Adding modding folder with a hacked build.

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ml
2026-09-26 08:53:08 +02:00
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commit c91080aba7
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### Gun Properties
#### Generic Gun Properties
**Generic Gun Propertes** (`GunProp` struct) (2 bytes)
0000 uint8 Fire rate
0001 byte Ammo type
For non-automatic guns, the `fire rate` specifies when the next bullet can be shot. For melee weapons it is the time until the next swing can be made.
It is measured in game time, with a unit for this value of about 36 milliseconds. A value of ```0x00``` means 'as fast as you can press fire'.
> Changing this value does not have any detectable effect for automatic guns (```0/1/x```).
**Ammo type** (1 byte)
0xF0 Ammo subclass identifier
0x0F Bitmask, which ammo types within the ammo subclass are compatible (0..3)
> Ammo type is ignored for beam and melee weapons.
#### Specific 2 Properties
This subclass describes special projectile weapons.
**Specific 2 Properties** (`SpecialGunProp` struct) (16 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Projectile travel speed
0009 int32 Projectile triple (0x00CCSSTT)
000D uint8 Attack mass
000E sint16 Attack speed (kickback)
#### Specific 3 Properties
This subclass describes melee weapons.
**Specific 3 Properties** (`HandtohandGunProp` struct) (13 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Energy usage
0009 uint8 Attack mass (impact force - pushback on hit)
000A uint8 Range
000B sint16 Attack speed (kickback; only applied if hitting something)
#### Specific 4 Properties
This subclass describes energy beam weapons.
**Specific 4 Properties** (`BeamGunProp` struct) (13 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Max charge
0009 uint8 Attack mass (impact force - pushback on hit)
000A uint8 Range
000B sint16 Attack speed (kickback)
#### Specific 5 Properties
This subclass describes energy projectile weapons.
**Specific 5 Properties** (`BeamprojGunProp` struct) (18 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Max charge
0009 byte Attack mass
000A sint16 Attack speed (kickback)
000C uint8 Projectile travel speed
000D int32 Projectile triple (0x00CCSSTT)
0011 byte Flags
**Energy Projectile Weapon Flags** (1 byte)
0x02 Stun effect
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### Level Gun Table (Class 0)
```L10``` is a table describing weapons and entries extend [the prefix](../../archives/levelObjects.md#class-specific-information) with their current ammo or charge.
**Level Gun Entry** (8 bytes)
0000 [6]byte Level object prefix
0006 byte Ammo type / Charge
0007 byte Ammo count / Temperature