Adding modding folder with a hacked build.

This commit is contained in:
ml
2026-09-26 08:53:08 +02:00
parent cdb960dc71
commit c91080aba7
755 changed files with 50424 additions and 0 deletions
@@ -0,0 +1,88 @@
package ids
import "github.com/inkyblackness/hacked/ss1/resource"
// Palette identifier are listed below.
const (
GamePalettesStart resource.ID = 0x02BC
)
// Texture identifier are listed below.
const (
IconTextures resource.ID = 0x004C
SmallTextures resource.ID = 0x004D
MediumTextures resource.ID = 0x02C3
LargeTextures resource.ID = 0x03E8
ScreenTextures resource.ID = 0x0141
TextureNames resource.ID = 0x086A
TextureUsages resource.ID = 0x086B
)
// Bitmap identifier are listed below.
const (
ObjectBitmaps resource.ID = 0x0546
ObjectTextureBitmaps resource.ID = 0x01DB
ObjectMaterialBitmaps resource.ID = 0x0884
IconBitmaps resource.ID = 0x004E
GraffitiBitmaps resource.ID = 0x004F
MfdDataBitmaps resource.ID = 0x0028
)
// Animation and video identifier are listed below.
const (
VideoMailBitmapsStart resource.ID = 0x0A40
VideoMailAnimationsStart resource.ID = 0x0A4C
)
// Movie identifier are listed below.
const (
MovieIntro resource.ID = 0x0BD6
MovieDeath resource.ID = 0x0BD7
MovieEnd resource.ID = 0x0BD8
)
// Text identifier are listed below.
const (
PaperTextsStart resource.ID = 0x003C
TrapMessageTexts resource.ID = 0x0867
WordTexts resource.ID = 0x0868
PanelNameTexts resource.ID = 0x0869
LogCategoryTexts resource.ID = 0x0870
VariousMessageTexts resource.ID = 0x0871
ScreenMessageTexts resource.ID = 0x0877
InfoNodeMessageTexts resource.ID = 0x0878
AccessCardNameTexts resource.ID = 0x0879
DataletMessageTexts resource.ID = 0x087A
ObjectLongNames resource.ID = 0x0024
ObjectShortNames resource.ID = 0x086D
)
// Message identifier are listed below.
const (
MailsStart resource.ID = 0x0989
LogsStart resource.ID = 0x09B8
FragmentsStart resource.ID = 0x0A98
MailsAudioStart resource.ID = 0x0989 + 300
LogsAudioStart resource.ID = 0x09B8 + 300
)
// Sound identifier are listed below.
const (
TrapMessagesAudioStart resource.ID = 0x0C1C
SoundEffectsAudioStart resource.ID = 0x00C9
)
// Archive identifier are listed below.
const (
ArchiveName resource.ID = 0x0FA0
GameState resource.ID = 0x0FA1
LevelResourcesStart resource.ID = 4000
)