Adding modding folder with a hacked build.
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## Level Container Table (Class 13)
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```L23``` is a table describing containers.
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**Level Container Entry** (21 bytes)
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0000 [6]byte Level object prefix
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0006 [4]int16 Contained object indices
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for crates (13/0/x):
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000E byte Width
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000F byte Depth
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0010 byte Height
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0011 byte Top/Bottom texture number
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0012 byte Side texture number
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For the crate-specific values (dimensions and textures), if a value is 0, the default value from the 3D model is used.
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The textures are taken from the resources in ```citmat.res```, based on ```0x0884```.
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> Texture numbers from ```0x80``` have been found to take the textures from the level texture list.
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> It is unclear if this is intentional or a side-effect of how data is arranged in the engine.
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> Barrels (13/1/x) can not be inspected and may still contain items. Destroying a barrel drops its contents.
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> There is one radioactive waste barrel (13/1/0) on level 4 which "contains" a hornet clip, which is lying right next to it.
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> This is most likely the result of a mistake.
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