Adding modding folder with a hacked build.
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package opengl
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import (
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mgl "github.com/go-gl/mathgl/mgl32"
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)
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// UniformLocation represents a uniform parameter for a shader program.
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type UniformLocation int32
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// Matrix4Uniform represents one uniform parameter for a 4x4 matrix.
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type Matrix4Uniform UniformLocation
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// Set stores the provided matrix as the current uniform value.
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func (location Matrix4Uniform) Set(gl OpenGL, matrix *mgl.Mat4) {
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matrixArray := (*[16]float32)(matrix)
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gl.UniformMatrix4fv(int32(location), false, matrixArray)
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}
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// Vector4Uniform represents one uniform parameter for a 4-dimensional vector.
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type Vector4Uniform UniformLocation
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// Set stores the provided 4-dimensional vector as the current uniform value.
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func (location Vector4Uniform) Set(gl OpenGL, value *[4]float32) {
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gl.Uniform4fv(int32(location), value)
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}
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