Adding modding folder with a hacked build.
This commit is contained in:
@@ -0,0 +1,192 @@
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package citadel
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import "github.com/inkyblackness/hacked/ss1/content/archive"
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var integerVariables = archive.GameVariables{
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3: archive.GameVariableInfoFor("Engine State").At(2).LimitedBy(0, 100),
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12: archive.GameVariableInfoFor("Number of Groves").At(3).LimitedBy(0, 4),
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33: archive.GameVariableInfoFor("Destroyed CPUs Level 1").At(0).LimitedBy(0, 100),
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34: archive.GameVariableInfoFor("Destroyed CPUs Level 2").At(0).LimitedBy(0, 100),
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35: archive.GameVariableInfoFor("Destroyed CPUs Level 3").At(0).LimitedBy(0, 100),
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36: archive.GameVariableInfoFor("Destroyed CPUs Level 4").At(0).LimitedBy(0, 100),
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37: archive.GameVariableInfoFor("Destroyed CPUs Level 5").At(0).LimitedBy(0, 100),
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38: archive.GameVariableInfoFor("Destroyed CPUs Level 6").At(0).LimitedBy(0, 100),
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39: archive.GameVariableInfoFor("Killed Cyberguards, largce CSpace").At(0).LimitedBy(0, 100),
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}
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var booleanVariables = archive.GameVariables{
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1: archive.GameVariableInfoFor("(unknown)").At(1),
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2: archive.GameVariableInfoFor("(unknown)").At(1),
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3: archive.GameVariableInfoFor("(unknown)").At(1),
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16: archive.GameVariableInfoFor("(unknown)").At(1),
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18: archive.GameVariableInfoFor("(unknown)").At(1),
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21: archive.GameVariableInfoFor("(unknown)").At(1),
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22: archive.GameVariableInfoFor("(unknown)").At(1),
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23: archive.GameVariableInfoFor("(unknown)").At(1),
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24: archive.GameVariableInfoFor("(unknown)").At(1),
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25: archive.GameVariableInfoFor("(unknown)").At(1),
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26: archive.GameVariableInfoFor("(unknown)").At(1),
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32: archive.GameVariableInfoFor("(unknown)").At(1),
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33: archive.GameVariableInfoFor("(unknown)").At(1),
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36: archive.GameVariableInfoFor("(unknown)").At(1),
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37: archive.GameVariableInfoFor("(unknown)").At(1),
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75: archive.GameVariableInfoFor("(unknown)").At(1),
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76: archive.GameVariableInfoFor("(unknown)").At(1),
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77: archive.GameVariableInfoFor("(unknown)").At(1),
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78: archive.GameVariableInfoFor("(unknown)").At(1),
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79: archive.GameVariableInfoFor("(unknown)").At(1),
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80: archive.GameVariableInfoFor("(unknown)").At(1),
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81: archive.GameVariableInfoFor("(unknown)").At(1),
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82: archive.GameVariableInfoFor("(unknown)").At(1),
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83: archive.GameVariableInfoFor("(unknown)").At(1),
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84: archive.GameVariableInfoFor("(unknown)").At(1),
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85: archive.GameVariableInfoFor("(unknown)").At(1),
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86: archive.GameVariableInfoFor("(unknown)").At(1),
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87: archive.GameVariableInfoFor("(unknown)").At(1),
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88: archive.GameVariableInfoFor("(unknown)").At(1),
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89: archive.GameVariableInfoFor("(unknown)").At(1),
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90: archive.GameVariableInfoFor("(unknown)").At(1),
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91: archive.GameVariableInfoFor("(unknown)").At(1),
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92: archive.GameVariableInfoFor("(unknown)").At(1),
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93: archive.GameVariableInfoFor("(unknown)").At(1),
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94: archive.GameVariableInfoFor("(unknown)").At(1),
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95: archive.GameVariableInfoFor("(unknown)").At(1),
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112: archive.GameVariableInfoFor("(unknown)").At(1),
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113: archive.GameVariableInfoFor("(unknown)").At(1),
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114: archive.GameVariableInfoFor("(unknown)").At(1),
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115: archive.GameVariableInfoFor("(unknown)").At(1),
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116: archive.GameVariableInfoFor("(unknown)").At(1),
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117: archive.GameVariableInfoFor("(unknown)").At(1),
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118: archive.GameVariableInfoFor("(unknown)").At(1),
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119: archive.GameVariableInfoFor("(unknown)").At(1),
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120: archive.GameVariableInfoFor("(unknown)").At(1),
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121: archive.GameVariableInfoFor("(unknown)").At(1),
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122: archive.GameVariableInfoFor("(unknown)").At(1),
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123: archive.GameVariableInfoFor("(unknown)").At(1),
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124: archive.GameVariableInfoFor("(unknown)").At(1),
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125: archive.GameVariableInfoFor("(unknown)").At(1),
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126: archive.GameVariableInfoFor("(unknown)").At(1),
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127: archive.GameVariableInfoFor("(unknown)").At(1),
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152: archive.GameVariableInfoFor("Bridge Separated").At(0),
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160: archive.GameVariableInfoFor("(unknown)").At(1),
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161: archive.GameVariableInfoFor("(unknown)").At(1),
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162: archive.GameVariableInfoFor("(unknown)").At(1),
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163: archive.GameVariableInfoFor("(unknown)").At(1),
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164: archive.GameVariableInfoFor("(unknown)").At(1),
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165: archive.GameVariableInfoFor("(unknown)").At(1),
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166: archive.GameVariableInfoFor("(unknown)").At(1),
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167: archive.GameVariableInfoFor("(unknown)").At(1),
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168: archive.GameVariableInfoFor("(unknown)").At(1),
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169: archive.GameVariableInfoFor("(unknown)").At(1),
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192: archive.GameVariableInfoFor("(unknown)").At(1),
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193: archive.GameVariableInfoFor("(unknown)").At(1),
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194: archive.GameVariableInfoFor("(unknown)").At(1),
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195: archive.GameVariableInfoFor("(unknown)").At(1),
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196: archive.GameVariableInfoFor("(unknown)").At(1),
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197: archive.GameVariableInfoFor("(unknown)").At(1),
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198: archive.GameVariableInfoFor("(unknown)").At(1),
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199: archive.GameVariableInfoFor("(unknown)").At(1),
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200: archive.GameVariableInfoFor("(unknown)").At(1),
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201: archive.GameVariableInfoFor("(unknown)").At(1),
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202: archive.GameVariableInfoFor("(unknown)").At(1),
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203: archive.GameVariableInfoFor("(unknown)").At(1),
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204: archive.GameVariableInfoFor("(unknown)").At(1),
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205: archive.GameVariableInfoFor("(unknown)").At(1),
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206: archive.GameVariableInfoFor("(unknown)").At(1),
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207: archive.GameVariableInfoFor("(unknown)").At(1),
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225: archive.GameVariableInfoFor("(unknown)").At(1),
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227: archive.GameVariableInfoFor("(unknown)").At(1),
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229: archive.GameVariableInfoFor("(unknown)").At(1),
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231: archive.GameVariableInfoFor("(unknown)").At(1),
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233: archive.GameVariableInfoFor("(unknown)").At(1),
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235: archive.GameVariableInfoFor("(unknown)").At(1),
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237: archive.GameVariableInfoFor("(unknown)").At(1),
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239: archive.GameVariableInfoFor("(unknown)").At(1),
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241: archive.GameVariableInfoFor("(unknown)").At(1),
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243: archive.GameVariableInfoFor("(unknown)").At(1),
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245: archive.GameVariableInfoFor("(unknown)").At(1),
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247: archive.GameVariableInfoFor("(unknown)").At(1),
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249: archive.GameVariableInfoFor("(unknown)").At(1),
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251: archive.GameVariableInfoFor("(unknown)").At(1),
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253: archive.GameVariableInfoFor("(unknown)").At(1),
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255: archive.GameVariableInfoFor("(unknown)").At(1),
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257: archive.GameVariableInfoFor("(unknown)").At(1),
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259: archive.GameVariableInfoFor("(unknown)").At(1),
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261: archive.GameVariableInfoFor("(unknown)").At(1),
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263: archive.GameVariableInfoFor("(unknown)").At(1),
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265: archive.GameVariableInfoFor("(unknown)").At(1),
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267: archive.GameVariableInfoFor("(unknown)").At(1),
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269: archive.GameVariableInfoFor("(unknown)").At(1),
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271: archive.GameVariableInfoFor("(unknown)").At(1),
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273: archive.GameVariableInfoFor("(unknown)").At(1),
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275: archive.GameVariableInfoFor("(unknown)").At(1),
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277: archive.GameVariableInfoFor("(unknown)").At(1),
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279: archive.GameVariableInfoFor("(unknown)").At(1),
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281: archive.GameVariableInfoFor("(unknown)").At(1),
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283: archive.GameVariableInfoFor("(unknown)").At(1),
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285: archive.GameVariableInfoFor("(unknown)").At(1),
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287: archive.GameVariableInfoFor("(unknown)").At(1),
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289: archive.GameVariableInfoFor("(unknown)").At(1),
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291: archive.GameVariableInfoFor("(unknown)").At(1),
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293: archive.GameVariableInfoFor("(unknown)").At(1),
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295: archive.GameVariableInfoFor("(unknown)").At(1),
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297: archive.GameVariableInfoFor("(unknown)").At(1),
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299: archive.GameVariableInfoFor("(unknown)").At(1),
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}
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// IntegerVariable returns a variable info for integer variables.
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func IntegerVariable(index int) *archive.GameVariableInfo {
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varInfo := integerVariables.Lookup(index)
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if varInfo != nil {
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return varInfo
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}
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varInfo = archive.EngineIntegerVariable(index)
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if varInfo == nil {
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return nil
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}
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if index == 31 {
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varInfo.Name = "Reactor Code 1"
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}
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if index == 32 {
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varInfo.Name = "Reactor Code 2"
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}
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return varInfo
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}
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// BooleanVariable returns a variable info for boolean variables.
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func BooleanVariable(index int) *archive.GameVariableInfo {
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varInfo := booleanVariables.Lookup(index)
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if varInfo != nil {
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return varInfo
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}
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return archive.EngineBooleanVariable(index)
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}
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// MissionVariables is a collector of mission-specific variable accessors.
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type MissionVariables struct{}
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var unknownVar = archive.GameVariableInfoFor("(unknown)").At(0)
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// IntegerVariable returns a variable info for given index.
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func (vars MissionVariables) IntegerVariable(index int) archive.GameVariableInfo {
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varInfo := IntegerVariable(index)
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if varInfo == nil {
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return unknownVar
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}
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return *varInfo
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}
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// BooleanVariable returns a variable info for given index.
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func (vars MissionVariables) BooleanVariable(index int) archive.GameVariableInfo {
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varInfo := BooleanVariable(index)
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if varInfo == nil {
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return unknownVar
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}
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return *varInfo
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}
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