Adding modding folder with a hacked build.
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package input
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import "strings"
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type shortcut struct {
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keyName string
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modifier Modifier
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key Key
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}
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var shortcuts = []shortcut{
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{keyName: "c", modifier: ModControl, key: KeyCopy},
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{keyName: "x", modifier: ModControl, key: KeyCut},
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{keyName: "v", modifier: ModControl, key: KeyPaste},
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{keyName: "z", modifier: ModControl, key: KeyUndo},
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{keyName: "z", modifier: ModControl.With(ModShift), key: KeyRedo},
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{keyName: "y", modifier: ModControl, key: KeyRedo},
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{keyName: "s", modifier: ModControl, key: KeySave},
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{keyName: "n", modifier: ModControl, key: KeyNew},
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}
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// ResolveShortcut tries to map the given name and modifier combination to a
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// known (common) shortcut key. For instance, Ctrl+C is KeyCopy.
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func ResolveShortcut(keyName string, modifier Modifier) (key Key, knownKey bool) {
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lowercaseName := strings.ToLower(keyName)
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for _, entry := range shortcuts {
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if (entry.keyName == lowercaseName) && (entry.modifier == modifier) {
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knownKey = true
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key = entry.key
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}
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}
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return
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}
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