Adding modding folder with a hacked build.
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@@ -0,0 +1,39 @@
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package citadel
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import (
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"github.com/inkyblackness/hacked/ss1/content/archive"
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"github.com/inkyblackness/hacked/ss1/world"
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)
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// DefaultGameState returns a new instance of a game state that the engine creates for a standard game.
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func DefaultGameState() *archive.GameState {
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state := archive.DefaultGameState()
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// location: medical level
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state.Set("Current Level", world.StartingLevel)
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// location: in the neurosurgery chamber, looking West
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state.Set("Hacker Position X", (world.StartingTileX<<16)+0x8000)
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state.Set("Hacker Position Y", (world.StartingTileY<<16)+0x8000)
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state.Set("Hacker Position Z", 0x01BD00)
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state.Set("Hacker Yaw", 0x03243E)
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// set first message
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state.EMailState(26).SetReceived(true) // Rebecca Lansing's first message
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// The engine also sets the active state of email, though this field index is not used.
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for index, info := range booleanVariables {
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if info.InitValue == nil {
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continue
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}
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state.SetBooleanVar(index, *info.InitValue != 0)
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}
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for index, info := range integerVariables {
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if info.InitValue == nil {
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continue
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}
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state.SetIntegerVar(index, *info.InitValue)
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}
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return state
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}
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