Adding modding folder with a hacked build.

This commit is contained in:
ml
2026-09-26 08:53:08 +02:00
parent cdb960dc71
commit c91080aba7
755 changed files with 50424 additions and 0 deletions
+63
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package opengl
// DebuggingEntryFunc is a function to be called on function entry.
type DebuggingEntryFunc func(name string, param ...interface{})
// DebuggingExitFunc is a function to be called after an OpenGL function has returned.
// result may be several parameters for functions with multiple return values.
type DebuggingExitFunc func(name string, result ...interface{})
// DebuggingErrorFunc is a function which is called if a previous OpenGL call caused an error state.
type DebuggingErrorFunc func(name string, errorCodes []uint32)
// DebugBuilder is a builder for an OpenGL implementation for debugging.
type DebugBuilder struct {
wrapped OpenGL
onEntry DebuggingEntryFunc
onExit DebuggingExitFunc
onError DebuggingErrorFunc
}
// NewDebugBuilder wraps the provided OpenGL instance and returns a new builder
// instance.
func NewDebugBuilder(wrapped OpenGL) *DebugBuilder {
builder := &DebugBuilder{
wrapped: wrapped,
onEntry: func(string, ...interface{}) {},
onExit: func(string, ...interface{}) {},
onError: func(string, []uint32) {}}
return builder
}
// Build creates a new instance of the debugging OpenGL implementation.
// The builder can be reused to create another instance with different parameters.
func (builder *DebugBuilder) Build() OpenGL {
opengl := &debuggingOpenGL{
gl: builder.wrapped,
onEntry: builder.onEntry,
onExit: builder.onExit,
onError: builder.onError}
return opengl
}
// OnEntry registers a callback function to be called before an OpenGL function is called.
func (builder *DebugBuilder) OnEntry(callback DebuggingEntryFunc) *DebugBuilder {
builder.onEntry = callback
return builder
}
// OnExit registers a callback function to be called after an OpenGL function returned.
func (builder *DebugBuilder) OnExit(callback DebuggingExitFunc) *DebugBuilder {
builder.onExit = callback
return builder
}
// OnError registers a callback function to be called when an OpenGL function set an error state.
func (builder *DebugBuilder) OnError(callback DebuggingErrorFunc) *DebugBuilder {
builder.onError = callback
return builder
}