Adding modding folder with a hacked build.
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
### Animating Properties
|
||||
|
||||
#### Generic Animating Properties
|
||||
|
||||
**Generic Animating Propertes** (`AnimatingProp` struct) (2 bytes)
|
||||
|
||||
0000 byte Frame time
|
||||
0001 byte Flags
|
||||
|
||||
The `frame time` specifies the time of a single frame of the animation. A value of `0xFF` means a time of approximately 0.9 seconds. All animations have this value set to `0x1E` (30).
|
||||
|
||||
|
||||
**Animating Flags** (1 byte)
|
||||
|
||||
0x01 Emit light; The animation lights up the area with one tile radius for its duration.
|
||||
|
||||
|
||||
> Light is only emitted by objects placed by the engine. This flag is only set for such temporary animations, such as explosions (`11/2/x`), but works for impacts as well (`11/1/x`).
|
||||
|
||||
|
||||
#### Specific 2 Properties
|
||||
|
||||
"Explosion" animations.
|
||||
|
||||
**Specific 2 Properties** (1 byte)
|
||||
|
||||
0000 byte Frame explode
|
||||
Reference in New Issue
Block a user