Adding modding folder with a hacked build.
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@@ -0,0 +1,34 @@
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package native
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import (
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"runtime"
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"time"
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"github.com/inkyblackness/hacked/ui/opengl"
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)
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// Run creates a native OpenGL window, initializes it with the given function and
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// then runs the event loop until the window shall be closed.
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func Run(initializer func(opengl.Window) error, title string, framesPerSecond float64) error {
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runtime.LockOSThread()
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window, err := NewOpenGLWindow(title, framesPerSecond)
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if err != nil {
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return err
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}
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defer window.Close()
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err = initializer(window)
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if err != nil {
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return err
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}
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ticker := time.NewTicker(time.Millisecond)
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for !window.ShouldClose() {
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<-ticker.C
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window.Update()
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}
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ticker.Stop()
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return nil
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}
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