Adding modding folder with a hacked build.
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package ids
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import (
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"strings"
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"github.com/inkyblackness/hacked/ss1/resource"
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)
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// CybStrng contains all strings.
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var CybStrng = I18nFile([resource.LanguageCount]string{"cybstrng.res", "frnstrng.res", "gerstrng.res"})
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// MfdArt contains all MFD graphics.
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var MfdArt = I18nFile([resource.LanguageCount]string{"mfdart.res", "mfdfrn.res", "mfdger.res"})
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// CitALog contains all log audio.
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var CitALog = I18nFile([resource.LanguageCount]string{"citalog.res", "frnalog.res", "geralog.res"})
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// CitBark contains all bark audio.
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var CitBark = I18nFile([resource.LanguageCount]string{"citbark.res", "frnbark.res", "gerbark.res"})
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// LowIntr contains the low-res intro video.
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var LowIntr = I18nFile([resource.LanguageCount]string{"lowintr.res", "lofrintr.res", "logeintr.res"})
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// SvgaIntr contains the high-res intro video.
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var SvgaIntr = I18nFile([resource.LanguageCount]string{"svgaintr.res", "svfrintr.res", "svgeintr.res"})
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// Archive contains the game world.
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var Archive = AnyLanguage("archive.dat")
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// GamePal contains the game palettes.
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var GamePal = AnyLanguage("gamepal.res")
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// GameScr contains big bitmaps.
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var GameScr = AnyLanguage("gamescr.res")
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// Texture contains all textures.
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var Texture = AnyLanguage("texture.res")
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// VidMail contains all video mails.
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var VidMail = AnyLanguage("vidmail.res")
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// Death contains another death video.
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var Death = AnyLanguage("death.res")
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// Intro contains another intro video.
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var Intro = AnyLanguage("intro.res")
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// Start1 contains ... ?.
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var Start1 = AnyLanguage("start1.res")
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// Win1 contains ... ?.
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var Win1 = AnyLanguage("win1.res")
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// LowDeth contains the low-res death video.
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var LowDeth = AnyLanguage("lowdeth.res")
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// LowEnd contains the low-res end video.
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var LowEnd = AnyLanguage("lowend.res")
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// SvgaDeth contains the high-res death video.
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var SvgaDeth = AnyLanguage("svgadeth.res")
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// SvgaEnd contains the high-res end video.
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var SvgaEnd = AnyLanguage("svgaend.res")
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// Obj3D contains 3D objects.
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var Obj3D = AnyLanguage("obj3D.res")
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// ObjArt contains object art.
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var ObjArt = AnyLanguage("objart.res")
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// ObjArt2 contains further object art.
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var ObjArt2 = AnyLanguage("objart2.res")
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// ObjArt3 contains further object art.
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var ObjArt3 = AnyLanguage("objart3.res")
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// CitMat contains materials for 3D objects.
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var CitMat = AnyLanguage("citmat.res")
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// CutsPal contains palettes for the cutscenes.
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var CutsPal = AnyLanguage("cutspal.res")
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// HandArt contains bitmaps for grabbed things.
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var HandArt = AnyLanguage("handart.res")
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// SideArt contains bitmaps for the side buttons.
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var SideArt = AnyLanguage("sideart.res")
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// DigiFX contains all the effect sounds.
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var DigiFX = AnyLanguage("digifx.res")
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// Splash contains the splash screens.
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var Splash = AnyLanguage("splash.res")
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// SplshPal contains the splash screen palettes.
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var SplshPal = AnyLanguage("splspal.res")
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// LowResVideos returns the filename descriptors of all low-res videos.
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func LowResVideos() FilenameList {
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return []Filename{LowIntr, LowDeth, LowEnd, Intro, Start1, Win1}
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}
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// HighResVideos returns the filename descriptors of all high-res videos.
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func HighResVideos() FilenameList {
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return []Filename{SvgaIntr, SvgaDeth, SvgaEnd}
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}
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// LocalizedFiles returns the filename descriptors of all files that are localized.
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func LocalizedFiles() []Filename {
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return []Filename{CybStrng, MfdArt, CitALog, CitBark, LowIntr, SvgaIntr}
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}
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// LocalizeFilename returns the language that the resource file would typically contain.
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func LocalizeFilename(filename string) resource.Language {
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all := LocalizedFiles()
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lowercase := strings.ToLower(filename)
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result := resource.LangAny
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for _, lang := range resource.Languages() {
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for _, file := range all {
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if file.For(lang) == lowercase {
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result = lang
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}
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}
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}
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return result
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}
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