Adding modding folder with a hacked build.
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
## Level Textures
|
||||
|
||||
A level texture is a square bitmap used for level paneling - floors, ceiling and walls. The resources contain 273 textures,
|
||||
for which there are four different resolutions available.
|
||||
|
||||
### Bitmaps
|
||||
|
||||
The bitmaps are stored uncompressed in ```texture.res``` in the following resources:
|
||||
|
||||
0x004C 16x16 bitmaps, one per block (a compound resource)
|
||||
0x004D 32x32 bitmaps, one per block (a compound resource)
|
||||
0x02C3 - 0x03D3 64x64 bitmaps, one per resource
|
||||
0x03E8 - 0x04F8 128x128 bitmaps, one per resource
|
||||
|
||||
### Texts
|
||||
|
||||
Each texture comes with a description (name) and a "can't be used" message. [These texts](../media/Texts.md)
|
||||
are stored in resources ```0x086A``` and ```0x086B``` respectively.
|
||||
|
||||
> Note: The text resources reserve 512 blocks, but only 273 are used.
|
||||
|
||||
### Properties
|
||||
|
||||
The [texture properties](../fileFormat/PropertyFiles#texture-Properties-textprop.dat) give further information on textures.
|
||||
|
||||
### Animation
|
||||
|
||||
Some textures, according to their properties, are in animation groups. These groups are controlled [per level](../archives/textureAnimation.md).
|
||||
|
||||
Reference in New Issue
Block a user