diff --git a/.gitea/workflows/build.yml b/.gitea/workflows/build.yml index 5489463..633a486 100644 --- a/.gitea/workflows/build.yml +++ b/.gitea/workflows/build.yml @@ -45,7 +45,11 @@ jobs: command -v cmake >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: cmake not in PATH" >&2; exit 1; } [ -n "${QUESTSHOCK_BUILD_IMAGE:-}" ] || { echo "PREFLIGHT FAIL: QUESTSHOCK_BUILD_IMAGE not set - not running inside the questshock build-image?" >&2; exit 1; } [ -d /opt/prebuilt/built_sdl ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/built_sdl missing" >&2; exit 1; } - [ -d /opt/prebuilt/android/gl4es ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/android/gl4es missing - runner is using a build-image older than the Android/Quest layer" >&2; exit 1; } + # gl4es itself is no longer prebuilt here (compiled from source at + # APK-build time instead - see build-image/Dockerfile's gl4es + # comment) - openxr was added to this image in the same + # Android/Quest layer, so it's an equally good marker of that. + [ -d /opt/prebuilt/android/openxr ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/android/openxr missing - runner is using a build-image older than the Android/Quest layer" >&2; exit 1; } - name: Build package run: make package diff --git a/NOTICE.txt b/NOTICE.txt index e94ca54..a0e4f3d 100644 --- a/NOTICE.txt +++ b/NOTICE.txt @@ -8,5 +8,11 @@ and is not relicensed by this project's MIT license. Game assets are not included - see res/GET_ASSETS.txt. -The Quest build bundles GL4ES (https://github.com/ptitSeb/gl4es), -prebuilt unmodified as lib/arm64-v8a/libGL.so, which is MIT-licensed. +The Android build additionally bundles: + +- GL4ES (https://github.com/ptitSeb/gl4es), vendored and patched (see + android/gl4es-patches/) and compiled from source at APK build time as + lib/arm64-v8a/libGL.so. It is MIT-licensed. +- The Khronos Group's OpenXR-SDK loader + (https://github.com/KhronosGroup/OpenXR-SDK), prebuilt unmodified as + lib/arm64-v8a/libopenxr_loader.so. It is Apache 2.0-licensed. diff --git a/README.md b/README.md index b69fda0..08c88f6 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ An open source project to play the classic 1994 System Shock on a VR headset, built on top of [Shockolate](https://github.com/Interrupt/systemshock), a cross-platform port of the original game. -## Design principles +## 1. Design principles - **Standalone-headset-only.** The game must run entirely on the headset itself - no PC required, whether tethered or streamed (not PCVR). Any @@ -16,10 +16,10 @@ a cross-platform port of the original game. isn't locked to Meta Quest and can work across other standalone, Android-based OpenXR headsets (e.g. Pico) too. -## Layout +## 2. Layout - `engine/` - a vendored snapshot of the Shockolate engine source. Built - via Docker; see below. + via Docker; see "4. Desktop build" below. - `build-image/` - the Dockerfile (and supporting scripts) for the engine build environment. Every third-party dependency the engine needs to compile (SDL2, SDL2_mixer, the fluidsynth-lite MIDI synth, a MIDI @@ -28,40 +28,42 @@ a cross-platform port of the original game. - `build-image.sh` / `run-image.sh` / `upload-image.sh` - build the image, run it to compile the engine, and push it to a registry, respectively. - `res/assets/` - where you place your own purchased copy of the game (see - below); `res/assets/extract_assets.sh` extracts it into `ss_ee/`. + "3. Game assets" below); `res/assets/extract_assets.sh` extracts it into + `ss_ee/`. - `res/run.sh` - the launcher script, copied into `dist/` on build. -- `Makefile` - assembles `dist/`, a self-contained runnable copy of the - game, out of the compiled engine and the extracted assets. Also builds - `dist/shockolate--linux-.tar.gz`, a redistributable - package that omits the proprietary game assets (`make package`), and - `dist/questshock--android-arm64.apk` for the Quest (`make apk`). +- `Makefile` - targets: + - `all` (default) - alias for `dist`. + - `build-image` - builds the Docker build-image (`./build-image.sh`). + Only needed once, or after `build-image/` changes. + - `engine` - compiles `engine/` (the vendored Shockolate snapshot) via + the build-image, offline. Always re-run by the targets below, so + `dist`/`package`/`apk` stay in sync with the current `engine/` source. + - `assets` - preflight check only: fails with a pointer to + `res/assets/extract_assets.sh` if the purchased game assets (see "3. + Game assets" below) haven't been extracted yet. + - `dist` - assembles `dist/`, a self-contained runnable copy of the + game, out of the compiled engine and the extracted assets (depends on + `engine` + `assets`). See "4. Desktop build" below. + - `package` - builds a versioned, redistributable + `dist/shockolate--linux-.tar.gz` that omits the + proprietary game assets (ships `res/GET_ASSETS.txt` in their place). + See "4.1. Packaging a distributable build" below. + - `apk` - builds `dist/questshock--android-arm64.apk` for + Android-based OpenXR headsets. Unlike every other target, this needs + network access at build time (Gradle/AGP's own dependency + resolution). See "5. Android / Quest build" below. + - `clean` - removes all build output (`dist/`, `build/`, compiled + engine artifacts, and the staged Android project files). - `android/` - the Quest app (Java `SDLActivity` glue, Gradle project). - `android/engine-patches/` holds the one small patch needed to build - `engine/` as an Android shared library instead of a desktop executable - - applied to a scratch copy at build time; `engine/` itself is never - modified. + `android/engine-patches/` holds the patches needed to build `engine/` + as an Android shared library instead of a desktop executable - applied + to a scratch copy at build time; `engine/` itself is never modified. + `android/gl4es-src/` similarly vendors GL4ES (see "6. License" below), with + `android/gl4es-patches/` applied to a scratch copy at build time (same + as `engine/`) and compiled from source alongside it, not prebuilt. See + "5. Android / Quest build" below for what each patch does. -## Building - -```sh -# 1. Build the engine build-image (once, or after build-image/ changes) -./build-image.sh - -# 2. Get your own copy of the game data (see "Game assets" below), then: -res/assets/extract_assets.sh - -# 3. Compile the engine and assemble dist/ -make dist - -# 4. Play -dist/run.sh -``` - -`make dist` always recompiles the engine from the current `engine/` -source (via `run-image.sh`), so a fresh build-image plus a re-run of -`make dist` is all that's needed after pulling engine changes. - -## Game assets +## 3. Game assets System Shock's game data is not included in this repository and cannot be redistributed - you need to own a copy. Buy **System Shock: Enhanced @@ -79,33 +81,69 @@ Wine/Proton on Linux), you don't need the installer or the script at all - just copy its `res/data/` and `res/sound/` folders directly into `res/assets/ss_ee/data/` and `res/assets/ss_ee/sound/`. That's exactly the same layout `extract_assets.sh` produces, so `make dist`/`make -package`/`make apk` pick it up the same way either way. +package`/`make apk` pick it up the same way either way. This one copy of +game assets feeds both the desktop build and the Android/Quest build +below. -## Packaging +## 4. Desktop build + +Builds and runs Questshock natively on Linux (your dev machine, or any +Linux box) - useful for local development and testing without a VR +headset at all. For the VR-headset build, see "5. Android / Quest build" +below instead. + +```sh +# 1. Build the engine build-image (once, or after build-image/ changes) +./build-image.sh + +# 2. Get your own copy of the game data (see "3. Game assets" above), then: +res/assets/extract_assets.sh + +# 3. Compile the engine and assemble dist/ +make dist + +# 4. Play +dist/run.sh +``` + +`make dist` always recompiles the engine from the current `engine/` +source (via `run-image.sh`), so a fresh build-image plus a re-run of +`make dist` is all that's needed after pulling engine changes. + +### 4.1. Packaging a distributable build `make package` builds `dist/shockolate--linux-.tar.gz`: the compiled binary, its runtime libraries, shaders, a default MIDI soundfont, license information, and `res/GET_ASSETS.txt` in place of the actual game data (which the tarball never includes). Version comes from the current git tag (push a `vX.Y.Z` tag to drive a release); without one -it builds an untagged `0.0.0-dev+` placeholder. `make apk` (below) -is versioned identically, via the same `build-image/version.sh`. +it builds an untagged `0.0.0-dev+` placeholder. `make apk` (see +"5. Android / Quest build" below) is versioned identically, via the same +`build-image/version.sh`. A Gitea Actions workflow (`.gitea/workflows/build.yml`) builds this package on every push, using the build-image as its container (so no extra setup is needed in CI beyond the image itself), and publishes the resulting tarball to dl.ladkau.de. -## Playing on Meta Quest +## 5. Android / Quest build `make apk` builds `dist/questshock--android-arm64.apk` - an -immersive OpenXR app (see `android/app/src/main/cpp/xr_session.c`): the -game's own rendering is unchanged (still a flat, 2D render, no stereo 3D -scene), but instead of running as a Home-hosted 2D panel it's now shown as -a single head-tracked quad floating in front of the viewer in an otherwise -empty space. There's no controller-driven interaction yet (that's ongoing -work - a laser-pointer-driven menu and on-screen keyboard); for now, play -with a Bluetooth mouse/keyboard connected to the headset same as before. +immersive OpenXR app (see `android/app/src/main/cpp/xr_session.c`) that +can be sideloaded onto any Android-based VR headset with OpenXR support +(Meta Quest, Pico, etc. - see "1. Design principles" above), not just one +vendor's store. The game's own rendering is unchanged (still a flat, 2D +render, no stereo 3D scene), but instead of running as a Home-hosted 2D +panel it's now shown as a single head-tracked quad floating in front of +the viewer in an otherwise empty space. There's no controller-driven +interaction yet (that's ongoing work - a laser-pointer-driven menu and +on-screen keyboard); for now, play with a Bluetooth mouse/keyboard +connected to the headset same as before. (Only tested on Meta Quest so +far - the steps below use Quest-specific tool names where relevant, but +the same `adb install` flow applies to any Android headset with USB +debugging enabled.) + +### 5.1. Installing and playing 1. Install the APK with [SideQuest](https://sidequestvr.com/) (or `adb install`). @@ -113,14 +151,14 @@ with a Bluetooth mouse/keyboard connected to the headset same as before. `/sdcard/questshock/` and extract its own bundled files (shaders, a default MIDI soundfont) there - `res/data/` and `res/sound/` are deliberately left missing, since that's the proprietary game data. -3. With the Quest connected to a PC, use SideQuest's file browser (or any - MTP file manager) to copy your own `res/data/` and `res/sound/` (see - `/sdcard/questshock/GET_ASSETS_QUEST.txt`, extracted in step 2, for - exactly what's needed and where it comes from) into +3. With the headset connected to a PC, use SideQuest's file browser (or + any MTP file manager) to copy your own `res/data/` and `res/sound/` + (see `/sdcard/questshock/GET_ASSETS_QUEST.txt`, extracted in step 2, + for exactly what's needed and where it comes from) into `/sdcard/questshock/res/`. 4. Launch it again. -### Building natively in Android Studio +### 5.2. Building natively in Android Studio `make apk` always compiles the engine and links the APK inside the Docker build-image - convenient for CI/CLI builds, but Android Studio @@ -133,22 +171,180 @@ To have Android Studio compile and deploy `android/` itself instead: ./run-image.sh bash build-image/prepare-android-project.sh --host-paths ``` -This stages everything `make apk` normally stages (a scratch, patched -copy of `engine/`; the Android SDL2/SDL2_mixer/fluidsynth-lite/gl4es/openxr -prebuilts; bundled assets) - the same as `build-apk.sh`'s own prep step - -except it writes `android/engine.properties` with paths that resolve on -your host filesystem, and additionally exports the prebuilt libraries -(otherwise only present inside the image, at `/opt/prebuilt/android`) to +This stages everything `make apk` normally stages (scratch, patched copies +of `engine/` and `android/gl4es-src/`; the Android +SDL2/SDL2_mixer/fluidsynth-lite/openxr prebuilts; bundled assets) - the +same as `build-apk.sh`'s own prep step - except it writes +`android/engine.properties` with paths that resolve on your host +filesystem, and additionally exports the prebuilt libraries (otherwise +only present inside the image, at `/opt/prebuilt/android`) to `build/android-prebuilt/` so they're visible outside the container too. -Re-run it whenever `engine/`, `android/engine-patches/`, or the -prebuilt-library versions in `build-image/Dockerfile` change. +gl4es itself is compiled from its scratch copy as part of Android +Studio's own native build (a CMake subdirectory of `engine/`'s build, not +a separate prebuilt step), so `android/gl4es-src/`/`android/gl4es-patches/` +changes are picked up by a normal rebuild here - no need to re-run +`./build-image.sh` first, unlike `build-image/Dockerfile` changes. Re-run +this script whenever `engine/`, `android/engine-patches/`, +`android/gl4es-src/`, `android/gl4es-patches/`, or the prebuilt-library +versions in `build-image/Dockerfile` change (the Gradle build already +does this automatically for you via its `stageEngine` task, so this +manual re-run is mainly useful for confirming staging succeeded on its +own). -Then open `android/` as a project in Android Studio (JDK 17, NDK +Then, in Android Studio, use File > Open and select the `android/` +directory itself (the one containing `settings.gradle` - not the repo +root, and not `android/app/`) to open it as a project (JDK 17, NDK `26.1.10909125`, and SDK Platform/Build-Tools 34 installed, matching `build-image/Dockerfile` and `android/app/build.gradle`) and build/run normally - no Docker involved for this part. -## License +### 5.3. Testing cycles in Android Studio + +Once the project above is open, iterating against a real headset works +the same as any other Android Studio project: + +1. Enable Developer Mode on the headset (via its companion phone app - + for Quest, the Meta Horizon app's Devices/Developer Mode toggle) and + turn on USB debugging once prompted. Connect the headset to your + development machine with a USB cable (Wi-Fi debugging via `adb + connect` works too, once paired once over USB). +2. Confirm it's visible with `adb devices` - it should also show up in + Android Studio's device dropdown. +3. Press Run (or Debug, to attach breakpoints in both Java and, via + Android Studio's "Dual"/"Native" debugger, the C code under + `android/app/src/main/cpp/` and the staged `engine/` sources) - + Android Studio builds, installs, and launches the app on the headset + directly. No manual `adb install` or SideQuest step needed for this + loop. +4. `/sdcard/questshock/` (game assets, extracted shaders/soundfont) + persists across reinstalls from Android Studio, so this loop doesn't + require re-copying `res/data/`/`res/sound/` on every iteration - only + a full uninstall or wiping that directory clears it. +5. Use Android Studio's Logcat pane to watch output live; both the Java + side and the engine's own logging (see + `android/engine-patches/08-android-logcat-output.patch`) are tagged + `QuestShock`, so filtering Logcat by that tag shows everything + questshock-specific without gl4es/OpenXR loader/system noise (drop + the filter to see those too). +6. Only re-run `prepare-android-project.sh` manually (see above) after + changing `engine/`, `android/engine-patches/`, `android/gl4es-src/`, + `android/gl4es-patches/`, or the prebuilt-library versions in + `build-image/Dockerfile` - the Gradle build's `stageEngine` task does + this automatically otherwise, so plain Java/C++ edits under + `android/app/src/main/` just need another Run/Debug press. + +### 5.4. Engine/gl4es patch reference + +`android/engine-patches/` (applied to a scratch copy of `engine/`) and +`android/gl4es-patches/` (applied to a scratch copy of `android/gl4es-src/`) +are both plain, numbered patch files applied in order at build time - +`engine/` and `android/gl4es-src/` themselves are never modified. What +each one does: + +`android/engine-patches/`: + +- **`01-android-shared-lib.patch`** - Android has no standalone + executables (Java loads a shared library via JNI), so this builds + `CMakeLists.txt`'s `main` target as a `SHARED` library on Android + instead of the desktop `systemshock` executable, folding in the + Android-native glue sources (`ANDROID_EXTRA_SOURCES`). +- **`02-android-opengl-es.patch`** - replaces the desktop + `find_package(OpenGL)` with `add_subdirectory()`-building gl4es from + source (translates the engine's desktop GL calls to GLES/EGL), so it + rebuilds incrementally alongside the engine instead of needing a full + build-image rebuild per gl4es change. +- **`03-android-gles-context.patch`** - requests a GLES 3.2 context + instead of a desktop GL core profile (Quest's Adreno GPU supports it, + and 3.2 has `GL_UNPACK_ROW_LENGTH`/`GL_CLAMP_TO_BORDER` as core, + avoiding workarounds needed on GLES 2.0). +- **`04-android-opengl-es-render.patch`** - swaps a few gl4es rough edges + (its shader-rewrite-based `glPointSize`/alpha-test/point-sprite + emulation) for real GLES-native equivalents: a custom `pointSize` + uniform, a shader-side alpha discard, and native point-sprite + rasterization. +- **`05-android-audio-driver.patch`** - forces SDL2's older OpenSL ES + audio backend instead of AAudio, because AAudio only allows one open + playback device and the engine opens two (cutscene audio plus + `Mix_OpenAudio` for SFX/MIDI). +- **`06-android-resize-event.patch`** - makes the engine react to + `SDL_WINDOWEVENT_RESIZED`, not just `SIZE_CHANGED`, since Android's SDL + backend only ever sends the former for surface-driven resizes. +- **`07-android-logcat-link.patch`** - links Android's `log` library. +- **`08-android-logcat-output.patch`** - routes the engine's own `log.c` + (INFO/DEBUG/WARN/ERROR) through `__android_log_vprint` so it reaches + logcat, instead of stdio (which Android never captures). +- **`09-android-no-window-resize.patch`** - skips the desktop-only + `SDL_SetWindowFullscreen`/`SetWindowSize`/`SetWindowPosition` calls on + Android, since there's no real desktop-style window to resize and + calling them desyncs SDL's cached window size from the real surface. +- **`10-android-openxr-cmake.patch`** - wires up the OpenXR loader plus + EGL as link/include dependencies for the CMake build. +- **`11-android-openxr-present.patch`** - the core OpenXR present-path + hook: redirects `SDLDraw()`/`opengl_swap_and_restore()` to submit into + the XR swapchain (via `xr_frame_begin()`/`xr_frame_end()`) instead of + the normal window, for both the GL-rendered 3D path and the plain + software-composited path (splash screen/cutscenes/menus). + +`android/gl4es-patches/`: + +- **`01-android-cmake-subdirectory.patch`** - since gl4es is now + `add_subdirectory()`'d straight into the engine's own CMake configure + (via `engine-patches/02` above) rather than built standalone, this + skips gl4es's desktop-style output-directory/`link_directories()` setup + and its `libGL.so.1` SONAME versioning on Android, since AGP's native + packaging needs a plain `libGL.so` and CMake's own default naming + already produces that correctly. + +### 5.5. Debugging notes + +#### 5.5.1. The menu quad rendering the game instead of itself + +While building the OpenXR menu (`android/app/src/main/cpp/xr_menu.c`, +`MenuOverlay.java`), the menu's composition-layer quad consistently showed +the game's own live rendering instead of the menu's content, even though +every diagnostic (FBO bindings, swapchain/layer submission, texture +upload, viewport/scissor state) checked out correct in isolation. + +**Root cause:** the menu's blit was a normal `glDrawArrays` call routed +through gl4es (the GLES/EGL translation layer the engine's desktop-style +OpenGL calls go through on Quest). gl4es's fixed-pipeline emulation +(`fpe.c`) decides whether to substitute its own generated shader for +whatever program is bound by checking `fpe_IsEmpty()` - an all-zero-bytes +check over its internal fixed-function state struct. But +`fpe_ReleventState()` unconditionally sets one field of that struct, +`alphafunc`, to a nonzero sentinel (`FPE_ALWAYS`) whenever alpha testing +is disabled - which is true for essentially every draw call in this +codebase. That means `fpe_IsEmpty()` could basically never be true, so +gl4es was *always* substituting its own shader (reproducing the game's +last-used texture/fixed-function state) for the menu's draw call, +regardless of which program, textures, or GL state the menu code set up +around it. + +**Fix:** stop routing the menu's blit through gl4es's draw pipeline +entirely. It's now a real (non-gl4es) GLES3 `glBlitFramebuffer()` - a +pure hardware pixel copy with no shader/program/vertex-array stage at +all - copying directly from the menu's own offscreen texture into the +swapchain image. With no draw call and no shader involved, gl4es's `fpe.c` +has nothing to intercept. + +Two earlier, more plausible-looking theories were investigated and ruled +out first: forcing the real (non-gl4es-shadowed) GL program to bind +(`real_glUseProgram`), and disabling `GL_TEXTURE_2D` on every texture +unit around the draw (an earlier, incomplete read of the `fpe_IsEmpty()` +condition). Both were red herrings - neither touches the `alphafunc` +field that was actually keeping the substitution permanently active. + +Finding this took about a week of calendar time (2026-07-26 to +2026-08-01) spread across several sessions, mostly because each +hypothesis required a full edit-rebuild-deploy-retest cycle on real Quest +hardware to falsify (there's no way to reproduce gl4es's Android-only +codepath on desktop). Most of that time went into working through gl4es +itself - which is not this project's code - since the bug's actual +trigger (a single always-nonzero struct field) sits well below the +project's own layer boundary and doesn't show up in any of the local GL +state that the menu's own code controls. + +## 6. License The original tooling in this repository (the Docker build image, build scripts, Makefile, asset extraction script, and the Quest app in @@ -159,10 +355,12 @@ the [MIT License](LICENSE). [SDL2](https://www.libsdl.org/)'s own android-project template and is zlib-licensed, same as SDL2 itself. -The Quest build also bundles [GL4ES](https://github.com/ptitSeb/gl4es) -(`lib/arm64-v8a/libGL.so` in the APK, prebuilt unmodified into the build -image), which translates the engine's desktop-style OpenGL calls into -GLES/EGL and is MIT-licensed. +The Android build also bundles [GL4ES](https://github.com/ptitSeb/gl4es) +(`lib/arm64-v8a/libGL.so` in the APK, compiled at APK build time from the +vendored snapshot in `android/gl4es-src/`, patched via +`android/gl4es-patches/` the same way `engine/` is - see below), which +translates the engine's desktop-style OpenGL calls into GLES/EGL and is +MIT-licensed. It also bundles the Khronos Group's own [OpenXR-SDK loader]( https://github.com/KhronosGroup/OpenXR-SDK) (`lib/arm64-v8a/libopenxr_loader.so`, @@ -178,3 +376,7 @@ The game assets extracted into `res/assets/ss_ee/` are proprietary, copyrighted game data owned by their respective rightsholders - they are never committed to this repository (see `.gitignore`) and must be supplied by each user from their own legitimate purchase. + +`NOTICE.txt` at the repository root summarizes the above and is bundled +into the release tarball by `make package` (see "4.1. Packaging a +distributable build" above) - keep the two in sync. diff --git a/android/app/build.gradle b/android/app/build.gradle index 652ac99..9df75f4 100644 --- a/android/app/build.gradle +++ b/android/app/build.gradle @@ -4,18 +4,25 @@ apply plugin: 'com.android.application' // build-apk.sh, or standalone with --host-paths to prep for a native // build in Android Studio - see README) since they're only known at // prep/build time, not something a checked-in build.gradle can hardcode. -// engineDir is the scratch, patched copy of engine/; prebuiltDir is the -// Android SDL2/SDL2_mixer/fluidsynth-lite/gl4es prebuilts - both point -// into this container's own paths for build-apk.sh's own gradlew call, -// or host-resolvable paths (plus a host-side export of prebuiltDir, since -// /opt/prebuilt/android only exists in the image) when prepared with -// --host-paths for Android Studio. +// engineDir is the scratch, patched copy of engine/; gl4esDir is the +// scratch, patched copy of android/gl4es-src/ (built from source as a +// CMake subdirectory of engine/'s own native build below, not prebuilt); +// prebuiltDir is the Android SDL2/SDL2_mixer/fluidsynth-lite/openxr +// prebuilts - all point into this container's own paths for +// build-apk.sh's own gradlew call, or host-resolvable paths (plus a +// host-side export of prebuiltDir, since /opt/prebuilt/android only +// exists in the image) when prepared with --host-paths for Android +// Studio. def engineProps = new Properties() file("${projectDir}/../engine.properties").withInputStream { engineProps.load(it) } def engineDir = engineProps.getProperty('engineDir') if (engineDir == null) { throw new GradleException("android/engine.properties is missing 'engineDir' - run via build-apk.sh or prepare-android-project.sh, not gradlew directly") } +def gl4esDir = engineProps.getProperty('gl4esDir') +if (gl4esDir == null) { + throw new GradleException("android/engine.properties is missing 'gl4esDir' - run via build-apk.sh or prepare-android-project.sh, not gradlew directly") +} def prebuiltDir = engineProps.getProperty('prebuiltDir') if (prebuiltDir == null) { throw new GradleException("android/engine.properties is missing 'prebuiltDir' - run via build-apk.sh or prepare-android-project.sh, not gradlew directly") @@ -27,14 +34,29 @@ if (prebuiltDir == null) { def questshockVersionName = project.hasProperty('questshockVersionName') ? project.property('questshockVersionName') : '0.0.0-dev' def questshockVersionCode = project.hasProperty('questshockVersionCode') ? project.property('questshockVersionCode').toInteger() : 1 -// Auto-refreshes the staged, patched engine/ copy and prebuilt libraries -// (see build-image/prepare-android-project.sh --host-paths, and the -// engineDir/prebuiltDir properties read above) so a plain Android Studio -// build/run can never silently compile against a stale scratch copy after -// engine/ or android/engine-patches/ change - previously a manual, easy to -// forget re-run. inputs/outputs are declared so Gradle skips the (Docker- -// invoking, not free) step entirely when nothing relevant actually changed, -// keeping pure-Java edit/run cycles fast. +// Auto-refreshes the staged, patched engine/ and gl4es-src/ copies and +// prebuilt libraries (see build-image/prepare-android-project.sh +// --host-paths, and the engineDir/gl4esDir/prebuiltDir properties read +// above) so a plain Android Studio build/run can never silently compile +// against a stale scratch copy after engine/, android/engine-patches/, +// android/gl4es-src/, or android/gl4es-patches/ change - previously a +// manual, easy to forget re-run. inputs/outputs are declared so Gradle +// skips the (Docker-invoking, not free) step entirely when nothing +// relevant actually changed, keeping pure-Java edit/run cycles fast. +// +// This step only re-stages whatever is already baked into the build-image +// (it re-runs prepare-android-project.sh inside the existing image, which +// is fast - no compilation happens here) - engine/ and gl4es-src/ are both +// then compiled from these scratch copies by the externalNativeBuild CMake +// configure below (see android/engine-patches/02-android-opengl-es.patch's +// add_subdirectory of gl4esDir), so Gradle's own incremental CMake/Ninja +// build only recompiles what actually changed, same as any other native +// source edit. This task does NOT rebuild the image itself: if you changed +// build-image/Dockerfile (a real toolchain/dependency change, not +// engine-patches/ or gl4es-patches/, which this task re-stages on its own), +// you still need to run ./build-image.sh yourself first (a slow, deliberate +// step - see the memory on build-image versioning) so the image actually +// contains your changes before this task re-stages them. def repoRoot = file("${projectDir}/../..") def stageEngineTask = tasks.register("stageEngine", Exec) { group = "build setup" @@ -55,8 +77,11 @@ def stageEngineTask = tasks.register("stageEngine", Exec) { inputs.dir("${repoRoot}/engine") inputs.dir("${projectDir}/../engine-patches") + inputs.dir("${projectDir}/../gl4es-src") + inputs.dir("${projectDir}/../gl4es-patches") inputs.file("${repoRoot}/build-image/Dockerfile") outputs.dir("${repoRoot}/build/android-engine") + outputs.dir("${repoRoot}/build/android-gl4es") outputs.dir("${repoRoot}/build/android-prebuilt") outputs.file("${projectDir}/../engine.properties") } @@ -102,8 +127,12 @@ android { // SDL2_mixer and FluidSynth via the same build_ext/ BUNDLED // convention the desktop build already uses (populated in the // scratch engine copy by prepare-android-project.sh from - // prebuiltDir). ANDROID_PREBUILT_DIR is also read directly by - // android/engine-patches/02-android-opengl-es.patch, for gl4es. + // prebuiltDir). ANDROID_GL4ES_DIR is read by + // android/engine-patches/02-android-opengl-es.patch, which + // add_subdirectory()'s it to compile gl4es from source as + // part of this same CMake configure, instead of linking a + // prebuilt .so - so gl4es-patches/ changes just need a normal + // rebuild here, not a build-image rebuild. // The CMAKE_FIND_ROOT_PATH* overrides below are needed // because the NDK toolchain file restricts find_package/ // find_path/find_library to its own sysroot by default, @@ -113,17 +142,28 @@ android { // -Wl,-z,max-page-size=16384: NDK 26 doesn't 16 KB-align ELF // LOAD segments by default (only automatic in NDK 28+) - see // build-image/Dockerfile's ANDROID_16KB_LDFLAGS, which does - // the same for the prebuilt SDL2/SDL2_mixer/fluidsynth-lite/ - // gl4es .so's this links against. + // the same for the prebuilt SDL2/SDL2_mixer/fluidsynth-lite + // .so's this links against (gl4es is compiled here with the + // same flag passed straight through, see its add_subdirectory + // above). // ANDROID_EXTRA_SOURCES is a semicolon-separated CMake list, // not shell-split - AGP passes each "arguments" string // straight through as one argv element to cmake, so the // ';' below survives intact. ANDROID_EXTRA_INCLUDE_DIRS lets // engine/'s own OpenGL.cc find "xr_session.h" (see - // android/engine-patches/11-android-openxr-cmake.patch, + // android/engine-patches/10-android-openxr-cmake.patch, // which adds it to include_directories()). + // USE_ANDROID_LOG/STATICLIB used to be passed to gl4es's own, + // separate cmake invocation in build-image/Dockerfile - now + // that it's add_subdirectory()'d into this same configure, + // they need to be set here instead, or gl4es silently falls + // back to stdio logging, which never reaches logcat. ANDROID + // itself doesn't need setting here - the NDK toolchain file + // already defines it before any CMakeLists.txt runs. arguments "-DENABLE_SDL2=ON", "-DENABLE_SOUND=BUNDLED", "-DENABLE_FLUIDSYNTH=BUNDLED", \ "-DANDROID_PREBUILT_DIR=${prebuiltDir}", \ + "-DANDROID_GL4ES_DIR=${gl4esDir}", \ + "-DUSE_ANDROID_LOG=ON", "-DSTATICLIB=OFF", \ "-DANDROID_EXTRA_INCLUDE_DIRS=${projectDir}/src/main/cpp", \ "-DCMAKE_PREFIX_PATH=${prebuiltDir}/sdl2", \ "-DCMAKE_FIND_ROOT_PATH=${prebuiltDir}/sdl2", \ @@ -131,7 +171,7 @@ android { "-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=BOTH", \ "-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=BOTH", \ "-DCMAKE_SHARED_LINKER_FLAGS=-Wl,-z,max-page-size=16384", \ - "-DANDROID_EXTRA_SOURCES=${projectDir}/src/main/cpp/questshock_native.c;${projectDir}/src/main/cpp/xr_session.c" + "-DANDROID_EXTRA_SOURCES=${projectDir}/src/main/cpp/questshock_native.c;${projectDir}/src/main/cpp/xr_session.c;${projectDir}/src/main/cpp/xr_input.c;${projectDir}/src/main/cpp/xr_menu.c" abiFilters 'arm64-v8a' } } diff --git a/android/app/src/main/cpp/xr_input.c b/android/app/src/main/cpp/xr_input.c new file mode 100644 index 0000000..3ebe0c2 --- /dev/null +++ b/android/app/src/main/cpp/xr_input.c @@ -0,0 +1,392 @@ +#include "xr_input.h" + +#include +#include + +#include + +#include + +#include "xr_menu.h" +#include "xr_session.h" + +#define TAG "QuestShock" +#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) + +#define LEFT 0 +#define RIGHT 1 + +static XrInstance g_instance = XR_NULL_HANDLE; +static XrSession g_session = XR_NULL_HANDLE; +static XrActionSet g_action_set = XR_NULL_HANDLE; +static XrAction g_aim_pose_action = XR_NULL_HANDLE; +static XrAction g_select_click_action = XR_NULL_HANDLE; +static XrAction g_menu_toggle_action = XR_NULL_HANDLE; +static XrPath g_hand_path[2]; +static XrSpace g_aim_space[2] = {XR_NULL_HANDLE, XR_NULL_HANDLE}; + +// Edge-detection state, so touch dispatch and logging only fire on actual +// state changes, not every frame. +static bool g_prev_select[2] = {false, false}; +static bool g_prev_menu = false; +static bool g_prev_hit[2] = {false, false}; +// Tracks which hand currently has an in-flight synthetic touch down on the +// menu (so a later trigger-up edge only dispatches a matching touch-up if +// a touch-down was actually sent for that hand). +static bool g_menu_touch_active[2] = {false, false}; + +static GLuint g_reticle_program = 0; +static GLint g_reticle_color_loc = -1; + +static bool xr_check(XrResult result, const char *what) { + if (XR_SUCCEEDED(result)) + return true; + char resultString[XR_MAX_RESULT_STRING_SIZE] = {0}; + if (g_instance != XR_NULL_HANDLE) + xrResultToString(g_instance, result, resultString); + LOGE("XR: %s failed: %s (%d)", what, resultString[0] ? resultString : "?", (int)result); + return false; +} + +// Standard quaternion-vector rotation (v + 2*cross(q.xyz, cross(q.xyz, v) + +// q.w*v)) - used to turn the aim pose's orientation into its local -Z +// ("forward") axis, the ray direction per the OpenXR aim-pose convention. +static void quat_rotate_vec(const XrQuaternionf *q, float vx, float vy, float vz, float *outx, + float *outy, float *outz) { + float cx = q->y * vz - q->z * vy + q->w * vx; + float cy = q->z * vx - q->x * vz + q->w * vy; + float cz = q->x * vy - q->y * vx + q->w * vz; + *outx = vx + 2.0f * (q->y * cz - q->z * cy); + *outy = vy + 2.0f * (q->z * cx - q->x * cz); + *outz = vz + 2.0f * (q->x * cy - q->y * cx); +} + +static GLuint compile_shader(GLenum type, const char *src) { + GLuint shader = glCreateShader(type); + glShaderSource(shader, 1, &src, NULL); + glCompileShader(shader); + GLint compiled = GL_FALSE; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + char log[512]; + glGetShaderInfoLog(shader, sizeof(log), NULL, log); + LOGE("XR: reticle shader compile failed: %s", log); + } + return shader; +} + +// A standalone flat-color shader, independent of the engine's own +// textureShaderProgram (OpenGL.cc is a separate, C++-only translation +// unit, and shader state isn't shared across programs anyway) - position +// is emitted directly in clip space, matching the same [-1,1] local quad +// coordinates android_draw_surface_as_quad() (see android/engine-patches/ +// 11-android-openxr-present.patch) already uses for its own vertex +// positions, so no view/projection matrix is needed here either. +static const char *kVertexSrc = "attribute vec3 position;\n" + "void main() { gl_Position = vec4(position, 1.0); }\n"; +static const char *kFragmentSrc = "precision mediump float;\n" + "uniform vec4 color;\n" + "void main() { gl_FragColor = color; }\n"; + +// Attribute 0 to match kVertexSrc's single "position" attribute - fine to +// reuse the same numeric index the engine's own immediate-mode drawing +// treats specially, since that's a per-program binding and this program is +// never current at the same time as gl4es's immediate-mode emulation runs; +// xr_input_sync_and_draw() disables the array again right after drawing, +// the same discipline android_draw_surface_as_quad() already established. +#define RETICLE_POSITION_LOC 0 + +static bool xr_input_init_reticle_program(void) { + GLuint vs = compile_shader(GL_VERTEX_SHADER, kVertexSrc); + GLuint fs = compile_shader(GL_FRAGMENT_SHADER, kFragmentSrc); + g_reticle_program = glCreateProgram(); + glAttachShader(g_reticle_program, vs); + glAttachShader(g_reticle_program, fs); + glBindAttribLocation(g_reticle_program, RETICLE_POSITION_LOC, "position"); + glLinkProgram(g_reticle_program); + GLint linked = GL_FALSE; + glGetProgramiv(g_reticle_program, GL_LINK_STATUS, &linked); + glDeleteShader(vs); + glDeleteShader(fs); + if (!linked) { + char log[512]; + glGetProgramInfoLog(g_reticle_program, sizeof(log), NULL, log); + LOGE("XR: reticle program link failed: %s", log); + return false; + } + g_reticle_color_loc = glGetUniformLocation(g_reticle_program, "color"); + return true; +} + +bool xr_input_init(XrInstance instance, XrSession session) { + g_instance = instance; + g_session = session; + + xrStringToPath(instance, "/user/hand/left", &g_hand_path[LEFT]); + xrStringToPath(instance, "/user/hand/right", &g_hand_path[RIGHT]); + + XrActionSetCreateInfo setInfo = {XR_TYPE_ACTION_SET_CREATE_INFO}; + strncpy(setInfo.actionSetName, "gameplay", XR_MAX_ACTION_SET_NAME_SIZE - 1); + strncpy(setInfo.localizedActionSetName, "Gameplay", XR_MAX_LOCALIZED_ACTION_SET_NAME_SIZE - 1); + setInfo.priority = 0; + if (!xr_check(xrCreateActionSet(instance, &setInfo, &g_action_set), "xrCreateActionSet")) + return false; + + XrActionCreateInfo aimInfo = {XR_TYPE_ACTION_CREATE_INFO}; + strncpy(aimInfo.actionName, "aim_pose", XR_MAX_ACTION_NAME_SIZE - 1); + strncpy(aimInfo.localizedActionName, "Aim Pose", XR_MAX_LOCALIZED_ACTION_NAME_SIZE - 1); + aimInfo.actionType = XR_ACTION_TYPE_POSE_INPUT; + aimInfo.countSubactionPaths = 2; + aimInfo.subactionPaths = g_hand_path; + if (!xr_check(xrCreateAction(g_action_set, &aimInfo, &g_aim_pose_action), + "xrCreateAction(aim_pose)")) + return false; + + XrActionCreateInfo selectInfo = {XR_TYPE_ACTION_CREATE_INFO}; + strncpy(selectInfo.actionName, "select_click", XR_MAX_ACTION_NAME_SIZE - 1); + strncpy(selectInfo.localizedActionName, "Select", XR_MAX_LOCALIZED_ACTION_NAME_SIZE - 1); + selectInfo.actionType = XR_ACTION_TYPE_BOOLEAN_INPUT; + selectInfo.countSubactionPaths = 2; + selectInfo.subactionPaths = g_hand_path; + if (!xr_check(xrCreateAction(g_action_set, &selectInfo, &g_select_click_action), + "xrCreateAction(select_click)")) + return false; + + // The touch_controller profile's "menu" component (the three-line + // hamburger icon) only exists on the left controller - there's no + // right-hand equivalent. + XrActionCreateInfo menuInfo = {XR_TYPE_ACTION_CREATE_INFO}; + strncpy(menuInfo.actionName, "menu_toggle", XR_MAX_ACTION_NAME_SIZE - 1); + strncpy(menuInfo.localizedActionName, "Menu Toggle", XR_MAX_LOCALIZED_ACTION_NAME_SIZE - 1); + menuInfo.actionType = XR_ACTION_TYPE_BOOLEAN_INPUT; + menuInfo.countSubactionPaths = 1; + menuInfo.subactionPaths = &g_hand_path[LEFT]; + if (!xr_check(xrCreateAction(g_action_set, &menuInfo, &g_menu_toggle_action), + "xrCreateAction(menu_toggle)")) + return false; + + XrPath profilePath; + xrStringToPath(instance, "/interaction_profiles/oculus/touch_controller", &profilePath); + + // touch_controller has no .../trigger/click component, only the float + // .../trigger/value - binding this boolean action straight to it + // relies on OpenXR's standard action-type equivalence (runtimes + // auto-convert float inputs to boolean via an internal threshold), the + // same pattern Khronos' own hello_xr sample uses for its "select" + // action. Suggesting a binding to a component the profile doesn't + // have at all (like a nonexistent .../trigger/click) fails the entire + // xrSuggestInteractionProfileBindings call, not just that one entry. + XrPath aimPoseLeftPath, aimPoseRightPath, triggerLeftPath, triggerRightPath, menuClickPath; + xrStringToPath(instance, "/user/hand/left/input/aim/pose", &aimPoseLeftPath); + xrStringToPath(instance, "/user/hand/right/input/aim/pose", &aimPoseRightPath); + xrStringToPath(instance, "/user/hand/left/input/trigger/value", &triggerLeftPath); + xrStringToPath(instance, "/user/hand/right/input/trigger/value", &triggerRightPath); + xrStringToPath(instance, "/user/hand/left/input/menu/click", &menuClickPath); + + XrActionSuggestedBinding bindings[] = { + {g_aim_pose_action, aimPoseLeftPath}, {g_aim_pose_action, aimPoseRightPath}, + {g_select_click_action, triggerLeftPath}, {g_select_click_action, triggerRightPath}, + {g_menu_toggle_action, menuClickPath}, + }; + XrInteractionProfileSuggestedBinding suggested = {XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING}; + suggested.interactionProfile = profilePath; + suggested.countSuggestedBindings = sizeof(bindings) / sizeof(bindings[0]); + suggested.suggestedBindings = bindings; + if (!xr_check(xrSuggestInteractionProfileBindings(instance, &suggested), + "xrSuggestInteractionProfileBindings")) + return false; + + for (int hand = 0; hand < 2; hand++) { + XrActionSpaceCreateInfo spaceInfo = {XR_TYPE_ACTION_SPACE_CREATE_INFO}; + spaceInfo.action = g_aim_pose_action; + spaceInfo.subactionPath = g_hand_path[hand]; + spaceInfo.poseInActionSpace.orientation.w = 1.0f; + if (!xr_check(xrCreateActionSpace(session, &spaceInfo, &g_aim_space[hand]), + "xrCreateActionSpace(aim)")) + return false; + } + + XrSessionActionSetsAttachInfo attachInfo = {XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO}; + attachInfo.countActionSets = 1; + attachInfo.actionSets = &g_action_set; + if (!xr_check(xrAttachSessionActionSets(session, &attachInfo), "xrAttachSessionActionSets")) + return false; + + if (!xr_input_init_reticle_program()) + return false; + + LOGI("XR: input action set ready (aim pose + trigger + menu-toggle)"); + return true; +} + +void xr_input_sync_and_draw(XrSpace baseSpace, XrTime time, bool draw) { + if (g_action_set == XR_NULL_HANDLE) + return; + + XrActiveActionSet activeSet = {g_action_set, XR_NULL_PATH}; + XrActionsSyncInfo syncInfo = {XR_TYPE_ACTIONS_SYNC_INFO}; + syncInfo.countActiveActionSets = 1; + syncInfo.activeActionSets = &activeSet; + xr_check(xrSyncActions(g_session, &syncInfo), "xrSyncActions"); + + bool menuVisible = xr_menu_is_visible(); + + float quadCenterX = 0.0f, quadCenterY = 0.0f, distance, halfWidth, halfHeight; + if (menuVisible) + xr_menu_get_quad_extent(&quadCenterX, &quadCenterY, &distance, &halfWidth, &halfHeight); + else + xr_get_game_quad_extent(&distance, &halfWidth, &halfHeight); + + static const char *kHandName[2] = {"left", "right"}; + static const float kHandColor[2][4] = { + {0.2f, 1.0f, 1.0f, 1.0f}, // left: cyan + {1.0f, 0.85f, 0.1f, 1.0f}, // right: amber + }; + + // The reticle is drawn directly into whatever framebuffer is currently + // bound - the game quad's swapchain image (see xr_frame_end(), which + // calls this while that image is still bound). That only makes sense + // while aiming at the game quad; the menu quad's content comes from + // MenuOverlay's rendered Bitmap instead (xr_menu.c), uploaded on a + // separate swapchain, so no reticle is drawn for it here. + bool drawReticle = draw && !menuVisible; + if (drawReticle) + glUseProgram(g_reticle_program); + + for (int hand = 0; hand < 2; hand++) { + XrActionStateGetInfo selectInfo = {XR_TYPE_ACTION_STATE_GET_INFO}; + selectInfo.action = g_select_click_action; + selectInfo.subactionPath = g_hand_path[hand]; + XrActionStateBoolean selectState = {XR_TYPE_ACTION_STATE_BOOLEAN}; + xrGetActionStateBoolean(g_session, &selectInfo, &selectState); + bool selectDown = selectState.isActive && selectState.currentState; + bool selectDownEdge = selectDown && !g_prev_select[hand]; + bool selectUpEdge = !selectDown && g_prev_select[hand]; + if (selectDown != g_prev_select[hand]) { + LOGI("XR: %s trigger %s", kHandName[hand], selectDown ? "DOWN" : "UP"); + g_prev_select[hand] = selectDown; + } + + if (hand == LEFT) { + XrActionStateGetInfo menuInfo = {XR_TYPE_ACTION_STATE_GET_INFO}; + menuInfo.action = g_menu_toggle_action; + menuInfo.subactionPath = g_hand_path[LEFT]; + XrActionStateBoolean menuState = {XR_TYPE_ACTION_STATE_BOOLEAN}; + xrGetActionStateBoolean(g_session, &menuInfo, &menuState); + bool menuDown = menuState.isActive && menuState.currentState; + if (menuDown && !g_prev_menu) { + LOGI("XR: menu-toggle button DOWN"); + xr_menu_toggle_visible(); + // Avoid a stale hit/touch-active carrying over from + // whichever quad was being tested against before the + // toggle - the next frame re-evaluates against the new + // target from a clean state. + g_prev_hit[LEFT] = g_prev_hit[RIGHT] = false; + g_menu_touch_active[LEFT] = g_menu_touch_active[RIGHT] = false; + } else if (!menuDown && g_prev_menu) { + LOGI("XR: menu-toggle button UP"); + } + g_prev_menu = menuDown; + } + + XrActionStateGetInfo poseInfo = {XR_TYPE_ACTION_STATE_GET_INFO}; + poseInfo.action = g_aim_pose_action; + poseInfo.subactionPath = g_hand_path[hand]; + XrActionStatePose poseState = {XR_TYPE_ACTION_STATE_POSE}; + xrGetActionStatePose(g_session, &poseInfo, &poseState); + if (!poseState.isActive) + continue; + + XrSpaceLocation location = {XR_TYPE_SPACE_LOCATION}; + if (!xr_check(xrLocateSpace(g_aim_space[hand], baseSpace, time, &location), "xrLocateSpace")) + continue; + const XrSpaceLocationFlags needed = + XR_SPACE_LOCATION_POSITION_VALID_BIT | XR_SPACE_LOCATION_ORIENTATION_VALID_BIT; + if ((location.locationFlags & needed) != needed) + continue; + + float fx, fy, fz; + quat_rotate_vec(&location.pose.orientation, 0.0f, 0.0f, -1.0f, &fx, &fy, &fz); + + // The quad's plane is z = -distance (facing the viewer along -Z, + // see QUAD_DISTANCE_METERS/xr_menu.c's MENU_DISTANCE_METERS) - a + // ray parallel to it (fz ~ 0) never crosses. cx/cy are the hit + // point in the quad's own [-1,1] local space (the same space + // android_draw_surface_as_quad() draws its own vertex positions + // in); u/v are the equivalent 0..1, top-left-origin coordinates + // MenuOverlay's pixel grid and the on-quad hit logs both use. + bool hit = false; + float u = 0.0f, v = 0.0f, cx = 0.0f, cy = 0.0f; + if (fabsf(fz) > 1e-5f) { + float t = (-distance - location.pose.position.z) / fz; + if (t > 0.0f) { + cx = (location.pose.position.x + t * fx - quadCenterX) / halfWidth; + cy = (location.pose.position.y + t * fy - quadCenterY) / halfHeight; + hit = fabsf(cx) <= 1.0f && fabsf(cy) <= 1.0f; + u = (cx + 1.0f) * 0.5f; + v = (1.0f - cy) * 0.5f; + } + } + + if (menuVisible) { + if (hit != g_prev_hit[hand]) { + LOGI("XR: %s aim ray %s menu quad (u=%.2f v=%.2f)", kHandName[hand], + hit ? "entered" : "left", u, v); + g_prev_hit[hand] = hit; + } + if (selectDownEdge && hit) { + xr_menu_touch(u, v, true); + g_menu_touch_active[hand] = true; + } else if (selectUpEdge && g_menu_touch_active[hand]) { + xr_menu_touch(u, v, false); + g_menu_touch_active[hand] = false; + } + continue; + } + + if (hit != g_prev_hit[hand]) { + LOGI("XR: %s aim ray %s game quad (u=%.2f v=%.2f)", kHandName[hand], + hit ? "entered" : "left", u, v); + g_prev_hit[hand] = hit; + } + + if (!hit || !drawReticle) + continue; + + const float kSize = 0.03f; + const float verts[] = { + cx - kSize, cy, 0.0f, cx + kSize, cy, 0.0f, cx, cy - kSize, 0.0f, cx, cy + kSize, 0.0f, + }; + glUniform4fv(g_reticle_color_loc, 1, kHandColor[hand]); + glEnableVertexAttribArray(RETICLE_POSITION_LOC); + glVertexAttribPointer(RETICLE_POSITION_LOC, 3, GL_FLOAT, GL_FALSE, 0, verts); + glDrawArrays(GL_LINES, 0, 4); + glDisableVertexAttribArray(RETICLE_POSITION_LOC); + } +} + +void xr_input_shutdown(void) { + for (int hand = 0; hand < 2; hand++) { + if (g_aim_space[hand] != XR_NULL_HANDLE) + xrDestroySpace(g_aim_space[hand]); + g_aim_space[hand] = XR_NULL_HANDLE; + } + if (g_action_set != XR_NULL_HANDLE) + xrDestroyActionSet(g_action_set); + g_action_set = XR_NULL_HANDLE; + g_aim_pose_action = XR_NULL_HANDLE; + g_select_click_action = XR_NULL_HANDLE; + g_menu_toggle_action = XR_NULL_HANDLE; + + if (g_reticle_program != 0) + glDeleteProgram(g_reticle_program); + g_reticle_program = 0; + + g_instance = XR_NULL_HANDLE; + g_session = XR_NULL_HANDLE; + memset(g_prev_select, 0, sizeof(g_prev_select)); + memset(g_prev_hit, 0, sizeof(g_prev_hit)); + memset(g_menu_touch_active, 0, sizeof(g_menu_touch_active)); + g_prev_menu = false; +} diff --git a/android/app/src/main/cpp/xr_input.h b/android/app/src/main/cpp/xr_input.h new file mode 100644 index 0000000..cb3fd36 --- /dev/null +++ b/android/app/src/main/cpp/xr_input.h @@ -0,0 +1,47 @@ +// Controller input for questshock's immersive Quest build: one OpenXR +// action set (aim pose + trigger click per hand, a menu-toggle button on +// the left controller) plus ray/quad hit-testing. While the menu quad +// (xr_menu.c) is hidden, this tests against the game quad xr_session.c +// submits and draws a small reticle where each hand's aim ray crosses it; +// while the menu is visible, it tests against the menu quad instead and +// forwards trigger edges as synthetic touches (no reticle - the menu's +// own content comes from MenuOverlay's rendered Bitmap). +#ifndef QUESTSHOCK_XR_INPUT_H +#define QUESTSHOCK_XR_INPUT_H + +#include + +#define XR_USE_PLATFORM_ANDROID 1 +#define XR_USE_GRAPHICS_API_OPENGL_ES 1 +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Call once, right after the session is created (see xr_session.c's +// xr_create_instance_and_session()) - creates the action set/actions, +// suggests Touch controller bindings, creates the per-hand aim action +// spaces, and attaches the set to the session. Returns false (logged, +// non-fatal - the caller keeps rendering without input) if any of that +// fails. +bool xr_input_init(XrInstance instance, XrSession session); + +// Call once per frame from xr_frame_end(), before releasing the acquired +// swapchain image - syncs this frame's action states (always, so edge +// detection stays correct even on frames with nothing to draw), handles +// the menu_toggle button's edge, and either draws a game-quad reticle or +// forwards menu-quad touches, per the menu's current visibility (see the +// file comment above). draw gates only the reticle - if false (nothing to +// draw into this frame, e.g. no swapchain image was acquired), hit-testing +// and touch-forwarding still run. baseSpace/time must match whatever +// xr_frame_begin() used to predict this frame. +void xr_input_sync_and_draw(XrSpace baseSpace, XrTime time, bool draw); + +void xr_input_shutdown(void); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/app/src/main/cpp/xr_menu.c b/android/app/src/main/cpp/xr_menu.c new file mode 100644 index 0000000..986d924 --- /dev/null +++ b/android/app/src/main/cpp/xr_menu.c @@ -0,0 +1,356 @@ +#include "xr_menu.h" + +#include +#include + +#include +#include + +#include +#include + +#include + +#define TAG "QuestShock" +#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) +#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) + +#define MENU_WIDTH 1024 +#define MENU_HEIGHT 768 + +// Below the game quad (QUAD_DISTANCE_METERS/QUAD_WIDTH_METERS in +// xr_session.c, 2m out) so both are visible together without overlapping. +#define MENU_DISTANCE_METERS 1.5f +#define MENU_WIDTH_METERS 0.8f +#define MENU_CENTER_X_METERS 0.0f +#define MENU_CENTER_Y_METERS -0.45f + +static bool g_visible = false; + +static jclass g_menu_overlay_class = NULL; +static jmethodID g_native_init_method = NULL; +static jmethodID g_take_pixels_method = NULL; +static jmethodID g_dispatch_touch_method = NULL; + +// The menu overlay's content lives in this texture, uploaded by +// xr_menu_upload_source_texture_if_dirty() below. It's created through +// gl4es (glGenTextures/glBindTexture/glTexImage2D), like any other texture +// the engine itself creates, so ordinary glTexSubImage2D uploads against it +// work the normal way. +static GLuint g_source_texture = 0; +// A framebuffer with g_source_texture as its only color attachment, used as +// the read source for xr_menu_render_if_visible()'s glBlitFramebuffer() +// call. Created via the real (non-gl4es) GLES entry points below: that blit +// bypasses gl4es entirely (see xr_menu_render_if_visible() for why), so its +// source framebuffer has to be a real GL object rather than one gl4es +// tracks. +static GLuint g_source_fbo = 0; + +typedef void (*PFNQSGETINTEGERV)(GLenum, GLint *); +typedef void (*PFNQSGENFRAMEBUFFERS)(GLsizei, GLuint *); +typedef void (*PFNQSDELETEFRAMEBUFFERS)(GLsizei, const GLuint *); +typedef void (*PFNQSBINDFRAMEBUFFER)(GLenum, GLuint); +typedef void (*PFNQSFRAMEBUFFERTEXTURE2D)(GLenum, GLenum, GLenum, GLuint, GLint); +typedef void (*PFNQSBLITFRAMEBUFFER)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, + GLbitfield, GLenum); + +// The menu's source framebuffer and its glBlitFramebuffer() copy into the +// swapchain image go through the real GLES driver rather than gl4es: gl4es's +// fixed-pipeline emulation unconditionally substitutes its own shader onto +// any gl4es-routed draw call, which would silently replace the menu's +// content with whatever the game itself last rendered (see +// xr_menu_render_if_visible()). A framebuffer blit has no shader stage at +// all, so going through the real driver for it sidesteps the problem +// entirely. +static PFNQSGETINTEGERV real_glGetIntegerv; +static PFNQSGENFRAMEBUFFERS real_glGenFramebuffers; +static PFNQSDELETEFRAMEBUFFERS real_glDeleteFramebuffers; +static PFNQSBINDFRAMEBUFFER real_glBindFramebuffer; +static PFNQSFRAMEBUFFERTEXTURE2D real_glFramebufferTexture2D; +// glBlitFramebuffer is a GLES 3.0 addition; resolved via eglGetProcAddress +// rather than dlsym, since Android's driver dispatch doesn't guarantee ES3+ +// symbols are dlsym-able by name from libGLESv2.so, unlike the GLES2-core +// functions above. +static PFNQSBLITFRAMEBUFFER real_glBlitFramebuffer; + +static bool xr_menu_load_real_gles(void) { + void *lib = dlopen("libGLESv2.so", RTLD_NOW | RTLD_LOCAL); + if (lib == NULL) { + LOGE("XR: menu dlopen(libGLESv2.so) failed: %s", dlerror()); + return false; + } + real_glGetIntegerv = (PFNQSGETINTEGERV)dlsym(lib, "glGetIntegerv"); + real_glGenFramebuffers = (PFNQSGENFRAMEBUFFERS)dlsym(lib, "glGenFramebuffers"); + real_glDeleteFramebuffers = (PFNQSDELETEFRAMEBUFFERS)dlsym(lib, "glDeleteFramebuffers"); + real_glBindFramebuffer = (PFNQSBINDFRAMEBUFFER)dlsym(lib, "glBindFramebuffer"); + real_glFramebufferTexture2D = (PFNQSFRAMEBUFFERTEXTURE2D)dlsym(lib, "glFramebufferTexture2D"); + real_glBlitFramebuffer = (PFNQSBLITFRAMEBUFFER)eglGetProcAddress("glBlitFramebuffer"); + return real_glGetIntegerv && real_glGenFramebuffers && real_glDeleteFramebuffers && + real_glBindFramebuffer && real_glFramebufferTexture2D && real_glBlitFramebuffer; +} + +static uint32_t g_pixel_generation = 0; +static uint32_t g_source_uploaded_generation = (uint32_t)-1; +static uint8_t *g_pixel_cache = NULL; // MENU_WIDTH*MENU_HEIGHT*4 bytes + +void xr_menu_get_content_size(int *width, int *height) { + *width = MENU_WIDTH; + *height = MENU_HEIGHT; +} + +// FindClass() from this thread (SDL's native thread, attached to the JVM +// via AttachCurrentThread rather than spawned from Java) resolves against +// the bootstrap classloader, which only knows framework classes - it can't +// see de.ladkau.questshock.MenuOverlay at all. Routing through the +// activity's own classloader is the standard, documented workaround. +static jclass xr_menu_find_class(JNIEnv *env, jobject activity, const char *name) { + jclass activityClass = (*env)->GetObjectClass(env, activity); + jmethodID getClassLoader = + (*env)->GetMethodID(env, activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;"); + jobject classLoader = (*env)->CallObjectMethod(env, activity, getClassLoader); + jclass classLoaderClass = (*env)->FindClass(env, "java/lang/ClassLoader"); + jmethodID loadClass = (*env)->GetMethodID(env, classLoaderClass, "loadClass", + "(Ljava/lang/String;)Ljava/lang/Class;"); + jstring className = (*env)->NewStringUTF(env, name); + jclass result = (jclass)(*env)->CallObjectMethod(env, classLoader, loadClass, className); + (*env)->DeleteLocalRef(env, className); + return result; +} + +static bool xr_menu_init_jni(void) { + JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv(); + jobject activity = (jobject)SDL_AndroidGetActivity(); + if (env == NULL || activity == NULL) { + LOGE("XR: menu - no JNIEnv/Activity from SDL"); + return false; + } + + jclass localClass = xr_menu_find_class(env, activity, "de.ladkau.questshock.MenuOverlay"); + if (localClass == NULL) { + LOGE("XR: menu - could not find MenuOverlay class"); + return false; + } + g_menu_overlay_class = (jclass)(*env)->NewGlobalRef(env, localClass); + + g_native_init_method = + (*env)->GetStaticMethodID(env, g_menu_overlay_class, "nativeInit", "(Landroid/app/Activity;)V"); + g_take_pixels_method = + (*env)->GetStaticMethodID(env, g_menu_overlay_class, "nativeTakePixelsIfDirty", "()[B"); + g_dispatch_touch_method = + (*env)->GetStaticMethodID(env, g_menu_overlay_class, "nativeDispatchTouch", "(FFZ)V"); + if (!g_native_init_method || !g_take_pixels_method || !g_dispatch_touch_method) { + LOGE("XR: menu - could not resolve MenuOverlay JNI methods"); + return false; + } + + (*env)->CallStaticVoidMethod(env, g_menu_overlay_class, g_native_init_method, activity); + // CallStaticVoidMethod doesn't surface Java exceptions on its own - if + // MenuOverlay's constructor throws (it runs its View measure/layout/ + // draw calls on this native render thread rather than the Android UI + // thread, a plausible crash vector), the exception would otherwise be + // left silently pending and corrupt whatever JNI call runs next. + if ((*env)->ExceptionCheck(env)) { + LOGE("XR: menu MenuOverlay.nativeInit() threw a pending Java exception:"); + (*env)->ExceptionDescribe(env); + (*env)->ExceptionClear(env); + return false; + } + return true; +} + +static bool xr_menu_create_source_texture(void) { + glGenTextures(1, &g_source_texture); + glBindTexture(GL_TEXTURE_2D, g_source_texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, MENU_WIDTH, MENU_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, + NULL); + + GLint prevFbo = 0; + real_glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevFbo); + real_glGenFramebuffers(1, &g_source_fbo); + real_glBindFramebuffer(GL_FRAMEBUFFER, g_source_fbo); + real_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + g_source_texture, 0); + real_glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)prevFbo); + + return g_source_texture != 0; +} + +bool xr_menu_init(XrInstance instance, XrSession session) { + (void)instance; + (void)session; + + if (!xr_menu_load_real_gles()) { + LOGE("XR: menu couldn't resolve real GLES functions via dlsym/eglGetProcAddress"); + return false; + } + if (!xr_menu_create_source_texture()) + return false; + if (!xr_menu_init_jni()) + return false; + + g_pixel_cache = (uint8_t *)malloc((size_t)MENU_WIDTH * MENU_HEIGHT * 4); + if (g_pixel_cache == NULL) + return false; + + LOGI("XR: menu overlay ready (%dx%d)", MENU_WIDTH, MENU_HEIGHT); + return true; +} + +void xr_menu_toggle_visible(void) { + g_visible = !g_visible; + LOGI("XR: menu quad now %s", g_visible ? "visible" : "hidden"); +} + +bool xr_menu_is_visible(void) { return g_visible; } + +void xr_menu_get_quad_extent(float *center_x_m, float *center_y_m, float *distance_m, + float *half_width_m, float *half_height_m) { + *center_x_m = MENU_CENTER_X_METERS; + *center_y_m = MENU_CENTER_Y_METERS; + *distance_m = MENU_DISTANCE_METERS; + *half_width_m = MENU_WIDTH_METERS * 0.5f; + *half_height_m = MENU_WIDTH_METERS * 0.5f * (float)MENU_HEIGHT / (float)MENU_WIDTH; +} + +void xr_menu_touch(float u, float v, bool down) { + if (g_menu_overlay_class == NULL) + return; + JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv(); + if (env == NULL) + return; + // Passed via CallStaticVoidMethodA/jvalue rather than the variadic + // Call*Method form - deliberately sidesteps relying on JNI + // implementations correctly un-doing C's float-to-double default + // argument promotion for varargs float parameters (a well-known JNI + // footgun; Android's ART handles it correctly, but there's no reason + // to depend on that when the jvalue form is unambiguous either way). + jvalue args[3]; + args[0].f = u; + args[1].f = v; + args[2].z = (jboolean)down; + (*env)->CallStaticVoidMethodA(env, g_menu_overlay_class, g_dispatch_touch_method, args); +} + +// Pulls MenuOverlay's latest pixels (if it redrew since the last check) +// into g_pixel_cache and bumps g_pixel_generation - called once per visible +// frame, before deciding whether g_source_texture needs a fresh upload. +static void xr_menu_refresh_pixel_cache(void) { + JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv(); + if (env == NULL) + return; + jbyteArray pixels = + (jbyteArray)(*env)->CallStaticObjectMethod(env, g_menu_overlay_class, g_take_pixels_method); + // CallStaticObjectMethod also doesn't surface Java exceptions on its + // own - if nativeTakePixelsIfDirty() itself throws, it would otherwise + // silently look identical to "nothing changed yet" (a null return). + if ((*env)->ExceptionCheck(env)) { + LOGE("XR: menu nativeTakePixelsIfDirty() threw a pending Java exception:"); + (*env)->ExceptionDescribe(env); + (*env)->ExceptionClear(env); + return; + } + if (pixels == NULL) + return; + (*env)->GetByteArrayRegion(env, pixels, 0, MENU_WIDTH * MENU_HEIGHT * 4, (jbyte *)g_pixel_cache); + (*env)->DeleteLocalRef(env, pixels); + g_pixel_generation++; +} + +// Uploads g_pixel_cache into g_source_texture via plain (gl4es-routed) +// glBindTexture/glTexSubImage2D, matching how the texture was created. +// Skipped when nothing changed since the last upload. Texture-unit-0 state +// is saved and restored around the upload, since this call is gl4es-routed +// and the engine's own next-frame rendering assumes nothing touched its +// texture bindings since it last drew. +static void xr_menu_upload_source_texture_if_dirty(void) { + if (g_source_uploaded_generation == g_pixel_generation) + return; + + GLint prevActiveTexture = GL_TEXTURE0; + glGetIntegerv(GL_ACTIVE_TEXTURE, &prevActiveTexture); + glActiveTexture(GL_TEXTURE0); + GLint prevTexture2D = 0; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTexture2D); + + glBindTexture(GL_TEXTURE_2D, g_source_texture); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, MENU_WIDTH, MENU_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, + g_pixel_cache); + g_source_uploaded_generation = g_pixel_generation; + + glBindTexture(GL_TEXTURE_2D, (GLuint)prevTexture2D); + if (prevActiveTexture != GL_TEXTURE0) + glActiveTexture((GLenum)prevActiveTexture); +} + +void xr_menu_render_if_visible(void) { + if (g_source_fbo == 0) + return; + + xr_menu_refresh_pixel_cache(); + xr_menu_upload_source_texture_if_dirty(); + + // Copies g_source_texture (via g_source_fbo) directly into the menu's + // sub-rectangle of the currently-bound shared swapchain framebuffer, + // using the real GLES3 hardware blit (glBlitFramebuffer) rather than a + // shader-based full-screen-quad draw. A blit has no vertex/fragment + // shading stage, no shader program, and no texture units involved at + // all, so gl4es's fixed-pipeline-emulation layer - which unconditionally + // substitutes a customized shader (reproducing the game's own + // last-bound texture/fixed-function state) onto any gl4es-routed draw + // call - has nothing to intercept here. It also never touches gl4es's + // own tracked program/vertex-array/texture-binding shadow state, so the + // only piece of state that needs save/restore is the READ framebuffer + // binding; binding only GL_READ_FRAMEBUFFER, rather than the combined + // GL_FRAMEBUFFER target, leaves the DRAW side (the swapchain image + // itself) untouched throughout. + // + // Y is flipped between source and destination: g_source_texture's texel + // row v=0 holds MenuOverlay's Bitmap row 0 (the top of the rendered + // content, standard top-row-first raster order), and reading that same + // texture via an attached FBO, framebuffer y=0 accesses that identical + // row. The destination swapchain framebuffer follows the opposite + // convention - its own y=0 is its bottom edge - so swapping dstY0/dstY1 + // keeps the menu content right-side up (glBlitFramebuffer supports + // inverted src/dst rects for exactly this). + GLint prevReadFbo = 0; + real_glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prevReadFbo); + GLint viewport[4] = {0, 0, 0, 0}; + real_glGetIntegerv(GL_VIEWPORT, viewport); + + real_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_source_fbo); + real_glBlitFramebuffer(0, 0, MENU_WIDTH, MENU_HEIGHT, viewport[0], viewport[1] + viewport[3], + viewport[0] + viewport[2], viewport[1], GL_COLOR_BUFFER_BIT, + GL_LINEAR); + real_glBindFramebuffer(GL_READ_FRAMEBUFFER, (GLuint)prevReadFbo); +} + +void xr_menu_shutdown(void) { + if (g_source_texture != 0) + glDeleteTextures(1, &g_source_texture); + g_source_texture = 0; + g_source_uploaded_generation = (uint32_t)-1; + + if (g_source_fbo != 0 && real_glDeleteFramebuffers != NULL) + real_glDeleteFramebuffers(1, &g_source_fbo); + g_source_fbo = 0; + + if (g_menu_overlay_class != NULL) { + JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv(); + if (env != NULL) + (*env)->DeleteGlobalRef(env, g_menu_overlay_class); + } + g_menu_overlay_class = NULL; + g_native_init_method = NULL; + g_take_pixels_method = NULL; + g_dispatch_touch_method = NULL; + + free(g_pixel_cache); + g_pixel_cache = NULL; + g_pixel_generation = 0; + + g_visible = false; +} diff --git a/android/app/src/main/cpp/xr_menu.h b/android/app/src/main/cpp/xr_menu.h new file mode 100644 index 0000000..1618812 --- /dev/null +++ b/android/app/src/main/cpp/xr_menu.h @@ -0,0 +1,70 @@ +// Menu quad for questshock's immersive Quest build: MenuOverlay.java's +// off-screen-rendered View tree (currently just a "Keyboard" button - see +// the plan's step D for the on-screen keyboard that goes behind it), +// toggled by xr_input.c's menu_toggle action and hit-tested by the same ray +// xr_input.c already computes per hand. +// +// The menu's content shares xr_session.c's single OpenXR swapchain (see +// that file for why: two independently-created swapchains submitted as +// separate composition layers make the Horizon OS compositor show the +// game's own content on the menu quad instead of the menu's - a +// compositor-level limitation, not anything under this app's control). +// xr_session.c sizes its shared swapchain to fit both the game's and the +// menu's content side by side, and calls into this file to render the +// menu's own sub-rectangle each visible frame. +#ifndef QUESTSHOCK_XR_MENU_H +#define QUESTSHOCK_XR_MENU_H + +#include + +#define XR_USE_PLATFORM_ANDROID 1 +#define XR_USE_GRAPHICS_API_OPENGL_ES 1 +#include + +#ifdef __cplusplus +extern "C" { +#endif + +// Pixel size of the menu's own content region - xr_session.c needs this +// before it creates its shared swapchain, to size it to fit both the +// game's and the menu's content. Has no OpenXR/GL dependency, safe to call +// before xr_menu_init(). +void xr_menu_get_content_size(int *width, int *height); + +// Call once, after xr_session.c has created its shared swapchain - sets up +// the MenuOverlay Java-side singleton and the gl4es-owned texture its +// pixels get uploaded into. Returns false (logged, non-fatal - the caller +// just has no menu) on failure. +bool xr_menu_init(XrInstance instance, XrSession session); + +// Flips menu-quad visibility - called by xr_input.c on the menu_toggle +// action's rising edge. +void xr_menu_toggle_visible(void); +bool xr_menu_is_visible(void); + +// Local-space pose/size of the menu quad, valid regardless of visibility - +// shared with xr_input.c's ray/quad hit-testing, the same way +// xr_get_game_quad_extent() (xr_session.h) is for the game quad. +void xr_menu_get_quad_extent(float *center_x_m, float *center_y_m, float *distance_m, + float *half_width_m, float *half_height_m); + +// Forwards a hit on the menu quad (in the quad's own 0..1 u/v, top-left +// origin) to the MenuOverlay Java view as a synthetic touch down/up - +// called by xr_input.c on the select_click action's edges, only while a +// hand's aim ray currently hits the menu quad. +void xr_menu_touch(float u, float v, bool down); + +// Refreshes MenuOverlay's pixels from Java if they changed since the last +// call, and blits them into whichever framebuffer is currently bound - +// xr_session.c binds its shared swapchain image and sets the +// viewport/scissor to the menu's own sub-rectangle within it before calling +// this. Only called while xr_menu_is_visible(). +void xr_menu_render_if_visible(void); + +void xr_menu_shutdown(void); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/app/src/main/cpp/xr_session.c b/android/app/src/main/cpp/xr_session.c index 30837e3..5bb1c4a 100644 --- a/android/app/src/main/cpp/xr_session.c +++ b/android/app/src/main/cpp/xr_session.c @@ -17,6 +17,9 @@ #include +#include "xr_input.h" +#include "xr_menu.h" + #define TAG "QuestShock" #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) @@ -51,9 +54,20 @@ static XrSessionState g_session_state = XR_SESSION_STATE_UNKNOWN; // later state. static bool g_session_running = false; -static XrSwapchain g_game_swapchain = XR_NULL_HANDLE; +// A single shared swapchain, wide enough to hold the game's own content +// (left) and the menu's content (right) side by side - see xr_frame_end() +// for how each gets its own imageRect/viewport/scissor sub-rectangle within +// it. Deliberately not two independent swapchains: submitting two +// separately-created swapchains as two XrCompositionLayerQuads makes the +// Horizon OS compositor show the game's own content on the menu quad +// instead of the menu's - a compositor-level limitation with that +// configuration, not something fixable from app-side GL/OpenXR code. +// Sharing one swapchain avoids it entirely. +static XrSwapchain g_swapchain = XR_NULL_HANDLE; static int g_game_width = 0; static int g_game_height = 0; +static int g_menu_width = 0; +static int g_menu_height = 0; static GLuint g_swapchain_fbos[MAX_SWAPCHAIN_IMAGES]; static uint32_t g_swapchain_image_count = 0; @@ -222,6 +236,10 @@ static bool xr_create_instance_and_session(int game_width, int game_height) { "xrCreateReferenceSpace")) return false; + // Non-fatal if it fails (e.g. no controllers bound yet) - rendering + // keeps working either way, just without the laser pointer. + xr_input_init(g_instance, g_session); + // Prefer a plain linear 8-bit format over GL_SRGB8_ALPHA8: the source // SDL surface pixels are already sRGB-encoded (as ordinary 8-bit image // data conventionally is) and get uploaded/sampled as plain linear @@ -243,23 +261,30 @@ static bool xr_create_instance_and_session(int game_width, int game_height) { } free(formats); + g_game_width = game_width; + g_game_height = game_height; + xr_menu_get_content_size(&g_menu_width, &g_menu_height); + // The game's own content occupies (0,0)-(game_width,game_height); the + // menu's occupies (game_width,0)-(game_width+menu_width,menu_height) - + // side by side in one image, wide enough and tall enough for both. + uint32_t sharedWidth = (uint32_t)(g_game_width + g_menu_width); + uint32_t sharedHeight = (uint32_t)(g_game_height > g_menu_height ? g_game_height : g_menu_height); + XrSwapchainCreateInfo swapchainInfo = {XR_TYPE_SWAPCHAIN_CREATE_INFO}; swapchainInfo.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_SAMPLED_BIT; swapchainInfo.format = chosenFormat; swapchainInfo.sampleCount = 1; - swapchainInfo.width = (uint32_t)game_width; - swapchainInfo.height = (uint32_t)game_height; + swapchainInfo.width = sharedWidth; + swapchainInfo.height = sharedHeight; swapchainInfo.faceCount = 1; swapchainInfo.arraySize = 1; swapchainInfo.mipCount = 1; - if (!xr_check(xrCreateSwapchain(g_session, &swapchainInfo, &g_game_swapchain), + if (!xr_check(xrCreateSwapchain(g_session, &swapchainInfo, &g_swapchain), "xrCreateSwapchain")) return false; - g_game_width = game_width; - g_game_height = game_height; uint32_t imageCount = 0; - xrEnumerateSwapchainImages(g_game_swapchain, 0, &imageCount, NULL); + xrEnumerateSwapchainImages(g_swapchain, 0, &imageCount, NULL); if (imageCount > MAX_SWAPCHAIN_IMAGES) { LOGE("XR: swapchain reports %u images, only room for %d", imageCount, MAX_SWAPCHAIN_IMAGES); @@ -271,7 +296,7 @@ static bool xr_create_instance_and_session(int game_width, int game_height) { XrSwapchainImageOpenGLESKHR images[MAX_SWAPCHAIN_IMAGES] = {0}; for (uint32_t i = 0; i < imageCount; i++) images[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR; - if (!xr_check(xrEnumerateSwapchainImages(g_game_swapchain, imageCount, &imageCount, + if (!xr_check(xrEnumerateSwapchainImages(g_swapchain, imageCount, &imageCount, (XrSwapchainImageBaseHeader *)images), "xrEnumerateSwapchainImages")) return false; @@ -304,8 +329,14 @@ static bool xr_create_instance_and_session(int game_width, int game_height) { if (!all_complete) return false; - LOGI("XR: instance/session/swapchain ready (%dx%d, %u images)", game_width, game_height, + LOGI("XR: instance/session/swapchain ready (%ux%u shared, %dx%d game + %dx%d menu, %u images)", + sharedWidth, sharedHeight, g_game_width, g_game_height, g_menu_width, g_menu_height, imageCount); + + // Also non-fatal - the game keeps rendering with no menu quad if this + // fails (e.g. MenuOverlay couldn't be resolved via JNI). + xr_menu_init(g_instance, g_session); + return true; } @@ -373,22 +404,28 @@ bool xr_frame_begin(void) { uint32_t imageIndex = 0; XrSwapchainImageAcquireInfo acquireInfo = {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO}; - if (!xr_check(xrAcquireSwapchainImage(g_game_swapchain, &acquireInfo, &imageIndex), + if (!xr_check(xrAcquireSwapchainImage(g_swapchain, &acquireInfo, &imageIndex), "xrAcquireSwapchainImage")) return false; XrSwapchainImageWaitInfo waitImageInfo = {XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO}; waitImageInfo.timeout = XR_INFINITE_DURATION; - if (!xr_check(xrWaitSwapchainImage(g_game_swapchain, &waitImageInfo), "xrWaitSwapchainImage")) + if (!xr_check(xrWaitSwapchainImage(g_swapchain, &waitImageInfo), "xrWaitSwapchainImage")) return false; // gl4es's own (linked, not dlsym'd) bind - this targets an FBO id // gl4es itself created (see xr_create_instance_and_session()), so its // own "current FBO" bookkeeping updates correctly and its immediate- // mode draw calls in android_draw_surface_as_quad() land in the right - // place. + // place. Scissor-limited to the game's own sub-rectangle of the shared + // image (see g_swapchain's comment) - glViewport alone would already + // keep the engine's draw calls within that rectangle, but glClear + // ignores viewport and would otherwise wipe the menu's own region of + // the same image whenever the engine clears before drawing. glBindFramebuffer(GL_FRAMEBUFFER, g_swapchain_fbos[imageIndex]); glViewport(0, 0, g_game_width, g_game_height); + glEnable(GL_SCISSOR_TEST); + glScissor(0, 0, g_game_width, g_game_height); g_have_acquired_image = true; return true; @@ -398,33 +435,85 @@ void xr_frame_end(void) { if (g_session == XR_NULL_HANDLE) return; + // Draw the laser-pointer reticle into the still-bound swapchain + // framebuffer before releasing it, so it composites on top of + // whatever this frame's game content already drew there. Syncing + // actions happens even when there's nothing to draw (no acquired + // image this frame), so edge detection (trigger/menu-button clicks) + // doesn't miss a frame. Only ever draws while the menu isn't visible + // (see xr_input.c), so it never needs to know about the menu's own + // sub-rectangle below. + if (xr_is_session_running()) + xr_input_sync_and_draw(g_local_space, g_predicted_display_time, g_have_acquired_image); + + bool menuVisible = g_have_acquired_image && xr_menu_is_visible(); + if (menuVisible) { + // Switch viewport/scissor to the menu's own sub-rectangle of the + // same shared image (to the right of the game's own region, see + // g_swapchain's comment) and let xr_menu.c draw its content there - + // still the same framebuffer bound in xr_frame_begin(), just a + // different sub-rectangle of it. + glViewport(g_game_width, 0, g_menu_width, g_menu_height); + glScissor(g_game_width, 0, g_menu_width, g_menu_height); + xr_menu_render_if_visible(); + } + if (g_have_acquired_image) { + glDisable(GL_SCISSOR_TEST); XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO}; - xr_check(xrReleaseSwapchainImage(g_game_swapchain, &releaseInfo), - "xrReleaseSwapchainImage"); + xr_check(xrReleaseSwapchainImage(g_swapchain, &releaseInfo), "xrReleaseSwapchainImage"); } if (!xr_is_session_running()) return; - XrCompositionLayerQuad quad = {XR_TYPE_COMPOSITION_LAYER_QUAD}; - quad.space = g_local_space; - quad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; - quad.subImage.swapchain = g_game_swapchain; - quad.subImage.imageRect.extent.width = g_game_width; - quad.subImage.imageRect.extent.height = g_game_height; - quad.pose.orientation.w = 1.0f; - quad.pose.position.z = -QUAD_DISTANCE_METERS; - quad.size.width = QUAD_WIDTH_METERS; - quad.size.height = QUAD_WIDTH_METERS * (float)g_game_height / (float)g_game_width; + XrCompositionLayerQuad gameQuad = {XR_TYPE_COMPOSITION_LAYER_QUAD}; + gameQuad.space = g_local_space; + gameQuad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + gameQuad.subImage.swapchain = g_swapchain; + gameQuad.subImage.imageRect.offset.x = 0; + gameQuad.subImage.imageRect.offset.y = 0; + gameQuad.subImage.imageRect.extent.width = g_game_width; + gameQuad.subImage.imageRect.extent.height = g_game_height; + gameQuad.pose.orientation.w = 1.0f; + gameQuad.pose.position.z = -QUAD_DISTANCE_METERS; + gameQuad.size.width = QUAD_WIDTH_METERS; + gameQuad.size.height = QUAD_WIDTH_METERS * (float)g_game_height / (float)g_game_width; - const XrCompositionLayerBaseHeader *layers[1] = {(XrCompositionLayerBaseHeader *)&quad}; + // Up to 2 layers: the game quad (if a frame was actually rendered) and, + // while toggled on, the menu quad in front of it - see xr_input.c's + // menu_toggle handling. Both reference the SAME g_swapchain, just + // different imageRect sub-rectangles within it. + const XrCompositionLayerBaseHeader *layers[2]; + uint32_t layerCount = 0; + if (g_have_acquired_image) + layers[layerCount++] = (XrCompositionLayerBaseHeader *)&gameQuad; + + XrCompositionLayerQuad menuQuad = {XR_TYPE_COMPOSITION_LAYER_QUAD}; + if (menuVisible) { + float centerX, centerY, distance, halfWidth, halfHeight; + xr_menu_get_quad_extent(¢erX, ¢erY, &distance, &halfWidth, &halfHeight); + menuQuad.space = g_local_space; + menuQuad.eyeVisibility = XR_EYE_VISIBILITY_BOTH; + menuQuad.subImage.swapchain = g_swapchain; + menuQuad.subImage.imageRect.offset.x = g_game_width; + menuQuad.subImage.imageRect.offset.y = 0; + menuQuad.subImage.imageRect.extent.width = g_menu_width; + menuQuad.subImage.imageRect.extent.height = g_menu_height; + menuQuad.pose.orientation.w = 1.0f; + menuQuad.pose.position.x = centerX; + menuQuad.pose.position.y = centerY; + menuQuad.pose.position.z = -distance; + menuQuad.size.width = halfWidth * 2.0f; + menuQuad.size.height = halfHeight * 2.0f; + layers[layerCount++] = (XrCompositionLayerBaseHeader *)&menuQuad; + } XrFrameEndInfo endInfo = {XR_TYPE_FRAME_END_INFO}; endInfo.displayTime = g_predicted_display_time; endInfo.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE; - endInfo.layerCount = g_have_acquired_image ? 1 : 0; - endInfo.layers = g_have_acquired_image ? layers : NULL; + endInfo.layerCount = layerCount; + endInfo.layers = layerCount > 0 ? layers : NULL; xr_check(xrEndFrame(g_session, &endInfo), "xrEndFrame"); } @@ -435,14 +524,18 @@ void xr_shutdown(void) { } g_swapchain_image_count = 0; - if (g_game_swapchain != XR_NULL_HANDLE) - xrDestroySwapchain(g_game_swapchain); - g_game_swapchain = XR_NULL_HANDLE; + if (g_swapchain != XR_NULL_HANDLE) + xrDestroySwapchain(g_swapchain); + g_swapchain = XR_NULL_HANDLE; if (g_local_space != XR_NULL_HANDLE) xrDestroySpace(g_local_space); g_local_space = XR_NULL_HANDLE; + // Before the session/instance they were created from. + xr_input_shutdown(); + xr_menu_shutdown(); + if (g_session != XR_NULL_HANDLE) xrDestroySession(g_session); g_session = XR_NULL_HANDLE; @@ -454,3 +547,9 @@ void xr_shutdown(void) { g_session_state = XR_SESSION_STATE_UNKNOWN; g_session_running = false; } + +void xr_get_game_quad_extent(float *distance_m, float *half_width_m, float *half_height_m) { + *distance_m = QUAD_DISTANCE_METERS; + *half_width_m = QUAD_WIDTH_METERS * 0.5f; + *half_height_m = QUAD_WIDTH_METERS * 0.5f * (float)g_game_height / (float)g_game_width; +} diff --git a/android/app/src/main/cpp/xr_session.h b/android/app/src/main/cpp/xr_session.h index 375b472..bcfa052 100644 --- a/android/app/src/main/cpp/xr_session.h +++ b/android/app/src/main/cpp/xr_session.h @@ -1,6 +1,6 @@ // Minimal OpenXR bring-up for questshock's immersive Quest build. Keeps the // game's own rendering untouched (see android/engine-patches/ -// 12-android-openxr-present.patch) - this module only owns the OpenXR +// 11-android-openxr-present.patch) - this module only owns the OpenXR // instance/session/swapchain and the final "submit a quad layer instead of // presenting to a window" step. No stereo rendering, no controller input // yet (see the plan's steps B/C/D for those) - the game composite is shown @@ -49,6 +49,12 @@ void xr_frame_end(void); void xr_shutdown(void); +// Local-space geometry of the single game quad xr_frame_end() submits +// (distance in front of the local space origin, half-width/half-height, +// all in meters) - shared with xr_input.c's ray/quad hit-testing so the +// laser pointer always matches whatever's actually visible. +void xr_get_game_quad_extent(float *distance_m, float *half_width_m, float *half_height_m); + #ifdef __cplusplus } #endif diff --git a/android/app/src/main/java/de/ladkau/questshock/MenuOverlay.java b/android/app/src/main/java/de/ladkau/questshock/MenuOverlay.java new file mode 100644 index 0000000..6a6636a --- /dev/null +++ b/android/app/src/main/java/de/ladkau/questshock/MenuOverlay.java @@ -0,0 +1,132 @@ +package de.ladkau.questshock; + +import android.app.Activity; +import android.graphics.Bitmap; +import android.graphics.Canvas; +import android.os.SystemClock; +import android.util.Log; +import android.view.Gravity; +import android.view.MotionEvent; +import android.view.View; +import android.widget.Button; +import android.widget.FrameLayout; +import java.nio.ByteBuffer; + +/** + * An off-screen, never-attached-to-a-window View tree for questshock's + * OpenXR menu quad (see android/app/src/main/cpp/xr_menu.c, which owns the + * quad's swapchain and drives this class entirely via JNI - construction, + * touch input, and pixel readback). Rendering to a Bitmap and dispatching + * synthetic MotionEvents into an unattached hierarchy both work the same + * way they would for an attached View - draw(Canvas)/dispatchTouchEvent() + * don't require a ViewRootImpl/window, just a measured+laid-out tree. + */ +public class MenuOverlay { + private static final String TAG = "QuestShock"; + + // Matches xr_menu.c's MENU_WIDTH/MENU_HEIGHT swapchain size - fixed, + // not tied to any real display metric, since this tree is never shown + // in a real window. + static final int WIDTH = 1024; + static final int HEIGHT = 768; + + private static MenuOverlay instance; + + private final Activity activity; + private final FrameLayout root; + private final Button keyboardButton; + private final Bitmap bitmap; + private final Canvas canvas; + + private final Object pixelLock = new Object(); + private byte[] pendingPixels; + + private MenuOverlay(Activity activity) { + this.activity = activity; + + root = new FrameLayout(activity); + root.setBackgroundColor(0xFF202020); + + keyboardButton = new Button(activity); + keyboardButton.setText("Keyboard"); + keyboardButton.setOnClickListener(v -> Log.i(TAG, "MenuOverlay: Keyboard button clicked")); + FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(420, 140); + lp.gravity = Gravity.CENTER; + root.addView(keyboardButton, lp); + + bitmap = Bitmap.createBitmap(WIDTH, HEIGHT, Bitmap.Config.ARGB_8888); + canvas = new Canvas(bitmap); + + int widthSpec = View.MeasureSpec.makeMeasureSpec(WIDTH, View.MeasureSpec.EXACTLY); + int heightSpec = View.MeasureSpec.makeMeasureSpec(HEIGHT, View.MeasureSpec.EXACTLY); + root.measure(widthSpec, heightSpec); + root.layout(0, 0, WIDTH, HEIGHT); + + forceRedraw(); + } + + // Called from xr_menu.c's xr_menu_init(), on the render thread, right + // after it resolves this class via the activity's own ClassLoader + // (plain FindClass() can't see app classes from a thread that was + // attached to the JVM rather than spawned from Java - see that file's + // xr_menu_find_class()). + public static void nativeInit(Activity activity) { + if (instance == null) { + instance = new MenuOverlay(activity); + } + } + + // Polled once per frame while the menu quad is visible (see + // xr_menu_render_if_visible()) - returns the current pixels only once + // per redraw (null otherwise), so the native side knows when it can + // skip re-uploading a texture that hasn't actually changed. + public static byte[] nativeTakePixelsIfDirty() { + if (instance == null) { + return null; + } + synchronized (instance.pixelLock) { + byte[] pixels = instance.pendingPixels; + instance.pendingPixels = null; + return pixels; + } + } + + // u/v are the menu quad's own hit-test coordinates (0..1, top-left + // origin) - computed by xr_input.c's ray/quad intersection against + // xr_menu.c's reported quad geometry, forwarded here as a synthetic + // tap. Runs on the UI thread since the View/Bitmap/Canvas objects here + // are otherwise only ever touched from there. + public static void nativeDispatchTouch(final float u, final float v, final boolean down) { + if (instance == null) { + return; + } + instance.activity.runOnUiThread(() -> instance.handleTouch(u, v, down)); + } + + private void handleTouch(float u, float v, boolean down) { + float x = u * WIDTH; + float y = v * HEIGHT; + long time = SystemClock.uptimeMillis(); + MotionEvent event = MotionEvent.obtain( + time, time, down ? MotionEvent.ACTION_DOWN : MotionEvent.ACTION_UP, x, y, 0); + try { + root.dispatchTouchEvent(event); + } finally { + event.recycle(); + } + forceRedraw(); + } + + private void forceRedraw() { + canvas.drawColor(0xFF202020); + root.draw(canvas); + + byte[] pixels = new byte[WIDTH * HEIGHT * 4]; + // ARGB_8888's actual in-memory byte order is R,G,B,A - matches + // GL_RGBA/GL_UNSIGNED_BYTE on the native side with no swizzling. + bitmap.copyPixelsToBuffer(ByteBuffer.wrap(pixels)); + synchronized (pixelLock) { + pendingPixels = pixels; + } + } +} diff --git a/android/app/src/main/java/de/ladkau/questshock/QuestShockActivity.java b/android/app/src/main/java/de/ladkau/questshock/QuestShockActivity.java index 43ba14b..97326dd 100644 --- a/android/app/src/main/java/de/ladkau/questshock/QuestShockActivity.java +++ b/android/app/src/main/java/de/ladkau/questshock/QuestShockActivity.java @@ -47,7 +47,7 @@ public class QuestShockActivity extends SDLActivity { // getLibraries()/loadLibraries(), which only runs from super.onCreate()) // purely to get nativeChdir() below - Android's dynamic linker resolves // "main"'s own dependencies (SDL2, SDL2_mixer, fluidsynth) from the - // APK's native library directory regardless of Java-side load order, so + // APK's native library directory regardless of Java-side load order, sox // loading it early here is safe. SDLActivity loading "main" again later // is a harmless no-op (System.loadLibrary is idempotent per // ClassLoader). @@ -74,11 +74,9 @@ public class QuestShockActivity extends SDLActivity { // onWindowFocusChanged(), it never checks SDLActivity.mBrokenLibraries // first. Since surfaceChanged() fires on essentially every launch // regardless of that flag, setting mBrokenLibraries alone (see onCreate()/ - // setUpGameDirAndContinue()) does NOT actually stop the engine from - // starting - confirmed on-device: the missing-assets crash still happened - // with mBrokenLibraries set, from exactly this path. Route through a - // subclass that adds the missing check instead of patching the vendored - // file directly. + // setUpGameDirAndContinue()) does not actually stop the engine from + // starting. Route through a subclass that adds the missing check instead + // of patching the vendored file directly. private static class GameSurface extends SDLSurface { GameSurface(Context context) { super(context); @@ -91,20 +89,6 @@ public class QuestShockActivity extends SDLActivity { } super.surfaceChanged(holder, format, width, height); } - - // Diagnostic only (see OpenGL.cc's matching log) - Android's real, - // legitimate signal for "this View's laid-out size actually - // changed" is onSizeChanged(), fired by the framework itself, not - // something we have to poll or guess about. If Quest's Home shell - // settles a freshly-launched panel into its final size via - // a genuine later layout pass, this is where that would show up - - // confirming whether a real event exists to hook, before writing - // any fix around it. - @Override - protected void onSizeChanged(int w, int h, int oldw, int oldh) { - super.onSizeChanged(w, h, oldw, oldh); - Log.i(TAG, "GameSurface.onSizeChanged() " + oldw + "x" + oldh + " -> " + w + "x" + h); - } } @Override diff --git a/android/engine-patches/02-android-opengl-es.patch b/android/engine-patches/02-android-opengl-es.patch index 1826ea8..57bd835 100644 --- a/android/engine-patches/02-android-opengl-es.patch +++ b/android/engine-patches/02-android-opengl-es.patch @@ -1,19 +1,30 @@ ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -46,9 +46,17 @@ - +diff -ru a/CMakeLists.txt b/CMakeLists.txt +--- a/CMakeLists.txt 2026-07-31 14:04:53.195646458 +0200 ++++ b/CMakeLists.txt 2026-07-31 14:05:05.703429751 +0200 +@@ -46,9 +46,27 @@ + add_compile_options(-fsigned-char -fno-strict-aliasing) - + -# Find OpenGL +# Find OpenGL. Android has no desktop GL/GLX for CMake's FindOpenGL module -+# to find - link the prebuilt GL4ES instead (translates this file's ++# to find - build GL4ES from source instead (translates this file's +# desktop-style GL calls into GLES/EGL; it links GLESv2/EGL itself, so -+# the engine doesn't need to link them directly). ++# the engine doesn't need to link them directly), via add_subdirectory ++# rather than a prebuilt .so: ANDROID_GL4ES_DIR (passed in by ++# android/app/build.gradle, same as ANDROID_PREBUILT_DIR) is a scratch, ++# patched copy of android/gl4es-src/ staged by ++# build-image/prepare-android-project.sh (mirrors how this file itself is ++# staged/patched before Gradle ever sees it) - building it as part of this ++# same CMake configure means Gradle's own incremental CMake/Ninja build ++# only recompiles it when gl4es-src/gl4es-patches actually changed, same ++# as this file, instead of needing a full build-image rebuild for every ++# gl4es-patches change. if(ENABLE_OPENGL) - find_package(OpenGL REQUIRED) + if(ANDROID) -+ set(OPENGL_INCLUDE_DIRS ${ANDROID_PREBUILT_DIR}/gl4es/include) -+ set(OPENGL_LIBRARIES ${ANDROID_PREBUILT_DIR}/gl4es/lib/libGL.so) ++ add_subdirectory(${ANDROID_GL4ES_DIR} ${CMAKE_BINARY_DIR}/gl4es-build) ++ set(OPENGL_INCLUDE_DIRS ${ANDROID_GL4ES_DIR}/include) ++ set(OPENGL_LIBRARIES GL) + else() + find_package(OpenGL REQUIRED) + endif() diff --git a/android/engine-patches/03-android-gles-context.patch b/android/engine-patches/03-android-gles-context.patch index b4e1785..7d249cf 100644 --- a/android/engine-patches/03-android-gles-context.patch +++ b/android/engine-patches/03-android-gles-context.patch @@ -9,7 +9,7 @@ + // Android - EGL only ever gives out GLES contexts. Quest hardware + // (Adreno on the XR2/XR2 Gen 2) supports GLES 3.2, which - unlike + // GLES 2.0 - has GL_UNPACK_ROW_LENGTH and GL_CLAMP_TO_BORDER as core -+ // (see android/engine-patches/03-android-opengl-es-render.patch), ++ // (see android/engine-patches/04-android-opengl-es-render.patch), + // avoiding needing workarounds for either in OpenGL.cc. + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); diff --git a/android/engine-patches/08-android-logcat-link.patch b/android/engine-patches/07-android-logcat-link.patch similarity index 100% rename from android/engine-patches/08-android-logcat-link.patch rename to android/engine-patches/07-android-logcat-link.patch diff --git a/android/engine-patches/07-android-size-diagnostics.patch b/android/engine-patches/07-android-size-diagnostics.patch deleted file mode 100644 index e603b5a..0000000 --- a/android/engine-patches/07-android-size-diagnostics.patch +++ /dev/null @@ -1,24 +0,0 @@ ---- a/src/MacSrc/OpenGL.cc -+++ b/src/MacSrc/OpenGL.cc -@@ -332,6 +332,21 @@ - - int width, height; - SDL_GetWindowSize(window, &width, &height); -+#ifdef __ANDROID__ -+ // Temporary diagnostic: the reported panel/surface size is correct -+ // (confirmed via SDLSurface's own "Window size" log and a Java-side -+ // onSizeChanged() probe showing no later relayout), but the rendered -+ // content still only fills a small corner of it. That means the -+ // divergence is somewhere below the Java/Activity layer - between what -+ // SDL_GetWindowSize() (the value used for opengl_resize() below) reports -+ // and what SDL/EGL/gl4es actually believe the live drawable size is. -+ // Compare all three directly instead of guessing further. -+ int drawable_w, drawable_h, output_w, output_h; -+ SDL_GL_GetDrawableSize(window, &drawable_w, &drawable_h); -+ SDL_GetRendererOutputSize(renderer, &output_w, &output_h); -+ INFO("Android size diag: SDL_GetWindowSize=%dx%d SDL_GL_GetDrawableSize=%dx%d SDL_GetRendererOutputSize=%dx%d", -+ width, height, drawable_w, drawable_h, output_w, output_h); -+#endif - opengl_resize(width, height); - - // Now make the palettes diff --git a/android/engine-patches/09-android-logcat-output.patch b/android/engine-patches/08-android-logcat-output.patch similarity index 100% rename from android/engine-patches/09-android-logcat-output.patch rename to android/engine-patches/08-android-logcat-output.patch diff --git a/android/engine-patches/10-android-no-window-resize.patch b/android/engine-patches/09-android-no-window-resize.patch similarity index 79% rename from android/engine-patches/10-android-no-window-resize.patch rename to android/engine-patches/09-android-no-window-resize.patch index e8bf236..9d5b6bb 100644 --- a/android/engine-patches/10-android-no-window-resize.patch +++ b/android/engine-patches/09-android-no-window-resize.patch @@ -1,6 +1,6 @@ --- a/src/MacSrc/ShockBitmap.c +++ b/src/MacSrc/ShockBitmap.c -@@ -42,11 +42,28 @@ +@@ -42,11 +42,26 @@ SDL_RenderClear(renderer); @@ -16,10 +16,8 @@ + // makes both SDL's internal renderer viewport and this engine's own + // custom GL viewport (OpenGL.cc's opengl_resize(), driven by that same + // now-wrong cached size) shrink to the game's resolution instead of -+ // filling the real surface - confirmed on-device via added logcat -+ // diagnostics (see android/engine-patches/07-09) showing the correct -+ // 1600x1200 size at startup, then this exact call sequence collapsing -+ // it to 640x480 the moment the splash screen sets its video mode. ++ // filling the real surface. Skip the desktop-only calls on Android ++ // entirely, leaving SDL's window-size bookkeeping untouched. extern bool fullscreenActive; SDL_SetWindowFullscreen(window, fullscreenActive ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); diff --git a/android/engine-patches/11-android-openxr-cmake.patch b/android/engine-patches/10-android-openxr-cmake.patch similarity index 100% rename from android/engine-patches/11-android-openxr-cmake.patch rename to android/engine-patches/10-android-openxr-cmake.patch diff --git a/android/engine-patches/12-android-openxr-present.patch b/android/engine-patches/11-android-openxr-present.patch similarity index 100% rename from android/engine-patches/12-android-openxr-present.patch rename to android/engine-patches/11-android-openxr-present.patch diff --git a/android/gl4es-patches/01-android-cmake-subdirectory.patch b/android/gl4es-patches/01-android-cmake-subdirectory.patch new file mode 100644 index 0000000..1a39bf5 --- /dev/null +++ b/android/gl4es-patches/01-android-cmake-subdirectory.patch @@ -0,0 +1,47 @@ +diff -ru a/CMakeLists.txt b/CMakeLists.txt +--- a/CMakeLists.txt 2026-07-31 13:25:14.739711912 +0200 ++++ b/CMakeLists.txt 2026-07-31 13:25:29.283619378 +0200 +@@ -2,11 +2,22 @@ + + project(gl4es LANGUAGES C) + ++# questshock: on Android this project is add_subdirectory()'d straight into ++# the engine's own CMake configure (see android/engine-patches/ ++# 02-android-opengl-es.patch), not built standalone - CMAKE_SOURCE_DIR then ++# points at the *outer* project's root, not here, so writing there would ++# scatter build output outside this project entirely. Leaving these unset ++# for Android just falls back to CMake's normal per-target build-tree ++# output, which AGP's own native-build packaging finds regardless of path; ++# link_directories() is also unneeded there since the GL/EGL targets link ++# each other by CMake target name, not by search path. ++if(NOT ANDROID) + set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) + set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) + set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) + + link_directories(${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) ++endif() + + option(PANDORA "Set to ON if targeting an OpenPandora device" ${PANDORA}) + option(PYRA "Set to ON if targeting an Dragonbox Pyra device" ${PYRA}) +diff -ru a/src/CMakeLists.txt b/src/CMakeLists.txt +--- a/src/CMakeLists.txt 2026-07-31 13:25:14.747711861 +0200 ++++ b/src/CMakeLists.txt 2026-07-31 13:25:44.043526054 +0200 +@@ -220,7 +220,16 @@ + target_link_libraries(GL ${log-lib}) + endif() + +- if(CMAKE_SHARED_LIBRARY_SUFFIX MATCHES ".so") ++ # questshock: on Android, AGP's native-build packaging only bundles a ++ # jniLibs .so whose *filename* literally ends in ".so" (and the dynamic ++ # linker resolves NEEDED entries by embedded SONAME, which CMake derives ++ # from this same filename) - versioning it to "libGL.so.1" like the ++ # desktop build does would need a separate patchelf rename step, which ++ # only build-image's Docker environment could guarantee has this tool. ++ # Skipping the override on Android instead so CMake's own default ++ # SHARED library naming (plain "libGL.so", correct SONAME included) ++ # already comes out right with no extra step. ++ if(CMAKE_SHARED_LIBRARY_SUFFIX MATCHES ".so" AND NOT ANDROID) + set_target_properties(GL PROPERTIES SUFFIX ".so.1") + endif() + install(TARGETS GL diff --git a/android/gl4es-src/.github/FUNDING.yml b/android/gl4es-src/.github/FUNDING.yml new file mode 100644 index 0000000..314a011 --- /dev/null +++ b/android/gl4es-src/.github/FUNDING.yml @@ -0,0 +1,12 @@ +# These are supported funding model platforms + +github: ptitSeb +patreon: # Replace with a single Patreon username +open_collective: # Replace with a single Open Collective username +ko_fi: # Replace with a single Ko-fi username +tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry +liberapay: # Replace with a single Liberapay username +issuehunt: # Replace with a single IssueHunt username +otechie: # Replace with a single Otechie username +custom: paypal.me/0ptitSeb diff --git a/android/gl4es-src/.gitignore b/android/gl4es-src/.gitignore new file mode 100644 index 0000000..156c2ac --- /dev/null +++ b/android/gl4es-src/.gitignore @@ -0,0 +1,11 @@ +.gdb_history +.vscode/ +CMakeFiles/ +lib/ +Makefile +CMakeCache.txt +CTestTestfile.cmake +cmake_install.cmake +spec/yml/gles-1.1-full.yml +/build/ +/tests/*.png diff --git a/android/gl4es-src/.travis.yml b/android/gl4es-src/.travis.yml new file mode 100644 index 0000000..0add917 --- /dev/null +++ b/android/gl4es-src/.travis.yml @@ -0,0 +1,20 @@ +language: c +sudo: false +dist: buster + +compiler: + - gcc + +#Build steps +before_script: + - mkdir build + - cd build + - cmake .. -DODROID=1 + +script: + - make + +#after_script: +# - sudo apt-get install apitrace-gl-frontend=5\* imagemagick xvfb -y +# - cd ../tests +# - xvfb-run ./tests.sh ../lib diff --git a/android/gl4es-src/Android.mk b/android/gl4es-src/Android.mk new file mode 100644 index 0000000..2290e5a --- /dev/null +++ b/android/gl4es-src/Android.mk @@ -0,0 +1,104 @@ +LOCAL_PATH := $(call my-dir) + +########################### +# +# GL static library +# +########################### + +include $(CLEAR_VARS) + +LOCAL_MODULE := GL + +LOCAL_C_INCLUDES := $(LOCAL_PATH)/include + +LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) -DBCMHOST + +LOCAL_SRC_FILES := \ + src/gl/arbconverter.c \ + src/gl/arbgenerator.c \ + src/gl/arbhelper.c \ + src/gl/arbparser.c \ + src/gl/array.c \ + src/gl/blend.c \ + src/gl/blit.c \ + src/gl/buffers.c \ + src/gl/build_info.c \ + src/gl/debug.c \ + src/gl/decompress.c \ + src/gl/depth.c \ + src/gl/directstate.c \ + src/gl/drawing.c \ + src/gl/enable.c \ + src/gl/envvars.c \ + src/gl/eval.c \ + src/gl/face.c \ + src/gl/fog.c \ + src/gl/fpe.c \ + src/gl/fpe_cache.c \ + src/gl/fpe_shader.c \ + src/gl/framebuffers.c \ + src/gl/gl_lookup.c \ + src/gl/getter.c \ + src/gl/gl4es.c \ + src/gl/glstate.c \ + src/gl/hint.c \ + src/gl/init.c \ + src/gl/light.c \ + src/gl/line.c \ + src/gl/list.c \ + src/gl/listdraw.c \ + src/gl/listrl.c \ + src/gl/loader.c \ + src/gl/logs.c \ + src/gl/matrix.c \ + src/gl/matvec.c \ + src/gl/oldprogram.c \ + src/gl/pixel.c \ + src/gl/planes.c \ + src/gl/pointsprite.c \ + src/gl/preproc.c \ + src/gl/program.c \ + src/gl/queries.c \ + src/gl/raster.c \ + src/gl/render.c \ + src/gl/samplers.c \ + src/gl/shader.c \ + src/gl/shaderconv.c \ + src/gl/shader_hacks.c \ + src/gl/stack.c \ + src/gl/stencil.c \ + src/gl/string_utils.c \ + src/gl/stubs.c \ + src/gl/texenv.c \ + src/gl/texgen.c \ + src/gl/texture.c \ + src/gl/texture_compressed.c \ + src/gl/texture_params.c \ + src/gl/texture_read.c \ + src/gl/texture_3d.c \ + src/gl/uniform.c \ + src/gl/vertexattrib.c \ + src/gl/wrap/gl4eswraps.c \ + src/gl/wrap/gles.c \ + src/gl/wrap/glstub.c \ + src/gl/math/matheval.c \ + src/glx/hardext.c \ + src/glx/glx.c \ + src/glx/lookup.c \ + src/glx/gbm.c \ + src/glx/streaming.c \ + +LOCAL_CFLAGS += -g -std=gnu99 -funwind-tables -O3 -fvisibility=hidden -include include/android_debug.h +LOCAL_CFLAGS += -DNOX11 +LOCAL_CFLAGS += -DNO_GBM +#LOCAL_CFLAGS += -DNO_INIT_CONSTRUCTOR +LOCAL_CFLAGS += -DDEFAULT_ES=2 +//TODO: maybe temporary? +LOCAL_CFLAGS += -Wno-typedef-redefinition -Wno-dangling-else + +LOCAL_LDLIBS := -llog +#building as a static lib + +LOCAL_CFLAGS += -DSTATICLIB +include $(BUILD_STATIC_LIBRARY) diff --git a/android/gl4es-src/CHANGELOG.md b/android/gl4es-src/CHANGELOG.md new file mode 100644 index 0000000..7e7b71c --- /dev/null +++ b/android/gl4es-src/CHANGELOG.md @@ -0,0 +1,184 @@ +Version history +---- +##### v1.1.6 +* Improve glGetError() handling +* Improve LIBGL_FB=3 handling +* Added some ShaderHacks +* Better Renderbuffer handling +* Fixed many issues with VAO and VBO +* Improved ARB shader support +* optimized some format conversion +* Improve mipmap handling +* Improve Android support +* Added sampler handling +* Improve texture format handling +* some fixes to a few matrix computation +* Added support for a new platform: Windows (thx to @yjh-styx) +* Added some more extension to GLES2 backend + +##### v1.1.4 +* Fixed some regression, and foobillard++ is working fine now +* Set default GL version to 2.1 (instead of 2.0) for GLES2.0 backend +* Added ARB_vertex_program and ARB_fragment_program +* Improved fpe with more compatibility fixes +* Improved Handling of DXTc textures +* Improve handling of partially mipmap'd textures +* Added PYRA Profile +* Added support for Texture LOD access in Fragment Shaders +* Increased maximum Texture Unit support to 16 (from 8) +* Added support for program without Vertex Shader +* Some fixes for program that switch GLX Context frequently. +* Fixes and improvements in fpe_shaders (less array access) +* Added support for Clipping Plane in custom shaders (help OpenMW water reflection) +* Added support for multiple FBO attachement (if hardware support it) + +##### v1.1.2 +* Improved a bit the merger (wich merge subsequent `glBegin(...)`/`glEnd()`) efficiency +* Removed LIBGL_BEGINEND=2 (that was not working correctly, and it complexify the code too much) +* Added some Direct Access function (from EXT_direct_access) +* Fixes and Improvements on depth (and depth_Stencil) Texture handling +* Handling of GL_BGRA color size in VA (for HumandRessourceMachine) +* Some fixes to fpe_shader (for Neverwinter Night) +* Rework of Header structure (from @rajdakin) +* Better test, using "make test" (from @rajdakin, still using apitrace for replay) +* Added PSA: Precompiled Shader Archive, to store (and fast retrieve) FPE shader (and avoid some pauses when complex FPE shaders are computed) +* Numerous optimization and changes in Batch mode. +* Fixes to GL_BGRA handling +* Improvement in texture format handling, to limit number of conversions +* Added handling of VBO. Real VBO are used (in GLES2+ only) for GL_ARRAY_BUFFER and GL_ELEMENT_ARRAY_BUFFER +* Added VBO when processing glList (only in GLES2+) +* Added a few more GL3.x functions (like glTexStorage). No real GL3.0 support yet +* Can now use GBM/DRM, using LIBGL_FB=4. Still WIP, but now it start to work (thanks to @icecream95) +* Preliminary Emscripten support (thanks to @CecilHarvey) +* AmigaOS4 support is now live (thanks to @kas1e) +* Some fixes to texture handling, when uploading (or modifying) a texture in a multi-texture context +* Small optimization some of the FPE Generated program (many fragment shaders that do texturing) +* Added support to glGetProgramBinary extension +* GL4ES has a logo now :) ! +* AmigaOS4 is now fully supported! And SDK (with libs and samples) is available on os4depot +* Emscripten is now supported! A first example of a game using gl4es in a web build can be found [here](http://ptitseb.github.io/stuntcarremake/) with [Stunt Car Remake](https://github.com/ptitSeb/stuntcarremake) + + +##### v1.1.0 +* Default backend is now GLES2 (but not on Pandora, still GLES1.1 for compatibility reasons) +* Added LIBGL_SHADERNOGLES to remove the GLES part of shaders (if any). +* Various RPi improvements, mainly in the context creation. +* Various AmigaOS4 improvement and workaround (but still in a beta state) +* Various improvement in GLX function, with a more accurate way to emulate GLXFBConfig +* Improved the way eglSurface are created in glx.c, to avoid try to create 2 on the same window (EGL doesn't allow that) +* Added LIBGL_GLXRECYCLE to not delete eglSurface and recycle them +* Added tracking of Framebuffers Object and Renderbuffers Objects +* Added (real) support for Float and Half-float Texture (including has attachement to FBO, emulating it if not supported in Hardware) +* Added support for Depth Stencil texture when attached to an FBO +* Added LIBGL_FBO=WxH for all platform +* Fixed some issue when resized textures attached to an FBO +* Added LIBGL_NODEPTHTEX to avoid using Depth Texture when available (using renderbuffer can be faster) +* Added support for Depth Texture when attached to an FBO (if supported by Hardware) +* Fixes some isue with blitting of FBO when size of Main Framebuffer changed +* Added option LIBGL_LOGSHADERERROR to get Shader compiler log and error +* Added support for (emulated) Hardware Instancing +* Added support for GL_ARB_draw_elements_base_vertex + +##### v1.0.8 +* Fixes and improvments to avoid unnecessary GLES state changes +* Fixes some memory issues with glBitmap +* Fixes to FPE (when using multitexture and GL_COMBINE) +* Added some TexEnv extension for GLES2 backend +* Fixes to Batch / Merger on GL_POLYGON primitives +* Fixes to LineStipple +* Pandora only: Fixed use of Texture Streaming on GLES2 backend + +##### v1.0.6 +* Factorised "Blit" function, and implemented `glBlitFramebuffer` +* Optimized `glBitmap` +* Added (limited) direct support to `GL_UNSIGNED_INT` for `glDrawElements` for hardware that support it +* Improved (a lot) `glBegin`/`glEnd` merger +* Added Anisotropic filtering support, for hardware that support it. +* Changed `LIBGL_BATCH`. It will now try to merge small (parametrable) subsequent `glDrawXXXX` +* Changed (simplified) the way texture "0" is handled +* Improvement to `glDrawArrays` and `glDrawElement`, with less copy of data +* WIP AmigaOS4 support (and BigEndian architecture) +* Improved NPOT support for "Limited NPOT" hardware +* Lots of FPE fixes +* Improve the way multi glX Context are handled +* Added basic pre-proc (only handle comments for now) +* Small optimization on when using `glDrawArrays` with GL_QUADS +* Improvement to GL_RENDER +* Improvement to line stipple +* Improvement to glPolygonMode(GL_LINE) + +##### v1.0.4 + * FPE is now usable. Most function are implemented + * ShaderConv in now usable. Basic GL 2 shader are supported + * Refactored Texture cache and handling, for better Tex1D/Tex3D/TexRectangle handling + +##### v1.0.2 + * Added GLES2 backend infrastructure + * Begin GLES2 backend + * Infrastructure for FPE (Fixed Pipeline Emulator) + * Basic and Crude Shader convertor + * Added blit function for GLES2 backend + * Added some OpenGL Builtin VAs and Uniforms + +##### 1.0.0 + * Removed old ES2 defines (ES2 will be dynamic later) + +##### 0.9.8 + * Added TravisCI build on github + * Added some optimization when to discard call to glBindTexture if useless (same texture) between 2 glBegin/glEnd blocks + * Stubbed glGet with GL_DRAW_BUFFER + * Improvement to Raster operations + * Factorised Blit function (only 1 function for that now) + * Tracking ShadeModel + * Tracking TexEnv + +##### 0.9.7 + * Tracking Clip Planes + * Refactor Blitting function, and use glDrawTex extension if present + * Restructured README and split in several files + * Some improvments and fixes to LIBGL_BEGINEND=2 mode + * Some improvments to some LIBGL_SHRINK mode + * Proper support for DOT3 extension + * Some fixes to Read/Draw Buffer handling + * Some fix with the PixMap glX context creation + +##### 0.9.6 + * Some fixes in GL_TEXTURE_RECTANGLE_ARB handling + * Some other fixes in texture handling (unpack and glList related) + * Some fix with the PBuffer glX context creation + * Tracking of glFog + * Exposed glBlendEquation if supported + * New LIBGL_AVOID16BITS parameter to prefer 32bits texture (useful on ODroid) + * Some optimisations in texture conversion + +##### 0.9.5 + * Added some optimizations for sequential glBegin/glEnd blocks, with a switch to control them + * Fixed many issue with Lights introduced with 0.9.4 + * Fixed Android build introduced with 0.9.4 + +##### 0.9.4 + * Fixed some extended functions (like glBlendFuncSeparate) not working inside list (fixing some issues with Batch mode) + * Added back GL_TEXTURE_RECTANGLE_ARB handling (and using npot texture, even limited, if available) + * Added tracking of Lights and Materials + * Fixed (Added in fact) support for Multisampling on the GLX Context creation (a bit hacky, but seems to works) + * Added LIBGL_NODOWNSAMPLING and associated Hint + * Try to implement some caching on VAO to avoid some memcpy in renderlist (with a way to disable it just in case) + +##### 0.9.3 + * Added support for Cube Mapping (with hardware support) + * Improved Texture state tracking + * Added LIBGL_NOTEXMAT env. var. switch for Texture Matrix handling + * Added GL_EXT_vertex_array_bgra (and NEONinzed some loop) + * Finished GL_EXT_direct_state_access extension + * Mangled glX function (to be able to use apitrace to capture GL frames) + * Return some values in glXQueryServerString, coherent with glXGetClientString + +##### 0.9.2 + * All matrix are tracked now + * Texture Matrix are 100% handled by gl4es. GLES Hardware keep an Identity matrix (TexCoord are transformed if needed). This allows a better handling of NPOT texture on hardware that doesn't support Full NPOT (fixed movies being horizontally shifted in openmw with LIBGL_NPOT=1 for example) + +##### 0.9.1 + * Added gl4es specifics glHint capabilities. If the extension GL_GL4ES_hint is present, than a few Hint are accessible. Look in include/gl4eshint.h for the list. + +##### 0.9.0 + * New name: gl4es diff --git a/android/gl4es-src/CMakeLists.txt b/android/gl4es-src/CMakeLists.txt new file mode 100644 index 0000000..ca5636e --- /dev/null +++ b/android/gl4es-src/CMakeLists.txt @@ -0,0 +1,300 @@ +cmake_minimum_required(VERSION 2.8.12) + +project(gl4es LANGUAGES C) + +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin) +set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) +set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) + +link_directories(${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) + +option(PANDORA "Set to ON if targeting an OpenPandora device" ${PANDORA}) +option(PYRA "Set to ON if targeting an Dragonbox Pyra device" ${PYRA}) +option(BCMHOST "Set to ON if targeting an RPi(2) device" ${BCMHOST}) +option(ODROID "Set to ON if targeting an ODroid device" ${ODROID}) +option(GOA_CLONE "Set to ON if targeting GO Advance clones, like RG351p/v, Gameforce Chi, RGB10..." ${GOA_CLONE}) +option(ANDROID "Set to ON if targeting an Android device" ${ANDROID}) +option(CHIP "Set to ON if targeting an C.H.I.P. device" ${CHIP}) +option(AMIGAOS4 "Set to ON if targeting an AmigaOS4/Warp3D platform (activate NOEGL and NOX11)" ${AMIGAOS4}) +option(NOX11 "Set to ON to not use X11 (creation of context has to be done outside gl4es)" ${NOX11}) +option(NOEGL "Set to ON to not use EGL (all functions are taken in GLES library)" ${NOEGL}) +option(STATICLIB "Set to ON to build a static version of gl4es" ${STATICLIB}) +option(GBM "Set to ON to not build GBM interface" ${GBM}) +option(USE_CCACHE "Set to ON to use ccache if present in the system" ${USE_CCACHE}) +option(USE_CLOCK "Set to ON to use clock_gettime instead of gttimeofday for LIBGL_FPS" ${USE_CLOCK}) +option(NO_LOADER "disable library loader (useful for static library with NOEGL, NOX11, use include/gl4esinit.h)" ${NO_LOADER}) +option(NO_INIT_CONSTRUCTOR "disable automatic initialization (useful for static library, use include/gl4esinit.h)" ${NO_INIT_CONSTRUCTOR}) +option(USE_ANDROID_LOG "Set to ON to use Android log instead of stdio" ${USE_ANDROID_LOG}) +option(EGL_WRAPPER "Set to ON to build EGL wrapper" ${EGL_WRAPPER}) +option(GLX_STUBS "Set to ON to build GLX function stubs" ${GLX_STUBS}) + +include(CheckSymbolExists) +check_symbol_exists(backtrace "execinfo.h" HAS_BACKTRACE) +if (HAS_BACKTRACE) + add_definitions(-DHAS_BACKTRACE) +endif() + +if(CMAKE_SYSTEM_NAME MATCHES "Windows" OR CMAKE_SYSTEM_NAME MATCHES "MSYS") + set(NOX11 ON) + set(NO_GBM ON) + set(WIN32_PLATFORM ON) + if(CMAKE_C_COMPILER_ID MATCHES "MSVC" OR "x${CMAKE_C_SIMULATE_ID}" STREQUAL "xMSVC") + set(WIN32_MSVC ON) #msvc or icl or clang-cl + endif() +endif() + +# Pandora +if(PANDORA) + add_definitions(-DPANDORA) + add_definitions(-DTEXSTREAM) + add_definitions(-mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -ftree-vectorize -fsingle-precision-constant -ffast-math) + set(NO_GBM ON) +endif() + +if((NOT GBM) OR PANDORA) + set(NO_GBM ON) +else() + set(NO_GBM OFF) +endif() + + +if(NOT DEFAULT_ES) + if(PANDORA) + set(DEFAULT_ES 1) + else() + set(DEFAULT_ES 2) + endif() +endif() + +if(STATICLIB) + add_definitions(-DSTATICLIB) +endif(STATICLIB) + +# Pyra +if(PYRA) + add_definitions(-DPYRA) + set(USE_CLOCK ON) + #add_definitions(-DTEXSTREAM) + add_definitions(-mcpu=cortex-a15 -mfpu=neon-vfpv4 -mfloat-abi=hard -ftree-vectorize -fsingle-precision-constant -ffast-math) + set(NO_GBM ON) +endif() + +# Raspberry PI +if(BCMHOST) + include_directories(/opt/vc/include /opt/vc/include/interface/vcos/pthreads /opt/vc/include/interface/vmcs_host/linux) + link_directories(/opt/vc/lib) + add_definitions(-DBCMHOST) +endif() + +# ODROID +if(ODROID) + add_definitions(-DODROID) +endif() + +# GOA_CLONE +if(GOA_CLONE) + add_definitions(-DGOA_CLONE) + add_definitions(-mcpu=cortex-a35 -mfpu=neon-vfpv3 -march=armv8-a+crc+simd+crypto -mfloat-abi=hard -ftree-vectorize -fsingle-precision-constant -ffast-math) + set(EGL_WRAPPER ON) + set(GLX_STUBS ON) +endif() + +# Android +if(ANDROID) + add_definitions(-DANDROID) + add_definitions(-DNOX11 -DNO_GBM -DDEFAULT_ES=2) +endif() + +if(USE_ANDROID_LOG) + add_definitions(-DUSE_ANDROID_LOG) + find_library(log-lib log) +endif() + +#PocketCHIP +if(CHIP) + add_definitions(-DCHIP) + add_definitions(-mcpu=cortex-a8 -mfpu=neon -mfloat-abi=hard -ftree-vectorize -fsingle-precision-constant -ffast-math) +endif() + +# AmigaOS4 +if(AMIGAOS4) + set(CMAKE_C_COMPILER "ppc-amigaos-gcc") + set(CMAKE_CXX_COMPILER "ppc-amigaos-g++") + set(CMAKE_LINKER "ppc-amigaos-ld") + set(CMAKE_AR "ppc-amigaos-ar") + set(CMAKE_RANLIB "ppc-amigaos-ranlib") + add_definitions(-DAMIGAOS4) + set(NOX11 ON) + set(NOEGL ON) + set(NO_GBM ON) + set(CMAKE_C_FLAGS_DEBUG "-O1 -gstabs") + set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O2 -gstabs") +endif() + +#NOX11 +if(NOX11) + add_definitions(-DEGL_NO_X11) + add_definitions(-DNOX11) +endif() + +#NOEGL +if(NOEGL) + add_definitions(-DNOEGL) + add_definitions(-DNOX11) +endif() + +if(NOT NO_GBM) + find_package(PkgConfig REQUIRED) + pkg_check_modules(KMSDRM REQUIRED libdrm gbm egl) + link_directories(${KMSDRM_LIBRARY_DIRS}) + include_directories(${KMSDRM_INCLUDE_DIRS}) +endif() + +if(NO_GBM) + add_definitions(-DNO_GBM) +endif() + +#NOX11 +if(USE_CLOCK) + add_definitions(-DUSE_CLOCK) +endif() + +if(NO_LOADER) + add_definitions(-DNO_LOADER) +endif() + +if(NO_INIT_CONSTRUCTOR) + add_definitions(-DNO_INIT_CONSTRUCTOR) +endif() + +if(GLX_STUBS) + add_definitions(-DGLX_STUBS) +endif() + +#DEFAULT_ES=2 +if(DEFAULT_ES EQUAL 2) + add_definitions(-DDEFAULT_ES=2) +endif() +if(DEFAULT_ES EQUAL 1) + add_definitions(-DDEFAULT_ES=1) +endif() +if(USE_CCACHE) + find_program(CCACHE_FOUND ccache) + if(CCACHE_FOUND) + set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache) + set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache) + endif() +endif() + +link_directories(${CMAKE_SOURCE_DIR}/lib) +if(NOT WIN32_MSVC) + add_definitions(-std=gnu11 -funwind-tables) + if(NOT WIN32_PLATFORM) + add_definitions(-fvisibility=hidden) + else() + set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--exclude-all-symbols,--kill-at") + endif() +elseif(CMAKE_C_COMPILER_ID MATCHES "Clang") + add_definitions(-Wno-deprecated-declarations) #strdup + add_definitions(-Wno-unused-function -Wno-unused-variable -Wno-dangling-else) + add_definitions(-Wno-implicit-const-int-float-conversion) + add_definitions(-Wno-visibility) +else() + if(CMAKE_C_COMPILER_ID MATCHES "Intel") + add_definitions(-wd1786 -wd589 -wd537 -wd118 -wd2722) + else() + add_definitions(-wd4996 -wd4244 -wd4267 -wd4098 -wd4018) + endif() + add_definitions("-Dinline=__inline" "-D__func__=__FUNCTION__") # for VC<=13 +endif() + +if (CMAKE_CC_COMPILER_ID MATCHES "Clang" OR CMAKE_SYSTEM_NAME MATCHES "Emscripten") + add_definitions(-Wno-pointer-sign -Wno-dangling-else) +endif() + +include_directories(include) +add_subdirectory(src) + +enable_testing() + +macro(create_test test_name test_filename calls_count tolerance) + if (${ARGC} EQUAL 5) + add_test(${test_name} + ${CMAKE_COMMAND} + -D LIBRARY_FOLDER=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + -D TESTS_DIRECTORY=${CMAKE_SOURCE_DIR}/tests + -D TEST_FILENAME=${test_filename} + -D CALLS=${calls_count} + -D TOLERANCE=${tolerance} + -D EXTRACT_RANGE=${ARGV4} + -P ${CMAKE_SOURCE_DIR}/test.cmake) + elseif (${ARGC} EQUAL 6) + if (${ARGV4} STREQUAL "NOEXTRACT_RANGE") + add_test(${test_name} + ${CMAKE_COMMAND} + -D LIBRARY_FOLDER=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + -D TESTS_DIRECTORY=${CMAKE_SOURCE_DIR}/tests + -D TEST_FILENAME=${test_filename} + -D CALLS=${calls_count} + -D TOLERANCE_GLES1=${tolerance} + -D TOLERANCE_GLES2=${ARGV5} + -P ${CMAKE_SOURCE_DIR}/test.cmake) + else (${ARGV4} STREQUAL "NOEXTRACT_RANGE") + add_test(${test_name} + ${CMAKE_COMMAND} + -D LIBRARY_FOLDER=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + -D TESTS_DIRECTORY=${CMAKE_SOURCE_DIR}/tests + -D TEST_FILENAME=${test_filename} + -D CALLS=${calls_count} + -D TOLERANCE_GLES1=${tolerance} + -D TOLERANCE_GLES2=${ARGV5} + -D EXTRACT_RANGE=${ARGV4} + -P ${CMAKE_SOURCE_DIR}/test.cmake) + endif (${ARGV4} STREQUAL "NOEXTRACT_RANGE") + else (${ARGC} EQUAL 5) + add_test(${test_name} + ${CMAKE_COMMAND} + -D LIBRARY_FOLDER=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + -D TESTS_DIRECTORY=${CMAKE_SOURCE_DIR}/tests + -D TEST_FILENAME=${test_filename} + -D CALLS=${calls_count} + -D TOLERANCE=${tolerance} + -P ${CMAKE_SOURCE_DIR}/test.cmake) + endif (${ARGC} EQUAL 5) +endmacro(create_test) + +macro(create_test_GLES test_name GLES test_filename calls_count tolerance) + if (${ARGC} EQUAL 5) + add_test(${test_name}_GLES${GLES} + ${CMAKE_COMMAND} + -D LIBRARY_FOLDER=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + -D TESTS_DIRECTORY=${CMAKE_SOURCE_DIR}/tests + -D TEST_FILENAME=${test_filename} + -D CALLS=${calls_count} + -D TOLERANCE=${tolerance} + -D EXTRACT_RANGE=${ARGV4} + -D GLES_FORCED=${GLES} + -P ${CMAKE_SOURCE_DIR}/test.cmake) + else (${ARGC} EQUAL 5) + add_test(${test_name}_GLES${GLES} + ${CMAKE_COMMAND} + -D LIBRARY_FOLDER=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + -D TESTS_DIRECTORY=${CMAKE_SOURCE_DIR}/tests + -D TEST_FILENAME=${test_filename} + -D CALLS=${calls_count} + -D TOLERANCE=${tolerance} + -D GLES_FORCED=${GLES} + -P ${CMAKE_SOURCE_DIR}/test.cmake) + endif (${ARGC} EQUAL 5) +endmacro(create_test_GLES) + +create_test(GLXgears glxgears "0000008203" 25 "NOEXTRACT_RANGE" 700) +create_test(StuntCarRacer stuntcarracer "0000118817" 20 "638x478+1+1") +create_test(Neverball neverball "0000078750" 20 "798x478+1+1" 200) +create_test(FoobillardPlus foobillardplus "0000014748" 50 "798x478+1+1" 60) +create_test(Descent3 descent3 "0000284192" 20 "638x478+1+1") +create_test(PointSprite pointsprite "0000248810" 20) + +#create_test_GLES(Neverball 2 neverball "0000078750" 200 "798x478+1+1") +create_test_GLES(OpenRA 2 openra "0000031249" 20 "638x478+1+1") +create_test_GLES(GLSL_lighting 2 glsl_lighting "0000505393" 20) diff --git a/android/gl4es-src/COMPILE.md b/android/gl4es-src/COMPILE.md new file mode 100644 index 0000000..7aa565c --- /dev/null +++ b/android/gl4es-src/COMPILE.md @@ -0,0 +1,133 @@ +Compiling +==== +It's better to define the CMake Build type, preferably `RelWithDebInfo`, that define a Release build (so with some optimizations) but with debug info (so gdb Backtrace shows infos). + +*Pandora* +--- + +`mkdir build; cd build; cmake .. -DPANDORA=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make` + +*Raspberry Pi* +--- + + If your are using legacy driver (non-mesa ones) + +`mkdir build; cd build; cmake .. -DBCMHOST=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make` + + For Mesa VC4 driver, use the ODROID profile. + +*ODroid* +--- + +`mkdir build; cd build; cmake .. -DODROID=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make` + +*Tinker Board 1/1S or RK3288* +--- + + use ODROID profile. + +*OrangePI* +--- + + use ODROID profile. + +*CHIP machines* +--- + +`mkdir build; cd build; cmake .. -DCHIP=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo; make` + +*Emscripten* +--- + +`mkdir build; cd build; emcmake cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DNOX11=ON -DNOEGL=ON -DSTATICLIB=ON; make` + +*Android* +--- + + An Android.mk is provided that should compile with an NDK + +*iOS* +--- + +``` +mkdir build +cd build +cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE={where ios.toolchain.cmake is located} -DNOX11=ON -DNOEGL=ON -DSTATICLIB=ON -DPLATFORM=OS +cmake --build . --config Release --target GL +``` + +Use with [ios-cmake](https://github.com/leetal/ios-cmake) + +*Custom build* +--- + +Alternatively, you can use the curses-bases ccmake (or any other gui frontend for cmake) to select wich platform to use interactively. + +You can avoid the use of X11 with `NOX11=1` and EGL with `NOEGL=1`, but then, you will need to create the EGL Context yourself (or using SDL for example). Be sure to synchronize the context you create with the Backend you use. By default GLES 1.1 backend is used. To used GLES2 by default, use `DEFAULT_ES=2` + +You can use USE_CLOCK to use `clock_gettime(...)` instead of `gettimeofday(...)` for LIBGL_FPS. It can be more precise on some platform. Add `-DUSE_CLOCK=ON` + +You can use cmake and mix command line argument to custom build your version of GL4ES. For example, for a generic ARM with NEON platform, not using X11 or EGL, defaulting to GLES2 backend, enabling RPi, and using clock_gettime, you would do: + + `mkdir build; cd build; cmake .. -DBCMHOST=1 -DNOEGL=1 -DNOX11=1 -DDEFAULT_ES=2 -DUSE_CLOCK=ON -DCMAKE_C_FLAGS="-marm -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=hard" -DCMAKE_BUILD_TYPE=RelWithDebInfo; make` + +---- + +Testing +==== +A few tests are included. +They can be launched with `tests/tests.sh` +You will need apitrace and imagemagick for them to run. (on debian and friend, it's `sudo apt install apitrace-gl-frontend imagemagick`) +The tests use a pre-recorded GL trace that is replayed, then a specific frame is captured and compared to a reference picture. +Because each renderer may render slightly differently, there are some fuzz in the comparison, so only significant changes will be detected. +For now, 2 tests are done, one with glxgears (basic testing, using mostly glBegin / glEnd) and stuntcarracer (with more GL stuff, textures and lighting). + +---- + +Per-platform +==== + +## OpenPandora + +This is the main developpement platform for now. GL4ES works on all 3 models (CC, Rebirth and Gigahertz), and with all driver version. +For the SGX Driver version that doesn't support X11 Windowed mode (i.e. there is no `/usr/lib/libpvrPVR2D_X11WSEGL.so` library in the firmware), you need to use one of the framebuffer output: `LIBGL_FB=1` is the fastest, but you may need `LIBGL_FB=2` if you need 32bits framebuffer, or `LIBGL_FB=3` if you need GL in a Window (but it will be slow, as each frame has to be blitted back in the X11 windows). +On the Pandora, the special `LIBGL_GAMMA` can be used also, to boost gamma at load, using firmware command to change LCD gamma. + +## ODroid + +GL4ES works well on ODroid. I can test on XU4 model, but it has been reported to work on all model, including 64bits version. +On ODroid, the EGL context can be created with SRGB attribute, by using `LIBGL_SRGB=1`, for a nice boost in the gamma (supported on most ODroid). + +## OrangePI +GL4ES works on OrangePI using ODROID profile. GLES Hardware is MALI and is similar to ODroid in many way. I don't own any OrangePI but I have seen many success in compiling and using the lib. + +## C.H.I.P. + +GL4ES should work on CHIP and PocketCHIP. Framebuffers mode will probably not work, with only `LIBGL_FB=3` mode that seems to work fine, and with adequate performances (there is probably no slow blit, as the driver handle directly the GL->X11 blit). +Also, on the CHIP, you will probably need to do `sudo apt-get install chip-mali-userspace` to be sure the GLES driver of the CHIP is present. + +## RaspberryPI + +GL4ES works on RaspberryPI, on both legacy driver and mesa opensourced ones. +For Legacy driver, the Framebuffer mode should work on this plateform. It seems `LIBGL_FB=3` gives good result and should be used in most cases. `LIBGL_FB=1` try to use `DispManX` for more speed. Be aware that if you use X-less config, many SDL version dedicated to DispManX do not handle GL context creation. So trying to create a GL context with this version of SDL will fail, but GL4ES is never called, so I cannot "fix" that (the fix would be inside SDL/DispManX driver). + +## Android +On Android build of GL4ES, no X11 function are called. So most `glX` function are not defined. That means that the GL context (in fact a GLES1.1 context) has to be created by other apps (mainly SDL or SDL2). + +On Android version 4.0 and earlier, there is a bug that prevent dlopen to be called inside dlopen (see [here](http://grokbase.com/t/gg/android-ndk/124bdvscqx/block-with-calling-dlopen-and-dlclose)). +GL4ES use a "library constructor" to initialize itself a load, and that constructor do some dlopen (to load EGL and GLES libraries), so it will trigger that bug. +If you are targeting a wide range of device, you should probably activate the workaround: +1. Modify [Android.mk](Android.mk) to uncomment `#LOCAL_CFLAGS += -DNO_INIT_CONSTRUCTOR` near the end of the file, to prevent the use of the library constructor. +2. In your code, call `void initialize_gl4es()` as soon as possible after loading GL4ES, and before using any GL function. + +To try the GLES2 backend, you can compile gl4es with ES2 by default (so you don't have to mess with env. variable). Simply uncomment `#LOCAL_CFLAGS += -DDEFAULT_ES=2`, and create the GL Context as GLES2. + +## Emscripten + +In your code, call `void initialize_gl4es()` as soon as possible after loading GL4ES, and before using any GL function. + +Use `-s FULL_ES2=1 -I[directory where GL4ES source code is located]/gl4es/include -lGL` when compiling your program for Emscripten. + +## iOS + +In your code, call `void initialize_gl4es()` as soon as possible after loading GLES context, and before using any GL function. If you use EAGLContext, call it immediately after `[EAGLContext setCurrentContext:context]`. diff --git a/android/gl4es-src/GL4ES.cbp b/android/gl4es-src/GL4ES.cbp new file mode 100644 index 0000000..7bf87e6 --- /dev/null +++ b/android/gl4es-src/GL4ES.cbp @@ -0,0 +1,390 @@ + + + + + + diff --git a/android/gl4es-src/LICENSE b/android/gl4es-src/LICENSE new file mode 100644 index 0000000..f34587f --- /dev/null +++ b/android/gl4es-src/LICENSE @@ -0,0 +1,20 @@ +Copyright (c) 2016-2018 Sebastien Chevalier +Copyright (c) 2013-2016 Ryan Hileman + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/android/gl4es-src/MEDIA.md b/android/gl4es-src/MEDIA.md new file mode 100644 index 0000000..6b5ce60 --- /dev/null +++ b/android/gl4es-src/MEDIA.md @@ -0,0 +1,61 @@ +GL4ES - OpenGL for GLES Hardware +==== + +Many OpenGL software already works with GL4ES. + +![foobillards++](refs/foobillardplus.0000014748.png) + +Complex OpenGL 1.5 games, like Foobillard++, that uses cascaded display list, line stipple and TexGen works fine. Here running on the OpenPandora. It will work with both GLES1.1 and GLES2.0 backend. Most OpenGL 1.x games will runs. + + +[![Play on Youtube](https://img.youtube.com/vi/75FYb60L7zw/0.jpg)](https://www.youtube.com/watch?v=75FYb60L7zw) + +The limit is an hardware one: GLES1.1 and GLES2.0 hardware do not allow reading Depth buffer, so some games that use it (like AssaultCube) for game play wont run correctly. Some FPS are using it just for cosmetics (Lens flare) and run fine without, like Serious Sam (both First and Second Encounter), here on the OpenPandora again. + +![AssaultCube on Android](media/assaultcube.jpg) +AssaultCube an Android also use gl4es for the rendering + + +[![Play on Youtube](https://img.youtube.com/vi/kJPb2jYiBoM/0.jpg)](https://www.youtube.com/watch?v=kJPb2jYiBoM) + +More complex program, like Blender, can also run. + + +![MineCraft](media/minecraft.png) + +But also Minecraft, here on an ODroid in this old video. + + +![OpenRA](refs/openra.0000031249.png) + +On the OpenGL 2.0, side using GLES2.0 backend, OpenRA can run on the Pandora. + + +And OpenGL 2.x opens a lot of doors. Many commercial games run just fine on gl4es. + +[![Play on Youtube](https://img.youtube.com/vi/VUoeHWuwlMU/0.jpg)](https://www.youtube.com/watch?v=VUoeHWuwlMU) + +Here some FNA games, running on an ODroid XU4 (using method described [there](https://magazine.odroid.com/article/playing-modern-fna-games-on-the-odroid-platform/)). That video show just a few, and even more can be make to run. + + + +[![Play on Youtube](https://img.youtube.com/vi/B4YN37z3-ws/0.jpg)](https://www.youtube.com/watch?v=B4YN37z3-ws) + +And with [Box86](https://github.com/ptitSeb/box86), even more commercial games can run, like here NeverWinter Night on an ODroid XU4 + +GL4ES also now works on some other platform, like AmigaOS4 (so BigEndian platform) +[![Play on Youtube](https://img.youtube.com/vi/hQVabA_ReoQ/0.jpg)](https://www.youtube.com/watch?v=hQVabA_ReoQ) + +Here running Foobillard++ + +Or even in a web browser (that support WebGL): try it with Stunt Car Remake [here](http://ptitseb.github.io/stuntcarremake/) + +Another web browser example: Serious Sam Engine, try it [here](https://martinmullins.github.io/ssam/) (initial 80MB game files download). +[source repo](https://github.com/martinmullins/Serious-Engine) +[![Gif of Serious Engine](https://github.com/martinmullins/ssam/blob/main/ssam.gif?raw=true)](https://martinmullins.github.io/ssam/) + +Neverball in a browser also use gl4es for rendering: [neverball in a browser](https://neverball.github.io/) + +About performances: while gl4es is a wrapper, there are many caching and works done in gl4es to avoid slowdown and bottleneck. While those optimization are useless in highly optimized engine, like the Quake3 engine, on other engine and games, gl4es can be (much) faster than straight GLES conversion (especially if there are a lot of `glBegin(...)`/`glEnd()` drawing commands). On an x86 VM, gl4es running on GLES can be faster than direct OpenGL use on some games! +Now GL4ES can also use VBO, either when the software use it, or automatically when using glList, giving sometimes a nice boost (the boost depend on the Platform and game) + diff --git a/android/gl4es-src/README.md b/android/gl4es-src/README.md new file mode 100644 index 0000000..f416bbf --- /dev/null +++ b/android/gl4es-src/README.md @@ -0,0 +1,95 @@ +![logo](gl4es.png "gl4es logo") + +GL4ES - OpenGL for GLES Hardware +==== + +![gl4es build status](https://api.travis-ci.org/ptitSeb/gl4es.png "gl4es build status") + +This is a library provide OpenGL 2.x functionality for GLES2.0 accelerated Hardware (and of course also support OpenGL 1.5 function, sometimes better than when using GLES 1.1 backend) +There is also support for GLES 1.1 Hardware, emulating OpenGL 1.5, and some OpenGL 2.x+ extensions. + +GL4ES is known to work on many platform: OpenPandora, ODroid, RaspberryPI (2 and 3 at least), PocketCHIP, "otherfruit"PI (like the OrangePI), Android, iOS, x86 and x86_64 Linux (tested using mesa-egl). There is also some WIP support for AmigaOS4, using experimental GLES2 driver for Warp3D. + +This library is based on glshim (https://github.com/lunixbochs/glshim) but as now evolved far from it, with different feature set and objectives. Go check this lib if you need things like RemoteGL or TinyGLES (for software rendering). + +The focus is on compatibility and speed with a wide selection of game and software. + +It has been tested successfully of a large selection of games and software, including: Minecraft, OpenMW, SeriousSam (both First and Second Encounters), RVGL (ReVolt GL), TSMC (The Secret Maryo Chronicles), TORCS, SpeedDreams, GL-117, Foobillard(plus), half life 1&2, Blender 2.68 to name just a few. I have also some success with Linux port of XNA games, using either MonoGame or FNA. + +Most function of OpenGL up to 1.5 are supported, with some notable exceptions: + * Reading of Depth or Stencil buffer will not work + * GL_FEEDBACK mode is not implemented + * No Accum emulation + +Some known general limitations: + * GL_SELECT as some limitation in its implementation (for example, current Depth buffer or bounded texture are not taken into account, also custom vertex shader will not work here) + * NPOT texture are supported, but not with GL_REPEAT / GL_MIRRORED, only GL_CLAMP will work properly (unless the GLES Hardware support NPOT) + * Multiple Color attachment on Framebuffer are not supported + * OcclusionQuery is implemented, but with a 0 bits precision + * Probably many other things + +Status of the GLES2 backend + * The FPE (Fixed Pipeline Emulator) has most OpenGL 1.5 drawing call implemented + * The Shader Conversion is really crude, so only simple shaders will work (especially, the implicit conversion float <-> int is not handled) + * ARB_program are supported (converted on-the-fly to glsl shaders) + * Lighting support double-side and color separation + * FogCoord are supported, along with secondary color + * An ES2 context should be usable (useful for SDL2) + * OpenGL 2.x games that have been tested include: OpenRA, GZDoom, Danger from the Deep, SuperTuxKart 0.8.1, Hammerwatch, OpenMW, half life 2, many FNA & MonoGames games (FEZ, Towerfall Ascension, Stardew Valley, Dust, Owlboy, and many other), even some Unity3D games (Teslagrad, Colin McRea Rally remake and other)... + * glxgears works, but FlatShade is not implemented (and will probably never be), so it's slightly different than using GLES1.1 or actual GL hardware + * GL_TEXTURE_1D, GL_TEXTURE_3D and GL_TEXTURE_RECTANGLE_ARB are not yet supported in shaders (they are supported in fixed pipeline functions), and texture 3D are just a single 2D layer for now. + * Program that link only a GL_FRAGMENT or GL_VERTEX shader are not supported yet. + * Some VBO are used. + +Status of the GLES1.1 backend + * Framebuffer use FRAMEBUFFER_OES extension (that must be present in the GLES 1.1 stack) + * Lighting doesn't support double-side or color separation + * FogCoord or Secondary colors are not supported + * GL_TEXTURE_3D are just a single 2D layer (the 1st layer). + * VBO are supported, but they are emulated, even if VBO if supported in GLES1.1 driver + +If you use gl4es in your project (as a static or dynamic link), please mention gl4es in you readme / about / whatever. + +---- + +Compiling +---- +How to compile and per-platform specific comment can be found [here](COMPILE.md) + +---- + +GLU +---- + +Standard GLU do works without any issues. You can find a version [here](https://github.com/ptitSeb/GLU) if you need one. + +---- + +Installation +---- + +Put lib/libGL.so.1 in your `LD_LIBRARY_PATH`. +Beware that GL4ES is meant to replace any libGL you can have on your system (like Mesa for example) + +---- + +Usage +---- + +There are many environment variable to control gl4es behavior, also usable at runtime using `glHint(...)`. + +See [here](USAGE.md) for all variables and what they do. + +---- + +Media (what is working already) +---- + +Some screenshot and youtube links of stuffs that works [here](MEDIA.md) + +---- + +Version history +---- + +The change log is [here](CHANGELOG.md) diff --git a/android/gl4es-src/USAGE.md b/android/gl4es-src/USAGE.md new file mode 100644 index 0000000..80d1052 --- /dev/null +++ b/android/gl4es-src/USAGE.md @@ -0,0 +1,387 @@ +Usage +---- + +There are many environment variables to control gl4es behavior. All are numeric, except LIBGL_VERSION that take a string, LIBGL_FBO that takes a 2d size (WxH), and both LIBGL_EGL and LIBGL_GLES that take path/filename. +You can also change many of this variable at runtime using the `glHint(...)` function. See [gl4eshint.h](include/gl4eshint.h) for the list of #define to use in this function. + +##### LIBGL_FB +Controls the Framebuffer output + * 0 : Default, using standard x11 rendering + * 1 : Use Framebuffer output (x11 bypassed, only fullscreen) + * 2 : Use Framebuffer, but also an intermediary FBO + * 3 : Use PBuffer, allowing x11 (and windowed) rendering even if driver doesn't support it + +##### LIBGL_FBONOALPHA +In case of LIBGL_FB=2, control if FBO is RGBA or RGB + * 0 : Default, use RGBA + * 1 : Use RGB for FBO + +##### LIBGL_ES +Controls the version of GLES to use + * 0 : Default, using GLES 2.0 backend (unless built with DEFAULT_ES 1) (not on Pandora, still GLES 1.1 backend by default) + * 1 : Use GLES 1.1 backend + * 2 : Use GLES 2.0 backend + +##### LIBGL_GL +Controls the version of OpenGL exposed + * 0 : Default, expose OpenGL 1.5 when using GLES1.1 or OpenGL 2.1 when using GLES2.0 + * 10..14: Export OpenGL 1.0-1.4 + * 15: Expose OpenGL 1.5 (default for GLES 1.1 backend) + * 20: Expose OpenGL 2.0 + * 21: Expose OpenGL 2.1 (default for GLES 2.0 backend) + +##### LIBGL_XREFRESH +Debug helper in specific cases + * 0 : Default, nothing special + * 1 : xrefresh will be called on cleanup + +##### LIBGL_STACKTRACE +Automatic Backtrace log + * 0 : Default, nothing special + * 1 : stacktrace will be printed on crash + +##### LIBGL_FPS +Print current FPS to the console + * 0 : Defaut, don't measure or printf FPS + * 1 : Print FPS (on stdout) every second + +##### LIBGL_VSYNC +VSync control + * 0 : Default, nothing special + * 1 : vsync enabled + +##### LIBGL_RECYCLEFBO +Recycling FBO special case (don't delete a created FBO, but recycle it if needed) + * 0 : Default, nothing special + * 1 : Recycling of FBO enabled + +##### LIBGL_MIPMAP +Handling of Manual and Automatic MIPMAP + * 0 : Default, nothing special + * 1 : AutoMipMap forced + * 2 : guess AutoMipMap (based on manual mipmaping on textures) + * 3 : ignore MipMap (mipmap creation / use entirely disabled) + * 4 : ignore AutoMipMap on non-squared textures + * 5 : calculate all sub-mipmap one time when uploading level 1 + +##### LIBGL_FORCENPOT +Forcing NPOT (Non-Power of Two) Texture size. + * 0 : Default, nothing special + * 1 : If hardware only support Limited NPOT, then disabling MIPMAP (i.e. LIBGL_MIPMAP=3), so all texture can be NPOT. + If Hardware support full NPOT, do nothing special. Useful for GLES2 backend where limited NPOT is always supported. + +##### LIBGL_TEXCOPY +Make a local copy of every texture for easy glGetTexImage2D + * 0 : Default, nothing special + * 1 : Texture copy enabled + +##### LIBGL_SHRINK +Texture shrinking control + * 0 : Default, nothing special + * 1 : everything / 2 (using original algorithm for size reduction, all other shrink mode use a refined algorithm) + * 2 : only textures which one size > 512 are / 2 + * 3 : only textures which one size > 256 are / 2 + * 4 : only textures which one size > 256 are / 2, and the one > 1024 are / 4 + * 5 : only textures which one size > 256 are resized to 256 (if possible, because only /2 and /4 exists), but empty texture are not shrunken + * 6 : only textures which one size > 128 are / 2, those >= 512 are resized to 256 (if possible, because only /2 and /4 exists), but empty texture are not shrunken + * 7 : only textures which one size > 512 are / 2, but empty texture are not shrunken + * 8 : advertise a max texture size *4, but every texture which one size > 2048 are shrunken to 2048 + * 9 : advertise a max texture size *4, but every texture which one size > 4096 are / 4 and the one > 512 are / 2, but empty texture are not shrunken + * 10: advertise a max texture size *4, but every texture which one size > 2048 are / 4 and the one > 512 are / 2, but empty texture are not shrunken + * 11: advertise a max texture size *2, but every texture with one dimension > max texture size will get shrunken to max texture size + +##### LIBGL_TEXDUMP +Texture dump + * 0 : Default, nothing special + * 1 : Texture dump enabled + +##### LIBGL_ALPHAHACK +Experimental: enable Alpha test only when using texture that contains an alpha channel + * 0 : Default, nothing special + * 1 : Alpha Hack enabled + +##### LIBGL_NODOWNSAMPLING +Texture downsampling control (deprecated, use LIBGL_AVOID16BITS instead) + * 0 : Default, DXTc texture are downsampled to 16bits + * 1 : DXTc texture are left as 32bits RGBA + +##### LIBGL_STREAM +PANDORA only: enable Texture Streaming (works only on RGB textures) + * 0 : Default, nothing special + * 1 : Enabled on empty RGB textures + * 2 : Enabled on all RGB textures + +##### LIBGL_COPY +Removed (Controlled the glCopyTex(Sub)Image2D hack, it's now automatic, depending on how compatible is the read framebuffer) + +##### LIBGL_NOLUMALPHA +Control the availability of the LUMINANCE_ALPHA format (can be buggy on Pandora model CC) + * 0 : Default,GL_LUMINANCE_ALPHA is available and used if needed + * 1 : GL_LUMINANCE_ALPHA hardware support disabled (a GL_RGBA texture will be used instead) + +##### LIBGL_BLENDHACK +Experimental: Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE + * 0 : Default, nothing special + * 1 : Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE (can be usefull for Xash3D engine) + +##### LIBGL_BLENDCOLOR +Hack: Export a (faked) glBlendColor + * 0 : Default, don't expose gBlendColor + * 1 : Exposed the function (if no hardware support, faked function will be used) + +##### LIBGL_VERSION +Hack: Control the glGetString version. Override version string (should be in the form of "1.x") + +##### LIBGL_BATCH +This has been changed with v1.0.5. +Now BATCH simply try to merge subsequent glDrawXXXXX (glDrawArrays, glDrawElements...). It only try to merge if arrays is between MINBATCH and MAXBATCH (inclusive) +The Batching stop when there is a change of GL State, but also if an Array of more then 100*N is encountered. + * 0 : Default: don't try to merge glDrawXXXXX + * N : Any number: try to merger arrays, 1st must be between 0 and 100*N + * MIN-MAX : 2 number separated by minus, to try merge arrays that are between MIN and MAX vertices + +##### LIBGL_NOERROR +Hack: glGetError() always return GL_NOERROR + * 0 : Default, glGetError behave as it should + * 1 : glGetError never fail. + +##### LIBGL_GAMMA +Pandora Hack: Set a Gamma value (in decimal formal, 1.0 means no gamma boost) + * X.Y : Use X.Y as gamma when creating context (typical value can be 1.6 or 2.0) + +##### LIBGL_SRGB +ODROID Hack: Enable sRGB Surface (so Gamma corrected), if Hardware support it + * 0 : Default, don't try to use sRGB surface + * 1 : Enable sRGB Surface (but support will be tested first, must have EGL_KHR_gl_colorspace extension) + +##### LIBGL_FASTMATH +Hack: Activate some Fast Math in processor/co-processor + * 0 : Default, nothing special + * 1 : On OpenPandora and CHIP, activate "RunFast" on Cortex-A8 (mode default NaN, flush-to-zero) + : Not implemented on other platforms (will do nothing) + +##### LIBGL_SILENTSTUB +Debug: Hide or Show the Sub / Not found message + * 0 : The messages for Stub or absent function are printed + * 1 : Default, don't print the STUB or glXGetProcAddress glXXXXX not found message + +##### LIBGL_NOBANNER +Show/Hide initial text + * 0 : Default, print starting message + * 1 : Silent: no LIBGL message at start (combine with LIBGL_SILENTSTUB for more silence) + +##### LIBGL_NPOT +Expose NPOT (Non Power of Two) Support + * 0 : Default, expose the extension that are available by the GLES backend + * 1 : Expose limited NPOT extension + * 2 : Expose GL_ARB_texture_non_power_of_two extension + +##### LIBGL_GLQUERIES +Expose glQueries functions + * 0 : Don't expose the function (fake one will be used if called) + * 1 : Default, expose fake functions (always answer 0) + +##### LIBGL_NOTEXMAT +Handling of Texture Matrix + * 0 : Default, perform handling internally (better handling of NPOT texture on all hardware) + * 1 : Let the driver handle texmat (can be faster in some cases, but NPOT texture may be broken) + +##### LIBGL_NOTEST +Initial Hardware test + * 0 : Default, perform initial hardware testing (using a PBuffer) + * 1 : Do not perform test (no extensions tested or used) + +##### LIBGL_NOVAOCACHE +VAO Caching + * 0 : Default, try to cache vao to avoid memcpy in render list + * 1 : Don't cache VAO + +##### LIBGL_VABGRA +Vertex Array BGRA extension + * 0 : Default, GL_ARB_vertex_array_bgra not exposed (still emulated) + * 1 : Extension exposed may be faster in some cases (Arx Libertatis mainly) + +##### LIBGL_BEGINEND +Merge of subsequent glBegin/glEnd blocks (will be non-effective if BATCH mode is used) + * 0 : Don't try to merge + * 1 : Try to merge, even if there is a glColor / glNormal in between (default) + +##### LIBGL_AVOID16BITS +Try to avoid 16bits textures + * 0 : Default on ImgTec hardware, use 16bits texture if it can avoid a conversion or for DXTc textures + * 1 : Default on all other hardware, Use 32bits texture unless specifically requested (using internalformat) + +##### LIBGL_AVOID24BITS +Try to avoid 24bits textures (i.e. GL_RGB) + * 0 : Default, use 24bits texture when it's possible + * 1 : Force 32bits textures when GL_RGB is asked (as internal or not). Not recommended, as it may break some blend functions (especially on GLES 1.1 backend). Does not impact 16bits formats. + +##### LIBGL_FORCE16BITS +Try to use 16bits textures + * 0 : Default, don't force 16bits texture + * 1 : Use 16bits texture instead of 32bits (i.e. use RGBA4 instead of RGBA8 and RGB5 instead of RGB8) + +##### LIBGL_POTFRAMEBUFFER +Use only Power Of Two dimension for Framebuffer + * 0 : Default, use NPOT dimension if supported + * 1 : Force Framebuffer to be created with POT dimension (not advised on GLES2 backend) + +##### LIBGL_NOBGRA +Ignore BGRA Texture hardware extension + * 0 : Default, use BGRA extension if possible + * 1 : Ignore BGRA extension, even if supported by GLES hardware + +##### LIBGL_NOTEXRECT +Don't expose Texture rectangle extension (GL_ARB_texture_rectangle) + * 0 : Default, the extension is listed + * 1 : Don't expose the extension (it's not supported in shaders yet) + +##### LIBGL_NOHIGHP +Usage of highp precision in fragment shader (ES2 backend only) + * 0 : Default, use highp if available + * 1 : Disable usage of highp in Fragment shaders + +##### LIBGL_COMMENTS +Comments in shaders are kept (also for generated shaders by fpe_shaders) + * 0 : Default, no comments in shaders sent to GLES Hardware + * 1 : Comments are left in Shaders sent to GLES Hardware + +##### LIBGL_DEFAULTWRAP +Hack to define default WRAP mode for texture +* 0 : Default wrap mode is GL_REPEAT (normal OpenGL behavour): default on NPOT hardware +* 1 : Default wrap mode is GL_CLAMP_TO_EDGE: default on limited NPOT or non-NPOT hardware +* 2 : Default wrap mode is GL_CLAMP_TO_EDGE, enforced (not advised) + +##### LIBGL_FBOUNBIND +Workaround on FBO where a bond texture is used for drawing +* 0 : Disabled (Default for all other configuration) +* 1 : Enabled (Default on ARM and PowerVR hardware) + +##### LIBGL_FBOFORCETEX +For the Color Attachment 0 to be a Texture2D (even if program attachs a Renderbuffer) => may speedup glBlitFramebuffer if used +* 0 : Don't force (allow Renderbuffer to be used on color attachments) +* 1 : Default: For Color Attachment 0 of FBO to be a texture + +##### LIBGL_BLITFULLSCREEN +Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done +* 0 : Don't force +* 1 : Default: Activate the hack (usefull with Wine/D3D) + +##### LIBGL_NOARBPROGRAM +Don't expose ARB Program extensions (GL_ARB_vertex_program, GL_ARB_fragment_program and GL_EXT_program_parameters) +* 0 : Default: expose the ARB Program extensions +* 1 : Don't expose the extensions + +##### LIBGL_FBO +Hack: define custom dimension for FBO (only used with LIBGL_FBO=2) +* WxH : Define FBO of WxH size (ex: LIBGL_FBO=1280x720) + +##### LIBGL_NOTEXARRAY +Hack to force using discrete Texture instead of Array in all shader +* 0 : Default: Array of texture is used in shaders (not in FPE generated ones) +* 1 : Individual texture are forced in shaders (shaders may fail to compile if array are accessed by indice) + +##### LIBGL_LOGSHADERERROR +Log to the console Shader Compile error, with initial and ShaderConv'd source of the shader +* 0 : Default, don't log +* 1 : Log Shader Compilation Errors + +##### LIBGL_SHADERNOGLES +Don't use GL_ES part in shaders +* 0 : Default, let GL_ES part in shader +* 1 : Remove the GL_ES part in shader (useful for Löve for example) + +##### LIBGL_NODEPTHTEX +Disable the use of Depth texture +* 0 : Default, Use Depth Texture if supported by Hardware +* 1 : Disable the use of Depth Texture (renderbuffer will be used in FBO) + +##### LIBGL_FLOAT +Expose support for FLOAT and HALF_FLOAT Texture support (and has attachment to FBO) +* 0 : Don't exposed, even if supported in hardware +* 1 : Default, exposed what is supported by hardware +* 2 : Force exposed, even if no supported (will be emulated has GL_UNSIGNED_BYTE if not supported) + +##### LIBGL_GLXRECYCLE +Recycle EGLSurface per Drawable, instead of destroying them +* 0 : Default, don't recycle +* 1 : Don't destroy EGLSurface, per reused them per drawable (can fix EGL_BAD_ALLOC error). EGLSurface are never destroyed in this mode for now. + +##### LIBGL_NOCLEAN +Debug: don't clean GLContext when they are destroy +* 0 : Default, clean GLContext +* 1 : Don't clean GLContext + +##### LIBGL_EGL +Define EGL lib to use. Default folder are the standard one for dynamic library loading (LD_LIBRARY_PATH and friend) plus "/opt/vc/lib/", /usr/local/lib/" and "/usr/lib/". +* by default try to use libbrcmEGL and libEGL +* filename: try to load from the defaults folder (don't forget to use complete filename, with ".so" extension). If not found/loaded, default one will be tried. +* /path/to/filename: try to use exact path/filename. If not found/loaded, default one will be tried. + +##### LIBGL_GLES +Define GLES(2) lib to use. Default folder are the standard one for dynamic library loading (LD_LIBRARY_PATH and friend) plus "/opt/vc/lib/", /usr/local/lib/" and "/usr/lib/". Be sure to point to correct GLES library depending on wich GLES backend you are using. +* by default try to use libGLESv1_CM, libGLES_CM or libbrcmGLESv1_CM for GLES1.1 and libGLESv2_CM, libGLESv2 or libbrcmGLESv2 for GLES2 backend +* filename: try to load from the defaults folder (don't forget to use complete filename, with ".so" extension). If not found/loaded, default one will be tried. +* /path/to/filename: try to use exact path/filename. If not found/loaded, default one will be tried. + +##### LIBGL_DBGSHADERCONV +Log to the console all shaders before and after conversion +* 0 : Default: don't log anything +* 1 : Log Vertex Shader +* 2 : Log Framegent Shader +* 4 : Log Shaders before going to Shaderconv +* 8 : Log Shaders after going to Shaderconv +Note that you can combine (logical or state. So 14 will be only Fragment shader before and after shaderconv) +Note also that if neither Fragment and Vertex are defined, both will be selected. Same for Before and After. +At last, the value "1" will be changed to "15", to log everything. + +##### LIBGL_NOPSA +Disable the use of the Precompiled Shader Archive +* 0 : Default: use (and save) the PSA (it's saved on $HOME/.gl4es.psa on linux) +* 1 : Don't use PSA. + +##### LIBGL_PSA_FOLDER +Set a custom path for Precompile Shader Archive +* XXXXX : set that path. Archive will be saved at XXXXX/.gl4es.psa + +##### LIBGL_USEVBO +Usage of VBO in certain cases. Only for GLES2+. The 2 and 3 mode are experimental and will probably be slower anyway. +* 0 : Disable the use of VBO. +* 1 : Default: Use VBO when possible (for Arrays VBO or glList) +* 2 : Use VBO when possible (and also on `glLockArrays`). +* 3 : Use VBO when possible (and special case on `glLockArrays` for idTech3 engine games). + +##### LIBGL_NOES2COMPAT +Don't expose GLX_EXT_create_context_es2_profile extension +* 0 : Extension is there +* 1 : Don't expose the extension: for SDL2, use it with SDL_VIDEO_GL_DRIVER and SDL_VIDEO_EGL_DRIVER to use GLESv2 driver directly + +##### LIBGL_NOINTOVLHACK +Disable the hack in shader converter to define overloaded function with int +* 0 : Default: use the hack +* 1 : Don't use it (some driver / PVRCapture don't like it much). + +##### LIBGL_GLXNATIVE +Disable the filtering of GLXConfig by NATIVE_TYPE +* 0 : Default, GLX_X_NATIVE_TYPE attribute are taken into account +* 1 : Don't filter GLXConfig by GLX_X_NATIVE_TYPE + +##### LIBGL_NOSHADERLOD +Disable GL_EXT_shader_texture_lod +* 0 : Default, use the extension if present +* 1 : Disable the use of the extension (using crude fallback) + +##### LIBGL_NORMALIZE +Force normals to be normliazed in FPE +* 0 : Default, don't force normalizations +* 1 : Force normalization on normals on FPE, even when it's disabled (workaround for a bug that prevent colors on Minecraft 1.16+) + +###### LIBGL_BLITFB0 +Blit to FB 0 force a SwapBuffer +* 0 : Default, don't force a SwapBuffer when glBlitFramebuffer to draw fb0 is used (unless the full FB0 if blitted) +* 1 : Force a SwapBuffer each time glBlitFramebuffer on FB0 is used (can help some windowed Wine games) + +###### LIBGL_DEEPBIND +Use RTLD_DEEPBIND when loading EGL and GLES library +* 0 : Default except on PYRA, use RTLD_DEEPBIND when loading EGL/GLES libraries +* 1 : Default only on PYRA, don't use RTLD_DEEPBIND when loading EGL/GLES libraries diff --git a/android/gl4es-src/_config.yml b/android/gl4es-src/_config.yml new file mode 100644 index 0000000..2326bdd --- /dev/null +++ b/android/gl4es-src/_config.yml @@ -0,0 +1,2 @@ +theme: jekyll-theme-hacker +title: GL4ES - The OpenGL driver for GLES Hardware diff --git a/android/gl4es-src/bc_cat.h b/android/gl4es-src/bc_cat.h new file mode 100644 index 0000000..3ca0b69 --- /dev/null +++ b/android/gl4es-src/bc_cat.h @@ -0,0 +1,84 @@ +/********************************************************************** + * + * Copyright (C) 2009 Texas Instruments Incorporated - http://www.ti.com/ + * Copyright(c) 2008 Imagination Technologies Ltd. All rights reserved. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms and conditions of the GNU General Public License, + * version 2, as published by the Free Software Foundation. + * + * This program is distributed in the hope it will be useful but, except + * as otherwise stated in writing, without any warranty; without even the + * implied warranty of merchantability or fitness for a particular purpose. + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along with + * this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA. + * + * The full GNU General Public License is included in this distribution in + * the file called "COPYING". + * + * Contact Information: + * Imagination Technologies Ltd. + * Home Park Estate, Kings Langley, Herts, WD4 8LZ, UK + * + ******************************************************************************/ + +#ifndef __BC_CAT_H__ +#define __BC_CAT_H__ + +#include + +#define BC_FOURCC(a,b,c,d) \ + ((unsigned long) ((a) | (b)<<8 | (c)<<16 | (d)<<24)) + +#define BC_PIX_FMT_NV12 BC_FOURCC('N', 'V', '1', '2') /*YUV 4:2:0*/ +#define BC_PIX_FMT_UYVY BC_FOURCC('U', 'Y', 'V', 'Y') /*YUV 4:2:2*/ +#define BC_PIX_FMT_YUYV BC_FOURCC('Y', 'U', 'Y', 'V') /*YUV 4:2:2*/ +#define BC_PIX_FMT_RGB565 BC_FOURCC('R', 'G', 'B', 'P') /*RGB 5:6:5*/ + +enum BC_memory { + BC_MEMORY_MMAP = 1, + BC_MEMORY_USERPTR = 2, +}; + +typedef struct BCIO_package_TAG { + int input; + int output; +}BCIO_package; + +/* + * the following types are tested for fourcc in struct bc_buf_params_t + * NV12 + * UYVY + * RGB565 - not tested yet + * YUYV + */ +typedef struct bc_buf_params { + int count; /*number of buffers, [in/out]*/ + int width; /*buffer width in pixel, multiple of 8 or 32*/ + int height; /*buffer height in pixel*/ + unsigned int fourcc; /*buffer pixel format*/ + enum BC_memory type; +} bc_buf_params_t; + +typedef struct bc_buf_ptr { + unsigned int index; + int size; + unsigned long pa; +} bc_buf_ptr_t; + +#define BCIO_GID 'g' +#define BC_IOWR(INDEX) _IOWR(BCIO_GID, INDEX, BCIO_package) + +#define BCIOGET_BUFFERCOUNT BC_IOWR(0) /*obsolete, since BCIOREQ_BUFFERS + return the number of buffers*/ +#define BCIOGET_BUFFERPHYADDR BC_IOWR(1) /*get physical address by index*/ +#define BCIOGET_BUFFERIDX BC_IOWR(2) /*get index by physical address*/ + +#define BCIOREQ_BUFFERS BC_IOWR(3) +#define BCIOSET_BUFFERPHYADDR BC_IOWR(4) + +#endif + diff --git a/android/gl4es-src/debian/README.Debian b/android/gl4es-src/debian/README.Debian new file mode 100644 index 0000000..7a92aff --- /dev/null +++ b/android/gl4es-src/debian/README.Debian @@ -0,0 +1,5 @@ +gl4es for Debian +--------------- + + + -- licheng Fri, 30 Jul 2021 14:53:15 +0800 diff --git a/android/gl4es-src/debian/README.source b/android/gl4es-src/debian/README.source new file mode 100644 index 0000000..267f434 --- /dev/null +++ b/android/gl4es-src/debian/README.source @@ -0,0 +1,7 @@ +gl4es for Debian +--------------- + + + + -- licheng Fri, 30 Jul 2021 14:53:15 +0800 + diff --git a/android/gl4es-src/debian/changelog b/android/gl4es-src/debian/changelog new file mode 100644 index 0000000..6e75427 --- /dev/null +++ b/android/gl4es-src/debian/changelog @@ -0,0 +1,5 @@ +gl4es (1.1.4-1) unstable; urgency=medium + + * Initial release + + -- licheng Fri, 30 Jul 2021 14:53:15 +0800 diff --git a/android/gl4es-src/debian/compat b/android/gl4es-src/debian/compat new file mode 100644 index 0000000..b4de394 --- /dev/null +++ b/android/gl4es-src/debian/compat @@ -0,0 +1 @@ +11 diff --git a/android/gl4es-src/debian/control b/android/gl4es-src/debian/control new file mode 100644 index 0000000..bdd32ec --- /dev/null +++ b/android/gl4es-src/debian/control @@ -0,0 +1,29 @@ +Source: gl4es +Section: libs +Priority: optional +Maintainer: licheng +Build-Depends: debhelper (>= 11),cmake,libx11-dev +Standards-Version: 4.1.3 +Homepage: https://github.com/ptitSeb/gl4es + +Package: libgl4es +Architecture: any +Depends: ${shlibs:Depends}, ${misc:Depends} +Multi-arch: no +Description: GL4ES - OpenGL for GLES Hardware + This is a library provide OpenGL 2.x functionality for GLES2.0 accelerated Hardware + (and of course also support OpenGL 1.5 function, so metimes better than when using + GLES 1.1 backend) There is also support for GLES 1.1 Hardware, emulating OpenGL 1.5, + and some OpenGL 2.x + extensions. + This package contains the shared libraries. + +Package: libgl4es-dev +Architecture: any +Depends: ${shlibs:Depends}, ${misc:Depends} +Multi-arch: no +Description: GL4ES - OpenGL for GLES Hardware + This is a headers provide OpenGL 2.x functionality for GLES2.0 accelerated Hardware + (and of course also support OpenGL 1.5 function, so metimes better than when using + GLES 1.1 backend) There is also support for GLES 1.1 Hardware, emulating OpenGL 1.5, + and some OpenGL 2.x + extensions. + This package contains the development files. diff --git a/android/gl4es-src/debian/copyright b/android/gl4es-src/debian/copyright new file mode 100644 index 0000000..30e6e1a --- /dev/null +++ b/android/gl4es-src/debian/copyright @@ -0,0 +1,46 @@ +Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/ +Upstream-Name: gl4es +Source: https://github.com/ptitSeb/gl4es + +Files: * +Copyright: Copyright (c) 2016-2018 Sebastien Chevalier + Copyright (c) 2013-2016 Ryan Hileman +License: Expat + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + . + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + . + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + +Files: debian/* +Copyright: 2021 licheng +License: GPL-2+ + This package is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + . + This package is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + . + You should have received a copy of the GNU General Public License + along with this program. If not, see + . + On Debian systems, the complete text of the GNU General + Public License version 2 can be found in "/usr/share/common-licenses/GPL-2". + diff --git a/android/gl4es-src/debian/libgl4es-dev.install b/android/gl4es-src/debian/libgl4es-dev.install new file mode 100644 index 0000000..8abd655 --- /dev/null +++ b/android/gl4es-src/debian/libgl4es-dev.install @@ -0,0 +1,3 @@ +include/gl4esinit.h usr/include/gl4es/ +include/gl4eshint.h usr/include/gl4es/ + diff --git a/android/gl4es-src/debian/libgl4es.install b/android/gl4es-src/debian/libgl4es.install new file mode 100644 index 0000000..047fe64 --- /dev/null +++ b/android/gl4es-src/debian/libgl4es.install @@ -0,0 +1,2 @@ +lib/libGL.so.1 usr/lib/gl4es/ + diff --git a/android/gl4es-src/debian/patches/fix_lintian_error b/android/gl4es-src/debian/patches/fix_lintian_error new file mode 100644 index 0000000..2ae4ce3 --- /dev/null +++ b/android/gl4es-src/debian/patches/fix_lintian_error @@ -0,0 +1,13 @@ +fix lintian error +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -6,6 +6,9 @@ + set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) + set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib) + ++set(CMAKE_SKIP_INSTALL_RPATH ON) ++set(CMAKE_SKIP_RPATH ON) ++ + link_directories(${CMAKE_LIBRARY_OUTPUT_DIRECTORY}) + + option(PANDORA "Set to ON if targeting an OpenPandora device" ${PANDORA}) diff --git a/android/gl4es-src/debian/patches/series b/android/gl4es-src/debian/patches/series new file mode 100644 index 0000000..312d61b --- /dev/null +++ b/android/gl4es-src/debian/patches/series @@ -0,0 +1 @@ +fix_lintian_error diff --git a/android/gl4es-src/debian/rules b/android/gl4es-src/debian/rules new file mode 100755 index 0000000..71bd3b1 --- /dev/null +++ b/android/gl4es-src/debian/rules @@ -0,0 +1,15 @@ +#!/usr/bin/make -f + + +%: + dh $@ + +override_dh_auto_test: + # Disable auto tests at build time + : + +override_dh_auto_clean: + dh_auto_clean + rm -f lib/*.so* + + diff --git a/android/gl4es-src/debian/source/format b/android/gl4es-src/debian/source/format new file mode 100644 index 0000000..163aaf8 --- /dev/null +++ b/android/gl4es-src/debian/source/format @@ -0,0 +1 @@ +3.0 (quilt) diff --git a/android/gl4es-src/gl4es.png b/android/gl4es-src/gl4es.png new file mode 100644 index 0000000..106ff86 Binary files /dev/null and b/android/gl4es-src/gl4es.png differ diff --git a/android/gl4es-src/include/EGL/egl.h b/android/gl4es-src/include/EGL/egl.h new file mode 100644 index 0000000..40c04df --- /dev/null +++ b/android/gl4es-src/include/EGL/egl.h @@ -0,0 +1,361 @@ +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: cb927ca98d $ on $Git commit date: 2019-08-08 01:05:38 -0700 $ +*/ + +#include + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20190808 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +#include +#include +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/EGL/eglext.h b/android/gl4es-src/include/EGL/eglext.h new file mode 100644 index 0000000..4e9c0dc --- /dev/null +++ b/android/gl4es-src/include/EGL/eglext.h @@ -0,0 +1,1369 @@ +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2017 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: cb927ca98d $ on $Git commit date: 2019-08-08 01:05:38 -0700 $ +*/ + +#include + +#define EGL_EGLEXT_VERSION 20190808 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/EGL/eglplatform.h b/android/gl4es-src/include/EGL/eglplatform.h new file mode 100644 index 0000000..939539e --- /dev/null +++ b/android/gl4es-src/include/EGL/eglplatform.h @@ -0,0 +1,182 @@ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +#include + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +#if defined(MESA_EGL_NO_X11_HEADERS) && !defined(EGL_NO_X11) +#warning "`MESA_EGL_NO_X11_HEADERS` is deprecated, and doesn't work with the unmodified Khronos header" +#warning "Please use `EGL_NO_X11` instead, as `MESA_EGL_NO_X11_HEADERS` will be removed soon" +#define EGL_NO_X11 +#endif + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(__unix__) && defined(EGL_NO_X11) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__unix__) || defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ diff --git a/android/gl4es-src/include/GL/gl.h b/android/gl4es-src/include/GL/gl.h new file mode 100644 index 0000000..2236f6b --- /dev/null +++ b/android/gl4es-src/include/GL/gl.h @@ -0,0 +1,2247 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(__EMSCRIPTEN__) || defined(__APPLE__) +#define USE_MGL_NAMESPACE 1 +#define GL_GLEXT_PROTOTYPES 1 +#define MANGLE(x) gl4es_gl##x +#endif + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included. + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +# define PRAGMA_EXPORT_SUPPORTED 1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ + && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ + && !defined(__CYGWIN__) || defined(__MINGW32__) +#include +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ + +#include + +#endif /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_MESA_texture_array +#define GL_MESA_texture_array 1 + +/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. + */ +#ifndef GL_EXT_texture_array + +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ + +#if 0 +/* (temporarily) disabled because of collision with typedef in glext.h + * that happens if apps include both gl.h and glext.h + */ +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + +#endif + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ diff --git a/android/gl4es-src/include/GL/gl_mangle.h b/android/gl4es-src/include/GL/gl_mangle.h new file mode 100644 index 0000000..43d2e89 --- /dev/null +++ b/android/gl4es-src/include/GL/gl_mangle.h @@ -0,0 +1,1985 @@ +#if 0 +#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" +#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" + files="gl.h glext.h" +#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" + awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 + echo "" +#define GL_MANGLE_C4 get aliases + grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq + echo "" + echo "#endif /* GL_MANGLE_H */" + exit +#endif /* REGENERATION */ + +/* + * If you compile Mesa with USE_MGL_NAMESPACE defined then you can link + * your application both with OpenGL and Mesa. The Mesa functions will + * be redefined so they are prefixed with "mgl" instead of "gl". + * Mgl contributed by Randy Frank (rfrank@rsinc.com) + * Regneration code contributed by Ray Tice (rayt@ma.ultra.net) + */ + +#ifndef GL_MANGLE_H +#define GL_MANGLE_H + +#ifndef MANGLE +#define MANGLE(x) mgl##x +#endif /*MANGLE*/ + +/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ + +#define glAccum MANGLE(Accum) +#define glActiveProgramEXT MANGLE(ActiveProgramEXT) +#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) +#define glActiveTextureARB MANGLE(ActiveTextureARB) +#define glActiveTexture MANGLE(ActiveTexture) +#define glActiveVaryingNV MANGLE(ActiveVaryingNV) +#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI) +#define glAlphaFunc MANGLE(AlphaFunc) +#define glApplyTextureEXT MANGLE(ApplyTextureEXT) +#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV) +#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT) +#define glAreTexturesResident MANGLE(AreTexturesResident) +#define glArrayElementEXT MANGLE(ArrayElementEXT) +#define glArrayElement MANGLE(ArrayElement) +#define glArrayObjectATI MANGLE(ArrayObjectATI) +#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) +#define glAttachObjectARB MANGLE(AttachObjectARB) +#define glAttachShader MANGLE(AttachShader) +#define glBeginConditionalRender MANGLE(BeginConditionalRender) +#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV) +#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) +#define glBegin MANGLE(Begin) +#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) +#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD) +#define glBeginQueryARB MANGLE(BeginQueryARB) +#define glBeginQuery MANGLE(BeginQuery) +#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT) +#define glBeginTransformFeedback MANGLE(BeginTransformFeedback) +#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV) +#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) +#define glBeginVideoCaptureNV MANGLE(BeginVideoCaptureNV) +#define glBindAttribLocationARB MANGLE(BindAttribLocationARB) +#define glBindAttribLocation MANGLE(BindAttribLocation) +#define glBindBufferARB MANGLE(BindBufferARB) +#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT) +#define glBindBufferBase MANGLE(BindBufferBase) +#define glBindBufferBaseNV MANGLE(BindBufferBaseNV) +#define glBindBuffer MANGLE(BindBuffer) +#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT) +#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV) +#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT) +#define glBindBufferRange MANGLE(BindBufferRange) +#define glBindBufferRangeNV MANGLE(BindBufferRangeNV) +#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT) +#define glBindFragDataLocation MANGLE(BindFragDataLocation) +#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) +#define glBindFramebufferEXT MANGLE(BindFramebufferEXT) +#define glBindFramebuffer MANGLE(BindFramebuffer) +#define glBindLightParameterEXT MANGLE(BindLightParameterEXT) +#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) +#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT) +#define glBindParameterEXT MANGLE(BindParameterEXT) +#define glBindProgramARB MANGLE(BindProgramARB) +#define glBindProgramNV MANGLE(BindProgramNV) +#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT) +#define glBindRenderbuffer MANGLE(BindRenderbuffer) +#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) +#define glBindTextureEXT MANGLE(BindTextureEXT) +#define glBindTexture MANGLE(BindTexture) +#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT) +#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV) +#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE) +#define glBindVertexArray MANGLE(BindVertexArray) +#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT) +#define glBindVideoCaptureStreamBufferNV MANGLE(BindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV MANGLE(BindVideoCaptureStreamTextureNV) +#define glBinormal3bEXT MANGLE(Binormal3bEXT) +#define glBinormal3bvEXT MANGLE(Binormal3bvEXT) +#define glBinormal3dEXT MANGLE(Binormal3dEXT) +#define glBinormal3dvEXT MANGLE(Binormal3dvEXT) +#define glBinormal3fEXT MANGLE(Binormal3fEXT) +#define glBinormal3fvEXT MANGLE(Binormal3fvEXT) +#define glBinormal3iEXT MANGLE(Binormal3iEXT) +#define glBinormal3ivEXT MANGLE(Binormal3ivEXT) +#define glBinormal3sEXT MANGLE(Binormal3sEXT) +#define glBinormal3svEXT MANGLE(Binormal3svEXT) +#define glBinormalPointerEXT MANGLE(BinormalPointerEXT) +#define glBitmap MANGLE(Bitmap) +#define glBlendColorEXT MANGLE(BlendColorEXT) +#define glBlendColor MANGLE(BlendColor) +#define glBlendEquationEXT MANGLE(BlendEquationEXT) +#define glBlendEquationi MANGLE(BlendEquationi) +#define glBlendEquationIndexedAMD MANGLE(BlendEquationIndexedAMD) +#define glBlendEquation MANGLE(BlendEquation) +#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) +#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) +#define glBlendEquationSeparatei MANGLE(BlendEquationSeparatei) +#define glBlendEquationSeparateIndexedAMD MANGLE(BlendEquationSeparateIndexedAMD) +#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) +#define glBlendFunci MANGLE(BlendFunci) +#define glBlendFuncIndexedAMD MANGLE(BlendFuncIndexedAMD) +#define glBlendFunc MANGLE(BlendFunc) +#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) +#define glBlendFuncSeparatei MANGLE(BlendFuncSeparatei) +#define glBlendFuncSeparateIndexedAMD MANGLE(BlendFuncSeparateIndexedAMD) +#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) +#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) +#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT) +#define glBlitFramebuffer MANGLE(BlitFramebuffer) +#define glBufferAddressRangeNV MANGLE(BufferAddressRangeNV) +#define glBufferDataARB MANGLE(BufferDataARB) +#define glBufferData MANGLE(BufferData) +#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE) +#define glBufferSubDataARB MANGLE(BufferSubDataARB) +#define glBufferSubData MANGLE(BufferSubData) +#define glCallList MANGLE(CallList) +#define glCallLists MANGLE(CallLists) +#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT) +#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus) +#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT) +#define glClampColorARB MANGLE(ClampColorARB) +#define glClampColor MANGLE(ClampColor) +#define glClearAccum MANGLE(ClearAccum) +#define glClearBufferfi MANGLE(ClearBufferfi) +#define glClearBufferfv MANGLE(ClearBufferfv) +#define glClearBufferiv MANGLE(ClearBufferiv) +#define glClearBufferuiv MANGLE(ClearBufferuiv) +#define glClearColorIiEXT MANGLE(ClearColorIiEXT) +#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT) +#define glClearColor MANGLE(ClearColor) +#define glClearDebugLogMESA MANGLE(ClearDebugLogMESA) +#define glClearDepthdNV MANGLE(ClearDepthdNV) +#define glClearDepth MANGLE(ClearDepth) +#define glClearIndex MANGLE(ClearIndex) +#define glClear MANGLE(Clear) +#define glClearStencil MANGLE(ClearStencil) +#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) +#define glClientActiveTexture MANGLE(ClientActiveTexture) +#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) +#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT) +#define glClientWaitSync MANGLE(ClientWaitSync) +#define glClipPlane MANGLE(ClipPlane) +#define glColor3b MANGLE(Color3b) +#define glColor3bv MANGLE(Color3bv) +#define glColor3d MANGLE(Color3d) +#define glColor3dv MANGLE(Color3dv) +#define glColor3f MANGLE(Color3f) +#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN) +#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN) +#define glColor3fv MANGLE(Color3fv) +#define glColor3hNV MANGLE(Color3hNV) +#define glColor3hvNV MANGLE(Color3hvNV) +#define glColor3i MANGLE(Color3i) +#define glColor3iv MANGLE(Color3iv) +#define glColor3s MANGLE(Color3s) +#define glColor3sv MANGLE(Color3sv) +#define glColor3ub MANGLE(Color3ub) +#define glColor3ubv MANGLE(Color3ubv) +#define glColor3ui MANGLE(Color3ui) +#define glColor3uiv MANGLE(Color3uiv) +#define glColor3us MANGLE(Color3us) +#define glColor3usv MANGLE(Color3usv) +#define glColor4b MANGLE(Color4b) +#define glColor4bv MANGLE(Color4bv) +#define glColor4d MANGLE(Color4d) +#define glColor4dv MANGLE(Color4dv) +#define glColor4f MANGLE(Color4f) +#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN) +#define glColor4fv MANGLE(Color4fv) +#define glColor4hNV MANGLE(Color4hNV) +#define glColor4hvNV MANGLE(Color4hvNV) +#define glColor4i MANGLE(Color4i) +#define glColor4iv MANGLE(Color4iv) +#define glColor4s MANGLE(Color4s) +#define glColor4sv MANGLE(Color4sv) +#define glColor4ub MANGLE(Color4ub) +#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN) +#define glColor4ubv MANGLE(Color4ubv) +#define glColor4ui MANGLE(Color4ui) +#define glColor4uiv MANGLE(Color4uiv) +#define glColor4us MANGLE(Color4us) +#define glColor4usv MANGLE(Color4usv) +#define glColorFormatNV MANGLE(ColorFormatNV) +#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI) +#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI) +#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI) +#define glColorMaski MANGLE(ColorMaski) +#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT) +#define glColorMask MANGLE(ColorMask) +#define glColorMaterial MANGLE(ColorMaterial) +#define glColorPointerEXT MANGLE(ColorPointerEXT) +#define glColorPointerListIBM MANGLE(ColorPointerListIBM) +#define glColorPointer MANGLE(ColorPointer) +#define glColorPointervINTEL MANGLE(ColorPointervINTEL) +#define glColorSubTableEXT MANGLE(ColorSubTableEXT) +#define glColorSubTable MANGLE(ColorSubTable) +#define glColorTableEXT MANGLE(ColorTableEXT) +#define glColorTable MANGLE(ColorTable) +#define glColorTableParameterfv MANGLE(ColorTableParameterfv) +#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI) +#define glColorTableParameteriv MANGLE(ColorTableParameteriv) +#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI) +#define glColorTableSGI MANGLE(ColorTableSGI) +#define glCombinerInputNV MANGLE(CombinerInputNV) +#define glCombinerOutputNV MANGLE(CombinerOutputNV) +#define glCombinerParameterfNV MANGLE(CombinerParameterfNV) +#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV) +#define glCombinerParameteriNV MANGLE(CombinerParameteriNV) +#define glCombinerParameterivNV MANGLE(CombinerParameterivNV) +#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) +#define glCompileShaderARB MANGLE(CompileShaderARB) +#define glCompileShader MANGLE(CompileShader) +#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT) +#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) +#define glCompressedTexImage1D MANGLE(CompressedTexImage1D) +#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) +#define glCompressedTexImage2D MANGLE(CompressedTexImage2D) +#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB) +#define glCompressedTexImage3D MANGLE(CompressedTexImage3D) +#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB) +#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D) +#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB) +#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D) +#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB) +#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D) +#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT) +#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT) +#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D) +#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT) +#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D) +#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT) +#define glConvolutionParameterf MANGLE(ConvolutionParameterf) +#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT) +#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv) +#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT) +#define glConvolutionParameteri MANGLE(ConvolutionParameteri) +#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT) +#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv) +#define glCopyBufferSubData MANGLE(CopyBufferSubData) +#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT) +#define glCopyColorSubTable MANGLE(CopyColorSubTable) +#define glCopyColorTable MANGLE(CopyColorTable) +#define glCopyColorTableSGI MANGLE(CopyColorTableSGI) +#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D) +#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT) +#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D) +#define glCopyImageSubDataNV MANGLE(CopyImageSubDataNV) +#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT) +#define glCopyPixels MANGLE(CopyPixels) +#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT) +#define glCopyTexImage1D MANGLE(CopyTexImage1D) +#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT) +#define glCopyTexImage2D MANGLE(CopyTexImage2D) +#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT) +#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D) +#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT) +#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) +#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) +#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) +#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT) +#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA) +#define glCreateProgram MANGLE(CreateProgram) +#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) +#define glCreateShader MANGLE(CreateShader) +#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) +#define glCreateShaderProgramEXT MANGLE(CreateShaderProgramEXT) +#define glCullFace MANGLE(CullFace) +#define glCullParameterdvEXT MANGLE(CullParameterdvEXT) +#define glCullParameterfvEXT MANGLE(CullParameterfvEXT) +#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB) +#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX) +#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX) +#define glDeformSGIX MANGLE(DeformSGIX) +#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX) +#define glDeleteBuffersARB MANGLE(DeleteBuffersARB) +#define glDeleteBuffers MANGLE(DeleteBuffers) +#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE) +#define glDeleteFencesNV MANGLE(DeleteFencesNV) +#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) +#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT) +#define glDeleteFramebuffers MANGLE(DeleteFramebuffers) +#define glDeleteLists MANGLE(DeleteLists) +#define glDeleteObjectARB MANGLE(DeleteObjectARB) +#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD) +#define glDeleteProgram MANGLE(DeleteProgram) +#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) +#define glDeleteProgramsNV MANGLE(DeleteProgramsNV) +#define glDeleteQueriesARB MANGLE(DeleteQueriesARB) +#define glDeleteQueries MANGLE(DeleteQueries) +#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT) +#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers) +#define glDeleteShader MANGLE(DeleteShader) +#define glDeleteSync MANGLE(DeleteSync) +#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) +#define glDeleteTextures MANGLE(DeleteTextures) +#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV) +#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) +#define glDeleteVertexArrays MANGLE(DeleteVertexArrays) +#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT) +#define glDepthBoundsdNV MANGLE(DepthBoundsdNV) +#define glDepthBoundsEXT MANGLE(DepthBoundsEXT) +#define glDepthFunc MANGLE(DepthFunc) +#define glDepthMask MANGLE(DepthMask) +#define glDepthRangedNV MANGLE(DepthRangedNV) +#define glDepthRange MANGLE(DepthRange) +#define glDetachObjectARB MANGLE(DetachObjectARB) +#define glDetachShader MANGLE(DetachShader) +#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) +#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT) +#define glDisableClientState MANGLE(DisableClientState) +#define glDisablei MANGLE(Disablei) +#define glDisableIndexedEXT MANGLE(DisableIndexedEXT) +#define glDisable MANGLE(Disable) +#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) +#define glDisableVertexAttribAPPLE MANGLE(DisableVertexAttribAPPLE) +#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) +#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) +#define glDrawArraysEXT MANGLE(DrawArraysEXT) +#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB) +#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT) +#define glDrawArraysInstanced MANGLE(DrawArraysInstanced) +#define glDrawArrays MANGLE(DrawArrays) +#define glDrawBuffer MANGLE(DrawBuffer) +#define glDrawBuffersARB MANGLE(DrawBuffersARB) +#define glDrawBuffersATI MANGLE(DrawBuffersATI) +#define glDrawBuffers MANGLE(DrawBuffers) +#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) +#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) +#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex) +#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB) +#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex) +#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT) +#define glDrawElementsInstanced MANGLE(DrawElementsInstanced) +#define glDrawElements MANGLE(DrawElements) +#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) +#define glDrawPixels MANGLE(DrawPixels) +#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE) +#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) +#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex) +#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) +#define glDrawRangeElements MANGLE(DrawRangeElements) +#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV) +#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV) +#define glEdgeFlag MANGLE(EdgeFlag) +#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) +#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) +#define glEdgeFlagPointer MANGLE(EdgeFlagPointer) +#define glEdgeFlagv MANGLE(EdgeFlagv) +#define glEGLImageTargetRenderbufferStorageOES MANGLE(EGLImageTargetRenderbufferStorageOES) +#define glEGLImageTargetTexture2DOES MANGLE(EGLImageTargetTexture2DOES) +#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE) +#define glElementPointerATI MANGLE(ElementPointerATI) +#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT) +#define glEnableClientState MANGLE(EnableClientState) +#define glEnablei MANGLE(Enablei) +#define glEnableIndexedEXT MANGLE(EnableIndexedEXT) +#define glEnable MANGLE(Enable) +#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) +#define glEnableVertexAttribAPPLE MANGLE(EnableVertexAttribAPPLE) +#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) +#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) +#define glEndConditionalRender MANGLE(EndConditionalRender) +#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV) +#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) +#define glEndList MANGLE(EndList) +#define glEnd MANGLE(End) +#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) +#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD) +#define glEndQueryARB MANGLE(EndQueryARB) +#define glEndQuery MANGLE(EndQuery) +#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT) +#define glEndTransformFeedback MANGLE(EndTransformFeedback) +#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV) +#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) +#define glEndVideoCaptureNV MANGLE(EndVideoCaptureNV) +#define glEvalCoord1d MANGLE(EvalCoord1d) +#define glEvalCoord1dv MANGLE(EvalCoord1dv) +#define glEvalCoord1f MANGLE(EvalCoord1f) +#define glEvalCoord1fv MANGLE(EvalCoord1fv) +#define glEvalCoord2d MANGLE(EvalCoord2d) +#define glEvalCoord2dv MANGLE(EvalCoord2dv) +#define glEvalCoord2f MANGLE(EvalCoord2f) +#define glEvalCoord2fv MANGLE(EvalCoord2fv) +#define glEvalMapsNV MANGLE(EvalMapsNV) +#define glEvalMesh1 MANGLE(EvalMesh1) +#define glEvalMesh2 MANGLE(EvalMesh2) +#define glEvalPoint1 MANGLE(EvalPoint1) +#define glEvalPoint2 MANGLE(EvalPoint2) +#define glExecuteProgramNV MANGLE(ExecuteProgramNV) +#define glExtractComponentEXT MANGLE(ExtractComponentEXT) +#define glFeedbackBuffer MANGLE(FeedbackBuffer) +#define glFenceSync MANGLE(FenceSync) +#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV) +#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX) +#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE) +#define glFinishFenceNV MANGLE(FinishFenceNV) +#define glFinish MANGLE(Finish) +#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE) +#define glFinishTextureSUNX MANGLE(FinishTextureSUNX) +#define glFlush MANGLE(Flush) +#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE) +#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange) +#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV) +#define glFlushRasterSGIX MANGLE(FlushRasterSGIX) +#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE) +#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) +#define glFogCoorddEXT MANGLE(FogCoorddEXT) +#define glFogCoordd MANGLE(FogCoordd) +#define glFogCoorddvEXT MANGLE(FogCoorddvEXT) +#define glFogCoorddv MANGLE(FogCoorddv) +#define glFogCoordfEXT MANGLE(FogCoordfEXT) +#define glFogCoordf MANGLE(FogCoordf) +#define glFogCoordFormatNV MANGLE(FogCoordFormatNV) +#define glFogCoordfvEXT MANGLE(FogCoordfvEXT) +#define glFogCoordfv MANGLE(FogCoordfv) +#define glFogCoordhNV MANGLE(FogCoordhNV) +#define glFogCoordhvNV MANGLE(FogCoordhvNV) +#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) +#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) +#define glFogCoordPointer MANGLE(FogCoordPointer) +#define glFogf MANGLE(Fogf) +#define glFogFuncSGIS MANGLE(FogFuncSGIS) +#define glFogfv MANGLE(Fogfv) +#define glFogi MANGLE(Fogi) +#define glFogiv MANGLE(Fogiv) +#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX) +#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX) +#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX) +#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX) +#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX) +#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX) +#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX) +#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT) +#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT) +#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer) +#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT) +#define glFramebufferTexture1D MANGLE(FramebufferTexture1D) +#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT) +#define glFramebufferTexture2D MANGLE(FramebufferTexture2D) +#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT) +#define glFramebufferTexture3D MANGLE(FramebufferTexture3D) +#define glFramebufferTextureARB MANGLE(FramebufferTextureARB) +#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT) +#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB) +#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT) +#define glFramebufferTextureFace MANGLE(FramebufferTextureFace) +#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB) +#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT) +#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer) +#define glFramebufferTexture MANGLE(FramebufferTexture) +#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY) +#define glFrameZoomSGIX MANGLE(FrameZoomSGIX) +#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI) +#define glFrontFace MANGLE(FrontFace) +#define glFrustum MANGLE(Frustum) +#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX) +#define glGenBuffersARB MANGLE(GenBuffersARB) +#define glGenBuffers MANGLE(GenBuffers) +#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT) +#define glGenerateMipmap MANGLE(GenerateMipmap) +#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT) +#define glGenFencesAPPLE MANGLE(GenFencesAPPLE) +#define glGenFencesNV MANGLE(GenFencesNV) +#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) +#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT) +#define glGenFramebuffers MANGLE(GenFramebuffers) +#define glGenLists MANGLE(GenLists) +#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) +#define glGenPerfMonitorsAMD MANGLE(GenPerfMonitorsAMD) +#define glGenProgramsARB MANGLE(GenProgramsARB) +#define glGenProgramsNV MANGLE(GenProgramsNV) +#define glGenQueriesARB MANGLE(GenQueriesARB) +#define glGenQueries MANGLE(GenQueries) +#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT) +#define glGenRenderbuffers MANGLE(GenRenderbuffers) +#define glGenSymbolsEXT MANGLE(GenSymbolsEXT) +#define glGenTexturesEXT MANGLE(GenTexturesEXT) +#define glGenTextures MANGLE(GenTextures) +#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV) +#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) +#define glGenVertexArrays MANGLE(GenVertexArrays) +#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) +#define glGetActiveAttribARB MANGLE(GetActiveAttribARB) +#define glGetActiveAttrib MANGLE(GetActiveAttrib) +#define glGetActiveUniformARB MANGLE(GetActiveUniformARB) +#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv) +#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName) +#define glGetActiveUniform MANGLE(GetActiveUniform) +#define glGetActiveUniformName MANGLE(GetActiveUniformName) +#define glGetActiveUniformsiv MANGLE(GetActiveUniformsiv) +#define glGetActiveVaryingNV MANGLE(GetActiveVaryingNV) +#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) +#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) +#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) +#define glGetAttachedShaders MANGLE(GetAttachedShaders) +#define glGetAttribLocationARB MANGLE(GetAttribLocationARB) +#define glGetAttribLocation MANGLE(GetAttribLocation) +#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT) +#define glGetBooleani_v MANGLE(GetBooleani_v) +#define glGetBooleanv MANGLE(GetBooleanv) +#define glGetBufferParameteri64v MANGLE(GetBufferParameteri64v) +#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) +#define glGetBufferParameteriv MANGLE(GetBufferParameteriv) +#define glGetBufferParameterui64vNV MANGLE(GetBufferParameterui64vNV) +#define glGetBufferPointervARB MANGLE(GetBufferPointervARB) +#define glGetBufferPointerv MANGLE(GetBufferPointerv) +#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB) +#define glGetBufferSubData MANGLE(GetBufferSubData) +#define glGetClipPlane MANGLE(GetClipPlane) +#define glGetColorTableEXT MANGLE(GetColorTableEXT) +#define glGetColorTable MANGLE(GetColorTable) +#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT) +#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv) +#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI) +#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT) +#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv) +#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI) +#define glGetColorTableSGI MANGLE(GetColorTableSGI) +#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV) +#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV) +#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT) +#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB) +#define glGetCompressedTexImage MANGLE(GetCompressedTexImage) +#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT) +#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT) +#define glGetConvolutionFilter MANGLE(GetConvolutionFilter) +#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT) +#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv) +#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT) +#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv) +#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA) +#define glGetDebugLogMESA MANGLE(GetDebugLogMESA) +#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS) +#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT) +#define glGetDoublev MANGLE(GetDoublev) +#define glGetError MANGLE(GetError) +#define glGetFenceivNV MANGLE(GetFenceivNV) +#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV) +#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT) +#define glGetFloatv MANGLE(GetFloatv) +#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS) +#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT) +#define glGetFragDataLocation MANGLE(GetFragDataLocation) +#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX) +#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT) +#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv) +#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT) +#define glGetHandleARB MANGLE(GetHandleARB) +#define glGetHistogramEXT MANGLE(GetHistogramEXT) +#define glGetHistogram MANGLE(GetHistogram) +#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT) +#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv) +#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT) +#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv) +#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP) +#define glGetInfoLogARB MANGLE(GetInfoLogARB) +#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX) +#define glGetInteger64i_v MANGLE(GetInteger64i_v) +#define glGetInteger64v MANGLE(GetInteger64v) +#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT) +#define glGetIntegeri_v MANGLE(GetIntegeri_v) +#define glGetIntegerui64i_vNV MANGLE(GetIntegerui64i_vNV) +#define glGetIntegerui64vNV MANGLE(GetIntegerui64vNV) +#define glGetIntegerv MANGLE(GetIntegerv) +#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT) +#define glGetLightfv MANGLE(GetLightfv) +#define glGetLightiv MANGLE(GetLightiv) +#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX) +#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX) +#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT) +#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV) +#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV) +#define glGetMapdv MANGLE(GetMapdv) +#define glGetMapfv MANGLE(GetMapfv) +#define glGetMapiv MANGLE(GetMapiv) +#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV) +#define glGetMapParameterivNV MANGLE(GetMapParameterivNV) +#define glGetMaterialfv MANGLE(GetMaterialfv) +#define glGetMaterialiv MANGLE(GetMaterialiv) +#define glGetMinmaxEXT MANGLE(GetMinmaxEXT) +#define glGetMinmax MANGLE(GetMinmax) +#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT) +#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv) +#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) +#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv) +#define glGetMultisamplefv MANGLE(GetMultisamplefv) +#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV) +#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT) +#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT) +#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT) +#define glGetNamedBufferParameterui64vNV MANGLE(GetNamedBufferParameterui64vNV) +#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT) +#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT) +#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT) +#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) +#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) +#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB) +#define glGetObjectParameterivAPPLE MANGLE(GetObjectParameterivAPPLE) +#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB) +#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) +#define glGetPerfMonitorCounterDataAMD MANGLE(GetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD MANGLE(GetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCountersAMD MANGLE(GetPerfMonitorCountersAMD) +#define glGetPerfMonitorCounterStringAMD MANGLE(GetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorGroupsAMD MANGLE(GetPerfMonitorGroupsAMD) +#define glGetPerfMonitorGroupStringAMD MANGLE(GetPerfMonitorGroupStringAMD) +#define glGetPixelMapfv MANGLE(GetPixelMapfv) +#define glGetPixelMapuiv MANGLE(GetPixelMapuiv) +#define glGetPixelMapusv MANGLE(GetPixelMapusv) +#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS) +#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS) +#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT) +#define glGetPointervEXT MANGLE(GetPointervEXT) +#define glGetPointerv MANGLE(GetPointerv) +#define glGetPolygonStipple MANGLE(GetPolygonStipple) +#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) +#define glGetProgramEnvParameterIivNV MANGLE(GetProgramEnvParameterIivNV) +#define glGetProgramEnvParameterIuivNV MANGLE(GetProgramEnvParameterIuivNV) +#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) +#define glGetProgramivARB MANGLE(GetProgramivARB) +#define glGetProgramiv MANGLE(GetProgramiv) +#define glGetProgramivNV MANGLE(GetProgramivNV) +#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) +#define glGetProgramLocalParameterIivNV MANGLE(GetProgramLocalParameterIivNV) +#define glGetProgramLocalParameterIuivNV MANGLE(GetProgramLocalParameterIuivNV) +#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV) +#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) +#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) +#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA) +#define glGetProgramStringARB MANGLE(GetProgramStringARB) +#define glGetProgramStringNV MANGLE(GetProgramStringNV) +#define glGetQueryivARB MANGLE(GetQueryivARB) +#define glGetQueryiv MANGLE(GetQueryiv) +#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT) +#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB) +#define glGetQueryObjectiv MANGLE(GetQueryObjectiv) +#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT) +#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB) +#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) +#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT) +#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv) +#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) +#define glGetSeparableFilter MANGLE(GetSeparableFilter) +#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) +#define glGetShaderiv MANGLE(GetShaderiv) +#define glGetShaderSourceARB MANGLE(GetShaderSourceARB) +#define glGetShaderSource MANGLE(GetShaderSource) +#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) +#define glGetStringi MANGLE(GetStringi) +#define glGetString MANGLE(GetString) +#define glGetSynciv MANGLE(GetSynciv) +#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) +#define glGetTexEnvfv MANGLE(GetTexEnvfv) +#define glGetTexEnviv MANGLE(GetTexEnviv) +#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS) +#define glGetTexGendv MANGLE(GetTexGendv) +#define glGetTexGenfv MANGLE(GetTexGenfv) +#define glGetTexGeniv MANGLE(GetTexGeniv) +#define glGetTexImage MANGLE(GetTexImage) +#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv) +#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv) +#define glGetTexParameterfv MANGLE(GetTexParameterfv) +#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT) +#define glGetTexParameterIiv MANGLE(GetTexParameterIiv) +#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT) +#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv) +#define glGetTexParameteriv MANGLE(GetTexParameteriv) +#define glGetTexParameterPointervAPPLE MANGLE(GetTexParameterPointervAPPLE) +#define glGetTextureImageEXT MANGLE(GetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT) +#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT) +#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT) +#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT) +#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) +#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT) +#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying) +#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV) +#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex) +#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT) +#define glGetUniformfvARB MANGLE(GetUniformfvARB) +#define glGetUniformfv MANGLE(GetUniformfv) +#define glGetUniformIndices MANGLE(GetUniformIndices) +#define glGetUniformivARB MANGLE(GetUniformivARB) +#define glGetUniformiv MANGLE(GetUniformiv) +#define glGetUniformLocationARB MANGLE(GetUniformLocationARB) +#define glGetUniformLocation MANGLE(GetUniformLocation) +#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT) +#define glGetUniformui64vNV MANGLE(GetUniformui64vNV) +#define glGetUniformuivEXT MANGLE(GetUniformuivEXT) +#define glGetUniformuiv MANGLE(GetUniformuiv) +#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) +#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) +#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) +#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) +#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) +#define glGetVaryingLocationNV MANGLE(GetVaryingLocationNV) +#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) +#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) +#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) +#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) +#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) +#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) +#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) +#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT) +#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv) +#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT) +#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv) +#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) +#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) +#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) +#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) +#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) +#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) +#define glGetVideoCaptureivNV MANGLE(GetVideoCaptureivNV) +#define glGetVideoCaptureStreamdvNV MANGLE(GetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV MANGLE(GetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV MANGLE(GetVideoCaptureStreamivNV) +#define glGetVideoi64vNV MANGLE(GetVideoi64vNV) +#define glGetVideoivNV MANGLE(GetVideoivNV) +#define glGetVideoui64vNV MANGLE(GetVideoui64vNV) +#define glGetVideouivNV MANGLE(GetVideouivNV) +#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN) +#define glHint MANGLE(Hint) +#define glHintPGI MANGLE(HintPGI) +#define glHistogramEXT MANGLE(HistogramEXT) +#define glHistogram MANGLE(Histogram) +#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX) +#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP) +#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP) +#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP) +#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP) +#define glIndexd MANGLE(Indexd) +#define glIndexdv MANGLE(Indexdv) +#define glIndexf MANGLE(Indexf) +#define glIndexFormatNV MANGLE(IndexFormatNV) +#define glIndexFuncEXT MANGLE(IndexFuncEXT) +#define glIndexfv MANGLE(Indexfv) +#define glIndexi MANGLE(Indexi) +#define glIndexiv MANGLE(Indexiv) +#define glIndexMask MANGLE(IndexMask) +#define glIndexMaterialEXT MANGLE(IndexMaterialEXT) +#define glIndexPointerEXT MANGLE(IndexPointerEXT) +#define glIndexPointerListIBM MANGLE(IndexPointerListIBM) +#define glIndexPointer MANGLE(IndexPointer) +#define glIndexs MANGLE(Indexs) +#define glIndexsv MANGLE(Indexsv) +#define glIndexub MANGLE(Indexub) +#define glIndexubv MANGLE(Indexubv) +#define glInitNames MANGLE(InitNames) +#define glInsertComponentEXT MANGLE(InsertComponentEXT) +#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX) +#define glInterleavedArrays MANGLE(InterleavedArrays) +#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX) +#define glIsBufferARB MANGLE(IsBufferARB) +#define glIsBuffer MANGLE(IsBuffer) +#define glIsBufferResidentNV MANGLE(IsBufferResidentNV) +#define glIsEnabledi MANGLE(IsEnabledi) +#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT) +#define glIsEnabled MANGLE(IsEnabled) +#define glIsFenceAPPLE MANGLE(IsFenceAPPLE) +#define glIsFenceNV MANGLE(IsFenceNV) +#define glIsFramebufferEXT MANGLE(IsFramebufferEXT) +#define glIsFramebuffer MANGLE(IsFramebuffer) +#define glIsList MANGLE(IsList) +#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV) +#define glIsObjectBufferATI MANGLE(IsObjectBufferATI) +#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) +#define glIsProgramARB MANGLE(IsProgramARB) +#define glIsProgram MANGLE(IsProgram) +#define glIsProgramNV MANGLE(IsProgramNV) +#define glIsQueryARB MANGLE(IsQueryARB) +#define glIsQuery MANGLE(IsQuery) +#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT) +#define glIsRenderbuffer MANGLE(IsRenderbuffer) +#define glIsShader MANGLE(IsShader) +#define glIsSync MANGLE(IsSync) +#define glIsTextureEXT MANGLE(IsTextureEXT) +#define glIsTexture MANGLE(IsTexture) +#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV) +#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) +#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE) +#define glIsVertexArray MANGLE(IsVertexArray) +#define glIsVertexAttribEnabledAPPLE MANGLE(IsVertexAttribEnabledAPPLE) +#define glLightEnviSGIX MANGLE(LightEnviSGIX) +#define glLightf MANGLE(Lightf) +#define glLightfv MANGLE(Lightfv) +#define glLighti MANGLE(Lighti) +#define glLightiv MANGLE(Lightiv) +#define glLightModelf MANGLE(LightModelf) +#define glLightModelfv MANGLE(LightModelfv) +#define glLightModeli MANGLE(LightModeli) +#define glLightModeliv MANGLE(LightModeliv) +#define glLineStipple MANGLE(LineStipple) +#define glLineWidth MANGLE(LineWidth) +#define glLinkProgramARB MANGLE(LinkProgramARB) +#define glLinkProgram MANGLE(LinkProgram) +#define glListBase MANGLE(ListBase) +#define glListParameterfSGIX MANGLE(ListParameterfSGIX) +#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) +#define glListParameteriSGIX MANGLE(ListParameteriSGIX) +#define glListParameterivSGIX MANGLE(ListParameterivSGIX) +#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX) +#define glLoadIdentity MANGLE(LoadIdentity) +#define glLoadMatrixd MANGLE(LoadMatrixd) +#define glLoadMatrixf MANGLE(LoadMatrixf) +#define glLoadName MANGLE(LoadName) +#define glLoadProgramNV MANGLE(LoadProgramNV) +#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB) +#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd) +#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB) +#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf) +#define glLockArraysEXT MANGLE(LockArraysEXT) +#define glLogicOp MANGLE(LogicOp) +#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV) +#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV) +#define glMap1d MANGLE(Map1d) +#define glMap1f MANGLE(Map1f) +#define glMap2d MANGLE(Map2d) +#define glMap2f MANGLE(Map2f) +#define glMapBufferARB MANGLE(MapBufferARB) +#define glMapBuffer MANGLE(MapBuffer) +#define glMapBufferRange MANGLE(MapBufferRange) +#define glMapControlPointsNV MANGLE(MapControlPointsNV) +#define glMapGrid1d MANGLE(MapGrid1d) +#define glMapGrid1f MANGLE(MapGrid1f) +#define glMapGrid2d MANGLE(MapGrid2d) +#define glMapGrid2f MANGLE(MapGrid2f) +#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT) +#define glMapObjectBufferATI MANGLE(MapObjectBufferATI) +#define glMapParameterfvNV MANGLE(MapParameterfvNV) +#define glMapParameterivNV MANGLE(MapParameterivNV) +#define glMapVertexAttrib1dAPPLE MANGLE(MapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE MANGLE(MapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE MANGLE(MapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE MANGLE(MapVertexAttrib2fAPPLE) +#define glMaterialf MANGLE(Materialf) +#define glMaterialfv MANGLE(Materialfv) +#define glMateriali MANGLE(Materiali) +#define glMaterialiv MANGLE(Materialiv) +#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT) +#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB) +#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB) +#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB) +#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB) +#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT) +#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT) +#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT) +#define glMatrixMode MANGLE(MatrixMode) +#define glMatrixMultdEXT MANGLE(MatrixMultdEXT) +#define glMatrixMultfEXT MANGLE(MatrixMultfEXT) +#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT) +#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT) +#define glMatrixPopEXT MANGLE(MatrixPopEXT) +#define glMatrixPushEXT MANGLE(MatrixPushEXT) +#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT) +#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT) +#define glMatrixScaledEXT MANGLE(MatrixScaledEXT) +#define glMatrixScalefEXT MANGLE(MatrixScalefEXT) +#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT) +#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT) +#define glMinmaxEXT MANGLE(MinmaxEXT) +#define glMinmax MANGLE(Minmax) +#define glMinSampleShading MANGLE(MinSampleShading) +#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) +#define glMultiDrawArrays MANGLE(MultiDrawArrays) +#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE) +#define glMultiDrawElementsBaseVertex MANGLE(MultiDrawElementsBaseVertex) +#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) +#define glMultiDrawElements MANGLE(MultiDrawElements) +#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE) +#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) +#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT) +#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB) +#define glMultiTexCoord1d MANGLE(MultiTexCoord1d) +#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB) +#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv) +#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB) +#define glMultiTexCoord1f MANGLE(MultiTexCoord1f) +#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB) +#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv) +#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV) +#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV) +#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB) +#define glMultiTexCoord1i MANGLE(MultiTexCoord1i) +#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB) +#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv) +#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB) +#define glMultiTexCoord1s MANGLE(MultiTexCoord1s) +#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB) +#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv) +#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB) +#define glMultiTexCoord2d MANGLE(MultiTexCoord2d) +#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB) +#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv) +#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB) +#define glMultiTexCoord2f MANGLE(MultiTexCoord2f) +#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB) +#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv) +#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV) +#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV) +#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB) +#define glMultiTexCoord2i MANGLE(MultiTexCoord2i) +#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB) +#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv) +#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB) +#define glMultiTexCoord2s MANGLE(MultiTexCoord2s) +#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB) +#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv) +#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB) +#define glMultiTexCoord3d MANGLE(MultiTexCoord3d) +#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB) +#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv) +#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB) +#define glMultiTexCoord3f MANGLE(MultiTexCoord3f) +#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB) +#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv) +#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV) +#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV) +#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB) +#define glMultiTexCoord3i MANGLE(MultiTexCoord3i) +#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB) +#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv) +#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB) +#define glMultiTexCoord3s MANGLE(MultiTexCoord3s) +#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB) +#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv) +#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB) +#define glMultiTexCoord4d MANGLE(MultiTexCoord4d) +#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB) +#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv) +#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB) +#define glMultiTexCoord4f MANGLE(MultiTexCoord4f) +#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB) +#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv) +#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV) +#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV) +#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB) +#define glMultiTexCoord4i MANGLE(MultiTexCoord4i) +#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB) +#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv) +#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB) +#define glMultiTexCoord4s MANGLE(MultiTexCoord4s) +#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB) +#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv) +#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT) +#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT) +#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT) +#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT) +#define glMultiTexGendEXT MANGLE(MultiTexGendEXT) +#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT) +#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT) +#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT) +#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT) +#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT) +#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT) +#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT) +#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT) +#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT) +#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT) +#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT) +#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT) +#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT) +#define glMultMatrixd MANGLE(MultMatrixd) +#define glMultMatrixf MANGLE(MultMatrixf) +#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) +#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd) +#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) +#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) +#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT) +#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT) +#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV) +#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV) +#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT) +#define glNewList MANGLE(NewList) +#define glNewObjectBufferATI MANGLE(NewObjectBufferATI) +#define glNormal3b MANGLE(Normal3b) +#define glNormal3bv MANGLE(Normal3bv) +#define glNormal3d MANGLE(Normal3d) +#define glNormal3dv MANGLE(Normal3dv) +#define glNormal3f MANGLE(Normal3f) +#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN) +#define glNormal3fv MANGLE(Normal3fv) +#define glNormal3hNV MANGLE(Normal3hNV) +#define glNormal3hvNV MANGLE(Normal3hvNV) +#define glNormal3i MANGLE(Normal3i) +#define glNormal3iv MANGLE(Normal3iv) +#define glNormal3s MANGLE(Normal3s) +#define glNormal3sv MANGLE(Normal3sv) +#define glNormalFormatNV MANGLE(NormalFormatNV) +#define glNormalPointerEXT MANGLE(NormalPointerEXT) +#define glNormalPointerListIBM MANGLE(NormalPointerListIBM) +#define glNormalPointer MANGLE(NormalPointer) +#define glNormalPointervINTEL MANGLE(NormalPointervINTEL) +#define glNormalStream3bATI MANGLE(NormalStream3bATI) +#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) +#define glNormalStream3dATI MANGLE(NormalStream3dATI) +#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) +#define glNormalStream3fATI MANGLE(NormalStream3fATI) +#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) +#define glNormalStream3iATI MANGLE(NormalStream3iATI) +#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) +#define glNormalStream3sATI MANGLE(NormalStream3sATI) +#define glNormalStream3svATI MANGLE(NormalStream3svATI) +#define glObjectPurgeableAPPLE MANGLE(ObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE MANGLE(ObjectUnpurgeableAPPLE) +#define glOrtho MANGLE(Ortho) +#define glPassTexCoordATI MANGLE(PassTexCoordATI) +#define glPassThrough MANGLE(PassThrough) +#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV) +#define glPixelDataRangeNV MANGLE(PixelDataRangeNV) +#define glPixelMapfv MANGLE(PixelMapfv) +#define glPixelMapuiv MANGLE(PixelMapuiv) +#define glPixelMapusv MANGLE(PixelMapusv) +#define glPixelStoref MANGLE(PixelStoref) +#define glPixelStorei MANGLE(PixelStorei) +#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS) +#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS) +#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS) +#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS) +#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX) +#define glPixelTransferf MANGLE(PixelTransferf) +#define glPixelTransferi MANGLE(PixelTransferi) +#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) +#define glPixelZoom MANGLE(PixelZoom) +#define glPNTrianglesfATI MANGLE(PNTrianglesfATI) +#define glPNTrianglesiATI MANGLE(PNTrianglesiATI) +#define glPointParameterfARB MANGLE(PointParameterfARB) +#define glPointParameterfEXT MANGLE(PointParameterfEXT) +#define glPointParameterf MANGLE(PointParameterf) +#define glPointParameterfSGIS MANGLE(PointParameterfSGIS) +#define glPointParameterfvARB MANGLE(PointParameterfvARB) +#define glPointParameterfvEXT MANGLE(PointParameterfvEXT) +#define glPointParameterfv MANGLE(PointParameterfv) +#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) +#define glPointParameteri MANGLE(PointParameteri) +#define glPointParameteriNV MANGLE(PointParameteriNV) +#define glPointParameteriv MANGLE(PointParameteriv) +#define glPointParameterivNV MANGLE(PointParameterivNV) +#define glPointSize MANGLE(PointSize) +#define glPollAsyncSGIX MANGLE(PollAsyncSGIX) +#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) +#define glPolygonMode MANGLE(PolygonMode) +#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT) +#define glPolygonOffset MANGLE(PolygonOffset) +#define glPolygonStipple MANGLE(PolygonStipple) +#define glPopAttrib MANGLE(PopAttrib) +#define glPopClientAttrib MANGLE(PopClientAttrib) +#define glPopMatrix MANGLE(PopMatrix) +#define glPopName MANGLE(PopName) +#define glPresentFrameDualFillNV MANGLE(PresentFrameDualFillNV) +#define glPresentFrameKeyedNV MANGLE(PresentFrameKeyedNV) +#define glPrimitiveRestartIndex MANGLE(PrimitiveRestartIndex) +#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV) +#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV) +#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) +#define glPrioritizeTextures MANGLE(PrioritizeTextures) +#define glProgramBufferParametersfvNV MANGLE(ProgramBufferParametersfvNV) +#define glProgramBufferParametersIivNV MANGLE(ProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV MANGLE(ProgramBufferParametersIuivNV) +#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA) +#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) +#define glProgramEnvParameterI4iNV MANGLE(ProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV MANGLE(ProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV MANGLE(ProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV MANGLE(ProgramEnvParameterI4uivNV) +#define glProgramEnvParameters4fvEXT MANGLE(ProgramEnvParameters4fvEXT) +#define glProgramEnvParametersI4ivNV MANGLE(ProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV MANGLE(ProgramEnvParametersI4uivNV) +#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) +#define glProgramLocalParameterI4iNV MANGLE(ProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV MANGLE(ProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV MANGLE(ProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV MANGLE(ProgramLocalParameterI4uivNV) +#define glProgramLocalParameters4fvEXT MANGLE(ProgramLocalParameters4fvEXT) +#define glProgramLocalParametersI4ivNV MANGLE(ProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV MANGLE(ProgramLocalParametersI4uivNV) +#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV) +#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) +#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) +#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) +#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) +#define glProgramParameteriARB MANGLE(ProgramParameteriARB) +#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT) +#define glProgramParameteri MANGLE(ProgramParameteri) +#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) +#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) +#define glProgramStringARB MANGLE(ProgramStringARB) +#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT) +#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT) +#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT) +#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT) +#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT) +#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT) +#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT) +#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT) +#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT) +#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT) +#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT) +#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT) +#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT) +#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT) +#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT) +#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT) +#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT) +#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT) +#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT) +#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT) +#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT) +#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT) +#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT) +#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT) +#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV) +#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV) +#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV) +#define glProvokingVertexEXT MANGLE(ProvokingVertexEXT) +#define glProvokingVertex MANGLE(ProvokingVertex) +#define glPushAttrib MANGLE(PushAttrib) +#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT) +#define glPushClientAttrib MANGLE(PushClientAttrib) +#define glPushMatrix MANGLE(PushMatrix) +#define glPushName MANGLE(PushName) +#define glRasterPos2d MANGLE(RasterPos2d) +#define glRasterPos2dv MANGLE(RasterPos2dv) +#define glRasterPos2f MANGLE(RasterPos2f) +#define glRasterPos2fv MANGLE(RasterPos2fv) +#define glRasterPos2i MANGLE(RasterPos2i) +#define glRasterPos2iv MANGLE(RasterPos2iv) +#define glRasterPos2s MANGLE(RasterPos2s) +#define glRasterPos2sv MANGLE(RasterPos2sv) +#define glRasterPos3d MANGLE(RasterPos3d) +#define glRasterPos3dv MANGLE(RasterPos3dv) +#define glRasterPos3f MANGLE(RasterPos3f) +#define glRasterPos3fv MANGLE(RasterPos3fv) +#define glRasterPos3i MANGLE(RasterPos3i) +#define glRasterPos3iv MANGLE(RasterPos3iv) +#define glRasterPos3s MANGLE(RasterPos3s) +#define glRasterPos3sv MANGLE(RasterPos3sv) +#define glRasterPos4d MANGLE(RasterPos4d) +#define glRasterPos4dv MANGLE(RasterPos4dv) +#define glRasterPos4f MANGLE(RasterPos4f) +#define glRasterPos4fv MANGLE(RasterPos4fv) +#define glRasterPos4i MANGLE(RasterPos4i) +#define glRasterPos4iv MANGLE(RasterPos4iv) +#define glRasterPos4s MANGLE(RasterPos4s) +#define glRasterPos4sv MANGLE(RasterPos4sv) +#define glReadBuffer MANGLE(ReadBuffer) +#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX) +#define glReadPixels MANGLE(ReadPixels) +#define glRectd MANGLE(Rectd) +#define glRectdv MANGLE(Rectdv) +#define glRectf MANGLE(Rectf) +#define glRectfv MANGLE(Rectfv) +#define glRecti MANGLE(Recti) +#define glRectiv MANGLE(Rectiv) +#define glRects MANGLE(Rects) +#define glRectsv MANGLE(Rectsv) +#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX) +#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT) +#define glRenderbufferStorage MANGLE(RenderbufferStorage) +#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV) +#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT) +#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample) +#define glRenderMode MANGLE(RenderMode) +#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN) +#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN) +#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN) +#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN) +#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN) +#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN) +#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV) +#define glResetHistogramEXT MANGLE(ResetHistogramEXT) +#define glResetHistogram MANGLE(ResetHistogram) +#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT) +#define glResetMinmax MANGLE(ResetMinmax) +#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA) +#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV) +#define glRotated MANGLE(Rotated) +#define glRotatef MANGLE(Rotatef) +#define glSampleCoverageARB MANGLE(SampleCoverageARB) +#define glSampleCoverage MANGLE(SampleCoverage) +#define glSampleMapATI MANGLE(SampleMapATI) +#define glSampleMaskEXT MANGLE(SampleMaskEXT) +#define glSampleMaski MANGLE(SampleMaski) +#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV) +#define glSampleMaskSGIS MANGLE(SampleMaskSGIS) +#define glSamplePatternEXT MANGLE(SamplePatternEXT) +#define glSamplePatternSGIS MANGLE(SamplePatternSGIS) +#define glScaled MANGLE(Scaled) +#define glScalef MANGLE(Scalef) +#define glScissor MANGLE(Scissor) +#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) +#define glSecondaryColor3b MANGLE(SecondaryColor3b) +#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) +#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) +#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) +#define glSecondaryColor3d MANGLE(SecondaryColor3d) +#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) +#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) +#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) +#define glSecondaryColor3f MANGLE(SecondaryColor3f) +#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) +#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) +#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV) +#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV) +#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) +#define glSecondaryColor3i MANGLE(SecondaryColor3i) +#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) +#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) +#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) +#define glSecondaryColor3s MANGLE(SecondaryColor3s) +#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) +#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) +#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) +#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) +#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) +#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) +#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) +#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) +#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) +#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) +#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) +#define glSecondaryColor3us MANGLE(SecondaryColor3us) +#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) +#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) +#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV) +#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) +#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) +#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) +#define glSelectBuffer MANGLE(SelectBuffer) +#define glSelectPerfMonitorCountersAMD MANGLE(SelectPerfMonitorCountersAMD) +#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT) +#define glSeparableFilter2D MANGLE(SeparableFilter2D) +#define glSetFenceAPPLE MANGLE(SetFenceAPPLE) +#define glSetFenceNV MANGLE(SetFenceNV) +#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI) +#define glSetInvariantEXT MANGLE(SetInvariantEXT) +#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT) +#define glShadeModel MANGLE(ShadeModel) +#define glShaderOp1EXT MANGLE(ShaderOp1EXT) +#define glShaderOp2EXT MANGLE(ShaderOp2EXT) +#define glShaderOp3EXT MANGLE(ShaderOp3EXT) +#define glShaderSourceARB MANGLE(ShaderSourceARB) +#define glShaderSource MANGLE(ShaderSource) +#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) +#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) +#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) +#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX) +#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX) +#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) +#define glStencilClearTagEXT MANGLE(StencilClearTagEXT) +#define glStencilFunc MANGLE(StencilFunc) +#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) +#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) +#define glStencilMask MANGLE(StencilMask) +#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) +#define glStencilOp MANGLE(StencilOp) +#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) +#define glStencilOpSeparate MANGLE(StencilOpSeparate) +#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) +#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY) +#define glSwizzleEXT MANGLE(SwizzleEXT) +#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) +#define glTangent3bEXT MANGLE(Tangent3bEXT) +#define glTangent3bvEXT MANGLE(Tangent3bvEXT) +#define glTangent3dEXT MANGLE(Tangent3dEXT) +#define glTangent3dvEXT MANGLE(Tangent3dvEXT) +#define glTangent3fEXT MANGLE(Tangent3fEXT) +#define glTangent3fvEXT MANGLE(Tangent3fvEXT) +#define glTangent3iEXT MANGLE(Tangent3iEXT) +#define glTangent3ivEXT MANGLE(Tangent3ivEXT) +#define glTangent3sEXT MANGLE(Tangent3sEXT) +#define glTangent3svEXT MANGLE(Tangent3svEXT) +#define glTangentPointerEXT MANGLE(TangentPointerEXT) +#define glTbufferMask3DFX MANGLE(TbufferMask3DFX) +#define glTessellationFactorAMD MANGLE(TessellationFactorAMD) +#define glTessellationModeAMD MANGLE(TessellationModeAMD) +#define glTestFenceAPPLE MANGLE(TestFenceAPPLE) +#define glTestFenceNV MANGLE(TestFenceNV) +#define glTestObjectAPPLE MANGLE(TestObjectAPPLE) +#define glTexBufferARB MANGLE(TexBufferARB) +#define glTexBufferEXT MANGLE(TexBufferEXT) +#define glTexBuffer MANGLE(TexBuffer) +#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI) +#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI) +#define glTexCoord1d MANGLE(TexCoord1d) +#define glTexCoord1dv MANGLE(TexCoord1dv) +#define glTexCoord1f MANGLE(TexCoord1f) +#define glTexCoord1fv MANGLE(TexCoord1fv) +#define glTexCoord1hNV MANGLE(TexCoord1hNV) +#define glTexCoord1hvNV MANGLE(TexCoord1hvNV) +#define glTexCoord1i MANGLE(TexCoord1i) +#define glTexCoord1iv MANGLE(TexCoord1iv) +#define glTexCoord1s MANGLE(TexCoord1s) +#define glTexCoord1sv MANGLE(TexCoord1sv) +#define glTexCoord2d MANGLE(TexCoord2d) +#define glTexCoord2dv MANGLE(TexCoord2dv) +#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2f MANGLE(TexCoord2f) +#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN) +#define glTexCoord2fv MANGLE(TexCoord2fv) +#define glTexCoord2hNV MANGLE(TexCoord2hNV) +#define glTexCoord2hvNV MANGLE(TexCoord2hvNV) +#define glTexCoord2i MANGLE(TexCoord2i) +#define glTexCoord2iv MANGLE(TexCoord2iv) +#define glTexCoord2s MANGLE(TexCoord2s) +#define glTexCoord2sv MANGLE(TexCoord2sv) +#define glTexCoord3d MANGLE(TexCoord3d) +#define glTexCoord3dv MANGLE(TexCoord3dv) +#define glTexCoord3f MANGLE(TexCoord3f) +#define glTexCoord3fv MANGLE(TexCoord3fv) +#define glTexCoord3hNV MANGLE(TexCoord3hNV) +#define glTexCoord3hvNV MANGLE(TexCoord3hvNV) +#define glTexCoord3i MANGLE(TexCoord3i) +#define glTexCoord3iv MANGLE(TexCoord3iv) +#define glTexCoord3s MANGLE(TexCoord3s) +#define glTexCoord3sv MANGLE(TexCoord3sv) +#define glTexCoord4d MANGLE(TexCoord4d) +#define glTexCoord4dv MANGLE(TexCoord4dv) +#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4f MANGLE(TexCoord4f) +#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN) +#define glTexCoord4fv MANGLE(TexCoord4fv) +#define glTexCoord4hNV MANGLE(TexCoord4hNV) +#define glTexCoord4hvNV MANGLE(TexCoord4hvNV) +#define glTexCoord4i MANGLE(TexCoord4i) +#define glTexCoord4iv MANGLE(TexCoord4iv) +#define glTexCoord4s MANGLE(TexCoord4s) +#define glTexCoord4sv MANGLE(TexCoord4sv) +#define glTexCoordFormatNV MANGLE(TexCoordFormatNV) +#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT) +#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM) +#define glTexCoordPointer MANGLE(TexCoordPointer) +#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL) +#define glTexEnvf MANGLE(TexEnvf) +#define glTexEnvfv MANGLE(TexEnvfv) +#define glTexEnvi MANGLE(TexEnvi) +#define glTexEnviv MANGLE(TexEnviv) +#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS) +#define glTexGend MANGLE(TexGend) +#define glTexGendv MANGLE(TexGendv) +#define glTexGenf MANGLE(TexGenf) +#define glTexGenfv MANGLE(TexGenfv) +#define glTexGeni MANGLE(TexGeni) +#define glTexGeniv MANGLE(TexGeniv) +#define glTexImage1D MANGLE(TexImage1D) +#define glTexImage2D MANGLE(TexImage2D) +#define glTexImage2DMultisample MANGLE(TexImage2DMultisample) +#define glTexImage3DEXT MANGLE(TexImage3DEXT) +#define glTexImage3D MANGLE(TexImage3D) +#define glTexImage3DMultisample MANGLE(TexImage3DMultisample) +#define glTexImage4DSGIS MANGLE(TexImage4DSGIS) +#define glTexParameterf MANGLE(TexParameterf) +#define glTexParameterfv MANGLE(TexParameterfv) +#define glTexParameterIivEXT MANGLE(TexParameterIivEXT) +#define glTexParameterIiv MANGLE(TexParameterIiv) +#define glTexParameteri MANGLE(TexParameteri) +#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT) +#define glTexParameterIuiv MANGLE(TexParameterIuiv) +#define glTexParameteriv MANGLE(TexParameteriv) +#define glTexRenderbufferNV MANGLE(TexRenderbufferNV) +#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT) +#define glTexSubImage1D MANGLE(TexSubImage1D) +#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT) +#define glTexSubImage2D MANGLE(TexSubImage2D) +#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT) +#define glTexSubImage3D MANGLE(TexSubImage3D) +#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS) +#define glTextureBarrierNV MANGLE(TextureBarrierNV) +#define glTextureBufferEXT MANGLE(TextureBufferEXT) +#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS) +#define glTextureImage1DEXT MANGLE(TextureImage1DEXT) +#define glTextureImage2DEXT MANGLE(TextureImage2DEXT) +#define glTextureImage3DEXT MANGLE(TextureImage3DEXT) +#define glTextureLightEXT MANGLE(TextureLightEXT) +#define glTextureMaterialEXT MANGLE(TextureMaterialEXT) +#define glTextureNormalEXT MANGLE(TextureNormalEXT) +#define glTextureParameterfEXT MANGLE(TextureParameterfEXT) +#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT) +#define glTextureParameteriEXT MANGLE(TextureParameteriEXT) +#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT) +#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT) +#define glTextureParameterivEXT MANGLE(TextureParameterivEXT) +#define glTextureRangeAPPLE MANGLE(TextureRangeAPPLE) +#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT) +#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT) +#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT) +#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT) +#define glTrackMatrixNV MANGLE(TrackMatrixNV) +#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT) +#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings) +#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV) +#define glTranslated MANGLE(Translated) +#define glTranslatef MANGLE(Translatef) +#define glUniform1fARB MANGLE(Uniform1fARB) +#define glUniform1f MANGLE(Uniform1f) +#define glUniform1fvARB MANGLE(Uniform1fvARB) +#define glUniform1fv MANGLE(Uniform1fv) +#define glUniform1iARB MANGLE(Uniform1iARB) +#define glUniform1i MANGLE(Uniform1i) +#define glUniform1ivARB MANGLE(Uniform1ivARB) +#define glUniform1iv MANGLE(Uniform1iv) +#define glUniform1uiEXT MANGLE(Uniform1uiEXT) +#define glUniform1ui MANGLE(Uniform1ui) +#define glUniform1uivEXT MANGLE(Uniform1uivEXT) +#define glUniform1uiv MANGLE(Uniform1uiv) +#define glUniform2fARB MANGLE(Uniform2fARB) +#define glUniform2f MANGLE(Uniform2f) +#define glUniform2fvARB MANGLE(Uniform2fvARB) +#define glUniform2fv MANGLE(Uniform2fv) +#define glUniform2iARB MANGLE(Uniform2iARB) +#define glUniform2i MANGLE(Uniform2i) +#define glUniform2ivARB MANGLE(Uniform2ivARB) +#define glUniform2iv MANGLE(Uniform2iv) +#define glUniform2uiEXT MANGLE(Uniform2uiEXT) +#define glUniform2ui MANGLE(Uniform2ui) +#define glUniform2uivEXT MANGLE(Uniform2uivEXT) +#define glUniform2uiv MANGLE(Uniform2uiv) +#define glUniform3fARB MANGLE(Uniform3fARB) +#define glUniform3f MANGLE(Uniform3f) +#define glUniform3fvARB MANGLE(Uniform3fvARB) +#define glUniform3fv MANGLE(Uniform3fv) +#define glUniform3iARB MANGLE(Uniform3iARB) +#define glUniform3i MANGLE(Uniform3i) +#define glUniform3ivARB MANGLE(Uniform3ivARB) +#define glUniform3iv MANGLE(Uniform3iv) +#define glUniform3uiEXT MANGLE(Uniform3uiEXT) +#define glUniform3ui MANGLE(Uniform3ui) +#define glUniform3uivEXT MANGLE(Uniform3uivEXT) +#define glUniform3uiv MANGLE(Uniform3uiv) +#define glUniform4fARB MANGLE(Uniform4fARB) +#define glUniform4f MANGLE(Uniform4f) +#define glUniform4fvARB MANGLE(Uniform4fvARB) +#define glUniform4fv MANGLE(Uniform4fv) +#define glUniform4iARB MANGLE(Uniform4iARB) +#define glUniform4i MANGLE(Uniform4i) +#define glUniform4ivARB MANGLE(Uniform4ivARB) +#define glUniform4iv MANGLE(Uniform4iv) +#define glUniform4uiEXT MANGLE(Uniform4uiEXT) +#define glUniform4ui MANGLE(Uniform4ui) +#define glUniform4uivEXT MANGLE(Uniform4uivEXT) +#define glUniform4uiv MANGLE(Uniform4uiv) +#define glUniformBlockBinding MANGLE(UniformBlockBinding) +#define glUniformBufferEXT MANGLE(UniformBufferEXT) +#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) +#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) +#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv) +#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv) +#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) +#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) +#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv) +#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv) +#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) +#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) +#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv) +#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv) +#define glUniformui64NV MANGLE(Uniformui64NV) +#define glUniformui64vNV MANGLE(Uniformui64vNV) +#define glUnlockArraysEXT MANGLE(UnlockArraysEXT) +#define glUnmapBufferARB MANGLE(UnmapBufferARB) +#define glUnmapBuffer MANGLE(UnmapBuffer) +#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT) +#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) +#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) +#define glUseProgram MANGLE(UseProgram) +#define glUseProgramObjectARB MANGLE(UseProgramObjectARB) +#define glUseShaderProgramEXT MANGLE(UseShaderProgramEXT) +#define glValidateProgramARB MANGLE(ValidateProgramARB) +#define glValidateProgram MANGLE(ValidateProgram) +#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) +#define glVariantbvEXT MANGLE(VariantbvEXT) +#define glVariantdvEXT MANGLE(VariantdvEXT) +#define glVariantfvEXT MANGLE(VariantfvEXT) +#define glVariantivEXT MANGLE(VariantivEXT) +#define glVariantPointerEXT MANGLE(VariantPointerEXT) +#define glVariantsvEXT MANGLE(VariantsvEXT) +#define glVariantubvEXT MANGLE(VariantubvEXT) +#define glVariantuivEXT MANGLE(VariantuivEXT) +#define glVariantusvEXT MANGLE(VariantusvEXT) +#define glVertex2d MANGLE(Vertex2d) +#define glVertex2dv MANGLE(Vertex2dv) +#define glVertex2f MANGLE(Vertex2f) +#define glVertex2fv MANGLE(Vertex2fv) +#define glVertex2hNV MANGLE(Vertex2hNV) +#define glVertex2hvNV MANGLE(Vertex2hvNV) +#define glVertex2i MANGLE(Vertex2i) +#define glVertex2iv MANGLE(Vertex2iv) +#define glVertex2s MANGLE(Vertex2s) +#define glVertex2sv MANGLE(Vertex2sv) +#define glVertex3d MANGLE(Vertex3d) +#define glVertex3dv MANGLE(Vertex3dv) +#define glVertex3f MANGLE(Vertex3f) +#define glVertex3fv MANGLE(Vertex3fv) +#define glVertex3hNV MANGLE(Vertex3hNV) +#define glVertex3hvNV MANGLE(Vertex3hvNV) +#define glVertex3i MANGLE(Vertex3i) +#define glVertex3iv MANGLE(Vertex3iv) +#define glVertex3s MANGLE(Vertex3s) +#define glVertex3sv MANGLE(Vertex3sv) +#define glVertex4d MANGLE(Vertex4d) +#define glVertex4dv MANGLE(Vertex4dv) +#define glVertex4f MANGLE(Vertex4f) +#define glVertex4fv MANGLE(Vertex4fv) +#define glVertex4hNV MANGLE(Vertex4hNV) +#define glVertex4hvNV MANGLE(Vertex4hvNV) +#define glVertex4i MANGLE(Vertex4i) +#define glVertex4iv MANGLE(Vertex4iv) +#define glVertex4s MANGLE(Vertex4s) +#define glVertex4sv MANGLE(Vertex4sv) +#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) +#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) +#define glVertexAttrib1d MANGLE(VertexAttrib1d) +#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) +#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) +#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) +#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) +#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) +#define glVertexAttrib1f MANGLE(VertexAttrib1f) +#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) +#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) +#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) +#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) +#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) +#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) +#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) +#define glVertexAttrib1s MANGLE(VertexAttrib1s) +#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) +#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) +#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) +#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) +#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) +#define glVertexAttrib2d MANGLE(VertexAttrib2d) +#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) +#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) +#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) +#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) +#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) +#define glVertexAttrib2f MANGLE(VertexAttrib2f) +#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) +#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) +#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) +#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) +#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) +#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) +#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) +#define glVertexAttrib2s MANGLE(VertexAttrib2s) +#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) +#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) +#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) +#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) +#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) +#define glVertexAttrib3d MANGLE(VertexAttrib3d) +#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) +#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) +#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) +#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) +#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) +#define glVertexAttrib3f MANGLE(VertexAttrib3f) +#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) +#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) +#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) +#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) +#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) +#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) +#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) +#define glVertexAttrib3s MANGLE(VertexAttrib3s) +#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) +#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) +#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) +#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) +#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) +#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) +#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) +#define glVertexAttrib4d MANGLE(VertexAttrib4d) +#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) +#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) +#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) +#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) +#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) +#define glVertexAttrib4f MANGLE(VertexAttrib4f) +#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) +#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) +#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) +#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) +#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) +#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) +#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) +#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) +#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) +#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) +#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) +#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) +#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) +#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) +#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) +#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) +#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) +#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) +#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) +#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) +#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) +#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) +#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) +#define glVertexAttrib4s MANGLE(VertexAttrib4s) +#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) +#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) +#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) +#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) +#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) +#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) +#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) +#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) +#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) +#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) +#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) +#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) +#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) +#define glVertexAttribDivisorARB MANGLE(VertexAttribDivisorARB) +#define glVertexAttribFormatNV MANGLE(VertexAttribFormatNV) +#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT) +#define glVertexAttribI1i MANGLE(VertexAttribI1i) +#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT) +#define glVertexAttribI1iv MANGLE(VertexAttribI1iv) +#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT) +#define glVertexAttribI1ui MANGLE(VertexAttribI1ui) +#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT) +#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv) +#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT) +#define glVertexAttribI2i MANGLE(VertexAttribI2i) +#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT) +#define glVertexAttribI2iv MANGLE(VertexAttribI2iv) +#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT) +#define glVertexAttribI2ui MANGLE(VertexAttribI2ui) +#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT) +#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv) +#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT) +#define glVertexAttribI3i MANGLE(VertexAttribI3i) +#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT) +#define glVertexAttribI3iv MANGLE(VertexAttribI3iv) +#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT) +#define glVertexAttribI3ui MANGLE(VertexAttribI3ui) +#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT) +#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv) +#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT) +#define glVertexAttribI4bv MANGLE(VertexAttribI4bv) +#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT) +#define glVertexAttribI4i MANGLE(VertexAttribI4i) +#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT) +#define glVertexAttribI4iv MANGLE(VertexAttribI4iv) +#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT) +#define glVertexAttribI4sv MANGLE(VertexAttribI4sv) +#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT) +#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv) +#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT) +#define glVertexAttribI4ui MANGLE(VertexAttribI4ui) +#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT) +#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv) +#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT) +#define glVertexAttribI4usv MANGLE(VertexAttribI4usv) +#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV) +#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT) +#define glVertexAttribIPointer MANGLE(VertexAttribIPointer) +#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) +#define glVertexAttribPointer MANGLE(VertexAttribPointer) +#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) +#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) +#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) +#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV) +#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV) +#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV) +#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV) +#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV) +#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV) +#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV) +#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV) +#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV) +#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV) +#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV) +#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV) +#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV) +#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) +#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) +#define glVertexBlendARB MANGLE(VertexBlendARB) +#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) +#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) +#define glVertexFormatNV MANGLE(VertexFormatNV) +#define glVertexPointerEXT MANGLE(VertexPointerEXT) +#define glVertexPointerListIBM MANGLE(VertexPointerListIBM) +#define glVertexPointer MANGLE(VertexPointer) +#define glVertexPointervINTEL MANGLE(VertexPointervINTEL) +#define glVertexStream1dATI MANGLE(VertexStream1dATI) +#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) +#define glVertexStream1fATI MANGLE(VertexStream1fATI) +#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) +#define glVertexStream1iATI MANGLE(VertexStream1iATI) +#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) +#define glVertexStream1sATI MANGLE(VertexStream1sATI) +#define glVertexStream1svATI MANGLE(VertexStream1svATI) +#define glVertexStream2dATI MANGLE(VertexStream2dATI) +#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) +#define glVertexStream2fATI MANGLE(VertexStream2fATI) +#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) +#define glVertexStream2iATI MANGLE(VertexStream2iATI) +#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) +#define glVertexStream2sATI MANGLE(VertexStream2sATI) +#define glVertexStream2svATI MANGLE(VertexStream2svATI) +#define glVertexStream3dATI MANGLE(VertexStream3dATI) +#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) +#define glVertexStream3fATI MANGLE(VertexStream3fATI) +#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) +#define glVertexStream3iATI MANGLE(VertexStream3iATI) +#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) +#define glVertexStream3sATI MANGLE(VertexStream3sATI) +#define glVertexStream3svATI MANGLE(VertexStream3svATI) +#define glVertexStream4dATI MANGLE(VertexStream4dATI) +#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) +#define glVertexStream4fATI MANGLE(VertexStream4fATI) +#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) +#define glVertexStream4iATI MANGLE(VertexStream4iATI) +#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) +#define glVertexStream4sATI MANGLE(VertexStream4sATI) +#define glVertexStream4svATI MANGLE(VertexStream4svATI) +#define glVertexWeightfEXT MANGLE(VertexWeightfEXT) +#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) +#define glVertexWeighthNV MANGLE(VertexWeighthNV) +#define glVertexWeighthvNV MANGLE(VertexWeighthvNV) +#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) +#define glVideoCaptureNV MANGLE(VideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV MANGLE(VideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV MANGLE(VideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV MANGLE(VideoCaptureStreamParameterivNV) +#define glViewport MANGLE(Viewport) +#define glWaitSync MANGLE(WaitSync) +#define glWeightbvARB MANGLE(WeightbvARB) +#define glWeightdvARB MANGLE(WeightdvARB) +#define glWeightfvARB MANGLE(WeightfvARB) +#define glWeightivARB MANGLE(WeightivARB) +#define glWeightPointerARB MANGLE(WeightPointerARB) +#define glWeightsvARB MANGLE(WeightsvARB) +#define glWeightubvARB MANGLE(WeightubvARB) +#define glWeightuivARB MANGLE(WeightuivARB) +#define glWeightusvARB MANGLE(WeightusvARB) +#define glWindowPos2dARB MANGLE(WindowPos2dARB) +#define glWindowPos2d MANGLE(WindowPos2d) +#define glWindowPos2dMESA MANGLE(WindowPos2dMESA) +#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) +#define glWindowPos2dv MANGLE(WindowPos2dv) +#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) +#define glWindowPos2fARB MANGLE(WindowPos2fARB) +#define glWindowPos2f MANGLE(WindowPos2f) +#define glWindowPos2fMESA MANGLE(WindowPos2fMESA) +#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) +#define glWindowPos2fv MANGLE(WindowPos2fv) +#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) +#define glWindowPos2iARB MANGLE(WindowPos2iARB) +#define glWindowPos2i MANGLE(WindowPos2i) +#define glWindowPos2iMESA MANGLE(WindowPos2iMESA) +#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) +#define glWindowPos2iv MANGLE(WindowPos2iv) +#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) +#define glWindowPos2sARB MANGLE(WindowPos2sARB) +#define glWindowPos2s MANGLE(WindowPos2s) +#define glWindowPos2sMESA MANGLE(WindowPos2sMESA) +#define glWindowPos2svARB MANGLE(WindowPos2svARB) +#define glWindowPos2sv MANGLE(WindowPos2sv) +#define glWindowPos2svMESA MANGLE(WindowPos2svMESA) +#define glWindowPos3dARB MANGLE(WindowPos3dARB) +#define glWindowPos3d MANGLE(WindowPos3d) +#define glWindowPos3dMESA MANGLE(WindowPos3dMESA) +#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) +#define glWindowPos3dv MANGLE(WindowPos3dv) +#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) +#define glWindowPos3fARB MANGLE(WindowPos3fARB) +#define glWindowPos3f MANGLE(WindowPos3f) +#define glWindowPos3fMESA MANGLE(WindowPos3fMESA) +#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) +#define glWindowPos3fv MANGLE(WindowPos3fv) +#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) +#define glWindowPos3iARB MANGLE(WindowPos3iARB) +#define glWindowPos3i MANGLE(WindowPos3i) +#define glWindowPos3iMESA MANGLE(WindowPos3iMESA) +#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) +#define glWindowPos3iv MANGLE(WindowPos3iv) +#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) +#define glWindowPos3sARB MANGLE(WindowPos3sARB) +#define glWindowPos3s MANGLE(WindowPos3s) +#define glWindowPos3sMESA MANGLE(WindowPos3sMESA) +#define glWindowPos3svARB MANGLE(WindowPos3svARB) +#define glWindowPos3sv MANGLE(WindowPos3sv) +#define glWindowPos3svMESA MANGLE(WindowPos3svMESA) +#define glWindowPos4dMESA MANGLE(WindowPos4dMESA) +#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) +#define glWindowPos4fMESA MANGLE(WindowPos4fMESA) +#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA) +#define glWindowPos4iMESA MANGLE(WindowPos4iMESA) +#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA) +#define glWindowPos4sMESA MANGLE(WindowPos4sMESA) +#define glWindowPos4svMESA MANGLE(WindowPos4svMESA) +#define glWriteMaskEXT MANGLE(WriteMaskEXT) + +#endif /* GL_MANGLE_H */ diff --git a/android/gl4es-src/include/GL/glext.h b/android/gl4es-src/include/GL/glext.h new file mode 100644 index 0000000..22348a1 --- /dev/null +++ b/android/gl4es-src/include/GL/glext.h @@ -0,0 +1,11028 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */ +/* Current version at http://www.opengl.org/registry/ */ +#define GL_GLEXT_VERSION 64 +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#endif + +#ifndef GL_ARB_imaging_DEPRECATED +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#endif + +#ifndef GL_VERSION_1_5_DEPRECATED +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_VERSION_2_0_DEPRECATED +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#endif + +#ifndef GL_VERSION_2_1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#endif + +#ifndef GL_VERSION_2_1_DEPRECATED +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#endif + +#ifndef GL_VERSION_3_0 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +/* Reuse tokens from ARB_depth_buffer_float */ +/* reuse GL_DEPTH_COMPONENT32F */ +/* reuse GL_DEPTH32F_STENCIL8 */ +/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_DEFAULT */ +/* reuse GL_FRAMEBUFFER_UNDEFINED */ +/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ +/* reuse GL_INDEX */ +/* reuse GL_MAX_RENDERBUFFER_SIZE */ +/* reuse GL_DEPTH_STENCIL */ +/* reuse GL_UNSIGNED_INT_24_8 */ +/* reuse GL_DEPTH24_STENCIL8 */ +/* reuse GL_TEXTURE_STENCIL_SIZE */ +/* reuse GL_TEXTURE_RED_TYPE */ +/* reuse GL_TEXTURE_GREEN_TYPE */ +/* reuse GL_TEXTURE_BLUE_TYPE */ +/* reuse GL_TEXTURE_ALPHA_TYPE */ +/* reuse GL_TEXTURE_DEPTH_TYPE */ +/* reuse GL_UNSIGNED_NORMALIZED */ +/* reuse GL_FRAMEBUFFER_BINDING */ +/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_BINDING */ +/* reuse GL_READ_FRAMEBUFFER */ +/* reuse GL_DRAW_FRAMEBUFFER */ +/* reuse GL_READ_FRAMEBUFFER_BINDING */ +/* reuse GL_RENDERBUFFER_SAMPLES */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* reuse GL_FRAMEBUFFER_COMPLETE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ +/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ +/* reuse GL_MAX_COLOR_ATTACHMENTS */ +/* reuse GL_COLOR_ATTACHMENT0 */ +/* reuse GL_COLOR_ATTACHMENT1 */ +/* reuse GL_COLOR_ATTACHMENT2 */ +/* reuse GL_COLOR_ATTACHMENT3 */ +/* reuse GL_COLOR_ATTACHMENT4 */ +/* reuse GL_COLOR_ATTACHMENT5 */ +/* reuse GL_COLOR_ATTACHMENT6 */ +/* reuse GL_COLOR_ATTACHMENT7 */ +/* reuse GL_COLOR_ATTACHMENT8 */ +/* reuse GL_COLOR_ATTACHMENT9 */ +/* reuse GL_COLOR_ATTACHMENT10 */ +/* reuse GL_COLOR_ATTACHMENT11 */ +/* reuse GL_COLOR_ATTACHMENT12 */ +/* reuse GL_COLOR_ATTACHMENT13 */ +/* reuse GL_COLOR_ATTACHMENT14 */ +/* reuse GL_COLOR_ATTACHMENT15 */ +/* reuse GL_DEPTH_ATTACHMENT */ +/* reuse GL_STENCIL_ATTACHMENT */ +/* reuse GL_FRAMEBUFFER */ +/* reuse GL_RENDERBUFFER */ +/* reuse GL_RENDERBUFFER_WIDTH */ +/* reuse GL_RENDERBUFFER_HEIGHT */ +/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ +/* reuse GL_STENCIL_INDEX1 */ +/* reuse GL_STENCIL_INDEX4 */ +/* reuse GL_STENCIL_INDEX8 */ +/* reuse GL_STENCIL_INDEX16 */ +/* reuse GL_RENDERBUFFER_RED_SIZE */ +/* reuse GL_RENDERBUFFER_GREEN_SIZE */ +/* reuse GL_RENDERBUFFER_BLUE_SIZE */ +/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ +/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ +/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ +/* reuse GL_MAX_SAMPLES */ +/* Reuse tokens from ARB_framebuffer_sRGB */ +/* reuse GL_FRAMEBUFFER_SRGB */ +/* Reuse tokens from ARB_half_float_vertex */ +/* reuse GL_HALF_FLOAT */ +/* Reuse tokens from ARB_map_buffer_range */ +/* reuse GL_MAP_READ_BIT */ +/* reuse GL_MAP_WRITE_BIT */ +/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ +/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ +/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ +/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ +/* Reuse tokens from ARB_texture_compression_rgtc */ +/* reuse GL_COMPRESSED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ +/* reuse GL_COMPRESSED_RG_RGTC2 */ +/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ +/* Reuse tokens from ARB_texture_rg */ +/* reuse GL_RG */ +/* reuse GL_RG_INTEGER */ +/* reuse GL_R8 */ +/* reuse GL_R16 */ +/* reuse GL_RG8 */ +/* reuse GL_RG16 */ +/* reuse GL_R16F */ +/* reuse GL_R32F */ +/* reuse GL_RG16F */ +/* reuse GL_RG32F */ +/* reuse GL_R8I */ +/* reuse GL_R8UI */ +/* reuse GL_R16I */ +/* reuse GL_R16UI */ +/* reuse GL_R32I */ +/* reuse GL_R32UI */ +/* reuse GL_RG8I */ +/* reuse GL_RG8UI */ +/* reuse GL_RG16I */ +/* reuse GL_RG16UI */ +/* reuse GL_RG32I */ +/* reuse GL_RG32UI */ +/* Reuse tokens from ARB_vertex_array_object */ +/* reuse GL_VERTEX_ARRAY_BINDING */ +#endif + +#ifndef GL_VERSION_3_0_DEPRECATED +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +/* Reuse tokens from ARB_framebuffer_object */ +/* reuse GL_TEXTURE_LUMINANCE_TYPE */ +/* reuse GL_TEXTURE_INTENSITY_TYPE */ +#endif + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Reuse tokens from ARB_draw_instanced (none) */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +/* Reuse tokens from ARB_depth_clamp */ +/* reuse GL_DEPTH_CLAMP */ +/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ +/* Reuse tokens from ARB_fragment_coord_conventions (none) */ +/* Reuse tokens from ARB_provoking_vertex */ +/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +/* Reuse tokens from ARB_seamless_cube_map */ +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ +/* Reuse tokens from ARB_sync */ +/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ +/* reuse GL_OBJECT_TYPE */ +/* reuse GL_SYNC_CONDITION */ +/* reuse GL_SYNC_STATUS */ +/* reuse GL_SYNC_FLAGS */ +/* reuse GL_SYNC_FENCE */ +/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ +/* reuse GL_UNSIGNALED */ +/* reuse GL_SIGNALED */ +/* reuse GL_ALREADY_SIGNALED */ +/* reuse GL_TIMEOUT_EXPIRED */ +/* reuse GL_CONDITION_SATISFIED */ +/* reuse GL_WAIT_FAILED */ +/* reuse GL_TIMEOUT_IGNORED */ +/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ +/* reuse GL_TIMEOUT_IGNORED */ +/* Reuse tokens from ARB_texture_multisample */ +/* reuse GL_SAMPLE_POSITION */ +/* reuse GL_SAMPLE_MASK */ +/* reuse GL_SAMPLE_MASK_VALUE */ +/* reuse GL_MAX_SAMPLE_MASK_WORDS */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ +/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_TEXTURE_SAMPLES */ +/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ +/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ +/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ +/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ +/* reuse GL_MAX_INTEGER_SAMPLES */ +/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +/* Reuse tokens from ARB_blend_func_extended */ +/* reuse GL_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_COLOR */ +/* reuse GL_ONE_MINUS_SRC1_ALPHA */ +/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ +/* Reuse tokens from ARB_explicit_attrib_location (none) */ +/* Reuse tokens from ARB_occlusion_query2 */ +/* reuse GL_ANY_SAMPLES_PASSED */ +/* Reuse tokens from ARB_sampler_objects */ +/* reuse GL_SAMPLER_BINDING */ +/* Reuse tokens from ARB_shader_bit_encoding (none) */ +/* Reuse tokens from ARB_texture_rgb10_a2ui */ +/* reuse GL_RGB10_A2UI */ +/* Reuse tokens from ARB_texture_swizzle */ +/* reuse GL_TEXTURE_SWIZZLE_R */ +/* reuse GL_TEXTURE_SWIZZLE_G */ +/* reuse GL_TEXTURE_SWIZZLE_B */ +/* reuse GL_TEXTURE_SWIZZLE_A */ +/* reuse GL_TEXTURE_SWIZZLE_RGBA */ +/* Reuse tokens from ARB_timer_query */ +/* reuse GL_TIME_ELAPSED */ +/* reuse GL_TIMESTAMP */ +/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ +/* reuse GL_INT_2_10_10_10_REV */ +#endif + +#ifndef GL_VERSION_4_0 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +/* Reuse tokens from ARB_texture_query_lod (none) */ +/* Reuse tokens from ARB_draw_buffers_blend (none) */ +/* Reuse tokens from ARB_draw_indirect */ +/* reuse GL_DRAW_INDIRECT_BUFFER */ +/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ +/* Reuse tokens from ARB_gpu_shader5 */ +/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ +/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ +/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +/* Reuse tokens from ARB_gpu_shader_fp64 */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +/* Reuse tokens from ARB_shader_subroutine */ +/* reuse GL_ACTIVE_SUBROUTINES */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ +/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ +/* reuse GL_MAX_SUBROUTINES */ +/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ +/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ +/* reuse GL_COMPATIBLE_SUBROUTINES */ +/* Reuse tokens from ARB_tessellation_shader */ +/* reuse GL_PATCHES */ +/* reuse GL_PATCH_VERTICES */ +/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ +/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ +/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ +/* reuse GL_TESS_GEN_MODE */ +/* reuse GL_TESS_GEN_SPACING */ +/* reuse GL_TESS_GEN_VERTEX_ORDER */ +/* reuse GL_TESS_GEN_POINT_MODE */ +/* reuse GL_ISOLINES */ +/* reuse GL_FRACTIONAL_ODD */ +/* reuse GL_FRACTIONAL_EVEN */ +/* reuse GL_MAX_PATCH_VERTICES */ +/* reuse GL_MAX_TESS_GEN_LEVEL */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ +/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ +/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ +/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_EVALUATION_SHADER */ +/* reuse GL_TESS_CONTROL_SHADER */ +/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ +/* Reuse tokens from ARB_transform_feedback2 */ +/* reuse GL_TRANSFORM_FEEDBACK */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ +/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ +/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ +/* Reuse tokens from ARB_transform_feedback3 */ +/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_VERSION_4_1 +/* Reuse tokens from ARB_ES2_compatibility */ +/* reuse GL_FIXED */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ +/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ +/* reuse GL_LOW_FLOAT */ +/* reuse GL_MEDIUM_FLOAT */ +/* reuse GL_HIGH_FLOAT */ +/* reuse GL_LOW_INT */ +/* reuse GL_MEDIUM_INT */ +/* reuse GL_HIGH_INT */ +/* reuse GL_SHADER_COMPILER */ +/* reuse GL_NUM_SHADER_BINARY_FORMATS */ +/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ +/* reuse GL_MAX_VARYING_VECTORS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ +/* Reuse tokens from ARB_get_program_binary */ +/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ +/* reuse GL_PROGRAM_BINARY_LENGTH */ +/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ +/* reuse GL_PROGRAM_BINARY_FORMATS */ +/* Reuse tokens from ARB_separate_shader_objects */ +/* reuse GL_VERTEX_SHADER_BIT */ +/* reuse GL_FRAGMENT_SHADER_BIT */ +/* reuse GL_GEOMETRY_SHADER_BIT */ +/* reuse GL_TESS_CONTROL_SHADER_BIT */ +/* reuse GL_TESS_EVALUATION_SHADER_BIT */ +/* reuse GL_ALL_SHADER_BITS */ +/* reuse GL_PROGRAM_SEPARABLE */ +/* reuse GL_ACTIVE_PROGRAM */ +/* reuse GL_PROGRAM_PIPELINE_BINDING */ +/* Reuse tokens from ARB_shader_precision (none) */ +/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ +/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ +/* reuse GL_MAX_VIEWPORTS */ +/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ +/* reuse GL_VIEWPORT_BOUNDS_RANGE */ +/* reuse GL_LAYER_PROVOKING_VERTEX */ +/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ +/* reuse GL_UNDEFINED_VERTEX */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#endif + +#ifndef GL_ARB_draw_instanced +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#endif + +#ifndef GL_ARB_framebuffer_object_DEPRECATED +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_HALF_FLOAT 0x140B +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#endif + +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#endif + +#ifndef GL_ARB_compatibility +/* ARB_compatibility just defines tokens from core 3.0 */ +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif + +#ifndef GL_ARB_shader_texture_lod +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif + +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#endif + +#ifndef GL_ARB_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_ARB_draw_buffers_blend +#endif + +#ifndef GL_ARB_sample_shading +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif + +#ifndef GL_ARB_texture_gather +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#endif + +#ifndef GL_ARB_texture_query_lod +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_SRC1_COLOR 0x88F9 +/* reuse GL_SRC1_ALPHA */ +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#endif + +#ifndef GL_ARB_explicit_attrib_location +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_SAMPLER_BINDING 0x8919 +#endif + +#ifndef GL_ARB_shader_bit_encoding +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_RGB10_A2UI 0x906F +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#endif + +#ifndef GL_ARB_timer_query +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */ +#define GL_INT_2_10_10_10_REV 0x8D9F +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +/* reuse GL_MAX_VERTEX_STREAMS */ +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +/* reuse GL_TRIANGLES */ +/* reuse GL_QUADS */ +#define GL_ISOLINES 0x8E7A +/* reuse GL_EQUAL */ +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +/* reuse GL_CCW */ +/* reuse GL_CW */ +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +/* reuse GL_RGB32F */ +/* reuse GL_RGB32UI */ +/* reuse GL_RGB32I */ +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#endif + +#ifndef GL_ARB_shader_precision +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +/* reuse GL_RGB32I */ +/* reuse GL_DOUBLE_VEC2 */ +/* reuse GL_DOUBLE_VEC3 */ +/* reuse GL_DOUBLE_VEC4 */ +/* reuse GL_DOUBLE_MAT2 */ +/* reuse GL_DOUBLE_MAT3 */ +/* reuse GL_DOUBLE_MAT4 */ +/* reuse GL_DOUBLE_MAT2x3 */ +/* reuse GL_DOUBLE_MAT2x4 */ +/* reuse GL_DOUBLE_MAT3x2 */ +/* reuse GL_DOUBLE_MAT3x4 */ +/* reuse GL_DOUBLE_MAT4x2 */ +/* reuse GL_DOUBLE_MAT4x3 */ +#endif + +#ifndef GL_ARB_viewport_array +/* reuse GL_SCISSOR_BOX */ +/* reuse GL_VIEWPORT */ +/* reuse GL_DEPTH_RANGE */ +/* reuse GL_SCISSOR_TEST */ +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +/* reuse GL_FIRST_VERTEX_CONVENTION */ +/* reuse GL_LAST_VERTEX_CONVENTION */ +/* reuse GL_PROVOKING_VERTEX */ +#endif + +#ifndef GL_ARB_cl_event +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +#endif + +#ifndef GL_ARB_debug_output +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#endif + +#ifndef GL_ARB_robustness +/* reuse GL_NO_ERROR */ +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GL_ARB_shader_stencil_export +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif + +#ifndef GL_EXT_timer_query +#define GL_TIME_ELAPSED_EXT 0x88BF +#endif + +#ifndef GL_EXT_gpu_program_parameters +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */ +/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */ +/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */ +/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */ +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +/* reuse GL_LINES_ADJACENCY_EXT */ +/* reuse GL_LINE_STRIP_ADJACENCY_EXT */ +/* reuse GL_TRIANGLES_ADJACENCY_EXT */ +/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */ +/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +/* reuse GL_PROGRAM_POINT_SIZE_EXT */ +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#endif + +#ifndef GL_EXT_draw_instanced +#endif + +#ifndef GL_EXT_packed_float +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif + +#ifndef GL_EXT_texture_array +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */ +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +#endif + +#ifndef GL_NV_fragment_program4 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif + +#ifndef GL_NV_geometry_shader4 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +#endif + +#ifndef GL_EXT_draw_buffers2 +#endif + +#ifndef GL_NV_transform_feedback +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +#endif + +#ifndef GL_EXT_texture_integer +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +#endif + +#ifndef GL_GREMEDY_frame_terminator +#endif + +#ifndef GL_NV_conditional_render +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +#endif + +#ifndef GL_NV_present_video +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#endif + +#ifndef GL_EXT_vertex_array_bgra +/* reuse GL_BGRA */ +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +#endif + +#ifndef GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +#ifndef GL_AMD_texture_texture4 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +/* reuse GL_RED_SNORM */ +/* reuse GL_RG_SNORM */ +/* reuse GL_RGB_SNORM */ +/* reuse GL_RGBA_SNORM */ +/* reuse GL_R8_SNORM */ +/* reuse GL_RG8_SNORM */ +/* reuse GL_RGB8_SNORM */ +/* reuse GL_RGBA8_SNORM */ +/* reuse GL_R16_SNORM */ +/* reuse GL_RG16_SNORM */ +/* reuse GL_RGB16_SNORM */ +/* reuse GL_RGBA16_SNORM */ +/* reuse GL_SIGNED_NORMALIZED */ +#endif + +#ifndef GL_AMD_draw_buffers_blend +#endif + +#ifndef GL_APPLE_texture_range +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +/* reuse GL_STORAGE_CACHED_APPLE */ +/* reuse GL_STORAGE_SHARED_APPLE */ +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +/* reuse GL_UNSIGNED_SHORT_8_8_APPLE */ +/* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */ +#endif + +#ifndef GL_NV_video_capture +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +#endif + +#ifndef GL_NV_copy_image +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +#endif + +#ifndef GL_NV_texture_barrier +#endif + +#ifndef GL_AMD_shader_stencil_export +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB */ +#endif + +#ifndef GL_AMD_conservative_depth +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +/* reuse GL_DOUBLE */ +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +/* reuse GL_PATCHES */ +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +/* reuse GL_READ_WRITE */ +/* reuse GL_WRITE_ONLY */ +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +/* reuse GL_INT64_NV */ +/* reuse GL_UNSIGNED_INT64_NV */ +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +#endif + +#ifndef GL_AMD_debug_output +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for program/shader text and shader object handles */ +typedef char GLcharARB; +typedef unsigned int GLhandleARB; +#endif + +/* GL type for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + +#ifndef GL_EXT_timer_query +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif + +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#ifndef GL_ARB_cl_event +/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */ +struct _cl_context; +struct _cl_event; +#endif + +#ifndef GL_ARB_debug_output +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_AMD_debug_output +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#endif + +#ifndef GL_NV_vdpau_interop +typedef GLintptr GLvdpauSurfaceNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_2_DEPRECATED +#define GL_VERSION_1_2_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_3_DEPRECATED +#define GL_VERSION_1_3_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_VERSION_1_4_DEPRECATED +#define GL_VERSION_1_4_DEPRECATED 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +/* OpenGL 3.0 also reuses entry points from these extensions: */ +/* ARB_framebuffer_object */ +/* ARB_map_buffer_range */ +/* ARB_vertex_array_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte * APIENTRY glGetStringi (GLenum name, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +#endif + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +#endif + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_draw_elements_base_vertex */ +/* ARB_provoking_vertex */ +/* ARB_sync */ +/* ARB_texture_multisample */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +/* OpenGL 3.3 also reuses entry points from these extensions: */ +/* ARB_blend_func_extended */ +/* ARB_sampler_objects */ +/* ARB_explicit_attrib_location, but it has none */ +/* ARB_occlusion_query2 (no entry points) */ +/* ARB_shader_bit_encoding (no entry points) */ +/* ARB_texture_rgb10_a2ui (no entry points) */ +/* ARB_texture_swizzle (no entry points) */ +/* ARB_timer_query */ +/* ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +/* OpenGL 4.0 also reuses entry points from these extensions: */ +/* ARB_texture_query_lod (no entry points) */ +/* ARB_draw_indirect */ +/* ARB_gpu_shader5 (no entry points) */ +/* ARB_gpu_shader_fp64 */ +/* ARB_shader_subroutine */ +/* ARB_tessellation_shader */ +/* ARB_texture_buffer_object_rgb32 (no entry points) */ +/* ARB_texture_cube_map_array (no entry points) */ +/* ARB_texture_gather (no entry points) */ +/* ARB_transform_feedback2 */ +/* ARB_transform_feedback3 */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLclampf value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +/* OpenGL 4.1 also reuses entry points from these extensions: */ +/* ARB_ES2_compatibility */ +/* ARB_get_program_binary */ +/* ARB_separate_shader_objects */ +/* ARB_shader_precision (no entry points) */ +/* ARB_vertex_attrib_64bit */ +/* ARB_viewport_array */ +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf value, GLboolean invert); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#endif + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#endif + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex); +#endif + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +#endif + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint index, GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +#endif + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLclampf value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); +#endif + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#endif + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#endif + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#endif + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +#endif + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +#endif + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const GLvoid *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const GLvoid *indirect); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); +#endif + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +#endif + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +#endif + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLclampf n, GLclampf f); +GLAPI void APIENTRY glClearDepthf (GLclampf d); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLclampf d); +#endif + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar* *strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar* *strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +#endif + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#endif + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context * context, struct _cl_event * event, GLbitfield flags); +#endif + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +#endif + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, GLvoid *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const GLvoid *pointer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean* *pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const GLvoid *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid* *pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLuint count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLuint count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const GLvoid *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const GLvoid *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid* *data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const GLvoid *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, GLvoid *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const GLvoid *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#endif + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#endif + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#endif + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#endif + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#endif + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#endif + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#endif + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#endif + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#endif + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#endif + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#endif + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#endif + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#endif + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#endif + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#endif + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +#endif + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +#endif + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#endif + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#endif + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#endif + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid* *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, GLvoid *string); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GLAPI GLvoid* APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI GLvoid* APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, GLvoid* *params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid* *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid *img); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef GLvoid* (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +#endif + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#endif + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#endif + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#endif + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#endif + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif + +#ifndef GL_AMD_vertex_shader_tesselator +#define GL_AMD_vertex_shader_tesselator 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#endif + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const GLvoid *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid* *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#endif + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#endif + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#endif + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#endif + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#endif + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#endif + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +#endif + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#endif + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#endif + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#endif + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#endif + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, GLvoid *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const GLvoid *vdpDevice, const GLvoid *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/GL/glu.h b/android/gl4es-src/include/GL/glu.h new file mode 100644 index 0000000..ba2228d --- /dev/null +++ b/android/gl4es-src/include/GL/glu.h @@ -0,0 +1,353 @@ +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#ifndef __glu_h__ +#define __glu_h__ + +#if defined(USE_MGL_NAMESPACE) +#include "glu_mangle.h" +#endif + +#include + +#ifndef GLAPIENTRY +#if defined(_MSC_VER) || defined(__MINGW32__) +#define GLAPIENTRY __stdcall +#else +#define GLAPIENTRY +#endif +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32) +# undef GLAPI +# define GLAPI __declspec(dllexport) +#elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) +/* tag specifying we're building for DLL runtime support */ +# undef GLAPI +# define GLAPI __declspec(dllimport) +#elif !defined(GLAPI) +/* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +#endif /* _STATIC_MESA support */ + +#ifdef __cplusplus +extern "C" { +#endif + +/*************************************************************/ + +/* Extensions */ +#define GLU_EXT_object_space_tess 1 +#define GLU_EXT_nurbs_tessellator 1 + +/* Boolean */ +#define GLU_FALSE 0 +#define GLU_TRUE 1 + +/* Version */ +#define GLU_VERSION_1_1 1 +#define GLU_VERSION_1_2 1 +#define GLU_VERSION_1_3 1 + +/* StringName */ +#define GLU_VERSION 100800 +#define GLU_EXTENSIONS 100801 + +/* ErrorCode */ +#define GLU_INVALID_ENUM 100900 +#define GLU_INVALID_VALUE 100901 +#define GLU_OUT_OF_MEMORY 100902 +#define GLU_INCOMPATIBLE_GL_VERSION 100903 +#define GLU_INVALID_OPERATION 100904 + +/* NurbsDisplay */ +/* GLU_FILL */ +#define GLU_OUTLINE_POLYGON 100240 +#define GLU_OUTLINE_PATCH 100241 + +/* NurbsCallback */ +#define GLU_NURBS_ERROR 100103 +#define GLU_ERROR 100103 +#define GLU_NURBS_BEGIN 100164 +#define GLU_NURBS_BEGIN_EXT 100164 +#define GLU_NURBS_VERTEX 100165 +#define GLU_NURBS_VERTEX_EXT 100165 +#define GLU_NURBS_NORMAL 100166 +#define GLU_NURBS_NORMAL_EXT 100166 +#define GLU_NURBS_COLOR 100167 +#define GLU_NURBS_COLOR_EXT 100167 +#define GLU_NURBS_TEXTURE_COORD 100168 +#define GLU_NURBS_TEX_COORD_EXT 100168 +#define GLU_NURBS_END 100169 +#define GLU_NURBS_END_EXT 100169 +#define GLU_NURBS_BEGIN_DATA 100170 +#define GLU_NURBS_BEGIN_DATA_EXT 100170 +#define GLU_NURBS_VERTEX_DATA 100171 +#define GLU_NURBS_VERTEX_DATA_EXT 100171 +#define GLU_NURBS_NORMAL_DATA 100172 +#define GLU_NURBS_NORMAL_DATA_EXT 100172 +#define GLU_NURBS_COLOR_DATA 100173 +#define GLU_NURBS_COLOR_DATA_EXT 100173 +#define GLU_NURBS_TEXTURE_COORD_DATA 100174 +#define GLU_NURBS_TEX_COORD_DATA_EXT 100174 +#define GLU_NURBS_END_DATA 100175 +#define GLU_NURBS_END_DATA_EXT 100175 + +/* NurbsError */ +#define GLU_NURBS_ERROR1 100251 +#define GLU_NURBS_ERROR2 100252 +#define GLU_NURBS_ERROR3 100253 +#define GLU_NURBS_ERROR4 100254 +#define GLU_NURBS_ERROR5 100255 +#define GLU_NURBS_ERROR6 100256 +#define GLU_NURBS_ERROR7 100257 +#define GLU_NURBS_ERROR8 100258 +#define GLU_NURBS_ERROR9 100259 +#define GLU_NURBS_ERROR10 100260 +#define GLU_NURBS_ERROR11 100261 +#define GLU_NURBS_ERROR12 100262 +#define GLU_NURBS_ERROR13 100263 +#define GLU_NURBS_ERROR14 100264 +#define GLU_NURBS_ERROR15 100265 +#define GLU_NURBS_ERROR16 100266 +#define GLU_NURBS_ERROR17 100267 +#define GLU_NURBS_ERROR18 100268 +#define GLU_NURBS_ERROR19 100269 +#define GLU_NURBS_ERROR20 100270 +#define GLU_NURBS_ERROR21 100271 +#define GLU_NURBS_ERROR22 100272 +#define GLU_NURBS_ERROR23 100273 +#define GLU_NURBS_ERROR24 100274 +#define GLU_NURBS_ERROR25 100275 +#define GLU_NURBS_ERROR26 100276 +#define GLU_NURBS_ERROR27 100277 +#define GLU_NURBS_ERROR28 100278 +#define GLU_NURBS_ERROR29 100279 +#define GLU_NURBS_ERROR30 100280 +#define GLU_NURBS_ERROR31 100281 +#define GLU_NURBS_ERROR32 100282 +#define GLU_NURBS_ERROR33 100283 +#define GLU_NURBS_ERROR34 100284 +#define GLU_NURBS_ERROR35 100285 +#define GLU_NURBS_ERROR36 100286 +#define GLU_NURBS_ERROR37 100287 + +/* NurbsProperty */ +#define GLU_AUTO_LOAD_MATRIX 100200 +#define GLU_CULLING 100201 +#define GLU_SAMPLING_TOLERANCE 100203 +#define GLU_DISPLAY_MODE 100204 +#define GLU_PARAMETRIC_TOLERANCE 100202 +#define GLU_SAMPLING_METHOD 100205 +#define GLU_U_STEP 100206 +#define GLU_V_STEP 100207 +#define GLU_NURBS_MODE 100160 +#define GLU_NURBS_MODE_EXT 100160 +#define GLU_NURBS_TESSELLATOR 100161 +#define GLU_NURBS_TESSELLATOR_EXT 100161 +#define GLU_NURBS_RENDERER 100162 +#define GLU_NURBS_RENDERER_EXT 100162 + +/* NurbsSampling */ +#define GLU_OBJECT_PARAMETRIC_ERROR 100208 +#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208 +#define GLU_OBJECT_PATH_LENGTH 100209 +#define GLU_OBJECT_PATH_LENGTH_EXT 100209 +#define GLU_PATH_LENGTH 100215 +#define GLU_PARAMETRIC_ERROR 100216 +#define GLU_DOMAIN_DISTANCE 100217 + +/* NurbsTrim */ +#define GLU_MAP1_TRIM_2 100210 +#define GLU_MAP1_TRIM_3 100211 + +/* QuadricDrawStyle */ +#define GLU_POINT 100010 +#define GLU_LINE 100011 +#define GLU_FILL 100012 +#define GLU_SILHOUETTE 100013 + +/* QuadricCallback */ +/* GLU_ERROR */ + +/* QuadricNormal */ +#define GLU_SMOOTH 100000 +#define GLU_FLAT 100001 +#define GLU_NONE 100002 + +/* QuadricOrientation */ +#define GLU_OUTSIDE 100020 +#define GLU_INSIDE 100021 + +/* TessCallback */ +#define GLU_TESS_BEGIN 100100 +#define GLU_BEGIN 100100 +#define GLU_TESS_VERTEX 100101 +#define GLU_VERTEX 100101 +#define GLU_TESS_END 100102 +#define GLU_END 100102 +#define GLU_TESS_ERROR 100103 +#define GLU_TESS_EDGE_FLAG 100104 +#define GLU_EDGE_FLAG 100104 +#define GLU_TESS_COMBINE 100105 +#define GLU_TESS_BEGIN_DATA 100106 +#define GLU_TESS_VERTEX_DATA 100107 +#define GLU_TESS_END_DATA 100108 +#define GLU_TESS_ERROR_DATA 100109 +#define GLU_TESS_EDGE_FLAG_DATA 100110 +#define GLU_TESS_COMBINE_DATA 100111 + +/* TessContour */ +#define GLU_CW 100120 +#define GLU_CCW 100121 +#define GLU_INTERIOR 100122 +#define GLU_EXTERIOR 100123 +#define GLU_UNKNOWN 100124 + +/* TessProperty */ +#define GLU_TESS_WINDING_RULE 100140 +#define GLU_TESS_BOUNDARY_ONLY 100141 +#define GLU_TESS_TOLERANCE 100142 + +/* TessError */ +#define GLU_TESS_ERROR1 100151 +#define GLU_TESS_ERROR2 100152 +#define GLU_TESS_ERROR3 100153 +#define GLU_TESS_ERROR4 100154 +#define GLU_TESS_ERROR5 100155 +#define GLU_TESS_ERROR6 100156 +#define GLU_TESS_ERROR7 100157 +#define GLU_TESS_ERROR8 100158 +#define GLU_TESS_MISSING_BEGIN_POLYGON 100151 +#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152 +#define GLU_TESS_MISSING_END_POLYGON 100153 +#define GLU_TESS_MISSING_END_CONTOUR 100154 +#define GLU_TESS_COORD_TOO_LARGE 100155 +#define GLU_TESS_NEED_COMBINE_CALLBACK 100156 + +/* TessWinding */ +#define GLU_TESS_WINDING_ODD 100130 +#define GLU_TESS_WINDING_NONZERO 100131 +#define GLU_TESS_WINDING_POSITIVE 100132 +#define GLU_TESS_WINDING_NEGATIVE 100133 +#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 + +/*************************************************************/ + + +#ifdef __cplusplus +class GLUnurbs; +class GLUquadric; +class GLUtesselator; +#else +typedef struct GLUnurbs GLUnurbs; +typedef struct GLUquadric GLUquadric; +typedef struct GLUtesselator GLUtesselator; +#endif + +typedef GLUnurbs GLUnurbsObj; +typedef GLUquadric GLUquadricObj; +typedef GLUtesselator GLUtesselatorObj; +typedef GLUtesselator GLUtriangulatorObj; + +#define GLU_TESS_MAX_COORD 1.0e150 + +/* Internal convenience typedefs */ +typedef void (GLAPIENTRYP _GLUfuncptr)(void); + +GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb); +GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data); +GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString); +GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad); +GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); +GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb); +GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb); +GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error); +GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data); +GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name); +GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data); +GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view); +GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); +GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void); +GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void); +GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void); +GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type); +GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData); +GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type); +GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value); +GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type); +GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top); +GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); +GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport); +GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); +GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type); +GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw); +GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal); +GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation); +GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture); +GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut); +GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); +GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data); +GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc); +GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess); +GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); +GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data); +GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data); +GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); +GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); + +#ifdef __cplusplus +} +#endif + +#endif /* __glu_h__ */ diff --git a/android/gl4es-src/include/GL/glu_mangle.h b/android/gl4es-src/include/GL/glu_mangle.h new file mode 100644 index 0000000..9c25aa8 --- /dev/null +++ b/android/gl4es-src/include/GL/glu_mangle.h @@ -0,0 +1,86 @@ +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +#ifndef GLU_MANGLE_H +#define GLU_MANGLE_H + + +#define gluLookAt mgluLookAt +#define gluOrtho2D mgluOrtho2D +#define gluPerspective mgluPerspective +#define gluPickMatrix mgluPickMatrix +#define gluProject mgluProject +#define gluUnProject mgluUnProject +#define gluErrorString mgluErrorString +#define gluScaleImage mgluScaleImage +#define gluBuild1DMipmaps mgluBuild1DMipmaps +#define gluBuild2DMipmaps mgluBuild2DMipmaps +#define gluNewQuadric mgluNewQuadric +#define gluDeleteQuadric mgluDeleteQuadric +#define gluQuadricDrawStyle mgluQuadricDrawStyle +#define gluQuadricOrientation mgluQuadricOrientation +#define gluQuadricNormals mgluQuadricNormals +#define gluQuadricTexture mgluQuadricTexture +#define gluQuadricCallback mgluQuadricCallback +#define gluCylinder mgluCylinder +#define gluSphere mgluSphere +#define gluDisk mgluDisk +#define gluPartialDisk mgluPartialDisk +#define gluNewNurbsRenderer mgluNewNurbsRenderer +#define gluDeleteNurbsRenderer mgluDeleteNurbsRenderer +#define gluLoadSamplingMatrices mgluLoadSamplingMatrices +#define gluNurbsProperty mgluNurbsProperty +#define gluGetNurbsProperty mgluGetNurbsProperty +#define gluBeginCurve mgluBeginCurve +#define gluEndCurve mgluEndCurve +#define gluNurbsCurve mgluNurbsCurve +#define gluBeginSurface mgluBeginSurface +#define gluEndSurface mgluEndSurface +#define gluNurbsSurface mgluNurbsSurface +#define gluBeginTrim mgluBeginTrim +#define gluEndTrim mgluEndTrim +#define gluPwlCurve mgluPwlCurve +#define gluNurbsCallback mgluNurbsCallback +#define gluNewTess mgluNewTess +#define gluDeleteTess mgluDeleteTess +#define gluTessBeginPolygon mgluTessBeginPolygon +#define gluTessBeginContour mgluTessBeginContour +#define gluTessVertex mgluTessVertex +#define gluTessEndPolygon mgluTessEndPolygon +#define gluTessEndContour mgluTessEndContour +#define gluTessProperty mgluTessProperty +#define gluTessNormal mgluTessNormal +#define gluTessCallback mgluTessCallback +#define gluGetTessProperty mgluGetTessProperty +#define gluBeginPolygon mgluBeginPolygon +#define gluNextContour mgluNextContour +#define gluEndPolygon mgluEndPolygon +#define gluGetString mgluGetString +#define gluBuild1DMipmapLevels mgluBuild1DMipmapLevels +#define gluBuild2DMipmapLevels mgluBuild2DMipmapLevels +#define gluBuild3DMipmapLevels mgluBuild3DMipmapLevels +#define gluBuild3DMipmaps mgluBuild3DMipmaps +#define gluCheckExtension mgluCheckExtension +#define gluUnProject4 mgluUnProject4 +#define gluNurbsCallbackData mgluNurbsCallbackData +#define gluNurbsCallbackDataEXT mgluNurbsCallbackDataEXT + +#endif diff --git a/android/gl4es-src/include/GL/glx.h b/android/gl4es-src/include/GL/glx.h new file mode 100644 index 0000000..58490f5 --- /dev/null +++ b/android/gl4es-src/include/GL/glx.h @@ -0,0 +1,528 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GLX_H +#define GLX_H + + +#ifdef __VMS +#include +# ifdef __cplusplus +/* VMS Xlib.h gives problems with C++. + * this avoids a bunch of trivial warnings */ +#pragma message disable nosimpint +#endif +#endif +#ifndef NOX11 +#include +#include +#endif // NOX11 +#ifdef __VMS +# ifdef __cplusplus +#pragma message enable nosimpint +#endif +#endif +#include + + +#if defined(USE_MGL_NAMESPACE) +#include "glx_mangle.h" +#endif + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define GLX_VERSION_1_1 1 +#define GLX_VERSION_1_2 1 +#define GLX_VERSION_1_3 1 +#define GLX_VERSION_1_4 1 + +#define GLX_EXTENSION_NAME "GLX" + + + +/* + * Tokens for glXChooseVisual and glXGetConfig: + */ +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 + + +/* + * Error codes returned by glXGetConfig: + */ +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + + +/* + * GLX 1.1 and later: + */ +#define GLX_VENDOR 1 +#define GLX_VERSION 2 +#define GLX_EXTENSIONS 3 + + +/* + * GLX 1.3 and later: + */ +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 + + +/* + * GLX 1.4 and later: + */ +#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/ +#define GLX_SAMPLES 0x186a1 /*100001*/ + + + +typedef struct __GLXcontextRec *GLXContext; +typedef XID GLXPixmap; +typedef XID GLXDrawable; +/* GLX 1.3 and later */ +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXFBConfigID; +typedef XID GLXContextID; +typedef XID GLXWindow; +typedef XID GLXPbuffer; + + +/* +** Events. +** __GLX_NUMBER_EVENTS is set to 17 to account for the BufferClobberSGIX +** event - this helps initialization if the server supports the pbuffer +** extension and the client doesn't. +*/ +#define GLX_PbufferClobber 0 +#define GLX_BufferSwapComplete 1 + +#define __GLX_NUMBER_EVENTS 17 + +extern XVisualInfo* glXChooseVisual( Display *dpy, int screen, + int *attribList ); + +extern GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, + GLXContext shareList, Bool direct ); + +extern void glXDestroyContext( Display *dpy, GLXContext ctx ); + +extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable, + GLXContext ctx); + +extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst, + unsigned long mask ); + +extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable ); + +extern GLXPixmap glXCreateGLXPixmap( Display *dpy, XVisualInfo *visual, + Pixmap pixmap ); + +extern void glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap ); + +extern Bool glXQueryExtension( Display *dpy, int *errorb, int *event ); + +extern Bool glXQueryVersion( Display *dpy, int *maj, int *min ); + +extern Bool glXIsDirect( Display *dpy, GLXContext ctx ); + +extern int glXGetConfig( Display *dpy, XVisualInfo *visual, + int attrib, int *value ); + +extern GLXContext glXGetCurrentContext( void ); + +extern GLXDrawable glXGetCurrentDrawable( void ); + +extern void glXWaitGL( void ); + +extern void glXWaitX( void ); + +extern void glXUseXFont( Font font, int first, int count, int list ); + + + +/* GLX 1.1 and later */ +extern const char *glXQueryExtensionsString( Display *dpy, int screen ); + +extern const char *glXQueryServerString( Display *dpy, int screen, int name ); + +extern const char *glXGetClientString( Display *dpy, int name ); + + +/* GLX 1.2 and later */ +extern Display *glXGetCurrentDisplay( void ); + + +/* GLX 1.3 and later */ +extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen, + const int *attribList, int *nitems ); + +extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config, + int attribute, int *value ); + +extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen, + int *nelements ); + +extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy, + GLXFBConfig config ); + +extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config, + Window win, const int *attribList ); + +extern void glXDestroyWindow( Display *dpy, GLXWindow window ); + +extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config, + Pixmap pixmap, const int *attribList ); + +extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap ); + +extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config, + const int *attribList ); + +extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf ); + +extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute, + unsigned int *value ); + +extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig config, + int renderType, GLXContext shareList, + Bool direct ); + +extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext ctx ); + +extern GLXDrawable glXGetCurrentReadDrawable( void ); + +extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute, + int *value ); + +extern void glXSelectEvent( Display *dpy, GLXDrawable drawable, + unsigned long mask ); + +extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable, + unsigned long *mask ); + +/* GLX 1.3 function pointer typedefs */ +typedef GLXFBConfig * (* PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * (* PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int (* PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * (* PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow (* PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void (* PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap (* PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void (* PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer (* PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void (* PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void (* PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext (* PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool (* PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable (* PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * (* PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int (* PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void (* PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void (* PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); + + +/* + * ARB 2. GLX_ARB_get_proc_address + */ +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +typedef void (*__GLXextFuncPtr)(void); +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *); + +#endif /* GLX_ARB_get_proc_address */ + + + +/* GLX 1.4 and later */ +extern void (*glXGetProcAddress(const GLubyte *procname))( void ); + +/* GLX 1.4 function pointer typedefs */ +typedef __GLXextFuncPtr (* PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); + + +#ifndef GLX_GLXEXT_LEGACY + +#include + +#endif /* GLX_GLXEXT_LEGACY */ + + +/** + ** The following aren't in glxext.h yet. + **/ + + +/* + * ???. GLX_NV_vertex_array_range + */ +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range + +extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +extern void glXFreeMemoryNV(GLvoid *pointer); +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer); + +#endif /* GLX_NV_vertex_array_range */ + + +/* + * ARB ?. GLX_ARB_render_texture + * XXX This was never finalized! + */ +#ifndef GLX_ARB_render_texture +#define GLX_ARB_render_texture 1 + +extern Bool glXBindTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer); +extern Bool glXReleaseTexImageARB(Display *dpy, GLXPbuffer pbuffer, int buffer); +extern Bool glXDrawableAttribARB(Display *dpy, GLXDrawable draw, const int *attribList); + +#endif /* GLX_ARB_render_texture */ + + +/* + * Remove this when glxext.h is updated. + */ +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#endif /* GLX_NV_float_buffer */ + + + +/* + * #?. GLX_MESA_swap_frame_usage + */ +#ifndef GLX_MESA_swap_frame_usage +#define GLX_MESA_swap_frame_usage 1 + +extern int glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable, float *usage); +extern int glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable); +extern int glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable); +extern int glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage); + +typedef int (*PFNGLXGETFRAMEUSAGEMESAPROC) (Display *dpy, GLXDrawable drawable, float *usage); +typedef int (*PFNGLXBEGINFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable); +typedef int (*PFNGLXENDFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable); +typedef int (*PFNGLXQUERYFRAMETRACKINGMESAPROC)(Display *dpy, GLXDrawable drawable, int64_t *swapCount, int64_t *missedFrames, float *lastMissedUsage); + +#endif /* GLX_MESA_swap_frame_usage */ + + + +/* + * #?. GLX_MESA_swap_control + */ +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +extern int glXSwapIntervalMESA(unsigned int interval); +extern int glXGetSwapIntervalMESA(void); + +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); + +#endif /* GLX_MESA_swap_control */ + + + +/* + * #?. GLX_EXT_texture_from_pixmap + * XXX not finished? + */ +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 + +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 + +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 + +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD + +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer); + +#endif /* GLX_EXT_texture_from_pixmap */ + + + + +/*** Should these go here, or in another header? */ +/* +** GLX Events +*/ +typedef struct { + int event_type; /* GLX_DAMAGED or GLX_SAVED */ + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* XID of Drawable */ + unsigned int buffer_mask; /* mask indicating which buffers are affected */ + unsigned int aux_buffer; /* which aux buffer was affected */ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXPbufferClobberEvent; + +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + GLXDrawable drawable; /* drawable on which event was requested in event mask */ + int event_type; + int64_t ust; + int64_t msc; + int64_t sbc; +} GLXBufferSwapComplete; + +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + GLXBufferSwapComplete glxbufferswapcomplete; + long pad[24]; +} GLXEvent; + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/GL/glx_mangle.h b/android/gl4es-src/include/GL/glx_mangle.h new file mode 100644 index 0000000..fa664a7 --- /dev/null +++ b/android/gl4es-src/include/GL/glx_mangle.h @@ -0,0 +1,82 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef GLX_MANGLE_H +#define GLX_MANGLE_H + +#define glXChooseVisual mglXChooseVisual +#define glXCreateContext mglXCreateContext +#define glXDestroyContext mglXDestroyContext +#define glXMakeCurrent mglXMakeCurrent +#define glXCopyContext mglXCopyContext +#define glXSwapBuffers mglXSwapBuffers +#define glXCreateGLXPixmap mglXCreateGLXPixmap +#define glXDestroyGLXPixmap mglXDestroyGLXPixmap +#define glXQueryExtension mglXQueryExtension +#define glXQueryVersion mglXQueryVersion +#define glXIsDirect mglXIsDirect +#define glXGetConfig mglXGetConfig +#define glXGetCurrentContext mglXGetCurrentContext +#define glXGetCurrentDrawable mglXGetCurrentDrawable +#define glXWaitGL mglXWaitGL +#define glXWaitX mglXWaitX +#define glXUseXFont mglXUseXFont +#define glXQueryExtensionsString mglXQueryExtensionsString +#define glXQueryServerString mglXQueryServerString +#define glXGetClientString mglXGetClientString +#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA +#define glXReleaseBuffersMESA mglXReleaseBuffersMESA +#define glXCopySubBufferMESA mglXCopySubBufferMESA +#define glXGetVideoSyncSGI mglXGetVideoSyncSGI +#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI + +/* GLX 1.2 */ +#define glXGetCurrentDisplay mglXGetCurrentDisplay + +/* GLX 1.3 */ +#define glXChooseFBConfig mglXChooseFBConfig +#define glXGetFBConfigAttrib mglXGetFBConfigAttrib +#define glXGetFBConfigs mglXGetFBConfigs +#define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig +#define glXCreateWindow mglXCreateWindow +#define glXDestroyWindow mglXDestroyWindow +#define glXCreatePixmap mglXCreatePixmap +#define glXDestroyPixmap mglXDestroyPixmap +#define glXCreatePbuffer mglXCreatePbuffer +#define glXDestroyPbuffer mglXDestroyPbuffer +#define glXQueryDrawable mglXQueryDrawable +#define glXCreateNewContext mglXCreateNewContext +#define glXMakeContextCurrent mglXMakeContextCurrent +#define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable +#define glXQueryContext mglXQueryContext +#define glXSelectEvent mglXSelectEvent +#define glXGetSelectedEvent mglXGetSelectedEvent + +/* GLX 1.4 */ +#define glXGetProcAddress mglXGetProcAddress +#define glXGetProcAddressARB mglXGetProcAddressARB + + +#endif diff --git a/android/gl4es-src/include/GL/glxext.h b/android/gl4es-src/include/GL/glxext.h new file mode 100644 index 0000000..3c47dc3 --- /dev/null +++ b/android/gl4es-src/include/GL/glxext.h @@ -0,0 +1,993 @@ +#ifndef __glxext_h_ +#define __glxext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2010 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Function declaration macros - to move into glplatform.h */ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glxext.h last updated 2010/08/06 */ +/* Current version at http://www.opengl.org/registry/ */ +#define GLX_GLXEXT_VERSION 32 + +#ifndef GLX_VERSION_1_3 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 +#endif + +#ifndef GLX_ARB_get_proc_address +#endif + +#ifndef GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 +#endif + +#ifndef GLX_SGI_swap_control +#endif + +#ifndef GLX_SGI_video_sync +#endif + +#ifndef GLX_SGI_make_current_read +#endif + +#ifndef GLX_SGIX_video_source +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +/* reuse GLX_NONE_EXT */ +#endif + +#ifndef GLX_EXT_import_context +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 +/* reuse GLX_SCREEN_EXT */ +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#endif + +#ifndef GLX_SGI_cushion +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024 +#endif + +#ifndef GLX_SGIX_swap_group +#endif + +#ifndef GLX_SGIX_swap_barrier +#endif + +#ifndef GLX_SGIS_blended_overlay +#define GLX_BLENDED_RGBA_SGIS 0x8025 +#endif + +#ifndef GLX_SGIS_shared_multisample +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 +#endif + +#ifndef GLX_SUN_get_transparent_index +#endif + +#ifndef GLX_3DFX_multisample +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#endif + +#ifndef GLX_MESA_pixmap_colormap +#endif + +#ifndef GLX_MESA_release_buffers +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 +#endif + +#ifndef GLX_OML_sync_control +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 +#endif + +#ifndef GLX_MESA_agp_offset +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT +#define GLX_BACK_EXT GLX_BACK_LEFT_EXT +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB +#endif + +#ifndef GLX_NV_present_video +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 +#endif + +#ifndef GLX_NV_video_out +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC +#endif + +#ifndef GLX_NV_swap_group +#endif + +#ifndef GLX_NV_video_capture +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#endif + +#ifndef GLX_NV_copy_image +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_COVERAGE_SAMPLES_NV 100001 +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#endif + +#ifndef GLX_AMD_gpu_association +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 +#endif + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif + + +/*************************************************************/ + +#ifndef GLX_ARB_get_proc_address +typedef void (*__GLXextFuncPtr)(void); +#endif + +#ifndef GLX_SGIX_video_source +typedef XID GLXVideoSourceSGIX; +#endif + +#ifndef GLX_SGIX_fbconfig +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +#endif + +#ifndef GLX_SGIX_pbuffer +typedef XID GLXPbufferSGIX; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +#endif + +#ifndef GLX_NV_video_output +typedef unsigned int GLXVideoDeviceNV; +#endif + +#ifndef GLX_NV_video_capture +typedef XID GLXVideoCaptureDeviceNV; +#endif + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +#include /* Fallback option */ +#endif +#endif + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXFBConfig * glXGetFBConfigs (Display *dpy, int screen, int *nelements); +extern GLXFBConfig * glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements); +extern int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value); +extern XVisualInfo * glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config); +extern GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +extern void glXDestroyWindow (Display *dpy, GLXWindow win); +extern GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +extern void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap); +extern GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list); +extern void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf); +extern void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +extern GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +extern Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +extern GLXDrawable glXGetCurrentReadDrawable (void); +extern Display * glXGetCurrentDisplay (void); +extern int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value); +extern void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask); +extern void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +#endif + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *procName); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 +#endif + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 +#endif + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 +#endif + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalSGI (int interval); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); +#endif + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoSyncSGI (unsigned int *count); +extern int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count); +#endif + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +extern GLXDrawable glXGetCurrentReadDrawableSGI (void); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +#endif + +#ifndef GLX_SGIX_video_source +#define GLX_SGIX_video_source 1 +#ifdef _VL_H +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +extern void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode); +typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource); +#endif /* _VL_H */ +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 +#endif + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Display * glXGetCurrentDisplayEXT (void); +extern int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value); +extern GLXContextID glXGetContextIDEXT (const GLXContext context); +extern GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID); +extern void glXFreeContextEXT (Display *dpy, GLXContext context); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID); +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context); +#endif + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements); +extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +extern GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config); +extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct); +typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis); +#endif + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +extern void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf); +extern int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +extern void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask); +extern void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf); +typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask); +#endif + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCushionSGI (Display *dpy, Window window, float cushion); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion); +#endif + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window); +extern int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h); +extern int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +extern int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +extern int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype); +#endif + +#ifndef GLX_SGIX_dmbuffer +#define GLX_SGIX_dmbuffer 1 +#ifdef _DM_BUFFER_H_ +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer); +#endif /* _DM_BUFFER_H_ */ +#endif + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); +#endif + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier); +extern Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); +#endif + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex); +#endif + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height); +#endif + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); +#endif + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable); +#endif + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXSet3DfxModeMESA (int mode); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode); +#endif + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 +#endif + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 +#endif + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +extern Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +extern int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +extern Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +extern Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc); +#endif + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 +#endif + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int + participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; + +#ifdef GLX_GLXEXT_PROTOTYPES +extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes); +extern int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes); +extern int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId); +extern int glXBindHyperpipeSGIX (Display *dpy, int hpId); +extern int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +extern int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +extern int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +#endif + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern unsigned int glXGetAGPOffsetMESA (const void *pointer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer); +#endif + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 +#endif + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 +#endif + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +extern void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer); +#endif + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern unsigned int * glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements); +extern int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef unsigned int * ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +#endif + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +extern int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +extern int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +extern int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf); +extern int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +extern int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +#endif + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group); +extern Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier); +extern Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +extern Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +extern Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count); +extern Bool glXResetFrameCountNV (Display *dpy, int screen); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen); +#endif + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +extern GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements); +extern void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +extern int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +extern void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device); +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern int glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef int ( * PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval); +#endif + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 +#ifdef GLX_GLXEXT_PROTOTYPES +extern void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif /* GLX_GLXEXT_PROTOTYPES */ +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 +#endif + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/GL/internal/dri_interface.h b/android/gl4es-src/include/GL/internal/dri_interface.h new file mode 100644 index 0000000..9ee039b --- /dev/null +++ b/android/gl4es-src/include/GL/internal/dri_interface.h @@ -0,0 +1,862 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * Copyright 2007-2008 Red Hat, Inc. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file dri_interface.h + * + * This file contains all the types and functions that define the interface + * between a DRI driver and driver loader. Currently, the most common driver + * loader is the XFree86 libGL.so. However, other loaders do exist, and in + * the future the server-side libglx.a will also be a loader. + * + * \author Kevin E. Martin + * \author Ian Romanick + * \author Kristian Høgsberg + */ + +#ifndef DRI_INTERFACE_H +#define DRI_INTERFACE_H + +/* For archs with no drm.h */ +#if defined(__APPLE__) || defined(__CYGWIN__) || defined(__GNU__) +#ifndef __NOT_HAVE_DRM_H +#define __NOT_HAVE_DRM_H +#endif +#endif + +#ifndef __NOT_HAVE_DRM_H +#include +#else +typedef unsigned int drm_context_t; +typedef unsigned int drm_drawable_t; +typedef struct drm_clip_rect drm_clip_rect_t; +#endif + +/** + * \name DRI interface structures + * + * The following structures define the interface between the GLX client + * side library and the DRI (direct rendering infrastructure). + */ +/*@{*/ +typedef struct __DRIdisplayRec __DRIdisplay; +typedef struct __DRIscreenRec __DRIscreen; +typedef struct __DRIcontextRec __DRIcontext; +typedef struct __DRIdrawableRec __DRIdrawable; +typedef struct __DRIconfigRec __DRIconfig; +typedef struct __DRIframebufferRec __DRIframebuffer; +typedef struct __DRIversionRec __DRIversion; + +typedef struct __DRIcoreExtensionRec __DRIcoreExtension; +typedef struct __DRIextensionRec __DRIextension; +typedef struct __DRIcopySubBufferExtensionRec __DRIcopySubBufferExtension; +typedef struct __DRIswapControlExtensionRec __DRIswapControlExtension; +typedef struct __DRIframeTrackingExtensionRec __DRIframeTrackingExtension; +typedef struct __DRImediaStreamCounterExtensionRec __DRImediaStreamCounterExtension; +typedef struct __DRItexOffsetExtensionRec __DRItexOffsetExtension; +typedef struct __DRItexBufferExtensionRec __DRItexBufferExtension; +typedef struct __DRIlegacyExtensionRec __DRIlegacyExtension; +typedef struct __DRIswrastExtensionRec __DRIswrastExtension; +typedef struct __DRIbufferRec __DRIbuffer; +typedef struct __DRIdri2ExtensionRec __DRIdri2Extension; +typedef struct __DRIdri2LoaderExtensionRec __DRIdri2LoaderExtension; +typedef struct __DRI2flushExtensionRec __DRI2flushExtension; + +/*@}*/ + + +/** + * Extension struct. Drivers 'inherit' from this struct by embedding + * it as the first element in the extension struct. + * + * We never break API in for a DRI extension. If we need to change + * the way things work in a non-backwards compatible manner, we + * introduce a new extension. During a transition period, we can + * leave both the old and the new extension in the driver, which + * allows us to move to the new interface without having to update the + * loader(s) in lock step. + * + * However, we can add entry points to an extension over time as long + * as we don't break the old ones. As we add entry points to an + * extension, we increase the version number. The corresponding + * #define can be used to guard code that accesses the new entry + * points at compile time and the version field in the extension + * struct can be used at run-time to determine how to use the + * extension. + */ +struct __DRIextensionRec { + const char *name; + int version; +}; + +/** + * The first set of extension are the screen extensions, returned by + * __DRIcore::getExtensions(). This entry point will return a list of + * extensions and the loader can use the ones it knows about by + * casting them to more specific extensions and advertising any GLX + * extensions the DRI extensions enables. + */ + +/** + * Used by drivers to indicate support for setting the read drawable. + */ +#define __DRI_READ_DRAWABLE "DRI_ReadDrawable" +#define __DRI_READ_DRAWABLE_VERSION 1 + +/** + * Used by drivers that implement the GLX_MESA_copy_sub_buffer extension. + */ +#define __DRI_COPY_SUB_BUFFER "DRI_CopySubBuffer" +#define __DRI_COPY_SUB_BUFFER_VERSION 1 +struct __DRIcopySubBufferExtensionRec { + __DRIextension base; + void (*copySubBuffer)(__DRIdrawable *drawable, int x, int y, int w, int h); +}; + +/** + * Used by drivers that implement the GLX_SGI_swap_control or + * GLX_MESA_swap_control extension. + */ +#define __DRI_SWAP_CONTROL "DRI_SwapControl" +#define __DRI_SWAP_CONTROL_VERSION 1 +struct __DRIswapControlExtensionRec { + __DRIextension base; + void (*setSwapInterval)(__DRIdrawable *drawable, unsigned int inteval); + unsigned int (*getSwapInterval)(__DRIdrawable *drawable); +}; + +/** + * Used by drivers that implement the GLX_MESA_swap_frame_usage extension. + */ +#define __DRI_FRAME_TRACKING "DRI_FrameTracking" +#define __DRI_FRAME_TRACKING_VERSION 1 +struct __DRIframeTrackingExtensionRec { + __DRIextension base; + + /** + * Enable or disable frame usage tracking. + * + * \since Internal API version 20030317. + */ + int (*frameTracking)(__DRIdrawable *drawable, GLboolean enable); + + /** + * Retrieve frame usage information. + * + * \since Internal API version 20030317. + */ + int (*queryFrameTracking)(__DRIdrawable *drawable, + int64_t * sbc, int64_t * missedFrames, + float * lastMissedUsage, float * usage); +}; + + +/** + * Used by drivers that implement the GLX_SGI_video_sync extension. + */ +#define __DRI_MEDIA_STREAM_COUNTER "DRI_MediaStreamCounter" +#define __DRI_MEDIA_STREAM_COUNTER_VERSION 1 +struct __DRImediaStreamCounterExtensionRec { + __DRIextension base; + + /** + * Wait for the MSC to equal target_msc, or, if that has already passed, + * the next time (MSC % divisor) is equal to remainder. If divisor is + * zero, the function will return as soon as MSC is greater than or equal + * to target_msc. + */ + int (*waitForMSC)(__DRIdrawable *drawable, + int64_t target_msc, int64_t divisor, int64_t remainder, + int64_t * msc, int64_t * sbc); + + /** + * Get the number of vertical refreshes since some point in time before + * this function was first called (i.e., system start up). + */ + int (*getDrawableMSC)(__DRIscreen *screen, __DRIdrawable *drawable, + int64_t *msc); +}; + + +#define __DRI_TEX_OFFSET "DRI_TexOffset" +#define __DRI_TEX_OFFSET_VERSION 1 +struct __DRItexOffsetExtensionRec { + __DRIextension base; + + /** + * Method to override base texture image with a driver specific 'offset'. + * The depth passed in allows e.g. to ignore the alpha channel of texture + * images where the non-alpha components don't occupy a whole texel. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. + */ + void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch); +}; + + +/* Valid values for format in the setTexBuffer2 function below. These + * values match the GLX tokens for compatibility reasons, but we + * define them here since the DRI interface can't depend on GLX. */ +#define __DRI_TEXTURE_FORMAT_NONE 0x20D8 +#define __DRI_TEXTURE_FORMAT_RGB 0x20D9 +#define __DRI_TEXTURE_FORMAT_RGBA 0x20DA + +#define __DRI_TEX_BUFFER "DRI_TexBuffer" +#define __DRI_TEX_BUFFER_VERSION 2 +struct __DRItexBufferExtensionRec { + __DRIextension base; + + /** + * Method to override base texture image with the contents of a + * __DRIdrawable. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. Deprecated in favor of + * setTexBuffer2 in version 2 of this interface + */ + void (*setTexBuffer)(__DRIcontext *pDRICtx, + GLint target, + __DRIdrawable *pDraw); + + /** + * Method to override base texture image with the contents of a + * __DRIdrawable, including the required texture format attribute. + * + * For GLX_EXT_texture_from_pixmap with AIGLX. + */ + void (*setTexBuffer2)(__DRIcontext *pDRICtx, + GLint target, + GLint format, + __DRIdrawable *pDraw); +}; + +/** + * Used by drivers that implement DRI2 + */ +#define __DRI2_FLUSH "DRI2_Flush" +#define __DRI2_FLUSH_VERSION 3 +struct __DRI2flushExtensionRec { + __DRIextension base; + void (*flush)(__DRIdrawable *drawable); + + /** + * Ask the driver to call getBuffers/getBuffersWithFormat before + * it starts rendering again. + * + * \param drawable the drawable to invalidate + * + * \since 3 + */ + void (*invalidate)(__DRIdrawable *drawable); +}; + + +/** + * XML document describing the configuration options supported by the + * driver. + */ +extern const char __driConfigOptions[]; + +/*@}*/ + +/** + * The following extensions describe loader features that the DRI + * driver can make use of. Some of these are mandatory, such as the + * getDrawableInfo extension for DRI and the DRI Loader extensions for + * DRI2, while others are optional, and if present allow the driver to + * expose certain features. The loader pass in a NULL terminated + * array of these extensions to the driver in the createNewScreen + * constructor. + */ + +typedef struct __DRIgetDrawableInfoExtensionRec __DRIgetDrawableInfoExtension; +typedef struct __DRIsystemTimeExtensionRec __DRIsystemTimeExtension; +typedef struct __DRIdamageExtensionRec __DRIdamageExtension; +typedef struct __DRIloaderExtensionRec __DRIloaderExtension; +typedef struct __DRIswrastLoaderExtensionRec __DRIswrastLoaderExtension; + + +/** + * Callback to getDrawableInfo protocol + */ +#define __DRI_GET_DRAWABLE_INFO "DRI_GetDrawableInfo" +#define __DRI_GET_DRAWABLE_INFO_VERSION 1 +struct __DRIgetDrawableInfoExtensionRec { + __DRIextension base; + + /** + * This function is used to get information about the position, size, and + * clip rects of a drawable. + */ + GLboolean (* getDrawableInfo) ( __DRIdrawable *drawable, + unsigned int * index, unsigned int * stamp, + int * x, int * y, int * width, int * height, + int * numClipRects, drm_clip_rect_t ** pClipRects, + int * backX, int * backY, + int * numBackClipRects, drm_clip_rect_t ** pBackClipRects, + void *loaderPrivate); +}; + +/** + * Callback to get system time for media stream counter extensions. + */ +#define __DRI_SYSTEM_TIME "DRI_SystemTime" +#define __DRI_SYSTEM_TIME_VERSION 1 +struct __DRIsystemTimeExtensionRec { + __DRIextension base; + + /** + * Get the 64-bit unadjusted system time (UST). + */ + int (*getUST)(int64_t * ust); + + /** + * Get the media stream counter (MSC) rate. + * + * Matching the definition in GLX_OML_sync_control, this function returns + * the rate of the "media stream counter". In practical terms, this is + * the frame refresh rate of the display. + */ + GLboolean (*getMSCRate)(__DRIdrawable *draw, + int32_t * numerator, int32_t * denominator, + void *loaderPrivate); +}; + +/** + * Damage reporting + */ +#define __DRI_DAMAGE "DRI_Damage" +#define __DRI_DAMAGE_VERSION 1 +struct __DRIdamageExtensionRec { + __DRIextension base; + + /** + * Reports areas of the given drawable which have been modified by the + * driver. + * + * \param drawable which the drawing was done to. + * \param rects rectangles affected, with the drawable origin as the + * origin. + * \param x X offset of the drawable within the screen (used in the + * front_buffer case) + * \param y Y offset of the drawable within the screen. + * \param front_buffer boolean flag for whether the drawing to the + * drawable was actually done directly to the front buffer (instead + * of backing storage, for example) + * \param loaderPrivate the data passed in at createNewDrawable time + */ + void (*reportDamage)(__DRIdrawable *draw, + int x, int y, + drm_clip_rect_t *rects, int num_rects, + GLboolean front_buffer, + void *loaderPrivate); +}; + +#define __DRI_SWRAST_IMAGE_OP_DRAW 1 +#define __DRI_SWRAST_IMAGE_OP_CLEAR 2 +#define __DRI_SWRAST_IMAGE_OP_SWAP 3 + +/** + * SWRast Loader extension. + */ +#define __DRI_SWRAST_LOADER "DRI_SWRastLoader" +#define __DRI_SWRAST_LOADER_VERSION 1 +struct __DRIswrastLoaderExtensionRec { + __DRIextension base; + + /* + * Drawable position and size + */ + void (*getDrawableInfo)(__DRIdrawable *drawable, + int *x, int *y, int *width, int *height, + void *loaderPrivate); + + /** + * Put image to drawable + */ + void (*putImage)(__DRIdrawable *drawable, int op, + int x, int y, int width, int height, + char *data, void *loaderPrivate); + + /** + * Get image from readable + */ + void (*getImage)(__DRIdrawable *readable, + int x, int y, int width, int height, + char *data, void *loaderPrivate); +}; + +/** + * Invalidate loader extension. The presence of this extension + * indicates to the DRI driver that the loader will call invalidate in + * the __DRI2_FLUSH extension, whenever the needs to query for new + * buffers. This means that the DRI driver can drop the polling in + * glViewport(). + * + * The extension doesn't provide any functionality, it's only use to + * indicate to the driver that it can use the new semantics. A DRI + * driver can use this to switch between the different semantics or + * just refuse to initialize if this extension isn't present. + */ +#define __DRI_USE_INVALIDATE "DRI_UseInvalidate" +#define __DRI_USE_INVALIDATE_VERSION 1 + +typedef struct __DRIuseInvalidateExtensionRec __DRIuseInvalidateExtension; +struct __DRIuseInvalidateExtensionRec { + __DRIextension base; +}; + +/** + * The remaining extensions describe driver extensions, immediately + * available interfaces provided by the driver. To start using the + * driver, dlsym() for the __DRI_DRIVER_EXTENSIONS symbol and look for + * the extension you need in the array. + */ +#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions" + +/** + * Tokens for __DRIconfig attribs. A number of attributes defined by + * GLX or EGL standards are not in the table, as they must be provided + * by the loader. For example, FBConfig ID or visual ID, drawable type. + */ + +#define __DRI_ATTRIB_BUFFER_SIZE 1 +#define __DRI_ATTRIB_LEVEL 2 +#define __DRI_ATTRIB_RED_SIZE 3 +#define __DRI_ATTRIB_GREEN_SIZE 4 +#define __DRI_ATTRIB_BLUE_SIZE 5 +#define __DRI_ATTRIB_LUMINANCE_SIZE 6 +#define __DRI_ATTRIB_ALPHA_SIZE 7 +#define __DRI_ATTRIB_ALPHA_MASK_SIZE 8 +#define __DRI_ATTRIB_DEPTH_SIZE 9 +#define __DRI_ATTRIB_STENCIL_SIZE 10 +#define __DRI_ATTRIB_ACCUM_RED_SIZE 11 +#define __DRI_ATTRIB_ACCUM_GREEN_SIZE 12 +#define __DRI_ATTRIB_ACCUM_BLUE_SIZE 13 +#define __DRI_ATTRIB_ACCUM_ALPHA_SIZE 14 +#define __DRI_ATTRIB_SAMPLE_BUFFERS 15 +#define __DRI_ATTRIB_SAMPLES 16 +#define __DRI_ATTRIB_RENDER_TYPE 17 +#define __DRI_ATTRIB_CONFIG_CAVEAT 18 +#define __DRI_ATTRIB_CONFORMANT 19 +#define __DRI_ATTRIB_DOUBLE_BUFFER 20 +#define __DRI_ATTRIB_STEREO 21 +#define __DRI_ATTRIB_AUX_BUFFERS 22 +#define __DRI_ATTRIB_TRANSPARENT_TYPE 23 +#define __DRI_ATTRIB_TRANSPARENT_INDEX_VALUE 24 +#define __DRI_ATTRIB_TRANSPARENT_RED_VALUE 25 +#define __DRI_ATTRIB_TRANSPARENT_GREEN_VALUE 26 +#define __DRI_ATTRIB_TRANSPARENT_BLUE_VALUE 27 +#define __DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE 28 +#define __DRI_ATTRIB_FLOAT_MODE 29 +#define __DRI_ATTRIB_RED_MASK 30 +#define __DRI_ATTRIB_GREEN_MASK 31 +#define __DRI_ATTRIB_BLUE_MASK 32 +#define __DRI_ATTRIB_ALPHA_MASK 33 +#define __DRI_ATTRIB_MAX_PBUFFER_WIDTH 34 +#define __DRI_ATTRIB_MAX_PBUFFER_HEIGHT 35 +#define __DRI_ATTRIB_MAX_PBUFFER_PIXELS 36 +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH 37 +#define __DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT 38 +#define __DRI_ATTRIB_VISUAL_SELECT_GROUP 39 +#define __DRI_ATTRIB_SWAP_METHOD 40 +#define __DRI_ATTRIB_MAX_SWAP_INTERVAL 41 +#define __DRI_ATTRIB_MIN_SWAP_INTERVAL 42 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGB 43 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA 44 +#define __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE 45 +#define __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS 46 +#define __DRI_ATTRIB_YINVERTED 47 + +/* __DRI_ATTRIB_RENDER_TYPE */ +#define __DRI_ATTRIB_RGBA_BIT 0x01 +#define __DRI_ATTRIB_COLOR_INDEX_BIT 0x02 +#define __DRI_ATTRIB_LUMINANCE_BIT 0x04 + +/* __DRI_ATTRIB_CONFIG_CAVEAT */ +#define __DRI_ATTRIB_SLOW_BIT 0x01 +#define __DRI_ATTRIB_NON_CONFORMANT_CONFIG 0x02 + +/* __DRI_ATTRIB_TRANSPARENT_TYPE */ +#define __DRI_ATTRIB_TRANSPARENT_RGB 0x00 +#define __DRI_ATTRIB_TRANSPARENT_INDEX 0x01 + +/* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */ +#define __DRI_ATTRIB_TEXTURE_1D_BIT 0x01 +#define __DRI_ATTRIB_TEXTURE_2D_BIT 0x02 +#define __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT 0x04 + +/** + * This extension defines the core DRI functionality. + */ +#define __DRI_CORE "DRI_Core" +#define __DRI_CORE_VERSION 1 + +struct __DRIcoreExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, int fd, + unsigned int sarea_handle, + const __DRIextension **extensions, + const __DRIconfig ***driverConfigs, + void *loaderPrivate); + + void (*destroyScreen)(__DRIscreen *screen); + + const __DRIextension **(*getExtensions)(__DRIscreen *screen); + + int (*getConfigAttrib)(const __DRIconfig *config, + unsigned int attrib, + unsigned int *value); + + int (*indexConfigAttrib)(const __DRIconfig *config, int index, + unsigned int *attrib, unsigned int *value); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + unsigned int drawable_id, + unsigned int head, + void *loaderPrivate); + + void (*destroyDrawable)(__DRIdrawable *drawable); + + void (*swapBuffers)(__DRIdrawable *drawable); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + __DRIcontext *shared, + void *loaderPrivate); + + int (*copyContext)(__DRIcontext *dest, + __DRIcontext *src, + unsigned long mask); + + void (*destroyContext)(__DRIcontext *context); + + int (*bindContext)(__DRIcontext *ctx, + __DRIdrawable *pdraw, + __DRIdrawable *pread); + + int (*unbindContext)(__DRIcontext *ctx); +}; + +/** + * Stored version of some component (i.e., server-side DRI module, kernel-side + * DRM, etc.). + * + * \todo + * There are several data structures that explicitly store a major version, + * minor version, and patch level. These structures should be modified to + * have a \c __DRIversionRec instead. + */ +struct __DRIversionRec { + int major; /**< Major version number. */ + int minor; /**< Minor version number. */ + int patch; /**< Patch-level. */ +}; + +/** + * Framebuffer information record. Used by libGL to communicate information + * about the framebuffer to the driver's \c __driCreateNewScreen function. + * + * In XFree86, most of this information is derrived from data returned by + * calling \c XF86DRIGetDeviceInfo. + * + * \sa XF86DRIGetDeviceInfo __DRIdisplayRec::createNewScreen + * __driUtilCreateNewScreen CallCreateNewScreen + * + * \bug This structure could be better named. + */ +struct __DRIframebufferRec { + unsigned char *base; /**< Framebuffer base address in the CPU's + * address space. This value is calculated by + * calling \c drmMap on the framebuffer handle + * returned by \c XF86DRIGetDeviceInfo (or a + * similar function). + */ + int size; /**< Framebuffer size, in bytes. */ + int stride; /**< Number of bytes from one line to the next. */ + int width; /**< Pixel width of the framebuffer. */ + int height; /**< Pixel height of the framebuffer. */ + int dev_priv_size; /**< Size of the driver's dev-priv structure. */ + void *dev_priv; /**< Pointer to the driver's dev-priv structure. */ +}; + + +/** + * This extension provides alternative screen, drawable and context + * constructors for legacy DRI functionality. This is used in + * conjunction with the core extension. + */ +#define __DRI_LEGACY "DRI_Legacy" +#define __DRI_LEGACY_VERSION 1 + +struct __DRIlegacyExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, + const __DRIversion *ddx_version, + const __DRIversion *dri_version, + const __DRIversion *drm_version, + const __DRIframebuffer *frame_buffer, + void *pSAREA, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + drm_drawable_t hwDrawable, + int renderType, const int *attrs, + void *loaderPrivate); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + int render_type, + __DRIcontext *shared, + drm_context_t hwContext, + void *loaderPrivate); +}; + +/** + * This extension provides alternative screen, drawable and context + * constructors for swrast DRI functionality. This is used in + * conjunction with the core extension. + */ +#define __DRI_SWRAST "DRI_SWRast" +#define __DRI_SWRAST_VERSION 1 + +struct __DRIswrastExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate); +}; + +/** + * DRI2 Loader extension. + */ +#define __DRI_BUFFER_FRONT_LEFT 0 +#define __DRI_BUFFER_BACK_LEFT 1 +#define __DRI_BUFFER_FRONT_RIGHT 2 +#define __DRI_BUFFER_BACK_RIGHT 3 +#define __DRI_BUFFER_DEPTH 4 +#define __DRI_BUFFER_STENCIL 5 +#define __DRI_BUFFER_ACCUM 6 +#define __DRI_BUFFER_FAKE_FRONT_LEFT 7 +#define __DRI_BUFFER_FAKE_FRONT_RIGHT 8 +#define __DRI_BUFFER_DEPTH_STENCIL 9 /**< Only available with DRI2 1.1 */ + +struct __DRIbufferRec { + unsigned int attachment; + unsigned int name; + unsigned int pitch; + unsigned int cpp; + unsigned int flags; +}; + +#define __DRI_DRI2_LOADER "DRI_DRI2Loader" +#define __DRI_DRI2_LOADER_VERSION 3 +struct __DRIdri2LoaderExtensionRec { + __DRIextension base; + + __DRIbuffer *(*getBuffers)(__DRIdrawable *driDrawable, + int *width, int *height, + unsigned int *attachments, int count, + int *out_count, void *loaderPrivate); + + /** + * Flush pending front-buffer rendering + * + * Any rendering that has been performed to the + * \c __DRI_BUFFER_FAKE_FRONT_LEFT will be flushed to the + * \c __DRI_BUFFER_FRONT_LEFT. + * + * \param driDrawable Drawable whose front-buffer is to be flushed + * \param loaderPrivate Loader's private data that was previously passed + * into __DRIdri2ExtensionRec::createNewDrawable + */ + void (*flushFrontBuffer)(__DRIdrawable *driDrawable, void *loaderPrivate); + + + /** + * Get list of buffers from the server + * + * Gets a list of buffer for the specified set of attachments. Unlike + * \c ::getBuffers, this function takes a list of attachments paired with + * opaque \c unsigned \c int value describing the format of the buffer. + * It is the responsibility of the caller to know what the service that + * allocates the buffers will expect to receive for the format. + * + * \param driDrawable Drawable whose buffers are being queried. + * \param width Output where the width of the buffers is stored. + * \param height Output where the height of the buffers is stored. + * \param attachments List of pairs of attachment ID and opaque format + * requested for the drawable. + * \param count Number of attachment / format pairs stored in + * \c attachments. + * \param loaderPrivate Loader's private data that was previously passed + * into __DRIdri2ExtensionRec::createNewDrawable. + */ + __DRIbuffer *(*getBuffersWithFormat)(__DRIdrawable *driDrawable, + int *width, int *height, + unsigned int *attachments, int count, + int *out_count, void *loaderPrivate); +}; + +/** + * This extension provides alternative screen, drawable and context + * constructors for DRI2. + */ +#define __DRI_DRI2 "DRI_DRI2" +#define __DRI_DRI2_VERSION 2 + +#define __DRI_API_OPENGL 0 +#define __DRI_API_GLES 1 +#define __DRI_API_GLES2 2 + +struct __DRIdri2ExtensionRec { + __DRIextension base; + + __DRIscreen *(*createNewScreen)(int screen, int fd, + const __DRIextension **extensions, + const __DRIconfig ***driver_configs, + void *loaderPrivate); + + __DRIdrawable *(*createNewDrawable)(__DRIscreen *screen, + const __DRIconfig *config, + void *loaderPrivate); + + __DRIcontext *(*createNewContext)(__DRIscreen *screen, + const __DRIconfig *config, + __DRIcontext *shared, + void *loaderPrivate); + + /* Since version 2 */ + unsigned int (*getAPIMask)(__DRIscreen *screen); + + __DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen, + int api, + const __DRIconfig *config, + __DRIcontext *shared, + void *data); +}; + + +/** + * This extension provides functionality to enable various EGLImage + * extensions. + */ +#define __DRI_IMAGE "DRI_IMAGE" +#define __DRI_IMAGE_VERSION 1 + +/** + * These formats correspond to the similarly named MESA_FORMAT_* + * tokens, except in the native endian of the CPU. For example, on + * little endian __DRI_IMAGE_FORMAT_XRGB8888 corresponds to + * MESA_FORMAT_XRGB8888, but MESA_FORMAT_XRGB8888_REV on big endian. + */ +#define __DRI_IMAGE_FORMAT_RGB565 0x1001 +#define __DRI_IMAGE_FORMAT_XRGB8888 0x1002 +#define __DRI_IMAGE_FORMAT_ARGB8888 0x1003 + +#define __DRI_IMAGE_USE_SHARE 0x0001 +#define __DRI_IMAGE_USE_SCANOUT 0x0002 + +/** + * queryImage attributes + */ + +#define __DRI_IMAGE_ATTRIB_STRIDE 0x2000 +#define __DRI_IMAGE_ATTRIB_HANDLE 0x2001 +#define __DRI_IMAGE_ATTRIB_NAME 0x2002 + +typedef struct __DRIimageRec __DRIimage; +typedef struct __DRIimageExtensionRec __DRIimageExtension; +struct __DRIimageExtensionRec { + __DRIextension base; + + __DRIimage *(*createImageFromName)(__DRIscreen *screen, + int width, int height, int format, + int name, int pitch, + void *loaderPrivate); + + __DRIimage *(*createImageFromRenderbuffer)(__DRIcontext *context, + int renderbuffer, + void *loaderPrivate); + + void (*destroyImage)(__DRIimage *image); + + __DRIimage *(*createImage)(__DRIscreen *screen, + int width, int height, int format, + unsigned int use, + void *loaderPrivate); + + GLboolean (*queryImage)(__DRIimage *image, int attrib, int *value); +}; + + +/** + * This extension must be implemented by the loader and passed to the + * driver at screen creation time. The EGLImage entry points in the + * various client APIs take opaque EGLImage handles and use this + * extension to map them to a __DRIimage. At version 1, this + * extensions allows mapping EGLImage pointers to __DRIimage pointers, + * but future versions could support other EGLImage-like, opaque types + * with new lookup functions. + */ +#define __DRI_IMAGE_LOOKUP "DRI_IMAGE_LOOKUP" +#define __DRI_IMAGE_LOOKUP_VERSION 1 + +typedef struct __DRIimageLookupExtensionRec __DRIimageLookupExtension; +struct __DRIimageLookupExtensionRec { + __DRIextension base; + + __DRIimage *(*lookupEGLImage)(__DRIscreen *screen, void *image, + void *loaderPrivate); +}; + +/** + * This extension allows for common DRI2 options + */ +#define __DRI2_CONFIG_QUERY "DRI_CONFIG_QUERY" +#define __DRI2_CONFIG_QUERY_VERSION 1 + +typedef struct __DRI2configQueryExtensionRec __DRI2configQueryExtension; +struct __DRI2configQueryExtensionRec { + __DRIextension base; + + int (*configQueryb)(__DRIscreen *screen, const char *var, GLboolean *val); + int (*configQueryi)(__DRIscreen *screen, const char *var, GLint *val); + int (*configQueryf)(__DRIscreen *screen, const char *var, GLfloat *val); +}; +#endif diff --git a/android/gl4es-src/include/GLES/egl.h b/android/gl4es-src/include/GLES/egl.h new file mode 100644 index 0000000..5778e00 --- /dev/null +++ b/android/gl4es-src/include/GLES/egl.h @@ -0,0 +1,15 @@ +/* + * Skeleton egl.h to provide compatibility for early GLES 1.0 + * applications. Several early implementations included gl.h + * in egl.h leading applications to include only egl.h + * + * $Revision: 6252 $ on $Date:: 2008-08-06 16:35:08 -0700 #$ + */ + +#ifndef __legacy_egl_h_ +#define __legacy_egl_h_ + +#include +#include + +#endif /* __legacy_egl_h_ */ diff --git a/android/gl4es-src/include/GLES/gl.h b/android/gl4es-src/include/GLES/gl.h new file mode 100644 index 0000000..5b8d85a --- /dev/null +++ b/android/gl4es-src/include/GLES/gl.h @@ -0,0 +1,770 @@ +#ifndef __gl_h_ +#define __gl_h_ + +/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int32_t GLclampx; + +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + + +/*************************************************************/ + +/* OpenGL ES core versions */ +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +/* Texture combine + dot3 */ +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A + +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +/*------------------------------------------------------------------------* + * required OES extension tokens + *------------------------------------------------------------------------*/ + +/* OES_read_format */ +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif + +/*************************************************************/ + +/* Available only in Common profile */ +GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); +GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glLineWidth (GLfloat width); +GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); +GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glPointSize (GLfloat size); +GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); + +/* Available in both Common and Common-Lite profiles */ +GL_API void GL_APIENTRY glActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +GL_API void GL_APIENTRY glClear (GLbitfield mask); +GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); +GL_API void GL_APIENTRY glClearStencil (GLint s); +GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); +GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glCullFace (GLenum mode); +GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_API void GL_APIENTRY glDepthFunc (GLenum func); +GL_API void GL_APIENTRY glDepthMask (GLboolean flag); +GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glDisable (GLenum cap); +GL_API void GL_APIENTRY glDisableClientState (GLenum array); +GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GL_API void GL_APIENTRY glEnable (GLenum cap); +GL_API void GL_APIENTRY glEnableClientState (GLenum array); +GL_API void GL_APIENTRY glFinish (void); +GL_API void GL_APIENTRY glFlush (void); +GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrontFace (GLenum mode); +GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); +GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_API GLenum GL_APIENTRY glGetError (void); +GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params); +GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); +GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthx (GLfixed width); +GL_API void GL_APIENTRY glLoadIdentity (void); +GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glLogicOp (GLenum opcode); +GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMatrixMode (GLenum mode); +GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizex (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glPopMatrix (void); +GL_API void GL_APIENTRY glPushMatrix (void); +GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glShadeModel (GLenum mode); +GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_API void GL_APIENTRY glStencilMask (GLuint mask); +GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/*------------------------------------------------------------------------* + * Required OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_read_format */ +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 +GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + diff --git a/android/gl4es-src/include/GLES/gl2.h b/android/gl4es-src/include/GLES/gl2.h new file mode 100644 index 0000000..b7fe76e --- /dev/null +++ b/android/gl4es-src/include/GLES/gl2.h @@ -0,0 +1,620 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ diff --git a/android/gl4es-src/include/GLES/gl2ext.h b/android/gl4es-src/include/GLES/gl2ext.h new file mode 100644 index 0000000..65b8e80 --- /dev/null +++ b/android/gl4es-src/include/GLES/gl2ext.h @@ -0,0 +1,1808 @@ +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB10_EXT */ +/* reuse GL_RGB10_A2_EXT */ +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * KHR extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +#endif + +/* GL_ANGLE_instanced_arrays */ +#ifndef GL_ANGLE_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif + +/* GL_ANGLE_translated_shader_source */ +#ifndef GL_ANGLE_translated_shader_source +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +#ifndef __gl3_h_ +/* These types are defined with reference to + * in the Apple extension spec, but here we use the Khronos + * portable types in khrplatform.h, and assume those types + * are always defined. + * If any other extensions using these types are defined, + * the typedefs must move out of this block and be shared. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#endif + +/* GL_EXT_debug_marker */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif + +/* GL_EXT_shader_texture_lod */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +/* reuse GL_RGB16F_EXT */ +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#endif + +/*------------------------------------------------------------------------* + * DMP extension tokens + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_SHADER_BINARY_DMP 0x9250 +#endif + +/*------------------------------------------------------------------------* + * FJ extension tokens + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GCCSO_SHADER_BINARY_FJ 0x9260 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x8000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_READ_BUFFER_NV 0x0C02 +#endif + +/* GL_NV_read_buffer_front */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_compression_s3tc_update */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_npot_2D_mipmap */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * KHR extension functions + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroup (void); +GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ANGLE_instanced_arrays +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif + +/* GL_EXT_debug_marker */ +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +/* GL_EXT_shader_texture_lod */ +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +/*------------------------------------------------------------------------* + * DMP extension functions + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +/*------------------------------------------------------------------------* + * FJ extension functions + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#endif + +/* GL_NV_read_buffer_front */ +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +/* GL_NV_read_depth */ +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif + +/* GL_NV_read_depth_stencil */ +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif + +/* GL_NV_read_stencil */ +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif + +/* GL_NV_texture_compression_s3tc_update */ +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif + +/* GL_NV_texture_npot_2D_mipmap */ +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ diff --git a/android/gl4es-src/include/GLES/gl2platform.h b/android/gl4es-src/include/GLES/gl2platform.h new file mode 100644 index 0000000..c9fa3c4 --- /dev/null +++ b/android/gl4es-src/include/GLES/gl2platform.h @@ -0,0 +1,30 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/android/gl4es-src/include/GLES/gl3.h b/android/gl4es-src/include/GLES/gl3.h new file mode 100644 index 0000000..b9399e9 --- /dev/null +++ b/android/gl4es-src/include/GLES/gl3.h @@ -0,0 +1,1061 @@ +#ifndef __gl3_h_ +#define __gl3_h_ + +/* + * gl3.h last updated on $Date: 2012-09-12 10:13:02 -0700 (Wed, 12 Sep 2012) $ + */ + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2007-2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 2.0 */ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES 3.0 */ + +typedef unsigned short GLhalf; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; + +/*------------------------------------------------------------------------- + * Token definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_3_0 1 +#define GL_ES_VERSION_2_0 1 + +/* OpenGL ES 2.0 */ + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/* OpenGL ES 3.0 */ + +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER +#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x8D63 + +/*------------------------------------------------------------------------- + * Entrypoint definitions + *-----------------------------------------------------------------------*/ + +/* OpenGL ES 2.0 */ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +/* OpenGL ES 3.0 */ + +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/GLES/gl3ext.h b/android/gl4es-src/include/GLES/gl3ext.h new file mode 100644 index 0000000..4d4ea96 --- /dev/null +++ b/android/gl4es-src/include/GLES/gl3ext.h @@ -0,0 +1,24 @@ +#ifndef __gl3ext_h_ +#define __gl3ext_h_ + +/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* OpenGL ES 3 Extensions + * + * After an OES extension's interactions with OpenGl ES 3.0 have been documented, + * its tokens and function definitions should be added to this file in a manner + * that does not conflict with gl2ext.h or gl3.h. + * + * Tokens and function definitions for extensions that have become standard + * features in OpenGL ES 3.0 will not be added to this file. + * + * Applications using OpenGL-ES-2-only extensions should include gl2ext.h + */ + +#endif /* __gl3ext_h_ */ + diff --git a/android/gl4es-src/include/GLES/gl3platform.h b/android/gl4es-src/include/GLES/gl3platform.h new file mode 100644 index 0000000..1bd1a85 --- /dev/null +++ b/android/gl4es-src/include/GLES/gl3platform.h @@ -0,0 +1,30 @@ +#ifndef __gl3platform_h_ +#define __gl3platform_h_ + +/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +#include + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl3platform_h_ */ diff --git a/android/gl4es-src/include/GLES/glext.h b/android/gl4es-src/include/GLES/glext.h new file mode 100644 index 0000000..5b46ae6 --- /dev/null +++ b/android/gl4es-src/include/GLES/glext.h @@ -0,0 +1,1278 @@ +#ifndef __glext_h_ +#define __glext_h_ + +/* $Revision: 19260 $ on $Date:: 2012-09-20 11:30:36 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */ +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_FIXED_OES 0x140C +#endif + +/* GL_OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_NONE_OES 0 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif + +/* GL_OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_INCR_WRAP_OES 0x8507 +#define GL_DECR_WRAP_OES 0x8508 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_OES 0x8370 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +/* These types are defined with reference to + * in the Apple extension spec, but here we use the Khronos + * portable types in khrplatform.h, and assume those types + * are always defined. + * If any other extensions using these types are defined, + * the typedefs must move out of this block and be shared. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_2D_limited_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_env_enhanced_fixed_function */ +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 +#define GL_DOT3_RGBA_IMG 0x86AF +#endif + +/* GL_IMG_user_clip_plane */ +#ifndef GL_IMG_user_clip_plane +#define GL_CLIP_PLANE0_IMG 0x3000 +#define GL_CLIP_PLANE1_IMG 0x3001 +#define GL_CLIP_PLANE2_IMG 0x3002 +#define GL_CLIP_PLANE3_IMG 0x3003 +#define GL_CLIP_PLANE4_IMG 0x3004 +#define GL_CLIP_PLANE5_IMG 0x3005 +#define GL_MAX_CLIP_PLANES_IMG 0x0D32 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +#define GL_OES_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_OES_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_OES_blend_subtract 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode); +#endif + +/* GL_OES_byte_coordinates */ +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height); +GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords); +GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords); +GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords); +GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords); +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_extended_matrix_palette */ +#ifndef GL_OES_extended_matrix_palette +#define GL_OES_extended_matrix_palette 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref); +GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth); +GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar); +GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]); +GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width); +GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m); +GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glPointSizexOES (GLfixed size); +GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert); +GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +#endif + +/* GL_OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_OES_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer); +GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer); +GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers); +GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers); +GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params); +GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer); +GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer); +GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers); +GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers); +GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target); +GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target); +#endif +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid ** params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid ** params); +#endif + +/* GL_OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_OES_matrix_get 1 +#endif + +/* GL_OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_OES_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex); +GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void); +GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif +typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex); +typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void); +typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_query_matrix */ +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]); +#endif +typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]); +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_single_precision */ +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar); +GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]); +GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth); +#endif +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar); +typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_OES_stencil8 1 +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_OES_stencil_wrap 1 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_OES_texture_cube_map 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param); +GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params); +GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param); +GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params); +GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params); +GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +#endif +typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +#endif + +/* GL_OES_texture_env_crossbar */ +#ifndef GL_OES_texture_env_crossbar +#define GL_OES_texture_env_crossbar 1 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_OES_texture_mirrored_repeat 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_API void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_API void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_API GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_API void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_API GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_API void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_API GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_API void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_API void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_API void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_2D_limited_npot */ +#ifndef GL_APPLE_texture_2D_limited_npot +#define GL_APPLE_texture_2D_limited_npot 1 +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY *glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_API void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multi_draw_arrays */ +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_API void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_API void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params); +GL_API void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_API void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_API void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_API void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_texture_env_enhanced_fixed_function */ +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_IMG_texture_env_enhanced_fixed_function 1 +#endif + +/* GL_IMG_user_clip_plane */ +#ifndef GL_IMG_user_clip_plane +#define GL_IMG_user_clip_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glClipPlanefIMG (GLenum, const GLfloat *); +GL_API void GL_APIENTRY glClipPlanexIMG (GLenum, const GLfixed *); +#endif +typedef void (GL_APIENTRYP PFNGLCLIPPLANEFIMGPROC) (GLenum p, const GLfloat *eqn); +typedef void (GL_APIENTRYP PFNGLCLIPPLANEXIMGPROC) (GLenum p, const GLfixed *eqn); +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GL_API void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GL_API void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); +GL_API GLboolean GL_APIENTRY glIsFenceNV (GLuint); +GL_API GLboolean GL_APIENTRY glTestFenceNV (GLuint); +GL_API void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GL_API void GL_APIENTRY glFinishFenceNV (GLuint); +GL_API void GL_APIENTRY glSetFenceNV (GLuint, GLenum); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_API void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_API void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_API void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_API void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_API void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_API void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_API void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_API void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_API void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_API void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_API GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_API void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_API void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __glext_h_ */ + diff --git a/android/gl4es-src/include/GLES/glplatform.h b/android/gl4es-src/include/GLES/glplatform.h new file mode 100644 index 0000000..2db6ee2 --- /dev/null +++ b/android/gl4es-src/include/GLES/glplatform.h @@ -0,0 +1,30 @@ +#ifndef __glplatform_h_ +#define __glplatform_h_ + +/* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 1.X gl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +#include + +#ifndef GL_API +#define GL_API KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __glplatform_h_ */ diff --git a/android/gl4es-src/include/KHR/khrplatform.h b/android/gl4es-src/include/KHR/khrplatform.h new file mode 100644 index 0000000..8ec0d19 --- /dev/null +++ b/android/gl4es-src/include/KHR/khrplatform.h @@ -0,0 +1,269 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/android/gl4es-src/include/android_debug.h b/android/gl4es-src/include/android_debug.h new file mode 100644 index 0000000..c34babe --- /dev/null +++ b/android/gl4es-src/include/android_debug.h @@ -0,0 +1,14 @@ +#ifndef __ANDROID_DEBUG_H__ +#define __ANDROID_DEBUG_H__ + +// Redirect printf() to Android log +// Put this file into CFLAGS: "-include ../android_debug.h" + +#include +#include +#include + +#define printf(...) __android_log_print(ANDROID_LOG_INFO, "LIBGL", __VA_ARGS__) + +#endif + diff --git a/android/gl4es-src/include/gl4eshint.h b/android/gl4es-src/include/gl4eshint.h new file mode 100644 index 0000000..6b2ec03 --- /dev/null +++ b/android/gl4es-src/include/gl4eshint.h @@ -0,0 +1,40 @@ +#ifndef _GL4ESINCLUDE_HINT_H_ +#define _GL4ESINCLUDE_HINT_H_ + +// Custom hints to handles some specifics gl4es options + +// same as using LIBGL_SHRINK=x +#define GL_SHRINK_HINT_GL4ES 0xA101 +// same as using LIBGL_ALPHAHACK=x +#define GL_ALPHAHACK_HINT_GL4ES 0xA102 +// same as using LIBGL_RECYCLEFBO=x +#define GL_RECYCLEFBO_HINT_GL4ES 0xA103 +// same as using LIBGL_MIPMAP=x +#define GL_MIPMAP_HINT_GL4ES 0xA104 +// same as using LIBGL_TEXDUMP=x +#define GL_TEXDUMP_HINT_GL4ES 0xA105 +// same as using LIBGL_COPY=x +#define GL_COPY_HINT_GL4ES 0xA106 +// same as using LIBGL_NOLUMALPHA=x +#define GL_NOLUMAPHA_HINT_GL4ES 0xA107 +// same as using LIBGL_BLENDHACK=x +#define GL_BLENDHACK_HINT_GL4ES 0xA108 +// REMOVED same as using LIBGL_BATCH=x +#define GL_BATCH_HINT_GL4ES 0xA109 +// same as using LIBGL_NOERROR=x +#define GL_NOERROR_HINT_GL4ES 0xA10A +// same as using LIBGL_NODOWNSAMPLING=x +#define GL_NODOWNSAMPLING_HINT_GL4ES 0xA10B +// same as using LIBGL_NOVAOCACHE=x +#define GL_NOVAOCACHE_HINT_GL4ES 0xA10C +// same as using LIBGL_BEGINEND=x +#define GL_BEGINEND_HINT_GL4ES 0xA10D +// same as using LIBGL_AVOID16BITS=x +#define GL_AVOID16BITS_HINT_GL4ES 0xA10E +// same as using LIBGL_GAMMA=xx (PANDORA only) +#define GL_GAMMA_HINT_GL4ES 0xA10F + +// special value to query underlying Hardware value using glGetString +#define GL_VENDOR_GL4ES (GL_VENDOR | 0x10000) +#define GL_EXTENSIONS_GL4ES (GL_ENXTENSIONS | 0x10000) +#endif // _GL4ESINCLUDE_HINT_H_ diff --git a/android/gl4es-src/include/gl4esinit.h b/android/gl4es-src/include/gl4esinit.h new file mode 100644 index 0000000..79cbb34 --- /dev/null +++ b/android/gl4es-src/include/gl4esinit.h @@ -0,0 +1,32 @@ + +#ifndef _GL4ESINCLUDE_INIT_H_ +#define _GL4ESINCLUDE_INIT_H_ + +#ifndef APIENTRY_GL4ES +# if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +# define APIENTRY_GL4ES __stdcall +# else +# define APIENTRY_GL4ES +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// set driver GetProcAddress implementation. required for hardext detection with NOEGL or when loader is disabled +void set_getprocaddress(void *(APIENTRY_GL4ES *new_proc_address)(const char *)); +// reguired with NOEGL +void set_getmainfbsize(void (APIENTRY_GL4ES *new_getMainFBSize)(int* width, int* height)); +// do this before any GL calls if init constructors are disabled. +void initialize_gl4es(void); +// do this to uninitialize GL4ES if init constructors are disabled. +void close_gl4es(void); +// wrapped GetProcAddress +void* APIENTRY_GL4ES gl4es_GetProcAddress(const char *name); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/android/gl4es-src/include/khash.h b/android/gl4es-src/include/khash.h new file mode 100644 index 0000000..79477c3 --- /dev/null +++ b/android/gl4es-src/include/khash.h @@ -0,0 +1,652 @@ +/* The MIT License + + Copyright (c) 2008, 2009, 2011 by Attractive Chaos + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. +*/ + +/* + An example: + +#include "khash.h" +KHASH_MAP_INIT_INT(32, char) +int main() { + int ret, is_missing; + khiter_t k; + khash_t(32) *h = kh_init(32); + k = kh_put(32, h, 5, &ret); + kh_value(h, k) = 10; + k = kh_get(32, h, 10); + is_missing = (k == kh_end(h)); + k = kh_get(32, h, 5); + kh_del(32, h, k); + for (k = kh_begin(h); k != kh_end(h); ++k) + if (kh_exist(h, k)) kh_value(h, k) = 1; + kh_destroy(32, h); + return 0; +} +*/ + +/* + 2013-05-02 (0.2.8): + + * Use quadratic probing. When the capacity is power of 2, stepping function + i*(i+1)/2 guarantees to traverse each bucket. It is better than double + hashing on cache performance and is more robust than linear probing. + + In theory, double hashing should be more robust than quadratic probing. + However, my implementation is probably not for large hash tables, because + the second hash function is closely tied to the first hash function, + which reduce the effectiveness of double hashing. + + Reference: http://research.cs.vt.edu/AVresearch/hashing/quadratic.php + + 2011-12-29 (0.2.7): + + * Minor code clean up; no actual effect. + + 2011-09-16 (0.2.6): + + * The capacity is a power of 2. This seems to dramatically improve the + speed for simple keys. Thank Zilong Tan for the suggestion. Reference: + + - http://code.google.com/p/ulib/ + - http://nothings.org/computer/judy/ + + * Allow to optionally use linear probing which usually has better + performance for random input. Double hashing is still the default as it + is more robust to certain non-random input. + + * Added Wang's integer hash function (not used by default). This hash + function is more robust to certain non-random input. + + 2011-02-14 (0.2.5): + + * Allow to declare global functions. + + 2009-09-26 (0.2.4): + + * Improve portability + + 2008-09-19 (0.2.3): + + * Corrected the example + * Improved interfaces + + 2008-09-11 (0.2.2): + + * Improved speed a little in kh_put() + + 2008-09-10 (0.2.1): + + * Added kh_clear() + * Fixed a compiling error + + 2008-09-02 (0.2.0): + + * Changed to token concatenation which increases flexibility. + + 2008-08-31 (0.1.2): + + * Fixed a bug in kh_get(), which has not been tested previously. + + 2008-08-31 (0.1.1): + + * Added destructor +*/ + + +#ifndef __AC_KHASH_H +#define __AC_KHASH_H + +/*! + @header + + Generic hash table library. + */ + +#define AC_VERSION_KHASH_H "0.2.8" + +#include +#include +#include + +/* compiler specific configuration */ + +#if UINT_MAX == 0xffffffffu +typedef unsigned int khint32_t; +#elif ULONG_MAX == 0xffffffffu +typedef unsigned long khint32_t; +#endif + +#if ULONG_MAX == ULLONG_MAX +typedef unsigned long khint64_t; +#else +typedef unsigned long long khint64_t; +#endif + +#ifdef _MSC_VER +#define kh_inline __inline +#else +#define kh_inline inline +#endif + +typedef khint32_t khint_t; +typedef khint_t khiter_t; + +#define __ac_isempty(flag, i) ((flag[i>>4]>>((i&0xfU)<<1))&2) +#define __ac_isdel(flag, i) ((flag[i>>4]>>((i&0xfU)<<1))&1) +#define __ac_iseither(flag, i) ((flag[i>>4]>>((i&0xfU)<<1))&3) +#define __ac_set_isdel_false(flag, i) (flag[i>>4]&=~(1ul<<((i&0xfU)<<1))) +#define __ac_set_isempty_false(flag, i) (flag[i>>4]&=~(2ul<<((i&0xfU)<<1))) +#define __ac_set_isboth_false(flag, i) (flag[i>>4]&=~(3ul<<((i&0xfU)<<1))) +#define __ac_set_isdel_true(flag, i) (flag[i>>4]|=1ul<<((i&0xfU)<<1)) + +#define __ac_fsize(m) ((m) < 16? 1 : (m)>>4) + +#ifndef kroundup32 +#define kroundup32(x) (--(x), (x)|=(x)>>1, (x)|=(x)>>2, (x)|=(x)>>4, (x)|=(x)>>8, (x)|=(x)>>16, ++(x)) +#endif + +#ifndef kcalloc +#define kcalloc(N,Z) calloc(N,Z) +#endif +#ifndef kmalloc +#define kmalloc(Z) malloc(Z) +#endif +#ifndef krealloc +#define krealloc(P,Z) realloc(P,Z) +#endif +#ifndef kfree +#define kfree(P) free(P) +#endif + +static const double __ac_HASH_UPPER = 0.77; + +#define __KHASH_TYPE(name, khkey_t, khval_t) \ + typedef struct kh_##name##_s { \ + khint_t n_buckets, size, n_occupied, upper_bound; \ + khint32_t *flags; \ + khkey_t *keys; \ + khval_t *vals; \ + } kh_##name##_t; + +#define __KHASH_PROTOTYPES(name, khkey_t, khval_t) \ + extern kh_##name##_t *kh_init_##name(void); \ + extern void kh_destroy_##name(kh_##name##_t *h); \ + extern void kh_clear_##name(kh_##name##_t *h); \ + extern khint_t kh_get_##name(const kh_##name##_t *h, khkey_t key); \ + extern int kh_resize_##name(kh_##name##_t *h, khint_t new_n_buckets); \ + extern khint_t kh_put_##name(kh_##name##_t *h, khkey_t key, int *ret); \ + extern void kh_del_##name(kh_##name##_t *h, khint_t x); + +#define __KHASH_IMPL(name, SCOPE, khkey_t, khval_t, kh_is_map, __hash_func, __hash_equal) \ + SCOPE kh_##name##_t *kh_init_##name(void) { \ + return (kh_##name##_t*)kcalloc(1, sizeof(kh_##name##_t)); \ + } \ + SCOPE void kh_destroy_##name(kh_##name##_t *h) \ + { \ + if (h) { \ + kfree((void *)h->keys); kfree(h->flags); \ + kfree((void *)h->vals); \ + kfree(h); \ + } \ + } \ + SCOPE void kh_clear_##name(kh_##name##_t *h) \ + { \ + if (h && h->flags) { \ + memset(h->flags, 0xaa, __ac_fsize(h->n_buckets) * sizeof(khint32_t)); \ + h->size = h->n_occupied = 0; \ + } \ + } \ + SCOPE khint_t kh_get_##name(const kh_##name##_t *h, khkey_t key) \ + { \ + if (h->n_buckets) { \ + khint_t k, i, last, mask, step = 0; \ + mask = h->n_buckets - 1; \ + k = __hash_func(key); i = k & mask; \ + last = i; \ + while (!__ac_isempty(h->flags, i) && (__ac_isdel(h->flags, i) || !__hash_equal(h->keys[i], key))) { \ + i = (i + (++step)) & mask; \ + if (i == last) return h->n_buckets; \ + } \ + return __ac_iseither(h->flags, i)? h->n_buckets : i; \ + } else return 0; \ + } \ + SCOPE int kh_resize_##name(kh_##name##_t *h, khint_t new_n_buckets) \ + { /* This function uses 0.25*n_buckets bytes of working space instead of [sizeof(key_t+val_t)+.25]*n_buckets. */ \ + khint32_t *new_flags = 0; \ + khint_t j = 1; \ + { \ + kroundup32(new_n_buckets); \ + if (new_n_buckets < 4) new_n_buckets = 4; \ + if (h->size >= (khint_t)(new_n_buckets * __ac_HASH_UPPER + 0.5)) j = 0; /* requested size is too small */ \ + else { /* hash table size to be changed (shrink or expand); rehash */ \ + new_flags = (khint32_t*)kmalloc(__ac_fsize(new_n_buckets) * sizeof(khint32_t)); \ + if (!new_flags) return -1; \ + memset(new_flags, 0xaa, __ac_fsize(new_n_buckets) * sizeof(khint32_t)); \ + if (h->n_buckets < new_n_buckets) { /* expand */ \ + khkey_t *new_keys = (khkey_t*)krealloc((void *)h->keys, new_n_buckets * sizeof(khkey_t)); \ + if (!new_keys) return -1; \ + h->keys = new_keys; \ + if (kh_is_map) { \ + khval_t *new_vals = (khval_t*)krealloc((void *)h->vals, new_n_buckets * sizeof(khval_t)); \ + if (!new_vals) return -1; \ + h->vals = new_vals; \ + } \ + } /* otherwise shrink */ \ + } \ + } \ + if (j) { /* rehashing is needed */ \ + for (j = 0; j != h->n_buckets; ++j) { \ + if (__ac_iseither(h->flags, j) == 0) { \ + khkey_t key = h->keys[j]; \ + khval_t val; \ + khint_t new_mask; \ + new_mask = new_n_buckets - 1; \ + if (kh_is_map) val = h->vals[j]; \ + __ac_set_isdel_true(h->flags, j); \ + while (1) { /* kick-out process; sort of like in Cuckoo hashing */ \ + khint_t k, i, step = 0; \ + k = __hash_func(key); \ + i = k & new_mask; \ + while (!__ac_isempty(new_flags, i)) i = (i + (++step)) & new_mask; \ + __ac_set_isempty_false(new_flags, i); \ + if (i < h->n_buckets && __ac_iseither(h->flags, i) == 0) { /* kick out the existing element */ \ + { khkey_t tmp = h->keys[i]; h->keys[i] = key; key = tmp; } \ + if (kh_is_map) { khval_t tmp = h->vals[i]; h->vals[i] = val; val = tmp; } \ + __ac_set_isdel_true(h->flags, i); /* mark it as deleted in the old hash table */ \ + } else { /* write the element and jump out of the loop */ \ + h->keys[i] = key; \ + if (kh_is_map) h->vals[i] = val; \ + break; \ + } \ + } \ + } \ + } \ + if (h->n_buckets > new_n_buckets) { /* shrink the hash table */ \ + h->keys = (khkey_t*)krealloc((void *)h->keys, new_n_buckets * sizeof(khkey_t)); \ + if (kh_is_map) h->vals = (khval_t*)krealloc((void *)h->vals, new_n_buckets * sizeof(khval_t)); \ + } \ + kfree(h->flags); /* free the working space */ \ + h->flags = new_flags; \ + h->n_buckets = new_n_buckets; \ + h->n_occupied = h->size; \ + h->upper_bound = (khint_t)(h->n_buckets * __ac_HASH_UPPER + 0.5); \ + } \ + return 0; \ + } \ + SCOPE khint_t kh_put_##name(kh_##name##_t *h, khkey_t key, int *ret) \ + { \ + khint_t x; \ + if (h->n_occupied >= h->upper_bound) { /* update the hash table */ \ + if (h->n_buckets > (h->size<<1)) { \ + if (kh_resize_##name(h, h->n_buckets - 1) < 0) { /* clear "deleted" elements */ \ + *ret = -1; return h->n_buckets; \ + } \ + } else if (kh_resize_##name(h, h->n_buckets + 1) < 0) { /* expand the hash table */ \ + *ret = -1; return h->n_buckets; \ + } \ + } /* TODO: to implement automatically shrinking; resize() already support shrinking */ \ + { \ + khint_t k, i, site, last, mask = h->n_buckets - 1, step = 0; \ + x = site = h->n_buckets; k = __hash_func(key); i = k & mask; \ + if (__ac_isempty(h->flags, i)) x = i; /* for speed up */ \ + else { \ + last = i; \ + while (!__ac_isempty(h->flags, i) && (__ac_isdel(h->flags, i) || !__hash_equal(h->keys[i], key))) { \ + if (__ac_isdel(h->flags, i)) site = i; \ + i = (i + (++step)) & mask; \ + if (i == last) { x = site; break; } \ + } \ + if (x == h->n_buckets) { \ + if (__ac_isempty(h->flags, i) && site != h->n_buckets) x = site; \ + else x = i; \ + } \ + } \ + } \ + if (__ac_isempty(h->flags, x)) { /* not present at all */ \ + h->keys[x] = key; \ + __ac_set_isboth_false(h->flags, x); \ + ++h->size; ++h->n_occupied; \ + *ret = 1; \ + } else if (__ac_isdel(h->flags, x)) { /* deleted */ \ + h->keys[x] = key; \ + __ac_set_isboth_false(h->flags, x); \ + ++h->size; \ + *ret = 2; \ + } else *ret = 0; /* Don't touch h->keys[x] if present and not deleted */ \ + return x; \ + } \ + SCOPE void kh_del_##name(kh_##name##_t *h, khint_t x) \ + { \ + if (x != h->n_buckets && !__ac_iseither(h->flags, x)) { \ + __ac_set_isdel_true(h->flags, x); \ + --h->size; \ + } \ + } + +#define KHASH_DECLARE(name, khkey_t, khval_t) \ + __KHASH_TYPE(name, khkey_t, khval_t) \ + __KHASH_PROTOTYPES(name, khkey_t, khval_t) + +#define KHASH_INIT2(name, SCOPE, khkey_t, khval_t, kh_is_map, __hash_func, __hash_equal) \ + __KHASH_TYPE(name, khkey_t, khval_t) \ + __KHASH_IMPL(name, SCOPE, khkey_t, khval_t, kh_is_map, __hash_func, __hash_equal) + +#define KHASH_INIT(name, khkey_t, khval_t, kh_is_map, __hash_func, __hash_equal) \ + KHASH_INIT2(name, static kh_inline, khkey_t, khval_t, kh_is_map, __hash_func, __hash_equal) + +/* --- BEGIN OF HASH FUNCTIONS --- */ + +/*! @function + @abstract Integer hash function + @param key The integer [khint32_t] + @return The hash value [khint_t] + */ +#define kh_int_hash_func(key) (khint32_t)(key) +/*! @function + @abstract Integer comparison function + */ +#define kh_int_hash_equal(a, b) ((a) == (b)) +/*! @function + @abstract 64-bit integer hash function + @param key The integer [khint64_t] + @return The hash value [khint_t] + */ +#define kh_int64_hash_func(key) (khint32_t)((key)>>33^(key)^(key)<<11) +/*! @function + @abstract 64-bit integer comparison function + */ +#define kh_int64_hash_equal(a, b) ((a) == (b)) +/*! @function + @abstract const char* hash function + @param s Pointer to a null terminated string + @return The hash value + */ +static kh_inline khint_t __ac_X31_hash_string(const char *s) +{ + khint_t h = (khint_t)*s; + if (h) for (++s ; *s; ++s) h = (h << 5) - h + (khint_t)*s; + return h; +} +/*! @function + @abstract Another interface to const char* hash function + @param key Pointer to a null terminated string [const char*] + @return The hash value [khint_t] + */ +#define kh_str_hash_func(key) __ac_X31_hash_string(key) +/*! @function + @abstract Const char* comparison function + */ +#define kh_str_hash_equal(a, b) (strcmp(a, b) == 0) + +static kh_inline khint_t __ac_Wang_hash(khint_t key) +{ + key += ~(key << 15); + key ^= (key >> 10); + key += (key << 3); + key ^= (key >> 6); + key += ~(key << 11); + key ^= (key >> 16); + return key; +} +#define kh_int_hash_func2(k) __ac_Wang_hash((khint_t)key) + +/* --- END OF HASH FUNCTIONS --- */ + +/* Other convenient macros... */ + +/*! + @abstract Type of the hash table. + @param name Name of the hash table [symbol] + */ +#define khash_t(name) kh_##name##_t + +/*! @function + @abstract Initiate a hash table. + @param name Name of the hash table [symbol] + @return Pointer to the hash table [khash_t(name)*] + */ +#define kh_init(name) kh_init_##name() + +/*! @function + @abstract Destroy a hash table. + @param name Name of the hash table [symbol] + @param h Pointer to the hash table [khash_t(name)*] + */ +#define kh_destroy(name, h) kh_destroy_##name(h) + +/*! @function + @abstract Reset a hash table without deallocating memory. + @param name Name of the hash table [symbol] + @param h Pointer to the hash table [khash_t(name)*] + */ +#define kh_clear(name, h) kh_clear_##name(h) + +/*! @function + @abstract Resize a hash table. + @param name Name of the hash table [symbol] + @param h Pointer to the hash table [khash_t(name)*] + @param s New size [khint_t] + */ +#define kh_resize(name, h, s) kh_resize_##name(h, s) + +/*! @function + @abstract Insert a key to the hash table. + @param name Name of the hash table [symbol] + @param h Pointer to the hash table [khash_t(name)*] + @param k Key [type of keys] + @param r Extra return code: 0 if the key is present in the hash table; + 1 if the bucket is empty (never used); 2 if the element in + the bucket has been deleted [int*] + @return Iterator to the inserted element [khint_t] + */ +#define kh_put(name, h, k, r) kh_put_##name(h, k, r) + +/*! @function + @abstract Retrieve a key from the hash table. + @param name Name of the hash table [symbol] + @param h Pointer to the hash table [khash_t(name)*] + @param k Key [type of keys] + @return Iterator to the found element, or kh_end(h) if the element is absent [khint_t] + */ +#define kh_get(name, h, k) kh_get_##name(h, k) + +/*! @function + @abstract Remove a key from the hash table. + @param name Name of the hash table [symbol] + @param h Pointer to the hash table [khash_t(name)*] + @param k Iterator to the element to be deleted [khint_t] + */ +#define kh_del(name, h, k) kh_del_##name(h, k) + +/*! @function + @abstract Test whether a bucket contains data. + @param h Pointer to the hash table [khash_t(name)*] + @param x Iterator to the bucket [khint_t] + @return 1 if containing data; 0 otherwise [int] + */ +#define kh_exist(h, x) (!__ac_iseither((h)->flags, (x))) + +/*! @function + @abstract Get key given an iterator + @param h Pointer to the hash table [khash_t(name)*] + @param x Iterator to the bucket [khint_t] + @return Key [type of keys] + */ +#define kh_key(h, x) ((h)->keys[x]) + +/*! @function + @abstract Get value given an iterator + @param h Pointer to the hash table [khash_t(name)*] + @param x Iterator to the bucket [khint_t] + @return Value [type of values] + @discussion For hash sets, calling this results in segfault. + */ +#define kh_val(h, x) ((h)->vals[x]) + +/*! @function + @abstract Alias of kh_val() + */ +#define kh_value(h, x) ((h)->vals[x]) + +/*! @function + @abstract Get the start iterator + @param h Pointer to the hash table [khash_t(name)*] + @return The start iterator [khint_t] + */ +#define kh_begin(h) (khint_t)(0) + +/*! @function + @abstract Get the end iterator + @param h Pointer to the hash table [khash_t(name)*] + @return The end iterator [khint_t] + */ +#define kh_end(h) ((h)->n_buckets) + +/*! @function + @abstract Get the number of elements in the hash table + @param h Pointer to the hash table [khash_t(name)*] + @return Number of elements in the hash table [khint_t] + */ +#define kh_size(h) ((h)->size) + +/*! @function + @abstract Get the number of buckets in the hash table + @param h Pointer to the hash table [khash_t(name)*] + @return Number of buckets in the hash table [khint_t] + */ +#define kh_n_buckets(h) ((h)->n_buckets) + +/*! @function + @abstract Iterate over the entries in the hash table + @param h Pointer to the hash table [khash_t(name)*] + @param kvar Variable to which key will be assigned + @param vvar Variable to which value will be assigned + @param code Block of code to execute + */ +#define kh_foreach(h, kvar, vvar, code) { khint_t __i; \ + for (__i = kh_begin(h); __i != kh_end(h); ++__i) { \ + if (!kh_exist(h,__i)) continue; \ + (kvar) = kh_key(h,__i); \ + (vvar) = kh_val(h,__i); \ + code; \ + } } + +/*! @function + @abstract Iterate over the values in the hash table + @param h Pointer to the hash table [khash_t(name)*] + @param vvar Variable to which value will be assigned + @param code Block of code to execute + */ +#define kh_foreach_value(h, vvar, code) { khint_t __i; \ + for (__i = kh_begin(h); __i != kh_end(h); ++__i) { \ + if (!kh_exist(h,__i)) continue; \ + (vvar) = kh_val(h,__i); \ + code; \ + } } + +/* More conenient interfaces */ + +/*! @function + @abstract Instantiate a hash set containing integer keys + @param name Name of the hash table [symbol] + */ +#define KHASH_SET_INIT_INT(name) \ + KHASH_INIT(name, khint32_t, char, 0, kh_int_hash_func, kh_int_hash_equal) + +#define KHASH_SET_DECLARE_INT(name) \ + KHASH_DECLARE(name, khint32_t, char) + +#define KHASH_SET_IMPL_INT(name) \ + __KHASH_IMPL(name, , khkey_t, khval_t, kh_is_map, __hash_func, __hash_equal) + +/*! @function + @abstract Instantiate a hash map containing integer keys + @param name Name of the hash table [symbol] + @param khval_t Type of values [type] + */ +#define KHASH_MAP_INIT_INT(name, khval_t) \ + KHASH_INIT(name, khint32_t, khval_t, 1, kh_int_hash_func, kh_int_hash_equal) + +#define KHASH_MAP_DECLARE_INT(name, khval_t) \ + KHASH_DECLARE(name, khint32_t, khval_t) + +#define KHASH_MAP_IMPL_INT(name, khval_t) \ + __KHASH_IMPL(name, , khint32_t, khval_t, 1, kh_int_hash_func, kh_int_hash_equal) + +/*! @function + @abstract Instantiate a hash map containing 64-bit integer keys + @param name Name of the hash table [symbol] + */ +#define KHASH_SET_INIT_INT64(name) \ + KHASH_INIT(name, khint64_t, char, 0, kh_int64_hash_func, kh_int64_hash_equal) + +#define KHASH_SET_DECLARE_INT64(name) \ + KHASH_DECLARE(name, khint64_t, char) + +#define KHASH_SET_IMPL_INT64(name) \ + __KHASH_IMPL(name, , khint64_t, char, 0, kh_int64_hash_func, kh_int64_hash_equal) + +/*! @function + @abstract Instantiate a hash map containing 64-bit integer keys + @param name Name of the hash table [symbol] + @param khval_t Type of values [type] + */ +#define KHASH_MAP_INIT_INT64(name, khval_t) \ + KHASH_INIT(name, khint64_t, khval_t, 1, kh_int64_hash_func, kh_int64_hash_equal) + +#define KHASH_MAP_DECLARE_INT64(name, khval_t) \ + KHASH_DECLARE(name, khint64_t, khval_t) + +#define KHASH_MAP_IMPL_INT64(name, khval_t) \ + __KHASH_IMPL(name, , khint64_t, khval_t, 1, kh_int64_hash_func, kh_int64_hash_equal) + +typedef const char *kh_cstr_t; +/*! @function + @abstract Instantiate a hash map containing const char* keys + @param name Name of the hash table [symbol] + */ +#define KHASH_SET_INIT_STR(name) \ + KHASH_INIT(name, kh_cstr_t, char, 0, kh_str_hash_func, kh_str_hash_equal) + +#define KHASH_SET_DECLARE_STR(name) \ + KHASH_DECLARE(name, kh_cstr_t, char) + +#define KHASH_SET_IMPL_STR(name) \ + __KHASH_IMPL(name, , kh_cstr_t, char, 0, kh_str_hash_func, kh_str_hash_equal) + +/*! @function + @abstract Instantiate a hash map containing const char* keys + @param name Name of the hash table [symbol] + @param khval_t Type of values [type] + */ +#define KHASH_MAP_INIT_STR(name, khval_t) \ + KHASH_INIT(name, kh_cstr_t, khval_t, 1, kh_str_hash_func, kh_str_hash_equal) + +#define KHASH_MAP_DECLARE_STR(name, khval_t) \ + KHASH_DECLARE(name, kh_cstr_t, khval_t) + +#define KHASH_MAP_IMPL_STR(name, khval_t) \ + __KHASH_IMPL(name, , kh_cstr_t, khval_t, 1, kh_str_hash_func, kh_str_hash_equal) + +#endif /* __AC_KHASH_H */ diff --git a/android/gl4es-src/media/assaultcube.jpg b/android/gl4es-src/media/assaultcube.jpg new file mode 100755 index 0000000..033708a Binary files /dev/null and b/android/gl4es-src/media/assaultcube.jpg differ diff --git a/android/gl4es-src/media/minecraft.png b/android/gl4es-src/media/minecraft.png new file mode 100644 index 0000000..1ba79e0 Binary files /dev/null and b/android/gl4es-src/media/minecraft.png differ diff --git a/android/gl4es-src/refs/descent3.0000284192.png b/android/gl4es-src/refs/descent3.0000284192.png new file mode 100644 index 0000000..d483d06 Binary files /dev/null and b/android/gl4es-src/refs/descent3.0000284192.png differ diff --git a/android/gl4es-src/refs/foobillardplus.0000014748.png 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index 0000000..cc0a26b --- /dev/null +++ b/android/gl4es-src/spec/build @@ -0,0 +1,18 @@ +#!/bin/bash -ux +cd "$(dirname "$0")" + +base=../src/ +if [ -e yml/gles-1.1-full.yml ]; then rm yml/gles-1.1-full.yml ;fi +touch yml/gles-1.1-full.yml +cat yml/*-1.1.yml >> yml/gles-1.1-full.yml +#gles1=$(ls -1 yml/*-1.1-full.yml | tr '\n' ',' | sed -e 's/,$//') +#gles=$(ls -1 yml/*es-1.1.yml | tr '\n' ',' | sed -e 's/,$//') +#glext=$(ls -1 yml/*ext-1.1.yml | tr '\n' ',' | sed -e 's/,$//') +gles1="yml/gles-1.1-full.yml" + +#./gen.py "$gles" gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c" +#./gen.py "$glext" glextwrap.c.j2 glextwrap.c gles.h > "$base/gl/wrap/glesext.c" +./gen.py "$gles1" gleswrap.c.j2 gleswrap.c gles.h ../gl4es.h ../loader.h skips.h > "$base/gl/wrap/gles.c" +./gen.py "$gles1" glwrap.h.j2 gleswrap.h ../gles.h > "$base/gl/wrap/gles.h" +./gen.py "$gles1" glxfuncs.j2 glxfuncs.inc ../gl/gl4es.h > "$base/glx/glesfuncs.inc" + diff --git a/android/gl4es-src/spec/gen.py b/android/gl4es-src/spec/gen.py new file mode 100755 index 0000000..ec493f5 --- /dev/null +++ b/android/gl4es-src/spec/gen.py @@ -0,0 +1,169 @@ +#!/usr/bin/env python + +import argparse +import jinja2 +import re +from yaml import safe_load + +split_re = re.compile(r'^(?P.*?)\s*(?P\w+)$') +env = jinja2.Environment( + trim_blocks=True, + lstrip_blocks=True, + loader=jinja2.FileSystemLoader('template'), +) + +def args(args, add_type=True): + return ', '.join( + '{} {}'.format(arg['type'], arg['name']) if add_type else arg['name'] + for arg in args + ) + +f = '0.2f' +printf_lookup = { + 'GLbitfield': 'd', + 'GLboolean': 'd', + 'GLbyte': 'c', + 'GLubyte': 'c', + 'GLchar': 'c', + 'GLdouble': '0.2f', + 'GLenum': 'u', + 'GLfloat': '0.2f', + 'GLint': 'd', + 'GLintptr': 'd', + 'GLintptrARB': 'd', + 'GLshort': 'd', + 'GLsizei': 'd', + 'GLsizeiptr': 'd', + 'GLsizeiptrARB': 'd', + 'GLuint': 'u', + 'GLushort': 'u', + 'GLvoid': 'p', +} + +def printf(args): + types = [] + for arg in args: + typ = arg['type'] + if '*' in typ: + t = 'p' + else: + t = printf_lookup.get(typ, 'p') + + types.append(t) + + return ', '.join('%' + t for t in types) + +def unconst(s): + split = s.split(' ') + while 'const' in split: + split.remove('const') + return ' '.join(split) + +env.filters['args'] = args +env.filters['printf'] = printf +env.filters['unconst'] = unconst + +def split_arg(arg): + match = split_re.match(arg) + if match: + return match.groupdict() + else: + return {'type': 'unknown', 'name': arg} + +def gen(files, template, guard_name, headers, + deep=False, cats=(), ifdef=None, ifndef=None): + funcs = {} + formats = [] + unique_formats = set() + for data in files: + if deep and not isinstance(data.values()[0], list): + functions = [] + for cat, f in data.items(): + if not cats or cat in cats: + functions.extend(f.items()) + else: + functions = data.items() + + for name, args in sorted(functions): + props = {} + if args: + ret = args.pop(0) + else: + ret = 'void' + + loadlib = 'LOAD_GLES' + if name.endswith('_OES_'): + loadlib = 'LOAD_GLES_OES' + name = name[:-5] + elif name.endswith('_EXT_'): + loadlib = 'LOAD_GLES_EXT' + name = name[:-5] + + args = [split_arg(arg) for arg in args if not arg == 'void'] + if any(arg.get('type') == 'unknown' for arg in args): + continue + + if args: + args[0]['first'] = True + args[-1]['last'] = True + + for i, arg in enumerate(args): + arg['index'] = i + + types = '_'.join( + arg['type'].replace(' ', '_').replace('*', '__GENPT__') + for arg in [{'type': ret}] + args) + + props.update({ + 'return': ret, + 'name': name, + 'args': args, + 'types': types, + 'void': ret == 'void', + 'loadlib': loadlib, + }) + if not types in unique_formats: + unique_formats.add(types) + formats.append(props) + + funcs[name] = props + + context = { + 'functions': [i[1] for i in sorted(funcs.items())], + 'formats': formats, + 'headers': headers, + 'name': guard_name, + 'ifdef': ifdef, + 'ifndef': ifndef, + } + + t = env.get_template(template) + return t.render(**context).rstrip('\n') + +if __name__ == '__main__': + parser = argparse.ArgumentParser(description='Generate code with yml/jinja.') + parser.add_argument('yaml', help='spec files') + parser.add_argument('template', help='jinja template to load') + parser.add_argument('name', help='header guard name') + parser.add_argument('headers', nargs='*', help='headers to include') + parser.add_argument('--deep', help='nested definitions', action='store_true') + parser.add_argument('--cats', help='deep category filter') + parser.add_argument('--ifdef', help='wrap with ifdef') + parser.add_argument('--ifndef', help='wrap with ifndef') + + args = parser.parse_args() + + files = [] + for name in args.yaml.split(','): + with open(name) as f: + data = safe_load(f) + if data: + files.append(data) + + if args.cats: + cats = args.cats.split(',') + else: + cats = None + print(gen(files, args.template, args.name, + args.headers, args.deep, cats, + args.ifdef, args.ifndef)) diff --git a/android/gl4es-src/spec/requirements.txt b/android/gl4es-src/spec/requirements.txt new file mode 100644 index 0000000..4e859bb --- /dev/null +++ b/android/gl4es-src/spec/requirements.txt @@ -0,0 +1,2 @@ +jinja2 +pyyaml diff --git a/android/gl4es-src/spec/template/base/base.j2 b/android/gl4es-src/spec/template/base/base.j2 new file mode 100644 index 0000000..5661d60 --- /dev/null +++ b/android/gl4es-src/spec/template/base/base.j2 @@ -0,0 +1,7 @@ +{% if ifdef %}#ifdef {{ ifdef }} +{% endif %} +{% if ifndef %}#ifndef {{ ifndef }} +{% endif %} +{% block main %}{% endblock %} +{% if ifdef %}#endif{% endif %} +{% if ifndef %}#endif{% endif %} diff --git a/android/gl4es-src/spec/template/base/copy_packed_call.j2 b/android/gl4es-src/spec/template/base/copy_packed_call.j2 new file mode 100644 index 0000000..f48d4ca --- /dev/null +++ b/android/gl4es-src/spec/template/base/copy_packed_call.j2 @@ -0,0 +1,13 @@ +packed_call_t* glCopyPackedCall(const packed_call_t *packed) { + switch (packed->format) { + {% for f in formats %} + case FORMAT_{{ f.types }}: { + int sizeofpacked = sizeof(PACKED_{{ f.types }}); + PACKED_{{ f.types }} *newpacked = (PACKED_{{ f.types }}*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + {% endfor %} + } +} diff --git a/android/gl4es-src/spec/template/base/fprint.j2 b/android/gl4es-src/spec/template/base/fprint.j2 new file mode 100644 index 0000000..31c0ae0 --- /dev/null +++ b/android/gl4es-src/spec/template/base/fprint.j2 @@ -0,0 +1,5 @@ +{% if func.args %} + printf("{{ func.name }}({{ func.args|printf }});\n", {{ func.args|args(0) }}); +{% else %} + printf("{{ func.name }}();\n"); +{% endif %} diff --git a/android/gl4es-src/spec/template/base/header.j2 b/android/gl4es-src/spec/template/base/header.j2 new file mode 100644 index 0000000..ad752e9 --- /dev/null +++ b/android/gl4es-src/spec/template/base/header.j2 @@ -0,0 +1,10 @@ +{% extends "base/base.j2" %} +{% block main %} +{% include "base/headers.j2" %} + +{% set guard = name.upper().replace('.', '_') -%} +#ifndef {{ guard }} +#define {{ guard }} +{% block content %}{% endblock %} +#endif +{% endblock %} diff --git a/android/gl4es-src/spec/template/base/headers.j2 b/android/gl4es-src/spec/template/base/headers.j2 new file mode 100644 index 0000000..ffb85a5 --- /dev/null +++ b/android/gl4es-src/spec/template/base/headers.j2 @@ -0,0 +1,9 @@ +{% block headers %} +{% for header in headers %} +{% if "<" in header %} +#include {{ header }} +{% else %} +#include "{{ header }}" +{% endif %} +{% endfor %} +{% endblock %} diff --git a/android/gl4es-src/spec/template/base/indexed_call.j2 b/android/gl4es-src/spec/template/base/indexed_call.j2 new file mode 100644 index 0000000..0a6c6f2 --- /dev/null +++ b/android/gl4es-src/spec/template/base/indexed_call.j2 @@ -0,0 +1,22 @@ +void glIndexedCall(const indexed_call_t *packed, void *ret_v) { + switch (packed->func) { + {% for f in functions %} + #ifndef skip_index_{{ f.name }} + case {{ f.name }}_INDEX: { + INDEXED_{{ f.types }} *unpacked = (INDEXED_{{ f.types }} *)packed; + {% if f.args %} + ARGS_{{ f.types }} args = unpacked->args; + {% endif %} + {% if not f.void %} + {{ f.return }} *ret = ({{ f.return }} *)ret_v; + *ret = + {% endif %} + {{ f.name }}({% for arg in f.args -%} + args.a{{ loop.index }}{% if not arg.last %}, {% endif %} + {% endfor %}); + break; + } + #endif + {% endfor %} + } +} diff --git a/android/gl4es-src/spec/template/base/packed_call.j2 b/android/gl4es-src/spec/template/base/packed_call.j2 new file mode 100644 index 0000000..eadbfb1 --- /dev/null +++ b/android/gl4es-src/spec/template/base/packed_call.j2 @@ -0,0 +1,16 @@ +void glPackedCall(const packed_call_t *packed) { + switch (packed->format) { + {% for f in formats %} + case FORMAT_{{ f.types }}: { + PACKED_{{ f.types }} *unpacked = (PACKED_{{ f.types }} *)packed; + {% if f.args %} + ARGS_{{ f.types }} args = unpacked->args; + {% endif %} + unpacked->func({% for arg in f.args -%} + args.a{{ loop.index }}{% if not arg.last %}, {% endif %} + {% endfor %}); + break; + } + {% endfor %} + } +} diff --git a/android/gl4es-src/spec/template/base/wrap.c.j2 b/android/gl4es-src/spec/template/base/wrap.c.j2 new file mode 100644 index 0000000..26e37a3 --- /dev/null +++ b/android/gl4es-src/spec/template/base/wrap.c.j2 @@ -0,0 +1,16 @@ +{% extends "base/base.j2" %} +{% block main %} +{% include "base/headers.j2" %} +{% for func in functions %} +{% block definition scoped %} +{{ func.return }} gl4es_{{ func.name }}({{ func.args|args }}) { + {% block load scoped %}{% endblock %} + {% block call scoped %} + {% if not func.void %}return {% endif %}{% block prefix %}wrap{% endblock %}_{{ func.name }}({{ func.args|args(0) }}); + {%- endblock %} +} +{{ func.return }} {{ func.name }}({{ func.args|args }}) AliasExport("gl4es_{{ func.name }}"); +{% endblock %} +{% endfor %} +{% block content %}{% endblock %} +{% endblock %} diff --git a/android/gl4es-src/spec/template/base/wrap.h.j2 b/android/gl4es-src/spec/template/base/wrap.h.j2 new file mode 100644 index 0000000..fc11d18 --- /dev/null +++ b/android/gl4es-src/spec/template/base/wrap.h.j2 @@ -0,0 +1,65 @@ +{% extends "base/header.j2" %} +{% block content %} + +typedef struct { + int format; + void *func; + void *args; +} packed_call_t; + +typedef struct { + int func; + void *args; +} indexed_call_t; + +enum FORMAT { +{% for f in formats %} + FORMAT_{{ f.types }}, +{% endfor %} +}; + +{% for f in formats %} +typedef {{ f.return }} (*FUNC_{{ f.types }})({{ f.args|args }}); +{% if f.args %} +typedef struct { + {% for arg in f.args %} + {{ arg.type|unconst }} a{{ loop.index }}{% if arg.type == 'GLdouble' %} __attribute__ ((aligned(8))){% endif %}; + {% endfor %} +} ARGS_{{ f.types }}; +{% endif %} +typedef struct { + int format; + FUNC_{{ f.types }} func; + {% if f.args %} + ARGS_{{ f.types }} args; + {% endif %} +} PACKED_{{ f.types }}; +typedef struct { + int func; + {% if f.args %} + ARGS_{{ f.types }} args; + {% endif %} +} INDEXED_{{ f.types }}; +{% endfor %} + +extern void glPushCall(void *data); +void glPackedCall(const packed_call_t *packed); +void glIndexedCall(const indexed_call_t *packed, void *ret_v); +packed_call_t* glCopyPackedCall(const packed_call_t *packed); + +{% for func in functions %} +#define {{ func.name }}_INDEX {{ loop.index }} +#define {{ func.name }}_RETURN {{ func.return }} +#define {{ func.name }}_ARG_NAMES {{ func.args|args(0) }} +#define {{ func.name }}_ARG_EXPAND {{ func.args|args }} +#define {{ func.name }}_PACKED PACKED_{{ func.types }} +#define {{ func.name }}_INDEXED INDEXED_{{ func.types }} +#define {{ func.name }}_FORMAT FORMAT_{{ func.types }} +{% endfor %} + +{% for func in functions %} +{{ func.return }} APIENTRY_GL4ES gl4es_{{ func.name }}({{ func.name }}_ARG_EXPAND); +typedef {{ func.return }} (* APIENTRY_GLES {{ func.name }}_PTR)({{ func.name }}_ARG_EXPAND); +{% endfor %} + +{% endblock %} diff --git a/android/gl4es-src/spec/template/client.c.j2 b/android/gl4es-src/spec/template/client.c.j2 new file mode 100644 index 0000000..9ed9111 --- /dev/null +++ b/android/gl4es-src/spec/template/client.c.j2 @@ -0,0 +1,52 @@ +{% extends "base/wrap.c.j2" %} +{% block headers %} +#include +#include +#include +#include +{{ super() }} + +{% endblock %} + +{% block main %} +{{ super() }} + +snd_config_t *snd_config = NULL; + +__GLXextFuncPtr glXGetProcAddressARB(const GLubyte *name) { + {% for func in functions %} + {% if not func.name.startswith('snd_') %} + if (strcmp(name, "{{ func.name }}") == 0) { + return (void *){{ func.name }}; + } + {% endif %} + {% endfor %} + printf("glXGetProcAddress(%s) not found\n", name); + return NULL; +} + +__GLXextFuncPtr glXGetProcAddress(const GLubyte *name) { + return glXGetProcAddressARB(name); +} +{% endblock %} + +{% block definition %} +#if !defined(skip_client_{{ func.name }}) && !defined(skip_index_{{ func.name }}) +{{ super() -}} +#endif +{% endblock %} + +{% block call %} + {{ func.name }}_INDEXED packed_data; + packed_data.func = {{ func.name }}_INDEX; + {% for arg in func.args %} + packed_data.args.a{{ loop.index }} = ({{ arg.type|unconst }}){{ arg.name }}; + {% endfor %} + {% if not func.void %} + {{ func.return }} ret; + syscall(SYS_proxy, (void *)&packed_data, &ret); + return ret; + {% else %} + syscall(SYS_proxy, (void *)&packed_data, NULL); + {% endif %} +{% endblock %} diff --git a/android/gl4es-src/spec/template/eglwrap.c.j2 b/android/gl4es-src/spec/template/eglwrap.c.j2 new file mode 100644 index 0000000..1bacb85 --- /dev/null +++ b/android/gl4es-src/spec/template/eglwrap.c.j2 @@ -0,0 +1,23 @@ +{% extends "base/wrap.c.j2" %} +{% block headers %} +{{ super() }} +void *egl_lib; +#define WARN_NULL(name) if (name == NULL) printf("LIBGL: warning, " #name " is NULL\n"); +#define LOAD_EGL(type, name, args...) \ + typedef type (*eglptr_##name)(args); \ + static eglptr_##name egl_##name; \ + if (egl##name == NULL) { \ + if (egl_lib == NULL) { \ + egl_lib = dlopen("libEGL.so", RTLD_LOCAL | RTLD_LAZY); \ + WARN_NULL(egl_lib); \ + } \ + egl_##name = (eglptr_##name)dlsym(egl_lib, #name); \ + WARN_NULL(egl_lib_##name); \ + } \ +{% endblock %} + +{% block load %} + LOAD_EGL({{ func.return }}, {{ func.name }} + {%- if func.args %}, {{ func.args|args }}{% endif %}); +{% endblock %} +{% block prefix %}egl{% endblock %} diff --git a/android/gl4es-src/spec/template/gleswrap.c.j2 b/android/gl4es-src/spec/template/gleswrap.c.j2 new file mode 100644 index 0000000..b9a1d52 --- /dev/null +++ b/android/gl4es-src/spec/template/gleswrap.c.j2 @@ -0,0 +1,29 @@ +{% extends "base/wrap.c.j2" %} +{% block headers %} +{{ super() }} + +{% endblock %} +{% block content %} +{% include "base/packed_call.j2" %} + +/* +{% include "base/copy_packed_call.j2" %} +*/ + +{% endblock %} + +{% block definition %} +#ifndef skip_{{ func.name }} +{{ super() -}} +#endif +{% endblock %} +{% block load %} + {{ func.loadlib }}({{ func.name }}); +{% endblock %} +{% block call %} +#ifndef direct_{{ func.name }} + PUSH_IF_COMPILING({{ func.name }}) +#endif + {{ super() }} +{% endblock %} +{% block prefix %}gles{% endblock %} diff --git a/android/gl4es-src/spec/template/glextwrap.c.j2 b/android/gl4es-src/spec/template/glextwrap.c.j2 new file mode 100644 index 0000000..6f01c3e --- /dev/null +++ b/android/gl4es-src/spec/template/glextwrap.c.j2 @@ -0,0 +1,20 @@ +{% extends "base/wrap.c.j2" %} +{% block headers %} +{{ super() }} + +{% endblock %} +{% block definition %} +#ifndef skip_{{ func.name }} +{{ super() -}} +#endif +{% endblock %} +{% block load %} + {{ func.loadlib }}({{ func.name }}); +{% endblock %} +{% block call %} +#ifndef direct_{{ func.name }} + PUSH_IF_COMPILING({{ func.name }}) +#endif + {{ super() }} +{% endblock %} +{% block prefix %}gles{% endblock %} diff --git a/android/gl4es-src/spec/template/glwrap.h.j2 b/android/gl4es-src/spec/template/glwrap.h.j2 new file mode 100644 index 0000000..a892e0c --- /dev/null +++ b/android/gl4es-src/spec/template/glwrap.h.j2 @@ -0,0 +1,20 @@ +{% extends "base/wrap.h.j2" %} +{% block content %} +{{ super() }} + +{% for func in functions %} +#ifndef direct_{{ func.name }} +#define push_{{ func.name }}({{ func.args|args(0) }}) { \ + {{ func.name }}_PACKED *packed_data = malloc(sizeof({{ func.name }}_PACKED)); \ + packed_data->format = {{ func.name }}_FORMAT; \ + packed_data->func = gl4es_{{ func.name }}; \ + {% if func.args %} + {% for arg in func.args %} + packed_data->args.a{{ loop.index }} = ({{ arg.type|unconst }}){{ arg.name }}; \ + {% endfor %} + {% endif %} + glPushCall((void *)packed_data); \ +} +#endif +{% endfor %} +{% endblock %} \ No newline at end of file diff --git a/android/gl4es-src/spec/template/glxfuncs.j2 b/android/gl4es-src/spec/template/glxfuncs.j2 new file mode 100644 index 0000000..7fc6072 --- /dev/null +++ b/android/gl4es-src/spec/template/glxfuncs.j2 @@ -0,0 +1,3 @@ +{% for func in functions %} +_EX({{ func.name }}); +{% endfor %} diff --git a/android/gl4es-src/spec/template/host.c.j2 b/android/gl4es-src/spec/template/host.c.j2 new file mode 100644 index 0000000..38c1133 --- /dev/null +++ b/android/gl4es-src/spec/template/host.c.j2 @@ -0,0 +1,6 @@ +{% extends "base/header.j2" %} + +{% block content %} +{% include "base/indexed_call.j2" %} + +{% endblock %} diff --git a/android/gl4es-src/spec/template/proxy.h.j2 b/android/gl4es-src/spec/template/proxy.h.j2 new file mode 100644 index 0000000..ff9f7e8 --- /dev/null +++ b/android/gl4es-src/spec/template/proxy.h.j2 @@ -0,0 +1 @@ +{% extends "base/wrap.h.j2" %} diff --git a/android/gl4es-src/spec/xml/egl.xml b/android/gl4es-src/spec/xml/egl.xml new file mode 100644 index 0000000..9042d4f --- /dev/null +++ b/android/gl4es-src/spec/xml/egl.xml @@ -0,0 +1,1588 @@ + + + + + + + + + + ]]> + ]]> + + + + + + + + + + + + + typedef unsigned int EGLBoolean; + typedef unsigned int EGLenum; + typedef void *EGLConfig; + typedef void *EGLContext; + typedef void *EGLDisplay; + typedef void *EGLSurface; + typedef void *EGLClientBuffer; + typedef void (*__eglMustCastToProperFunctionPointerType)(void); + typedef void *EGLImageKHR; + typedef void *EGLSyncKHR; + typedef khronos_utime_nanoseconds_t EGLTimeKHR; + typedef void *EGLSyncNV; + typedef khronos_utime_nanoseconds_t EGLTimeNV; + typedef khronos_utime_nanoseconds_t EGLuint64NV; + typedef void *EGLStreamKHR; + typedef khronos_uint64_t EGLuint64KHR; + typedef int EGLNativeFileDescriptorKHR; + typedef khronos_ssize_t EGLsizeiANDROID; + typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); + typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); + struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + EGLBoolean eglBindAPI + EGLenum api + + + EGLBoolean eglBindTexImage + EGLDisplay dpy + EGLSurface surface + EGLint buffer + + + EGLBoolean eglChooseConfig + EGLDisplay dpy + const EGLint *attrib_list + EGLConfig *configs + EGLint config_size + EGLint *num_config + + + EGLint eglClientWaitSyncKHR + EGLDisplay dpy + EGLSyncKHR sync + EGLint flags + EGLTimeKHR timeout + + + EGLint eglClientWaitSyncNV + EGLSyncNV sync + EGLint flags + EGLTimeNV timeout + + + EGLBoolean eglCopyBuffers + EGLDisplay dpy + EGLSurface surface + EGLNativePixmapType target + + + EGLContext eglCreateContext + EGLDisplay dpy + EGLConfig config + EGLContext share_context + const EGLint *attrib_list + + + EGLImageKHR eglCreateDRMImageMESA + EGLDisplay dpy + const EGLint *attrib_list + + + EGLSyncNV eglCreateFenceSyncNV + EGLDisplay dpy + EGLenum condition + const EGLint *attrib_list + + + EGLImageKHR eglCreateImageKHR + EGLDisplay dpy + EGLContext ctx + EGLenum target + EGLClientBuffer buffer + const EGLint *attrib_list + + + EGLSurface eglCreatePbufferFromClientBuffer + EGLDisplay dpy + EGLenum buftype + EGLClientBuffer buffer + EGLConfig config + const EGLint *attrib_list + + + EGLSurface eglCreatePbufferSurface + EGLDisplay dpy + EGLConfig config + const EGLint *attrib_list + + + EGLSurface eglCreatePixmapSurface + EGLDisplay dpy + EGLConfig config + EGLNativePixmapType pixmap + const EGLint *attrib_list + + + EGLSurface eglCreatePixmapSurfaceHI + EGLDisplay dpy + EGLConfig config + struct EGLClientPixmapHI *pixmap + + + EGLStreamKHR eglCreateStreamFromFileDescriptorKHR + EGLDisplay dpy + EGLNativeFileDescriptorKHR file_descriptor + + + EGLStreamKHR eglCreateStreamKHR + EGLDisplay dpy + const EGLint *attrib_list + + + EGLSurface eglCreateStreamProducerSurfaceKHR + EGLDisplay dpy + EGLConfig config + EGLStreamKHR stream + const EGLint *attrib_list + + + EGLSyncKHR eglCreateSyncKHR + EGLDisplay dpy + EGLenum type + const EGLint *attrib_list + + + EGLSurface eglCreateWindowSurface + EGLDisplay dpy + EGLConfig config + EGLNativeWindowType win + const EGLint *attrib_list + + + EGLBoolean eglDestroyContext + EGLDisplay dpy + EGLContext ctx + + + EGLBoolean eglDestroyImageKHR + EGLDisplay dpy + EGLImageKHR image + + + EGLBoolean eglDestroyStreamKHR + EGLDisplay dpy + EGLStreamKHR stream + + + EGLBoolean eglDestroySurface + EGLDisplay dpy + EGLSurface surface + + + EGLBoolean eglDestroySyncKHR + EGLDisplay dpy + EGLSyncKHR sync + + + EGLBoolean eglDestroySyncNV + EGLSyncNV sync + + + EGLint eglDupNativeFenceFDANDROID + EGLDisplay dpy + EGLSyncKHR sync + + + EGLBoolean eglExportDRMImageMESA + EGLDisplay dpy + EGLImageKHR image + EGLint *name + EGLint *handle + EGLint *stride + + + EGLBoolean eglFenceNV + EGLSyncNV sync + + + EGLBoolean eglGetConfigAttrib + EGLDisplay dpy + EGLConfig config + EGLint attribute + EGLint *value + + + EGLBoolean eglGetConfigs + EGLDisplay dpy + EGLConfig *configs + EGLint config_size + EGLint *num_config + + + EGLContext eglGetCurrentContext + + + EGLDisplay eglGetCurrentDisplay + + + EGLSurface eglGetCurrentSurface + EGLint readdraw + + + EGLDisplay eglGetDisplay + EGLNativeDisplayType display_id + + + EGLint eglGetError + + + __eglMustCastToProperFunctionPointerType eglGetProcAddress + const char *procname + + + EGLNativeFileDescriptorKHR eglGetStreamFileDescriptorKHR + EGLDisplay dpy + EGLStreamKHR stream + + + EGLBoolean eglGetSyncAttribKHR + EGLDisplay dpy + EGLSyncKHR sync + EGLint attribute + EGLint *value + + + EGLBoolean eglGetSyncAttribNV + EGLSyncNV sync + EGLint attribute + EGLint *value + + + EGLuint64NV eglGetSystemTimeFrequencyNV + + + EGLuint64NV eglGetSystemTimeNV + + + EGLBoolean eglInitialize + EGLDisplay dpy + EGLint *major + EGLint *minor + + + EGLBoolean eglLockSurfaceKHR + EGLDisplay display + EGLSurface surface + const EGLint *attrib_list + + + EGLBoolean eglMakeCurrent + EGLDisplay dpy + EGLSurface draw + EGLSurface read + EGLContext ctx + + + EGLBoolean eglPostSubBufferNV + EGLDisplay dpy + EGLSurface surface + EGLint x + EGLint y + EGLint width + EGLint height + + + EGLenum eglQueryAPI + + + EGLBoolean eglQueryContext + EGLDisplay dpy + EGLContext ctx + EGLint attribute + EGLint *value + + + EGLBoolean eglQueryNativeDisplayNV + EGLDisplay dpy + EGLNativeDisplayType *display_id + + + EGLBoolean eglQueryNativePixmapNV + EGLDisplay dpy + EGLSurface surf + EGLNativePixmapType *pixmap + + + EGLBoolean eglQueryNativeWindowNV + EGLDisplay dpy + EGLSurface surf + EGLNativeWindowType *window + + + EGLBoolean eglQueryStreamKHR + EGLDisplay dpy + EGLStreamKHR stream + EGLenum attribute + EGLint *value + + + EGLBoolean eglQueryStreamTimeKHR + EGLDisplay dpy + EGLStreamKHR stream + EGLenum attribute + EGLTimeKHR *value + + + EGLBoolean eglQueryStreamu64KHR + EGLDisplay dpy + EGLStreamKHR stream + EGLenum attribute + EGLuint64KHR *value + + + const char *eglQueryString + EGLDisplay dpy + EGLint name + + + EGLBoolean eglQuerySurface + EGLDisplay dpy + EGLSurface surface + EGLint attribute + EGLint *value + + + EGLBoolean eglQuerySurfacePointerANGLE + EGLDisplay dpy + EGLSurface surface + EGLint attribute + void **value + + + EGLBoolean eglReleaseTexImage + EGLDisplay dpy + EGLSurface surface + EGLint buffer + + + EGLBoolean eglReleaseThread + + + void eglSetBlobCacheFuncsANDROID + EGLDisplay dpy + EGLSetBlobFuncANDROID set + EGLGetBlobFuncANDROID get + + + EGLBoolean eglSignalSyncKHR + EGLDisplay dpy + EGLSyncKHR sync + EGLenum mode + + + EGLBoolean eglSignalSyncNV + EGLSyncNV sync + EGLenum mode + + + EGLBoolean eglStreamAttribKHR + EGLDisplay dpy + EGLStreamKHR stream + EGLenum attribute + EGLint value + + + EGLBoolean eglStreamConsumerAcquireKHR + EGLDisplay dpy + EGLStreamKHR stream + + + EGLBoolean eglStreamConsumerGLTextureExternalKHR + EGLDisplay dpy + EGLStreamKHR stream + + + EGLBoolean eglStreamConsumerReleaseKHR + EGLDisplay dpy + EGLStreamKHR stream + + + EGLBoolean eglSurfaceAttrib + EGLDisplay dpy + EGLSurface surface + EGLint attribute + EGLint value + + + EGLBoolean eglSwapBuffers + EGLDisplay dpy + EGLSurface surface + + + EGLBoolean eglSwapBuffers + EGLDisplay dpy + EGLSurface surface + + + EGLBoolean eglSwapBuffersWithDamageEXT + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/android/gl4es-src/spec/xml/toyml.py b/android/gl4es-src/spec/xml/toyml.py new file mode 100755 index 0000000..179b816 --- /dev/null +++ b/android/gl4es-src/spec/xml/toyml.py @@ -0,0 +1,112 @@ +#!/usr/bin/env python +from collections import defaultdict +import re +import xml.etree.ElementTree as ET +import yaml + + +def etna_to_yml(xml): + defs = xml.find('functions') + functions = defaultdict(dict) + for f in defs.findall('function'): + name = f.get('name') + ret = f.find('return') + if ret is not None: + ret = ret.get('type') + if ret is None: + ret = 'void' + + params = [] + for p in f.findall('param'): + params.append('{} {}'.format(p.get('type'), p.get('name'))) + + functions[name] = [ret] + params + + return functions + + +def lua_to_yml(xml): + typemap = xml.find('typemap') + types = {} + for t in typemap: + name = t.get('typename') + types[name] = t.get('C-lang', name) + + defs = xml.find('functions').find('function-defs') + functions = defaultdict(dict) + for f in defs.findall('function'): + cat = f.get('category') + ret = f.get('return') + ret = types.get(ret, ret) + func = f.get('name') + + params = [] + for param in f.findall('param'): + typ = param.get('type') + typ = types.get(typ, typ) + name = param.get('name') + kind = param.get('kind') + if kind in ('array', 'reference', 'array[size]'): + typ = typ.rstrip() + if not typ.endswith('*') or kind == 'reference': + typ += ' *' + if not 'const' in typ and param.get('input', 'false') == 'true': + typ = 'const ' + typ + p = '{} {}'.format(typ, name) + p = p.replace('* ', '*') + params.append(p) + + args = [ret] + args.extend(params) + functions[cat][func] = args + return functions + + +def khronos_to_yml(xml): + def extract(node): + return node.findtext('ptype') or node.text, node.findtext('name') + + def clean(s): + return re.sub('\s+', ' ', s).strip() + + defs = xml.find('commands') + functions = defaultdict(dict) + for f in defs.findall('command'): + proto = f.find('proto') + ret, name = extract(proto) + params = [] + for param in f.findall('param'): + params.append(clean(' '.join((param.itertext())))) + + functions[name] = [ret] + params + return functions + + +def to_yml(filename): + with open(filename, 'r') as f: + data = f.read() + + data = re.sub(' xmlns="[^"]+"', '', data, count=1) + xml = ET.fromstring(data) + + if xml.tag == 'root': + functions = etna_to_yml(xml) + elif xml.tag == 'specification': + functions = lua_to_yml(xml) + elif xml.tag == 'registry': + functions = khronos_to_yml(xml) + else: + print 'unrecognized root tag:', xml.tag + + yml = yaml.dump(dict(functions)) + with open(filename.replace('xml', 'yml'), 'w') as o: + o.write(yml) + +if __name__ == '__main__': + import sys + if len(sys.argv) < 2: + print 'Usage: {} [file.xml...]'.format(sys.argv[0]) + sys.exit(1) + + for name in sys.argv[1:]: + to_yml(name) diff --git a/android/gl4es-src/spec/xml/wgl.xml b/android/gl4es-src/spec/xml/wgl.xml new file mode 100644 index 0000000..c9d512c --- /dev/null +++ b/android/gl4es-src/spec/xml/wgl.xml @@ -0,0 +1,1462 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + retval + retained + + + + + wgl + ARB_buffer_region + ARB_extensions_string + ARB_pixel_format + ARB_make_current_read + ARB_pbuffer + ARB_render_texture + ARB_pixel_format_float + EXT_display_color_table + EXT_extensions_string + EXT_make_current_read + EXT_pbuffer + EXT_pixel_format + EXT_swap_control + OML_sync_control + I3D_digital_video_control + I3D_gamma + I3D_genlock + I3D_image_buffer + I3D_swap_frame_lock + I3D_swap_frame_usage + NV_vertex_array_range + 3DL_stereo_control + NV_swap_group + NV_video_output + NV_present_video + ARB_create_context + NV_gpu_affinity + AMD_gpu_association + NV_video_capture + NV_copy_image + ARB_framebuffer_sRGB + NV_DX_interop + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/android/gl4es-src/spec/yml/alsa.yml b/android/gl4es-src/spec/yml/alsa.yml new file mode 100644 index 0000000..d94b6f1 --- /dev/null +++ b/android/gl4es-src/spec/yml/alsa.yml @@ -0,0 +1,1229 @@ +snd_asoundlib_version: [const char *] +# note: dlsym/dlopen need to be implemented in the client proxy lib +snd_dlopen: [void *, const char *file, int mode] +snd_dlsym: [void *, void *handle, const char *name, const char *version] +snd_dlclose: [int, void *handle] + +# global.h +# callback functions won't work :( +snd_async_add_handler: [int, snd_async_handler_t **handler, int fd, snd_async_callback_t callback, void *private_data] +snd_async_del_handler: [int, snd_async_handler_t *handler] +snd_async_handler_get_fd: [int, snd_async_handler_t *handler] +snd_async_handler_get_signo: [int, snd_async_handler_t *handler] +snd_async_handler_get_callback_private: [void *, snd_async_handler_t *handler] +snd_shm_area_create: [struct snd_shm_area *, int shmid, void *ptr] +snd_shm_area_share: [struct snd_shm_area *, struct snd_shm_area *area] +snd_shm_area_destroy: [int, struct snd_shm_area *area] +snd_user_file: [int, const char *file, char **result] + +# input.h +snd_input_stdio_open: [int, snd_input_t **inputp, const char *file, const char *mode] +snd_input_stdio_attach: [int, snd_input_t **inputp, FILE *fp, int _close] +snd_input_buffer_open: [int, snd_input_t **inputp, const char *buffer, ssize_t size] +snd_input_close: [int, snd_input_t *input] +snd_input_scanf: [int, snd_input_t *input, const char *format, ...] +snd_input_gets: [char *, snd_input_t *input, char *str, size_t size] +snd_input_getc: [int, snd_input_t *input] +snd_input_ungetc: [int, snd_input_t *input, int c] + +# output.h +snd_output_stdio_open: [int, snd_output_t **outputp, const char *file, const char *mode] +snd_output_stdio_attach: [int, snd_output_t **outputp, FILE *fp, int _close] +snd_output_buffer_open: [int, snd_output_t **outputp] +snd_output_buffer_string: [size_t, snd_output_t *output, char **buf] +snd_output_close: [int, snd_output_t *output] +snd_output_printf: [int, snd_output_t *output, const char *format, ...] +snd_output_vprintf: [int, snd_output_t *output, const char *format, va_list args] +snd_output_puts: [int, snd_output_t *output, const char *str] +snd_output_putc: [int, snd_output_t *output, int c] +snd_output_flush: [int, snd_output_t *output] + +# error.h +snd_strerror: [const char *, int errnum] +# callback-based functions won't work +snd_lib_error_set_handler: [int, snd_lib_error_handler_t handler] + +# conf.h +snd_config_top: [int, snd_config_t **config] +snd_config_load: [int, snd_config_t *config, snd_input_t *in] +snd_config_load_override: [int, snd_config_t *config, snd_input_t *in] +snd_config_save: [int, snd_config_t *config, snd_output_t *out] +snd_config_update: [int] +snd_config_update_r: [int, snd_config_t **top, snd_config_update_t **update, const char *path] +snd_config_update_free: [int, snd_config_update_t *update] +snd_config_update_free_global: [int] +snd_config_search: [int, snd_config_t *config, const char *key, snd_config_t **result] +snd_config_searchv: [int, snd_config_t *config, snd_config_t **result, ...] +snd_config_search_definition: [int, snd_config_t *config, const char *base, const char *key, snd_config_t **result] +snd_config_expand: [int, snd_config_t *config, snd_config_t *root, const char *args, snd_config_t *private_data, snd_config_t **result] +snd_config_evaluate: [int, snd_config_t *config, snd_config_t *root, snd_config_t *private_data, snd_config_t **result] +snd_config_add: [int, snd_config_t *config, snd_config_t *leaf] +snd_config_delete: [int, snd_config_t *config] +snd_config_delete_compound_members: [int, const snd_config_t *config] +snd_config_copy: [int, snd_config_t **dst, snd_config_t *src] +snd_config_make: [int, snd_config_t **config, const char *key, snd_config_type_t type] +snd_config_make_integer: [int, snd_config_t **config, const char *key] +snd_config_make_integer64: [int, snd_config_t **config, const char *key] +snd_config_make_real: [int, snd_config_t **config, const char *key] +snd_config_make_string: [int, snd_config_t **config, const char *key] +snd_config_make_pointer: [int, snd_config_t **config, const char *key] +snd_config_make_compound: [int, snd_config_t **config, const char *key, int join] +snd_config_imake_integer: [int, snd_config_t **config, const char *key, const long value] +snd_config_imake_integer64: [int, snd_config_t **config, const char *key, const long long value] +snd_config_imake_real: [int, snd_config_t **config, const char *key, const double value] +snd_config_imake_string: [int, snd_config_t **config, const char *key, const char *ascii] +snd_config_imake_pointer: [int, snd_config_t **config, const char *key, const void *ptr] +snd_config_get_type: [snd_config_type_t, const snd_config_t *config] +snd_config_set_id: [int, snd_config_t *config, const char *id] +snd_config_set_integer: [int, snd_config_t *config, long value] +snd_config_set_integer64: [int, snd_config_t *config, long long value] +snd_config_set_real: [int, snd_config_t *config, double value] +snd_config_set_string: [int, snd_config_t *config, const char *value] +snd_config_set_ascii: [int, snd_config_t *config, const char *ascii] +snd_config_set_pointer: [int, snd_config_t *config, const void *ptr] +snd_config_get_id: [int, const snd_config_t *config, const char **value] +snd_config_get_integer: [int, const snd_config_t *config, long *value] +snd_config_get_integer64: [int, const snd_config_t *config, long long *value] +snd_config_get_real: [int, const snd_config_t *config, double *value] +snd_config_get_ireal: [int, const snd_config_t *config, double *value] +snd_config_get_string: [int, const snd_config_t *config, const char **value] +snd_config_get_ascii: [int, const snd_config_t *config, char **value] +snd_config_get_pointer: [int, const snd_config_t *config, const void **value] +snd_config_test_id: [int, const snd_config_t *config, const char *id] +snd_config_iterator_first: [snd_config_iterator_t, const snd_config_t *node] +snd_config_iterator_next: [snd_config_iterator_t, const snd_config_iterator_t iterator] +snd_config_iterator_end: [snd_config_iterator_t, const snd_config_t *node] +snd_config_iterator_entry: [snd_config_t *, const snd_config_iterator_t iterator] +snd_config_get_bool_ascii: [int, const char *ascii] +snd_config_get_bool: [int, const snd_config_t *conf] +snd_config_get_ctl_iface_ascii: [int, const char *ascii] +snd_config_get_ctl_iface: [int, const snd_config_t *conf] +snd_names_list: [int, const char *iface, snd_devname_t **list] +snd_names_list_free: [void, snd_devname_t *list] + +# pcm.h +snd_pcm_format_mask_sizeof: [size_t] +snd_pcm_subformat_mask_sizeof: [size_t] +snd_pcm_status_sizeof: [size_t] +snd_async_add_pcm_handler: [int, snd_async_handler_t **handler, snd_pcm_t *pcm, snd_async_callback_t callback, void *private_data] +snd_async_handler_get_pcm: [snd_pcm_t *, snd_async_handler_t *handler] +snd_pcm_access_mask_any: [void, snd_pcm_access_mask_t *mask] +snd_pcm_access_mask_copy: [void, snd_pcm_access_mask_t *dst, const snd_pcm_access_mask_t *src] +snd_pcm_access_mask_empty: [int, const snd_pcm_access_mask_t *mask] +snd_pcm_access_mask_free: [void, snd_pcm_access_mask_t *obj] +snd_pcm_access_mask_malloc: [int, snd_pcm_access_mask_t **ptr] +snd_pcm_access_mask_none: [void, snd_pcm_access_mask_t *mask] +snd_pcm_access_mask_reset: [void, snd_pcm_access_mask_t *mask, snd_pcm_access_t val] +snd_pcm_access_mask_set: [void, snd_pcm_access_mask_t *mask, snd_pcm_access_t val] +snd_pcm_access_mask_test: [int, const snd_pcm_access_mask_t *mask, snd_pcm_access_t val] +snd_pcm_access_name: [const char *, const snd_pcm_access_t _access] +snd_pcm_area_copy: [int, const snd_pcm_channel_area_t *dst_channel, snd_pcm_uframes_t dst_offset, const snd_pcm_channel_area_t *src_channel, snd_pcm_uframes_t src_offset, unsigned int samples, snd_pcm_format_t format] +snd_pcm_area_silence: [int, const snd_pcm_channel_area_t *dst_channel, snd_pcm_uframes_t dst_offset, unsigned int samples, snd_pcm_format_t format] +snd_pcm_areas_copy: [int, const snd_pcm_channel_area_t *dst_channels, snd_pcm_uframes_t dst_offset, const snd_pcm_channel_area_t *src_channels, snd_pcm_uframes_t src_offset, unsigned int channels, snd_pcm_uframes_t frames, snd_pcm_format_t format] +snd_pcm_areas_silence: [int, const snd_pcm_channel_area_t *dst_channels, snd_pcm_uframes_t dst_offset, unsigned int channels, snd_pcm_uframes_t frames, snd_pcm_format_t format] +snd_pcm_avail_update: [snd_pcm_sframes_t, snd_pcm_t *pcm] +snd_pcm_build_linear_format: [snd_pcm_format_t, int width, int pwidth, int unsignd, int big_endian] +snd_pcm_bytes_to_frames: [snd_pcm_sframes_t, snd_pcm_t *pcm, ssize_t bytes] +snd_pcm_bytes_to_samples: [long, snd_pcm_t *pcm, ssize_t bytes] +snd_pcm_close: [int, snd_pcm_t *pcm] +snd_pcm_delay: [int, snd_pcm_t *pcm, snd_pcm_sframes_t *delayp] +snd_pcm_drain: [int, snd_pcm_t *pcm] +snd_pcm_drop: [int, snd_pcm_t *pcm] +snd_pcm_dump: [int, snd_pcm_t *pcm, snd_output_t *out] +snd_pcm_dump_hw_setup: [int, snd_pcm_t *pcm, snd_output_t *out] +snd_pcm_dump_setup: [int, snd_pcm_t *pcm, snd_output_t *out] +snd_pcm_dump_sw_setup: [int, snd_pcm_t *pcm, snd_output_t *out] +snd_pcm_format_big_endian: [int, snd_pcm_format_t format] +snd_pcm_format_cpu_endian: [int, snd_pcm_format_t format] +snd_pcm_format_description: [const char *, const snd_pcm_format_t format] +snd_pcm_format_float: [int, snd_pcm_format_t format] +snd_pcm_format_linear: [int, snd_pcm_format_t format] +snd_pcm_format_little_endian: [int, snd_pcm_format_t format] +snd_pcm_format_mask_any: [void, snd_pcm_format_mask_t *mask] +snd_pcm_format_mask_copy: [void, snd_pcm_format_mask_t *dst, const snd_pcm_format_mask_t *src] +snd_pcm_format_mask_empty: [int, const snd_pcm_format_mask_t *mask] +snd_pcm_format_mask_free: [void, snd_pcm_format_mask_t *obj] +snd_pcm_format_mask_malloc: [int, snd_pcm_format_mask_t **ptr] +snd_pcm_format_mask_none: [void, snd_pcm_format_mask_t *mask] +snd_pcm_format_mask_reset: [void, snd_pcm_format_mask_t *mask, snd_pcm_format_t val] +snd_pcm_format_mask_set: [void, snd_pcm_format_mask_t *mask, snd_pcm_format_t val] +snd_pcm_format_mask_test: [int, const snd_pcm_format_mask_t *mask, snd_pcm_format_t val] +snd_pcm_format_name: [const char *, const snd_pcm_format_t format] +snd_pcm_format_physical_width: [int, snd_pcm_format_t format] +snd_pcm_format_set_silence: [int, snd_pcm_format_t format, void *buf, unsigned int samples] +snd_pcm_format_signed: [int, snd_pcm_format_t format] +snd_pcm_format_silence: [u_int8_t, snd_pcm_format_t format] +snd_pcm_format_silence_16: [u_int16_t, snd_pcm_format_t format] +snd_pcm_format_silence_32: [u_int32_t, snd_pcm_format_t format] +snd_pcm_format_silence_64: [u_int64_t, snd_pcm_format_t format] +snd_pcm_format_size: [ssize_t, snd_pcm_format_t format, size_t samples] +snd_pcm_format_unsigned: [int, snd_pcm_format_t format] +snd_pcm_format_value: [snd_pcm_format_t, const char* name] +snd_pcm_format_width: [int, snd_pcm_format_t format] +snd_pcm_forward: [snd_pcm_sframes_t, snd_pcm_t *pcm, snd_pcm_uframes_t frames] +snd_pcm_frames_to_bytes: [ssize_t, snd_pcm_t *pcm, snd_pcm_sframes_t frames] +snd_pcm_get_params: [int, snd_pcm_t *pcm, snd_pcm_uframes_t *buffer_size, snd_pcm_uframes_t *period_size] +snd_pcm_hook_add: [int, snd_pcm_hook_t **hookp, snd_pcm_t *pcm, snd_pcm_hook_type_t type, snd_pcm_hook_func_t func, void *private_data] +snd_pcm_hook_get_pcm: [snd_pcm_t *, snd_pcm_hook_t *hook] +snd_pcm_hook_get_private: [void *, snd_pcm_hook_t *hook] +snd_pcm_hook_remove: [int, snd_pcm_hook_t *hook] +snd_pcm_hook_set_private: [void, snd_pcm_hook_t *hook, void *private_data] +snd_pcm_hw_free: [int, snd_pcm_t *pcm] +snd_pcm_hw_params: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params] +snd_pcm_hw_params_any: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params] +snd_pcm_hw_params_can_mmap_sample_resolution: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_can_overrange: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_can_pause: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_can_resume: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_can_sync_start: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_copy: [void, snd_pcm_hw_params_t *dst, const snd_pcm_hw_params_t *src] +snd_pcm_hw_params_current: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params] +snd_pcm_hw_params_dump: [int, snd_pcm_hw_params_t *params, snd_output_t *out] +snd_pcm_hw_params_free: [void, snd_pcm_hw_params_t *obj] +snd_pcm_hw_params_get_access: [int, const snd_pcm_hw_params_t *params, snd_pcm_access_t *_access] +snd_pcm_hw_params_get_access_mask: [int, snd_pcm_hw_params_t *params, snd_pcm_access_mask_t *mask] +snd_pcm_hw_params_get_buffer_size: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_get_buffer_size_max: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_get_buffer_size_min: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_get_buffer_time: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_buffer_time_max: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_buffer_time_min: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_channels: [int, const snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_get_channels_max: [int, const snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_get_channels_min: [int, const snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_get_export_buffer: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_get_fifo_size: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_get_format: [int, const snd_pcm_hw_params_t *params, snd_pcm_format_t *val] +snd_pcm_hw_params_get_format_mask: [void, snd_pcm_hw_params_t *params, snd_pcm_format_mask_t *mask] +snd_pcm_hw_params_get_min_align: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_get_period_size: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *frames, int *dir] +snd_pcm_hw_params_get_period_size_max: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *frames, int *dir] +snd_pcm_hw_params_get_period_size_min: [int, const snd_pcm_hw_params_t *params, snd_pcm_uframes_t *frames, int *dir] +snd_pcm_hw_params_get_period_time: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_period_time_max: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_period_time_min: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_periods: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_periods_max: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_periods_min: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_rate: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_rate_max: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_rate_min: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_rate_numden: [int, const snd_pcm_hw_params_t *params, unsigned int *rate_num, unsigned int *rate_den] +snd_pcm_hw_params_get_rate_resample: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_get_sbits: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_get_subformat: [int, const snd_pcm_hw_params_t *params, snd_pcm_subformat_t *subformat] +snd_pcm_hw_params_get_subformat_mask: [void, snd_pcm_hw_params_t *params, snd_pcm_subformat_mask_t *mask] +snd_pcm_hw_params_get_tick_time: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_tick_time_max: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_get_tick_time_min: [int, const snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_is_batch: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_is_block_transfer: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_is_double: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_is_half_duplex: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_is_joint_duplex: [int, const snd_pcm_hw_params_t *params] +snd_pcm_hw_params_malloc: [int, snd_pcm_hw_params_t **ptr] +snd_pcm_hw_params_set_access: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_access_t _access] +snd_pcm_hw_params_set_access_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_access_t *_access] +snd_pcm_hw_params_set_access_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_access_t *_access] +snd_pcm_hw_params_set_access_mask: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_access_mask_t *mask] +snd_pcm_hw_params_set_buffer_size: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_hw_params_set_buffer_size_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_set_buffer_size_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_set_buffer_size_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_set_buffer_size_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_set_buffer_size_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *min, snd_pcm_uframes_t *max] +snd_pcm_hw_params_set_buffer_size_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_hw_params_set_buffer_time: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_set_buffer_time_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_buffer_time_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_buffer_time_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_buffer_time_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_buffer_time_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *min, int *mindir, unsigned int *max, int *maxdir] +snd_pcm_hw_params_set_buffer_time_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_channels: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val] +snd_pcm_hw_params_set_channels_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_set_channels_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_set_channels_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_set_channels_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_set_channels_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *min, unsigned int *max] +snd_pcm_hw_params_set_channels_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val] +snd_pcm_hw_params_set_export_buffer: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val] +snd_pcm_hw_params_set_format: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_format_t val] +snd_pcm_hw_params_set_format_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_format_t *format] +snd_pcm_hw_params_set_format_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_format_t *format] +snd_pcm_hw_params_set_format_mask: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_format_mask_t *mask] +snd_pcm_hw_params_set_period_size: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t val, int dir] +snd_pcm_hw_params_set_period_size_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val, int *dir] +snd_pcm_hw_params_set_period_size_integer: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params] +snd_pcm_hw_params_set_period_size_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val, int *dir] +snd_pcm_hw_params_set_period_size_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val, int *dir] +snd_pcm_hw_params_set_period_size_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val, int *dir] +snd_pcm_hw_params_set_period_size_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *min, int *mindir, snd_pcm_uframes_t *max, int *maxdir] +snd_pcm_hw_params_set_period_size_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t *val, int *dir] +snd_pcm_hw_params_set_period_time: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_set_period_time_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_period_time_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_period_time_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_period_time_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_period_time_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *min, int *mindir, unsigned int *max, int *maxdir] +snd_pcm_hw_params_set_period_time_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_periods: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_set_periods_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_periods_integer: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params] +snd_pcm_hw_params_set_periods_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_periods_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_periods_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_periods_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *min, int *mindir, unsigned int *max, int *maxdir] +snd_pcm_hw_params_set_periods_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_rate: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_set_rate_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_rate_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_rate_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_rate_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_rate_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *min, int *mindir, unsigned int *max, int *maxdir] +snd_pcm_hw_params_set_rate_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_rate_resample: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val] +snd_pcm_hw_params_set_subformat: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_subformat_t subformat] +snd_pcm_hw_params_set_subformat_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_subformat_t *subformat] +snd_pcm_hw_params_set_subformat_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_subformat_t *subformat] +snd_pcm_hw_params_set_subformat_mask: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_subformat_mask_t *mask] +snd_pcm_hw_params_set_tick_time: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_set_tick_time_first: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_tick_time_last: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_tick_time_max: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_tick_time_min: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_set_tick_time_minmax: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *min, int *mindir, unsigned int *max, int *maxdir] +snd_pcm_hw_params_set_tick_time_near: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int *val, int *dir] +snd_pcm_hw_params_test_access: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_access_t _access] +snd_pcm_hw_params_test_buffer_size: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_hw_params_test_buffer_time: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_test_channels: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val] +snd_pcm_hw_params_test_format: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_format_t val] +snd_pcm_hw_params_test_period_size: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_uframes_t val, int dir] +snd_pcm_hw_params_test_period_time: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_test_periods: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_test_rate: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hw_params_test_subformat: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, snd_pcm_subformat_t subformat] +snd_pcm_hw_params_test_tick_time: [int, snd_pcm_t *pcm, snd_pcm_hw_params_t *params, unsigned int val, int dir] +snd_pcm_hwsync: [int, snd_pcm_t *pcm] +snd_pcm_info: [int, snd_pcm_t *pcm, snd_pcm_info_t *info] +snd_pcm_info_copy: [void, snd_pcm_info_t *dst, const snd_pcm_info_t *src] +snd_pcm_info_free: [void, snd_pcm_info_t *obj] +snd_pcm_info_get_card: [int, const snd_pcm_info_t *obj] +snd_pcm_info_get_class: [snd_pcm_class_t, const snd_pcm_info_t *obj] +snd_pcm_info_get_device: [unsigned int, const snd_pcm_info_t *obj] +snd_pcm_info_get_id: [const char *, const snd_pcm_info_t *obj] +snd_pcm_info_get_name: [const char *, const snd_pcm_info_t *obj] +snd_pcm_info_get_stream: [snd_pcm_stream_t, const snd_pcm_info_t *obj] +snd_pcm_info_get_subclass: [snd_pcm_subclass_t, const snd_pcm_info_t *obj] +snd_pcm_info_get_subdevice: [unsigned int, const snd_pcm_info_t *obj] +snd_pcm_info_get_subdevice_name: [const char *, const snd_pcm_info_t *obj] +snd_pcm_info_get_subdevices_avail: [unsigned int, const snd_pcm_info_t *obj] +snd_pcm_info_get_subdevices_count: [unsigned int, const snd_pcm_info_t *obj] +snd_pcm_info_get_sync: [snd_pcm_sync_id_t, const snd_pcm_info_t *obj] +snd_pcm_info_malloc: [int, snd_pcm_info_t **ptr] +snd_pcm_info_sizeof: [size_t] +snd_pcm_access_mask_sizeof: [size_t] +snd_pcm_info_set_device: [void, snd_pcm_info_t *obj, unsigned int val] +snd_pcm_info_set_stream: [void, snd_pcm_info_t *obj, snd_pcm_stream_t val] +snd_pcm_info_set_subdevice: [void, snd_pcm_info_t *obj, unsigned int val] +snd_pcm_link: [int, snd_pcm_t *pcm1, snd_pcm_t *pcm2] +snd_pcm_meter_add_scope: [int, snd_pcm_t *pcm, snd_pcm_scope_t *scope] +snd_pcm_meter_get_boundary: [snd_pcm_uframes_t, snd_pcm_t *pcm] +snd_pcm_meter_get_bufsize: [snd_pcm_uframes_t, snd_pcm_t *pcm] +snd_pcm_meter_get_channels: [unsigned int, snd_pcm_t *pcm] +snd_pcm_meter_get_now: [snd_pcm_uframes_t, snd_pcm_t *pcm] +snd_pcm_meter_get_rate: [unsigned int, snd_pcm_t *pcm] +snd_pcm_meter_search_scope: [snd_pcm_scope_t *, snd_pcm_t *pcm, const char *name] +snd_pcm_mmap_begin: [int, snd_pcm_t *pcm, const snd_pcm_channel_area_t **areas, snd_pcm_uframes_t *offset, snd_pcm_uframes_t *frames] +snd_pcm_mmap_commit: [snd_pcm_sframes_t, snd_pcm_t *pcm, snd_pcm_uframes_t offset, snd_pcm_uframes_t frames] +snd_pcm_mmap_readi: [snd_pcm_sframes_t, snd_pcm_t *pcm, void *buffer, snd_pcm_uframes_t size] +snd_pcm_mmap_readn: [snd_pcm_sframes_t, snd_pcm_t *pcm, void **bufs, snd_pcm_uframes_t size] +snd_pcm_mmap_writei: [snd_pcm_sframes_t, snd_pcm_t *pcm, const void *buffer, snd_pcm_uframes_t size] +snd_pcm_mmap_writen: [snd_pcm_sframes_t, snd_pcm_t *pcm, void **bufs, snd_pcm_uframes_t size] +snd_pcm_name: [const char *, snd_pcm_t *pcm] +snd_pcm_nonblock: [int, snd_pcm_t *pcm, int nonblock] +snd_pcm_open: [int, snd_pcm_t **pcm, const char *name, snd_pcm_stream_t stream, int mode] +snd_pcm_open_lconf: [int, snd_pcm_t **pcm, const char *name, snd_pcm_stream_t stream, int mode, snd_config_t *lconf] +snd_pcm_pause: [int, snd_pcm_t *pcm, int enable] +snd_pcm_poll_descriptors: [int, snd_pcm_t *pcm, struct pollfd *pfds, unsigned int space] +snd_pcm_poll_descriptors_count: [int, snd_pcm_t *pcm] +snd_pcm_poll_descriptors_revents: [int, snd_pcm_t *pcm, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_pcm_prepare: [int, snd_pcm_t *pcm] +snd_pcm_readi: [snd_pcm_sframes_t, snd_pcm_t *pcm, void *buffer, snd_pcm_uframes_t size] +snd_pcm_readn: [snd_pcm_sframes_t, snd_pcm_t *pcm, void **bufs, snd_pcm_uframes_t size] +snd_pcm_recover: [int, snd_pcm_t *pcm, int err, int silent] +snd_pcm_reset: [int, snd_pcm_t *pcm] +snd_pcm_resume: [int, snd_pcm_t *pcm] +snd_pcm_rewind: [snd_pcm_sframes_t, snd_pcm_t *pcm, snd_pcm_uframes_t frames] +snd_pcm_samples_to_bytes: [ssize_t, snd_pcm_t *pcm, long samples] +snd_pcm_scope_get_callback_private: [void *, snd_pcm_scope_t *scope] +snd_pcm_scope_get_name: [const char *, snd_pcm_scope_t *scope] +snd_pcm_scope_malloc: [int, snd_pcm_scope_t **ptr] +snd_pcm_scope_s16_get_channel_buffer: [int16_t *, snd_pcm_scope_t *scope, unsigned int channel] +snd_pcm_scope_s16_open: [int, snd_pcm_t *pcm, const char *name, snd_pcm_scope_t **scopep] +snd_pcm_scope_set_callback_private: [void, snd_pcm_scope_t *scope, void *val] +snd_pcm_hw_params_sizeof: [size_t] +snd_pcm_sw_params_sizeof: [size_t] +snd_pcm_hw_params_is_monotonic: [int, const snd_pcm_hw_params_t *params] +snd_pcm_scope_set_name: [void, snd_pcm_scope_t *scope, const char *val] +snd_pcm_scope_set_ops: [void, snd_pcm_scope_t *scope, const snd_pcm_scope_ops_t *val] +snd_pcm_set_params: [int, snd_pcm_t *pcm, snd_pcm_format_t format, snd_pcm_access_t access, unsigned int channels, unsigned int rate, int soft_resample, unsigned int latency] +snd_pcm_start: [int, snd_pcm_t *pcm] +snd_pcm_start_mode_name: [const char *, snd_pcm_start_t mode] +snd_pcm_state: [snd_pcm_state_t, snd_pcm_t *pcm] +snd_pcm_state_name: [const char *, const snd_pcm_state_t state] +snd_pcm_status: [int, snd_pcm_t *pcm, snd_pcm_status_t *status] +snd_pcm_status_copy: [void, snd_pcm_status_t *dst, const snd_pcm_status_t *src] +snd_pcm_status_dump: [int, snd_pcm_status_t *status, snd_output_t *out] +snd_pcm_status_free: [void, snd_pcm_status_t *obj] +snd_pcm_status_get_avail: [snd_pcm_uframes_t, const snd_pcm_status_t *obj] +snd_pcm_status_get_avail_max: [snd_pcm_uframes_t, const snd_pcm_status_t *obj] +snd_pcm_status_get_delay: [snd_pcm_sframes_t, const snd_pcm_status_t *obj] +snd_pcm_status_get_htstamp: [void, const snd_pcm_status_t *obj, snd_htimestamp_t *ptr] +snd_pcm_status_get_overrange: [snd_pcm_uframes_t, const snd_pcm_status_t *obj] +snd_pcm_status_get_state: [snd_pcm_state_t, const snd_pcm_status_t *obj] +snd_pcm_status_get_trigger_htstamp: [void, const snd_pcm_status_t *obj, snd_htimestamp_t *ptr] +snd_pcm_status_get_trigger_tstamp: [void, const snd_pcm_status_t *obj, snd_timestamp_t *ptr] +snd_pcm_status_get_tstamp: [void, const snd_pcm_status_t *obj, snd_timestamp_t *ptr] +snd_pcm_status_malloc: [int, snd_pcm_status_t **ptr] +snd_pcm_stream: [snd_pcm_stream_t, snd_pcm_t *pcm] +snd_pcm_stream_name: [const char *, const snd_pcm_stream_t stream] +snd_pcm_subformat_description: [const char *, const snd_pcm_subformat_t subformat] +snd_pcm_subformat_mask_any: [void, snd_pcm_subformat_mask_t *mask] +snd_pcm_subformat_mask_copy: [void, snd_pcm_subformat_mask_t *dst, const snd_pcm_subformat_mask_t *src] +snd_pcm_subformat_mask_empty: [int, const snd_pcm_subformat_mask_t *mask] +snd_pcm_subformat_mask_free: [void, snd_pcm_subformat_mask_t *obj] +snd_pcm_subformat_mask_malloc: [int, snd_pcm_subformat_mask_t **ptr] +snd_pcm_subformat_mask_none: [void, snd_pcm_subformat_mask_t *mask] +snd_pcm_subformat_mask_reset: [void, snd_pcm_subformat_mask_t *mask, snd_pcm_subformat_t val] +snd_pcm_subformat_mask_set: [void, snd_pcm_subformat_mask_t *mask, snd_pcm_subformat_t val] +snd_pcm_subformat_mask_test: [int, const snd_pcm_subformat_mask_t *mask, snd_pcm_subformat_t val] +snd_pcm_subformat_name: [const char *, const snd_pcm_subformat_t subformat] +snd_pcm_sw_params: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params] +snd_pcm_sw_params_copy: [void, snd_pcm_sw_params_t *dst, const snd_pcm_sw_params_t *src] +snd_pcm_sw_params_current: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params] +snd_pcm_sw_params_dump: [int, snd_pcm_sw_params_t *params, snd_output_t *out] +snd_pcm_sw_params_free: [void, snd_pcm_sw_params_t *obj] +snd_pcm_sw_params_get_avail_min: [int, const snd_pcm_sw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_boundary: [int, const snd_pcm_sw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_silence_size: [int, const snd_pcm_sw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_silence_threshold: [int, const snd_pcm_sw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_sleep_min: [int, const snd_pcm_sw_params_t *params, unsigned int *val] +snd_pcm_sw_params_get_start_mode: [snd_pcm_start_t, const snd_pcm_sw_params_t *params] +snd_pcm_sw_params_get_start_threshold: [int, const snd_pcm_sw_params_t *paramsm, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_stop_threshold: [int, const snd_pcm_sw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_tstamp_mode: [int, const snd_pcm_sw_params_t *params, snd_pcm_tstamp_t *val] +snd_pcm_sw_params_get_xfer_align: [int, const snd_pcm_sw_params_t *params, snd_pcm_uframes_t *val] +snd_pcm_sw_params_get_xrun_mode: [snd_pcm_xrun_t, const snd_pcm_sw_params_t *params] +snd_pcm_sw_params_malloc: [int, snd_pcm_sw_params_t **ptr] +snd_pcm_sw_params_set_avail_min: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_sw_params_set_silence_size: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_sw_params_set_silence_threshold: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_sw_params_set_sleep_min: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, unsigned int val] +snd_pcm_sw_params_set_start_mode: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_start_t val] +snd_pcm_sw_params_set_start_threshold: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_sw_params_set_stop_threshold: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_sw_params_set_tstamp_mode: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_tstamp_t val] +snd_pcm_sw_params_set_xfer_align: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_uframes_t val] +snd_pcm_sw_params_set_xrun_mode: [int, snd_pcm_t *pcm, snd_pcm_sw_params_t *params, snd_pcm_xrun_t val] +snd_pcm_tstamp_mode_name: [const char *, const snd_pcm_tstamp_t mode] +snd_pcm_type: [snd_pcm_type_t, snd_pcm_t *pcm] +snd_pcm_type_name: [const char *, snd_pcm_type_t type] +snd_pcm_unlink: [int, snd_pcm_t *pcm] +snd_pcm_wait: [int, snd_pcm_t *pcm, int timeout] +snd_pcm_writei: [snd_pcm_sframes_t, snd_pcm_t *pcm, const void *buffer, snd_pcm_uframes_t size] +snd_pcm_writen: [snd_pcm_sframes_t, snd_pcm_t *pcm, void **bufs, snd_pcm_uframes_t size] +snd_pcm_xrun_mode_name: [const char *, snd_pcm_xrun_t mode] +snd_spcm_init: [int, snd_pcm_t *pcm, unsigned int rate, unsigned int channels, snd_pcm_format_t format, snd_pcm_subformat_t subformat, snd_spcm_latency_t latency, snd_pcm_access_t _access, snd_spcm_xrun_type_t xrun_type] +snd_spcm_init_duplex: [int, snd_pcm_t *playback_pcm, snd_pcm_t *capture_pcm, unsigned int rate, unsigned int channels, snd_pcm_format_t format, snd_pcm_subformat_t subformat, snd_spcm_latency_t latency, snd_pcm_access_t _access, snd_spcm_xrun_type_t xrun_type, snd_spcm_duplex_type_t duplex_type] +snd_spcm_init_get_params: [int, snd_pcm_t *pcm, unsigned int *rate, snd_pcm_uframes_t *buffer_size, snd_pcm_uframes_t *period_size] + +# rawmidi.h +snd_rawmidi_open: [int, snd_rawmidi_t **in_rmidi, snd_rawmidi_t **out_rmidi, const char *name, int mode] +snd_rawmidi_open_lconf: [int, snd_rawmidi_t **in_rmidi, snd_rawmidi_t **out_rmidi, const char *name, int mode, snd_config_t *lconf] +snd_rawmidi_close: [int, snd_rawmidi_t *rmidi] +snd_rawmidi_poll_descriptors_count: [int, snd_rawmidi_t *rmidi] +snd_rawmidi_poll_descriptors: [int, snd_rawmidi_t *rmidi, struct pollfd *pfds, unsigned int space] +snd_rawmidi_poll_descriptors_revents: [int, snd_rawmidi_t *rawmidi, struct pollfd *pfds, unsigned int nfds, unsigned short *revent] +snd_rawmidi_nonblock: [int, snd_rawmidi_t *rmidi, int nonblock] +snd_rawmidi_info_sizeof: [size_t] +snd_rawmidi_info_malloc: [int, snd_rawmidi_info_t **ptr] +snd_rawmidi_info_free: [void, snd_rawmidi_info_t *obj] +snd_rawmidi_info_copy: [void, snd_rawmidi_info_t *dst, const snd_rawmidi_info_t *src] +snd_rawmidi_info_get_device: [unsigned int, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_subdevice: [unsigned int, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_stream: [snd_rawmidi_stream_t, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_card: [int, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_flags: [unsigned int, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_id: [const char *, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_name: [const char *, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_subdevice_name: [const char *, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_subdevices_count: [unsigned int, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_get_subdevices_avail: [unsigned int, const snd_rawmidi_info_t *obj] +snd_rawmidi_info_set_device: [void, snd_rawmidi_info_t *obj, unsigned int val] +snd_rawmidi_info_set_subdevice: [void, snd_rawmidi_info_t *obj, unsigned int val] +snd_rawmidi_info_set_stream: [void, snd_rawmidi_info_t *obj, snd_rawmidi_stream_t val] +snd_rawmidi_info: [int, snd_rawmidi_t *rmidi, snd_rawmidi_info_t * info] +snd_rawmidi_params_sizeof: [size_t] +snd_rawmidi_params_malloc: [int, snd_rawmidi_params_t **ptr] +snd_rawmidi_params_free: [void, snd_rawmidi_params_t *obj] +snd_rawmidi_params_copy: [void, snd_rawmidi_params_t *dst, const snd_rawmidi_params_t *src] +snd_rawmidi_params_set_buffer_size: [int, snd_rawmidi_t *rmidi, snd_rawmidi_params_t *params, size_t val] +snd_rawmidi_params_get_buffer_size: [size_t, const snd_rawmidi_params_t *params] +snd_rawmidi_params_set_avail_min: [int, snd_rawmidi_t *rmidi, snd_rawmidi_params_t *params, size_t val] +snd_rawmidi_params_get_avail_min: [size_t, const snd_rawmidi_params_t *params] +snd_rawmidi_params_set_no_active_sensing: [int, snd_rawmidi_t *rmidi, snd_rawmidi_params_t *params, int val] +snd_rawmidi_params_get_no_active_sensing: [int, const snd_rawmidi_params_t *params] +snd_rawmidi_params: [int, snd_rawmidi_t *rmidi, snd_rawmidi_params_t * params] +snd_rawmidi_params_current: [int, snd_rawmidi_t *rmidi, snd_rawmidi_params_t *params] +snd_rawmidi_status_sizeof: [size_t] +snd_rawmidi_status_malloc: [int, snd_rawmidi_status_t **ptr] +snd_rawmidi_status_free: [void, snd_rawmidi_status_t *obj] +snd_rawmidi_status_copy: [void, snd_rawmidi_status_t *dst, const snd_rawmidi_status_t *src] +snd_rawmidi_status_get_tstamp: [void, const snd_rawmidi_status_t *obj, snd_htimestamp_t *ptr] +snd_rawmidi_status_get_avail: [size_t, const snd_rawmidi_status_t *obj] +snd_rawmidi_status_get_xruns: [size_t, const snd_rawmidi_status_t *obj] +snd_rawmidi_status: [int, snd_rawmidi_t *rmidi, snd_rawmidi_status_t * status] +snd_rawmidi_drain: [int, snd_rawmidi_t *rmidi] +snd_rawmidi_drop: [int, snd_rawmidi_t *rmidi] +snd_rawmidi_write: [ssize_t, snd_rawmidi_t *rmidi, const void *buffer, size_t size] +snd_rawmidi_read: [ssize_t, snd_rawmidi_t *rmidi, void *buffer, size_t size] +snd_rawmidi_name: [const char *, snd_rawmidi_t *rmidi] +snd_rawmidi_type: [snd_rawmidi_type_t, snd_rawmidi_t *rmidi] +snd_rawmidi_stream: [snd_rawmidi_stream_t, snd_rawmidi_t *rawmidi] + +# timer.h +snd_timer_query_open: [int, snd_timer_query_t **handle, const char *name, int mode] +snd_timer_query_open_lconf: [int, snd_timer_query_t **handle, const char *name, int mode, snd_config_t *lconf] +snd_timer_query_close: [int, snd_timer_query_t *handle] +snd_timer_query_next_device: [int, snd_timer_query_t *handle, snd_timer_id_t *tid] +snd_timer_query_info: [int, snd_timer_query_t *handle, snd_timer_ginfo_t *info] +snd_timer_query_params: [int, snd_timer_query_t *handle, snd_timer_gparams_t *params] +snd_timer_query_status: [int, snd_timer_query_t *handle, snd_timer_gstatus_t *status] +snd_timer_open: [int, snd_timer_t **handle, const char *name, int mode] +snd_timer_open_lconf: [int, snd_timer_t **handle, const char *name, int mode, snd_config_t *lconf] +snd_timer_close: [int, snd_timer_t *handle] +snd_async_add_timer_handler: [int, snd_async_handler_t **handler, snd_timer_t *timer, snd_async_callback_t callback, void *private_data] +snd_async_handler_get_timer: [snd_timer_t *, snd_async_handler_t *handler] +snd_timer_poll_descriptors_count: [int, snd_timer_t *handle] +snd_timer_poll_descriptors: [int, snd_timer_t *handle, struct pollfd *pfds, unsigned int space] +snd_timer_poll_descriptors_revents: [int, snd_timer_t *timer, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_timer_info: [int, snd_timer_t *handle, snd_timer_info_t *timer] +snd_timer_params: [int, snd_timer_t *handle, snd_timer_params_t *params] +snd_timer_status: [int, snd_timer_t *handle, snd_timer_status_t *status] +snd_timer_start: [int, snd_timer_t *handle] +snd_timer_stop: [int, snd_timer_t *handle] +snd_timer_continue: [int, snd_timer_t *handle] +snd_timer_read: [ssize_t, snd_timer_t *handle, void *buffer, size_t size] +snd_timer_id_sizeof: [size_t] +snd_timer_id_malloc: [int, snd_timer_id_t **ptr] +snd_timer_id_free: [void, snd_timer_id_t *obj] +snd_timer_id_copy: [void, snd_timer_id_t *dst, const snd_timer_id_t *src] +snd_timer_id_set_class: [void, snd_timer_id_t *id, int dev_class] +snd_timer_id_get_class: [int, snd_timer_id_t *id] +snd_timer_id_set_sclass: [void, snd_timer_id_t *id, int dev_sclass] +snd_timer_id_get_sclass: [int, snd_timer_id_t *id] +snd_timer_id_set_card: [void, snd_timer_id_t *id, int card] +snd_timer_id_get_card: [int, snd_timer_id_t *id] +snd_timer_id_set_device: [void, snd_timer_id_t *id, int device] +snd_timer_id_get_device: [int, snd_timer_id_t *id] +snd_timer_id_set_subdevice: [void, snd_timer_id_t *id, int subdevice] +snd_timer_id_get_subdevice: [int, snd_timer_id_t *id] +snd_timer_ginfo_sizeof: [size_t] +snd_timer_ginfo_malloc: [int, snd_timer_ginfo_t **ptr] +snd_timer_ginfo_free: [void, snd_timer_ginfo_t *obj] +snd_timer_ginfo_copy: [void, snd_timer_ginfo_t *dst, const snd_timer_ginfo_t *src] +snd_timer_ginfo_set_tid: [int, snd_timer_ginfo_t *obj, snd_timer_id_t *tid] +snd_timer_ginfo_get_tid: [snd_timer_id_t *, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_flags: [unsigned int, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_card: [int, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_id: [char *, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_name: [char *, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_resolution: [unsigned long, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_resolution_min: [unsigned long, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_resolution_max: [unsigned long, snd_timer_ginfo_t *obj] +snd_timer_ginfo_get_clients: [unsigned int, snd_timer_ginfo_t *obj] +snd_timer_info_sizeof: [size_t] +snd_timer_info_malloc: [int, snd_timer_info_t **ptr] +snd_timer_info_free: [void, snd_timer_info_t *obj] +snd_timer_info_copy: [void, snd_timer_info_t *dst, const snd_timer_info_t *src] +snd_timer_info_is_slave: [int, snd_timer_info_t * info] +snd_timer_info_get_card: [int, snd_timer_info_t * info] +snd_timer_info_get_id: [const char *, snd_timer_info_t * info] +snd_timer_info_get_name: [const char *, snd_timer_info_t * info] +snd_timer_info_get_resolution: [long, snd_timer_info_t * info] +snd_timer_params_sizeof: [size_t] +snd_timer_params_malloc: [int, snd_timer_params_t **ptr] +snd_timer_params_free: [void, snd_timer_params_t *obj] +snd_timer_params_copy: [void, snd_timer_params_t *dst, const snd_timer_params_t *src] +snd_timer_params_set_auto_start: [int, snd_timer_params_t * params, int auto_start] +snd_timer_params_get_auto_start: [int, snd_timer_params_t * params] +snd_timer_params_set_exclusive: [int, snd_timer_params_t * params, int exclusive] +snd_timer_params_get_exclusive: [int, snd_timer_params_t * params] +snd_timer_params_set_early_event: [int, snd_timer_params_t * params, int early_event] +snd_timer_params_get_early_event: [int, snd_timer_params_t * params] +snd_timer_params_set_ticks: [void, snd_timer_params_t * params, long ticks] +snd_timer_params_get_ticks: [long, snd_timer_params_t * params] +snd_timer_params_set_queue_size: [void, snd_timer_params_t * params, long queue_size] +snd_timer_params_get_queue_size: [long, snd_timer_params_t * params] +snd_timer_params_set_filter: [void, snd_timer_params_t * params, unsigned int filter] +snd_timer_params_get_filter: [unsigned int, snd_timer_params_t * params] +snd_timer_status_sizeof: [size_t] +snd_timer_status_malloc: [int, snd_timer_status_t **ptr] +snd_timer_status_free: [void, snd_timer_status_t *obj] +snd_timer_status_copy: [void, snd_timer_status_t *dst, const snd_timer_status_t *src] +snd_timer_status_get_timestamp: [snd_htimestamp_t, snd_timer_status_t * status] +snd_timer_status_get_resolution: [long, snd_timer_status_t * status] +snd_timer_status_get_lost: [long, snd_timer_status_t * status] +snd_timer_status_get_overrun: [long, snd_timer_status_t * status] +snd_timer_status_get_queue: [long, snd_timer_status_t * status] +snd_timer_info_get_ticks: [long, snd_timer_info_t * info] + +# hwdep.h +snd_hwdep_open: [int, snd_hwdep_t **hwdep, const char *name, int mode] +snd_hwdep_close: [int, snd_hwdep_t *hwdep] +snd_hwdep_poll_descriptors: [int, snd_hwdep_t *hwdep, struct pollfd *pfds, unsigned int space] +snd_hwdep_poll_descriptors_revents: [int, snd_hwdep_t *hwdep, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_hwdep_nonblock: [int, snd_hwdep_t *hwdep, int nonblock] +snd_hwdep_info: [int, snd_hwdep_t *hwdep, snd_hwdep_info_t * info] +snd_hwdep_dsp_status: [int, snd_hwdep_t *hwdep, snd_hwdep_dsp_status_t *status] +snd_hwdep_dsp_load: [int, snd_hwdep_t *hwdep, snd_hwdep_dsp_image_t *block] +snd_hwdep_ioctl: [int, snd_hwdep_t *hwdep, unsigned int request, void * arg] +snd_hwdep_write: [ssize_t, snd_hwdep_t *hwdep, const void *buffer, size_t size] +snd_hwdep_read: [ssize_t, snd_hwdep_t *hwdep, void *buffer, size_t size] +snd_hwdep_info_sizeof: [size_t] +snd_hwdep_dsp_status_sizeof: [size_t] +snd_hwdep_dsp_status_malloc: [int, snd_hwdep_dsp_status_t **ptr] +snd_hwdep_dsp_status_free: [void, snd_hwdep_dsp_status_t *obj] +snd_hwdep_dsp_status_copy: [void, snd_hwdep_dsp_status_t *dst, const snd_hwdep_dsp_status_t *src] +snd_hwdep_dsp_status_get_version: [unsigned int, const snd_hwdep_dsp_status_t *obj] +snd_hwdep_dsp_status_get_id: [const char *, const snd_hwdep_dsp_status_t *obj] +snd_hwdep_dsp_status_get_num_dsps: [unsigned int, const snd_hwdep_dsp_status_t *obj] +snd_hwdep_dsp_status_get_dsp_loaded: [unsigned int, const snd_hwdep_dsp_status_t *obj] +snd_hwdep_dsp_status_get_chip_ready: [unsigned int, const snd_hwdep_dsp_status_t *obj] +snd_hwdep_dsp_image_sizeof: [size_t] +snd_hwdep_dsp_image_malloc: [int, snd_hwdep_dsp_image_t **ptr] +snd_hwdep_dsp_image_free: [void, snd_hwdep_dsp_image_t *obj] +snd_hwdep_dsp_image_copy: [void, snd_hwdep_dsp_image_t *dst, const snd_hwdep_dsp_image_t *src] +snd_hwdep_dsp_image_get_index: [unsigned int, const snd_hwdep_dsp_image_t *obj] +snd_hwdep_dsp_image_get_name: [const char *, const snd_hwdep_dsp_image_t *obj] +snd_hwdep_dsp_image_get_image: [const void *, const snd_hwdep_dsp_image_t *obj] +snd_hwdep_dsp_image_get_length: [size_t, const snd_hwdep_dsp_image_t *obj] +snd_hwdep_dsp_image_set_index: [void, snd_hwdep_dsp_image_t *obj, unsigned int _index] +snd_hwdep_dsp_image_set_name: [void, snd_hwdep_dsp_image_t *obj, const char *name] +snd_hwdep_dsp_image_set_image: [void, snd_hwdep_dsp_image_t *obj, void *buffer] +snd_hwdep_dsp_image_set_length: [void, snd_hwdep_dsp_image_t *obj, size_t length] + +# control.h +snd_card_load: [int, int card] +snd_card_next: [int, int *card] +snd_card_get_index: [int, const char *name] +snd_card_get_name: [int, int card, char **name] +snd_card_get_longname: [int, int card, char **name] +snd_ctl_open: [int, snd_ctl_t **ctl, const char *name, int mode] +snd_ctl_open_lconf: [int, snd_ctl_t **ctl, const char *name, int mode, snd_config_t *lconf] +snd_ctl_close: [int, snd_ctl_t *ctl] +snd_ctl_nonblock: [int, snd_ctl_t *ctl, int nonblock] +snd_async_add_ctl_handler: [int, snd_async_handler_t **handler, snd_ctl_t *ctl, snd_async_callback_t callback, void *private_data] +snd_async_handler_get_ctl: [snd_ctl_t *, snd_async_handler_t *handler] +snd_ctl_poll_descriptors_count: [int, snd_ctl_t *ctl] +snd_ctl_poll_descriptors: [int, snd_ctl_t *ctl, struct pollfd *pfds, unsigned int space] +snd_ctl_poll_descriptors_revents: [int, snd_ctl_t *ctl, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_ctl_subscribe_events: [int, snd_ctl_t *ctl, int subscribe] +snd_ctl_card_info: [int, snd_ctl_t *ctl, snd_ctl_card_info_t *info] +snd_ctl_elem_list: [int, snd_ctl_t *ctl, snd_ctl_elem_list_t *list] +snd_ctl_elem_info: [int, snd_ctl_t *ctl, snd_ctl_elem_info_t *info] +snd_ctl_elem_read: [int, snd_ctl_t *ctl, snd_ctl_elem_value_t *value] +snd_ctl_elem_write: [int, snd_ctl_t *ctl, snd_ctl_elem_value_t *value] +snd_ctl_elem_lock: [int, snd_ctl_t *ctl, snd_ctl_elem_id_t *id] +snd_ctl_elem_unlock: [int, snd_ctl_t *ctl, snd_ctl_elem_id_t *id] +snd_ctl_elem_tlv_read: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id, unsigned int *tlv, unsigned int tlv_size] +snd_ctl_elem_tlv_write: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id, const unsigned int *tlv] +snd_ctl_elem_tlv_command: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id, const unsigned int *tlv] +snd_ctl_hwdep_next_device: [int, snd_ctl_t *ctl, int * device] +snd_ctl_hwdep_info: [int, snd_ctl_t *ctl, snd_hwdep_info_t * info] +snd_ctl_pcm_next_device: [int, snd_ctl_t *ctl, int *device] +snd_ctl_pcm_info: [int, snd_ctl_t *ctl, snd_pcm_info_t * info] +snd_ctl_pcm_prefer_subdevice: [int, snd_ctl_t *ctl, int subdev] +snd_ctl_rawmidi_next_device: [int, snd_ctl_t *ctl, int * device] +snd_ctl_rawmidi_info: [int, snd_ctl_t *ctl, snd_rawmidi_info_t * info] +snd_ctl_rawmidi_prefer_subdevice: [int, snd_ctl_t *ctl, int subdev] +snd_ctl_set_power_state: [int, snd_ctl_t *ctl, unsigned int state] +snd_ctl_get_power_state: [int, snd_ctl_t *ctl, unsigned int *state] +snd_ctl_read: [int, snd_ctl_t *ctl, snd_ctl_event_t *event] +snd_ctl_wait: [int, snd_ctl_t *ctl, int timeout] +snd_ctl_name: [const char *, snd_ctl_t *ctl] +snd_ctl_type: [snd_ctl_type_t, snd_ctl_t *ctl] +snd_ctl_elem_type_name: [const char *, snd_ctl_elem_type_t type] +snd_ctl_elem_iface_name: [const char *, snd_ctl_elem_iface_t iface] +snd_ctl_event_type_name: [const char *, snd_ctl_event_type_t type] +snd_ctl_event_elem_get_mask: [unsigned int, const snd_ctl_event_t *obj] +snd_ctl_event_elem_get_numid: [unsigned int, const snd_ctl_event_t *obj] +snd_ctl_event_elem_get_id: [void, const snd_ctl_event_t *obj, snd_ctl_elem_id_t *ptr] +snd_ctl_event_elem_get_interface: [snd_ctl_elem_iface_t, const snd_ctl_event_t *obj] +snd_ctl_event_elem_get_device: [unsigned int, const snd_ctl_event_t *obj] +snd_ctl_event_elem_get_subdevice: [unsigned int, const snd_ctl_event_t *obj] +snd_ctl_event_elem_get_name: [const char *, const snd_ctl_event_t *obj] +snd_ctl_event_elem_get_index: [unsigned int, const snd_ctl_event_t *obj] +snd_ctl_elem_list_alloc_space: [int, snd_ctl_elem_list_t *obj, unsigned int entries] +snd_ctl_elem_list_free_space: [void, snd_ctl_elem_list_t *obj] +snd_ctl_elem_id_sizeof: [size_t] +snd_ctl_elem_id_malloc: [int, snd_ctl_elem_id_t **ptr] +snd_ctl_elem_id_free: [void, snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_clear: [void, snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_copy: [void, snd_ctl_elem_id_t *dst, const snd_ctl_elem_id_t *src] +snd_ctl_elem_id_get_numid: [unsigned int, const snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_get_interface: [snd_ctl_elem_iface_t, const snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_get_device: [unsigned int, const snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_get_subdevice: [unsigned int, const snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_get_name: [const char *, const snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_get_index: [unsigned int, const snd_ctl_elem_id_t *obj] +snd_ctl_elem_id_set_numid: [void, snd_ctl_elem_id_t *obj, unsigned int val] +snd_ctl_elem_id_set_interface: [void, snd_ctl_elem_id_t *obj, snd_ctl_elem_iface_t val] +snd_ctl_elem_id_set_device: [void, snd_ctl_elem_id_t *obj, unsigned int val] +snd_ctl_elem_id_set_subdevice: [void, snd_ctl_elem_id_t *obj, unsigned int val] +snd_ctl_elem_id_set_name: [void, snd_ctl_elem_id_t *obj, const char *val] +snd_ctl_elem_id_set_index: [void, snd_ctl_elem_id_t *obj, unsigned int val] +snd_ctl_card_info_sizeof: [size_t] +snd_ctl_card_info_malloc: [int, snd_ctl_card_info_t **ptr] +snd_ctl_card_info_free: [void, snd_ctl_card_info_t *obj] +snd_ctl_card_info_clear: [void, snd_ctl_card_info_t *obj] +snd_ctl_card_info_copy: [void, snd_ctl_card_info_t *dst, const snd_ctl_card_info_t *src] +snd_ctl_card_info_get_card: [int, const snd_ctl_card_info_t *obj] +snd_ctl_card_info_get_id: [const char *, const snd_ctl_card_info_t *obj] +snd_ctl_card_info_get_driver: [const char *, const snd_ctl_card_info_t *obj] +snd_ctl_card_info_get_name: [const char *, const snd_ctl_card_info_t *obj] +snd_ctl_card_info_get_longname: [const char *, const snd_ctl_card_info_t *obj] +snd_ctl_card_info_get_mixername: [const char *, const snd_ctl_card_info_t *obj] +snd_ctl_card_info_get_components: [const char *, const snd_ctl_card_info_t *obj] +snd_ctl_event_sizeof: [size_t] +snd_ctl_event_malloc: [int, snd_ctl_event_t **ptr] +snd_ctl_event_free: [void, snd_ctl_event_t *obj] +snd_ctl_event_clear: [void, snd_ctl_event_t *obj] +snd_ctl_event_copy: [void, snd_ctl_event_t *dst, const snd_ctl_event_t *src] +snd_ctl_event_get_type: [snd_ctl_event_type_t, const snd_ctl_event_t *obj] +snd_ctl_elem_list_sizeof: [size_t] +snd_ctl_elem_list_malloc: [int, snd_ctl_elem_list_t **ptr] +snd_ctl_elem_list_free: [void, snd_ctl_elem_list_t *obj] +snd_ctl_elem_list_clear: [void, snd_ctl_elem_list_t *obj] +snd_ctl_elem_list_copy: [void, snd_ctl_elem_list_t *dst, const snd_ctl_elem_list_t *src] +snd_ctl_elem_list_set_offset: [void, snd_ctl_elem_list_t *obj, unsigned int val] +snd_ctl_elem_list_get_used: [unsigned int, const snd_ctl_elem_list_t *obj] +snd_ctl_elem_list_get_count: [unsigned int, const snd_ctl_elem_list_t *obj] +snd_ctl_elem_list_get_id: [void, const snd_ctl_elem_list_t *obj, unsigned int idx, snd_ctl_elem_id_t *ptr] +snd_ctl_elem_list_get_numid: [unsigned int, const snd_ctl_elem_list_t *obj, unsigned int idx] +snd_ctl_elem_list_get_interface: [snd_ctl_elem_iface_t, const snd_ctl_elem_list_t *obj, unsigned int idx] +snd_ctl_elem_list_get_device: [unsigned int, const snd_ctl_elem_list_t *obj, unsigned int idx] +snd_ctl_elem_list_get_subdevice: [unsigned int, const snd_ctl_elem_list_t *obj, unsigned int idx] +snd_ctl_elem_list_get_name: [const char *, const snd_ctl_elem_list_t *obj, unsigned int idx] +snd_ctl_elem_list_get_index: [unsigned int, const snd_ctl_elem_list_t *obj, unsigned int idx] +snd_ctl_elem_info_sizeof: [size_t] +snd_ctl_elem_info_malloc: [int, snd_ctl_elem_info_t **ptr] +snd_ctl_elem_info_free: [void, snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_clear: [void, snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_copy: [void, snd_ctl_elem_info_t *dst, const snd_ctl_elem_info_t *src] +snd_ctl_elem_info_get_type: [snd_ctl_elem_type_t, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_readable: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_writable: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_volatile: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_inactive: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_locked: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_tlv_readable: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_tlv_writable: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_tlv_commandable: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_owner: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_is_user: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_owner: [pid_t, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_count: [unsigned int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_min: [long, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_max: [long, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_step: [long, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_min64: [long long, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_max64: [long long, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_step64: [long long, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_items: [unsigned int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_set_item: [void, snd_ctl_elem_info_t *obj, unsigned int val] +snd_ctl_elem_info_get_item_name: [const char *, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_dimensions: [int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_dimension: [int, const snd_ctl_elem_info_t *obj, unsigned int idx] +snd_ctl_elem_info_get_id: [void, const snd_ctl_elem_info_t *obj, snd_ctl_elem_id_t *ptr] +snd_ctl_elem_info_get_numid: [unsigned int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_interface: [snd_ctl_elem_iface_t, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_device: [unsigned int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_subdevice: [unsigned int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_name: [const char *, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_get_index: [unsigned int, const snd_ctl_elem_info_t *obj] +snd_ctl_elem_info_set_id: [void, snd_ctl_elem_info_t *obj, const snd_ctl_elem_id_t *ptr] +snd_ctl_elem_info_set_numid: [void, snd_ctl_elem_info_t *obj, unsigned int val] +snd_ctl_elem_info_set_interface: [void, snd_ctl_elem_info_t *obj, snd_ctl_elem_iface_t val] +snd_ctl_elem_info_set_device: [void, snd_ctl_elem_info_t *obj, unsigned int val] +snd_ctl_elem_info_set_subdevice: [void, snd_ctl_elem_info_t *obj, unsigned int val] +snd_ctl_elem_info_set_name: [void, snd_ctl_elem_info_t *obj, const char *val] +snd_ctl_elem_info_set_index: [void, snd_ctl_elem_info_t *obj, unsigned int val] +snd_ctl_elem_add_integer: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id, unsigned int count, long imin, long imax, long istep] +snd_ctl_elem_add_integer64: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id, unsigned int count, long long imin, long long imax, long long istep] +snd_ctl_elem_add_boolean: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id, unsigned int count] +snd_ctl_elem_add_iec958: [int, snd_ctl_t *ctl, const snd_ctl_elem_id_t *id] +snd_ctl_elem_remove: [int, snd_ctl_t *ctl, snd_ctl_elem_id_t *id] +snd_ctl_elem_value_sizeof: [size_t] +snd_ctl_elem_value_malloc: [int, snd_ctl_elem_value_t **ptr] +snd_ctl_elem_value_free: [void, snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_clear: [void, snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_copy: [void, snd_ctl_elem_value_t *dst, const snd_ctl_elem_value_t *src] +snd_ctl_elem_value_get_id: [void, const snd_ctl_elem_value_t *obj, snd_ctl_elem_id_t *ptr] +snd_ctl_elem_value_get_numid: [unsigned int, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_get_interface: [snd_ctl_elem_iface_t, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_get_device: [unsigned int, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_get_subdevice: [unsigned int, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_get_name: [const char *, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_get_index: [unsigned int, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_set_id: [void, snd_ctl_elem_value_t *obj, const snd_ctl_elem_id_t *ptr] +snd_ctl_elem_value_set_numid: [void, snd_ctl_elem_value_t *obj, unsigned int val] +snd_ctl_elem_value_set_interface: [void, snd_ctl_elem_value_t *obj, snd_ctl_elem_iface_t val] +snd_ctl_elem_value_set_device: [void, snd_ctl_elem_value_t *obj, unsigned int val] +snd_ctl_elem_value_set_subdevice: [void, snd_ctl_elem_value_t *obj, unsigned int val] +snd_ctl_elem_value_set_name: [void, snd_ctl_elem_value_t *obj, const char *val] +snd_ctl_elem_value_set_index: [void, snd_ctl_elem_value_t *obj, unsigned int val] +snd_ctl_elem_value_get_boolean: [int, const snd_ctl_elem_value_t *obj, unsigned int idx] +snd_ctl_elem_value_get_integer: [long, const snd_ctl_elem_value_t *obj, unsigned int idx] +snd_ctl_elem_value_get_integer64: [long long, const snd_ctl_elem_value_t *obj, unsigned int idx] +snd_ctl_elem_value_get_enumerated: [unsigned int, const snd_ctl_elem_value_t *obj, unsigned int idx] +snd_ctl_elem_value_get_byte: [unsigned char, const snd_ctl_elem_value_t *obj, unsigned int idx] +snd_ctl_elem_value_set_boolean: [void, snd_ctl_elem_value_t *obj, unsigned int idx, long val] +snd_ctl_elem_value_set_integer: [void, snd_ctl_elem_value_t *obj, unsigned int idx, long val] +snd_ctl_elem_value_set_integer64: [void, snd_ctl_elem_value_t *obj, unsigned int idx, long long val] +snd_ctl_elem_value_set_enumerated: [void, snd_ctl_elem_value_t *obj, unsigned int idx, unsigned int val] +snd_ctl_elem_value_set_byte: [void, snd_ctl_elem_value_t *obj, unsigned int idx, unsigned char val] +snd_ctl_elem_set_bytes: [void, snd_ctl_elem_value_t *obj, void *data, size_t size] +snd_ctl_elem_value_get_bytes: [const void *, const snd_ctl_elem_value_t *obj] +snd_ctl_elem_value_get_iec958: [void, const snd_ctl_elem_value_t *obj, snd_aes_iec958_t *ptr] +snd_ctl_elem_value_set_iec958: [void, snd_ctl_elem_value_t *obj, const snd_aes_iec958_t *ptr] +snd_hctl_compare_fast: [int, const snd_hctl_elem_t *c1, const snd_hctl_elem_t *c2] +snd_hctl_open: [int, snd_hctl_t **hctl, const char *name, int mode] +snd_hctl_open_ctl: [int, snd_hctl_t **hctlp, snd_ctl_t *ctl] +snd_hctl_close: [int, snd_hctl_t *hctl] +snd_hctl_nonblock: [int, snd_hctl_t *hctl, int nonblock] +snd_hctl_poll_descriptors_count: [int, snd_hctl_t *hctl] +snd_hctl_poll_descriptors: [int, snd_hctl_t *hctl, struct pollfd *pfds, unsigned int space] +snd_hctl_poll_descriptors_revents: [int, snd_hctl_t *ctl, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_hctl_get_count: [unsigned int, snd_hctl_t *hctl] +snd_hctl_set_compare: [int, snd_hctl_t *hctl, snd_hctl_compare_t hsort] +snd_hctl_first_elem: [snd_hctl_elem_t *, snd_hctl_t *hctl] +snd_hctl_last_elem: [snd_hctl_elem_t *, snd_hctl_t *hctl] +snd_hctl_find_elem: [snd_hctl_elem_t *, snd_hctl_t *hctl, const snd_ctl_elem_id_t *id] +snd_hctl_set_callback: [void, snd_hctl_t *hctl, snd_hctl_callback_t callback] +snd_hctl_set_callback_private: [void, snd_hctl_t *hctl, void *data] +snd_hctl_get_callback_private: [void *, snd_hctl_t *hctl] +snd_hctl_load: [int, snd_hctl_t *hctl] +snd_hctl_free: [int, snd_hctl_t *hctl] +snd_hctl_handle_events: [int, snd_hctl_t *hctl] +snd_hctl_name: [const char *, snd_hctl_t *hctl] +snd_hctl_wait: [int, snd_hctl_t *hctl, int timeout] +snd_hctl_ctl: [snd_ctl_t *, snd_hctl_t *hctl] +snd_hctl_elem_next: [snd_hctl_elem_t *, snd_hctl_elem_t *elem] +snd_hctl_elem_prev: [snd_hctl_elem_t *, snd_hctl_elem_t *elem] +snd_hctl_elem_info: [int, snd_hctl_elem_t *elem, snd_ctl_elem_info_t * info] +snd_hctl_elem_read: [int, snd_hctl_elem_t *elem, snd_ctl_elem_value_t * value] +snd_hctl_elem_write: [int, snd_hctl_elem_t *elem, snd_ctl_elem_value_t * value] +snd_hctl_elem_tlv_read: [int, snd_hctl_elem_t *elem, unsigned int *tlv, unsigned int tlv_size] +snd_hctl_elem_tlv_write: [int, snd_hctl_elem_t *elem, const unsigned int *tlv] +snd_hctl_elem_tlv_command: [int, snd_hctl_elem_t *elem, const unsigned int *tlv] +snd_hctl_elem_get_hctl: [snd_hctl_t *, snd_hctl_elem_t *elem] +snd_hctl_elem_get_id: [void, const snd_hctl_elem_t *obj, snd_ctl_elem_id_t *ptr] +snd_hctl_elem_get_numid: [unsigned int, const snd_hctl_elem_t *obj] +snd_hctl_elem_get_interface: [snd_ctl_elem_iface_t, const snd_hctl_elem_t *obj] +snd_hctl_elem_get_device: [unsigned int, const snd_hctl_elem_t *obj] +snd_hctl_elem_get_subdevice: [unsigned int, const snd_hctl_elem_t *obj] +snd_hctl_elem_get_name: [const char *, const snd_hctl_elem_t *obj] +snd_hctl_elem_get_index: [unsigned int, const snd_hctl_elem_t *obj] +snd_hctl_elem_set_callback: [void, snd_hctl_elem_t *obj, snd_hctl_elem_callback_t val] +snd_hctl_elem_get_callback_private: [void *, const snd_hctl_elem_t *obj] +snd_hctl_elem_set_callback_private: [void, snd_hctl_elem_t *obj, void * val] +snd_sctl_build: [int, snd_sctl_t **ctl, snd_ctl_t *handle, snd_config_t *config, snd_config_t *private_data, int mode] +snd_sctl_free: [int, snd_sctl_t *handle] +snd_sctl_install: [int, snd_sctl_t *handle] +snd_sctl_remove: [int, snd_sctl_t *handle] + +# mixer.h +snd_mixer_open: [int, snd_mixer_t **mixer, int mode] +snd_mixer_close: [int, snd_mixer_t *mixer] +snd_mixer_first_elem: [snd_mixer_elem_t *, snd_mixer_t *mixer] +snd_mixer_last_elem: [snd_mixer_elem_t *, snd_mixer_t *mixer] +snd_mixer_handle_events: [int, snd_mixer_t *mixer] +snd_mixer_attach: [int, snd_mixer_t *mixer, const char *name] +snd_mixer_attach_hctl: [int, snd_mixer_t *mixer, snd_hctl_t *hctl] +snd_mixer_detach: [int, snd_mixer_t *mixer, const char *name] +snd_mixer_detach_hctl: [int, snd_mixer_t *mixer, snd_hctl_t *hctl] +snd_mixer_get_hctl: [int, snd_mixer_t *mixer, const char *name, snd_hctl_t **hctl] +snd_mixer_poll_descriptors_count: [int, snd_mixer_t *mixer] +snd_mixer_poll_descriptors: [int, snd_mixer_t *mixer, struct pollfd *pfds, unsigned int space] +snd_mixer_poll_descriptors_revents: [int, snd_mixer_t *mixer, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_mixer_load: [int, snd_mixer_t *mixer] +snd_mixer_free: [void, snd_mixer_t *mixer] +snd_mixer_wait: [int, snd_mixer_t *mixer, int timeout] +snd_mixer_set_compare: [int, snd_mixer_t *mixer, snd_mixer_compare_t msort] +snd_mixer_set_callback: [void, snd_mixer_t *obj, snd_mixer_callback_t val] +snd_mixer_get_callback_private: [void *, const snd_mixer_t *obj] +snd_mixer_set_callback_private: [void, snd_mixer_t *obj, void * val] +snd_mixer_get_count: [unsigned int, const snd_mixer_t *obj] +snd_mixer_class_unregister: [int, snd_mixer_class_t *clss] +snd_mixer_elem_next: [snd_mixer_elem_t *, snd_mixer_elem_t *elem] +snd_mixer_elem_prev: [snd_mixer_elem_t *, snd_mixer_elem_t *elem] +snd_mixer_elem_set_callback: [void, snd_mixer_elem_t *obj, snd_mixer_elem_callback_t val] +snd_mixer_elem_get_callback_private: [void *, const snd_mixer_elem_t *obj] +snd_mixer_elem_set_callback_private: [void, snd_mixer_elem_t *obj, void * val] +snd_mixer_elem_get_type: [snd_mixer_elem_type_t, const snd_mixer_elem_t *obj] +snd_mixer_class_register: [int, snd_mixer_class_t *class_, snd_mixer_t *mixer] +# snd_mixer_add_elem: [int, snd_mixer_t *mixer, snd_mixer_elem_t *elem] +# snd_mixer_remove_elem: [int, snd_mixer_t *mixer, snd_mixer_elem_t *elem] +snd_mixer_elem_new: [int, snd_mixer_elem_t **elem, snd_mixer_elem_type_t type, int compare_weight, void *private_data, void *] +snd_mixer_elem_add: [int, snd_mixer_elem_t *elem, snd_mixer_class_t *class_] +snd_mixer_elem_remove: [int, snd_mixer_elem_t *elem] +snd_mixer_elem_free: [void, snd_mixer_elem_t *elem] +snd_mixer_elem_info: [int, snd_mixer_elem_t *elem] +snd_mixer_elem_value: [int, snd_mixer_elem_t *elem] +snd_mixer_elem_attach: [int, snd_mixer_elem_t *melem, snd_hctl_elem_t *helem] +snd_mixer_elem_detach: [int, snd_mixer_elem_t *melem, snd_hctl_elem_t *helem] +snd_mixer_elem_empty: [int, snd_mixer_elem_t *melem] +snd_mixer_elem_get_private: [void *, const snd_mixer_elem_t *melem] +snd_mixer_class_sizeof: [size_t] +snd_mixer_class_malloc: [int, snd_mixer_class_t **ptr] +snd_mixer_class_free: [void, snd_mixer_class_t *obj] +snd_mixer_class_copy: [void, snd_mixer_class_t *dst, const snd_mixer_class_t *src] +snd_mixer_class_get_mixer: [snd_mixer_t *, const snd_mixer_class_t *class_] +snd_mixer_class_get_event: [snd_mixer_event_t, const snd_mixer_class_t *class_] +snd_mixer_class_get_private: [void *, const snd_mixer_class_t *class_] +snd_mixer_class_get_compare: [snd_mixer_compare_t, const snd_mixer_class_t *class_] +snd_mixer_class_set_event: [int, snd_mixer_class_t *class_, snd_mixer_event_t event] +snd_mixer_class_set_private: [int, snd_mixer_class_t *class_, void *private_data] +snd_mixer_class_set_private_free: [int, snd_mixer_class_t *class_, void *] +snd_mixer_class_set_compare: [int, snd_mixer_class_t *class_, snd_mixer_compare_t compare] +snd_mixer_selem_channel_name: [const char *, snd_mixer_selem_channel_id_t channel] +snd_mixer_selem_register: [int, snd_mixer_t *mixer, struct snd_mixer_selem_regopt *options, snd_mixer_class_t **classp] +snd_mixer_selem_get_id: [void, snd_mixer_elem_t *element, snd_mixer_selem_id_t *id] +snd_mixer_selem_get_name: [const char *, snd_mixer_elem_t *elem] +snd_mixer_selem_get_index: [unsigned int, snd_mixer_elem_t *elem] +snd_mixer_find_selem: [snd_mixer_elem_t *, snd_mixer_t *mixer, const snd_mixer_selem_id_t *id] +snd_mixer_selem_is_active: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_is_playback_mono: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_playback_channel: [int, snd_mixer_elem_t *obj, snd_mixer_selem_channel_id_t channel] +snd_mixer_selem_is_capture_mono: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_capture_channel: [int, snd_mixer_elem_t *obj, snd_mixer_selem_channel_id_t channel] +snd_mixer_selem_get_capture_group: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_common_volume: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_playback_volume: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_playback_volume_joined: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_capture_volume: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_capture_volume_joined: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_common_switch: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_playback_switch: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_playback_switch_joined: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_capture_switch: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_capture_switch_joined: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_has_capture_switch_exclusive: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_get_playback_volume: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long *value] +snd_mixer_selem_get_capture_volume: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long *value] +snd_mixer_selem_get_playback_dB: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long *value] +snd_mixer_selem_get_capture_dB: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long *value] +snd_mixer_selem_get_playback_switch: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, int *value] +snd_mixer_selem_get_capture_switch: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, int *value] +snd_mixer_selem_set_playback_volume: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long value] +snd_mixer_selem_set_capture_volume: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long value] +snd_mixer_selem_set_playback_dB: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long value, int dir] +snd_mixer_selem_set_capture_dB: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, long value, int dir] +snd_mixer_selem_set_playback_volume_all: [int, snd_mixer_elem_t *elem, long value] +snd_mixer_selem_set_capture_volume_all: [int, snd_mixer_elem_t *elem, long value] +snd_mixer_selem_set_playback_dB_all: [int, snd_mixer_elem_t *elem, long value, int dir] +snd_mixer_selem_set_capture_dB_all: [int, snd_mixer_elem_t *elem, long value, int dir] +snd_mixer_selem_set_playback_switch: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, int value] +snd_mixer_selem_set_capture_switch: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, int value] +snd_mixer_selem_set_playback_switch_all: [int, snd_mixer_elem_t *elem, int value] +snd_mixer_selem_set_capture_switch_all: [int, snd_mixer_elem_t *elem, int value] +snd_mixer_selem_get_playback_volume_range: [int, snd_mixer_elem_t *elem, long *min, long *max] +snd_mixer_selem_get_playback_dB_range: [int, snd_mixer_elem_t *elem, long *min, long *max] +snd_mixer_selem_set_playback_volume_range: [int, snd_mixer_elem_t *elem, long min, long max] +snd_mixer_selem_get_capture_volume_range: [int, snd_mixer_elem_t *elem, long *min, long *max] +snd_mixer_selem_get_capture_dB_range: [int, snd_mixer_elem_t *elem, long *min, long *max] +snd_mixer_selem_set_capture_volume_range: [int, snd_mixer_elem_t *elem, long min, long max] +snd_mixer_selem_is_enumerated: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_is_enum_playback: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_is_enum_capture: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_get_enum_items: [int, snd_mixer_elem_t *elem] +snd_mixer_selem_get_enum_item_name: [int, snd_mixer_elem_t *elem, unsigned int idx, size_t maxlen, char *str] +snd_mixer_selem_get_enum_item: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, unsigned int *idxp] +snd_mixer_selem_set_enum_item: [int, snd_mixer_elem_t *elem, snd_mixer_selem_channel_id_t channel, unsigned int idx] +snd_mixer_selem_id_sizeof: [size_t] +snd_mixer_selem_id_malloc: [int, snd_mixer_selem_id_t **ptr] +snd_mixer_selem_id_free: [void, snd_mixer_selem_id_t *obj] +snd_mixer_selem_id_copy: [void, snd_mixer_selem_id_t *dst, const snd_mixer_selem_id_t *src] +snd_mixer_selem_id_get_name: [const char *, const snd_mixer_selem_id_t *obj] +snd_mixer_selem_id_get_index: [unsigned int, const snd_mixer_selem_id_t *obj] +snd_mixer_selem_id_set_name: [void, snd_mixer_selem_id_t *obj, const char *val] +snd_mixer_selem_id_set_index: [void, snd_mixer_selem_id_t *obj, unsigned int val] + +# seq.h +snd_seq_open: [int, snd_seq_t **handle, const char *name, int streams, int mode] +snd_seq_open_lconf: [int, snd_seq_t **handle, const char *name, int streams, int mode, snd_config_t *lconf] +snd_seq_name: [const char *, snd_seq_t *seq] +snd_seq_type: [snd_seq_type_t, snd_seq_t *seq] +snd_seq_close: [int, snd_seq_t *handle] +snd_seq_poll_descriptors_count: [int, snd_seq_t *handle, short events] +snd_seq_poll_descriptors: [int, snd_seq_t *handle, struct pollfd *pfds, unsigned int space, short events] +snd_seq_poll_descriptors_revents: [int, snd_seq_t *seq, struct pollfd *pfds, unsigned int nfds, unsigned short *revents] +snd_seq_nonblock: [int, snd_seq_t *handle, int nonblock] +snd_seq_client_id: [int, snd_seq_t *handle] +snd_seq_get_output_buffer_size: [size_t, snd_seq_t *handle] +snd_seq_get_input_buffer_size: [size_t, snd_seq_t *handle] +snd_seq_set_output_buffer_size: [int, snd_seq_t *handle, size_t size] +snd_seq_set_input_buffer_size: [int, snd_seq_t *handle, size_t size] +snd_seq_system_info_sizeof: [size_t] +snd_seq_system_info_malloc: [int, snd_seq_system_info_t **ptr] +snd_seq_system_info_free: [void, snd_seq_system_info_t *ptr] +snd_seq_system_info_copy: [void, snd_seq_system_info_t *dst, const snd_seq_system_info_t *src] +snd_seq_system_info_get_queues: [int, const snd_seq_system_info_t *info] +snd_seq_system_info_get_clients: [int, const snd_seq_system_info_t *info] +snd_seq_system_info_get_ports: [int, const snd_seq_system_info_t *info] +snd_seq_system_info_get_channels: [int, const snd_seq_system_info_t *info] +snd_seq_system_info_get_cur_clients: [int, const snd_seq_system_info_t *info] +snd_seq_system_info_get_cur_queues: [int, const snd_seq_system_info_t *info] +snd_seq_system_info: [int, snd_seq_t *handle, snd_seq_system_info_t *info] +snd_seq_client_info_sizeof: [size_t] +snd_seq_client_info_malloc: [int, snd_seq_client_info_t **ptr] +snd_seq_client_info_free: [void, snd_seq_client_info_t *ptr] +snd_seq_client_info_copy: [void, snd_seq_client_info_t *dst, const snd_seq_client_info_t *src] +snd_seq_client_info_get_client: [int, const snd_seq_client_info_t *info] +snd_seq_client_info_get_type: [snd_seq_client_type_t, const snd_seq_client_info_t *info] +snd_seq_client_info_get_name: [const char *, snd_seq_client_info_t *info] +snd_seq_client_info_get_broadcast_filter: [int, const snd_seq_client_info_t *info] +snd_seq_client_info_get_error_bounce: [int, const snd_seq_client_info_t *info] +snd_seq_client_info_get_event_filter: [const unsigned char *, const snd_seq_client_info_t *info] +snd_seq_client_info_get_num_ports: [int, const snd_seq_client_info_t *info] +snd_seq_client_info_get_event_lost: [int, const snd_seq_client_info_t *info] +snd_seq_client_info_set_client: [void, snd_seq_client_info_t *info, int client] +snd_seq_client_info_set_name: [void, snd_seq_client_info_t *info, const char *name] +snd_seq_client_info_set_broadcast_filter: [void, snd_seq_client_info_t *info, int val] +snd_seq_client_info_set_error_bounce: [void, snd_seq_client_info_t *info, int val] +snd_seq_client_info_set_event_filter: [void, snd_seq_client_info_t *info, unsigned char *filter] +snd_seq_get_client_info: [int, snd_seq_t *handle, snd_seq_client_info_t *info] +snd_seq_get_any_client_info: [int, snd_seq_t *handle, int client, snd_seq_client_info_t *info] +snd_seq_set_client_info: [int, snd_seq_t *handle, snd_seq_client_info_t *info] +snd_seq_query_next_client: [int, snd_seq_t *handle, snd_seq_client_info_t *info] +snd_seq_client_pool_sizeof: [size_t] +snd_seq_client_pool_malloc: [int, snd_seq_client_pool_t **ptr] +snd_seq_client_pool_free: [void, snd_seq_client_pool_t *ptr] +snd_seq_client_pool_copy: [void, snd_seq_client_pool_t *dst, const snd_seq_client_pool_t *src] +snd_seq_client_pool_get_client: [int, const snd_seq_client_pool_t *info] +snd_seq_client_pool_get_output_pool: [size_t, const snd_seq_client_pool_t *info] +snd_seq_client_pool_get_input_pool: [size_t, const snd_seq_client_pool_t *info] +snd_seq_client_pool_get_output_room: [size_t, const snd_seq_client_pool_t *info] +snd_seq_client_pool_get_output_free: [size_t, const snd_seq_client_pool_t *info] +snd_seq_client_pool_get_input_free: [size_t, const snd_seq_client_pool_t *info] +snd_seq_client_pool_set_output_pool: [void, snd_seq_client_pool_t *info, size_t size] +snd_seq_client_pool_set_input_pool: [void, snd_seq_client_pool_t *info, size_t size] +snd_seq_client_pool_set_output_room: [void, snd_seq_client_pool_t *info, size_t size] +snd_seq_get_client_pool: [int, snd_seq_t *handle, snd_seq_client_pool_t *info] +snd_seq_set_client_pool: [int, snd_seq_t *handle, snd_seq_client_pool_t *info] +snd_seq_port_info_sizeof: [size_t] +snd_seq_port_info_malloc: [int, snd_seq_port_info_t **ptr] +snd_seq_port_info_free: [void, snd_seq_port_info_t *ptr] +snd_seq_port_info_copy: [void, snd_seq_port_info_t *dst, const snd_seq_port_info_t *src] +snd_seq_port_info_get_client: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_port: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_addr: [const snd_seq_addr_t *, const snd_seq_port_info_t *info] +snd_seq_port_info_get_name: [const char *, const snd_seq_port_info_t *info] +snd_seq_port_info_get_capability: [unsigned int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_type: [unsigned int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_midi_channels: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_midi_voices: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_synth_voices: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_read_use: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_write_use: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_port_specified: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_timestamping: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_timestamp_real: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_get_timestamp_queue: [int, const snd_seq_port_info_t *info] +snd_seq_port_info_set_client: [void, snd_seq_port_info_t *info, int client] +snd_seq_port_info_set_port: [void, snd_seq_port_info_t *info, int port] +snd_seq_port_info_set_addr: [void, snd_seq_port_info_t *info, const snd_seq_addr_t *addr] +snd_seq_port_info_set_name: [void, snd_seq_port_info_t *info, const char *name] +snd_seq_port_info_set_capability: [void, snd_seq_port_info_t *info, unsigned int capability] +snd_seq_port_info_set_type: [void, snd_seq_port_info_t *info, unsigned int type] +snd_seq_port_info_set_midi_channels: [void, snd_seq_port_info_t *info, int channels] +snd_seq_port_info_set_midi_voices: [void, snd_seq_port_info_t *info, int voices] +snd_seq_port_info_set_synth_voices: [void, snd_seq_port_info_t *info, int voices] +snd_seq_port_info_set_port_specified: [void, snd_seq_port_info_t *info, int val] +snd_seq_port_info_set_timestamping: [void, snd_seq_port_info_t *info, int enable] +snd_seq_port_info_set_timestamp_real: [void, snd_seq_port_info_t *info, int realtime] +snd_seq_port_info_set_timestamp_queue: [void, snd_seq_port_info_t *info, int queue] +snd_seq_create_port: [int, snd_seq_t *handle, snd_seq_port_info_t *info] +snd_seq_delete_port: [int, snd_seq_t *handle, int port] +snd_seq_get_port_info: [int, snd_seq_t *handle, int port, snd_seq_port_info_t *info] +snd_seq_get_any_port_info: [int, snd_seq_t *handle, int client, int port, snd_seq_port_info_t *info] +snd_seq_set_port_info: [int, snd_seq_t *handle, int port, snd_seq_port_info_t *info] +snd_seq_query_next_port: [int, snd_seq_t *handle, snd_seq_port_info_t *info] +snd_seq_port_subscribe_sizeof: [size_t] +snd_seq_port_subscribe_malloc: [int, snd_seq_port_subscribe_t **ptr] +snd_seq_port_subscribe_free: [void, snd_seq_port_subscribe_t *ptr] +snd_seq_port_subscribe_copy: [void, snd_seq_port_subscribe_t *dst, const snd_seq_port_subscribe_t *src] +snd_seq_port_subscribe_get_sender: [const snd_seq_addr_t *, const snd_seq_port_subscribe_t *info] +snd_seq_port_subscribe_get_dest: [const snd_seq_addr_t *, const snd_seq_port_subscribe_t *info] +snd_seq_port_subscribe_get_queue: [int, const snd_seq_port_subscribe_t *info] +snd_seq_port_subscribe_get_exclusive: [int, const snd_seq_port_subscribe_t *info] +snd_seq_port_subscribe_get_time_update: [int, const snd_seq_port_subscribe_t *info] +snd_seq_port_subscribe_get_time_real: [int, const snd_seq_port_subscribe_t *info] +snd_seq_port_subscribe_set_sender: [void, snd_seq_port_subscribe_t *info, const snd_seq_addr_t *addr] +snd_seq_port_subscribe_set_dest: [void, snd_seq_port_subscribe_t *info, const snd_seq_addr_t *addr] +snd_seq_port_subscribe_set_queue: [void, snd_seq_port_subscribe_t *info, int q] +snd_seq_port_subscribe_set_exclusive: [void, snd_seq_port_subscribe_t *info, int val] +snd_seq_port_subscribe_set_time_update: [void, snd_seq_port_subscribe_t *info, int val] +snd_seq_port_subscribe_set_time_real: [void, snd_seq_port_subscribe_t *info, int val] +snd_seq_get_port_subscription: [int, snd_seq_t *handle, snd_seq_port_subscribe_t *sub] +snd_seq_subscribe_port: [int, snd_seq_t *handle, snd_seq_port_subscribe_t *sub] +snd_seq_unsubscribe_port: [int, snd_seq_t *handle, snd_seq_port_subscribe_t *sub] +snd_seq_query_subscribe_sizeof: [size_t] +snd_seq_query_subscribe_malloc: [int, snd_seq_query_subscribe_t **ptr] +snd_seq_query_subscribe_free: [void, snd_seq_query_subscribe_t *ptr] +snd_seq_query_subscribe_copy: [void, snd_seq_query_subscribe_t *dst, const snd_seq_query_subscribe_t *src] +snd_seq_query_subscribe_get_client: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_port: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_root: [const snd_seq_addr_t *, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_type: [snd_seq_query_subs_type_t, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_index: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_num_subs: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_addr: [const snd_seq_addr_t *, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_queue: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_exclusive: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_time_update: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_get_time_real: [int, const snd_seq_query_subscribe_t *info] +snd_seq_query_subscribe_set_client: [void, snd_seq_query_subscribe_t *info, int client] +snd_seq_query_subscribe_set_port: [void, snd_seq_query_subscribe_t *info, int port] +snd_seq_query_subscribe_set_root: [void, snd_seq_query_subscribe_t *info, const snd_seq_addr_t *addr] +snd_seq_query_subscribe_set_type: [void, snd_seq_query_subscribe_t *info, snd_seq_query_subs_type_t type] +snd_seq_query_subscribe_set_index: [void, snd_seq_query_subscribe_t *info, int _index] +snd_seq_query_port_subscribers: [int, snd_seq_t *seq, snd_seq_query_subscribe_t * subs] +snd_seq_queue_info_sizeof: [size_t] +snd_seq_queue_info_malloc: [int, snd_seq_queue_info_t **ptr] +snd_seq_queue_info_free: [void, snd_seq_queue_info_t *ptr] +snd_seq_queue_info_copy: [void, snd_seq_queue_info_t *dst, const snd_seq_queue_info_t *src] +snd_seq_queue_info_get_queue: [int, const snd_seq_queue_info_t *info] +snd_seq_queue_info_get_name: [const char *, const snd_seq_queue_info_t *info] +snd_seq_queue_info_get_owner: [int, const snd_seq_queue_info_t *info] +snd_seq_queue_info_get_locked: [int, const snd_seq_queue_info_t *info] +snd_seq_queue_info_get_flags: [unsigned int, const snd_seq_queue_info_t *info] +snd_seq_queue_info_set_name: [void, snd_seq_queue_info_t *info, const char *name] +snd_seq_queue_info_set_owner: [void, snd_seq_queue_info_t *info, int owner] +snd_seq_queue_info_set_locked: [void, snd_seq_queue_info_t *info, int locked] +snd_seq_queue_info_set_flags: [void, snd_seq_queue_info_t *info, unsigned int flags] +snd_seq_create_queue: [int, snd_seq_t *seq, snd_seq_queue_info_t *info] +snd_seq_alloc_named_queue: [int, snd_seq_t *seq, const char *name] +snd_seq_alloc_queue: [int, snd_seq_t *handle] +snd_seq_free_queue: [int, snd_seq_t *handle, int q] +snd_seq_get_queue_info: [int, snd_seq_t *seq, int q, snd_seq_queue_info_t *info] +snd_seq_set_queue_info: [int, snd_seq_t *seq, int q, snd_seq_queue_info_t *info] +snd_seq_query_named_queue: [int, snd_seq_t *seq, const char *name] +snd_seq_get_queue_usage: [int, snd_seq_t *handle, int q] +snd_seq_set_queue_usage: [int, snd_seq_t *handle, int q, int used] +snd_seq_queue_status_sizeof: [size_t] +snd_seq_queue_status_malloc: [int, snd_seq_queue_status_t **ptr] +snd_seq_queue_status_free: [void, snd_seq_queue_status_t *ptr] +snd_seq_queue_status_copy: [void, snd_seq_queue_status_t *dst, const snd_seq_queue_status_t *src] +snd_seq_queue_status_get_queue: [int, const snd_seq_queue_status_t *info] +snd_seq_queue_status_get_events: [int, const snd_seq_queue_status_t *info] +snd_seq_queue_status_get_tick_time: [snd_seq_tick_time_t, const snd_seq_queue_status_t *info] +snd_seq_queue_status_get_real_time: [const snd_seq_real_time_t *, const snd_seq_queue_status_t *info] +snd_seq_queue_status_get_status: [unsigned int, const snd_seq_queue_status_t *info] +snd_seq_get_queue_status: [int, snd_seq_t *handle, int q, snd_seq_queue_status_t *status] +snd_seq_queue_tempo_sizeof: [size_t] +snd_seq_queue_tempo_malloc: [int, snd_seq_queue_tempo_t **ptr] +snd_seq_queue_tempo_free: [void, snd_seq_queue_tempo_t *ptr] +snd_seq_queue_tempo_copy: [void, snd_seq_queue_tempo_t *dst, const snd_seq_queue_tempo_t *src] +snd_seq_queue_tempo_get_queue: [int, const snd_seq_queue_tempo_t *info] +snd_seq_queue_tempo_get_tempo: [unsigned int, const snd_seq_queue_tempo_t *info] +snd_seq_queue_tempo_get_ppq: [int, const snd_seq_queue_tempo_t *info] +snd_seq_queue_tempo_get_skew: [unsigned int, const snd_seq_queue_tempo_t *info] +snd_seq_queue_tempo_get_skew_base: [unsigned int, const snd_seq_queue_tempo_t *info] +snd_seq_queue_tempo_set_tempo: [void, snd_seq_queue_tempo_t *info, unsigned int tempo] +snd_seq_queue_tempo_set_ppq: [void, snd_seq_queue_tempo_t *info, int ppq] +snd_seq_queue_tempo_set_skew: [void, snd_seq_queue_tempo_t *info, unsigned int skew] +snd_seq_queue_tempo_set_skew_base: [void, snd_seq_queue_tempo_t *info, unsigned int base] +snd_seq_get_queue_tempo: [int, snd_seq_t *handle, int q, snd_seq_queue_tempo_t *tempo] +snd_seq_set_queue_tempo: [int, snd_seq_t *handle, int q, snd_seq_queue_tempo_t *tempo] +snd_seq_queue_timer_sizeof: [size_t] +snd_seq_queue_timer_malloc: [int, snd_seq_queue_timer_t **ptr] +snd_seq_queue_timer_free: [void, snd_seq_queue_timer_t *ptr] +snd_seq_queue_timer_copy: [void, snd_seq_queue_timer_t *dst, const snd_seq_queue_timer_t *src] +snd_seq_queue_timer_get_queue: [int, const snd_seq_queue_timer_t *info] +snd_seq_queue_timer_get_type: [snd_seq_queue_timer_type_t, const snd_seq_queue_timer_t *info] +snd_seq_queue_timer_get_id: [const snd_timer_id_t *, const snd_seq_queue_timer_t *info] +snd_seq_queue_timer_get_resolution: [unsigned int, const snd_seq_queue_timer_t *info] +snd_seq_queue_timer_set_type: [void, snd_seq_queue_timer_t *info, snd_seq_queue_timer_type_t type] +snd_seq_queue_timer_set_id: [void, snd_seq_queue_timer_t *info, const snd_timer_id_t *id] +snd_seq_queue_timer_set_resolution: [void, snd_seq_queue_timer_t *info, unsigned int resolution] +snd_seq_get_queue_timer: [int, snd_seq_t *handle, int q, snd_seq_queue_timer_t *timer] +snd_seq_set_queue_timer: [int, snd_seq_t *handle, int q, snd_seq_queue_timer_t *timer] +snd_seq_free_event: [int, snd_seq_event_t *ev] +snd_seq_event_length: [ssize_t, snd_seq_event_t *ev] +snd_seq_event_output: [int, snd_seq_t *handle, snd_seq_event_t *ev] +snd_seq_event_output_buffer: [int, snd_seq_t *handle, snd_seq_event_t *ev] +snd_seq_event_output_direct: [int, snd_seq_t *handle, snd_seq_event_t *ev] +snd_seq_event_input: [int, snd_seq_t *handle, snd_seq_event_t **ev] +snd_seq_event_input_pending: [int, snd_seq_t *seq, int fetch_sequencer] +snd_seq_drain_output: [int, snd_seq_t *handle] +snd_seq_event_output_pending: [int, snd_seq_t *seq] +snd_seq_extract_output: [int, snd_seq_t *handle, snd_seq_event_t **ev] +snd_seq_drop_output: [int, snd_seq_t *handle] +snd_seq_drop_output_buffer: [int, snd_seq_t *handle] +snd_seq_drop_input: [int, snd_seq_t *handle] +snd_seq_drop_input_buffer: [int, snd_seq_t *handle] +snd_seq_remove_events_sizeof: [size_t] +snd_seq_remove_events_malloc: [int, snd_seq_remove_events_t **ptr] +snd_seq_remove_events_free: [void, snd_seq_remove_events_t *ptr] +snd_seq_remove_events_copy: [void, snd_seq_remove_events_t *dst, const snd_seq_remove_events_t *src] +snd_seq_remove_events_get_condition: [unsigned int, const snd_seq_remove_events_t *info] +snd_seq_remove_events_get_queue: [int, const snd_seq_remove_events_t *info] +snd_seq_remove_events_get_time: [const snd_seq_timestamp_t *, const snd_seq_remove_events_t *info] +snd_seq_remove_events_get_dest: [const snd_seq_addr_t *, const snd_seq_remove_events_t *info] +snd_seq_remove_events_get_channel: [int, const snd_seq_remove_events_t *info] +snd_seq_remove_events_get_event_type: [int, const snd_seq_remove_events_t *info] +snd_seq_remove_events_get_tag: [int, const snd_seq_remove_events_t *info] +snd_seq_remove_events_set_condition: [void, snd_seq_remove_events_t *info, unsigned int flags] +snd_seq_remove_events_set_queue: [void, snd_seq_remove_events_t *info, int queue] +snd_seq_remove_events_set_time: [void, snd_seq_remove_events_t *info, const snd_seq_timestamp_t *time] +snd_seq_remove_events_set_dest: [void, snd_seq_remove_events_t *info, const snd_seq_addr_t *addr] +snd_seq_remove_events_set_channel: [void, snd_seq_remove_events_t *info, int channel] +snd_seq_remove_events_set_event_type: [void, snd_seq_remove_events_t *info, int type] +snd_seq_remove_events_set_tag: [void, snd_seq_remove_events_t *info, int tag] +snd_seq_remove_events: [int, snd_seq_t *handle, snd_seq_remove_events_t *info] +snd_seq_set_bit: [void, int nr, void *array] +snd_seq_change_bit: [int, int nr, void *array] +snd_seq_get_bit: [int, int nr, void *array] + +# seq_midi_event.h +snd_midi_event_new: [int, size_t bufsize, snd_midi_event_t **rdev] +snd_midi_event_resize_buffer: [int, snd_midi_event_t *dev, size_t bufsize] +snd_midi_event_free: [void, snd_midi_event_t *dev] +snd_midi_event_init: [void, snd_midi_event_t *dev] +snd_midi_event_reset_encode: [void, snd_midi_event_t *dev] +snd_midi_event_reset_decode: [void, snd_midi_event_t *dev] +snd_midi_event_no_status: [void, snd_midi_event_t *dev, int on] +snd_midi_event_encode: [long, snd_midi_event_t *dev, const unsigned char *buf, long count, snd_seq_event_t *ev] +snd_midi_event_encode_byte: [int, snd_midi_event_t *dev, int c, snd_seq_event_t *ev] +snd_midi_event_decode: [long, snd_midi_event_t *dev, unsigned char *buf, long count, const snd_seq_event_t *ev] + +# seqmid.c +snd_seq_control_queue: [int, snd_seq_t *seq, int q, int type, int value, snd_seq_event_t *ev] +snd_seq_create_simple_port: [int, snd_seq_t *seq, const char *name, unsigned int caps, unsigned int type] +snd_seq_delete_simple_port: [int, snd_seq_t *seq, int port] +snd_seq_connect_from: [int, snd_seq_t *seq, int myport, int src_client, int src_port] +snd_seq_connect_to: [int, snd_seq_t *seq, int myport, int dest_client, int dest_port] +snd_seq_disconnect_from: [int, snd_seq_t *seq, int myport, int src_client, int src_port] +snd_seq_disconnect_to: [int, snd_seq_t *seq, int myport, int dest_client, int dest_port] +snd_seq_set_client_name: [int, snd_seq_t *seq, const char *name] +snd_seq_set_client_event_filter: [int, snd_seq_t *seq, int event_type] +snd_seq_set_client_pool_output_room: [int, snd_seq_t *seq, size_t size] +snd_seq_set_client_pool_input: [int, snd_seq_t *seq, size_t size] +snd_seq_reset_pool_output: [int, snd_seq_t *seq] +snd_seq_reset_pool_input: [int, snd_seq_t *seq] +snd_seq_sync_output_queue: [int, snd_seq_t *seq] +snd_seq_parse_address: [int, snd_seq_t *seq, snd_seq_addr_t *addr, const char *arg] diff --git a/android/gl4es-src/spec/yml/egl.yml b/android/gl4es-src/spec/yml/egl.yml new file mode 100644 index 0000000..94b0f44 --- /dev/null +++ b/android/gl4es-src/spec/yml/egl.yml @@ -0,0 +1,108 @@ +eglBindAPI: [EGLBoolean, EGLenum api] +eglBindTexImage: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint buffer] +eglChooseConfig: [EGLBoolean, EGLDisplay dpy, const EGLint * attrib_list, EGLConfig + * configs, EGLint config_size, EGLint * num_config] +eglClientWaitSyncKHR: [EGLint, EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR + timeout] +eglClientWaitSyncNV: [EGLint, EGLSyncNV sync, EGLint flags, EGLTimeNV timeout] +eglCopyBuffers: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType + target] +eglCreateContext: [EGLContext, EGLDisplay dpy, EGLConfig config, EGLContext share_context, + const EGLint * attrib_list] +eglCreateDRMImageMESA: [EGLImageKHR, EGLDisplay dpy, const EGLint * attrib_list] +eglCreateFenceSyncNV: [EGLSyncNV, EGLDisplay dpy, EGLenum condition, const EGLint + * attrib_list] +eglCreateImageKHR: [EGLImageKHR, EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer + buffer, const EGLint * attrib_list] +eglCreatePbufferFromClientBuffer: [EGLSurface, EGLDisplay dpy, EGLenum buftype, EGLClientBuffer + buffer, EGLConfig config, const EGLint * attrib_list] +eglCreatePbufferSurface: [EGLSurface, EGLDisplay dpy, EGLConfig config, const EGLint + * attrib_list] +eglCreatePixmapSurface: [EGLSurface, EGLDisplay dpy, EGLConfig config, EGLNativePixmapType + pixmap, const EGLint * attrib_list] +eglCreatePixmapSurfaceHI: [EGLSurface, EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI + * pixmap] +eglCreateStreamFromFileDescriptorKHR: [EGLStreamKHR, EGLDisplay dpy, EGLNativeFileDescriptorKHR + file_descriptor] +eglCreateStreamKHR: [EGLStreamKHR, EGLDisplay dpy, const EGLint * attrib_list] +eglCreateStreamProducerSurfaceKHR: [EGLSurface, EGLDisplay dpy, EGLConfig config, + EGLStreamKHR stream, const EGLint * attrib_list] +eglCreateSyncKHR: [EGLSyncKHR, EGLDisplay dpy, EGLenum type, const EGLint * attrib_list] +eglCreateWindowSurface: [EGLSurface, EGLDisplay dpy, EGLConfig config, EGLNativeWindowType + win, const EGLint * attrib_list] +eglDestroyContext: [EGLBoolean, EGLDisplay dpy, EGLContext ctx] +eglDestroyImageKHR: [EGLBoolean, EGLDisplay dpy, EGLImageKHR image] +eglDestroyStreamKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream] +eglDestroySurface: [EGLBoolean, EGLDisplay dpy, EGLSurface surface] +eglDestroySyncKHR: [EGLBoolean, EGLDisplay dpy, EGLSyncKHR sync] +eglDestroySyncNV: [EGLBoolean, EGLSyncNV sync] +eglDupNativeFenceFDANDROID: [EGLint, EGLDisplay dpy, EGLSyncKHR sync] +eglExportDRMImageMESA: [EGLBoolean, EGLDisplay dpy, EGLImageKHR image, EGLint * name, + EGLint * handle, EGLint * stride] +eglFenceNV: [EGLBoolean, EGLSyncNV sync] +eglGetConfigAttrib: [EGLBoolean, EGLDisplay dpy, EGLConfig config, EGLint attribute, + EGLint * value] +eglGetConfigs: [EGLBoolean, EGLDisplay dpy, EGLConfig * configs, EGLint config_size, + EGLint * num_config] +eglGetCurrentContext: [EGLContext] +eglGetCurrentDisplay: [EGLDisplay] +eglGetCurrentSurface: [EGLSurface, EGLint readdraw] +eglGetDisplay: [EGLDisplay, EGLNativeDisplayType display_id] +eglGetError: [EGLint] +eglGetProcAddress: [__eglMustCastToProperFunctionPointerType, const char * procname] +eglGetStreamFileDescriptorKHR: [EGLNativeFileDescriptorKHR, EGLDisplay dpy, EGLStreamKHR + stream] +eglGetSyncAttribKHR: [EGLBoolean, EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, + EGLint * value] +eglGetSyncAttribNV: [EGLBoolean, EGLSyncNV sync, EGLint attribute, EGLint * value] +eglGetSystemTimeFrequencyNV: [EGLuint64NV] +eglGetSystemTimeNV: [EGLuint64NV] +eglInitialize: [EGLBoolean, EGLDisplay dpy, EGLint * major, EGLint * minor] +eglLockSurfaceKHR: [EGLBoolean, EGLDisplay display, EGLSurface surface, const EGLint + * attrib_list] +eglMakeCurrent: [EGLBoolean, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext + ctx] +eglPostSubBufferNV: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint + y, EGLint width, EGLint height] +eglQueryAPI: [EGLenum] +eglQueryContext: [EGLBoolean, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint + * value] +eglQueryNativeDisplayNV: [EGLBoolean, EGLDisplay dpy, EGLNativeDisplayType * display_id] +eglQueryNativePixmapNV: [EGLBoolean, EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType + * pixmap] +eglQueryNativeWindowNV: [EGLBoolean, EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType + * window] +eglQueryStreamKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, + EGLint * value] +eglQueryStreamTimeKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, + EGLTimeKHR * value] +eglQueryStreamu64KHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, + EGLuint64KHR * value] +eglQueryString: [const char *, EGLDisplay dpy, EGLint name] +eglQuerySurface: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint attribute, + EGLint * value] +eglQuerySurfacePointerANGLE: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint + attribute, void ** value] +eglReleaseTexImage: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint buffer] +eglReleaseThread: [EGLBoolean] +eglSetBlobCacheFuncsANDROID: ['void ', EGLDisplay dpy, EGLSetBlobFuncANDROID set, + EGLGetBlobFuncANDROID get] +eglSignalSyncKHR: [EGLBoolean, EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode] +eglSignalSyncNV: [EGLBoolean, EGLSyncNV sync, EGLenum mode] +eglStreamAttribKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, + EGLint value] +eglStreamConsumerAcquireKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream] +eglStreamConsumerGLTextureExternalKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream] +eglStreamConsumerReleaseKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream] +eglSurfaceAttrib: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint attribute, + EGLint value] +eglSwapBuffers: [EGLBoolean, EGLDisplay dpy, EGLSurface surface] +eglSwapBuffersWithDamageEXT: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint + * rects, EGLint n_rects] +eglSwapInterval: [EGLBoolean, EGLDisplay dpy, EGLint interval] +eglTerminate: [EGLBoolean, EGLDisplay dpy] +eglUnlockSurfaceKHR: [EGLBoolean, EGLDisplay display, EGLSurface surface] +eglWaitClient: [EGLBoolean] +eglWaitGL: [EGLBoolean] +eglWaitNative: [EGLBoolean, EGLint engine] +eglWaitSyncKHR: [EGLint, EGLDisplay dpy, EGLSyncKHR sync, EGLint flags] diff --git a/android/gl4es-src/spec/yml/gles-1.1.yml b/android/gl4es-src/spec/yml/gles-1.1.yml new file mode 100644 index 0000000..4dcc9b2 --- /dev/null +++ b/android/gl4es-src/spec/yml/gles-1.1.yml @@ -0,0 +1,148 @@ +#GLES 1.1 Core +glActiveTexture: [void, GLenum texture] +glAlphaFunc: [void, GLenum func, GLclampf ref] +glAlphaFuncx: [void, GLenum func, GLclampx ref] +glBindBuffer: [void, GLenum target, GLuint buffer] +glBindTexture: [void, GLenum target, GLuint texture] +glBlendFunc: [void, GLenum sfactor, GLenum dfactor] +glBufferData: [void, GLenum target, GLsizeiptr size, "const GLvoid *data", GLenum usage] +glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, "const GLvoid *data"] +glClear: [void, GLbitfield mask] +glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] +glClearColorx: [void, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha] +glClearDepthf: [void, GLclampf depth] +glClearDepthx: [void, GLclampx depth] +glClearStencil: [void, GLint s] +glClientActiveTexture: [void, GLenum texture] +glClipPlanef: [void, GLenum plane, "const GLfloat *equation"] +glClipPlanex: [void, GLenum plane, "const GLfixed *equation"] +glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] +glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha] +glColor4x: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] +glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha] +glColorPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] +glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, "const GLvoid *data"] +glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, "const GLvoid *data"] +glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] +glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] +glCullFace: [void, GLenum mode] +glDeleteBuffers: [void, GLsizei n, "const GLuint *buffers"] +glDeleteTextures: [void, GLsizei n, "const GLuint *textures"] +glDepthFunc: [void, GLenum func] +glDepthMask: [void, GLboolean flag] +glDepthRangef: [void, GLclampf near, GLclampf far] +glDepthRangex: [void, GLclampx near, GLclampx far] +glDisable: [void, GLenum cap] +glDisableClientState: [void, GLenum array] +glDisableClientState: [void, GLenum array] +glDrawArrays: [void, GLenum mode, GLint first, GLsizei count] +glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, "const GLvoid *indices"] +glEnable: [void, GLenum cap] +glEnableClientState: [void, GLenum array] +glEnableClientState: [void, GLenum array] +glFinish: [void, void] +glFlush: [void, void] +glFogf: [void, GLenum pname, GLfloat param] +glFogfv: [void, GLenum pname, "const GLfloat *params"] +glFogx: [void, GLenum pname, GLfixed param] +glFogxv: [void, GLenum pname, "const GLfixed *params"] +glFrontFace: [void, GLenum mode] +glFrustumf: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far] +glFrustumx: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far] +glGenBuffers: [void, GLsizei n, "GLuint *buffers"] +glGenTextures: [void, GLsizei n, "GLuint *textures"] +glGetBooleanv: [void, GLenum pname, "GLboolean *params"] +glGetBufferParameteriv: [void, GLenum target, GLenum pname, "GLint *params"] +glGetClipPlanef: [void, GLenum plane, "GLfloat *equation"] +glGetClipPlanex: [void, GLenum plane, "GLfixed *equation"] +glGetError: [GLenum, void] +glGetFixedv: [void, GLenum pname, "GLfixed *params"] +glGetFloatv: [void, GLenum pname, "GLfloat *params"] +glGetIntegerv: [void, GLenum pname, "GLint *params"] +glGetLightfv: [void, GLenum light, GLenum pname, "GLfloat *params"] +glGetLightxv: [void, GLenum light, GLenum pname, "GLfixed *params"] +glGetMaterialfv: [void, GLenum face, GLenum pname, "GLfloat *params"] +glGetMaterialxv: [void, GLenum face, GLenum pname, "GLfixed *params"] +glGetPointerv: [void, GLenum pname, "GLvoid **params"] +glGetString: [const GLubyte *, GLenum name] +glGetTexEnvfv: [void, GLenum target, GLenum pname, "GLfloat *params"] +glGetTexEnviv: [void, GLenum target, GLenum pname, "GLint *params"] +glGetTexEnvxv: [void, GLenum target, GLenum pname, "GLfixed *params"] +glGetTexParameterfv: [void, GLenum target, GLenum pname, "GLfloat *params"] +glGetTexParameteriv: [void, GLenum target, GLenum pname, "GLint *params"] +glGetTexParameterxv: [void, GLenum target, GLenum pname, "GLfixed *params"] +glHint: [void, GLenum target, GLenum mode] +glIsBuffer: [GLboolean, GLuint buffer] +glIsEnabled: [GLboolean, GLenum cap] +glIsTexture: [GLboolean, GLuint texture] +glLightf: [void, GLenum light, GLenum pname, GLfloat param] +glLightfv: [void, GLenum light, GLenum pname, "const GLfloat *params"] +glLightModelf: [void, GLenum pname, GLfloat param] +glLightModelfv: [void, GLenum pname, "const GLfloat *params"] +glLightModelx: [void, GLenum pname, GLfixed param] +glLightModelxv: [void, GLenum pname, "const GLfixed *params"] +glLightx: [void, GLenum light, GLenum pname, GLfixed param] +glLightxv: [void, GLenum light, GLenum pname, "const GLfixed *params"] +glLineWidth: [void, GLfloat width] +glLineWidthx: [void, GLfixed width] +glLoadIdentity: [void, void] +glLoadMatrixf: [void, "const GLfloat *m"] +glLoadMatrixx: [void, "const GLfixed *m"] +glLogicOp: [void, GLenum opcode] +glMaterialf: [void, GLenum face, GLenum pname, GLfloat param] +glMaterialfv: [void, GLenum face, GLenum pname, "const GLfloat *params"] +glMaterialx: [void, GLenum face, GLenum pname, GLfixed param] +glMaterialxv: [void, GLenum face, GLenum pname, "const GLfixed *params"] +glMatrixMode: [void, GLenum mode] +glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q] +glMultiTexCoord4x: [void, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q] +glMultMatrixf: [void, "const GLfloat *m"] +glMultMatrixx: [void, "const GLfixed *m"] +glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz] +glNormal3x: [void, GLfixed nx, GLfixed ny, GLfixed nz] +glNormalPointer: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"] +glOrthof: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far] +glOrthox: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far] +glPixelStorei: [void, GLenum pname, GLint param] +glPointParameterf: [void, GLenum pname, GLfloat param] +glPointParameterfv: [void, GLenum pname, "const GLfloat *params"] +glPointParameterx: [void, GLenum pname, GLfixed param] +glPointParameterxv: [void, GLenum pname, "const GLfixed *params"] +glPointSize: [void, GLfloat size] +glPointSizePointerOES: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"] +glPointSizex: [void, GLfixed size] +glPolygonOffset: [void, GLfloat factor, GLfloat units] +glPolygonOffsetx: [void, GLfixed factor, GLfixed units] +glPopMatrix: [void, void] +glPushMatrix: [void, void] +glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, "GLvoid *pixels"] +glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z] +glRotatex: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z] +glSampleCoverage: [void, GLclampf value, GLboolean invert] +glSampleCoveragex: [void, GLclampx value, GLboolean invert] +glScalef: [void, GLfloat x, GLfloat y, GLfloat z] +glScalex: [void, GLfixed x, GLfixed y, GLfixed z] +glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height] +glShadeModel: [void, GLenum mode] +glStencilFunc: [void, GLenum func, GLint ref, GLuint mask] +glStencilMask: [void, GLuint mask] +glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass] +glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] +glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param] +glTexEnvfv: [void, GLenum target, GLenum pname, "const GLfloat *params"] +glTexEnvi: [void, GLenum target, GLenum pname, GLint param] +glTexEnviv: [void, GLenum target, GLenum pname, "const GLint *params"] +glTexEnvx: [void, GLenum target, GLenum pname, GLfixed param] +glTexEnvxv: [void, GLenum target, GLenum pname, "const GLfixed *params"] +glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, "const GLvoid *data"] +glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param] +glTexParameterfv: [void, GLenum target, GLenum pname, "const GLfloat *params"] +glTexParameteri: [void, GLenum target, GLenum pname, GLint param] +glTexParameteriv: [void, GLenum target, GLenum pname, "const GLint *params"] +glTexParameterx: [void, GLenum target, GLenum pname, GLfixed param] +glTexParameterxv: [void, GLenum target, GLenum pname, "const GLfixed *params"] +glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, "const GLvoid *data"] +glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z] +glTranslatex: [void, GLfixed x, GLfixed y, GLfixed z] +glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"] +glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height] diff --git a/android/gl4es-src/spec/yml/gles-2.0.yml b/android/gl4es-src/spec/yml/gles-2.0.yml new file mode 100644 index 0000000..dac8860 --- /dev/null +++ b/android/gl4es-src/spec/yml/gles-2.0.yml @@ -0,0 +1,169 @@ +glActiveTexture: [void, GLenum texture] +glAttachShader: [void, GLuint program, GLuint shader] +glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar * name] +glBindBuffer: [void, GLenum target, GLuint buffer] +glBindFramebuffer: [void, GLenum target, GLuint framebuffer] +glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer] +glBindTexture: [void, GLenum target, GLuint texture] +glBlendColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] +glBlendEquation: [void, GLenum mode] +glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeA] +glBlendFunc: [void, GLenum sfactor, GLenum dfactor] +glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, + GLenum dfactorAlpha] +glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage] +glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid + * data] +glCheckFramebufferStatus: [GLenum, GLenum target] +glClear: [void, GLbitfield mask] +glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] +glClearDepthf: [void, GLclampf depth] +glClearStencil: [void, GLint s] +glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha] +glCompileShader: [void, GLuint shader] +glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data] +glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint + yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const + GLvoid * data] +glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint + x, GLint y, GLsizei width, GLsizei height, GLint border] +glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height] +glCreateProgram: [GLuint] +glCreateShader: [GLuint, GLenum type] +glCullFace: [void, GLenum mode] +glDeleteBuffers: [void, GLsizei n, const GLuint * buffer] +glDeleteFramebuffers: [void, GLsizei n, const GLuint * framebuffers] +glDeleteProgram: [void, GLuint program] +glDeleteRenderbuffers: [void, GLsizei n, const GLuint * renderbuffers] +glDeleteShader: [void, GLuint program] +glDeleteTextures: [void, GLsizei n, const GLuint * textures] +glDepthFunc: [void, GLenum func] +glDepthMask: [void, GLboolean flag] +glDepthRangef: [void, GLclampf zNear, GLclampf zFar] +glDetachShader: [void, GLuint program, GLuint shader] +glDisable: [void, GLenum cap] +glDisableVertexAttribArray: [void, GLuint index] +glDrawArrays: [void, GLenum mode, GLint first, GLsizei count] +glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid * indices] +glEnable: [void, GLenum cap] +glEnableVertexAttribArray: [void, GLuint index] +glFinish: [void] +glFlush: [void] +glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, + GLuint renderbuffer] +glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level] +glFrontFace: [void, GLenum mode] +glGenBuffers: [void, GLsizei n, GLuint * buffer] +glGenFramebuffers: [void, GLsizei n, GLuint * framebuffers] +glGenRenderbuffers: [void, GLsizei n, GLuint * renderbuffers] +glGenTextures: [void, GLsizei n, GLuint * textures] +glGenerateMipmap: [void, GLenum target] +glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei * + length, GLint * size, GLenum * type, GLchar * name] +glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei + * length, GLint * size, GLenum * type, GLchar * name] +glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei * count, GLuint + * obj] +glGetAttribLocation: [GLint, GLuint program, const GLchar * name] +glGetBooleanv: [void, GLenum pname, GLboolean * params] +glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint * params] +glGetError: [GLenum] +glGetFloatv: [void, GLenum pname, GLfloat * params] +glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment, GLenum + pname, GLint * params] +glGetIntegerv: [void, GLenum pname, GLint * params] +glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei * length, GLchar + * infoLog] +glGetProgramiv: [void, GLuint program, GLenum pname, GLint * params] +glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, GLint * params] +glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar + * infoLog] +glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint + * range, GLint * precision] +glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar + * source] +glGetShaderiv: [void, GLuint shader, GLenum pname, GLint * params] +glGetString: [const GLubyte *, GLenum name] +glGetTexParameterfv: [void, GLenum target, GLenum pname, GLfloat * params] +glGetTexParameteriv: [void, GLenum target, GLenum pname, GLint * params] +glGetUniformLocation: [GLint, GLuint program, const GLchar * name] +glGetUniformfv: [void, GLuint program, GLint location, GLfloat * params] +glGetUniformiv: [void, GLuint program, GLint location, GLint * params] +glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid ** pointer] +glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat * params] +glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint * params] +glHint: [void, GLenum target, GLenum mode] +glIsBuffer: [GLboolean, GLuint buffer] +glIsEnabled: [GLboolean, GLenum cap] +glIsFramebuffer: [GLboolean, GLuint framebuffer] +glIsProgram: [GLboolean, GLuint program] +glIsRenderbuffer: [GLboolean, GLuint renderbuffer] +glIsShader: [GLboolean, GLuint shader] +glIsTexture: [GLboolean, GLuint texture] +glLineWidth: [void, GLfloat width] +glLinkProgram: [void, GLuint program] +glPixelStorei: [void, GLenum pname, GLint param] +glPolygonOffset: [void, GLfloat factor, GLfloat units] +glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + GLenum type, GLvoid * pixels] +glReleaseShaderCompiler: [void] +glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height] +glSampleCoverage: [void, GLclampf value, GLboolean invert] +glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height] +glShaderBinary: [void, GLsizei n, const GLuint * shaders, GLenum binaryformat, const + GLvoid * binary, GLsizei length] +glShaderSource: [void, GLuint shader, GLsizei count, const GLchar * const * string, + const GLint * length] +glStencilFunc: [void, GLenum func, GLint ref, GLuint mask] +glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask] +glStencilMask: [void, GLuint mask] +glStencilMaskSeparate: [void, GLenum face, GLuint mask] +glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass] +glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass] +glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels] +glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param] +glTexParameterfv: [void, GLenum target, GLenum pname, const GLfloat * params] +glTexParameteri: [void, GLenum target, GLenum pname, GLint param] +glTexParameteriv: [void, GLenum target, GLenum pname, const GLint * params] +glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels] +glUniform1f: [void, GLint location, GLfloat v0] +glUniform1fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform1i: [void, GLint location, GLint v0] +glUniform1iv: [void, GLint location, GLsizei count, const GLint * value] +glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1] +glUniform2fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform2i: [void, GLint location, GLint v0, GLint v1] +glUniform2iv: [void, GLint location, GLsizei count, const GLint * value] +glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2] +glUniform3fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2] +glUniform3iv: [void, GLint location, GLsizei count, const GLint * value] +glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3] +glUniform4fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3] +glUniform4iv: [void, GLint location, GLsizei count, const GLint * value] +glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat * value] +glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat * value] +glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat * value] +glUseProgram: [void, GLuint program] +glValidateProgram: [void, GLuint program] +glVertexAttrib1f: [void, GLuint index, GLfloat x] +glVertexAttrib1fv: [void, GLuint index, const GLfloat * v] +glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y] +glVertexAttrib2fv: [void, GLuint index, const GLfloat * v] +glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] +glVertexAttrib3fv: [void, GLuint index, const GLfloat * v] +glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w] +glVertexAttrib4fv: [void, GLuint index, const GLfloat * v] +glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized, + GLsizei stride, const GLvoid * pointer] +glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height] diff --git a/android/gl4es-src/spec/yml/glext-1.1.yml b/android/gl4es-src/spec/yml/glext-1.1.yml new file mode 100644 index 0000000..eb4a2b9 --- /dev/null +++ b/android/gl4es-src/spec/yml/glext-1.1.yml @@ -0,0 +1,36 @@ +#GLES 1.1 Extensions (might be GLES 2.0 Core) +glBlendColor_OES_: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] +glBlendEquation_OES_: [void, GLenum mode] +glBlendEquationSeparate_OES_: [void, GLenum modeRGB, GLenum modeA] +glBlendFuncSeparate_OES_: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha] +# glTexGenfOES_OES_: [void, GLenum coord, GLenum pname, GLfloat param] +glTexGenfv_OES_: [void, GLenum coord, GLenum pname, "const GLfloat *params"] +glTexGeni_OES_: [void, GLenum coord, GLenum pname, GLint param] +# glTexGenivOES_OES_: [void, GLenum coord, GLenum pname, "const GLint *params"] + +glGenFramebuffers_OES_: [void, GLsizei n, "GLuint *ids"] +glDeleteFramebuffers_OES_: [void, GLsizei n, "GLuint *framebuffers"] +glIsFramebuffer_OES_: [GLboolean, GLuint framebuffer] +glCheckFramebufferStatus_OES_: [GLenum, GLenum target] +glBindFramebuffer_OES_: [void, GLenum target, GLuint framebuffer] +glFramebufferTexture2D_OES_: [void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level] +glGenRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"] +glFramebufferRenderbuffer_OES_: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer] +glDeleteRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"] +glRenderbufferStorage_OES_: [void, GLenum target, GLenum internalformat, GLsizei width, GLsizei height] +glBindRenderbuffer_OES_: [void, GLenum target, GLuint renderbuffer] +glIsRenderbuffer_OES_: [GLboolean, GLuint renderbuffer] +glGenerateMipmap_OES_: [void, GLenum target] +glGetFramebufferAttachmentParameteriv_OES_: [void, GLenum target, GLenum attachment, GLenum pname, "GLint *params"] +glGetRenderbufferParameteriv_OES_: [void, GLenum target, GLenum pname, "GLint * params"] + +glDrawTexi_OES_: [void, GLint x, GLint y, GLint z, GLint width, GLint height] +glDrawTexf_OES_: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height] + +glMultiDrawArrays_OES_: [void, GLenum mode, "const GLint *first", "const GLsizei *count", GLsizei primcount] +glMultiDrawElements_OES_: [void, GLenum mode, "GLsizei *count", GLenum type, "const void * const *indices", GLsizei primcount] + +glGetProgramBinary_OES_ : [void, GLuint program, GLsizei bufSize, "GLsizei *length", "GLenum *binaryFormat", "GLvoid *binary"] +glProgramBinary_OES_ : [void, GLuint program, GLenum binaryFormat, "const GLvoid *binary", GLint length] + +glDrawBuffers_EXT_ : [void, GLsizei n, "const GLenum *bufs"] \ No newline at end of file diff --git a/android/gl4es-src/spec/yml/glext-es2-1.1.yml b/android/gl4es-src/spec/yml/glext-es2-1.1.yml new file mode 100644 index 0000000..a3ab59c --- /dev/null +++ b/android/gl4es-src/spec/yml/glext-es2-1.1.yml @@ -0,0 +1,93 @@ +#GLES 2.0 Core (minus GLES 1.1 core+ext functions) +glAttachShader: [void, GLuint program, GLuint shader] +glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar * name] +glBindBuffer: [void, GLenum target, GLuint buffer] +glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage] +glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid + * data] +glCompileShader: [void, GLuint shader] +glCreateProgram: [GLuint] +glCreateShader: [GLuint, GLenum type] +glDeleteBuffers: [void, GLsizei n, const GLuint * buffer] +glDeleteProgram: [void, GLuint program] +glDeleteShader: [void, GLuint shader] +glDetachShader: [void, GLuint program, GLuint shader] +glDisableVertexAttribArray: [void, GLuint index] +glEnableVertexAttribArray: [void, GLuint index] +glGenBuffers: [void, GLsizei n, GLuint * buffer] +glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei * + length, GLint * size, GLenum * type, GLchar * name] +glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei + * length, GLint * size, GLenum * type, GLchar * name] +glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei * count, GLuint + * obj] +glGetAttribLocation: [GLint, GLuint program, const GLchar * name] +glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint * params] +glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei * length, GLchar + * infoLog] +glGetProgramiv: [void, GLuint program, GLenum pname, GLint * params] +glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar + * infoLog] +glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint + * range, GLint * precision] +glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar + * source] +glGetShaderiv: [void, GLuint shader, GLenum pname, GLint * params] +glGetUniformLocation: [GLint, GLuint program, const GLchar * name] +glGetUniformfv: [void, GLuint program, GLint location, GLfloat * params] +glGetUniformiv: [void, GLuint program, GLint location, GLint * params] +glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid ** pointer] +glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat * params] +glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint * params] +glIsBuffer: [GLboolean, GLuint buffer] +glIsProgram: [GLboolean, GLuint program] +glIsShader: [GLboolean, GLuint shader] +glLinkProgram: [void, GLuint program] +glReleaseShaderCompiler: [void] +glShaderBinary: [void, GLsizei n, const GLuint * shaders, GLenum binaryformat, const + GLvoid * binary, GLsizei length] +glShaderSource: [void, GLuint shader, GLsizei count, const GLchar * const * string, + const GLint * length] +glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask] +glStencilMaskSeparate: [void, GLenum face, GLuint mask] +glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass] +glUniform1f: [void, GLint location, GLfloat v0] +glUniform1fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform1i: [void, GLint location, GLint v0] +glUniform1iv: [void, GLint location, GLsizei count, const GLint * value] +glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1] +glUniform2fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform2i: [void, GLint location, GLint v0, GLint v1] +glUniform2iv: [void, GLint location, GLsizei count, const GLint * value] +glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2] +glUniform3fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2] +glUniform3iv: [void, GLint location, GLsizei count, const GLint * value] +glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3] +glUniform4fv: [void, GLint location, GLsizei count, const GLfloat * value] +glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3] +glUniform4iv: [void, GLint location, GLsizei count, const GLint * value] +glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat * value] +glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat * value] +glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat * value] +glUseProgram: [void, GLuint program] +glValidateProgram: [void, GLuint program] +glVertexAttrib1f: [void, GLuint index, GLfloat x] +glVertexAttrib1fv: [void, GLuint index, const GLfloat * v] +glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y] +glVertexAttrib2fv: [void, GLuint index, const GLfloat * v] +glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] +glVertexAttrib3fv: [void, GLuint index, const GLfloat * v] +glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w] +glVertexAttrib4fv: [void, GLuint index, const GLfloat * v] +glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized, + GLsizei stride, const GLvoid * pointer] + + +#Other function, probably in no GLES version +glFogCoordf: [void, GLfloat coord] +glFogCoordfv: [void, const GLfloat * coord] +glFogCoordPointer: [void, GLenum type, GLsizei stride, const GLvoid * pointer] diff --git a/android/gl4es-src/spec/yml/glx.yml b/android/gl4es-src/spec/yml/glx.yml new file mode 100644 index 0000000..2acd025 --- /dev/null +++ b/android/gl4es-src/spec/yml/glx.yml @@ -0,0 +1,68 @@ +glx: + glXBindHyperpipeSGIX: [int, Display *dpy, int hpId] + glXBindSwapBarrierSGIX: [void, uint32_t window, uint32_t barrier] + glXChangeDrawableAttributes: [void, uint32_t drawable] + glXChangeDrawableAttributesSGIX: [void, uint32_t drawable] + glXClientInfo: [void] + glXCopyContext: [void, uint32_t source, uint32_t dest, uint32_t mask] + glXCreateContext: [void, uint32_t gc_id, uint32_t screen, uint32_t visual, uint32_t + share_list] + glXCreateContextWithConfigSGIX: [void, uint32_t gc_id, uint32_t screen, uint32_t + config, uint32_t share_list] + glXCreateGLXPbufferSGIX: [void, uint32_t config, uint32_t pbuffer] + glXCreateGLXPixmap: [void, uint32_t visual, uint32_t pixmap, uint32_t glxpixmap] + glXCreateGLXPixmapWithConfigSGIX: [void, uint32_t config, uint32_t pixmap, uint32_t + glxpixmap] + glXCreateGLXVideoSourceSGIX: [void, uint32_t dpy, uint32_t screen, uint32_t server, + uint32_t path, uint32_t class, uint32_t node] + glXCreateNewContext: [void, uint32_t config, uint32_t render_type, uint32_t share_list, + uint32_t direct] + glXCreatePbuffer: [void, uint32_t config, uint32_t pbuffer] + glXCreatePixmap: [void, uint32_t config, uint32_t pixmap, uint32_t glxpixmap] + glXCreateWindow: [void, uint32_t config, uint32_t window, uint32_t glxwindow] + glXDestroyContext: [void, uint32_t context] + glXDestroyGLXPbufferSGIX: [void, uint32_t pbuffer] + glXDestroyGLXPixmap: [void, uint32_t pixmap] + glXDestroyGLXVideoSourceSGIX: [void, uint32_t dpy, uint32_t glxvideosource] + glXDestroyHyperpipeConfigSGIX: [int, Display *dpy, int hpId] + glXDestroyPbuffer: [void, uint32_t pbuffer] + glXDestroyPixmap: [void, uint32_t glxpixmap] + glXDestroyWindow: [void, uint32_t glxwindow] + glXGetDrawableAttributes: [void, uint32_t drawable] + glXGetDrawableAttributesSGIX: [void, uint32_t drawable] + glXGetFBConfigs: [void] + glXGetFBConfigsSGIX: [void] + glXGetVisualConfigs: [void] + glXHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int size, + const void *attribList] + glXHyperpipeConfigSGIX: [int, Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX + cfg, int *hpId] + glXIsDirect: [void, uint32_t dpy, uint32_t context] + glXJoinSwapGroupSGIX: [void, uint32_t window, uint32_t group] + glXMakeContextCurrent: [void, uint32_t drawable, uint32_t readdrawable, uint32_t + context] + glXMakeCurrent: [void, uint32_t drawable, uint32_t context] + glXMakeCurrentReadSGI: [void, uint32_t drawable, uint32_t readdrawable, uint32_t + context] + glXQueryContext: [void] + glXQueryContextInfoEXT: [void] + glXQueryExtensionsString: [void, uint32_t screen] + glXQueryHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int + size, const void *returnAttribList] + glXQueryHyperpipeBestAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, + int size, const void *attribList, void *returnAttribList] + glXQueryHyperpipeConfigSGIX: [GLXHyperpipeConfigSGIX *, Display *dpy, int hpId, + int *npipes] + glXQueryHyperpipeNetworkSGIX: [GLXHyperpipeNetworkSGIX *, Display *dpy, int *npipes] + glXQueryMaxSwapBarriersSGIX: [void] + glXQueryServerString: [void, uint32_t screen, uint32_t name] + glXQueryVersion: [void, uint32_t *major, uint32_t *minor] + glXRender: [void] + glXRenderLarge: [void] + glXSwapBuffers: [void, uint32_t drawable] + glXSwapIntervalSGI: [void] + glXUseXFont: [void, uint32_t font, uint32_t first, uint32_t count, uint32_t list_base] + glXVendorPrivate: [void] + glXVendorPrivateWithReply: [void] + glXWaitGL: [void, uint32_t context] + glXWaitX: [void] diff --git a/android/gl4es-src/spec/yml/glxext.yml b/android/gl4es-src/spec/yml/glxext.yml new file mode 100644 index 0000000..07b139d --- /dev/null +++ b/android/gl4es-src/spec/yml/glxext.yml @@ -0,0 +1,178 @@ +ARB_create_context: + glXCreateContextAttribsARB: [GLXContext, Display *dpy, GLXFBConfig config, GLXContext + share_context, Bool direct, const int *attrib_list] +ARB_get_proc_address: + glXGetProcAddressARB: [__GLXextFuncPtr, const GLubyte *procName] +EXT_import_context: + glXFreeContextEXT: [void, Display *dpy, GLXContext context] + glXGetContextIDEXT: [GLXContextID, const GLXContext context] + glXGetCurrentDisplayEXT: [Display *] + glXImportContextEXT: [GLXContext, Display *dpy, GLXContextID contextID] + glXQueryContextInfoEXT: [int, Display *dpy, GLXContext context, int attribute, int + *value] +EXT_swap_control: + glXSwapIntervalEXT: [void, Display *dpy, GLXDrawable drawable, int interval] +EXT_texture_from_pixmap: + glXBindTexImageEXT: [void, Display *dpy, GLXDrawable drawable, int buffer, const + int *attrib_list] + glXReleaseTexImageEXT: [void, Display *dpy, GLXDrawable drawable, int buffer] +MESA_agp_offset: + glXGetAGPOffsetMESA: [unsigned int, const void *pointer] +MESA_copy_sub_buffer: + glXCopySubBufferMESA: [void, Display *dpy, GLXDrawable drawable, int x, int y, int + width, int height] +MESA_pixmap_colormap: + glXCreateGLXPixmapMESA: [GLXPixmap, Display *dpy, XVisualInfo *visual, Pixmap pixmap, + Colormap cmap] +MESA_release_buffers: + glXReleaseBuffersMESA: [Bool, Display *dpy, GLXDrawable drawable] +MESA_set_3dfx_mode: + glXSet3DfxModeMESA: [Bool, int mode] +NV_copy_image: + glXCopyImageSubDataNV: [void, Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum + srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, + GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint + dstZ, GLsizei width, GLsizei height, GLsizei depth] +NV_present_video: + glXBindVideoDeviceNV: [int, Display *dpy, unsigned int video_slot, unsigned int + video_device, const int *attrib_list] + glXEnumerateVideoDevicesNV: [unsigned int *, Display *dpy, int screen, int *nelements] +NV_swap_group: + glXBindSwapBarrierNV: [Bool, Display *dpy, GLuint group, GLuint barrier] + glXJoinSwapGroupNV: [Bool, Display *dpy, GLXDrawable drawable, GLuint group] + glXQueryFrameCountNV: [Bool, Display *dpy, int screen, GLuint *count] + glXQueryMaxSwapGroupsNV: [Bool, Display *dpy, int screen, GLuint *maxGroups, GLuint + *maxBarriers] + glXQuerySwapGroupNV: [Bool, Display *dpy, GLXDrawable drawable, GLuint *group, GLuint + *barrier] + glXResetFrameCountNV: [Bool, Display *dpy, int screen] +NV_video_capture: + glXBindVideoCaptureDeviceNV: [int, Display *dpy, unsigned int video_capture_slot, + GLXVideoCaptureDeviceNV device] + glXEnumerateVideoCaptureDevicesNV: [GLXVideoCaptureDeviceNV *, Display *dpy, int + screen, int *nelements] + glXLockVideoCaptureDeviceNV: [void, Display *dpy, GLXVideoCaptureDeviceNV device] + glXQueryVideoCaptureDeviceNV: [int, Display *dpy, GLXVideoCaptureDeviceNV device, + int attribute, int *value] + glXReleaseVideoCaptureDeviceNV: [void, Display *dpy, GLXVideoCaptureDeviceNV device] +NV_video_output: + glXBindVideoImageNV: [int, Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer + pbuf, int iVideoBuffer] + glXGetVideoDeviceNV: [int, Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV + *pVideoDevice] + glXGetVideoInfoNV: [int, Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, + unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo] + glXReleaseVideoDeviceNV: [int, Display *dpy, int screen, GLXVideoDeviceNV VideoDevice] + glXReleaseVideoImageNV: [int, Display *dpy, GLXPbuffer pbuf] + glXSendPbufferToVideoNV: [int, Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned + long *pulCounterPbuffer, GLboolean bBlock] +OML_sync_control: + glXGetMscRateOML: [Bool, Display *dpy, GLXDrawable drawable, int32_t *numerator, + int32_t *denominator] + glXGetSyncValuesOML: [Bool, Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t + *msc, int64_t *sbc] + glXSwapBuffersMscOML: [int64_t, Display *dpy, GLXDrawable drawable, int64_t target_msc, + int64_t divisor, int64_t remainder] + glXWaitForMscOML: [Bool, Display *dpy, GLXDrawable drawable, int64_t target_msc, + int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc] + glXWaitForSbcOML: [Bool, Display *dpy, GLXDrawable drawable, int64_t target_sbc, + int64_t *ust, int64_t *msc, int64_t *sbc] +SGIX_dmbuffer: + glXAssociateDMPbufferSGIX: [Bool, Display *dpy, GLXPbufferSGIX pbuffer, DMparams + *params, DMbuffer dmbuffer] +SGIX_fbconfig: + glXChooseFBConfigSGIX: [GLXFBConfigSGIX *, Display *dpy, int screen, int *attrib_list, + int *nelements] + glXCreateContextWithConfigSGIX: [GLXContext, Display *dpy, GLXFBConfigSGIX config, + int render_type, GLXContext share_list, Bool direct] + glXCreateGLXPixmapWithConfigSGIX: [GLXPixmap, Display *dpy, GLXFBConfigSGIX config, + Pixmap pixmap] + glXGetFBConfigAttribSGIX: [int, Display *dpy, GLXFBConfigSGIX config, int attribute, + int *value] + glXGetFBConfigFromVisualSGIX: [GLXFBConfigSGIX, Display *dpy, XVisualInfo *vis] + glXGetVisualFromFBConfigSGIX: [XVisualInfo *, Display *dpy, GLXFBConfigSGIX config] +SGIX_hyperpipe: + glXBindHyperpipeSGIX: [int, Display *dpy, int hpId] + glXDestroyHyperpipeConfigSGIX: [int, Display *dpy, int hpId] + glXHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int size, + void *attribList] + glXHyperpipeConfigSGIX: [int, Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX + *cfg, int *hpId] + glXQueryHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int + size, void *returnAttribList] + glXQueryHyperpipeBestAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, + int size, void *attribList, void *returnAttribList] + glXQueryHyperpipeConfigSGIX: [GLXHyperpipeConfigSGIX *, Display *dpy, int hpId, + int *npipes] + glXQueryHyperpipeNetworkSGIX: [GLXHyperpipeNetworkSGIX *, Display *dpy, int *npipes] +SGIX_pbuffer: + glXCreateGLXPbufferSGIX: [GLXPbufferSGIX, Display *dpy, GLXFBConfigSGIX config, + unsigned int width, unsigned int height, int *attrib_list] + glXDestroyGLXPbufferSGIX: [void, Display *dpy, GLXPbufferSGIX pbuf] + glXGetSelectedEventSGIX: [void, Display *dpy, GLXDrawable drawable, unsigned long + *mask] + glXQueryGLXPbufferSGIX: [int, Display *dpy, GLXPbufferSGIX pbuf, int attribute, + unsigned int *value] + glXSelectEventSGIX: [void, Display *dpy, GLXDrawable drawable, unsigned long mask] +SGIX_swap_barrier: + glXBindSwapBarrierSGIX: [void, Display *dpy, GLXDrawable drawable, int barrier] + glXQueryMaxSwapBarriersSGIX: [Bool, Display *dpy, int screen, int *max] +SGIX_swap_group: + glXJoinSwapGroupSGIX: [void, Display *dpy, GLXDrawable drawable, GLXDrawable member] +SGIX_video_resize: + glXBindChannelToWindowSGIX: [int, Display *display, int screen, int channel, Window + window] + glXChannelRectSGIX: [int, Display *display, int screen, int channel, int x, int + y, int w, int h] + glXChannelRectSyncSGIX: [int, Display *display, int screen, int channel, GLenum + synctype] + glXQueryChannelDeltasSGIX: [int, Display *display, int screen, int channel, int + *x, int *y, int *w, int *h] + glXQueryChannelRectSGIX: [int, Display *display, int screen, int channel, int *dx, + int *dy, int *dw, int *dh] +SGIX_video_source: + glXCreateGLXVideoSourceSGIX: [GLXVideoSourceSGIX, Display *display, int screen, + VLServer server, VLPath path, int nodeClass, VLNode drainNode] + glXDestroyGLXVideoSourceSGIX: [void, Display *dpy, GLXVideoSourceSGIX glxvideosource] +SGI_cushion: + glXCushionSGI: [void, Display *dpy, Window window, float cushion] +SGI_make_current_read: + glXGetCurrentReadDrawableSGI: [GLXDrawable] + glXMakeCurrentReadSGI: [Bool, Display *dpy, GLXDrawable draw, GLXDrawable read, + GLXContext ctx] +SGI_swap_control: + glXSwapIntervalSGI: [int, int interval] +SGI_video_sync: + glXGetVideoSyncSGI: [int, unsigned int *count] + glXWaitVideoSyncSGI: [int, int divisor, int remainder, unsigned int *count] +SUN_get_transparent_index: + glXGetTransparentIndexSUN: [Status, Display *dpy, Window overlay, Window underlay, + long *pTransparentIndex] +VERSION_1_3: + glXChooseFBConfig: [GLXFBConfig *, Display *dpy, int screen, const int *attrib_list, + int *nelements] + glXCreateNewContext: [GLXContext, Display *dpy, GLXFBConfig config, int render_type, + GLXContext share_list, Bool direct] + glXCreatePbuffer: [GLXPbuffer, Display *dpy, GLXFBConfig config, const int *attrib_list] + glXCreatePixmap: [GLXPixmap, Display *dpy, GLXFBConfig config, Pixmap pixmap, const + int *attrib_list] + glXCreateWindow: [GLXWindow, Display *dpy, GLXFBConfig config, Window win, const + int *attrib_list] + glXDestroyPbuffer: [void, Display *dpy, GLXPbuffer pbuf] + glXDestroyPixmap: [void, Display *dpy, GLXPixmap pixmap] + glXDestroyWindow: [void, Display *dpy, GLXWindow win] + glXGetCurrentDisplay: [Display *] + glXGetCurrentReadDrawable: [GLXDrawable] + glXGetFBConfigAttrib: [int, Display *dpy, GLXFBConfig config, int attribute, int + *value] + glXGetFBConfigs: [GLXFBConfig *, Display *dpy, int screen, int *nelements] + glXGetSelectedEvent: [void, Display *dpy, GLXDrawable draw, unsigned long *event_mask] + glXGetVisualFromFBConfig: [XVisualInfo *, Display *dpy, GLXFBConfig config] + glXMakeContextCurrent: [Bool, Display *dpy, GLXDrawable draw, GLXDrawable read, + GLXContext ctx] + glXQueryContext: [int, Display *dpy, GLXContext ctx, int attribute, int *value] + glXQueryDrawable: [void, Display *dpy, GLXDrawable draw, int attribute, unsigned + int *value] + glXSelectEvent: [void, Display *dpy, GLXDrawable draw, unsigned long event_mask] +VERSION_1_4: + glXGetProcAddress: [__GLXextFuncPtr, const GLubyte *procName] diff --git a/android/gl4es-src/spec/yml/my_glx.yml b/android/gl4es-src/spec/yml/my_glx.yml new file mode 100644 index 0000000..f2674e2 --- /dev/null +++ b/android/gl4es-src/spec/yml/my_glx.yml @@ -0,0 +1,76 @@ +glx: + glXChooseVisual: [XVisualInfo *, Display *dpy, int screen, int *attribList] + glXBindHyperpipeSGIX: [int, Display *dpy, int hpId] + glXBindSwapBarrierSGIX: [void, uint32_t window, uint32_t barrier] + glXChangeDrawableAttributes: [void, uint32_t drawable] + glXChangeDrawableAttributesSGIX: [void, uint32_t drawable] + glXClientInfo: [void] + glXCopyContext: [void, Display *dpy, GLXContext src, GLXContext dst, unsigned long mask] + glXCreateContext: [GLXContext, Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct] + glXCreateContextAttribsARB: [GLXContext, Display *display, void *config, GLXContext share_context, Bool direct, const int *attrib_list] + glXCreateContextWithConfigSGIX: [void, uint32_t gc_id, uint32_t screen, uint32_t + config, uint32_t share_list] + glXCreateGLXPbufferSGIX: [void, uint32_t config, uint32_t pbuffer] + glXCreateGLXPixmap: [GLXPixmap, Display *dpy, XVisualInfo *visual, Pixmap pixmap] + glXCreateGLXPixmapWithConfigSGIX: [void, uint32_t config, uint32_t pixmap, uint32_t + glxpixmap] + glXCreateGLXVideoSourceSGIX: [void, Display *dpy, uint32_t screen, uint32_t server, + uint32_t path, uint32_t class, uint32_t node] + glXCreateNewContext: [void, uint32_t config, uint32_t render_type, uint32_t share_list, + uint32_t direct] + glXCreatePbuffer: [void, uint32_t config, uint32_t pbuffer] + glXCreatePixmap: [void, uint32_t config, uint32_t pixmap, uint32_t glxpixmap] + glXCreateWindow: [void, uint32_t config, uint32_t window, uint32_t glxwindow] + glXDestroyContext: [void, Display *dpy, GLXContext ctx] + glXDestroyGLXPbufferSGIX: [void, uint32_t pbuffer] + glXDestroyGLXPixmap: [void, Display *dpy, GLXPixmap pixmap] + glXDestroyGLXVideoSourceSGIX: [void, Display *dpy, uint32_t glxvideosource] + glXDestroyHyperpipeConfigSGIX: [int, Display *dpy, int hpId] + glXDestroyPbuffer: [void, uint32_t pbuffer] + glXDestroyPixmap: [void, uint32_t glxpixmap] + glXDestroyWindow: [void, uint32_t glxwindow] + glXGetDrawableAttributes: [void, uint32_t drawable] + glXGetDrawableAttributesSGIX: [void, uint32_t drawable] + glXGetClientString: [const char *, Display *display, int name] + glXGetCurrentContext: [GLXContext] + glXGetCurrentDrawable: [GLXDrawable] + glXGetConfig: [int, Display *display, XVisualInfo *visual, int attribute, int *value] + glXGetFBConfigs: [void] + glXGetFBConfigsSGIX: [void] + glXGetVisualConfigs: [void] + glXHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int size, + const void *attribList] + glXHyperpipeConfigSGIX: [int, Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX + cfg, int *hpId] + glXIsDirect: [Bool, Display *dpy, GLXContext ctx] + glXJoinSwapGroupSGIX: [void, uint32_t window, uint32_t group] + glXMakeContextCurrent: [void, uint32_t drawable, uint32_t readdrawable, uint32_t + context] + glXMakeCurrent: [Bool, Display *dpy, GLXDrawable drawable, GLXContext ctx] + glXMakeCurrentReadSGI: [void, uint32_t drawable, uint32_t readdrawable, uint32_t + context] + glXQueryContext: [void] + glXQueryContextInfoEXT: [void] + glXQueryExtension: [Bool, Display *display, int *errorBase, int *eventBase] + glXQueryExtensionsString: [const char *, Display *dpy, int screen] + glXQueryHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int + size, const void *returnAttribList] + glXQueryHyperpipeBestAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, + int size, const void *attribList, void *returnAttribList] + glXQueryHyperpipeConfigSGIX: [GLXHyperpipeConfigSGIX *, Display *dpy, int hpId, + int *npipes] + glXQueryHyperpipeNetworkSGIX: [GLXHyperpipeNetworkSGIX *, Display *dpy, int *npipes] + glXQueryMaxSwapBarriersSGIX: [void] + glXQueryServerString: [const char *, Display *dpy, int screen, int name] + glXQueryVersion: [Bool, Display *dpy, int *maj, int *min] + glXReleaseBuffersMESA: [Bool, Display *dpy, GLXDrawable drawable] + glXRender: [void] + glXRenderLarge: [void] + glXSwapBuffers: [void, Display *dpy, GLXDrawable drawable] + glXSwapIntervalSGI: [void, unsigned int interval] + glXSwapIntervalMESA: [int, unsigned int interval] + glXUseXFont: [void, Font font, int first, int count, int list] + glXVendorPrivate: [void] + glXVendorPrivateWithReply: [void] + glXWaitGL: [void] + glXWaitX: [void] diff --git a/android/gl4es-src/spec/yml/opengl.yml b/android/gl4es-src/spec/yml/opengl.yml new file mode 100644 index 0000000..7430bc5 --- /dev/null +++ b/android/gl4es-src/spec/yml/opengl.yml @@ -0,0 +1,3672 @@ +3DFX_tbuffer: + glTbufferMask3DFX: [void, GLuint mask] +AMD_debug_output: + glDebugMessageCallbackAMD: [void, GLDEBUGPROCAMD callback, GLvoid *userParam] + glDebugMessageEnableAMD: [void, GLenum category, GLenum severity, GLsizei count, + const GLuint *ids, GLboolean enabled] + glDebugMessageInsertAMD: [void, GLenum category, GLenum severity, GLuint id, GLsizei + length, const GLchar *buf] + glGetDebugMessageLogAMD: [GLuint, GLuint count, GLsizei bufsize, GLenum *categories, + GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message] +AMD_draw_buffers_blend: + glBlendEquationIndexedAMD: [void, GLuint buf, GLenum mode] + glBlendEquationSeparateIndexedAMD: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha] + glBlendFuncIndexedAMD: [void, GLuint buf, GLenum src, GLenum dst] + glBlendFuncSeparateIndexedAMD: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, + GLenum srcAlpha, GLenum dstAlpha] +AMD_multi_draw_indirect: + glMultiDrawArraysIndirectAMD: [void, GLenum mode, const GLvoid *indirect, GLsizei + primcount, GLsizei stride] + glMultiDrawElementsIndirectAMD: [void, GLenum mode, GLenum type, const GLvoid *indirect, + GLsizei primcount, GLsizei stride] +AMD_name_gen_delete: + glDeleteNamesAMD: [void, GLenum identifier, GLuint num, const GLuint *names] + glGenNamesAMD: [void, GLenum identifier, GLuint num, GLuint *names] + glIsNameAMD: [GLboolean, GLenum identifier, GLuint name] +AMD_performance_monitor: + glBeginPerfMonitorAMD: [void, GLuint monitor] + glDeletePerfMonitorsAMD: [void, GLsizei n, GLuint *monitors] + glEndPerfMonitorAMD: [void, GLuint monitor] + glGenPerfMonitorsAMD: [void, GLsizei n, GLuint *monitors] + glGetPerfMonitorCounterDataAMD: [void, GLuint monitor, GLenum pname, GLsizei dataSize, + GLuint *data, GLint *bytesWritten] + glGetPerfMonitorCounterInfoAMD: [void, GLuint group, GLuint counter, GLenum pname, + GLvoid *data] + glGetPerfMonitorCounterStringAMD: [void, GLuint group, GLuint counter, GLsizei bufSize, + GLsizei *length, GLchar *counterString] + glGetPerfMonitorCountersAMD: [void, GLuint group, GLint *numCounters, GLint *maxActiveCounters, + GLsizei counterSize, GLuint *counters] + glGetPerfMonitorGroupStringAMD: [void, GLuint group, GLsizei bufSize, GLsizei *length, + GLchar *groupString] + glGetPerfMonitorGroupsAMD: [void, GLint *numGroups, GLsizei groupsSize, GLuint *groups] + glSelectPerfMonitorCountersAMD: [void, GLuint monitor, GLboolean enable, GLuint + group, GLint numCounters, GLuint *counterList] +AMD_sample_positions: + glSetMultisamplefvAMD: [void, GLenum pname, GLuint index, const GLfloat *val] +AMD_sparse_texture: + glTexStorageSparseAMD: [void, GLenum target, GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags] + glTextureStorageSparseAMD: [void, GLuint texture, GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags] +AMD_stencil_operation_extended: + glStencilOpValueAMD: [void, GLenum face, GLuint value] +AMD_vertex_shader_tessellator: + glTessellationFactorAMD: [void, GLfloat factor] + glTessellationModeAMD: [void, GLenum mode] +APPLE_element_array: + glDrawElementArrayAPPLE: [void, GLenum mode, GLint first, GLsizei count] + glDrawRangeElementArrayAPPLE: [void, GLenum mode, GLuint start, GLuint end, GLint + first, GLsizei count] + glElementPointerAPPLE: [void, GLenum type, const GLvoid *pointer] + glMultiDrawElementArrayAPPLE: [void, GLenum mode, const GLint *first, const GLsizei + *count, GLsizei primcount] + glMultiDrawRangeElementArrayAPPLE: [void, GLenum mode, GLuint start, GLuint end, + const GLint *first, const GLsizei *count, GLsizei primcount] +APPLE_fence: + glDeleteFencesAPPLE: [void, GLsizei n, const GLuint *fences] + glFinishFenceAPPLE: [void, GLuint fence] + glFinishObjectAPPLE: [void, GLenum object, GLint name] + glGenFencesAPPLE: [void, GLsizei n, GLuint *fences] + glIsFenceAPPLE: [GLboolean, GLuint fence] + glSetFenceAPPLE: [void, GLuint fence] + glTestFenceAPPLE: [GLboolean, GLuint fence] + glTestObjectAPPLE: [GLboolean, GLenum object, GLuint name] +APPLE_flush_buffer_range: + glBufferParameteriAPPLE: [void, GLenum target, GLenum pname, GLint param] + glFlushMappedBufferRangeAPPLE: [void, GLenum target, GLintptr offset, GLsizeiptr + size] +APPLE_object_purgeable: + glGetObjectParameterivAPPLE: [void, GLenum objectType, GLuint name, GLenum pname, + GLint *params] + glObjectPurgeableAPPLE: [GLenum, GLenum objectType, GLuint name, GLenum option] + glObjectUnpurgeableAPPLE: [GLenum, GLenum objectType, GLuint name, GLenum option] +APPLE_texture_range: + glGetTexParameterPointervAPPLE: [void, GLenum target, GLenum pname, GLvoid *params] + glTextureRangeAPPLE: [void, GLenum target, GLsizei length, const GLvoid *pointer] +APPLE_vertex_array_object: + glBindVertexArrayAPPLE: [void, GLuint array] + glDeleteVertexArraysAPPLE: [void, GLsizei n, const GLuint *arrays] + glGenVertexArraysAPPLE: [void, GLsizei n, GLuint *arrays] + glIsVertexArrayAPPLE: [GLboolean, GLuint array] +APPLE_vertex_array_range: + glFlushVertexArrayRangeAPPLE: [void, GLsizei length, GLvoid *pointer] + glVertexArrayParameteriAPPLE: [void, GLenum pname, GLint param] + glVertexArrayRangeAPPLE: [void, GLsizei length, GLvoid *pointer] +APPLE_vertex_program_evaluators: + glDisableVertexAttribAPPLE: [void, GLuint index, GLenum pname] + glEnableVertexAttribAPPLE: [void, GLuint index, GLenum pname] + glIsVertexAttribEnabledAPPLE: [GLboolean, GLuint index, GLenum pname] + glMapVertexAttrib1dAPPLE: [void, GLuint index, GLuint size, GLdouble u1, GLdouble + u2, GLint stride, GLint order, const GLdouble *points] + glMapVertexAttrib1fAPPLE: [void, GLuint index, GLuint size, GLfloat u1, GLfloat + u2, GLint stride, GLint order, const GLfloat *points] + glMapVertexAttrib2dAPPLE: [void, GLuint index, GLuint size, GLdouble u1, GLdouble + u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint + vorder, const GLdouble *points] + glMapVertexAttrib2fAPPLE: [void, GLuint index, GLuint size, GLfloat u1, GLfloat + u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint + vorder, const GLfloat *points] +ARB_ES2_compatibility: + glClearDepthf: [void, GLfloat d] + glDepthRangef: [void, GLfloat n, GLfloat f] + glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint + *range, GLint *precision] + glReleaseShaderCompiler: [void] + glShaderBinary: [void, GLsizei count, const GLuint *shaders, GLenum binaryformat, + const GLvoid *binary, GLsizei length] +ARB_base_instance: + glDrawArraysInstancedBaseInstance: [void, GLenum mode, GLint first, GLsizei count, + GLsizei instancecount, GLuint baseinstance] + glDrawElementsInstancedBaseInstance: [void, GLenum mode, GLsizei count, GLenum type, + const void *indices, GLsizei instancecount, GLuint baseinstance] + glDrawElementsInstancedBaseVertexBaseInstance: [void, GLenum mode, GLsizei count, + GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint + baseinstance] +ARB_blend_func_extended: + glBindFragDataLocationIndexed: [void, GLuint program, GLuint colorNumber, GLuint + index, const GLchar *name] + glGetFragDataIndex: [GLint, GLuint program, const GLchar *name] +ARB_cl_event: + glCreateSyncFromCLeventARB: [GLsync, struct _cl_context *context, struct _cl_event + *event, GLbitfield flags] +ARB_clear_buffer_object: + glClearBufferData: [void, GLenum target, GLenum internalformat, GLenum format, GLenum + type, const void *data] + glClearBufferSubData: [void, GLenum target, GLenum internalformat, GLintptr offset, + GLsizeiptr size, GLenum format, GLenum type, const void *data] + glClearNamedBufferDataEXT: [void, GLuint buffer, GLenum internalformat, GLenum format, + GLenum type, const void *data] + glClearNamedBufferSubDataEXT: [void, GLuint buffer, GLenum internalformat, GLenum + format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void *data] +ARB_color_buffer_float: + glClampColorARB: [void, GLenum target, GLenum clamp] +ARB_compute_shader: + glDispatchCompute: [void, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z] + glDispatchComputeIndirect: [void, GLintptr indirect] +ARB_copy_buffer: + glCopyBufferSubData: [void, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, + GLintptr writeOffset, GLsizeiptr size] +ARB_copy_image: + glCopyImageSubData: [void, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint + srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, + GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei + srcDepth] +ARB_debug_output: + glDebugMessageCallbackARB: [void, GLDEBUGPROCARB callback, const GLvoid *userParam] + glDebugMessageControlARB: [void, GLenum source, GLenum type, GLenum severity, GLsizei + count, const GLuint *ids, GLboolean enabled] + glDebugMessageInsertARB: [void, GLenum source, GLenum type, GLuint id, GLenum severity, + GLsizei length, const GLchar *buf] + glGetDebugMessageLogARB: [GLuint, GLuint count, GLsizei bufsize, GLenum *sources, + GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog] +ARB_draw_buffers: + glDrawBuffersARB: [void, GLsizei n, const GLenum *bufs] +ARB_draw_buffers_blend: + glBlendEquationSeparateiARB: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha] + glBlendEquationiARB: [void, GLuint buf, GLenum mode] + glBlendFuncSeparateiARB: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum + srcAlpha, GLenum dstAlpha] + glBlendFunciARB: [void, GLuint buf, GLenum src, GLenum dst] +ARB_draw_elements_base_vertex: + glDrawElementsBaseVertex: [void, GLenum mode, GLsizei count, GLenum type, const + GLvoid *indices, GLint basevertex] + glDrawElementsInstancedBaseVertex: [void, GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices, GLsizei instancecount, GLint basevertex] + glDrawRangeElementsBaseVertex: [void, GLenum mode, GLuint start, GLuint end, GLsizei + count, GLenum type, const GLvoid *indices, GLint basevertex] + glMultiDrawElementsBaseVertex: [void, GLenum mode, const GLsizei *count, GLenum + type, GLvoid*const *indices, GLsizei drawcount, const GLint *basevertex] +ARB_draw_indirect: + glDrawArraysIndirect: [void, GLenum mode, const GLvoid *indirect] + glDrawElementsIndirect: [void, GLenum mode, GLenum type, const GLvoid *indirect] +ARB_draw_instanced: + glDrawArraysInstancedARB: [void, GLenum mode, GLint first, GLsizei count, GLsizei + primcount] + glDrawElementsInstancedARB: [void, GLenum mode, GLsizei count, GLenum type, const + GLvoid *indices, GLsizei primcount] +ARB_framebuffer_no_attachments: + glFramebufferParameteri: [void, GLenum target, GLenum pname, GLint param] + glGetFramebufferParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glGetNamedFramebufferParameterivEXT: [void, GLuint framebuffer, GLenum pname, GLint + *params] + glNamedFramebufferParameteriEXT: [void, GLuint framebuffer, GLenum pname, GLint + param] +ARB_framebuffer_object: + glBindFramebuffer: [void, GLenum target, GLuint framebuffer] + glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer] + glBlitFramebuffer: [void, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint + dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter] + glCheckFramebufferStatus: [GLenum, GLenum target] + glDeleteFramebuffers: [void, GLsizei n, const GLuint *framebuffers] + glDeleteRenderbuffers: [void, GLsizei n, const GLuint *renderbuffers] + glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, + GLuint renderbuffer] + glFramebufferTexture1D: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level] + glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level] + glFramebufferTexture3D: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level, GLint zoffset] + glFramebufferTextureLayer: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level, GLint layer] + glGenFramebuffers: [void, GLsizei n, GLuint *framebuffers] + glGenRenderbuffers: [void, GLsizei n, GLuint *renderbuffers] + glGenerateMipmap: [void, GLenum target] + glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment, + GLenum pname, GLint *params] + glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glIsFramebuffer: [GLboolean, GLuint framebuffer] + glIsRenderbuffer: [GLboolean, GLuint renderbuffer] + glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height] + glRenderbufferStorageMultisample: [void, GLenum target, GLsizei samples, GLenum + internalformat, GLsizei width, GLsizei height] +ARB_geometry_shader4: + glFramebufferTextureARB: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level] + glFramebufferTextureFaceARB: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level, GLenum face] + glFramebufferTextureLayerARB: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level, GLint layer] + glProgramParameteriARB: [void, GLuint program, GLenum pname, GLint value] +ARB_get_program_binary: + glGetProgramBinary: [void, GLuint program, GLsizei bufSize, GLsizei *length, GLenum + *binaryFormat, GLvoid *binary] + glProgramBinary: [void, GLuint program, GLenum binaryFormat, const GLvoid *binary, + GLsizei length] + glProgramParameteri: [void, GLuint program, GLenum pname, GLint value] +ARB_gpu_shader_fp64: + glGetUniformdv: [void, GLuint program, GLint location, GLdouble *params] + glUniform1d: [void, GLint location, GLdouble x] + glUniform1dv: [void, GLint location, GLsizei count, const GLdouble *value] + glUniform2d: [void, GLint location, GLdouble x, GLdouble y] + glUniform2dv: [void, GLint location, GLsizei count, const GLdouble *value] + glUniform3d: [void, GLint location, GLdouble x, GLdouble y, GLdouble z] + glUniform3dv: [void, GLint location, GLsizei count, const GLdouble *value] + glUniform4d: [void, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glUniform4dv: [void, GLint location, GLsizei count, const GLdouble *value] + glUniformMatrix2dv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLdouble *value] + glUniformMatrix2x3dv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value] + glUniformMatrix2x4dv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value] + glUniformMatrix3dv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLdouble *value] + glUniformMatrix3x2dv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value] + glUniformMatrix3x4dv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value] + glUniformMatrix4dv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLdouble *value] + glUniformMatrix4x2dv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value] + glUniformMatrix4x3dv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLdouble *value] +ARB_instanced_arrays: + glVertexAttribDivisorARB: [void, GLuint index, GLuint divisor] +ARB_internalformat_query: + glGetInternalformativ: [void, GLenum target, GLenum internalformat, GLenum pname, + GLsizei bufSize, GLint *params] +ARB_internalformat_query2: + glGetInternalformati64v: [void, GLenum target, GLenum internalformat, GLenum pname, + GLsizei bufSize, GLint64 *params] +ARB_invalidate_subdata: + glInvalidateBufferData: [void, GLuint buffer] + glInvalidateBufferSubData: [void, GLuint buffer, GLintptr offset, GLsizeiptr length] + glInvalidateFramebuffer: [void, GLenum target, GLsizei numAttachments, const GLenum + *attachments] + glInvalidateSubFramebuffer: [void, GLenum target, GLsizei numAttachments, const + GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height] + glInvalidateTexImage: [void, GLuint texture, GLint level] + glInvalidateTexSubImage: [void, GLuint texture, GLint level, GLint xoffset, GLint + yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth] +ARB_map_buffer_range: + glFlushMappedBufferRange: [void, GLenum target, GLintptr offset, GLsizeiptr length] + glMapBufferRange: [GLvoid *, GLenum target, GLintptr offset, GLsizeiptr length, + GLbitfield access] +ARB_matrix_palette: + glCurrentPaletteMatrixARB: [void, GLint index] + glMatrixIndexPointerARB: [void, GLint size, GLenum type, GLsizei stride, const GLvoid + *pointer] + glMatrixIndexubvARB: [void, GLint size, const GLubyte *indices] + glMatrixIndexuivARB: [void, GLint size, const GLuint *indices] + glMatrixIndexusvARB: [void, GLint size, const GLushort *indices] +ARB_multi_draw_indirect: + glMultiDrawArraysIndirect: [void, GLenum mode, const void *indirect, GLsizei drawcount, + GLsizei stride] + glMultiDrawElementsIndirect: [void, GLenum mode, GLenum type, const void *indirect, + GLsizei drawcount, GLsizei stride] +ARB_multisample: + glSampleCoverageARB: [void, GLfloat value, GLboolean invert] +ARB_multitexture: + glActiveTextureARB: [void, GLenum texture] + glClientActiveTextureARB: [void, GLenum texture] + glMultiTexCoord1dARB: [void, GLenum target, GLdouble s] + glMultiTexCoord1dvARB: [void, GLenum target, const GLdouble *v] + glMultiTexCoord1fARB: [void, GLenum target, GLfloat s] + glMultiTexCoord1fvARB: [void, GLenum target, const GLfloat *v] + glMultiTexCoord1iARB: [void, GLenum target, GLint s] + glMultiTexCoord1ivARB: [void, GLenum target, const GLint *v] + glMultiTexCoord1sARB: [void, GLenum target, GLshort s] + glMultiTexCoord1svARB: [void, GLenum target, const GLshort *v] + glMultiTexCoord2dARB: [void, GLenum target, GLdouble s, GLdouble t] + glMultiTexCoord2dvARB: [void, GLenum target, const GLdouble *v] + glMultiTexCoord2fARB: [void, GLenum target, GLfloat s, GLfloat t] + glMultiTexCoord2fvARB: [void, GLenum target, const GLfloat *v] + glMultiTexCoord2iARB: [void, GLenum target, GLint s, GLint t] + glMultiTexCoord2ivARB: [void, GLenum target, const GLint *v] + glMultiTexCoord2sARB: [void, GLenum target, GLshort s, GLshort t] + glMultiTexCoord2svARB: [void, GLenum target, const GLshort *v] + glMultiTexCoord3dARB: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r] + glMultiTexCoord3dvARB: [void, GLenum target, const GLdouble *v] + glMultiTexCoord3fARB: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r] + glMultiTexCoord3fvARB: [void, GLenum target, const GLfloat *v] + glMultiTexCoord3iARB: [void, GLenum target, GLint s, GLint t, GLint r] + glMultiTexCoord3ivARB: [void, GLenum target, const GLint *v] + glMultiTexCoord3sARB: [void, GLenum target, GLshort s, GLshort t, GLshort r] + glMultiTexCoord3svARB: [void, GLenum target, const GLshort *v] + glMultiTexCoord4dARB: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r, + GLdouble q] + glMultiTexCoord4dvARB: [void, GLenum target, const GLdouble *v] + glMultiTexCoord4fARB: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat + q] + glMultiTexCoord4fvARB: [void, GLenum target, const GLfloat *v] + glMultiTexCoord4iARB: [void, GLenum target, GLint s, GLint t, GLint r, GLint q] + glMultiTexCoord4ivARB: [void, GLenum target, const GLint *v] + glMultiTexCoord4sARB: [void, GLenum target, GLshort s, GLshort t, GLshort r, GLshort + q] + glMultiTexCoord4svARB: [void, GLenum target, const GLshort *v] +ARB_occlusion_query: + glBeginQueryARB: [void, GLenum target, GLuint id] + glDeleteQueriesARB: [void, GLsizei n, const GLuint *ids] + glEndQueryARB: [void, GLenum target] + glGenQueriesARB: [void, GLsizei n, GLuint *ids] + glGetQueryObjectivARB: [void, GLuint id, GLenum pname, GLint *params] + glGetQueryObjectuivARB: [void, GLuint id, GLenum pname, GLuint *params] + glGetQueryivARB: [void, GLenum target, GLenum pname, GLint *params] + glIsQueryARB: [GLboolean, GLuint id] +ARB_point_parameters: + glPointParameterfARB: [void, GLenum pname, GLfloat param] + glPointParameterfvARB: [void, GLenum pname, const GLfloat *params] +ARB_program_interface_query: + glGetProgramInterfaceiv: [void, GLuint program, GLenum programInterface, GLenum + pname, GLint *params] + glGetProgramResourceIndex: [GLuint, GLuint program, GLenum programInterface, const + GLchar *name] + glGetProgramResourceLocation: [GLint, GLuint program, GLenum programInterface, const + GLchar *name] + glGetProgramResourceLocationIndex: [GLint, GLuint program, GLenum programInterface, + const GLchar *name] + glGetProgramResourceName: [void, GLuint program, GLenum programInterface, GLuint + index, GLsizei bufSize, GLsizei *length, GLchar *name] + glGetProgramResourceiv: [void, GLuint program, GLenum programInterface, GLuint index, + GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint + *params] +ARB_provoking_vertex: + glProvokingVertex: [void, GLenum mode] +ARB_robustness: + glGetGraphicsResetStatusARB: [GLenum] + glGetnColorTableARB: [void, GLenum target, GLenum format, GLenum type, GLsizei bufSize, + GLvoid *table] + glGetnCompressedTexImageARB: [void, GLenum target, GLint lod, GLsizei bufSize, GLvoid + *img] + glGetnConvolutionFilterARB: [void, GLenum target, GLenum format, GLenum type, GLsizei + bufSize, GLvoid *image] + glGetnHistogramARB: [void, GLenum target, GLboolean reset, GLenum format, GLenum + type, GLsizei bufSize, GLvoid *values] + glGetnMapdvARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLdouble *v] + glGetnMapfvARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLfloat *v] + glGetnMapivARB: [void, GLenum target, GLenum query, GLsizei bufSize, GLint *v] + glGetnMinmaxARB: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, + GLsizei bufSize, GLvoid *values] + glGetnPixelMapfvARB: [void, GLenum map, GLsizei bufSize, GLfloat *values] + glGetnPixelMapuivARB: [void, GLenum map, GLsizei bufSize, GLuint *values] + glGetnPixelMapusvARB: [void, GLenum map, GLsizei bufSize, GLushort *values] + glGetnPolygonStippleARB: [void, GLsizei bufSize, GLubyte *pattern] + glGetnSeparableFilterARB: [void, GLenum target, GLenum format, GLenum type, GLsizei + rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span] + glGetnTexImageARB: [void, GLenum target, GLint level, GLenum format, GLenum type, + GLsizei bufSize, GLvoid *img] + glGetnUniformdvARB: [void, GLuint program, GLint location, GLsizei bufSize, GLdouble + *params] + glGetnUniformfvARB: [void, GLuint program, GLint location, GLsizei bufSize, GLfloat + *params] + glGetnUniformivARB: [void, GLuint program, GLint location, GLsizei bufSize, GLint + *params] + glGetnUniformuivARB: [void, GLuint program, GLint location, GLsizei bufSize, GLuint + *params] + glReadnPixelsARB: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum + format, GLenum type, GLsizei bufSize, GLvoid *data] +ARB_sample_shading: + glMinSampleShadingARB: [void, GLfloat value] +ARB_sampler_objects: + glBindSampler: [void, GLuint unit, GLuint sampler] + glDeleteSamplers: [void, GLsizei count, const GLuint *samplers] + glGenSamplers: [void, GLsizei count, GLuint *samplers] + glGetSamplerParameterIiv: [void, GLuint sampler, GLenum pname, GLint *params] + glGetSamplerParameterIuiv: [void, GLuint sampler, GLenum pname, GLuint *params] + glGetSamplerParameterfv: [void, GLuint sampler, GLenum pname, GLfloat *params] + glGetSamplerParameteriv: [void, GLuint sampler, GLenum pname, GLint *params] + glIsSampler: [GLboolean, GLuint sampler] + glSamplerParameterIiv: [void, GLuint sampler, GLenum pname, const GLint *param] + glSamplerParameterIuiv: [void, GLuint sampler, GLenum pname, const GLuint *param] + glSamplerParameterf: [void, GLuint sampler, GLenum pname, GLfloat param] + glSamplerParameterfv: [void, GLuint sampler, GLenum pname, const GLfloat *param] + glSamplerParameteri: [void, GLuint sampler, GLenum pname, GLint param] + glSamplerParameteriv: [void, GLuint sampler, GLenum pname, const GLint *param] +ARB_separate_shader_objects: + glActiveShaderProgram: [void, GLuint pipeline, GLuint program] + glBindProgramPipeline: [void, GLuint pipeline] + glCreateShaderProgramv: [GLuint, GLenum type, GLsizei count, GLchar*const *strings] + glDeleteProgramPipelines: [void, GLsizei n, const GLuint *pipelines] + glGenProgramPipelines: [void, GLsizei n, GLuint *pipelines] + glGetProgramPipelineInfoLog: [void, GLuint pipeline, GLsizei bufSize, GLsizei *length, + GLchar *infoLog] + glGetProgramPipelineiv: [void, GLuint pipeline, GLenum pname, GLint *params] + glIsProgramPipeline: [GLboolean, GLuint pipeline] + glProgramUniform1d: [void, GLuint program, GLint location, GLdouble v0] + glProgramUniform1dv: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform1f: [void, GLuint program, GLint location, GLfloat v0] + glProgramUniform1fv: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform1i: [void, GLuint program, GLint location, GLint v0] + glProgramUniform1iv: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform1ui: [void, GLuint program, GLint location, GLuint v0] + glProgramUniform1uiv: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniform2d: [void, GLuint program, GLint location, GLdouble v0, GLdouble + v1] + glProgramUniform2dv: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform2f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1] + glProgramUniform2fv: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform2i: [void, GLuint program, GLint location, GLint v0, GLint v1] + glProgramUniform2iv: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform2ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1] + glProgramUniform2uiv: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniform3d: [void, GLuint program, GLint location, GLdouble v0, GLdouble + v1, GLdouble v2] + glProgramUniform3dv: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform3f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1, + GLfloat v2] + glProgramUniform3fv: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform3i: [void, GLuint program, GLint location, GLint v0, GLint v1, GLint + v2] + glProgramUniform3iv: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform3ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1, + GLuint v2] + glProgramUniform3uiv: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniform4d: [void, GLuint program, GLint location, GLdouble v0, GLdouble + v1, GLdouble v2, GLdouble v3] + glProgramUniform4dv: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform4f: [void, GLuint program, GLint location, GLfloat v0, GLfloat v1, + GLfloat v2, GLfloat v3] + glProgramUniform4fv: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform4i: [void, GLuint program, GLint location, GLint v0, GLint v1, GLint + v2, GLint v3] + glProgramUniform4iv: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform4ui: [void, GLuint program, GLint location, GLuint v0, GLuint v1, + GLuint v2, GLuint v3] + glProgramUniform4uiv: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniformMatrix2dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix2fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix2x3dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix2x3fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix2x4dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix2x4fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix3dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix3fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix3x2dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix3x2fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix3x4dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix3x4fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix4dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix4fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix4x2dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix4x2fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix4x3dv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix4x3fv: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glUseProgramStages: [void, GLuint pipeline, GLbitfield stages, GLuint program] + glValidateProgramPipeline: [void, GLuint pipeline] +ARB_shader_atomic_counters: + glGetActiveAtomicCounterBufferiv: [void, GLuint program, GLuint bufferIndex, GLenum + pname, GLint *params] +ARB_shader_image_load_store: + glBindImageTexture: [void, GLuint unit, GLuint texture, GLint level, GLboolean layered, + GLint layer, GLenum access, GLenum format] + glMemoryBarrier: [void, GLbitfield barriers] +ARB_shader_objects: + glAttachObjectARB: [void, GLhandleARB containerObj, GLhandleARB obj] + glCompileShaderARB: [void, GLhandleARB shaderObj] + glCreateProgramObjectARB: [GLhandleARB] + glCreateShaderObjectARB: [GLhandleARB, GLenum shaderType] + glDeleteObjectARB: [void, GLhandleARB obj] + glDetachObjectARB: [void, GLhandleARB containerObj, GLhandleARB attachedObj] + glGetActiveUniformARB: [void, GLhandleARB programObj, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLcharARB *name] + glGetAttachedObjectsARB: [void, GLhandleARB containerObj, GLsizei maxCount, GLsizei + *count, GLhandleARB *obj] + glGetHandleARB: [GLhandleARB, GLenum pname] + glGetInfoLogARB: [void, GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB + *infoLog] + glGetObjectParameterfvARB: [void, GLhandleARB obj, GLenum pname, GLfloat *params] + glGetObjectParameterivARB: [void, GLhandleARB obj, GLenum pname, GLint *params] + glGetShaderSourceARB: [void, GLhandleARB obj, GLsizei maxLength, GLsizei *length, + GLcharARB *source] + glGetUniformLocationARB: [GLint, GLhandleARB programObj, const GLcharARB *name] + glGetUniformfvARB: [void, GLhandleARB programObj, GLint location, GLfloat *params] + glGetUniformivARB: [void, GLhandleARB programObj, GLint location, GLint *params] + glLinkProgramARB: [void, GLhandleARB programObj] + glShaderSourceARB: [void, GLhandleARB shaderObj, GLsizei count, const GLcharARB + *string, const GLint *length] + glUniform1fARB: [void, GLint location, GLfloat v0] + glUniform1fvARB: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform1iARB: [void, GLint location, GLint v0] + glUniform1ivARB: [void, GLint location, GLsizei count, const GLint *value] + glUniform2fARB: [void, GLint location, GLfloat v0, GLfloat v1] + glUniform2fvARB: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform2iARB: [void, GLint location, GLint v0, GLint v1] + glUniform2ivARB: [void, GLint location, GLsizei count, const GLint *value] + glUniform3fARB: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2] + glUniform3fvARB: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform3iARB: [void, GLint location, GLint v0, GLint v1, GLint v2] + glUniform3ivARB: [void, GLint location, GLsizei count, const GLint *value] + glUniform4fARB: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat + v3] + glUniform4fvARB: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform4iARB: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3] + glUniform4ivARB: [void, GLint location, GLsizei count, const GLint *value] + glUniformMatrix2fvARB: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix3fvARB: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix4fvARB: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUseProgramObjectARB: [void, GLhandleARB programObj] + glValidateProgramARB: [void, GLhandleARB programObj] +ARB_shader_storage_buffer_object: + glShaderStorageBlockBinding: [void, GLuint program, GLuint storageBlockIndex, GLuint + storageBlockBinding] +ARB_shader_subroutine: + glGetActiveSubroutineName: [void, GLuint program, GLenum shadertype, GLuint index, + GLsizei bufsize, GLsizei *length, GLchar *name] + glGetActiveSubroutineUniformName: [void, GLuint program, GLenum shadertype, GLuint + index, GLsizei bufsize, GLsizei *length, GLchar *name] + glGetActiveSubroutineUniformiv: [void, GLuint program, GLenum shadertype, GLuint + index, GLenum pname, GLint *values] + glGetProgramStageiv: [void, GLuint program, GLenum shadertype, GLenum pname, GLint + *values] + glGetSubroutineIndex: [GLuint, GLuint program, GLenum shadertype, const GLchar *name] + glGetSubroutineUniformLocation: [GLint, GLuint program, GLenum shadertype, const + GLchar *name] + glGetUniformSubroutineuiv: [void, GLenum shadertype, GLint location, GLuint *params] + glUniformSubroutinesuiv: [void, GLenum shadertype, GLsizei count, const GLuint *indices] +ARB_shading_language_include: + glCompileShaderIncludeARB: [void, GLuint shader, GLsizei count, const GLchar *path, + const GLint *length] + glDeleteNamedStringARB: [void, GLint namelen, const GLchar *name] + glGetNamedStringARB: [void, GLint namelen, const GLchar *name, GLsizei bufSize, + GLint *stringlen, GLchar *string] + glGetNamedStringivARB: [void, GLint namelen, const GLchar *name, GLenum pname, GLint + *params] + glIsNamedStringARB: [GLboolean, GLint namelen, const GLchar *name] + glNamedStringARB: [void, GLenum type, GLint namelen, const GLchar *name, GLint stringlen, + const GLchar *string] +ARB_sync: + glClientWaitSync: [GLenum, GLsync sync, GLbitfield flags, GLuint64 timeout] + glDeleteSync: [void, GLsync sync] + glFenceSync: [GLsync, GLenum condition, GLbitfield flags] + glGetInteger64v: [void, GLenum pname, GLint64 *params] + glGetSynciv: [void, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, + GLint *values] + glIsSync: [GLboolean, GLsync sync] + glWaitSync: [void, GLsync sync, GLbitfield flags, GLuint64 timeout] +ARB_tessellation_shader: + glPatchParameterfv: [void, GLenum pname, const GLfloat *values] + glPatchParameteri: [void, GLenum pname, GLint value] +ARB_texture_buffer_object: + glTexBufferARB: [void, GLenum target, GLenum internalformat, GLuint buffer] +ARB_texture_buffer_range: + glTexBufferRange: [void, GLenum target, GLenum internalformat, GLuint buffer, GLintptr + offset, GLsizeiptr size] + glTextureBufferRangeEXT: [void, GLuint texture, GLenum target, GLenum internalformat, + GLuint buffer, GLintptr offset, GLsizeiptr size] +ARB_texture_compression: + glCompressedTexImage1DARB: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data] + glCompressedTexImage2DARB: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data] + glCompressedTexImage3DARB: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, + const GLvoid *data] + glCompressedTexSubImage1DARB: [void, GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data] + glCompressedTexSubImage2DARB: [void, GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, + const GLvoid *data] + glCompressedTexSubImage3DARB: [void, GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum + format, GLsizei imageSize, const GLvoid *data] + glGetCompressedTexImageARB: [void, GLenum target, GLint level, GLvoid *img] +ARB_texture_multisample: + glGetMultisamplefv: [void, GLenum pname, GLuint index, GLfloat *val] + glSampleMaski: [void, GLuint index, GLbitfield mask] + glTexImage2DMultisample: [void, GLenum target, GLsizei samples, GLint internalformat, + GLsizei width, GLsizei height, GLboolean fixedsamplelocations] + glTexImage3DMultisample: [void, GLenum target, GLsizei samples, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations] +ARB_texture_storage: + glTexStorage1D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei + width] + glTexStorage2D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei + width, GLsizei height] + glTexStorage3D: [void, GLenum target, GLsizei levels, GLenum internalformat, GLsizei + width, GLsizei height, GLsizei depth] + glTextureStorage1DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum + internalformat, GLsizei width] + glTextureStorage2DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum + internalformat, GLsizei width, GLsizei height] + glTextureStorage3DEXT: [void, GLuint texture, GLenum target, GLsizei levels, GLenum + internalformat, GLsizei width, GLsizei height, GLsizei depth] +ARB_texture_storage_multisample: + glTexStorage2DMultisample: [void, GLenum target, GLsizei samples, GLenum internalformat, + GLsizei width, GLsizei height, GLboolean fixedsamplelocations] + glTexStorage3DMultisample: [void, GLenum target, GLsizei samples, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations] + glTextureStorage2DMultisampleEXT: [void, GLuint texture, GLenum target, GLsizei + samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations] + glTextureStorage3DMultisampleEXT: [void, GLuint texture, GLenum target, GLsizei + samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations] +ARB_texture_view: + glTextureView: [void, GLuint texture, GLenum target, GLuint origtexture, GLenum + internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers] +ARB_timer_query: + glGetQueryObjecti64v: [void, GLuint id, GLenum pname, GLint64 *params] + glGetQueryObjectui64v: [void, GLuint id, GLenum pname, GLuint64 *params] + glQueryCounter: [void, GLuint id, GLenum target] +ARB_transform_feedback2: + glBindTransformFeedback: [void, GLenum target, GLuint id] + glDeleteTransformFeedbacks: [void, GLsizei n, const GLuint *ids] + glDrawTransformFeedback: [void, GLenum mode, GLuint id] + glGenTransformFeedbacks: [void, GLsizei n, GLuint *ids] + glIsTransformFeedback: [GLboolean, GLuint id] + glPauseTransformFeedback: [void] + glResumeTransformFeedback: [void] +ARB_transform_feedback3: + glBeginQueryIndexed: [void, GLenum target, GLuint index, GLuint id] + glDrawTransformFeedbackStream: [void, GLenum mode, GLuint id, GLuint stream] + glEndQueryIndexed: [void, GLenum target, GLuint index] + glGetQueryIndexediv: [void, GLenum target, GLuint index, GLenum pname, GLint *params] +ARB_transform_feedback_instanced: + glDrawTransformFeedbackInstanced: [void, GLenum mode, GLuint id, GLsizei instancecount] + glDrawTransformFeedbackStreamInstanced: [void, GLenum mode, GLuint id, GLuint stream, + GLsizei instancecount] +ARB_transpose_matrix: + glLoadTransposeMatrixdARB: [void, const GLdouble *m] + glLoadTransposeMatrixfARB: [void, const GLfloat *m] + glMultTransposeMatrixdARB: [void, const GLdouble *m] + glMultTransposeMatrixfARB: [void, const GLfloat *m] +ARB_uniform_buffer_object: + glGetActiveUniformBlockName: [void, GLuint program, GLuint uniformBlockIndex, GLsizei + bufSize, GLsizei *length, GLchar *uniformBlockName] + glGetActiveUniformBlockiv: [void, GLuint program, GLuint uniformBlockIndex, GLenum + pname, GLint *params] + glGetActiveUniformName: [void, GLuint program, GLuint uniformIndex, GLsizei bufSize, + GLsizei *length, GLchar *uniformName] + glGetActiveUniformsiv: [void, GLuint program, GLsizei uniformCount, const GLuint + *uniformIndices, GLenum pname, GLint *params] + glGetUniformBlockIndex: [GLuint, GLuint program, const GLchar *uniformBlockName] + glGetUniformIndices: [void, GLuint program, GLsizei uniformCount, GLchar*const *uniformNames, + GLuint *uniformIndices] + glUniformBlockBinding: [void, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding] +ARB_vertex_array_object: + glBindVertexArray: [void, GLuint array] + glDeleteVertexArrays: [void, GLsizei n, const GLuint *arrays] + glGenVertexArrays: [void, GLsizei n, GLuint *arrays] + glIsVertexArray: [GLboolean, GLuint array] +ARB_vertex_attrib_64bit: + glGetVertexAttribLdv: [void, GLuint index, GLenum pname, GLdouble *params] + glVertexAttribL1d: [void, GLuint index, GLdouble x] + glVertexAttribL1dv: [void, GLuint index, const GLdouble *v] + glVertexAttribL2d: [void, GLuint index, GLdouble x, GLdouble y] + glVertexAttribL2dv: [void, GLuint index, const GLdouble *v] + glVertexAttribL3d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] + glVertexAttribL3dv: [void, GLuint index, const GLdouble *v] + glVertexAttribL4d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glVertexAttribL4dv: [void, GLuint index, const GLdouble *v] + glVertexAttribLPointer: [void, GLuint index, GLint size, GLenum type, GLsizei stride, + const GLvoid *pointer] +ARB_vertex_attrib_binding: + glBindVertexBuffer: [void, GLuint bindingindex, GLuint buffer, GLintptr offset, + GLsizei stride] + glVertexArrayBindVertexBufferEXT: [void, GLuint vaobj, GLuint bindingindex, GLuint + buffer, GLintptr offset, GLsizei stride] + glVertexArrayVertexAttribBindingEXT: [void, GLuint vaobj, GLuint attribindex, GLuint + bindingindex] + glVertexArrayVertexAttribFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint + size, GLenum type, GLboolean normalized, GLuint relativeoffset] + glVertexArrayVertexAttribIFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint + size, GLenum type, GLuint relativeoffset] + glVertexArrayVertexAttribLFormatEXT: [void, GLuint vaobj, GLuint attribindex, GLint + size, GLenum type, GLuint relativeoffset] + glVertexArrayVertexBindingDivisorEXT: [void, GLuint vaobj, GLuint bindingindex, + GLuint divisor] + glVertexAttribBinding: [void, GLuint attribindex, GLuint bindingindex] + glVertexAttribFormat: [void, GLuint attribindex, GLint size, GLenum type, GLboolean + normalized, GLuint relativeoffset] + glVertexAttribIFormat: [void, GLuint attribindex, GLint size, GLenum type, GLuint + relativeoffset] + glVertexAttribLFormat: [void, GLuint attribindex, GLint size, GLenum type, GLuint + relativeoffset] + glVertexBindingDivisor: [void, GLuint bindingindex, GLuint divisor] +ARB_vertex_blend: + glVertexBlendARB: [void, GLint count] + glWeightPointerARB: [void, GLint size, GLenum type, GLsizei stride, const GLvoid + *pointer] + glWeightbvARB: [void, GLint size, const GLbyte *weights] + glWeightdvARB: [void, GLint size, const GLdouble *weights] + glWeightfvARB: [void, GLint size, const GLfloat *weights] + glWeightivARB: [void, GLint size, const GLint *weights] + glWeightsvARB: [void, GLint size, const GLshort *weights] + glWeightubvARB: [void, GLint size, const GLubyte *weights] + glWeightuivARB: [void, GLint size, const GLuint *weights] + glWeightusvARB: [void, GLint size, const GLushort *weights] +ARB_vertex_buffer_object: + glBindBufferARB: [void, GLenum target, GLuint buffer] + glBufferDataARB: [void, GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum + usage] + glBufferSubDataARB: [void, GLenum target, GLintptrARB offset, GLsizeiptrARB size, + const GLvoid *data] + glDeleteBuffersARB: [void, GLsizei n, const GLuint *buffers] + glGenBuffersARB: [void, GLsizei n, GLuint *buffers] + glGetBufferParameterivARB: [void, GLenum target, GLenum pname, GLint *params] + glGetBufferPointervARB: [void, GLenum target, GLenum pname, GLvoid *params] + glGetBufferSubDataARB: [void, GLenum target, GLintptrARB offset, GLsizeiptrARB size, + GLvoid *data] + glIsBufferARB: [GLboolean, GLuint buffer] + glMapBufferARB: [GLvoid *, GLenum target, GLenum access] + glUnmapBufferARB: [GLboolean, GLenum target] +ARB_vertex_program: + glBindProgramARB: [void, GLenum target, GLuint program] + glDeleteProgramsARB: [void, GLsizei n, const GLuint *programs] + glDisableVertexAttribArrayARB: [void, GLuint index] + glEnableVertexAttribArrayARB: [void, GLuint index] + glGenProgramsARB: [void, GLsizei n, GLuint *programs] + glGetProgramEnvParameterdvARB: [void, GLenum target, GLuint index, GLdouble *params] + glGetProgramEnvParameterfvARB: [void, GLenum target, GLuint index, GLfloat *params] + glGetProgramLocalParameterdvARB: [void, GLenum target, GLuint index, GLdouble *params] + glGetProgramLocalParameterfvARB: [void, GLenum target, GLuint index, GLfloat *params] + glGetProgramStringARB: [void, GLenum target, GLenum pname, GLvoid *string] + glGetProgramivARB: [void, GLenum target, GLenum pname, GLint *params] + glGetVertexAttribPointervARB: [void, GLuint index, GLenum pname, GLvoid *pointer] + glGetVertexAttribdvARB: [void, GLuint index, GLenum pname, GLdouble *params] + glGetVertexAttribfvARB: [void, GLuint index, GLenum pname, GLfloat *params] + glGetVertexAttribivARB: [void, GLuint index, GLenum pname, GLint *params] + glIsProgramARB: [GLboolean, GLuint program] + glProgramEnvParameter4dARB: [void, GLenum target, GLuint index, GLdouble x, GLdouble + y, GLdouble z, GLdouble w] + glProgramEnvParameter4dvARB: [void, GLenum target, GLuint index, const GLdouble + *params] + glProgramEnvParameter4fARB: [void, GLenum target, GLuint index, GLfloat x, GLfloat + y, GLfloat z, GLfloat w] + glProgramEnvParameter4fvARB: [void, GLenum target, GLuint index, const GLfloat *params] + glProgramLocalParameter4dARB: [void, GLenum target, GLuint index, GLdouble x, GLdouble + y, GLdouble z, GLdouble w] + glProgramLocalParameter4dvARB: [void, GLenum target, GLuint index, const GLdouble + *params] + glProgramLocalParameter4fARB: [void, GLenum target, GLuint index, GLfloat x, GLfloat + y, GLfloat z, GLfloat w] + glProgramLocalParameter4fvARB: [void, GLenum target, GLuint index, const GLfloat + *params] + glProgramStringARB: [void, GLenum target, GLenum format, GLsizei len, const GLvoid + *string] + glVertexAttrib1dARB: [void, GLuint index, GLdouble x] + glVertexAttrib1dvARB: [void, GLuint index, const GLdouble *v] + glVertexAttrib1fARB: [void, GLuint index, GLfloat x] + glVertexAttrib1fvARB: [void, GLuint index, const GLfloat *v] + glVertexAttrib1sARB: [void, GLuint index, GLshort x] + glVertexAttrib1svARB: [void, GLuint index, const GLshort *v] + glVertexAttrib2dARB: [void, GLuint index, GLdouble x, GLdouble y] + glVertexAttrib2dvARB: [void, GLuint index, const GLdouble *v] + glVertexAttrib2fARB: [void, GLuint index, GLfloat x, GLfloat y] + glVertexAttrib2fvARB: [void, GLuint index, const GLfloat *v] + glVertexAttrib2sARB: [void, GLuint index, GLshort x, GLshort y] + glVertexAttrib2svARB: [void, GLuint index, const GLshort *v] + glVertexAttrib3dARB: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] + glVertexAttrib3dvARB: [void, GLuint index, const GLdouble *v] + glVertexAttrib3fARB: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] + glVertexAttrib3fvARB: [void, GLuint index, const GLfloat *v] + glVertexAttrib3sARB: [void, GLuint index, GLshort x, GLshort y, GLshort z] + glVertexAttrib3svARB: [void, GLuint index, const GLshort *v] + glVertexAttrib4NbvARB: [void, GLuint index, const GLbyte *v] + glVertexAttrib4NivARB: [void, GLuint index, const GLint *v] + glVertexAttrib4NsvARB: [void, GLuint index, const GLshort *v] + glVertexAttrib4NubARB: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte + w] + glVertexAttrib4NubvARB: [void, GLuint index, const GLubyte *v] + glVertexAttrib4NuivARB: [void, GLuint index, const GLuint *v] + glVertexAttrib4NusvARB: [void, GLuint index, const GLushort *v] + glVertexAttrib4bvARB: [void, GLuint index, const GLbyte *v] + glVertexAttrib4dARB: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glVertexAttrib4dvARB: [void, GLuint index, const GLdouble *v] + glVertexAttrib4fARB: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat + w] + glVertexAttrib4fvARB: [void, GLuint index, const GLfloat *v] + glVertexAttrib4ivARB: [void, GLuint index, const GLint *v] + glVertexAttrib4sARB: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort + w] + glVertexAttrib4svARB: [void, GLuint index, const GLshort *v] + glVertexAttrib4ubvARB: [void, GLuint index, const GLubyte *v] + glVertexAttrib4uivARB: [void, GLuint index, const GLuint *v] + glVertexAttrib4usvARB: [void, GLuint index, const GLushort *v] + glVertexAttribPointerARB: [void, GLuint index, GLint size, GLenum type, GLboolean + normalized, GLsizei stride, const GLvoid *pointer] +ARB_vertex_shader: + glBindAttribLocationARB: [void, GLhandleARB programObj, GLuint index, const GLcharARB + *name] + glGetActiveAttribARB: [void, GLhandleARB programObj, GLuint index, GLsizei maxLength, + GLsizei *length, GLint *size, GLenum *type, GLcharARB *name] + glGetAttribLocationARB: [GLint, GLhandleARB programObj, const GLcharARB *name] +ARB_vertex_type_2_10_10_10_rev: + glColorP3ui: [void, GLenum type, GLuint color] + glColorP3uiv: [void, GLenum type, const GLuint *color] + glColorP4ui: [void, GLenum type, GLuint color] + glColorP4uiv: [void, GLenum type, const GLuint *color] + glMultiTexCoordP1ui: [void, GLenum texture, GLenum type, GLuint coords] + glMultiTexCoordP1uiv: [void, GLenum texture, GLenum type, const GLuint *coords] + glMultiTexCoordP2ui: [void, GLenum texture, GLenum type, GLuint coords] + glMultiTexCoordP2uiv: [void, GLenum texture, GLenum type, const GLuint *coords] + glMultiTexCoordP3ui: [void, GLenum texture, GLenum type, GLuint coords] + glMultiTexCoordP3uiv: [void, GLenum texture, GLenum type, const GLuint *coords] + glMultiTexCoordP4ui: [void, GLenum texture, GLenum type, GLuint coords] + glMultiTexCoordP4uiv: [void, GLenum texture, GLenum type, const GLuint *coords] + glNormalP3ui: [void, GLenum type, GLuint coords] + glNormalP3uiv: [void, GLenum type, const GLuint *coords] + glSecondaryColorP3ui: [void, GLenum type, GLuint color] + glSecondaryColorP3uiv: [void, GLenum type, const GLuint *color] + glTexCoordP1ui: [void, GLenum type, GLuint coords] + glTexCoordP1uiv: [void, GLenum type, const GLuint *coords] + glTexCoordP2ui: [void, GLenum type, GLuint coords] + glTexCoordP2uiv: [void, GLenum type, const GLuint *coords] + glTexCoordP3ui: [void, GLenum type, GLuint coords] + glTexCoordP3uiv: [void, GLenum type, const GLuint *coords] + glTexCoordP4ui: [void, GLenum type, GLuint coords] + glTexCoordP4uiv: [void, GLenum type, const GLuint *coords] + glVertexAttribP1ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint + value] + glVertexAttribP1uiv: [void, GLuint index, GLenum type, GLboolean normalized, const + GLuint *value] + glVertexAttribP2ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint + value] + glVertexAttribP2uiv: [void, GLuint index, GLenum type, GLboolean normalized, const + GLuint *value] + glVertexAttribP3ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint + value] + glVertexAttribP3uiv: [void, GLuint index, GLenum type, GLboolean normalized, const + GLuint *value] + glVertexAttribP4ui: [void, GLuint index, GLenum type, GLboolean normalized, GLuint + value] + glVertexAttribP4uiv: [void, GLuint index, GLenum type, GLboolean normalized, const + GLuint *value] + glVertexP2ui: [void, GLenum type, GLuint value] + glVertexP2uiv: [void, GLenum type, const GLuint *value] + glVertexP3ui: [void, GLenum type, GLuint value] + glVertexP3uiv: [void, GLenum type, const GLuint *value] + glVertexP4ui: [void, GLenum type, GLuint value] + glVertexP4uiv: [void, GLenum type, const GLuint *value] +ARB_viewport_array: + glDepthRangeArrayv: [void, GLuint first, GLsizei count, const GLdouble *v] + glDepthRangeIndexed: [void, GLuint index, GLdouble n, GLdouble f] + glGetDoublei_v: [void, GLenum target, GLuint index, GLdouble *data] + glGetFloati_v: [void, GLenum target, GLuint index, GLfloat *data] + glScissorArrayv: [void, GLuint first, GLsizei count, const GLint *v] + glScissorIndexed: [void, GLuint index, GLint left, GLint bottom, GLsizei width, + GLsizei height] + glScissorIndexedv: [void, GLuint index, const GLint *v] + glViewportArrayv: [void, GLuint first, GLsizei count, const GLfloat *v] + glViewportIndexedf: [void, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat + h] + glViewportIndexedfv: [void, GLuint index, const GLfloat *v] +ARB_window_pos: + glWindowPos2dARB: [void, GLdouble x, GLdouble y] + glWindowPos2dvARB: [void, const GLdouble *v] + glWindowPos2fARB: [void, GLfloat x, GLfloat y] + glWindowPos2fvARB: [void, const GLfloat *v] + glWindowPos2iARB: [void, GLint x, GLint y] + glWindowPos2ivARB: [void, const GLint *v] + glWindowPos2sARB: [void, GLshort x, GLshort y] + glWindowPos2svARB: [void, const GLshort *v] + glWindowPos3dARB: [void, GLdouble x, GLdouble y, GLdouble z] + glWindowPos3dvARB: [void, const GLdouble *v] + glWindowPos3fARB: [void, GLfloat x, GLfloat y, GLfloat z] + glWindowPos3fvARB: [void, const GLfloat *v] + glWindowPos3iARB: [void, GLint x, GLint y, GLint z] + glWindowPos3ivARB: [void, const GLint *v] + glWindowPos3sARB: [void, GLshort x, GLshort y, GLshort z] + glWindowPos3svARB: [void, const GLshort *v] +ATI_draw_buffers: + glDrawBuffersATI: [void, GLsizei n, const GLenum *bufs] +ATI_element_array: + glDrawElementArrayATI: [void, GLenum mode, GLsizei count] + glDrawRangeElementArrayATI: [void, GLenum mode, GLuint start, GLuint end, GLsizei + count] + glElementPointerATI: [void, GLenum type, const GLvoid *pointer] +ATI_envmap_bumpmap: + glGetTexBumpParameterfvATI: [void, GLenum pname, GLfloat *param] + glGetTexBumpParameterivATI: [void, GLenum pname, GLint *param] + glTexBumpParameterfvATI: [void, GLenum pname, const GLfloat *param] + glTexBumpParameterivATI: [void, GLenum pname, const GLint *param] +ATI_fragment_shader: + glAlphaFragmentOp1ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod] + glAlphaFragmentOp2ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod] + glAlphaFragmentOp3ATI: [void, GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, + GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint + arg3, GLuint arg3Rep, GLuint arg3Mod] + glBeginFragmentShaderATI: [void] + glBindFragmentShaderATI: [void, GLuint id] + glColorFragmentOp1ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod] + glColorFragmentOp2ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint + arg2Mod] + glColorFragmentOp3ATI: [void, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, + GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint + arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod] + glDeleteFragmentShaderATI: [void, GLuint id] + glEndFragmentShaderATI: [void] + glGenFragmentShadersATI: [GLuint, GLuint range] + glPassTexCoordATI: [void, GLuint dst, GLuint coord, GLenum swizzle] + glSampleMapATI: [void, GLuint dst, GLuint interp, GLenum swizzle] + glSetFragmentShaderConstantATI: [void, GLuint dst, const GLfloat *value] +ATI_map_object_buffer: + glMapObjectBufferATI: [GLvoid *, GLuint buffer] + glUnmapObjectBufferATI: [void, GLuint buffer] +ATI_pn_triangles: + glPNTrianglesfATI: [void, GLenum pname, GLfloat param] + glPNTrianglesiATI: [void, GLenum pname, GLint param] +ATI_separate_stencil: + glStencilFuncSeparateATI: [void, GLenum frontfunc, GLenum backfunc, GLint ref, GLuint + mask] + glStencilOpSeparateATI: [void, GLenum face, GLenum sfail, GLenum dpfail, GLenum + dppass] +ATI_vertex_array_object: + glArrayObjectATI: [void, GLenum array, GLint size, GLenum type, GLsizei stride, + GLuint buffer, GLuint offset] + glFreeObjectBufferATI: [void, GLuint buffer] + glGetArrayObjectfvATI: [void, GLenum array, GLenum pname, GLfloat *params] + glGetArrayObjectivATI: [void, GLenum array, GLenum pname, GLint *params] + glGetObjectBufferfvATI: [void, GLuint buffer, GLenum pname, GLfloat *params] + glGetObjectBufferivATI: [void, GLuint buffer, GLenum pname, GLint *params] + glGetVariantArrayObjectfvATI: [void, GLuint id, GLenum pname, GLfloat *params] + glGetVariantArrayObjectivATI: [void, GLuint id, GLenum pname, GLint *params] + glIsObjectBufferATI: [GLboolean, GLuint buffer] + glNewObjectBufferATI: [GLuint, GLsizei size, const GLvoid *pointer, GLenum usage] + glUpdateObjectBufferATI: [void, GLuint buffer, GLuint offset, GLsizei size, const + GLvoid *pointer, GLenum preserve] + glVariantArrayObjectATI: [void, GLuint id, GLenum type, GLsizei stride, GLuint buffer, + GLuint offset] +ATI_vertex_attrib_array_object: + glGetVertexAttribArrayObjectfvATI: [void, GLuint index, GLenum pname, GLfloat *params] + glGetVertexAttribArrayObjectivATI: [void, GLuint index, GLenum pname, GLint *params] + glVertexAttribArrayObjectATI: [void, GLuint index, GLint size, GLenum type, GLboolean + normalized, GLsizei stride, GLuint buffer, GLuint offset] +ATI_vertex_streams: + glClientActiveVertexStreamATI: [void, GLenum stream] + glNormalStream3bATI: [void, GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz] + glNormalStream3bvATI: [void, GLenum stream, const GLbyte *coords] + glNormalStream3dATI: [void, GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz] + glNormalStream3dvATI: [void, GLenum stream, const GLdouble *coords] + glNormalStream3fATI: [void, GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz] + glNormalStream3fvATI: [void, GLenum stream, const GLfloat *coords] + glNormalStream3iATI: [void, GLenum stream, GLint nx, GLint ny, GLint nz] + glNormalStream3ivATI: [void, GLenum stream, const GLint *coords] + glNormalStream3sATI: [void, GLenum stream, GLshort nx, GLshort ny, GLshort nz] + glNormalStream3svATI: [void, GLenum stream, const GLshort *coords] + glVertexBlendEnvfATI: [void, GLenum pname, GLfloat param] + glVertexBlendEnviATI: [void, GLenum pname, GLint param] + glVertexStream1dATI: [void, GLenum stream, GLdouble x] + glVertexStream1dvATI: [void, GLenum stream, const GLdouble *coords] + glVertexStream1fATI: [void, GLenum stream, GLfloat x] + glVertexStream1fvATI: [void, GLenum stream, const GLfloat *coords] + glVertexStream1iATI: [void, GLenum stream, GLint x] + glVertexStream1ivATI: [void, GLenum stream, const GLint *coords] + glVertexStream1sATI: [void, GLenum stream, GLshort x] + glVertexStream1svATI: [void, GLenum stream, const GLshort *coords] + glVertexStream2dATI: [void, GLenum stream, GLdouble x, GLdouble y] + glVertexStream2dvATI: [void, GLenum stream, const GLdouble *coords] + glVertexStream2fATI: [void, GLenum stream, GLfloat x, GLfloat y] + glVertexStream2fvATI: [void, GLenum stream, const GLfloat *coords] + glVertexStream2iATI: [void, GLenum stream, GLint x, GLint y] + glVertexStream2ivATI: [void, GLenum stream, const GLint *coords] + glVertexStream2sATI: [void, GLenum stream, GLshort x, GLshort y] + glVertexStream2svATI: [void, GLenum stream, const GLshort *coords] + glVertexStream3dATI: [void, GLenum stream, GLdouble x, GLdouble y, GLdouble z] + glVertexStream3dvATI: [void, GLenum stream, const GLdouble *coords] + glVertexStream3fATI: [void, GLenum stream, GLfloat x, GLfloat y, GLfloat z] + glVertexStream3fvATI: [void, GLenum stream, const GLfloat *coords] + glVertexStream3iATI: [void, GLenum stream, GLint x, GLint y, GLint z] + glVertexStream3ivATI: [void, GLenum stream, const GLint *coords] + glVertexStream3sATI: [void, GLenum stream, GLshort x, GLshort y, GLshort z] + glVertexStream3svATI: [void, GLenum stream, const GLshort *coords] + glVertexStream4dATI: [void, GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glVertexStream4dvATI: [void, GLenum stream, const GLdouble *coords] + glVertexStream4fATI: [void, GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat + w] + glVertexStream4fvATI: [void, GLenum stream, const GLfloat *coords] + glVertexStream4iATI: [void, GLenum stream, GLint x, GLint y, GLint z, GLint w] + glVertexStream4ivATI: [void, GLenum stream, const GLint *coords] + glVertexStream4sATI: [void, GLenum stream, GLshort x, GLshort y, GLshort z, GLshort + w] + glVertexStream4svATI: [void, GLenum stream, const GLshort *coords] +EXT_bindable_uniform: + glGetUniformBufferSizeEXT: [GLint, GLuint program, GLint location] + glGetUniformOffsetEXT: [GLintptr, GLuint program, GLint location] + glUniformBufferEXT: [void, GLuint program, GLint location, GLuint buffer] +EXT_blend_color: + glBlendColorEXT: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] +EXT_blend_equation_separate: + glBlendEquationSeparateEXT: [void, GLenum modeRGB, GLenum modeAlpha] +EXT_blend_func_separate: + glBlendFuncSeparateEXT: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, + GLenum dfactorAlpha] +EXT_blend_minmax: + glBlendEquationEXT: [void, GLenum mode] +EXT_color_subtable: + glColorSubTableEXT: [void, GLenum target, GLsizei start, GLsizei count, GLenum format, + GLenum type, const GLvoid *data] + glCopyColorSubTableEXT: [void, GLenum target, GLsizei start, GLint x, GLint y, GLsizei + width] +EXT_compiled_vertex_array: + glLockArraysEXT: [void, GLint first, GLsizei count] + glUnlockArraysEXT: [void] +EXT_convolution: + glConvolutionFilter1DEXT: [void, GLenum target, GLenum internalformat, GLsizei width, + GLenum format, GLenum type, const GLvoid *image] + glConvolutionFilter2DEXT: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, const GLvoid *image] + glConvolutionParameterfEXT: [void, GLenum target, GLenum pname, GLfloat params] + glConvolutionParameterfvEXT: [void, GLenum target, GLenum pname, const GLfloat *params] + glConvolutionParameteriEXT: [void, GLenum target, GLenum pname, GLint params] + glConvolutionParameterivEXT: [void, GLenum target, GLenum pname, const GLint *params] + glCopyConvolutionFilter1DEXT: [void, GLenum target, GLenum internalformat, GLint + x, GLint y, GLsizei width] + glCopyConvolutionFilter2DEXT: [void, GLenum target, GLenum internalformat, GLint + x, GLint y, GLsizei width, GLsizei height] + glGetConvolutionFilterEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid + *image] + glGetConvolutionParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] + glGetConvolutionParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] + glGetSeparableFilterEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid + *row, GLvoid *column, GLvoid *span] + glSeparableFilter2DEXT: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column] +EXT_coordinate_frame: + glBinormal3bEXT: [void, GLbyte bx, GLbyte by, GLbyte bz] + glBinormal3bvEXT: [void, const GLbyte *v] + glBinormal3dEXT: [void, GLdouble bx, GLdouble by, GLdouble bz] + glBinormal3dvEXT: [void, const GLdouble *v] + glBinormal3fEXT: [void, GLfloat bx, GLfloat by, GLfloat bz] + glBinormal3fvEXT: [void, const GLfloat *v] + glBinormal3iEXT: [void, GLint bx, GLint by, GLint bz] + glBinormal3ivEXT: [void, const GLint *v] + glBinormal3sEXT: [void, GLshort bx, GLshort by, GLshort bz] + glBinormal3svEXT: [void, const GLshort *v] + glBinormalPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer] + glTangent3bEXT: [void, GLbyte tx, GLbyte ty, GLbyte tz] + glTangent3bvEXT: [void, const GLbyte *v] + glTangent3dEXT: [void, GLdouble tx, GLdouble ty, GLdouble tz] + glTangent3dvEXT: [void, const GLdouble *v] + glTangent3fEXT: [void, GLfloat tx, GLfloat ty, GLfloat tz] + glTangent3fvEXT: [void, const GLfloat *v] + glTangent3iEXT: [void, GLint tx, GLint ty, GLint tz] + glTangent3ivEXT: [void, const GLint *v] + glTangent3sEXT: [void, GLshort tx, GLshort ty, GLshort tz] + glTangent3svEXT: [void, const GLshort *v] + glTangentPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer] +EXT_copy_texture: + glCopyTexImage1DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLint + x, GLint y, GLsizei width, GLint border] + glCopyTexImage2DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLint + x, GLint y, GLsizei width, GLsizei height, GLint border] + glCopyTexSubImage1DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint + x, GLint y, GLsizei width] + glCopyTexSubImage2DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint + yoffset, GLint x, GLint y, GLsizei width, GLsizei height] + glCopyTexSubImage3DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint + yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height] +EXT_cull_vertex: + glCullParameterdvEXT: [void, GLenum pname, GLdouble *params] + glCullParameterfvEXT: [void, GLenum pname, GLfloat *params] +EXT_depth_bounds_test: + glDepthBoundsEXT: [void, GLclampd zmin, GLclampd zmax] +EXT_direct_state_access: + glBindMultiTextureEXT: [void, GLenum texunit, GLenum target, GLuint texture] + glCheckNamedFramebufferStatusEXT: [GLenum, GLuint framebuffer, GLenum target] + glClientAttribDefaultEXT: [void, GLbitfield mask] + glCompressedMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid + *bits] + glCompressedMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, + const GLvoid *bits] + glCompressedMultiTexImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *bits] + glCompressedMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits] + glCompressedMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei + imageSize, const GLvoid *bits] + glCompressedMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei + depth, GLenum format, GLsizei imageSize, const GLvoid *bits] + glCompressedTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, + GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid + *bits] + glCompressedTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, + GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, + const GLvoid *bits] + glCompressedTextureImage3DEXT: [void, GLuint texture, GLenum target, GLint level, + GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *bits] + glCompressedTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, + GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *bits] + glCompressedTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei + imageSize, const GLvoid *bits] + glCompressedTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei + depth, GLenum format, GLsizei imageSize, const GLvoid *bits] + glCopyMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum + internalformat, GLint x, GLint y, GLsizei width, GLint border] + glCopyMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum + internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] + glCopyMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width] + glCopyMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] + glCopyMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, + GLsizei height] + glCopyTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum + internalformat, GLint x, GLint y, GLsizei width, GLint border] + glCopyTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum + internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border] + glCopyTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLint + xoffset, GLint x, GLint y, GLsizei width] + glCopyTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLint + xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height] + glCopyTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLint + xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei + height] + glDisableClientStateIndexedEXT: [void, GLenum array, GLuint index] + glDisableClientStateiEXT: [void, GLenum array, GLuint index] + glDisableVertexArrayAttribEXT: [void, GLuint vaobj, GLuint index] + glDisableVertexArrayEXT: [void, GLuint vaobj, GLenum array] + glEnableClientStateIndexedEXT: [void, GLenum array, GLuint index] + glEnableClientStateiEXT: [void, GLenum array, GLuint index] + glEnableVertexArrayAttribEXT: [void, GLuint vaobj, GLuint index] + glEnableVertexArrayEXT: [void, GLuint vaobj, GLenum array] + glFlushMappedNamedBufferRangeEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr + length] + glFramebufferDrawBufferEXT: [void, GLuint framebuffer, GLenum mode] + glFramebufferDrawBuffersEXT: [void, GLuint framebuffer, GLsizei n, const GLenum + *bufs] + glFramebufferReadBufferEXT: [void, GLuint framebuffer, GLenum mode] + glGenerateMultiTexMipmapEXT: [void, GLenum texunit, GLenum target] + glGenerateTextureMipmapEXT: [void, GLuint texture, GLenum target] + glGetCompressedMultiTexImageEXT: [void, GLenum texunit, GLenum target, GLint lod, + GLvoid *img] + glGetCompressedTextureImageEXT: [void, GLuint texture, GLenum target, GLint lod, + GLvoid *img] + glGetDoubleIndexedvEXT: [void, GLenum target, GLuint index, GLdouble *data] + glGetDoublei_vEXT: [void, GLenum target, GLuint index, GLdouble *data] + glGetFloatIndexedvEXT: [void, GLenum target, GLuint index, GLfloat *data] + glGetFloati_vEXT: [void, GLenum target, GLuint index, GLfloat *data] + glGetFramebufferParameterivEXT: [void, GLuint framebuffer, GLenum pname, GLint *params] + glGetMultiTexEnvfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat + *params] + glGetMultiTexEnvivEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint + *params] + glGetMultiTexGendvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLdouble + *params] + glGetMultiTexGenfvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLfloat + *params] + glGetMultiTexGenivEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLint + *params] + glGetMultiTexImageEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum + format, GLenum type, GLvoid *pixels] + glGetMultiTexLevelParameterfvEXT: [void, GLenum texunit, GLenum target, GLint level, + GLenum pname, GLfloat *params] + glGetMultiTexLevelParameterivEXT: [void, GLenum texunit, GLenum target, GLint level, + GLenum pname, GLint *params] + glGetMultiTexParameterIivEXT: [void, GLenum texunit, GLenum target, GLenum pname, + GLint *params] + glGetMultiTexParameterIuivEXT: [void, GLenum texunit, GLenum target, GLenum pname, + GLuint *params] + glGetMultiTexParameterfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, + GLfloat *params] + glGetMultiTexParameterivEXT: [void, GLenum texunit, GLenum target, GLenum pname, + GLint *params] + glGetNamedBufferParameterivEXT: [void, GLuint buffer, GLenum pname, GLint *params] + glGetNamedBufferPointervEXT: [void, GLuint buffer, GLenum pname, GLvoid *params] + glGetNamedBufferSubDataEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr size, + GLvoid *data] + glGetNamedFramebufferAttachmentParameterivEXT: [void, GLuint framebuffer, GLenum + attachment, GLenum pname, GLint *params] + glGetNamedProgramLocalParameterIivEXT: [void, GLuint program, GLenum target, GLuint + index, GLint *params] + glGetNamedProgramLocalParameterIuivEXT: [void, GLuint program, GLenum target, GLuint + index, GLuint *params] + glGetNamedProgramLocalParameterdvEXT: [void, GLuint program, GLenum target, GLuint + index, GLdouble *params] + glGetNamedProgramLocalParameterfvEXT: [void, GLuint program, GLenum target, GLuint + index, GLfloat *params] + glGetNamedProgramStringEXT: [void, GLuint program, GLenum target, GLenum pname, + GLvoid *string] + glGetNamedProgramivEXT: [void, GLuint program, GLenum target, GLenum pname, GLint + *params] + glGetNamedRenderbufferParameterivEXT: [void, GLuint renderbuffer, GLenum pname, + GLint *params] + glGetPointerIndexedvEXT: [void, GLenum target, GLuint index, GLvoid *data] + glGetPointeri_vEXT: [void, GLenum target, GLuint index, GLvoid *data] + glGetTextureImageEXT: [void, GLuint texture, GLenum target, GLint level, GLenum + format, GLenum type, GLvoid *pixels] + glGetTextureLevelParameterfvEXT: [void, GLuint texture, GLenum target, GLint level, + GLenum pname, GLfloat *params] + glGetTextureLevelParameterivEXT: [void, GLuint texture, GLenum target, GLint level, + GLenum pname, GLint *params] + glGetTextureParameterIivEXT: [void, GLuint texture, GLenum target, GLenum pname, + GLint *params] + glGetTextureParameterIuivEXT: [void, GLuint texture, GLenum target, GLenum pname, + GLuint *params] + glGetTextureParameterfvEXT: [void, GLuint texture, GLenum target, GLenum pname, + GLfloat *params] + glGetTextureParameterivEXT: [void, GLuint texture, GLenum target, GLenum pname, + GLint *params] + glGetVertexArrayIntegeri_vEXT: [void, GLuint vaobj, GLuint index, GLenum pname, + GLint *param] + glGetVertexArrayIntegervEXT: [void, GLuint vaobj, GLenum pname, GLint *param] + glGetVertexArrayPointeri_vEXT: [void, GLuint vaobj, GLuint index, GLenum pname, + GLvoid *param] + glGetVertexArrayPointervEXT: [void, GLuint vaobj, GLenum pname, GLvoid *param] + glMapNamedBufferEXT: [GLvoid *, GLuint buffer, GLenum access] + glMapNamedBufferRangeEXT: [GLvoid *, GLuint buffer, GLintptr offset, GLsizeiptr + length, GLbitfield access] + glMatrixFrustumEXT: [void, GLenum mode, GLdouble left, GLdouble right, GLdouble + bottom, GLdouble top, GLdouble zNear, GLdouble zFar] + glMatrixLoadIdentityEXT: [void, GLenum mode] + glMatrixLoadTransposedEXT: [void, GLenum mode, const GLdouble *m] + glMatrixLoadTransposefEXT: [void, GLenum mode, const GLfloat *m] + glMatrixLoaddEXT: [void, GLenum mode, const GLdouble *m] + glMatrixLoadfEXT: [void, GLenum mode, const GLfloat *m] + glMatrixMultTransposedEXT: [void, GLenum mode, const GLdouble *m] + glMatrixMultTransposefEXT: [void, GLenum mode, const GLfloat *m] + glMatrixMultdEXT: [void, GLenum mode, const GLdouble *m] + glMatrixMultfEXT: [void, GLenum mode, const GLfloat *m] + glMatrixOrthoEXT: [void, GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar] + glMatrixPopEXT: [void, GLenum mode] + glMatrixPushEXT: [void, GLenum mode] + glMatrixRotatedEXT: [void, GLenum mode, GLdouble angle, GLdouble x, GLdouble y, + GLdouble z] + glMatrixRotatefEXT: [void, GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat + z] + glMatrixScaledEXT: [void, GLenum mode, GLdouble x, GLdouble y, GLdouble z] + glMatrixScalefEXT: [void, GLenum mode, GLfloat x, GLfloat y, GLfloat z] + glMatrixTranslatedEXT: [void, GLenum mode, GLdouble x, GLdouble y, GLdouble z] + glMatrixTranslatefEXT: [void, GLenum mode, GLfloat x, GLfloat y, GLfloat z] + glMultiTexBufferEXT: [void, GLenum texunit, GLenum target, GLenum internalformat, + GLuint buffer] + glMultiTexCoordPointerEXT: [void, GLenum texunit, GLint size, GLenum type, GLsizei + stride, const GLvoid *pointer] + glMultiTexEnvfEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat param] + glMultiTexEnvfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, const GLfloat + *params] + glMultiTexEnviEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint param] + glMultiTexEnvivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const GLint + *params] + glMultiTexGendEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLdouble param] + glMultiTexGendvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLdouble + *params] + glMultiTexGenfEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLfloat param] + glMultiTexGenfvEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLfloat + *params] + glMultiTexGeniEXT: [void, GLenum texunit, GLenum coord, GLenum pname, GLint param] + glMultiTexGenivEXT: [void, GLenum texunit, GLenum coord, GLenum pname, const GLint + *params] + glMultiTexImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum + internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const + GLvoid *pixels] + glMultiTexImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum + internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, const GLvoid *pixels] + glMultiTexImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, GLenum + internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLenum format, GLenum type, const GLvoid *pixels] + glMultiTexParameterIivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const + GLint *params] + glMultiTexParameterIuivEXT: [void, GLenum texunit, GLenum target, GLenum pname, + const GLuint *params] + glMultiTexParameterfEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLfloat + param] + glMultiTexParameterfvEXT: [void, GLenum texunit, GLenum target, GLenum pname, const + GLfloat *params] + glMultiTexParameteriEXT: [void, GLenum texunit, GLenum target, GLenum pname, GLint + param] + glMultiTexParameterivEXT: [void, GLenum texunit, GLenum target, GLenum pname, const + GLint *params] + glMultiTexRenderbufferEXT: [void, GLenum texunit, GLenum target, GLuint renderbuffer] + glMultiTexSubImage1DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint + xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels] + glMultiTexSubImage2DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint + xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum + type, const GLvoid *pixels] + glMultiTexSubImage3DEXT: [void, GLenum texunit, GLenum target, GLint level, GLint + xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei + depth, GLenum format, GLenum type, const GLvoid *pixels] + glNamedBufferDataEXT: [void, GLuint buffer, GLsizeiptr size, const GLvoid *data, + GLenum usage] + glNamedBufferSubDataEXT: [void, GLuint buffer, GLintptr offset, GLsizeiptr size, + const GLvoid *data] + glNamedCopyBufferSubDataEXT: [void, GLuint readBuffer, GLuint writeBuffer, GLintptr + readOffset, GLintptr writeOffset, GLsizeiptr size] + glNamedFramebufferRenderbufferEXT: [void, GLuint framebuffer, GLenum attachment, + GLenum renderbuffertarget, GLuint renderbuffer] + glNamedFramebufferTexture1DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum + textarget, GLuint texture, GLint level] + glNamedFramebufferTexture2DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum + textarget, GLuint texture, GLint level] + glNamedFramebufferTexture3DEXT: [void, GLuint framebuffer, GLenum attachment, GLenum + textarget, GLuint texture, GLint level, GLint zoffset] + glNamedFramebufferTextureEXT: [void, GLuint framebuffer, GLenum attachment, GLuint + texture, GLint level] + glNamedFramebufferTextureFaceEXT: [void, GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level, GLenum face] + glNamedFramebufferTextureLayerEXT: [void, GLuint framebuffer, GLenum attachment, + GLuint texture, GLint level, GLint layer] + glNamedProgramLocalParameter4dEXT: [void, GLuint program, GLenum target, GLuint + index, GLdouble x, GLdouble y, GLdouble z, GLdouble w] + glNamedProgramLocalParameter4dvEXT: [void, GLuint program, GLenum target, GLuint + index, const GLdouble *params] + glNamedProgramLocalParameter4fEXT: [void, GLuint program, GLenum target, GLuint + index, GLfloat x, GLfloat y, GLfloat z, GLfloat w] + glNamedProgramLocalParameter4fvEXT: [void, GLuint program, GLenum target, GLuint + index, const GLfloat *params] + glNamedProgramLocalParameterI4iEXT: [void, GLuint program, GLenum target, GLuint + index, GLint x, GLint y, GLint z, GLint w] + glNamedProgramLocalParameterI4ivEXT: [void, GLuint program, GLenum target, GLuint + index, const GLint *params] + glNamedProgramLocalParameterI4uiEXT: [void, GLuint program, GLenum target, GLuint + index, GLuint x, GLuint y, GLuint z, GLuint w] + glNamedProgramLocalParameterI4uivEXT: [void, GLuint program, GLenum target, GLuint + index, const GLuint *params] + glNamedProgramLocalParameters4fvEXT: [void, GLuint program, GLenum target, GLuint + index, GLsizei count, const GLfloat *params] + glNamedProgramLocalParametersI4ivEXT: [void, GLuint program, GLenum target, GLuint + index, GLsizei count, const GLint *params] + glNamedProgramLocalParametersI4uivEXT: [void, GLuint program, GLenum target, GLuint + index, GLsizei count, const GLuint *params] + glNamedProgramStringEXT: [void, GLuint program, GLenum target, GLenum format, GLsizei + len, const GLvoid *string] + glNamedRenderbufferStorageEXT: [void, GLuint renderbuffer, GLenum internalformat, + GLsizei width, GLsizei height] + glNamedRenderbufferStorageMultisampleCoverageEXT: [void, GLuint renderbuffer, GLsizei + coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, + GLsizei height] + glNamedRenderbufferStorageMultisampleEXT: [void, GLuint renderbuffer, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height] + glProgramUniform1dEXT: [void, GLuint program, GLint location, GLdouble x] + glProgramUniform1dvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform1fEXT: [void, GLuint program, GLint location, GLfloat v0] + glProgramUniform1fvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform1iEXT: [void, GLuint program, GLint location, GLint v0] + glProgramUniform1ivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform1uiEXT: [void, GLuint program, GLint location, GLuint v0] + glProgramUniform1uivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniform2dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble + y] + glProgramUniform2dvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform2fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat + v1] + glProgramUniform2fvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform2iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1] + glProgramUniform2ivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform2uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint + v1] + glProgramUniform2uivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniform3dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble + y, GLdouble z] + glProgramUniform3dvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform3fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat + v1, GLfloat v2] + glProgramUniform3fvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform3iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1, + GLint v2] + glProgramUniform3ivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform3uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint + v1, GLuint v2] + glProgramUniform3uivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniform4dEXT: [void, GLuint program, GLint location, GLdouble x, GLdouble + y, GLdouble z, GLdouble w] + glProgramUniform4dvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLdouble *value] + glProgramUniform4fEXT: [void, GLuint program, GLint location, GLfloat v0, GLfloat + v1, GLfloat v2, GLfloat v3] + glProgramUniform4fvEXT: [void, GLuint program, GLint location, GLsizei count, const + GLfloat *value] + glProgramUniform4iEXT: [void, GLuint program, GLint location, GLint v0, GLint v1, + GLint v2, GLint v3] + glProgramUniform4ivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLint *value] + glProgramUniform4uiEXT: [void, GLuint program, GLint location, GLuint v0, GLuint + v1, GLuint v2, GLuint v3] + glProgramUniform4uivEXT: [void, GLuint program, GLint location, GLsizei count, const + GLuint *value] + glProgramUniformMatrix2dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix2fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix2x3dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix2x3fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix2x4dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix2x4fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix3dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix3fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix3x2dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix3x2fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix3x4dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix3x4fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix4dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix4fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix4x2dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix4x2fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glProgramUniformMatrix4x3dvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLdouble *value] + glProgramUniformMatrix4x3fvEXT: [void, GLuint program, GLint location, GLsizei count, + GLboolean transpose, const GLfloat *value] + glPushClientAttribDefaultEXT: [void, GLbitfield mask] + glTextureBufferEXT: [void, GLuint texture, GLenum target, GLenum internalformat, + GLuint buffer] + glTextureImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels] + glTextureImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const + GLvoid *pixels] + glTextureImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum + type, const GLvoid *pixels] + glTextureParameterIivEXT: [void, GLuint texture, GLenum target, GLenum pname, const + GLint *params] + glTextureParameterIuivEXT: [void, GLuint texture, GLenum target, GLenum pname, const + GLuint *params] + glTextureParameterfEXT: [void, GLuint texture, GLenum target, GLenum pname, GLfloat + param] + glTextureParameterfvEXT: [void, GLuint texture, GLenum target, GLenum pname, const + GLfloat *params] + glTextureParameteriEXT: [void, GLuint texture, GLenum target, GLenum pname, GLint + param] + glTextureParameterivEXT: [void, GLuint texture, GLenum target, GLenum pname, const + GLint *params] + glTextureRenderbufferEXT: [void, GLuint texture, GLenum target, GLuint renderbuffer] + glTextureSubImage1DEXT: [void, GLuint texture, GLenum target, GLint level, GLint + xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels] + glTextureSubImage2DEXT: [void, GLuint texture, GLenum target, GLint level, GLint + xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum + type, const GLvoid *pixels] + glTextureSubImage3DEXT: [void, GLuint texture, GLenum target, GLint level, GLint + xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei + depth, GLenum format, GLenum type, const GLvoid *pixels] + glUnmapNamedBufferEXT: [GLboolean, GLuint buffer] + glVertexArrayColorOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, GLenum + type, GLsizei stride, GLintptr offset] + glVertexArrayEdgeFlagOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLsizei stride, + GLintptr offset] + glVertexArrayFogCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, + GLsizei stride, GLintptr offset] + glVertexArrayIndexOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, GLsizei + stride, GLintptr offset] + glVertexArrayMultiTexCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum + texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset] + glVertexArrayNormalOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLenum type, GLsizei + stride, GLintptr offset] + glVertexArraySecondaryColorOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint + size, GLenum type, GLsizei stride, GLintptr offset] + glVertexArrayTexCoordOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, + GLenum type, GLsizei stride, GLintptr offset] + glVertexArrayVertexAttribIOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint + index, GLint size, GLenum type, GLsizei stride, GLintptr offset] + glVertexArrayVertexAttribOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint index, + GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset] + glVertexArrayVertexOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLint size, GLenum + type, GLsizei stride, GLintptr offset] +EXT_draw_buffers2: + glColorMaskIndexedEXT: [void, GLuint index, GLboolean r, GLboolean g, GLboolean + b, GLboolean a] + glDisableIndexedEXT: [void, GLenum target, GLuint index] + glEnableIndexedEXT: [void, GLenum target, GLuint index] + glGetBooleanIndexedvEXT: [void, GLenum target, GLuint index, GLboolean *data] + glGetIntegerIndexedvEXT: [void, GLenum target, GLuint index, GLint *data] + glIsEnabledIndexedEXT: [GLboolean, GLenum target, GLuint index] +EXT_draw_instanced: + glDrawArraysInstancedEXT: [void, GLenum mode, GLint start, GLsizei count, GLsizei + primcount] + glDrawElementsInstancedEXT: [void, GLenum mode, GLsizei count, GLenum type, const + GLvoid *indices, GLsizei primcount] +EXT_draw_range_elements: + glDrawRangeElementsEXT: [void, GLenum mode, GLuint start, GLuint end, GLsizei count, + GLenum type, const GLvoid *indices] +EXT_fog_coord: + glFogCoordPointerEXT: [void, GLenum type, GLsizei stride, const GLvoid *pointer] + glFogCoorddEXT: [void, GLdouble coord] + glFogCoorddvEXT: [void, const GLdouble *coord] + glFogCoordfEXT: [void, GLfloat coord] + glFogCoordfvEXT: [void, const GLfloat *coord] +EXT_framebuffer_blit: + glBlitFramebufferEXT: [void, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter] +EXT_framebuffer_multisample: + glRenderbufferStorageMultisampleEXT: [void, GLenum target, GLsizei samples, GLenum + internalformat, GLsizei width, GLsizei height] +EXT_framebuffer_object: + glBindFramebufferEXT: [void, GLenum target, GLuint framebuffer] + glBindRenderbufferEXT: [void, GLenum target, GLuint renderbuffer] + glCheckFramebufferStatusEXT: [GLenum, GLenum target] + glDeleteFramebuffersEXT: [void, GLsizei n, const GLuint *framebuffers] + glDeleteRenderbuffersEXT: [void, GLsizei n, const GLuint *renderbuffers] + glFramebufferRenderbufferEXT: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, + GLuint renderbuffer] + glFramebufferTexture1DEXT: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level] + glFramebufferTexture2DEXT: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level] + glFramebufferTexture3DEXT: [void, GLenum target, GLenum attachment, GLenum textarget, + GLuint texture, GLint level, GLint zoffset] + glGenFramebuffersEXT: [void, GLsizei n, GLuint *framebuffers] + glGenRenderbuffersEXT: [void, GLsizei n, GLuint *renderbuffers] + glGenerateMipmapEXT: [void, GLenum target] + glGetFramebufferAttachmentParameterivEXT: [void, GLenum target, GLenum attachment, + GLenum pname, GLint *params] + glGetRenderbufferParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] + glIsFramebufferEXT: [GLboolean, GLuint framebuffer] + glIsRenderbufferEXT: [GLboolean, GLuint renderbuffer] + glRenderbufferStorageEXT: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height] +EXT_geometry_shader4: + glProgramParameteriEXT: [void, GLuint program, GLenum pname, GLint value] +EXT_gpu_program_parameters: + glProgramEnvParameters4fvEXT: [void, GLenum target, GLuint index, GLsizei count, + const GLfloat *params] + glProgramLocalParameters4fvEXT: [void, GLenum target, GLuint index, GLsizei count, + const GLfloat *params] +EXT_gpu_shader4: + glBindFragDataLocationEXT: [void, GLuint program, GLuint color, const GLchar *name] + glGetFragDataLocationEXT: [GLint, GLuint program, const GLchar *name] + glGetUniformuivEXT: [void, GLuint program, GLint location, GLuint *params] + glUniform1uiEXT: [void, GLint location, GLuint v0] + glUniform1uivEXT: [void, GLint location, GLsizei count, const GLuint *value] + glUniform2uiEXT: [void, GLint location, GLuint v0, GLuint v1] + glUniform2uivEXT: [void, GLint location, GLsizei count, const GLuint *value] + glUniform3uiEXT: [void, GLint location, GLuint v0, GLuint v1, GLuint v2] + glUniform3uivEXT: [void, GLint location, GLsizei count, const GLuint *value] + glUniform4uiEXT: [void, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint + v3] + glUniform4uivEXT: [void, GLint location, GLsizei count, const GLuint *value] +EXT_histogram: + glGetHistogramEXT: [void, GLenum target, GLboolean reset, GLenum format, GLenum + type, GLvoid *values] + glGetHistogramParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] + glGetHistogramParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] + glGetMinmaxEXT: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, + GLvoid *values] + glGetMinmaxParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] + glGetMinmaxParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] + glHistogramEXT: [void, GLenum target, GLsizei width, GLenum internalformat, GLboolean + sink] + glMinmaxEXT: [void, GLenum target, GLenum internalformat, GLboolean sink] + glResetHistogramEXT: [void, GLenum target] + glResetMinmaxEXT: [void, GLenum target] +EXT_index_func: + glIndexFuncEXT: [void, GLenum func, GLclampf ref] +EXT_index_material: + glIndexMaterialEXT: [void, GLenum face, GLenum mode] +EXT_light_texture: + glApplyTextureEXT: [void, GLenum mode] + glTextureLightEXT: [void, GLenum pname] + glTextureMaterialEXT: [void, GLenum face, GLenum mode] +EXT_multi_draw_arrays: + glMultiDrawArraysEXT: [void, GLenum mode, const GLint *first, const GLsizei *count, + GLsizei primcount] + glMultiDrawElementsEXT: [void, GLenum mode, const GLsizei *count, GLenum type, const + GLvoid *indices, GLsizei primcount] +EXT_multisample: + glSampleMaskEXT: [void, GLclampf value, GLboolean invert] + glSamplePatternEXT: [void, GLenum pattern] +EXT_paletted_texture: + glColorTableEXT: [void, GLenum target, GLenum internalFormat, GLsizei width, GLenum + format, GLenum type, const GLvoid *table] + glGetColorTableEXT: [void, GLenum target, GLenum format, GLenum type, GLvoid *data] + glGetColorTableParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] + glGetColorTableParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] +EXT_pixel_transform: + glGetPixelTransformParameterfvEXT: [void, GLenum target, GLenum pname, GLfloat *params] + glGetPixelTransformParameterivEXT: [void, GLenum target, GLenum pname, GLint *params] + glPixelTransformParameterfEXT: [void, GLenum target, GLenum pname, GLfloat param] + glPixelTransformParameterfvEXT: [void, GLenum target, GLenum pname, const GLfloat + *params] + glPixelTransformParameteriEXT: [void, GLenum target, GLenum pname, GLint param] + glPixelTransformParameterivEXT: [void, GLenum target, GLenum pname, const GLint + *params] +EXT_point_parameters: + glPointParameterfEXT: [void, GLenum pname, GLfloat param] + glPointParameterfvEXT: [void, GLenum pname, const GLfloat *params] +EXT_polygon_offset: + glPolygonOffsetEXT: [void, GLfloat factor, GLfloat bias] +EXT_provoking_vertex: + glProvokingVertexEXT: [void, GLenum mode] +EXT_secondary_color: + glSecondaryColor3bEXT: [void, GLbyte red, GLbyte green, GLbyte blue] + glSecondaryColor3bvEXT: [void, const GLbyte *v] + glSecondaryColor3dEXT: [void, GLdouble red, GLdouble green, GLdouble blue] + glSecondaryColor3dvEXT: [void, const GLdouble *v] + glSecondaryColor3fEXT: [void, GLfloat red, GLfloat green, GLfloat blue] + glSecondaryColor3fvEXT: [void, const GLfloat *v] + glSecondaryColor3iEXT: [void, GLint red, GLint green, GLint blue] + glSecondaryColor3ivEXT: [void, const GLint *v] + glSecondaryColor3sEXT: [void, GLshort red, GLshort green, GLshort blue] + glSecondaryColor3svEXT: [void, const GLshort *v] + glSecondaryColor3ubEXT: [void, GLubyte red, GLubyte green, GLubyte blue] + glSecondaryColor3ubvEXT: [void, const GLubyte *v] + glSecondaryColor3uiEXT: [void, GLuint red, GLuint green, GLuint blue] + glSecondaryColor3uivEXT: [void, const GLuint *v] + glSecondaryColor3usEXT: [void, GLushort red, GLushort green, GLushort blue] + glSecondaryColor3usvEXT: [void, const GLushort *v] + glSecondaryColorPointerEXT: [void, GLint size, GLenum type, GLsizei stride, const + GLvoid *pointer] +EXT_separate_shader_objects: + glActiveProgramEXT: [void, GLuint program] + glCreateShaderProgramEXT: [GLuint, GLenum type, const GLchar *string] + glUseShaderProgramEXT: [void, GLenum type, GLuint program] +EXT_shader_image_load_store: + glBindImageTextureEXT: [void, GLuint index, GLuint texture, GLint level, GLboolean + layered, GLint layer, GLenum access, GLint format] + glMemoryBarrierEXT: [void, GLbitfield barriers] +EXT_stencil_clear_tag: + glStencilClearTagEXT: [void, GLsizei stencilTagBits, GLuint stencilClearTag] +EXT_stencil_two_side: + glActiveStencilFaceEXT: [void, GLenum face] +EXT_subtexture: + glTexSubImage1DEXT: [void, GLenum target, GLint level, GLint xoffset, GLsizei width, + GLenum format, GLenum type, const GLvoid *pixels] + glTexSubImage2DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels] +EXT_texture3D: + glTexImage3DEXT: [void, GLenum target, GLint level, GLenum internalformat, GLsizei + width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, + const GLvoid *pixels] + glTexSubImage3DEXT: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum + type, const GLvoid *pixels] +EXT_texture_buffer_object: + glTexBufferEXT: [void, GLenum target, GLenum internalformat, GLuint buffer] +EXT_texture_integer: + glClearColorIiEXT: [void, GLint red, GLint green, GLint blue, GLint alpha] + glClearColorIuiEXT: [void, GLuint red, GLuint green, GLuint blue, GLuint alpha] + glGetTexParameterIivEXT: [void, GLenum target, GLenum pname, GLint *params] + glGetTexParameterIuivEXT: [void, GLenum target, GLenum pname, GLuint *params] + glTexParameterIivEXT: [void, GLenum target, GLenum pname, const GLint *params] + glTexParameterIuivEXT: [void, GLenum target, GLenum pname, const GLuint *params] +EXT_texture_object: + glAreTexturesResidentEXT: [GLboolean, GLsizei n, const GLuint *textures, GLboolean + *residences] + glBindTextureEXT: [void, GLenum target, GLuint texture] + glDeleteTexturesEXT: [void, GLsizei n, const GLuint *textures] + glGenTexturesEXT: [void, GLsizei n, GLuint *textures] + glIsTextureEXT: [GLboolean, GLuint texture] + glPrioritizeTexturesEXT: [void, GLsizei n, const GLuint *textures, const GLclampf + *priorities] +EXT_texture_perturb_normal: + glTextureNormalEXT: [void, GLenum mode] +EXT_timer_query: + glGetQueryObjecti64vEXT: [void, GLuint id, GLenum pname, GLint64EXT *params] + glGetQueryObjectui64vEXT: [void, GLuint id, GLenum pname, GLuint64EXT *params] +EXT_transform_feedback: + glBeginTransformFeedbackEXT: [void, GLenum primitiveMode] + glBindBufferBaseEXT: [void, GLenum target, GLuint index, GLuint buffer] + glBindBufferOffsetEXT: [void, GLenum target, GLuint index, GLuint buffer, GLintptr + offset] + glBindBufferRangeEXT: [void, GLenum target, GLuint index, GLuint buffer, GLintptr + offset, GLsizeiptr size] + glEndTransformFeedbackEXT: [void] + glGetTransformFeedbackVaryingEXT: [void, GLuint program, GLuint index, GLsizei bufSize, + GLsizei *length, GLsizei *size, GLenum *type, GLchar *name] + glTransformFeedbackVaryingsEXT: [void, GLuint program, GLsizei count, const GLchar + *varyings, GLenum bufferMode] +EXT_vertex_array: + glArrayElementEXT: [void, GLint i] + glColorPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count, + const GLvoid *pointer] + glDrawArraysEXT: [void, GLenum mode, GLint first, GLsizei count] + glEdgeFlagPointerEXT: [void, GLsizei stride, GLsizei count, const GLboolean *pointer] + glGetPointervEXT: [void, GLenum pname, GLvoid *params] + glIndexPointerEXT: [void, GLenum type, GLsizei stride, GLsizei count, const GLvoid + *pointer] + glNormalPointerEXT: [void, GLenum type, GLsizei stride, GLsizei count, const GLvoid + *pointer] + glTexCoordPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count, + const GLvoid *pointer] + glVertexPointerEXT: [void, GLint size, GLenum type, GLsizei stride, GLsizei count, + const GLvoid *pointer] +EXT_vertex_attrib_64bit: + glGetVertexAttribLdvEXT: [void, GLuint index, GLenum pname, GLdouble *params] + glVertexArrayVertexAttribLOffsetEXT: [void, GLuint vaobj, GLuint buffer, GLuint + index, GLint size, GLenum type, GLsizei stride, GLintptr offset] + glVertexAttribL1dEXT: [void, GLuint index, GLdouble x] + glVertexAttribL1dvEXT: [void, GLuint index, const GLdouble *v] + glVertexAttribL2dEXT: [void, GLuint index, GLdouble x, GLdouble y] + glVertexAttribL2dvEXT: [void, GLuint index, const GLdouble *v] + glVertexAttribL3dEXT: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] + glVertexAttribL3dvEXT: [void, GLuint index, const GLdouble *v] + glVertexAttribL4dEXT: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glVertexAttribL4dvEXT: [void, GLuint index, const GLdouble *v] + glVertexAttribLPointerEXT: [void, GLuint index, GLint size, GLenum type, GLsizei + stride, const GLvoid *pointer] +EXT_vertex_shader: + glBeginVertexShaderEXT: [void] + glBindLightParameterEXT: [GLuint, GLenum light, GLenum value] + glBindMaterialParameterEXT: [GLuint, GLenum face, GLenum value] + glBindParameterEXT: [GLuint, GLenum value] + glBindTexGenParameterEXT: [GLuint, GLenum unit, GLenum coord, GLenum value] + glBindTextureUnitParameterEXT: [GLuint, GLenum unit, GLenum value] + glBindVertexShaderEXT: [void, GLuint id] + glDeleteVertexShaderEXT: [void, GLuint id] + glDisableVariantClientStateEXT: [void, GLuint id] + glEnableVariantClientStateEXT: [void, GLuint id] + glEndVertexShaderEXT: [void] + glExtractComponentEXT: [void, GLuint res, GLuint src, GLuint num] + glGenSymbolsEXT: [GLuint, GLenum datatype, GLenum storagetype, GLenum range, GLuint + components] + glGenVertexShadersEXT: [GLuint, GLuint range] + glGetInvariantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data] + glGetInvariantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data] + glGetInvariantIntegervEXT: [void, GLuint id, GLenum value, GLint *data] + glGetLocalConstantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data] + glGetLocalConstantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data] + glGetLocalConstantIntegervEXT: [void, GLuint id, GLenum value, GLint *data] + glGetVariantBooleanvEXT: [void, GLuint id, GLenum value, GLboolean *data] + glGetVariantFloatvEXT: [void, GLuint id, GLenum value, GLfloat *data] + glGetVariantIntegervEXT: [void, GLuint id, GLenum value, GLint *data] + glGetVariantPointervEXT: [void, GLuint id, GLenum value, GLvoid *data] + glInsertComponentEXT: [void, GLuint res, GLuint src, GLuint num] + glIsVariantEnabledEXT: [GLboolean, GLuint id, GLenum cap] + glSetInvariantEXT: [void, GLuint id, GLenum type, const GLvoid *addr] + glSetLocalConstantEXT: [void, GLuint id, GLenum type, const GLvoid *addr] + glShaderOp1EXT: [void, GLenum op, GLuint res, GLuint arg1] + glShaderOp2EXT: [void, GLenum op, GLuint res, GLuint arg1, GLuint arg2] + glShaderOp3EXT: [void, GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3] + glSwizzleEXT: [void, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, + GLenum outW] + glVariantPointerEXT: [void, GLuint id, GLenum type, GLuint stride, const GLvoid + *addr] + glVariantbvEXT: [void, GLuint id, const GLbyte *addr] + glVariantdvEXT: [void, GLuint id, const GLdouble *addr] + glVariantfvEXT: [void, GLuint id, const GLfloat *addr] + glVariantivEXT: [void, GLuint id, const GLint *addr] + glVariantsvEXT: [void, GLuint id, const GLshort *addr] + glVariantubvEXT: [void, GLuint id, const GLubyte *addr] + glVariantuivEXT: [void, GLuint id, const GLuint *addr] + glVariantusvEXT: [void, GLuint id, const GLushort *addr] + glWriteMaskEXT: [void, GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, + GLenum outW] +EXT_vertex_weighting: + glVertexWeightPointerEXT: [void, GLint size, GLenum type, GLsizei stride, const + GLvoid *pointer] + glVertexWeightfEXT: [void, GLfloat weight] + glVertexWeightfvEXT: [void, const GLfloat *weight] +EXT_x11_sync_object: + glImportSyncEXT: [GLsync, GLenum external_sync_type, GLintptr external_sync, GLbitfield + flags] +GREMEDY_frame_terminator: + glFrameTerminatorGREMEDY: [void] +GREMEDY_string_marker: + glStringMarkerGREMEDY: [void, GLsizei len, const GLvoid *string] +HP_image_transform: + glGetImageTransformParameterfvHP: [void, GLenum target, GLenum pname, GLfloat *params] + glGetImageTransformParameterivHP: [void, GLenum target, GLenum pname, GLint *params] + glImageTransformParameterfHP: [void, GLenum target, GLenum pname, GLfloat param] + glImageTransformParameterfvHP: [void, GLenum target, GLenum pname, const GLfloat + *params] + glImageTransformParameteriHP: [void, GLenum target, GLenum pname, GLint param] + glImageTransformParameterivHP: [void, GLenum target, GLenum pname, const GLint *params] +IBM_multimode_draw_arrays: + glMultiModeDrawArraysIBM: [void, const GLenum *mode, const GLint *first, const GLsizei + *count, GLsizei primcount, GLint modestride] + glMultiModeDrawElementsIBM: [void, const GLenum *mode, const GLsizei *count, GLenum + type, GLvoid*const *indices, GLsizei primcount, GLint modestride] +IBM_static_data: + glFlushStaticDataIBM: [void, GLenum target] +IBM_vertex_array_lists: + glColorPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid + *pointer, GLint ptrstride] + glEdgeFlagPointerListIBM: [void, GLint stride, const GLboolean *pointer, GLint ptrstride] + glFogCoordPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer, + GLint ptrstride] + glIndexPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer, + GLint ptrstride] + glNormalPointerListIBM: [void, GLenum type, GLint stride, const GLvoid *pointer, + GLint ptrstride] + glSecondaryColorPointerListIBM: [void, GLint size, GLenum type, GLint stride, const + GLvoid *pointer, GLint ptrstride] + glTexCoordPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid + *pointer, GLint ptrstride] + glVertexPointerListIBM: [void, GLint size, GLenum type, GLint stride, const GLvoid + *pointer, GLint ptrstride] +INGR_blend_func_separate: + glBlendFuncSeparateINGR: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, + GLenum dfactorAlpha] +INTEL_map_texture: + glMapTexture2DINTEL: [GLvoid *, GLuint texture, GLint level, GLbitfield access, + const GLint *stride, const GLenum *layout] + glSyncTextureINTEL: [void, GLuint texture] + glUnmapTexture2DINTEL: [void, GLuint texture, GLint level] +INTEL_parallel_arrays: + glColorPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer] + glNormalPointervINTEL: [void, GLenum type, const GLvoid *pointer] + glTexCoordPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer] + glVertexPointervINTEL: [void, GLint size, GLenum type, const GLvoid *pointer] +KHR_debug: + glDebugMessageCallback: [void, GLDEBUGPROC callback, const void *userParam] + glDebugMessageControl: [void, GLenum source, GLenum type, GLenum severity, GLsizei + count, const GLuint *ids, GLboolean enabled] + glDebugMessageInsert: [void, GLenum source, GLenum type, GLuint id, GLenum severity, + GLsizei length, const GLchar *buf] + glGetDebugMessageLog: [GLuint, GLuint count, GLsizei bufsize, GLenum *sources, GLenum + *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog] + glGetObjectLabel: [void, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei + *length, GLchar *label] + glGetObjectPtrLabel: [void, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar + *label] + glObjectLabel: [void, GLenum identifier, GLuint name, GLsizei length, const GLchar + *label] + glObjectPtrLabel: [void, const void *ptr, GLsizei length, const GLchar *label] + glPopDebugGroup: [void] + glPushDebugGroup: [void, GLenum source, GLuint id, GLsizei length, const GLchar + *message] +MESA_resize_buffers: + glResizeBuffersMESA: [void] +MESA_window_pos: + glWindowPos2dMESA: [void, GLdouble x, GLdouble y] + glWindowPos2dvMESA: [void, const GLdouble *v] + glWindowPos2fMESA: [void, GLfloat x, GLfloat y] + glWindowPos2fvMESA: [void, const GLfloat *v] + glWindowPos2iMESA: [void, GLint x, GLint y] + glWindowPos2ivMESA: [void, const GLint *v] + glWindowPos2sMESA: [void, GLshort x, GLshort y] + glWindowPos2svMESA: [void, const GLshort *v] + glWindowPos3dMESA: [void, GLdouble x, GLdouble y, GLdouble z] + glWindowPos3dvMESA: [void, const GLdouble *v] + glWindowPos3fMESA: [void, GLfloat x, GLfloat y, GLfloat z] + glWindowPos3fvMESA: [void, const GLfloat *v] + glWindowPos3iMESA: [void, GLint x, GLint y, GLint z] + glWindowPos3ivMESA: [void, const GLint *v] + glWindowPos3sMESA: [void, GLshort x, GLshort y, GLshort z] + glWindowPos3svMESA: [void, const GLshort *v] + glWindowPos4dMESA: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w] + glWindowPos4dvMESA: [void, const GLdouble *v] + glWindowPos4fMESA: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w] + glWindowPos4fvMESA: [void, const GLfloat *v] + glWindowPos4iMESA: [void, GLint x, GLint y, GLint z, GLint w] + glWindowPos4ivMESA: [void, const GLint *v] + glWindowPos4sMESA: [void, GLshort x, GLshort y, GLshort z, GLshort w] + glWindowPos4svMESA: [void, const GLshort *v] +NVX_conditional_render: + glBeginConditionalRenderNVX: [void, GLuint id] + glEndConditionalRenderNVX: [void] +NV_bindless_texture: + glGetImageHandleNV: [GLuint64, GLuint texture, GLint level, GLboolean layered, GLint + layer, GLenum format] + glGetTextureHandleNV: [GLuint64, GLuint texture] + glGetTextureSamplerHandleNV: [GLuint64, GLuint texture, GLuint sampler] + glIsImageHandleResidentNV: [GLboolean, GLuint64 handle] + glIsTextureHandleResidentNV: [GLboolean, GLuint64 handle] + glMakeImageHandleNonResidentNV: [void, GLuint64 handle] + glMakeImageHandleResidentNV: [void, GLuint64 handle, GLenum access] + glMakeTextureHandleNonResidentNV: [void, GLuint64 handle] + glMakeTextureHandleResidentNV: [void, GLuint64 handle] + glProgramUniformHandleui64NV: [void, GLuint program, GLint location, GLuint64 value] + glProgramUniformHandleui64vNV: [void, GLuint program, GLint location, GLsizei count, + const GLuint64 *values] + glUniformHandleui64NV: [void, GLint location, GLuint64 value] + glUniformHandleui64vNV: [void, GLint location, GLsizei count, const GLuint64 *value] +NV_conditional_render: + glBeginConditionalRenderNV: [void, GLuint id, GLenum mode] + glEndConditionalRenderNV: [void] +NV_copy_image: + glCopyImageSubDataNV: [void, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint + srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, + GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth] +NV_depth_buffer_float: + glClearDepthdNV: [void, GLdouble depth] + glDepthBoundsdNV: [void, GLdouble zmin, GLdouble zmax] + glDepthRangedNV: [void, GLdouble zNear, GLdouble zFar] +NV_draw_texture: + glDrawTextureNV: [void, GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, + GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat + t1] +NV_evaluators: + glEvalMapsNV: [void, GLenum target, GLenum mode] + glGetMapAttribParameterfvNV: [void, GLenum target, GLuint index, GLenum pname, GLfloat + *params] + glGetMapAttribParameterivNV: [void, GLenum target, GLuint index, GLenum pname, GLint + *params] + glGetMapControlPointsNV: [void, GLenum target, GLuint index, GLenum type, GLsizei + ustride, GLsizei vstride, GLboolean packed, GLvoid *points] + glGetMapParameterfvNV: [void, GLenum target, GLenum pname, GLfloat *params] + glGetMapParameterivNV: [void, GLenum target, GLenum pname, GLint *params] + glMapControlPointsNV: [void, GLenum target, GLuint index, GLenum type, GLsizei ustride, + GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points] + glMapParameterfvNV: [void, GLenum target, GLenum pname, const GLfloat *params] + glMapParameterivNV: [void, GLenum target, GLenum pname, const GLint *params] +NV_explicit_multisample: + glGetMultisamplefvNV: [void, GLenum pname, GLuint index, GLfloat *val] + glSampleMaskIndexedNV: [void, GLuint index, GLbitfield mask] + glTexRenderbufferNV: [void, GLenum target, GLuint renderbuffer] +NV_fence: + glDeleteFencesNV: [void, GLsizei n, const GLuint *fences] + glFinishFenceNV: [void, GLuint fence] + glGenFencesNV: [void, GLsizei n, GLuint *fences] + glGetFenceivNV: [void, GLuint fence, GLenum pname, GLint *params] + glIsFenceNV: [GLboolean, GLuint fence] + glSetFenceNV: [void, GLuint fence, GLenum condition] + glTestFenceNV: [GLboolean, GLuint fence] +NV_fragment_program: + glGetProgramNamedParameterdvNV: [void, GLuint id, GLsizei len, const GLubyte *name, + GLdouble *params] + glGetProgramNamedParameterfvNV: [void, GLuint id, GLsizei len, const GLubyte *name, + GLfloat *params] + glProgramNamedParameter4dNV: [void, GLuint id, GLsizei len, const GLubyte *name, + GLdouble x, GLdouble y, GLdouble z, GLdouble w] + glProgramNamedParameter4dvNV: [void, GLuint id, GLsizei len, const GLubyte *name, + const GLdouble *v] + glProgramNamedParameter4fNV: [void, GLuint id, GLsizei len, const GLubyte *name, + GLfloat x, GLfloat y, GLfloat z, GLfloat w] + glProgramNamedParameter4fvNV: [void, GLuint id, GLsizei len, const GLubyte *name, + const GLfloat *v] +NV_framebuffer_multisample_coverage: + glRenderbufferStorageMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples, + GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height] +NV_geometry_program4: + glFramebufferTextureEXT: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level] + glFramebufferTextureFaceEXT: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level, GLenum face] + glFramebufferTextureLayerEXT: [void, GLenum target, GLenum attachment, GLuint texture, + GLint level, GLint layer] + glProgramVertexLimitNV: [void, GLenum target, GLint limit] +NV_gpu_program4: + glGetProgramEnvParameterIivNV: [void, GLenum target, GLuint index, GLint *params] + glGetProgramEnvParameterIuivNV: [void, GLenum target, GLuint index, GLuint *params] + glGetProgramLocalParameterIivNV: [void, GLenum target, GLuint index, GLint *params] + glGetProgramLocalParameterIuivNV: [void, GLenum target, GLuint index, GLuint *params] + glProgramEnvParameterI4iNV: [void, GLenum target, GLuint index, GLint x, GLint y, + GLint z, GLint w] + glProgramEnvParameterI4ivNV: [void, GLenum target, GLuint index, const GLint *params] + glProgramEnvParameterI4uiNV: [void, GLenum target, GLuint index, GLuint x, GLuint + y, GLuint z, GLuint w] + glProgramEnvParameterI4uivNV: [void, GLenum target, GLuint index, const GLuint *params] + glProgramEnvParametersI4ivNV: [void, GLenum target, GLuint index, GLsizei count, + const GLint *params] + glProgramEnvParametersI4uivNV: [void, GLenum target, GLuint index, GLsizei count, + const GLuint *params] + glProgramLocalParameterI4iNV: [void, GLenum target, GLuint index, GLint x, GLint + y, GLint z, GLint w] + glProgramLocalParameterI4ivNV: [void, GLenum target, GLuint index, const GLint *params] + glProgramLocalParameterI4uiNV: [void, GLenum target, GLuint index, GLuint x, GLuint + y, GLuint z, GLuint w] + glProgramLocalParameterI4uivNV: [void, GLenum target, GLuint index, const GLuint + *params] + glProgramLocalParametersI4ivNV: [void, GLenum target, GLuint index, GLsizei count, + const GLint *params] + glProgramLocalParametersI4uivNV: [void, GLenum target, GLuint index, GLsizei count, + const GLuint *params] +NV_gpu_program5: + glGetProgramSubroutineParameteruivNV: [void, GLenum target, GLuint index, GLuint + *param] + glProgramSubroutineParametersuivNV: [void, GLenum target, GLsizei count, const GLuint + *params] +NV_gpu_shader5: + glGetUniformi64vNV: [void, GLuint program, GLint location, GLint64EXT *params] + glProgramUniform1i64NV: [void, GLuint program, GLint location, GLint64EXT x] + glProgramUniform1i64vNV: [void, GLuint program, GLint location, GLsizei count, const + GLint64EXT *value] + glProgramUniform1ui64NV: [void, GLuint program, GLint location, GLuint64EXT x] + glProgramUniform1ui64vNV: [void, GLuint program, GLint location, GLsizei count, + const GLuint64EXT *value] + glProgramUniform2i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT + y] + glProgramUniform2i64vNV: [void, GLuint program, GLint location, GLsizei count, const + GLint64EXT *value] + glProgramUniform2ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT + y] + glProgramUniform2ui64vNV: [void, GLuint program, GLint location, GLsizei count, + const GLuint64EXT *value] + glProgramUniform3i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT + y, GLint64EXT z] + glProgramUniform3i64vNV: [void, GLuint program, GLint location, GLsizei count, const + GLint64EXT *value] + glProgramUniform3ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT + y, GLuint64EXT z] + glProgramUniform3ui64vNV: [void, GLuint program, GLint location, GLsizei count, + const GLuint64EXT *value] + glProgramUniform4i64NV: [void, GLuint program, GLint location, GLint64EXT x, GLint64EXT + y, GLint64EXT z, GLint64EXT w] + glProgramUniform4i64vNV: [void, GLuint program, GLint location, GLsizei count, const + GLint64EXT *value] + glProgramUniform4ui64NV: [void, GLuint program, GLint location, GLuint64EXT x, GLuint64EXT + y, GLuint64EXT z, GLuint64EXT w] + glProgramUniform4ui64vNV: [void, GLuint program, GLint location, GLsizei count, + const GLuint64EXT *value] + glUniform1i64NV: [void, GLint location, GLint64EXT x] + glUniform1i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] + glUniform1ui64NV: [void, GLint location, GLuint64EXT x] + glUniform1ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] + glUniform2i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y] + glUniform2i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] + glUniform2ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y] + glUniform2ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] + glUniform3i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z] + glUniform3i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] + glUniform3ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT + z] + glUniform3ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] + glUniform4i64NV: [void, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, + GLint64EXT w] + glUniform4i64vNV: [void, GLint location, GLsizei count, const GLint64EXT *value] + glUniform4ui64NV: [void, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT + z, GLuint64EXT w] + glUniform4ui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] +NV_half_float: + glColor3hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue] + glColor3hvNV: [void, const GLhalfNV *v] + glColor4hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha] + glColor4hvNV: [void, const GLhalfNV *v] + glFogCoordhNV: [void, GLhalfNV fog] + glFogCoordhvNV: [void, const GLhalfNV *fog] + glMultiTexCoord1hNV: [void, GLenum target, GLhalfNV s] + glMultiTexCoord1hvNV: [void, GLenum target, const GLhalfNV *v] + glMultiTexCoord2hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t] + glMultiTexCoord2hvNV: [void, GLenum target, const GLhalfNV *v] + glMultiTexCoord3hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r] + glMultiTexCoord3hvNV: [void, GLenum target, const GLhalfNV *v] + glMultiTexCoord4hNV: [void, GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV + q] + glMultiTexCoord4hvNV: [void, GLenum target, const GLhalfNV *v] + glNormal3hNV: [void, GLhalfNV nx, GLhalfNV ny, GLhalfNV nz] + glNormal3hvNV: [void, const GLhalfNV *v] + glSecondaryColor3hNV: [void, GLhalfNV red, GLhalfNV green, GLhalfNV blue] + glSecondaryColor3hvNV: [void, const GLhalfNV *v] + glTexCoord1hNV: [void, GLhalfNV s] + glTexCoord1hvNV: [void, const GLhalfNV *v] + glTexCoord2hNV: [void, GLhalfNV s, GLhalfNV t] + glTexCoord2hvNV: [void, const GLhalfNV *v] + glTexCoord3hNV: [void, GLhalfNV s, GLhalfNV t, GLhalfNV r] + glTexCoord3hvNV: [void, const GLhalfNV *v] + glTexCoord4hNV: [void, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q] + glTexCoord4hvNV: [void, const GLhalfNV *v] + glVertex2hNV: [void, GLhalfNV x, GLhalfNV y] + glVertex2hvNV: [void, const GLhalfNV *v] + glVertex3hNV: [void, GLhalfNV x, GLhalfNV y, GLhalfNV z] + glVertex3hvNV: [void, const GLhalfNV *v] + glVertex4hNV: [void, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w] + glVertex4hvNV: [void, const GLhalfNV *v] + glVertexAttrib1hNV: [void, GLuint index, GLhalfNV x] + glVertexAttrib1hvNV: [void, GLuint index, const GLhalfNV *v] + glVertexAttrib2hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y] + glVertexAttrib2hvNV: [void, GLuint index, const GLhalfNV *v] + glVertexAttrib3hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z] + glVertexAttrib3hvNV: [void, GLuint index, const GLhalfNV *v] + glVertexAttrib4hNV: [void, GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV + w] + glVertexAttrib4hvNV: [void, GLuint index, const GLhalfNV *v] + glVertexAttribs1hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] + glVertexAttribs2hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] + glVertexAttribs3hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] + glVertexAttribs4hvNV: [void, GLuint index, GLsizei n, const GLhalfNV *v] + glVertexWeighthNV: [void, GLhalfNV weight] + glVertexWeighthvNV: [void, const GLhalfNV *weight] +NV_occlusion_query: + glBeginOcclusionQueryNV: [void, GLuint id] + glDeleteOcclusionQueriesNV: [void, GLsizei n, const GLuint *ids] + glEndOcclusionQueryNV: [void] + glGenOcclusionQueriesNV: [void, GLsizei n, GLuint *ids] + glGetOcclusionQueryivNV: [void, GLuint id, GLenum pname, GLint *params] + glGetOcclusionQueryuivNV: [void, GLuint id, GLenum pname, GLuint *params] + glIsOcclusionQueryNV: [GLboolean, GLuint id] +NV_parameter_buffer_object: + glProgramBufferParametersIivNV: [void, GLenum target, GLuint bindingIndex, GLuint + wordIndex, GLsizei count, const GLint *params] + glProgramBufferParametersIuivNV: [void, GLenum target, GLuint bindingIndex, GLuint + wordIndex, GLsizei count, const GLuint *params] + glProgramBufferParametersfvNV: [void, GLenum target, GLuint bindingIndex, GLuint + wordIndex, GLsizei count, const GLfloat *params] +NV_path_rendering: + glCopyPathNV: [void, GLuint resultPath, GLuint srcPath] + glCoverFillPathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const + GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const + GLfloat *transformValues] + glCoverFillPathNV: [void, GLuint path, GLenum coverMode] + glCoverStrokePathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const + GLvoid *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const + GLfloat *transformValues] + glCoverStrokePathNV: [void, GLuint path, GLenum coverMode] + glDeletePathsNV: [void, GLuint path, GLsizei range] + glGenPathsNV: [GLuint, GLsizei range] + glGetPathColorGenfvNV: [void, GLenum color, GLenum pname, GLfloat *value] + glGetPathColorGenivNV: [void, GLenum color, GLenum pname, GLint *value] + glGetPathCommandsNV: [void, GLuint path, GLubyte *commands] + glGetPathCoordsNV: [void, GLuint path, GLfloat *coords] + glGetPathDashArrayNV: [void, GLuint path, GLfloat *dashArray] + glGetPathLengthNV: [GLfloat, GLuint path, GLsizei startSegment, GLsizei numSegments] + glGetPathMetricRangeNV: [void, GLbitfield metricQueryMask, GLuint firstPathName, + GLsizei numPaths, GLsizei stride, GLfloat *metrics] + glGetPathMetricsNV: [void, GLbitfield metricQueryMask, GLsizei numPaths, GLenum + pathNameType, const GLvoid *paths, GLuint pathBase, GLsizei stride, GLfloat + *metrics] + glGetPathParameterfvNV: [void, GLuint path, GLenum pname, GLfloat *value] + glGetPathParameterivNV: [void, GLuint path, GLenum pname, GLint *value] + glGetPathSpacingNV: [void, GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, + const GLvoid *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, + GLenum transformType, GLfloat *returnedSpacing] + glGetPathTexGenfvNV: [void, GLenum texCoordSet, GLenum pname, GLfloat *value] + glGetPathTexGenivNV: [void, GLenum texCoordSet, GLenum pname, GLint *value] + glInterpolatePathsNV: [void, GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat + weight] + glIsPathNV: [GLboolean, GLuint path] + glIsPointInFillPathNV: [GLboolean, GLuint path, GLuint mask, GLfloat x, GLfloat + y] + glIsPointInStrokePathNV: [GLboolean, GLuint path, GLfloat x, GLfloat y] + glPathColorGenNV: [void, GLenum color, GLenum genMode, GLenum colorFormat, const + GLfloat *coeffs] + glPathCommandsNV: [void, GLuint path, GLsizei numCommands, const GLubyte *commands, + GLsizei numCoords, GLenum coordType, const GLvoid *coords] + glPathCoordsNV: [void, GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid + *coords] + glPathCoverDepthFuncNV: [void, GLenum func] + glPathDashArrayNV: [void, GLuint path, GLsizei dashCount, const GLfloat *dashArray] + glPathFogGenNV: [void, GLenum genMode] + glPathGlyphRangeNV: [void, GLuint firstPathName, GLenum fontTarget, const GLvoid + *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum + handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale] + glPathGlyphsNV: [void, GLuint firstPathName, GLenum fontTarget, const GLvoid *fontName, + GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid *charcodes, + GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale] + glPathParameterfNV: [void, GLuint path, GLenum pname, GLfloat value] + glPathParameterfvNV: [void, GLuint path, GLenum pname, const GLfloat *value] + glPathParameteriNV: [void, GLuint path, GLenum pname, GLint value] + glPathParameterivNV: [void, GLuint path, GLenum pname, const GLint *value] + glPathStencilDepthOffsetNV: [void, GLfloat factor, GLfloat units] + glPathStencilFuncNV: [void, GLenum func, GLint ref, GLuint mask] + glPathStringNV: [void, GLuint path, GLenum format, GLsizei length, const GLvoid + *pathString] + glPathSubCommandsNV: [void, GLuint path, GLsizei commandStart, GLsizei commandsToDelete, + GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, + const GLvoid *coords] + glPathSubCoordsNV: [void, GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum + coordType, const GLvoid *coords] + glPathTexGenNV: [void, GLenum texCoordSet, GLenum genMode, GLint components, const + GLfloat *coeffs] + glPointAlongPathNV: [GLboolean, GLuint path, GLsizei startSegment, GLsizei numSegments, + GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY] + glStencilFillPathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const + GLvoid *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, + const GLfloat *transformValues] + glStencilFillPathNV: [void, GLuint path, GLenum fillMode, GLuint mask] + glStencilStrokePathInstancedNV: [void, GLsizei numPaths, GLenum pathNameType, const + GLvoid *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, + const GLfloat *transformValues] + glStencilStrokePathNV: [void, GLuint path, GLint reference, GLuint mask] + glTransformPathNV: [void, GLuint resultPath, GLuint srcPath, GLenum transformType, + const GLfloat *transformValues] + glWeightPathsNV: [void, GLuint resultPath, GLsizei numPaths, const GLuint *paths, + const GLfloat *weights] +NV_pixel_data_range: + glFlushPixelDataRangeNV: [void, GLenum target] + glPixelDataRangeNV: [void, GLenum target, GLsizei length, const GLvoid *pointer] +NV_point_sprite: + glPointParameteriNV: [void, GLenum pname, GLint param] + glPointParameterivNV: [void, GLenum pname, const GLint *params] +NV_present_video: + glGetVideoi64vNV: [void, GLuint video_slot, GLenum pname, GLint64EXT *params] + glGetVideoivNV: [void, GLuint video_slot, GLenum pname, GLint *params] + glGetVideoui64vNV: [void, GLuint video_slot, GLenum pname, GLuint64EXT *params] + glGetVideouivNV: [void, GLuint video_slot, GLenum pname, GLuint *params] + glPresentFrameDualFillNV: [void, GLuint video_slot, GLuint64EXT minPresentTime, + GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, + GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum + target3, GLuint fill3] + glPresentFrameKeyedNV: [void, GLuint video_slot, GLuint64EXT minPresentTime, GLuint + beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint + fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1] +NV_primitive_restart: + glPrimitiveRestartIndexNV: [void, GLuint index] + glPrimitiveRestartNV: [void] +NV_register_combiners: + glCombinerInputNV: [void, GLenum stage, GLenum portion, GLenum variable, GLenum + input, GLenum mapping, GLenum componentUsage] + glCombinerOutputNV: [void, GLenum stage, GLenum portion, GLenum abOutput, GLenum + cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, + GLboolean cdDotProduct, GLboolean muxSum] + glCombinerParameterfNV: [void, GLenum pname, GLfloat param] + glCombinerParameterfvNV: [void, GLenum pname, const GLfloat *params] + glCombinerParameteriNV: [void, GLenum pname, GLint param] + glCombinerParameterivNV: [void, GLenum pname, const GLint *params] + glFinalCombinerInputNV: [void, GLenum variable, GLenum input, GLenum mapping, GLenum + componentUsage] + glGetCombinerInputParameterfvNV: [void, GLenum stage, GLenum portion, GLenum variable, + GLenum pname, GLfloat *params] + glGetCombinerInputParameterivNV: [void, GLenum stage, GLenum portion, GLenum variable, + GLenum pname, GLint *params] + glGetCombinerOutputParameterfvNV: [void, GLenum stage, GLenum portion, GLenum pname, + GLfloat *params] + glGetCombinerOutputParameterivNV: [void, GLenum stage, GLenum portion, GLenum pname, + GLint *params] + glGetFinalCombinerInputParameterfvNV: [void, GLenum variable, GLenum pname, GLfloat + *params] + glGetFinalCombinerInputParameterivNV: [void, GLenum variable, GLenum pname, GLint + *params] +NV_register_combiners2: + glCombinerStageParameterfvNV: [void, GLenum stage, GLenum pname, const GLfloat *params] + glGetCombinerStageParameterfvNV: [void, GLenum stage, GLenum pname, GLfloat *params] +NV_shader_buffer_load: + glGetBufferParameterui64vNV: [void, GLenum target, GLenum pname, GLuint64EXT *params] + glGetIntegerui64vNV: [void, GLenum value, GLuint64EXT *result] + glGetNamedBufferParameterui64vNV: [void, GLuint buffer, GLenum pname, GLuint64EXT + *params] + glGetUniformui64vNV: [void, GLuint program, GLint location, GLuint64EXT *params] + glIsBufferResidentNV: [GLboolean, GLenum target] + glIsNamedBufferResidentNV: [GLboolean, GLuint buffer] + glMakeBufferNonResidentNV: [void, GLenum target] + glMakeBufferResidentNV: [void, GLenum target, GLenum access] + glMakeNamedBufferNonResidentNV: [void, GLuint buffer] + glMakeNamedBufferResidentNV: [void, GLuint buffer, GLenum access] + glProgramUniformui64NV: [void, GLuint program, GLint location, GLuint64EXT value] + glProgramUniformui64vNV: [void, GLuint program, GLint location, GLsizei count, const + GLuint64EXT *value] + glUniformui64NV: [void, GLint location, GLuint64EXT value] + glUniformui64vNV: [void, GLint location, GLsizei count, const GLuint64EXT *value] +NV_texture_barrier: + glTextureBarrierNV: [void] +NV_texture_multisample: + glTexImage2DMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples, + GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean + fixedSampleLocations] + glTexImage3DMultisampleCoverageNV: [void, GLenum target, GLsizei coverageSamples, + GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei + depth, GLboolean fixedSampleLocations] + glTextureImage2DMultisampleCoverageNV: [void, GLuint texture, GLenum target, GLsizei + coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, + GLsizei height, GLboolean fixedSampleLocations] + glTextureImage2DMultisampleNV: [void, GLuint texture, GLenum target, GLsizei samples, + GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations] + glTextureImage3DMultisampleCoverageNV: [void, GLuint texture, GLenum target, GLsizei + coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLboolean fixedSampleLocations] + glTextureImage3DMultisampleNV: [void, GLuint texture, GLenum target, GLsizei samples, + GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean + fixedSampleLocations] +NV_transform_feedback: + glActiveVaryingNV: [void, GLuint program, const GLchar *name] + glBeginTransformFeedbackNV: [void, GLenum primitiveMode] + glBindBufferBaseNV: [void, GLenum target, GLuint index, GLuint buffer] + glBindBufferOffsetNV: [void, GLenum target, GLuint index, GLuint buffer, GLintptr + offset] + glBindBufferRangeNV: [void, GLenum target, GLuint index, GLuint buffer, GLintptr + offset, GLsizeiptr size] + glEndTransformFeedbackNV: [void] + glGetActiveVaryingNV: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei + *length, GLsizei *size, GLenum *type, GLchar *name] + glGetTransformFeedbackVaryingNV: [void, GLuint program, GLuint index, GLint *location] + glGetVaryingLocationNV: [GLint, GLuint program, const GLchar *name] + glTransformFeedbackAttribsNV: [void, GLsizei count, const GLint *attribs, GLenum + bufferMode] + glTransformFeedbackStreamAttribsNV: [void, GLsizei count, const GLint *attribs, + GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode] + glTransformFeedbackVaryingsNV: [void, GLuint program, GLsizei count, const GLint + *locations, GLenum bufferMode] +NV_transform_feedback2: + glBindTransformFeedbackNV: [void, GLenum target, GLuint id] + glDeleteTransformFeedbacksNV: [void, GLsizei n, const GLuint *ids] + glDrawTransformFeedbackNV: [void, GLenum mode, GLuint id] + glGenTransformFeedbacksNV: [void, GLsizei n, GLuint *ids] + glIsTransformFeedbackNV: [GLboolean, GLuint id] + glPauseTransformFeedbackNV: [void] + glResumeTransformFeedbackNV: [void] +NV_vdpau_interop: + glVDPAUFiniNV: [void] + glVDPAUGetSurfaceivNV: [void, GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, + GLsizei *length, GLint *values] + glVDPAUInitNV: [void, const GLvoid *vdpDevice, const GLvoid *getProcAddress] + glVDPAUIsSurfaceNV: [void, GLvdpauSurfaceNV surface] + glVDPAUMapSurfacesNV: [void, GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces] + glVDPAURegisterOutputSurfaceNV: [GLvdpauSurfaceNV, GLvoid *vdpSurface, GLenum target, + GLsizei numTextureNames, const GLuint *textureNames] + glVDPAURegisterVideoSurfaceNV: [GLvdpauSurfaceNV, const GLvoid *vdpSurface, GLenum + target, GLsizei numTextureNames, const GLuint *textureNames] + glVDPAUSurfaceAccessNV: [void, GLvdpauSurfaceNV surface, GLenum access] + glVDPAUUnmapSurfacesNV: [void, GLsizei numSurface, const GLvdpauSurfaceNV *surfaces] + glVDPAUUnregisterSurfaceNV: [void, GLvdpauSurfaceNV surface] +NV_vertex_array_range: + glFlushVertexArrayRangeNV: [void] + glVertexArrayRangeNV: [void, GLsizei length, const GLvoid *pointer] +NV_vertex_attrib_integer_64bit: + glGetVertexAttribLi64vNV: [void, GLuint index, GLenum pname, GLint64EXT *params] + glGetVertexAttribLui64vNV: [void, GLuint index, GLenum pname, GLuint64EXT *params] + glVertexAttribL1i64NV: [void, GLuint index, GLint64EXT x] + glVertexAttribL1i64vNV: [void, GLuint index, const GLint64EXT *v] + glVertexAttribL1ui64NV: [void, GLuint index, GLuint64EXT x] + glVertexAttribL1ui64vNV: [void, GLuint index, const GLuint64EXT *v] + glVertexAttribL2i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y] + glVertexAttribL2i64vNV: [void, GLuint index, const GLint64EXT *v] + glVertexAttribL2ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y] + glVertexAttribL2ui64vNV: [void, GLuint index, const GLuint64EXT *v] + glVertexAttribL3i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT + z] + glVertexAttribL3i64vNV: [void, GLuint index, const GLint64EXT *v] + glVertexAttribL3ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT + z] + glVertexAttribL3ui64vNV: [void, GLuint index, const GLuint64EXT *v] + glVertexAttribL4i64NV: [void, GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT + z, GLint64EXT w] + glVertexAttribL4i64vNV: [void, GLuint index, const GLint64EXT *v] + glVertexAttribL4ui64NV: [void, GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT + z, GLuint64EXT w] + glVertexAttribL4ui64vNV: [void, GLuint index, const GLuint64EXT *v] + glVertexAttribLFormatNV: [void, GLuint index, GLint size, GLenum type, GLsizei stride] +NV_vertex_buffer_unified_memory: + glBufferAddressRangeNV: [void, GLenum pname, GLuint index, GLuint64EXT address, + GLsizeiptr length] + glColorFormatNV: [void, GLint size, GLenum type, GLsizei stride] + glEdgeFlagFormatNV: [void, GLsizei stride] + glFogCoordFormatNV: [void, GLenum type, GLsizei stride] + glGetIntegerui64i_vNV: [void, GLenum value, GLuint index, GLuint64EXT *result] + glIndexFormatNV: [void, GLenum type, GLsizei stride] + glNormalFormatNV: [void, GLenum type, GLsizei stride] + glSecondaryColorFormatNV: [void, GLint size, GLenum type, GLsizei stride] + glTexCoordFormatNV: [void, GLint size, GLenum type, GLsizei stride] + glVertexAttribFormatNV: [void, GLuint index, GLint size, GLenum type, GLboolean + normalized, GLsizei stride] + glVertexAttribIFormatNV: [void, GLuint index, GLint size, GLenum type, GLsizei stride] + glVertexFormatNV: [void, GLint size, GLenum type, GLsizei stride] +NV_vertex_program: + glAreProgramsResidentNV: [GLboolean, GLsizei n, const GLuint *programs, GLboolean + *residences] + glBindProgramNV: [void, GLenum target, GLuint id] + glDeleteProgramsNV: [void, GLsizei n, const GLuint *programs] + glExecuteProgramNV: [void, GLenum target, GLuint id, const GLfloat *params] + glGenProgramsNV: [void, GLsizei n, GLuint *programs] + glGetProgramParameterdvNV: [void, GLenum target, GLuint index, GLenum pname, GLdouble + *params] + glGetProgramParameterfvNV: [void, GLenum target, GLuint index, GLenum pname, GLfloat + *params] + glGetProgramStringNV: [void, GLuint id, GLenum pname, GLubyte *program] + glGetProgramivNV: [void, GLuint id, GLenum pname, GLint *params] + glGetTrackMatrixivNV: [void, GLenum target, GLuint address, GLenum pname, GLint + *params] + glGetVertexAttribPointervNV: [void, GLuint index, GLenum pname, GLvoid *pointer] + glGetVertexAttribdvNV: [void, GLuint index, GLenum pname, GLdouble *params] + glGetVertexAttribfvNV: [void, GLuint index, GLenum pname, GLfloat *params] + glGetVertexAttribivNV: [void, GLuint index, GLenum pname, GLint *params] + glIsProgramNV: [GLboolean, GLuint id] + glLoadProgramNV: [void, GLenum target, GLuint id, GLsizei len, const GLubyte *program] + glProgramParameter4dNV: [void, GLenum target, GLuint index, GLdouble x, GLdouble + y, GLdouble z, GLdouble w] + glProgramParameter4dvNV: [void, GLenum target, GLuint index, const GLdouble *v] + glProgramParameter4fNV: [void, GLenum target, GLuint index, GLfloat x, GLfloat y, + GLfloat z, GLfloat w] + glProgramParameter4fvNV: [void, GLenum target, GLuint index, const GLfloat *v] + glProgramParameters4dvNV: [void, GLenum target, GLuint index, GLsizei count, const + GLdouble *v] + glProgramParameters4fvNV: [void, GLenum target, GLuint index, GLsizei count, const + GLfloat *v] + glRequestResidentProgramsNV: [void, GLsizei n, const GLuint *programs] + glTrackMatrixNV: [void, GLenum target, GLuint address, GLenum matrix, GLenum transform] + glVertexAttrib1dNV: [void, GLuint index, GLdouble x] + glVertexAttrib1dvNV: [void, GLuint index, const GLdouble *v] + glVertexAttrib1fNV: [void, GLuint index, GLfloat x] + glVertexAttrib1fvNV: [void, GLuint index, const GLfloat *v] + glVertexAttrib1sNV: [void, GLuint index, GLshort x] + glVertexAttrib1svNV: [void, GLuint index, const GLshort *v] + glVertexAttrib2dNV: [void, GLuint index, GLdouble x, GLdouble y] + glVertexAttrib2dvNV: [void, GLuint index, const GLdouble *v] + glVertexAttrib2fNV: [void, GLuint index, GLfloat x, GLfloat y] + glVertexAttrib2fvNV: [void, GLuint index, const GLfloat *v] + glVertexAttrib2sNV: [void, GLuint index, GLshort x, GLshort y] + glVertexAttrib2svNV: [void, GLuint index, const GLshort *v] + glVertexAttrib3dNV: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] + glVertexAttrib3dvNV: [void, GLuint index, const GLdouble *v] + glVertexAttrib3fNV: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] + glVertexAttrib3fvNV: [void, GLuint index, const GLfloat *v] + glVertexAttrib3sNV: [void, GLuint index, GLshort x, GLshort y, GLshort z] + glVertexAttrib3svNV: [void, GLuint index, const GLshort *v] + glVertexAttrib4dNV: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glVertexAttrib4dvNV: [void, GLuint index, const GLdouble *v] + glVertexAttrib4fNV: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat + w] + glVertexAttrib4fvNV: [void, GLuint index, const GLfloat *v] + glVertexAttrib4sNV: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort + w] + glVertexAttrib4svNV: [void, GLuint index, const GLshort *v] + glVertexAttrib4ubNV: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte + w] + glVertexAttrib4ubvNV: [void, GLuint index, const GLubyte *v] + glVertexAttribPointerNV: [void, GLuint index, GLint fsize, GLenum type, GLsizei + stride, const GLvoid *pointer] + glVertexAttribs1dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] + glVertexAttribs1fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] + glVertexAttribs1svNV: [void, GLuint index, GLsizei count, const GLshort *v] + glVertexAttribs2dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] + glVertexAttribs2fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] + glVertexAttribs2svNV: [void, GLuint index, GLsizei count, const GLshort *v] + glVertexAttribs3dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] + glVertexAttribs3fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] + glVertexAttribs3svNV: [void, GLuint index, GLsizei count, const GLshort *v] + glVertexAttribs4dvNV: [void, GLuint index, GLsizei count, const GLdouble *v] + glVertexAttribs4fvNV: [void, GLuint index, GLsizei count, const GLfloat *v] + glVertexAttribs4svNV: [void, GLuint index, GLsizei count, const GLshort *v] + glVertexAttribs4ubvNV: [void, GLuint index, GLsizei count, const GLubyte *v] +NV_vertex_program4: + glGetVertexAttribIivEXT: [void, GLuint index, GLenum pname, GLint *params] + glGetVertexAttribIuivEXT: [void, GLuint index, GLenum pname, GLuint *params] + glVertexAttribI1iEXT: [void, GLuint index, GLint x] + glVertexAttribI1ivEXT: [void, GLuint index, const GLint *v] + glVertexAttribI1uiEXT: [void, GLuint index, GLuint x] + glVertexAttribI1uivEXT: [void, GLuint index, const GLuint *v] + glVertexAttribI2iEXT: [void, GLuint index, GLint x, GLint y] + glVertexAttribI2ivEXT: [void, GLuint index, const GLint *v] + glVertexAttribI2uiEXT: [void, GLuint index, GLuint x, GLuint y] + glVertexAttribI2uivEXT: [void, GLuint index, const GLuint *v] + glVertexAttribI3iEXT: [void, GLuint index, GLint x, GLint y, GLint z] + glVertexAttribI3ivEXT: [void, GLuint index, const GLint *v] + glVertexAttribI3uiEXT: [void, GLuint index, GLuint x, GLuint y, GLuint z] + glVertexAttribI3uivEXT: [void, GLuint index, const GLuint *v] + glVertexAttribI4bvEXT: [void, GLuint index, const GLbyte *v] + glVertexAttribI4iEXT: [void, GLuint index, GLint x, GLint y, GLint z, GLint w] + glVertexAttribI4ivEXT: [void, GLuint index, const GLint *v] + glVertexAttribI4svEXT: [void, GLuint index, const GLshort *v] + glVertexAttribI4ubvEXT: [void, GLuint index, const GLubyte *v] + glVertexAttribI4uiEXT: [void, GLuint index, GLuint x, GLuint y, GLuint z, GLuint + w] + glVertexAttribI4uivEXT: [void, GLuint index, const GLuint *v] + glVertexAttribI4usvEXT: [void, GLuint index, const GLushort *v] + glVertexAttribIPointerEXT: [void, GLuint index, GLint size, GLenum type, GLsizei + stride, const GLvoid *pointer] +NV_video_capture: + glBeginVideoCaptureNV: [void, GLuint video_capture_slot] + glBindVideoCaptureStreamBufferNV: [void, GLuint video_capture_slot, GLuint stream, + GLenum frame_region, GLintptrARB offset] + glBindVideoCaptureStreamTextureNV: [void, GLuint video_capture_slot, GLuint stream, + GLenum frame_region, GLenum target, GLuint texture] + glEndVideoCaptureNV: [void, GLuint video_capture_slot] + glGetVideoCaptureStreamdvNV: [void, GLuint video_capture_slot, GLuint stream, GLenum + pname, GLdouble *params] + glGetVideoCaptureStreamfvNV: [void, GLuint video_capture_slot, GLuint stream, GLenum + pname, GLfloat *params] + glGetVideoCaptureStreamivNV: [void, GLuint video_capture_slot, GLuint stream, GLenum + pname, GLint *params] + glGetVideoCaptureivNV: [void, GLuint video_capture_slot, GLenum pname, GLint *params] + glVideoCaptureNV: [GLenum, GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT + *capture_time] + glVideoCaptureStreamParameterdvNV: [void, GLuint video_capture_slot, GLuint stream, + GLenum pname, const GLdouble *params] + glVideoCaptureStreamParameterfvNV: [void, GLuint video_capture_slot, GLuint stream, + GLenum pname, const GLfloat *params] + glVideoCaptureStreamParameterivNV: [void, GLuint video_capture_slot, GLuint stream, + GLenum pname, const GLint *params] +OES_byte_coordinates: + glMultiTexCoord1bOES: [void, GLenum texture, GLbyte s] + glMultiTexCoord1bvOES: [void, GLenum texture, const GLbyte *coords] + glMultiTexCoord2bOES: [void, GLenum texture, GLbyte s, GLbyte t] + glMultiTexCoord2bvOES: [void, GLenum texture, const GLbyte *coords] + glMultiTexCoord3bOES: [void, GLenum texture, GLbyte s, GLbyte t, GLbyte r] + glMultiTexCoord3bvOES: [void, GLenum texture, const GLbyte *coords] + glMultiTexCoord4bOES: [void, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte + q] + glMultiTexCoord4bvOES: [void, GLenum texture, const GLbyte *coords] + glTexCoord1bOES: [void, GLbyte s] + glTexCoord1bvOES: [void, const GLbyte *coords] + glTexCoord2bOES: [void, GLbyte s, GLbyte t] + glTexCoord2bvOES: [void, const GLbyte *coords] + glTexCoord3bOES: [void, GLbyte s, GLbyte t, GLbyte r] + glTexCoord3bvOES: [void, const GLbyte *coords] + glTexCoord4bOES: [void, GLbyte s, GLbyte t, GLbyte r, GLbyte q] + glTexCoord4bvOES: [void, const GLbyte *coords] + glVertex2bOES: [void, GLbyte x] + glVertex2bvOES: [void, const GLbyte *coords] + glVertex3bOES: [void, GLbyte x, GLbyte y] + glVertex3bvOES: [void, const GLbyte *coords] + glVertex4bOES: [void, GLbyte x, GLbyte y, GLbyte z] + glVertex4bvOES: [void, const GLbyte *coords] +OES_fixed_point: + glAccumxOES: [void, GLenum op, GLfixed value] + glAlphaFuncxOES: [void, GLenum func, GLfixed ref] + glBitmapxOES: [void, GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, + GLfixed xmove, GLfixed ymove, const GLubyte *bitmap] + glBlendColorxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] + glClearAccumxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] + glClearColorxOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] + glClearDepthxOES: [void, GLfixed depth] + glClipPlanexOES: [void, GLenum plane, const GLfixed *equation] + glColor3xOES: [void, GLfixed red, GLfixed green, GLfixed blue] + glColor3xvOES: [void, const GLfixed *components] + glColor4xOES: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha] + glColor4xvOES: [void, const GLfixed *components] + glConvolutionParameterxOES: [void, GLenum target, GLenum pname, GLfixed param] + glConvolutionParameterxvOES: [void, GLenum target, GLenum pname, const GLfixed *params] + glDepthRangexOES: [void, GLfixed n, GLfixed f] + glEvalCoord1xOES: [void, GLfixed u] + glEvalCoord1xvOES: [void, const GLfixed *coords] + glEvalCoord2xOES: [void, GLfixed u, GLfixed v] + glEvalCoord2xvOES: [void, const GLfixed *coords] + glFeedbackBufferxOES: [void, GLsizei n, GLenum type, const GLfixed *buffer] + glFogxOES: [void, GLenum pname, GLfixed param] + glFogxvOES: [void, GLenum pname, const GLfixed *param] + glFrustumxOES: [void, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed + f] + glGetClipPlanexOES: [void, GLenum plane, GLfixed *equation] + glGetConvolutionParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params] + glGetFixedvOES: [void, GLenum pname, GLfixed *params] + glGetHistogramParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params] + glGetLightxOES: [void, GLenum light, GLenum pname, GLfixed *params] + glGetMapxvOES: [void, GLenum target, GLenum query, GLfixed *v] + glGetMaterialxOES: [void, GLenum face, GLenum pname, GLfixed param] + glGetPixelMapxv: [void, GLenum map, GLint size, GLfixed *values] + glGetTexEnvxvOES: [void, GLenum target, GLenum pname, GLfixed *params] + glGetTexGenxvOES: [void, GLenum coord, GLenum pname, GLfixed *params] + glGetTexLevelParameterxvOES: [void, GLenum target, GLint level, GLenum pname, GLfixed + *params] + glGetTexParameterxvOES: [void, GLenum target, GLenum pname, GLfixed *params] + glIndexxOES: [void, GLfixed component] + glIndexxvOES: [void, const GLfixed *component] + glLightModelxOES: [void, GLenum pname, GLfixed param] + glLightModelxvOES: [void, GLenum pname, const GLfixed *param] + glLightxOES: [void, GLenum light, GLenum pname, GLfixed param] + glLightxvOES: [void, GLenum light, GLenum pname, const GLfixed *params] + glLineWidthxOES: [void, GLfixed width] + glLoadMatrixxOES: [void, const GLfixed *m] + glLoadTransposeMatrixxOES: [void, const GLfixed *m] + glMap1xOES: [void, GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, + GLfixed points] + glMap2xOES: [void, GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, + GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points] + glMapGrid1xOES: [void, GLint n, GLfixed u1, GLfixed u2] + glMapGrid2xOES: [void, GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2] + glMaterialxOES: [void, GLenum face, GLenum pname, GLfixed param] + glMaterialxvOES: [void, GLenum face, GLenum pname, const GLfixed *param] + glMultMatrixxOES: [void, const GLfixed *m] + glMultTransposeMatrixxOES: [void, const GLfixed *m] + glMultiTexCoord1xOES: [void, GLenum texture, GLfixed s] + glMultiTexCoord1xvOES: [void, GLenum texture, const GLfixed *coords] + glMultiTexCoord2xOES: [void, GLenum texture, GLfixed s, GLfixed t] + glMultiTexCoord2xvOES: [void, GLenum texture, const GLfixed *coords] + glMultiTexCoord3xOES: [void, GLenum texture, GLfixed s, GLfixed t, GLfixed r] + glMultiTexCoord3xvOES: [void, GLenum texture, const GLfixed *coords] + glMultiTexCoord4xOES: [void, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed + q] + glMultiTexCoord4xvOES: [void, GLenum texture, const GLfixed *coords] + glNormal3xOES: [void, GLfixed nx, GLfixed ny, GLfixed nz] + glNormal3xvOES: [void, const GLfixed *coords] + glOrthoxOES: [void, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed + f] + glPassThroughxOES: [void, GLfixed token] + glPixelMapx: [void, GLenum map, GLint size, const GLfixed *values] + glPixelStorex: [void, GLenum pname, GLfixed param] + glPixelTransferxOES: [void, GLenum pname, GLfixed param] + glPixelZoomxOES: [void, GLfixed xfactor, GLfixed yfactor] + glPointParameterxvOES: [void, GLenum pname, const GLfixed *params] + glPointSizexOES: [void, GLfixed size] + glPolygonOffsetxOES: [void, GLfixed factor, GLfixed units] + glPrioritizeTexturesxOES: [void, GLsizei n, const GLuint *textures, const GLfixed + *priorities] + glRasterPos2xOES: [void, GLfixed x, GLfixed y] + glRasterPos2xvOES: [void, const GLfixed *coords] + glRasterPos3xOES: [void, GLfixed x, GLfixed y, GLfixed z] + glRasterPos3xvOES: [void, const GLfixed *coords] + glRasterPos4xOES: [void, GLfixed x, GLfixed y, GLfixed z, GLfixed w] + glRasterPos4xvOES: [void, const GLfixed *coords] + glRectxOES: [void, GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2] + glRectxvOES: [void, const GLfixed *v1, const GLfixed *v2] + glRotatexOES: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z] + glSampleCoverageOES: [void, GLfixed value, GLboolean invert] + glScalexOES: [void, GLfixed x, GLfixed y, GLfixed z] + glTexCoord1xOES: [void, GLfixed s] + glTexCoord1xvOES: [void, const GLfixed *coords] + glTexCoord2xOES: [void, GLfixed s, GLfixed t] + glTexCoord2xvOES: [void, const GLfixed *coords] + glTexCoord3xOES: [void, GLfixed s, GLfixed t, GLfixed r] + glTexCoord3xvOES: [void, const GLfixed *coords] + glTexCoord4xOES: [void, GLfixed s, GLfixed t, GLfixed r, GLfixed q] + glTexCoord4xvOES: [void, const GLfixed *coords] + glTexEnvxOES: [void, GLenum target, GLenum pname, GLfixed param] + glTexEnvxvOES: [void, GLenum target, GLenum pname, const GLfixed *params] + glTexGenxOES: [void, GLenum coord, GLenum pname, GLfixed param] + glTexGenxvOES: [void, GLenum coord, GLenum pname, const GLfixed *params] + glTexParameterxOES: [void, GLenum target, GLenum pname, GLfixed param] + glTexParameterxvOES: [void, GLenum target, GLenum pname, const GLfixed *params] + glTranslatexOES: [void, GLfixed x, GLfixed y, GLfixed z] + glVertex2xOES: [void, GLfixed x] + glVertex2xvOES: [void, const GLfixed *coords] + glVertex3xOES: [void, GLfixed x, GLfixed y] + glVertex3xvOES: [void, const GLfixed *coords] + glVertex4xOES: [void, GLfixed x, GLfixed y, GLfixed z] + glVertex4xvOES: [void, const GLfixed *coords] +OES_query_matrix: + glQueryMatrixxOES: [GLbitfield, GLfixed *mantissa, GLint *exponent] +OES_single_precision: + glClearDepthfOES: [void, GLclampf depth] + glClipPlanefOES: [void, GLenum plane, const GLfloat *equation] + glDepthRangefOES: [void, GLclampf n, GLclampf f] + glFrustumfOES: [void, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat + f] + glGetClipPlanefOES: [void, GLenum plane, GLfloat *equation] + glOrthofOES: [void, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat + f] +PGI_misc_hints: + glHintPGI: [void, GLenum target, GLint mode] +SGIS_detail_texture: + glDetailTexFuncSGIS: [void, GLenum target, GLsizei n, const GLfloat *points] + glGetDetailTexFuncSGIS: [void, GLenum target, GLfloat *points] +SGIS_fog_function: + glFogFuncSGIS: [void, GLsizei n, const GLfloat *points] + glGetFogFuncSGIS: [void, GLfloat *points] +SGIS_multisample: + glSampleMaskSGIS: [void, GLclampf value, GLboolean invert] + glSamplePatternSGIS: [void, GLenum pattern] +SGIS_pixel_texture: + glGetPixelTexGenParameterfvSGIS: [void, GLenum pname, GLfloat *params] + glGetPixelTexGenParameterivSGIS: [void, GLenum pname, GLint *params] + glPixelTexGenParameterfSGIS: [void, GLenum pname, GLfloat param] + glPixelTexGenParameterfvSGIS: [void, GLenum pname, const GLfloat *params] + glPixelTexGenParameteriSGIS: [void, GLenum pname, GLint param] + glPixelTexGenParameterivSGIS: [void, GLenum pname, const GLint *params] +SGIS_point_parameters: + glPointParameterfSGIS: [void, GLenum pname, GLfloat param] + glPointParameterfvSGIS: [void, GLenum pname, const GLfloat *params] +SGIS_sharpen_texture: + glGetSharpenTexFuncSGIS: [void, GLenum target, GLfloat *points] + glSharpenTexFuncSGIS: [void, GLenum target, GLsizei n, const GLfloat *points] +SGIS_texture4D: + glTexImage4DSGIS: [void, GLenum target, GLint level, GLenum internalformat, GLsizei + width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, + GLenum type, const GLvoid *pixels] + glTexSubImage4DSGIS: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei + size4d, GLenum format, GLenum type, const GLvoid *pixels] +SGIS_texture_color_mask: + glTextureColorMaskSGIS: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean + alpha] +SGIS_texture_filter4: + glGetTexFilterFuncSGIS: [void, GLenum target, GLenum filter, GLfloat *weights] + glTexFilterFuncSGIS: [void, GLenum target, GLenum filter, GLsizei n, const GLfloat + *weights] +SGIX_async: + glAsyncMarkerSGIX: [void, GLuint marker] + glDeleteAsyncMarkersSGIX: [void, GLuint marker, GLsizei range] + glFinishAsyncSGIX: [GLint, GLuint *markerp] + glGenAsyncMarkersSGIX: [GLuint, GLsizei range] + glIsAsyncMarkerSGIX: [GLboolean, GLuint marker] + glPollAsyncSGIX: [GLint, GLuint *markerp] +SGIX_flush_raster: + glFlushRasterSGIX: [void] +SGIX_fragment_lighting: + glFragmentColorMaterialSGIX: [void, GLenum face, GLenum mode] + glFragmentLightModelfSGIX: [void, GLenum pname, GLfloat param] + glFragmentLightModelfvSGIX: [void, GLenum pname, const GLfloat *params] + glFragmentLightModeliSGIX: [void, GLenum pname, GLint param] + glFragmentLightModelivSGIX: [void, GLenum pname, const GLint *params] + glFragmentLightfSGIX: [void, GLenum light, GLenum pname, GLfloat param] + glFragmentLightfvSGIX: [void, GLenum light, GLenum pname, const GLfloat *params] + glFragmentLightiSGIX: [void, GLenum light, GLenum pname, GLint param] + glFragmentLightivSGIX: [void, GLenum light, GLenum pname, const GLint *params] + glFragmentMaterialfSGIX: [void, GLenum face, GLenum pname, GLfloat param] + glFragmentMaterialfvSGIX: [void, GLenum face, GLenum pname, const GLfloat *params] + glFragmentMaterialiSGIX: [void, GLenum face, GLenum pname, GLint param] + glFragmentMaterialivSGIX: [void, GLenum face, GLenum pname, const GLint *params] + glGetFragmentLightfvSGIX: [void, GLenum light, GLenum pname, GLfloat *params] + glGetFragmentLightivSGIX: [void, GLenum light, GLenum pname, GLint *params] + glGetFragmentMaterialfvSGIX: [void, GLenum face, GLenum pname, GLfloat *params] + glGetFragmentMaterialivSGIX: [void, GLenum face, GLenum pname, GLint *params] + glLightEnviSGIX: [void, GLenum pname, GLint param] +SGIX_framezoom: + glFrameZoomSGIX: [void, GLint factor] +SGIX_igloo_interface: + glIglooInterfaceSGIX: [void, GLenum pname, const GLvoid *params] +SGIX_instruments: + glGetInstrumentsSGIX: [GLint] + glInstrumentsBufferSGIX: [void, GLsizei size, GLint *buffer] + glPollInstrumentsSGIX: [GLint, GLint *marker_p] + glReadInstrumentsSGIX: [void, GLint marker] + glStartInstrumentsSGIX: [void] + glStopInstrumentsSGIX: [void, GLint marker] +SGIX_list_priority: + glGetListParameterfvSGIX: [void, GLuint list, GLenum pname, GLfloat *params] + glGetListParameterivSGIX: [void, GLuint list, GLenum pname, GLint *params] + glListParameterfSGIX: [void, GLuint list, GLenum pname, GLfloat param] + glListParameterfvSGIX: [void, GLuint list, GLenum pname, const GLfloat *params] + glListParameteriSGIX: [void, GLuint list, GLenum pname, GLint param] + glListParameterivSGIX: [void, GLuint list, GLenum pname, const GLint *params] +SGIX_pixel_texture: + glPixelTexGenSGIX: [void, GLenum mode] +SGIX_polynomial_ffd: + glDeformSGIX: [void, GLbitfield mask] + glDeformationMap3dSGIX: [void, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, + GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble + w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points] + glDeformationMap3fSGIX: [void, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, + GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, + GLfloat w2, GLint wstride, GLint worder, const GLfloat *points] + glLoadIdentityDeformationMapSGIX: [void, GLbitfield mask] +SGIX_reference_plane: + glReferencePlaneSGIX: [void, const GLdouble *equation] +SGIX_sprite: + glSpriteParameterfSGIX: [void, GLenum pname, GLfloat param] + glSpriteParameterfvSGIX: [void, GLenum pname, const GLfloat *params] + glSpriteParameteriSGIX: [void, GLenum pname, GLint param] + glSpriteParameterivSGIX: [void, GLenum pname, const GLint *params] +SGIX_tag_sample_buffer: + glTagSampleBufferSGIX: [void] +SGI_color_table: + glColorTableParameterfvSGI: [void, GLenum target, GLenum pname, const GLfloat *params] + glColorTableParameterivSGI: [void, GLenum target, GLenum pname, const GLint *params] + glColorTableSGI: [void, GLenum target, GLenum internalformat, GLsizei width, GLenum + format, GLenum type, const GLvoid *table] + glCopyColorTableSGI: [void, GLenum target, GLenum internalformat, GLint x, GLint + y, GLsizei width] + glGetColorTableParameterfvSGI: [void, GLenum target, GLenum pname, GLfloat *params] + glGetColorTableParameterivSGI: [void, GLenum target, GLenum pname, GLint *params] + glGetColorTableSGI: [void, GLenum target, GLenum format, GLenum type, GLvoid *table] +SUNX_constant_data: + glFinishTextureSUNX: [void] +SUN_global_alpha: + glGlobalAlphaFactorbSUN: [void, GLbyte factor] + glGlobalAlphaFactordSUN: [void, GLdouble factor] + glGlobalAlphaFactorfSUN: [void, GLfloat factor] + glGlobalAlphaFactoriSUN: [void, GLint factor] + glGlobalAlphaFactorsSUN: [void, GLshort factor] + glGlobalAlphaFactorubSUN: [void, GLubyte factor] + glGlobalAlphaFactoruiSUN: [void, GLuint factor] + glGlobalAlphaFactorusSUN: [void, GLushort factor] +SUN_mesh_array: + glDrawMeshArraysSUN: [void, GLenum mode, GLint first, GLsizei count, GLsizei width] +SUN_triangle_list: + glReplacementCodePointerSUN: [void, GLenum type, GLsizei stride, const GLvoid *pointer] + glReplacementCodeubSUN: [void, GLubyte code] + glReplacementCodeubvSUN: [void, const GLubyte *code] + glReplacementCodeuiSUN: [void, GLuint code] + glReplacementCodeuivSUN: [void, const GLuint *code] + glReplacementCodeusSUN: [void, GLushort code] + glReplacementCodeusvSUN: [void, const GLushort *code] +SUN_vertex: + glColor3fVertex3fSUN: [void, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat + y, GLfloat z] + glColor3fVertex3fvSUN: [void, const GLfloat *c, const GLfloat *v] + glColor4fNormal3fVertex3fSUN: [void, GLfloat r, GLfloat g, GLfloat b, GLfloat a, + GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] + glColor4fNormal3fVertex3fvSUN: [void, const GLfloat *c, const GLfloat *n, const + GLfloat *v] + glColor4ubVertex2fSUN: [void, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat + x, GLfloat y] + glColor4ubVertex2fvSUN: [void, const GLubyte *c, const GLfloat *v] + glColor4ubVertex3fSUN: [void, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat + x, GLfloat y, GLfloat z] + glColor4ubVertex3fvSUN: [void, const GLubyte *c, const GLfloat *v] + glNormal3fVertex3fSUN: [void, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat + y, GLfloat z] + glNormal3fVertex3fvSUN: [void, const GLfloat *n, const GLfloat *v] + glReplacementCodeuiColor3fVertex3fSUN: [void, GLuint rc, GLfloat r, GLfloat g, GLfloat + b, GLfloat x, GLfloat y, GLfloat z] + glReplacementCodeuiColor3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat *c, + const GLfloat *v] + glReplacementCodeuiColor4fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat r, GLfloat + g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat + y, GLfloat z] + glReplacementCodeuiColor4fNormal3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat + *c, const GLfloat *n, const GLfloat *v] + glReplacementCodeuiColor4ubVertex3fSUN: [void, GLuint rc, GLubyte r, GLubyte g, + GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z] + glReplacementCodeuiColor4ubVertex3fvSUN: [void, const GLuint *rc, const GLubyte + *c, const GLfloat *v] + glReplacementCodeuiNormal3fVertex3fSUN: [void, GLuint rc, GLfloat nx, GLfloat ny, + GLfloat nz, GLfloat x, GLfloat y, GLfloat z] + glReplacementCodeuiNormal3fVertex3fvSUN: [void, const GLuint *rc, const GLfloat + *n, const GLfloat *v] + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat + s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat + ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] + glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: [void, const GLuint *rc, + const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v] + glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: [void, GLuint rc, GLfloat s, GLfloat + t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] + glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: [void, const GLuint *rc, const + GLfloat *tc, const GLfloat *n, const GLfloat *v] + glReplacementCodeuiTexCoord2fVertex3fSUN: [void, GLuint rc, GLfloat s, GLfloat t, + GLfloat x, GLfloat y, GLfloat z] + glReplacementCodeuiTexCoord2fVertex3fvSUN: [void, const GLuint *rc, const GLfloat + *tc, const GLfloat *v] + glReplacementCodeuiVertex3fSUN: [void, GLuint rc, GLfloat x, GLfloat y, GLfloat + z] + glReplacementCodeuiVertex3fvSUN: [void, const GLuint *rc, const GLfloat *v] + glTexCoord2fColor3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat r, GLfloat + g, GLfloat b, GLfloat x, GLfloat y, GLfloat z] + glTexCoord2fColor3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *c, const + GLfloat *v] + glTexCoord2fColor4fNormal3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat r, + GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, + GLfloat y, GLfloat z] + glTexCoord2fColor4fNormal3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat + *c, const GLfloat *n, const GLfloat *v] + glTexCoord2fColor4ubVertex3fSUN: [void, GLfloat s, GLfloat t, GLubyte r, GLubyte + g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z] + glTexCoord2fColor4ubVertex3fvSUN: [void, const GLfloat *tc, const GLubyte *c, const + GLfloat *v] + glTexCoord2fNormal3fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat nx, GLfloat + ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z] + glTexCoord2fNormal3fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *n, const + GLfloat *v] + glTexCoord2fVertex3fSUN: [void, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat + z] + glTexCoord2fVertex3fvSUN: [void, const GLfloat *tc, const GLfloat *v] + glTexCoord4fColor4fNormal3fVertex4fSUN: [void, GLfloat s, GLfloat t, GLfloat p, + GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, + GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w] + glTexCoord4fColor4fNormal3fVertex4fvSUN: [void, const GLfloat *tc, const GLfloat + *c, const GLfloat *n, const GLfloat *v] + glTexCoord4fVertex4fSUN: [void, GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat + x, GLfloat y, GLfloat z, GLfloat w] + glTexCoord4fVertex4fvSUN: [void, const GLfloat *tc, const GLfloat *v] +VERSION_1_0: + glAccum: [void, GLenum op, GLfloat value] + glAlphaFunc: [void, GLenum func, GLfloat ref] + glBegin: [void, GLenum mode] + glBitmap: [void, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat + xmove, GLfloat ymove, const GLubyte *bitmap] + glBlendFunc: [void, GLenum sfactor, GLenum dfactor] + glCallList: [void, GLuint list] + glCallLists: [void, GLsizei n, GLenum type, const GLvoid *lists] + glClear: [void, GLbitfield mask] + glClearAccum: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] + glClearColor: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] + glClearDepth: [void, GLdouble depth] + glClearIndex: [void, GLfloat c] + glClearStencil: [void, GLint s] + glClipPlane: [void, GLenum plane, const GLdouble *equation] + glColor3b: [void, GLbyte red, GLbyte green, GLbyte blue] + glColor3bv: [void, const GLbyte *v] + glColor3d: [void, GLdouble red, GLdouble green, GLdouble blue] + glColor3dv: [void, const GLdouble *v] + glColor3f: [void, GLfloat red, GLfloat green, GLfloat blue] + glColor3fv: [void, const GLfloat *v] + glColor3i: [void, GLint red, GLint green, GLint blue] + glColor3iv: [void, const GLint *v] + glColor3s: [void, GLshort red, GLshort green, GLshort blue] + glColor3sv: [void, const GLshort *v] + glColor3ub: [void, GLubyte red, GLubyte green, GLubyte blue] + glColor3ubv: [void, const GLubyte *v] + glColor3ui: [void, GLuint red, GLuint green, GLuint blue] + glColor3uiv: [void, const GLuint *v] + glColor3us: [void, GLushort red, GLushort green, GLushort blue] + glColor3usv: [void, const GLushort *v] + glColor4b: [void, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha] + glColor4bv: [void, const GLbyte *v] + glColor4d: [void, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha] + glColor4dv: [void, const GLdouble *v] + glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] + glColor4fv: [void, const GLfloat *v] + glColor4i: [void, GLint red, GLint green, GLint blue, GLint alpha] + glColor4iv: [void, const GLint *v] + glColor4s: [void, GLshort red, GLshort green, GLshort blue, GLshort alpha] + glColor4sv: [void, const GLshort *v] + glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha] + glColor4ubv: [void, const GLubyte *v] + glColor4ui: [void, GLuint red, GLuint green, GLuint blue, GLuint alpha] + glColor4uiv: [void, const GLuint *v] + glColor4us: [void, GLushort red, GLushort green, GLushort blue, GLushort alpha] + glColor4usv: [void, const GLushort *v] + glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha] + glColorMaterial: [void, GLenum face, GLenum mode] + glCopyPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type] + glCullFace: [void, GLenum mode] + glDeleteLists: [void, GLuint list, GLsizei range] + glDepthFunc: [void, GLenum func] + glDepthMask: [void, GLboolean flag] + glDepthRange: [void, GLdouble near, GLdouble far] + glDisable: [void, GLenum cap] + glDrawBuffer: [void, GLenum mode] + glDrawPixels: [void, GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid *pixels] + glEdgeFlag: [void, GLboolean flag] + glEdgeFlagv: [void, const GLboolean *flag] + glEnable: [void, GLenum cap] + glEnd: [void] + glEndList: [void] + glEvalCoord1d: [void, GLdouble u] + glEvalCoord1dv: [void, const GLdouble *u] + glEvalCoord1f: [void, GLfloat u] + glEvalCoord1fv: [void, const GLfloat *u] + glEvalCoord2d: [void, GLdouble u, GLdouble v] + glEvalCoord2dv: [void, const GLdouble *u] + glEvalCoord2f: [void, GLfloat u, GLfloat v] + glEvalCoord2fv: [void, const GLfloat *u] + glEvalMesh1: [void, GLenum mode, GLint i1, GLint i2] + glEvalMesh2: [void, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2] + glEvalPoint1: [void, GLint i] + glEvalPoint2: [void, GLint i, GLint j] + glFeedbackBuffer: [void, GLsizei size, GLenum type, GLfloat *buffer] + glFinish: [void] + glFlush: [void] + glFogf: [void, GLenum pname, GLfloat param] + glFogfv: [void, GLenum pname, const GLfloat *params] + glFogi: [void, GLenum pname, GLint param] + glFogiv: [void, GLenum pname, const GLint *params] + glFrontFace: [void, GLenum mode] + glFrustum: [void, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, + GLdouble zNear, GLdouble zFar] + glGenLists: [GLuint, GLsizei range] + glGetBooleanv: [void, GLenum pname, GLboolean *params] + glGetClipPlane: [void, GLenum plane, GLdouble *equation] + glGetDoublev: [void, GLenum pname, GLdouble *params] + glGetError: [GLenum] + glGetFloatv: [void, GLenum pname, GLfloat *params] + glGetIntegerv: [void, GLenum pname, GLint *params] + glGetLightfv: [void, GLenum light, GLenum pname, GLfloat *params] + glGetLightiv: [void, GLenum light, GLenum pname, GLint *params] + glGetMapdv: [void, GLenum target, GLenum query, GLdouble *v] + glGetMapfv: [void, GLenum target, GLenum query, GLfloat *v] + glGetMapiv: [void, GLenum target, GLenum query, GLint *v] + glGetMaterialfv: [void, GLenum face, GLenum pname, GLfloat *params] + glGetMaterialiv: [void, GLenum face, GLenum pname, GLint *params] + glGetPixelMapfv: [void, GLenum map, GLfloat *values] + glGetPixelMapuiv: [void, GLenum map, GLuint *values] + glGetPixelMapusv: [void, GLenum map, GLushort *values] + glGetPolygonStipple: [void, GLubyte *mask] + glGetString: [const GLubyte *, GLenum name] + glGetTexEnvfv: [void, GLenum target, GLenum pname, GLfloat *params] + glGetTexEnviv: [void, GLenum target, GLenum pname, GLint *params] + glGetTexGendv: [void, GLenum coord, GLenum pname, GLdouble *params] + glGetTexGenfv: [void, GLenum coord, GLenum pname, GLfloat *params] + glGetTexGeniv: [void, GLenum coord, GLenum pname, GLint *params] + glGetTexImage: [void, GLenum target, GLint level, GLenum format, GLenum type, GLvoid + *pixels] + glGetTexLevelParameterfv: [void, GLenum target, GLint level, GLenum pname, GLfloat + *params] + glGetTexLevelParameteriv: [void, GLenum target, GLint level, GLenum pname, GLint + *params] + glGetTexParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] + glGetTexParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glHint: [void, GLenum target, GLenum mode] + glIndexMask: [void, GLuint mask] + glIndexd: [void, GLdouble c] + glIndexdv: [void, const GLdouble *c] + glIndexf: [void, GLfloat c] + glIndexfv: [void, const GLfloat *c] + glIndexi: [void, GLint c] + glIndexiv: [void, const GLint *c] + glIndexs: [void, GLshort c] + glIndexsv: [void, const GLshort *c] + glInitNames: [void] + glIsEnabled: [GLboolean, GLenum cap] + glIsList: [GLboolean, GLuint list] + glLightModelf: [void, GLenum pname, GLfloat param] + glLightModelfv: [void, GLenum pname, const GLfloat *params] + glLightModeli: [void, GLenum pname, GLint param] + glLightModeliv: [void, GLenum pname, const GLint *params] + glLightf: [void, GLenum light, GLenum pname, GLfloat param] + glLightfv: [void, GLenum light, GLenum pname, const GLfloat *params] + glLighti: [void, GLenum light, GLenum pname, GLint param] + glLightiv: [void, GLenum light, GLenum pname, const GLint *params] + glLineStipple: [void, GLint factor, GLushort pattern] + glLineWidth: [void, GLfloat width] + glListBase: [void, GLuint base] + glLoadIdentity: [void] + glLoadMatrixd: [void, const GLdouble *m] + glLoadMatrixf: [void, const GLfloat *m] + glLoadName: [void, GLuint name] + glLogicOp: [void, GLenum opcode] + glMap1d: [void, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, + const GLdouble *points] + glMap1f: [void, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, + const GLfloat *points] + glMap2d: [void, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points] + glMap2f: [void, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points] + glMapGrid1d: [void, GLint un, GLdouble u1, GLdouble u2] + glMapGrid1f: [void, GLint un, GLfloat u1, GLfloat u2] + glMapGrid2d: [void, GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble + v2] + glMapGrid2f: [void, GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat + v2] + glMaterialf: [void, GLenum face, GLenum pname, GLfloat param] + glMaterialfv: [void, GLenum face, GLenum pname, const GLfloat *params] + glMateriali: [void, GLenum face, GLenum pname, GLint param] + glMaterialiv: [void, GLenum face, GLenum pname, const GLint *params] + glMatrixMode: [void, GLenum mode] + glMultMatrixd: [void, const GLdouble *m] + glMultMatrixf: [void, const GLfloat *m] + glNewList: [void, GLuint list, GLenum mode] + glNormal3b: [void, GLbyte nx, GLbyte ny, GLbyte nz] + glNormal3bv: [void, const GLbyte *v] + glNormal3d: [void, GLdouble nx, GLdouble ny, GLdouble nz] + glNormal3dv: [void, const GLdouble *v] + glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz] + glNormal3fv: [void, const GLfloat *v] + glNormal3i: [void, GLint nx, GLint ny, GLint nz] + glNormal3iv: [void, const GLint *v] + glNormal3s: [void, GLshort nx, GLshort ny, GLshort nz] + glNormal3sv: [void, const GLshort *v] + glOrtho: [void, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble + zNear, GLdouble zFar] + glPassThrough: [void, GLfloat token] + glPixelMapfv: [void, GLenum map, GLsizei mapsize, const GLfloat *values] + glPixelMapuiv: [void, GLenum map, GLsizei mapsize, const GLuint *values] + glPixelMapusv: [void, GLenum map, GLsizei mapsize, const GLushort *values] + glPixelStoref: [void, GLenum pname, GLfloat param] + glPixelStorei: [void, GLenum pname, GLint param] + glPixelTransferf: [void, GLenum pname, GLfloat param] + glPixelTransferi: [void, GLenum pname, GLint param] + glPixelZoom: [void, GLfloat xfactor, GLfloat yfactor] + glPointSize: [void, GLfloat size] + glPolygonMode: [void, GLenum face, GLenum mode] + glPolygonStipple: [void, const GLubyte *mask] + glPopAttrib: [void] + glPopMatrix: [void] + glPopName: [void] + glPushAttrib: [void, GLbitfield mask] + glPushMatrix: [void] + glPushName: [void, GLuint name] + glRasterPos2d: [void, GLdouble x, GLdouble y] + glRasterPos2dv: [void, const GLdouble *v] + glRasterPos2f: [void, GLfloat x, GLfloat y] + glRasterPos2fv: [void, const GLfloat *v] + glRasterPos2i: [void, GLint x, GLint y] + glRasterPos2iv: [void, const GLint *v] + glRasterPos2s: [void, GLshort x, GLshort y] + glRasterPos2sv: [void, const GLshort *v] + glRasterPos3d: [void, GLdouble x, GLdouble y, GLdouble z] + glRasterPos3dv: [void, const GLdouble *v] + glRasterPos3f: [void, GLfloat x, GLfloat y, GLfloat z] + glRasterPos3fv: [void, const GLfloat *v] + glRasterPos3i: [void, GLint x, GLint y, GLint z] + glRasterPos3iv: [void, const GLint *v] + glRasterPos3s: [void, GLshort x, GLshort y, GLshort z] + glRasterPos3sv: [void, const GLshort *v] + glRasterPos4d: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w] + glRasterPos4dv: [void, const GLdouble *v] + glRasterPos4f: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w] + glRasterPos4fv: [void, const GLfloat *v] + glRasterPos4i: [void, GLint x, GLint y, GLint z, GLint w] + glRasterPos4iv: [void, const GLint *v] + glRasterPos4s: [void, GLshort x, GLshort y, GLshort z, GLshort w] + glRasterPos4sv: [void, const GLshort *v] + glReadBuffer: [void, GLenum mode] + glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + GLenum type, GLvoid *pixels] + glRectd: [void, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2] + glRectdv: [void, const GLdouble *v1, const GLdouble *v2] + glRectf: [void, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2] + glRectfv: [void, const GLfloat *v1, const GLfloat *v2] + glRecti: [void, GLint x1, GLint y1, GLint x2, GLint y2] + glRectiv: [void, const GLint *v1, const GLint *v2] + glRects: [void, GLshort x1, GLshort y1, GLshort x2, GLshort y2] + glRectsv: [void, const GLshort *v1, const GLshort *v2] + glRenderMode: [GLint, GLenum mode] + glRotated: [void, GLdouble angle, GLdouble x, GLdouble y, GLdouble z] + glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z] + glScaled: [void, GLdouble x, GLdouble y, GLdouble z] + glScalef: [void, GLfloat x, GLfloat y, GLfloat z] + glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height] + glSelectBuffer: [void, GLsizei size, GLuint *buffer] + glShadeModel: [void, GLenum mode] + glStencilFunc: [void, GLenum func, GLint ref, GLuint mask] + glStencilMask: [void, GLuint mask] + glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass] + glTexCoord1d: [void, GLdouble s] + glTexCoord1dv: [void, const GLdouble *v] + glTexCoord1f: [void, GLfloat s] + glTexCoord1fv: [void, const GLfloat *v] + glTexCoord1i: [void, GLint s] + glTexCoord1iv: [void, const GLint *v] + glTexCoord1s: [void, GLshort s] + glTexCoord1sv: [void, const GLshort *v] + glTexCoord2d: [void, GLdouble s, GLdouble t] + glTexCoord2dv: [void, const GLdouble *v] + glTexCoord2f: [void, GLfloat s, GLfloat t] + glTexCoord2fv: [void, const GLfloat *v] + glTexCoord2i: [void, GLint s, GLint t] + glTexCoord2iv: [void, const GLint *v] + glTexCoord2s: [void, GLshort s, GLshort t] + glTexCoord2sv: [void, const GLshort *v] + glTexCoord3d: [void, GLdouble s, GLdouble t, GLdouble r] + glTexCoord3dv: [void, const GLdouble *v] + glTexCoord3f: [void, GLfloat s, GLfloat t, GLfloat r] + glTexCoord3fv: [void, const GLfloat *v] + glTexCoord3i: [void, GLint s, GLint t, GLint r] + glTexCoord3iv: [void, const GLint *v] + glTexCoord3s: [void, GLshort s, GLshort t, GLshort r] + glTexCoord3sv: [void, const GLshort *v] + glTexCoord4d: [void, GLdouble s, GLdouble t, GLdouble r, GLdouble q] + glTexCoord4dv: [void, const GLdouble *v] + glTexCoord4f: [void, GLfloat s, GLfloat t, GLfloat r, GLfloat q] + glTexCoord4fv: [void, const GLfloat *v] + glTexCoord4i: [void, GLint s, GLint t, GLint r, GLint q] + glTexCoord4iv: [void, const GLint *v] + glTexCoord4s: [void, GLshort s, GLshort t, GLshort r, GLshort q] + glTexCoord4sv: [void, const GLshort *v] + glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param] + glTexEnvfv: [void, GLenum target, GLenum pname, const GLfloat *params] + glTexEnvi: [void, GLenum target, GLenum pname, GLint param] + glTexEnviv: [void, GLenum target, GLenum pname, const GLint *params] + glTexGend: [void, GLenum coord, GLenum pname, GLdouble param] + glTexGendv: [void, GLenum coord, GLenum pname, const GLdouble *params] + glTexGenf: [void, GLenum coord, GLenum pname, GLfloat param] + glTexGenfv: [void, GLenum coord, GLenum pname, const GLfloat *params] + glTexGeni: [void, GLenum coord, GLenum pname, GLint param] + glTexGeniv: [void, GLenum coord, GLenum pname, const GLint *params] + glTexImage1D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, + GLint border, GLenum format, GLenum type, const GLvoid *pixels] + glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels] + glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param] + glTexParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params] + glTexParameteri: [void, GLenum target, GLenum pname, GLint param] + glTexParameteriv: [void, GLenum target, GLenum pname, const GLint *params] + glTranslated: [void, GLdouble x, GLdouble y, GLdouble z] + glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z] + glVertex2d: [void, GLdouble x, GLdouble y] + glVertex2dv: [void, const GLdouble *v] + glVertex2f: [void, GLfloat x, GLfloat y] + glVertex2fv: [void, const GLfloat *v] + glVertex2i: [void, GLint x, GLint y] + glVertex2iv: [void, const GLint *v] + glVertex2s: [void, GLshort x, GLshort y] + glVertex2sv: [void, const GLshort *v] + glVertex3d: [void, GLdouble x, GLdouble y, GLdouble z] + glVertex3dv: [void, const GLdouble *v] + glVertex3f: [void, GLfloat x, GLfloat y, GLfloat z] + glVertex3fv: [void, const GLfloat *v] + glVertex3i: [void, GLint x, GLint y, GLint z] + glVertex3iv: [void, const GLint *v] + glVertex3s: [void, GLshort x, GLshort y, GLshort z] + glVertex3sv: [void, const GLshort *v] + glVertex4d: [void, GLdouble x, GLdouble y, GLdouble z, GLdouble w] + glVertex4dv: [void, const GLdouble *v] + glVertex4f: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat w] + glVertex4fv: [void, const GLfloat *v] + glVertex4i: [void, GLint x, GLint y, GLint z, GLint w] + glVertex4iv: [void, const GLint *v] + glVertex4s: [void, GLshort x, GLshort y, GLshort z, GLshort w] + glVertex4sv: [void, const GLshort *v] + glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height] +VERSION_1_1: + glAreTexturesResident: [GLboolean, GLsizei n, const GLuint *textures, GLboolean + *residences] + glArrayElement: [void, GLint i] + glBindTexture: [void, GLenum target, GLuint texture] + glColorPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer] + glCopyTexImage1D: [void, GLenum target, GLint level, GLenum internalformat, GLint + x, GLint y, GLsizei width, GLint border] + glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint + x, GLint y, GLsizei width, GLsizei height, GLint border] + glCopyTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLint x, + GLint y, GLsizei width] + glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height] + glDeleteTextures: [void, GLsizei n, const GLuint *textures] + glDisableClientState: [void, GLenum array] + glDrawArrays: [void, GLenum mode, GLint first, GLsizei count] + glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices] + glEdgeFlagPointer: [void, GLsizei stride, const GLvoid *pointer] + glEnableClientState: [void, GLenum array] + glGenTextures: [void, GLsizei n, GLuint *textures] + glGetPointerv: [void, GLenum pname, GLvoid **params] + glIndexPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer] + glIndexub: [void, GLubyte c] + glIndexubv: [void, const GLubyte *c] + glInterleavedArrays: [void, GLenum format, GLsizei stride, const GLvoid *pointer] + glIsTexture: [GLboolean, GLuint texture] + glNormalPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer] + glPolygonOffset: [void, GLfloat factor, GLfloat units] + glPopClientAttrib: [void] + glPrioritizeTextures: [void, GLsizei n, const GLuint *textures, const GLfloat *priorities] + glPushClientAttrib: [void, GLbitfield mask] + glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid + *pointer] + glTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLsizei width, + GLenum format, GLenum type, const GLvoid *pixels] + glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels] + glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer] +VERSION_1_2: + glBlendColor: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha] + glBlendEquation: [void, GLenum mode] + glColorSubTable: [void, GLenum target, GLsizei start, GLsizei count, GLenum format, + GLenum type, const GLvoid *data] + glColorTable: [void, GLenum target, GLenum internalformat, GLsizei width, GLenum + format, GLenum type, const GLvoid *table] + glColorTableParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params] + glColorTableParameteriv: [void, GLenum target, GLenum pname, const GLint *params] + glConvolutionFilter1D: [void, GLenum target, GLenum internalformat, GLsizei width, + GLenum format, GLenum type, const GLvoid *image] + glConvolutionFilter2D: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, const GLvoid *image] + glConvolutionParameterf: [void, GLenum target, GLenum pname, GLfloat params] + glConvolutionParameterfv: [void, GLenum target, GLenum pname, const GLfloat *params] + glConvolutionParameteri: [void, GLenum target, GLenum pname, GLint params] + glConvolutionParameteriv: [void, GLenum target, GLenum pname, const GLint *params] + glCopyColorSubTable: [void, GLenum target, GLsizei start, GLint x, GLint y, GLsizei + width] + glCopyColorTable: [void, GLenum target, GLenum internalformat, GLint x, GLint y, + GLsizei width] + glCopyConvolutionFilter1D: [void, GLenum target, GLenum internalformat, GLint x, + GLint y, GLsizei width] + glCopyConvolutionFilter2D: [void, GLenum target, GLenum internalformat, GLint x, + GLint y, GLsizei width, GLsizei height] + glCopyTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height] + glDrawRangeElements: [void, GLenum mode, GLuint start, GLuint end, GLsizei count, + GLenum type, const GLvoid *indices] + glGetColorTable: [void, GLenum target, GLenum format, GLenum type, GLvoid *table] + glGetColorTableParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] + glGetColorTableParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glGetConvolutionFilter: [void, GLenum target, GLenum format, GLenum type, GLvoid + *image] + glGetConvolutionParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] + glGetConvolutionParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glGetHistogram: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, + GLvoid *values] + glGetHistogramParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] + glGetHistogramParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glGetMinmax: [void, GLenum target, GLboolean reset, GLenum format, GLenum type, + GLvoid *values] + glGetMinmaxParameterfv: [void, GLenum target, GLenum pname, GLfloat *params] + glGetMinmaxParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glGetSeparableFilter: [void, GLenum target, GLenum format, GLenum type, GLvoid *row, + GLvoid *column, GLvoid *span] + glHistogram: [void, GLenum target, GLsizei width, GLenum internalformat, GLboolean + sink] + glMinmax: [void, GLenum target, GLenum internalformat, GLboolean sink] + glResetHistogram: [void, GLenum target] + glResetMinmax: [void, GLenum target] + glSeparableFilter2D: [void, GLenum target, GLenum internalformat, GLsizei width, + GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column] + glTexImage3D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const + GLvoid *pixels] + glTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum + type, const GLvoid *pixels] +VERSION_1_3: + glActiveTexture: [void, GLenum texture] + glClientActiveTexture: [void, GLenum texture] + glCompressedTexImage1D: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data] + glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data] + glCompressedTexImage3D: [void, GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, + const GLvoid *data] + glCompressedTexSubImage1D: [void, GLenum target, GLint level, GLint xoffset, GLsizei + width, GLenum format, GLsizei imageSize, const GLvoid *data] + glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint + yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const + GLvoid *data] + glCompressedTexSubImage3D: [void, GLenum target, GLint level, GLint xoffset, GLint + yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum + format, GLsizei imageSize, const GLvoid *data] + glGetCompressedTexImage: [void, GLenum target, GLint level, GLvoid *img] + glLoadTransposeMatrixd: [void, const GLdouble *m] + glLoadTransposeMatrixf: [void, const GLfloat *m] + glMultTransposeMatrixd: [void, const GLdouble *m] + glMultTransposeMatrixf: [void, const GLfloat *m] + glMultiTexCoord1d: [void, GLenum target, GLdouble s] + glMultiTexCoord1dv: [void, GLenum target, const GLdouble *v] + glMultiTexCoord1f: [void, GLenum target, GLfloat s] + glMultiTexCoord1fv: [void, GLenum target, const GLfloat *v] + glMultiTexCoord1i: [void, GLenum target, GLint s] + glMultiTexCoord1iv: [void, GLenum target, const GLint *v] + glMultiTexCoord1s: [void, GLenum target, GLshort s] + glMultiTexCoord1sv: [void, GLenum target, const GLshort *v] + glMultiTexCoord2d: [void, GLenum target, GLdouble s, GLdouble t] + glMultiTexCoord2dv: [void, GLenum target, const GLdouble *v] + glMultiTexCoord2f: [void, GLenum target, GLfloat s, GLfloat t] + glMultiTexCoord2fv: [void, GLenum target, const GLfloat *v] + glMultiTexCoord2i: [void, GLenum target, GLint s, GLint t] + glMultiTexCoord2iv: [void, GLenum target, const GLint *v] + glMultiTexCoord2s: [void, GLenum target, GLshort s, GLshort t] + glMultiTexCoord2sv: [void, GLenum target, const GLshort *v] + glMultiTexCoord3d: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r] + glMultiTexCoord3dv: [void, GLenum target, const GLdouble *v] + glMultiTexCoord3f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r] + glMultiTexCoord3fv: [void, GLenum target, const GLfloat *v] + glMultiTexCoord3i: [void, GLenum target, GLint s, GLint t, GLint r] + glMultiTexCoord3iv: [void, GLenum target, const GLint *v] + glMultiTexCoord3s: [void, GLenum target, GLshort s, GLshort t, GLshort r] + glMultiTexCoord3sv: [void, GLenum target, const GLshort *v] + glMultiTexCoord4d: [void, GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble + q] + glMultiTexCoord4dv: [void, GLenum target, const GLdouble *v] + glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat + q] + glMultiTexCoord4fv: [void, GLenum target, const GLfloat *v] + glMultiTexCoord4i: [void, GLenum target, GLint s, GLint t, GLint r, GLint q] + glMultiTexCoord4iv: [void, GLenum target, const GLint *v] + glMultiTexCoord4s: [void, GLenum target, GLshort s, GLshort t, GLshort r, GLshort + q] + glMultiTexCoord4sv: [void, GLenum target, const GLshort *v] + glSampleCoverage: [void, GLfloat value, GLboolean invert] +VERSION_1_4: + glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, + GLenum dfactorAlpha] + glFogCoordPointer: [void, GLenum type, GLsizei stride, const GLvoid *pointer] + glFogCoordd: [void, GLdouble coord] + glFogCoorddv: [void, const GLdouble *coord] + glFogCoordf: [void, GLfloat coord] + glFogCoordfv: [void, const GLfloat *coord] + glMultiDrawArrays: [void, GLenum mode, const GLint *first, const GLsizei *count, + GLsizei drawcount] + glMultiDrawElements: [void, GLenum mode, const GLsizei *count, GLenum type, GLvoid*const + *indices, GLsizei drawcount] + glPointParameterf: [void, GLenum pname, GLfloat param] + glPointParameterfv: [void, GLenum pname, const GLfloat *params] + glPointParameteri: [void, GLenum pname, GLint param] + glPointParameteriv: [void, GLenum pname, const GLint *params] + glSecondaryColor3b: [void, GLbyte red, GLbyte green, GLbyte blue] + glSecondaryColor3bv: [void, const GLbyte *v] + glSecondaryColor3d: [void, GLdouble red, GLdouble green, GLdouble blue] + glSecondaryColor3dv: [void, const GLdouble *v] + glSecondaryColor3f: [void, GLfloat red, GLfloat green, GLfloat blue] + glSecondaryColor3fv: [void, const GLfloat *v] + glSecondaryColor3i: [void, GLint red, GLint green, GLint blue] + glSecondaryColor3iv: [void, const GLint *v] + glSecondaryColor3s: [void, GLshort red, GLshort green, GLshort blue] + glSecondaryColor3sv: [void, const GLshort *v] + glSecondaryColor3ub: [void, GLubyte red, GLubyte green, GLubyte blue] + glSecondaryColor3ubv: [void, const GLubyte *v] + glSecondaryColor3ui: [void, GLuint red, GLuint green, GLuint blue] + glSecondaryColor3uiv: [void, const GLuint *v] + glSecondaryColor3us: [void, GLushort red, GLushort green, GLushort blue] + glSecondaryColor3usv: [void, const GLushort *v] + glSecondaryColorPointer: [void, GLint size, GLenum type, GLsizei stride, const GLvoid + *pointer] + glWindowPos2d: [void, GLdouble x, GLdouble y] + glWindowPos2dv: [void, const GLdouble *v] + glWindowPos2f: [void, GLfloat x, GLfloat y] + glWindowPos2fv: [void, const GLfloat *v] + glWindowPos2i: [void, GLint x, GLint y] + glWindowPos2iv: [void, const GLint *v] + glWindowPos2s: [void, GLshort x, GLshort y] + glWindowPos2sv: [void, const GLshort *v] + glWindowPos3d: [void, GLdouble x, GLdouble y, GLdouble z] + glWindowPos3dv: [void, const GLdouble *v] + glWindowPos3f: [void, GLfloat x, GLfloat y, GLfloat z] + glWindowPos3fv: [void, const GLfloat *v] + glWindowPos3i: [void, GLint x, GLint y, GLint z] + glWindowPos3iv: [void, const GLint *v] + glWindowPos3s: [void, GLshort x, GLshort y, GLshort z] + glWindowPos3sv: [void, const GLshort *v] +VERSION_1_5: + glBeginQuery: [void, GLenum target, GLuint id] + glBindBuffer: [void, GLenum target, GLuint buffer] + glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum + usage] + glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid + *data] + glDeleteBuffers: [void, GLsizei n, const GLuint *buffers] + glDeleteQueries: [void, GLsizei n, const GLuint *ids] + glEndQuery: [void, GLenum target] + glGenBuffers: [void, GLsizei n, GLuint *buffers] + glGenQueries: [void, GLsizei n, GLuint *ids] + glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint *params] + glGetBufferPointerv: [void, GLenum target, GLenum pname, GLvoid *params] + glGetBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, GLvoid + *data] + glGetQueryObjectiv: [void, GLuint id, GLenum pname, GLint *params] + glGetQueryObjectuiv: [void, GLuint id, GLenum pname, GLuint *params] + glGetQueryiv: [void, GLenum target, GLenum pname, GLint *params] + glIsBuffer: [GLboolean, GLuint buffer] + glIsQuery: [GLboolean, GLuint id] + glMapBuffer: [GLvoid *, GLenum target, GLenum access] + glUnmapBuffer: [GLboolean, GLenum target] +VERSION_2_0: + glAttachShader: [void, GLuint program, GLuint shader] + glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar *name] + glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeAlpha] + glCompileShader: [void, GLuint shader] + glCreateProgram: [GLuint] + glCreateShader: [GLuint, GLenum type] + glDeleteProgram: [void, GLuint program] + glDeleteShader: [void, GLuint shader] + glDetachShader: [void, GLuint program, GLuint shader] + glDisableVertexAttribArray: [void, GLuint index] + glDrawBuffers: [void, GLsizei n, const GLenum *bufs] + glEnableVertexAttribArray: [void, GLuint index] + glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei + *length, GLint *size, GLenum *type, GLchar *name] + glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei + *length, GLint *size, GLenum *type, GLchar *name] + glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei *count, GLuint + *obj] + glGetAttribLocation: [GLint, GLuint program, const GLchar *name] + glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei *length, GLchar + *infoLog] + glGetProgramiv: [void, GLuint program, GLenum pname, GLint *params] + glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar + *infoLog] + glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar + *source] + glGetShaderiv: [void, GLuint shader, GLenum pname, GLint *params] + glGetUniformLocation: [GLint, GLuint program, const GLchar *name] + glGetUniformfv: [void, GLuint program, GLint location, GLfloat *params] + glGetUniformiv: [void, GLuint program, GLint location, GLint *params] + glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid *pointer] + glGetVertexAttribdv: [void, GLuint index, GLenum pname, GLdouble *params] + glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat *params] + glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint *params] + glIsProgram: [GLboolean, GLuint program] + glIsShader: [GLboolean, GLuint shader] + glLinkProgram: [void, GLuint program] + glShaderSource: [void, GLuint shader, GLsizei count, GLchar*const *string, const + GLint *length] + glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask] + glStencilMaskSeparate: [void, GLenum face, GLuint mask] + glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass] + glUniform1f: [void, GLint location, GLfloat v0] + glUniform1fv: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform1i: [void, GLint location, GLint v0] + glUniform1iv: [void, GLint location, GLsizei count, const GLint *value] + glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1] + glUniform2fv: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform2i: [void, GLint location, GLint v0, GLint v1] + glUniform2iv: [void, GLint location, GLsizei count, const GLint *value] + glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2] + glUniform3fv: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2] + glUniform3iv: [void, GLint location, GLsizei count, const GLint *value] + glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat + v3] + glUniform4fv: [void, GLint location, GLsizei count, const GLfloat *value] + glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3] + glUniform4iv: [void, GLint location, GLsizei count, const GLint *value] + glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat *value] + glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat *value] + glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const + GLfloat *value] + glUseProgram: [void, GLuint program] + glValidateProgram: [void, GLuint program] + glVertexAttrib1d: [void, GLuint index, GLdouble x] + glVertexAttrib1dv: [void, GLuint index, const GLdouble *v] + glVertexAttrib1f: [void, GLuint index, GLfloat x] + glVertexAttrib1fv: [void, GLuint index, const GLfloat *v] + glVertexAttrib1s: [void, GLuint index, GLshort x] + glVertexAttrib1sv: [void, GLuint index, const GLshort *v] + glVertexAttrib2d: [void, GLuint index, GLdouble x, GLdouble y] + glVertexAttrib2dv: [void, GLuint index, const GLdouble *v] + glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y] + glVertexAttrib2fv: [void, GLuint index, const GLfloat *v] + glVertexAttrib2s: [void, GLuint index, GLshort x, GLshort y] + glVertexAttrib2sv: [void, GLuint index, const GLshort *v] + glVertexAttrib3d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z] + glVertexAttrib3dv: [void, GLuint index, const GLdouble *v] + glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z] + glVertexAttrib3fv: [void, GLuint index, const GLfloat *v] + glVertexAttrib3s: [void, GLuint index, GLshort x, GLshort y, GLshort z] + glVertexAttrib3sv: [void, GLuint index, const GLshort *v] + glVertexAttrib4Nbv: [void, GLuint index, const GLbyte *v] + glVertexAttrib4Niv: [void, GLuint index, const GLint *v] + glVertexAttrib4Nsv: [void, GLuint index, const GLshort *v] + glVertexAttrib4Nub: [void, GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte + w] + glVertexAttrib4Nubv: [void, GLuint index, const GLubyte *v] + glVertexAttrib4Nuiv: [void, GLuint index, const GLuint *v] + glVertexAttrib4Nusv: [void, GLuint index, const GLushort *v] + glVertexAttrib4bv: [void, GLuint index, const GLbyte *v] + glVertexAttrib4d: [void, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble + w] + glVertexAttrib4dv: [void, GLuint index, const GLdouble *v] + glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat + w] + glVertexAttrib4fv: [void, GLuint index, const GLfloat *v] + glVertexAttrib4iv: [void, GLuint index, const GLint *v] + glVertexAttrib4s: [void, GLuint index, GLshort x, GLshort y, GLshort z, GLshort + w] + glVertexAttrib4sv: [void, GLuint index, const GLshort *v] + glVertexAttrib4ubv: [void, GLuint index, const GLubyte *v] + glVertexAttrib4uiv: [void, GLuint index, const GLuint *v] + glVertexAttrib4usv: [void, GLuint index, const GLushort *v] + glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized, + GLsizei stride, const GLvoid *pointer] +VERSION_2_1: + glUniformMatrix2x3fv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix2x4fv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix3x2fv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix3x4fv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix4x2fv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] + glUniformMatrix4x3fv: [void, GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value] +VERSION_3_0: + glBeginConditionalRender: [void, GLuint id, GLenum mode] + glBeginTransformFeedback: [void, GLenum primitiveMode] + glBindBufferBase: [void, GLenum target, GLuint index, GLuint buffer] + glBindBufferRange: [void, GLenum target, GLuint index, GLuint buffer, GLintptr offset, + GLsizeiptr size] + glBindFragDataLocation: [void, GLuint program, GLuint color, const GLchar *name] + glClampColor: [void, GLenum target, GLenum clamp] + glClearBufferfi: [void, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil] + glClearBufferfv: [void, GLenum buffer, GLint drawbuffer, const GLfloat *value] + glClearBufferiv: [void, GLenum buffer, GLint drawbuffer, const GLint *value] + glClearBufferuiv: [void, GLenum buffer, GLint drawbuffer, const GLuint *value] + glColorMaski: [void, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean + a] + glDisablei: [void, GLenum target, GLuint index] + glEnablei: [void, GLenum target, GLuint index] + glEndConditionalRender: [void] + glEndTransformFeedback: [void] + glGetBooleani_v: [void, GLenum target, GLuint index, GLboolean *data] + glGetFragDataLocation: [GLint, GLuint program, const GLchar *name] + glGetIntegeri_v: [void, GLenum target, GLuint index, GLint *data] + glGetStringi: [const GLubyte *, GLenum name, GLuint index] + glGetTexParameterIiv: [void, GLenum target, GLenum pname, GLint *params] + glGetTexParameterIuiv: [void, GLenum target, GLenum pname, GLuint *params] + glGetTransformFeedbackVarying: [void, GLuint program, GLuint index, GLsizei bufSize, + GLsizei *length, GLsizei *size, GLenum *type, GLchar *name] + glGetUniformuiv: [void, GLuint program, GLint location, GLuint *params] + glGetVertexAttribIiv: [void, GLuint index, GLenum pname, GLint *params] + glGetVertexAttribIuiv: [void, GLuint index, GLenum pname, GLuint *params] + glIsEnabledi: [GLboolean, GLenum target, GLuint index] + glTexParameterIiv: [void, GLenum target, GLenum pname, const GLint *params] + glTexParameterIuiv: [void, GLenum target, GLenum pname, const GLuint *params] + glTransformFeedbackVaryings: [void, GLuint program, GLsizei count, GLchar*const + *varyings, GLenum bufferMode] + glUniform1ui: [void, GLint location, GLuint v0] + glUniform1uiv: [void, GLint location, GLsizei count, const GLuint *value] + glUniform2ui: [void, GLint location, GLuint v0, GLuint v1] + glUniform2uiv: [void, GLint location, GLsizei count, const GLuint *value] + glUniform3ui: [void, GLint location, GLuint v0, GLuint v1, GLuint v2] + glUniform3uiv: [void, GLint location, GLsizei count, const GLuint *value] + glUniform4ui: [void, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3] + glUniform4uiv: [void, GLint location, GLsizei count, const GLuint *value] + glVertexAttribI1i: [void, GLuint index, GLint x] + glVertexAttribI1iv: [void, GLuint index, const GLint *v] + glVertexAttribI1ui: [void, GLuint index, GLuint x] + glVertexAttribI1uiv: [void, GLuint index, const GLuint *v] + glVertexAttribI2i: [void, GLuint index, GLint x, GLint y] + glVertexAttribI2iv: [void, GLuint index, const GLint *v] + glVertexAttribI2ui: [void, GLuint index, GLuint x, GLuint y] + glVertexAttribI2uiv: [void, GLuint index, const GLuint *v] + glVertexAttribI3i: [void, GLuint index, GLint x, GLint y, GLint z] + glVertexAttribI3iv: [void, GLuint index, const GLint *v] + glVertexAttribI3ui: [void, GLuint index, GLuint x, GLuint y, GLuint z] + glVertexAttribI3uiv: [void, GLuint index, const GLuint *v] + glVertexAttribI4bv: [void, GLuint index, const GLbyte *v] + glVertexAttribI4i: [void, GLuint index, GLint x, GLint y, GLint z, GLint w] + glVertexAttribI4iv: [void, GLuint index, const GLint *v] + glVertexAttribI4sv: [void, GLuint index, const GLshort *v] + glVertexAttribI4ubv: [void, GLuint index, const GLubyte *v] + glVertexAttribI4ui: [void, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w] + glVertexAttribI4uiv: [void, GLuint index, const GLuint *v] + glVertexAttribI4usv: [void, GLuint index, const GLushort *v] + glVertexAttribIPointer: [void, GLuint index, GLint size, GLenum type, GLsizei stride, + const GLvoid *pointer] +VERSION_3_1: + glDrawArraysInstanced: [void, GLenum mode, GLint first, GLsizei count, GLsizei instancecount] + glDrawElementsInstanced: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid + *indices, GLsizei instancecount] + glPrimitiveRestartIndex: [void, GLuint index] + glTexBuffer: [void, GLenum target, GLenum internalformat, GLuint buffer] +VERSION_3_2: + glFramebufferTexture: [void, GLenum target, GLenum attachment, GLuint texture, GLint + level] + glGetBufferParameteri64v: [void, GLenum target, GLenum pname, GLint64 *params] + glGetInteger64i_v: [void, GLenum target, GLuint index, GLint64 *data] +VERSION_3_3: + glVertexAttribDivisor: [void, GLuint index, GLuint divisor] +VERSION_4_0: + glBlendEquationSeparatei: [void, GLuint buf, GLenum modeRGB, GLenum modeAlpha] + glBlendEquationi: [void, GLuint buf, GLenum mode] + glBlendFuncSeparatei: [void, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, + GLenum dstAlpha] + glBlendFunci: [void, GLuint buf, GLenum src, GLenum dst] + glMinSampleShading: [void, GLfloat value] diff --git a/android/gl4es-src/spec/yml/wgl.yml b/android/gl4es-src/spec/yml/wgl.yml new file mode 100644 index 0000000..70b6d2b --- /dev/null +++ b/android/gl4es-src/spec/yml/wgl.yml @@ -0,0 +1,177 @@ +3DL_stereo_control: + wglSetStereoEmitterState3DL: [BOOL, HDC hDC, UINT uState] +AMD_gpu_association: + wglBlitContextFramebufferAMD: [VOID, HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint + srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield + mask, GLenum filter] + wglCreateAssociatedContextAMD: [HGLRC, UINT id] + wglCreateAssociatedContextAttribsAMD: [HGLRC, UINT id, HGLRC hShareContext, const + int *attribList] + wglDeleteAssociatedContextAMD: [BOOL, HGLRC hglrc] + wglGetContextGPUIDAMD: [UINT, HGLRC hglrc] + wglGetCurrentAssociatedContextAMD: [HGLRC] + wglGetGPUIDsAMD: [UINT, UINT maxCount, UINT *ids] + wglGetGPUInfoAMD: [INT, UINT id, int property, GLenum dataType, UINT size, void + *data] + wglMakeAssociatedContextCurrentAMD: [BOOL, HGLRC hglrc] +ARB_buffer_region: + wglCreateBufferRegionARB: [HANDLE, HDC hDC, int iLayerPlane, UINT uType] + wglDeleteBufferRegionARB: [VOID, HANDLE hRegion] + wglRestoreBufferRegionARB: [BOOL, HANDLE hRegion, int x, int y, int width, int height, + int xSrc, int ySrc] + wglSaveBufferRegionARB: [BOOL, HANDLE hRegion, int x, int y, int width, int height] +ARB_create_context: + wglCreateContextAttribsARB: [HGLRC, HDC hDC, HGLRC hShareContext, const int *attribList] +ARB_extensions_string: + wglGetExtensionsStringARB: [const char *, HDC hdc] +ARB_make_current_read: + wglGetCurrentReadDCARB: [HDC] + wglMakeContextCurrentARB: [BOOL, HDC hDrawDC, HDC hReadDC, HGLRC hglrc] +ARB_pbuffer: + wglCreatePbufferARB: [HPBUFFERARB, HDC hDC, int iPixelFormat, int iWidth, int iHeight, + const int *piAttribList] + wglDestroyPbufferARB: [BOOL, HPBUFFERARB hPbuffer] + wglGetPbufferDCARB: [HDC, HPBUFFERARB hPbuffer] + wglQueryPbufferARB: [BOOL, HPBUFFERARB hPbuffer, int iAttribute, int *piValue] + wglReleasePbufferDCARB: [int, HPBUFFERARB hPbuffer, HDC hDC] +ARB_pixel_format: + wglChoosePixelFormatARB: [BOOL, HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, + UINT nMaxFormats, int *piFormats, UINT *nNumFormats] + wglGetPixelFormatAttribfvARB: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane, + UINT nAttributes, const int *piAttributes, FLOAT *pfValues] + wglGetPixelFormatAttribivARB: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane, + UINT nAttributes, const int *piAttributes, int *piValues] +ARB_render_texture: + wglBindTexImageARB: [BOOL, HPBUFFERARB hPbuffer, int iBuffer] + wglReleaseTexImageARB: [BOOL, HPBUFFERARB hPbuffer, int iBuffer] + wglSetPbufferAttribARB: [BOOL, HPBUFFERARB hPbuffer, const int *piAttribList] +EXT_display_color_table: + wglBindDisplayColorTableEXT: [GLboolean, GLushort id] + wglCreateDisplayColorTableEXT: [GLboolean, GLushort id] + wglDestroyDisplayColorTableEXT: [VOID, GLushort id] + wglLoadDisplayColorTableEXT: [GLboolean, const GLushort *table, GLuint length] +EXT_extensions_string: + wglGetExtensionsStringEXT: [const char *] +EXT_make_current_read: + wglGetCurrentReadDCEXT: [HDC] + wglMakeContextCurrentEXT: [BOOL, HDC hDrawDC, HDC hReadDC, HGLRC hglrc] +EXT_pbuffer: + wglCreatePbufferEXT: [HPBUFFEREXT, HDC hDC, int iPixelFormat, int iWidth, int iHeight, + const int *piAttribList] + wglDestroyPbufferEXT: [BOOL, HPBUFFEREXT hPbuffer] + wglGetPbufferDCEXT: [HDC, HPBUFFEREXT hPbuffer] + wglQueryPbufferEXT: [BOOL, HPBUFFEREXT hPbuffer, int iAttribute, int *piValue] + wglReleasePbufferDCEXT: [int, HPBUFFEREXT hPbuffer, HDC hDC] +EXT_pixel_format: + wglChoosePixelFormatEXT: [BOOL, HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, + UINT nMaxFormats, int *piFormats, UINT *nNumFormats] + wglGetPixelFormatAttribfvEXT: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane, + UINT nAttributes, int *piAttributes, FLOAT *pfValues] + wglGetPixelFormatAttribivEXT: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane, + UINT nAttributes, int *piAttributes, int *piValues] +EXT_swap_control: + wglGetSwapIntervalEXT: [int] + wglSwapIntervalEXT: [BOOL, int interval] +I3D_digital_video_control: + wglGetDigitalVideoParametersI3D: [BOOL, HDC hDC, int iAttribute, int *piValue] + wglSetDigitalVideoParametersI3D: [BOOL, HDC hDC, int iAttribute, const int *piValue] +I3D_gamma: + wglGetGammaTableI3D: [BOOL, HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, + USHORT *puBlue] + wglGetGammaTableParametersI3D: [BOOL, HDC hDC, int iAttribute, int *piValue] + wglSetGammaTableI3D: [BOOL, HDC hDC, int iEntries, const USHORT *puRed, const USHORT + *puGreen, const USHORT *puBlue] + wglSetGammaTableParametersI3D: [BOOL, HDC hDC, int iAttribute, const int *piValue] +I3D_genlock: + wglDisableGenlockI3D: [BOOL, HDC hDC] + wglEnableGenlockI3D: [BOOL, HDC hDC] + wglGenlockSampleRateI3D: [BOOL, HDC hDC, UINT uRate] + wglGenlockSourceDelayI3D: [BOOL, HDC hDC, UINT uDelay] + wglGenlockSourceEdgeI3D: [BOOL, HDC hDC, UINT uEdge] + wglGenlockSourceI3D: [BOOL, HDC hDC, UINT uSource] + wglGetGenlockSampleRateI3D: [BOOL, HDC hDC, UINT *uRate] + wglGetGenlockSourceDelayI3D: [BOOL, HDC hDC, UINT *uDelay] + wglGetGenlockSourceEdgeI3D: [BOOL, HDC hDC, UINT *uEdge] + wglGetGenlockSourceI3D: [BOOL, HDC hDC, UINT *uSource] + wglIsEnabledGenlockI3D: [BOOL, HDC hDC, BOOL *pFlag] + wglQueryGenlockMaxSourceDelayI3D: [BOOL, HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay] +I3D_image_buffer: + wglAssociateImageBufferEventsI3D: [BOOL, HDC hDC, const HANDLE *pEvent, const LPVOID + *pAddress, const DWORD *pSize, UINT count] + wglCreateImageBufferI3D: [LPVOID, HDC hDC, DWORD dwSize, UINT uFlags] + wglDestroyImageBufferI3D: [BOOL, HDC hDC, LPVOID pAddress] + wglReleaseImageBufferEventsI3D: [BOOL, HDC hDC, const LPVOID *pAddress, UINT count] +I3D_swap_frame_lock: + wglDisableFrameLockI3D: [BOOL] + wglEnableFrameLockI3D: [BOOL] + wglIsEnabledFrameLockI3D: [BOOL, BOOL *pFlag] + wglQueryFrameLockMasterI3D: [BOOL, BOOL *pFlag] +I3D_swap_frame_usage: + wglBeginFrameTrackingI3D: [BOOL] + wglEndFrameTrackingI3D: [BOOL] + wglGetFrameUsageI3D: [BOOL, float *pUsage] + wglQueryFrameTrackingI3D: [BOOL, DWORD *pFrameCount, DWORD *pMissedFrames, float + *pLastMissedUsage] +NV_DX_interop: + wglDXCloseDeviceNV: [BOOL, HANDLE hDevice] + wglDXLockObjectsNV: [BOOL, HANDLE hDevice, GLint count, HANDLE *hObjects] + wglDXObjectAccessNV: [BOOL, HANDLE hObject, GLenum access] + wglDXOpenDeviceNV: [HANDLE, void *dxDevice] + wglDXRegisterObjectNV: [HANDLE, HANDLE hDevice, void *dxObject, GLuint name, GLenum + type, GLenum access] + wglDXSetResourceShareHandleNV: [BOOL, void *dxObject, HANDLE shareHandle] + wglDXUnlockObjectsNV: [BOOL, HANDLE hDevice, GLint count, HANDLE *hObjects] + wglDXUnregisterObjectNV: [BOOL, HANDLE hDevice, HANDLE hObject] +NV_copy_image: + wglCopyImageSubDataNV: [BOOL, HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint + srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, + GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei + width, GLsizei height, GLsizei depth] +NV_gpu_affinity: + wglCreateAffinityDCNV: [HDC, const HGPUNV *phGpuList] + wglDeleteDCNV: [BOOL, HDC hdc] + wglEnumGpuDevicesNV: [BOOL, HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice] + wglEnumGpusFromAffinityDCNV: [BOOL, HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu] + wglEnumGpusNV: [BOOL, UINT iGpuIndex, HGPUNV *phGpu] +NV_present_video: + wglBindVideoDeviceNV: [BOOL, HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV + hVideoDevice, const int *piAttribList] + wglEnumerateVideoDevicesNV: [int, HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList] + wglQueryCurrentContextNV: [BOOL, int iAttribute, int *piValue] +NV_swap_group: + wglBindSwapBarrierNV: [BOOL, GLuint group, GLuint barrier] + wglJoinSwapGroupNV: [BOOL, HDC hDC, GLuint group] + wglQueryFrameCountNV: [BOOL, HDC hDC, GLuint *count] + wglQueryMaxSwapGroupsNV: [BOOL, HDC hDC, GLuint *maxGroups, GLuint *maxBarriers] + wglQuerySwapGroupNV: [BOOL, HDC hDC, GLuint *group, GLuint *barrier] + wglResetFrameCountNV: [BOOL, HDC hDC] +NV_vertex_array_range: + wglAllocateMemoryNV: [void *, GLsizei size, GLfloat readfreq, GLfloat writefreq, + GLfloat priority] + wglFreeMemoryNV: [void *, void *pointer] +NV_video_capture: + wglBindVideoCaptureDeviceNV: [BOOL, UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice] + wglEnumerateVideoCaptureDevicesNV: [UINT, HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList] + wglLockVideoCaptureDeviceNV: [BOOL, HDC hDc, HVIDEOINPUTDEVICENV hDevice] + wglQueryVideoCaptureDeviceNV: [BOOL, HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, + int *piValue] + wglReleaseVideoCaptureDeviceNV: [BOOL, HDC hDc, HVIDEOINPUTDEVICENV hDevice] +NV_video_output: + wglBindVideoImageNV: [BOOL, HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer] + wglGetVideoDeviceNV: [BOOL, HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice] + wglGetVideoInfoNV: [BOOL, HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, + unsigned long *pulCounterOutputVideo] + wglReleaseVideoDeviceNV: [BOOL, HPVIDEODEV hVideoDevice] + wglReleaseVideoImageNV: [BOOL, HPBUFFERARB hPbuffer, int iVideoBuffer] + wglSendPbufferToVideoNV: [BOOL, HPBUFFERARB hPbuffer, int iBufferType, unsigned + long *pulCounterPbuffer, BOOL bBlock] +OML_sync_control: + wglGetMscRateOML: [BOOL, HDC hdc, INT32 *numerator, INT32 *denominator] + wglGetSyncValuesOML: [BOOL, HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc] + wglSwapBuffersMscOML: [INT64, HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder] + wglSwapLayerBuffersMscOML: [INT64, HDC hdc, int fuPlanes, INT64 target_msc, INT64 + divisor, INT64 remainder] + wglWaitForMscOML: [BOOL, HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, + INT64 *ust, INT64 *msc, INT64 *sbc] + wglWaitForSbcOML: [BOOL, HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 + *sbc] diff --git a/android/gl4es-src/src/CMakeLists.txt b/android/gl4es-src/src/CMakeLists.txt new file mode 100644 index 0000000..388a90f --- /dev/null +++ b/android/gl4es-src/src/CMakeLists.txt @@ -0,0 +1,255 @@ +include_directories(util) + +#file(GLOB_RECURSE GL_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gl/*.c) +SET(GL_SRC + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbconverter.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbgenerator.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbhelper.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbparser.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/array.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/blit.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/blend.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/buffers.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/build_info.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/debug.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/decompress.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/depth.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/directstate.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/drawing.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/enable.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/envvars.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/eval.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/face.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fog.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fpe.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fpe_cache.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fpe_shader.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/framebuffers.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/gl_lookup.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/getter.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/gl4es.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/glstate.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/hint.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/init.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/light.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/line.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/list.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/listdraw.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/listrl.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/loader.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/logs.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/matrix.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/matvec.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/oldprogram.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/pixel.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/planes.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/pointsprite.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/preproc.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/program.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/queries.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/raster.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/render.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/samplers.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/shader.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/shaderconv.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/shader_hacks.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/stack.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/stencil.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/string_utils.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/stubs.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texenv.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texgen.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texture.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texture_compressed.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texture_params.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texture_read.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texture_3d.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/uniform.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/vertexattrib.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/wrap/gl4eswraps.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/wrap/gles.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/wrap/glstub.c + ${CMAKE_CURRENT_SOURCE_DIR}/gl/math/matheval.c +) + +SET(GL_H + ${CMAKE_CURRENT_SOURCE_DIR}/../version.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbconverter.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbgenerator.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbhelper.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/arbparser.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/array.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/blend.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/blit.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/buffers.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/build_info.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/const.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/debug.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/decompress.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/depth.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/directstate.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/envvars.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/eval.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/face.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fog.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fpe.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/fpe_shader.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/framebuffers.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/gl_lookup.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/gles.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/gl4es.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/glstate.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/hint.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/init.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/light.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/line.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/list.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/loader.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/logs.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/matrix.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/matvec.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/oldprogram.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/pixel.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/planes.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/pointsprite.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/preproc.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/program.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/queries.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/raster.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/render.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/samplers.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/shader.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/shaderconv.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/shader_hacks.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/stack.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/state.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/stencil.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/stb_dxt_104.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/string_utils.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texenv.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texgen.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/uniform.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/texture.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/vertexattrib.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/math/eval.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/wrap/gl4es.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/wrap/gles.h + ${CMAKE_CURRENT_SOURCE_DIR}/gl/wrap/stub.h +) + +if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" AND NOT NO_LOADER) + include_directories(glx) +# aux_source_directory(glx GLX_SOURCES) +# list(APPEND GL_SOURCES ${GLX_SOURCES}) + list(APPEND GL_SRC + ${CMAKE_CURRENT_SOURCE_DIR}/glx/hardext.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/gbm.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/glx.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/glx_stubs.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/lookup.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/rpi.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/streaming.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/utils.c + ) + list(APPEND GL_H + ${CMAKE_CURRENT_SOURCE_DIR}/glx/glx_gbm.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/gbmfunc.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/drmfunc.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/glx.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/hardext.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/rpi.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/streaming.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/utils.h + ) +else() + include_directories(glx) + list(APPEND GL_SRC + ${CMAKE_CURRENT_SOURCE_DIR}/glx/hardext.c + ) + message(STATUS "Not on Linux: building without GLX support.") +endif() + +if(AMIGAOS4) + include_directories(agl) + list(APPEND GL_SRC + ${CMAKE_CURRENT_SOURCE_DIR}/glx/gbm.c + ${CMAKE_CURRENT_SOURCE_DIR}/glx/glx.c + ${CMAKE_CURRENT_SOURCE_DIR}/agl/lookup.c + ${CMAKE_CURRENT_SOURCE_DIR}/agl/amigaos.c + ${CMAKE_CURRENT_SOURCE_DIR}/agl/agl.c + ) + list(APPEND GL_H + ${CMAKE_CURRENT_SOURCE_DIR}/glx/hardext.h + ${CMAKE_CURRENT_SOURCE_DIR}/glx/glx.h + ${CMAKE_CURRENT_SOURCE_DIR}/agl/amigaos.h + ${CMAKE_CURRENT_SOURCE_DIR}/agl/agl.h + ) +endif() + +set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/gl/build_info.c PROPERTIES OBJECT_DEPENDS "${GL_SRC};${GL_H}") + +if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") + if(STATICLIB) + add_library(OPENGL32 STATIC ${GL_SRC}) + else() + add_library(OPENGL32 SHARED ${GL_SRC}) + # some ES simulators used opengl32.dll :( + set_target_properties(OPENGL32 PROPERTIES OUTPUT_NAME "GL32") + set_target_properties(OPENGL32 PROPERTIES IMPORT_PREFIX "OPEN") + endif() +elseif(STATICLIB) + add_library(GL STATIC ${GL_SRC}) +else() + add_library(GL SHARED ${GL_SRC}) + + if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") + if(NOX11) + if(AMIGAOS4) + target_link_libraries(GL m) + else() + target_link_libraries(GL m dl) + endif() + else() + target_link_libraries(GL X11 m dl) + endif() + endif() + if(USE_CLOCK) + target_link_libraries(GL rt) + endif() + if(USE_ANDROID_LOG) + target_link_libraries(GL ${log-lib}) + endif() + + if(CMAKE_SHARED_LIBRARY_SUFFIX MATCHES ".so") + set_target_properties(GL PROPERTIES SUFFIX ".so.1") + endif() + install(TARGETS GL + LIBRARY + DESTINATION "/usr/lib/gl4es/" + ) + install(FILES "../include/gl4esinit.h" "../include/gl4eshint.h" + DESTINATION "/usr/include/gl4es/" + ) +endif() + + +SET(EGL_SRC + ${CMAKE_CURRENT_SOURCE_DIR}/egl/egl.c + ${CMAKE_CURRENT_SOURCE_DIR}/egl/lookup.c +) + +SET(EGL_H + ${CMAKE_CURRENT_SOURCE_DIR}/egl/egl.h +) + +if(EGL_WRAPPER) + add_library(EGL SHARED ${EGL_SRC}) + target_link_libraries(EGL GL dl) + if(USE_ANDROID_LOG) + target_link_libraries(EGL ${log-lib}) + endif() + if(CMAKE_SHARED_LIBRARY_SUFFIX MATCHES ".so") + set_target_properties(EGL PROPERTIES SUFFIX ".so.1") + endif() +endif() + diff --git a/android/gl4es-src/src/agl/agl.c b/android/gl4es-src/src/agl/agl.c new file mode 100644 index 0000000..271432e --- /dev/null +++ b/android/gl4es-src/src/agl/agl.c @@ -0,0 +1,169 @@ +#include "agl.h" + +#include +#include +#include +//#include +#undef __USE_INLINE__ +#include +#include + +extern struct OGLES2IFace *IOGLES2; + +void* NewGLState(void* shared_glstate, int es2only); +void DeleteGLState(void* oldstate); +void ActivateGLState(void* new_glstate); +void GetHardwareExtensions(int notest); + +typedef struct _agl_ctx_glstate { + void* context; + void* glstate; +} agl_ctx_glstate; + +static agl_ctx_glstate *agl_context = NULL; +static int agl_context_len = 0; +static int agl_context_cap = 0; +static void* agl_current_ctx = NULL; + +// find (or add if not found) a context in the list, and activate glstate... +void agl_context_find(void* ctx) { + if(!ctx) + return; + if(!agl_context) { + agl_context_cap = 10; + agl_context = (agl_ctx_glstate*)malloc(sizeof(agl_ctx_glstate)*agl_context_cap); + memset(agl_context, 0, sizeof(agl_ctx_glstate)*agl_context_cap); + } + int idx = 0; + while (idxaglCreateContext2(errcode, tags); + return NULL; +} +void* aglCreateContext2(ULONG * errcode, struct TagItem * tags) { + return aglCreateContext(errcode, tags); +} +/* +void* VARARGS68K aglCreateContextTags(ULONG * errcode, ...) { + void* ret = NULL; + if(IOGLES2) { + struct TagItem tags[100]; + VA_LIST args; + VA_START(args, errcode); + int i = 0; + do { + struct Tagitem tag = VA_ARG(args, struct TagItem); + tags[i++] = tag; + } while (tag!=TAG_DONE); + VA_END(args); + ret = IOGLES2->aglCreateContext2(errcode, tags); + } + return ret; +} +*/ +void aglDestroyContext(void* context) { + if(IOGLES2) { + //bind the context before deleting stuffs. + if(context!=agl_current_ctx) + IOGLES2->aglMakeCurrent(context); + + agl_context_remove(context); // remove the associated glstate + + if(context!=agl_current_ctx) // rebind old context if needed + IOGLES2->aglMakeCurrent(agl_current_ctx); + IOGLES2->aglDestroyContext(context); + + } +} + +void aglMakeCurrent(void* context) { + agl_current_ctx = context; + if(IOGLES2) { + IOGLES2->aglMakeCurrent(context); + + if (context) + agl_context_find(context); // activate (and create if needed) the correct glstate + } +} + +void aglSetParams2(struct TagItem * tags) { + if(IOGLES2) { + return IOGLES2->aglSetParams2(tags); + } +} + +void amiga_pre_swap(); +void amiga_post_swap(); +void aglSwapBuffers() { + amiga_pre_swap(); + // Swap the Buffers! + if(IOGLES2) { + IOGLES2->aglSwapBuffers(); + } + amiga_post_swap(); +} + +// what is the use of this function? +void aglSetBitmap(struct BitMap *bitmap) { + if(IOGLES2) { + IOGLES2->aglSetBitmap(bitmap); + } +} + +//void* aglGetProcAddress(const char* name); //-> declared in agl/lookup.c + +#ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB +void agl_reset_internals() { + if(agl_context) { + free(agl_context); + agl_context=NULL; + } + agl_context_len=0; + agl_context_cap=0; + agl_current_ctx=NULL; +} +#endif \ No newline at end of file diff --git a/android/gl4es-src/src/agl/agl.h b/android/gl4es-src/src/agl/agl.h new file mode 100644 index 0000000..faaa47a --- /dev/null +++ b/android/gl4es-src/src/agl/agl.h @@ -0,0 +1,34 @@ +#ifndef _AGL_H_ +#define _AGL_H_ + +#ifndef EXEC_TYPES_H +#include +#endif +#ifndef EXEC_EXEC_H +#include +#endif +#ifndef EXEC_INTERFACES_H +#include +#endif + +#ifndef GRAPHICS_GFX_H +#include +#endif + +#ifndef OGLES2_OGLES2_DEFS_H +// it would be better to have an include with only the CreateContextTags enum difed, to avoid conflict +// of other typedef with full OpenGL header file... +//#include +#endif + +void* aglCreateContext(ULONG * errcode, struct TagItem * tags); +void* aglCreateContext2(ULONG * errcode, struct TagItem * tags); +//void* aglCreateContextTags(ULONG * errcode, ...); +void aglDestroyContext(void* context); +void aglMakeCurrent(void* context); +void aglSwapBuffers(); +void aglSetParams2(struct TagItem * tags); +void aglSetBitmap(struct BitMap *bitmap); +void* aglGetProcAddress(const char* name); + +#endif //_AGL_H_ \ No newline at end of file diff --git a/android/gl4es-src/src/agl/amigaos.c b/android/gl4es-src/src/agl/amigaos.c new file mode 100644 index 0000000..9650533 --- /dev/null +++ b/android/gl4es-src/src/agl/amigaos.c @@ -0,0 +1,814 @@ +#include "amigaos.h" + +#include +#include +#include +#include +// make sure we don't use inline version here +#undef __USE_INLINE__ +#include +#include + +#include "../glx/hardext.h" +#include "../gl/logs.h" + +#define MIN_W3DNOVA_LIB_VERSION 1 +#define MIN_W3DNOVA_LIB_REVISION 62 +#define MIN_OGLES2_LIB_VERSION 1 +#define MIN_OGLES2_LIB_REVISION 22 + +struct Library *LOGLES2 = NULL; +struct OGLES2IFace *IOGLES2 = NULL; + +struct so_bases +{ + struct ExecIFace *IExec; +}; + +struct so_bases so_exec; + +// Open OGLES2 library and interface +void os4OpenLib(void** lib) +{ + so_exec.IExec = (struct ExecIFace *)(*(struct ExecBase **)4)->MainInterface; + if(!IOGLES2) { + // first check version for Warp3DNova lib + struct Library *Warp3DNovaBase = NULL; + Warp3DNovaBase = so_exec.IExec->OpenLibrary("Warp3DNova.library", MIN_W3DNOVA_LIB_VERSION); + if(!Warp3DNovaBase) { + SHUT_LOGE("Error, cannot open Warp3DNova.library!\n"); + return; + } + SHUT_LOGD("Using Warp3DNova.library v%d revision %d\n", Warp3DNovaBase->lib_Version, Warp3DNovaBase->lib_Revision); + if (!(Warp3DNovaBase->lib_Version > MIN_W3DNOVA_LIB_VERSION || (Warp3DNovaBase->lib_Version == MIN_W3DNOVA_LIB_VERSION && Warp3DNovaBase->lib_Revision >= MIN_W3DNOVA_LIB_REVISION))) { + SHUT_LOGE("Warning, your Warp3DNovaBase.library is too old, minimum is v%d.%d, please update!\n", MIN_W3DNOVA_LIB_VERSION,MIN_W3DNOVA_LIB_REVISION); + } + //close warp3dnova.library, we open it just for version check + so_exec.IExec->CloseLibrary(Warp3DNovaBase); + Warp3DNovaBase = NULL; + + LOGLES2 = so_exec.IExec->OpenLibrary("ogles2.library", MIN_OGLES2_LIB_VERSION); + if(!LOGLES2) { + SHUT_LOGE("Error, cannot open ogles2 Library!\n"); + return; + } + SHUT_LOGD("Using OGLES2.library v%d revision %d\n", LOGLES2->lib_Version, LOGLES2->lib_Revision); + if (!(LOGLES2->lib_Version > MIN_OGLES2_LIB_VERSION || (LOGLES2->lib_Version == MIN_OGLES2_LIB_VERSION && LOGLES2->lib_Revision >= MIN_OGLES2_LIB_REVISION))) { + SHUT_LOGE("Warning, your OGLES2.library is too old, minimum is v%d.%d, please update!\n", MIN_OGLES2_LIB_VERSION,MIN_OGLES2_LIB_REVISION); + } + IOGLES2 = (struct OGLES2IFace *)so_exec.IExec->GetInterface(LOGLES2, "main", 1, NULL); + if(!IOGLES2) { + SHUT_LOGE("Error, cannot open ogles2 Interface!\n"); + so_exec.IExec->CloseLibrary(LOGLES2); + LOGLES2 = NULL; + return; + } + if (LOGLES2->lib_Version > 2 || (LOGLES2->lib_Version == 2 && LOGLES2->lib_Revision >= 9)) { + hardext.prgbin_n = 1; + } + } + *lib = LOGLES2; + // small debug message, always helpfull at beggining + SHUT_LOGD("OGLES2 Library and Interface open successfuly\n"); +} + +// Close OGLES2 lib and interface +void os4CloseLib() +{ + if(IOGLES2) { + so_exec.IExec->DropInterface((struct Interface*)IOGLES2); + IOGLES2 = NULL; + } + if(LOGLES2) { + so_exec.IExec->CloseLibrary(LOGLES2); + LOGLES2 = NULL; + } + SHUT_LOGD("OGLES2 Library and Interface closed\n"); +} + + +static void AmiglActiveTexture (GLenum texture) { + return IOGLES2->glActiveTexture(texture); +} + +static void AmiglAttachShader (GLuint program, GLuint shader) { + return IOGLES2->glAttachShader(program, shader); +} + +static void AmiglBindAttribLocation (GLuint program, GLuint index, const GLchar *name) { + return IOGLES2->glBindAttribLocation(program, index, name); +} + +static void AmiglBindBuffer (GLenum target, GLuint buffer) { + return IOGLES2->glBindBuffer(target, buffer); +} + +static void AmiglBindFramebuffer (GLenum target, GLuint framebuffer) { + return IOGLES2->glBindFramebuffer(target, framebuffer); +} + +static void AmiglBindRenderbuffer (GLenum target, GLuint renderbuffer) { + return IOGLES2->glBindRenderbuffer(target, renderbuffer); +} + +static void AmiglBindTexture (GLenum target, GLuint texture) { + return IOGLES2->glBindTexture(target, texture); +} + +static void AmiglBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + return IOGLES2->glBlendColor(red, green, blue, alpha); +} + +static void AmiglBlendEquation (GLenum mode) { + return IOGLES2->glBlendEquation(mode); +} + +static void AmiglBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) { + return IOGLES2->glBlendEquationSeparate(modeRGB, modeAlpha); +} + +static void AmiglBlendFunc (GLenum sfactor, GLenum dfactor) { + return IOGLES2->glBlendFunc(sfactor, dfactor); +} + +static void AmiglBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + return IOGLES2->glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} + +static void AmiglBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) { + return IOGLES2->glBufferData(target, size, data, usage); +} + +static void AmiglBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { + return IOGLES2->glBufferSubData(target, offset, size, data); +} + +static GLenum AmiglCheckFramebufferStatus (GLenum target) { + return IOGLES2->glCheckFramebufferStatus(target); +} + +static void AmiglClear (GLbitfield mask) { + return IOGLES2->glClear(mask); +} + +static void AmiglClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + return IOGLES2->glClearColor(red, green, blue, alpha); +} + +static void AmiglClearDepthf (GLfloat d) { + return IOGLES2->glClearDepthf(d); +} + +static void AmiglClearStencil (GLint s) { + return IOGLES2->glClearStencil(s); +} + +static void AmiglColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + return IOGLES2->glColorMask(red, green, blue, alpha); +} + +static void AmiglCompileShader (GLuint shader) { + return IOGLES2->glCompileShader(shader); +} + +static void AmiglCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { + return IOGLES2->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} + +static void AmiglCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { + return IOGLES2->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +static void AmiglCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + return IOGLES2->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +static void AmiglCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + return IOGLES2->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +static GLuint AmiglCreateProgram (void) { + return IOGLES2->glCreateProgram(); +} + +static GLuint AmiglCreateShader (GLenum type) { + return IOGLES2->glCreateShader(type); +} + +static void AmiglCullFace (GLenum mode) { + return IOGLES2->glCullFace(mode); +} + +static void AmiglDeleteBuffers (GLsizei n, const GLuint *buffers) { + return IOGLES2->glDeleteBuffers(n, buffers); +} + +static void AmiglDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) { + return IOGLES2->glDeleteFramebuffers(n, framebuffers); +} + +static void AmiglDeleteProgram (GLuint program) { + return IOGLES2->glDeleteProgram(program); +} + +static void AmiglDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) { + return IOGLES2->glDeleteRenderbuffers(n, renderbuffers); +} + +static void AmiglDeleteShader (GLuint shader) { + return IOGLES2->glDeleteShader(shader); +} + +static void AmiglDeleteTextures (GLsizei n, const GLuint *textures) { + return IOGLES2->glDeleteTextures(n, textures); +} + +static void AmiglDepthFunc (GLenum func) { + return IOGLES2->glDepthFunc(func); +} + +static void AmiglDepthMask (GLboolean flag) { + return IOGLES2->glDepthMask(flag); +} + +static void AmiglDepthRangef (GLfloat n, GLfloat f) { + return IOGLES2->glDepthRangef(n, f); +} + +static void AmiglDetachShader (GLuint program, GLuint shader) { + return IOGLES2->glDetachShader(program, shader); +} + +static void AmiglDisable (GLenum cap) { + return IOGLES2->glDisable(cap); +} + +static void AmiglDisableVertexAttribArray (GLuint index) { + return IOGLES2->glDisableVertexAttribArray(index); +} + +static void AmiglDrawArrays (GLenum mode, GLint first, GLsizei count) { + return IOGLES2->glDrawArrays(mode, first, count); +} + +static void AmiglDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) { + return IOGLES2->glDrawElements(mode, count, type, indices); +} + +static void AmiglEnable (GLenum cap) { + return IOGLES2->glEnable(cap); +} + +static void AmiglEnableVertexAttribArray (GLuint index) { + return IOGLES2->glEnableVertexAttribArray(index); +} + +static void AmiglFinish (void) { + return IOGLES2->glFinish(); +} + +static void AmiglFlush (void) { + return IOGLES2->glFlush(); +} + +static void AmiglFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + return IOGLES2->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +static void AmiglFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + return IOGLES2->glFramebufferTexture2D(target, attachment, textarget, texture, level); +} + +static void AmiglFrontFace (GLenum mode) { + return IOGLES2->glFrontFace(mode); +} + +static void AmiglGenBuffers (GLsizei n, GLuint *buffers) { + return IOGLES2->glGenBuffers(n, buffers); +} + +static void AmiglGenerateMipmap (GLenum target) { + return IOGLES2->glGenerateMipmap(target); +} + +static void AmiglGenFramebuffers (GLsizei n, GLuint *framebuffers) { + return IOGLES2->glGenFramebuffers(n, framebuffers); +} + +static void AmiglGenRenderbuffers (GLsizei n, GLuint *renderbuffers) { + return IOGLES2->glGenRenderbuffers(n, renderbuffers); +} + +static void AmiglGenTextures (GLsizei n, GLuint *textures) { + return IOGLES2->glGenTextures(n, textures); +} + +static void AmiglGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { + return IOGLES2->glGetActiveAttrib(program, index, bufSize, length, size, type, name); +} + +static void AmiglGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { + return IOGLES2->glGetActiveUniform(program, index, bufSize, length, size, type, name); +} + +static void AmiglGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { + return IOGLES2->glGetAttachedShaders(program, maxCount, count, shaders); +} + +static GLint AmiglGetAttribLocation (GLuint program, const GLchar *name) { + return IOGLES2->glGetAttribLocation(program, name); +} + +static void AmiglGetBooleanv (GLenum pname, GLboolean *data) { + return IOGLES2->glGetBooleanv(pname, data); +} + +static void AmiglGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) { + return IOGLES2->glGetBufferParameteriv(target, pname, params); +} + +static GLenum AmiglGetError (void) { + return IOGLES2->glGetError(); +} + +static void AmiglGetFloatv (GLenum pname, GLfloat *data) { + return IOGLES2->glGetFloatv(pname, data); +} + +static void AmiglGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) { + return IOGLES2->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +static void AmiglGetIntegerv (GLenum pname, GLint *data) { + return IOGLES2->glGetIntegerv(pname, data); +} + +static void AmiglGetProgramiv (GLuint program, GLenum pname, GLint *params) { + return IOGLES2->glGetProgramiv(program, pname, params); +} + +static void AmiglGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { + return IOGLES2->glGetProgramInfoLog(program, bufSize, length, infoLog); +} + +static void AmiglGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) { + return IOGLES2->glGetRenderbufferParameteriv(target, pname, params); +} + +static void AmiglGetShaderiv (GLuint shader, GLenum pname, GLint *params) { + return IOGLES2->glGetShaderiv(shader, pname, params); +} + +static void AmiglGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { + return IOGLES2->glGetShaderInfoLog(shader, bufSize, length, infoLog); +} + +static void AmiglGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { + return IOGLES2->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); +} + +static void AmiglGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { + return IOGLES2->glGetShaderSource(shader, bufSize, length, source); +} + +static const GLubyte *AmiglGetString (GLenum name) { + return IOGLES2->glGetString(name); +} + +static void AmiglGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) { + return IOGLES2->glGetTexParameterfv(target, pname, params); +} + +static void AmiglGetTexParameteriv (GLenum target, GLenum pname, GLint *params) { + return IOGLES2->glGetTexParameteriv(target, pname, params); +} + +static void AmiglGetUniformfv (GLuint program, GLint location, GLfloat *params) { + return IOGLES2->glGetUniformfv(program, location, params); +} + +static void AmiglGetUniformiv (GLuint program, GLint location, GLint *params) { + return IOGLES2->glGetUniformiv(program, location, params); +} + +static GLint AmiglGetUniformLocation (GLuint program, const GLchar *name) { + return IOGLES2->glGetUniformLocation(program, name); +} + +static void AmiglGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) { + return IOGLES2->glGetVertexAttribfv(index, pname, params); +} + +static void AmiglGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) { + return IOGLES2->glGetVertexAttribiv(index, pname, params); +} + +static void AmiglGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) { + return IOGLES2->glGetVertexAttribPointerv(index, pname, pointer); +} + +static void AmiglHint (GLenum target, GLenum mode) { + return IOGLES2->glHint(target, mode); +} + +static GLboolean AmiglIsBuffer (GLuint buffer) { + return IOGLES2->glIsBuffer(buffer); +} + +static GLboolean AmiglIsEnabled (GLenum cap) { + return IOGLES2->glIsEnabled(cap); +} + +static GLboolean AmiglIsFramebuffer (GLuint framebuffer) { + return IOGLES2->glIsFramebuffer(framebuffer); +} + +static GLboolean AmiglIsProgram (GLuint program) { + return IOGLES2->glIsProgram(program); +} + +static GLboolean AmiglIsRenderbuffer (GLuint renderbuffer) { + return IOGLES2->glIsRenderbuffer(renderbuffer); +} + +static GLboolean AmiglIsShader (GLuint shader) { + return IOGLES2->glIsShader(shader); +} + +static GLboolean AmiglIsTexture (GLuint texture) { + return IOGLES2->glIsTexture(texture); +} + +static void AmiglLineWidth (GLfloat width) { + return IOGLES2->glLineWidth(width); +} + +static void AmiglLinkProgram (GLuint program) { + return IOGLES2->glLinkProgram(program); +} + +static void AmiglPixelStorei (GLenum pname, GLint param) { + return IOGLES2->glPixelStorei(pname, param); +} + +static void AmiglPolygonOffset (GLfloat factor, GLfloat units) { + return IOGLES2->glPolygonOffset(factor, units); +} + +static void AmiglReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { + return IOGLES2->glReadPixels(x, y, width, height, format, type, pixels); +} + +static void AmiglReleaseShaderCompiler (void) { + return IOGLES2->glReleaseShaderCompiler(); +} + +static void AmiglRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + return IOGLES2->glRenderbufferStorage(target, internalformat, width, height); +} + +static void AmiglSampleCoverage (GLfloat value, GLboolean invert) { + return IOGLES2->glSampleCoverage(value, invert); +} + +static void AmiglScissor (GLint x, GLint y, GLsizei width, GLsizei height) { + return IOGLES2->glScissor(x, y, width, height); +} + +static void AmiglShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) { + return IOGLES2->glShaderBinary(count, shaders, binaryformat, binary, length); +} + +static void AmiglShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) { + return IOGLES2->glShaderSource(shader, count, string, length); +} + +static void AmiglStencilFunc (GLenum func, GLint ref, GLuint mask) { + return IOGLES2->glStencilFunc(func, ref, mask); +} + +static void AmiglStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) { + return IOGLES2->glStencilFuncSeparate(face, func, ref, mask); +} + +static void AmiglStencilMask (GLuint mask) { + return IOGLES2->glStencilMask(mask); +} + +static void AmiglStencilMaskSeparate (GLenum face, GLuint mask) { + return IOGLES2->glStencilMaskSeparate(face, mask); +} + +static void AmiglStencilOp (GLenum fail, GLenum zfail, GLenum zpass) { + return IOGLES2->glStencilOp(fail, zfail, zpass); +} + +static void AmiglStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { + return IOGLES2->glStencilOpSeparate(face, sfail, dpfail, dppass); +} + +static void AmiglTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { + return IOGLES2->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +static void AmiglTexParameterf (GLenum target, GLenum pname, GLfloat param) { + return IOGLES2->glTexParameterf(target, pname, param); +} + +static void AmiglTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) { + return IOGLES2->glTexParameterfv(target, pname, params); +} + +static void AmiglTexParameteri (GLenum target, GLenum pname, GLint param) { + return IOGLES2->glTexParameteri(target, pname, param); +} + +static void AmiglTexParameteriv (GLenum target, GLenum pname, const GLint *params) { + return IOGLES2->glTexParameteriv(target, pname, params); +} + +static void AmiglTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { + return IOGLES2->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +static void AmiglUniform1f (GLint location, GLfloat v0) { + return IOGLES2->glUniform1f(location, v0); +} + +static void AmiglUniform1fv (GLint location, GLsizei count, const GLfloat *value) { + return IOGLES2->glUniform1fv(location, count, value); +} + +static void AmiglUniform1i (GLint location, GLint v0) { + return IOGLES2->glUniform1i(location, v0); +} + +static void AmiglUniform1iv (GLint location, GLsizei count, const GLint *value) { + return IOGLES2->glUniform1iv(location, count, value); +} + +static void AmiglUniform2f (GLint location, GLfloat v0, GLfloat v1) { + return IOGLES2->glUniform2f(location, v0, v1); +} + +static void AmiglUniform2fv (GLint location, GLsizei count, const GLfloat *value) { + return IOGLES2->glUniform2fv(location, count, value); +} + +static void AmiglUniform2i (GLint location, GLint v0, GLint v1) { + return IOGLES2->glUniform2i(location, v0, v1); +} + +static void AmiglUniform2iv (GLint location, GLsizei count, const GLint *value) { + return IOGLES2->glUniform2iv(location, count, value); +} + +static void AmiglUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + return IOGLES2->glUniform3f(location, v0, v1, v2); +} + +static void AmiglUniform3fv (GLint location, GLsizei count, const GLfloat *value) { + return IOGLES2->glUniform3fv(location, count, value); +} + +static void AmiglUniform3i (GLint location, GLint v0, GLint v1, GLint v2) { + return IOGLES2->glUniform3i(location, v0, v1, v2); +} + +static void AmiglUniform3iv (GLint location, GLsizei count, const GLint *value) { + return IOGLES2->glUniform3iv(location, count, value); +} + +static void AmiglUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + return IOGLES2->glUniform4f(location, v0, v1, v2, v3); +} + +static void AmiglUniform4fv (GLint location, GLsizei count, const GLfloat *value) { + return IOGLES2->glUniform4fv(location, count, value); +} + +static void AmiglUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + return IOGLES2->glUniform4i(location, v0, v1, v2, v3); +} + +static void AmiglUniform4iv (GLint location, GLsizei count, const GLint *value) { + return IOGLES2->glUniform4iv(location, count, value); +} + +static void AmiglUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + return IOGLES2->glUniformMatrix2fv(location, count, transpose, value); +} + +static void AmiglUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + return IOGLES2->glUniformMatrix3fv(location, count, transpose, value); +} + +static void AmiglUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + return IOGLES2->glUniformMatrix4fv(location, count, transpose, value); +} + +static void AmiglUseProgram (GLuint program) { + return IOGLES2->glUseProgram(program); +} + +static void AmiglValidateProgram (GLuint program) { + return IOGLES2->glValidateProgram(program); +} + +static void AmiglVertexAttrib1f (GLuint index, GLfloat x) { + return IOGLES2->glVertexAttrib1f(index, x); +} + +static void AmiglVertexAttrib1fv (GLuint index, const GLfloat *v) { + return IOGLES2->glVertexAttrib1fv(index, v); +} + +static void AmiglVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) { + return IOGLES2->glVertexAttrib2f(index, x, y); +} + +static void AmiglVertexAttrib2fv (GLuint index, const GLfloat *v) { + return IOGLES2->glVertexAttrib2fv(index, v); +} + +static void AmiglVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) { + return IOGLES2->glVertexAttrib3f(index, x, y, z); +} + +static void AmiglVertexAttrib3fv (GLuint index, const GLfloat *v) { + return IOGLES2->glVertexAttrib3fv(index, v); +} + +static void AmiglVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + return IOGLES2->glVertexAttrib4f(index, x, y, z, w); +} + +static void AmiglVertexAttrib4fv (GLuint index, const GLfloat *v) { + return IOGLES2->glVertexAttrib4fv(index, v); +} + +static void AmiglVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) { + return IOGLES2->glVertexAttribPointer(index, size, type, normalized, stride, pointer); +} + +static void AmiglViewport (GLint x, GLint y, GLsizei width, GLsizei height) { + return IOGLES2->glViewport(x, y, width, height); +} + +// Using glXXX name, return the function pointer of that function in ogles2 library +#define MAP(func_name, func) \ + if (strcmp(name, func_name) == 0) return (void *)Ami##func; + +#define EX(func_name) MAP(#func_name, func_name) + +void* os4GetProcAddress(const char* name) +{ + if(!IOGLES2) + return NULL; + // All GL functions from OGLES2 drivers + EX(glActiveTexture) + EX(glAttachShader) + EX(glBindAttribLocation) + EX(glBindBuffer) + EX(glBindFramebuffer) + EX(glBindRenderbuffer) + EX(glBindTexture) + EX(glBlendColor) + EX(glBlendEquation) + EX(glBlendEquationSeparate) + EX(glBlendFunc) + EX(glBlendFuncSeparate) + EX(glBufferData) + EX(glBufferSubData) + EX(glCheckFramebufferStatus) + EX(glClear) + EX(glClearColor) + EX(glClearDepthf) + EX(glClearStencil) + EX(glColorMask) + EX(glCompileShader) + EX(glCompressedTexImage2D) + EX(glCompressedTexSubImage2D) + EX(glCopyTexImage2D) + EX(glCopyTexSubImage2D) + EX(glCreateProgram) + EX(glCreateShader) + EX(glCullFace) + EX(glDeleteBuffers) + EX(glDeleteFramebuffers) + EX(glDeleteProgram) + EX(glDeleteRenderbuffers) + EX(glDeleteShader) + EX(glDeleteTextures) + EX(glDepthFunc) + EX(glDepthMask) + EX(glDepthRangef) + EX(glDetachShader) + EX(glDisable) + EX(glDisableVertexAttribArray) + EX(glDrawArrays) + EX(glDrawElements) + EX(glEnable) + EX(glEnableVertexAttribArray) + EX(glFinish) + EX(glFlush) + EX(glFramebufferRenderbuffer) + EX(glFramebufferTexture2D) + EX(glFrontFace) + EX(glGenBuffers) + EX(glGenerateMipmap) + EX(glGenFramebuffers) + EX(glGenRenderbuffers) + EX(glGenTextures) + EX(glGetActiveAttrib) + EX(glGetActiveUniform) + EX(glGetAttachedShaders) + EX(glGetAttribLocation) + EX(glGetBooleanv) + EX(glGetBufferParameteriv) + EX(glGetError) + EX(glGetFloatv) + EX(glGetFramebufferAttachmentParameteriv) + EX(glGetIntegerv) + EX(glGetProgramiv) + EX(glGetProgramInfoLog) + EX(glGetRenderbufferParameteriv) + EX(glGetShaderiv) + EX(glGetShaderInfoLog) + EX(glGetShaderPrecisionFormat) + EX(glGetShaderSource) + EX(glGetString) + EX(glGetTexParameterfv) + EX(glGetTexParameteriv) + EX(glGetUniformfv) + EX(glGetUniformiv) + EX(glGetUniformLocation) + EX(glGetVertexAttribfv) + EX(glGetVertexAttribiv) + EX(glGetVertexAttribPointerv) + EX(glHint) + EX(glIsBuffer) + EX(glIsEnabled) + EX(glIsFramebuffer) + EX(glIsProgram) + EX(glIsRenderbuffer) + EX(glIsShader) + EX(glIsTexture) + EX(glLineWidth) + EX(glLinkProgram) + EX(glPixelStorei) + EX(glPolygonOffset) + EX(glReadPixels) + EX(glReleaseShaderCompiler) + EX(glRenderbufferStorage) + EX(glSampleCoverage) + EX(glScissor) + EX(glShaderBinary) + EX(glShaderSource) + EX(glStencilFunc) + EX(glStencilFuncSeparate) + EX(glStencilMask) + EX(glStencilMaskSeparate) + EX(glStencilOp) + EX(glStencilOpSeparate) + EX(glTexImage2D) + EX(glTexParameterf) + EX(glTexParameterfv) + EX(glTexParameteri) + EX(glTexParameteriv) + EX(glTexSubImage2D) + EX(glUniform1f) + EX(glUniform1fv) + EX(glUniform1i) + EX(glUniform1iv) + EX(glUniform2f) + EX(glUniform2fv) + EX(glUniform2i) + EX(glUniform2iv) + EX(glUniform3f) + EX(glUniform3fv) + EX(glUniform3i) + EX(glUniform3iv) + EX(glUniform4f) + EX(glUniform4fv) + EX(glUniform4i) + EX(glUniform4iv) + EX(glUniformMatrix2fv) + EX(glUniformMatrix3fv) + EX(glUniformMatrix4fv) + EX(glUseProgram) + EX(glValidateProgram) + EX(glVertexAttrib1f) + EX(glVertexAttrib1fv) + EX(glVertexAttrib2f) + EX(glVertexAttrib2fv) + EX(glVertexAttrib3f) + EX(glVertexAttrib3fv) + EX(glVertexAttrib4f) + EX(glVertexAttrib4fv) + EX(glVertexAttribPointer) + EX(glViewport) + //EX(glPolygonMode) //This is a non-standard function, and gl4es will ignore it (and emulate it), even if Amiga OGLES2 driver implement it + + return IOGLES2->aglGetProcAddress(name); +} diff --git a/android/gl4es-src/src/agl/amigaos.h b/android/gl4es-src/src/agl/amigaos.h new file mode 100644 index 0000000..bb1ccde --- /dev/null +++ b/android/gl4es-src/src/agl/amigaos.h @@ -0,0 +1,9 @@ +#ifndef _AMIGAOS_H_ +#define _AMIGAOS_H_ + +void* os4GetProcAddress(const char* name); + +void os4OpenLib(void** lib); +void os4CloseLib(); + +#endif //_AMIGAOS_H_ \ No newline at end of file diff --git a/android/gl4es-src/src/agl/lookup.c b/android/gl4es-src/src/agl/lookup.c new file mode 100644 index 0000000..5ce4b28 --- /dev/null +++ b/android/gl4es-src/src/agl/lookup.c @@ -0,0 +1,43 @@ +#include "../gl/attributes.h" +#include "../gl/init.h" +#include "../gl/logs.h" +#define STUB_FCT aglStub +#include "../gl/gl_lookup.h" + +#include "../glx/glx.h" +#include "../glx/hardext.h" + +void aglStub(void *x, ...) { + return; +} + +// Copy/ Paste of agl specifics function, but simplified whithout the Amiga speicifc types +void* aglCreateContext(void * errcode, void * tags); +void* aglCreateContext2(void * errcode, void * tags); +void aglDestroyContext(void* context); +void aglMakeCurrent(void* context); +void aglSwapBuffers(); +void aglSetParams2(void * tags); +void aglSetBitmap(void * bitmap); +void* aglGetProcAddress(const char* name); +// TODO: something less error prone, but agl.h cannot be included here, as some Amiga header conflict with some GLES ones + +void *gl4es_aglGetProcAddress(const char *name) { + + MAP("glXSwapIntervalMESA", gl4es_glXSwapInterval); + MAP("glXSwapIntervalSGI", gl4es_glXSwapInterval); + _EX(aglGetProcAddress); + MAP("glXGetProcAddress", gl4es_aglGetProcAddress); + MAP("glXGetProcAddressARB", gl4es_aglGetProcAddress); + // direct mapping + MAP("aglCreateContext", aglCreateContext); + MAP("aglCreateContext2", aglCreateContext2); + MAP("aglDestroyContext", aglDestroyContext); + MAP("aglMakeCurrent", aglMakeCurrent); + MAP("aglSwapBuffers", aglSwapBuffers); + MAP("aglSetParams2", aglSetParams2); + MAP("aglSetBitmap", aglSetBitmap); + + return gl4es_GetProcAddress(name); +} +AliasExport(void*,aglGetProcAddress,,(const char* name)); diff --git a/android/gl4es-src/src/config.h b/android/gl4es-src/src/config.h new file mode 100644 index 0000000..2243472 --- /dev/null +++ b/android/gl4es-src/src/config.h @@ -0,0 +1,23 @@ +#ifndef _GL4ES_MAIN_CONFIG_H +#define _GL4ES_MAIN_CONFIG_H + +#define SYS_proxy 9999 +#define MAX_EVAL_ORDER 30 +#define MAX_TEX 16 +#define MAX_LIGHT 8 +#define MAX_STACK_PROJECTION 16 +#define MAX_STACK_TEXTURE 16 +#define MAX_STACK_MODELVIEW 64 +#define MAX_STACK_COLOR 16 +#define MAX_STACK_ARB_MATRIX 8 +#define MAX_CLIP_PLANES 6 +#define MAX_VATTRIB 32 +#define MAX_MAP_SIZE 256 +#define MAX_ARB_MATRIX 8 +#define MAX_VTX_PROG_ENV_PARAMS 96 +#define MAX_VTX_PROG_LOC_PARAMS 96 +#define MAX_FRG_PROG_ENV_PARAMS 24 +#define MAX_FRG_PROG_LOC_PARAMS 24 +#define MAX_DRAW_BUFFERS 16 + +#endif // _GL4ES_MAIN_CONFIG_H diff --git a/android/gl4es-src/src/egl/egl.c b/android/gl4es-src/src/egl/egl.c new file mode 100644 index 0000000..e9ba7a7 --- /dev/null +++ b/android/gl4es-src/src/egl/egl.c @@ -0,0 +1,263 @@ + +#include "egl.h" +#include "../gl/loader.h" +#include "../glx/hardext.h" + +#ifndef AliasExport +#define AliasExport(name) __attribute__((alias(name))) __attribute__((visibility("default"))) +#endif + +static EGLint egl_context_attrib_es2[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE +}; + +static EGLint egl_context_attrib[] = { + EGL_NONE +}; + +EGLint gl4es_eglGetError(void) { + LOAD_EGL(eglGetError); + return egl_eglGetError(); +} + +EGLDisplay gl4es_eglGetDisplay(EGLNativeDisplayType display_id) { + LOAD_EGL(eglGetDisplay); + return egl_eglGetDisplay(display_id); +} + +EGLBoolean gl4es_eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) { + LOAD_EGL(eglInitialize); + return egl_eglInitialize(dpy, major, minor); +} + +EGLBoolean gl4es_eglTerminate(EGLDisplay dpy) { + LOAD_EGL(eglTerminate); + return egl_eglTerminate(dpy); +} + +const char * gl4es_eglQueryString(EGLDisplay dpy, EGLint name) { + LOAD_EGL(eglQueryString); + return egl_eglQueryString(dpy, name); +} + +EGLBoolean gl4es_eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) { + LOAD_EGL(eglGetConfigs); + return egl_eglGetConfigs(dpy, configs, config_size, num_config); +} + +EGLBoolean gl4es_eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) { + LOAD_EGL(eglChooseConfig); + return egl_eglChooseConfig(dpy, attrib_list, configs, config_size, num_config); +} + +EGLBoolean gl4es_eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) { + EGLint old_value = 0; + LOAD_EGL(eglGetConfigAttrib); + EGLBoolean ret = egl_eglGetConfigAttrib(dpy, config, attribute, &old_value); + switch (attribute) { + case EGL_RENDERABLE_TYPE: + *value = old_value | EGL_OPENGL_BIT; + break; + default: + *value = old_value; + } + return ret; +} + +EGLSurface gl4es_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) { + LOAD_EGL(eglCreateWindowSurface); + return egl_eglCreateWindowSurface(dpy, config, win, attrib_list); +} + +EGLSurface gl4es_eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { + LOAD_EGL(eglCreatePbufferSurface); + return egl_eglCreatePbufferSurface(dpy, config, attrib_list); +} + +EGLSurface gl4es_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) { + LOAD_EGL(eglCreatePixmapSurface); + return egl_eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); +} + +EGLBoolean gl4es_eglDestroySurface(EGLDisplay dpy, EGLSurface surface) { + LOAD_EGL(eglDestroySurface); + return egl_eglDestroySurface(dpy, surface); +} + +EGLBoolean gl4es_eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) { + LOAD_EGL(eglQuerySurface); + return egl_eglQuerySurface(dpy, surface, attribute, value); +} + +EGLBoolean gl4es_eglBindAPI(EGLenum api) { + LOAD_EGL(eglBindAPI); + return egl_eglBindAPI(EGL_OPENGL_ES_API); +} + +EGLenum gl4es_eglQueryAPI(void) { + return EGL_OPENGL_API; +} + +EGLBoolean gl4es_eglWaitClient(void) { + LOAD_EGL(eglWaitClient); + return egl_eglWaitClient(); +} + +EGLBoolean gl4es_eglReleaseThread(void) { + LOAD_EGL(eglReleaseThread); + return egl_eglReleaseThread(); +} + +EGLSurface gl4es_eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) { + LOAD_EGL(eglCreatePbufferFromClientBuffer); + return egl_eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list); +} + +EGLBoolean gl4es_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { + LOAD_EGL(eglSurfaceAttrib); + return egl_eglSurfaceAttrib(dpy, surface, attribute, value); +} + +EGLBoolean gl4es_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { + LOAD_EGL(eglBindTexImage); + return egl_eglBindTexImage(dpy, surface, buffer); +} + +EGLBoolean gl4es_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { + LOAD_EGL(eglReleaseTexImage); + return egl_eglReleaseTexImage(dpy, surface, buffer); +} + +EGLBoolean gl4es_eglSwapInterval(EGLDisplay dpy, EGLint interval) { + LOAD_EGL(eglSwapInterval); + return egl_eglSwapInterval(dpy, interval); +} + +EGLContext gl4es_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) { + LOAD_EGL(eglCreateContext); + return egl_eglCreateContext(dpy, config, share_context, (hardext.esversion == 1) ? egl_context_attrib : egl_context_attrib_es2); +} + +EGLBoolean gl4es_eglDestroyContext(EGLDisplay dpy, EGLContext ctx) { + LOAD_EGL(eglDestroyContext); + return egl_eglDestroyContext(dpy, ctx); +} + +EGLBoolean gl4es_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { + LOAD_EGL(eglMakeCurrent); + return egl_eglMakeCurrent(dpy, draw, read, ctx); +} + +EGLContext gl4es_eglGetCurrentContext(void) { + LOAD_EGL(eglGetCurrentContext); + return egl_eglGetCurrentContext(); +} + +EGLSurface gl4es_eglGetCurrentSurface(EGLint readdraw) { + LOAD_EGL(eglGetCurrentSurface); + return egl_eglGetCurrentSurface(readdraw); +} + +EGLDisplay gl4es_eglGetCurrentDisplay(void) { + LOAD_EGL(eglGetCurrentDisplay); + return egl_eglGetCurrentDisplay(); +} + +EGLDisplay gl4es_eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) { + LOAD_EGL_EXT(eglGetPlatformDisplay); + if (egl_eglGetPlatformDisplay) + return egl_eglGetPlatformDisplay(platform, native_display, attrib_list); + else { + LOAD_EGL(eglGetDisplay); + return egl_eglGetDisplay((EGLNativeDisplayType)native_display); + } +} + +EGLBoolean gl4es_eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) { + LOAD_EGL(eglQueryContext); + return egl_eglQueryContext(dpy, ctx, attribute, value); +} + +EGLBoolean gl4es_eglWaitGL(void) { + LOAD_EGL(eglWaitGL); + return egl_eglWaitGL(); +} + +EGLBoolean gl4es_eglWaitNative(EGLint engine) { + LOAD_EGL(eglWaitNative); + return egl_eglWaitNative(engine); +} + +EGLBoolean gl4es_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { + LOAD_EGL(eglSwapBuffers); + return egl_eglSwapBuffers(dpy, surface); +} + +EGLBoolean gl4es_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) { + LOAD_EGL(eglCopyBuffers); + return egl_eglCopyBuffers(dpy, surface, target); +} + +EGLSyncKHR gl4es_eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) { + LOAD_EGL(eglCreateSyncKHR); + return egl_eglCreateSyncKHR(dpy, type, attrib_list); +} + +EGLint gl4es_eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) { + LOAD_EGL(eglClientWaitSyncKHR); + return egl_eglClientWaitSyncKHR(dpy, sync, flags, timeout); +} + +NativePixmapType gl4es_egl_create_pixmap_ID_mapping(void *pixmap) +{ + LOAD_EGL(egl_create_pixmap_ID_mapping); + return egl_egl_create_pixmap_ID_mapping(pixmap); +} + +NativePixmapType gl4es_egl_destroy_pixmap_ID_mapping(int id) +{ + LOAD_EGL(egl_destroy_pixmap_ID_mapping); + return egl_egl_destroy_pixmap_ID_mapping(id); +} + +AliasExport(EGLint, eglGetError,,(void)); +AliasExport(EGLDisplay, eglGetDisplay,,(EGLNativeDisplayType display_id)); +AliasExport(EGLBoolean, eglInitialize,,(EGLDisplay dpy, EGLint *major, EGLint *minor)); +AliasExport(EGLBoolean, eglTerminate,,(EGLDisplay dpy)); +AliasExport(const char *, eglQueryString,,(EGLDisplay dpy, EGLint name)); +AliasExport(EGLBoolean, eglGetConfigs,,(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)); +AliasExport(EGLBoolean, eglChooseConfig,,(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)); +AliasExport(EGLBoolean, eglGetConfigAttrib,,(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)); +AliasExport(EGLSurface, eglCreateWindowSurface,,(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)); +AliasExport(EGLSurface, eglCreatePbufferSurface,,(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)); +AliasExport(EGLSurface, eglCreatePixmapSurface,,(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)); +AliasExport(EGLBoolean, eglDestroySurface,,(EGLDisplay dpy, EGLSurface surface)); +AliasExport(EGLBoolean, eglQuerySurface,,(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)); +AliasExport(EGLBoolean, eglBindAPI,,(EGLenum api)); +AliasExport(EGLenum, eglQueryAPI,,(void)); +AliasExport(EGLBoolean, eglWaitClient,,(void)); +AliasExport(EGLBoolean, eglReleaseThread,,(void)); +AliasExport(EGLSurface, eglCreatePbufferFromClientBuffer,,(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)); +AliasExport(EGLBoolean, eglSurfaceAttrib,,(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)); +AliasExport(EGLBoolean, eglBindTexImage,,(EGLDisplay dpy, EGLSurface surface, EGLint buffer)); +AliasExport(EGLBoolean, eglReleaseTexImage,,(EGLDisplay dpy, EGLSurface surface, EGLint buffer)); +AliasExport(EGLBoolean, eglSwapInterval,,(EGLDisplay dpy, EGLint interval)); +AliasExport(EGLContext, eglCreateContext,,(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)); +AliasExport(EGLBoolean, eglDestroyContext,,(EGLDisplay dpy, EGLContext ctx)); +AliasExport(EGLBoolean, eglMakeCurrent,,(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)); +AliasExport(EGLContext, eglGetCurrentContext,,(void)); +AliasExport(EGLSurface, eglGetCurrentSurface,,(EGLint readdraw)); +AliasExport(EGLDisplay, eglGetCurrentDisplay,,(void)); +AliasExport(EGLDisplay, eglGetPlatformDisplay,, (EGLenum platform, void *native_display, const EGLAttrib *attrib_list)); +AliasExport(EGLDisplay, eglGetPlatformDisplay, EXT, (EGLenum platform, void *native_display, const EGLAttrib *attrib_list)); +AliasExport(EGLBoolean, eglQueryContext,,(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)); +AliasExport(EGLBoolean, eglWaitGL,,(void)); +AliasExport(EGLBoolean, eglWaitNative,,(EGLint engine)); +AliasExport(EGLBoolean, eglSwapBuffers,,(EGLDisplay dpy, EGLSurface surface)); +AliasExport(EGLBoolean, eglCopyBuffers,,(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)); +AliasExport(EGLSyncKHR, eglCreateSyncKHR,,(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)); +AliasExport(EGLint, eglClientWaitSyncKHR,,(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)); + +AliasExport(NativePixmapType, egl_create_pixmap_ID_mapping,,(void *pixmap)); +AliasExport(NativePixmapType, egl_destroy_pixmap_ID_mapping,,(int id)); \ No newline at end of file diff --git a/android/gl4es-src/src/egl/egl.h b/android/gl4es-src/src/egl/egl.h new file mode 100644 index 0000000..c920d46 --- /dev/null +++ b/android/gl4es-src/src/egl/egl.h @@ -0,0 +1,59 @@ +#ifndef _EGL_EGL_H_ +#define _EGL_EGL_H_ + +#ifdef NOEGL +# error Building EGL wrapper without EGL +#endif + +#include +#include +#include +#include + +EGLint gl4es_eglGetError(void); +EGLDisplay gl4es_eglGetDisplay(EGLNativeDisplayType display_id); +EGLBoolean gl4es_eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLBoolean gl4es_eglTerminate(EGLDisplay dpy); +const char * gl4es_eglQueryString(EGLDisplay dpy, EGLint name); +EGLBoolean gl4es_eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLBoolean gl4es_eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLBoolean gl4es_eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); + +EGLSurface gl4es_eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLSurface gl4es_eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLSurface gl4es_eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLBoolean gl4es_eglDestroySurface(EGLDisplay dpy, EGLSurface surface); +EGLBoolean gl4es_eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLBoolean gl4es_eglBindAPI(EGLenum api); +EGLenum gl4es_eglQueryAPI(void); + +EGLBoolean gl4es_eglWaitClient(void); +EGLBoolean gl4es_eglReleaseThread(void); +EGLSurface gl4es_eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLBoolean gl4es_eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLBoolean gl4es_eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLBoolean gl4es_eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLBoolean gl4es_eglSwapInterval(EGLDisplay dpy, EGLint interval); +EGLContext gl4es_eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLBoolean gl4es_eglDestroyContext(EGLDisplay dpy, EGLContext ctx); +EGLBoolean gl4es_eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLContext gl4es_eglGetCurrentContext(void); +EGLSurface gl4es_eglGetCurrentSurface(EGLint readdraw); +EGLDisplay gl4es_eglGetCurrentDisplay(void); +EGLDisplay gl4es_eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLBoolean gl4es_eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLBoolean gl4es_eglWaitGL(void); +EGLBoolean gl4es_eglWaitNative(EGLint engine); +EGLBoolean gl4es_eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); +EGLBoolean gl4es_eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +void* gl4es_eglGetProcAddress(const char *name); + +EGLSyncKHR gl4es_eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLint gl4es_eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); + +// Undocumented libmali internals, needed for ODROID Go Ultra +NativePixmapType gl4es_egl_create_pixmap_ID_mapping(void *pixmap); +NativePixmapType gl4es_egl_destroy_pixmap_ID_mapping(int id); + +#endif // _EGL_EGL_H + diff --git a/android/gl4es-src/src/egl/lookup.c b/android/gl4es-src/src/egl/lookup.c new file mode 100644 index 0000000..9767e51 --- /dev/null +++ b/android/gl4es-src/src/egl/lookup.c @@ -0,0 +1,71 @@ +#include + +#include "../gl/attributes.h" +#include "../gl/init.h" +#include "../gl/logs.h" + +#define STUB_FCT eglStub +#include "../gl/gl_lookup.h" + +#include "egl.h" +#include "../glx/hardext.h" + +extern void *gl4es_glXGetProcAddress(const char *name); + +void eglStub(void *x, ...) { + return; +} + +void* gl4es_eglGetProcAddress(const char *name) { + _EX(eglGetError); + _EX(eglGetDisplay); + _EX(eglInitialize); + _EX(eglTerminate); + _EX(eglQueryString); + _EX(eglGetConfigs); + _EX(eglChooseConfig); + _EX(eglGetConfigAttrib); + + _EX(eglCreateWindowSurface); + _EX(eglCreatePbufferSurface); + _EX(eglCreatePixmapSurface); + _EX(eglDestroySurface); + _EX(eglQuerySurface); + _EX(eglBindAPI); + _EX(eglQueryAPI); + + _EX(eglWaitClient); + _EX(eglReleaseThread); + _EX(eglCreatePbufferFromClientBuffer); + _EX(eglSurfaceAttrib); + _EX(eglBindTexImage); + _EX(eglReleaseTexImage); + _EX(eglSwapInterval); + _EX(eglCreateContext); + _EX(eglDestroyContext); + _EX(eglMakeCurrent); + _EX(eglGetCurrentContext); + _EX(eglGetCurrentSurface); + _EX(eglGetCurrentDisplay); + _EX(eglGetPlatformDisplay); + _EXT(eglGetPlatformDisplay); + _EX(eglQueryContext); + _EX(eglWaitGL); + _EX(eglWaitNative); + _EX(eglSwapBuffers); + _EX(eglCopyBuffers); + _EX(eglCreateSyncKHR); + _EX(eglClientWaitSyncKHR); + + _EX(egl_create_pixmap_ID_mapping); + _EX(egl_destroy_pixmap_ID_mapping); + + _EX(glXGetProcAddress); + _ARB(glXGetProcAddress); + _EX(eglGetProcAddress); + + return gl4es_GetProcAddress(name); +} + +AliasExport(__eglMustCastToProperFunctionPointerType, eglGetProcAddress,, (const char *name)); + diff --git a/android/gl4es-src/src/gl/arbconverter.c b/android/gl4es-src/src/gl/arbconverter.c new file mode 100644 index 0000000..c0a7aa5 --- /dev/null +++ b/android/gl4es-src/src/gl/arbconverter.c @@ -0,0 +1,352 @@ +#include "arbconverter.h" + +#include + +#include "arbgenerator.h" +#include "arbhelper.h" +#include "arbparser.h" +#include "khash.h" + +#define FAIL(str) curStatus.status = ST_ERROR; if (*error_msg) free(*error_msg); \ + *error_msg = strdup(str); continue +#define curStatusPtr &curStatus +char* gl4es_convertARB(const char* const code, int vertex, char **error_msg, int *error_ptr) { + *error_ptr = -1; // Reinit error pointer + + struct sSpecialCases specialCases = {0, 0}; + const char *codeStart = code; + // Not sure this is really OK... + if ((codeStart[0] != '!') || (codeStart[1] != '!')) { + while (1) { + while ((*codeStart != '!') && (*codeStart != '\0')) { + ++codeStart; + } + if (*codeStart == '\0') { + // Invalid start + if (*error_msg) + free(*error_msg); + *error_msg = strdup("Invalid program start"); + *error_ptr = 0; + return NULL; + } + if ((codeStart[0] == '!') && (codeStart[1] == '!')) { + break; + } + ++codeStart; + } + } + if (vertex) { + if (strncmp(codeStart, "!!ARBvp1.0", 10)) { + if (*error_msg) + free(*error_msg); + *error_msg = strdup("Invalid program start"); + *error_ptr = codeStart - code; + return NULL; + } + } else { + if (strncmp(codeStart, "!!ARBfp1.0", 10)) { + if (*error_msg) + free(*error_msg); + *error_msg = strdup("Invalid program start"); + *error_ptr = codeStart - code; + return NULL; + } + } + + codeStart += 10; + + ARBCONV_DBG_HEAVY(printf("Generating code for:\n%s\n", codeStart);) + + sCurStatus curStatus = {0}; + initStatus(&curStatus, codeStart); + readNextToken(&curStatus); + if ((curStatus.curToken != TOK_NEWLINE) && (curStatus.curToken != TOK_WHITESPACE)) { + curStatus.status = ST_ERROR; + } else { + readNextToken(&curStatus); + } + + while ((curStatus.status != ST_ERROR) && (curStatus.status != ST_DONE)) { + ARBCONV_DBG_LP( + printf( + "%-13s", + STATUS2STR(curStatus.status) + ); + if (curStatus.valueType == TYPE_INST_DECL) { + printf( + "-%3s%4s (%2d)", + INST2STR(curStatus.curValue.newInst.inst.type), + curStatus.curValue.newInst.inst.saturated ? "_SAT" : " ", + curStatus.curValue.newInst.state + ); + } else if (curStatus.valueType == TYPE_VARIABLE_DECL) { + printf( + "-%-10s (%2d)", + VARTYPE2STR(curStatus.curValue.newVar.var->type), + curStatus.curValue.newVar.state + ); + } else if (curStatus.valueType == TYPE_ALIAS_DECL) { + printf("-(string) "); + } else if (curStatus.valueType == TYPE_OPTION_DECL) { + printf("-%15s", curStatus.curValue.newOpt.optName ? curStatus.curValue.newOpt.optName : ""); + } else { + printf(" "); + } + printf(" / %-11s: %p - %p (%ld)\n", + TOKEN2STR(curStatus.curToken), + curStatus.codePtr, + curStatus.endOfToken, + curStatus.endOfToken - curStatus.codePtr + ); + fflush(stdout); + ) + + parseToken(&curStatus, vertex, error_msg, &specialCases); + + readNextToken(&curStatus); + } + + if (curStatus.status == ST_ERROR) { + ARBCONV_DBG( + char *codeDup = strdup(code); + codeDup[curStatus.codePtr - code] = '\0'; + printf( + "Failure, copy until EOF\n\n%s\033[91m%s\033[m\n", + codeDup, + curStatus.codePtr + ); + free(codeDup); + + printf("\nVariables:\n==========\n"); + { + const char *kvar; + sVariable *vvar; + kh_foreach(curStatus.varsMap, kvar, vvar, + if (vvar) { + printf("Variable %10s pointing to %p (%10s)\n", kvar, vvar, vvar->names[0]); + } else { + printf("\033[91mVariable %10s pointing to NULLptr!\033[m\n", kvar); + } + ) + } + for (size_t i = 0; i < curStatus.variables.size; ++i) { + sVariable *varPtr = curStatus.variables.vars[i]; + printf("Variable %p %10s (%lu): %-10s (init = %3lu %s)\n", varPtr, varPtr->names[0], varPtr->names_count, VARTYPE2STR(varPtr->type), varPtr->init.strings_total_len, varPtr->init.strings_count ? varPtr->init.strings[0] : "(none)"); + } + printf("\nInstructions:\n=============\n"); + for (size_t i = 0; i < curStatus.instructions.size; ++i) { + sInstruction *instPtr = curStatus.instructions.insts[i]; + instPtr = curStatus.instructions.insts[i]; + if (INSTTEX(instPtr->type)) { + printf("Instruction %3s%4s %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %ctexture[%2s] %c%19s\n", INST2STR(instPtr->type), instPtr->saturated ? "_SAT" : " ", + instPtr->vars[0].sign ? (instPtr->vars[0].sign == -1 ? '-' : '+') : ' ', instPtr->vars[0].var ? ((instPtr->vars[0].var->type == VARTYPE_CONST) ? instPtr->vars[0].var->init.strings[0] : instPtr->vars[0].var->names[0]) : "(none)", instPtr->vars[0].floatArrAddr ? instPtr->vars[0].floatArrAddr : "", (instPtr->vars[0].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[1].sign ? (instPtr->vars[1].sign == -1 ? '-' : '+') : ' ', instPtr->vars[1].var ? ((instPtr->vars[1].var->type == VARTYPE_CONST) ? instPtr->vars[1].var->init.strings[0] : instPtr->vars[1].var->names[0]) : "(none)", instPtr->vars[1].floatArrAddr ? instPtr->vars[1].floatArrAddr : "", (instPtr->vars[1].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[2].sign ? (instPtr->vars[2].sign == -1 ? '-' : '+') : ' ', instPtr->vars[2].var->names[0], + instPtr->vars[3].sign ? (instPtr->vars[3].sign == -1 ? '-' : '+') : ' ', (instPtr->vars[3].var == curStatus.tex1D) ? "1D" : (instPtr->vars[3].var == curStatus.tex2D) ? "2D" : (instPtr->vars[3].var == curStatus.tex3D) ? "3D" : (instPtr->vars[3].var == curStatus.texCUBE) ? "CUBE" : (instPtr->vars[3].var == curStatus.texRECT) ? "RECT" : "!!!" + ); + } else { + printf("Instruction %3s%4s %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c\n", INST2STR(instPtr->type), instPtr->saturated ? "_SAT" : " ", + instPtr->vars[0].sign ? (instPtr->vars[0].sign == -1 ? '-' : '+') : ' ', instPtr->vars[0].var ? ((instPtr->vars[0].var->type == VARTYPE_CONST) ? instPtr->vars[0].var->init.strings[0] : instPtr->vars[0].var->names[0]) : "(none)", instPtr->vars[0].floatArrAddr ? instPtr->vars[0].floatArrAddr : "", (instPtr->vars[0].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[1].sign ? (instPtr->vars[1].sign == -1 ? '-' : '+') : ' ', instPtr->vars[1].var ? ((instPtr->vars[1].var->type == VARTYPE_CONST) ? instPtr->vars[1].var->init.strings[0] : instPtr->vars[1].var->names[0]) : "(none)", instPtr->vars[1].floatArrAddr ? instPtr->vars[1].floatArrAddr : "", (instPtr->vars[1].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[2].sign ? (instPtr->vars[2].sign == -1 ? '-' : '+') : ' ', instPtr->vars[2].var ? ((instPtr->vars[2].var->type == VARTYPE_CONST) ? instPtr->vars[2].var->init.strings[0] : instPtr->vars[2].var->names[0]) : "(none)", instPtr->vars[2].floatArrAddr ? instPtr->vars[2].floatArrAddr : "", (instPtr->vars[2].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[3].sign ? (instPtr->vars[3].sign == -1 ? '-' : '+') : ' ', instPtr->vars[3].var ? ((instPtr->vars[3].var->type == VARTYPE_CONST) ? instPtr->vars[3].var->init.strings[0] : instPtr->vars[3].var->names[0]) : "(none)", instPtr->vars[3].floatArrAddr ? instPtr->vars[3].floatArrAddr : "", (instPtr->vars[3].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[3] == SWIZ_W) ? 'w' : ' ' + ); + } + } + printf("\n");) + + *error_ptr = curStatus.codePtr - code; + + // We have errored, output NULL + freeStatus(&curStatus); + free(curStatus.outputString); + return NULL; + } + + ARBCONV_DBG(printf("Success!\n");) + + // Variables are automatically created, only need to write main() + size_t varIdx = (size_t)0; + sVariable *varPtr; + size_t instIdx = (size_t)0; + sInstruction *instPtr; + + do { + if (vertex) { + // Add a structure (for addresses) with only an 'x' component + APPEND_OUTPUT("#version 120\n\nstruct _structOnlyX { int x; };\n\nvoid main() {\n", 61) + if (specialCases.hasFogFragCoord) { + APPEND_OUTPUT("\tvec4 gl4es_FogFragCoordTemp = vec4(gl_FogFragCoord);\n", 54) + } + } else { + // No address + APPEND_OUTPUT("#version 120\n\nvoid main() {\n", 28) + if (specialCases.isDepthReplacing) { + APPEND_OUTPUT("\tvec4 gl4es_FragDepthTemp = vec4(gl_FragDepth);\n", 48) + } + } + + for (; (varIdx < curStatus.variables.size) && (curStatus.status != ST_ERROR); ++varIdx) { + varPtr = curStatus.variables.vars[varIdx]; + + ARBCONV_DBG_AS( + printf("Variable #%2ld: %10s (%10s)\n", varIdx, varPtr->names[0], VARTYPE2STR(varPtr->type)); + fflush(stdout); + ) + + generateVariablePre(&curStatus, vertex, error_msg, varPtr); + } + if (curStatus.status == ST_ERROR) { + --varIdx; + *error_ptr = 1; + break; + } + + APPEND_OUTPUT("\t\n", 2) + for (; (instIdx < curStatus.instructions.size) && (curStatus.status != ST_ERROR); ++instIdx) { + instPtr = curStatus.instructions.insts[instIdx]; + + ARBCONV_DBG_AS( + if (INSTTEX(instPtr->type)) { + printf("Instruction #%3ld: %3s%4s %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %ctexture[%2s] %c%19s\n", instIdx, INST2STR(instPtr->type), instPtr->saturated ? "_SAT" : " ", + instPtr->vars[0].sign ? (instPtr->vars[0].sign == -1 ? '-' : '+') : ' ', instPtr->vars[0].var ? ((instPtr->vars[0].var->type == VARTYPE_CONST) ? instPtr->vars[0].var->init.strings[0] : instPtr->vars[0].var->names[0]) : "(none)", instPtr->vars[0].floatArrAddr ? instPtr->vars[0].floatArrAddr : "", (instPtr->vars[0].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[1].sign ? (instPtr->vars[1].sign == -1 ? '-' : '+') : ' ', instPtr->vars[1].var ? ((instPtr->vars[1].var->type == VARTYPE_CONST) ? instPtr->vars[1].var->init.strings[0] : instPtr->vars[1].var->names[0]) : "(none)", instPtr->vars[1].floatArrAddr ? instPtr->vars[1].floatArrAddr : "", (instPtr->vars[1].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[2].sign ? (instPtr->vars[2].sign == -1 ? '-' : '+') : ' ', instPtr->vars[2].var->names[0], + instPtr->vars[3].sign ? (instPtr->vars[3].sign == -1 ? '-' : '+') : ' ', (instPtr->vars[3].var == curStatus.tex1D) ? "1D" : (instPtr->vars[3].var == curStatus.tex2D) ? "2D" : (instPtr->vars[3].var == curStatus.tex3D) ? "3D" : (instPtr->vars[3].var == curStatus.texCUBE) ? "CUBE" : (instPtr->vars[3].var == curStatus.texRECT) ? "RECT" : "!!!" + ); + } else { + printf("Instruction #%3ld: %3s%4s %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c\n", instIdx, INST2STR(instPtr->type), instPtr->saturated ? "_SAT" : " ", + instPtr->vars[0].sign ? (instPtr->vars[0].sign == -1 ? '-' : '+') : ' ', instPtr->vars[0].var ? ((instPtr->vars[0].var->type == VARTYPE_CONST) ? instPtr->vars[0].var->init.strings[0] : instPtr->vars[0].var->names[0]) : "(none)", instPtr->vars[0].floatArrAddr ? instPtr->vars[0].floatArrAddr : "", (instPtr->vars[0].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[1].sign ? (instPtr->vars[1].sign == -1 ? '-' : '+') : ' ', instPtr->vars[1].var ? ((instPtr->vars[1].var->type == VARTYPE_CONST) ? instPtr->vars[1].var->init.strings[0] : instPtr->vars[1].var->names[0]) : "(none)", instPtr->vars[1].floatArrAddr ? instPtr->vars[1].floatArrAddr : "", (instPtr->vars[1].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[2].sign ? (instPtr->vars[2].sign == -1 ? '-' : '+') : ' ', instPtr->vars[2].var ? ((instPtr->vars[2].var->type == VARTYPE_CONST) ? instPtr->vars[2].var->init.strings[0] : instPtr->vars[2].var->names[0]) : "(none)", instPtr->vars[2].floatArrAddr ? instPtr->vars[2].floatArrAddr : "", (instPtr->vars[2].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[3].sign ? (instPtr->vars[3].sign == -1 ? '-' : '+') : ' ', instPtr->vars[3].var ? ((instPtr->vars[3].var->type == VARTYPE_CONST) ? instPtr->vars[3].var->init.strings[0] : instPtr->vars[3].var->names[0]) : "(none)", instPtr->vars[3].floatArrAddr ? instPtr->vars[3].floatArrAddr : "", (instPtr->vars[3].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[3] == SWIZ_W) ? 'w' : ' ' + ); + } + fflush(stdout); + ) + + generateInstruction(&curStatus, vertex, error_msg, instPtr); + } + if (curStatus.status == ST_ERROR) { + --instIdx; + *error_ptr = curStatus.instructions.insts[instIdx]->codeLocation - code; + break; + } + + APPEND_OUTPUT("\t\n", 2) + for (varIdx = 0; (varIdx < curStatus.variables.size) && (curStatus.status != ST_ERROR); ++varIdx) { + varPtr = curStatus.variables.vars[varIdx]; + + ARBCONV_DBG_AS( + printf("Variable #%2ld (output): %10s (%10s)\n", varIdx, varPtr->names[0], VARTYPE2STR(varPtr->type)); + fflush(stdout); + ) + + generateVariablePst(&curStatus, vertex, error_msg, varPtr); + } + if (curStatus.status == ST_ERROR) { + --varIdx; + *error_ptr = 2; + break; + } + + if (specialCases.hasFogFragCoord) { + APPEND_OUTPUT("\tgl_FogFragCoord = gl4es_FogFragCoordTemp.x;\n", 45) + } + if (specialCases.isDepthReplacing) { + APPEND_OUTPUT("\tgl_FragDepth = gl4es_FragDepthTemp.z;\n", 39) + } + switch (curStatus.fogType) { + case FOG_NONE: + break; + case FOG_EXP: + APPEND_OUTPUT( + "\tgl_FragColor.rgb = mix(gl_Fog.color.rgb, gl_FragColor.rgb, " + "clamp(exp(-gl_Fog.density * gl_FogFragCoord), 0., 1.));\n", + 116 + ) + break; + case FOG_EXP2: + APPEND_OUTPUT( + "\tgl_FragColor.rgb = mix(gl_Fog.color.rgb, gl_FragColor.rgb, " + "clamp(exp(-(gl_Fog.density * gl_FogFragCoord)*(gl_Fog.density * gl_FogFragCoord)), 0., 1.));\n", + 153 + ) + break; + case FOG_LINEAR: + APPEND_OUTPUT( + "\tgl_FragColor.rgb = mix(gl_Fog.color.rgb, gl_FragColor.rgb, " + "clamp((gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale, 0., 1.));\n", + 123 + ) + break; + } + if(curStatus.position_invariant) { + APPEND_OUTPUT("\tgl_Position = ftransform();\n", 29) + } + APPEND_OUTPUT("}\n", 2) + } while (0); + +#undef FAIL +#undef APPEND_OUTPUT +#undef APPEND_OUTPUT2 + + if (curStatus.status == ST_ERROR) { + ARBCONV_DBG(printf("Failure!\n"); + + printf("\nVariables:\n==========\n"); + { + const char *kvar; + sVariable *vvar; + kh_foreach(curStatus.varsMap, kvar, vvar, + if (vvar) { + printf("Variable %10s pointing to %p (%10s)\n", kvar, vvar, vvar->names[0]); + } else { + printf("\033[91mVariable %10s pointing to NULLptr!\033[m\n", kvar); + } + ) + } + for (size_t i = 0; i < curStatus.variables.size; ++i) { + varPtr = curStatus.variables.vars[i]; + printf("%sVariable %p %10s (%lu): %-10s (init = %3lu %s)\033[m\n", (i < varIdx) ? "" : "\033[91m", varPtr, varPtr->names[0], varPtr->names_count, VARTYPE2STR(varPtr->type), varPtr->init.strings_total_len, varPtr->init.strings_count ? varPtr->init.strings[0] : "(none)"); + } + printf("\nInstructions:\n=============\n"); + for (size_t i = 0; i < curStatus.instructions.size; ++i) { + instPtr = curStatus.instructions.insts[i]; + if (INSTTEX(instPtr->type)) { + printf("%sInstruction %3s%4s %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %ctexture[%2s] %c%19s\033[m\n", (i < instIdx) ? "" : "\033[91m", INST2STR(instPtr->type), instPtr->saturated ? "_SAT" : " ", + instPtr->vars[0].sign ? (instPtr->vars[0].sign == -1 ? '-' : '+') : ' ', instPtr->vars[0].var ? ((instPtr->vars[0].var->type == VARTYPE_CONST) ? instPtr->vars[0].var->init.strings[0] : instPtr->vars[0].var->names[0]) : "(none)", instPtr->vars[0].floatArrAddr ? instPtr->vars[0].floatArrAddr : "", (instPtr->vars[0].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[1].sign ? (instPtr->vars[1].sign == -1 ? '-' : '+') : ' ', instPtr->vars[1].var ? ((instPtr->vars[1].var->type == VARTYPE_CONST) ? instPtr->vars[1].var->init.strings[0] : instPtr->vars[1].var->names[0]) : "(none)", instPtr->vars[1].floatArrAddr ? instPtr->vars[1].floatArrAddr : "", (instPtr->vars[1].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[2].sign ? (instPtr->vars[2].sign == -1 ? '-' : '+') : ' ', instPtr->vars[2].var->names[0], + instPtr->vars[3].sign ? (instPtr->vars[3].sign == -1 ? '-' : '+') : ' ', (instPtr->vars[3].var == curStatus.tex1D) ? "1D" : (instPtr->vars[3].var == curStatus.tex2D) ? "2D" : (instPtr->vars[3].var == curStatus.tex3D) ? "3D" : (instPtr->vars[3].var == curStatus.texCUBE) ? "CUBE" : (instPtr->vars[3].var == curStatus.texRECT) ? "RECT" : "!!!" + ); + } else { + printf("%sInstruction %3s%4s %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c %c%10s[%2s].%c%c%c%c\033[m\n", (i < instIdx) ? "" : "\033[91m", INST2STR(instPtr->type), instPtr->saturated ? "_SAT" : " ", + instPtr->vars[0].sign ? (instPtr->vars[0].sign == -1 ? '-' : '+') : ' ', instPtr->vars[0].var ? ((instPtr->vars[0].var->type == VARTYPE_CONST) ? instPtr->vars[0].var->init.strings[0] : instPtr->vars[0].var->names[0]) : "(none)", instPtr->vars[0].floatArrAddr ? instPtr->vars[0].floatArrAddr : "", (instPtr->vars[0].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[0].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[0].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[0].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[0].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[1].sign ? (instPtr->vars[1].sign == -1 ? '-' : '+') : ' ', instPtr->vars[1].var ? ((instPtr->vars[1].var->type == VARTYPE_CONST) ? instPtr->vars[1].var->init.strings[0] : instPtr->vars[1].var->names[0]) : "(none)", instPtr->vars[1].floatArrAddr ? instPtr->vars[1].floatArrAddr : "", (instPtr->vars[1].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[1].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[1].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[1].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[1].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[2].sign ? (instPtr->vars[2].sign == -1 ? '-' : '+') : ' ', instPtr->vars[2].var ? ((instPtr->vars[2].var->type == VARTYPE_CONST) ? instPtr->vars[2].var->init.strings[0] : instPtr->vars[2].var->names[0]) : "(none)", instPtr->vars[2].floatArrAddr ? instPtr->vars[2].floatArrAddr : "", (instPtr->vars[2].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[2].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[2].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[2].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[2].swizzle[3] == SWIZ_W) ? 'w' : ' ', + instPtr->vars[3].sign ? (instPtr->vars[3].sign == -1 ? '-' : '+') : ' ', instPtr->vars[3].var ? ((instPtr->vars[3].var->type == VARTYPE_CONST) ? instPtr->vars[3].var->init.strings[0] : instPtr->vars[3].var->names[0]) : "(none)", instPtr->vars[3].floatArrAddr ? instPtr->vars[3].floatArrAddr : "", (instPtr->vars[3].swizzle[0] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[0] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[0] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[0] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[1] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[1] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[1] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[1] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[2] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[2] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[2] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[2] == SWIZ_W) ? 'w' : ' ', (instPtr->vars[3].swizzle[3] == SWIZ_X) ? 'x' : (instPtr->vars[3].swizzle[3] == SWIZ_Y) ? 'y' : (instPtr->vars[3].swizzle[3] == SWIZ_Z) ? 'z' : (instPtr->vars[3].swizzle[3] == SWIZ_W) ? 'w' : ' ' + ); + } + } + + printf("\nBuffered output:\n%s\n", curStatus.outputString);) + + if (*error_ptr == -1) { + if (*error_msg) + free(*error_msg); + *error_msg = strdup("Not enough memory(?)"); + *error_ptr = 0; + } + + // We have errored, output NULL + freeStatus(&curStatus); + free(curStatus.outputString); + return NULL; + } + + ARBCONV_DBG(printf("Success!\n\nOutput:\n%s", curStatus.outputString);) + + freeStatus(&curStatus); + return curStatus.outputString; +} diff --git a/android/gl4es-src/src/gl/arbconverter.h b/android/gl4es-src/src/gl/arbconverter.h new file mode 100644 index 0000000..7cee4dd --- /dev/null +++ b/android/gl4es-src/src/gl/arbconverter.h @@ -0,0 +1,8 @@ +#ifndef _GL4ES_ARBCONVERTER_H_ +#define _GL4ES_ARBCONVERTER_H_ + +#include + +char* gl4es_convertARB(const char* const code, int vertex, char **error_msg, int *error_ptr); + +#endif // _GL4ES_ARBCONVERTER_H_ diff --git a/android/gl4es-src/src/gl/arbgenerator.c b/android/gl4es-src/src/gl/arbgenerator.c new file mode 100644 index 0000000..229bdad --- /dev/null +++ b/android/gl4es-src/src/gl/arbgenerator.c @@ -0,0 +1,1041 @@ +#include "arbgenerator.h" + +#include +#include +#include + +#include "arbhelper.h" + +#define FAIL(str) curStatusPtr->status = ST_ERROR; if (*error_msg) free(*error_msg); \ + *error_msg = strdup(str); return +void generateVariablePre(sCurStatus *curStatusPtr, int vertex, char **error_msg, sVariable *varPtr) { + (void)vertex; + + if (varPtr->type == VARTYPE_CONST) { + return; + } else if (varPtr->type == VARTYPE_ADDRESS) { + // To be on the safe side, use a struct with only an 'x' component + APPEND_OUTPUT("\t_structOnlyX ", 14) + APPEND_OUTPUT2(varPtr->names[0]) + APPEND_OUTPUT(";\n", 2) + return; + } + + APPEND_OUTPUT("\tvec4 ", 6) + APPEND_OUTPUT2(varPtr->names[0]) + + int skipNL = 0; + switch (varPtr->type) { + case VARTYPE_ATTRIB: + case VARTYPE_OUTPUT: + case VARTYPE_PARAM: + APPEND_OUTPUT(" = ", 3) + APPEND_OUTPUT(varPtr->init.strings[0], varPtr->init.strings_total_len) + break; + + case VARTYPE_PARAM_MULT: + skipNL = 1; + APPEND_OUTPUT("[", 1) + // if size is not defined, deduce size using varPtr->init + if (varPtr->size <= 0) { + varPtr->size = varPtr->init.strings_count; + } + char buf[11]; // Assume 32-bits array address, should never overflow... + sprintf(buf, "%d", varPtr->size); + APPEND_OUTPUT2(buf) + APPEND_OUTPUT("];\n", 3) + if (varPtr->init.strings_count <= 10) { + // Single-digit array, optimize by removing the sprintf + for (size_t i = 0; i < varPtr->init.strings_count; ++i) { + APPEND_OUTPUT("\t", 1) + APPEND_OUTPUT2(varPtr->names[0]) + APPEND_OUTPUT("[", 1) + APPEND_OUTPUT(&"0123456789"[i], 1) + APPEND_OUTPUT("] = ", 4) + APPEND_OUTPUT2(varPtr->init.strings[i]) + APPEND_OUTPUT(";\n", 2) + } + } else { + for (size_t i = 0; i < varPtr->init.strings_count; ++i) { + sprintf(buf, "%zd", i); + APPEND_OUTPUT("\t", 1) + APPEND_OUTPUT2(varPtr->names[0]) + APPEND_OUTPUT("[", 1) + APPEND_OUTPUT2(buf) + APPEND_OUTPUT("] = ", 4) + APPEND_OUTPUT2(varPtr->init.strings[i]) + APPEND_OUTPUT(";\n", 2) + } + } + break; + + case VARTYPE_CONST: + case VARTYPE_TEMP: + break; + + case VARTYPE_ADDRESS: + case VARTYPE_ALIAS: + case VARTYPE_TEXTURE: + case VARTYPE_TEXTARGET: + case VARTYPE_UNK: + FAIL("Invalid variable type (unintended fallthrough?)"); + } + + if (!skipNL) { + APPEND_OUTPUT(";\n", 2) + } +} +void generateInstruction(sCurStatus *curStatusPtr, int vertex, char **error_msg, sInstruction *instPtr) { + // Data access and output +#define SWIZ(i, s) instPtr->vars[i].swizzle[s] +#define SWIZORX(i, s) SWIZ(i, s) ? SWIZ(i, s) : (s + 1) +#define PUSH_SWIZZLE(s) \ + switch (s) { \ + case SWIZ_X: \ + APPEND_OUTPUT("x", 1); \ + break; \ + case SWIZ_Y: \ + APPEND_OUTPUT("y", 1); \ + break; \ + case SWIZ_Z: \ + APPEND_OUTPUT("z", 1); \ + break; \ + case SWIZ_W: \ + APPEND_OUTPUT("w", 1); \ + break; \ + case SWIZ_NONE: \ + break; \ + } + + // Instruction assertions +#define ASSERT_COUNT(cnt) \ + if (((cnt < MAX_OPERANDS) && instPtr->vars[cnt].var) || (cnt && !instPtr->vars[cnt - 1].var)) { \ + FAIL("Invalid instruction (not enough/too many arguments)"); \ + } +#define ASSERT_MASKDST(i) \ + if ((instPtr->vars[i].var->type != VARTYPE_TEMP) && (instPtr->vars[i].var->type != VARTYPE_OUTPUT) \ + && (instPtr->vars[i].var->type != VARTYPE_CONST)) { \ + FAIL("Variable is not a valid masked destination register"); \ + } \ + if (instPtr->vars[i].sign != 0) { \ + FAIL("Variable is not a valid masked destination register"); \ + } \ + if (instPtr->vars[i].floatArrAddr != NULL) { \ + FAIL("Variable is not a valid masked destination register"); \ + } \ + for (int sw = 0; (sw < 3) && (SWIZ(i, sw + 1) != SWIZ_NONE); ++sw) { \ + if ((SWIZ(i, sw) >= SWIZ(i, sw + 1))) { \ + FAIL("Variable is not a valid masked destination register"); \ + } \ + } \ + if (curStatusPtr->status == ST_ERROR) { \ + return; \ + } +#define ASSERT_VECTSRC(i) \ + if ((instPtr->vars[i].var->type != VARTYPE_TEMP) && (instPtr->vars[i].var->type != VARTYPE_ATTRIB) \ + && (instPtr->vars[i].var->type != VARTYPE_PARAM) && (instPtr->vars[i].var->type != VARTYPE_CONST) \ + && (instPtr->vars[i].var->type != VARTYPE_PARAM_MULT)) { \ + FAIL("Variable is not a valid vector source register"); \ + } \ + if ((SWIZ(i, 1) != SWIZ_NONE) && (SWIZ(i, 3) == SWIZ_NONE)) { \ + FAIL("Variable is not a valid vector source register"); \ + } +#define ASSERT_SCALSRC(i) \ + if ((instPtr->vars[i].var->type != VARTYPE_TEMP) && (instPtr->vars[i].var->type != VARTYPE_ATTRIB) \ + && (instPtr->vars[i].var->type != VARTYPE_PARAM) && (instPtr->vars[i].var->type != VARTYPE_CONST) \ + && (instPtr->vars[i].var->type != VARTYPE_PARAM_MULT)) { \ + FAIL("Variable is not a valid vector source scalar"); \ + } \ + if ((SWIZ(i, 0) == SWIZ_NONE) || (SWIZ(i, 1) != SWIZ_NONE)) { \ + FAIL("Variable is not a valid vector source scalar"); \ + } +#define INST_VECTOR \ + ASSERT_COUNT(2) \ + ASSERT_MASKDST(0) \ + ASSERT_VECTSRC(1) +#define INST_SCALAR \ + ASSERT_COUNT(2) \ + ASSERT_MASKDST(0) \ + ASSERT_SCALSRC(1) +#define INST_BINSCL \ + ASSERT_COUNT(3) \ + ASSERT_MASKDST(0) \ + ASSERT_SCALSRC(1) \ + ASSERT_SCALSRC(2) +#define INST_BINVEC \ + ASSERT_COUNT(3) \ + ASSERT_MASKDST(0) \ + ASSERT_VECTSRC(1) \ + ASSERT_VECTSRC(2) +#define INST_TRIVEC \ + ASSERT_COUNT(4) \ + ASSERT_MASKDST(0) \ + ASSERT_VECTSRC(1) \ + ASSERT_VECTSRC(2) \ + ASSERT_VECTSRC(3) +#define INST_SAMPLE \ + ASSERT_COUNT(4) \ + ASSERT_MASKDST(0) \ + ASSERT_VECTSRC(1) \ + if (instPtr->vars[2].var->type != VARTYPE_TEXTURE) { \ + FAIL("Invalid texture variable"); \ + } \ + if ((instPtr->vars[3].var != curStatusPtr->tex1D) && (instPtr->vars[3].var != curStatusPtr->tex2D) \ + && (instPtr->vars[3].var != curStatusPtr->tex3D) && (instPtr->vars[3].var != curStatusPtr->texCUBE) \ + /* && (instPtr->vars[3].var != curStatusPtr->texRECT) */) { \ + FAIL("Invalid texture sampler target"); \ + } + + // Misc pushing +/* Append a DeSTination MASK (i is destination index, b is base swizzle vector or destination) */ +#define PUSH_DSTMASK(i, b) \ + if (((b == i) || (SWIZ(b, 0) == SWIZ_NONE)) && (SWIZ(i, 0) != SWIZ_NONE)) { \ + APPEND_OUTPUT(".", 1) \ + for (int sw = 0; (sw < 4) && (SWIZ(i, sw) != SWIZ_NONE); ++sw) { \ + PUSH_SWIZZLE(SWIZ(i, sw)) \ + } \ + } else if ((b != i) && (SWIZ(b, 0) != SWIZ_NONE) && (SWIZ(i, 0) == SWIZ_NONE)) { \ + APPEND_OUTPUT(".", 1) /* b is a vector */ \ + if (SWIZ(b, 1) == SWIZ_NONE) { \ + PUSH_SWIZZLE(SWIZ(b, 0)) \ + PUSH_SWIZZLE(SWIZ(b, 0)) \ + PUSH_SWIZZLE(SWIZ(b, 0)) \ + PUSH_SWIZZLE(SWIZ(b, 0)) \ + } else { \ + PUSH_SWIZZLE(SWIZ(b, 0)) \ + PUSH_SWIZZLE(SWIZ(b, 1)) \ + PUSH_SWIZZLE(SWIZ(b, 2)) \ + PUSH_SWIZZLE(SWIZ(b, 3)) \ + } \ + } else if ((b != i) && (SWIZ(b, 0) != SWIZ_NONE)) { \ + APPEND_OUTPUT(".", 1) /* b is a vector */ \ + if (SWIZ(b, 1) == SWIZ_NONE) { \ + for (int sw = 0; (sw < 4) && (SWIZ(i, sw) != SWIZ_NONE); ++sw) { \ + PUSH_SWIZZLE(SWIZ(b, 0)) \ + } \ + } else { \ + for (int sw = 0; (sw < 4) && (SWIZ(i, sw) != SWIZ_NONE); ++sw) { \ + PUSH_SWIZZLE(SWIZ(b, SWIZ(i, sw) - 1)) \ + } \ + } \ + } +#define PUSH_DESTLEN(i) \ + for (dstSwizLen = 0; (dstSwizLen < 4) && (SWIZ(i, dstSwizLen) != SWIZ_NONE); ++dstSwizLen) ; \ + switch (dstSwizLen) { \ + case 1: \ + APPEND_OUTPUT("(", 1) \ + break; \ + case 2: \ + APPEND_OUTPUT("vec2(", 5) \ + break; \ + case 3: \ + APPEND_OUTPUT("vec3(", 5) \ + break; \ + case 0: \ + case 4: \ + APPEND_OUTPUT("vec4(", 5) \ + break; \ + default: \ + FAIL("Invalid destination swizzle length"); \ + } +#define PUSH_VARNAME(i) \ + if (instPtr->vars[i].sign == -1) { \ + APPEND_OUTPUT("-", 1) \ + } \ + if (instPtr->vars[i].var->type == VARTYPE_CONST) { \ + APPEND_OUTPUT2(instPtr->vars[i].var->init.strings[0]) \ + } else { \ + APPEND_OUTPUT2(instPtr->vars[i].var->names[0]) \ + } \ + if (instPtr->vars[i].floatArrAddr != NULL) { \ + APPEND_OUTPUT("[", 1) \ + APPEND_OUTPUT2(instPtr->vars[i].floatArrAddr) \ + APPEND_OUTPUT("]", 1) \ + } +#define PUSH_PRE_SAT(p) \ + if (instPtr->saturated) { \ + APPEND_OUTPUT("clamp(", 6) \ + } else if (p) { \ + APPEND_OUTPUT("(", 1) \ + } +#define PUSH_POSTSAT(p) \ + if (instPtr->saturated) { \ + APPEND_OUTPUT(", 0., 1.)", 9) \ + } else if (p) { \ + APPEND_OUTPUT(")", 1) \ + } + + // Instruction variable pushing +#define PUSH_MASKDST(i) \ + PUSH_VARNAME(i) \ + PUSH_DSTMASK(i, i) +#define PUSH_VECTSRC(i) \ + PUSH_VARNAME(i) \ + if (SWIZ(i, 0) != SWIZ_NONE) { \ + APPEND_OUTPUT(".", 1) \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + if (SWIZ(i, 3) == SWIZ_NONE) { \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + } else { \ + PUSH_SWIZZLE(SWIZ(i, 1)) \ + PUSH_SWIZZLE(SWIZ(i, 2)) \ + PUSH_SWIZZLE(SWIZ(i, 3)) \ + } \ + } +/* Append a VEctor SouRCe ComponenT */ +#define PUSH_VESRCCT(i, s) \ + PUSH_VARNAME(i) \ + APPEND_OUTPUT(".", 1) \ + if (SWIZ(i, 0) == SWIZ_NONE) { \ + PUSH_SWIZZLE(s + 1) \ + } else { \ + if (SWIZ(i, 3) == SWIZ_NONE) { \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + } else { \ + PUSH_SWIZZLE(SWIZ(i, s)) \ + } \ + } +/* Append a SCALar SouRCe (i is index, d is extend/duplicate to vec4) */ +#define PUSH_SCALSRC(i, d) \ + PUSH_VARNAME(i) \ + APPEND_OUTPUT(".", 1) \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + if (d) { \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + PUSH_SWIZZLE(SWIZ(i, 0)) \ + } + + // Textures +/* Append a VECTor SaMPler */ +#define PUSH_VECTSMP(i, j) \ + PUSH_VECTSRC(i) \ + if (instPtr->vars[j].var == curStatusPtr->tex1D) { \ + APPEND_OUTPUT(".x", 2) \ + } else if (instPtr->vars[j].var == curStatusPtr->tex2D) { \ + APPEND_OUTPUT(".xy", 3) \ + } else if (instPtr->vars[j].var == curStatusPtr->tex3D) { \ + APPEND_OUTPUT(".xyz", 4) \ + } else if (instPtr->vars[j].var == curStatusPtr->texCUBE) { \ + APPEND_OUTPUT(".xyz", 4) \ + } else { \ + FAIL("Invalid variable texture target"); \ + } +/* Append a texture SAMPLER */ +#define PUSH_SAMPLER(i, j) \ + if (instPtr->vars[i].var->type != VARTYPE_TEXTURE) { \ + FAIL("Invalid variable type"); \ + } \ + APPEND_OUTPUT("gl_Sampler", 10) \ + if (instPtr->vars[j].var == curStatusPtr->tex1D) { \ + APPEND_OUTPUT("1D", 2) \ + } else if (instPtr->vars[j].var == curStatusPtr->tex2D) { \ + APPEND_OUTPUT("2D", 2) \ + } else if (instPtr->vars[j].var == curStatusPtr->tex3D) { \ + APPEND_OUTPUT("3D", 2) \ + } else if (instPtr->vars[j].var == curStatusPtr->texCUBE) { \ + APPEND_OUTPUT("Cube", 4) \ + } else { \ + FAIL("Invalid variable texture target"); \ + } \ + APPEND_OUTPUT("_", 1) \ + APPEND_OUTPUT2(instPtr->vars[i].var->names[0]) +/* Append a SAMPler FunCtioN */ +#define PUSH_SAMPFCN(i) \ + if (instPtr->vars[i].var == curStatusPtr->tex1D) { \ + APPEND_OUTPUT("1D", 2) \ + } else if (instPtr->vars[i].var == curStatusPtr->tex2D) { \ + APPEND_OUTPUT("2D", 2) \ + } else if (instPtr->vars[i].var == curStatusPtr->tex3D) { \ + APPEND_OUTPUT("3D", 2) \ + } else if (instPtr->vars[i].var == curStatusPtr->texCUBE) { \ + APPEND_OUTPUT("Cube", 4) \ + } else { \ + FAIL("Invalid variable texture target"); \ + } + + // Misc +#define FINISH_INST(dst) \ + if (dst) { \ + PUSH_DSTMASK(0, 0) \ + } \ + APPEND_OUTPUT(";\n", 2) \ + break; + + int dstSwizLen; + switch (instPtr->type) { + case INST_ABS: + INST_VECTOR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("abs(", 4) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_ADD: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(" + ", 3) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_ARL: + ASSERT_COUNT(2) + if (!vertex) { + FAIL("Invalid instruction in fragment shader"); + } + if (instPtr->vars[0].var->type != VARTYPE_ADDRESS) { + FAIL("Invalid ARL destination"); + } + if ((SWIZ(0, 0) != SWIZ_X) || (SWIZ(0, 1) != SWIZ_NONE)) { + FAIL("Invalid address mask"); + } + ASSERT_SCALSRC(1) + APPEND_OUTPUT("\t", 1) + PUSH_VARNAME(0) + APPEND_OUTPUT(".x = int(floor(", 15) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))", 2) + FINISH_INST(0) + + case INST_CMP: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_TRIVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("(", 1) + if (dstSwizLen == 0) { + PUSH_VESRCCT(1, 0) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, 0) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, 0) + APPEND_OUTPUT(", (", 3) + PUSH_VESRCCT(1, 1) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, 1) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, 1) + APPEND_OUTPUT(", (", 3) + PUSH_VESRCCT(1, 2) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, 2) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, 2) + APPEND_OUTPUT(", (", 3) + PUSH_VESRCCT(1, 3) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, 3) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, 3) + } + if (dstSwizLen >= 1) { + PUSH_VESRCCT(1, SWIZ(0, 0) - 1) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, SWIZ(0, 0) - 1) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, SWIZ(0, 0) - 1) + } + if (dstSwizLen >= 2) { + APPEND_OUTPUT(", (", 3) + PUSH_VESRCCT(1, SWIZ(0, 1) - 1) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, SWIZ(0, 1) - 1) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, SWIZ(0, 1) - 1) + } + if (dstSwizLen >= 3) { + APPEND_OUTPUT(", (", 3) + PUSH_VESRCCT(1, SWIZ(0, 2) - 1) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, SWIZ(0, 2) - 1) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, SWIZ(0, 2) - 1) + } + if (dstSwizLen >= 4) { + APPEND_OUTPUT(", (", 3) + PUSH_VESRCCT(1, SWIZ(0, 3) - 1) + APPEND_OUTPUT(" < 0.) ? ", 9) + PUSH_VESRCCT(2, SWIZ(0, 3) - 1) + APPEND_OUTPUT(" : ", 3) + PUSH_VESRCCT(3, SWIZ(0, 3) - 1) + } + APPEND_OUTPUT(")", 1) + + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_COS: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("cos(", 4) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_DP3: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("dot(", 4) + PUSH_VECTSRC(1) + APPEND_OUTPUT(".xyz, ", 6) + PUSH_VECTSRC(2) + APPEND_OUTPUT(".xyz))", 6) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_DP4: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("dot(", 4) + PUSH_VECTSRC(1) + APPEND_OUTPUT(", ", 2) + PUSH_VECTSRC(2) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_DPH: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("dot(vec4(", 9) + PUSH_VECTSRC(1) + APPEND_OUTPUT(".xyz, 1.), ", 11) + PUSH_VECTSRC(2) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_DST: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("vec4(1., ", 9) + PUSH_VESRCCT(1, 1) + APPEND_OUTPUT(" * ", 3) + PUSH_VESRCCT(2, 1) + APPEND_OUTPUT(", ", 2) + PUSH_VESRCCT(1, 2) + APPEND_OUTPUT(", ", 2) + PUSH_VESRCCT(2, 3) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(1) + + case INST_EX2: // "Exact" + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(1) + PUSH_DESTLEN(0) + APPEND_OUTPUT("exp2(", 5) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(1) + FINISH_INST(0) + + case INST_EXP: // Approximate + if (!vertex) { + FAIL("Invalid instruction in fragment shader"); + } + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = vec4(exp2(floor(", 19) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT(")), fract(", 10) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("), exp2(", 8) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("), 1.)", 6) + FINISH_INST(1) + + case INST_FLR: + INST_VECTOR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("floor(", 6) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_FRC: + INST_VECTOR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("fract(", 6) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_KIL: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + ASSERT_COUNT(1) + ASSERT_VECTSRC(0) + APPEND_OUTPUT("\tif ((", 6) + PUSH_VESRCCT(0, 0) + APPEND_OUTPUT(" < 0.) || (", 11) + PUSH_VESRCCT(0, 1) + APPEND_OUTPUT(" < 0.) || (", 11) + PUSH_VESRCCT(0, 2) + APPEND_OUTPUT(" < 0.) || (", 11) + PUSH_VESRCCT(0, 3) + APPEND_OUTPUT(" < 0.)) discard;\n", 17); + break; + + case INST_LG2: // "Exact" + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("log2(", 5) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_LIT: + INST_VECTOR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("vec4(1.0, max(", 14) + PUSH_VESRCCT(1, 0) + APPEND_OUTPUT(", 0.0), (", 9) + PUSH_VESRCCT(1, 0) + APPEND_OUTPUT(" > 0.0) ? pow(max(", 18) + PUSH_VESRCCT(1, 1) + APPEND_OUTPUT(", 0.0), clamp(", 14) + PUSH_VESRCCT(1, 3) + APPEND_OUTPUT(", -180., 180.)) : 0.0, 1.0)", 27) + PUSH_POSTSAT(0) + FINISH_INST(1) + + case INST_LOG: // Approximate + if (!vertex) { + FAIL("Invalid instruction in fragment shader"); + } + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = vec4(floor(log2(abs(", 23) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))), abs(", 9) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT(") / exp2(floor(log2(abs(", 24) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT(")))), log2(abs(", 15) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT(")), 1.)", 7) + FINISH_INST(1) + + case INST_LRP: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_TRIVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("mix(", 4) + PUSH_VARNAME(3) + PUSH_DSTMASK(0, 3) + APPEND_OUTPUT(", ", 2) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + APPEND_OUTPUT(", ", 2) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_MAD: + INST_TRIVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(1) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(" * ", 3) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + APPEND_OUTPUT(" + ", 3) + PUSH_VARNAME(3) + PUSH_DSTMASK(0, 3) + PUSH_POSTSAT(1) + FINISH_INST(0) + + case INST_MAX: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("max(", 4) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(", ", 2) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_MIN: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("min(", 4) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(", ", 2) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_MOV: + INST_VECTOR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_MUL: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(" * ", 3) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_POW: + INST_BINSCL + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("pow(", 4) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT(", ", 2) + PUSH_SCALSRC(2, 0) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_RCP: + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("1.0 / ", 6) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_RSQ: + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("inversesqrt(", 12) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_SCS: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("vec4(cos(", 9) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("), sin(", 7) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("), 0., 0.)", 10) + PUSH_POSTSAT(0) + FINISH_INST(1) + break; + + case INST_SGE: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = vec4((", 9) + PUSH_VESRCCT(1, 0) + APPEND_OUTPUT(" >= ", 4) + PUSH_VESRCCT(2, 0) + APPEND_OUTPUT(") ? 1. : 0., (", 14) + PUSH_VESRCCT(1, 1) + APPEND_OUTPUT(" >= ", 4) + PUSH_VESRCCT(2, 1) + APPEND_OUTPUT(") ? 1. : 0., (", 14) + PUSH_VESRCCT(1, 2) + APPEND_OUTPUT(" >= ", 4) + PUSH_VESRCCT(2, 2) + APPEND_OUTPUT(") ? 1. : 0., (", 14) + PUSH_VESRCCT(1, 3) + APPEND_OUTPUT(" >= ", 4) + PUSH_VESRCCT(2, 3) + APPEND_OUTPUT(") ? 1. : 0.)", 12) + FINISH_INST(1) + + case INST_SIN: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_SCALAR + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_DESTLEN(0) + APPEND_OUTPUT("sin(", 9) + PUSH_SCALSRC(1, 0) + APPEND_OUTPUT("))", 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + break; + + case INST_SLT: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = vec4((", 9) + PUSH_VESRCCT(1, 0) + APPEND_OUTPUT(" < ", 3) + PUSH_VESRCCT(2, 0) + APPEND_OUTPUT(") ? 1. : 0., (", 14) + PUSH_VESRCCT(1, 1) + APPEND_OUTPUT(" < ", 3) + PUSH_VESRCCT(2, 1) + APPEND_OUTPUT(") ? 1. : 0., (", 14) + PUSH_VESRCCT(1, 2) + APPEND_OUTPUT(" < ", 3) + PUSH_VESRCCT(2, 2) + APPEND_OUTPUT(") ? 1. : 0., (", 14) + PUSH_VESRCCT(1, 3) + APPEND_OUTPUT(" < ", 3) + PUSH_VESRCCT(2, 3) + APPEND_OUTPUT(") ? 1. : 0.)", 12) + FINISH_INST(1) + + case INST_SUB: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + PUSH_VARNAME(1) + PUSH_DSTMASK(0, 1) + APPEND_OUTPUT(" - ", 3) + PUSH_VARNAME(2) + PUSH_DSTMASK(0, 2) + PUSH_POSTSAT(0) + FINISH_INST(0) + + case INST_SWZ: + // TODO + FAIL("ARBconv TODO: SWZ"); + break; + + case INST_TEX: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_SAMPLE + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + // APPEND_OUTPUT("texture(", 8) + APPEND_OUTPUT("texture", 7) // Deprecated! (but texture is not official until 1.30) + PUSH_SAMPFCN(3) + APPEND_OUTPUT("(", 1) + PUSH_SAMPLER(2, 3) + APPEND_OUTPUT(", ", 2) + PUSH_VECTSMP(1, 3) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(1) + + case INST_TXB: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_SAMPLE + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + // APPEND_OUTPUT("texture(", 8) + APPEND_OUTPUT("texture", 7) // Deprecated! (but texture is not official until 1.30) + PUSH_SAMPFCN(3) + APPEND_OUTPUT("(", 1) + PUSH_SAMPLER(2, 3) + APPEND_OUTPUT(", ", 2) + PUSH_VECTSMP(1, 3) + APPEND_OUTPUT(", ", 2) + PUSH_VESRCCT(1, 3) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(1) + + case INST_TXP: + if (vertex) { + FAIL("Invalid instruction in vertex shader"); + } + INST_SAMPLE + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + // APPEND_OUTPUT("textureProj(", 12) + APPEND_OUTPUT("texture", 7) // Deprecated! (but texture is not official until 1.30) + PUSH_SAMPFCN(3) + APPEND_OUTPUT("Proj(", 5) + PUSH_SAMPLER(2, 3) + APPEND_OUTPUT(", ", 2) + PUSH_VECTSRC(1) + APPEND_OUTPUT(")", 1) + PUSH_POSTSAT(0) + FINISH_INST(1) + + case INST_XPD: + INST_BINVEC + APPEND_OUTPUT("\t", 1) + PUSH_MASKDST(0) + APPEND_OUTPUT(" = ", 3) + PUSH_PRE_SAT(0) + APPEND_OUTPUT("vec4(cross(", 11) + PUSH_VECTSRC(1) + APPEND_OUTPUT(".xyz, ", 6) + PUSH_VECTSRC(2) + APPEND_OUTPUT(".xyz), 0.)", 10) + PUSH_POSTSAT(0) + FINISH_INST(1) + + case INST_UNK: + FAIL("Unknown instruction (unexpected fallthrough?)"); + } + +#undef FINISH_INST +#undef PUSH_SAMPFCN +#undef PUSH_SAMPLER +#undef PUSH_VECTSMP +#undef PUSH_SCALSRC +#undef PUSH_VESRCCT +#undef PUSH_VECTSRC +#undef PUSH_MASKDST +#undef PUSH_POSTSAT +#undef PUSH_PRE_SAT +#undef PUSH_VARNAME +#undef PUSH_DSTMASK +#undef INST_SAMPLE +#undef INST_TRIVEC +#undef INST_BINVEC +#undef INST_BINSCL +#undef INST_SCALAR +#undef INST_VECTOR +#undef ASSERT_SCALSRC +#undef ASSERT_VECTSRC +#undef ASSERT_MASKDST +#undef ASSERT_COUNT +#undef PUSH_SWIZZLE +#undef SWIZ +} +void generateVariablePst(sCurStatus *curStatusPtr, int vertex, char **error_msg, sVariable *varPtr) { + (void)vertex; + + if (varPtr->type != VARTYPE_OUTPUT) { + return; + } + + APPEND_OUTPUT("\t", 1) + APPEND_OUTPUT(varPtr->init.strings[0], varPtr->init.strings_total_len) + APPEND_OUTPUT(" = ", 3) + APPEND_OUTPUT2(varPtr->names[0]) + APPEND_OUTPUT(";\n", 2) +} diff --git a/android/gl4es-src/src/gl/arbgenerator.h b/android/gl4es-src/src/gl/arbgenerator.h new file mode 100644 index 0000000..3ffdc9d --- /dev/null +++ b/android/gl4es-src/src/gl/arbgenerator.h @@ -0,0 +1,18 @@ +#ifndef _GL4ES_ARBGENERATOR_H_ +#define _GL4ES_ARBGENERATOR_H_ + +#include + +#include "arbhelper.h" + +#define APPEND_OUTPUT(str, len) \ + if (appendString(curStatusPtr, str, len)) { \ + FAIL("Unknown error (not enough memory?"); \ + } +#define APPEND_OUTPUT2(str) APPEND_OUTPUT(str, (size_t)-1) + +void generateVariablePre(sCurStatus *curStatusPtr, int vertex, char **error_msg, sVariable *varPtr); +void generateInstruction(sCurStatus *curStatusPtr, int vertex, char **error_msg, sInstruction *instPtr); +void generateVariablePst(sCurStatus *curStatusPtr, int vertex, char **error_msg, sVariable *varPtr); + +#endif // _GL4ES_ARBGENERATOR_H_ diff --git a/android/gl4es-src/src/gl/arbhelper.c b/android/gl4es-src/src/gl/arbhelper.c new file mode 100644 index 0000000..bf79c0e --- /dev/null +++ b/android/gl4es-src/src/gl/arbhelper.c @@ -0,0 +1,383 @@ +#include "arbhelper.h" + +#include "../config.h" + +#define SIZE_THRESHOLD 0x40 +void *resize(void** obj, size_t* cap, size_t esize) { + size_t oldSize = *cap * esize; + size_t newSize; + if (oldSize >= SIZE_THRESHOLD) { + newSize = oldSize + SIZE_THRESHOLD * esize; + } else { + newSize = oldSize * 2; + } + void *reloc = realloc(*obj, newSize); + if (reloc) { + *obj = reloc; + *cap = newSize; + } + return reloc; +} + +void initArray(sArray* arr) { + arr->objs = calloc(DEFAULT_MALLOC_COUNT, sizeof(void*)); + arr->size = 0; + arr->cap = DEFAULT_MALLOC_COUNT; +} +int pushArray(sArray* arr, void* obj) { + if (arr->size >= arr->cap) { + if (!resize((void**)&arr->objs, &arr->cap, sizeof(void*))) { + return 0; + } + } + + arr->objs[arr->size] = obj; + ++arr->size; + return 1; +} +void* popArray(sArray* arr) { + if (!arr->size) { + return NULL; + } + + --arr->size; + void *ret = arr->objs[arr->size]; + arr->objs[arr->size] = NULL; + return ret; +} +void* popFIFO(sArray* arr) { + if (!arr->size) { + return NULL; + } + + --arr->size; + void *ret = arr->objs[0]; + memmove(arr->objs, arr->objs + 1, arr->size * sizeof(void*)); + arr->objs[arr->size] = NULL; + return ret; +} +void freeArray(sArray* arr) { + while (arr->size) { + --arr->size; + free(arr->objs[arr->size]); + } + free(arr->objs); + arr->objs = NULL; +} + +#define TST_STR_VAL_PREF(str, pref, inst) (!strncmp(str, #inst, strlen(#inst))) ? pref##inst : +eVariableType STR2VARTYPE(char *str) { + return + TST_STR_VAL_PREF(str, VARTYPE_, ADDRESS) TST_STR_VAL_PREF(str, VARTYPE_, ATTRIB) + TST_STR_VAL_PREF(str, VARTYPE_, PARAM) TST_STR_VAL_PREF(str, VARTYPE_, TEMP) + TST_STR_VAL_PREF(str, VARTYPE_, ALIAS) TST_STR_VAL_PREF(str, VARTYPE_, OUTPUT) + VARTYPE_UNK; +} +eInstruction STR2INST(char *str, int *sat) { + if ((str[0] == '\0') || (str[1] == '\0') || (str[2] == '\0')) return INST_UNK; + *sat = !strcmp(str + 3, "_SAT"); + if ((((str[0] < 'A') || (str[0] > 'Z')) && ((str[0] < '0') || (str[0] > '9'))) + || (((str[1] < 'A') || (str[1] > 'Z')) && ((str[1] < '0') || (str[1] > '9'))) + || (((str[2] < 'A') || (str[2] > 'Z')) && ((str[2] < '0') || (str[2] > '9'))) + || ((str[3] != '\0') && !*sat)) { + return INST_UNK; + } + + switch (str[0]) { + case 'A': + switch (str[1]) { + case 'B': + return (str[2] == 'S') ? INST_ABS : INST_UNK; + case 'D': + return (str[2] == 'D') ? INST_ADD : INST_UNK; + case 'R': + return (str[2] == 'L') ? INST_ARL : INST_UNK; + default: + return INST_UNK; + } + case 'C': + switch (str[1]) { + case 'M': + return (str[2] == 'P') ? INST_CMP : INST_UNK; + case 'O': + return (str[2] == 'S') ? INST_COS : INST_UNK; + default: + return INST_UNK; + } + case 'D': + switch (str[2]) { + case '3': + return (str[1] == 'P') ? INST_DP3 : INST_UNK; + case '4': + return (str[1] == 'P') ? INST_DP4 : INST_UNK; + case 'H': + return (str[1] == 'P') ? INST_DPH : INST_UNK; + case 'T': + return (str[1] == 'S') ? INST_DST : INST_UNK; + default: + return INST_UNK; + } + case 'E': + if (str[1] != 'X') return INST_UNK; + switch (str[2]) { + case '2': + return INST_EX2; + case 'P': + return INST_EXP; + default: + return INST_UNK; + } + case 'F': + switch (str[1]) { + case 'L': + return (str[2] == 'R') ? INST_FLR : INST_UNK; + case 'R': + return (str[2] == 'C') ? INST_FRC : INST_UNK; + default: + return INST_UNK; + } + case 'K': + return ((str[1] == 'I') && (str[2] == 'L')) ? INST_KIL : INST_UNK; + case 'L': + switch (str[1]) { + case 'G': + return (str[2] == '2') ? INST_LG2 : INST_UNK; + case 'I': + return (str[2] == 'T') ? INST_LIT : INST_UNK; + case 'O': + return (str[2] == 'G') ? INST_LOG : INST_UNK; + case 'R': + return (str[2] == 'P') ? INST_LRP : INST_UNK; + default: + return INST_UNK; + } + case 'M': + switch (str[2]) { + case 'D': + return (str[1] == 'A') ? INST_MAD : INST_UNK; + case 'X': + return (str[1] == 'A') ? INST_MAX : INST_UNK; + case 'N': + return (str[1] == 'I') ? INST_MIN : INST_UNK; + case 'V': + return (str[1] == 'O') ? INST_MOV : INST_UNK; + case 'L': + return (str[1] == 'U') ? INST_MUL : INST_UNK; + default: + return INST_UNK; + } + case 'P': + return ((str[1] == 'O') && (str[2] == 'W')) ? INST_POW : INST_UNK; + case 'R': + switch (str[1]) { + case 'C': + return (str[2] == 'P') ? INST_RCP : INST_UNK; + case 'S': + return (str[2] == 'Q') ? INST_RSQ : INST_UNK; + default: + return INST_UNK; + } + case 'S': + switch (str[1]) { + case 'C': + return (str[2] == 'S') ? INST_SCS : INST_UNK; + case 'G': + return (str[2] == 'E') ? INST_SGE : INST_UNK; + case 'I': + return (str[2] == 'N') ? INST_SIN : INST_UNK; + case 'L': + return (str[2] == 'T') ? INST_SLT : INST_UNK; + case 'U': + return (str[2] == 'B') ? INST_SUB : INST_UNK; + case 'W': + return (str[2] == 'Z') ? INST_SWZ : INST_UNK; + default: + return INST_UNK; + } + case 'T': + switch (str[2]) { + case 'X': + return (str[1] == 'E') ? INST_TEX : INST_UNK; + case 'B': + return (str[1] == 'X') ? INST_TXB : INST_UNK; + case 'P': + return (str[1] == 'X') ? INST_TXP : INST_UNK; + default: + return INST_UNK; + } + case 'X': + return ((str[1] == 'P') && (str[2] == 'D')) ? INST_XPD : INST_UNK; + default: + return INST_UNK; + } +} +#define INSTTEX(i) (((i) == INST_TEX) || ((i) == INST_TXB) || ((i) == INST_TXP)) + +KHASH_MAP_IMPL_STR(variables, sVariable*) + +sVariable *createVariable(eVariableType type) { + sVariable *var = (sVariable*)calloc(1, sizeof(sVariable)); // malloc *should* be fine here + initArray((sArray*)var); + initArray((sArray*)&var->init); + var->type = type; + var->init.strings_total_len = 0; + var->size = 0; + return var; +} +void deleteVariable(sVariable **var) { + freeArray((sArray*)*var); + + char *stringPtr; + while ((stringPtr = popArray((sArray*)&(*var)->init))) { + free(stringPtr); + } + freeArray((sArray*)&(*var)->init); + free(*var); + *var = NULL; +} + +sInstruction *copyInstruction(const sInstruction *orig) { + sInstruction *dup = (sInstruction*)malloc(sizeof(sInstruction)); + memcpy(dup, orig, sizeof(sInstruction)); + return dup; +} + +void initStatus(sCurStatus* curStatus, const char* code) { + curStatus->status = ST_LINE_START; + curStatus->arbVersion = 10; // Todo? + curStatus->codePtr = code; + curStatus->endOfToken = code; + + curStatus->outputString = malloc(DEFAULT_STRING_MALLOC_SIZE); + curStatus->outputString[0] = '\0'; + curStatus->outputEnd = curStatus->outputString; + curStatus->outLen = 0; + curStatus->outCap = DEFAULT_STRING_CAP; + curStatus->outLeft = DEFAULT_STRING_CAP - 1; + + curStatus->valueType = TYPE_NONE; + + curStatus->texVars = (sVariable**)malloc(MAX_TEX * sizeof(sVariable*)); + for (size_t i = 0; i < MAX_TEX; ++i) { + curStatus->texVars[i] = createVariable(VARTYPE_TEXTURE); + } + curStatus->tex1D = (sVariable*)malloc(sizeof(sVariable)); + curStatus->tex1D->type = VARTYPE_TEXTARGET; + curStatus->tex2D = (sVariable*)malloc(sizeof(sVariable)); + curStatus->tex2D->type = VARTYPE_TEXTARGET; + curStatus->tex3D = (sVariable*)malloc(sizeof(sVariable)); + curStatus->tex3D->type = VARTYPE_TEXTARGET; + curStatus->texCUBE = (sVariable*)malloc(sizeof(sVariable)); + curStatus->texCUBE->type = VARTYPE_TEXTARGET; + curStatus->texRECT = (sVariable*)malloc(sizeof(sVariable)); + curStatus->texRECT->type = VARTYPE_TEXTARGET; + + curStatus->varsMap = kh_init(variables); + initArray((sArray*)&curStatus->variables); + initArray((sArray*)&curStatus->instructions); + curStatus->fogType = FOG_NONE; + + initArray((sArray*)&curStatus->_fixedNewVar); + curStatus->_fixedNewVar.var = NULL; +} + +void freeStatus(sCurStatus* curStatus) { + if (curStatus->valueType == TYPE_INST_DECL) { + for (int i = 0; i < MAX_OPERANDS; ++i) { + if (curStatus->curValue.newInst.inst.vars[i].floatArrAddr) { + free(curStatus->curValue.newInst.inst.vars[i].floatArrAddr); + } + } + } else if (curStatus->valueType == TYPE_VARIABLE_DECL) { + char *strPtr; + while ((strPtr = (char*)popArray((sArray*)&curStatus->curValue.newVar))) { + free(strPtr); + } + freeArray((sArray*)&curStatus->curValue.newVar); + + deleteVariable(&curStatus->curValue.newVar.var); + } else if (curStatus->valueType == TYPE_ALIAS_DECL) { + if (curStatus->curValue.string) { + free(curStatus->curValue.string); + } + } else if (curStatus->valueType == TYPE_OPTION_DECL) { + if (curStatus->curValue.newOpt.optName) { + free(curStatus->curValue.newOpt.optName); + } + } + curStatus->valueType = TYPE_NONE; + + for (size_t i = 0; i < MAX_TEX; ++i) { + deleteVariable(&curStatus->texVars[i]); + } + free(curStatus->texVars); + free(curStatus->tex1D); + free(curStatus->tex2D); + free(curStatus->tex3D); + free(curStatus->texCUBE); + free(curStatus->texRECT); + + kh_destroy(variables, curStatus->varsMap); + + sVariable *varPtr; + while ((varPtr = (sVariable*)popArray((sArray*)&curStatus->variables))) { + deleteVariable(&varPtr); + } + sInstruction *instPtr; + while ((instPtr = (sInstruction*)popArray((sArray*)&curStatus->instructions))) { + for (int i = 0; i < MAX_OPERANDS; ++i) { + if (instPtr->vars[i].floatArrAddr) { + free(instPtr->vars[i].floatArrAddr); + } + } + free(instPtr); + } + + freeArray((sArray*)&curStatus->variables); + freeArray((sArray*)&curStatus->instructions); + + freeArray((sArray*)&curStatus->_fixedNewVar); +} + +int appendString(sCurStatus *curStatusPtr, const char *str, size_t strLen) { + if (strLen == (size_t)-1) { + strLen = strlen(str); + } + + if (curStatusPtr->outLeft < strLen) { + char *oldOut = curStatusPtr->outputString; + while (curStatusPtr->outLeft < strLen) { + if (curStatusPtr->outCap >= SIZE_THRESHOLD) { + curStatusPtr->outLeft += SIZE_THRESHOLD * sizeof(char); + } else { + curStatusPtr->outLeft *= 2; + } + if (!resize((void**)&curStatusPtr->outputString, &curStatusPtr->outCap, sizeof(char))) { + return 1; + } + } + curStatusPtr->outputEnd += curStatusPtr->outputString - oldOut; + } + + ARBCONV_DBG_HEAVY(ARBCONV_DBG( + char *dup = malloc((strLen + 1) * sizeof(char)); memcpy(dup, str, strLen); dup[strLen] = '\0'; printf( + "Appending '%s' to %p (%p + %ld = %p)\n", + dup, + curStatusPtr->outputEnd, + curStatusPtr->outputString, + curStatusPtr->outLen, + curStatusPtr->outputString + curStatusPtr->outLen + ); free(dup); fflush(stdout);) + if (curStatusPtr->outputEnd != curStatusPtr->outputString + curStatusPtr->outLen) { + printf("\033[01;31mERROR!!!\033[m\n%s\n", str); + curStatusPtr->status = ST_ERROR; + return 1; + }) + + strcpy(curStatusPtr->outputEnd, str); + curStatusPtr->outLen += strLen; + curStatusPtr->outLeft -= strLen; + curStatusPtr->outputEnd += strLen; + + return 0; +} diff --git a/android/gl4es-src/src/gl/arbhelper.h b/android/gl4es-src/src/gl/arbhelper.h new file mode 100644 index 0000000..e9f7d2d --- /dev/null +++ b/android/gl4es-src/src/gl/arbhelper.h @@ -0,0 +1,317 @@ +#ifndef _GL4ES_ARBHELPER_H_ +#define _GL4ES_ARBHELPER_H_ + +#include + +#include "khash.h" + +//#define DEBUG +#ifdef DEBUG +#include + +// ARBCONV_DBG - general ArbConverter debug logs +#define ARBCONV_DBG(a) a +// ARBCONV_DBG_LP - code loop ArbConverter debug logs +#define ARBCONV_DBG_LP(a) a +// ARBCONV_DBG_AS - reassembly loop (2nd loop) ArbConverter debug logs +#define ARBCONV_DBG_AS(a) a +// ARBCONV_DBG_HEAVY - heavy ArbConverter debug logs and operations (e.g. check for pointer correctness...) +#define ARBCONV_DBG_HEAVY(a) a +#else +// ARBCONV_DBG - general ArbConverter debug logs +#define ARBCONV_DBG(a) +// ARBCONV_DBG_LP - code loop ArbConverter debug logs +#define ARBCONV_DBG_LP(a) +// ARBCONV_DBG_AS - reassembly loop (2nd loop) ArbConverter debug logs +#define ARBCONV_DBG_AS(a) +// ARBCONV_DBG_HEAVY - heavy ArbConverter debug logs and operations (e.g. check for pointer correctness...) +#define ARBCONV_DBG_HEAVY(a) +#endif + +#ifdef MAX_TEX +#if MAX_TEX != 16 +#error Please update the string +#endif +#define MAX_TEX_STR "16" +#define MAX_TEX_STRLEN 2 +#endif + +#define DEFAULT_MALLOC_COUNT 32 +#define DEFAULT_STRING_CAP 1024 +#define DEFAULT_STRING_MALLOC_SIZE (DEFAULT_STRING_CAP * sizeof(char)) + +void *resize(void** obj, size_t* cap, size_t esize); + +typedef struct _sArray { + void **objs; // Array of pointers + size_t size; + size_t cap; +} sArray; + +void initArray(sArray* arr); +int pushArray(sArray* arr, void* obj); +void* popArray(sArray* arr); +void* popFIFO(sArray* arr); +void freeArray(sArray* arr); + +typedef enum _eVariableType { + VARTYPE_ADDRESS = 0, + VARTYPE_ATTRIB, + VARTYPE_PARAM, + VARTYPE_PARAM_MULT, + VARTYPE_TEMP, + VARTYPE_ALIAS, + VARTYPE_OUTPUT, + + VARTYPE_CONST, // Used when having an anonymous variable + VARTYPE_TEXTURE, // Not available in vertex programs, fixed name in fragment programs + VARTYPE_TEXTARGET, // Not available in vertex programs, fixed name in fragment programs + VARTYPE_UNK +} eVariableType; +typedef enum _eInstruction { + INST_ABS = 0, INST_ADD, INST_ARL, INST_CMP, INST_COS, INST_DP3, INST_DP4, INST_DPH, + INST_DST, INST_EX2, INST_EXP, INST_FLR, INST_FRC, INST_KIL, INST_LG2, INST_LIT, + INST_LOG, INST_LRP, INST_MAD, INST_MAX, INST_MIN, INST_MOV, INST_MUL, INST_POW, + INST_RCP, INST_RSQ, INST_SCS, INST_SGE, INST_SIN, INST_SLT, INST_SUB, INST_SWZ, + INST_TEX, INST_TXB, INST_TXP, INST_XPD, + + INST_UNK +} eInstruction; +typedef enum _eStatus { + ST_LINE_START = 0, + + ST_LINE_COMMENT, + + ST_VARIABLE, + ST_VARIABLE_INIT, + ST_ALIAS, + ST_ALIASING, + ST_INSTRUCTION, + + ST_OPTION, + + ST_DONE, + ST_ERROR +} eStatus; +typedef enum _eToken { + TOK_NULL = 0, + + TOK_WHITESPACE, + + TOK_SIGN, + TOK_INTEGER, + TOK_FLOATCONST, + + TOK_IDENTIFIER, + TOK_POINT, + TOK_UPTO, + TOK_COMMA, + TOK_EQUALS, + TOK_LSQBRACKET, + TOK_RSQBRACKET, + TOK_LBRACE, + TOK_RBRACE, + TOK_END_OF_INST, + + TOK_LINE_COMMENT, + + TOK_NEWLINE, + + TOK_END, + + TOK_UNKNOWN +} eToken; + +eVariableType STR2VARTYPE(char *str); +eInstruction STR2INST(char *str, int *sat); +#define INSTTEX(i) (((i) == INST_TEX) || ((i) == INST_TXB) || ((i) == INST_TXP)) + +#define ENUMVALUE2STR(v, e, v2) (v == e##v2) ? #v2 : +#ifdef DEBUG +#define VARTYPE2STR(vartype) ( \ + ENUMVALUE2STR(vartype, VARTYPE_,ADDRESS) \ + ENUMVALUE2STR(vartype, VARTYPE_,ATTRIB) \ + ENUMVALUE2STR(vartype, VARTYPE_,PARAM) \ + ENUMVALUE2STR(vartype, VARTYPE_,PARAM_MULT) \ + ENUMVALUE2STR(vartype, VARTYPE_,TEMP) \ + ENUMVALUE2STR(vartype, VARTYPE_,OUTPUT) \ + ENUMVALUE2STR(vartype, VARTYPE_,CONST) \ + "???") +#define INST2STR(inst) ( \ + ENUMVALUE2STR(inst, INST_,ABS) ENUMVALUE2STR(inst, INST_,ADD) \ + ENUMVALUE2STR(inst, INST_,ARL) ENUMVALUE2STR(inst, INST_,CMP) \ + ENUMVALUE2STR(inst, INST_,COS) ENUMVALUE2STR(inst, INST_,DP3) \ + ENUMVALUE2STR(inst, INST_,DP4) ENUMVALUE2STR(inst, INST_,DPH) \ + ENUMVALUE2STR(inst, INST_,DST) ENUMVALUE2STR(inst, INST_,EX2) \ + ENUMVALUE2STR(inst, INST_,EXP) ENUMVALUE2STR(inst, INST_,FLR) \ + ENUMVALUE2STR(inst, INST_,FRC) ENUMVALUE2STR(inst, INST_,KIL) \ + ENUMVALUE2STR(inst, INST_,LG2) ENUMVALUE2STR(inst, INST_,LIT) \ + ENUMVALUE2STR(inst, INST_,LOG) ENUMVALUE2STR(inst, INST_,LRP) \ + ENUMVALUE2STR(inst, INST_,MAD) ENUMVALUE2STR(inst, INST_,MAX) \ + ENUMVALUE2STR(inst, INST_,MIN) ENUMVALUE2STR(inst, INST_,MOV) \ + ENUMVALUE2STR(inst, INST_,MUL) ENUMVALUE2STR(inst, INST_,POW) \ + ENUMVALUE2STR(inst, INST_,RCP) ENUMVALUE2STR(inst, INST_,RSQ) \ + ENUMVALUE2STR(inst, INST_,SCS) ENUMVALUE2STR(inst, INST_,SGE) \ + ENUMVALUE2STR(inst, INST_,SIN) ENUMVALUE2STR(inst, INST_,SLT) \ + ENUMVALUE2STR(inst, INST_,SUB) ENUMVALUE2STR(inst, INST_,SWZ) \ + ENUMVALUE2STR(inst, INST_,TEX) ENUMVALUE2STR(inst, INST_,TXB) \ + ENUMVALUE2STR(inst, INST_,TXP) ENUMVALUE2STR(inst, INST_,XPD) \ + "???") +#define STATUS2STR(s) (\ + ENUMVALUE2STR(s, ST_,LINE_START) \ + ENUMVALUE2STR(s, ST_,LINE_COMMENT) \ + ENUMVALUE2STR(s, ST_,VARIABLE) \ + ENUMVALUE2STR(s, ST_,VARIABLE_INIT) \ + ENUMVALUE2STR(s, ST_,ALIAS) \ + ENUMVALUE2STR(s, ST_,ALIASING) \ + ENUMVALUE2STR(s, ST_,INSTRUCTION) \ + ENUMVALUE2STR(s, ST_,OPTION) \ + ENUMVALUE2STR(s, ST_,DONE) \ + ENUMVALUE2STR(s, ST_,ERROR) \ + "???") +#endif +#define TOKEN2STR(t) (\ + ENUMVALUE2STR(t, TOK_,NULL) \ + ENUMVALUE2STR(t, TOK_,WHITESPACE) \ + ENUMVALUE2STR(t, TOK_,SIGN) \ + ENUMVALUE2STR(t, TOK_,INTEGER) \ + ENUMVALUE2STR(t, TOK_,FLOATCONST) \ + ENUMVALUE2STR(t, TOK_,IDENTIFIER) \ + ENUMVALUE2STR(t, TOK_,POINT) \ + ENUMVALUE2STR(t, TOK_,UPTO) \ + ENUMVALUE2STR(t, TOK_,COMMA) \ + ENUMVALUE2STR(t, TOK_,EQUALS) \ + ENUMVALUE2STR(t, TOK_,LSQBRACKET) \ + ENUMVALUE2STR(t, TOK_,RSQBRACKET) \ + ENUMVALUE2STR(t, TOK_,LBRACE) \ + ENUMVALUE2STR(t, TOK_,RBRACE) \ + ENUMVALUE2STR(t, TOK_,END_OF_INST) \ + ENUMVALUE2STR(t, TOK_,LINE_COMMENT) \ + ENUMVALUE2STR(t, TOK_,NEWLINE) \ + ENUMVALUE2STR(t, TOK_,END) \ + ENUMVALUE2STR(t, TOK_,UNKNOWN) \ + "???") + +typedef struct _sVariableInit { // sArray manipulable + char **strings; + size_t strings_count; + size_t strings_cap; + + size_t strings_total_len; +} sVariableInit; +typedef struct _sVariable { // sArray manipulable + char **names; + size_t names_count; + size_t names_cap; + + eVariableType type; + + sVariableInit init; + int size; // Optional (VARTYPE_PARAM_MULT) +} sVariable; +typedef struct _sVariables { + sVariable **vars; + size_t size; + size_t cap; +} sVariables; + +sVariable *createVariable(eVariableType type); +void deleteVariable(sVariable **var); + +KHASH_MAP_DECLARE_STR(variables, sVariable*) +#define kh_truly_exist(h, i) ((i < kh_end(h)) && kh_exist(h, i)) +#define kh_str_exist(h, s) kh_truly_exist(h, kh_get(variables, h, s)) + +#define MAX_OPERANDS 4 +typedef struct _sInstruction { + eInstruction type; + int saturated; + + struct _sInstruction_Vars { + sVariable *var; + + char *floatArrAddr; + int sign; + enum { + SWIZ_NONE = 0, SWIZ_X, SWIZ_Y, SWIZ_Z, SWIZ_W + } swizzle[4]; + } vars[MAX_OPERANDS]; + + const char *codeLocation; +} sInstruction; +typedef struct _sInstruction_Vars sInstruction_Vars; +typedef struct _sInstructions { + sInstruction **insts; + size_t size; + size_t cap; +} sInstructions; + +sInstruction *copyInstruction(const sInstruction *orig); + +typedef struct _sCurStatus_NewInst { + sInstruction inst; // duplicateInstruction(&newInst); + unsigned int curArg; + int state; // Dependant on variable type and current status +} sCurStatus_NewInst; +typedef struct _sCurStatus_NewVar { // sArray manipulable + char **strParts; // copyToken(); + size_t strLen; + size_t strCap; + + sVariable *var; // createVariable(); + int state; // Dependant on variable type and current status +} sCurStatus_NewVar; +typedef struct _sCurStatus_NewOpt { + char *optName; +} sCurStatus_NewOpt; +typedef struct _sCurStatus { + eStatus status; + + int arbVersion; + + const char *codePtr; + + const char *endOfToken; + eToken curToken; + unsigned int tokInt; + float tokFloat; + + char *outputString; + char *outputEnd; + size_t outLen; + size_t outCap; + size_t outLeft; + + enum { + TYPE_NONE, TYPE_INST_DECL, TYPE_VARIABLE_DECL, TYPE_ALIAS_DECL, TYPE_OPTION_DECL + } valueType; + union { + sCurStatus_NewInst newInst; + sCurStatus_NewVar newVar; + char *string; // getToken(); + sCurStatus_NewOpt newOpt; + } curValue; + + sCurStatus_NewVar _fixedNewVar; + + sVariable **texVars; + sVariable *tex1D; + sVariable *tex2D; + sVariable *tex3D; + sVariable *texCUBE; + sVariable *texRECT; + + khash_t(variables) *varsMap; + sVariables variables; + sInstructions instructions; + enum { FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR } fogType; + int position_invariant; +} sCurStatus; + +void initStatus(sCurStatus* curStatus, const char* code); +void freeStatus(sCurStatus* curStatus); + +int appendString(sCurStatus *curStatusPtr, const char *str, size_t strLen); + + +#endif // _GL4ES_ARBHELPER_H_ diff --git a/android/gl4es-src/src/gl/arbparser.c b/android/gl4es-src/src/gl/arbparser.c new file mode 100644 index 0000000..d43bc1b --- /dev/null +++ b/android/gl4es-src/src/gl/arbparser.c @@ -0,0 +1,3848 @@ +#include "arbparser.h" + +#include + +#include "arbhelper.h" +// MAX_TEX +#include "../config.h" + +// ARBCONV_DBG_RE - resolve* error ArbConverter debug logs +#ifdef DEBUG +#define ARBCONV_DBG_RE(...) printf(__VA_ARGS__); +#else +#define ARBCONV_DBG_RE(...) +#endif + +#define IS_SWIZ_VALUE(v) ((((v) >= 'w') && ((v) <= 'z')) || \ + ((v) == 'r') || ((v) == 'g') || ((v) == 'b') || ((v) == 'a')) +#define IS_SWIZZLE(str) (IS_SWIZ_VALUE((str)[0]) && \ + (((str)[1] == '\0') || (IS_SWIZ_VALUE((str)[1]) && \ + (((str)[2] == '\0') || (IS_SWIZ_VALUE((str)[2]) && \ + (((str)[3] == '\0') || (IS_SWIZ_VALUE((str)[3]) && \ + ((str)[4] == '\0')))))))) +#define IS_NEW_STR_OR_SWIZZLE(str, t) (((str)[0] == ',') || ((t == 1) && IS_SWIZZLE(str))) +#define IS_NONE_OR_SWIZZLE (!newVar->strLen || IS_SWIZZLE(newVar->strParts[0])) + +ptrdiff_t getTokenLength(const sCurStatus* curStatus) { + return curStatus->endOfToken - curStatus->codePtr; +} +int compareTokenWith(const sCurStatus* curStatus, const char* compWith, const int len) { + return (getTokenLength(curStatus) == len) ? strncmp(curStatus->codePtr, compWith, len) : 1; +} + +eToken readNextToken(sCurStatus* curStatus) { + curStatus->codePtr = curStatus->endOfToken; + + switch (*curStatus->codePtr) { + case '\0': + curStatus->curToken = TOK_NULL; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case ' ': + case '\t': + curStatus->curToken = TOK_WHITESPACE; + curStatus->endOfToken = curStatus->codePtr + 1; + while ((*curStatus->endOfToken == ' ') || (*curStatus->endOfToken == '\t')) { + ++curStatus->endOfToken; + } + break; + case '\n': + case '\r': + curStatus->curToken = TOK_NEWLINE; + curStatus->endOfToken = curStatus->codePtr + 1; + if ((*curStatus->endOfToken == '\n') || (*curStatus->endOfToken == '\r')) { + ++curStatus->endOfToken; + } + break; + + case '-': + case '+': + curStatus->curToken = TOK_SIGN; + curStatus->endOfToken = curStatus->codePtr + 1; + curStatus->tokInt = (*curStatus->codePtr == '+') ? 1 : 0; + break; + + case '0': case '1': case '2': case '3': case '4': + case '5': case '6': case '7': case '8': case '9': + curStatus->curToken = TOK_INTEGER; + curStatus->endOfToken = curStatus->codePtr + 1; + + curStatus->tokInt = *curStatus->codePtr - '0'; + while ((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) { + curStatus->tokInt = curStatus->tokInt * 10 + *curStatus->endOfToken - '0'; + ++curStatus->endOfToken; + } + + if ((curStatus->endOfToken[0] == '.') && (curStatus->endOfToken[1] == '.')) { + break; + } + + curStatus->tokFloat = curStatus->tokInt; + if (*curStatus->endOfToken == '.') { + curStatus->curToken = TOK_FLOATCONST; + ++curStatus->endOfToken; + + if ((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) { + float exp = 0.1f; + + while ((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) { + curStatus->tokFloat += (*curStatus->endOfToken - '0') * exp; + exp /= 10.f; + ++curStatus->endOfToken; + } + } + } + + if ((*curStatus->endOfToken == 'e') || (*curStatus->endOfToken == 'E')) { + curStatus->curToken = TOK_FLOATCONST; + ++curStatus->endOfToken; + + int s = 1; + if (*curStatus->endOfToken == '-') { + s = 0; + ++curStatus->endOfToken; + } else if (*curStatus->endOfToken == '+') { + ++curStatus->endOfToken; + } + + if ((*curStatus->endOfToken < '0') || (*curStatus->endOfToken > '9')) { + curStatus->curToken = TOK_UNKNOWN; + break; + } + + int e = 0; + while ((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) { + e = e * 10 + *curStatus->endOfToken - '0'; + ++curStatus->endOfToken; + } + + while (e-- != 0) curStatus->tokFloat *= s ? 10.f : 0.1f; + } + + break; + + case '.': { + curStatus->endOfToken = curStatus->codePtr + 1; + + // Plain '.' is TOK_POINT, '..' is TOK_UPTO + if (*curStatus->endOfToken == '.') { + curStatus->curToken = TOK_UPTO; + curStatus->endOfToken = curStatus->codePtr + 2; + break; + } else if ((*curStatus->endOfToken < '0') || (*curStatus->endOfToken > '9')) { + curStatus->curToken = TOK_POINT; + break; + } + + float exp = 0.1f; + + curStatus->curToken = TOK_FLOATCONST; + curStatus->tokFloat = 0; + while ((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) { + curStatus->tokFloat += (*curStatus->endOfToken - '0') * exp; + exp /= 10.f; + ++curStatus->endOfToken; + } + + if ((*curStatus->endOfToken == 'e') || (*curStatus->endOfToken == 'E')) { + ++curStatus->endOfToken; + + int s = 1; + if (*curStatus->endOfToken == '-') { + s = 0; + ++curStatus->endOfToken; + } else if (*curStatus->endOfToken == '+') { + ++curStatus->endOfToken; + } else if ((*curStatus->endOfToken < '0') || (*curStatus->endOfToken > '9')) { + curStatus->curToken = TOK_UNKNOWN; + break; + } + + int e = 0; + while ((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) { + e = e * 10 + *curStatus->endOfToken - '0'; + ++curStatus->endOfToken; + } + + while (e-- != 0) curStatus->tokFloat *= s ? 10.f : 0.1f; + } + } + break; + + case 'A': case 'B': case 'C': case 'D': case 'E': case 'F': case 'G': + case 'H': case 'I': case 'J': case 'K': case 'L': case 'M': case 'N': + case 'O': case 'P': case 'Q': case 'R': case 'S': case 'T': case 'U': + case 'V': case 'W': case 'X': case 'Y': case 'Z': + case 'a': case 'b': case 'c': case 'd': case 'e': case 'f': case 'g': + case 'h': case 'i': case 'j': case 'k': case 'l': case 'm': case 'n': + case 'o': case 'p': case 'q': case 'r': case 's': case 't': case 'u': + case 'v': case 'w': case 'x': case 'y': case 'z': + case '_': case '$': + curStatus->curToken = TOK_IDENTIFIER; + curStatus->endOfToken = curStatus->codePtr + 1; + while (((*curStatus->endOfToken >= '0') && (*curStatus->endOfToken <= '9')) + || ((*curStatus->endOfToken >= 'A') && (*curStatus->endOfToken <= 'Z')) + || ((*curStatus->endOfToken >= 'a') && (*curStatus->endOfToken <= 'z')) + || (*curStatus->endOfToken == '_') || (*curStatus->endOfToken == '$')) { + ++curStatus->endOfToken; + } + + if ((curStatus->endOfToken == curStatus->codePtr + 3) && (curStatus->codePtr[0] == 'E') + && (curStatus->codePtr[1] == 'N') && (curStatus->codePtr[2] == 'D')) { + curStatus->curToken = TOK_END; + } + break; + + case ',': + curStatus->curToken = TOK_COMMA; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case '=': + curStatus->curToken = TOK_EQUALS; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case '[': + curStatus->curToken = TOK_LSQBRACKET; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case ']': + curStatus->curToken = TOK_RSQBRACKET; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case '{': + curStatus->curToken = TOK_LBRACE; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case '}': + curStatus->curToken = TOK_RBRACE; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case ';': + curStatus->curToken = TOK_END_OF_INST; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + case '#': + curStatus->curToken = TOK_LINE_COMMENT; + curStatus->endOfToken = curStatus->codePtr + 1; + break; + + default: + if (curStatus->status == ST_LINE_COMMENT) { + // Ignore errors in comments + curStatus->endOfToken = curStatus->codePtr + 1; + curStatus->curToken = TOK_UNKNOWN; + } else { + curStatus->endOfToken = curStatus->codePtr; + curStatus->curToken = TOK_UNKNOWN; + curStatus->status = ST_ERROR; + } + } + + return curStatus->curToken; +} +void copyToken(const sCurStatus* curStatus, char* dest) { + // Token length + ptrdiff_t tokLen = getTokenLength(curStatus); + + // Copy token into destination + memcpy(dest, curStatus->codePtr, tokLen); + + // Null-terminate the token + dest[tokLen] = '\0'; +} +char *getToken(const sCurStatus* curStatus) { + // Allocate (exactly enough) space + char *tok = (char*)malloc((getTokenLength(curStatus) + 1) * sizeof(char)); + + // Copy token + copyToken(curStatus, tok); + + // Return token + return tok; +} + +int resolveAttrib(sCurStatus_NewVar *newVar, int vertex) { + char *tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get attrib: (tok NULL)\n") + return 1; + } else if (vertex && !strcmp(tok, "vertex")) { + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get attrib: vertex(tok NULL)\n") + return 1; + } else if (!strcmp(tok, "position")) { + // vertex.position => gl_Vertex + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_Vertex")); + newVar->var->init.strings_total_len = 9; + } else if (!strcmp(tok, "normal")) { + // vertex.normal => vec4(gl_Normal, 1.) + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("vec4(gl_Normal, 1.)")); + newVar->var->init.strings_total_len = 19; + } else if (!strcmp(tok, "color")) { + free(tok); + + if (IS_NONE_OR_SWIZZLE) { + // vertex.color => gl_Color + pushArray((sArray*)&newVar->var->init, strdup("gl_Color")); + newVar->var->init.strings_total_len = 8; + return 0; + } + + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "primary")) { + // vertex.color.primary => gl_Color + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_Color")); + newVar->var->init.strings_total_len = 8; + } else if (!strcmp(tok, "secondary")) { + // vertex.color.secondary => gl_SecondaryColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_SecondaryColor")); + newVar->var->init.strings_total_len = 17; + } else { + ARBCONV_DBG_RE("Failed to get attrib: vertex.color.%s\n", tok) + free(tok); + return 1; + } + } else if (!strcmp(tok, "fogcoord")) { + // vertex.fogcoord => gl_FogCoord + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FogCoord")); + newVar->var->init.strings_total_len = 11; + } else if (!strcmp(tok, "texcoord")) { + free(tok); + if (!IS_NONE_OR_SWIZZLE) { + tok = popFIFO((sArray*)newVar); + if ((tok[0] == '[') && (newVar->strLen >= 2) && (newVar->strParts[1][0] == ']') + && (newVar->strParts[0][0] >= '0') && (newVar->strParts[0][0] <= '9')) { + free(tok); + char *tex = popFIFO((sArray*)newVar); + free(popFIFO((sArray*)newVar)); + size_t bufLen = 16 + strlen(tex); + char *buf = (char*)malloc((bufLen + 1) * sizeof(char)); + sprintf(buf, "gl_MultiTexCoord%s", tex); + free(tex); + pushArray((sArray*)&newVar->var->init, buf); + newVar->var->init.strings_total_len = bufLen; + } else { + ARBCONV_DBG_RE("Failed to get attrib: vertex.texcoord.%s\n", tok) + free(tok); + return 1; + } + } else { + pushArray((sArray*)&newVar->var->init, strdup("gl_MultiTexCoord0")); + newVar->var->init.strings_total_len = 17; + } + } else if (!strcmp(tok, "attrib")) { + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get attrib: vertex.attrib(tok NULL)\n") + return 1; + } else if ((tok[0] == '[') && (newVar->strLen >= 2) && (newVar->strParts[1][0] == ']') + && (newVar->strParts[0][0] >= '0') && (newVar->strParts[0][0] <= '9')) { + free(tok); + char *attr = popFIFO((sArray*)newVar); + free(popFIFO((sArray*)newVar)); + size_t bufLen = 16 + strlen(attr); + char *buf = (char*)malloc((bufLen + 1) * sizeof(char)); + sprintf(buf, "gl_VertexAttrib_%s", attr); + free(attr); + pushArray((sArray*)&newVar->var->init, buf); + newVar->var->init.strings_total_len = bufLen; + } else { + ARBCONV_DBG_RE("Failed to get attrib: vertex.attrib.%s\n", tok) + free(tok); + return 1; + } + } else { + ARBCONV_DBG_RE("Failed to get attrib: vertex.%s\n", tok) + free(tok); + return 1; + } + } else if (!vertex && !strcmp(tok, "fragment")) { + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get attrib: fragment(tok NULL)\n") + return 1; + } else if (!strcmp(tok, "color")) { + free(tok); + + if (IS_NONE_OR_SWIZZLE) { + // fragment.color => gl_Color + pushArray((sArray*)&newVar->var->init, strdup("gl_Color")); + newVar->var->init.strings_total_len = 8; + return 0; + } + + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "primary")) { + // fragment.color.primary => gl_Color + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_Color")); + newVar->var->init.strings_total_len = 8; + } else if (!strcmp(tok, "secondary")) { + // fragment.color.secondary => gl_SecondaryColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_SecondaryColor")); + newVar->var->init.strings_total_len = 17; + } else { + ARBCONV_DBG_RE("Failed to get attrib: fragment.color.%s\n", tok) + free(tok); + return 1; + } + } else if (!strcmp(tok, "texcoord")) { + free(tok); + if (!IS_NONE_OR_SWIZZLE) { + tok = popFIFO((sArray*)newVar); + if ((tok[0] == '[') && (newVar->strLen >= 2) && (newVar->strParts[1][0] == ']') + && (newVar->strParts[0][0] >= '0') && (newVar->strParts[0][0] <= '9')) { + free(tok); + char *tex = popFIFO((sArray*)newVar); + free(popFIFO((sArray*)newVar)); + size_t bufLen = 13 + strlen(tex); + char *buf = (char*)malloc((bufLen + 1) * sizeof(char)); + sprintf(buf, "gl_TexCoord[%s]", tex); + pushArray((sArray*)&newVar->var->init, buf); + free(tex); + newVar->var->init.strings_total_len = bufLen; + } else { + ARBCONV_DBG_RE("Failed to get attrib: fragment.texcoord.%s\n", tok) + free(tok); + return 1; + } + } else { + pushArray((sArray*)&newVar->var->init, strdup("gl_TexCoord[0]")); + newVar->var->init.strings_total_len = 14; + } + } else if (!strcmp(tok, "fogcoord")) { + // fragment.fogcoord => vec4(gl_FogFragCoord, 0., 0., 1.) + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("vec4(gl_FogFragCoord, 0., 0., 1.)")); + newVar->var->init.strings_total_len = 33; + } else if (!strcmp(tok, "position")) { + // fragment.position => gl_FragCoord + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FragCoord")); + newVar->var->init.strings_total_len = 12; + } else { + ARBCONV_DBG_RE("Failed to get attrib: fragment.%s\n", tok) + free(tok); + return 1; + } + } else { + ARBCONV_DBG_RE("Failed to get attrib: %s\n", tok) + free(tok); + return 1; + } + /* TODO: (* todo, V done, X unsupported) + V "vertex" "." "position" + X "vertex" "." "weight" + V "vertex" "." "normal" + V "vertex" "." "color" + V "vertex" "." "color" "." "primary" + V "vertex" "." "color" "." "secondary" + V "vertex" "." "fogcoord" + V "vertex" "." "texcoord" + V "vertex" "." "texcoord" "[" "]" + * "vertex" "." "matrixindex" "[" "]" + V "vertex" "." "attrib" "[" "]" + * + V "fragment" "." "color" + V "fragment" "." "color" "." "primary" + V "fragment" "." "color" "." "secondary" + V "fragment" "." "texcoord" + V "fragment" "." "texcoord" "[" "]" + V "fragment" "." "fogcoord" + V "fragment" "." "position" + */ + + return 0; +} +int resolveOutput(sCurStatus_NewVar *newVar, int vertex, struct sSpecialCases *specialCases) { + char *tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get output: (tok NULL)\n") + return 1; + } else if (vertex && !strcmp(tok, "result")) { + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get output: result(tok NULL)\n") + return 1; + } else if (!strcmp(tok, "position")) { + // result.position => gl_Position + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_Position")); + newVar->var->init.strings_total_len = 11; + } else if (!strcmp(tok, "color")) { + free(tok); + + if (IS_NONE_OR_SWIZZLE) { + // result.color => gl_FrontColor + pushArray((sArray*)&newVar->var->init, strdup("gl_FrontColor")); + newVar->var->init.strings_total_len = 13; + return 0; + } + + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "front")) { + free(tok); + + if (IS_NONE_OR_SWIZZLE) { + // result.color.front => gl_FrontColor + pushArray((sArray*)&newVar->var->init, strdup("gl_FrontColor")); + newVar->var->init.strings_total_len = 13; + } + + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "primary")) { + // result.color.front.primary => gl_FrontColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FrontColor")); + newVar->var->init.strings_total_len = 13; + } else if (!strcmp(tok, "secondary")) { + // result.color.front.secondary => gl_FrontSecondaryColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FrontSecondaryColor")); + newVar->var->init.strings_total_len = 22; + } else { + ARBCONV_DBG_RE("Failed to get output: result.color.front.%s\n", tok) + free(tok); + return 1; + } + } else if (!strcmp(tok, "back")) { + free(tok); + + if (IS_NONE_OR_SWIZZLE) { + // result.color.back => gl_BackColor + pushArray((sArray*)&newVar->var->init, strdup("gl_BackColor")); + newVar->var->init.strings_total_len = 12; + } + + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "primary")) { + // result.color.back.primary => gl_BackColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_BackColor")); + newVar->var->init.strings_total_len = 12; + } else if (!strcmp(tok, "secondary")) { + // result.color.back.secondary => gl_BackSecondaryColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_BackSecondaryColor")); + newVar->var->init.strings_total_len = 21; + } else { + ARBCONV_DBG_RE("Failed to get output: result.color.back.%s\n", tok) + free(tok); + return 1; + } + } else if (!strcmp(tok, "primary")) { + // result.color.primary => gl_FrontColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FrontColor")); + newVar->var->init.strings_total_len = 13; + } else if (!strcmp(tok, "secondary")) { + // result.color.secondary => gl_FrontSecondaryColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FrontSecondaryColor")); + newVar->var->init.strings_total_len = 22; + } else { + ARBCONV_DBG_RE("Failed to get output: result.color.%s\n", tok) + free(tok); + return 1; + } + } else if (!strcmp(tok, "fogcoord")) { + // result.fogcoord => gl_FogFragCoord + free(tok); + specialCases->hasFogFragCoord = 1; + pushArray((sArray*)&newVar->var->init, strdup("gl4es_FogFragCoordTemp")); + newVar->var->init.strings_total_len = 22; + } else if (!strcmp(tok, "pointsize")) { + // result.pointsize => gl_Point.size + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("vec4(gl_Point.size, 0., 0., 0.)")); + newVar->var->init.strings_total_len = 31; + } else if (!strcmp(tok, "texcoord")) { + free(tok); + if (!IS_NONE_OR_SWIZZLE) { + tok = popFIFO((sArray*)newVar); + if ((tok[0] == '[') + && (newVar->strLen >= 2) && (newVar->strParts[1][0] == ']') + && (newVar->strParts[0][0] >= '0') && (newVar->strParts[0][0] <= '9')) { + free(tok); + char *tex = popFIFO((sArray*)newVar); + free(popFIFO((sArray*)newVar)); + size_t bufLen = 13 + strlen(tex); + char *buf = (char*)malloc((bufLen + 1) * sizeof(char)); + sprintf(buf, "gl_TexCoord[%s]", tex); + pushArray((sArray*)&newVar->var->init, buf); + free(tex); + newVar->var->init.strings_total_len = bufLen; + } else { + ARBCONV_DBG_RE("Failed to get output: result.texcoord.%s\n", tok) + free(tok); + return 1; + } + } else { + pushArray((sArray*)&newVar->var->init, strdup("gl_TexCoord[0]")); + newVar->var->init.strings_total_len = 14; + } + } else { + ARBCONV_DBG_RE("Failed to get output: result.%s\n", tok) + free(tok); + return 1; + } + } else if (!vertex && !strcmp(tok, "result")) { + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get output: result(tok NULL)\n") + return 1; + } else if (!strcmp(tok, "color")) { + // result.color => gl_FragColor + free(tok); + pushArray((sArray*)&newVar->var->init, strdup("gl_FragColor")); + newVar->var->init.strings_total_len = 12; + } else if (!strcmp(tok, "depth")) { + // result.depth => gl_FragDepth + free(tok); + specialCases->isDepthReplacing = 1; + pushArray((sArray*)&newVar->var->init, strdup("gl4es_FragDepthTemp")); + newVar->var->init.strings_total_len = 12; + } else { + ARBCONV_DBG_RE("Failed to get output: result.%s\n", tok) + free(tok); + return 1; + } + } else { + ARBCONV_DBG_RE("Failed to get output: %s\n", tok) + free(tok); + return 1; + } + /* TODO: (V done) + V "result" "." "position" + V "result" "." "color" + V "result" "." "color" "." "primary" + V "result" "." "color" "." "secondary" + V "result" "." "color" "." "front" + V "result" "." "color" "." "front" "." "primary" + V "result" "." "color" "." "front" "." "secondary" + V "result" "." "color" "." "back" + V "result" "." "color" "." "back" "." "primary" + V "result" "." "color" "." "back" "." "secondary" + V "result" "." "fogcoord" + V "result" "." "pointsize" + V "result" "." "texcoord" + V "result" "." "texcoord" "[" "]" + * + V "result" "." "color" + V "result" "." "depth" + */ + + return 0; +} + +char **resolveParam(sCurStatus_NewVar *newVar, int vertex, int type) { + (void)vertex; + + const char *matrixName = NULL; + char *matrixNameMallocd = NULL; + size_t mtxNameLen; + int start = 0; + int end = 3; + int isMatrix = 0; + int refuseEndGE4 = 1; + + char *tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: (tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "state")) { + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "material")) { + size_t propLen; + const char *prop; + + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.material(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "front")) { + free(tok); + tok = popFIFO((sArray*)newVar); + mtxNameLen = 16; + matrixName = "gl_FrontMaterial"; + } else if (!strcmp(tok, "back")) { + free(tok); + tok = popFIFO((sArray*)newVar); + mtxNameLen = 15; + matrixName = "gl_BackMaterial"; + } else { + mtxNameLen = 16; + matrixName = "gl_FrontMaterial"; + } + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: [%s].(tok NULL)\n", matrixName) + return NULL; + } else if (!strcmp(tok, "ambient")) { + free(tok); + propLen = 7; + prop = "ambient"; + } else if (!strcmp(tok, "diffuse")) { + free(tok); + propLen = 7; + prop = "diffuse"; + } else if (!strcmp(tok, "specular")) { + free(tok); + propLen = 8; + prop = "specular"; + } else if (!strcmp(tok, "emission")) { + free(tok); + propLen = 8; + prop = "emission"; + } else if (!strcmp(tok, "shininess")) { + free(tok); + matrixNameMallocd = (char*)malloc((mtxNameLen + 17) * sizeof(char)); + sprintf(matrixNameMallocd, "vec4(%s.shininess)", matrixName); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = matrixNameMallocd; + r[1] = NULL; + return r; + } else { + ARBCONV_DBG_RE("Failed to get param: [%s].%s\n", matrixName, tok) + free(tok); + return NULL; + } + + matrixNameMallocd = (char*)malloc((mtxNameLen + propLen + 2) * sizeof(char)); + sprintf(matrixNameMallocd, "%s.%s", matrixName, prop); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = matrixNameMallocd; + r[1] = NULL; + return r; + } else if (!strcmp(tok, "light")) { + free(tok); + if (newVar->strParts[0][0] == '[') { + free(popFIFO((sArray*)newVar)); + char *sln = popFIFO((sArray*)newVar); + + if ((sln[0] >= '0') && (sln[0] <= '9')) { + if (newVar->strParts[0][0] != ']') { + ARBCONV_DBG_RE("Failed to get param: state.light[%s(not ])\n", sln) + return NULL; + } + free(popFIFO((sArray*)newVar)); + + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.light[%s](tok NULL)\n", sln) + return NULL; + } else if (!strcmp(tok, "ambient")) { + free(tok); + mtxNameLen = 7; + matrixName = "ambient"; + } else if (!strcmp(tok, "diffuse")) { + free(tok); + mtxNameLen = 7; + matrixName = "diffuse"; + } else if (!strcmp(tok, "specular")) { + free(tok); + mtxNameLen = 8; + matrixName = "specular"; + } else if (!strcmp(tok, "position")) { + free(tok); + mtxNameLen = 8; + matrixName = "position"; + } else if (!strcmp(tok, "attenuation")) { + free(tok); + matrixNameMallocd = (char*)malloc((4 * strlen(sln) + 149) * sizeof(char)); + sprintf( + matrixNameMallocd, + "vec4(gl_LightSource[%s].constantAttenuation, gl_LightSource[%s].linearAttenuation, " + "gl_LightSource[%s].quadraticAttenuation, gl_LightSource[%s].spotExponent)", + sln, sln, sln, sln + ); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = matrixNameMallocd; + r[1] = NULL; + return r; + } else if (!strcmp(tok, "spot")) { + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.light[%s].spot(tok NULL)\n", sln) + return NULL; + } else if (!strcmp(tok, "direction")) { + mtxNameLen = 9; + matrixName = "spotDirection"; + } else { + ARBCONV_DBG_RE("Failed to get param: state.light[%s].spot.%s\n", sln, tok) + free(tok); + return NULL; + } + } else if (!strcmp(tok, "half")) { + free(tok); + mtxNameLen = 10; + matrixName = "halfVector"; + } else { + ARBCONV_DBG_RE("Failed to get param: state.light[%s].%s\n", sln, tok) + free(tok); + return NULL; + } + + matrixNameMallocd = (char*)malloc((mtxNameLen + strlen(sln) + 8) * sizeof(char)); + sprintf(matrixNameMallocd, "gl_LightSource[%s].%s", sln, matrixName); + free(sln); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = matrixNameMallocd; + r[1] = NULL; + return r; + } else { + ARBCONV_DBG_RE("Failed to get param: state.light.%s\n", sln) + free(sln); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: state.light(not [)\n") + return NULL; + } + } else if (!strcmp(tok, "lightmodel")) { + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.lightmodel(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "ambient")) { + free(tok); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = strdup("gl_LightModel.ambient"); + r[1] = NULL; + return r; + } else if (!strcmp(tok, "scenecolor")) { + free(tok); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = strdup("gl_FrontLightModelProduct.sceneColor"); + r[1] = NULL; + return r; + } else if (!strcmp(tok, "front")) { + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.lightmodel.front(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "scenecolor")) { + free(tok); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = strdup("gl_FrontLightModelProduct.sceneColor"); + r[1] = NULL; + return r; + } else { + ARBCONV_DBG_RE("Failed to get param: state.lightmodel.front.%s\n", tok) + free(tok); + return NULL; + } + } else if (!strcmp(tok, "back")) { + free(tok); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.lightmodel.back(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "scenecolor")) { + free(tok); + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = strdup("gl_BackLightModelProduct.sceneColor"); + r[1] = NULL; + return r; + } else { + ARBCONV_DBG_RE("Failed to get param: state.lightmodel.back.%s\n", tok) + free(tok); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: state.lightmodel.%s\n", tok) + free(tok); + return NULL; + } + } else if (!strcmp(tok, "lightprod")) { + free(tok); + if (newVar->strParts[0][0] == '[') { + free(popFIFO((sArray*)newVar)); + char *sln = popFIFO((sArray*)newVar); + size_t slnLen = strlen(sln); + + if ((sln[0] >= '0') && (sln[0] <= '9')) { + size_t propLen; + const char *prop; + + if (newVar->strParts[0][0] != ']') { + ARBCONV_DBG_RE("Failed to get param: state.lightprod[%s(not ])\n", sln) + return NULL; + } + + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.material(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "front")) { + free(tok); + tok = popFIFO((sArray*)newVar); + mtxNameLen = 20; + matrixName = "gl_FrontLightProduct"; + } else if (!strcmp(tok, "back")) { + free(tok); + tok = popFIFO((sArray*)newVar); + mtxNameLen = 19; + matrixName = "gl_BackLightProduct"; + } else { + mtxNameLen = 20; + matrixName = "gl_FrontLightProduct"; + } + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: [%s][%s](tok NULL)\n", matrixName, sln) + return NULL; + } else if (!strcmp(tok, "ambient")) { + free(tok); + propLen = 7; + prop = "ambient"; + } else if (!strcmp(tok, "diffuse")) { + free(tok); + propLen = 7; + prop = "diffuse"; + } else if (!strcmp(tok, "specular")) { + free(tok); + propLen = 8; + prop = "specular"; + } else { + ARBCONV_DBG_RE("Failed to get param: [%s][%s].%s\n", matrixName, sln, tok) + free(tok); + return NULL; + } + + matrixNameMallocd = (char*)malloc((mtxNameLen + slnLen + propLen + 4) * sizeof(char)); + sprintf(matrixNameMallocd, "%s[%s].%s", matrixName, sln, prop); + free(sln); + char **r = (char**)calloc(2, sizeof(char*));; + r[0] = matrixNameMallocd; + r[1] = NULL; + return r; + } else { + ARBCONV_DBG_RE("Failed to get param: state.lightprod.%s\n", sln) + free(sln); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: state.lightprod(not [)\n") + return NULL; + } + } else if (!strcmp(tok, "matrix")) { + isMatrix = 1; + + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: state.matrix(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "modelview")) { + free(tok); + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + int mvmtx = 0; + int mvmtxsz = 0; + if (newVar->strParts[0][0] == '[') { + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + if ((*numPtr < '0') || (*numPtr > '9')) { + ARBCONV_DBG_RE("Failed to get param: state.modelview[(NaN)\n") + free(tok); + return NULL; + } + ++mvmtxsz; + mvmtx = mvmtx * 10 + *numPtr - '0'; + } + free(tok); + + tok = popFIFO((sArray*)newVar); + if (tok[0] != ']') { + ARBCONV_DBG_RE("Failed to get param: state.modelview[%d(not ])\n", mvmtx) + free(tok); + return NULL; + } + free(tok); + + if (mvmtx != 0) { + ARBCONV_DBG_RE("Failed to get param: state.modelview[%d (!=0)]\n", mvmtx) + return NULL; + } + } + + if (!newVar->strLen || IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + matrixName = "gl_ModelViewMatrixTranspose"; + mtxNameLen = 27; + } else if (!strcmp(newVar->strParts[0], "invtrans")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ModelViewMatrixInverse"; + mtxNameLen = 25; + } else if (!strcmp(newVar->strParts[0], "inverse")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ModelViewMatrixInverseTranspose"; + mtxNameLen = 34; + } else if (!strcmp(newVar->strParts[0], "transpose")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ModelViewMatrix"; + mtxNameLen = 18; + } else { + matrixName = "gl_ModelViewMatrixTranspose"; + mtxNameLen = 27; + } + + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "row") + && ((newVar->strLen && (newVar->strParts[0][0] >= '0') && (newVar->strParts[0][0] <= '9')) + || ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '[') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')))) { + free(tok); + int freeLast = 0; + if (newVar->strParts[0][0] == '[') { + free(popFIFO((sArray*)newVar)); + freeLast = 1; + } + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + start = start * 10 + *numPtr - '0'; + } + free(tok); + + if ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '.') + && (newVar->strParts[0][1] == '.') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + end = 0; + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + end = end * 10 + *numPtr - '0'; + } + free(tok); + } else { + end = start; + } + + if (freeLast) { + if (newVar->strParts[0][0] != ']') { + ARBCONV_DBG_RE("Failed to get param: [%s].row[%d..%d(not ])\n", matrixName, start, end) + return NULL; + } + free(popFIFO((sArray*)newVar)); + } + } else { + ARBCONV_DBG_RE("Failed to get param: [%s].%s\n", matrixName, tok) + free(tok); + return NULL; + } + } + + /* if (mvmtxsz && mvmtx) { + mtxNameLen += 2 + mvmtxsz; + matrixNameMallocd = malloc((mtxNameLen + 1) * sizeof(char)); + sprintf(matrixNameMallocd, "%s", matrixName); + } */ + } else { + matrixName = "gl_ModelViewMatrixTranspose"; + mtxNameLen = 27; + } + } else if (!strcmp(tok, "projection")) { + free(tok); + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + if (!strcmp(newVar->strParts[0], "invtrans")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ProjectionMatrixInverse"; + mtxNameLen = 35; + } else if (!strcmp(newVar->strParts[0], "inverse")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ProjectionMatrixInverseTranspose"; + mtxNameLen = 44; + } else if (!strcmp(newVar->strParts[0], "transpose")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ProjectionMatrix"; + mtxNameLen = 28; + } else { + matrixName = "gl_ProjectionMatrixTranspose"; + mtxNameLen = 37; + } + + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "row") + && (newVar->strLen >= 3) && (newVar->strParts[0][0] == '[') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + free(tok); + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + start = start * 10 + *numPtr - '0'; + } + free(tok); + + if ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '.') + && (newVar->strParts[0][1] == '.') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + end = 0; + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + end = end * 10 + *numPtr - '0'; + } + free(tok); + } else { + end = start; + } + + tok = popFIFO((sArray*)newVar); + if (tok[0] != ']') { + ARBCONV_DBG_RE("Failed to get param: [%s].row[%d..%d(not ])\n", matrixName, start, end) + free(tok); + return NULL; + } + free(tok); + } else { + ARBCONV_DBG_RE("Failed to get param: [%s].%s\n", matrixName, tok) + free(tok); + return NULL; + } + } + } else { + matrixName = "gl_ProjectionMatrixTranspose"; + mtxNameLen = 37; + } + } else if (!strcmp(tok, "mvp")) { + free(tok); + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + if (!strcmp(newVar->strParts[0], "invtrans")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ModelViewProjectionMatrixInverse"; + mtxNameLen = 35; + } else if (!strcmp(newVar->strParts[0], "inverse")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ModelViewProjectionMatrixInverseTranspose"; + mtxNameLen = 44; + } else if (!strcmp(newVar->strParts[0], "transpose")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_ModelViewProjectionMatrix"; + mtxNameLen = 28; + } else { + matrixName = "gl_ModelViewProjectionMatrixTranspose"; + mtxNameLen = 37; + } + + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "row") + && (newVar->strLen >= 3) && (newVar->strParts[0][0] == '[') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + free(tok); + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + start = start * 10 + *numPtr - '0'; + } + free(tok); + + if ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '.') + && (newVar->strParts[0][1] == '.') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + end = 0; + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + end = end * 10 + *numPtr - '0'; + } + free(tok); + } else { + end = start; + } + + tok = popFIFO((sArray*)newVar); + if (tok[0] != ']') { + ARBCONV_DBG_RE("Failed to get param: [%s].row[%d..%d(not ])\n", matrixName, start, end) + free(tok); + return NULL; + } + free(tok); + } else { + ARBCONV_DBG_RE("Failed to get param: [%s].%s\n", matrixName, tok) + free(tok); + return NULL; + } + } + } else { + matrixName = "gl_ModelViewProjectionMatrixTranspose"; + mtxNameLen = 37; + } + } else if (!strcmp(tok, "texture")) { + free(tok); + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + int mvmtx = 0; + int mvmtxsz = 0; + if (newVar->strParts[0][0] == '[') { + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + if ((*numPtr < '0') || (*numPtr > '9')) { + ARBCONV_DBG_RE("Failed to get param: state.texture[(NaN)\n") + free(tok); + return NULL; + } + ++mvmtxsz; + mvmtx = mvmtx * 10 + *numPtr - '0'; + } + free(tok); + + tok = popFIFO((sArray*)newVar); + if (tok[0] != ']') { + ARBCONV_DBG_RE("Failed to get param: state.texture[%d(not ])\n", mvmtx) + free(tok); + return NULL; + } + free(tok); + } + + if (!newVar->strLen || IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + matrixName = "gl_TextureMatrixTranspose"; + mtxNameLen = 25; + } else if (!strcmp(newVar->strParts[0], "invtrans")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_TextureMatrixInverse"; + mtxNameLen = 23; + } else if (!strcmp(newVar->strParts[0], "inverse")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_TextureMatrixInverseTranspose"; + mtxNameLen = 32; + } else if (!strcmp(newVar->strParts[0], "transpose")) { + free(popFIFO((sArray*)newVar)); + matrixName = "gl_TextureMatrix"; + mtxNameLen = 16; + } else { + matrixName = "gl_TextureMatrixTranspose"; + mtxNameLen = 25; + } + + if (newVar->strLen && !IS_NEW_STR_OR_SWIZZLE(newVar->strParts[0], type)) { + tok = popFIFO((sArray*)newVar); + if (!strcmp(tok, "row") + && newVar->strLen && (newVar->strParts[0][0] >= '0') && (newVar->strParts[0][0] <= '9')) { + free(tok); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + start = start * 10 + *numPtr - '0'; + } + free(tok); + + if ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '.') + && (newVar->strParts[0][1] == '.') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + end = 0; + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + end = end * 10 + *numPtr - '0'; + } + free(tok); + } else { + end = start; + } + } else { + ARBCONV_DBG_RE("Failed to get param: [%s].%s\n", matrixName, tok) + free(tok); + return NULL; + } + } + + mtxNameLen += 2 + (mvmtxsz ? mvmtxsz : 1); + matrixNameMallocd = malloc((mtxNameLen + 1) * sizeof(char)); + sprintf(matrixNameMallocd, "%s[%d]", matrixName, mvmtx); + } else { + matrixName = "gl_TextureMatrixTranspose"; + mtxNameLen = 25; + } + } else { + ARBCONV_DBG_RE("Failed to get param: state.matrix.%s\n", tok) + free(tok); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: state.%s\n", tok) + free(tok); + return NULL; + } + } else if (!strcmp(tok, "program")) { + refuseEndGE4 = 0; + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: program(tok NULL)\n") + return NULL; + } else if (!strcmp(tok, "env")) { + matrixName = "gl_ProgramEnv"; + mtxNameLen = 13; + isMatrix = 1; + + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: program.env(tok NULL)\n") + return NULL; + } else if (tok[0] == '[') { + free(tok); + tok = popFIFO((sArray*)newVar); + if ((tok[0] >= '0') && (tok[0] <= '9')) { + for (char *numPtr = tok; *numPtr; ++numPtr) { + start = start * 10 + *numPtr - '0'; + } + free(tok); + + if ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '.') && (newVar->strParts[0][1] == '.') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + end = 0; + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + end = end * 10 + *numPtr - '0'; + } + free(tok); + } else { + end = start; + } + + tok = popFIFO((sArray*)newVar); + if (tok[0] != ']') { + ARBCONV_DBG_RE("Failed to get param: program.env[%d..%d(not ])\n", start, end) + free(tok); + return NULL; + } + free(tok); + } else { + ARBCONV_DBG_RE("Failed to get param: program.env[%s\n", tok) + free(tok); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: program.env.%s\n", tok) + free(tok); + return NULL; + } + } else if (!strcmp(tok, "local")) { + matrixName = "gl_ProgramLocal"; + mtxNameLen = 15; + isMatrix = 1; + + free(tok); + tok = popFIFO((sArray*)newVar); + + if (!tok) { + ARBCONV_DBG_RE("Failed to get param: program.local(tok NULL)\n") + return NULL; + } else if (tok[0] == '[') { + free(tok); + tok = popFIFO((sArray*)newVar); + if ((tok[0] >= '0') && (tok[0] <= '9')) { + for (char *numPtr = tok; *numPtr; ++numPtr) { + start = start * 10 + *numPtr - '0'; + } + free(tok); + + if ((newVar->strLen >= 3) && (newVar->strParts[0][0] == '.') && (newVar->strParts[0][1] == '.') + && (newVar->strParts[1][0] >= '0') && (newVar->strParts[1][0] <= '9')) { + end = 0; + free(popFIFO((sArray*)newVar)); + tok = popFIFO((sArray*)newVar); + for (char *numPtr = tok; *numPtr; ++numPtr) { + end = end * 10 + *numPtr - '0'; + } + free(tok); + } else { + end = start; + } + + tok = popFIFO((sArray*)newVar); + if (tok[0] != ']') { + ARBCONV_DBG_RE("Failed to get param: program.local[%d..%d(not ])\n", start, end) + free(tok); + return NULL; + } + free(tok); + } else { + ARBCONV_DBG_RE("Failed to get param: program.local[%s\n", tok) + free(tok); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: program.local.%s\n", tok) + free(tok); + return NULL; + } + } else { + ARBCONV_DBG_RE("Failed to get param: program.%s\n", tok) + free(tok); + return NULL; + } + } else if (tok[0] == '{') { + int valuesCnt = 0; + + sCurStatus pseudoSt; + pseudoSt.curValue.newVar.state = 0; + pseudoSt.status = ST_VARIABLE_INIT; + pseudoSt.outputString = malloc(DEFAULT_STRING_MALLOC_SIZE); + pseudoSt.outputString[0] = 'v'; + pseudoSt.outputString[1] = 'e'; + pseudoSt.outputString[2] = 'c'; + pseudoSt.outputString[3] = '4'; + pseudoSt.outputString[4] = '('; + pseudoSt.outputString[5] = '\0'; + pseudoSt.outputEnd = pseudoSt.outputString + 5; + pseudoSt.outLen = 5; + pseudoSt.outCap = DEFAULT_STRING_CAP; + pseudoSt.outLeft = DEFAULT_STRING_CAP - 6; + + do { + free(tok); + tok = popFIFO((sArray*)newVar); + pseudoSt.endOfToken = tok; // Yes, this is weird... + readNextToken(&pseudoSt); + switch (pseudoSt.curToken) { + case TOK_SIGN: + if ((pseudoSt.curValue.newVar.state % 3) || appendString(&pseudoSt, pseudoSt.tokInt ? "+" : "-", 1)) { + pseudoSt.status = ST_ERROR; + continue; + } + + ++pseudoSt.curValue.newVar.state; + break; + + case TOK_FLOATCONST: + if (pseudoSt.curValue.newVar.state % 3 == 2) { + pseudoSt.status = ST_ERROR; + continue; + } + + if (appendString(&pseudoSt, tok, (size_t)-1)) { + pseudoSt.status = ST_ERROR; + continue; + } + ++valuesCnt; + pseudoSt.curValue.newVar.state = 3*(pseudoSt.curValue.newVar.state / 3) + 2; + break; + + case TOK_COMMA: + if ((pseudoSt.curValue.newVar.state % 3 != 2) || (pseudoSt.curValue.newVar.state > 8)) { + pseudoSt.status = ST_ERROR; + continue; + } + + ++pseudoSt.curValue.newVar.state; + if (appendString(&pseudoSt, ", ", 2)) { + pseudoSt.status = ST_ERROR; + continue; + } + break; + + case TOK_RBRACE: + if (pseudoSt.curValue.newVar.state % 3 != 2) { + pseudoSt.status = ST_ERROR; + continue; + } + break; + + case TOK_NULL: + case TOK_WHITESPACE: + case TOK_INTEGER: + case TOK_IDENTIFIER: + case TOK_POINT: + case TOK_UPTO: + case TOK_EQUALS: + case TOK_LSQBRACKET: + case TOK_RSQBRACKET: + case TOK_LBRACE: + case TOK_END_OF_INST: + case TOK_LINE_COMMENT: + case TOK_NEWLINE: + case TOK_END: + case TOK_UNKNOWN: + pseudoSt.status = ST_ERROR; + continue; + } + } while (tok && (pseudoSt.status != ST_ERROR) && (pseudoSt.curToken != TOK_RBRACE)); + free(tok); + if (pseudoSt.status == ST_ERROR) { + ARBCONV_DBG_RE("Failed to get param: %s tok (%s))\n", TOKEN2STR(pseudoSt.curToken), pseudoSt.outputString) + free(pseudoSt.outputString); + return NULL; + } + + if (((((valuesCnt != 1) && (valuesCnt != 4))) || appendString(&pseudoSt, ")", 1)) + && ( (valuesCnt != 2) || appendString(&pseudoSt, ", 0., 0.)", 9)) + && ( (valuesCnt != 3) || appendString(&pseudoSt, ", 0.)", 5))) { + free(pseudoSt.outputString); + ARBCONV_DBG_RE("Failed to get param: not enough memory?\n") + return NULL; + } + + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = pseudoSt.outputString; + r[1] = NULL; + return r; + } else if ((tok[0] >= '0') && (tok[0] <= '9')) { + // Scalar + char **r = (char**)calloc(2, sizeof(char*)); + r[0] = (char*)calloc(13 + 4*strlen(tok), sizeof(char)); + r[1] = NULL; + + sprintf(r[0], "vec4(%s, %s, %s, %s)", tok, tok, tok, tok); + + return r; + } else { + ARBCONV_DBG_RE("Failed to get param: %s\n", tok) + free(tok); + return NULL; + } + /* TODO: (* todo, V done, ! todo but only in vertex/fragment shaders, ? todo?) + * + \ V "state" "." "material" "." "ambient" + \ V "state" "." "material" "." "diffuse" + \ V "state" "." "material" "." "specular" + \ V "state" "." "material" "." "emission" + \ V "state" "." "material" "." "shininess" + \ V "state" "." "material" "." "front" "." "ambient" + \ V "state" "." "material" "." "front" "." "diffuse" + \ V "state" "." "material" "." "front" "." "specular" + \ V "state" "." "material" "." "front" "." "emission" + \ V "state" "." "material" "." "front" "." "shininess" + \ V "state" "." "material" "." "back" "." "ambient" + \ V "state" "." "material" "." "back" "." "diffuse" + \ V "state" "." "material" "." "back" "." "specular" + \ V "state" "." "material" "." "back" "." "emission" + \ V "state" "." "material" "." "back" "." "shininess" + \ V "state" "." "light" "[" "]" "." "ambient" + \ V "state" "." "light" "[" "]" "." "diffuse" + \ V "state" "." "light" "[" "]" "." "specular" + \ V "state" "." "light" "[" "]" "." "position" + \ V "state" "." "light" "[" "]" "." "attenuation" + \ V "state" "." "light" "[" "]" "." "spot" "." "direction" + \ V "state" "." "light" "[" "]" "." "half" + \ V "state" "." "lightmodel" "." "ambient" + \ V "state" "." "lightmodel" "." "scenecolor" + \ V "state" "." "lightmodel" "." "front" "." "scenecolor" + \ V "state" "." "lightmodel" "." "back" "." "scenecolor" + \ V "state" "." "lightprod" "[" "]" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "specular" + \ ! "state" "." "texgen" "." "eye" "." "s" + \ ! "state" "." "texgen" "." "eye" "." "t" + \ ! "state" "." "texgen" "." "eye" "." "r" + \ ! "state" "." "texgen" "." "eye" "." "q" + \ ! "state" "." "texgen" "." "object" "." "s" + \ ! "state" "." "texgen" "." "object" "." "t" + \ ! "state" "." "texgen" "." "object" "." "r" + \ ! "state" "." "texgen" "." "object" "." "q" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "s" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "t" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "r" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "q" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "s" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "t" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "r" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "q" + \ * "state" "." "fog" "." "color" + \ * "state" "." "fog" "." "params" + \ ! "state" "." "clip" "[" "]" "." "plane" + \ ! "state" "." "point" "." "size" + \ ! "state" "." "point" "." "attenuation" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "program" "." "env" "[" "]" + \ V "program" "." "local" "[" "]" + \ V + \ V "{" "}" + \ V "{" "," "}" + \ V "{" "," "," "}" + \ V "{" "," "," "," "}" + * --- + * + \ V "state" "." "material" "." "ambient" + \ V "state" "." "material" "." "diffuse" + \ V "state" "." "material" "." "specular" + \ V "state" "." "material" "." "emission" + \ V "state" "." "material" "." "shininess" + \ V "state" "." "material" "." "front" "." "ambient" + \ V "state" "." "material" "." "front" "." "diffuse" + \ V "state" "." "material" "." "front" "." "specular" + \ V "state" "." "material" "." "front" "." "emission" + \ V "state" "." "material" "." "front" "." "shininess" + \ V "state" "." "material" "." "back" "." "ambient" + \ V "state" "." "material" "." "back" "." "diffuse" + \ V "state" "." "material" "." "back" "." "specular" + \ V "state" "." "material" "." "back" "." "emission" + \ V "state" "." "material" "." "back" "." "shininess" + \ V "state" "." "light" "[" "]" "." "ambient" + \ V "state" "." "light" "[" "]" "." "diffuse" + \ V "state" "." "light" "[" "]" "." "specular" + \ V "state" "." "light" "[" "]" "." "position" + \ V "state" "." "light" "[" "]" "." "attenuation" + \ V "state" "." "light" "[" "]" "." "spot" "." "direction" + \ V "state" "." "light" "[" "]" "." "half" + \ V "state" "." "lightmodel" "." "ambient" + \ V "state" "." "lightmodel" "." "scenecolor" + \ V "state" "." "lightmodel" "." "front" "." "scenecolor" + \ V "state" "." "lightmodel" "." "back" "." "scenecolor" + \ V "state" "." "lightprod" "[" "]" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "specular" + \ ! "state" "." "texgen" "." "eye" "." "s" + \ ! "state" "." "texgen" "." "eye" "." "t" + \ ! "state" "." "texgen" "." "eye" "." "r" + \ ! "state" "." "texgen" "." "eye" "." "q" + \ ! "state" "." "texgen" "." "object" "." "s" + \ ! "state" "." "texgen" "." "object" "." "t" + \ ! "state" "." "texgen" "." "object" "." "r" + \ ! "state" "." "texgen" "." "object" "." "q" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "s" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "t" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "r" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "q" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "s" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "t" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "r" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "q" + \ * "state" "." "fog" "." "color" + \ * "state" "." "fog" "." "params" + \ ! "state" "." "clip" "[" "]" "." "plane" + \ ! "state" "." "point" "." "size" + \ ! "state" "." "point" "." "attenuation" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "program" "." "env" "[" "]" + \ V "program" "." "local" "[" "]" + \ * + \ V "{" "}" + \ V "{" "," "}" + \ V "{" "," "," "}" + \ V "{" "," "," "," "}" + * --- + * + \ V "state" "." "material" "." "ambient" + \ V "state" "." "material" "." "diffuse" + \ V "state" "." "material" "." "specular" + \ V "state" "." "material" "." "emission" + \ V "state" "." "material" "." "shininess" + \ V "state" "." "material" "." "front" "." "ambient" + \ V "state" "." "material" "." "front" "." "diffuse" + \ V "state" "." "material" "." "front" "." "specular" + \ V "state" "." "material" "." "front" "." "emission" + \ V "state" "." "material" "." "front" "." "shininess" + \ V "state" "." "material" "." "back" "." "ambient" + \ V "state" "." "material" "." "back" "." "diffuse" + \ V "state" "." "material" "." "back" "." "specular" + \ V "state" "." "material" "." "back" "." "emission" + \ V "state" "." "material" "." "back" "." "shininess" + \ V "state" "." "light" "[" "]" "." "ambient" + \ V "state" "." "light" "[" "]" "." "diffuse" + \ V "state" "." "light" "[" "]" "." "specular" + \ V "state" "." "light" "[" "]" "." "position" + \ V "state" "." "light" "[" "]" "." "attenuation" + \ V "state" "." "light" "[" "]" "." "spot" "." "direction" + \ V "state" "." "light" "[" "]" "." "half" + \ V "state" "." "lightmodel" "." "ambient" + \ V "state" "." "lightmodel" "." "scenecolor" + \ V "state" "." "lightmodel" "." "front" "." "scenecolor" + \ V "state" "." "lightmodel" "." "back" "." "scenecolor" + \ V "state" "." "lightprod" "[" "]" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "specular" + \ ! "state" "." "texgen" "." "eye" "." "s" + \ ! "state" "." "texgen" "." "eye" "." "t" + \ ! "state" "." "texgen" "." "eye" "." "r" + \ ! "state" "." "texgen" "." "eye" "." "q" + \ ! "state" "." "texgen" "." "object" "." "s" + \ ! "state" "." "texgen" "." "object" "." "t" + \ ! "state" "." "texgen" "." "object" "." "r" + \ ! "state" "." "texgen" "." "object" "." "q" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "s" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "t" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "r" + \ ! "state" "." "texgen" "[" "]" "." "eye" "." "q" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "s" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "t" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "r" + \ ! "state" "." "texgen" "[" "]" "." "object" "." "q" + \ * "state" "." "fog" "." "color" + \ * "state" "." "fog" "." "params" + \ ! "state" "." "clip" "[" "]" "." "plane" + \ ! "state" "." "point" "." "size" + \ ! "state" "." "point" "." "attenuation" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" + \ V "state" "." "matrix" "." "modelview" "." "inverse" + \ V "state" "." "matrix" "." "modelview" "." "transpose" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" + \ V "state" "." "matrix" "." "projection" "." "inverse" + \ V "state" "." "matrix" "." "projection" "." "transpose" + \ V "state" "." "matrix" "." "projection" "." "invtrans" + \ V "state" "." "matrix" "." "projection" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" + \ V "state" "." "matrix" "." "mvp" "." "inverse" + \ V "state" "." "matrix" "." "mvp" "." "transpose" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" + \ V "state" "." "matrix" "." "texture" "." "inverse" + \ V "state" "." "matrix" "." "texture" "." "transpose" + \ V "state" "." "matrix" "." "texture" "." "invtrans" + \ V "state" "." "matrix" "." "texture" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ V "program" "." "env" "[" "]" + \ V "program" "." "env" "[" ".." "]" + \ V "program" "." "local" "[" "]" + \ V "program" "." "local" "[" ".." "]" + \ V + \ V "{" "}" + \ V "{" "," "}" + \ V "{" "," "," "}" + \ V "{" "," "," "," "}" + * --- + * + \ * "" + \ * "-" + \ * "+" + * --- + * + \ * from 0 to MAX_LIGHTS-1 + * --- + * + \ * from 0 to MAX_CLIP_PLANES-1 + * --- + * + \ * from 0 to 3 + * --- + * + \ * from 0 to MAX_VERTEX_UNITS_ARB-1 + * --- + * + \ * from 0 to MAX_PALETTE_MATRICES_ARB-1 + * --- + * + \ * from 0 to MAX_PROGRAM_MATRICES_ARB-1 + * --- + * + \ * from 0 to MAX_PROGRAM_ENV_PARAMETERS_ARB - 1 + * --- + * + \ * from 0 to MAX_PROGRAM_LOCAL_PARAMETERS_ARB - 1 + * + * ========================================================== + * + * + \ V "state" "." "material" "." "ambient" + \ V "state" "." "material" "." "diffuse" + \ V "state" "." "material" "." "specular" + \ V "state" "." "material" "." "emission" + \ V "state" "." "material" "." "shininess" + \ V "state" "." "material" "." "front" "." "ambient" + \ V "state" "." "material" "." "front" "." "diffuse" + \ V "state" "." "material" "." "front" "." "specular" + \ V "state" "." "material" "." "front" "." "emission" + \ V "state" "." "material" "." "front" "." "shininess" + \ V "state" "." "material" "." "back" "." "ambient" + \ V "state" "." "material" "." "back" "." "diffuse" + \ V "state" "." "material" "." "back" "." "specular" + \ V "state" "." "material" "." "back" "." "emission" + \ V "state" "." "material" "." "back" "." "shininess" + \ V "state" "." "light" "[" "]" "." "ambient" + \ V "state" "." "light" "[" "]" "." "diffuse" + \ V "state" "." "light" "[" "]" "." "specular" + \ V "state" "." "light" "[" "]" "." "position" + \ V "state" "." "light" "[" "]" "." "attenuation" + \ V "state" "." "light" "[" "]" "." "spot" "." "direction" + \ V "state" "." "light" "[" "]" "." "half" + \ V "state" "." "lightmodel" "." "ambient" + \ V "state" "." "lightmodel" "." "scenecolor" + \ V "state" "." "lightmodel" "." "front" "." "scenecolor" + \ V "state" "." "lightmodel" "." "back" "." "scenecolor" + \ V "state" "." "lightprod" "[" "]" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "specular" + \ ! "state" "." "texenv" "." "color" + \ ! "state" "." "texenv" "[" "]" "." "color" + \ * "state" "." "fog" "." "color" + \ * "state" "." "fog" "." "params" + \ ! "state" "." "depth" "." "range" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "program" "." "env" "[" "]" + \ V "program" "." "local" "[" "]" + \ V + \ V "{" "}" + \ V "{" "," "}" + \ V "{" "," "," "}" + \ V "{" "," "," "," "}" + * --- + * + \ V "state" "." "material" "." "ambient" + \ V "state" "." "material" "." "diffuse" + \ V "state" "." "material" "." "specular" + \ V "state" "." "material" "." "emission" + \ V "state" "." "material" "." "shininess" + \ V "state" "." "material" "." "front" "." "ambient" + \ V "state" "." "material" "." "front" "." "diffuse" + \ V "state" "." "material" "." "front" "." "specular" + \ V "state" "." "material" "." "front" "." "emission" + \ V "state" "." "material" "." "front" "." "shininess" + \ V "state" "." "material" "." "back" "." "ambient" + \ V "state" "." "material" "." "back" "." "diffuse" + \ V "state" "." "material" "." "back" "." "specular" + \ V "state" "." "material" "." "back" "." "emission" + \ V "state" "." "material" "." "back" "." "shininess" + \ V "state" "." "light" "[" "]" "." "ambient" + \ V "state" "." "light" "[" "]" "." "diffuse" + \ V "state" "." "light" "[" "]" "." "specular" + \ V "state" "." "light" "[" "]" "." "position" + \ V "state" "." "light" "[" "]" "." "attenuation" + \ V "state" "." "light" "[" "]" "." "spot" "." "direction" + \ V "state" "." "light" "[" "]" "." "half" + \ V "state" "." "lightmodel" "." "ambient" + \ V "state" "." "lightmodel" "." "scenecolor" + \ V "state" "." "lightmodel" "." "front" "." "scenecolor" + \ V "state" "." "lightmodel" "." "back" "." "scenecolor" + \ V "state" "." "lightprod" "[" "]" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "specular" + \ ! "state" "." "texenv" "." "color" + \ ! "state" "." "texenv" "[" "]" "." "color" + \ * "state" "." "fog" "." "color" + \ * "state" "." "fog" "." "params" + \ ! "state" "." "depth" "." "range" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "program" "." "env" "[" "]" + \ V "program" "." "local" "[" "]" + \ * + \ V "{" "}" + \ V "{" "," "}" + \ V "{" "," "," "}" + \ V "{" "," "," "," "}" + * --- + * + \ V "state" "." "material" "." "ambient" + \ V "state" "." "material" "." "diffuse" + \ V "state" "." "material" "." "specular" + \ V "state" "." "material" "." "emission" + \ V "state" "." "material" "." "shininess" + \ V "state" "." "material" "." "front" "." "ambient" + \ V "state" "." "material" "." "front" "." "diffuse" + \ V "state" "." "material" "." "front" "." "specular" + \ V "state" "." "material" "." "front" "." "emission" + \ V "state" "." "material" "." "front" "." "shininess" + \ V "state" "." "material" "." "back" "." "ambient" + \ V "state" "." "material" "." "back" "." "diffuse" + \ V "state" "." "material" "." "back" "." "specular" + \ V "state" "." "material" "." "back" "." "emission" + \ V "state" "." "material" "." "back" "." "shininess" + \ V "state" "." "light" "[" "]" "." "ambient" + \ V "state" "." "light" "[" "]" "." "diffuse" + \ V "state" "." "light" "[" "]" "." "specular" + \ V "state" "." "light" "[" "]" "." "position" + \ V "state" "." "light" "[" "]" "." "attenuation" + \ V "state" "." "light" "[" "]" "." "spot" "." "direction" + \ V "state" "." "light" "[" "]" "." "half" + \ V "state" "." "lightmodel" "." "ambient" + \ V "state" "." "lightmodel" "." "scenecolor" + \ V "state" "." "lightmodel" "." "front" "." "scenecolor" + \ V "state" "." "lightmodel" "." "back" "." "scenecolor" + \ V "state" "." "lightprod" "[" "]" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "front" "." "specular" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "ambient" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "diffuse" + \ V "state" "." "lightprod" "[" "]" "." "back" "." "specular" + \ ! "state" "." "texenv" "." "color" + \ ! "state" "." "texenv" "[" "]" "." "color" + \ * "state" "." "fog" "." "color" + \ * "state" "." "fog" "." "params" + \ ! "state" "." "depth" "." "range" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" "]" + \ V "state" "." "matrix" "." "modelview" + \ V "state" "." "matrix" "." "modelview" "." "inverse" + \ V "state" "." "matrix" "." "modelview" "." "transpose" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" + \ V "state" "." "matrix" "." "modelview" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "modelview" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" + \ V "state" "." "matrix" "." "projection" "." "inverse" + \ V "state" "." "matrix" "." "projection" "." "transpose" + \ V "state" "." "matrix" "." "projection" "." "invtrans" + \ V "state" "." "matrix" "." "projection" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "projection" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" + \ V "state" "." "matrix" "." "mvp" "." "inverse" + \ V "state" "." "matrix" "." "mvp" "." "transpose" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" + \ V "state" "." "matrix" "." "mvp" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "mvp" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" + \ V "state" "." "matrix" "." "texture" "." "inverse" + \ V "state" "." "matrix" "." "texture" "." "transpose" + \ V "state" "." "matrix" "." "texture" "." "invtrans" + \ V "state" "." "matrix" "." "texture" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "." "invtrans" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ V "state" "." "matrix" "." "texture" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "palette" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "inverse" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "transpose" "." "row" "[" ".." "]" + \ ? "state" "." "matrix" "." "program" "[" "]" "." "invtrans" "." "row" "[" ".." "]" + \ V "program" "." "env" "[" "]" + \ V "program" "." "env" "[" ".." "]" + \ V "program" "." "local" "[" "]" + \ V "program" "." "local" "[" ".." "]" + \ V + \ V "{" "}" + \ V "{" "," "}" + \ V "{" "," "," "}" + \ V "{" "," "," "," "}" + * --- + * + \ * "" + \ * "-" + \ * "+" + * --- + * + \ * from 0 to MAX_LIGHTS-1 + * --- + * + \ * from 0 to MAX_TEXTURE_UNITS-1 + * --- + * + \ * from 0 to 3 + * --- + * + \ * from 0 to MAX_VERTEX_UNITS_ARB-1 + * --- + * + \ * from 0 to MAX_TEXTURE_COORDS_ARB-1 + * --- + * + \ * from 0 to MAX_PALETTE_MATRICES_ARB-1 + * --- + * + \ * from 0 to MAX_PROGRAM_MATRICES_ARB-1 + * --- + * + \ * from 0 to MAX_PROGRAM_ENV_PARAMETERS_ARB - 1 + * --- + * + \ * from 0 to MAX_PROGRAM_LOCAL_PARAMETERS_ARB - 1 + */ + + if (isMatrix) { + if ((start > end) || ((end > 3) && refuseEndGE4)) { + ARBCONV_DBG_RE("Failed to get param: [%s] (se)\n", matrixNameMallocd?matrixNameMallocd:matrixName) + if (matrixNameMallocd) free(matrixNameMallocd); + return NULL; + } + + if (((type == 0) || (type == 1)) && (start != end)) { + // type = 0 and 1 are paramSingleItem* + ARBCONV_DBG_RE("Failed to get param: [%s] (t)\n", matrixNameMallocd?matrixNameMallocd:matrixName) + if (matrixNameMallocd) free(matrixNameMallocd); + return NULL; + } + + if (matrixNameMallocd) { + matrixName = matrixNameMallocd; + } + + char **ret = (char**)calloc(end - start + 2, sizeof(char*)); + for (int i = start; i <= end; ++i) { + char *buf = (char*)calloc(mtxNameLen + 13, sizeof(char)); // Assume 32-bit array = 11 digits max + sprintf(buf, "%s[%d]", matrixName, i); + ret[i - start] = buf; + } + ret[end - start + 1] = NULL; + + if (matrixNameMallocd) { + free(matrixNameMallocd); + } + + return ret; + } + + return (char**)0xFFFFFFFFU; // Unreachable +} + +#define FAIL(str) curStatusPtr->status = ST_ERROR; if (*error_msg) free(*error_msg); \ + *error_msg = strdup(str); return +void parseToken(sCurStatus* curStatusPtr, int vertex, char **error_msg, struct sSpecialCases *specialCases) { + if (((curStatusPtr->curToken == TOK_UNKNOWN) && (curStatusPtr->status != ST_LINE_COMMENT)) + || (curStatusPtr->curToken == TOK_NULL)) { + FAIL("Unknown token"); + } + + // TODO: replace '$' in variable names with something else that is also valid in GLSL + switch (curStatusPtr->status) { + case ST_LINE_START: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: { + char *tok = getToken(curStatusPtr); + eInstruction inst; + eVariableType vtype; + if ((inst = STR2INST(tok, &curStatusPtr->curValue.newInst.inst.saturated)) != INST_UNK) { + if (INSTTEX(inst) && vertex) { + FAIL("Texture instructions are only valid in fragment shaders"); + } + if (vertex && curStatusPtr->curValue.newInst.inst.saturated) { + FAIL("Instruction cannot be saturated in ARB vertex shaders"); + } + curStatusPtr->status = ST_INSTRUCTION; + curStatusPtr->valueType = TYPE_INST_DECL; + curStatusPtr->curValue.newInst.curArg = 0; + curStatusPtr->curValue.newInst.state = 0; + curStatusPtr->curValue.newInst.inst.type = inst; + for (int i = 0; i < MAX_OPERANDS; ++i) { + curStatusPtr->curValue.newInst.inst.vars[i].var = NULL; + curStatusPtr->curValue.newInst.inst.vars[i].floatArrAddr = NULL; + curStatusPtr->curValue.newInst.inst.vars[i].sign = 0; + curStatusPtr->curValue.newInst.inst.vars[i].swizzle[0] = SWIZ_NONE; + curStatusPtr->curValue.newInst.inst.vars[i].swizzle[1] = SWIZ_NONE; + curStatusPtr->curValue.newInst.inst.vars[i].swizzle[2] = SWIZ_NONE; + curStatusPtr->curValue.newInst.inst.vars[i].swizzle[3] = SWIZ_NONE; + } + curStatusPtr->curValue.newInst.inst.codeLocation = curStatusPtr->codePtr; + } else if ((vtype = STR2VARTYPE(tok)) != VARTYPE_UNK) { + if ((vtype == VARTYPE_ADDRESS) && !vertex) { + FAIL("Addresses are only allowed in vertex shaders"); + } else if (vtype == VARTYPE_ALIAS) { + curStatusPtr->status = ST_ALIAS; + curStatusPtr->valueType = TYPE_ALIAS_DECL; + curStatusPtr->curValue.string = NULL; + } else { + curStatusPtr->status = ST_VARIABLE; + curStatusPtr->valueType = TYPE_VARIABLE_DECL; + curStatusPtr->curValue.newVar.var = createVariable(vtype); + curStatusPtr->curValue.newVar.state = 0; + if ((vtype != VARTYPE_ADDRESS) && (vtype != VARTYPE_TEMP)) { + initArray((sArray*)&curStatusPtr->curValue.newVar); + } + } + } else if (!strcmp(tok, "OPTION")) { + curStatusPtr->status = ST_OPTION; + curStatusPtr->valueType = TYPE_OPTION_DECL; + curStatusPtr->curValue.newOpt.optName = NULL; + } else { + free(tok); + FAIL("Unknown operand"); + } + free(tok); + } + break; + + case TOK_LINE_COMMENT: + curStatusPtr->status = ST_LINE_COMMENT; + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + curStatusPtr->status = ST_LINE_START; + break; + + case TOK_END: + curStatusPtr->status = ST_DONE; + return; + + default: + FAIL("Invalid token"); + } + break; + + case ST_LINE_COMMENT: + if (curStatusPtr->curToken == TOK_NEWLINE) { + curStatusPtr->status = ST_LINE_START; + } + break; + + case ST_VARIABLE: + switch (curStatusPtr->curValue.newVar.var->type) { + case VARTYPE_ADDRESS: + case VARTYPE_TEMP: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: { + if (curStatusPtr->curValue.newVar.state != 0) { + // Already identified + FAIL("Invalid state"); + } + + char *tok = getToken(curStatusPtr); + if (kh_str_exist(curStatusPtr->varsMap, tok)) { + // Identifier already exists + free(tok); + FAIL("Cannot redefine variable"); + } + + if (!strcmp(tok, "half")) { + // Special case for the 'half' keyword + pushArray((sArray*)curStatusPtr->curValue.newVar.var, strdup("gl4es_half")); + + // Hopefully this doesn't make a free-after-free in case of error (though it shouldn't) + int ret; + khint_t varIdx = kh_put(variables, curStatusPtr->varsMap, tok, &ret); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + } + + pushArray((sArray*)curStatusPtr->curValue.newVar.var, tok); + curStatusPtr->curValue.newVar.state = 1; + } + break; + + case TOK_COMMA: { + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + int ret; + khint_t varIdx = kh_put( + variables, + curStatusPtr->varsMap, + curStatusPtr->curValue.newVar.var->names[0], + &ret + ); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->curValue.newVar.var); + curStatusPtr->curValue.newVar.var = createVariable(curStatusPtr->curValue.newVar.var->type); + curStatusPtr->curValue.newVar.state = 0; + } + break; + + case TOK_END_OF_INST: { + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + int ret; + khint_t varIdx = kh_put( + variables, + curStatusPtr->varsMap, + curStatusPtr->curValue.newVar.var->names[0], + &ret + ); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->curValue.newVar.var); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_ATTRIB: + case VARTYPE_OUTPUT: + case VARTYPE_PARAM: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: { + if (curStatusPtr->curValue.newVar.state != 0) { + // Already identified + FAIL("Invalid state"); + } + + char *tok = getToken(curStatusPtr); + if (kh_str_exist(curStatusPtr->varsMap, tok)) { + // Identifier already exists + free(tok); + FAIL("Cannot redefine variable"); + } + + if (!strcmp(tok, "half")) { + // Special case for the 'half' keyword + pushArray((sArray*)curStatusPtr->curValue.newVar.var, strdup("gl4es_half")); + + // Hopefully this doesn't make a free-after-free in case of error (though it shouldn't) + int ret; + khint_t varIdx = kh_put(variables, curStatusPtr->varsMap, tok, &ret); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + } + + pushArray((sArray*)curStatusPtr->curValue.newVar.var, tok); + curStatusPtr->curValue.newVar.state = 1; + } + break; + + case TOK_EQUALS: + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + curStatusPtr->status = ST_VARIABLE_INIT; + curStatusPtr->curValue.newVar.state = 0; + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + case TOK_LSQBRACKET: + if (curStatusPtr->curValue.newVar.var->type == VARTYPE_PARAM) { + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + curStatusPtr->curValue.newVar.var->type = VARTYPE_PARAM_MULT; + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup(",")); + curStatusPtr->curValue.newVar.state = 0; + break; + } + + /* FALLTHROUGH */ + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_PARAM_MULT: + switch (curStatusPtr->curToken) { + case TOK_INTEGER: + if (curStatusPtr->curValue.newVar.state != 0) { + FAIL("Invalid state"); + } + + curStatusPtr->curValue.newVar.var->size = curStatusPtr->tokInt; + curStatusPtr->curValue.newVar.state = 1; + break; + + case TOK_EQUALS: + if (curStatusPtr->curValue.newVar.state != 2) { + FAIL("Invalid state"); + } + + curStatusPtr->status = ST_VARIABLE_INIT; + curStatusPtr->curValue.newVar.state = 0; + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + case TOK_RSQBRACKET: + if (curStatusPtr->curValue.newVar.state == 2) { + FAIL("Invalid state"); + } + + curStatusPtr->curValue.newVar.state = 2; + + break; + + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_ALIAS: + case VARTYPE_CONST: + case VARTYPE_TEXTURE: + case VARTYPE_TEXTARGET: + case VARTYPE_UNK: + // Cannot happen (fallthrough?) + FAIL("Unknown error (unintended fallthrough?)"); + } + break; + case ST_VARIABLE_INIT: + switch (curStatusPtr->curValue.newVar.var->type) { + case VARTYPE_ATTRIB: + switch (curStatusPtr->curToken) { + case TOK_INTEGER: + if (curStatusPtr->curValue.newVar.state != 2) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 3; + break; + + case TOK_IDENTIFIER: { + if (curStatusPtr->curValue.newVar.state != 0) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + + curStatusPtr->curValue.newVar.state = 1; + } + break; + + case TOK_POINT: + if (curStatusPtr->curValue.newVar.state == 0) { + FAIL("Invalid state"); + } + curStatusPtr->curValue.newVar.state = 0; + break; + + case TOK_LSQBRACKET: + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 2; + break; + + case TOK_RSQBRACKET: + if (curStatusPtr->curValue.newVar.state != 3) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 1; + break; + + case TOK_END_OF_INST: { + char *tok = NULL; + + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + if (resolveAttrib(&curStatusPtr->curValue.newVar, vertex)) { + FAIL("Not a valid attribute"); + } + + if ((tok = popFIFO((sArray*)&curStatusPtr->curValue.newVar))) { + free(tok); + FAIL("Not a valid attribute"); + } + + int ret; + khint_t varIdx = kh_put( + variables, + curStatusPtr->varsMap, + curStatusPtr->curValue.newVar.var->names[0], + &ret + ); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->curValue.newVar.var); + freeArray((sArray*)&curStatusPtr->curValue.newVar); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_OUTPUT: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: { + if (curStatusPtr->curValue.newVar.state != 0) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + + curStatusPtr->curValue.newVar.state = 1; + } + break; + + case TOK_POINT: + if (curStatusPtr->curValue.newVar.state == 0) { + FAIL("Invalid state"); + } + curStatusPtr->curValue.newVar.state = 0; + break; + + case TOK_END_OF_INST: { + char *tok = NULL; + + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + if (resolveOutput(&curStatusPtr->curValue.newVar, vertex, specialCases)) { + FAIL("Not a valid output"); + } + + if ((tok = popFIFO((sArray*)&curStatusPtr->curValue.newVar))) { + free(tok); + FAIL("Not a valid output"); + } + + int ret; + khint_t varIdx = kh_put( + variables, + curStatusPtr->varsMap, + curStatusPtr->curValue.newVar.var->names[0], + &ret + ); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->curValue.newVar.var); + freeArray((sArray*)&curStatusPtr->curValue.newVar); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_PARAM: + switch (curStatusPtr->curToken) { + case TOK_SIGN: + if ((curStatusPtr->curValue.newVar.state < 4) || (curStatusPtr->curValue.newVar.state > 10) + || (curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + break; + + case TOK_INTEGER: + /* ... 0 works, too, in theory + if (curStatusPtr->curValue.newVar.state != 2) { + FAIL("Invalid state"); + } */ + if ((curStatusPtr->curValue.newVar.state > 10) + || (curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + if (curStatusPtr->curValue.newVar.state > 2) { + size_t tokLen = getTokenLength(curStatusPtr); + char *tok = (char*)malloc((tokLen + 2) * sizeof(char)); + copyToken(curStatusPtr, tok); + tok[tokLen] = '.'; + tok[tokLen + 1] = '\0'; + pushArray((sArray*)&curStatusPtr->curValue.newVar, tok); + ++curStatusPtr->curValue.newVar.state; + } else { + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 3; + } + break; + + case TOK_FLOATCONST: + if ((curStatusPtr->curValue.newVar.state == 2) || (curStatusPtr->curValue.newVar.state > 10) + || (curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newVar.state; + break; + + case TOK_IDENTIFIER: + if (curStatusPtr->curValue.newVar.state != 0) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 1; + break; + + case TOK_POINT: + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + curStatusPtr->curValue.newVar.state = 0; + break; + + case TOK_COMMA: + if ((curStatusPtr->curValue.newVar.state < 5) || (curStatusPtr->curValue.newVar.state > 9) + || !(curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newVar.state; + break; + + case TOK_LSQBRACKET: + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 2; + break; + + case TOK_RSQBRACKET: + if (curStatusPtr->curValue.newVar.state != 3) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 1; + break; + + case TOK_LBRACE: + if (curStatusPtr->curValue.newVar.state != 0) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 4; + break; + case TOK_RBRACE: + if ((curStatusPtr->curValue.newVar.state != 5) && (curStatusPtr->curValue.newVar.state != 7) + && (curStatusPtr->curValue.newVar.state != 9) && (curStatusPtr->curValue.newVar.state != 11)) { + FAIL("Invalid state"); + } + + if (curStatusPtr->curValue.newVar.state == 7) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup(",")); + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup("0.0")); + curStatusPtr->curValue.newVar.state += 2; + } + if (curStatusPtr->curValue.newVar.state == 9) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup(",")); + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup("0.0")); + curStatusPtr->curValue.newVar.state += 2; + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 12; + break; + + case TOK_END_OF_INST: { + if ((curStatusPtr->curValue.newVar.state != 1) && (curStatusPtr->curValue.newVar.state != 12)) { + FAIL("Invalid state"); + } + + if (!curStatusPtr->curValue.newVar.strLen) { + FAIL("No parameter given"); + } + + char **param = resolveParam(&curStatusPtr->curValue.newVar, vertex, 0); + + if (!param) { + FAIL("Not a valid param"); + } + + if (curStatusPtr->curValue.newVar.strLen) { + free(param); + FAIL("Not a valid single param"); + } + + for (char **parm = param; *parm; ++parm) { + pushArray((sArray*)&curStatusPtr->curValue.newVar.var->init, *parm); + } + free(param); + + curStatusPtr->curValue.newVar.var->init.strings_total_len = -1; + + int ret; + khint_t varIdx = kh_put( + variables, + curStatusPtr->varsMap, + curStatusPtr->curValue.newVar.var->names[0], + &ret + ); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->curValue.newVar.var); + freeArray((sArray*)&curStatusPtr->curValue.newVar); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_PARAM_MULT: + switch (curStatusPtr->curToken) { + case TOK_SIGN: + if ((curStatusPtr->curValue.newVar.state < 6) || (curStatusPtr->curValue.newVar.state == 15) + || !(curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + break; + + case TOK_INTEGER: + if ((curStatusPtr->curValue.newVar.state == 1) || (curStatusPtr->curValue.newVar.state == 15) + || !(curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + if (curStatusPtr->curValue.newVar.state < 6) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + } else { + size_t tokLen = getTokenLength(curStatusPtr); + char *tok = (char*)malloc((tokLen + 2) * sizeof(char)); + copyToken(curStatusPtr, tok); + tok[tokLen] = '.'; + tok[tokLen + 1] = '\0'; + pushArray((sArray*)&curStatusPtr->curValue.newVar, tok); + } + ++curStatusPtr->curValue.newVar.state; + break; + + case TOK_FLOATCONST: + if ((curStatusPtr->curValue.newVar.state < 6) || (curStatusPtr->curValue.newVar.state == 15) + || !(curStatusPtr->curValue.newVar.state % 2)) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newVar.state; + break; + + case TOK_IDENTIFIER: + if (curStatusPtr->curValue.newVar.state != 1) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 2; + break; + + case TOK_POINT: + if (curStatusPtr->curValue.newVar.state != 2) { + FAIL("Invalid state"); + } + + curStatusPtr->curValue.newVar.state = 1; + break; + + case TOK_UPTO: + if (curStatusPtr->curValue.newVar.state != 4) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 5; + + break; + + case TOK_COMMA: + if (curStatusPtr->curValue.newVar.state == 2) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 1; + } else if ((curStatusPtr->curValue.newVar.state > 7) && !(curStatusPtr->curValue.newVar.state % 2)) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newVar.state; + } else { + FAIL("Invalid state"); + } + break; + + case TOK_LSQBRACKET: + if (curStatusPtr->curValue.newVar.state != 2) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 3; + break; + + case TOK_RSQBRACKET: + if ((curStatusPtr->curValue.newVar.state != 4) && (curStatusPtr->curValue.newVar.state != 6)) { + FAIL("Invalid state"); + } + + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 2; + break; + + case TOK_LBRACE: + if (curStatusPtr->curValue.newVar.state == 0) { + curStatusPtr->curValue.newVar.state = 1; + } else if (curStatusPtr->curValue.newVar.state == 1) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 7; + } else { + FAIL("Invalid state"); + } + break; + case TOK_RBRACE: + if (curStatusPtr->curValue.newVar.state == 2) { + curStatusPtr->curValue.newVar.state = 15; + } else if ((curStatusPtr->curValue.newVar.state > 7) && !(curStatusPtr->curValue.newVar.state % 2)) { + while (curStatusPtr->curValue.newVar.state < 14) { + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup(",")); + pushArray((sArray*)&curStatusPtr->curValue.newVar, strdup("0.")); + curStatusPtr->curValue.newVar.state += 2; + } + pushArray((sArray*)&curStatusPtr->curValue.newVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newVar.state = 2; + } else { + FAIL("Invalid state"); + } + break; + + case TOK_END_OF_INST: { + if (curStatusPtr->curValue.newVar.state != 15) { + FAIL("Invalid state"); + } + + if (curStatusPtr->curValue.newVar.strLen == 1) { + FAIL("No param given"); + } + + // Unknown total length... (and useless info anyway) + curStatusPtr->curValue.newVar.var->init.strings_total_len = 0; + do { + // Remove the comma + free(popFIFO((sArray*)&curStatusPtr->curValue.newVar)); + + char **param = resolveParam(&curStatusPtr->curValue.newVar, vertex, 2); + // If param is not resolved, fail + if (!param) { + curStatusPtr->status = ST_ERROR; + break; + } + + for (char **parm = param; *parm; ++parm) { + ARBCONV_DBG_HEAVY(printf("Resolved param %p: ", *parm);fflush(stdout);printf("%s\n", *parm);) + pushArray((sArray*)&curStatusPtr->curValue.newVar.var->init, *parm); + } + free(param); + + // Repeat until list empty OR not a comma + } while (curStatusPtr->curValue.newVar.strLen + && (curStatusPtr->curValue.newVar.strParts[0][0] == ',')); + // Actually fail if failed + if ((curStatusPtr->status == ST_ERROR) || curStatusPtr->curValue.newVar.strLen) { + FAIL("Invalid param given"); + } + + curStatusPtr->curValue.newVar.var->init.strings_total_len -= 2; + + if (curStatusPtr->curValue.newVar.strLen) { + // Is this even possible? + FAIL("Too many arguments"); + } + + int ret; + khint_t varIdx = kh_put( + variables, + curStatusPtr->varsMap, + curStatusPtr->curValue.newVar.var->names[0], + &ret + ); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = curStatusPtr->curValue.newVar.var; + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->curValue.newVar.var); + freeArray((sArray*)&curStatusPtr->curValue.newVar); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + default: + FAIL("Invalid token"); + } + break; + + case VARTYPE_ADDRESS: + case VARTYPE_TEMP: + case VARTYPE_ALIAS: + case VARTYPE_CONST: + case VARTYPE_TEXTURE: + case VARTYPE_TEXTARGET: + case VARTYPE_UNK: + // Cannot happen (fallthrough?) + FAIL("Unknown error (unintended fallthrough?)"); + } + break; + + case ST_ALIAS: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: { + if (curStatusPtr->curValue.string) { + // Already have a string + FAIL("Too many names"); + } + + char *tok = getToken(curStatusPtr); + if (kh_str_exist(curStatusPtr->varsMap, tok)) { + // Identifier already exists + free(tok); + FAIL("Cannot redeclare variable"); + } + curStatusPtr->curValue.string = tok; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + case TOK_EQUALS: + curStatusPtr->status = ST_ALIASING; + break; + + default: + FAIL("Unknown token"); + } + break; + case ST_ALIASING: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: { + if (curStatusPtr->valueType != TYPE_ALIAS_DECL) { + // Already aliased + FAIL("Too many identifiers"); + } + + char *tok = getToken(curStatusPtr); + khint_t varIdx = kh_get(variables, curStatusPtr->varsMap, tok); + free(tok); + if (!kh_truly_exist(curStatusPtr->varsMap, varIdx)) { + // Aliasing to empty space + FAIL("Cannot alias to inexistant variable"); + } + + sVariable *var = kh_val(curStatusPtr->varsMap, varIdx); + pushArray((sArray*)var, curStatusPtr->curValue.string); + + int ret; + varIdx = kh_put(variables, curStatusPtr->varsMap, curStatusPtr->curValue.string, &ret); + if (ret < 0) { + FAIL("Unknown error"); + } + kh_val(curStatusPtr->varsMap, varIdx) = var; + + curStatusPtr->valueType = TYPE_NONE; + } + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + case TOK_END_OF_INST: + if (curStatusPtr->valueType == TYPE_NONE) { + curStatusPtr->status = ST_LINE_START; + } else { + FAIL("No alias target"); + } + break; + + default: + FAIL("Invalid token"); + } + break; + + case ST_INSTRUCTION: { + // States +#define STATE_START 0 +#define STATE_AFTER_SIGN 1 +#define STATE_AFTER_VALID 2 +#define STATE_AFTER_VALID_LSQBR_START 3 +#define STATE_AFTER_VALID_LSQBR_ADDR 4 +#define STATE_AFTER_VALID_LSQBR_ADOT 5 +#define STATE_AFTER_VALID_LSQBR_ADOK 6 +#define STATE_AFTER_VALID_LSQBR_SIGN 7 +#define STATE_AFTER_VALID_LSQBR_END 8 +#define STATE_AFTER_VALID_RSQBR 9 +#define STATE_AFTER_VALID_DOT 10 +#define STATE_AFTER_ELEMENT 11 +#define STATE_AFTER_DOT 12 +#define STATE_AFTER_TEXSPLINT 13 +#define STATE_AFTER_TEXSAMPLER 14 +#define STATE_AFTER_NUMBER 15 +#define STATE_LSQBR_START 16 +#define STATE_LSQBR_END 17 +#define STATE_LBRACE 18 +#define STATE_LBRACE_NUM1 19 +#define STATE_LBRACE_COM1 20 +#define STATE_LBRACE_NUM2 21 +#define STATE_LBRACE_COM2 22 +#define STATE_LBRACE_NUM3 23 +#define STATE_LBRACE_COM3 24 +#define STATE_LBRACE_NUM4 25 +#define STATE_RBRACE 26 +#define STATE_AFTER_SWIZZLE -1 + + sInstruction_Vars *curVarPtr = &curStatusPtr->curValue.newInst.inst.vars[curStatusPtr->curValue.newInst.curArg]; + int texSampler = INSTTEX(curStatusPtr->curValue.newInst.inst.type) + && (curStatusPtr->curValue.newInst.curArg == 3); + switch (curStatusPtr->curToken) { + case TOK_WHITESPACE: + case TOK_NEWLINE: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_AFTER_VALID_LSQBR_ADDR: + case STATE_AFTER_VALID_LSQBR_ADOT: + case STATE_AFTER_VALID_LSQBR_ADOK: + case STATE_AFTER_VALID_LSQBR_SIGN: { + char *faa = (char*)realloc( + curVarPtr->floatArrAddr, + (strlen(curVarPtr->floatArrAddr) + getTokenLength(curStatusPtr) + 1) * sizeof(char) + ); + if (!faa) { + FAIL("Failed to realloc (out of memory?)"); + } + copyToken(curStatusPtr, faa + strlen(faa)); + curVarPtr->floatArrAddr = faa; + } + break; + + default: + break; + } + break; + + case TOK_SIGN: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_START: + curVarPtr->sign = curStatusPtr->tokInt ? 1 : -1; + curStatusPtr->curValue.newInst.state = STATE_AFTER_SIGN; + break; + + case STATE_AFTER_VALID_LSQBR_ADOK: { + char *faa = (char*)realloc( + curVarPtr->floatArrAddr, + (strlen(curVarPtr->floatArrAddr) + getTokenLength(curStatusPtr) + 1) * sizeof(char) + ); + if (!faa) { + FAIL("Failed to realloc (out of memory?)"); + } + copyToken(curStatusPtr, faa + strlen(faa)); + curVarPtr->floatArrAddr = faa; + ++curStatusPtr->curValue.newInst.state; + } + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_INTEGER: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_START: + if (texSampler) { + if ((curStatusPtr->tokInt < 1) || (curStatusPtr->tokInt > 3)) { + FAIL("Invalid texture sampler"); + } + curStatusPtr->curValue.newInst.state = STATE_AFTER_TEXSPLINT; + break; + } + + /* FALLTHROUGH */ + case STATE_AFTER_SIGN: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_AFTER_NUMBER; + break; + + case STATE_AFTER_VALID_LSQBR_START: + curVarPtr->floatArrAddr = getToken(curStatusPtr); + curStatusPtr->curValue.newInst.state = STATE_AFTER_VALID_LSQBR_END; + break; + + case STATE_LSQBR_START: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_LSQBR_END; + break; + + case STATE_AFTER_VALID_LSQBR_SIGN: { + char *faa = (char*)realloc( + curVarPtr->floatArrAddr, + (strlen(curVarPtr->floatArrAddr) + getTokenLength(curStatusPtr) + 1) * sizeof(char) + ); + if (!faa) { + FAIL("Failed to realloc (out of memory?)"); + } + copyToken(curStatusPtr, faa + strlen(faa)); + curVarPtr->floatArrAddr = faa; + curStatusPtr->curValue.newInst.state = STATE_AFTER_VALID_LSQBR_END; + } + break; + + case STATE_LBRACE: + case STATE_LBRACE_COM1: + case STATE_LBRACE_COM2: + case STATE_LBRACE_COM3: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newInst.state; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_FLOATCONST: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_START: + case STATE_AFTER_SIGN: { + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_AFTER_NUMBER; + } + break; + + case STATE_LBRACE: + case STATE_LBRACE_COM1: + case STATE_LBRACE_COM2: + case STATE_LBRACE_COM3: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newInst.state; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_IDENTIFIER: { + char *tok = getToken(curStatusPtr); + + switch (curStatusPtr->curValue.newInst.state) { + case STATE_START: + if (texSampler) { + if (getTokenLength(curStatusPtr) != 4) { + FAIL("Invalid texture sampler"); + } else if (!strncmp(curStatusPtr->codePtr, "CUBE", 4)) { + curVarPtr->var = curStatusPtr->texCUBE; + } else if (!strncmp(curStatusPtr->codePtr, "RECT", 4)) { + curVarPtr->var = curStatusPtr->texRECT; + } else { + FAIL("Invalid texture sampler"); + } + curStatusPtr->curValue.newInst.state = STATE_AFTER_TEXSAMPLER; + break; + } + + /* FALLTHROUGH */ + case STATE_AFTER_SIGN: { + khint_t idx = kh_get(variables, curStatusPtr->varsMap, tok); + + if (kh_truly_exist(curStatusPtr->varsMap, idx)) { + curVarPtr->var = kh_val(curStatusPtr->varsMap, idx); + curStatusPtr->curValue.newInst.state = STATE_AFTER_VALID; + } else { + pushArray((sArray*)&curStatusPtr->_fixedNewVar, strdup(tok)); + curStatusPtr->curValue.newInst.state = STATE_AFTER_ELEMENT; + } + } + break; + + case STATE_AFTER_DOT: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, strdup(tok)); + curStatusPtr->curValue.newInst.state = STATE_AFTER_ELEMENT; + break; + + case STATE_AFTER_VALID_DOT: { + if (getTokenLength(curStatusPtr) > 4) { + FAIL("Swizzle too long"); + } + int e = 0; + for (int i = 0; !e && (tok[i] != '\0'); ++i) { + switch (tok[i]) { + case 'r': case 'x': + curVarPtr->swizzle[i] = SWIZ_X; + break; + case 'g': case 'y': + curVarPtr->swizzle[i] = SWIZ_Y; + break; + case 'b': case 'z': + curVarPtr->swizzle[i] = SWIZ_Z; + break; + case 'a': case 'w': + curVarPtr->swizzle[i] = SWIZ_W; + break; + default: + e = 1; break; + } + } + if (e) { + free(tok); + FAIL("Invalid swizzle value"); + } + + curStatusPtr->curValue.newInst.state = STATE_AFTER_SWIZZLE; + } + break; + + case STATE_AFTER_VALID_LSQBR_START: { + khint_t idx = kh_get(variables, curStatusPtr->varsMap, tok); + if (!kh_truly_exist(curStatusPtr->varsMap, idx)) { + free(tok); + FAIL("Invalid relative addressing (not a declared address)"); + } + sVariable *var = kh_val(curStatusPtr->varsMap, idx); + if (var->type != VARTYPE_ADDRESS) { + free(tok); + FAIL("Invalid relative addressing (not an address)"); + } + + curVarPtr->floatArrAddr = getToken(curStatusPtr); + ++curStatusPtr->curValue.newInst.state; + } + break; + + case STATE_AFTER_VALID_LSQBR_ADOT: { + if ((getTokenLength(curStatusPtr) != 1) || (tok[0] != 'x')) { + free(tok); + FAIL("Invalid address mask"); + } + + char *faa = (char*)realloc( + curVarPtr->floatArrAddr, + (strlen(curVarPtr->floatArrAddr) + getTokenLength(curStatusPtr) + 1) * sizeof(char) + ); + if (!faa) { + FAIL("Failed to realloc (out of memory?)"); + } + copyToken(curStatusPtr, faa + strlen(faa)); + curVarPtr->floatArrAddr = faa; + + ++curStatusPtr->curValue.newInst.state; + break; + } + + case STATE_AFTER_TEXSPLINT: + if (texSampler) { + if ((getTokenLength(curStatusPtr) != 1) || strncmp(curStatusPtr->codePtr, "D", 1)) { + FAIL("Invalid texture sampler"); + } else { + switch (curStatusPtr->tokInt) { + case 1: + curVarPtr->var = curStatusPtr->tex1D; + break; + case 2: + curVarPtr->var = curStatusPtr->tex2D; + break; + case 3: + curVarPtr->var = curStatusPtr->tex3D; + break; + + default: + FAIL("Invalid texture sampler (shouldn't happen here)"); + break; + } + } + curStatusPtr->curValue.newInst.state = STATE_AFTER_TEXSAMPLER; + break; + } + + /* FALLTHROUGH */ + default: + free(tok); + FAIL("Invalid state"); + } + + free(tok); + break; + } + + case TOK_POINT: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_AFTER_VALID: + case STATE_AFTER_VALID_RSQBR: + curStatusPtr->curValue.newInst.state = STATE_AFTER_VALID_DOT; + break; + + case STATE_AFTER_VALID_LSQBR_ADDR: { + char *faa = (char*)realloc( + curVarPtr->floatArrAddr, + (strlen(curVarPtr->floatArrAddr) + getTokenLength(curStatusPtr) + 1) * sizeof(char) + ); + if (!faa) { + FAIL("Failed to realloc (out of memory?)"); + } + copyToken(curStatusPtr, faa + strlen(faa)); + curVarPtr->floatArrAddr = faa; + + ++curStatusPtr->curValue.newInst.state; + } + break; + + case STATE_AFTER_ELEMENT: + curStatusPtr->curValue.newInst.state = STATE_AFTER_DOT; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_LSQBRACKET: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_AFTER_VALID: + curStatusPtr->curValue.newInst.state = STATE_AFTER_VALID_LSQBR_START; + break; + + case STATE_AFTER_ELEMENT: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_LSQBR_START; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_RSQBRACKET: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_AFTER_VALID_LSQBR_END: + curStatusPtr->curValue.newInst.state = STATE_AFTER_VALID_RSQBR; + break; + + case STATE_LSQBR_END: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_AFTER_ELEMENT; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_LBRACE: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_START: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_LBRACE; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_RBRACE: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_LBRACE_NUM1: + case STATE_LBRACE_NUM2: + case STATE_LBRACE_NUM3: + case STATE_LBRACE_NUM4: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + curStatusPtr->curValue.newInst.state = STATE_RBRACE; + break; + + default: + FAIL("Invalid state"); + } + break; + + case TOK_END_OF_INST: + if (INSTTEX(curStatusPtr->curValue.newInst.inst.type)) { + if (curStatusPtr->curValue.newInst.curArg != 3) { + FAIL("Not enough arguments for texture instruction"); + } + if (curStatusPtr->curValue.newInst.state != STATE_AFTER_TEXSAMPLER) { + FAIL("Invalid texture instruction"); + } + + pushArray( + (sArray*)&curStatusPtr->instructions, + copyInstruction(&curStatusPtr->curValue.newInst.inst) + ); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + break; + } + + /* FALLTHROUGH */ + case TOK_COMMA: + switch (curStatusPtr->curValue.newInst.state) { + case STATE_LBRACE_NUM1: + case STATE_LBRACE_NUM2: + case STATE_LBRACE_NUM3: + case STATE_LBRACE_NUM4: + pushArray((sArray*)&curStatusPtr->_fixedNewVar, getToken(curStatusPtr)); + ++curStatusPtr->curValue.newInst.state; + return; + + case STATE_AFTER_ELEMENT: + case STATE_AFTER_NUMBER: // Should be able to go + case STATE_RBRACE: // directly to the resolveParam part... + if (INSTTEX(curStatusPtr->curValue.newInst.inst.type) + && (curStatusPtr->curValue.newInst.curArg == 2)) { + if ((curStatusPtr->_fixedNewVar.strLen != 4) + || (curStatusPtr->_fixedNewVar.strParts[1][0] != '[') + || (curStatusPtr->_fixedNewVar.strParts[3][0] != ']') + || strcmp(curStatusPtr->_fixedNewVar.strParts[0], "texture")) { + FAIL("Invalid texture instruction"); + } + + unsigned int id = 0; + + char *idPtr = curStatusPtr->_fixedNewVar.strParts[2]; + while ((*idPtr >= '0') && (*idPtr <= '9')) { + id = id * 10 + *idPtr - '0'; + ++idPtr; + } + if (*idPtr != '\0') { + FAIL("Invalid texture ID"); + } + + if (id > MAX_TEX) { + FAIL("Invalid texture ID (ID too big)"); + } + + if (!curStatusPtr->texVars[id]->size) { + pushArray((sArray*)curStatusPtr->texVars[id], strdup(curStatusPtr->_fixedNewVar.strParts[2])); + } + + curVarPtr->var = curStatusPtr->texVars[id]; + + freeArray((sArray*)&curStatusPtr->_fixedNewVar); + initArray((sArray*)&curStatusPtr->_fixedNewVar); + + if (curStatusPtr->curToken != TOK_COMMA) { + FAIL("Invalid texture instruction"); + } + + curStatusPtr->curValue.newInst.state = STATE_START; + ++curStatusPtr->curValue.newInst.curArg; + break; + } else { + int failure; + curStatusPtr->_fixedNewVar.var = createVariable(VARTYPE_CONST); + + if ((vertex && !strcmp(curStatusPtr->_fixedNewVar.strParts[0], "vertex")) + || (!vertex && !strcmp(curStatusPtr->_fixedNewVar.strParts[0], "fragment"))) { + failure = resolveAttrib(&curStatusPtr->_fixedNewVar, vertex); + } else if (!strcmp(curStatusPtr->_fixedNewVar.strParts[0], "result")) { + failure = resolveOutput(&curStatusPtr->_fixedNewVar, vertex, specialCases); + } else { + char **resolved = resolveParam(&curStatusPtr->_fixedNewVar, vertex, 1); + + if (!resolved) { + deleteVariable(&curStatusPtr->_fixedNewVar.var); + FAIL("Invalid value (implicit param?)"); + } + failure = 0; + + for (char **resvd = resolved; *resvd; ++resvd) { + pushArray((sArray*)&curStatusPtr->_fixedNewVar.var->init, *resvd); + } + free(resolved); + } + + if (failure) { + deleteVariable(&curStatusPtr->_fixedNewVar.var); + FAIL("Invalid value (implicit attrib or output)"); + } + + if (curStatusPtr->_fixedNewVar.strLen) { + if (!IS_SWIZZLE(curStatusPtr->_fixedNewVar.strParts[0]) + || (curStatusPtr->_fixedNewVar.strLen > 1)) { + // Too many elements + deleteVariable(&curStatusPtr->_fixedNewVar.var); + FAIL("Invalid value"); + } + + // Swizzle + int e = 0; + char *swiz = popArray((sArray*)&curStatusPtr->_fixedNewVar); + for (int i = 0; !e && (swiz[i] != '\0'); ++i) { + if (i > 3) { + e = 1; + break; + } + switch (swiz[i]) { + case 'r': case 'x': + curVarPtr->swizzle[i] = SWIZ_X; + break; + case 'g': case 'y': + curVarPtr->swizzle[i] = SWIZ_Y; + break; + case 'b': case 'z': + curVarPtr->swizzle[i] = SWIZ_Z; + break; + case 'a': case 'w': + curVarPtr->swizzle[i] = SWIZ_W; + break; + default: + e = 1; continue; + } + } + free(swiz); + if (e) { + deleteVariable(&curStatusPtr->_fixedNewVar.var); + FAIL("Invalid swizzle"); + } + } + + pushArray((sArray*)&curStatusPtr->variables, curStatusPtr->_fixedNewVar.var); + curVarPtr->var = curStatusPtr->_fixedNewVar.var; + + freeArray((sArray*)&curStatusPtr->_fixedNewVar); + initArray((sArray*)&curStatusPtr->_fixedNewVar); + curStatusPtr->_fixedNewVar.var = NULL; + } + + /* FALLTHROUGH */ + case STATE_AFTER_VALID: + case STATE_AFTER_VALID_RSQBR: + case STATE_AFTER_SWIZZLE: + if (curStatusPtr->curToken == TOK_COMMA) { + curStatusPtr->curValue.newInst.state = STATE_START; + ++curStatusPtr->curValue.newInst.curArg; + if (curStatusPtr->curValue.newInst.curArg >= MAX_OPERANDS) { + FAIL("Too many operands"); + } + } else { + if (INSTTEX(curStatusPtr->curValue.newInst.inst.type)) { + FAIL("Invalid texture instruction"); + } + + pushArray( + (sArray*)&curStatusPtr->instructions, + copyInstruction(&curStatusPtr->curValue.newInst.inst) + ); + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + } + + break; + + default: + FAIL("Invalid state"); + } + break; + + default: + FAIL("Invalid token"); + } + break; + +#undef STATE_START +#undef STATE_AFTER_SIGN +#undef STATE_AFTER_VALID +#undef STATE_AFTER_VALID_LSQBR +#undef STATE_AFTER_VALID_LSQBRNUM +#undef STATE_AFTER_VALID_RSQBR +#undef STATE_AFTER_VALID_DOT +#undef STATE_AFTER_ELEMENT +#undef STATE_AFTER_DOT +#undef STATE_AFTER_TEXSPLINT +#undef STATE_AFTER_TEXSAMPLER +#undef STATE_AFTER_NUMBER +#undef STATE_LSQBR_START +#undef STATE_LSQBR_END +#undef STATE_LBRACE +#undef STATE_LBRACE_NUM1 +#undef STATE_LBRACE_COM1 +#undef STATE_LBRACE_NUM2 +#undef STATE_LBRACE_COM2 +#undef STATE_LBRACE_NUM3 +#undef STATE_LBRACE_COM3 +#undef STATE_LBRACE_NUM4 +#undef STATE_RBRACE +#undef STATE_AFTER_SWIZZLE + } + + case ST_OPTION: + switch (curStatusPtr->curToken) { + case TOK_IDENTIFIER: + if (curStatusPtr->curValue.newOpt.optName) { + FAIL("Too many options"); + } + + curStatusPtr->curValue.newOpt.optName = getToken(curStatusPtr); + break; + + case TOK_WHITESPACE: + case TOK_NEWLINE: + break; + + case TOK_END_OF_INST: + if (!strcmp(curStatusPtr->curValue.newOpt.optName, "ARB_precision_hint_fastest")) { + // Nothing to do + } else if (!strcmp(curStatusPtr->curValue.newOpt.optName, "ARB_precision_hint_nicest")) { + // Nothing to do + } else if (!vertex && !strcmp(curStatusPtr->curValue.newOpt.optName, "ARB_fog_exp")) { + curStatusPtr->fogType = FOG_EXP; + } else if (!vertex && !strcmp(curStatusPtr->curValue.newOpt.optName, "ARB_fog_exp2")) { + curStatusPtr->fogType = FOG_EXP2; + } else if (!vertex && !strcmp(curStatusPtr->curValue.newOpt.optName, "ARB_fog_linear")) { + curStatusPtr->fogType = FOG_LINEAR; + } else if (vertex && !strcmp(curStatusPtr->curValue.newOpt.optName, "ARB_position_invariant")) { + curStatusPtr->position_invariant = 1; + } else { + FAIL("Unknown option"); + } + + free(curStatusPtr->curValue.newOpt.optName); + + curStatusPtr->valueType = TYPE_NONE; + curStatusPtr->status = ST_LINE_START; + break; + + default: + FAIL("Invalid token"); + } + break; + + case ST_DONE: + case ST_ERROR: + // Shouldn't happen (fallthrough?) + return; + } +} diff --git a/android/gl4es-src/src/gl/arbparser.h b/android/gl4es-src/src/gl/arbparser.h new file mode 100644 index 0000000..84adedd --- /dev/null +++ b/android/gl4es-src/src/gl/arbparser.h @@ -0,0 +1,16 @@ +#ifndef _GL4ES_ARBPARSER_H_ +#define _GL4ES_ARBPARSER_H_ + +#include + +#include "arbhelper.h" + +struct sSpecialCases { + int hasFogFragCoord; + int isDepthReplacing; +}; + +eToken readNextToken(sCurStatus* curStatus); +void parseToken(sCurStatus *curStatus, int vertex, char **error_msg, struct sSpecialCases *hasFogFragCoord); + +#endif // _GL4ES_ARBPARSER_H_ diff --git a/android/gl4es-src/src/gl/array.c b/android/gl4es-src/src/gl/array.c new file mode 100644 index 0000000..634ab55 --- /dev/null +++ b/android/gl4es-src/src/gl/array.c @@ -0,0 +1,508 @@ +#include "array.h" + +#include "debug.h" +#include "enum_info.h" +#include "glcase.h" +#include "light.h" +#include "state.h" + +GLvoid *copy_gl_array(const GLvoid *src, + GLenum from, GLsizei width, GLsizei stride, + GLenum to, GLsizei to_width, GLsizei skip, GLsizei count, void* dst) { + if (! src || !count) + return NULL; + + if (! stride) + stride = width * gl_sizeof(from); + + const char *unknown_str = "LIBGL: copy_gl_array -> unknown type: %x\n"; + if(!dst) { + dst = malloc((count-skip) * to_width * gl_sizeof(to)); + } + GLsizei from_size = gl_sizeof(from) * width; + if (to_width < width) { +/* printf("Warning: copy_gl_array: %i < %i\n", to_width, width); + return NULL;*/ + width = to_width; + } + // quick path if just copying same to same and no specific stride involved + if(stride == (to_width*gl_sizeof(to)) && width==to_width && from==to) { + memcpy(dst, (char*)src + stride*skip, (count-skip) * to_width * gl_sizeof(to)); + return dst; + } + + // if stride is weird, we need to be able to arbitrarily shift src + // so we leave it in a uintptr_t and cast after incrementing + uintptr_t in = (uintptr_t)src; + in += stride*skip; + if (from == to && to_width >= width) { + GL_TYPE_SWITCH(out, dst, to, + for (int i = skip; i < count; i++) { + memcpy(out, (GLvoid *)in, from_size); + for (int j = width; j < to_width; j++) { + out[j] = 0; + } + out += to_width; + in += stride; + }, + default: + printf(unknown_str, from); + return NULL; + ) + } else { + GL_TYPE_SWITCH(out, dst, to, + for (int i = skip; i < count; i++) { + GL_TYPE_SWITCH(input, in, from, + for (int j = 0; j < width; j++) { + out[j] = input[j]; + } + for (int j = width; j < to_width; j++) { + out[j] = 0; + } + out += to_width; + in += stride; + , + default: + printf(unknown_str, from); + return NULL; + ) + }, + default: + printf(unknown_str, to); + return NULL; + ) + } + + return dst; +} + +GLvoid *copy_gl_array_texcoord(const GLvoid *src, + GLenum from, GLsizei width, GLsizei stride, + GLsizei to_width, GLsizei skip, GLsizei count, void* dst) { + if (! src || !count) + return NULL; + + if (! stride) + stride = width * gl_sizeof(from); + + static const char *unknown_str = "LIBGL: copy_gl_array -> unknown type: %x\n"; + if(!dst) + dst = malloc((count-skip) * to_width * gl_sizeof(GL_FLOAT)); + GLsizei from_size = gl_sizeof(from) * width; + GLsizei to_elem = gl_sizeof(GL_FLOAT); + uintptr_t in = (uintptr_t)src; + in += stride*skip; + GLfloat* out = (GLfloat*)dst; + if (from == GL_FLOAT && to_width >= width) { + for (int i = skip; i < count; i++) { + GLfloat* input = (GLfloat*)in; + //memcpy(out, (GLvoid *)in, from_size); // which one is faster ? + for (int j = 0; j < width; j++) { + out[j] = input[j]; + } + for (int j = width; j < to_width; j++) { + if(j==3) + out[j] = 1.0f; + else + out[j] = 0.0f; + } + out += to_width; + in += stride; + } + } else { + for (int i = skip; i < count; i++) { + GL_TYPE_SWITCH(input, in, from, + for (int j = 0; j < width; j++) { + out[j] = input[j]; + } + for (int j = width; j < to_width; j++) { + if(j==3) + out[j] = 1.0f; + else + out[j] = 0.0f; + } + out += to_width; + in += stride; + , + default: + printf(unknown_str, from); + return NULL; + ) + } + } + + return dst; +} + +GLvoid *copy_gl_array_quickconvert(const GLvoid *src, + GLenum from, GLsizei stride, + GLsizei skip, GLsizei count, void* dest) { + + if (! stride) + stride = 4 * gl_sizeof(from); + const char *unknown_str = "LIBGL: copy_gl_array_quickconvert -> unknown type: %x\n"; + GLvoid *dst = (dest)?dest:malloc((count-skip) * 4 * gl_sizeof(GL_FLOAT)); + + uintptr_t in = (uintptr_t)src; + in += stride*skip; + int j; + + GLfloat *out = (GLfloat*)dst; + GL_TYPE_SWITCH2(input, in, from, + const GLfloat maxf = 1.0f/gl_max_value(from); + for (int i = skip; i < count; i++) + , + for (j = 0; j < 4; j++) { + out[j] = ((GLfloat)input[j])*maxf; + } + out += 4; + in += stride; + , + default: + printf(unknown_str, from); + return NULL; + ) + return dst; +} + +GLvoid *copy_gl_array_convert(const GLvoid *src, + GLenum from, GLsizei width, GLsizei stride, + GLenum to, GLsizei to_width, GLsizei skip, GLsizei count, GLvoid* filler, void* dst) { + if (! src || !count) + return NULL; + + if (! stride) + stride = width * gl_sizeof(from); + GLsizei from_size = gl_sizeof(from) * width; + + if(to==from && width==to_width && stride==(to_width * gl_sizeof(to))) { + if(!dst) dst = malloc((count-skip) * stride); + memcpy(dst, (char*)src+stride*skip, (count-skip)*stride); + return dst; + } + + if(to==GL_FLOAT && width==to_width && width==4) + return copy_gl_array_quickconvert(src, from, stride, skip, count, dst); + if(to==GL_FLOAT && from==GL_FLOAT) + if(width<4 || *(GLfloat*)filler==1.0f) // no need to convert + return copy_gl_array_texcoord(src, from, width, stride, to_width, skip, count, dst); + else + return copy_gl_array(src, from, width, stride, to, to_width, skip, count, dst); + + const char *unknown_str = "LIBGL: copy_gl_array_convert -> unknown type: %x\n"; + if(!dst) dst = malloc((count-skip) * to_width * gl_sizeof(to)); + if (to_width < width) { + /*printf("Warning: copy_gl_array: %i < %i\n", to_width, width); + return NULL;*/ + width = to_width; + } + + // if stride is weird, we need to be able to arbitrarily shift src + // so we leave it in a uintptr_t and cast after incrementing + uintptr_t in = (uintptr_t)src; + in += stride*skip; + int j; + if (from == to && to_width >= width) { + GL_TYPE_SWITCH(out, dst, to, + for (int i = skip; i < count; i++) { + memcpy(out, (GLvoid *)in, from_size); + for (j = width; j < to_width-1; j++) { + out[j]=0; + } + for (; j < to_width; j++) { + memcpy(&out[j], filler, gl_sizeof(to)); + } + out += to_width; + in += stride; + }, + default: + printf(unknown_str, from); + return NULL; + ) + } else { + GL_TYPE_SWITCH_MAX(out, dst, to, + GL_TYPE_SWITCH2(input, in, from, + const GLuint maxf = gl_max_value(from); + for (int i = skip; i < count; i++) + , + for (j = 0; j < width; j++) { + out[j] = input[j]*maxv/maxf; + } + for (; j < to_width-1; j++) { + out[j]=0; + } + for (; j < to_width; j++) { + memcpy(&out[j], filler, gl_sizeof(to)); + } + out += to_width; + in += stride; + , + default: + printf(unknown_str, from); + return NULL; + ), + default: + printf(unknown_str, to); + return NULL; + ) + } + + return dst; +} + +GLvoid *copy_gl_pointer(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + float filler = 0.0f; + return copy_gl_array_convert((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_FLOAT, width, skip, count, &filler, NULL); +} +GLvoid *copy_gl_pointer_color(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + float filler = 1.0f; + return copy_gl_array_convert((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_FLOAT, width, skip, count, &filler, NULL); +} +GLvoid *copy_gl_pointer_bytecolor(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + GLubyte filler = 255; + return copy_gl_array_convert((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_UNSIGNED_BYTE, width, skip, count, &filler, NULL); +} + +GLvoid *copy_gl_pointer_raw(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + return copy_gl_array((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_FLOAT, width, skip, count, NULL); +} + +GLvoid *copy_gl_pointer_tex(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + //float filler = 1.0f; + return copy_gl_array_texcoord((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + /*GL_FLOAT,*/ width, skip, count, /*&filler,*/ NULL); +} + +void copy_gl_pointer_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + float filler = 0.0f; + copy_gl_array_convert((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_FLOAT, width, skip, count, &filler, dest); +} +void copy_gl_pointer_color_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + float filler = 1.0f; + copy_gl_array_convert((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_FLOAT, width, skip, count, &filler, dest); +} +void copy_gl_pointer_bytecolor_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + GLubyte filler = 255; + copy_gl_array_convert((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_UNSIGNED_BYTE, width, skip, count, &filler, dest); +} +void copy_gl_pointer_raw_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + copy_gl_array((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + GL_FLOAT, width, skip, count, dest); +} +void copy_gl_pointer_tex_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count) { + //float filler = 1.0f; + copy_gl_array_texcoord((const GLvoid*)((uintptr_t)ptr->pointer+(uintptr_t)ptr->real_pointer), ptr->type, ptr->size, ptr->stride, + /*GL_FLOAT,*/ width, skip, count, /*&filler,*/ dest); +} + +GLfloat *gl_pointer_index(vertexattrib_t *p, GLint index) { + static GLfloat buf[4]; + GLsizei size = gl_sizeof(p->type); + GLsizei stride = p->stride ? p->stride : (size * p->size); + uintptr_t ptr = (uintptr_t)p->pointer+(uintptr_t)p->real_pointer + (stride * index); + + GL_TYPE_SWITCH(src, ptr, p->type, + for (int i = 0; i < p->size; i++) { + buf[i] = src[i]; + } + // zero anything not set by the pointer + for (int i = p->size; i < 4; i++) { + buf[i] = 0; + }, + default: + printf("LIBGL: unknown pointer type: 0x%x\n", p->type); + ) + return buf; +} + + +GLfloat *copy_eval_double1(GLenum target, GLint ustride, GLint uorder, + const GLdouble *src) { + + GLsizei width = get_map_width(target); + GLfloat* out; + + if(!src || !width) + return NULL; + + out = malloc(uorder*width*sizeof(GLfloat)); + + GLfloat *p = out; + + for (int i=0; i vorder ? uorder : vorder)*width; + + if(hsize>dsize) + out = malloc((uorder*vorder*width+hsize)*sizeof(GLfloat)); + else + out = malloc((uorder*vorder*width+dsize)*sizeof(GLfloat)); + + int uinc = ustride - vorder*vstride; + GLfloat* p = out; + + for (int i=0; i vorder ? uorder : vorder)*width; + + if(hsize>dsize) + out = malloc((uorder*vorder*width+hsize)*sizeof(GLfloat)); + else + out = malloc((uorder*vorder*width+dsize)*sizeof(GLfloat)); + + int uinc = ustride - vorder*vstride; + GLfloat* p = out; + + for (int i=0; i *max) *max = n; + } +} +void normalize_indices_us(GLushort *indices, GLsizei *max, GLsizei *min, GLsizei count) { + getminmax_indices_us(indices, max, min, count); + for (int i = 0; i < count; i++) { + indices[i] -= *min; + } +} + +void getminmax_indices_ui(const GLuint *indices, GLsizei *max, GLsizei *min, GLsizei count) { + if (!count) return; + *max = indices[0]; + *min = indices[0]; + for (int i = 1; i < count; i++) { + GLsizei n = indices[i]; + if( n < *min) *min = n; + if (n > *max) *max = n; + } +} +void normalize_indices_ui(GLuint *indices, GLsizei *max, GLsizei *min, GLsizei count) { + getminmax_indices_ui(indices, max, min, count); + for (int i = 0; i < count; i++) { + indices[i] -= *min; + } +} + +void *copy_gl_array_bgra(void* dest, const void *ptr, GLint stride, GLsizei width, GLsizei skip, GLsizei count) { + // this one only convert from BGRA (unsigned byte) to RGBA FLOAT + GLubyte* src = (GLubyte*)ptr; + + if (! src || !(count-skip)) + return NULL; + + if (! stride) + stride = 4; + + if(!dest) + dest = malloc(4*sizeof(GLfloat)*(count-skip)); + GLfloat* dst = dest; + src += skip*(stride); + + static const float d = 1.0f/255.0f; + for (int i=skip; i>16) | ((lsrc&0x000000ff)<<16); + asm volatile ( + "vmov s12, %1 \n\t" // because you cannot vmovl.u8 d6, s11 + "vmovl.u8 q3, d6 \n\t" // Expand to 16-bit (so unsetuped s13 is expanded in d7) + "vmovl.u16 q3, d6 \n\t" // Expand to 32-bit, ignoring expanded d7 + "vcvt.f32.u32 q3, q3 \n\t" // Convert to float + "vmul.f32 q3, q3, %y2 \n\t" // Normalize + "vst1.f32 {q3}, [%0]! \n\t" // Store, next + :"+r"(dst) :"r"(lsrc), "w"(d) + : "q3", "memory" + ); + #else + const GLubyte b = src[0], g = src[1], r = src[2], a = src[3]; + *dst++ = r*d; + *dst++ = g*d; + *dst++ = b*d; + *dst++ = a*d; + #endif + src+=stride; + } + return dest; +} + +GLvoid *copy_gl_pointer_color_bgra(const void *ptr, GLint stride, GLsizei width, GLsizei skip, GLsizei count) { + return copy_gl_array_bgra(NULL, ptr, stride, width, skip, count); +} + +void copy_gl_pointer_color_bgra_noalloc(void* dest, const void *ptr, GLint stride, GLsizei width, GLsizei skip, GLsizei count) +{ + copy_gl_array_bgra(dest, ptr, stride, width, skip, count); +} diff --git a/android/gl4es-src/src/gl/array.h b/android/gl4es-src/src/gl/array.h new file mode 100644 index 0000000..64e9bcf --- /dev/null +++ b/android/gl4es-src/src/gl/array.h @@ -0,0 +1,38 @@ +#ifndef _GL4ES_ARRAY_H_ +#define _GL4ES_ARRAY_H_ + +#include "buffers.h" +#include "gles.h" + +GLvoid *copy_gl_array(const GLvoid *src, + GLenum from, GLsizei width, GLsizei stride, + GLenum to, GLsizei to_width, GLsizei skip, GLsizei count, void* dst); + +GLvoid *copy_gl_array_convert(const GLvoid *src, + GLenum from, GLsizei width, GLsizei stride, + GLenum to, GLsizei to_width, GLsizei skip, GLsizei count, GLvoid* filler, void* dst); + +GLvoid *copy_gl_pointer(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +GLvoid *copy_gl_pointer_color(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +GLvoid *copy_gl_pointer_color_bgra(const void *ptr, GLint stride, GLsizei width, GLsizei skip, GLsizei count); +GLvoid *copy_gl_pointer_bytecolor(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +GLvoid *copy_gl_pointer_raw(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +GLvoid *copy_gl_pointer_tex(vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +void copy_gl_pointer_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +void copy_gl_pointer_color_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +void copy_gl_pointer_color_bgra_noalloc(void* dest, const void *ptr, GLint stride, GLsizei width, GLsizei skip, GLsizei count); +void copy_gl_pointer_bytecolor_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +void copy_gl_pointer_raw_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +void copy_gl_pointer_tex_noalloc(void* dest, vertexattrib_t *ptr, GLsizei width, GLsizei skip, GLsizei count); +GLfloat *gl_pointer_index(vertexattrib_t *ptr, GLint index); +void normalize_indices_us(GLushort *indices, GLsizei *max, GLsizei *min, GLsizei count); +void getminmax_indices_us(const GLushort *indices, GLsizei *max, GLsizei *min, GLsizei count); +void normalize_indices_ui(GLuint *indices, GLsizei *max, GLsizei *min, GLsizei count); +void getminmax_indices_ui(const GLuint *indices, GLsizei *max, GLsizei *min, GLsizei count); + +GLfloat *copy_eval_double1(GLenum target, GLint ustride, GLint uorder, const GLdouble *points); +GLfloat *copy_eval_float1(GLenum target, GLint ustride, GLint uorder, const GLfloat *points); +GLfloat *copy_eval_double2(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points); +GLfloat *copy_eval_float2(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points); + +#endif // _GL4ES_ARRAY_H_ diff --git a/android/gl4es-src/src/gl/attributes.h b/android/gl4es-src/src/gl/attributes.h new file mode 100644 index 0000000..aa7d9d6 --- /dev/null +++ b/android/gl4es-src/src/gl/attributes.h @@ -0,0 +1,189 @@ +#ifndef _GL4ES_ATTRIBUTES_H_ +#define _GL4ES_ATTRIBUTES_H_ + +#ifndef EXPORT + #if defined(__EMSCRIPTEN__) || defined(__APPLE__) + #define EXPORT + #elif defined(STATICLIB) + #define EXPORT + #elif defined(_WIN32) || defined(__CYGWIN__) + #define EXPORT __declspec(dllexport) + #elif defined(__GNUC__) + #define EXPORT __attribute__((visibility("default"))) + #else + #define EXPORT + #endif +#endif // EXPORT + +#ifndef _STR + #define _STR(n) #n +#endif +#ifndef _MNG + #if defined(_WIN32) && !defined(_WIN64) + #ifdef _MSC_VER + #define _MNG(NAME,SUF) "_" _STR(NAME) "@" SUF + #elif defined(__GNUC__) + #define _MNG(NAME,SUF) _STR(NAME) "@" SUF + #endif + #endif + #ifdef _MNG + #define _STM(NAME,DEF) _MNG(NAME,_VCR(_SUF1 DEF)) + #define _SUFF(...) _VCR(_SUF1 __VA_ARGS__) + #define _SU2F(...) _VCR(_SUF2 __VA_ARGS__) + #define _S2F1(...) _VCR(_SU21 __VA_ARGS__) + #define _SUF1(...) \ + _VCS(_SUFS,(0,##__VA_ARGS__,100,96,92,88,84,80,76,72,68,64,60,56,52,\ + 48,44,40,36,32,28,24,20,16,12,8,4,0)) + #define _SUF2(...) \ + _VCS(_SUFS,(0,##__VA_ARGS__,200,192,184,176,168,160,152,144,136,128,120,\ + 112,104,96,88,80,72,64,56,48,40,32,24,16,8,0)) + #define _SU21(...) \ + _VCS(_SUFS,(0,##__VA_ARGS__,196,188,180,172,164,156,148,140,132,124,116,\ + 108,100,92,84,76,68,60,52,44,36,28,20,12,4)) + #define _SUFS(a0,a1,a2,a3,a4,a5,a6,a7,a8,a9,\ + a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,\ + a20,a21,a22,a23,a24,a25,n,...) #n + #define _VCS(a,b) a b + #define _VCR(n) n + #endif +#endif +#ifndef _MNG + #define _MNG(NAME,SUF) _STR(NAME) + #define _STM(NAME,DEF) _STR(NAME) +#endif + +#ifndef AliasDecl + #ifdef __GNUC__ + #define AliasDecl(RET,NAME,DEF,OLD) \ + RET APIENTRY_GL4ES NAME DEF __attribute__((alias(_STM(OLD,DEF)))) + #elif defined(_MSC_VER) + #define AliasDecl(RET,NAME,DEF,OLD) \ + __pragma(comment(linker, "/ALTERNATENAME:" _STM(NAME,DEF) "=" _STM(OLD,DEF))) \ + RET APIENTRY_GL4ES NAME DEF + #else + #define AliasDecl(RET,NAME,DEF,OLD) \ + RET APIENTRY_GL4ES NAME DEF + #endif +#endif // AliasDecl + +#ifndef AliasExport + #if !defined(__EMSCRIPTEN__) && !defined(__APPLE__) + #ifdef __GNUC__ + #define _AliasExport_(RET,ENM,DEF,INM,SUF) EXPORT \ + RET APIENTRY_GL4ES ENM DEF __attribute__((alias(_MNG(gl4es_##INM,SUF)))) + #define NonAliasExportDecl(RET,NAME,DEF) EXPORT \ + RET APIENTRY_GL4ES NAME DEF + #elif defined(_MSC_VER) + #define _DIR(DIR,ENM,INM,OP) \ + __pragma(comment(linker, "/" DIR ":" ENM OP INM)) + #ifdef STATICLIB + #define _EXP(ENM,SUF) + #elif !defined(_WIN64) && (_MSC_VER >= 1911 || defined(LINK_ULINK)) + #define _EXP(ENM,SUF) _DIR("EXPORT",_MNG(ENM,SUF),_STR(ENM),",exportas,") + #else + #ifndef _WIN64 + /* Unfortunatelly, old MS-link can create undecorated dll-names + * with decorated library names only when use DEF-file. + * Create stdcall-alias.*/ + #define _DOPEXP(ENM,SUF) _DIR("EXPORT",_MNG(ENM,SUF),,) + #else + #define _DOPEXP(ENM,SUF) + #endif + #define _EXP(ENM,SUF) _DIR("EXPORT",_STR(ENM),_MNG(ENM,SUF),"=") \ + _DOPEXP(ENM,SUF) + #endif + #define _DECL(ENM,INM,SUF) \ + _EXP(ENM,SUF) _DIR("ALTERNATENAME",_MNG(ENM,SUF),_MNG(INM,SUF), "=") + #define _AliasExport_(RET,ENM,DEF,INM,SUF) _DECL(ENM,gl4es_##INM,SUF) \ + RET APIENTRY_GL4ES ENM DEF + #define NonAliasExportDecl(RET,NAME,DEF) _EXP(NAME,_SUFF(DEF)) \ + RET APIENTRY_GL4ES NAME DEF + #endif + #define AliasExport(RET,NAME,X,DEF) \ + _AliasExport_(RET,NAME##X,DEF,NAME,_SUFF(DEF)) + #define AliasExport_A(RET,NAME,X,DEF,INM) \ + _AliasExport_(RET,NAME##X,DEF,INM,_SUFF(DEF)) + #define AliasExport_D(RET,NAME,X,DEF) \ + _AliasExport_(RET,NAME##X,DEF,NAME,_SU2F(DEF)) + #define AliasExport_D_1(RET,NAME,X,DEF) \ + _AliasExport_(RET,NAME##X,DEF,NAME,_S2F1(DEF)) + #define AliasExport_M(RET,NAME,X,DEF,SUF) \ + _AliasExport_(RET,NAME##X,DEF,NAME,_STR(SUF)) + #define AliasExport_V(RET,NAME) \ + _AliasExport_(RET,NAME,(void),NAME,"0") + #endif + #ifndef _AliasExport_ + #define AliasExport(RET,NAME,X,DEF) RET NAME##X DEF + #define AliasExport_A(RET,NAME,X,DEF,INM) AliasExport(RET,NAME,X,DEF) + #define AliasExport_D(RET,NAME,X,DEF) AliasExport(RET,NAME,X,DEF) + #define AliasExport_D_1(RET,NAME,X,DEF) AliasExport(RET,NAME,X,DEF) + #define AliasExport_M(RET,NAME,X,DEF,SUF) AliasExport(RET,NAME,X,DEF) + #define AliasExport_V(RET,NAME) AliasExport(RET,NAME,,(void)) + #define NonAliasExportDecl(RET,NAME,DEF) RET NAME DEF + #endif + #define AliasExport_1(RET,NAME,X,DEF) AliasExport(RET,NAME,X,DEF) +#endif // AliasExport + +// ensure APIENTRY used from platform if it defined, win32 should use STDCALL conversion +#include +#ifndef NOEGL +#include +#endif + +#ifndef APIENTRY +# if defined(_WIN32) || defined(__MINGW32__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif + +#ifndef SOFTFLOAT +#ifdef __arm__ +#define SOFTFLOAT __attribute__((pcs("aapcs"))) +#else +#define SOFTFLOAT +#endif +#endif // SOFTFLOAT + +#ifndef APIENTRY_GLES +#ifdef GLES_SOFTFLOAT +#define APIENTRY_GLES APIENTRY SOFTFLOAT +#else +#define APIENTRY_GLES APIENTRY +#endif +#endif // APIENTRY_GLES + + +#ifndef APIENTRY_GL4ES +#ifdef GL_SOFTFLOAT +#define APIENTRY_GL4ES APIENTRY SOFTFLOAT +#else +#define APIENTRY_GL4ES APIENTRY +#endif +#endif //APIENTRY_GL4ES + +#ifndef FASTMATH +#ifdef __GNUC__ + #ifdef __arm__ + #ifdef __ARM_PCS_VFP + //#warning Arm Hardfloat detected + #define FASTMATH + #else // __ARM_PCS_VFP + #if defined(__ARM_FP) && defined(PANDORA) + //#warning Arm SoftFP detected + #define FASTMATH __attribute__((pcs("aapcs-vfp"))) + #else // defined(__ARM_FP) && defined(PANDORA) + //#warning Arm no FP detected + #define FASTMATH + #endif // defined(__ARM_FP) && defined(PANDORA) + #endif // __ARM_PCS_VFP + #else // __arm__ + #define FASTMATH + #endif // __arm__ +#else // __GNUC__ + #define FASTMATH +#endif // __GNUC__ +#endif // FASTMATH + +#endif // _GL4ES_ATTRIBUTES_H_ diff --git a/android/gl4es-src/src/gl/blend.c b/android/gl4es-src/src/gl/blend.c new file mode 100644 index 0000000..fc0f9f1 --- /dev/null +++ b/android/gl4es-src/src/gl/blend.c @@ -0,0 +1,297 @@ +#include "blend.h" + +#include "../glx/hardext.h" +#include "debug.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "logs.h" + +static int fpeBlendFunc(GLenum func) +{ + int ret = -1; + #define GO(A) case GL_##A: ret = FPE_BLEND_##A; break + switch(func) { + GO(ZERO); + GO(ONE); + GO(SRC_COLOR); + GO(ONE_MINUS_SRC_COLOR); + GO(DST_COLOR); + GO(ONE_MINUS_DST_COLOR); + GO(SRC_ALPHA); + GO(ONE_MINUS_SRC_ALPHA); + GO(DST_ALPHA); + GO(ONE_MINUS_DST_ALPHA); + GO(CONSTANT_COLOR); + GO(ONE_MINUS_CONSTANT_COLOR); + GO(CONSTANT_ALPHA); + GO(ONE_MINUS_CONSTANT_ALPHA); + GO(SRC_ALPHA_SATURATE); + } + #undef GO + return ret; +} +static int fpeBlendEq(GLenum func) +{ + int ret = -1; + #define GO(A) case GL_##A: ret = FPE_BLENDEQ_##A; break + switch(func) { + GO(FUNC_ADD); + GO(FUNC_SUBTRACT); + GO(FUNC_REVERSE_SUBTRACT); + GO(MIN); + GO(MAX); + } + #undef GO + return ret; +} + +void APIENTRY_GL4ES gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glBlendColor) + + if(glstate->blend_color[0]==red + && glstate->blend_color[1]==green + && glstate->blend_color[2]==blue + && glstate->blend_color[3]==alpha) + return; + + FLUSH_BEGINEND; + + glstate->blend_color[0] = red; + glstate->blend_color[1] = green; + glstate->blend_color[2] = blue; + glstate->blend_color[3] = alpha; + + if(!globals4es.shaderblend) { + LOAD_GLES2_OR_OES(glBlendColor); + if (gles_glBlendColor) + gles_glBlendColor(red, green, blue, alpha); + else { + static int test = 1; + if (test) { + LOGD("stub glBlendColor(%f, %f, %f, %f)\n", red, green, blue, alpha); + test = 0; + } + } + } +} +AliasExport(void,glBlendColor,,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); +AliasExport(void,glBlendColor,EXT,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); +AliasExport(void,glBlendColor,ARB,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); + +void APIENTRY_GL4ES gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + if(!glstate->list.pending) + PUSH_IF_COMPILING(glBlendFuncSeparate) + + LOAD_GLES2_OR_OES(glBlendFuncSeparate); + if(sfactorRGB==glstate->blendsfactorrgb && dfactorRGB==glstate->blenddfactorrgb + && sfactorAlpha==glstate->blendsfactoralpha && dfactorAlpha==glstate->blenddfactoralpha) + return; // no change... + + FLUSH_BEGINEND; + + if(globals4es.shaderblend) { + int srcrgb = fpeBlendFunc(sfactorRGB); + int dstrgb = fpeBlendFunc(dfactorRGB); + int srcalpha = fpeBlendFunc(sfactorAlpha); + int dstalpha = fpeBlendFunc(dfactorAlpha); + if(srcrgb<0 || dstrgb<0 || srcalpha<0 || dstalpha<0) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->fpe_state->blendsrcrgb = srcrgb; + glstate->fpe_state->blenddstrgb = dstrgb; + glstate->fpe_state->blendsrcalpha = srcalpha; + glstate->fpe_state->blenddstalpha = dstalpha; + } else { + #ifndef PANDORA + if(gles_glBlendFuncSeparate==NULL) { + // some fallback function to have better rendering with SDL2, better then nothing... + if(sfactorRGB==GL_SRC_ALPHA && dfactorRGB==GL_ONE_MINUS_SRC_ALPHA && sfactorAlpha==GL_ONE && dfactorAlpha==GL_ONE_MINUS_SRC_ALPHA) + gl4es_glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + else if (sfactorRGB==GL_SRC_ALPHA && dfactorRGB==GL_ONE && sfactorAlpha==GL_ZERO && dfactorAlpha==GL_ONE) + gl4es_glBlendFunc(GL_SRC_ALPHA, GL_ONE); + else if (sfactorRGB==GL_ZERO && dfactorRGB==GL_SRC_COLOR && sfactorAlpha==GL_ZERO && dfactorAlpha==GL_ONE) + gl4es_glBlendFunc(GL_ZERO, GL_SRC_COLOR); + else if (sfactorRGB==sfactorAlpha && dfactorRGB==dfactorAlpha) + gl4es_glBlendFunc(sfactorRGB, dfactorRGB); + } else + #endif + gles_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); + } + + glstate->blendsfactorrgb = sfactorRGB; + glstate->blenddfactorrgb = dfactorRGB; + glstate->blendsfactoralpha = sfactorAlpha; + glstate->blenddfactoralpha = dfactorAlpha; +} +AliasExport(void,glBlendFuncSeparate,,(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)); +AliasExport(void,glBlendFuncSeparate,EXT,(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)); + +void APIENTRY_GL4ES gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glBlendEquationSeparate); + + if(glstate->blendeqrgb==modeRGB + && glstate->blendeqalpha==modeA) + return; + + if(globals4es.shaderblend) { + int rgb = fpeBlendEq(modeRGB); + int alpha = fpeBlendEq(modeA); + if(rgb<0 || alpha<0) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->fpe_state->blendeqrgb = rgb; + glstate->fpe_state->blendeqalpha = alpha; + } else { + LOAD_GLES2_OR_OES(glBlendEquationSeparate); + #ifndef PANDORA + if(gles_glBlendEquationSeparate) + #endif + gles_glBlendEquationSeparate(modeRGB, modeA); + } + + glstate->blendeqrgb = modeRGB; + glstate->blendeqalpha = modeA; +} +AliasExport(void,glBlendEquationSeparate,,(GLenum modeRGB, GLenum modeA)); +AliasExport(void,glBlendEquationSeparate,EXT,(GLenum modeRGB, GLenum modeA)); + +void APIENTRY_GL4ES gl4es_glBlendFunc(GLenum sfactor, GLenum dfactor) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glBlendFunc) + + if(sfactor==glstate->blendsfactorrgb && dfactor==glstate->blenddfactorrgb + && sfactor==glstate->blendsfactoralpha && dfactor==glstate->blenddfactoralpha) + return; // already set + + FLUSH_BEGINEND; + + glstate->blendsfactorrgb = sfactor; + glstate->blenddfactorrgb = dfactor; + glstate->blendsfactoralpha = sfactor; + glstate->blenddfactoralpha = dfactor; + + if(globals4es.shaderblend) { + int srcrgb = fpeBlendFunc(sfactor); + int dstrgb = fpeBlendFunc(dfactor); + int srcalpha = fpeBlendFunc(sfactor); + int dstalpha = fpeBlendFunc(dfactor); + if(srcrgb<0 || dstrgb<0 || srcalpha<0 || dstalpha<0) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->fpe_state->blendsrcrgb = srcrgb; + glstate->fpe_state->blenddstrgb = dstrgb; + glstate->fpe_state->blendsrcalpha = srcalpha; + glstate->fpe_state->blenddstalpha = dstalpha; + } else { + LOAD_GLES(glBlendFunc); + LOAD_GLES2_OR_OES(glBlendFuncSeparate); + errorGL(); + + // There are some limitations in GLES1.1 Blend functions + switch(sfactor) { + #if 0 + case GL_SRC_COLOR: + if (gles_glBlendFuncSeparate) { + gles_glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); + return; + } + sfactor = GL_ONE; // approx... + break; + case GL_ONE_MINUS_SRC_COLOR: + if (gles_glBlendFuncSeparate) { + gles_glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); + return; + } + sfactor = GL_ONE; // not sure it make sense... + break; + #endif + // here, we need support for glBlendColor... + case GL_CONSTANT_COLOR: + case GL_CONSTANT_ALPHA: + if(hardext.blendcolor==0) + sfactor = GL_ONE; + break; + case GL_ONE_MINUS_CONSTANT_COLOR: + case GL_ONE_MINUS_CONSTANT_ALPHA: + if(hardext.blendcolor==0) + sfactor = GL_ZERO; + break; + default: + break; + } + + switch(dfactor) { + #if 0 + case GL_DST_COLOR: + sfactor = GL_ONE; // approx... + break; + case GL_ONE_MINUS_DST_COLOR: + sfactor = GL_ZERO; // not sure it make sense... + break; + #endif + // here, we need support for glBlendColor... + case GL_CONSTANT_COLOR: + case GL_CONSTANT_ALPHA: + if(hardext.blendcolor==0) + sfactor = GL_ONE; + break; + case GL_ONE_MINUS_CONSTANT_COLOR: + case GL_ONE_MINUS_CONSTANT_ALPHA: + if(hardext.blendcolor==0) + sfactor = GL_ZERO; + break; + default: + break; + } + + if ((globals4es.blendhack) && (sfactor==GL_SRC_ALPHA) && (dfactor==GL_ONE)) { + // special case, as seen in Xash3D, but it breaks torus_trooper, so behind a parameter + sfactor = GL_ONE; + } + #ifdef ODROID + if(gles_glBlendFunc) + #endif + gles_glBlendFunc(sfactor, dfactor); + } +} +AliasExport(void,glBlendFunc,,(GLenum sfactor, GLenum dfactor)); + +void APIENTRY_GL4ES gl4es_glBlendEquation(GLenum mode) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glBlendEquation) + + if(glstate->blendeqrgb==mode + && glstate->blendeqalpha==mode) + return; + + glstate->blendeqrgb = mode; + glstate->blendeqalpha = mode; + + if(globals4es.shaderblend) { + int rgb = fpeBlendEq(mode); + int alpha = fpeBlendEq(mode); + if(rgb<0 || alpha<0) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->fpe_state->blendeqrgb = rgb; + glstate->fpe_state->blendeqalpha = alpha; + } else { + LOAD_GLES2_OR_OES(glBlendEquation); + errorGL(); + #ifdef ODROID + if(gles_glBlendEquation) + #endif + gles_glBlendEquation(mode); + } +} +AliasExport(void,glBlendEquation,,(GLenum mode)); +AliasExport(void,glBlendEquation,EXT,(GLenum mode)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/blend.h b/android/gl4es-src/src/gl/blend.h new file mode 100644 index 0000000..eeb2685 --- /dev/null +++ b/android/gl4es-src/src/gl/blend.h @@ -0,0 +1,12 @@ +#ifndef _GL4ES_BLEND_H_ +#define _GL4ES_BLEND_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void APIENTRY_GL4ES gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +void APIENTRY_GL4ES gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA); +void APIENTRY_GL4ES gl4es_glBlendFunc(GLenum sfactor, GLenum dfactor); +void APIENTRY_GL4ES gl4es_glBlendEquation(GLenum mode); + +#endif //_GL4ES_BLEND_H_ diff --git a/android/gl4es-src/src/gl/blit.c b/android/gl4es-src/src/gl/blit.c new file mode 100644 index 0000000..d5916e9 --- /dev/null +++ b/android/gl4es-src/src/gl/blit.c @@ -0,0 +1,417 @@ +/* Blit utility function */ +#include "blit.h" + +#include + +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "logs.h" +#ifdef TEXSTREAM +# ifndef GL_TEXTURE_STREAM_IMG +# define GL_TEXTURE_STREAM_IMG 0x8C0D +# endif +#include "../glx/streaming.h" +#endif + +// hacky viewport temporary changes +void pushViewport(GLint x, GLint y, GLsizei width, GLsizei height); +void popViewport(); + +void gl4es_blitTexture_gles1(GLuint texture, + GLfloat sx, GLfloat sy, + GLfloat width, GLfloat height, + GLfloat nwidth, GLfloat nheight, + GLfloat zoomx, GLfloat zoomy, + GLfloat vpwidth, GLfloat vpheight, + GLfloat x, GLfloat y, GLint mode) { + + LOAD_GLES(glClientActiveTexture); + + GLfloat old_projection[16], old_modelview[16], old_texture[16]; + + int customvp = (vpwidth>0.0); + int drawtexok = (hardext.drawtex) && (zoomx==1.0f) && (zoomy==1.0f); + + GLuint old_cli = glstate->texture.client; + if (old_cli!=0) gles_glClientActiveTexture(GL_TEXTURE0); + + gl4es_glDisable(GL_LIGHTING); + gl4es_glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + gl4es_glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + switch (mode) { + case BLIT_OPAQUE: + gl4es_glDisable(GL_ALPHA_TEST); + gl4es_glDisable(GL_BLEND); + break; + case BLIT_ALPHA: + gl4es_glEnable(GL_ALPHA_TEST); + gl4es_glAlphaFunc(GL_GREATER, 0.0f); + break; + case BLIT_COLOR: + break; + } + + if(drawtexok) { + LOAD_GLES_OES(glDrawTexf); + LOAD_GLES(glTexParameteriv); + // setup texture first + int sourceRect[4] = {sx, sy, width, height}; + gles_glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, sourceRect); + // take x/y of ViewPort into account + GLfloat dx = (customvp)?0.0f:glstate->raster.viewport.x; + GLfloat dy = (customvp)?0.0f:glstate->raster.viewport.y; + //TODO: do something with width / height of ViewPort? + // then draw it + gles_glDrawTexf(x+dx, y+dy, 0.0f, width, height); + } else { + LOAD_GLES(glVertexPointer); + LOAD_GLES(glTexCoordPointer); + LOAD_GLES(glDrawArrays); + + GLfloat w2 = 2.0f / (customvp?vpwidth:glstate->raster.viewport.width); + GLfloat h2 = 2.0f / (customvp?vpheight:glstate->raster.viewport.height); + GLfloat blit_x1=roundf(x); + GLfloat blit_x2=roundf(x+width*zoomx); + GLfloat blit_y1=roundf(y); + GLfloat blit_y2=roundf(y+height*zoomy); + GLfloat blit_vert[] = { + blit_x1*w2-1.0f, blit_y1*h2-1.0f, + blit_x2*w2-1.0f, blit_y1*h2-1.0f, + blit_x2*w2-1.0f, blit_y2*h2-1.0f, + blit_x1*w2-1.0f, blit_y2*h2-1.0f + }; + GLfloat sw = sx/nwidth; + GLfloat sh = sy/nheight; + GLfloat rw = (sx+width)/nwidth; + GLfloat rh = (sy+height)/nheight; + GLfloat blit_tex[] = { + sw, sh, + rw, sh, + rw, rh, + sw, rh + }; + + gl4es_glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | GL_CLIENT_PIXEL_STORE_BIT); + gl4es_glGetFloatv(GL_TEXTURE_MATRIX, old_texture); + gl4es_glGetFloatv(GL_PROJECTION_MATRIX, old_projection); + gl4es_glGetFloatv(GL_MODELVIEW_MATRIX, old_modelview); + gl4es_glMatrixMode(GL_TEXTURE); + gl4es_glLoadIdentity(); + gl4es_glMatrixMode(GL_PROJECTION); + gl4es_glLoadIdentity(); + gl4es_glMatrixMode(GL_MODELVIEW); + gl4es_glLoadIdentity(); + + if(customvp) + pushViewport(0,0,vpwidth, vpheight); + + fpe_glEnableClientState(GL_VERTEX_ARRAY); + gles_glVertexPointer(2, GL_FLOAT, 0, blit_vert); + fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY); + gles_glTexCoordPointer(2, GL_FLOAT, 0, blit_tex); + for (int a=1; a gleshard->vertexattrib[ATT_MULTITEXCOORD0+a].enabled) { + gles_glClientActiveTexture(GL_TEXTURE0 + a); + fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + gles_glClientActiveTexture(GL_TEXTURE0); + fpe_glDisableClientState(GL_COLOR_ARRAY); + fpe_glDisableClientState(GL_NORMAL_ARRAY); + gles_glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + if(customvp) + popViewport(); + + gl4es_glPopClientAttrib(); + gl4es_glMatrixMode(GL_TEXTURE); + gl4es_glLoadMatrixf(old_texture); + gl4es_glMatrixMode(GL_MODELVIEW); + gl4es_glLoadMatrixf(old_modelview); + gl4es_glMatrixMode(GL_PROJECTION); + gl4es_glLoadMatrixf(old_projection); + } + + if (old_cli!=0) gles_glClientActiveTexture(GL_TEXTURE0+old_cli); + +} + +const char _blit_vsh[] = "#version 100 \n" \ +"attribute highp vec2 aPosition; \n" \ +"attribute highp vec2 aTexCoord; \n" \ +"varying mediump vec2 vTexCoord; \n" \ +"void main(){ \n" \ +"gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n" \ +"vTexCoord = aTexCoord; \n" \ +"} \n"; + +const char _blit_fsh[] = "#version 100 \n" \ +"uniform sampler2D uTex; \n" \ +"varying mediump vec2 vTexCoord; \n" \ +"void main(){ \n" \ +"gl_FragColor = texture2D(uTex, vTexCoord); \n" \ +"} \n"; + +const char _blit_vsh_alpha[] = "#version 100 \n" \ +"attribute highp vec2 aPosition; \n" \ +"attribute highp vec2 aTexCoord; \n" \ +"varying mediump vec2 vTexCoord; \n" \ +"void main(){ \n" \ +"gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);\n" \ +"vTexCoord = aTexCoord; \n" \ +"} \n"; + +const char _blit_fsh_alpha[] = "#version 100 \n" \ +"uniform sampler2D uTex; \n" \ +"varying mediump vec2 vTexCoord; \n" \ +"void main(){ \n" \ +"lowp vec4 p = texture2D(uTex, vTexCoord); \n" \ +"if (p.a==0.0) discard; \n" \ +"gl_FragColor = p; \n" \ +"} \n"; + +void gl4es_blitTexture_gles2(GLuint texture, + GLfloat sx, GLfloat sy, + GLfloat width, GLfloat height, + GLfloat nwidth, GLfloat nheight, + GLfloat zoomx, GLfloat zoomy, + GLfloat vpwidth, GLfloat vpheight, + GLfloat x, GLfloat y, GLint mode) { + + LOAD_GLES(glDrawArrays); + + if(!glstate->blit) { + LOAD_GLES2(glCreateShader); + LOAD_GLES2(glShaderSource); + LOAD_GLES2(glCompileShader); + LOAD_GLES2(glGetShaderiv); + LOAD_GLES2(glBindAttribLocation); + LOAD_GLES2(glAttachShader); + LOAD_GLES2(glCreateProgram); + LOAD_GLES2(glLinkProgram); + LOAD_GLES2(glGetProgramiv); + LOAD_GLES(glGetUniformLocation); + LOAD_GLES2(glUniform1i); + LOAD_GLES2(glUseProgram); + + glstate->blit = (glesblit_t*)malloc(sizeof(glesblit_t)); + memset(glstate->blit, 0, sizeof(glesblit_t)); + + GLint success; + const char *src[1]; + src[0] = _blit_fsh; + glstate->blit->pixelshader = gles_glCreateShader( GL_FRAGMENT_SHADER ); + gles_glShaderSource( glstate->blit->pixelshader, 1, (const char**) src, NULL ); + gles_glCompileShader( glstate->blit->pixelshader ); + gles_glGetShaderiv( glstate->blit->pixelshader, GL_COMPILE_STATUS, &success ); + if (!success) + { + LOAD_GLES(glGetShaderInfoLog); + char log[400]; + gles_glGetShaderInfoLog(glstate->blit->pixelshader_alpha, 399, NULL, log); + SHUT_LOGE("Failed to produce blit fragment shader.\n%s", log); + free(glstate->blit); + glstate->blit = NULL; + } + + src[0] = _blit_fsh_alpha; + glstate->blit->pixelshader_alpha = gles_glCreateShader( GL_FRAGMENT_SHADER ); + gles_glShaderSource( glstate->blit->pixelshader_alpha, 1, (const char**) src, NULL ); + gles_glCompileShader( glstate->blit->pixelshader_alpha ); + gles_glGetShaderiv( glstate->blit->pixelshader_alpha, GL_COMPILE_STATUS, &success ); + if (!success) + { + LOAD_GLES(glGetShaderInfoLog); + char log[400]; + gles_glGetShaderInfoLog(glstate->blit->pixelshader_alpha, 399, NULL, log); + SHUT_LOGE("Failed to produce blit with alpha fragment shader.\n%s", log); + free(glstate->blit); + glstate->blit = NULL; + } + + src[0] = _blit_vsh; + glstate->blit->vertexshader = gles_glCreateShader( GL_VERTEX_SHADER ); + gles_glShaderSource( glstate->blit->vertexshader, 1, (const char**) src, NULL ); + gles_glCompileShader( glstate->blit->vertexshader ); + gles_glGetShaderiv( glstate->blit->vertexshader, GL_COMPILE_STATUS, &success ); + if( !success ) + { + LOAD_GLES(glGetShaderInfoLog); + char log[400]; + gles_glGetShaderInfoLog(glstate->blit->pixelshader_alpha, 399, NULL, log); + SHUT_LOGE("Failed to produce blit vertex shader.\n%s", log); + free(glstate->blit); + glstate->blit = NULL; + } + + src[0] = _blit_vsh_alpha; + glstate->blit->vertexshader_alpha = gles_glCreateShader( GL_VERTEX_SHADER ); + gles_glShaderSource( glstate->blit->vertexshader_alpha, 1, (const char**) src, NULL ); + gles_glCompileShader( glstate->blit->vertexshader_alpha ); + gles_glGetShaderiv( glstate->blit->vertexshader_alpha, GL_COMPILE_STATUS, &success ); + if( !success ) + { + LOAD_GLES(glGetShaderInfoLog); + char log[400]; + gles_glGetShaderInfoLog(glstate->blit->pixelshader_alpha, 399, NULL, log); + SHUT_LOGE("Failed to produce blit with alpha vertex shader.\n%s", log); + free(glstate->blit); + glstate->blit = NULL; + } + + glstate->blit->program = gles_glCreateProgram(); + gles_glBindAttribLocation( glstate->blit->program, 0, "aPosition" ); + gles_glBindAttribLocation( glstate->blit->program, 1, "aTexCoord" ); + gles_glAttachShader( glstate->blit->program, glstate->blit->pixelshader ); + gles_glAttachShader( glstate->blit->program, glstate->blit->vertexshader ); + gles_glLinkProgram( glstate->blit->program ); + gles_glGetProgramiv( glstate->blit->program, GL_LINK_STATUS, &success ); + if( !success ) + { + SHUT_LOGE("Failed to link blit program.\n"); + free(glstate->blit); + glstate->blit = NULL; + } + GLuint oldprog = glstate->gleshard->program; + gles_glUseProgram(glstate->blit->program); + gles_glUniform1i( gles_glGetUniformLocation( glstate->blit->program, "uTex" ), 0 ); + + glstate->blit->program_alpha = gles_glCreateProgram(); + gles_glBindAttribLocation( glstate->blit->program_alpha, 0, "aPosition" ); + gles_glBindAttribLocation( glstate->blit->program_alpha, 1, "aTexCoord" ); + gles_glAttachShader( glstate->blit->program_alpha, glstate->blit->pixelshader_alpha ); + gles_glAttachShader( glstate->blit->program_alpha, glstate->blit->vertexshader_alpha ); + gles_glLinkProgram( glstate->blit->program_alpha ); + gles_glGetProgramiv( glstate->blit->program_alpha, GL_LINK_STATUS, &success ); + if( !success ) + { + SHUT_LOGE("Failed to link blit program.\n"); + free(glstate->blit); + glstate->blit = NULL; + } + gles_glUseProgram(glstate->blit->program_alpha); + gles_glUniform1i( gles_glGetUniformLocation( glstate->blit->program_alpha, "uTex" ), 0 ); + gles_glUseProgram(oldprog); + } + + int customvp = (vpwidth>0.0); + GLfloat w2 = 2.0f / (customvp?vpwidth:glstate->raster.viewport.width); + GLfloat h2 = 2.0f / (customvp?vpheight:glstate->raster.viewport.height); + GLfloat blit_x1=roundf(x); + GLfloat blit_x2=roundf(x+width*zoomx); + GLfloat blit_y1=roundf(y); + GLfloat blit_y2=roundf(y+height*zoomy); + GLfloat *vert = glstate->blit->vert; + GLfloat *tex = glstate->blit->tex; + vert[0] = blit_x1*w2-1.0f; vert[1] = blit_y1*h2-1.0f; + vert[2] = blit_x2*w2-1.0f; vert[3] = vert[1]; + vert[4] = vert[2]; vert[5] = blit_y2*h2-1.0f; + vert[6] = vert[0]; vert[7] = vert[5]; + GLfloat sw = sx/nwidth; + GLfloat sh = sy/nheight; + GLfloat rw = (sx+width)/nwidth; + GLfloat rh = (sy+height)/nheight; + tex[0] = sw; tex[1] = sh; + tex[2] = rw; tex[3] = sh; + tex[4] = rw; tex[5] = rh; + tex[6] = sw; tex[7] = rh; + gl4es_glDisable(GL_BLEND); + int alpha = 0; + switch (mode) { + case BLIT_OPAQUE: + //gl4es_glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + break; + case BLIT_ALPHA: + alpha = 1; + break; + case BLIT_COLOR: + //gl4es_glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + break; + } + + realize_blitenv(alpha); + + gles_glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +} + +void gl4es_blitTexture(GLuint texture, + GLfloat sx, GLfloat sy, + GLfloat width, GLfloat height, + GLfloat nwidth, GLfloat nheight, + GLfloat zoomx, GLfloat zoomy, + GLfloat vpwidth, GLfloat vpheight, + GLfloat x, GLfloat y, GLint mode) { +//printf("blitTexture(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %d) customvp=%d, vp=%d/%d/%d/%d\n", texture, sx, sy, width, height, nwidth, nheight, zoomx, zoomy, vpwidth, vpheight, x, y, mode, (vpwidth>0.0), glstate->raster.viewport.x, glstate->raster.viewport.y, glstate->raster.viewport.width, glstate->raster.viewport.height); + LOAD_GLES(glBindTexture); + LOAD_GLES(glActiveTexture); + LOAD_GLES(glEnable); + LOAD_GLES(glDisable); + + realize_textures(1); + + gl4es_glPushAttrib(GL_TEXTURE_BIT | GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT); + + if(glstate->gleshard->active) { + glstate->gleshard->active = 0; + gles_glActiveTexture(GL_TEXTURE0); + } + + GLint depthwrite = glstate->depth.mask; + + gl4es_glDisable(GL_DEPTH_TEST); + gl4es_glDisable(GL_CULL_FACE); + gl4es_glDisable(GL_STENCIL_TEST); + + if(depthwrite) + gl4es_glDepthMask(GL_FALSE); + +#ifdef TEXSTREAM + if(glstate->bound_stream[0] && hardext.esversion==1) { +//printf("TMU%d, turning off Streaming (blit)\n", 0); + gles_glDisable(GL_TEXTURE_STREAM_IMG); + DeactivateStreaming(); + } +#endif + int tmp = glstate->enable.texture[0]; + + if(glstate->actual_tex2d[0] != texture) + gles_glBindTexture(GL_TEXTURE_2D, texture); + + if(hardext.esversion==1) { + if(!IS_TEX2D(tmp)) + gles_glEnable(GL_TEXTURE_2D); + if(IS_CUBE_MAP(tmp)) + gles_glDisable(GL_TEXTURE_CUBE_MAP); + + gl4es_blitTexture_gles1(texture, sx, sy, width, height, + nwidth, nheight, zoomx, zoomy, + vpwidth, vpheight, x, y, mode); + if(!IS_TEX2D(tmp)) + gles_glDisable(GL_TEXTURE_2D); + if(IS_CUBE_MAP(tmp)) + gles_glEnable(GL_TEXTURE_CUBE_MAP); + } else { + gl4es_blitTexture_gles2(texture, sx, sy, width, height, + nwidth, nheight, zoomx, zoomy, + vpwidth, vpheight, x, y, mode); + } + + // All the previous states are Pushed / Poped anyway... +#ifdef TEXSTREAM + if(glstate->bound_stream[0] && hardext.esversion==1) { +//printf("TMU%d, turning ON Streaming (blit)\n", 0); + gltexture_t *tex = glstate->texture.bound[0][ENABLED_TEX2D]; + ActivateStreaming(tex->streamingID); + gles_glEnable(GL_TEXTURE_STREAM_IMG); + } else +#endif + if (glstate->actual_tex2d[0] != texture) + gles_glBindTexture(GL_TEXTURE_2D, glstate->actual_tex2d[0]); + + if(depthwrite) + gl4es_glDepthMask(GL_TRUE); + + gl4es_glPopAttrib(); +} \ No newline at end of file diff --git a/android/gl4es-src/src/gl/blit.h b/android/gl4es-src/src/gl/blit.h new file mode 100644 index 0000000..ac1e35f --- /dev/null +++ b/android/gl4es-src/src/gl/blit.h @@ -0,0 +1,18 @@ +#ifndef _GL4ES_BLIT_H_ +#define _GL4ES_BLIT_H_ + +#include "gles.h" + +#define BLIT_ALPHA 0 +#define BLIT_OPAQUE 1 +#define BLIT_COLOR 2 + +void gl4es_blitTexture(GLuint texture, + GLfloat sx, GLfloat sy, + GLfloat width, GLfloat height, + GLfloat nwidth, GLfloat nheight, + GLfloat zoomx, GLfloat zoomy, + GLfloat vpwidth, GLfloat vpheight, + GLfloat x, GLfloat y, GLint mode); + +#endif // _GL4ES_BLIT_H_ diff --git a/android/gl4es-src/src/gl/buffers.c b/android/gl4es-src/src/gl/buffers.c new file mode 100644 index 0000000..4ea062c --- /dev/null +++ b/android/gl4es-src/src/gl/buffers.c @@ -0,0 +1,942 @@ +#include "buffers.h" + +#include "khash.h" +#include "../glx/hardext.h" +#include "attributes.h" +#include "debug.h" +#include "gl4es.h" +#include "glstate.h" +#include "logs.h" +#include "init.h" +#include "loader.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + + +KHASH_MAP_IMPL_INT(buff, glbuffer_t *); +KHASH_MAP_IMPL_INT(glvao, glvao_t*); + +static GLuint lastbuffer = 1; + +// Utility function to bind / unbind a particular buffer + +glbuffer_t** BUFF(GLenum target) { + switch(target) { + case GL_ARRAY_BUFFER: + return &glstate->vao->vertex; + break; + case GL_ELEMENT_ARRAY_BUFFER: + return &glstate->vao->elements; + break; + case GL_PIXEL_PACK_BUFFER: + return &glstate->vao->pack; + break; + case GL_PIXEL_UNPACK_BUFFER: + return &glstate->vao->unpack; + break; + default: + LOGD("Warning, unknown buffer target 0x%04X\n", target); + } + return (glbuffer_t**)NULL; +} + +void unbind_buffer(GLenum target) { + glbuffer_t **t = BUFF(target); + if (t) + *t=(glbuffer_t*)NULL; +} +void bind_buffer(GLenum target, glbuffer_t* buff) { + glbuffer_t ** t = BUFF(target); + if (t) + *t = buff; +} +glbuffer_t* getbuffer_buffer(GLenum target) { + glbuffer_t ** t = BUFF(target); + if (t) + return *t; + return NULL; +} +glbuffer_t* getbuffer_id(GLuint buffer) { + if(!buffer) + return NULL; + khint_t k; + khash_t(buff) *list = glstate->buffers; + k = kh_get(buff, list, buffer); + if (k == kh_end(list)) + return NULL; + return kh_value(list, k); +} + +int buffer_target(GLenum target) { + if (target==GL_ARRAY_BUFFER) + return 1; + if (target==GL_ELEMENT_ARRAY_BUFFER) + return 1; + if (target==GL_PIXEL_PACK_BUFFER) + return 1; + if (target==GL_PIXEL_UNPACK_BUFFER) + return 1; + return 0; +} + +void rebind_real_buff_arrays(int old_buffer, int new_buffer) { + for (int j = 0; j < hardext.maxvattrib; j++) { + if (glstate->vao->vertexattrib[j].real_buffer == old_buffer) { + glstate->vao->vertexattrib[j].real_buffer = new_buffer; + /*if(!new_buffer) + glstate->vao->vertexattrib[j].real_pointer = 0;*/ + } + } +} + +void APIENTRY_GL4ES gl4es_glGenBuffers(GLsizei n, GLuint * buffers) { + DBG(printf("glGenBuffers(%i, %p)\n", n, buffers);) + noerrorShim(); + if (n<1) { + errorShim(GL_INVALID_VALUE); + return; + } + khash_t(buff) *list = glstate->buffers; + for (int i=0; ibuffer = b; + buff->type = 0; // no target for now + buff->data = NULL; + buff->usage = GL_STATIC_DRAW; + buff->size = 0; + buff->access = GL_READ_WRITE; + buff->mapped = 0; + buff->real_buffer = 0; + } +} + +void APIENTRY_GL4ES gl4es_glBindBuffer(GLenum target, GLuint buffer) { + DBG(printf("glBindBuffer(%s, %u)\n", PrintEnum(target), buffer);) + // this flush is probably not needed as long as real VBO are not used + FLUSH_BEGINEND; + + khint_t k; + int ret; + khash_t(buff) *list = glstate->buffers; + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + // if buffer = 0 => unbind buffer! + if (buffer == 0) { + // unbind buffer + bindBuffer(target, 0); + unbind_buffer(target); + } else { + // search for an existing buffer + k = kh_get(buff, list, buffer); + glbuffer_t *buff = NULL; + if (k == kh_end(list)){ + k = kh_put(buff, list, buffer, &ret); + buff = kh_value(list, k) = malloc(sizeof(glbuffer_t)); + buff->buffer = buffer; + buff->type = target; + buff->data = NULL; + buff->usage = GL_STATIC_DRAW; + buff->size = 0; + buff->access = GL_READ_WRITE; + buff->mapped = 0; + buff->real_buffer = 0; + } else { + buff = kh_value(list, k); + buff->type = target; //TODO: check if old binding? + } + bind_buffer(target, buff); + } + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { + DBG(printf("glBufferData(%s, %zi, %p, %s)\n", PrintEnum(target), size, data, PrintEnum(usage));) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + glbuffer_t *buff = getbuffer_buffer(target); + if (buff==NULL) { + errorShim(GL_INVALID_OPERATION); + LOGE("Warning, null buffer for target=0x%04X for glBufferData\n", target); + return; + } + if(target==GL_ARRAY_BUFFER) + VaoSharedClear(glstate->vao); + + int go_real = 0; + if( (target==GL_ARRAY_BUFFER || target==GL_ELEMENT_ARRAY_BUFFER) + && (usage==GL_STREAM_DRAW || usage==GL_STATIC_DRAW || usage==GL_DYNAMIC_DRAW) && globals4es.usevbo) + go_real = 1; + + if(buff->real_buffer && !go_real) { + rebind_real_buff_arrays(buff->real_buffer, 0); + + deleteSingleBuffer(buff->real_buffer); + // what about VA already pointing there? + buff->real_buffer = 0; + } + if(go_real) { + if(!buff->real_buffer) { + LOAD_GLES(glGenBuffers); + gles_glGenBuffers(1, &buff->real_buffer); + } + LOAD_GLES(glBufferData); + LOAD_GLES(glBindBuffer); + bindBuffer(target, buff->real_buffer); + gles_glBufferData(target, size, data, usage); + DBG(printf(" => real VBO %d\n", buff->real_buffer);) + } + + if (buff->data && buff->sizedata); + buff->data = NULL; + } + if(!buff->data) + buff->data = malloc(size); + buff->size = size; + buff->usage = usage; + DBG(printf("\t buff->data = %p (size=%zd)\n", buff->data, size);) + buff->access = GL_READ_WRITE; + if (data) + memcpy(buff->data, data, size); + // update binded VA + for (int i=0; ivao->vertexattrib[i]; + if( v->buffer == buff ) { + v->real_buffer = v->buffer->real_buffer; + // do not update real_pointer, as it's the relative start in the buffer + } + } + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glNamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) { + DBG(printf("glNamedBufferData(%u, %zi, %p, %s)\n", buffer, size, data, PrintEnum(usage));) + glbuffer_t *buff = getbuffer_id(buffer); + if (buff==NULL) { + DBG(printf("Named Buffer not found\n");) + errorShim(GL_INVALID_OPERATION); + return; + } + if (buff->data) { + free(buff->data); + + } + int go_real = 0; + if( (buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) + && (usage==GL_STREAM_DRAW || usage==GL_STATIC_DRAW || usage==GL_DYNAMIC_DRAW) && globals4es.usevbo) + go_real = 1; + + if(buff->real_buffer && !go_real) { + deleteSingleBuffer(buff->real_buffer); + // what about VA already pointing there? + buff->real_buffer = 0; + } + if(go_real) { + if(!buff->real_buffer) { + LOAD_GLES(glGenBuffers); + gles_glGenBuffers(1, &buff->real_buffer); + } + LOAD_GLES(glBufferData); + LOAD_GLES(glBindBuffer); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferData(buff->type, size, data, usage); + } + + buff->size = size; + buff->usage = usage; + buff->data = malloc(size); + buff->access = GL_READ_WRITE; + if (data) + memcpy(buff->data, data, size); + // update binded VA + for (int i=0; ivao->vertexattrib[i]; + if( v->buffer == buff ) { + v->real_buffer = v->buffer->real_buffer; + // do not update real_pointer, as it's the relative start in the buffer + } + } + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { + DBG(printf("glBufferSubData(%s, %p, %zi, %p)\n", PrintEnum(target), (void*)offset, size, data);) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + glbuffer_t *buff = getbuffer_buffer(target); + if (buff==NULL) { + errorShim(GL_INVALID_OPERATION); + DBG(printf("LIBGL: Warning, null buffer for target=0x%04X for glBufferSubData\n", target);) + return; + } + + if(target==GL_ARRAY_BUFFER) + VaoSharedClear(glstate->vao); + + if (offset<0 || size<0 || offset+size>buff->size) { + errorShim(GL_INVALID_VALUE); + return; + } + + if((target==GL_ARRAY_BUFFER || target==GL_ELEMENT_ARRAY_BUFFER) && buff->real_buffer) { + LOAD_GLES(glBufferSubData); + LOAD_GLES(glBindBuffer); + bindBuffer(target, buff->real_buffer); + gles_glBufferSubData(target, offset, size, data); + } + + memcpy((char*)buff->data + offset, data, size); + noerrorShim(); +} +void APIENTRY_GL4ES gl4es_glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) { + DBG(printf("glNamedBufferSubData(%u, %p, %zi, %p)\n", buffer, (void*)offset, size, data);) + glbuffer_t *buff = getbuffer_id(buffer); + if (buff==NULL) { + errorShim(GL_INVALID_OPERATION); + return; + } + + if (offset<0 || size<0 || offset+size>buff->size) { + errorShim(GL_INVALID_VALUE); + return; + } + + if((buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) && buff->real_buffer) { + LOAD_GLES(glBufferSubData); + LOAD_GLES(glBindBuffer); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferSubData(buff->type, offset, size, data); + } + memcpy((char*)buff->data + offset, data, size); + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glDeleteBuffers(GLsizei n, const GLuint * buffers) { + DBG(printf("glDeleteBuffers(%i, %p)\n", n, buffers);) + if(!glstate) return; + FLUSH_BEGINEND; + + VaoSharedClear(glstate->vao); + khash_t(buff) *list = glstate->buffers; + if (list) { + khint_t k; + glbuffer_t *buff; + for (int i = 0; i < n; i++) { + GLuint t = buffers[i]; + DBG(printf("\t deleting %d\n", t);) + if (t) { // don't allow to remove default one + k = kh_get(buff, list, t); + if (k != kh_end(list)) { + buff = kh_value(list, k); + if(buff->real_buffer) { + rebind_real_buff_arrays(buff->real_buffer, 0); // unbind + LOAD_GLES(glDeleteBuffers); + deleteSingleBuffer(buff->real_buffer); + } + if (glstate->vao->vertex == buff) + glstate->vao->vertex = NULL; + if (glstate->vao->elements == buff) + glstate->vao->elements = NULL; + if (glstate->vao->pack == buff) + glstate->vao->pack = NULL; + if (glstate->vao->unpack == buff) + glstate->vao->unpack = NULL; + for (int j = 0; j < hardext.maxvattrib; j++) + if (glstate->vao->vertexattrib[j].buffer == buff) { + glstate->vao->vertexattrib[j].buffer = NULL; + glstate->vao->vertexattrib[j].real_buffer = 0; + glstate->vao->vertexattrib[j].real_pointer = 0; + } + DBG(printf("\t buff->data = %p\n", buff->data);) + if (buff->data) free(buff->data); + kh_del(buff, list, k); + free(buff); + } + } + } + } + DBG(printf("\t done\n");) + noerrorShim(); +} + +GLboolean APIENTRY_GL4ES gl4es_glIsBuffer(GLuint buffer) { + DBG(printf("glIsBuffer(%u)\n", buffer);) + khash_t(buff) *list = glstate->buffers; + khint_t k; + noerrorShim(); + if (list) { + k = kh_get(buff, list, buffer); + if (k != kh_end(list)) { + return GL_TRUE; + } + } + return GL_FALSE; +} + + +static void bufferGetParameteriv(glbuffer_t* buff, GLenum value, GLint * data) { + noerrorShim(); + switch (value) { + case GL_BUFFER_ACCESS: + data[0] = buff->access; + break; + case GL_BUFFER_ACCESS_FLAGS: + data[0] = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; + break; + case GL_BUFFER_MAPPED: + data[0]=(buff->mapped)?GL_TRUE:GL_FALSE; + break; + case GL_BUFFER_MAP_LENGTH: + data[0]=(buff->mapped)?buff->size:0; + break; + case GL_BUFFER_MAP_OFFSET: + data[0]=0; + break; + case GL_BUFFER_SIZE: + data[0] = buff->size; + break; + case GL_BUFFER_USAGE: + data[0] = buff->usage; + break; + default: + errorShim(GL_INVALID_ENUM); + /* TODO Error if something else */ + } +} + +void APIENTRY_GL4ES gl4es_glGetBufferParameteriv(GLenum target, GLenum value, GLint * data) { + DBG(printf("glGetBufferParameteriv(%s, %s, %p)\n", PrintEnum(target), PrintEnum(value), data);) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + glbuffer_t* buff = getbuffer_buffer(target); + if (buff==NULL) { + errorShim(GL_INVALID_OPERATION); + return; // Should generate an error! + } + bufferGetParameteriv(buff, value, data); +} +void APIENTRY_GL4ES gl4es_glGetNamedBufferParameteriv(GLuint buffer, GLenum value, GLint * data) { + DBG(printf("glGetNamedBufferParameteriv(%u, %s, %p)\n", buffer, PrintEnum(value), data);) + glbuffer_t* buff = getbuffer_id(buffer); + if (buff==NULL) { + errorShim(GL_INVALID_OPERATION); + return; // Should generate an error! + } + bufferGetParameteriv(buff, value, data); +} + +void* APIENTRY_GL4ES gl4es_glMapBuffer(GLenum target, GLenum access) { + DBG(printf("glMapBuffer(%s, %s)\n", PrintEnum(target), PrintEnum(access));) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return (void*)NULL; + } + + if(target==GL_ARRAY_BUFFER) + VaoSharedClear(glstate->vao); + + glbuffer_t *buff = getbuffer_buffer(target); + if (buff==NULL) { + errorShim(GL_INVALID_VALUE); + return NULL; + } + if(buff->mapped) { + errorShim(GL_INVALID_OPERATION); + return NULL; + } + buff->access = access; // not used + buff->mapped = 1; + buff->ranged = 0; + noerrorShim(); + return buff->data; // Not nice, should do some copy or something probably +} +void* APIENTRY_GL4ES gl4es_glMapNamedBuffer(GLuint buffer, GLenum access) { + DBG(printf("glMapNamedBuffer(%u, %s)\n", buffer, PrintEnum(access));) + + glbuffer_t *buff = getbuffer_id(buffer); + if (buff==NULL) { + errorShim(GL_INVALID_VALUE); + return NULL; + } + if(buff->mapped) { + errorShim(GL_INVALID_OPERATION); + return NULL; + } + buff->access = access; // not used + buff->mapped = 1; + buff->ranged = 0; + noerrorShim(); + return buff->data; // Not nice, should do some copy or something probably +} + +GLboolean APIENTRY_GL4ES gl4es_glUnmapBuffer(GLenum target) { + DBG(printf("glUnmapBuffer(%s)\n", PrintEnum(target));) + if(glstate->list.compiling) {errorShim(GL_INVALID_OPERATION); return GL_FALSE;} + FLUSH_BEGINEND; + + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return GL_FALSE; + } + + if(target==GL_ARRAY_BUFFER) + VaoSharedClear(glstate->vao); + + glbuffer_t *buff = getbuffer_buffer(target); + if (buff==NULL) { + errorShim(GL_INVALID_VALUE); + return GL_FALSE; + } + noerrorShim(); + if(buff->real_buffer && (buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) && buff->mapped && !buff->ranged && (buff->access==GL_WRITE_ONLY || buff->access==GL_READ_WRITE)) { + LOAD_GLES(glBufferSubData); + LOAD_GLES(glBindBuffer); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferSubData(buff->type, 0, buff->size, buff->data); + } + if(buff->real_buffer && (buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) && buff->mapped && buff->ranged && (buff->access&GL_MAP_WRITE_BIT_EXT) && !(buff->access&GL_MAP_FLUSH_EXPLICIT_BIT_EXT)) { + LOAD_GLES(glBufferSubData); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferSubData(buff->type, buff->offset, buff->length, (void*)((uintptr_t)buff->data+buff->offset)); + } + if (buff->mapped) { + buff->mapped = 0; + buff->ranged = 0; + return GL_TRUE; + } + return GL_FALSE; +} +GLboolean APIENTRY_GL4ES gl4es_glUnmapNamedBuffer(GLuint buffer) { + DBG(printf("glUnmapNamedBuffer(%u)\n", buffer);) + if(glstate->list.compiling) {errorShim(GL_INVALID_OPERATION); return GL_FALSE;} + FLUSH_BEGINEND; + + glbuffer_t *buff = getbuffer_id(buffer); + if (buff==NULL) + return GL_FALSE; // Should generate an error! + noerrorShim(); + if(buff->real_buffer && (buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) && buff->mapped && (buff->access==GL_WRITE_ONLY || buff->access==GL_READ_WRITE)) { + LOAD_GLES(glBufferSubData); + LOAD_GLES(glBindBuffer); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferSubData(buff->type, 0, buff->size, buff->data); + } + if(buff->real_buffer && (buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) && buff->mapped && buff->ranged && (buff->access&GL_MAP_WRITE_BIT_EXT) && !(buff->access&GL_MAP_FLUSH_EXPLICIT_BIT_EXT)) { + LOAD_GLES(glBufferSubData); + LOAD_GLES(glBindBuffer); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferSubData(buff->type, buff->offset, buff->length, (void*)((uintptr_t)buff->data+buff->offset)); + } + if (buff->mapped) { + buff->mapped = 0; + buff->ranged = 0; + return GL_TRUE; + } + return GL_FALSE; +} + +void APIENTRY_GL4ES gl4es_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) { + DBG(printf("glGetBufferSubData(%s, %p, %zi, %p)\n", PrintEnum(target), (void*)offset, size, data);) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + glbuffer_t *buff = getbuffer_buffer(target); + + if (buff==NULL) + return; // Should generate an error! + // TODO, check parameter consistancie + memcpy(data, (char*)buff->data+offset, size); + noerrorShim(); +} +void APIENTRY_GL4ES gl4es_glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) { + DBG(printf("glGetNamedBufferSubData(%u, %p, %zi, %p)\n", buffer, (void*)offset, size, data);) + glbuffer_t *buff = getbuffer_id(buffer); + + if (buff==NULL) + return; // Should generate an error! + // TODO, check parameter consistancie + memcpy(data, (char*)buff->data+offset, size); + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) { + DBG(printf("glGetBufferPointerv(%s, %s, %p)\n", PrintEnum(target), PrintEnum(pname), params);) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + glbuffer_t *buff = getbuffer_buffer(target); + if (buff==NULL) + return; // Should generate an error! + if (pname != GL_BUFFER_MAP_POINTER) { + errorShim(GL_INVALID_ENUM); + return; + } + if (!buff->mapped) { + params[0] = NULL; + } else { + params[0] = buff->data; + } +} +void APIENTRY_GL4ES gl4es_glGetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid ** params) { + DBG(printf("glGetNamedBufferPointerv(%u, %s, %p)\n", buffer, PrintEnum(pname), params);) + glbuffer_t *buff = getbuffer_id(buffer); + if (buff==NULL) + return; // Should generate an error! + if (pname != GL_BUFFER_MAP_POINTER) { + errorShim(GL_INVALID_ENUM); + return; + } + if (!buff->mapped) { + params[0] = NULL; + } else { + params[0] = buff->data; + } +} + +void* APIENTRY_GL4ES gl4es_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + DBG(printf("glMapBufferRange(%s, %p, %zd, 0x%x)\n", PrintEnum(target), (void*)offset, length, access);) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return NULL; + } + + glbuffer_t *buff = getbuffer_buffer(target); + if (buff==NULL) { + errorShim(GL_INVALID_VALUE); + return NULL; // Should generate an error! + } + if(buff->mapped) { + errorShim(GL_INVALID_OPERATION); + return NULL; + } + buff->access = access; + buff->mapped = 1; + buff->ranged = 1; + buff->offset = offset; + buff->length = length; + noerrorShim(); + uintptr_t ret = (uintptr_t)buff->data; + ret += offset; + return (void*)ret; +} +void APIENTRY_GL4ES gl4es_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + DBG(printf("glFlushMappedBufferRange(%s, %p, %zd)\n", PrintEnum(target), (void*)offset, length);) + if (!buffer_target(target)) { + errorShim(GL_INVALID_ENUM); + return; + } + + if(target==GL_ARRAY_BUFFER) + VaoSharedClear(glstate->vao); + + glbuffer_t *buff = getbuffer_buffer(target); + if(!buff) { + errorShim(GL_INVALID_VALUE); + return; + } + if(!buff->mapped || !buff->ranged || !(buff->access&GL_MAP_FLUSH_EXPLICIT_BIT_EXT)) { + errorShim(GL_INVALID_OPERATION); + return; + } + + if(buff->real_buffer && (buff->type==GL_ARRAY_BUFFER || buff->type==GL_ELEMENT_ARRAY_BUFFER) && (buff->access&GL_MAP_WRITE_BIT_EXT)) { + LOAD_GLES(glBufferSubData); + bindBuffer(buff->type, buff->real_buffer); + gles_glBufferSubData(buff->type, buff->offset+offset, length, (void*)((uintptr_t)buff->data+buff->offset+offset)); + } +} + +void APIENTRY_GL4ES gl4es_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + DBG(printf("glCopyBufferSubData(%s, %s, %p, %p, %zd)\n", PrintEnum(readTarget), PrintEnum(writeTarget), (void*)readOffset, (void*)writeOffset, size);) + //TODO: Add GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER (and GL_QUERY_BUFFER?) + glbuffer_t *readbuff = getbuffer_buffer(readTarget); + glbuffer_t *writebuff = getbuffer_buffer(writeTarget); + if(!readbuff || !writebuff) { + errorShim(GL_INVALID_VALUE); + return; + } + if(writebuff->ranged && !(writebuff->access&GL_MAP_PERSISTENT_BIT)) { + errorShim(GL_INVALID_OPERATION); + return; + } + // TODO: check memory overlap and overread/overwrite + memcpy((char*)writebuff->data+writeOffset, (char*)readbuff->data+readOffset, size); + if(writebuff->real_buffer && (writebuff->type==GL_ARRAY_BUFFER || writebuff->type==GL_ELEMENT_ARRAY_BUFFER) && writebuff->mapped && (writebuff->access==GL_WRITE_ONLY || writebuff->access==GL_READ_WRITE)) { + LOAD_GLES(glBufferSubData); + bindBuffer(writebuff->type, writebuff->real_buffer); + gles_glBufferSubData(writebuff->type, writeOffset, size, (char*)writebuff->data+writeOffset); + } + noerrorShim(); +} + +void bindBuffer(GLenum target, GLuint buffer) +{ + LOAD_GLES(glBindBuffer); + if(target==GL_ARRAY_BUFFER) { + if(glstate->bind_buffer.array == buffer) + return; + DBG(printf("Bind buffer %d to GL_ARRAY_BUFFER\n", buffer);) + glstate->bind_buffer.array = buffer; + gles_glBindBuffer(target, buffer); + + } else if (target==GL_ELEMENT_ARRAY_BUFFER) { + glstate->bind_buffer.want_index = buffer; + if(glstate->bind_buffer.index == buffer) + return; + glstate->bind_buffer.index = buffer; + DBG(printf("Bind buffer %d to GL_ELEMENT_ARRAY_BUFFER\n", buffer);) + gles_glBindBuffer(target, buffer); + } else { + LOGE("Warning, unhandled Buffer type %s in bindBuffer\n", PrintEnum(target)); + return; + } + glstate->bind_buffer.used = (glstate->bind_buffer.index && glstate->bind_buffer.array)?1:0; +} + +GLuint wantBufferIndex(GLuint buffer) +{ + GLuint ret = glstate->bind_buffer.want_index; + glstate->bind_buffer.want_index = buffer; + return ret; +} + +void realize_bufferIndex() +{ + LOAD_GLES(glBindBuffer); + if(glstate->bind_buffer.index != glstate->bind_buffer.want_index) { + glstate->bind_buffer.index = glstate->bind_buffer.want_index; + gles_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glstate->bind_buffer.index); + DBG(printf("Bind buffer %d to GL_ELEMENT_ARRAY_BUFFER\n", glstate->bind_buffer.index);) + glstate->bind_buffer.used = (glstate->bind_buffer.index && glstate->bind_buffer.array)?1:0; + } +} + +void deleteSingleBuffer(GLuint buffer) { + LOAD_GLES(glDeleteBuffers); + if(glstate->bind_buffer.index == buffer) glstate->bind_buffer.index = 0; + else if(glstate->bind_buffer.want_index == buffer) glstate->bind_buffer.want_index = 0; + else if(glstate->bind_buffer.array == buffer) glstate->bind_buffer.array = 0; + gles_glDeleteBuffers(1, &buffer); +} + +void unboundBuffers() +{ + if(!glstate->bind_buffer.used) + return; + LOAD_GLES(glBindBuffer); + if(glstate->bind_buffer.array) { + glstate->bind_buffer.array = 0; + gles_glBindBuffer(GL_ARRAY_BUFFER, 0); + DBG(printf("Bind buffer %d to GL_ARRAY_BUFFER\n", 0);) + } + if(glstate->bind_buffer.index) { + glstate->bind_buffer.index = 0; + glstate->bind_buffer.want_index = 0; + gles_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + DBG(printf("Bind buffer %d to GL_ELEMENT_ARRAY_BUFFER\n", 0);) + } + glstate->bind_buffer.used = 0; +} + + +//Direct wrapper +AliasExport(void,glGenBuffers,,(GLsizei n, GLuint * buffers)); +AliasExport(void,glBindBuffer,,(GLenum target, GLuint buffer)); +AliasExport(void,glBufferData,,(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)); +AliasExport(void,glBufferSubData,,(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)); +AliasExport(void,glDeleteBuffers,,(GLsizei n, const GLuint * buffers)); +AliasExport(GLboolean,glIsBuffer,,(GLuint buffer)); +AliasExport(void,glGetBufferParameteriv,,(GLenum target, GLenum value, GLint * data)); +AliasExport(void*,glMapBuffer,,(GLenum target, GLenum access)); +AliasExport(GLboolean,glUnmapBuffer,,(GLenum target)); +AliasExport(void,glGetBufferSubData,,(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)); +AliasExport(void,glGetBufferPointerv,,(GLenum target, GLenum pname, GLvoid ** params)); + +AliasExport(void*,glMapBufferRange,,(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)); +AliasExport(void,glFlushMappedBufferRange,,(GLenum target, GLintptr offset, GLsizeiptr length)); + +AliasExport(void,glCopyBufferSubData,,(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)); +//ARB wrapper +#ifndef AMIGAOS4 +AliasExport(void,glGenBuffers,ARB,(GLsizei n, GLuint * buffers)); +AliasExport(void,glBindBuffer,ARB,(GLenum target, GLuint buffer)); +AliasExport(void,glBufferData,ARB,(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)); +AliasExport(void,glBufferSubData,ARB,(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)); +AliasExport(void,glDeleteBuffers,ARB,(GLsizei n, const GLuint * buffers)); +AliasExport(GLboolean,glIsBuffer,ARB,(GLuint buffer)); +AliasExport(void,glGetBufferParameteriv,ARB,(GLenum target, GLenum value, GLint * data)); +AliasExport(void*,glMapBuffer,ARB,(GLenum target, GLenum access)); +AliasExport(GLboolean,glUnmapBuffer,ARB,(GLenum target)); +AliasExport(void,glGetBufferSubData,ARB,(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)); +AliasExport(void,glGetBufferPointerv,ARB,(GLenum target, GLenum pname, GLvoid ** params)); +#endif + +//Direct Access +AliasExport(void,glNamedBufferData,,(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage)); +AliasExport(void,glNamedBufferSubData,,(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data)); +AliasExport(void,glGetNamedBufferParameteriv,,(GLuint buffer, GLenum value, GLint * data)); +AliasExport(void*,glMapNamedBuffer,,(GLuint buffer, GLenum access)); +AliasExport(GLboolean,glUnmapNamedBuffer,,(GLuint buffer)); +AliasExport(void,glGetNamedBufferSubData,,(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data)); +AliasExport(void,glGetNamedBufferPointerv,,(GLuint buffer, GLenum pname, GLvoid ** params)); + +AliasExport(void,glNamedBufferData,EXT,(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage)); +AliasExport(void,glNamedBufferSubData,EXT,(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data)); +AliasExport(void,glGetNamedBufferParameteriv,EXT,(GLuint buffer, GLenum value, GLint * data)); +AliasExport(void*,glMapNamedBuffer,EXT,(GLuint buffer, GLenum access)); +AliasExport(GLboolean,glUnmapNamedBuffer,EXT,(GLuint buffer)); +AliasExport(void,glGetNamedBufferSubData,EXT,(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data)); +AliasExport(void,glGetNamedBufferPointerv,EXT,(GLuint buffer, GLenum pname, GLvoid ** params)); + + +// VAO **************** +static GLuint lastvao = 1; + +void APIENTRY_GL4ES gl4es_glGenVertexArrays(GLsizei n, GLuint *arrays) { + DBG(printf("glGenVertexArrays(%i, %p)\n", n, arrays);) + noerrorShim(); + if (n<1) { + errorShim(GL_INVALID_VALUE); + return; + } + for (int i=0; ivaos; + // if array = 0 => unbind buffer! + if (array == 0) { + // unbind buffer + glstate->vao = glstate->defaultvao; + } else { + // search for an existing buffer + k = kh_get(glvao, list, array); + glvao_t *glvao = NULL; + if (k == kh_end(list)){ + k = kh_put(glvao, list, array, &ret); + glvao = kh_value(list, k) = malloc(sizeof(glvao_t)); + // new vao is binded to nothing + VaoInit(glvao); + // Copy current status to new VAO + glvao->vertex = glstate->vao->vertex; + glvao->elements = glstate->vao->elements; + glvao->pack = glstate->vao->pack; + glvao->unpack = glstate->vao->unpack; + glvao->maxtex = glstate->vao->maxtex; + + // just put is number + glvao->array = array; + } else { + glvao = kh_value(list, k); + } + glstate->vao = glvao; + } + + noerrorShim(); +} +void APIENTRY_GL4ES gl4es_glDeleteVertexArrays(GLsizei n, const GLuint *arrays) { + DBG(printf("glDeleteVertexArrays(%i, %p)\n", n, arrays);) + if(!glstate) return; + FLUSH_BEGINEND; + + khash_t(glvao) *list = glstate->vaos; + if (list) { + khint_t k; + glvao_t *glvao; + for (int i = 0; i < n; i++) { + GLuint t = arrays[i]; + if (t) { // don't allow to remove the default one + k = kh_get(glvao, list, t); + if (k != kh_end(list)) { + glvao = kh_value(list, k); + VaoSharedClear(glvao); + kh_del(glvao, list, k); + //free(glvao); //let the use delete those + } + } + } + } + noerrorShim(); +} +GLboolean APIENTRY_GL4ES gl4es_glIsVertexArray(GLuint array) { + DBG(printf("glIsVertexArray(%u)\n", array);) + if(!glstate) + return GL_FALSE; + khash_t(glvao) *list = glstate->vaos; + khint_t k; + noerrorShim(); + if (list) { + k = kh_get(glvao, list, array); + if (k != kh_end(list)) { + return GL_TRUE; + } + } + return GL_FALSE; +} + +void VaoSharedClear(glvao_t *vao) { + if(vao==NULL || vao->shared_arrays==NULL) + return; + if(!(--(*vao->shared_arrays))) { + free(vao->vert.ptr); + free(vao->color.ptr); + free(vao->secondary.ptr); + free(vao->normal.ptr); + for (int i=0; itex[i].ptr); + free(vao->shared_arrays); + } + vao->vert.ptr = NULL; + vao->color.ptr = NULL; + vao->secondary.ptr = NULL; + vao->normal.ptr = NULL; + for (int i=0; itex[i].ptr = NULL; + vao->shared_arrays = NULL; +} + +void VaoInit(glvao_t *vao) { + memset(vao, 0, sizeof(glvao_t)); + for (int i=0; ivertexattrib[i].size = 4; + vao->vertexattrib[i].type = GL_FLOAT; + } +} + +//Direct wrapper +AliasExport(void,glGenVertexArrays,,(GLsizei n, GLuint *arrays)); +AliasExport(void,glBindVertexArray,,(GLuint array)); +AliasExport(void,glDeleteVertexArrays,,(GLsizei n, const GLuint *arrays)); +AliasExport(GLboolean,glIsVertexArray,,(GLuint array)); + diff --git a/android/gl4es-src/src/gl/buffers.h b/android/gl4es-src/src/gl/buffers.h new file mode 100644 index 0000000..f23d288 --- /dev/null +++ b/android/gl4es-src/src/gl/buffers.h @@ -0,0 +1,243 @@ +#ifndef _GL4ES_BUFFERS_H_ +#define _GL4ES_BUFFERS_H_ + +#include "khash.h" +#include "../config.h" +#include "gles.h" + +// VBO ***************** +typedef struct { + GLuint buffer; + GLuint real_buffer; + GLenum type; + GLsizeiptr size; + GLenum usage; + GLint access; + int mapped; + int ranged; + GLintptr offset; + GLsizeiptr length; + GLvoid *data; +} glbuffer_t; + +KHASH_MAP_DECLARE_INT(buff, glbuffer_t *); + +void APIENTRY_GL4ES gl4es_glGenBuffers(GLsizei n, GLuint * buffers); +void APIENTRY_GL4ES gl4es_glBindBuffer(GLenum target, GLuint buffer); +void APIENTRY_GL4ES gl4es_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); +void APIENTRY_GL4ES gl4es_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); +void APIENTRY_GL4ES gl4es_glDeleteBuffers(GLsizei n, const GLuint * buffers); +GLboolean APIENTRY_GL4ES gl4es_glIsBuffer(GLuint buffer); +void APIENTRY_GL4ES gl4es_glGetBufferParameteriv(GLenum target, GLenum value, GLint * data); + +void* APIENTRY_GL4ES gl4es_glMapBuffer(GLenum target, GLenum access); +GLboolean APIENTRY_GL4ES gl4es_glUnmapBuffer(GLenum target); +void APIENTRY_GL4ES gl4es_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params); +void APIENTRY_GL4ES gl4es_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); + +void* APIENTRY_GLES gl4es_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +void APIENTRY_GL4ES gl4es_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); + +void APIENTRY_GL4ES gl4es_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +void APIENTRY_GL4ES glGenBuffers(GLsizei n, GLuint * buffers); +void APIENTRY_GL4ES glBindBuffer(GLenum target, GLuint buffer); +void APIENTRY_GL4ES glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); +void APIENTRY_GL4ES glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); +void APIENTRY_GL4ES glDeleteBuffers(GLsizei n, const GLuint * buffers); +GLboolean APIENTRY_GL4ES glIsBuffer(GLuint buffer); +void APIENTRY_GL4ES glGetBufferParameteriv(GLenum target, GLenum value, GLint * data); +void* APIENTRY_GL4ES glMapBuffer(GLenum target, GLenum access); +GLboolean APIENTRY_GL4ES glUnmapBuffer(GLenum target); +void APIENTRY_GL4ES glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params); +void APIENTRY_GL4ES glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); + +void* APIENTRY_GL4ES glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +void APIENTRY_GL4ES glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); + +void APIENTRY_GL4ES glGenBuffersARB(GLsizei n, GLuint * buffers); +void APIENTRY_GL4ES glBindBufferARB(GLenum target, GLuint buffer); +void APIENTRY_GL4ES glBufferDataARB(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); +void APIENTRY_GL4ES glBufferSubDataARB(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); +void APIENTRY_GL4ES glDeleteBuffersARB(GLsizei n, const GLuint * buffers); +GLboolean APIENTRY_GL4ES glIsBufferARB(GLuint buffer); +void APIENTRY_GL4ES glGetBufferParameterivARB(GLenum target, GLenum value, GLint * data); +void* APIENTRY_GL4ES glMapBufferARB(GLenum target, GLenum access); +GLboolean APIENTRY_GL4ES glUnmapBufferARB(GLenum target); +void APIENTRY_GL4ES glGetBufferSubDataARB(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); +void APIENTRY_GL4ES glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid ** params); + +// internal actual BindBuffer with cache +void bindBuffer(GLenum target, GLuint buffer); +// delete a single buffer (and erase it from the cache) +void deleteSingleBuffer(GLuint buffer); +// unbound all buffer +void unboundBuffers(); +// update wanted Index Buffer +GLuint wantBufferIndex(GLuint buffer); +// Bind the wanted index buffer if needed +void realize_bufferIndex(); + + +// Pointer..... ****** => map them in vertexattrib (even with GLES1.1). So no more pointer_state_t, use vertexattrib_t +// and map .enabled to .vaarray + +// This map correspond to ARB_vertex_program map +typedef enum { + ARB_VERTEX = 0, + //ARB_WEIGHT + ARB_NORMAL = 2, + ARB_COLOR, + ARB_SECONDARY, + ARB_FOGCOORD, + // 6 and 7 are nothing specifics + ARB_MULTITEXCOORD0 = 8, + ARB_MULTITEXCOORD1, + ARB_MULTITEXCOORD2, + ARB_MULTITEXCOORD3, + ARB_MULTITEXCOORD4, + ARB_MULTITEXCOORD5, + ARB_MULTITEXCOORD6, + ARB_MULTITEXCOORD7, + ARB_MULTITEXCOORD8, + ARB_MULTITEXCOORD9, + ARB_MULTITEXCOORD10, + ARB_MULTITEXCOORD11, + ARB_MULTITEXCOORD12, + ARB_MULTITEXCOORD13, + ARB_MULTITEXCOORD14, + ARB_MULTITEXCOORD15, + //ARB_POINTSIZE, //this one is supported by GLES hardware + ARB_MAX +} reserved_attrib_t; + +// This map correspond tries to fit as much as possible in 8 VA +typedef enum { + COMP_VERTEX = 0, + COMP_FOGCOORD, + COMP_NORMAL, + COMP_COLOR, + COMP_SECONDARY, + COMP_MULTITEXCOORD0, + COMP_MULTITEXCOORD1, + COMP_MULTITEXCOORD2, + COMP_MULTITEXCOORD3, + COMP_MULTITEXCOORD4, + COMP_MULTITEXCOORD5, + COMP_MULTITEXCOORD6, + COMP_MULTITEXCOORD7, + COMP_MULTITEXCOORD8, + COMP_MULTITEXCOORD9, + COMP_MULTITEXCOORD10, + COMP_MULTITEXCOORD11, + COMP_MULTITEXCOORD12, + COMP_MULTITEXCOORD13, + COMP_MULTITEXCOORD14, + COMP_MULTITEXCOORD15, + //COMP_WEIGHT + //COMP_POINTSIZE, //this one is supported by GLES hardware + COMP_MAX +} compressed_attrib_t; + +#define ATT_VERTEX ((hardext.maxvattrib>8)?ARB_VERTEX:COMP_VERTEX) +#define ATT_NORMAL ((hardext.maxvattrib>8)?ARB_NORMAL:COMP_NORMAL) +#define ATT_COLOR ((hardext.maxvattrib>8)?ARB_COLOR:COMP_COLOR) +#define ATT_SECONDARY ((hardext.maxvattrib>8)?ARB_SECONDARY:COMP_SECONDARY) +#define ATT_FOGCOORD ((hardext.maxvattrib>8)?ARB_FOGCOORD:COMP_FOGCOORD) +#define ATT_MULTITEXCOORD0 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD0:COMP_MULTITEXCOORD0) +#define ATT_MULTITEXCOORD1 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD1:COMP_MULTITEXCOORD1) +#define ATT_MULTITEXCOORD2 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD2:COMP_MULTITEXCOORD2) +#define ATT_MULTITEXCOORD3 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD3:COMP_MULTITEXCOORD3) +#define ATT_MULTITEXCOORD4 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD4:COMP_MULTITEXCOORD4) +#define ATT_MULTITEXCOORD5 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD5:COMP_MULTITEXCOORD5) +#define ATT_MULTITEXCOORD6 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD6:COMP_MULTITEXCOORD6) +#define ATT_MULTITEXCOORD7 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD7:COMP_MULTITEXCOORD7) +#define ATT_MULTITEXCOORD8 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD8:COMP_MULTITEXCOORD8) +#define ATT_MULTITEXCOORD9 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD9:COMP_MULTITEXCOORD9) +#define ATT_MULTITEXCOORD10 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD10:COMP_MULTITEXCOORD10) +#define ATT_MULTITEXCOORD11 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD11:COMP_MULTITEXCOORD11) +#define ATT_MULTITEXCOORD12 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD12:COMP_MULTITEXCOORD12) +#define ATT_MULTITEXCOORD13 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD13:COMP_MULTITEXCOORD13) +#define ATT_MULTITEXCOORD14 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD14:COMP_MULTITEXCOORD14) +#define ATT_MULTITEXCOORD15 ((hardext.maxvattrib>8)?ARB_MULTITEXCOORD15:COMP_MULTITEXCOORD15) +#define ATT_MAX ARB_MAX + +#define NB_VA (ATT_MAX) + +// glLockArrays should lock all arrays, but Quake3 do change values on Color and Textures UV, so limit Lock to 3D" Coords arrays +#define NB_LOCKVA (ATT_NORMAL+1) + +// Vertex Attrib.. *** +typedef struct { + GLint size; + GLenum type; + GLsizei stride; + const GLvoid* pointer; + int enabled; + int normalized; + glbuffer_t *buffer; // reference buffer + GLint divisor; + GLuint real_buffer; // If there is a real VBO binded + const GLvoid* real_pointer; // the pointer related to real VBO + int integer; +} vertexattrib_t; + +typedef struct { + GLfloat *ptr; + vertexattrib_t state; + int enabled; +} pointer_cache_t; + +// VAO **************** +typedef struct { + GLuint array; + // buffer state + glbuffer_t *vertex; + glbuffer_t *elements; + glbuffer_t *pack; + glbuffer_t *unpack; + // locked arrays + int locked; + GLsizei count; + GLint first; + int locked_mapped[NB_VA]; + + int maxtex; // upper limit enabled tex_coord + // VAO optimisation: keep a shared copy of the digested datas (unless the vao is the default one) + int *shared_arrays; + pointer_cache_t vert; + pointer_cache_t normal; + pointer_cache_t color; + pointer_cache_t secondary; + pointer_cache_t fog; + pointer_cache_t tex[MAX_TEX]; + int cache_count; + // Vertex Attrib + vertexattrib_t vertexattrib[MAX_VATTRIB]; + // TODO: Cache VA also? +} glvao_t; + +void VaoSharedClear(glvao_t *vao); +void VaoInit(glvao_t *vao); + +KHASH_MAP_DECLARE_INT(glvao, glvao_t*); + +void APIENTRY_GL4ES gl4es_glGenVertexArrays(GLsizei n, GLuint *arrays); +void APIENTRY_GL4ES gl4es_glBindVertexArray(GLuint array); +void APIENTRY_GL4ES gl4es_glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +GLboolean APIENTRY_GL4ES gl4es_glIsVertexArray(GLuint array); + +void APIENTRY_GL4ES glGenVertexArrays(GLsizei n, GLuint *arrays); +void APIENTRY_GL4ES glBindVertexArray(GLuint array); +void APIENTRY_GL4ES glDeleteVertexArrays(GLsizei n, const GLuint *arrays); +GLboolean APIENTRY_GL4ES glIsVertexArray(GLuint array); + +void APIENTRY_GL4ES gl4es_glNamedBufferData(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage); +void APIENTRY_GL4ES gl4es_glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data); +void APIENTRY_GL4ES gl4es_glGetNamedBufferParameteriv(GLuint buffer, GLenum value, GLint * data); +void* APIENTRY_GL4ES gl4es_glMapNamedBuffer(GLuint buffer, GLenum access); +GLboolean APIENTRY_GL4ES gl4es_glUnmapNamedBuffer(GLuint buffer); +void APIENTRY_GL4ES gl4es_glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data); +void APIENTRY_GL4ES gl4es_glGetNamedBufferPointerv(GLuint buffer, GLenum pname, GLvoid ** params); + +#endif // _GL4ES_BUFFERS_H_ diff --git a/android/gl4es-src/src/gl/build_info.c b/android/gl4es-src/src/gl/build_info.c new file mode 100644 index 0000000..246dbcc --- /dev/null +++ b/android/gl4es-src/src/gl/build_info.c @@ -0,0 +1,9 @@ +#include +#include "build_info.h" +#include "logs.h" +#include "../../version.h" + +void print_build_infos() +{ + SHUT_LOGD("v%d.%d.%d built on %s %s\n", MAJOR, MINOR, REVISION, __DATE__, __TIME__); +} diff --git a/android/gl4es-src/src/gl/build_info.h b/android/gl4es-src/src/gl/build_info.h new file mode 100644 index 0000000..b1bdda8 --- /dev/null +++ b/android/gl4es-src/src/gl/build_info.h @@ -0,0 +1,6 @@ +#ifndef _GL4ES_BUILD_INFO_H_ +#define _GL4ES_BUILD_INFO_H_ + +void print_build_infos(); + +#endif // _GL4ES_BUILD_INFO_H_ diff --git a/android/gl4es-src/src/gl/const.h b/android/gl4es-src/src/gl/const.h new file mode 100644 index 0000000..fc6a1bd --- /dev/null +++ b/android/gl4es-src/src/gl/const.h @@ -0,0 +1,935 @@ +#ifndef _GL4ES_CONST_H_ +#define _GL4ES_CONST_H_ + +#define GL_QUADS 7 +#define GL_QUAD_STRIP 8 +#define GL_POLYGON 9 + +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_DOUBLEBUFFER 0x0C32 +/* texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_GEN_STR 0x8D60 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_MAX_TEXTURE_COORDS 0x8871 + +#define GL_TEXTURE_COMPARE_MODE 0x884C + +// GL_ARB_point_sprite +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 + +// GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 + +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 + +#define GL_CURRENT_BIT 0x00001 +#define GL_POINT_BIT 0x00002 +#define GL_LINE_BIT 0x00004 +#define GL_POLYGON_BIT 0x00008 +#define GL_POLYGON_STIPPLE_BIT 0x00010 +#define GL_PIXEL_MODE_BIT 0x00020 +#define GL_LIGHTING_BIT 0x00040 +#define GL_FOG_BIT 0x00080 +// some of these are already defined in GLES +// #define GL_DEPTH_BUFFER_BIT 0x00100 +#define GL_ACCUM_BUFFER_BIT 0x00200 +// #define GL_STENCIL_BUFFER_BIT 0x00400 +#define GL_VIEWPORT_BIT 0x00800 +#define GL_TRANSFORM_BIT 0x01000 +#define GL_ENABLE_BIT 0x02000 +// #define GL_COLOR_BUFFER_BIT 0x04000 +#define GL_HINT_BIT 0x08000 +#define GL_EVAL_BIT 0x10000 +#define GL_LIST_BIT 0x20000 +#define GL_TEXTURE_BIT 0x40000 +#define GL_SCISSOR_BIT 0x80000 +#define GL_ALL_ATTRIB_BITS 0xFFFFF +#define GL_MULTISAMPLE_BIT 0x20000000 + +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + +// secondary color +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 + + +// pixel formats +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_R3_G3_B2 0x2A10 +#define GL_RG 0x8227 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_R8 0x8229 +#define GL_RGB8 0x8051 +#define GL_RGB5 0x8050 +#define GL_RGB4 0x804F +#define GL_RGBA8 0x8058 +#define GL_RGBA16 0x805B +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA16F 0x881C +#define GL_ALPHA32F 0x8816 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16F 0x881E +#define GL_LUMINANCE32F 0x8818 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE_ALPHA16F 0x881F +#define GL_LUMINANCE_ALPHA32F 0x8819 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY16F 0x881D +#define GL_INTENSITY32F 0x8817 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_RGB16 0x8054 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_HALF_FLOAT_OES 0x8D61 +#define GL_RGB565 0x8D62 + +// types +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_HALF_FLOAT 0x140B +#define GL_BITMAP 0x1A00 + +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 + +// fog +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D + +// lighting +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA + +// stencil +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 + +// pixel transfer +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_TEXTURE_BASE_LEVEL 0x813C + +// blending +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB + +// glGet +#define GL_AUX_BUFFERS 0x0C00 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_RENDER_MODE 0x0C40 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 + +// evaluators +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_MAX_LIST_NESTING 0x0B31 + +/* polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 + +/* Shader Source */ +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Texture Parameters */ +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_MAX_LEVEL 0x813D + +/* Compressed Textures */ +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF + +/* S3TC with sRGB */ +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + + +/* Render Mode */ +#define GL_SELECT 0x1c02 +#define GL_RENDER 0x1C00 + +/* Interleaved Array */ +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Buffers Array */ +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING + + +/* Framebuffers */ +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 + +// point sprite extension +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_PROGRAM_POINT_SIZE 0x8642 + +// clear buffer +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 + + +// direct state +#define GL_MATRIX0_ARB 0x88C0 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_TEXTURE_COORD_ARRAY_COUNT 0x808B + +// cube mapping +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_AX_CUBE_MAP_TEXTURE_SIZE 0x851C + +// Shaders +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +// Shaders extensions +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_OBJECT_ARB 0x8B40 + +// Vertex Arrays +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +// Uniform Types +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +// Getter +#define GL_NUM_EXTENSIONS 0x821D + +// Anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF + +// ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +// ATIX_texture_env_route +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +//GL_NV_texture_env_combine4 +#define GL_COMBINE4 0x8503 +#define GL_SRC3_RGB 0x8583 +#define GL_SRC3_ALPHA 0x858B +#define GL_OPERAND3_RGB 0x8593 +#define GL_OPERAND3_ALPHA 0x859B + +//GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +//GL_ARB_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE + +//GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF + +//Clamp color +#define GL_CLAMP_READ_COLOR 0x891C + +//GL_ARB_vertex_program +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 + +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E + +#define GL_PROGRAM_STRING_ARB 0x8628 + +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 + +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 + +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 + +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 + +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_COLOR_SUM_ARB 0x8458 + +#define GL_VERTEX_PROGRAM_ARB 0x8620 + +// ARB_fragment_program + +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 + +// EXT_draw_buffers + +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF + +// Sampler +#define GL_SAMPLER_BINDING 0x8919 +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_NONE 0x0 + +// Queries +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +// Blend +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 + +#endif // _GL4ES_CONST_H_ diff --git a/android/gl4es-src/src/gl/debug.c b/android/gl4es-src/src/gl/debug.c new file mode 100644 index 0000000..db465de --- /dev/null +++ b/android/gl4es-src/src/gl/debug.c @@ -0,0 +1,430 @@ +#include "debug.h" + +#include +#include "wrap/gles.h" +#include "const.h" +#include "loader.h" +#include "logs.h" +#include "gl4es.h" +#include "gles.h" + +#define p(a) \ + case a: return #a + +const char* PrintEnum(GLenum what) { + static char fallback[64]; + switch(what) + { + // error + p(GL_INVALID_ENUM); + p(GL_INVALID_VALUE); + p(GL_INVALID_OPERATION); + // target + p(GL_TEXTURE_1D); + p(GL_TEXTURE_2D); + p(GL_TEXTURE_3D); + p(GL_TEXTURE_RECTANGLE_ARB); + p(GL_FRAMEBUFFER); + p(GL_RENDERBUFFER); + p(GL_PROXY_TEXTURE_1D); + p(GL_PROXY_TEXTURE_2D); + p(GL_PROXY_TEXTURE_3D); + p(GL_READ_FRAMEBUFFER); + p(GL_DRAW_FRAMEBUFFER); + p(GL_TEXTURE_CUBE_MAP); + p(GL_TEXTURE_CUBE_MAP_POSITIVE_X); + p(GL_TEXTURE_CUBE_MAP_NEGATIVE_X); + p(GL_TEXTURE_CUBE_MAP_POSITIVE_Y); + p(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y); + p(GL_TEXTURE_CUBE_MAP_POSITIVE_Z); + p(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); + // format + p(GL_COLOR_INDEX); + p(GL_RED); + p(GL_R); + p(GL_R8); + p(GL_R3_G3_B2); + p(GL_RGB); + p(GL_BGR); + p(GL_RGB8); + p(GL_RGB5); + p(GL_RGB16); + p(GL_RGB16F); + p(GL_RGB32F); + p(GL_BGRA); + p(GL_RGBA); + p(GL_RGBA4); + p(GL_RGB5_A1); + p(GL_RGB10_A2); + p(GL_RGBA8); + p(GL_RGBA16); + p(GL_RGBA16F); + p(GL_RGBA32F); + p(GL_COMPRESSED_RGB_S3TC_DXT1_EXT); + p(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); + p(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); + p(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); + p(GL_LUMINANCE8_ALPHA8); + p(GL_LUMINANCE_ALPHA); + p(GL_LUMINANCE4_ALPHA4); + p(GL_LUMINANCE16_ALPHA16); + p(GL_LUMINANCE_ALPHA16F); + p(GL_LUMINANCE_ALPHA32F); + p(GL_LUMINANCE); + p(GL_ALPHA); + p(GL_LUMINANCE8); + p(GL_LUMINANCE16); + p(GL_LUMINANCE16F); + p(GL_LUMINANCE32F); + p(GL_ALPHA8); + p(GL_ALPHA16F); + p(GL_ALPHA32F); + p(GL_COMPRESSED_ALPHA); + p(GL_COMPRESSED_LUMINANCE); + p(GL_COMPRESSED_LUMINANCE_ALPHA); + p(GL_COMPRESSED_RGB); + p(GL_COMPRESSED_RGBA); + p(GL_HALF_FLOAT); + p(GL_INTENSITY); + p(GL_INTENSITY8); + p(GL_INTENSITY16F); + p(GL_INTENSITY32F); + p(GL_DEPTH_STENCIL); + // type + p(GL_BYTE); + p(GL_UNSIGNED_BYTE); + p(GL_UNSIGNED_BYTE_2_3_3_REV); + p(GL_UNSIGNED_BYTE_3_3_2); + p(GL_UNSIGNED_INT); + p(GL_UNSIGNED_SHORT); + p(GL_UNSIGNED_SHORT_5_5_5_1); + p(GL_UNSIGNED_SHORT_1_5_5_5_REV); + p(GL_UNSIGNED_SHORT_4_4_4_4); + p(GL_UNSIGNED_SHORT_4_4_4_4_REV); + p(GL_UNSIGNED_SHORT_5_6_5); + p(GL_UNSIGNED_SHORT_5_6_5_REV); + p(GL_UNSIGNED_INT_8_8_8_8_REV); + p(GL_UNSIGNED_INT_8_8_8_8); + p(GL_FLOAT); + p(GL_DOUBLE); + p(GL_UNSIGNED_INT_24_8); + // texture infos + p(GL_TEXTURE_WIDTH); + p(GL_TEXTURE_HEIGHT); + p(GL_TEXTURE_COMPRESSED); + p(GL_TEXTURE_BORDER); + p(GL_TEXTURE_INTERNAL_FORMAT); + p(GL_MAX_TEXTURE_SIZE); + p(GL_MAX_TEXTURE_COORDS); + // texture pack/unpack + p(GL_UNPACK_ALIGNMENT); + p(GL_UNPACK_ROW_LENGTH); + p(GL_UNPACK_SKIP_PIXELS); + p(GL_UNPACK_SKIP_ROWS); + p(GL_PACK_ALIGNMENT); + p(GL_PACK_ROW_LENGTH); + p(GL_PACK_SKIP_PIXELS); + p(GL_PACK_SKIP_ROWS); + // framebuffer + p(GL_COLOR_ATTACHMENT0); + p(GL_COLOR_ATTACHMENT1); + p(GL_COLOR_ATTACHMENT2); + p(GL_COLOR_ATTACHMENT3); + p(GL_COLOR_ATTACHMENT4); + p(GL_DEPTH_ATTACHMENT); + p(GL_DEPTH_STENCIL_ATTACHMENT); + p(GL_STENCIL_ATTACHMENT); + p(GL_DEPTH_COMPONENT); + p(GL_DEPTH24_STENCIL8); + p(GL_MAX_DRAW_BUFFERS_ARB); + p(GL_DRAW_FRAMEBUFFER_BINDING); + p(GL_READ_FRAMEBUFFER_BINDING); + // VBO + p(GL_STATIC_DRAW); + p(GL_STREAM_DRAW); + p(GL_READ_WRITE); + p(GL_ARRAY_BUFFER); + p(GL_ELEMENT_ARRAY_BUFFER); + p(GL_PIXEL_PACK_BUFFER); + p(GL_PIXEL_UNPACK_BUFFER); + p(GL_WRITE_ONLY); + // Texture + p(GL_TEXTURE0); + p(GL_TEXTURE1); + p(GL_TEXTURE2); + p(GL_TEXTURE3); + p(GL_TEXTURE4); + p(GL_TEXTURE5); + p(GL_TEXTURE6); + p(GL_TEXTURE7); + p(GL_TEXTURE8); + p(GL_TEXTURE9); + p(GL_TEXTURE10); + p(GL_TEXTURE11); + p(GL_TEXTURE12); + p(GL_TEXTURE13); + p(GL_TEXTURE14); + p(GL_TEXTURE15); + p(GL_TEXTURE_WRAP_S); + p(GL_TEXTURE_WRAP_T); + p(GL_LINEAR); + p(GL_NEAREST); + p(GL_NEAREST_MIPMAP_NEAREST); + p(GL_NEAREST_MIPMAP_LINEAR); + p(GL_LINEAR_MIPMAP_NEAREST); + p(GL_LINEAR_MIPMAP_LINEAR); + p(GL_TEXTURE_MAX_LEVEL); + p(GL_TEXTURE_BASE_LEVEL); + p(GL_TEXTURE_MIN_FILTER); + p(GL_TEXTURE_MAG_FILTER); + p(GL_CLAMP_TO_EDGE); + p(GL_REPEAT); + p(GL_MIRRORED_REPEAT_OES); + p(GL_GENERATE_MIPMAP); + // mode + p(GL_POINTS); + p(GL_LINES); + p(GL_LINE_LOOP); + p(GL_LINE_STRIP); + p(GL_TRIANGLES); + p(GL_TRIANGLE_STRIP); + p(GL_TRIANGLE_FAN); + p(GL_QUADS); + p(GL_QUAD_STRIP); + p(GL_POLYGON); + // texgen + p(GL_S); + p(GL_T); + p(GL_Q); + p(GL_TEXTURE_GEN_MODE); + p(GL_OBJECT_LINEAR); + p(GL_EYE_LINEAR); + p(GL_SPHERE_MAP); + p(GL_NORMAL_MAP); + p(GL_REFLECTION_MAP); + p(GL_TEXTURE_GEN_S); + p(GL_TEXTURE_GEN_T); + p(GL_TEXTURE_GEN_R); + p(GL_TEXTURE_GEN_Q); + // matrix mode + p(GL_PROJECTION); + p(GL_MODELVIEW); + p(GL_TEXTURE); + // blend + p(GL_SRC_ALPHA); + p(GL_DST_ALPHA); + p(GL_ONE_MINUS_SRC_ALPHA); + p(GL_ONE_MINUS_DST_ALPHA); + // lights + p(GL_LIGHT0); + p(GL_LIGHT1); + p(GL_LIGHT2); + p(GL_LIGHT3); + p(GL_LIGHT4); + p(GL_LIGHT5); + p(GL_LIGHT6); + p(GL_LIGHT7); + p(GL_AMBIENT); + p(GL_DIFFUSE); + p(GL_SPECULAR); + p(GL_POSITION); + p(GL_SPOT_DIRECTION); + p(GL_SPOT_EXPONENT); + p(GL_SPOT_CUTOFF); + p(GL_CONSTANT_ATTENUATION); + p(GL_LINEAR_ATTENUATION); + p(GL_QUADRATIC_ATTENUATION); + // Misc enabled + p(GL_LIGHTING); + p(GL_NORMALIZE); + p(GL_CULL_FACE); + p(GL_DEPTH_TEST); + p(GL_RESCALE_NORMAL); + p(GL_ALPHA_TEST); + p(GL_ALPHA_TEST_FUNC); + p(GL_BLEND); + p(GL_BLEND_SRC); + p(GL_BLEND_DST); + p(GL_LOGIC_OP_MODE); + p(GL_SCISSOR_TEST); + p(GL_STENCIL_TEST); + // uniform type + p(GL_FLOAT_VEC2); + p(GL_FLOAT_VEC3); + p(GL_FLOAT_VEC4); + p(GL_INT_VEC2); + p(GL_INT_VEC3); + p(GL_INT_VEC4); + p(GL_BOOL); + p(GL_BOOL_VEC2); + p(GL_BOOL_VEC3); + p(GL_BOOL_VEC4); + p(GL_FLOAT_MAT2); + p(GL_FLOAT_MAT3); + p(GL_FLOAT_MAT4); + p(GL_SAMPLER_2D); + p(GL_SAMPLER_CUBE); + // Shaders + p(GL_FRAGMENT_SHADER); + p(GL_VERTEX_SHADER); + p(GL_MAX_VERTEX_ATTRIBS); + p(GL_MAX_VERTEX_UNIFORM_VECTORS); + p(GL_MAX_VARYING_VECTORS); + p(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + p(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); + p(GL_MAX_TEXTURE_IMAGE_UNITS); + p(GL_MAX_FRAGMENT_UNIFORM_VECTORS); + p(GL_SHADER_TYPE); + p(GL_DELETE_STATUS); + p(GL_LINK_STATUS); + p(GL_COMPILE_STATUS); + p(GL_VALIDATE_STATUS); + p(GL_ATTACHED_SHADERS); + p(GL_ACTIVE_UNIFORMS); + p(GL_ACTIVE_UNIFORM_MAX_LENGTH); + p(GL_ACTIVE_ATTRIBUTES); + p(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH); + p(GL_SHADING_LANGUAGE_VERSION); + p(GL_CURRENT_PROGRAM); + p(GL_PROGRAM_BINARY_LENGTH); + p(GL_NUM_PROGRAM_BINARY_FORMATS); + p(GL_PROGRAM_BINARY_FORMATS); + p(GL_INFO_LOG_LENGTH); + // Client State + p(GL_VERTEX_ARRAY); + p(GL_COLOR_ARRAY); + p(GL_NORMAL_ARRAY); + p(GL_TEXTURE_COORD_ARRAY); + p(GL_SECONDARY_COLOR_ARRAY); + p(GL_FOG_COORD_ARRAY); + // TexEnv + p(GL_POINT_SPRITE); + p(GL_COORD_REPLACE); + p(GL_TEXTURE_FILTER_CONTROL); + p(GL_TEXTURE_LOD_BIAS); + p(GL_TEXTURE_ENV); + p(GL_TEXTURE_ENV_MODE); + p(GL_MODULATE); + p(GL_ADD); + p(GL_DECAL); + p(GL_REPLACE); + p(GL_COMBINE); + p(GL_COMBINE_RGB); + p(GL_ADD_SIGNED); + p(GL_INTERPOLATE); + p(GL_SUBTRACT); + p(GL_DOT3_RGB); + p(GL_DOT3_RGBA); + p(GL_COMBINE_ALPHA); + p(GL_SRC0_RGB); + p(GL_SRC1_RGB); + p(GL_SRC2_RGB); + p(GL_CONSTANT); + p(GL_PRIMARY_COLOR); + p(GL_PREVIOUS); + p(GL_SRC0_ALPHA); + p(GL_SRC1_ALPHA); + p(GL_SRC2_ALPHA); + p(GL_OPERAND0_RGB); + p(GL_OPERAND1_RGB); + p(GL_OPERAND2_RGB); + p(GL_SRC_COLOR); + p(GL_ONE_MINUS_SRC_COLOR); + p(GL_OPERAND0_ALPHA); + p(GL_OPERAND1_ALPHA); + p(GL_OPERAND2_ALPHA); + p(GL_RGB_SCALE); + p(GL_ALPHA_SCALE); + p(GL_TEXTURE_ENV_COLOR); + // misc + p(GL_NUM_EXTENSIONS); + // ARB_program + p(GL_VERTEX_PROGRAM_ARB); + p(GL_FRAGMENT_PROGRAM_ARB); + p(GL_PROGRAM_FORMAT_ASCII_ARB); + p(GL_PROGRAM_LENGTH_ARB); + p(GL_PROGRAM_FORMAT_ARB); + p(GL_PROGRAM_BINDING_ARB); + p(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB); + p(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB); + p(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB); + p(GL_MAX_PROGRAM_ATTRIBS_ARB); + p(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB); + p(GL_MAX_PROGRAM_INSTRUCTIONS_ARB); + p(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB); + p(GL_MAX_PROGRAM_TEMPORARIES_ARB); + p(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB); + p(GL_MAX_PROGRAM_PARAMETERS_ARB); + p(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB); + p(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB); + p(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB); + p(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB); + p(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB); + p(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB); + p(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB); + p(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB); + p(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB); + p(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB); + p(GL_PROGRAM_INSTRUCTIONS_ARB); + p(GL_PROGRAM_NATIVE_TEMPORARIES_ARB); + p(GL_PROGRAM_TEMPORARIES_ARB); + p(GL_PROGRAM_NATIVE_PARAMETERS_ARB); + p(GL_PROGRAM_PARAMETERS_ARB); + p(GL_PROGRAM_NATIVE_ATTRIBS_ARB); + p(GL_PROGRAM_ATTRIBS_ARB); + p(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB); + p(GL_PROGRAM_ADDRESS_REGISTERS_ARB); + p(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB); + p(GL_PROGRAM_ALU_INSTRUCTIONS_ARB); + p(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB); + p(GL_PROGRAM_TEX_INSTRUCTIONS_ARB); + p(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB); + p(GL_PROGRAM_TEX_INDIRECTIONS_ARB); + default: + sprintf(fallback, "0x%04X", what); + } + return fallback; +} + +const char* PrintEGLError(int onlyerror) { +#ifdef NOEGL + return ""; +#else + LOAD_EGL(eglGetError); + static char fallback[64]; + GLenum what = egl_eglGetError(); + if(onlyerror && what==EGL_SUCCESS) + return NULL; + switch(what) + { + p(EGL_SUCCESS); + p(EGL_NOT_INITIALIZED); + p(EGL_BAD_ACCESS); + p(EGL_BAD_ALLOC); + p(EGL_BAD_ATTRIBUTE); + p(EGL_BAD_CONTEXT); + p(EGL_BAD_CONFIG); + p(EGL_BAD_CURRENT_SURFACE); + p(EGL_BAD_DISPLAY); + p(EGL_BAD_SURFACE); + p(EGL_BAD_MATCH); + p(EGL_BAD_PARAMETER); + p(EGL_BAD_NATIVE_PIXMAP); + p(EGL_BAD_NATIVE_WINDOW); + p(EGL_CONTEXT_LOST); + default: + sprintf(fallback, "0x%04X", what); + } + return fallback; +#endif +} + +void CheckGLError(int fwd) { + LOAD_GLES(glGetError); + GLenum err=gles_glGetError(); + if(err!=GL_NO_ERROR) { + printf("LIBGL: glGetError(): %s\n", PrintEnum(err)); + if(fwd) + errorShim(err); + } +} \ No newline at end of file diff --git a/android/gl4es-src/src/gl/debug.h b/android/gl4es-src/src/gl/debug.h new file mode 100644 index 0000000..f4d7ff8 --- /dev/null +++ b/android/gl4es-src/src/gl/debug.h @@ -0,0 +1,12 @@ +#ifndef _GL4ES_DEBUG_H_ +#define _GL4ES_DEBUG_H_ + +#include "gles.h" + +const char* PrintEnum(GLenum what); + +const char* PrintEGLError(int onlyerror); + +void CheckGLError(int fwd); + +#endif // _GL4ES_DEBUG_H_ diff --git a/android/gl4es-src/src/gl/decompress.c b/android/gl4es-src/src/gl/decompress.c new file mode 100644 index 0000000..eabd689 --- /dev/null +++ b/android/gl4es-src/src/gl/decompress.c @@ -0,0 +1,341 @@ +#include +#include + +/* +DXT1/DXT3/DXT5 texture decompression + +The original code is from Benjamin Dobell, see below for details. Compared to +the original this one adds DXT3 decompression, is valid C89, and is x64 +compatible as it uses fixed size integers everywhere. It also uses a different +PackRGBA order. + +--- + +Copyright (c) 2012, Matth�us G. "Anteru" Chajdas (http://anteru.net) + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +--- + +Copyright (C) 2009 Benjamin Dobell, Glass Echidna + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +--- +*/ +static uint32_t PackRGBA (uint8_t r, uint8_t g, uint8_t b, uint8_t a) +{ + return r | (g << 8) | (b << 16) | (a << 24); +} + +static void DecompressBlockDXT1Internal (const uint8_t* block, + uint32_t* output, + uint32_t outputStride, + int transparent0, int* simpleAlpha, int *complexAlpha, + const uint8_t* alphaValues) +{ + uint32_t temp, code; + + uint16_t color0, color1; + uint8_t r0, g0, b0, r1, g1, b1; + + int i, j; + + color0 = *(const uint16_t*)(block); + color1 = *(const uint16_t*)(block + 2); + + temp = (color0 >> 11) * 255 + 16; + r0 = (uint8_t)((temp/32 + temp)/32); + temp = ((color0 & 0x07E0) >> 5) * 255 + 32; + g0 = (uint8_t)((temp/64 + temp)/64); + temp = (color0 & 0x001F) * 255 + 16; + b0 = (uint8_t)((temp/32 + temp)/32); + + temp = (color1 >> 11) * 255 + 16; + r1 = (uint8_t)((temp/32 + temp)/32); + temp = ((color1 & 0x07E0) >> 5) * 255 + 32; + g1 = (uint8_t)((temp/64 + temp)/64); + temp = (color1 & 0x001F) * 255 + 16; + b1 = (uint8_t)((temp/32 + temp)/32); + + code = *(const uint32_t*)(block + 4); + + if (color0 > color1) { + for (j = 0; j < 4; ++j) { + for (i = 0; i < 4; ++i) { + uint32_t finalColor, positionCode; + uint8_t alpha; + + alpha = alphaValues [j*4+i]; + + finalColor = 0; + positionCode = (code >> 2*(4*j+i)) & 0x03; + + switch (positionCode) { + case 0: + finalColor = PackRGBA(r0, g0, b0, alpha); + break; + case 1: + finalColor = PackRGBA(r1, g1, b1, alpha); + break; + case 2: + finalColor = PackRGBA((2*r0+r1)/3, (2*g0+g1)/3, (2*b0+b1)/3, alpha); + break; + case 3: + finalColor = PackRGBA((r0+2*r1)/3, (g0+2*g1)/3, (b0+2*b1)/3, alpha); + break; + } + if(!alpha) + *simpleAlpha = 1; + else if(alpha<0xff) + *complexAlpha = 1; + output [j*outputStride + i] = finalColor; + } + } + } else { + for (j = 0; j < 4; ++j) { + for (i = 0; i < 4; ++i) { + uint32_t finalColor, positionCode; + uint8_t alpha; + + alpha = alphaValues [j*4+i]; + + finalColor = 0; + positionCode = (code >> 2*(4*j+i)) & 0x03; + + switch (positionCode) { + case 0: + finalColor = PackRGBA(r0, g0, b0, alpha); + break; + case 1: + finalColor = PackRGBA(r1, g1, b1, alpha); + break; + case 2: + finalColor = PackRGBA((r0+r1)/2, (g0+g1)/2, (b0+b1)/2, alpha); + break; + case 3: + if(transparent0) alpha=0; + finalColor = PackRGBA(0, 0, 0, alpha); + break; + } + + if(!alpha) + *simpleAlpha = 1; + else if(alpha<0xff) + *complexAlpha = 1; + + output [j*outputStride + i] = finalColor; + } + } + } +} + +/* +void DecompressBlockDXT1(): Decompresses one block of a DXT1 texture and stores the resulting pixels at the appropriate offset in 'image'. + +uint32_t x: x-coordinate of the first pixel in the block. +uint32_t y: y-coordinate of the first pixel in the block. +uint32_t width: width of the texture being decompressed. +const uint8_t *blockStorage: pointer to the block to decompress. +uint32_t *image: pointer to image where the decompressed pixel data should be stored. +*/ +void DecompressBlockDXT1(uint32_t x, uint32_t y, uint32_t width, + const uint8_t* blockStorage, + int transparent0, int* simpleAlpha, int *complexAlpha, + uint32_t* image) +{ + static const uint8_t const_alpha [] = { + 255, 255, 255, 255, + 255, 255, 255, 255, + 255, 255, 255, 255, + 255, 255, 255, 255 + }; + + DecompressBlockDXT1Internal (blockStorage, + image + x + (y * width), width, transparent0, simpleAlpha, complexAlpha, const_alpha); +} + +/* +void DecompressBlockDXT5(): Decompresses one block of a DXT5 texture and stores the resulting pixels at the appropriate offset in 'image'. + +uint32_t x: x-coordinate of the first pixel in the block. +uint32_t y: y-coordinate of the first pixel in the block. +uint32_t width: width of the texture being decompressed. +const uint8_t *blockStorage: pointer to the block to decompress. +uint32_t *image: pointer to image where the decompressed pixel data should be stored. +*/ +void DecompressBlockDXT5(uint32_t x, uint32_t y, uint32_t width, + const uint8_t* blockStorage, + int transparent0, int* simpleAlpha, int *complexAlpha, + uint32_t* image) +{ + uint8_t alpha0, alpha1; + const uint8_t* bits; + uint32_t alphaCode1; + uint16_t alphaCode2; + + uint16_t color0, color1; + uint8_t r0, g0, b0, r1, g1, b1; + + int i, j; + + uint32_t temp, code; + + alpha0 = *(blockStorage); + alpha1 = *(blockStorage + 1); + + bits = blockStorage + 2; + alphaCode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24); + alphaCode2 = bits[0] | (bits[1] << 8); + + color0 = *(const uint16_t*)(blockStorage + 8); + color1 = *(const uint16_t*)(blockStorage + 10); + + temp = (color0 >> 11) * 255 + 16; + r0 = (uint8_t)((temp/32 + temp)/32); + temp = ((color0 & 0x07E0) >> 5) * 255 + 32; + g0 = (uint8_t)((temp/64 + temp)/64); + temp = (color0 & 0x001F) * 255 + 16; + b0 = (uint8_t)((temp/32 + temp)/32); + + temp = (color1 >> 11) * 255 + 16; + r1 = (uint8_t)((temp/32 + temp)/32); + temp = ((color1 & 0x07E0) >> 5) * 255 + 32; + g1 = (uint8_t)((temp/64 + temp)/64); + temp = (color1 & 0x001F) * 255 + 16; + b1 = (uint8_t)((temp/32 + temp)/32); + + code = *(const uint32_t*)(blockStorage + 12); + + for (j = 0; j < 4; j++) { + for (i = 0; i < 4; i++) { + uint8_t finalAlpha; + int alphaCode, alphaCodeIndex; + uint8_t colorCode; + uint32_t finalColor; + + alphaCodeIndex = 3*(4*j+i); + if (alphaCodeIndex <= 12) { + alphaCode = (alphaCode2 >> alphaCodeIndex) & 0x07; + } else if (alphaCodeIndex == 15) { + alphaCode = (alphaCode2 >> 15) | ((alphaCode1 << 1) & 0x06); + } else /* alphaCodeIndex >= 18 && alphaCodeIndex <= 45 */ { + alphaCode = (alphaCode1 >> (alphaCodeIndex - 16)) & 0x07; + } + + if (alphaCode == 0) { + finalAlpha = alpha0; + } else if (alphaCode == 1) { + finalAlpha = alpha1; + } else { + if (alpha0 > alpha1) { + finalAlpha = (uint8_t)(((8-alphaCode)*alpha0 + (alphaCode-1)*alpha1)/7); + } else { + if (alphaCode == 6) { + finalAlpha = 0; + } else if (alphaCode == 7) { + finalAlpha = 255; + } else { + finalAlpha = (uint8_t)(((6-alphaCode)*alpha0 + (alphaCode-1)*alpha1)/5); + } + } + } + + colorCode = (code >> 2*(4*j+i)) & 0x03; + finalColor = 0; + + switch (colorCode) { + case 0: + finalColor = PackRGBA(r0, g0, b0, finalAlpha); + break; + case 1: + finalColor = PackRGBA(r1, g1, b1, finalAlpha); + break; + case 2: + finalColor = PackRGBA((2*r0+r1)/3, (2*g0+g1)/3, (2*b0+b1)/3, finalAlpha); + break; + case 3: + finalColor = PackRGBA((r0+2*r1)/3, (g0+2*g1)/3, (b0+2*b1)/3, finalAlpha); + break; + } + + if(finalAlpha==0) *simpleAlpha = 1; + else if(finalAlpha<0xff) *complexAlpha = 1; + + image [i + x + (width* (y+j))] = finalColor; + } + } +} + +/* +void DecompressBlockDXT3(): Decompresses one block of a DXT3 texture and stores the resulting pixels at the appropriate offset in 'image'. + +uint32_t x: x-coordinate of the first pixel in the block. +uint32_t y: y-coordinate of the first pixel in the block. +uint32_t height: height of the texture being decompressed. +const uint8_t *blockStorage: pointer to the block to decompress. +uint32_t *image: pointer to image where the decompressed pixel data should be stored. +*/ +void DecompressBlockDXT3(uint32_t x, uint32_t y, uint32_t width, + const uint8_t* blockStorage, + int transparent0, int* simpleAlpha, int *complexAlpha, + uint32_t* image) +{ + int i; + + uint8_t alphaValues [16] = { 0 }; + + for (i = 0; i < 4; ++i) { + const uint16_t* alphaData = (const uint16_t*) (blockStorage); + + alphaValues [i*4 + 0] = (((*alphaData) >> 0) & 0xF ) * 17; + alphaValues [i*4 + 1] = (((*alphaData) >> 4) & 0xF ) * 17; + alphaValues [i*4 + 2] = (((*alphaData) >> 8) & 0xF ) * 17; + alphaValues [i*4 + 3] = (((*alphaData) >> 12) & 0xF) * 17; + + blockStorage += 2; + } + + DecompressBlockDXT1Internal (blockStorage, + image + x + (y * width), width, transparent0, simpleAlpha, complexAlpha, alphaValues); +} + +// Texture DXT1 / DXT5 compression +// Using STB "on file" library +// go there https://github.com/nothings/stb +// for more details and other libs + +#define STB_DXT_IMPLEMENTATION +#include "stb_dxt_104.h" diff --git a/android/gl4es-src/src/gl/decompress.h b/android/gl4es-src/src/gl/decompress.h new file mode 100644 index 0000000..b1463c9 --- /dev/null +++ b/android/gl4es-src/src/gl/decompress.h @@ -0,0 +1,21 @@ +#ifndef _GL4ES_DECOMPRESS_H_ +#define _GL4ES_DECOMPRESS_H_ + +#include + +void DecompressBlockDXT1(uint32_t x, uint32_t y, uint32_t width, + const uint8_t* blockStorage, + int transparent0, int* simpleAlpha, int *complexAlpha, + uint32_t* image); + +void DecompressBlockDXT3(uint32_t x, uint32_t y, uint32_t width, + const uint8_t* blockStorage, + int transparent0, int* simpleAlpha, int *complexAlpha, + uint32_t* image); + +void DecompressBlockDXT5(uint32_t x, uint32_t y, uint32_t width, + const uint8_t* blockStorage, + int transparent0, int* simpleAlpha, int *complexAlpha, + uint32_t* image); + +#endif // _GL4ES_DECOMPRESS_H_ diff --git a/android/gl4es-src/src/gl/depth.c b/android/gl4es-src/src/gl/depth.c new file mode 100644 index 0000000..8429821 --- /dev/null +++ b/android/gl4es-src/src/gl/depth.c @@ -0,0 +1,72 @@ +#include "depth.h" + +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" + +void APIENTRY_GL4ES gl4es_glDepthFunc(GLenum func) { + if(glstate->list.compiling) { + PUSH_IF_COMPILING(glDepthFunc); + } + noerrorShim(); + if (glstate->depth.func == func) + return; + FLUSH_BEGINEND; + glstate->depth.func = func; + LOAD_GLES(glDepthFunc); + errorGL(); + gles_glDepthFunc(func); +} + +void APIENTRY_GL4ES gl4es_glDepthMask(GLboolean flag) { + if(glstate->list.compiling) { + PUSH_IF_COMPILING(glDepthMask); + } + noerrorShim(); + if (glstate->depth.mask == flag) + return; + FLUSH_BEGINEND; + glstate->depth.mask = flag; + LOAD_GLES(glDepthMask); + errorGL(); + gles_glDepthMask(flag); +} + +GLfloat clamp(GLfloat a) { + return (a<0.f)?0.f:((a>1.f)?1.f:a); +} + +void APIENTRY_GL4ES gl4es_glDepthRangef(GLclampf Near, GLclampf Far) { + Near = clamp(Near); + Far = clamp(Far); + if(glstate->list.compiling) { + PUSH_IF_COMPILING(glDepthRangef); + } + noerrorShim(); + if ((glstate->depth.Near == Near) && (glstate->depth.Far == Far)) + return; + FLUSH_BEGINEND; + glstate->depth.Near = Near; + glstate->depth.Far = Far; + LOAD_GLES(glDepthRangef); + errorGL(); + gles_glDepthRangef(Near, Far); +} + +void APIENTRY_GL4ES gl4es_glClearDepthf(GLclampf depth) { + depth = clamp(depth); + if(glstate->list.compiling) { + PUSH_IF_COMPILING(glClearDepthf); + } + noerrorShim(); + glstate->depth.clear = depth; + LOAD_GLES(glClearDepthf); + errorGL(); + gles_glClearDepthf(depth); +} + +AliasExport(void,glDepthFunc,,(GLenum func)); +AliasExport(void,glDepthMask,,(GLboolean flag)); +AliasExport(void,glDepthRangef,,(GLclampf nearVal, GLclampf farVal)); +AliasExport(void,glClearDepthf,,(GLclampf depth)); + diff --git a/android/gl4es-src/src/gl/depth.h b/android/gl4es-src/src/gl/depth.h new file mode 100644 index 0000000..e82b53e --- /dev/null +++ b/android/gl4es-src/src/gl/depth.h @@ -0,0 +1,11 @@ +#ifndef _GL4ES_DEPTH_H_ +#define _GL4ES_DEPTH_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glDepthFunc(GLenum func); +void APIENTRY_GL4ES gl4es_glDepthMask(GLboolean flag); +void APIENTRY_GL4ES gl4es_glDepthRangef(GLclampf nearVal, GLclampf farVal); +void APIENTRY_GL4ES gl4es_glClearDepthf(GLclampf depth); + +#endif // _GL4ES_DEPTH_H_ diff --git a/android/gl4es-src/src/gl/directstate.c b/android/gl4es-src/src/gl/directstate.c new file mode 100644 index 0000000..a2c7edb --- /dev/null +++ b/android/gl4es-src/src/gl/directstate.c @@ -0,0 +1,655 @@ +#include "directstate.h" + +#include + +#include "wrap/gl4es.h" +#include "gles.h" +#include "stack.h" +#include "texgen.h" +#include "debug.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +// Client State +void APIENTRY_GL4ES gl4es_glClientAttribDefault(GLbitfield mask) { + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + gl4es_glPixelStorei(GL_PACK_ALIGNMENT, 0); + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, 0); + gl4es_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + gl4es_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + gl4es_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + gl4es_glPixelStorei(GL_PACK_ROW_LENGTH, 0); + gl4es_glPixelStorei(GL_PACK_SKIP_PIXELS, 0); + gl4es_glPixelStorei(GL_PACK_SKIP_ROWS, 0); + } +#define enable_disable(pname, enabled) \ + if (enabled) gl4es_glEnableClientState(pname); \ + else gl4es_glDisableClientState(pname) + + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + int client = glstate->texture.client; + + enable_disable(GL_VERTEX_ARRAY, false); + enable_disable(GL_NORMAL_ARRAY, false); + enable_disable(GL_COLOR_ARRAY, false); + enable_disable(GL_SECONDARY_COLOR_ARRAY, false); + for (int a=0; atexture.client != client) gl4es_glClientActiveTexture(GL_TEXTURE0+client); + } +} +void APIENTRY_GL4ES gl4es_glPushClientAttribDefault(GLbitfield mask) { + gl4es_glPushClientAttrib(mask); + gl4es_glClientAttribDefault(mask); +} + +// Matrix +#define mat(f) \ + GLenum old_mat; \ + gl4es_glGetIntegerv(GL_MATRIX_MODE, (GLint *) &old_mat); \ + gl4es_glMatrixMode(matrixMode); \ + gl4es_##f; \ + gl4es_glMatrixMode(old_mat) + +void APIENTRY_GL4ES gl4es_glMatrixLoadf(GLenum matrixMode, const GLfloat *m) { + mat(glLoadMatrixf(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixLoadd(GLenum matrixMode, const GLdouble *m) { + mat(glLoadMatrixd(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixMultf(GLenum matrixMode, const GLfloat *m) { + mat(glMultMatrixf(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixMultd(GLenum matrixMode, const GLdouble *m) { + mat(glMultMatrixd(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixLoadIdentity(GLenum matrixMode) { + mat(glLoadIdentity()); +} +void APIENTRY_GL4ES gl4es_glMatrixRotatef(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + mat(glRotatef(angle, x, y, z)); +} +void APIENTRY_GL4ES gl4es_glMatrixRotated(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { + mat(glRotated(angle, x, y, z)); +} +void APIENTRY_GL4ES gl4es_glMatrixScalef(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) { + mat(glScalef(x, y, z)); +} +void APIENTRY_GL4ES gl4es_glMatrixScaled(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) { + mat(glScaled(x, y, z)); +} +void APIENTRY_GL4ES gl4es_glMatrixTranslatef(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) { + mat(glTranslatef(x, y, z)); +} +void APIENTRY_GL4ES gl4es_glMatrixTranslated(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) { + mat(glTranslated(x, y, z)); +} +void APIENTRY_GL4ES gl4es_glMatrixOrtho(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) { + mat(glOrtho(l, r, b ,t, n, f)); +} +void APIENTRY_GL4ES gl4es_glMatrixFrustum(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) { + mat(glFrustum(l, r, b, t, n, f)); +} +void APIENTRY_GL4ES gl4es_glMatrixPush(GLenum matrixMode) { + mat(glPushMatrix()); +} +void APIENTRY_GL4ES gl4es_glMatrixPop(GLenum matrixMode) { + mat(glPopMatrix()); +} +void APIENTRY_GL4ES gl4es_glMatrixLoadTransposef(GLenum matrixMode, const GLfloat *m) { + mat(glLoadTransposeMatrixf(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixLoadTransposed(GLenum matrixMode, const GLdouble *m) { + mat(glLoadTransposeMatrixd(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixMultTransposef(GLenum matrixMode, const GLfloat *m) { + mat(glMultTransposeMatrixf(m)); +} +void APIENTRY_GL4ES gl4es_glMatrixMultTransposed(GLenum matrixMode, const GLdouble *m) { + mat(glMultTransposeMatrixd(m)); +} +#undef mat + +// Textures +#define text(f) \ + gl4es_glBindTexture(target, texture); \ + gl4es_##f + +void APIENTRY_GL4ES gl4es_glTextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param) { + text(glTexParameteri(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glTextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *param) { + text(glTexParameteriv(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glTextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param) { + text(glTexParameterf(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glTextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *param) { + text(glTexParameterfv(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glTextureImage1D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexImage1D(target, level, internalformat, width, border, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glTextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexSubImage1D(target, level, xoffset, width, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glCopyTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + text(glCopyTexImage1D(target, level, internalformat, x, y, width, border)); +} +void APIENTRY_GL4ES gl4es_glCopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + text(glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)); +} +void APIENTRY_GL4ES gl4es_glCopyTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + text(glCopyTexSubImage1D(target, level, xoffset, x, y, width)); +} +void APIENTRY_GL4ES gl4es_glCopyTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + text(glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)); +} +void APIENTRY_GL4ES gl4es_glGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { + text(glGetTexImage(target, level, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glGetTextureParameterfv(GLuint texture, GLenum target, GLenum pname, GLfloat *params) { + text(glGetTexParameterfv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetTextureParameteriv(GLuint texture, GLenum target, GLenum pname, GLint *params) { + text(glGetTexParameteriv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetTextureLevelParameterfv(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params) { + text(glGetTexLevelParameterfv(target, level, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetTextureLevelParameteriv(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params) { + text(glGetTexLevelParameteriv(target, level, pname, params)); +} + +// Texture 3D +void APIENTRY_GL4ES gl4es_glTextureImage3D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glCopyTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + text(glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} +// Compressed texture +void APIENTRY_GL4ES gl4es_glCompressedTextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glGetCompressedTextureImage(GLuint texture, GLenum target, GLint level, GLvoid *img) { + text(glGetCompressedTexImage(target, level, img)); +} + +#undef text +#define text(f) \ + GLenum old_tex = glstate->texture.active; \ + if(texunit != old_tex) gl4es_glActiveTexture(texunit); \ + gl4es_##f; \ + if(texunit != old_tex) gl4es_glActiveTexture(old_tex) +#define texc(f) \ + GLenum old_tex = glstate->texture.client; \ + if(texunit != old_tex) gl4es_glClientActiveTexture(texunit); \ + gl4es_##f; \ + if(texunit != old_tex) gl4es_glClientActiveTexture(old_tex) + +void APIENTRY_GL4ES gl4es_glBindMultiTexture(GLenum texunit, GLenum target, GLuint texture) { + text(glBindTexture(target, texture)); +} +void APIENTRY_GL4ES gl4es_glMultiTexCoordPointer(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { + texc(glTexCoordPointer(size, type, stride, pointer)); +} +void APIENTRY_GL4ES gl4es_glMultiTexEnvf(GLenum texunit, GLenum target, GLenum pname, GLfloat param) { + text(glTexEnvf(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexEnvfv(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params) { + text(glTexEnvfv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glMultiTexEnvi(GLenum texunit, GLenum target, GLenum pname, GLint param) { + text(glTexEnvi(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexEnviv(GLenum texunit, GLenum target, GLenum pname, const GLint *params) { + text(glTexEnviv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glMultiTexGend(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) { + text(glTexGend(coord, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexGendv(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params) { + text(glTexGendv(coord, pname, params)); +} +void APIENTRY_GL4ES gl4es_glMultiTexGenf(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) { + text(glTexGenf(coord, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexGenfv(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params) { + text(glTexGenfv(coord, pname, params)); +} +void APIENTRY_GL4ES gl4es_glMultiTexGeni(GLenum texunit, GLenum coord, GLenum pname, GLint param) { + text(glTexGeni(coord, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexGeniv(GLenum texunit, GLenum coord, GLenum pname, const GLint *params) { + text(glTexGeniv(coord, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexEnvfv(GLenum texunit, GLenum target, GLenum pname, GLfloat *params) { + text(glGetTexEnvfv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexEnviv(GLenum texunit, GLenum target, GLenum pname, GLint *params) { + text(glGetTexEnviv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexGendv(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params) { + text(glGetTexGendv(coord, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexGenfv(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params) { + text(glGetTexGenfv(coord, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexGeniv(GLenum texunit, GLenum coord, GLenum pname, GLint *params) { + text(glGetTexGeniv(coord, pname, params)); +} +void APIENTRY_GL4ES gl4es_glMultiTexParameteri(GLenum texunit, GLenum target, GLenum pname, GLint param) { + text(glTexParameteri(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexParameteriv(GLenum texunit, GLenum target, GLenum pname, const GLint *param) { + text(glTexParameteriv(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexParameterf(GLenum texunit, GLenum target, GLenum pname, GLfloat param) { + text(glTexParameterf(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexParameterfv(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param) { + text(glTexParameterfv(target, pname, param)); +} +void APIENTRY_GL4ES gl4es_glMultiTexImage1D(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexImage1D(target, level, internalformat, width, border, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glMultiTexImage2D(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glMultiTexSubImage1D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexSubImage1D(target, level, xoffset, width, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glMultiTexSubImage2D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glCopyMultiTexImage1D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { + text(glCopyTexImage1D(target, level, internalformat, x, y, width, border)); +} +void APIENTRY_GL4ES gl4es_glCopyMultiTexImage2D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + text(glCopyTexImage2D(target, level, internalformat, x, y, width, height, border)); +} +void APIENTRY_GL4ES gl4es_glCopyMultiTexSubImage1D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { + text(glCopyTexSubImage1D(target, level, xoffset, x, y, width)); +} +void APIENTRY_GL4ES gl4es_glCopyMultiTexSubImage2D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + text(glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexImage(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { + text(glGetTexImage(target, level, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexParameterfv(GLenum texunit, GLenum target, GLenum pname, GLfloat *params) { + text(glGetTexParameterfv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexParameteriv(GLenum texunit, GLenum target, GLenum pname, GLint *params) { + text(glGetTexParameteriv(target, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexLevelParameterfv(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params) { + text(glGetTexLevelParameterfv(target, level, pname, params)); +} +void APIENTRY_GL4ES gl4es_glGetMultiTexLevelParameteriv(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params) { + text(glGetTexLevelParameteriv(target, level, pname, params)); +} +void APIENTRY_GL4ES gl4es_glMultiTexImage3D(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) { + text(glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)); +} +void APIENTRY_GL4ES gl4es_glCopyMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + text(glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} +// Compressed texture +void APIENTRY_GL4ES gl4es_glCompressedMultiTexImage3D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedMultiTexImage2D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedMultiTexImage1D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedMultiTexSubImage2D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glCompressedMultiTexSubImage1D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) { + text(glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data)); +} +void APIENTRY_GL4ES gl4es_glGetCompressedMultiTexImage(GLenum texunit, GLenum target, GLint level, GLvoid *img) { + text(glGetCompressedTexImage(target, level, img)); +} + +void APIENTRY_GL4ES gl4es_glEnableClientStateIndexed(GLenum array, GLuint index) { + DBG(printf("glEnableClientStateIndexed(%s, %d)\n", PrintEnum(array), index);) + if (array == GL_TEXTURE_COORD_ARRAY) { + int old = glstate->texture.client; + if(old!=index) gl4es_glClientActiveTexture(GL_TEXTURE0+index); + gl4es_glEnableClientState(array); + if(old!=index) gl4es_glClientActiveTexture(GL_TEXTURE0+old); + errorGL(); + } else { + errorShim(GL_INVALID_ENUM); + } +} +AliasDecl(void,gl4es_glEnableClientStatei,(GLenum array, GLuint index),gl4es_glEnableClientStateIndexed); + +void APIENTRY_GL4ES gl4es_glDisableClientStateIndexed(GLenum array, GLuint index) { + DBG(printf("glDisableClientStateIndexed(%s, %d)\n", PrintEnum(array), index);) + if (array == GL_TEXTURE_COORD_ARRAY) { + int old = glstate->texture.client; + if(old!=index) gl4es_glClientActiveTexture(GL_TEXTURE0+index); + gl4es_glDisableClientState(array); + if(old!=index) gl4es_glClientActiveTexture(GL_TEXTURE0+old); + errorGL(); + } else { + errorShim(GL_INVALID_ENUM); + } +} +AliasDecl(void,gl4es_glDisableClientStatei,(GLenum array, GLuint index),gl4es_glDisableClientStateIndexed); + +void APIENTRY_GL4ES gl4es_glEnableVertexArray(GLuint vaobj, GLenum array) { + DBG(printf("glEnableVertexArray(%d, %s)\n", vaobj, PrintEnum(array));) + GLuint old = glstate->vao->array; + gl4es_glBindVertexArray(vaobj); + gl4es_glEnableClientState(array); + gl4es_glBindVertexArray(old); +} +void APIENTRY_GL4ES gl4es_glDisableVertexArray(GLuint vaobj, GLenum array) { + DBG(printf("glDisableVertexArray(%d, %s)\n", vaobj, PrintEnum(array));) + GLuint old = glstate->vao->array; + gl4es_glBindVertexArray(vaobj); + gl4es_glDisableClientState(array); + gl4es_glBindVertexArray(old); +} +void APIENTRY_GL4ES gl4es_glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) { + DBG(printf("glEnableVertexArrayAttrib(%d, %d)\n", vaobj, index);) + GLuint old = glstate->vao->array; + gl4es_glBindVertexArray(vaobj); + gl4es_glEnableVertexAttribArray(index); + gl4es_glBindVertexArray(old); +} +void APIENTRY_GL4ES gl4es_glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) { + DBG(printf("glDisableVertexArrayAttrib(%d, %d)\n", vaobj, index);) + GLuint old = glstate->vao->array; + gl4es_glBindVertexArray(vaobj); + gl4es_glDisableVertexAttribArray(index); + gl4es_glBindVertexArray(old); +} + +#define GETXXX(XXX, xxx) \ +void APIENTRY_GL4ES gl4es_glGet##XXX##Indexedv(GLenum target, GLuint index, GL##xxx *data) { \ + switch(target) { \ + case GL_PROGRAM_MATRIX_EXT: \ + case GL_TRANSPOSE_PROGRAM_MATRIX_EXT: \ + case GL_PROGRAM_MATRIX_STACK_DEPTH_EXT: \ + { \ + int old = glstate->matrix_mode; \ + gl4es_glMatrixMode(GL_MATRIX0_ARB+index); \ + switch(target) { \ + case GL_PROGRAM_MATRIX_EXT: \ + gl4es_glGet##XXX##v(GL_CURRENT_MATRIX_ARB, data); \ + break; \ + case GL_TRANSPOSE_PROGRAM_MATRIX_EXT: \ + gl4es_glGet##XXX##v(GL_TRANSPOSE_CURRENT_MATRIX_ARB, data); \ + break; \ + case GL_PROGRAM_MATRIX_STACK_DEPTH_EXT: \ + gl4es_glGet##XXX##v(GL_CURRENT_MATRIX_STACK_DEPTH_ARB, data); \ + break; \ + } \ + gl4es_glMatrixMode(old); \ + } \ + break; \ + case GL_CURRENT_RASTER_TEXTURE_COORDS: \ + case GL_CURRENT_TEXTURE_COORDS: \ + case GL_TEXTURE_BINDING_1D: \ + case GL_TEXTURE_BINDING_1D_ARRAY: \ + case GL_TEXTURE_BINDING_2D: \ + case GL_TEXTURE_BINDING_2D_ARRAY: \ + case GL_TEXTURE_BINDING_3D: \ + case GL_TEXTURE_BINDING_BUFFER_EXT: \ + case GL_TEXTURE_BINDING_CUBE_MAP: \ + case GL_TEXTURE_BINDING_RECTANGLE_ARB: \ + case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT: \ + case GL_TEXTURE_BUFFER_FORMAT_EXT: \ + case GL_TEXTURE_GEN_Q: \ + case GL_TEXTURE_GEN_R: \ + case GL_TEXTURE_GEN_S: \ + case GL_TEXTURE_GEN_T: \ + case GL_TEXTURE_MATRIX: \ + case GL_TEXTURE_STACK_DEPTH: \ + case GL_TRANSPOSE_TEXTURE_MATRIX: \ + case GL_TEXTURE_1D: \ + case GL_TEXTURE_2D: \ + case GL_TEXTURE_3D: \ + case GL_TEXTURE_CUBE_MAP: \ + case GL_TEXTURE_RECTANGLE_ARB: \ + { \ + int old = glstate->texture.active; \ + if(old!=index+GL_TEXTURE0) gl4es_glActiveTexture(index+GL_TEXTURE0); \ + gl4es_glGet##XXX##v(target, data); \ + if(old!=index+GL_TEXTURE0) gl4es_glActiveTexture(old); \ + } \ + break; \ + case GL_TEXTURE_COORD_ARRAY: \ + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: \ + case GL_TEXTURE_COORD_ARRAY_COUNT: \ + case GL_TEXTURE_COORD_ARRAY_SIZE: \ + case GL_TEXTURE_COORD_ARRAY_STRIDE: \ + case GL_TEXTURE_COORD_ARRAY_TYPE: \ + { \ + int old = glstate->texture.client; \ + if(old!=index) gl4es_glClientActiveTexture(index+GL_TEXTURE0); \ + gl4es_glGet##XXX##v(target, data); \ + if(old!=index) gl4es_glClientActiveTexture(old+GL_TEXTURE0); \ + } \ + break; \ + default: \ + gl4es_glGet##XXX##v(target, data); \ + } \ +} + +GETXXX(Float, float); +GETXXX(Double, double); +GETXXX(Integer, int); +GETXXX(Boolean, boolean); +#undef GETXXX + +void APIENTRY_GL4ES gl4es_glGetPointerIndexedv(GLenum pname, GLuint index, GLvoid **params) { + int old = glstate->texture.client; + if(old!=index) gl4es_glClientActiveTexture(index+GL_TEXTURE0); + gl4es_glGetPointerv(pname, params); + if(old!=index) gl4es_glClientActiveTexture(old+GL_TEXTURE0); + +} + +void APIENTRY_GL4ES gl4es_glEnableIndexed(GLenum cap, GLuint index) { + DBG(printf("glEnableIndexed(%s, %d)\n", PrintEnum(cap), index);) + int old = glstate->texture.active; + if(old!=index) gl4es_glActiveTexture(index+GL_TEXTURE0); + gl4es_glEnable(cap); + if(old!=index) gl4es_glActiveTexture(old); +} + +void APIENTRY_GL4ES gl4es_glDisableIndexed(GLenum cap, GLuint index) { + DBG(printf("glDisableIndexed(%s, %d)\n", PrintEnum(cap), index);) + int old = glstate->texture.active; + if(old!=index) gl4es_glActiveTexture(index+GL_TEXTURE0); + gl4es_glDisable(cap); + if(old!=index) gl4es_glActiveTexture(old); +} + +GLboolean APIENTRY_GL4ES gl4es_glIsEnabledIndexed(GLenum cap, GLuint index) { + DBG(printf("glIsEnabledIndexed(%s, %d)\n", PrintEnum(cap), index);) + int old; + GLboolean rv; + switch(cap) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_RECTANGLE_ARB: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + old = glstate->texture.active; + if(old!=index) gl4es_glActiveTexture(index+GL_TEXTURE0); + rv = gl4es_glIsEnabled(cap); + if(old!=index) gl4es_glActiveTexture(old); + return rv; + case GL_TEXTURE_COORD_ARRAY: + old = glstate->texture.client; + if(old!=index) gl4es_glClientActiveTexture(index+GL_TEXTURE0); + rv = gl4es_glIsEnabled(cap); + if(old!=index) gl4es_glClientActiveTexture(old+GL_TEXTURE0); + return rv; + } + return gl4es_glIsEnabled(cap); +} + +//EXT wrapper +AliasExport(void,glClientAttribDefault,EXT,(GLbitfield mask)); +AliasExport(void,glPushClientAttribDefault,EXT,(GLbitfield mask)); +AliasExport(void,glMatrixLoadf,EXT,(GLenum matrixMode, const GLfloat *m)); +AliasExport(void,glMatrixLoadd,EXT,(GLenum matrixMode, const GLdouble *m)); +AliasExport(void,glMatrixMultf,EXT,(GLenum matrixMode, const GLfloat *m)); +AliasExport(void,glMatrixMultd,EXT,(GLenum matrixMode, const GLdouble *m)); +AliasExport(void,glMatrixLoadIdentity,EXT,(GLenum matrixMode)); +AliasExport(void,glMatrixRotatef,EXT,(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)); +AliasExport_D_1(void,glMatrixRotated,EXT,(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)); +AliasExport(void,glMatrixScalef,EXT,(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)); +AliasExport_D_1(void,glMatrixScaled,EXT,(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)); +AliasExport(void,glMatrixTranslatef,EXT,(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)); +AliasExport_D_1(void,glMatrixTranslated,EXT,(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)); +AliasExport_D_1(void,glMatrixOrtho,EXT,(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)); +AliasExport_D_1(void,glMatrixFrustum,EXT,(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f)); +AliasExport(void,glMatrixPush,EXT,(GLenum matrixMode)); +AliasExport(void,glMatrixPop,EXT,(GLenum matrixMode)); +AliasExport(void,glTextureParameteri,EXT,(GLuint texture, GLenum target, GLenum pname, GLint param)); +AliasExport(void,glTextureParameteriv,EXT,(GLuint texture, GLenum target, GLenum pname, const GLint *param)); +AliasExport(void,glTextureParameterf,EXT,(GLuint texture, GLenum target, GLenum pname, GLfloat param)); +AliasExport(void,glTextureParameterfv,EXT,(GLuint texture, GLenum target, GLenum pname, const GLfloat *param)); +AliasExport(void,glTextureImage1D,EXT,(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glTextureImage2D,EXT,(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glTextureSubImage1D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glTextureSubImage2D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glCopyTextureImage1D,EXT,(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)); +AliasExport(void,glCopyTextureImage2D,EXT,(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)); +AliasExport(void,glCopyTextureSubImage1D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)); +AliasExport(void,glCopyTextureSubImage2D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)); +AliasExport(void,glGetTextureImage,EXT,(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)); +AliasExport(void,glGetTextureParameterfv,EXT,(GLuint texture, GLenum target, GLenum pname, GLfloat *params)); +AliasExport(void,glGetTextureParameteriv,EXT,(GLuint texture, GLenum target, GLenum pname, GLint *params)); +AliasExport(void,glGetTextureLevelParameterfv,EXT,(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)); +AliasExport(void,glGetTextureLevelParameteriv,EXT,(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)); +AliasExport(void,glTextureImage3D,EXT,(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glTextureSubImage3D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glCopyTextureSubImage3D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)); +AliasExport(void,glBindMultiTexture,EXT,(GLenum texunit, GLenum target, GLuint texture)); +AliasExport(void,glMultiTexCoordPointer,EXT,(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glMultiTexEnvf,EXT,(GLenum texunit, GLenum target, GLenum pname, GLfloat param)); +AliasExport(void,glMultiTexEnvfv,EXT,(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)); +AliasExport(void,glMultiTexEnvi,EXT,(GLenum texunit, GLenum target, GLenum pname, GLint param)); +AliasExport(void,glMultiTexEnviv,EXT,(GLenum texunit, GLenum target, GLenum pname, const GLint *params)); +AliasExport_M(void,glMultiTexGend,EXT,(GLenum texunit, GLenum coord, GLenum pname, GLdouble param),20); +AliasExport(void,glMultiTexGendv,EXT,(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)); +AliasExport(void,glMultiTexGenf,EXT,(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)); +AliasExport(void,glMultiTexGenfv,EXT,(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)); +AliasExport(void,glMultiTexGeni,EXT,(GLenum texunit, GLenum coord, GLenum pname, GLint param)); +AliasExport(void,glMultiTexGeniv,EXT,(GLenum texunit, GLenum coord, GLenum pname, const GLint *params)); +AliasExport(void,glGetMultiTexEnvfv,EXT,(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)); +AliasExport(void,glGetMultiTexEnviv,EXT,(GLenum texunit, GLenum target, GLenum pname, GLint *params)); +AliasExport(void,glGetMultiTexGendv,EXT,(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)); +AliasExport(void,glGetMultiTexGenfv,EXT,(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)); +AliasExport(void,glGetMultiTexGeniv,EXT,(GLenum texunit, GLenum coord, GLenum pname, GLint *params)); +AliasExport(void,glMultiTexParameteri,EXT,(GLenum texunit, GLenum target, GLenum pname, GLint param)); +AliasExport(void,glMultiTexParameteriv,EXT,(GLenum texunit, GLenum target, GLenum pname, const GLint *param)); +AliasExport(void,glMultiTexParameterf,EXT,(GLenum texunit, GLenum target, GLenum pname, GLfloat param)); +AliasExport(void,glMultiTexParameterfv,EXT,(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param)); +AliasExport(void,glMultiTexImage1D,EXT,(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glMultiTexImage2D,EXT,(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glMultiTexSubImage1D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glMultiTexSubImage2D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glCopyMultiTexImage1D,EXT,(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)); +AliasExport(void,glCopyMultiTexImage2D,EXT,(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)); +AliasExport(void,glCopyMultiTexSubImage1D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)); +AliasExport(void,glCopyMultiTexSubImage2D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)); +AliasExport(void,glGetMultiTexImage,EXT,(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)); +AliasExport(void,glGetMultiTexParameterfv,EXT,(GLenum texunit, GLenum target, GLenum pname, GLfloat *params)); +AliasExport(void,glGetMultiTexParameteriv,EXT,(GLenum texunit, GLenum target, GLenum pname, GLint *params)); +AliasExport(void,glGetMultiTexLevelParameterfv,EXT,(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)); +AliasExport(void,glGetMultiTexLevelParameteriv,EXT,(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)); +AliasExport(void,glMultiTexImage3D,EXT,(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glMultiTexSubImage3D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)); +AliasExport(void,glCopyMultiTexSubImage3D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)); +AliasExport(void,glCompressedTextureImage3D,EXT,(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTextureImage2D,EXT,(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTextureImage1D,EXT,(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTextureSubImage3D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTextureSubImage2D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTextureSubImage1D,EXT,(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glGetCompressedTextureImage,EXT,(GLuint texture, GLenum target, GLint level, GLvoid *img)); +AliasExport(void,glCompressedMultiTexImage3D,EXT,(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedMultiTexImage2D,EXT,(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedMultiTexImage1D,EXT,(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedMultiTexSubImage3D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedMultiTexSubImage2D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedMultiTexSubImage1D,EXT,(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glGetCompressedMultiTexImage,EXT,(GLenum texunit, GLenum target, GLint level, GLvoid *img)); +AliasExport(void,glMatrixLoadTransposef,EXT,(GLenum matrixMode, const GLfloat *m)); +AliasExport(void,glMatrixLoadTransposed,EXT,(GLenum matrixMode, const GLdouble *m)); +AliasExport(void,glMatrixMultTransposef,EXT,(GLenum matrixMode, const GLfloat *m)); +AliasExport(void,glMatrixMultTransposed,EXT,(GLenum matrixMode, const GLdouble *m)); +AliasExport(void,glEnableClientStateIndexed,EXT,(GLenum array, GLuint index)); +AliasExport(void,glDisableClientStateIndexed,EXT,(GLenum array, GLuint index)); +AliasExport_A(void,glEnableClientStatei,EXT,(GLenum array, GLuint index),glEnableClientStateIndexed); +AliasExport_A(void,glDisableClientStatei,EXT,(GLenum array, GLuint index),glEnableClientStateIndexed); +AliasExport(void,glEnableVertexArray,EXT,(GLuint vaobj, GLenum array)); +AliasExport(void,glDisableVertexArray,EXT,(GLuint vaobj, GLenum array)); +AliasExport(void,glEnableVertexArrayAttrib,EXT,(GLuint vaobj, GLuint index)); +AliasExport(void,glDisableVertexArrayAttrib,EXT,(GLuint vaobj, GLuint index)); +AliasExport(void,glGetPointerIndexedv,EXT,(GLenum pname, GLuint index, GLvoid **params)); +AliasExport(void,glGetFloatIndexedv,EXT,(GLenum target, GLuint index, GLfloat *data)); +AliasExport(void,glGetDoubleIndexedv,EXT,(GLenum target, GLuint index, GLdouble *data)); +AliasExport(void,glGetIntegerIndexedv,EXT,(GLenum target, GLuint index, GLint *data)); +AliasExport(void,glGetBooleanIndexedv,EXT,(GLenum target, GLuint index, GLboolean *data)); +AliasExport(void,glEnableIndexed,EXT,(GLenum cap, GLuint index)); +AliasExport(void,glDisableIndexed,EXT,(GLenum cap, GLuint index)); +AliasExport(GLboolean,glIsEnabledIndexed,EXT,(GLenum cap, GLuint index)); +#undef text +#undef texc diff --git a/android/gl4es-src/src/gl/directstate.h b/android/gl4es-src/src/gl/directstate.h new file mode 100644 index 0000000..97c7e42 --- /dev/null +++ b/android/gl4es-src/src/gl/directstate.h @@ -0,0 +1,126 @@ +#ifndef _GL4ES_DIRECTSTATE_H_ +#define _GL4ES_DIRECTSTATE_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glClientAttribDefault(GLbitfield mask); +void APIENTRY_GL4ES gl4es_glPushClientAttribDefault(GLbitfield mask); + +void APIENTRY_GL4ES gl4es_glMatrixLoadf(GLenum matrixMode, const GLfloat *m); +void APIENTRY_GL4ES gl4es_glMatrixLoadd(GLenum matrixMode, const GLdouble *m); +void APIENTRY_GL4ES gl4es_glMatrixMultf(GLenum matrixMode, const GLfloat *m); +void APIENTRY_GL4ES gl4es_glMatrixMultd(GLenum matrixMode, const GLdouble *m); +void APIENTRY_GL4ES gl4es_glMatrixLoadIdentity(GLenum matrixMode); +void APIENTRY_GL4ES gl4es_glMatrixRotatef(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glMatrixRotated(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY_GL4ES gl4es_glMatrixScalef(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glMatrixScaled(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY_GL4ES gl4es_glMatrixTranslatef(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glMatrixTranslated(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY_GL4ES gl4es_glMatrixOrtho(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +void APIENTRY_GL4ES gl4es_glMatrixFrustum(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +void APIENTRY_GL4ES gl4es_glMatrixPush(GLenum matrixMode); +void APIENTRY_GL4ES gl4es_glMatrixPop(GLenum matrixMode); + +void APIENTRY_GL4ES gl4es_glTextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glTextureParameteriv(GLuint texture, GLenum target, GLenum pname, const GLint *param); +void APIENTRY_GL4ES gl4es_glTextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glTextureParameterfv(GLuint texture, GLenum target, GLenum pname, const GLfloat *param); +void APIENTRY_GL4ES gl4es_glTextureImage1D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glTextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glCopyTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void APIENTRY_GL4ES gl4es_glCopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void APIENTRY_GL4ES gl4es_glCopyTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void APIENTRY_GL4ES gl4es_glCopyTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY_GL4ES gl4es_glGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glGetTextureParameterfv(GLuint texture, GLenum target, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetTextureParameteriv(GLuint texture, GLenum target, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetTextureLevelParameterfv(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetTextureLevelParameteriv(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); + +void APIENTRY_GL4ES gl4es_glTextureImage3D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glCopyTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +void APIENTRY_GL4ES gl4es_glBindMultiTexture(GLenum texunit, GLenum target, GLuint texture); +void APIENTRY_GL4ES gl4es_glMultiTexCoordPointer(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GL4ES gl4es_glMultiTexEnvf(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glMultiTexEnvfv(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +void APIENTRY_GL4ES gl4es_glMultiTexEnvi(GLenum texunit, GLenum target, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glMultiTexEnviv(GLenum texunit, GLenum target, GLenum pname, const GLint *params); +void APIENTRY_GL4ES gl4es_glMultiTexGend(GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +void APIENTRY_GL4ES gl4es_glMultiTexGendv(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +void APIENTRY_GL4ES gl4es_glMultiTexGenf(GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glMultiTexGenfv(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +void APIENTRY_GL4ES gl4es_glMultiTexGeni(GLenum texunit, GLenum coord, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glMultiTexGeniv(GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexEnvfv(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexEnviv(GLenum texunit, GLenum target, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexGendv(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexGenfv(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexGeniv(GLenum texunit, GLenum coord, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glMultiTexParameteri(GLenum texunit, GLenum target, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glMultiTexParameteriv(GLenum texunit, GLenum target, GLenum pname, const GLint *param); +void APIENTRY_GL4ES gl4es_glMultiTexParameterf(GLenum texunit, GLenum target, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glMultiTexParameterfv(GLenum texunit, GLenum target, GLenum pname, const GLfloat *param); +void APIENTRY_GL4ES gl4es_glMultiTexImage1D(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glMultiTexImage2D(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glMultiTexSubImage1D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glMultiTexSubImage2D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glCopyMultiTexImage1D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void APIENTRY_GL4ES gl4es_glCopyMultiTexImage2D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void APIENTRY_GL4ES gl4es_glCopyMultiTexSubImage1D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void APIENTRY_GL4ES gl4es_glCopyMultiTexSubImage2D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void APIENTRY_GL4ES gl4es_glGetMultiTexImage(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glGetMultiTexParameterfv(GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexParameteriv(GLenum texunit, GLenum target, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexLevelParameterfv(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetMultiTexLevelParameteriv(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glMultiTexImage3D(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +void APIENTRY_GL4ES gl4es_glCopyMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +void APIENTRY_GL4ES gl4es_glCompressedTextureImage3D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTextureImage1D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTextureSubImage3D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTextureSubImage1D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glGetCompressedTextureImage(GLuint texture, GLenum target, GLint level, GLvoid *img); + +void APIENTRY_GL4ES gl4es_glCompressedMultiTexImage3D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedMultiTexImage2D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedMultiTexImage1D(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedMultiTexSubImage3D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedMultiTexSubImage2D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedMultiTexSubImage1D(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glGetCompressedMultiTexImage(GLenum texunit, GLenum target, GLint level, GLvoid *img); + +void APIENTRY_GL4ES gl4es_glMatrixLoadTransposef(GLenum matrixMode, const GLfloat *m); +void APIENTRY_GL4ES gl4es_glMatrixLoadTransposed(GLenum matrixMode, const GLdouble *m); +void APIENTRY_GL4ES gl4es_glMatrixMultTransposef(GLenum matrixMode, const GLfloat *m); +void APIENTRY_GL4ES gl4es_glMatrixMultTransposed(GLenum matrixMode, const GLdouble *m); + +void APIENTRY_GL4ES gl4es_glEnableClientStateIndexed(GLenum array, GLuint index); +void APIENTRY_GL4ES gl4es_glDisableClientStateIndexed(GLenum array, GLuint index); +void APIENTRY_GL4ES gl4es_glEnableClientStatei(GLenum array, GLuint index); +void APIENTRY_GL4ES gl4es_glDisableClientStatei(GLenum array, GLuint index); +void APIENTRY_GL4ES gl4es_glEnableVertexArray(GLuint vaobj, GLenum array); +void APIENTRY_GL4ES gl4es_glDisableVertexArray(GLuint vaobj, GLenum array); +void APIENTRY_GL4ES gl4es_glEnableVertexArrayAttrib(GLuint vaobj, GLuint index); +void APIENTRY_GL4ES gl4es_glDisableVertexArrayAttrib(GLuint vaobj, GLuint index); + +void APIENTRY_GL4ES gl4es_glGetFloatIndexedv(GLenum target, GLuint index, GLfloat *data); +void APIENTRY_GL4ES gl4es_glGetDoubleIndexedv(GLenum target, GLuint index, GLdouble *data); +void APIENTRY_GL4ES gl4es_glGetIntegerIndexedv(GLenum target, GLuint index, GLint *data); +void APIENTRY_GL4ES gl4es_glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean *data); + +void APIENTRY_GL4ES gl4es_glGetPointerIndexedv(GLenum pname, GLuint index, GLvoid **params); + +void APIENTRY_GL4ES gl4es_glEnableIndexed(GLenum cap, GLuint index); +void APIENTRY_GL4ES gl4es_glDisableIndexed(GLenum cap, GLuint index); +GLboolean APIENTRY_GL4ES gl4es_glIsEnabledIndexed(GLenum cap, GLuint index); + +#endif // _GL4ES_DIRECTSTATE_H_ diff --git a/android/gl4es-src/src/gl/drawing.c b/android/gl4es-src/src/gl/drawing.c new file mode 100644 index 0000000..9844ca1 --- /dev/null +++ b/android/gl4es-src/src/gl/drawing.c @@ -0,0 +1,1608 @@ +#include "../glx/hardext.h" +#include "array.h" +#include "enum_info.h" +#include "fpe.h" +#include "gl4es.h" +#include "gles.h" +#include "glstate.h" +#include "init.h" +#include "list.h" +#include "loader.h" +#include "render.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +static GLboolean is_cache_compatible(GLsizei count) { + #define T2(AA, A, B) \ + if(glstate->vao->AA!=glstate->vao->B.enabled) return GL_FALSE; \ + if(glstate->vao->B.enabled && memcmp(&glstate->vao->vertexattrib[A], &glstate->vao->B.state, sizeof(vertexattrib_t))) return GL_FALSE; + #define TEST(A,B) T2(vertexattrib[A].enabled, A, B) + #define TESTA(A,B,I) T2(vertexattrib[A+i].enabled, A+i, B[i]) + + if(glstate->vao == glstate->defaultvao) return GL_FALSE; + if(count > glstate->vao->cache_count) return GL_FALSE; + TEST(ATT_VERTEX, vert) + TEST(ATT_COLOR, color) + TEST(ATT_SECONDARY, secondary) + TEST(ATT_FOGCOORD, fog) + TEST(ATT_NORMAL, normal) + for (int i=0; ivao->AA!=(list->B!=NULL)) return GL_FALSE; + #define TEST(A,B) T2(vertexattrib[A].enabled, A, B) + #define TESTA(A,B,I) T2(vertexattrib[A+i].enabled, A+i, B[i]) + + if(list->post_color && !list->color) return GL_FALSE; + if(list->post_normal && !list->normal) return GL_FALSE; + TEST(ATT_VERTEX, vert) + TEST(ATT_COLOR, color) + TEST(ATT_SECONDARY, secondary) + TEST(ATT_FOGCOORD, fogcoord) + TEST(ATT_NORMAL, normal) + for (int i=0; ilist.compiling, skip, count);) + list->mode = mode; + list->mode_init = mode; + list->mode_dimension = rendermode_dimensions(mode); + list->len = count-skip; + list->cap = count-skip; + + // check cache if any + if(glstate->vao->shared_arrays) { + if (!is_cache_compatible(count)) + VaoSharedClear(glstate->vao); + } + + if(glstate->vao->shared_arrays) { + #define OP(A, N) (A)?(A+skip*N):NULL + list->vert = OP(glstate->vao->vert.ptr,4); + list->color = OP(glstate->vao->color.ptr,4); + list->secondary = OP(glstate->vao->secondary.ptr,4); + list->fogcoord = OP(glstate->vao->fog.ptr, 1); + list->normal = OP(glstate->vao->normal.ptr,3); + for (int i=0; itex[i] = OP(glstate->vao->tex[i].ptr,4); + #undef OP + + list->shared_arrays = glstate->vao->shared_arrays; + (*glstate->vao->shared_arrays)++; + } else { + if(!globals4es.novaocache && glstate->vao != glstate->defaultvao) { + // prepare a vao cache object + list->shared_arrays = glstate->vao->shared_arrays = (int*)malloc(sizeof(int)); + *glstate->vao->shared_arrays = 2; // already shared between glstate & list + #define G2(AA, A, B) \ + glstate->vao->B.enabled = glstate->vao->vertexattrib[AA].enabled; \ + if (glstate->vao->B.enabled) memcpy(&glstate->vao->B.state, &glstate->vao->vertexattrib[A], sizeof(vertexattrib_t)); + #define GO(A,B) G2(A, A, B) + #define GOA(A,B,I) G2(A+i, A+i, B[i]) + GO(ATT_VERTEX, vert) + GO(ATT_COLOR, color) + GO(ATT_SECONDARY, secondary) + GO(ATT_FOGCOORD, fog) + GO(ATT_NORMAL, normal) + for (int i=0; ivao->cache_count = count; + #undef GOA + #undef GO + #undef G2 + } + if (glstate->vao->vertexattrib[ATT_VERTEX].enabled) { + if(glstate->vao->shared_arrays) { + glstate->vao->vert.ptr = copy_gl_pointer_tex(&glstate->vao->vertexattrib[ATT_VERTEX], 4, 0, count); + list->vert = glstate->vao->vert.ptr + 4*skip; + } else + list->vert = copy_gl_pointer_tex(&glstate->vao->vertexattrib[ATT_VERTEX], 4, skip, count); + } + if (glstate->vao->vertexattrib[ATT_COLOR].enabled) { + if(glstate->vao->shared_arrays) { + if(glstate->vao->vertexattrib[ATT_COLOR].size==GL_BGRA) + glstate->vao->color.ptr = copy_gl_pointer_color_bgra(glstate->vao->vertexattrib[ATT_COLOR].pointer, glstate->vao->vertexattrib[ATT_COLOR].stride, 4, 0, count); + else + glstate->vao->color.ptr = copy_gl_pointer_color(&glstate->vao->vertexattrib[ATT_COLOR], 4, 0, count); + list->color = glstate->vao->color.ptr + 4*skip; + } else { + if(glstate->vao->vertexattrib[ATT_COLOR].size==GL_BGRA) + list->color = copy_gl_pointer_color_bgra(glstate->vao->vertexattrib[ATT_COLOR].pointer, glstate->vao->vertexattrib[ATT_COLOR].stride, 4, skip, count); + else + list->color = copy_gl_pointer_color(&glstate->vao->vertexattrib[ATT_COLOR], 4, skip, count); + } + } + if (glstate->vao->vertexattrib[ATT_SECONDARY].enabled/* && glstate->enable.color_array*/) { + if(glstate->vao->shared_arrays) { + if(glstate->vao->vertexattrib[ATT_SECONDARY].size==GL_BGRA) + glstate->vao->secondary.ptr = copy_gl_pointer_color_bgra(glstate->vao->vertexattrib[ATT_SECONDARY].pointer, glstate->vao->vertexattrib[ATT_SECONDARY].stride, 4, 0, count); + else + glstate->vao->secondary.ptr = copy_gl_pointer(&glstate->vao->vertexattrib[ATT_SECONDARY], 4, 0, count); // alpha chanel is always 0 for secondary... + list->secondary = glstate->vao->secondary.ptr + 4*skip; + } else { + if(glstate->vao->vertexattrib[ATT_SECONDARY].size==GL_BGRA) + list->secondary = copy_gl_pointer_color_bgra(glstate->vao->vertexattrib[ATT_SECONDARY].pointer, glstate->vao->vertexattrib[ATT_SECONDARY].stride, 4, skip, count); + else + list->secondary = copy_gl_pointer(&glstate->vao->vertexattrib[ATT_SECONDARY], 4, skip, count); // alpha chanel is always 0 for secondary... + } + } + if (glstate->vao->vertexattrib[ATT_NORMAL].enabled) { + if(glstate->vao->shared_arrays) { + glstate->vao->normal.ptr = copy_gl_pointer_raw(&glstate->vao->vertexattrib[ATT_NORMAL], 3, 0, count); + list->normal = glstate->vao->normal.ptr + 3*skip; + } else + list->normal = copy_gl_pointer_raw(&glstate->vao->vertexattrib[ATT_NORMAL], 3, skip, count); + } + if (glstate->vao->vertexattrib[ATT_FOGCOORD].enabled) { + if(glstate->vao->shared_arrays) { + glstate->vao->fog.ptr = copy_gl_pointer_raw(&glstate->vao->vertexattrib[ATT_FOGCOORD], 1, 0, count); + list->fogcoord = glstate->vao->fog.ptr + 1*skip; + } else + list->fogcoord = copy_gl_pointer_raw(&glstate->vao->vertexattrib[ATT_FOGCOORD], 1, skip, count); + } + for (int i=0; ivao->maxtex; i++) { + if (glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+i].enabled) { + if(glstate->vao->shared_arrays) { + glstate->vao->tex[i].ptr = copy_gl_pointer_tex(&glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+i], 4, 0, count); + list->tex[i] = glstate->vao->tex[i].ptr + 4*skip; + } else + list->tex[i] = copy_gl_pointer_tex(&glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+i], 4, skip, count); + } + } + } + for (int i=0; itex[i] && list->maxtex < i+1) list->maxtex = i+1; + return list; +} +static renderlist_t *arrays_add_renderlist(renderlist_t *a, GLenum mode, + GLsizei skip, GLsizei count, GLushort* indices, int ilen_b) { + DBG(LOGD("arrays_add_renderlist(%p, %s, %d, %d, %p, %d)\n", a, PrintEnum(mode), skip, count, indices, ilen_b);) + // check cache if any + if(glstate->vao->shared_arrays) { + if (!is_cache_compatible(count)) + VaoSharedClear(glstate->vao); + } + // append all draw elements of b in a + // check the final indice size of a and b + int ilen_a = a->ilen; + int len_b = count-skip; + // lets append all the arrays + unsigned long cap = a->cap; + if (a->len + len_b >= cap) cap += len_b + DEFAULT_RENDER_LIST_CAPACITY; + // Unshare if shared (shared array are not used for now) + unshared_renderlist(a, cap); + redim_renderlist(a, cap); + unsharedindices_renderlist(a, ((ilen_a)?ilen_a:a->len) + ((ilen_b)?ilen_b:len_b)); + // append arrays + if(glstate->vao->shared_arrays) { + if (a->vert) memcpy(a->vert+a->len*4, glstate->vao->vert.ptr+skip*4, len_b*4*sizeof(GLfloat)); + if (a->normal) memcpy(a->normal+a->len*3, glstate->vao->normal.ptr+skip*3, len_b*3*sizeof(GLfloat)); + if (a->color) memcpy(a->color+a->len*4, glstate->vao->color.ptr+skip*4, len_b*4*sizeof(GLfloat)); + if (a->secondary) memcpy(a->secondary+a->len*4, glstate->vao->secondary.ptr+skip*4, len_b*4*sizeof(GLfloat)); + if (a->fogcoord) memcpy(a->fogcoord+a->len*1, glstate->vao->fog.ptr+skip*1, len_b*1*sizeof(GLfloat)); + for (int i=0; imaxtex; i++) + if (a->tex[i]) memcpy(a->tex[i]+a->len*4, glstate->vao->tex[i].ptr+skip*4, len_b*4*sizeof(GLfloat)); + } else { + if (a->vert) copy_gl_pointer_tex_noalloc(a->vert+a->len*4, &glstate->vao->vertexattrib[ATT_VERTEX], 4, skip, count); + if (a->normal) copy_gl_pointer_raw_noalloc(a->normal+a->len*3, &glstate->vao->vertexattrib[ATT_NORMAL], 3, skip, count); + if (a->color) { + if(glstate->vao->vertexattrib[ATT_COLOR].size==GL_BGRA) + copy_gl_pointer_color_bgra_noalloc(a->color+a->len*4, glstate->vao->vertexattrib[ATT_COLOR].pointer, glstate->vao->vertexattrib[ATT_COLOR].stride, 4, skip, count); + else + copy_gl_pointer_color_noalloc(a->color+a->len*4, &glstate->vao->vertexattrib[ATT_COLOR], 4, skip, count); + } + if (a->secondary) + if(glstate->vao->vertexattrib[ATT_SECONDARY].size==GL_BGRA) + copy_gl_pointer_color_bgra_noalloc(a->secondary+a->len*4, glstate->vao->vertexattrib[ATT_SECONDARY].pointer, glstate->vao->vertexattrib[ATT_SECONDARY].stride, 4, skip, count); + else + copy_gl_pointer_noalloc(a->secondary+a->len*4, &glstate->vao->vertexattrib[ATT_SECONDARY], 4, skip, count); // alpha chanel is always 0 for secondary... + if (a->fogcoord) copy_gl_pointer_raw_noalloc(a->fogcoord+a->len*1, &glstate->vao->vertexattrib[ATT_FOGCOORD], 1, skip, count); + for (int i=0; imaxtex; i++) + if (a->tex[i]) copy_gl_pointer_tex_noalloc(a->tex[i]+a->len*4, &glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+i], 4, skip, count); + } + // indices + int old_ilenb = ilen_b; + if(!a->mode_inits) list_add_modeinit(a, a->mode_init); + if (ilen_a || ilen_b || mode_needindices(a->mode) || mode_needindices(mode) + || (a->mode!=mode && (a->mode==GL_QUADS || mode==GL_QUADS)) ) + { + // alloc or realloc a->indices first... + ilen_b = indices_getindicesize(mode, ((indices)? ilen_b:len_b)); + prepareadd_renderlist(a, ilen_b); + // then append b + doadd_renderlist(a, mode, indices, indices?old_ilenb:len_b, ilen_b); + } + // lenghts + a->len += len_b; + if(a->mode_inits) list_add_modeinit(a, mode); + //all done + a->stage = STAGE_DRAW; // just in case + return a; +} + +static inline bool should_intercept_render(GLenum mode) { + // check bounded tex that will be used if one need some transformations + if (hardext.esversion==1) // but only for ES1.1 + for (int aa=0; aaenable.texture[aa]) { + if ((hardext.esversion==1) && ((glstate->enable.texgen_s[aa] || glstate->enable.texgen_t[aa] || glstate->enable.texgen_r[aa] || glstate->enable.texgen_q[aa]))) + return true; + if ((!glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+aa].enabled) && !(mode==GL_POINT && glstate->texture.pscoordreplace[aa])) + return true; + if ((glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+aa].enabled) && (glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+aa].size == 1)) + return true; + } + } + if(glstate->polygon_mode == GL_LINE && mode>=GL_TRIANGLES) + return true; + if ((hardext.esversion==1) && ((glstate->vao->vertexattrib[ATT_SECONDARY].enabled) && (glstate->vao->vertexattrib[ATT_COLOR].enabled))) + return true; + if ((hardext.esversion==1) && (glstate->vao->vertexattrib[ATT_COLOR].enabled && (glstate->vao->vertexattrib[ATT_COLOR].size != 4))) + return true; + //if (glstate->vao->vertex || glstate->vao->elements) + // return false; // don't try to intercept VAO + return ( + (glstate->vao->vertexattrib[ATT_VERTEX].enabled && ! valid_vertex_type(glstate->vao->vertexattrib[ATT_VERTEX].type)) || + (mode == GL_LINES && glstate->enable.line_stipple) || + /*(mode == GL_QUADS) ||*/ (glstate->list.active && !glstate->list.pending) + ); +} + +GLuint len_indices(const GLushort *sindices, const GLuint *iindices, GLsizei count) { + GLuint len = 0; + if (sindices) { + for (int i=0; iraster.bm_drawing) + bitmap_flush(); + DBG(printf("glDrawElementsCommon(%s, %d, %d, %d, %p, %p, %d)\n", PrintEnum(mode), first, count, len, sindices, iindices, instancecount);) + LOAD_GLES_FPE(glDrawElements); + LOAD_GLES_FPE(glDrawArrays); + LOAD_GLES_FPE(glNormalPointer); + LOAD_GLES_FPE(glVertexPointer); + LOAD_GLES_FPE(glColorPointer); + LOAD_GLES_FPE(glTexCoordPointer); + LOAD_GLES_FPE(glEnable); + LOAD_GLES_FPE(glDisable); + LOAD_GLES_FPE(glMultiTexCoord4f); +#define client_state(A, B, C) \ + if((glstate->vao->vertexattrib[A].enabled != glstate->gleshard->vertexattrib[A].enabled) || (hardext.esversion!=1)) { \ + C \ + if(glstate->vao->vertexattrib[A].enabled) \ + fpe_glEnableClientState(B); \ + else \ + fpe_glDisableClientState(B); \ + } +#if 0 +// FEZ draw the stars (intro menu and the ones visible by night) +// by drawing a huge list of 500k+ triangles! +// it's a bit too much for mobile hardware, so it can be simply disabled here +if(count>500000) return; +#endif + GLenum mode_init = mode; + /*if (glstate->polygon_mode == GL_LINE && mode>=GL_TRIANGLES) + mode = GL_LINE_LOOP;*/ + if (glstate->polygon_mode == GL_POINT && mode>=GL_TRIANGLES) + mode = GL_POINTS; + + if (mode == GL_QUAD_STRIP) + mode = GL_TRIANGLE_STRIP; + if (mode == GL_POLYGON) + mode = GL_TRIANGLE_FAN; + if (mode == GL_QUADS) { + mode = GL_TRIANGLES; + int ilen = (count*3)/2; + if (iindices) { + gl4es_scratch(ilen*sizeof(GLuint)); + GLuint *tmp = (GLuint*)glstate->scratch; + for (int i=0, j=0; i+3scratch; + for (int i=0, j=0; i+3render_mode == GL_SELECT) { + // TODO handling uint indices + if(!sindices && !iindices) + select_glDrawArrays(&glstate->vao->vertexattrib[ATT_VERTEX], mode, first, count); + else + select_glDrawElements(&glstate->vao->vertexattrib[ATT_VERTEX], mode, count, sindices?GL_UNSIGNED_SHORT:GL_UNSIGNED_INT, sindices?((void*)sindices):((void*)iindices)); + } else { + GLuint old_tex = glstate->texture.client; + + realize_textures(1); + if(hardext.esversion==1) { + + #define TEXTURE(A) gl4es_glClientActiveTexture(A+GL_TEXTURE0); + + vertexattrib_t *p; + #define GetP(A) (&glstate->vao->vertexattrib[A]) + // secondary color and color sizef != 4 are "intercepted" and draw using a list, unless using ES>1.1 + client_state(ATT_COLOR, GL_COLOR_ARRAY, ); + p = GetP(ATT_COLOR); + if (p->enabled) + gles_glColorPointer(p->size, p->type, p->stride, p->pointer); + client_state(ATT_NORMAL, GL_NORMAL_ARRAY, ); + p = GetP(ATT_NORMAL); + if (p->enabled) + gles_glNormalPointer(p->type, p->stride, p->pointer); + client_state(ATT_VERTEX, GL_VERTEX_ARRAY, ); + p = GetP(ATT_VERTEX); + if (p->enabled) + gles_glVertexPointer(p->size, p->type, p->stride, p->pointer); + for (int aa=0; aaenable.texture[aa]); + if (itarget>=0) { + if (!IS_TEX2D(glstate->enable.texture[aa]) && (IS_ANYTEX(glstate->enable.texture[aa]))) { + gl4es_glActiveTexture(GL_TEXTURE0+aa); + realize_active(); + gles_glEnable(GL_TEXTURE_2D); + } + if (p->enabled) { + TEXTURE(aa); + int changes = tex_setup_needchange(itarget); + if(changes && !len) len = len_indices(sindices, iindices, count); + tex_setup_texcoord(len, changes, itarget, p); + } else + gles_glMultiTexCoord4f(GL_TEXTURE0+aa, glstate->texcoord[aa][0], glstate->texcoord[aa][1], glstate->texcoord[aa][2], glstate->texcoord[aa][3]); + } + } + #undef GetP + if (glstate->texture.client!=old_tex) + TEXTURE(old_tex); + } + // check if arrays are locked and can be put in a VBO + if(hardext.esversion>1 && globals4es.usevbo==2 && glstate->vao->locked==1) { + // can now browse all enabled VA, and put the corresponding data in a VBO + // warning, with the use of first + // Checking only Vertex Attrib for now! + // TODO: check all va, and take care of interleaved ones... + ToBuffer(glstate->vao->first, glstate->vao->count); + } + if(hardext.esversion>1 && globals4es.usevbo==3 && (glstate->vao->locked==1 || glstate->vao->locked==2)) { + if(glstate->vao->locked==1) + glstate->vao->locked++; + else + ToBuffer(glstate->vao->first, glstate->vao->count); + } + + // POLYGON mode as LINE is "intercepted" and drawn using list + if(instancecount==1 || hardext.esversion==1) { + if(!iindices && !sindices) + gles_glDrawArrays(mode, first, count); + else + gles_glDrawElements(mode, count, (sindices)?GL_UNSIGNED_SHORT:GL_UNSIGNED_INT, (sindices?((void*)sindices):((void*)iindices))); + } else { + if(!iindices && !sindices) + fpe_glDrawArraysInstanced(mode, first, count,instancecount); + else { + void* tmp=(sindices?((void*)sindices):((void*)iindices)); + GLenum t = (sindices)?GL_UNSIGNED_SHORT:GL_UNSIGNED_INT; + fpe_glDrawElementsInstanced(mode, count, t, tmp, instancecount); + } + } + + for (int aa=0; aaenable.texture[aa]) && (IS_ANYTEX(glstate->enable.texture[aa]))) { + gl4es_glActiveTexture(GL_TEXTURE0+aa); + realize_active(); + gles_glDisable(GL_TEXTURE_2D); + } + } + if (glstate->texture.client!=old_tex) + TEXTURE(old_tex); + #undef TEXTURE + } +} + +#define MIN_BATCH globals4es.minbatch +#define MAX_BATCH globals4es.maxbatch + +void APIENTRY_GL4ES gl4es_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { + DBG(printf("glDrawRangeElements(%s, %i, %i, %i, %s, @%p), inlist=%i, pending=%d\n", PrintEnum(mode), start, end, count, PrintEnum(type), indices, (glstate->list.active)?1:0, glstate->list.pending);) + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + //BATCH Mode + if(!compiling) { + if((!intercept && !glstate->list.pending && (count>=MIN_BATCH && count<=MAX_BATCH)) + || (intercept && globals4es.maxbatch)) { + compiling = true; + glstate->list.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + noerrorShim(); + GLushort *sindices = NULL; + GLuint *iindices = NULL; + bool need_free = !( + (type==GL_UNSIGNED_SHORT) || + (!compiling && !intercept && type==GL_UNSIGNED_INT && hardext.elementuint) + ); + if(need_free) { + sindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + } else { + if(type==GL_UNSIGNED_INT) + iindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + else + sindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + } + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = glstate->list.active; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + for (int i=0; istage>=STAGE_DRAW && is_list_compatible(list) && !list->use_glstate && sindices) { + list = NewDrawStage(list, mode); + if(list->vert) { + glstate->list.active = arrays_add_renderlist(list, mode, start, end + 1, sindices, count); + NewStage(glstate->list.active, STAGE_POSTDRAW); + return; + } + } + + NewStage(list, STAGE_DRAW); + + glstate->list.active = list = arrays_to_renderlist(list, mode, start, end + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + //end_renderlist(list); + + NewStage(glstate->list.active, STAGE_POSTDRAW); + return; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + for (int i=0; iindices = sindices; + list->ilen = count; + list->indice_cap = count; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + + return; + } else { + glDrawElementsCommon(mode, 0, count, end+1, sindices, iindices, 1); + if(need_free) + free(sindices); + } +} +AliasExport(void,glDrawRangeElements,,(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void *indices)); +AliasExport(void,glDrawRangeElements,EXT,(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void *indices)); + + +void APIENTRY_GL4ES gl4es_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { + DBG(printf("glDrawElements(%s, %d, %s, %p), vtx=%p map=%p, pending=%d\n", PrintEnum(mode), count, PrintEnum(type), indices, (glstate->vao->vertex)?glstate->vao->vertex->data:NULL, (glstate->vao->elements)?glstate->vao->elements->data:NULL, glstate->list.pending);) + // TODO: split for count > 65535? + // special check for QUADS and TRIANGLES that need multiple of 4 or 3 vertex... + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + //BATCH Mode + if(!compiling) { + if((!intercept && !glstate->list.pending && (count>=MIN_BATCH && count<=MAX_BATCH)) + || (intercept && globals4es.maxbatch)) { + compiling = true; + glstate->list.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + noerrorShim(); + GLushort *sindices = NULL; + GLuint *iindices = NULL; + GLuint old_index = 0; + bool need_free = !( + (type==GL_UNSIGNED_SHORT) || + (!compiling && !intercept && type==GL_UNSIGNED_INT && hardext.elementuint) + ); + if(need_free) { + sindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + old_index = wantBufferIndex(0); + } else { + if(type==GL_UNSIGNED_INT) + iindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + else + sindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + } + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = glstate->list.active; + GLsizei min, max; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + + normalize_indices_us(sindices, &max, &min, count); + + if(globals4es.mergelist && list->stage>=STAGE_DRAW && is_list_compatible(list) && !list->use_glstate && sindices) { + list = NewDrawStage(list, mode); + glstate->list.active = arrays_add_renderlist(list, mode, min, max + 1, sindices, count); + NewStage(glstate->list.active, STAGE_POSTDRAW); + return; + } + + NewStage(list, STAGE_DRAW); + + glstate->list.active = list = arrays_to_renderlist(list, mode, min, max + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + //end_renderlist(list); + + NewStage(glstate->list.active, STAGE_POSTDRAW); + return; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min, max + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + return; + } else { + glDrawElementsCommon(mode, 0, count, 0, sindices, iindices, 1); + if(need_free) { + free(sindices); + wantBufferIndex(old_index); + } + } +} +AliasExport(void,glDrawElements,,(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)); + +void APIENTRY_GL4ES gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) { + DBG(printf("glDrawArrays(%s, %d, %d), list=%p pending=%d\n", PrintEnum(mode), first, count, glstate->list.active, glstate->list.pending);) + // special check for QUADS and TRIANGLES that need multiple of 4 or 3 vertex... + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + // special case for (very) large GL_QUADS array + if ((mode==GL_QUADS) && (count>4*8000)) { + // split the array in manageable slice + int cnt = 4*8000; + for (int i=0; icount) cnt = count-i; + gl4es_glDrawArrays(mode, i, cnt); + } + return; + } + noerrorShim(); + + bool intercept = should_intercept_render(mode); + //BATCH Mode + if (!glstate->list.compiling) { + if((!intercept && !glstate->list.pending && (count>=MIN_BATCH && count<=MAX_BATCH)) + || (intercept && globals4es.maxbatch)) { + glstate->list.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + if (glstate->list.active) { + renderlist_t *list = glstate->list.active; + + if(globals4es.mergelist && list->stage>=STAGE_DRAW && is_list_compatible(list) && !list->use_glstate) { + list = NewDrawStage(list, mode); + if(list->vert) { + glstate->list.active = arrays_add_renderlist(list, mode, first, count+first, NULL, 0); + NewStage(glstate->list.active, STAGE_POSTDRAW); + return; + } + } + + NewStage(list, STAGE_DRAW); + glstate->list.active = arrays_to_renderlist(list, mode, first, count+first); + NewStage(glstate->list.active, STAGE_POSTDRAW); + return; + } + + /*if (glstate->polygon_mode == GL_LINE && mode>=GL_TRIANGLES) + mode = GL_LINE_LOOP;*/ + if (glstate->polygon_mode == GL_POINT && mode>=GL_TRIANGLES) + mode = GL_POINTS; + + if (intercept) { + renderlist_t *list; + list = arrays_to_renderlist(NULL, mode, first, count+first); + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + } else { + if (mode==GL_QUADS) { + // TODO: move those static in glstate + static GLushort *indices = NULL; + static int indcnt = 0; + static int indfirst = 0; + int realfirst = ((first%4)==0)?0:first; + int realcount = count + (first-realfirst); + if((indcnt < realcount) || (indfirst!=realfirst)) { + if(indcnt < realcount) { + indcnt = realcount; + if (indices) free(indices); + indices = (GLushort*)malloc(sizeof(GLushort)*(indcnt*3/2)); + } + indfirst = realfirst; + GLushort *p = indices; + for (int i=0, j=indfirst; i+3list.active, glstate->list.pending);) + if(!primcount) { + noerrorShim(); + return; + } + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + GLsizei maxcount=counts[0]; + GLsizei mincount=counts[0]; + for (int i=1; imaxcount) maxcount=counts[i]; + if(counts[i]list.pending && maxcount>MAX_BATCH) // too large and will not intercept, stop the BATCH + gl4es_flush(); + else if((!intercept && !glstate->list.pending && mincountlist.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + renderlist_t *list = NULL; + + GLenum err = 0; + + for (int i=0; ilist.active->stage>=STAGE_DRAW && is_list_compatible(glstate->list.active) && !glstate->list.active->use_glstate) { + glstate->list.active = NewDrawStage(glstate->list.active, mode); + glstate->list.active = arrays_add_renderlist(glstate->list.active, mode, first, count+first, NULL, 0); + NewStage(glstate->list.active, STAGE_POSTDRAW); + continue; + } + + NewStage(glstate->list.active, STAGE_DRAW); + glstate->list.active = arrays_to_renderlist(glstate->list.active, mode, first, count+first); + NewStage(glstate->list.active, STAGE_POSTDRAW); + + continue; + } + + if (glstate->polygon_mode == GL_POINT && mode>=GL_TRIANGLES) + mode = GL_POINTS; + + if (intercept) { + if(list) { + NewStage(list, STAGE_DRAW); + } + if(globals4es.mergelist && list->stage>=STAGE_DRAW && is_list_compatible(list) && !list->use_glstate) { + list = NewDrawStage(list, mode); + list = arrays_add_renderlist(list, mode, first, count+first, NULL, 0); + NewStage(list, STAGE_POSTDRAW); + } + else + list = arrays_to_renderlist(NULL, mode, first, count+first); + } else { + if (mode==GL_QUADS) { + // TODO: move those static in glstate + static GLushort *indices = NULL; + static int indcnt = 0; + static int indfirst = 0; + int realfirst = ((first%4)==0)?0:first; + int realcount = count + (first-realfirst); + if((indcnt < realcount) || (indfirst!=realfirst)) { + if(indcnt < realcount) { + indcnt = realcount; + if (indices) free(indices); + indices = (GLushort*)malloc(sizeof(GLushort)*(indcnt*3/2)); + } + indfirst = realfirst; + GLushort *p = indices; + for (int i=0, j=indfirst; i+3list.active, glstate->list.pending);) + if(!primcount) { + noerrorShim(); + return; + } + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + GLsizei maxcount=counts[0]; + GLsizei mincount=counts[0]; + for (int i=1; imaxcount) maxcount=counts[i]; + if(counts[i]list.pending && maxcount>MAX_BATCH) // too large and will not intercept, stop the BATCH + gl4es_flush(); + else if((!intercept && !glstate->list.pending && mincountlist.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + renderlist_t *list = NULL; + for (int i=0; ivao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + old_index = wantBufferIndex(0); + } else { + if(type==GL_UNSIGNED_INT) + iindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + else + sindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + } + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + NewStage(glstate->list.active, STAGE_DRAW); + list = glstate->list.active; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min, max + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + //end_renderlist(list); + + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(list); + } + continue; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + normalize_indices_us(sindices, &max, &min, count); + if(list) { + NewStage(list, STAGE_DRAW); + } + list = arrays_to_renderlist(list, mode, min, max + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + continue; + } else { + glDrawElementsCommon(mode, 0, count, 0, sindices, iindices, 1); + if(need_free) { + free(sindices); + wantBufferIndex(old_index); + } + } + } + if(list) { + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + } +} +AliasExport(void,glMultiDrawElements,,( GLenum mode, GLsizei *count, GLenum type, const void * const *indices, GLsizei primcount)); + +void APIENTRY_GL4ES gl4es_glMultiDrawElementsBaseVertex( GLenum mode, GLsizei *counts, GLenum type, const void * const *indices, GLsizei primcount, const GLint * basevertex) { + DBG(printf("glMultiDrawElementsBaseVertex(%s, %p, %s, @%p, %d, @%p), inlist=%i, pending=%d\n", PrintEnum(mode), counts, PrintEnum(type), indices, primcount, basevertex, (glstate->list.active)?1:0, glstate->list.pending);) + // divide the call, should try something better one day... + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + //BATCH Mode + GLsizei maxcount=counts[0]; + GLsizei mincount=counts[0]; + for (int i=1; imaxcount) maxcount=counts[i]; + if(counts[i]list.pending && maxcount>MAX_BATCH) // too large and will not intercept, stop the BATCH + gl4es_flush(); + else if((!intercept && !glstate->list.pending && mincountlist.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + renderlist_t *list = NULL; + for (int i=0; ivao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_INT, 1, 0, count, NULL); + else + sindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + NewStage(glstate->list.active, STAGE_DRAW); + list = glstate->list.active; + + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min + basevertex[i], max + basevertex[i] + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + //end_renderlist(list); + + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(list); + } + continue; + } + + if (intercept) { + //TODO handling uint indices + GLsizei min, max; + + normalize_indices_us(sindices, &max, &min, count); + if(list) { + NewStage(list, STAGE_DRAW); + } + list = arrays_to_renderlist(list, mode, min + basevertex[i], max + basevertex[i] + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + continue; + } else { + if(iindices) + for(int i=0; ivao->vertex)?glstate->vao->vertex->data:NULL, (glstate->vao->elements)?glstate->vao->elements->data:NULL, glstate->list.pending);) + if(basevertex==0) + gl4es_glDrawElements(mode, count, type, indices); + else { + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + //BATCH Mode + if(!compiling) { + if(!intercept && glstate->list.pending && count>MAX_BATCH) // too large and will not intercept, stop the BATCH + gl4es_flush(); + else if((!intercept && !glstate->list.pending && countlist.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + noerrorShim(); + GLushort *sindices = NULL; + GLuint *iindices = NULL; + + if(type==GL_UNSIGNED_INT && hardext.elementuint && !compiling && !intercept) + iindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_INT, 1, 0, count, NULL); + else + sindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + NewStage(glstate->list.active, STAGE_DRAW); + list = glstate->list.active; + + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min + basevertex, max + basevertex + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + //end_renderlist(list); + + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(list); + } + return; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min + basevertex, max + basevertex + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + return; + } else { + if(iindices) + for(int i=0; ilist.active)?1:0, glstate->list.pending);) + if(basevertex==0) { + gl4es_glDrawRangeElements(mode, start, end, count, type, indices); + } else { + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + //BATCH Mode + if(!compiling) { + if(!intercept && glstate->list.pending && count>MAX_BATCH) // too large and will not intercept, stop the BATCH + gl4es_flush(); + else if((!intercept && !glstate->list.pending && countlist.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + noerrorShim(); + GLushort *sindices = NULL; + GLuint *iindices = NULL; + if(type==GL_UNSIGNED_INT && hardext.elementuint && !compiling && !intercept) + iindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_INT, 1, 0, count, NULL); + else + sindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = NULL; + + NewStage(glstate->list.active, STAGE_DRAW); + list = glstate->list.active; + + for (int i=0; iindices = sindices; + list->ilen = count; + list->indice_cap = count; + //end_renderlist(list); + + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(list); + } + return; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + + for (int i=0; iindices = sindices; + list->ilen = count; + list->indice_cap = count; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + + return; + } else { + if(iindices) + for(int i=0; ilist.active, glstate->list.pending);) + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + // special case for (very) large GL_QUADS array + if ((mode==GL_QUADS) && (count>4*8000)) { + // split the array in manageable slice + int cnt = 4*8000; + for (int i=0; icount) cnt = count-i; + gl4es_glDrawArrays(mode, i, cnt); + } + return; + } + noerrorShim(); + + bool intercept = should_intercept_render(mode); + //BATCH Mode + if (!glstate->list.compiling) { + if((!intercept && !glstate->list.pending && (count>=MIN_BATCH && count<=MAX_BATCH)) + || (intercept && globals4es.maxbatch)) { + glstate->list.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + if (glstate->list.active) { + NewStage(glstate->list.active, STAGE_DRAW); + glstate->list.active = arrays_to_renderlist(glstate->list.active, mode, first, count+first); + glstate->list.active->instanceCount = primcount; + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(glstate->list.active); + } + return; + } + + /*if (glstate->polygon_mode == GL_LINE && mode>=GL_TRIANGLES) + mode = GL_LINE_LOOP;*/ + if (glstate->polygon_mode == GL_POINT && mode>=GL_TRIANGLES) + mode = GL_POINTS; + + if (intercept) { + renderlist_t *list = NULL; + list = arrays_to_renderlist(list, mode, first, count+first); + list->instanceCount = primcount; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + } else { + if (mode==GL_QUADS) { + // TODO: move those static in glstate + static GLushort *indices = NULL; + static int indcnt = 0; + static int indfirst = 0; + int realfirst = ((first%4)==0)?0:first; + int realcount = count + (first-realfirst); + if((indcnt < realcount) || (indfirst!=realfirst)) { + if(indcnt < realcount) { + indcnt = realcount; + if (indices) free(indices); + indices = (GLushort*)malloc(sizeof(GLushort)*(indcnt*3/2)); + } + indfirst = realfirst; + GLushort *p = indices; + for (int i=0, j=indfirst; i+3list.active, glstate->list.pending);) + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + //BATCH Mode + if(!compiling) { + if((!intercept && !glstate->list.pending && (count>=MIN_BATCH && count<=MAX_BATCH)) + || (intercept && globals4es.maxbatch)) { + compiling = true; + glstate->list.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + noerrorShim(); + GLushort *sindices = NULL; + GLuint *iindices = NULL; + GLuint old_index = 0; + bool need_free = !( + (type==GL_UNSIGNED_SHORT) || + (!compiling && !intercept && type==GL_UNSIGNED_INT && hardext.elementuint) + ); + if(need_free) { + sindices = copy_gl_array((glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + old_index = wantBufferIndex(0); + } else { + if(type==GL_UNSIGNED_INT) + iindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + else + sindices = (glstate->vao->elements)?((void*)((char*)glstate->vao->elements->data + (uintptr_t)indices)):(GLvoid*)indices; + } + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + NewStage(glstate->list.active, STAGE_DRAW); + list = glstate->list.active; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min, max + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + list->instanceCount = primcount; + //end_renderlist(list); + + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(list); + } + return; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + if(!need_free) { + GLushort *tmp = sindices; + sindices = (GLushort*)malloc(count*sizeof(GLushort)); + memcpy(sindices, tmp, count*sizeof(GLushort)); + } + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min, max + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + list->instanceCount = primcount; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + return; + } else { + glDrawElementsCommon(mode, 0, count, 0, sindices, iindices, primcount); + if(need_free) { + free(sindices); + wantBufferIndex(old_index); + } + } +} +AliasExport(void,glDrawElementsInstanced,,(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)); +AliasExport(void,glDrawElementsInstanced,ARB,(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)); + +void APIENTRY_GL4ES gl4es_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex) { + DBG(printf("glDrawElementsInstanceBaseVertex(%s, %d, %s, %p, %d, %d), vtx=%p map=%p, pending=%d\n", PrintEnum(mode), count, PrintEnum(type), indices, primcount, basevertex, (glstate->vao->vertex)?glstate->vao->vertex->data:NULL, (glstate->vao->elements)?glstate->vao->elements->data:NULL, glstate->list.pending);) + if(basevertex==0) + gl4es_glDrawElementsInstanced(mode, count, type, indices, primcount); + else { + count = adjust_vertices(mode, count); + + if (count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if (count==0) { + noerrorShim(); + return; + } + + bool compiling = (glstate->list.active); + bool intercept = should_intercept_render(mode); + + //BATCH Mode + if(!compiling) { + if(!intercept && glstate->list.pending && count>MAX_BATCH) // too large and will not intercept, stop the BATCH + gl4es_flush(); + else if((!intercept && !glstate->list.pending && (count>=MIN_BATCH && count<=MAX_BATCH)) + || (intercept && globals4es.maxbatch)) { + compiling = true; + glstate->list.pending = 1; + glstate->list.active = alloc_renderlist(); + } + } + + noerrorShim(); + GLushort *sindices = NULL; + GLuint *iindices = NULL; + + if(type==GL_UNSIGNED_INT && hardext.elementuint && !compiling && !intercept) + iindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_INT, 1, 0, count, NULL); + else + sindices = copy_gl_array((glstate->vao->elements)?(void*)((char*)glstate->vao->elements->data + (uintptr_t)indices):indices, + type, 1, 0, GL_UNSIGNED_SHORT, 1, 0, count, NULL); + + if (compiling) { + // TODO, handle uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + NewStage(glstate->list.active, STAGE_DRAW); + list = glstate->list.active; + + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min + basevertex, max + basevertex + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + list->instanceCount = primcount; + //end_renderlist(list); + + if(glstate->list.pending) { + NewStage(glstate->list.active, STAGE_POSTDRAW); + } else { + glstate->list.active = extend_renderlist(list); + } + return; + } + + if (intercept) { + //TODO handling uint indices + renderlist_t *list = NULL; + GLsizei min, max; + + normalize_indices_us(sindices, &max, &min, count); + list = arrays_to_renderlist(list, mode, min + basevertex, max + basevertex + 1); + list->indices = sindices; + list->ilen = count; + list->indice_cap = count; + list->instanceCount = primcount; + list = end_renderlist(list); + draw_renderlist(list); + free_renderlist(list); + return; + } else { + if(iindices) + for(int i=0; ibound_changed < n+1) + glstate->bound_changed = n+1; +} + +static void fpe_changeplane(int n, bool enable) +{ + glstate->fpe = NULL; + if(enable) + glstate->fpe_state->plane |= 1<fpe_state->plane &= ~(1<fpe = NULL; + if(enable) + glstate->fpe_state->light |= 1<fpe_state->light &= ~(1<fpe_bound_changed < n+1) + glstate->fpe_bound_changed = n+1; +} +#define generate_changetexgen(C) \ +static void fpe_changetexgen_##C(int n, bool enable) \ +{ \ + glstate->fpe_state->texgen[n].texgen_##C = enable?1:0; \ +} +generate_changetexgen(s) +generate_changetexgen(t) +generate_changetexgen(r) +generate_changetexgen(q) +#undef generate_changetexgen + +void change_vao_texcoord(int tmu, bool enable) +{ + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+tmu].enabled = enable; + if(enable) { + if(glstate->vao->maxtexvao->maxtex=tmu+1; + } else { + if(glstate->vao->maxtex==tmu+1) { + glstate->vao->maxtex=tmu; + } + } +} + +#ifndef GL_TEXTURE_STREAM_IMG +#define GL_TEXTURE_STREAM_IMG 0x8C0D +#endif + +static void proxy_glEnable(GLenum cap, bool enable, void (APIENTRY_GLES *next)(GLenum)) { + #define proxy_GO(constant, name) \ + case constant: if(glstate->enable.name != enable) {FLUSH_BEGINEND; glstate->enable.name = enable; next(cap);} break + #define proxy_GOFPE(constant, name, fct) \ + case constant: if(glstate->enable.name != enable) {FLUSH_BEGINEND; glstate->enable.name = enable; if(glstate->fpe_state) { fct; } else next(cap);} break + #define GO(constant, name) \ + case constant: if(glstate->list.pending && glstate->enable.name!=enable) gl4es_flush(); glstate->enable.name = enable; break; + #define GONF(constant, name) \ + case constant: glstate->enable.name = enable; break; + #define GOFPE(constant, name, fct) \ + case constant: if(glstate->list.pending && glstate->enable.name!=enable) gl4es_flush(); glstate->enable.name = enable; if(glstate->fpe_state) { fct; } break; + #define proxy_clientGO(constant, name) \ + case constant: if (glstate->vao->name != enable) {glstate->vao->name = enable; next(cap);} break + #define clientGO(constant, name) \ + case constant: glstate->vao->name = enable; break; + #define clientGO_proxyFPE(constant, name) \ + case constant: glstate->vao->name = enable; if(glstate->fpe_state) { next(cap);} break; + // Alpha Hack + if (globals4es.alphahack && (cap==GL_ALPHA_TEST) && enable) { + if (!glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]->alpha) + enable = false; + } + noerrorShim(); +#ifdef TEXSTREAM + if (cap==GL_TEXTURE_STREAM_IMG) { + FLUSH_BEGINEND; + if(enable) + glstate->enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<texture.active); + if(glstate->fpe_state) + fpe_changetex(glstate->texture.active); + else + next(cap); + return; + } +#endif + + switch (cap) { + GO(GL_AUTO_NORMAL, auto_normal); + proxy_GOFPE(GL_ALPHA_TEST, alpha_test,glstate->fpe_state->alphatest=enable); + proxy_GOFPE(GL_FOG, fog, glstate->fpe_state->fog=enable); + case GL_BLEND: if(glstate->enable.blend != enable) {FLUSH_BEGINEND; glstate->enable.blend = enable; if(glstate->fpe_state && globals4es.shaderblend) { glstate->fpe_state->blend_enable = enable; } else next(cap);} break; + proxy_GO(GL_CULL_FACE, cull_face); + proxy_GO(GL_DEPTH_TEST, depth_test); + proxy_GO(GL_STENCIL_TEST, stencil_test); + // texgen + GOFPE(GL_TEXTURE_GEN_S, texgen_s[glstate->texture.active], fpe_changetexgen_s(glstate->texture.active, enable)); //TODO: FPE stuffs + GOFPE(GL_TEXTURE_GEN_T, texgen_t[glstate->texture.active], fpe_changetexgen_t(glstate->texture.active, enable)); + GOFPE(GL_TEXTURE_GEN_R, texgen_r[glstate->texture.active], fpe_changetexgen_r(glstate->texture.active, enable)); + GOFPE(GL_TEXTURE_GEN_Q, texgen_q[glstate->texture.active], fpe_changetexgen_q(glstate->texture.active, enable)); + GO(GL_LINE_STIPPLE, line_stipple); + + // clip plane + proxy_GOFPE(GL_CLIP_PLANE0, plane[0], fpe_changeplane(0, enable)); + proxy_GOFPE(GL_CLIP_PLANE1, plane[1], fpe_changeplane(1, enable)); + proxy_GOFPE(GL_CLIP_PLANE2, plane[2], fpe_changeplane(2, enable)); + proxy_GOFPE(GL_CLIP_PLANE3, plane[3], fpe_changeplane(3, enable)); + proxy_GOFPE(GL_CLIP_PLANE4, plane[4], fpe_changeplane(4, enable)); + proxy_GOFPE(GL_CLIP_PLANE5, plane[5], fpe_changeplane(5, enable)); + + // lights + proxy_GOFPE(GL_LIGHT0, light[0], fpe_changelight(0, enable)); + proxy_GOFPE(GL_LIGHT1, light[1], fpe_changelight(1, enable)); + proxy_GOFPE(GL_LIGHT2, light[2], fpe_changelight(2, enable)); + proxy_GOFPE(GL_LIGHT3, light[3], fpe_changelight(3, enable)); + proxy_GOFPE(GL_LIGHT4, light[4], fpe_changelight(4, enable)); + proxy_GOFPE(GL_LIGHT5, light[5], fpe_changelight(5, enable)); + proxy_GOFPE(GL_LIGHT6, light[6], fpe_changelight(6, enable)); + proxy_GOFPE(GL_LIGHT7, light[7], fpe_changelight(7, enable)); + proxy_GOFPE(GL_LIGHTING, lighting, glstate->fpe_state->lighting=enable); + proxy_GOFPE(GL_NORMALIZE, normalize, glstate->fpe_state->normalize=enable); + proxy_GOFPE(GL_RESCALE_NORMAL, normal_rescale, glstate->fpe_state->rescaling=enable); + proxy_GOFPE(GL_COLOR_MATERIAL, color_material, glstate->fpe_state->color_material=enable); + + // point sprite + proxy_GOFPE(GL_POINT_SPRITE, pointsprite, glstate->fpe_state->pointsprite=enable); // TODO: plugin fpe stuffs + proxy_GO(GL_PROGRAM_POINT_SIZE, point_size); + + // Smooth and multisample (todo: do somthing with fpe?) + proxy_GOFPE(GL_MULTISAMPLE, multisample, ); + proxy_GOFPE(GL_SAMPLE_COVERAGE, sample_coverage, ); + proxy_GOFPE(GL_SAMPLE_ALPHA_TO_COVERAGE, sample_alpha_to_coverage, ); + proxy_GOFPE(GL_SAMPLE_ALPHA_TO_ONE, sample_alpha_to_one, ); + proxy_GOFPE(GL_POINT_SMOOTH, point_smooth, ); + proxy_GOFPE(GL_LINE_SMOOTH, line_smooth, ); + + proxy_GO(GL_POLYGON_OFFSET_FILL, polyfill_offset); + + // color logic op + proxy_GOFPE(GL_COLOR_LOGIC_OP, color_logic_op, ); + + // Secondary color + GOFPE(GL_COLOR_SUM, color_sum, glstate->fpe_state->colorsum = enable); + //cannot use clientGO_proxyFPE here, has the ClientArray are really enabled / disabled elsewhere in fact (inside glDraw or list_draw) + clientGO(GL_SECONDARY_COLOR_ARRAY, vertexattrib[ATT_SECONDARY].enabled); + clientGO(GL_FOG_COORD_ARRAY, vertexattrib[ATT_FOGCOORD].enabled); + + // for glDrawArrays + clientGO(GL_VERTEX_ARRAY, vertexattrib[ATT_VERTEX].enabled); + clientGO(GL_NORMAL_ARRAY, vertexattrib[ATT_NORMAL].enabled); + clientGO(GL_COLOR_ARRAY, vertexattrib[ATT_COLOR].enabled); + case GL_TEXTURE_COORD_ARRAY: change_vao_texcoord(glstate->texture.client, enable); break; + + // map eval + GONF(GL_MAP1_COLOR_4 , map1_color4); + GONF(GL_MAP1_INDEX , map1_index); + GONF(GL_MAP1_NORMAL , map1_normal); + GONF(GL_MAP1_TEXTURE_COORD_1 , map1_texture1); + GONF(GL_MAP1_TEXTURE_COORD_2 , map1_texture2); + GONF(GL_MAP1_TEXTURE_COORD_3 , map1_texture3); + GONF(GL_MAP1_TEXTURE_COORD_4 , map1_texture4); + GONF(GL_MAP1_VERTEX_3 , map1_vertex3); + GONF(GL_MAP1_VERTEX_4 , map1_vertex4); + GONF(GL_MAP2_COLOR_4 , map2_color4); + GONF(GL_MAP2_INDEX , map2_index); + GONF(GL_MAP2_NORMAL , map2_normal); + GONF(GL_MAP2_TEXTURE_COORD_1 , map2_texture1); + GONF(GL_MAP2_TEXTURE_COORD_2 , map2_texture2); + GONF(GL_MAP2_TEXTURE_COORD_3 , map2_texture3); + GONF(GL_MAP2_TEXTURE_COORD_4 , map2_texture4); + GONF(GL_MAP2_VERTEX_3 , map2_vertex3); + GONF(GL_MAP2_VERTEX_4 , map2_vertex4); + + // ARB_vertex_program + proxy_GOFPE(GL_VERTEX_PROGRAM_ARB, vertex_arb, glstate->fpe_state->vertex_prg_enable=enable); + GONF(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, vertex_two_side_arb); + // ARB_fragment_program + proxy_GOFPE(GL_FRAGMENT_PROGRAM_ARB, fragment_arb, glstate->fpe_state->fragment_prg_enable=enable); + + // Texture 1D and 3D + case GL_TEXTURE_1D: + FLUSH_BEGINEND; + if(enable) + glstate->enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<texture.active); + if(glstate->fpe_state) + fpe_changetex(glstate->texture.active); + break; + case GL_TEXTURE_2D: + if(glstate->list.pending && ((glstate->enable.texture[glstate->texture.active]>>ENABLED_TEX2D)&1)!=enable) gl4es_flush(); + if(enable == ((glstate->enable.texture[glstate->texture.active]>>ENABLED_TEX2D)&1)) + return; // no change + if(enable) + glstate->enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<texture.active); + if(glstate->fpe_state) + fpe_changetex(glstate->texture.active); + else { + realize_active(); + next(cap); + } + break; + case GL_TEXTURE_3D: + FLUSH_BEGINEND; + if(enable) + glstate->enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<texture.active); + if(glstate->fpe_state) + fpe_changetex(glstate->texture.active); + break; + case GL_TEXTURE_RECTANGLE_ARB: + FLUSH_BEGINEND; + if(enable) + glstate->enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<texture.active); + if(glstate->fpe_state) + fpe_changetex(glstate->texture.active); + break; + case GL_TEXTURE_CUBE_MAP: + FLUSH_BEGINEND; + if(enable) + glstate->enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<texture.active); + if(glstate->fpe_state) + fpe_changetex(glstate->texture.active); + else { + realize_active(); + next(cap); + } + break; + + + default: errorGL(); FLUSH_BEGINEND; realize_active(); next(cap); break; + } + #undef proxy_GO + #undef GO + #undef proxy_clientGO + #undef clientGO +} + +void APIENTRY_GL4ES gl4es_glEnable(GLenum cap) { + DBG(printf("glEnable(%s), glstate->list.pending=%d\n", PrintEnum(cap), glstate->list.pending);) + if(!glstate->list.pending) { + PUSH_IF_COMPILING(glEnable) + } +#ifdef TEXSTREAM00 + if (globals4es.texstream && (cap==GL_TEXTURE_2D)) { + if (glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]->streamed) + cap = GL_TEXTURE_STREAM_IMG; + } + if (globals4es.texstream && (cap==GL_TEXTURE_RECTANGLE_ARB)) { + if (glstate->texture.bound[glstate->texture.active][ENABLED_TEXTURE_RECTANGLE]->streamed) + cap = GL_TEXTURE_STREAM_IMG; + } +#endif + LOAD_GLES(glEnable); + proxy_glEnable(cap, true, gles_glEnable); +} +AliasExport(void,glEnable,,(GLenum cap)); + +void APIENTRY_GL4ES gl4es_glDisable(GLenum cap) { + DBG(printf("glDisable(%s), glstate->list.pending=%d\n", PrintEnum(cap), glstate->list.pending);) + if(!glstate->list.pending) { + PUSH_IF_COMPILING(glDisable) + } + +#ifdef TEXSTREAM00 + if (globals4es.texstream && (cap==GL_TEXTURE_2D)) { + if (glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]->streamed) + cap = GL_TEXTURE_STREAM_IMG; + } + if (globals4es.texstream && (cap==GL_TEXTURE_RECTANGLE_ARB)) { + if (glstate->texture.bound[glstate->texture.active][ENABLED_TEXTURE_RECTANGLE]->streamed) + cap = GL_TEXTURE_STREAM_IMG; + } +#endif + LOAD_GLES(glDisable); + proxy_glEnable(cap, false, gles_glDisable); +} +AliasExport(void,glDisable,,(GLenum cap)); + +void APIENTRY_GL4ES gl4es_glEnableClientState(GLenum cap) { + DBG(printf("glEnableClientState(%s), list.begin=%dn", PrintEnum(cap), glstate->list.begin);) + ERROR_IN_BEGIN + // should flush for now... to be optimized later! + /*if (glstate->list.active && !glstate->list.compiling && !glstate->list.pending) + gl4es_flush();*/ + proxy_glEnable(cap, true, fpe_glEnableClientState); +} +AliasExport(void,glEnableClientState,,(GLenum cap)); + +void APIENTRY_GL4ES gl4es_glDisableClientState(GLenum cap) { + DBG(printf("glDisableClientState(%s), list.begin=%d\n", PrintEnum(cap), glstate->list.begin);) + ERROR_IN_BEGIN + // should flush for now... to be optimized later! + /*if (glstate->list.active && !glstate->list.compiling && !glstate->list.pending) + gl4es_flush();*/ + proxy_glEnable(cap, false, fpe_glDisableClientState); +} +AliasExport(void,glDisableClientState,,(GLenum cap)); + + +#define isenabled(what, where) \ + case what: return glstate->enable.where +#define clientisenabled(what, where) \ + case what: return glstate->vao->where + +GLboolean APIENTRY_GL4ES gl4es_glIsEnabled(GLenum cap) { + DBG(printf("glIsEnabed(%s), list.begin=%d, list.compiling=%d, list.pending=%d\n", PrintEnum(cap), glstate->list.begin, glstate->list.compiling, glstate->list.pending);) + if(glstate->list.begin) {errorShim(GL_INVALID_OPERATION); return GL_FALSE;} + if(glstate->list.compiling) {errorShim(GL_INVALID_OPERATION); return GL_FALSE;} + // should flush for now... but no need if it's just a pending list... + if (glstate->list.active && !glstate->list.pending) + gl4es_flush(); + LOAD_GLES(glIsEnabled); + noerrorShim(); + switch (cap) { + isenabled(GL_AUTO_NORMAL, auto_normal); + isenabled(GL_ALPHA_TEST, alpha_test); + isenabled(GL_FOG, fog); + isenabled(GL_BLEND, blend); + isenabled(GL_CULL_FACE, cull_face); + isenabled(GL_DEPTH_TEST, depth_test); + isenabled(GL_STENCIL_TEST, stencil_test); + isenabled(GL_LINE_STIPPLE, line_stipple); + isenabled(GL_TEXTURE_GEN_S, texgen_s[glstate->texture.active]); + isenabled(GL_TEXTURE_GEN_T, texgen_t[glstate->texture.active]); + isenabled(GL_TEXTURE_GEN_R, texgen_r[glstate->texture.active]); + isenabled(GL_TEXTURE_GEN_Q, texgen_q[glstate->texture.active]); + isenabled(GL_COLOR_MATERIAL, color_material); + isenabled(GL_COLOR_SUM, color_sum); + isenabled(GL_POINT_SPRITE, pointsprite); + isenabled(GL_PROGRAM_POINT_SIZE, point_size); + isenabled(GL_CLIP_PLANE0, plane[0]); + isenabled(GL_CLIP_PLANE1, plane[1]); + isenabled(GL_CLIP_PLANE2, plane[2]); + isenabled(GL_CLIP_PLANE3, plane[3]); + isenabled(GL_CLIP_PLANE4, plane[4]); + isenabled(GL_CLIP_PLANE5, plane[5]); + isenabled(GL_LIGHT0, light[0]); + isenabled(GL_LIGHT1, light[1]); + isenabled(GL_LIGHT2, light[2]); + isenabled(GL_LIGHT3, light[3]); + isenabled(GL_LIGHT4, light[4]); + isenabled(GL_LIGHT5, light[5]); + isenabled(GL_LIGHT6, light[6]); + isenabled(GL_LIGHT7, light[7]); + isenabled(GL_LIGHTING, lighting); + isenabled(GL_MULTISAMPLE, multisample); + isenabled(GL_SAMPLE_COVERAGE, sample_coverage); + isenabled(GL_SAMPLE_ALPHA_TO_COVERAGE, sample_alpha_to_coverage); + isenabled(GL_SAMPLE_ALPHA_TO_ONE, sample_alpha_to_one); + isenabled(GL_POINT_SMOOTH, point_smooth); + isenabled(GL_LINE_SMOOTH, line_smooth); + isenabled(GL_POLYGON_OFFSET_FILL, polyfill_offset); + isenabled(GL_COLOR_LOGIC_OP, color_logic_op); + clientisenabled(GL_SECONDARY_COLOR_ARRAY, vertexattrib[ATT_SECONDARY].enabled); + clientisenabled(GL_FOG_COORD_ARRAY, vertexattrib[ATT_FOGCOORD].enabled); + case GL_TEXTURE_1D: return glstate->enable.texture[glstate->texture.active]&(1<enable.texture[glstate->texture.active]&(1<enable.texture[glstate->texture.active]&(1<enable.texture[glstate->texture.active]&(1<texture.client].enabled); + isenabled(GL_NORMALIZE, normalize); + isenabled(GL_RESCALE_NORMAL, normal_rescale); + isenabled(GL_MAP1_COLOR_4, map1_color4); + isenabled(GL_MAP1_INDEX, map1_index); + isenabled(GL_MAP1_NORMAL, map1_normal); + isenabled(GL_MAP1_TEXTURE_COORD_1, map1_texture1); + isenabled(GL_MAP1_TEXTURE_COORD_2, map1_texture2); + isenabled(GL_MAP1_TEXTURE_COORD_3, map1_texture3); + isenabled(GL_MAP1_TEXTURE_COORD_4, map1_texture4); + isenabled(GL_MAP1_VERTEX_3, map1_vertex3); + isenabled(GL_MAP1_VERTEX_4, map1_vertex4); + isenabled(GL_MAP2_COLOR_4, map2_color4); + isenabled(GL_MAP2_INDEX, map2_index); + isenabled(GL_MAP2_NORMAL, map2_normal); + isenabled(GL_MAP2_TEXTURE_COORD_1, map2_texture1); + isenabled(GL_MAP2_TEXTURE_COORD_2, map2_texture2); + isenabled(GL_MAP2_TEXTURE_COORD_3, map2_texture3); + isenabled(GL_MAP2_TEXTURE_COORD_4, map2_texture4); + isenabled(GL_MAP2_VERTEX_3, map2_vertex3); + isenabled(GL_MAP2_VERTEX_4, map2_vertex4); + // ARB_vertex_program + isenabled(GL_VERTEX_PROGRAM_ARB, vertex_arb); + isenabled(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, vertex_two_side_arb); + default: + errorGL(); + return gles_glIsEnabled(cap); + } +} +#undef isenabled +#undef clientisenabled +AliasExport(GLboolean,glIsEnabled,,(GLenum cap)); diff --git a/android/gl4es-src/src/gl/enum_info.h b/android/gl4es-src/src/gl/enum_info.h new file mode 100644 index 0000000..934ccc4 --- /dev/null +++ b/android/gl4es-src/src/gl/enum_info.h @@ -0,0 +1,171 @@ +#ifndef _GL4ES_ENUM_INFO_H +#define _GL4ES_ENUM_INFO_H + +#include + +#include "const.h" +#include "debug.h" +#include "logs.h" + +static const GLsizei gl_sizeof(GLenum type) { + // types + switch (type) { + case GL_DOUBLE: + return 8; + case GL_FLOAT: + case GL_INT: + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_24_8: + case GL_4_BYTES: + return 4; + case GL_3_BYTES: + return 3; + case GL_LUMINANCE_ALPHA: + case GL_SHORT: + case GL_HALF_FLOAT: + case GL_HALF_FLOAT_OES: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_2_BYTES: + return 2; + case GL_ALPHA: + case GL_LUMINANCE: + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_BYTE_2_3_3_REV: + case GL_UNSIGNED_BYTE_3_3_2: + case GL_DEPTH_COMPONENT: + case GL_COLOR_INDEX: + return 1; + } + // formats + LOGD("Unsupported pixel data type: %s\n", PrintEnum(type)); + return 0; +} + +static const GLuint gl_max_value(GLenum type) { + switch (type) { + // float/double only make sense on tex/color + // be careful about using this + case GL_DOUBLE: + case GL_FLOAT: + case GL_HALF_FLOAT: + case GL_HALF_FLOAT_OES: + return 1; + case GL_BYTE: return 127; + case GL_UNSIGNED_BYTE: return 255; + case GL_SHORT: return 32767; + case GL_UNSIGNED_SHORT: return 65535; + case GL_INT: return 2147483647; + case GL_UNSIGNED_INT: return 4294967295; + } + LOGD("unknown gl max value type: %s\n", PrintEnum(type)); + return 0; +} + +static const GLboolean is_type_packed(GLenum type) { + switch (type) { + case GL_4_BYTES: + case GL_3_BYTES: + case GL_2_BYTES: + case GL_UNSIGNED_BYTE_2_3_3_REV: + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_DEPTH_STENCIL: + return true; + } + return false; +} + +static const GLsizei pixel_sizeof(GLenum format, GLenum type) { + GLsizei width = 0; + switch (format) { + case GL_R: + case GL_RED: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL: + case GL_COLOR_INDEX: + width = 1; + break; + case GL_RG: + case GL_LUMINANCE_ALPHA: + width = 2; + break; + case GL_RGB: + case GL_BGR: + case GL_RGB8: + width = 3; + break; + case GL_RGBA: + case GL_BGRA: + case GL_RGBA8: + width = 4; + break; + default: + LOGD("unsupported pixel format %s\n", PrintEnum(format)); + return 0; + } + + if (is_type_packed(type)) + width = 1; + + return width * gl_sizeof(type); +} + +static const GLboolean pixel_hasalpha(GLenum format) { + switch (format) { + case GL_ALPHA: + case GL_LUMINANCE_ALPHA: + case GL_RGBA: + case GL_BGRA: + case GL_RGBA8: + case GL_COLOR_INDEX: + return true; + case GL_RED: + case GL_LUMINANCE: + case GL_RG: + case GL_RGB: + case GL_BGR: + case GL_RGB8: + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL: + return false; + default: + return true; + } +} + +static inline const GLboolean valid_vertex_type(GLenum type) { + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + case GL_FIXED: + case GL_FLOAT: + case GL_SHORT: + return true; + default: + return false; + } +} + +#endif // _GL4ES_ENUM_INFO_H \ No newline at end of file diff --git a/android/gl4es-src/src/gl/envvars.c b/android/gl4es-src/src/gl/envvars.c new file mode 100644 index 0000000..e1992e9 --- /dev/null +++ b/android/gl4es-src/src/gl/envvars.c @@ -0,0 +1,80 @@ +#include "envvars.h" +#include +#include +#include +//---------------------------------------------------------------------------- +const char* GetEnvVar(const char *name) +{ + return getenv(name); +} +//---------------------------------------------------------------------------- +int HasEnvVar(const char *name) +{ + return GetEnvVar(name)!=NULL; +} +//---------------------------------------------------------------------------- +int ReturnEnvVarInt(const char *name) +{ + const char *s=GetEnvVar(name); + return s ? atoi(s) : 0; +} +//---------------------------------------------------------------------------- +int ReturnEnvVarIntDef(const char *name,int def) +{ + const char *s=GetEnvVar(name); + return s ? atoi(s) : def; +} +//---------------------------------------------------------------------------- +int IsEnvVarTrue(const char *name) +{ + const char *s=GetEnvVar(name); + return s && atoi(s)!=0; +} +//---------------------------------------------------------------------------- +int IsEnvVarFalse(const char *name) +{ + const char *s=GetEnvVar(name); + return s && *s=='0'; +} +//---------------------------------------------------------------------------- +int IsEnvVarInt(const char *name,int i) +{ + const char *s=GetEnvVar(name); + return s && atoi(s)==i; +} +//---------------------------------------------------------------------------- +int GetEnvVarInt(const char *name,int *i,int def) +{ + const char *s=GetEnvVar(name); + *i=s ? atoi(s) : def; + return s!=NULL; +} +//---------------------------------------------------------------------------- +int GetEnvVarBool(const char *name,int *b,int def) +{ + const char *s=GetEnvVar(name); + *b=s ? atoi(s) : def; + if(*b) *b=1; + return s!=NULL; +} +//---------------------------------------------------------------------------- +int GetEnvVarFloat(const char *name,float *f,float def) +{ + const char *s=GetEnvVar(name); + *f=s ? atof(s) : def; + return s!=NULL; +} +//---------------------------------------------------------------------------- +int GetEnvVarFmt(const char *name,const char *fmt,...) +{ + int cnt=0; + const char *s=GetEnvVar(name); + if(s) { + va_list args; + va_start(args,fmt); + cnt=vsscanf(s,fmt,args); + va_end(args); + } + return cnt; +} +//---------------------------------------------------------------------------- diff --git a/android/gl4es-src/src/gl/envvars.h b/android/gl4es-src/src/gl/envvars.h new file mode 100644 index 0000000..c24198a --- /dev/null +++ b/android/gl4es-src/src/gl/envvars.h @@ -0,0 +1,20 @@ +#ifndef _GL4ES_ENVVARS_H_ +#define _GL4ES_ENVVARS_H_ +//---------------------------------------------------------------------------- +const char* GetEnvVar(const char *name); +//---------------------------------------------------------------------------- +int HasEnvVar(const char *name); +int ReturnEnvVarInt(const char *name); +int ReturnEnvVarIntDef(const char *name,int def); +//---------------------------------------------------------------------------- +int IsEnvVarTrue(const char *name); +int IsEnvVarFalse(const char *name); +int IsEnvVarInt(const char *name,int i); +//---------------------------------------------------------------------------- +int GetEnvVarInt(const char *name,int *i,int def); +int GetEnvVarBool(const char *name,int *b,int def); +int GetEnvVarFloat(const char *name,float *f,float def); +//---------------------------------------------------------------------------- +int GetEnvVarFmt(const char *name,const char *fmt,...); +//---------------------------------------------------------------------------- +#endif diff --git a/android/gl4es-src/src/gl/eval.c b/android/gl4es-src/src/gl/eval.c new file mode 100644 index 0000000..e53c500 --- /dev/null +++ b/android/gl4es-src/src/gl/eval.c @@ -0,0 +1,370 @@ +// TODO: glIsEnabled(), glGetMap() +// TODO: GL_AUTO_NORMAL + +#include "eval.h" + +#include "math/eval.h" +#include "wrap/gl4es.h" +#include "array.h" +#include "logs.h" +#include "matvec.h" + +static inline map_state_t **get_map_pointer(GLenum target) { + switch (target) { + case GL_MAP1_COLOR_4: return &glstate->map1.color4; + case GL_MAP1_INDEX: return &glstate->map1.index; + case GL_MAP1_TEXTURE_COORD_1: return &glstate->map1.texture1; + case GL_MAP1_TEXTURE_COORD_2: return &glstate->map1.texture2; + case GL_MAP1_TEXTURE_COORD_3: return &glstate->map1.texture3; + case GL_MAP1_TEXTURE_COORD_4: return &glstate->map1.texture4; + case GL_MAP1_VERTEX_3: return &glstate->map1.vertex3; + case GL_MAP1_VERTEX_4: return &glstate->map1.vertex4; + case GL_MAP2_COLOR_4: return &glstate->map2.color4; + case GL_MAP2_INDEX: return &glstate->map2.index; + case GL_MAP2_TEXTURE_COORD_1: return &glstate->map2.texture1; + case GL_MAP2_TEXTURE_COORD_2: return &glstate->map2.texture2; + case GL_MAP2_TEXTURE_COORD_3: return &glstate->map2.texture3; + case GL_MAP2_TEXTURE_COORD_4: return &glstate->map2.texture4; + case GL_MAP2_VERTEX_3: return &glstate->map2.vertex3; + case GL_MAP2_VERTEX_4: return &glstate->map2.vertex4; + default: + LOGE("unknown glMap target 0x%x\n", target); + } + return NULL; +} + +#define set_map_coords(n) \ + map->n._1 = n##1; \ + map->n._2 = n##2; \ + map->n.d = 1.0/(n##2 - n##1); \ + map->n.order = n##order; + +#define case_state(dims, magic, name) \ + case magic: { \ + map->width = get_map_width(magic); \ + map_statef_t *m = (map_statef_t *)glstate->map##dims.name; \ + if (m) { \ + free((void *)m->points); \ + free(m); \ + } \ + glstate->map##dims.name = (map_state_t *)map; \ + break; \ + } + +#define map_switch(dims) \ + switch (target) { \ + case_state(dims, GL_MAP##dims##_COLOR_4, color4); \ + case_state(dims, GL_MAP##dims##_INDEX, index); \ + case_state(dims, GL_MAP##dims##_NORMAL, normal); \ + case_state(dims, GL_MAP##dims##_TEXTURE_COORD_1, texture1); \ + case_state(dims, GL_MAP##dims##_TEXTURE_COORD_2, texture2); \ + case_state(dims, GL_MAP##dims##_TEXTURE_COORD_3, texture3); \ + case_state(dims, GL_MAP##dims##_TEXTURE_COORD_4, texture4); \ + case_state(dims, GL_MAP##dims##_VERTEX_3, vertex3); \ + case_state(dims, GL_MAP##dims##_VERTEX_4, vertex4); \ + } + +void APIENTRY_GL4ES gl4es_glMap1d(GLenum target, GLdouble u1, GLdouble u2, + GLint ustride, GLint uorder, const GLdouble *points) { + noerrorShim(); + map_statef_t *map = malloc(sizeof(map_statef_t)); + map->type = GL_FLOAT; map->dims = 1; + set_map_coords(u); + map_switch(1); + map->points = copy_eval_double1(target, ustride, uorder, points); +} + +void APIENTRY_GL4ES gl4es_glMap1f(GLenum target, GLfloat u1, GLfloat u2, + GLint ustride, GLint uorder, const GLfloat *points) { + noerrorShim(); + map_statef_t *map = malloc(sizeof(map_statef_t)); + map->type = GL_FLOAT; map->dims = 1; + set_map_coords(u); + map_switch(1); + map->points = copy_eval_float1(target, ustride, uorder, points); +} + +void APIENTRY_GL4ES gl4es_glMap2d(GLenum target, GLdouble u1, GLdouble u2, + GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, + GLint vstride, GLint vorder, const GLdouble *points) { + noerrorShim(); + map_statef_t *map = malloc(sizeof(map_statef_t)); + map->type = GL_FLOAT; map->dims = 2; + set_map_coords(u); + set_map_coords(v); + map_switch(2); + map->points = copy_eval_double2(target, ustride, uorder, vstride, vorder, points); +} + +void APIENTRY_GL4ES gl4es_glMap2f(GLenum target, GLfloat u1, GLfloat u2, + GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, + GLint vstride, GLint vorder, const GLfloat *points) { + noerrorShim(); + map_statef_t *map = malloc(sizeof(map_statef_t)); + map->type = GL_FLOAT; map->dims = 2; + set_map_coords(u); + set_map_coords(v); + map_switch(2); + map->points = copy_eval_float2(target, ustride, uorder, vstride, vorder, points);; +} + +#undef set_map_coords +#undef case_state +#undef map_switch + +#define p_map(d, name, func, code) \ + if (glstate->map##d.name && glstate->enable.map##d##_##name) { \ + map_state_t *_map = glstate->map##d.name; \ + if (_map->type == GL_DOUBLE) { \ + map_stated_t *map = (map_stated_t *)_map; \ + LOGE("double: not implemented\n"); \ + } else if (_map->type == GL_FLOAT) { \ + map_statef_t *map = (map_statef_t *)_map; \ + code \ + gl4es_##func##v(out); \ + } \ + } + +#define iter_maps(d, code) \ + p_map(d, color4, glColor4f, code); \ + p_map(d, index, glIndexf, code); \ + if(!glstate->enable.auto_normal) \ + p_map(d, normal, glNormal3f, code); \ + p_map(d, texture4, glTexCoord4f, code) \ + else \ + p_map(d, texture3, glTexCoord3f, code) \ + else \ + p_map(d, texture2, glTexCoord2f, code) \ + else \ + p_map(d, texture1, glTexCoord1f, code); \ + p_map(d, vertex4, glVertex4f, code) \ + else \ + p_map(d, vertex3, glVertex3f, code); + +void APIENTRY_GL4ES gl4es_glEvalCoord1f(GLfloat u) { + noerrorShim(); + GLfloat out[4]; \ + iter_maps(1, + GLfloat uu = (u - map->u._1) * map->u.d; + _math_horner_bezier_curve((GLfloat*)map->points, out, uu, map->width, map->u.order); + ) +} + +void APIENTRY_GL4ES gl4es_glEvalCoord2f(GLfloat u, GLfloat v) { + noerrorShim(); + GLfloat out[4]; \ + iter_maps(2, + GLfloat uu = (u - map->u._1) * map->u.d; + GLfloat vv = (v - map->v._1) * map->v.d; + if(glstate->enable.auto_normal && (map == (map_statef_t *)glstate->map2.vertex3 || map == (map_statef_t *)glstate->map2.vertex4)) { + GLfloat norm[3]; + GLfloat du[4]; + GLfloat dv[4]; + memset(out, 0, 3*sizeof(GLfloat)); out[3] = 1.0f; + _math_de_casteljau_surf((GLfloat*)map->points, out, du, dv, uu, vv, + map->width, map->u.order, map->v.order); + if(map->width == 4) { + du[0] = du[0]*out[3] - du[3]*out[0]; + du[1] = du[1]*out[3] - du[3]*out[1]; + du[2] = du[2]*out[3] - du[3]*out[2]; + dv[0] = dv[0]*out[3] - dv[3]*out[0]; + dv[1] = dv[1]*out[3] - dv[3]*out[1]; + dv[2] = dv[2]*out[3] - dv[3]*out[2]; + } + cross3(du, dv, norm); + vector_normalize(norm); + gl4es_glNormal3fv(norm); + } else + _math_horner_bezier_surf((GLfloat*)map->points, out, uu, vv, + map->width, map->u.order, map->v.order); + ) +} + +#undef p_map +#undef iter_maps + +void APIENTRY_GL4ES gl4es_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { + if(un<1) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->list.begin) { + errorShim(GL_INVALID_OPERATION); + return; + } + + noerrorShim(); + + glstate->map_grid[0].n = un; + glstate->map_grid[0]._1 = u1; + glstate->map_grid[0]._2 = u2; +} + +void APIENTRY_GL4ES gl4es_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2) { + + if((un<1) || (vn<1)) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->list.begin) { + errorShim(GL_INVALID_OPERATION); + return; + } + + noerrorShim(); + + glstate->map_grid[0].n = un; + glstate->map_grid[0]._1 = u1; + glstate->map_grid[0]._2 = u2; + glstate->map_grid[0].d = (glstate->map_grid[0]._2 - glstate->map_grid[0]._1)/glstate->map_grid[0].n; + glstate->map_grid[1].n = vn; + glstate->map_grid[1]._1 = v1; + glstate->map_grid[1]._2 = v2; + glstate->map_grid[1].d = (glstate->map_grid[1]._2 - glstate->map_grid[1]._1)/glstate->map_grid[1].n; +} + +static inline GLenum eval_mesh_prep(GLenum mode) { + if ((!glstate->map2.vertex4) && (!glstate->map2.vertex3)) { + return 0; + } + + switch (mode) { + case GL_POINT: return GL_POINTS; + case GL_LINE: return GL_LINE_STRIP; + case GL_FILL: return GL_TRIANGLE_STRIP; + case 0: return 1; + default: + LOGE("unknown glEvalMesh mode: %x\n", mode); + return 0; + } +} + +void APIENTRY_GL4ES gl4es_glEvalMesh1(GLenum mode, GLint i1, GLint i2) { + GLenum renderMode = eval_mesh_prep(mode); + if (! renderMode) { + errorShim(GL_INVALID_ENUM); + return; + } + + noerrorShim(); + GLfloat u, du, u1; + du = glstate->map_grid[0].d; + u1 = glstate->map_grid[0]._1 + du*i1; + GLint i; + gl4es_glBegin(renderMode); + for (u = u1, i = i1; i <= i2; i++, u += du) { + gl4es_glEvalCoord1f(u); + } + gl4es_glEnd(); +} + +void APIENTRY_GL4ES gl4es_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { + GLenum renderMode = eval_mesh_prep(mode); + if (! renderMode) { + errorShim(GL_INVALID_ENUM); + return; + } + + noerrorShim(); + GLfloat u, du, u1, v, dv, v1; + du = glstate->map_grid[0].d; + dv = glstate->map_grid[1].d; + u1 = glstate->map_grid[0]._1 + du*i1; + v1 = glstate->map_grid[1]._1 + dv*j1; + GLint i, j; + if(mode==GL_FILL) { + for (v = v1, j = j1; j <= j2-1; j++, v += dv) { + gl4es_glBegin(renderMode); + for (u = u1, i = i1; i <= i2; i++, u += du) { + gl4es_glEvalCoord2f(u, v); + gl4es_glEvalCoord2f(u, v + dv); + } + gl4es_glEnd(); + } + } else { + for (v = v1, j = j1; j <= j2; j++, v += dv) { + gl4es_glBegin(renderMode); + for (u = u1, i = i1; i <= i2; i++, u += du) { + gl4es_glEvalCoord2f(u, v); + } + gl4es_glEnd(); + } + if (mode == GL_LINE) { + gl4es_glBegin(renderMode); + for (u = u1, i = i1; i <= i2; i++, u += du) { + for (v = v1, j = j1; j <= j2; j++, v += dv) { + gl4es_glEvalCoord2f(u, v); + } + } + gl4es_glEnd(); + } + } +} + +void APIENTRY_GL4ES gl4es_glEvalPoint1(GLint i) { + gl4es_glEvalCoord1f(glstate->map_grid[0]._1 + glstate->map_grid[0].d*i); +} + +void APIENTRY_GL4ES gl4es_glEvalPoint2(GLint i, GLint j) { + gl4es_glEvalCoord2f(glstate->map_grid[0]._1 + glstate->map_grid[0].d*i, glstate->map_grid[1]._1 + glstate->map_grid[1].d*j); +} + +#define GL_GET_MAP(t, type) \ +void APIENTRY_GL4ES gl4es_glGetMap##t##v(GLenum target, GLenum query, type *v) { \ + noerrorShim(); \ + map_statef_t *map = *(map_statef_t **)get_map_pointer(target); \ + if (map) { \ + switch (query) { \ + case GL_COEFF: { \ + const GLfloat *points = map->points; \ + for (int i = 0; i < map->u.order; i++) { \ + if (map->dims == 2) { \ + for (int j = 0; j < map->v.order; j++) { \ + *v++ = *points++; \ + } \ + } else { \ + *v++ = *points++; \ + } \ + } \ + return; \ + } \ + case GL_ORDER: \ + *v++ = map->u.order; \ + if (map->dims == 2) \ + *v++ = map->v.order; \ + return; \ + case GL_DOMAIN: \ + *v++ = map->u._1; \ + *v++ = map->u._2; \ + if (map->dims == 2) { \ + *v++ = map->u._1; \ + *v++ = map->u._2; \ + } \ + return; \ + } \ + } \ +} + +GL_GET_MAP(i, GLint) +GL_GET_MAP(f, GLfloat) +GL_GET_MAP(d, GLdouble) + +#undef GL_GET_MAP + +//Direct wrapper +AliasExport_M(void,glMap1d,,(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points),32); +AliasExport(void,glMap1f,,(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)); +AliasExport_M(void,glMap2d,,(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points),56); +AliasExport(void,glMap2f,,(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)); +AliasExport(void,glEvalCoord1f,,(GLfloat u)); +AliasExport(void,glEvalCoord2f,,(GLfloat u, GLfloat v)); +AliasExport(void,glEvalMesh1,,(GLenum mode, GLint i1, GLint i2)); +AliasExport(void,glEvalMesh2,,(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)); +AliasExport(void,glEvalPoint1,,(GLint i)); +AliasExport(void,glEvalPoint2,,(GLint i, GLint j)); +AliasExport(void,glMapGrid1f,,(GLint un, GLfloat u1, GLfloat u2)); +AliasExport(void,glMapGrid2f,,(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)); +AliasExport(void,glGetMapdv,,(GLenum target, GLenum query, GLdouble *v)); +AliasExport(void,glGetMapfv,,(GLenum target, GLenum query, GLfloat *v)); +AliasExport(void,glGetMapiv,,(GLenum target, GLenum query, GLint *v)); diff --git a/android/gl4es-src/src/gl/eval.h b/android/gl4es-src/src/gl/eval.h new file mode 100644 index 0000000..c767893 --- /dev/null +++ b/android/gl4es-src/src/gl/eval.h @@ -0,0 +1,87 @@ +#ifndef _GL4ES_EVAL_H_ +#define _GL4ES_EVAL_H_ + +#include "const.h" +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +void APIENTRY_GL4ES gl4es_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +void APIENTRY_GL4ES gl4es_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +void APIENTRY_GL4ES gl4es_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); + +void APIENTRY_GL4ES gl4es_glEvalCoord1d(GLdouble u); +void APIENTRY_GL4ES gl4es_glEvalCoord1f(GLfloat u); +void APIENTRY_GL4ES gl4es_glEvalCoord2d(GLdouble u, GLdouble v); +void APIENTRY_GL4ES gl4es_glEvalCoord2f(GLfloat u, GLfloat v); + +void APIENTRY_GL4ES gl4es_glEvalMesh1(GLenum mode, GLint i1, GLint i2); +void APIENTRY_GL4ES gl4es_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void APIENTRY_GL4ES gl4es_glEvalPoint1(GLint i); +void APIENTRY_GL4ES gl4es_glEvalPoint2(GLint i, GLint j); +void APIENTRY_GL4ES gl4es_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +void APIENTRY_GL4ES gl4es_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); +void APIENTRY_GL4ES gl4es_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void APIENTRY_GL4ES gl4es_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void APIENTRY_GL4ES gl4es_glGetMapdv(GLenum target, GLenum query, GLdouble *v); +void APIENTRY_GL4ES gl4es_glGetMapfv(GLenum target, GLenum query, GLfloat *v); +void APIENTRY_GL4ES gl4es_glGetMapiv(GLenum target, GLenum query, GLint *v); + +typedef struct { + GLenum type; +} map_state_t; + +typedef struct { + GLdouble _1, _2, d; + GLint order; +} mapcoordd_t; + +typedef struct { + GLfloat _1, _2, d; + GLint order; +} mapcoordf_t; + +typedef struct { + GLenum type; + GLint dims, width; + mapcoordd_t u, v; + const GLdouble *points; +} map_stated_t; + +typedef struct { + GLenum type; + GLint dims, width; + mapcoordf_t u, v; + const GLfloat *points; +} map_statef_t; + +typedef struct { + GLfloat _1, _2; + GLfloat d; + GLint n; +} map_grid_t; + +static const GLsizei get_map_width(GLenum target) { + switch (target) { + case GL_MAP1_COLOR_4: return 4; + case GL_MAP1_INDEX: return 3; + case GL_MAP1_NORMAL: return 3; + case GL_MAP1_TEXTURE_COORD_1: return 1; + case GL_MAP1_TEXTURE_COORD_2: return 2; + case GL_MAP1_TEXTURE_COORD_3: return 3; + case GL_MAP1_TEXTURE_COORD_4: return 4; + case GL_MAP1_VERTEX_3: return 3; + case GL_MAP1_VERTEX_4: return 4; + case GL_MAP2_COLOR_4: return 4; + case GL_MAP2_INDEX: return 3; + case GL_MAP2_NORMAL: return 3; + case GL_MAP2_TEXTURE_COORD_1: return 1; + case GL_MAP2_TEXTURE_COORD_2: return 2; + case GL_MAP2_TEXTURE_COORD_3: return 3; + case GL_MAP2_TEXTURE_COORD_4: return 4; + case GL_MAP2_VERTEX_3: return 3; + case GL_MAP2_VERTEX_4: return 4; + } + return 0; +} + +#endif // _GL4ES_EVAL_H_ diff --git a/android/gl4es-src/src/gl/face.c b/android/gl4es-src/src/gl/face.c new file mode 100644 index 0000000..4356fdf --- /dev/null +++ b/android/gl4es-src/src/gl/face.c @@ -0,0 +1,45 @@ +#include "face.h" + +#include "loader.h" +#include "gl4es.h" +#include "glstate.h" + +void APIENTRY_GL4ES gl4es_glCullFace(GLenum mode) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glCullFace); + if(mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + if(glstate->face.cull == mode) { + noerrorShim(); + return; + } + FLUSH_BEGINEND; + + glstate->face.cull = mode; + LOAD_GLES(glCullFace); + gles_glCullFace(mode); +} + +void APIENTRY_GL4ES gl4es_glFrontFace(GLenum mode) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glFrontFace); + if(mode!=GL_CW && mode!=GL_CCW) { + errorShim(GL_INVALID_ENUM); + return; + } + if(glstate->face.front == mode) { + noerrorShim(); + return; + } + FLUSH_BEGINEND; + + glstate->face.front = mode; + LOAD_GLES(glFrontFace); + gles_glFrontFace(mode); +} + + +AliasExport(void,glCullFace,,(GLenum mode)); +AliasExport(void,glFrontFace,,(GLenum mode)); diff --git a/android/gl4es-src/src/gl/face.h b/android/gl4es-src/src/gl/face.h new file mode 100644 index 0000000..d7737b6 --- /dev/null +++ b/android/gl4es-src/src/gl/face.h @@ -0,0 +1,9 @@ +#ifndef _GL4ES_FACE_H_ +#define _GL4ES_FACE_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glCullFace(GLenum mode); +void APIENTRY_GL4ES gl4es_glFrontFace(GLenum mode); + +#endif // _GL4ES_FACE_H_ diff --git a/android/gl4es-src/src/gl/fog.c b/android/gl4es-src/src/gl/fog.c new file mode 100644 index 0000000..75144a1 --- /dev/null +++ b/android/gl4es-src/src/gl/fog.c @@ -0,0 +1,118 @@ +#include "fog.h" + +#include "../glx/hardext.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" +#include "matrix.h" +#include "matvec.h" + +void APIENTRY_GL4ES gl4es_glFogfv(GLenum pname, const GLfloat* params) { + + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_FOG); + rlFogOp(glstate->list.active, pname, params); + return; + } + else gl4es_flush(); + noerrorShim(); + #define GO(A,name, size) if(memcmp(A glstate->fog.name, params, size)==0) return; else memcpy(A glstate->fog.name, params, size); + #define GOI(name) if(glstate->fog.name==params[0]) return; else glstate->fog.name=params[0]; + switch (pname) { + case GL_FOG_MODE: + GOI(mode) + break; + case GL_FOG_DENSITY: + if(*params<0.f) { + errorShim(GL_INVALID_VALUE); + return; + } + GO(&, density, sizeof(GLfloat)) + break; + case GL_FOG_START: + GO(&, start, sizeof(GLfloat)) + break; + case GL_FOG_END: + GO(&, end, sizeof(GLfloat)) + break; + case GL_FOG_INDEX: + GO(&, index, sizeof(GLfloat)) + return; // unsupported for now + case GL_FOG_COLOR: +#if defined(__GNUC__) && (__GNUC__ > 7) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wstringop-overflow" +#endif + // GCC 8.1 warn about reading 16 bytes from a 4 bytes value, but params is not (in that case) a 4 bytes value + GO(, color, 4*sizeof(GLfloat)) +#if defined(__GNUC__) && (__GNUC__ > 7) +#pragma GCC diagnostic pop +#endif + break; + case GL_FOG_COORD_SRC: + GOI(coord_src) + if(hardext.esversion==1) + return; // unsupported on GLES1.1 + break; + case GL_FOG_DISTANCE_MODE_NV: + GOI(distance) + if(hardext.esversion==1) + return; // unsupported on GLES1.1 + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + #undef GO + #undef GOI + LOAD_GLES_FPE(glFogfv); + gles_glFogfv(pname, params); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glFogf(GLenum pname, GLfloat param) { + gl4es_glFogfv(pname, ¶m); +} + +void APIENTRY_GL4ES gl4es_glFogCoordd(GLdouble coord) { + gl4es_glFogCoordf(coord); +} +void APIENTRY_GL4ES gl4es_glFogCoorddv(const GLdouble *coord) { + gl4es_glFogCoordf(*coord); +} +void APIENTRY_GL4ES gl4es_glFogCoordfv(const GLfloat *coord) { + gl4es_glFogCoordf(*coord); +} +void APIENTRY_GL4ES gl4es_glFogCoordf(GLfloat coord) { + if (glstate->list.active) { + if(glstate->list.pending) + gl4es_flush(); + else + { + rlFogCoordf(glstate->list.active, coord); + glstate->list.active->lastFogCoord = coord; + } + noerrorShim(); + } else { + noerrorShim(); + } + // change the state last thing + glstate->fogcoord[0] = coord; +} + + +AliasExport(void,glFogfv,,(GLenum pname, const GLfloat* params)); +AliasExport(void,glFogf,,(GLenum pname, GLfloat param)); +AliasExport_D(void,glFogCoordd,,(GLdouble coord)); +AliasExport(void,glFogCoorddv,,(const GLdouble *coord)); +AliasExport(void,glFogCoordf,,(GLfloat coord)); +AliasExport(void,glFogCoordfv,,(const GLfloat *coord)); + +AliasExport(void,glFogfv,EXT,(GLenum pname, const GLfloat* params)); +AliasExport(void,glFogf,EXT,(GLenum pname, GLfloat param)); +AliasExport_D(void,glFogCoordd,EXT,(GLdouble coord)); +AliasExport(void,glFogCoorddv,EXT,(const GLdouble *coord)); +AliasExport(void,glFogCoordf,EXT,(GLfloat coord)); +AliasExport(void,glFogCoordfv,EXT,(const GLfloat *coord)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/fog.h b/android/gl4es-src/src/gl/fog.h new file mode 100644 index 0000000..c68aa54 --- /dev/null +++ b/android/gl4es-src/src/gl/fog.h @@ -0,0 +1,23 @@ +#ifndef _GL4ES_FOG_H_ +#define _GL4ES_FOG_H_ + +#include "gles.h" + +typedef struct { + GLenum mode; + GLfloat density; + GLenum distance; + GLfloat start; + GLfloat end; + GLfloat index; + GLfloat color[4]; + GLenum coord_src; +} fog_t; + +void APIENTRY_GL4ES gl4es_glFogfv(GLenum pname, const GLfloat* params); +void APIENTRY_GL4ES gl4es_glFogf(GLenum pname, GLfloat param); + +void APIENTRY_GL4ES gl4es_glFogCoordf(GLfloat coord); +void APIENTRY_GL4ES gl4es_glFogCoordfv(const GLfloat *coord); + +#endif // _GL4ES_FOG_H_ diff --git a/android/gl4es-src/src/gl/fpe.c b/android/gl4es-src/src/gl/fpe.c new file mode 100644 index 0000000..23748ed --- /dev/null +++ b/android/gl4es-src/src/gl/fpe.c @@ -0,0 +1,2140 @@ +#include "../glx/hardext.h" +#include "array.h" +#include "debug.h" +#include "enum_info.h" +#include "fpe_shader.h" +#include "glcase.h" +#include "init.h" +#include "loader.h" +#include "matrix.h" +#include "matvec.h" +#include "program.h" +#include "shaderconv.h" +#include "fpe_cache.h" +#include "fpe.h" + +//#define DEBUG +#ifdef DEBUG +#pragma GCC optimize 0 +#define DBG(a) a +#else +#define DBG(a) +#endif + +void free_scratch(scratch_t* scratch) { + for(int i=0; isize; ++i) + free(scratch->scratch[i]); +} + +void fpe_Init(glstate_t *glstate) { + // initialize cache + glstate->fpe_cache = fpe_NewCache(); +} + +void fpe_Dispose(glstate_t *glstate) { + fpe_disposeCache(glstate->fpe_cache, 0); + glstate->fpe_cache = NULL; +} + +void APIENTRY_GL4ES fpe_ReleventState_DefaultVertex(fpe_state_t *dest, fpe_state_t *src, shaderconv_need_t* need) +{ + // filter out some non relevant state (like texture stuff if texture is disabled) + memcpy(dest, src, sizeof(fpe_state_t)); + // alpha test + if(!dest->alphatest) { + dest->alphafunc = FPE_ALWAYS; + } + // lighting + if(!dest->lighting) { + dest->light = 0; + dest->light_cutoff180 = 0; + dest->light_direction = 0; + dest->twosided = 0; + dest->color_material = 0; + dest->cm_front_mode = 0; + dest->cm_back_mode = 0; + dest->cm_front_nullexp = 0; + dest->cm_back_nullexp = 0; + dest->light_separate = 0; + dest->light_localviewer = 0; + } else { + // indiviual lights + for (int i=0; i<8; i++) { + if(((dest->light>>i)&1)==0) { + dest->light_cutoff180 &= ~(1<light_direction &= ~(1<need_texs&(1<texture[i].texmat = 0; + dest->texture[i].texformat = 0; + dest->texture[i].texadjust = 0; + dest->texgen[i].texgen_s = 0; + dest->texgen[i].texgen_s_mode = 0; + dest->texgen[i].texgen_t = 0; + dest->texgen[i].texgen_t_mode = 0; + dest->texgen[i].texgen_r = 0; + dest->texgen[i].texgen_r_mode = 0; + dest->texgen[i].texgen_q = 0; + dest->texgen[i].texgen_q_mode = 0; + dest->texenv[i].texrgbscale = 0; + dest->texenv[i].texalphascale = 0; + } else { // texture is on + if (dest->texgen[i].texgen_s==0) + dest->texgen[i].texgen_s_mode = 0; + if (dest->texgen[i].texgen_t==0) + dest->texgen[i].texgen_t_mode = 0; + if (dest->texgen[i].texgen_r==0) + dest->texgen[i].texgen_r_mode = 0; + if (dest->texgen[i].texgen_q==0) + dest->texgen[i].texgen_q_mode = 0; + } + if((dest->texenv[i].texenv < FPE_COMBINE) || (dest->texture[i].textype==0)) { + dest->texcombine[i] = 0; + dest->texenv[i].texsrcrgb0 = 0; + dest->texenv[i].texsrcalpha0 = 0; + dest->texenv[i].texoprgb0 = 0; + dest->texenv[i].texopalpha0 = 0; + dest->texenv[i].texsrcrgb1 = 0; + dest->texenv[i].texsrcalpha1 = 0; + dest->texenv[i].texoprgb1 = 0; + dest->texenv[i].texopalpha1 = 0; + dest->texenv[i].texsrcrgb2 = 0; + dest->texenv[i].texsrcalpha2 = 0; + dest->texenv[i].texoprgb2 = 0; + dest->texenv[i].texopalpha2 = 0; + } else if(dest->texenv[i].texenv != FPE_COMBINE4) { + dest->texenv[i].texsrcrgb3 = 0; + dest->texenv[i].texsrcalpha3 = 0; + dest->texenv[i].texoprgb3 = 0; + dest->texenv[i].texopalpha3 = 0; + } + } + if(dest->fog && dest->fogsource==FPE_FOG_SRC_COORD) + dest->fogdist = 0; + if(!need->need_fogcoord) { + dest->fogmode = 0; + dest->fogsource = 0; + dest->fogdist = 0; + } + if(!dest->point) + dest->pointsprite = 0; + if(!dest->pointsprite) { + dest->pointsprite_upper = 0; + dest->pointsprite_coord = 0; + } + if(!dest->blend_enable) { + dest->blendsrcrgb = 0; + dest->blenddstrgb = 0; + dest->blendsrcalpha = 0; + dest->blenddstalpha = 0; + dest->blendeqrgb = 0; + dest->blendeqalpha = 0; + } + // ARB_vertex_program and ARB_fragment_program + dest->vertex_prg_id = 0; // it's a default vertex program... + if(!dest->fragment_prg_enable) + dest->fragment_prg_id = 0; +} + +void APIENTRY_GL4ES fpe_ReleventState(fpe_state_t *dest, fpe_state_t *src, int fixed) +{ + // filter out some non relevant state (like texture stuff if texture is disabled) + memcpy(dest, src, sizeof(fpe_state_t)); + // alpha test + if(!dest->alphatest) { + dest->alphafunc = FPE_ALWAYS; + } + // lighting + if(!fixed || !dest->lighting) { + dest->light = 0; + dest->light_cutoff180 = 0; + dest->light_direction = 0; + dest->twosided = 0; + dest->color_material = 0; + dest->cm_front_mode = 0; + dest->cm_back_mode = 0; + dest->cm_front_nullexp = 0; + dest->cm_back_nullexp = 0; + dest->light_separate = 0; + dest->light_localviewer = 0; + } else { + // indiviual lights + for (int i=0; i<8; i++) { + if(((dest->light>>i)&1)==0) { + dest->light_cutoff180 &= ~(1<light_direction &= ~(1<texture[i].textype==0) { // texture is off + dest->texture[i].texmat = 0; + dest->texture[i].texformat = 0; + dest->texture[i].texadjust = 0; + dest->texgen[i].texgen_s = 0; + dest->texgen[i].texgen_s_mode = 0; + dest->texgen[i].texgen_t = 0; + dest->texgen[i].texgen_t_mode = 0; + dest->texgen[i].texgen_r = 0; + dest->texgen[i].texgen_r_mode = 0; + dest->texgen[i].texgen_q = 0; + dest->texgen[i].texgen_q_mode = 0; + dest->texenv[i].texrgbscale = 0; + dest->texenv[i].texalphascale = 0; + } else { // texture is on + if (dest->texgen[i].texgen_s==0) + dest->texgen[i].texgen_s_mode = 0; + if (dest->texgen[i].texgen_t==0) + dest->texgen[i].texgen_t_mode = 0; + if (dest->texgen[i].texgen_r==0) + dest->texgen[i].texgen_r_mode = 0; + if (dest->texgen[i].texgen_q==0) + dest->texgen[i].texgen_q_mode = 0; + } + if((dest->texenv[i].texenv < FPE_COMBINE) || (dest->texture[i].textype==0)) { + dest->texcombine[i] = 0; + dest->texenv[i].texsrcrgb0 = 0; + dest->texenv[i].texsrcalpha0 = 0; + dest->texenv[i].texoprgb0 = 0; + dest->texenv[i].texopalpha0 = 0; + dest->texenv[i].texsrcrgb1 = 0; + dest->texenv[i].texsrcalpha1 = 0; + dest->texenv[i].texoprgb1 = 0; + dest->texenv[i].texopalpha1 = 0; + dest->texenv[i].texsrcrgb2 = 0; + dest->texenv[i].texsrcalpha2 = 0; + dest->texenv[i].texoprgb2 = 0; + dest->texenv[i].texopalpha2 = 0; + } else if(dest->texenv[i].texenv != FPE_COMBINE4) { + dest->texenv[i].texsrcrgb3 = 0; + dest->texenv[i].texsrcalpha3 = 0; + dest->texenv[i].texoprgb3 = 0; + dest->texenv[i].texopalpha3 = 0; + } + } + if(dest->fog && dest->fogsource==FPE_FOG_SRC_COORD) + dest->fogdist = 0; + if(!fixed || !dest->fog) { + dest->fogmode = 0; + dest->fogsource = 0; + dest->fogdist = 0; + } + if(!fixed || !dest->point) + dest->pointsprite = 0; + if(!fixed || !dest->pointsprite) { + dest->pointsprite_upper = 0; + dest->pointsprite_coord = 0; + } + // ARB_vertex_program and ARB_fragment_program + if(!fixed || !dest->vertex_prg_enable) + dest->vertex_prg_id = 0; + if(!fixed || !dest->fragment_prg_enable) + dest->fragment_prg_id = 0; + + if(!fixed) { + for(int i=0; itexture[i].texmat = 0; + dest->texture[i].texadjust = 0; + dest->texture[i].textype = 0; + } + dest->colorsum = 0; + dest->normalize = 0; + dest->rescaling = 0; + + dest->lighting = 0; + dest->fog = 0; + dest->point = 0; + + dest->vertex_prg_enable = 0; + dest->fragment_prg_enable = 0; + } + if(!fixed || !dest->blend_enable) { + dest->blendsrcrgb = 0; + dest->blenddstrgb = 0; + dest->blendsrcalpha = 0; + dest->blenddstalpha = 0; + dest->blendeqrgb = 0; + dest->blendeqalpha = 0; + } +} + +int APIENTRY_GL4ES fpe_IsEmpty(fpe_state_t *state) { + uint8_t* p = (uint8_t*)state; + for (int i=0; iname, name)) + return m; + ) + return NULL; + +} +// ********* Old Program binding Handling ********* +void APIENTRY_GL4ES fpe_oldprogram(fpe_state_t* state) { + LOAD_GLES2(glGetShaderInfoLog); + LOAD_GLES2(glGetProgramInfoLog); + GLint status; + // There is an old program (either vtx or frg or both) + oldprogram_t* old_vtx = getOldProgram(state->vertex_prg_id); + oldprogram_t* old_frg = getOldProgram(state->fragment_prg_id); + + glstate->fpe->vert = gl4es_glCreateShader(GL_VERTEX_SHADER); + if(state->vertex_prg_id) { + gl4es_glShaderSource(glstate->fpe->vert, 1, fpe_CustomVertexShader(old_vtx->shader->source, state, state->fragment_prg_id?0:1), NULL); + gl4es_glCompileShader(glstate->fpe->vert); + gl4es_glGetShaderiv(glstate->fpe->vert, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetShaderInfoLog(glstate->fpe->vert, 1000, NULL, buff); + if(globals4es.logshader) + printf("LIBGL: FPE ARB Vertex program compile failed: ARB source is\n%s\n=======\nGLSL source is\n%s\nError is: %s\n", old_vtx->string, old_vtx->shader->source, buff); + else + printf("LIBGL: FPE ARB Vertex program compile failed: %s\n", buff); + } + getShader(glstate->fpe->vert)->old = old_vtx; + } else { + // use fragment need to build default vertex shader + gl4es_glShaderSource(glstate->fpe->vert, 1, fpe_VertexShader(&old_frg->shader->need, state), NULL); + gl4es_glCompileShader(glstate->fpe->vert); + gl4es_glGetShaderiv(glstate->fpe->vert, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetShaderInfoLog(glstate->fpe->vert, 1000, NULL, buff); + printf("LIBGL: FPE ARB Default Vertex program compile failed: %s\n", buff); + } + } + gl4es_glAttachShader(glstate->fpe->prog, glstate->fpe->vert); + glstate->fpe->frag = gl4es_glCreateShader(GL_FRAGMENT_SHADER); + if(state->fragment_prg_id) { + gl4es_glShaderSource(glstate->fpe->frag, 1, fpe_CustomFragmentShader(old_frg->shader->source, state), NULL); + gl4es_glCompileShader(glstate->fpe->frag); + gl4es_glGetShaderiv(glstate->fpe->frag, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetShaderInfoLog(glstate->fpe->frag, 1000, NULL, buff); + if(globals4es.logshader) + printf("LIBGL: FPE ARB Fragment program compile failed: ARB source is\n%s\n=======\nGLSL source is\n%s\nError is: %s\n", old_frg->string, old_frg->shader->source, buff); + else + printf("LIBGL: FPE ARB Fragment program compile failed: %s\n", buff); + } + getShader(glstate->fpe->frag)->old = old_frg; + } else { + // use vertex need to build default fragment shader + gl4es_glShaderSource(glstate->fpe->frag, 1, fpe_FragmentShader(&old_vtx->shader->need, state), NULL); + gl4es_glCompileShader(glstate->fpe->frag); + gl4es_glGetShaderiv(glstate->fpe->frag, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetShaderInfoLog(glstate->fpe->frag, 1000, NULL, buff); + printf("LIBGL: FPE ARB Default Fragment program compile failed: %s\n", buff); + } + } + gl4es_glAttachShader(glstate->fpe->prog, glstate->fpe->frag); + // Ok, and now link the program + gl4es_glLinkProgram(glstate->fpe->prog); + gl4es_glGetProgramiv(glstate->fpe->prog, GL_LINK_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetProgramInfoLog(glstate->fpe->prog, 1000, NULL, buff); + if(globals4es.logshader) + printf("LIBGL: FPE ARB Program link failed: %s\n with vertex %s%s%s%s%s and fragment %s%s%s%s%s\n", + buff, + state->vertex_prg_id?"custom:\n":"default", state->vertex_prg_id?old_vtx->string:"", state->vertex_prg_id?"\nconverted:\n":"", state->vertex_prg_id?old_vtx->shader->source:"", state->vertex_prg_id?"\n":"", + state->fragment_prg_id?"custom:\n":"default", state->fragment_prg_id?old_frg->string:"", state->fragment_prg_id?"\nconverted:\n":"", state->fragment_prg_id?old_frg->shader->source:"", state->fragment_prg_id?"\n":""); + else + printf("LIBGL: FPE ARB Program link failed: %s\n", buff); + } + DBG(printf("Created program %d, with vertex=%d (old=%d) fragment=%d (old=%d), alpha=%d/%d\n", glstate->fpe->prog, glstate->fpe->vert, state->vertex_prg_id, glstate->fpe->frag, state->fragment_prg_id, state->alphatest, state->alphafunc);) +} + +// ********* Shader stuffs handling ********* +void APIENTRY_GL4ES fpe_program(int ispoint) { + glstate->fpe_state->point = ispoint; + fpe_state_t state; + fpe_ReleventState(&state, glstate->fpe_state, 1); + if(glstate->fpe==NULL || memcmp(&glstate->fpe->state, &state, sizeof(fpe_state_t))) { + // get cached fpe (or new one) + glstate->fpe = fpe_GetCache(glstate->fpe_cache, &state, 1); + } + if(glstate->fpe->glprogram==NULL) { + glstate->fpe->prog = gl4es_glCreateProgram(); + DBG(int from_psa = 1;) + if(fpe_GetProgramPSA(glstate->fpe->prog, &state)==0) { + DBG(from_psa = 0;) + if(state.vertex_prg_id || state.fragment_prg_id) { + fpe_oldprogram(&state); + } else { + LOAD_GLES2(glGetShaderInfoLog); + LOAD_GLES2(glGetProgramInfoLog); + GLint status; + // no old program, using regular FPE + glstate->fpe->vert = gl4es_glCreateShader(GL_VERTEX_SHADER); + gl4es_glShaderSource(glstate->fpe->vert, 1, fpe_VertexShader(NULL, glstate->fpe_state), NULL); + gl4es_glCompileShader(glstate->fpe->vert); + gl4es_glGetShaderiv(glstate->fpe->vert, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetShaderInfoLog(glstate->fpe->vert, 1000, NULL, buff); + if(globals4es.logshader) + printf("LIBGL: FPE Vertex shader compile failed: source is\n%s\n\nError is: %s\n", fpe_VertexShader(NULL, glstate->fpe_state)[0], buff); + else + printf("LIBGL: FPE Vertex shader compile failed: %s\n", buff); + } + glstate->fpe->frag = gl4es_glCreateShader(GL_FRAGMENT_SHADER); + gl4es_glShaderSource(glstate->fpe->frag, 1, fpe_FragmentShader(NULL, glstate->fpe_state), NULL); + gl4es_glCompileShader(glstate->fpe->frag); + gl4es_glGetShaderiv(glstate->fpe->frag, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetShaderInfoLog(glstate->fpe->frag, 1000, NULL, buff); + if(globals4es.logshader) + printf("LIBGL: FPE Fragment shader compile failed: source is\n%s\n\nError is: %s\n", fpe_FragmentShader(NULL, glstate->fpe_state)[0], buff); + else + printf("LIBGL: FPE Fragment shader compile failed: %s\n", buff); + } + // program is already created + gl4es_glAttachShader(glstate->fpe->prog, glstate->fpe->vert); + gl4es_glAttachShader(glstate->fpe->prog, glstate->fpe->frag); + gl4es_glLinkProgram(glstate->fpe->prog); + gl4es_glGetProgramiv(glstate->fpe->prog, GL_LINK_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gles_glGetProgramInfoLog(glstate->fpe->prog, 1000, NULL, buff); + if(globals4es.logshader) { + printf("LIBGL: FPE Program link failed: source of vertex shader is\n%s\n\n", fpe_VertexShader(NULL, glstate->fpe_state)[0]); + printf("source of fragment shader is \n%s\n\nError is: %s\n", fpe_FragmentShader(NULL, glstate->fpe_state)[0], buff); + } else + printf("LIBGL: FPE Program link failed: %s\n", buff); + } + fpe_AddProgramPSA(glstate->fpe->prog, &state); + } + } + // now find the program + { + khint_t k_program; + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, glstate->fpe->prog); + if (k_program != kh_end(programs)) + glstate->fpe->glprogram = kh_value(programs, k_program); + } + // all done + DBG(printf("%s FPE shader : %d(%p)\n", from_psa?"Using Precomp":"Creating", glstate->fpe->prog, glstate->fpe->glprogram);) + } +} + +program_t* APIENTRY_GL4ES fpe_CustomShader(program_t* glprogram, fpe_state_t* state) +{ + // state is not empty and glprogram already has some cache (it may be empty, but kh'thingy is initialized) + // TODO: what if program is composed of more then 1 vertex or fragment shader? + fpe_fpe_t *fpe = fpe_GetCache((fpe_cache_t*)glprogram->fpe_cache, state, 0); + if(fpe->glprogram==NULL) { + GLint status; + fpe->vert = gl4es_glCreateShader(GL_VERTEX_SHADER); + gl4es_glShaderSource(fpe->vert, 1, fpe_CustomVertexShader(glprogram->last_vert->source, state, 0), NULL); + gl4es_glCompileShader(fpe->vert); + gl4es_glGetShaderiv(fpe->vert, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gl4es_glGetShaderInfoLog(fpe->vert, 1000, NULL, buff); + printf("LIBGL: FPE Custom Vertex shader compile failed: %s\n", buff); + return glprogram; // fallback to non-customized custom program.. + } + fpe->frag = gl4es_glCreateShader(GL_FRAGMENT_SHADER); + gl4es_glShaderSource(fpe->frag, 1, fpe_CustomFragmentShader(glprogram->last_frag->source, state), NULL); + gl4es_glCompileShader(fpe->frag); + gl4es_glGetShaderiv(fpe->frag, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gl4es_glGetShaderInfoLog(fpe->frag, 1000, NULL, buff); + printf("LIBGL: FPE Custom Fragment shader compile failed: %s\n", buff); + return glprogram; // fallback to non-customized custom program.. + } + fpe->prog = gl4es_glCreateProgram(); + gl4es_glAttachShader(fpe->prog, fpe->vert); + gl4es_glAttachShader(fpe->prog, fpe->frag); + // re-run the BindAttribLocation if any + { + attribloc_t *al; + LOAD_GLES2(glBindAttribLocation); // using real one to avoid overwriting of attribloc... + kh_foreach_value(glprogram->attribloc, al, + gles_glBindAttribLocation(fpe->prog, al->index, al->name); + ); + } + gl4es_glLinkProgram(fpe->prog); + gl4es_glGetProgramiv(fpe->prog, GL_LINK_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gl4es_glGetProgramInfoLog(fpe->prog, 1000, NULL, buff); + printf("LIBGL: FPE Custom Program link failed: %s\n", buff); + return glprogram; // fallback to non-customized custom program.. + } + // now find the program + khint_t k_program; + { + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, fpe->prog); + if (k_program != kh_end(programs)) + fpe->glprogram = kh_value(programs, k_program); + } + // adjust the uniforms to point to father cache... + { + khash_t(uniformlist) *father_uniforms = glprogram->uniform; + khash_t(uniformlist) *uniforms = fpe->glprogram->uniform; + uniform_t *m, *n; + khint_t k; + kh_foreach(uniforms, k, m, + if(!m->builtin) { + n = findUniform(father_uniforms, m->name); + if(n) { + m->parent_offs = n->cache_offs; + m->parent_size = n->cache_size; + } + } + ) + } + // all done + DBG(printf("creating FPE Custom Program : %d(%p)\n", fpe->prog, fpe->glprogram);) + } + + return fpe->glprogram; +} + +program_t* APIENTRY_GL4ES fpe_CustomShader_DefaultVertex(program_t* glprogram, fpe_state_t* state_vertex) +{ + // state is not empty and glprogram already has some cache (it may be empty, but kh'thingy is initialized) + // TODO: what if program is composed of more then 1 vertex or fragment shader? + fpe_fpe_t *fpe = fpe_GetCache((fpe_cache_t*)glprogram->fpe_cache, state_vertex, 0); + if(fpe->glprogram==NULL) { + GLint status; + fpe->vert = gl4es_glCreateShader(GL_VERTEX_SHADER); + gl4es_glShaderSource(fpe->vert, 1, fpe_VertexShader(glprogram->default_need, state_vertex), NULL); + gl4es_glCompileShader(fpe->vert); + gl4es_glGetShaderiv(fpe->vert, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gl4es_glGetShaderInfoLog(fpe->vert, 1000, NULL, buff); + printf("LIBGL: FPE Default Vertex shader compile failed: %s\n", buff); + return glprogram; // fallback to non-customized custom program.. + } + fpe->frag = gl4es_glCreateShader(GL_FRAGMENT_SHADER); + gl4es_glShaderSource(fpe->frag, 1, fpe_CustomFragmentShader(glprogram->last_frag->source, state_vertex), NULL); + gl4es_glCompileShader(fpe->frag); + gl4es_glGetShaderiv(fpe->frag, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gl4es_glGetShaderInfoLog(fpe->frag, 1000, NULL, buff); + printf("LIBGL: FPE Custom Fragment shader compile failed: %s\n", buff); + return glprogram; // fallback to non-customized custom program.. + } + fpe->prog = gl4es_glCreateProgram(); + gl4es_glAttachShader(fpe->prog, fpe->vert); + gl4es_glAttachShader(fpe->prog, fpe->frag); + // re-run the BindAttribLocation if any + { + attribloc_t *al; + LOAD_GLES2(glBindAttribLocation); // using real one to avoid overwriting of attribloc... + kh_foreach_value(glprogram->attribloc, al, + gles_glBindAttribLocation(fpe->prog, al->index, al->name); + ); + } + gl4es_glLinkProgram(fpe->prog); + gl4es_glGetProgramiv(fpe->prog, GL_LINK_STATUS, &status); + if(status!=GL_TRUE) { + char buff[1000]; + gl4es_glGetProgramInfoLog(fpe->prog, 1000, NULL, buff); + printf("LIBGL: FPE Custom Program with Default Vertex link failed: %s\n", buff); + return glprogram; // fallback to non-customized custom program.. + } + // now find the program + khint_t k_program; + { + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, fpe->prog); + if (k_program != kh_end(programs)) + fpe->glprogram = kh_value(programs, k_program); + } + // adjust the uniforms to point to father cache... + { + khash_t(uniformlist) *father_uniforms = glprogram->uniform; + khash_t(uniformlist) *uniforms = fpe->glprogram->uniform; + uniform_t *m, *n; + khint_t k; + kh_foreach(uniforms, k, m, + if(!m->builtin) { + n = findUniform(father_uniforms, m->name); + if(n) { + m->parent_offs = n->cache_offs; + m->parent_size = n->cache_size; + } + } + ) + } + // all done + DBG(printf("creating FPE Custom Program : %d(%p)\n", fpe->prog, fpe->glprogram);) + } + + return fpe->glprogram; +} + +void APIENTRY_GL4ES fpe_SyncUniforms(uniformcache_t *cache, program_t* glprogram) { + //TODO: Optimize this... + khash_t(uniformlist) *uniforms = glprogram->uniform; + uniform_t *m; + khint_t k; + DBG(int cnt = 0;) + // don't use m->size, as each element has it's own uniform... + kh_foreach(uniforms, k, m, + if(m->parent_size) { + DBG(++cnt;) + switch(m->type) { + case GL_FLOAT: + case GL_FLOAT_VEC2: + case GL_FLOAT_VEC3: + case GL_FLOAT_VEC4: + GoUniformfv(glprogram, m->id, n_uniform(m->type), 1, (GLfloat*)((uintptr_t)cache->cache+m->parent_offs)); + break; + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + case GL_INT: + case GL_INT_VEC2: + case GL_INT_VEC3: + case GL_INT_VEC4: + case GL_BOOL: + case GL_BOOL_VEC2: + case GL_BOOL_VEC3: + case GL_BOOL_VEC4: + GoUniformiv(glprogram, m->id, n_uniform(m->type), 1, (GLint*)((uintptr_t)cache->cache+m->parent_offs)); + break; + case GL_FLOAT_MAT2: + GoUniformMatrix2fv(glprogram, m->id, 1, false, (GLfloat*)((uintptr_t)cache->cache+m->parent_offs)); + break; + case GL_FLOAT_MAT3: + GoUniformMatrix3fv(glprogram, m->id, 1, false, (GLfloat*)((uintptr_t)cache->cache+m->parent_offs)); + break; + case GL_FLOAT_MAT4: + GoUniformMatrix4fv(glprogram, m->id, 1, false, (GLfloat*)((uintptr_t)cache->cache+m->parent_offs)); + break; + default: + printf("LIBGL: Warning, sync uniform on father/son program with unknown uniform type %s\n", PrintEnum(m->type)); + } + } + ); + DBG(printf("Uniform sync'd with %d and father (%d uniforms)\n", glprogram->id, cnt);) +} +// ********* Fixed Pipeling function wrapper ********* + +void APIENTRY_GL4ES fpe_glClientActiveTexture(GLenum texture) { + DBG(printf("fpe_glClientActiveTexture(%s)\n", PrintEnum(texture));) +} + +void APIENTRY_GL4ES fpe_EnableDisableClientState(GLenum cap, GLboolean val) { + int att = -1; + switch(cap) { + case GL_VERTEX_ARRAY: + att = ATT_VERTEX; + break; + case GL_COLOR_ARRAY: + att = ATT_COLOR; + break; + case GL_NORMAL_ARRAY: + att = ATT_NORMAL; + break; + case GL_TEXTURE_COORD_ARRAY: + att = ATT_MULTITEXCOORD0+glstate->texture.client; + break; + case GL_SECONDARY_COLOR_ARRAY: + att = ATT_SECONDARY; + break; + case GL_FOG_COORD_ARRAY: + att = ATT_FOGCOORD; + break; + default: + return; //??? + } + if(hardext.esversion==1) { + // actually send that to GLES1.1 hardware! + if(glstate->gleshard->vertexattrib[att].enabled!=val) { + glstate->gleshard->vertexattrib[att].enabled=val; + LOAD_GLES(glEnableClientState); + LOAD_GLES(glDisableClientState); + if(val) + gles_glEnableClientState(cap); + else + gles_glDisableClientState(cap); + } + } else { +DBG(printf("glstate->vao->vertexattrib[%d].enabled (was %d) = %d (hardware=%d)\n", att, glstate->vao->vertexattrib[att].enabled, val, glstate->gleshard->vertexattrib[att].enabled);) + glstate->vao->vertexattrib[att].enabled = val; + } +} + +void APIENTRY_GL4ES fpe_glEnableClientState(GLenum cap) { + DBG(printf("fpe_glEnableClientState(%s)\n", PrintEnum(cap));) + fpe_EnableDisableClientState(cap, GL_TRUE); +} + +void APIENTRY_GL4ES fpe_glDisableClientState(GLenum cap) { + DBG(printf("fpe_glDisableClientState(%s)\n", PrintEnum(cap));) + fpe_EnableDisableClientState(cap, GL_FALSE); +} + +void APIENTRY_GL4ES fpe_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { +} + +void APIENTRY_GL4ES fpe_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("fpe_glSecondaryColorPointer(%d, %s, %d, %p)\n", size, PrintEnum(type), stride, pointer);) + glstate->vao->vertexattrib[ATT_SECONDARY].size = size; + glstate->vao->vertexattrib[ATT_SECONDARY].type = type; + glstate->vao->vertexattrib[ATT_SECONDARY].stride = stride; + glstate->vao->vertexattrib[ATT_SECONDARY].pointer = pointer; + glstate->vao->vertexattrib[ATT_SECONDARY].divisor = 0; + glstate->vao->vertexattrib[ATT_SECONDARY].normalized = (type==GL_FLOAT)?GL_FALSE:GL_TRUE; + glstate->vao->vertexattrib[ATT_SECONDARY].real_buffer = 0; + glstate->vao->vertexattrib[ATT_SECONDARY].real_pointer = 0; + glstate->vao->vertexattrib[ATT_SECONDARY].buffer = glstate->vao->vertex; + +} + +void APIENTRY_GL4ES fpe_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("fpe_glVertexPointer(%d, %s, %d, %p), vertex_buffer=%p\n", size, PrintEnum(type), stride, pointer, glstate->vao->vertex);) + glstate->vao->vertexattrib[ATT_VERTEX].size = size; + glstate->vao->vertexattrib[ATT_VERTEX].type = type; + glstate->vao->vertexattrib[ATT_VERTEX].stride = stride; + glstate->vao->vertexattrib[ATT_VERTEX].pointer = pointer; + glstate->vao->vertexattrib[ATT_VERTEX].divisor = 0; + glstate->vao->vertexattrib[ATT_VERTEX].normalized = GL_FALSE; + glstate->vao->vertexattrib[ATT_VERTEX].real_buffer = 0; + glstate->vao->vertexattrib[ATT_VERTEX].real_pointer = 0; + glstate->vao->vertexattrib[ATT_VERTEX].buffer = glstate->vao->vertex; +} + +void APIENTRY_GL4ES fpe_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("fpe_glColorPointer(%d, %s, %d, %p)\n", size, PrintEnum(type), stride, pointer);) + glstate->vao->vertexattrib[ATT_COLOR].size = size; + glstate->vao->vertexattrib[ATT_COLOR].type = type; + glstate->vao->vertexattrib[ATT_COLOR].stride = stride; + glstate->vao->vertexattrib[ATT_COLOR].pointer = pointer; + glstate->vao->vertexattrib[ATT_COLOR].divisor = 0; + glstate->vao->vertexattrib[ATT_COLOR].normalized = (type==GL_FLOAT)?GL_FALSE:GL_TRUE; + glstate->vao->vertexattrib[ATT_COLOR].real_buffer = 0; + glstate->vao->vertexattrib[ATT_COLOR].real_pointer = 0; + glstate->vao->vertexattrib[ATT_COLOR].buffer = glstate->vao->vertex; +} + +void APIENTRY_GL4ES fpe_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("fpe_glNormalPointer(%s, %d, %p)\n", PrintEnum(type), stride, pointer);) + glstate->vao->vertexattrib[ATT_NORMAL].size = 3; + glstate->vao->vertexattrib[ATT_NORMAL].type = type; + glstate->vao->vertexattrib[ATT_NORMAL].stride = stride; + glstate->vao->vertexattrib[ATT_NORMAL].pointer = pointer; + glstate->vao->vertexattrib[ATT_NORMAL].divisor = 0; + glstate->vao->vertexattrib[ATT_NORMAL].normalized = (type==GL_FLOAT)?GL_FALSE:GL_TRUE; + glstate->vao->vertexattrib[ATT_NORMAL].real_buffer = 0; + glstate->vao->vertexattrib[ATT_NORMAL].real_pointer = 0; + glstate->vao->vertexattrib[ATT_NORMAL].buffer = glstate->vao->vertex; +} + +void APIENTRY_GL4ES fpe_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { + fpe_glTexCoordPointerTMU(size, type, stride, pointer, glstate->texture.client); +} + +void APIENTRY_GL4ES fpe_glTexCoordPointerTMU(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, int TMU) { + DBG(printf("fpe_glTexCoordPointer(%d, %s, %d, %p) on tmu=%d\n", size, PrintEnum(type), stride, pointer, TMU);) + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].size = size; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].type = type; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].stride = stride; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].pointer = pointer; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].divisor = 0; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].normalized = GL_FALSE; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].real_buffer = 0; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].real_pointer = 0; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+TMU].buffer = glstate->vao->vertex; +} + +void APIENTRY_GL4ES fpe_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("fpe_glFogPointer(%s, %d, %p)\n", PrintEnum(type), stride, pointer);) + glstate->vao->vertexattrib[ATT_FOGCOORD].size = 1; + glstate->vao->vertexattrib[ATT_FOGCOORD].type = type; + glstate->vao->vertexattrib[ATT_FOGCOORD].stride = stride; + glstate->vao->vertexattrib[ATT_FOGCOORD].pointer = pointer; + glstate->vao->vertexattrib[ATT_FOGCOORD].divisor = 0; + glstate->vao->vertexattrib[ATT_FOGCOORD].normalized = (type==GL_FLOAT)?GL_FALSE:GL_TRUE; + glstate->vao->vertexattrib[ATT_FOGCOORD].real_buffer = 0; + glstate->vao->vertexattrib[ATT_FOGCOORD].real_pointer = 0; + glstate->vao->vertexattrib[ATT_FOGCOORD].buffer = glstate->vao->vertex; +} + +void APIENTRY_GL4ES fpe_glEnable(GLenum cap) { + gl4es_glEnable(cap); // may reset fpe curent program +} +void APIENTRY_GL4ES fpe_glDisable(GLenum cap) { + gl4es_glDisable(cap); // may reset fpe curent program +} + +void APIENTRY_GL4ES fpe_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + noerrorShim(); +} + +void APIENTRY_GL4ES fpe_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { + noerrorShim(); +} + +void APIENTRY_GL4ES fpe_glDrawArrays(GLenum mode, GLint first, GLsizei count) { + DBG(printf("fpe_glDrawArrays(%s, %d, %d), program=%d, instanceID=%u\n", PrintEnum(mode), first, count, glstate->glsl->program, glstate->instanceID);) + scratch_t scratch = {0}; + realize_glenv(mode==GL_POINTS, first, count, 0, NULL, &scratch); + LOAD_GLES(glDrawArrays); + gles_glDrawArrays(mode, first, count); + free_scratch(&scratch); +} + +void APIENTRY_GL4ES fpe_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { + DBG(printf("fpe_glDrawElements(%s, %d, %s, %p), program=%d, instanceID=%u\n", PrintEnum(mode), count, PrintEnum(type), indices, glstate->glsl->program, glstate->instanceID);) + scratch_t scratch = {0}; + realize_glenv(mode==GL_POINTS, 0, count, type, indices, &scratch); + LOAD_GLES(glDrawElements); + int use_vbo = 0; + if(glstate->vao->elements && glstate->vao->elements->real_buffer && indices>=glstate->vao->elements->data && indices<=((void*)((char*)glstate->vao->elements->data+glstate->vao->elements->size))) { + use_vbo = 1; + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, glstate->vao->elements->real_buffer); + indices = (GLvoid*)((uintptr_t)indices - (uintptr_t)(glstate->vao->elements->data)); + DBG(printf("Using VBO %d for indices\n", glstate->vao->elements->real_buffer);) + } + realize_bufferIndex(); + gles_glDrawElements(mode, count, type, indices); + if(use_vbo) + wantBufferIndex(0); + free_scratch(&scratch); +} +void APIENTRY_GL4ES fpe_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { + DBG(printf("fpe_glDrawArraysInstanced(%s, %d, %d, %d), program=%d\n", PrintEnum(mode), first, count, primcount, glstate->glsl->program);) + LOAD_GLES(glDrawArrays); + LOAD_GLES2(glVertexAttrib4fv); + scratch_t scratch = {0}; + GLfloat tmp[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + realize_glenv(mode==GL_POINTS, first, count, 0, NULL, &scratch); + program_t *glprogram = glstate->gleshard->glprogram; + for (GLint id=0; idbuiltin_instanceID, 1, 1, &id); + for(int i=0; iva_size[i]) // only check used VA... + { + vertexattrib_t *w = &glstate->vao->vertexattrib[i]; + if(w->divisor && w->enabled) { + char* current = (char*)((uintptr_t)w->pointer + ((w->buffer)?(uintptr_t)w->buffer->data:0)); + int stride=w->stride; + if(!stride) stride=gl_sizeof(w->type)*w->size; + current += (id/w->divisor) * stride; + if(w->type==GL_FLOAT) { + if(w->size!=4) { + memcpy(tmp, current, sizeof(GLfloat)*w->size); + current = (char*)tmp; + } + } else { + if(w->type == GL_DOUBLE || !w->normalized) { + for(int k=0; ksize; ++k) { + GL_TYPE_SWITCH(input, current, w->type, + tmp[k] = input[k]; + ,) + } + } else { + for(int k=0; ksize; ++k) { + GL_TYPE_SWITCH_MAX(input, current, w->type, + tmp[k] = (float)input[k]/(float)maxv; + ,) + } + } + current = (char*)tmp; + } + if(memcmp(glstate->gleshard->vavalue[i], current, 4*sizeof(GLfloat))) { + memcpy(glstate->gleshard->vavalue[i], current, 4*sizeof(GLfloat)); + gles_glVertexAttrib4fv(i, glstate->gleshard->vavalue[i]); + } + } + } + gles_glDrawArrays(mode, first, count); + } + free_scratch(&scratch); +} +void APIENTRY_GL4ES fpe_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) { + DBG(printf("fpe_glDrawElementsInstanced(%s, %d, %s, %p, %d), program=%d\n", PrintEnum(mode), count, PrintEnum(type), indices, primcount, glstate->glsl->program);) + LOAD_GLES(glDrawElements); + LOAD_GLES2(glVertexAttrib4fv); + scratch_t scratch = {0}; + realize_glenv(mode==GL_POINTS, 0, count, type, indices, &scratch); + program_t *glprogram = glstate->gleshard->glprogram; + int use_vbo = 0; + void* inds; + GLfloat tmp[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + if(glstate->vao->elements && glstate->vao->elements->real_buffer && indices>=glstate->vao->elements->data && indices<=((void*)((char*)glstate->vao->elements->data+glstate->vao->elements->size))) { + use_vbo = 1; + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, glstate->vao->elements->real_buffer); + inds = (void*)((uintptr_t)indices - (uintptr_t)(glstate->vao->elements->data)); + } else { + inds = (void*)indices; + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + //realize_bufferIndex(); // not usefull here + for (GLint id=0; idbuiltin_instanceID, 1, 1, &id); + for(int i=0; iva_size[i]) // only check used VA... + { + vertexattrib_t *w = &glstate->vao->vertexattrib[i]; + if(w->divisor && w->enabled) { + char* current = (char*)((uintptr_t)w->pointer + ((w->buffer)?(uintptr_t)w->buffer->data:0)); + int stride=w->stride; + if(!stride) stride=gl_sizeof(w->type)*w->size; + current += (id/w->divisor) * stride; + if(w->type==GL_FLOAT) { + if(w->size!=4) { + memcpy(tmp, current, sizeof(GLfloat)*w->size); + current = (char*)tmp; + } + } else { + if(w->type == GL_DOUBLE || !w->normalized) { + for(int k=0; ksize; ++k) { + GL_TYPE_SWITCH(input, current, w->type, + tmp[k] = input[k]; + ,) + } + } else { + for(int k=0; ksize; ++k) { + GL_TYPE_SWITCH_MAX(input, current, w->type, + tmp[k] = (float)input[k]/(float)maxv; + ,) + } + } + current = (char*)tmp; + } + if(memcmp(glstate->gleshard->vavalue[i], current, 4*sizeof(GLfloat))) { + memcpy(glstate->gleshard->vavalue[i], current, 4*sizeof(GLfloat)); + gles_glVertexAttrib4fv(i, glstate->gleshard->vavalue[i]); + } + } + } + gles_glDrawElements(mode, count, type, inds); + } + if(use_vbo) + wantBufferIndex(0); + free_scratch(&scratch); +} + + +void APIENTRY_GL4ES fpe_glMatrixMode(GLenum mode) { + noerrorShim(); +} + +void APIENTRY_GL4ES fpe_glLightModelf(GLenum pname, GLfloat param) { + noerrorShim(); +} +void APIENTRY_GL4ES fpe_glLightModelfv(GLenum pname, const GLfloat* params) { + noerrorShim(); +} +void APIENTRY_GL4ES fpe_glLightfv(GLenum light, GLenum pname, const GLfloat* params) { + noerrorShim(); +} +void APIENTRY_GL4ES fpe_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { + noerrorShim(); +} +void APIENTRY_GL4ES fpe_glMaterialf(GLenum face, GLenum pname, const GLfloat param) { + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) { + glstate->fpe_state->cm_front_nullexp=(param<=0.0)?0:1; + } + if(face==GL_FRONT_AND_BACK || face==GL_BACK) { + glstate->fpe_state->cm_back_nullexp=(param<=0.0)?0:1; + } + noerrorShim(); +} + +void APIENTRY_GL4ES fpe_glFogfv(GLenum pname, const GLfloat* params) { + noerrorShim(); + if(pname==GL_FOG_MODE) { + int p = *params; + switch(p) { + case GL_EXP: glstate->fpe_state->fogmode = FPE_FOG_EXP; break; + case GL_EXP2: glstate->fpe_state->fogmode = FPE_FOG_EXP2; break; + case GL_LINEAR: glstate->fpe_state->fogmode = FPE_FOG_LINEAR; break; + default: errorShim(GL_INVALID_ENUM); + } + } else if (pname==GL_FOG_COORDINATE_SOURCE) { + int p = *params; + switch(p) { + case GL_FRAGMENT_DEPTH: glstate->fpe_state->fogsource = FPE_FOG_SRC_DEPTH; break; + case GL_FOG_COORD: glstate->fpe_state->fogsource = FPE_FOG_SRC_COORD; break; + default: errorShim(GL_INVALID_ENUM); + } + } else if (pname==GL_FOG_DISTANCE_MODE_NV) { + int p = *params; + switch(p) { + case GL_EYE_PLANE_ABSOLUTE_NV: glstate->fpe_state->fogdist = FPE_FOG_DIST_PLANE_ABS; break; + case GL_EYE_PLANE: glstate->fpe_state->fogdist = FPE_FOG_DIST_PLANE; break; + case GL_EYE_RADIAL_NV: glstate->fpe_state->fogdist = FPE_FOG_DIST_RADIAL; break; + default: errorShim(GL_INVALID_ENUM); + } + } +} + +void APIENTRY_GL4ES fpe_glPointParameterfv(GLenum pname, const GLfloat * params) { + noerrorShim(); +} +void APIENTRY_GL4ES fpe_glPointSize(GLfloat size) { + noerrorShim(); +} + +void APIENTRY_GL4ES fpe_glAlphaFunc(GLenum func, GLclampf ref) { + noerrorShim(); + int f = FPE_ALWAYS; + switch(func) { + case GL_NEVER: f=FPE_NEVER; break; + case GL_LESS: f=FPE_LESS; break; + case GL_EQUAL: f=FPE_EQUAL; break; + case GL_LEQUAL: f=FPE_LEQUAL; break; + case GL_GREATER: f=FPE_GREATER; break; + case GL_NOTEQUAL: f=FPE_NOTEQUAL; break; + case GL_GEQUAL: f=FPE_GEQUAL; break; + } + if(glstate->fpe_state->alphafunc != f) { + glstate->fpe = NULL; + glstate->fpe_state->alphafunc = f; + } +} + + +// ********* Realize GLES Environnements ********* + +int fpe_gettexture(int TMU) { + int state=glstate->enable.texture[TMU]; + int target = -1; + #define GO(A) if(IS_##A(state) && glstate->texture.bound[TMU][ENABLED_##A]->valid) target = ENABLED_##A + GO(CUBE_MAP); + else GO(TEX3D); + else GO(TEXTURE_RECTANGLE); + else GO(TEX2D); + else GO(TEX1D); + #undef GO + return target; +} + +void realize_glenv(int ispoint, int first, int count, GLenum type, const void* indices, scratch_t* scratch) { + // the handling of GL_BGRA size of GL_DOUBLE using 1 scratch in not ideal, and a waste when dealing with Buffers + // TODO: have the scratch buffer part of the VBO, and tag it dirty when buffer is changed (or always dirty for VBO 0) + if(hardext.esversion==1) return; + LOAD_GLES2(glEnableVertexAttribArray) + LOAD_GLES2(glDisableVertexAttribArray); + LOAD_GLES2(glVertexAttribPointer); + LOAD_GLES2(glVertexAttribIPointer); + LOAD_GLES2(glVertexAttrib4fv); + LOAD_GLES2(glUseProgram); + // update texture state for fpe only + if(glstate->fpe_bound_changed && !glstate->glsl->program) { + for(int i=0; ifpe_bound_changed; i++) { + glstate->fpe_state->texture[i].texformat = 0; + glstate->fpe_state->texture[i].texadjust = 0; + // disable texture unit, in that case (binded texture iconsts not valid) + glstate->fpe_state->texture[i].textype = 0; + int texunit = fpe_gettexture(i); + gltexture_t* tex = (texunit==-1)?NULL:glstate->texture.bound[i][texunit]; + if(tex && tex->valid) { + int fmt; + if(texunit==ENABLED_CUBE_MAP) fmt = FPE_TEX_CUBE; + else { +#ifdef TEXSTREAM + if(tex->streamingID!=-1) + fmt = FPE_TEX_STRM; + else +#endif + if(texunit==ENABLED_TEXTURE_RECTANGLE) fmt = FPE_TEX_RECT; + else if(texunit==ENABLED_TEX3D) fmt = FPE_TEX_3D; + else fmt = FPE_TEX_2D; + } + glstate->fpe_state->texture[i].texformat = tex->fpe_format; + glstate->fpe_state->texture[i].texadjust = tex->adjust; + if(texunit==ENABLED_TEXTURE_RECTANGLE) glstate->fpe_state->texture[i].texadjust = 1; + glstate->fpe_state->texture[i].textype = fmt; + } + } + glstate->fpe_bound_changed = 0; + } + // activate program if needed + if(glstate->glsl->program) { + // but first, check if some fixedpipeline state (like GL_ALPHA_TEST) need to alter the original program + fpe_state_t state; + fpe_ReleventState(&state, glstate->fpe_state, 0); + GLuint program = glstate->glsl->program; + program_t *glprogram = glstate->glsl->glprogram; + if(glprogram->default_vertex) { + fpe_state_t vertex_state; + fpe_ReleventState_DefaultVertex(&vertex_state, glstate->fpe_state, glprogram->default_need); + if(!glprogram->fpe_cache) + glprogram->fpe_cache = fpe_NewCache(); + glprogram = fpe_CustomShader_DefaultVertex(glprogram, &vertex_state); // fetch from cache if exist or create it + program = glprogram->id; + } else if(!fpe_IsEmpty(&state)) + { + // need to create a new program for that... + DBG(printf("GLSL program %d need customization => ", program);) + if(!glprogram->fpe_cache) + glprogram->fpe_cache = fpe_NewCache(); + glprogram = fpe_CustomShader(glprogram, &state); // fetch from cache if exist or create it + program = glprogram->id; + DBG(printf("%d\n", program);) + } + if(glstate->gleshard->program != program) + { + glstate->gleshard->program = program; + glstate->gleshard->glprogram = glprogram; + gles_glUseProgram(glstate->gleshard->program); + DBG(printf("Use GLSL program %d\n", glstate->gleshard->program);) + } + // synchronize uniforms with parent! + if(glprogram != glstate->glsl->glprogram) + fpe_SyncUniforms(&glstate->glsl->glprogram->cache, glprogram); + } else { + fpe_program(ispoint); + if(glstate->gleshard->program != glstate->fpe->prog) + { + glstate->gleshard->program = glstate->fpe->prog; + glstate->gleshard->glprogram = glstate->fpe->glprogram; + gles_glUseProgram(glstate->gleshard->program); + DBG(printf("Use FPE program %d\n", glstate->gleshard->program);) + } + } + program_t *glprogram = glstate->gleshard->glprogram; + // Texture Unit managements + int need_hackfbo = 0; + int tu_idx = 0; + while(tu_idxtexunits[tu_idx].type) { + // grab the uniform value + glprogram->texunits[tu_idx].req_tu = GetUniformi(glprogram, glprogram->texunits[tu_idx].id); + glprogram->texunits[tu_idx].act_tu = glprogram->texunits[tu_idx].req_tu; + ++tu_idx; + } + if(globals4es.fbounbind && glstate->fbo.current_fb->id) { + // check if need to unbind/bind fbo because texture is both attached and used + tu_idx = 0; + int need = 0; + gltexture_t * tex = NULL; + while(tu_idxtexunits[tu_idx].type && !need) { + tex = glstate->texture.bound[glprogram->texunits[tu_idx].req_tu][glprogram->texunits[tu_idx].type - 1]; + if(tex && tex->binded_fbo==glstate->fbo.current_fb->id) { + DBG(printf("Texture %d is used on Uniform %s (%d) and binded on FBO %d Attachement=%s\n", tex->glname, GetUniformName(glprogram, glprogram->texunits[tu_idx].id), glprogram->texunits[tu_idx].id, glstate->fbo.current_fb->id, PrintEnum(tex->binded_attachment));) + need = 1; + } + ++tu_idx; + } + if(need && tex) { + DBG(printf("LIBGL: Need to Bind/Unbind FBO!");) + LOAD_GLES2_OR_OES(glBindFramebuffer); + LOAD_GLES2_OR_OES(glFramebufferTexture2D); + //gles_glFramebufferTexture2D(GL_FRAMEBUFFER, tex->binded_attachment, GL_TEXTURE_2D, 0, 0); + gles_glBindFramebuffer(GL_FRAMEBUFFER, 0); + gles_glBindFramebuffer(GL_FRAMEBUFFER, glstate->fbo.current_fb->id); + //gles_glFramebufferTexture2D(GL_FRAMEBUFFER, tex->binded_attachment, GL_TEXTURE_2D, tex->glname, 0); + } + } + // setup fixed pipeline builtin matrix uniform if needed + if(glprogram->has_builtin_matrix) + { + if(glprogram->builtin_matrix[MAT_MVP]!=-1 || glprogram->builtin_matrix[MAT_MVP_I]!=-1 + || glprogram->builtin_matrix[MAT_MVP_T]!=-1 || glprogram->builtin_matrix[MAT_MVP_IT]!=-1) + { + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MVP], 1, GL_FALSE, getMVPMat()); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MVP_T], 1, GL_TRUE, getMVPMat()); + if(glprogram->builtin_matrix[MAT_MVP_I]!=-1 || glprogram->builtin_matrix[MAT_MVP_IT]!=-1) { + GLfloat invmat[16]; + matrix_inverse(getMVPMat(), invmat); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MVP_I], 1, GL_FALSE, invmat); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MVP_IT], 1, GL_TRUE, invmat); + } + } + if(glprogram->builtin_matrix[MAT_MV]!=-1 || glprogram->builtin_matrix[MAT_MV_I]!=-1 + || glprogram->builtin_matrix[MAT_MV_T]!=-1 || glprogram->builtin_matrix[MAT_MV_IT]!=-1) + { + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MV], 1, GL_FALSE, getMVMat()); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MV_T], 1, GL_TRUE, getMVMat()); + if(glprogram->builtin_matrix[MAT_MV_I]!=-1 || glprogram->builtin_matrix[MAT_MV_IT]!=-1) { + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MV_I], 1, GL_FALSE, getInvMVMat()); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_MV_IT], 1, GL_TRUE, getInvMVMat()); + } + } + if(glprogram->builtin_matrix[MAT_P]!=-1 || glprogram->builtin_matrix[MAT_P_I]!=-1 + || glprogram->builtin_matrix[MAT_P_T]!=-1 || glprogram->builtin_matrix[MAT_P_IT]!=-1) + { + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_P], 1, GL_FALSE, getPMat()); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_P_T], 1, GL_TRUE, getPMat()); + if(glprogram->builtin_matrix[MAT_P_I]!=-1 || glprogram->builtin_matrix[MAT_P_IT]!=-1) { + GLfloat invmat[16]; + matrix_inverse(getPMat(), invmat); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_P_I], 1, GL_FALSE, invmat); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_P_IT], 1, GL_TRUE, invmat); + } + } + //Normal matrix (mat3 version of transpose(inverse(gl_ModelViewMatrix))) + if(glprogram->builtin_matrix[MAT_N]!=-1 || glprogram->builtin_normalrescale!=-1) + { + if(glprogram->builtin_normalrescale!=-1 && !glstate->fpe_state->rescaling) + { + float tmp = 1.0f; + GoUniformfv(glprogram, glprogram->builtin_normalrescale, 1, 1, &tmp); + } + if(glprogram->builtin_matrix[MAT_N]!=-1) + { + GoUniformMatrix3fv(glprogram, glprogram->builtin_matrix[MAT_N], 1, GL_FALSE, getNormalMat()); + } + if((glprogram->builtin_normalrescale!=-1 && glstate->fpe_state->rescaling)) + { + if(glprogram->builtin_normalrescale!=-1) { + const float *invmat = getInvMVMat(); + float tmp = 1.0f/sqrtf(invmat[3*4+1]*invmat[3*4+1]+invmat[3*4+2]*invmat[3*4+2]+invmat[3*4+3]*invmat[3*4+3]); + GoUniformfv(glprogram, glprogram->builtin_normalrescale, 1, 1, &tmp); + } + } + } + //Texture matrices + for (int i=0; ibuiltin_matrix[MAT_T0+i*4]!=-1 || glprogram->builtin_matrix[MAT_T0_I+i*4]!=-1 + || glprogram->builtin_matrix[MAT_T0_T+i*4]!=-1 || glprogram->builtin_matrix[MAT_T0_IT+i*4]!=-1) + { + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_T0+i*4], 1, GL_FALSE, getTexMat(i)); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_T0_T+i*4], 1, GL_TRUE, getTexMat(i)); + if(glprogram->builtin_matrix[MAT_T0_I+i*4]!=-1 || glprogram->builtin_matrix[MAT_T0_IT+i*4]!=-1) { + GLfloat invmat[16]; + matrix_inverse(getTexMat(i), invmat); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_T0_I+i*4], 1, GL_FALSE, invmat); + GoUniformMatrix4fv(glprogram, glprogram->builtin_matrix[MAT_T0_IT+i*4], 1, GL_TRUE, invmat); + } + } + } + } + // set light and material if needed + if(glprogram->has_builtin_light) + { + for (int i=0; ibuiltin_lights[i].has) { + GoUniformfv(glprogram, glprogram->builtin_lights[i].ambient, 4, 1, glstate->light.lights[i].ambient); + GoUniformfv(glprogram, glprogram->builtin_lights[i].diffuse, 4, 1, glstate->light.lights[i].diffuse); + GoUniformfv(glprogram, glprogram->builtin_lights[i].specular, 4, 1, glstate->light.lights[i].specular); + GoUniformfv(glprogram, glprogram->builtin_lights[i].position, 4, 1, glstate->light.lights[i].position); + if(glprogram->builtin_lights[i].halfVector!=-1) { // not sure of this, isn't gl_Vertex need to be used at some point? + GLfloat tmp[4]; + memcpy(tmp, glstate->light.lights[i].position, 4*sizeof(GLfloat)); + vector4_normalize(tmp); + if(!glstate->light.local_viewer) { + tmp[2]+=1.f; + vector4_normalize(tmp); + } + GoUniformfv(glprogram, glprogram->builtin_lights[i].halfVector, 1, 1, tmp); + } + GoUniformfv(glprogram, glprogram->builtin_lights[i].spotDirection, 3, 1, glstate->light.lights[i].spotDirection); + GoUniformfv(glprogram, glprogram->builtin_lights[i].spotExponent, 1, 1, &glstate->light.lights[i].spotExponent); + GoUniformfv(glprogram, glprogram->builtin_lights[i].spotCutoff, 1, 1, &glstate->light.lights[i].spotCutoff); + if(!memcmp(&glprogram->builtin_lights[i].oldspotCutoff, &glstate->light.lights[i].spotCutoff, sizeof(GLfloat))) + { + memcpy(&glprogram->builtin_lights[i].oldspotCutoff, &glstate->light.lights[i].spotCutoff, sizeof(GLfloat)); + glprogram->builtin_lights[i].oldspotCosCutoff = cosf(glstate->light.lights[i].spotCutoff*3.1415926535f/180.0f); + } + GoUniformfv(glprogram, glprogram->builtin_lights[i].spotCosCutoff, 1, 1, &glprogram->builtin_lights[i].oldspotCosCutoff); + GoUniformfv(glprogram, glprogram->builtin_lights[i].constantAttenuation, 1, 1, &glstate->light.lights[i].constantAttenuation); + GoUniformfv(glprogram, glprogram->builtin_lights[i].linearAttenuation, 1, 1, &glstate->light.lights[i].linearAttenuation); + GoUniformfv(glprogram, glprogram->builtin_lights[i].quadraticAttenuation, 1, 1, &glstate->light.lights[i].quadraticAttenuation); + } + if(glprogram->builtin_lightprod[0][i].has) { + GLfloat tmp[4]; + vector4_mult(glstate->material.front.ambient, glstate->light.lights[i].ambient, tmp); //TODO: Check that + GoUniformfv(glprogram, glprogram->builtin_lightprod[0][i].ambient, 4, 1, tmp); + vector4_mult(glstate->material.front.diffuse, glstate->light.lights[i].diffuse, tmp); + GoUniformfv(glprogram, glprogram->builtin_lightprod[0][i].diffuse, 4, 1, tmp); + vector4_mult(glstate->material.front.specular, glstate->light.lights[i].specular, tmp); + GoUniformfv(glprogram, glprogram->builtin_lightprod[0][i].specular, 4, 1, tmp); + } + if(glprogram->builtin_lightprod[1][i].has) { + GLfloat tmp[4]; + vector4_mult(glstate->material.back.ambient, glstate->light.lights[i].ambient, tmp); //TODO: Check that + GoUniformfv(glprogram, glprogram->builtin_lightprod[1][i].ambient, 4, 1, tmp); + vector4_mult(glstate->material.back.diffuse, glstate->light.lights[i].diffuse, tmp); + GoUniformfv(glprogram, glprogram->builtin_lightprod[1][i].diffuse, 4, 1, tmp); + vector4_mult(glstate->material.back.specular, glstate->light.lights[i].specular, tmp); + GoUniformfv(glprogram, glprogram->builtin_lightprod[1][i].specular, 4, 1, tmp); + } + } + if(glprogram->builtin_lightmodel.ambient!=-1) { + GoUniformfv(glprogram, glprogram->builtin_lightmodel.ambient, 4, 1, glstate->light.ambient); + } + if(glprogram->builtin_material[0].has) { + GoUniformfv(glprogram, glprogram->builtin_material[0].emission, 4, 1, glstate->material.front.emission); + GoUniformfv(glprogram, glprogram->builtin_material[0].ambient, 4, 1, glstate->material.front.ambient); + GoUniformfv(glprogram, glprogram->builtin_material[0].diffuse, 4, 1, glstate->material.front.diffuse); + GoUniformfv(glprogram, glprogram->builtin_material[0].specular, 4, 1, glstate->material.front.specular); + GoUniformfv(glprogram, glprogram->builtin_material[0].shininess, 1, 1, &glstate->material.front.shininess); + GoUniformfv(glprogram, glprogram->builtin_material[0].alpha, 1, 1, &glstate->material.front.diffuse[3]); + } + if(glprogram->builtin_material[1].has) { + GoUniformfv(glprogram, glprogram->builtin_material[1].emission, 4, 1, glstate->material.back.emission); + GoUniformfv(glprogram, glprogram->builtin_material[1].ambient, 4, 1, glstate->material.back.ambient); + GoUniformfv(glprogram, glprogram->builtin_material[1].diffuse, 4, 1, glstate->material.back.diffuse); + GoUniformfv(glprogram, glprogram->builtin_material[1].specular, 4, 1, glstate->material.back.specular); + GoUniformfv(glprogram, glprogram->builtin_material[1].shininess, 1, 1, &glstate->material.back.shininess); + GoUniformfv(glprogram, glprogram->builtin_material[1].alpha, 1, 1, &glstate->material.back.diffuse[3]); + } + if(glprogram->builtin_lightmodelprod[0].sceneColor!=-1) { + GLfloat tmp[4]; + vector4_mult(glstate->material.front.ambient, glstate->light.ambient, tmp); //TODO: check that + vector4_add(tmp, glstate->material.front.emission, tmp); + GoUniformfv(glprogram, glprogram->builtin_lightmodelprod[0].sceneColor, 4, 1, tmp); + } + if(glprogram->builtin_lightmodelprod[1].sceneColor!=-1) { + GLfloat tmp[4]; + vector4_mult(glstate->material.back.ambient, glstate->light.ambient, tmp); //TODO: check that + vector4_add(tmp, glstate->material.back.emission, tmp); + GoUniformfv(glprogram, glprogram->builtin_lightmodelprod[1].sceneColor, 4, 1, tmp); + } + } + // Instance ID + if(glprogram->builtin_instanceID!=-1) + { + GoUniformiv(glprogram, glprogram->builtin_instanceID, 1, 1, &glstate->instanceID); + } + // fog parameters + if(glprogram->builtin_fog.has) + { + GoUniformfv(glprogram, glprogram->builtin_fog.color, 4, 1, glstate->fog.color); + GoUniformfv(glprogram, glprogram->builtin_fog.density, 1, 1, &glstate->fog.density); + GoUniformfv(glprogram, glprogram->builtin_fog.start, 1, 1, &glstate->fog.start); + GoUniformfv(glprogram, glprogram->builtin_fog.end, 1, 1, &glstate->fog.end); + if(glprogram->builtin_fog.scale!=-1) { + GLfloat tmp = 1.f/(glstate->fog.end - glstate->fog.start); + GoUniformfv(glprogram, glprogram->builtin_fog.scale, 1, 1, &tmp); + } + } + // clip planes + if(glprogram->has_builtin_clipplanes) + { + for (int i=0; ibuiltin_clipplanes[i], 4, 1, glstate->planes[i]); + } + } + // check point sprite if needed + if(glprogram->builtin_pointsprite.has) + { + GoUniformfv(glprogram, glprogram->builtin_pointsprite.size, 1, 1, &glstate->pointsprite.size); + GoUniformfv(glprogram, glprogram->builtin_pointsprite.sizeMin, 1, 1, &glstate->pointsprite.sizeMin); + GoUniformfv(glprogram, glprogram->builtin_pointsprite.sizeMax, 1, 1, &glstate->pointsprite.sizeMax); + GoUniformfv(glprogram, glprogram->builtin_pointsprite.fadeThresholdSize, 1, 1, &glstate->pointsprite.fadeThresholdSize); + GoUniformfv(glprogram, glprogram->builtin_pointsprite.distanceConstantAttenuation, 1, 1, glstate->pointsprite.distance+0); + GoUniformfv(glprogram, glprogram->builtin_pointsprite.distanceLinearAttenuation, 1, 1, glstate->pointsprite.distance+1); + GoUniformfv(glprogram, glprogram->builtin_pointsprite.distanceQuadraticAttenuation, 1, 1, glstate->pointsprite.distance+2); + } + // texenv + if(glprogram->has_builtin_texenv) + { + for (int i=0; ibuiltin_texenvcolor[i], 4, 1, glstate->texenv[i].env.color); + // specific FPE + GoUniformfv(glprogram, glprogram->builtin_texenvrgbscale[i], 1, 1, &glstate->texenv[i].env.rgb_scale); + GoUniformfv(glprogram, glprogram->builtin_texenvalphascale[i], 1, 1, &glstate->texenv[i].env.alpha_scale); + } + } + // texgen + if(glprogram->has_builtin_texgen) + { + for (int i=0; ibuiltin_eye[0][i], 4, 1, glstate->texgen[i].S_E); + GoUniformfv(glprogram, glprogram->builtin_eye[1][i], 4, 1, glstate->texgen[i].T_E); + GoUniformfv(glprogram, glprogram->builtin_eye[2][i], 4, 1, glstate->texgen[i].R_E); + GoUniformfv(glprogram, glprogram->builtin_eye[3][i], 4, 1, glstate->texgen[i].Q_E); + GoUniformfv(glprogram, glprogram->builtin_obj[0][i], 4, 1, glstate->texgen[i].S_O); + GoUniformfv(glprogram, glprogram->builtin_obj[1][i], 4, 1, glstate->texgen[i].T_O); + GoUniformfv(glprogram, glprogram->builtin_obj[2][i], 4, 1, glstate->texgen[i].R_O); + GoUniformfv(glprogram, glprogram->builtin_obj[3][i], 4, 1, glstate->texgen[i].Q_O); + } + } + // fpe + if(glprogram->fpe_alpharef!=-1) + { + float alpharef = floorf(glstate->alpharef*255.f); + GoUniformfv(glprogram, glprogram->fpe_alpharef, 1, 1, &alpharef); + } + if(glprogram->has_builtin_texsampler) + { + for (int i=0; ibuiltin_texsampler[i], 1, 1, &i); // very basic stuff here, but sampler needs to be a uniform... + } + if(glprogram->has_builtin_texadjust) + { + for (int i=0; itexture.bound[i][tt]; + if(tex && tex->valid) + GoUniformfv(glprogram, glprogram->builtin_texadjust[i], 2, 1, tex->adjustxy); + } + } + // oldprograms + if(glprogram->last_vert && glprogram->last_vert->old) { + if(glprogram->has_vtx_progenv) { + for (int i=0; ivtx_progenv[i], 4, 1, glstate->glsl->vtx_env_params+i*4); + } + if(glprogram->has_vtx_progloc) { + for (int i=0; ivtx_progloc[i], 4, 1, glprogram->last_vert->old->prog_local_params+i*4); + } + } + if(glprogram->last_frag && glprogram->last_frag->old) { + if(glprogram->has_frg_progenv) { + for (int i=0; ifrg_progenv[i], 4, 1, glstate->glsl->frg_env_params+i*4); + } + if(glprogram->has_frg_progloc) { + for (int i=0; ifrg_progloc[i], 4, 1, glprogram->last_frag->old->prog_local_params+i*4); + } + #define GO(A) \ + if(glprogram->has_samplers ## A) { \ + for (int i=0; isamplers ## A [i], 1, 1, &i); \ + } + GO(1d) + GO(2d) + GO(3d) + GO(Cube) + #undef GO + } + // set VertexAttrib if needed + for(int i=0; iva_size[i]) // only check used VA... + { + vertexattrib_t *v = &glstate->gleshard->vertexattrib[i]; + vertexattrib_t *w = &glstate->vao->vertexattrib[i]; + int enabled = w->enabled; + int dirty = 0; + if(enabled && !w->buffer && !w->pointer) { + DBG(printf("Warning: VA %d Enabled with buffer:0 and NULL pointer, disabling\n", i)); + enabled = 0; + } + // enable / disable Array if needed + if(v->enabled != enabled || (v->enabled && w->divisor)) { + dirty = 1; + v->enabled = (w->divisor)?0:enabled; + DBG(printf("VertexAttribArray[%d]:%s, divisor=%d\n", i, (enabled)?"Enable":"Disable", w->divisor);) + if(v->enabled) + gles_glEnableVertexAttribArray(i); + else + gles_glDisableVertexAttribArray(i); + } + // check if new value has to be sent to hardware + if(v->enabled) { + // array case + void * ptr = (void*)((uintptr_t)w->pointer + ((w->buffer)?(uintptr_t)w->buffer->data:0)); + if(dirty || v->size!=w->size || v->type!=w->type || v->normalized!=w->normalized + || v->stride!=w->stride || v->buffer!=w->buffer || (w->real_buffer==0 && v->pointer!=ptr) + || v->real_buffer!=w->real_buffer || (w->real_buffer!=0 && v->real_pointer != w->real_pointer) + || w->real_buffer!=glstate->bind_buffer.array) { + if((w->size==GL_BGRA || w->type==GL_DOUBLE) && scratch->size<8) { + // need to adjust, so first need the min/max (a shame as I already must have that somewhere) + int imin, imax; + if(type==0) { + imin = first; imax = count; + } else { + if(type==GL_UNSIGNED_INT) + getminmax_indices_ui(indices, &imax, &imin, count); + else + getminmax_indices_us(indices, &imax, &imin, count); + ++imax; + } + if(w->size==GL_BGRA) { + v->size = 4; + v->type = GL_FLOAT; + v->normalized = 0; + v->integer = 0; + v->pointer = scratch->scratch[scratch->size++] = copy_gl_pointer_color_bgra(ptr, w->stride, 4, imin, imax); + v->pointer = (char*)v->pointer - imin*4*sizeof(GLfloat); // adjust for min... + v->stride = 0; + v->buffer = NULL; + v->real_buffer = 0; + } else if (w->type == GL_DOUBLE) { + // TODO + static int warn = 1; + if(warn) { + printf("LIBGL: VertexAttribArray using GL_DOUBLE unimplemented!\n"); + warn=0; + } + } + } else { + v->size = w->size; + v->type = w->type; + v->normalized = w->normalized; + v->integer = w->integer; + v->stride = w->stride; + v->real_buffer = w->real_buffer; + v->real_pointer = w->real_pointer; + v->pointer = (v->real_buffer)?v->real_pointer:ptr; + v->buffer = w->buffer; // buffer is unused here + } + DBG(printf("using Buffer %d\n", v->real_buffer);) + bindBuffer(GL_ARRAY_BUFFER, v->real_buffer); + + if (v->integer) { + if(gles_glVertexAttribIPointer) + gles_glVertexAttribIPointer(i, v->size, v->type, v->stride, v->pointer); + else + gles_glVertexAttribPointer(i, v->size, v->type, 0, v->stride, v->pointer); + DBG(printf("glVertexAttribIPointer(%d, %d, %s, %d, %p)\n", i, v->size, PrintEnum(v->type), v->stride, v->pointer);) + } + else { + gles_glVertexAttribPointer(i, v->size, v->type, v->normalized, v->stride, v->pointer); + DBG(printf("glVertexAttribPointer(%d, %d, %s, %d, %d, %p)\n", i, v->size, PrintEnum(v->type), v->normalized, v->stride, v->pointer);) + } + } + } else { + // single value case + char* current = (char*)glstate->vavalue[i]; + GLfloat tmp[4] = {0.0f, 0.0f, 0.0f, 1.0f}; + if(w->divisor && w->enabled) { + current = (char*)((uintptr_t)w->pointer + ((w->buffer)?(uintptr_t)w->buffer->data:0)); + int stride=w->stride; + if(!stride) stride=gl_sizeof(w->type)*w->size; + current += (glstate->instanceID/w->divisor) * stride; + if(w->type==GL_FLOAT) { + if(w->size!=4) { + memcpy(tmp, current, sizeof(GLfloat)*w->size); + current = (char*)tmp; + } + } else { + if(w->type == GL_DOUBLE || !w->normalized) { + for(int k=0; ksize; ++k) { + GL_TYPE_SWITCH(input, current, w->type, + tmp[k] = input[k]; + ,) + } + } else { + for(int k=0; ksize; ++k) { + GL_TYPE_SWITCH_MAX(input, current, w->type, + tmp[k] = (float)input[k]/(float)maxv; + ,) + } + } + current = (char*)tmp; + } + } + if(dirty || memcmp(glstate->gleshard->vavalue[i], current, 4*sizeof(GLfloat))) { + memcpy(glstate->gleshard->vavalue[i], current, 4*sizeof(GLfloat)); + gles_glVertexAttrib4fv(i, glstate->gleshard->vavalue[i]); + DBG(printf("glVertexAttrib4fv(%d, %p) => (%f, %f, %f, %f)\n", i, glstate->gleshard->vavalue[i], glstate->gleshard->vavalue[i][0], glstate->gleshard->vavalue[i][1], glstate->gleshard->vavalue[i][2], glstate->gleshard->vavalue[i][3]);) + } + } + } else { + // disable VAArray, to be on the safe side + vertexattrib_t *v = &glstate->gleshard->vertexattrib[i]; + if(v->enabled) { + v->enabled = 0; + DBG(printf("VertexAttribArray[%d]:%s\n", i, "Disable");) + gles_glDisableVertexAttribArray(i); + } + } +} + +void realize_blitenv(int alpha) { + DBG(printf("realize_blitenv(%d)\n", alpha);) + LOAD_GLES2(glUseProgram); + if(glstate->gleshard->program != ((alpha)?glstate->blit->program_alpha:glstate->blit->program)) { + glstate->gleshard->program = ((alpha)?glstate->blit->program_alpha:glstate->blit->program); + gles_glUseProgram(glstate->gleshard->program); + } + // set VertexAttrib if needed + unboundBuffers(); + for(int i=0; igleshard->vertexattrib[i]; + // enable / disable Array if needed + if(v->enabled != ((i<2)?1:0)) { + LOAD_GLES2(glEnableVertexAttribArray) + LOAD_GLES2(glDisableVertexAttribArray); + v->enabled = ((i<2)?1:0); + if(v->enabled) + gles_glEnableVertexAttribArray(i); + else + gles_glDisableVertexAttribArray(i); + } + // check if new value has to be sent to hardware + if(i<2) { + // array case + if(v->size!=2 || v->type!=GL_FLOAT || v->normalized!=0 + || v->stride!=0 || v->pointer!=((i==0)?glstate->blit->vert:glstate->blit->tex) + || v->buffer!=0) { + v->size = 2; + v->type = GL_FLOAT; + v->normalized = 0; + v->stride = 0; + v->pointer = ((i==0)?glstate->blit->vert:glstate->blit->tex); + v->buffer = 0; + v->real_buffer = 0; + LOAD_GLES2(glVertexAttribPointer); + gles_glVertexAttribPointer(i, v->size, v->type, v->normalized, v->stride, v->pointer); + } + } + } +} + +// ********* Builtin GL Uniform, VertexAttrib and co ********* + +void builtin_Init(program_t *glprogram) { + // initialise emulated builtin matrix uniform to -1 + for (int i=0; ibuiltin_matrix[i] = -1; + for (int i=0; ibuiltin_lights[i].ambient = -1; + glprogram->builtin_lights[i].diffuse = -1; + glprogram->builtin_lights[i].specular = -1; + glprogram->builtin_lights[i].position = -1; + glprogram->builtin_lights[i].halfVector = -1; + glprogram->builtin_lights[i].spotDirection = -1; + glprogram->builtin_lights[i].spotExponent = -1; + glprogram->builtin_lights[i].spotCutoff = -1; + glprogram->builtin_lights[i].spotCosCutoff = -1; + glprogram->builtin_lights[i].constantAttenuation = -1; + glprogram->builtin_lights[i].linearAttenuation = -1; + glprogram->builtin_lights[i].quadraticAttenuation = -1; + } + glprogram->builtin_lightmodel.ambient = -1; + for (int i=0; i<2; i++) { // 0:Front, 1:Back + glprogram->builtin_material[i].emission = -1; + glprogram->builtin_material[i].ambient = -1; + glprogram->builtin_material[i].diffuse = -1; + glprogram->builtin_material[i].specular = -1; + glprogram->builtin_material[i].shininess = -1; + glprogram->builtin_material[i].alpha = -1; + + glprogram->builtin_lightmodelprod[i].sceneColor = -1; + + for (int j=0; jbuiltin_lightprod[i][j].ambient = -1; + glprogram->builtin_lightprod[i][j].diffuse = -1; + glprogram->builtin_lightprod[i][j].specular = -1; + } + } + glprogram->builtin_normalrescale = -1; + glprogram->builtin_instanceID = -1; + for (int i=0; ibuiltin_clipplanes[i] = -1; + glprogram->builtin_pointsprite.size = -1; + glprogram->builtin_pointsprite.sizeMin = -1; + glprogram->builtin_pointsprite.sizeMax = -1; + glprogram->builtin_pointsprite.fadeThresholdSize = -1; + glprogram->builtin_pointsprite.distanceConstantAttenuation = -1; + glprogram->builtin_pointsprite.distanceLinearAttenuation = -1; + glprogram->builtin_pointsprite.distanceQuadraticAttenuation = -1; + for (int i=0; ibuiltin_texenvcolor[i] = -1; + glprogram->builtin_texenvrgbscale[i] = -1; + glprogram->builtin_texenvalphascale[i] = -1; + for (int j=0; j<4; j++) { + glprogram->builtin_eye[j][i] = -1; + glprogram->builtin_obj[j][i] = -1; + } + glprogram->builtin_texsampler[i] = -1; + glprogram->builtin_texadjust[i] = -1; + } + glprogram->builtin_fog.color = -1; + glprogram->builtin_fog.density = -1; + glprogram->builtin_fog.start = -1; + glprogram->builtin_fog.end = -1; + glprogram->builtin_fog.scale = -1; + glprogram->builtin_blendcolor = -1; + // fpe uniform + glprogram->fpe_alpharef = -1; + // initialise emulated builtin attrib to -1 + for (int i=0; ibuiltin_attrib[i] = -1; + // oldprograms + for (int i=0; ivtx_progenv[i] = -1; + for (int i=0; ivtx_progloc[i] = -1; + for (int i=0; ifrg_progenv[i] = -1; + for (int i=0; ifrg_progloc[i] = -1; + for (int i=0; isamplers1d[i] = glprogram->samplers2d[i] = glprogram->samplers3d[i] = glprogram->samplersCube[i] = -1; +} + +const char* gl4es_code = "_gl4es_"; +const char* lightsource_code = "_gl4es_LightSource["; +const char* lightsource_fpe_code = "_gl4es_LightSource_"; +const char* lightmodel_code = "_gl4es_LightModel."; +const char* frontmaterial_code = "_gl4es_FrontMaterial"; +const char* backmaterial_code = "_gl4es_BackMaterial"; +const char* frontmaterial_fpe_code = "_gl4es_FrontMaterial_shininess"; +const char* backmaterial_fpe_code = "_gl4es_BackMaterial_shininess"; +const char* frontlightmodelprod_code = "_gl4es_FrontLightModelProduct"; +const char* backlightmodelprod_code = "_gl4es_BackLightModelProduct"; +const char* frontlightprod_code = "_gl4es_FrontLightProduct["; +const char* backlightprod_code = "_gl4es_BackLightProduct["; +const char* frontlightprod_fpe_code = "_gl4es_FrontLightProduct_"; +const char* backlightprod_fpe_code = "_gl4es_BackLightProduct_"; +const char* normalrescale_code = "_gl4es_NormalScale"; +const char* instanceID_code = "_gl4es_InstanceID"; +const char* clipplanes_code = "_gl4es_ClipPlane["; +const char* clipplanes_fpe_code = "_gl4es_ClipPlane_"; +const char* point_code = "_gl4es_Point"; +const char* texenvcolor_code = "_gl4es_TextureEnvColor["; +const char* texenvcolor_fpe_code = "_gl4es_TextureEnvColor_"; +const char* texenvcolor_noa_code = "_gl4es_TextureEnvColor"; +const char* texgeneyestart_code = "_gl4es_EyePlane"; +const char* texgeneye_code = "_gl4es_EyePlane%c["; +const char* texgeneye_fpe_code = "_gl4es_EyePlane%c_"; +const char* texgeneye_noa_code = "_gl4es_EyePlane%c"; +const char* texgenobjstart_code = "_gl4es_ObjectPlane"; +const char* texgenobj_code = "_gl4es_ObjectPlane%c["; +const char* texgenobj_fpe_code = "_gl4es_ObjectPlane%c_"; +const char* texgenobj_noa_code = "_gl4es_ObjectPlane%c"; +const char texgenCoords[4] = {'S', 'T', 'R', 'Q'}; +const char* alpharef_code = "_gl4es_AlphaRef"; +const char* fpetexSampler_code = "_gl4es_TexSampler_"; +const char* fpetexenvRGBScale_code = "_gl4es_TexEnvRGBScale_"; +const char* fpetexenvAlphaScale_code = "_gl4es_TexEnvAlphaScale_"; +const char* fpetexAdjust_code = "_gl4es_TexAdjust_"; +const char* fog_code = "_gl4es_Fog."; +const char* vtx_progenv_noa = "_gl4es_Vertex_ProgramEnv_"; +const char* vtx_progenv_arr = "_gl4es_Vertex_ProgramEnv["; +const char* vtx_progloc_noa = "_gl4es_Vertex_ProgramLocal_"; +const char* vtx_progloc_arr = "_gl4es_Vertex_ProgramLocal["; +const char* frg_progenv_noa = "_gl4es_Fragment_ProgramEnv_"; +const char* frg_progenv_arr = "_gl4es_Fragment_ProgramEnv["; +const char* frg_progloc_noa = "_gl4es_Fragment_ProgramLocal_"; +const char* frg_progloc_arr = "_gl4es_Fragment_ProgramLocal["; +const char* samplers1d_noa = "_gl4es_Sampler1D_"; +const char* samplers2d_noa = "_gl4es_Sampler2D_"; +const char* samplers3d_noa = "_gl4es_Sampler3D_"; +const char* samplersCube_noa = "_gl4es_SamplerCube_"; +const char* blend_color_code = "_gl4es_BlendColor"; +int builtin_CheckUniform(program_t *glprogram, char* name, GLint id, int size) { + if(strncmp(name, gl4es_code, strlen(gl4es_code))) + return 0; // doesn't start with "_gl4es_", no need to look further + int builtin = isBuiltinMatrix(name); + // check matrices + if(builtin!=-1) { + glprogram->builtin_matrix[builtin] = id; + glprogram->has_builtin_matrix = 1; + return 1; + } + // lightsource + if(strncmp(name, lightsource_code, strlen(lightsource_code))==0 || strncmp(name, lightsource_fpe_code, strlen(lightsource_fpe_code))==0) { + // it a light! grab it's number - also, fpe or not fpe is the same lenght. The fpe version avoid the array... + int n = name[strlen(lightsource_code)]-'0'; // only 8 light, so this works + if(n>=0 && nbuiltin_lights[n].ambient = id; + else if(strstr(name, ".diffuse")) glprogram->builtin_lights[n].diffuse = id; + else if(strstr(name, ".specular")) glprogram->builtin_lights[n].specular = id; + else if(strstr(name, ".position")) glprogram->builtin_lights[n].position = id; + else if(strstr(name, ".halfVector")) glprogram->builtin_lights[n].halfVector = id; + else if(strstr(name, ".spotDirection")) glprogram->builtin_lights[n].spotDirection = id; + else if(strstr(name, ".spotExponent")) glprogram->builtin_lights[n].spotExponent = id; + else if(strstr(name, ".spotCutoff")) glprogram->builtin_lights[n].spotCutoff = id; + else if(strstr(name, ".spotCosCutoff")) glprogram->builtin_lights[n].spotCosCutoff = id; + else if(strstr(name, ".constantAttenuation")) glprogram->builtin_lights[n].constantAttenuation = id; + else if(strstr(name, ".linearAttenuation")) glprogram->builtin_lights[n].linearAttenuation = id; + else if(strstr(name, ".quadraticAttenuation")) glprogram->builtin_lights[n].quadraticAttenuation = id; + glprogram->has_builtin_light = 1; + glprogram->builtin_lights[n].has = 1; + return 1; + } + } + if(strncmp(name, lightmodel_code, strlen(lightmodel_code))==0) + { + // it's a Light Model + if(strstr(name, "ambient")) glprogram->builtin_lightmodel.ambient = id; + glprogram->has_builtin_light = 1; + return 1; + } + if(strncmp(name, frontmaterial_code, strlen(frontmaterial_code))==0 + || strncmp(name, backmaterial_code, strlen(backmaterial_code))==0) + { + // it's a material + int n=(strncmp(name, frontmaterial_code, strlen(frontmaterial_code))==0)?0:1; + if(strstr(name, ".emission")) glprogram->builtin_material[n].emission = id; + else if(strstr(name, ".ambient")) glprogram->builtin_material[n].ambient = id; + else if(strstr(name, ".diffuse")) glprogram->builtin_material[n].diffuse = id; + else if(strstr(name, ".specular")) glprogram->builtin_material[n].specular = id; + else if(strstr(name, ".shininess")) glprogram->builtin_material[n].shininess = id; + else if(strstr(name, "_shininess")) glprogram->builtin_material[n].shininess = id; + else if(strstr(name, "_alpha")) glprogram->builtin_material[n].alpha = id; + glprogram->has_builtin_light = 1; + glprogram->builtin_material[n].has = 1; + return 1; + } + if(strncmp(name, frontlightmodelprod_code, strlen(frontlightmodelprod_code))==0 + || strncmp(name, backlightmodelprod_code, strlen(backlightmodelprod_code))==0) + { + // it's a front light model product + int n=(strncmp(name, frontlightmodelprod_code, strlen(frontlightmodelprod_code))==0)?0:1; + if(strstr(name, ".sceneColor")) glprogram->builtin_lightmodelprod[n].sceneColor = id; + glprogram->has_builtin_light = 1; + return 1; + } + if(strncmp(name, frontlightprod_code, strlen(frontlightprod_code))==0 + || strncmp(name, backlightprod_code, strlen(backlightprod_code))==0 + || strncmp(name, frontlightprod_fpe_code, strlen(frontlightprod_fpe_code))==0 + || strncmp(name, backlightprod_fpe_code, strlen(backlightprod_fpe_code))==0 + ) + { + // it's a material + int i=(strncmp(name, frontlightprod_code, strlen(frontlightprod_code))==0 || strncmp(name, frontlightprod_fpe_code, strlen(frontlightprod_fpe_code))==0)?0:1; + int n = name[strlen(i?backlightprod_code:frontlightprod_code)]-'0'; // only 8 light, so this works + if(n>=0 && nbuiltin_lightprod[i][n].ambient = id; + else if(strstr(name, ".diffuse")) glprogram->builtin_lightprod[i][n].diffuse = id; + else if(strstr(name, ".specular")) glprogram->builtin_lightprod[i][n].specular = id; + glprogram->has_builtin_light = 1; + glprogram->builtin_lightprod[i][n].has = 1; + return 1; + } + } + if(strncmp(name, normalrescale_code, strlen(normalrescale_code))==0) + { + glprogram->builtin_normalrescale = id; + glprogram->has_builtin_matrix = 1; // this is in the matrix block + return 1; + } + if(strncmp(name, instanceID_code, strlen(instanceID_code))==0) + { + glprogram->builtin_instanceID = id; + return 1; + } + if(strncmp(name, clipplanes_code, strlen(clipplanes_code))==0) { + // it a clip plane! grab it's number + int n = name[strlen(clipplanes_code)]-'0'; // only 6 clip planes, so this works + if(n>=0 && nbuiltin_clipplanes[n] = id; + glprogram->has_builtin_clipplanes = 1; + return 1; + } + } + if(strncmp(name, clipplanes_fpe_code, strlen(clipplanes_fpe_code))==0) { + // it an fpe clip plane! grab it's number + int n = name[strlen(clipplanes_fpe_code)]-'0'; // only 6 clip planes, so this works + if(n>=0 && nbuiltin_clipplanes[n] = id; + glprogram->has_builtin_clipplanes = 1; + return 1; + } + } + if(strncmp(name, fog_code, strlen(fog_code))==0) + { + // it's a Fog parameter + if(strstr(name, "color")) glprogram->builtin_fog.color = id; + else if(strstr(name, "density")) glprogram->builtin_fog.density = id; + else if(strstr(name, "start")) glprogram->builtin_fog.start = id; + else if(strstr(name, "end")) glprogram->builtin_fog.end = id; + else if(strstr(name, "scale")) glprogram->builtin_fog.scale = id; + glprogram->builtin_fog.has = 1; + return 1; + } + if(strncmp(name, point_code, strlen(point_code))==0) + { + // it's a Point parameter + if(strstr(name, ".sizeMin")) glprogram->builtin_pointsprite.sizeMin = id; + else if(strstr(name, ".sizeMax")) glprogram->builtin_pointsprite.sizeMax = id; + else if(strstr(name, ".size")) glprogram->builtin_pointsprite.size = id; + else if(strstr(name, ".fadeThresholdSize")) glprogram->builtin_pointsprite.fadeThresholdSize = id; + else if(strstr(name, ".distanceConstantAttenuation")) glprogram->builtin_pointsprite.distanceConstantAttenuation = id; + else if(strstr(name, ".distanceLinearAttenuation")) glprogram->builtin_pointsprite.distanceLinearAttenuation = id; + else if(strstr(name, ".distanceQuadraticAttenuation")) glprogram->builtin_pointsprite.distanceQuadraticAttenuation = id; + glprogram->builtin_pointsprite.has = 1; + return 1; + } + if(strncmp(name, texenvcolor_code, strlen(texenvcolor_code))==0) { + // it a TexEnvColor! grab it's number + int l = strlen(texenvcolor_code); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_texenvcolor[n] = id; + glprogram->has_builtin_texenv = 1; + return 1; + } + } + /*if(strcmp(name, texenvcolor_noa_code)==0) { + // it a TexEnvColor, without the array, so full size + for (int n=0; nbuiltin_texenvcolor[n] = id; + glprogram->has_builtin_texenv = 1; + return 1; + }*/ + if(strncmp(name, texgeneyestart_code, strlen(texgeneyestart_code))==0) { + for (int i=0; i<4; i++) { + char tmp[100]; + sprintf(tmp, texgeneye_code, texgenCoords[i]); + if(strncmp(name, tmp, strlen(tmp))==0) { + // it a TexGen Eye Plane! grab it's number + int l = strlen(tmp); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_eye[i][n] = id; + glprogram->has_builtin_texgen = 1; + return 1; + } + } + sprintf(tmp, texgeneye_fpe_code, texgenCoords[i]); + if(strncmp(name, tmp, strlen(tmp))==0) { + // it a TexGen Eye Plane! grab it's number + int l = strlen(tmp); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_eye[i][n] = id; + glprogram->has_builtin_texgen = 1; + return 1; + } + } + /*sprintf(tmp, texgeneye_noa_code, texgenCoords[i]); + if(strcmp(name, tmp)==0) { + // it a TexGen Eye Plane without the array + for (int n=0; nbuiltin_eye[i][n] = id; + glprogram->has_builtin_texgen = 1; + return 1; + }*/ + } + } + if(strncmp(name, texgenobjstart_code, strlen(texgenobjstart_code))==0) { + for (int i=0; i<4; i++) { + char tmp[100]; + sprintf(tmp, texgenobj_code, texgenCoords[i]); + if(strncmp(name, tmp, strlen(tmp))==0) { + // it a TexGen Object Plane! grab it's number + int l = strlen(tmp); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_obj[i][n] = id; + glprogram->has_builtin_texgen = 1; + return 1; + } + } + sprintf(tmp, texgenobj_fpe_code, texgenCoords[i]); + if(strncmp(name, tmp, strlen(tmp))==0) { + // it a TexGen Object Plane! grab it's number + int l = strlen(tmp); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_obj[i][n] = id; + glprogram->has_builtin_texgen = 1; + return 1; + } + } + /*sprintf(tmp, texgenobj_noa_code, texgenCoords[i]); + if(strcmp(name, tmp)==0) { + // it a TexGen Object Plane without the array + for (int n=0; nbuiltin_obj[i][n] = id; + glprogram->has_builtin_texgen = 1; + return 1; + }*/ + } + } + // fpe specials + // alpha ref + if(strcmp(name, alpharef_code)==0) { + glprogram->fpe_alpharef = id; + glprogram->has_fpe = 1; + return 1; + } + // texture sampler + if(strncmp(name, fpetexSampler_code, strlen(fpetexSampler_code))==0) { + // it a Texture Sampler! grab it's number + int l = strlen(fpetexSampler_code); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_texsampler[n] = id; + glprogram->has_builtin_texsampler = 1; + return 1; + } + } + // texture env color + if(strncmp(name, texenvcolor_fpe_code, strlen(texenvcolor_fpe_code))==0) { + // it a Texture env color + int l = strlen(texenvcolor_fpe_code); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_texenvcolor[n] = id; + glprogram->has_builtin_texenv = 1; + return 1; + } + } + // texture env rgb/alpha scale + if(strncmp(name, fpetexenvRGBScale_code, strlen(fpetexenvRGBScale_code))==0) { + // it a Texture env color + int l = strlen(fpetexenvRGBScale_code); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_texenvrgbscale[n] = id; + glprogram->has_builtin_texenv = 1; + return 1; + } + } + if(strncmp(name, fpetexenvAlphaScale_code, strlen(fpetexenvAlphaScale_code))==0) { + // it a Texture env color + int l = strlen(fpetexenvAlphaScale_code); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_texenvalphascale[n] = id; + glprogram->has_builtin_texenv = 1; + return 1; + } + } + if(strncmp(name, fpetexAdjust_code, strlen(fpetexAdjust_code))==0) { + // it a Texture env color + int l = strlen(fpetexAdjust_code); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + if(n>=0 && nbuiltin_texadjust[n] = id; + glprogram->has_builtin_texadjust = 1; + return 1; + } + } + // blend color + if(strncmp(name, blend_color_code, strlen(blend_color_code))==0) { + glprogram->builtin_blendcolor = id; + glprogram->has_builtin_blendcolor = 1; + return 1; + } + // oldprogram + if(strncmp(name, vtx_progenv_arr, strlen(vtx_progenv_arr))==0) { + int l = strlen(vtx_progenv_arr); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_vtx_progenv = 1; + for (int i=0; ivtx_progenv[i] = id+i; + return 1; + } + if(strncmp(name, vtx_progenv_noa, strlen(vtx_progenv_noa))==0) { + int l = strlen(vtx_progenv_noa); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_vtx_progenv = 1; + glprogram->vtx_progenv[n] = id; + return 1; + } + if(strncmp(name, vtx_progloc_arr, strlen(vtx_progloc_arr))==0) { + int l = strlen(vtx_progloc_arr); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_vtx_progloc = 1; + for (int i=0; ivtx_progloc[i] = id+i; + return 1; + } + if(strncmp(name, vtx_progloc_noa, strlen(vtx_progloc_noa))==0) { + int l = strlen(vtx_progloc_noa); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_vtx_progloc = 1; + glprogram->vtx_progloc[n] = id; + return 1; + } + if(strncmp(name, frg_progenv_arr, strlen(frg_progenv_arr))==0) { + int l = strlen(frg_progenv_arr); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_frg_progenv = 1; + for (int i=0; ifrg_progenv[i] = id+i; + return 1; + } + if(strncmp(name, frg_progenv_noa, strlen(frg_progenv_noa))==0) { + int l = strlen(frg_progenv_noa); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_frg_progenv = 1; + glprogram->frg_progenv[n] = id; + return 1; + } + if(strncmp(name, frg_progloc_arr, strlen(frg_progloc_arr))==0) { + int l = strlen(frg_progloc_arr); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_frg_progloc = 1; + for (int i=0; ifrg_progloc[i] = id+i; + return 1; + } + if(strncmp(name, frg_progloc_noa, strlen(frg_progloc_noa))==0) { + int l = strlen(frg_progloc_noa); + int n = name[l]-'0'; + if(name[l+1]>='0' && name[l+1]<='9') + n = n*10 + name[l+1]-'0'; + glprogram->has_frg_progloc = 1; + glprogram->frg_progloc[n] = id; + return 1; + } + #define GO(A) \ + if(strncmp(name, samplers ## A ## _noa, strlen(samplers ## A ## _noa))==0) { \ + int l = strlen(samplers ## A ## _noa); \ + int n = name[l]-'0'; \ + if(name[l+1]>='0' && name[l+1]<='9') \ + n = n*10 + name[l+1]-'0'; \ + glprogram->has_samplers ## A = 1; \ + glprogram->samplers ## A [n] = id; \ + return 1; \ + } + GO(1d) + GO(2d) + GO(3d) + GO(Cube) + #undef GO + + return 0; +} + +int builtin_CheckVertexAttrib(program_t *glprogram, char* name, GLint id) { + if(strncmp(name, gl4es_code, strlen(gl4es_code))) + return 0; // doesn't start with "_gl4es_", no need to look further + int builtin = isBuiltinAttrib(name); + if(builtin!=-1) { + glprogram->builtin_attrib[builtin] = id; + glprogram->has_builtin_attrib = 1; + return 1; + } + return 0; +} diff --git a/android/gl4es-src/src/gl/fpe.h b/android/gl4es-src/src/gl/fpe.h new file mode 100644 index 0000000..5682f4a --- /dev/null +++ b/android/gl4es-src/src/gl/fpe.h @@ -0,0 +1,284 @@ +#ifndef _GL4ES_FPE_H_ +#define _GL4ES_FPE_H_ + +/* + This is the FPE : Fixed Pipeline Emulator + + It task is to create a shader that emulate the fixed pipeline. + + So based on the current GL State, it will either take a shader from the cache or create a new one + For conveniance, the relevant GL states element are condenced in a bitfield packed fpe_state_t structure + +*/ + +#include "gles.h" +#include "program.h" + +#define FPE_FOG_EXP 0 +#define FPE_FOG_EXP2 1 +#define FPE_FOG_LINEAR 2 + +#define FPE_FOG_SRC_DEPTH 0 +#define FPE_FOG_SRC_COORD 1 + +#define FPE_FOG_DIST_PLANE_ABS 0 +#define FPE_FOG_DIST_PLANE 1 +#define FPE_FOG_DIST_RADIAL 2 + +#define FPE_TEX_OFF 0 +#define FPE_TEX_2D 1 +#define FPE_TEX_RECT 2 +#define FPE_TEX_3D 3 +#define FPE_TEX_CUBE 4 +#define FPE_TEX_STRM 5 + +#define FPE_ALWAYS 0 +#define FPE_NEVER 1 +#define FPE_LESS 2 +#define FPE_EQUAL 3 +#define FPE_LEQUAL 4 +#define FPE_GREATER 5 +#define FPE_NOTEQUAL 6 +#define FPE_GEQUAL 7 + +#define FPE_CM_AMBIENTDIFFUSE 0 +#define FPE_CM_EMISSION 1 +#define FPE_CM_AMBIENT 2 +#define FPE_CM_DIFFUSE 3 +#define FPE_CM_SPECULAR 4 + +#define FPE_MODULATE 0 +#define FPE_ADD 1 +#define FPE_DECAL 2 +#define FPE_BLEND 3 +#define FPE_REPLACE 4 +#define FPE_COMBINE 5 +#define FPE_COMBINE4 6 + +#define FPE_CR_REPLACE 0 +#define FPE_CR_MODULATE 1 +#define FPE_CR_ADD 2 +#define FPE_CR_ADD_SIGNED 3 +#define FPE_CR_INTERPOLATE 4 +#define FPE_CR_SUBTRACT 5 +#define FPE_CR_DOT3_RGB 6 +#define FPE_CR_DOT3_RGBA 7 +#define FPE_CR_MOD_ADD 8 +#define FPE_CR_MOD_ADD_SIGNED 9 +#define FPE_CR_MOD_SUB 10 + +#define FPE_SRC_TEXTURE 0 +#define FPE_SRC_TEXTURE0 1 +#define FPE_SRC_TEXTURE1 2 +#define FPE_SRC_TEXTURE2 3 +#define FPE_SRC_TEXTURE3 4 +#define FPE_SRC_TEXTURE4 5 +#define FPE_SRC_TEXTURE5 6 +#define FPE_SRC_TEXTURE6 7 +#define FPE_SRC_TEXTURE7 8 +#define FPE_SRC_TEXTURE8 9 +#define FPE_SRC_TEXTURE9 10 +#define FPE_SRC_TEXTURE10 11 +#define FPE_SRC_TEXTURE11 12 +#define FPE_SRC_TEXTURE12 13 +#define FPE_SRC_TEXTURE13 14 +#define FPE_SRC_TEXTURE14 15 +#define FPE_SRC_TEXTURE15 16 +#define FPE_SRC_CONSTANT 17 +#define FPE_SRC_PRIMARY_COLOR 18 +#define FPE_SRC_PREVIOUS 19 +#define FPE_SRC_ZERO 20 +#define FPE_SRC_ONE 21 +#define FPE_SRC_SECONDARY_COLOR 22 + +#define FPE_OP_ALPHA 0 +#define FPE_OP_MINUSALPHA 1 +#define FPE_OP_SRCCOLOR 2 +#define FPE_OP_MINUSCOLOR 3 + +#define FPE_TEX_RGBA 0 +#define FPE_TEX_RGB 1 +#define FPE_TEX_INTENSITY 2 +#define FPE_TEX_LUM_ALPHA 3 +#define FPE_TEX_LUM 4 +#define FPE_TEX_ALPHA 5 +#define FPE_TEX_DEPTH 6 + +#define FPE_TG_EYELINEAR 0 +#define FPE_TG_OBJLINEAR 1 +#define FPE_TG_SPHEREMAP 2 +#define FPE_TG_NORMALMAP 3 +#define FPE_TG_REFLECMAP 4 +#define FPE_TG_NONE 5 // dummy, to help fpe + +#define FPE_BLEND_ZERO 0 +#define FPE_BLEND_ONE 1 +#define FPE_BLEND_SRC_COLOR 2 +#define FPE_BLEND_ONE_MINUS_SRC_COLOR 3 +#define FPE_BLEND_DST_COLOR 4 +#define FPE_BLEND_ONE_MINUS_DST_COLOR 5 +#define FPE_BLEND_SRC_ALPHA 6 +#define FPE_BLEND_ONE_MINUS_SRC_ALPHA 7 +#define FPE_BLEND_DST_ALPHA 8 +#define FPE_BLEND_ONE_MINUS_DST_ALPHA 9 +#define FPE_BLEND_CONSTANT_COLOR 10 +#define FPE_BLEND_ONE_MINUS_CONSTANT_COLOR 11 +#define FPE_BLEND_CONSTANT_ALPHA 12 +#define FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA 13 +#define FPE_BLEND_SRC_ALPHA_SATURATE 14 + +#define FPE_BLENDEQ_FUNC_ADD 0 +#define FPE_BLENDEQ_FUNC_SUBTRACT 1 +#define FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT 2 +#define FPE_BLENDEQ_MIN 3 +#define FPE_BLENDEQ_MAX 4 + +typedef struct fpe_texgen_s { + unsigned int texgen_s:1; // texgen S enabled on 1 bit + unsigned int texgen_s_mode:3; // texgen S on 3 bits + unsigned int texgen_t:1; // texgen T enabled on 1 bit + unsigned int texgen_t_mode:3; // texgen T on 3 bits + unsigned int texgen_r:1; // texgen R enabled on 1 bit + unsigned int texgen_r_mode:3; // texgen R on 3 bits + unsigned int texgen_q:1; // texgen Q enabled on 1 bit + unsigned int texgen_q_mode:3; // texgen Q on 3 bits +} fpe_texgen_t; + +typedef struct fpe_texture_s { + unsigned int texmat:1; // flags if texture matrix is not identity + unsigned int textype:3; // textures type stored on 3 bits + unsigned int texadjust:1; // flags if texture need adjustement + unsigned int texformat:3; // textures (simplified) internal format on 3 bits +} fpe_texture_t; + +typedef struct fpe_texenv_s { + unsigned int texenv:4; // texenv flag + unsigned int texoprgb0:2; // texenv src op (OPERATION_n_RGB is 2 bits) + unsigned int texoprgb1:2; // texenv src op (OPERATION_n_RGB is 2 bits) + unsigned int texoprgb2:2; // texenv src op (OPERATION_n_RGB is 2 bits) + unsigned int texoprgb3:2; // texenv src op (OPERATION_n_RGB is 2 bits) + unsigned int texopalpha0:1; // texenv src op (OPERATION_n_ALPHA is 1 bits) + unsigned int texopalpha1:1; // texenv src op (OPERATION_n_ALPHA is 1 bits) + unsigned int texopalpha2:1; // texenv src op (OPERATION_n_ALPHA is 1 bits) + unsigned int texopalpha3:1; // texenv src op (OPERATION_n_ALPHA is 1 bits) + unsigned int texsrcrgb0:5; // texenv src rgb n + unsigned int texsrcrgb1:5; // texenv src rgb n + unsigned int texsrcrgb2:5; // texenv src rgb n + unsigned int texsrcrgb3:5; // texenv src rgb n + unsigned int texsrcalpha0:5; // texenv src alpha n + unsigned int texsrcalpha1:5; // texenv src alpha n + unsigned int texsrcalpha2:5; // texenv src alpha n + unsigned int texsrcalpha3:5; // texenv src alpha n + unsigned int texrgbscale:1; // flag if RGB_SCALE for texture is != 1.0 + unsigned int texalphascale:1; // flag if ALPHA_SCALE for texture is != 1.0 + unsigned int dummy:6; // align sturture to 64bits... +} fpe_texenv_t; + +#pragma pack(1) +typedef struct fpe_state_s { + fpe_texture_t texture[MAX_TEX]; // 16 texture flags + fpe_texgen_t texgen[MAX_TEX]; // 16 texgen flags + fpe_texenv_t texenv[MAX_TEX]; // 16 texture env flags + uint8_t texcombine[MAX_TEX]; // 16 texture combined (RGB as lower 4 bits, A as higher 4 bits) + uint8_t light; // 8 lights packed + uint8_t light_cutoff180; // 8 lights cutoff!=180 flags + uint8_t light_direction; // 8 lights position[3].w==0 flags + unsigned int plane:6; // 6 planes packed + unsigned int fogmode:2; // fog mode + unsigned int fogdist:2; // fog distance mode + unsigned int fogsource:1; // fog source + unsigned int fog:1; // Fog enabled or not + unsigned int colorsum:1; // secondary color enabled + unsigned int lighting:1; // global lighting enabled + unsigned int normalize:1; // normalization + unsigned int rescaling:1; // rescale normal + unsigned int alphafunc:3; // alpha functions + unsigned int alphatest:1; // alpha test + unsigned int twosided:1; // lightmodel: two sided + unsigned int color_material:1; // color material enabled + unsigned int cm_front_mode:3; // front color material mode + unsigned int cm_back_mode:3; // back color material mode + unsigned int cm_front_nullexp:1; // front material shininess is 0 + unsigned int cm_back_nullexp:1; // back material shininess is 0 + unsigned int light_separate:1; // light separate specular color + unsigned int light_localviewer:1; // light local viewer + unsigned int point:1; // point rendering + unsigned int pointsprite:1; // point sprite rendering + unsigned int pointsprite_coord:1; // point sprite coord replace + unsigned int pointsprite_upper:1; // if coord is upper left and not lower left + unsigned int vertex_prg_enable:1; // if vertex program is enabled + unsigned int fragment_prg_enable:1; // if fragment program is enabled + unsigned int blend_enable:1; + unsigned int blendsrcrgb:4; + unsigned int blendsrcalpha:4; + unsigned int blenddstrgb:4; + unsigned int blenddstalpha:4; + unsigned int blendeqrgb:3; + unsigned int blendeqalpha:3; + uint16_t vertex_prg_id; // Id of vertex program currently binded (0 most of the time), 16bits is more than enough... + uint16_t fragment_prg_id; // Id of fragment program currently binded (0 most of the time) +} fpe_state_t; +#pragma pack() + +typedef struct fpe_fpe_s { + GLuint frag, vert, prog; // shader info + fpe_state_t state; // state relevant to the current fpe program + program_t *glprogram; +} fpe_fpe_t; + +typedef struct kh_fpecachelist_s kh_fpecachelist_t; +#define fpe_cache_t kh_fpecachelist_t + +typedef struct scratch_s { + void* scratch[16]; + int size; +} scratch_t; +void free_scratch(scratch_t* scratch); + + +fpe_fpe_t *fpe_GetCache(fpe_cache_t *cur, fpe_state_t *state, int fixed); +void fpe_disposeCache(fpe_cache_t* cache, int freeprog); + +// fpe is gles export replacement, so should use same caling conversion +void APIENTRY_GLES fpe_glEnableClientState(GLenum cap); +void APIENTRY_GLES fpe_glDisableClientState(GLenum cap); +void APIENTRY_GLES fpe_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void APIENTRY_GLES fpe_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GLES fpe_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GLES fpe_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GLES fpe_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GLES fpe_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GLES fpe_glTexCoordPointerTMU(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, int TMU); +void APIENTRY_GLES fpe_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GLES fpe_glEnable(GLenum cap); +void APIENTRY_GLES fpe_glDisable(GLenum cap); +void APIENTRY_GLES fpe_glDrawArrays(GLenum mode, GLint first, GLsizei count); +void APIENTRY_GLES fpe_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void APIENTRY_GLES fpe_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void APIENTRY_GLES fpe_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +void APIENTRY_GLES fpe_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +void APIENTRY_GLES fpe_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void APIENTRY_GLES fpe_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +void APIENTRY_GLES fpe_glClientActiveTexture(GLenum texture); +void APIENTRY_GLES fpe_glFogfv(GLenum pname, const GLfloat* params); +void APIENTRY_GLES fpe_glAlphaFunc(GLenum func, GLclampf ref); + +void APIENTRY_GLES fpe_glMatrixMode(GLenum mode); + +void APIENTRY_GLES fpe_glLightModelf(GLenum pname, GLfloat param); +void APIENTRY_GLES fpe_glLightModelfv(GLenum pname, const GLfloat* params); +void APIENTRY_GLES fpe_glLightfv(GLenum light, GLenum pname, const GLfloat* params); +void APIENTRY_GLES fpe_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +void APIENTRY_GLES fpe_glMaterialf(GLenum face, GLenum pname, const GLfloat param); + +void APIENTRY_GLES fpe_glPointParameterfv(GLenum pname, const GLfloat * params); +void APIENTRY_GLES fpe_glPointSize(GLfloat size); + +void builtin_Init(program_t *glprogram); +int builtin_CheckUniform(program_t *glprogram, char* name, GLint id, int size); +int builtin_CheckVertexAttrib(program_t *glprogram, char* name, GLint id); + +void realize_glenv(int ispoint, int first, int count, GLenum type, const void* indices, scratch_t* scratch); +void realize_blitenv(int alpha); + +#endif // _GL4ES_FPE_H_ diff --git a/android/gl4es-src/src/gl/fpe_cache.c b/android/gl4es-src/src/gl/fpe_cache.c new file mode 100644 index 0000000..1fd7492 --- /dev/null +++ b/android/gl4es-src/src/gl/fpe_cache.c @@ -0,0 +1,288 @@ +#include +#include + +#include "../glx/hardext.h" +#include "init.h" +#include "logs.h" +#include "debug.h" +#include "program.h" +#include "fpe_cache.h" +#include "fpe.h" + +//#define DEBUG +#ifdef DEBUG +#pragma GCC optimize 0 +#define DBG(a) a +#else +#define DBG(a) +#endif + +static const char PSA_SIGN[] = "GL4ES PrecompiledShaderArchive"; +#define CACHE_VERSION 112 + +static kh_inline khint_t _hash_fpe(fpe_state_t *p) +{ + const char* s = (const char*)p; + khint_t h = (khint_t)*s; + for (int i=1 ; iglprogram) + gl4es_glDeleteProgram(m->glprogram->id); + } + free(m); + ) + kh_destroy(fpecachelist, cache); +} + +fpe_fpe_t *fpe_GetCache(fpe_cache_t *cur, fpe_state_t *state, int fixed) { + khint_t k; + int r; + + k = kh_get(fpecachelist, cur, state); + if(k != kh_end(cur)) { + return kh_value(cur, k); + } else { + fpe_fpe_t *n = (fpe_fpe_t*)calloc(1, sizeof(fpe_fpe_t)); + memcpy(&n->state, state, sizeof(fpe_state_t)); + k = kh_put(fpecachelist, cur, &n->state, &r); + kh_value(cur, k) = n; + return n; + } +} + +typedef struct psa_s { + fpe_state_t state; + GLenum format; + int size; + void* prog; +} psa_t; + +KHASH_MAP_INIT_FPE(psalist, psa_t *); + +// Precompiled Shader Archive +typedef struct gl4es_psa_s { + int size; + int dirty; + kh_psalist_t* cache; +} gl4es_psa_t; + +static gl4es_psa_t *psa = NULL; +static char *psa_name = NULL; + +void fpe_readPSA() +{ + if(!psa || !psa_name) + return; + FILE *f = fopen(psa_name, "rb"); + if(!f) + return; + char tmp[sizeof(PSA_SIGN)]; + if(fread(tmp, sizeof(PSA_SIGN), 1, f)!=1) { + fclose(f); + return; //to short + } + if(strcmp(tmp, PSA_SIGN)!=0) { + fclose(f); + return; // bad signature + } + int version = 0; + if(fread(&version, sizeof(version), 1, f)!=1) { + fclose(f); + return; + } + if(version!=CACHE_VERSION) { + fclose(f); + return; // unsupported version + } + int sz_fpe = 0; + if(fread(&sz_fpe, sizeof(sz_fpe), 1, f)!=1) { + fclose(f); + return; + } + if(sz_fpe!=sizeof(fpe_state_t)) { + fclose(f); + return; // maybe try to adapt instead? + } + int n = 0; + if(fread(&n, sizeof(n), 1, f)!=1) { + fclose(f); + return; + } + for (int i=0; istate, sizeof(p->state), 1, f)!=1) { + free(p); + fclose(f); + return; + } + if(fread(&p->format, sizeof(p->format), 1, f)!=1) { + free(p); + fclose(f); + return; + } + if(fread(&p->size, sizeof(p->size), 1, f)!=1) { + free(p); + fclose(f); + return; + } + p->prog = malloc(p->size); + if(fread(p->prog, p->size, 1, f)!=1) { + free(p->prog); + free(p); + fclose(f); + return; + } + int ret; + khint_t k = kh_put(psalist, psa->cache, &p->state, &ret); + kh_value(psa->cache, k) = p; + psa->size = kh_size(psa->cache); + } + fclose(f); + SHUT_LOGD("Loaded a PSA with %d Precompiled Programs\n", psa->size); +} + +void fpe_writePSA() +{ + if(!psa || !psa_name) + return; + if(!psa->dirty) + return; // no need + FILE *f = fopen(psa_name, "wb"); + if(!f) + return; + if(fwrite(PSA_SIGN, sizeof(PSA_SIGN), 1, f)!=1) { + fclose(f); + return; //to short + } + int version = CACHE_VERSION; + if(fwrite(&version, sizeof(version), 1, f)!=1) { + fclose(f); + return; + } + int sz_fpe = sizeof(fpe_state_t); + if(fwrite(&sz_fpe, sizeof(sz_fpe), 1, f)!=1) { + fclose(f); + return; + } + if(fwrite(&psa->size, sizeof(psa->size), 1, f)!=1) { + fclose(f); + return; + } + psa_t *p; + kh_foreach_value(psa->cache, p, + if(fwrite(&p->state, sizeof(p->state), 1, f)!=1) { + fclose(f); + return; + } + if(fwrite(&p->format, sizeof(p->format), 1, f)!=1) { + fclose(f); + return; + } + if(fwrite(&p->size, sizeof(p->size), 1, f)!=1) { + fclose(f); + return; + } + if(fwrite(p->prog, p->size, 1, f)!=1) { + fclose(f); + return; + } + ); + fclose(f); + SHUT_LOGD("Saved a PSA with %d Precompiled Programs\n", psa->size); +} + +void fpe_InitPSA(const char* name) +{ + if(psa) + return; // already inited + psa = (gl4es_psa_t*)calloc(1, sizeof(gl4es_psa_t)); + psa->cache = kh_init(psalist); + psa_name = strdup(name); +} + +void fpe_FreePSA() +{ + if(!psa) + return; // nothing to init + + psa_t *m; + kh_foreach_value(psa->cache, m, + free(m->prog); + free(m); + ) + kh_destroy(psalist, psa->cache); + + free(psa); + psa = NULL; + free(psa_name); + psa_name = NULL; +} + +int fpe_GetProgramPSA(GLuint program, fpe_state_t* state) +{ + if(!psa) + return 0; + // if state contains custom vertex of fragment shader, then ignore + if(state->vertex_prg_enable || state->fragment_prg_enable) + return 0; + khint_t k = kh_get(psalist, psa->cache, state); + if(k==kh_end(psa->cache)) + return 0; // not here + psa_t *p = kh_value(psa->cache, k); + // try to load... + return gl4es_useProgramBinary(program, p->size, p->format, p->prog); +} + +void fpe_AddProgramPSA(GLuint program, fpe_state_t* state) +{ + if(!psa) + return; + // if state contains custom vertex of fragment shader, then ignore + if(state->vertex_prg_enable || state->fragment_prg_enable) + return; + psa->dirty = 1; + psa_t *p = (psa_t*)calloc(1, sizeof(psa_t)); + memcpy(&p->state, state, sizeof(p->state)); + + int l = gl4es_getProgramBinary(program, &p->size, &p->format, &p->prog); + if(l==0) { // there was an error... + free(p->prog); + free(p); + return; + } + // add program + int ret; + khint_t k = kh_put(psalist, psa->cache, &p->state, &ret); + if(!ret) { + psa_t *p2 = kh_value(psa->cache, k); + free(p2->prog); + p2->prog = NULL; + free(p2); + } + kh_value(psa->cache, k) = p; + // all done + psa->size = kh_size(psa->cache); +} \ No newline at end of file diff --git a/android/gl4es-src/src/gl/fpe_cache.h b/android/gl4es-src/src/gl/fpe_cache.h new file mode 100644 index 0000000..dbe05e0 --- /dev/null +++ b/android/gl4es-src/src/gl/fpe_cache.h @@ -0,0 +1,23 @@ +#ifndef __FPE_CACHE_H__ +#define __FPE_CACHE_H__ + +typedef struct fpe_state_s fpe_state_t; +typedef fpe_state_t *kh_fpe_t; +typedef struct fpe_fpe_s fpe_fpe_t; +typedef struct kh_fpecachelist_s kh_fpecachelist_t; +#ifndef fpe_cache_t +#define fpe_cache_t kh_fpecachelist_t +#endif + +fpe_cache_t* fpe_NewCache(); +void fpe_disposeCache(fpe_cache_t* cache, int freeprog); +fpe_fpe_t *fpe_GetCache(fpe_cache_t *cur, fpe_state_t *state, int fixed); + +void fpe_InitPSA(const char* name); +void fpe_FreePSA(); +void fpe_readPSA(); +void fpe_writePSA(); +int fpe_GetProgramPSA(GLuint program, fpe_state_t* state); +void fpe_AddProgramPSA(GLuint program, fpe_state_t* state); + +#endif //__FPE_CACHE_H__ \ No newline at end of file diff --git a/android/gl4es-src/src/gl/fpe_shader.c b/android/gl4es-src/src/gl/fpe_shader.c new file mode 100644 index 0000000..542c0e3 --- /dev/null +++ b/android/gl4es-src/src/gl/fpe_shader.c @@ -0,0 +1,2032 @@ +#include "fpe_shader.h" + +#include + +#include "string_utils.h" +#include "init.h" +#include "../glx/hardext.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +const char* fpeshader_signature = "// FPE_Shader generated\n"; + +static char* shad = NULL; +static int shad_cap = 0; + +static int comments = 1; + +#define ShadAppend(S) shad = gl4es_append(shad, &shad_cap, S) + +// 2D Rectangle 3D CubeMap Stream +const char* texvecsize[] = {"vec4", "vec2", "vec2", "vec3", "vec2"}; +const char* texxyzsize[] = {"stpq", "st", "st", "stp", "st"}; +// 2D Rectangle 3D CubeMap Stream +const char* texname[] = {"texture2DProj", "texture2D", "texture2D", "textureCube", "textureStreamIMG"}; // textureRectange and 3D are emulated with 2D +const char* texnoproj[] = {"texture2D", "texture2D", "texture2D", "textureCube", "textureStreamIMG"}; // textureRectange and 3D are emulated with 2D +const char* texsampler[] = {"sampler2D", "sampler2D", "sampler2D", "samplerCube", "samplerStreamIMG"}; +int texnsize[] = {2, 2, 3, 3, 2}; +const char texcoordname[] = {'s', 't', 'r', 'q'}; +const char texcoordNAME[] = {'S', 'T', 'R', 'Q'}; +const char texcoordxy[] = {'x', 'y', 'z', 'w'}; + +const char* gl4es_alphaRefSource = "uniform float _gl4es_AlphaRef;\n"; + +const char* fpe_texenvSrc(int src, int tmu, int twosided) { + static char buff[200]; + switch(src) { + case FPE_SRC_TEXTURE: + sprintf(buff, "texColor%d", tmu); + break; + case FPE_SRC_TEXTURE0: + case FPE_SRC_TEXTURE1: + case FPE_SRC_TEXTURE2: + case FPE_SRC_TEXTURE3: + case FPE_SRC_TEXTURE4: + case FPE_SRC_TEXTURE5: + case FPE_SRC_TEXTURE6: + case FPE_SRC_TEXTURE7: + case FPE_SRC_TEXTURE8: + case FPE_SRC_TEXTURE9: + case FPE_SRC_TEXTURE10: + case FPE_SRC_TEXTURE11: + case FPE_SRC_TEXTURE12: + case FPE_SRC_TEXTURE13: + case FPE_SRC_TEXTURE14: + case FPE_SRC_TEXTURE15: + sprintf(buff, "texColor%d", src-FPE_SRC_TEXTURE0); // should check if texture is enabled + break; + case FPE_SRC_CONSTANT: + sprintf(buff, "_gl4es_TextureEnvColor_%d", tmu); + break; + case FPE_SRC_PRIMARY_COLOR: + sprintf(buff, "%s", twosided?"((gl_FrontFacing)?Color:BackColor)":"Color"); + break; + case FPE_SRC_PREVIOUS: + sprintf(buff, "fColor"); + break; + case FPE_SRC_ONE: + sprintf(buff, "vec4(1.0)"); + break; + case FPE_SRC_ZERO: + sprintf(buff, "vec4(0.0)"); + break; + case FPE_SRC_SECONDARY_COLOR: + sprintf(buff, "%s", twosided?"((gl_FrontFacing)?SecColor:SecBackColor)":"SecColor"); + break; + } + return buff; +} + +int fpe_texenvSecondary(fpe_state_t* state) { + // check if one of the texenv need secondary color... + for (int i=0; itexture[i].textype; + if(t) { + int texenv = state->texenv[i].texenv; + if(texenv==FPE_COMBINE) { + int combine_rgb = state->texcombine[i]&0xf; + int src_r[4]; + src_r[0] = state->texenv[i].texsrcrgb0; + src_r[1] = state->texenv[i].texsrcrgb1; + src_r[2] = state->texenv[i].texsrcrgb2; + src_r[3] = state->texenv[i].texsrcrgb3; + if(combine_rgb==FPE_CR_DOT3_RGBA) { + src_r[2] = -1; + } else { + if(combine_rgb==FPE_CR_REPLACE) { + src_r[1] = src_r[2] = -1; + } else if (combine_rgb>=FPE_CR_MOD_ADD) { + // need all 3 + } else if (combine_rgb!=FPE_CR_INTERPOLATE) { + src_r[2] = -1; + } + } + if(src_r[0]==FPE_SRC_SECONDARY_COLOR || src_r[1]==FPE_SRC_SECONDARY_COLOR || src_r[2]==FPE_SRC_SECONDARY_COLOR) + return 1; + } + } + } + return 0; +} + +char* fpe_packed64(uint64_t x, int s, int k) { + static char buff[8][65]; + static int idx = 0; + + idx&=7; + uint64_t mask = (1L<>=k; + } + return buff[idx++]; +} +char* fpe_packed(int x, int s, int k) { + static char buff[8][33]; + static int idx = 0; + + idx&=7; + int mask = (1<>=k; + } + return buff[idx++]; +} +char* fpe_binary(int x, int s) { + return fpe_packed(x, s, 1); +} + + +const char* const* fpe_VertexShader(shaderconv_need_t* need, fpe_state_t *state) { + // vertex is first called, so 1st time init is only here + if(!shad_cap) shad_cap = 1024; + if(!shad) shad = (char*)malloc(shad_cap); + // state can be NULL, so provide a 0 default + fpe_state_t default_state = {0}; + int is_default = !!need; + if(!state) state = &default_state; + int lighting = state->lighting; + int twosided = state->twosided && lighting; + if(need && ((need->need_color>1) || (need->need_secondary>1))) + twosided = 1; + int light_separate = state->light_separate && lighting; + int secondary = (state->colorsum && !(lighting && light_separate)) || fpe_texenvSecondary(state) || (need && need->need_secondary); + int fog = state->fog || (need && need->need_fogcoord); + int fogsource = state->fogsource; + int fogdist = state->fogdist; + int fogmode = state->fogmode; + int color_material = state->color_material && lighting; + int point = state->point; + int pointsprite = state->pointsprite; + int headers = 0; + int planes = state->plane; + char buff[1024]; + int need_vertex = 0; + int need_eyeplane[MAX_TEX][4] = {0}; + int need_objplane[MAX_TEX][4] = {0}; + int need_adjust[MAX_TEX] = {0}; + int need_lightproduct[2][MAX_LIGHT] = {0}; + int cm_front_nullexp = state->cm_front_nullexp; + int cm_back_nullexp = state->cm_back_nullexp; + int texgens = 0; + int texmats = 0; + const char* fogp = hardext.highp?"highp":"mediump"; + + for (int i=0; itexgen[i].texgen_s || state->texgen[i].texgen_t || state->texgen[i].texgen_r || state->texgen[i].texgen_q) + texgens = 1; + if(state->texture[i].texmat) + texmats = 1; + } + + strcpy(shad, fpeshader_signature); + + comments = globals4es.comments; + DBG(comments=1-comments;) // When DEBUG is activated, the effect of LIBGL_COMMENTS is reversed + + if(comments) { + sprintf(buff, "// ** Vertex Shader **\n// ligthting=%d (twosided=%d, separate=%d, color_material=%d)\n// secondary=%d, planes=%s\n// point=%d%s\n", + lighting, twosided, light_separate, color_material, secondary, fpe_binary(planes, 6), point, need?" with need":""); + ShadAppend(buff); + headers+=gl4es_countline(buff); + if(need) { + sprintf(buff, "// need: color=%d, texs=%s, fogcoord=%d\n", need->need_color, fpe_binary(need->need_texs, 16), need->need_fogcoord); + ShadAppend(buff); + headers+=gl4es_countline(buff); + } + } + if(!is_default) { + ShadAppend("varying vec4 Color;\n"); // might be unused... + headers++; + } + if(planes) { + for (int i=0; i>i)&1) { + sprintf(buff, "uniform highp vec4 _gl4es_ClipPlane_%d;\n", i); + ShadAppend(buff); + ++headers; + sprintf(buff, "varying mediump float clippedvertex_%d;\n", i); + ShadAppend(buff); + ++headers; + } + } + } + if(lighting) { + sprintf(buff, + "struct _gl4es_FPELightSourceParameters1\n" + "{\n" + "%s" + " highp vec4 specular;\n" + " highp vec4 position;\n" + " highp vec3 spotDirection;\n" + " highp float spotExponent;\n" + " highp float spotCosCutoff;\n" + " highp float constantAttenuation;\n" + " highp float linearAttenuation;\n" + " highp float quadraticAttenuation;\n" + "};\n", + (color_material)? + " highp vec4 ambient;\n" + " highp vec4 diffuse;\n" + : "" + ); + ShadAppend(buff); + headers += gl4es_countline(buff); + sprintf(buff, + "struct _gl4es_FPELightSourceParameters0\n" + "{\n" + "%s" + " highp vec4 specular;\n" + " highp vec4 position;\n" + " highp vec3 spotDirection;\n" + " highp float spotExponent;\n" + " highp float spotCosCutoff;\n" + "};\n", + (color_material)? + " highp vec4 ambient;\n" + " highp vec4 diffuse;\n" + : "" + ); + ShadAppend(buff); + headers += gl4es_countline(buff); + + sprintf(buff, + "struct _gl4es_LightProducts\n" + "{\n" + " highp vec4 ambient;\n" + " highp vec4 diffuse;\n" + " highp vec4 specular;\n" + "};\n" + ); + ShadAppend(buff); + headers += gl4es_countline(buff); + + if(!(cm_front_nullexp && color_material)) { + ShadAppend("uniform highp float _gl4es_FrontMaterial_shininess;\n"); + headers++; + } + if(twosided && !(cm_back_nullexp && color_material)) { + ShadAppend("uniform highp float _gl4es_BackMaterial_shininess;\n"); + headers++; + } + if(!(color_material && (state->cm_front_mode==FPE_CM_DIFFUSE || state->cm_front_mode==FPE_CM_AMBIENTDIFFUSE))) { + ShadAppend("uniform highp float _gl4es_FrontMaterial_alpha;\n"); + headers++; + if(twosided) { + ShadAppend("uniform highp float _gl4es_BackMaterial_alpha;\n"); + headers++; + } + } + for(int i=0; ilight&(1<light_direction>>i&1)?1:0, i); + ShadAppend(buff); + headers++; + + sprintf(buff, "uniform _gl4es_LightProducts _gl4es_FrontLightProduct_%d;\n", i); + ShadAppend(buff); + headers++; + + if(twosided) { + sprintf(buff, "uniform _gl4es_LightProducts _gl4es_BackLightProduct_%d;\n", i); + ShadAppend(buff); + headers++; + } + } + } + } + if(!is_default) { + if(twosided) { + ShadAppend("varying vec4 BackColor;\n"); + headers++; + } + if(light_separate || secondary) { + ShadAppend("varying vec4 SecColor;\n"); + headers++; + if(twosided) { + ShadAppend("varying vec4 SecBackColor;\n"); + headers++; + } + } + } + if(fog) { + #if 0 // vertex fog + ShadAppend("varying mediump float FogF;\n"); + headers++; + if(fogsource==FPE_FOG_SRC_DEPTH && need_vertex<1) + need_vertex = 1; + #else // pixel fog + if(fogsource==FPE_FOG_SRC_COORD) + sprintf(buff, "varying %s float FogSrc;\n", fogp); + else { + if(need_vertex<1) + need_vertex = 1; + switch(fogdist) { + case FPE_FOG_DIST_RADIAL: sprintf(buff, "varying %s vec3 FogSrc;\n", fogp); break; + case FPE_FOG_DIST_PLANE: sprintf(buff, "varying %s float FogSrc;\n", fogp); break; + default: sprintf(buff, "varying %s float FogSrc;\n", fogp); + } + } + ShadAppend(buff); + #endif + } + // textures coordinates + for (int i=0; itexture[i].textype; + if(need) + t = (need->need_texs&(1<texture[i].texmat) { + sprintf(buff, "uniform highp mat4 _gl4es_TextureMatrix_%d;\n", i); + ShadAppend(buff); + headers++; + } + } + } + // let's start + ShadAppend("\nvoid main() {\n"); + int need_normal = 0; + int normal_line = gl4es_countline(shad) - headers; + if(planes) { + for (int i=0; i>i)&1) { + sprintf(buff, "clippedvertex_%d = dot(vertex, _gl4es_ClipPlane_%d);\n", i, i); + ShadAppend(buff); + } + } + if(!need_vertex) + need_vertex = 1; + //ShadAppend("gl_Position = clipvertex;\n"); + } + ShadAppend("gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"); + // initial Color / lighting calculation + if(!lighting) { + if(is_default && need) { + if(need->need_color>=1) + ShadAppend("gl_FrontColor = gl_Color;\n"); + if(need->need_color==2) + ShadAppend("gl_BackColor = gl_Color;\n"); + if(need->need_secondary>=1) + ShadAppend("gl_FrontSecondaryColor = gl_SecondaryColor;\n"); + if(need->need_secondary==2) + ShadAppend("gl_BackSecondaryColor = gl_SecondaryColor;\n"); + } else { + if(!need || (need && need->need_color)) + ShadAppend("Color = gl_Color;\n"); + if(secondary) { + ShadAppend("SecColor = gl_SecondaryColor;\n"); + } + } + } else { + if(comments) { + sprintf(buff, "// ColorMaterial On/Off=%d Front = %d Back = %d\n", color_material, state->cm_front_mode, state->cm_back_mode); + ShadAppend(buff); + } + if(is_default && need) { + ShadAppend("vec4 Color;\n"); + if(twosided) + ShadAppend("vec4 BackColor\n"); + if(secondary) + ShadAppend("vec4 SecColor\n;"); + if(secondary && twosided) + ShadAppend("vec4 SecBackColor\n"); + } + // material emission + char fm_emission[60], fm_ambient[60], fm_diffuse[60], fm_specular[60]; + char bm_emission[60], bm_ambient[60], bm_diffuse[60], bm_specular[60]; + sprintf(fm_emission, "%s", (color_material && state->cm_front_mode==FPE_CM_EMISSION)?"gl_Color":"gl_FrontMaterial.emission"); + sprintf(fm_ambient, "%s", (color_material && (state->cm_front_mode==FPE_CM_AMBIENT || state->cm_front_mode==FPE_CM_AMBIENTDIFFUSE))?"gl_Color":"gl_FrontMaterial.ambient"); + sprintf(fm_diffuse, "%s", (color_material && (state->cm_front_mode==FPE_CM_DIFFUSE || state->cm_front_mode==FPE_CM_AMBIENTDIFFUSE))?"gl_Color.xyz * _gl4es_LightSource_":"_gl4es_FrontLightProduct_"); + sprintf(fm_specular, "%s", (color_material && state->cm_front_mode==FPE_CM_SPECULAR)?"gl_Color.xyz * _gl4es_LightSource_":"_gl4es_FrontLightProduct_"); + if(twosided) { + sprintf(bm_emission, "%s", (color_material && state->cm_back_mode==FPE_CM_EMISSION)?"gl_Color":"gl_BackMaterial.emission"); + sprintf(bm_ambient, "%s", (color_material && (state->cm_back_mode==FPE_CM_AMBIENT || state->cm_back_mode==FPE_CM_AMBIENTDIFFUSE))?"gl_Color":"gl_BackMaterial.ambient"); + sprintf(bm_diffuse, "%s", (color_material && (state->cm_back_mode==FPE_CM_DIFFUSE || state->cm_back_mode==FPE_CM_AMBIENTDIFFUSE))?"gl_Color.xyz * _gl4es_LightSource_":"_gl4es_BackLightProduct_"); + sprintf(bm_specular, "%s", (color_material && state->cm_back_mode==FPE_CM_SPECULAR)?"gl_Color.xyz * _gl4es_LightSource_":"_gl4es_BackLightProduct_"); + } + + if(color_material && + (state->cm_front_mode==FPE_CM_EMISSION + || state->cm_front_mode==FPE_CM_AMBIENT + || state->cm_front_mode==FPE_CM_AMBIENTDIFFUSE + || (twosided && + (state->cm_back_mode==FPE_CM_EMISSION || state->cm_back_mode==FPE_CM_AMBIENT || state->cm_back_mode==FPE_CM_AMBIENTDIFFUSE)))) + { + sprintf(buff, "Color = %s;\n", fm_emission); + ShadAppend(buff); + if(twosided) { + sprintf(buff, "BackColor = %s;\n", bm_emission); + ShadAppend(buff); + } + + sprintf(buff, "Color += %s*gl_LightModel.ambient;\n", fm_ambient); + ShadAppend(buff); + if(twosided) { + sprintf(buff, "BackColor += %s*gl_LightModel.ambient;\n", bm_ambient); + ShadAppend(buff); + } + } else { + ShadAppend("Color = gl_FrontLightModelProduct.sceneColor;\n"); + if(twosided) { + ShadAppend("BackColor = gl_BackLightModelProduct.sceneColor;\n"); + } + } + if(light_separate) { + ShadAppend("SecColor=vec4(0.);\n"); + if(twosided) + ShadAppend("SecBackColor=vec4(0.);\n"); + } + ShadAppend("highp float att;\n"); + ShadAppend("highp float spot;\n"); + ShadAppend("highp vec3 VP;\n"); + ShadAppend("highp float lVP;\n"); + ShadAppend("highp float nVP;\n"); + ShadAppend("highp vec3 aa,dd,ss;\n"); + ShadAppend("highp vec3 hi;\n"); + if(twosided) + ShadAppend("highp vec3 back_aa,back_dd,back_ss;\n"); + need_normal = 1; + for(int i=0; ilight&(1<light_direction>>i&1), (state->light_cutoff180>>i&1)); + ShadAppend(buff); + } + // enabled light i + // att depend on light position w + if((state->light_direction>>i&1)==0) { // flag is 1 if light is has w!=0 + ShadAppend("att = 1.0;\n"); + sprintf(buff, "VP = normalize(_gl4es_LightSource_%d.position.xyz);\n", i); + ShadAppend(buff); + } else { + sprintf(buff, "VP = _gl4es_LightSource_%d.position.xyz - vertex.xyz;\n", i); + ShadAppend(buff); + ShadAppend("lVP = length(VP);\n"); + sprintf(buff, "att = 1.0/(_gl4es_LightSource_%d.constantAttenuation + lVP*(_gl4es_LightSource_%d.linearAttenuation + _gl4es_LightSource_%d.quadraticAttenuation * lVP));\n", i, i, i); + ShadAppend(buff); + ShadAppend("VP = normalize(VP);\n"); + if(!need_vertex) need_vertex=1; + } + // spot depend on spotlight cutoff angle + if((state->light_cutoff180>>i&1)==0) { + //ShadAppend("spot = 1.0;\n"); + } else { + /*if((state->light_direction>>i&1)==0) { + sprintf(buff, "spot = max(dot(-normalize(vertex.xyz), _gl4es_LightSource_%d.spotDirection), 0.);\n", i); + if(!need_vertex) need_vertex=1; + } else*/ { + sprintf(buff, "spot = max(dot(-VP, _gl4es_LightSource_%d.spotDirection), 0.);\n", i); + } + ShadAppend(buff); + sprintf(buff, "if(spot<_gl4es_LightSource_%d.spotCosCutoff) spot=0.0; else spot=pow(spot, _gl4es_LightSource_%d.spotExponent);\n", i, i); + ShadAppend(buff); + ShadAppend("att *= spot;\n"); + } + if(color_material && (state->cm_front_mode==FPE_CM_AMBIENT || state->cm_front_mode==FPE_CM_AMBIENTDIFFUSE)) { + sprintf(buff, "aa = %s.xyz * _gl4es_LightSource_%d.ambient.xyz;\n", fm_ambient, i); + ShadAppend(buff); + } else { + sprintf(buff, "aa = _gl4es_FrontLightProduct_%d.ambient.xyz;\n", i); + ShadAppend(buff); + need_lightproduct[0][i] = 1; + } + if(twosided) { + if(color_material && (state->cm_back_mode==FPE_CM_AMBIENT || state->cm_back_mode==FPE_CM_AMBIENTDIFFUSE)) { + sprintf(buff, "back_aa = %s.xyz * _gl4es_LightSource_%d.ambient.xyz;\n", bm_ambient, i); + ShadAppend(buff); + } else { + sprintf(buff, "back_aa = _gl4es_BackLightProduct_%d.ambient.xyz;\n", i); + ShadAppend(buff); + need_lightproduct[1][i] = 1; + } + } + sprintf(buff, "nVP = dot(normal, VP);\n"); + ShadAppend(buff); + sprintf(buff, "dd = (nVP>0.)?(nVP * %s%d.diffuse.xyz):vec3(0.);\n", fm_diffuse, i); + ShadAppend(buff); + need_lightproduct[0][i] = 1; + if(twosided) { + sprintf(buff, "back_dd = (nVP<0.)?(-nVP * %s%d.diffuse.xyz):vec3(0.);\n", bm_diffuse, i); + ShadAppend(buff); + need_lightproduct[1][i] = 1; + } + if(state->light_localviewer) { + ShadAppend("hi = normalize(VP + normalize(-vertex.xyz));\n"); + if(!need_vertex) need_vertex=1; + } else { + ShadAppend("hi = normalize(VP + vec3(0., 0., 1.));\n"); + } + ShadAppend("lVP = dot(normal, hi);\n"); + if(cm_front_nullexp) + sprintf(buff, "ss = (nVP>0. && lVP>0.)?(pow(lVP, %s)*%s%d.specular.xyz):vec3(0.);\n", (color_material)?"gl_FrontMaterial.shininess":"_gl4es_FrontMaterial_shininess", fm_specular, i); + else + sprintf(buff, "ss = (nVP>0. && lVP>0.)?(%s%d.specular.xyz):vec3(0.);\n", fm_specular, i); + ShadAppend(buff); + if(twosided) { + if(state->cm_back_nullexp) // 1, exp is not null + sprintf(buff, "back_ss = (nVP<0. && lVP<0.)?(pow(-lVP, %s)*%s%d.specular.xyz):vec3(0.);\n", (color_material)?"gl_BackMaterial.shininess":"_gl4es_BackMaterial_shininess", bm_specular, i); + else + sprintf(buff, "back_ss = (nVP<0. && lVP<0.)?(%s%d.specular.xyz):vec3(0.);\n", bm_specular, i); + ShadAppend(buff); + } + if(state->light_separate) { + ShadAppend("Color.rgb += att*(aa+dd);\n"); + ShadAppend("SecColor.rgb += att*(ss);\n"); + if(twosided) { + ShadAppend("BackColor.rgb += att*(back_aa+back_dd);\n"); + ShadAppend("SecBackColor.rgb += att*(back_ss);\n"); + } + } else { + ShadAppend("Color.rgb += att*(aa+dd+ss);\n"); + if(twosided) + ShadAppend("BackColor.rgb += att*(back_aa+back_dd+back_ss);\n"); + } + if(comments) { + sprintf(buff, "// end of light %d\n", i); + ShadAppend(buff); + } + } + } + sprintf(buff, "Color.a = %s;\n", (color_material && (state->cm_front_mode==FPE_CM_DIFFUSE || state->cm_front_mode==FPE_CM_AMBIENTDIFFUSE))?"gl_Color.a":"_gl4es_FrontMaterial_alpha"); + ShadAppend(buff); + ShadAppend("Color.rgb = clamp(Color.rgb, 0., 1.);\n"); + if(twosided) { + sprintf(buff, "BackColor.a = %s;\n", (color_material && (state->cm_back_mode==FPE_CM_DIFFUSE || state->cm_back_mode==FPE_CM_AMBIENTDIFFUSE))?"gl_Color.a":"_gl4es_BackMaterial_alpha"); + ShadAppend("BackColor.rgb = clamp(BackColor.rgb, 0., 1.);\n"); + ShadAppend(buff); + } + if(state->light_separate) { + ShadAppend("SecColor.rgb = clamp(SecColor.rgb, 0., 1.);\n"); + if(twosided) { + ShadAppend("SecBackColor.rgb = clamp(SecBackColor.rgb, 0., 1.);\n"); + } + } + if(is_default && need) { + if(need->need_color>0) + ShadAppend("gl_FrontColor = Color;\n"); + if(need->need_color>1) + ShadAppend("gl_BackColor = BackColor;\n"); + if(need->need_secondary>0) + ShadAppend("gl_FrontSecondaryColor = SecColor;\n"); + if(need->need_secondary>1) + ShadAppend("gl_BackSecondaryColor = SecBackColor;\n"); + } + } + // calculate texture coordinates + if(comments) + ShadAppend("// texturing\n"); + if(texgens) + ShadAppend("vec4 tmp_tcoor;\n"); + int spheremap = 0; + int reflectmap = 0; + if(texmats) + ShadAppend("vec4 tmp_tex;\n"); + for (int i=0; itexture[i].textype; + if(need && (need->need_texs&(1<need_texs&(1<texture[i].texmat; + int adjust = state->texture[i].texadjust; + int tg[4]; + tg[0] = state->texgen[i].texgen_s; + tg[1] = state->texgen[i].texgen_t; + tg[2] = state->texgen[i].texgen_r; + tg[3] = state->texgen[i].texgen_q; + if(t) { + int ntc = texnsize[t-1]; + if(comments) { + sprintf(buff, "// texture %d active: %X %s %s\n", i, t, mat?"with matrix":"", adjust?"npot adjusted":""); + ShadAppend(buff); + } + char texcoord[50]; + if (tg[0] || tg[1] || tg[2] || tg[3]) { + // One or more texgen is active + if(tg[0]) tg[0] = state->texgen[i].texgen_s_mode; else tg[0] = FPE_TG_NONE; + if(tg[1]) tg[1] = state->texgen[i].texgen_t_mode; else tg[1] = FPE_TG_NONE; + if(tg[2]) tg[2] = state->texgen[i].texgen_r_mode; else tg[2] = FPE_TG_NONE; + if(tg[3]) tg[3] = state->texgen[i].texgen_q_mode; else tg[3] = FPE_TG_NONE; + if(comments) { + sprintf(buff, "// texgen %d / %d / %d / %d\n", tg[0], tg[1], tg[2], tg[3]); + ShadAppend(buff); + } + sprintf(texcoord, "tmp_tcoor"); + ShadAppend("tmp_tcoor=vec4(0., 0., 0., 1.);\n"); + if(mat) { + ntc = 4; + } + for (int j=0; jrescaling) + strcpy(buff, "vec3 normal = gl_NormalScale*(gl_NormalMatrix * gl_Normal);\n"); + else + strcpy(buff, "vec3 normal = gl_NormalMatrix * gl_Normal;\n"); + if(state->normalize) + strcat(buff, "normal = normalize(normal);\n"); +#else +// Implementions may choose to normalize for rescale... + if(state->rescaling || state->normalize || globals4es.normalize) + strcpy(buff, "vec3 normal = normalize(gl_NormalMatrix * gl_Normal);\n"); + else + //strcpy(buff, "vec3 normal = (vec4(gl_Normal, (gl_Vertex.w==0.0)?0.0:(-dot(gl_Normal, gl_Vertex.xyz)/gl_Vertex.w))*gl_ModelViewMatrixInverse).xyz;\n"); + strcpy(buff, "vec3 normal = gl_NormalMatrix * gl_Normal;\n"); +#endif + shad = gl4es_inplace_insert(gl4es_getline(shad, normal_line + headers), buff, shad, &shad_cap); + } + buff[0] = '\0'; + for (int i=0; ilighting; + int twosided = state->twosided && lighting; + int light_separate = state->light_separate && lighting; + int secondary = is_default?((state->colorsum && !(lighting && light_separate)) || fpe_texenvSecondary(state)):need->need_secondary; + int alpha_test = state->alphatest; + int alpha_func = state->alphafunc; + int fog = is_default?state->fog:need->need_fogcoord; + int fogsource = state->fogsource; + int fogmode = state->fogmode; + int fogdist = state->fogdist; + int planes = state->plane; + int point = state->point; + int pointsprite = state->pointsprite; + int pointsprite_coord = state->pointsprite_coord; + int pointsprite_upper = state->pointsprite_upper; + int shaderblend = state->blend_enable; + int texenv_combine = 0; + int texturing = 0; + char buff[1024]; + const char* fogp = hardext.highp?"highp":"mediump"; + + + strcpy(shad, fpeshader_signature); + + // check texture streaming and texturing + { + int need_stream = 0; + for (int i=0; itexture[i].textype; + if(t==FPE_TEX_STRM) + need_stream = 1; + if(t) + ++texturing; + } + if(need_stream) + ShadAppend("#extension GL_IMG_texture_stream2 : enable\n"); + } + + if(shaderblend) + ShadAppend("#extension GL_ARM_shader_framebuffer_fetch : enable\n"); + + if(comments) { + sprintf(buff, "// ** Fragment Shader **\n// lighting=%d, alpha=%d, secondary=%d, planes=%s, texturing=%d point=%d\n", lighting, alpha_test, secondary, fpe_binary(planes, 6), texturing, point); + ShadAppend(buff); + headers+=gl4es_countline(buff); + } + ShadAppend("varying vec4 Color;\n"); + headers++; + if(twosided) { + ShadAppend("varying vec4 BackColor;\n"); + headers++; + } + if(light_separate || secondary) { + ShadAppend("varying vec4 SecColor;\n"); + headers++; + if(twosided) { + ShadAppend("varying vec4 SecBackColor;\n"); + headers++; + } + } + if(fog) { + #if 0 // vertex fog + ShadAppend("varying mediump float FogF;\n"); + headers++; + #else // pixel fog + if(fogsource==FPE_FOG_SRC_COORD) { + sprintf(buff, "varying %s float FogSrc;\n", fogp); + } else switch(fogdist) { + case FPE_FOG_DIST_RADIAL: sprintf(buff, "varying %s vec3 FogSrc;\n", fogp); break; + case FPE_FOG_DIST_PLANE: sprintf(buff, "varying %s float FogSrc;\n", fogp); break; + default: sprintf(buff, "varying %s float FogSrc;\n", fogp); + } + ShadAppend(buff); + #endif + } + if(planes) { + //ShadAppend("varying vec4 clipvertex;\n"); + for (int i=0; i>i)&1) { + sprintf(buff, "varying mediump float clippedvertex_%d;\n", i); + ShadAppend(buff); + headers++; + } + } + } + // textures coordinates + for (int i=0; itexture[i].textype; + if(point && !pointsprite) t=0; + if(!is_default) + if(t && !need->need_texs&(1<texenv[i].texenv; + if (texenv>=FPE_COMBINE) { + int n = 1+texenv-FPE_COMBINE; + if(n>texenv_combine) texenv_combine=n; + if(state->texenv[i].texrgbscale) { + sprintf(buff, "uniform float _gl4es_TexEnvRGBScale_%d;\n", i); + ShadAppend(buff); + headers++; + } + if(state->texenv[i].texalphascale) { + sprintf(buff, "uniform float _gl4es_TexEnvAlphaScale_%d;\n", i); + ShadAppend(buff); + headers++; + } + } + } + } + if(alpha_test && alpha_func>FPE_NEVER) { + ShadAppend(gl4es_alphaRefSource); + headers++; + } + + ShadAppend("void main() {\n"); + + //*** Clip Planes (it's probably not the best idea to do that here...) + if(planes) { + ShadAppend("if(("); + int k=0; + for (int i=0; i>i)&1) { + //sprintf(buff, "%smin(0., dot(clipvertex, gl_ClipPlane[%d]))", k?"+":"", i); + sprintf(buff, "%smin(0., clippedvertex_%d)", k?"+":"", i); + ShadAppend(buff); + k=1; + } + } + ShadAppend(")<0.) discard;\n"); + } + + //*** initial color + sprintf(buff, "vec4 fColor = %s;\n", twosided?"(gl_FrontFacing)?Color:BackColor":"Color"); + ShadAppend(buff); + + //*** apply textures + if(texturing && (!point || pointsprite) ) { + // fetch textures first + for (int i=0; itexture[i].textype; + if(t) { + if(point && pointsprite && pointsprite_coord) { + if(pointsprite_upper) + sprintf(buff, "vec4 texColor%d = %s(_gl4es_TexSampler_%d, vec2(gl_PointCoord.x, 1.-gl_PointCoord.y));\n", i, texnoproj[t-1], i); + else + sprintf(buff, "vec4 texColor%d = %s(_gl4es_TexSampler_%d, gl_PointCoord);\n", i, texnoproj[t-1], i); + } else + sprintf(buff, "vec4 texColor%d = %s(_gl4es_TexSampler_%d, _gl4es_TexCoord_%d);\n", i, texname[t-1], i, i); + ShadAppend(buff); + } + } + + // TexEnv stuff + if(texenv_combine>0) { + if(texenv_combine==2) + ShadAppend("vec4 Arg0, Arg1, Arg2, Arg3;\n"); + else + ShadAppend("vec4 Arg0, Arg1, Arg2;\n"); + } + // fetch textures first + for (int i=0; itexture[i].textype; + + if(t) { + int texenv = state->texenv[i].texenv; + int texformat = state->texture[i].texformat; + if(comments) { + sprintf(buff, "// Texture %d active: %X, texenv=%X, format=%X\n", i, t, texenv, texformat); + ShadAppend(buff); + } + int needclamp = 1; + switch (texenv) { + case FPE_MODULATE: + if(texformat==FPE_TEX_RGB || texformat==FPE_TEX_LUM) { + sprintf(buff, "fColor.rgb *= texColor%d.rgb;\n", i); + ShadAppend(buff); + } else if(texformat==FPE_TEX_ALPHA) { + sprintf(buff, "fColor.a *= texColor%d.a;\n", i); + ShadAppend(buff); + } else { + sprintf(buff, "fColor *= texColor%d;\n", i); + ShadAppend(buff); + } + needclamp = 0; + break; + case FPE_ADD: + if(texformat!=FPE_TEX_ALPHA) { + sprintf(buff, "fColor.rgb += texColor%d.rgb;\n", i); + ShadAppend(buff); + } + if(texformat==FPE_TEX_INTENSITY || texformat==FPE_TEX_DEPTH) + sprintf(buff, "fColor.a += texColor%d.a;\n", i); + else + sprintf(buff, "fColor.a *= texColor%d.a;\n", i); + ShadAppend(buff); + break; + case FPE_DECAL: + sprintf(buff, "fColor.rgb = mix(fColor.rgb, texColor%d.rgb, texColor%d.a);\n", i, i); + ShadAppend(buff); + needclamp = 0; + break; + case FPE_BLEND: + // create the Uniform for TexEnv Constant color + sprintf(buff, "uniform lowp vec4 _gl4es_TextureEnvColor_%d;\n", i); + shad = gl4es_inplace_insert(gl4es_getline(shad, headers), buff, shad, &shad_cap); + headers+=gl4es_countline(buff); + needclamp=0; + if(texformat!=FPE_TEX_ALPHA) { + sprintf(buff, "fColor.rgb = mix(fColor.rgb, _gl4es_TextureEnvColor_%d.rgb, texColor%d.rgb);\n", i, i); + ShadAppend(buff); + } + switch(texformat) { + case FPE_TEX_LUM: + case FPE_TEX_RGB: + // no change in alpha channel + break; + case FPE_TEX_INTENSITY: + case FPE_TEX_DEPTH: + sprintf(buff, "fColor.a = mix(fColor.a, _gl4es_TextureEnvColor_%d.a, texColor%d.a);\n", i, i); + ShadAppend(buff); + break; + default: + sprintf(buff, "fColor.a *= texColor%d.a;\n", i); + ShadAppend(buff); + } + ShadAppend(buff); + break; + case FPE_REPLACE: + if(texformat==FPE_TEX_RGB || texformat==FPE_TEX_LUM) { + sprintf(buff, "fColor.rgb = texColor%d.rgb;\n", i); + ShadAppend(buff); + } else if(texformat==FPE_TEX_ALPHA) { + sprintf(buff, "fColor.a = texColor%d.a;\n", i); + ShadAppend(buff); + } else { + sprintf(buff, "fColor = texColor%d;\n", i); + ShadAppend(buff); + } + needclamp = 0; + break; + case FPE_COMBINE: + case FPE_COMBINE4: + { + int constant = 0; + // parse the combine state + int combine_rgb = state->texcombine[i]&0xf; + int combine_alpha = (state->texcombine[i]>>4)&0xf; + int src_r[4], op_r[4]; + int src_a[4], op_a[4]; + src_a[0] = state->texenv[i].texsrcalpha0; + op_a[0] = state->texenv[i].texopalpha0; + src_r[0] = state->texenv[i].texsrcrgb0; + op_r[0] = state->texenv[i].texoprgb0; + src_a[1] = state->texenv[i].texsrcalpha1; + op_a[1] = state->texenv[i].texopalpha1; + src_r[1] = state->texenv[i].texsrcrgb1; + op_r[1] = state->texenv[i].texoprgb1; + src_a[2] = state->texenv[i].texsrcalpha2; + op_a[2] = state->texenv[i].texopalpha2; + src_r[2] = state->texenv[i].texsrcrgb2; + op_r[2] = state->texenv[i].texoprgb2; + src_a[3] = state->texenv[i].texsrcalpha3; + op_a[3] = state->texenv[i].texopalpha3; + src_r[3] = state->texenv[i].texsrcrgb3; + op_r[3] = state->texenv[i].texoprgb3; + if(combine_rgb==FPE_CR_DOT3_RGBA) { + src_a[0] = src_a[1] = src_a[2] = -1; + op_a[0] = op_a[1] = op_a[2] = -1; + src_r[2] = op_r[2] = -1; + src_r[3] = op_r[3] = -1; + src_a[3] = op_a[3] = -1; + } else { + if(combine_alpha==FPE_CR_REPLACE) { + src_a[1] = src_a[2] = src_a[3] = -1; + op_a[1] = op_a[2] = op_a[3] = -1; + } else if (combine_alpha>=FPE_CR_MOD_ADD || combine_alpha==FPE_CR_INTERPOLATE) { + // need all 3 + src_a[3] = -1; op_a[3] = -1; + } else { + if(texenv==FPE_COMBINE4 && (combine_alpha==FPE_CR_ADD || combine_alpha==FPE_CR_ADD_SIGNED)) { + // need all 4 + } else { + src_a[2] = src_a[3] = -1; + op_a[2] = op_a[3] = -1; + } + } + if(combine_rgb==FPE_CR_REPLACE) { + src_r[1] = src_r[2] = src_r[3] = -1; + op_r[1] = op_r[2] = op_r[3] = -1; + } else if (combine_rgb>=FPE_CR_MOD_ADD || combine_rgb==FPE_CR_INTERPOLATE) { + // need all 3 + src_r[3] = -1; op_r[3] = -1; + } else { + if(texenv==FPE_COMBINE4 && (combine_rgb==FPE_CR_ADD || combine_rgb==FPE_CR_ADD_SIGNED)) { + // need all 4 + } else { + src_r[2] = src_r[3] = -1; + op_r[2] = op_r[3] = -1; + } + } + } + // is texture constants needed ? + for (int j=0; j<4; j++) { + if (src_a[j]==FPE_SRC_CONSTANT || src_r[j]==FPE_SRC_CONSTANT) + constant=1; + } + if(comments) { + sprintf(buff, " // Combine RGB: fct=%d, Src/Op: 0=%d/%d 1=%d/%d 2=%d/%d 3=%d/%d\n", combine_rgb, src_r[0], op_r[0], src_r[1], op_r[1], src_r[2], op_r[2], src_r[3], op_r[3]); + ShadAppend(buff); + sprintf(buff, " // Combine Alpha: fct=%d, Src/Op: 0=%d/%d 1=%d/%d 2=%d/%d 3=%d/%d\n", combine_alpha, src_a[0], op_a[0], src_a[1], op_a[1], src_a[2], op_a[2], src_a[3], op_a[3]); + ShadAppend(buff); + } + if(constant) { + // yep, create the Uniform + sprintf(buff, "uniform lowp vec4 _gl4es_TextureEnvColor_%d;\n", i); + shad = gl4es_inplace_insert(gl4es_getline(shad, headers), buff, shad, &shad_cap); + headers+=gl4es_countline(buff); + } + for (int j=0; j<4; j++) { + if(src_r[j]==src_a[j] && op_r[j]==FPE_OP_SRCCOLOR && op_a[j]==FPE_OP_ALPHA) { + sprintf(buff, "Arg%d = %s;\n", j, fpe_texenvSrc(src_r[j], i, twosided)); + ShadAppend(buff); + } else if(src_r[j]==src_a[j] && op_r[j]==FPE_OP_MINUSCOLOR && op_a[j]==FPE_OP_MINUSALPHA) { + sprintf(buff, "Arg%d = vec4(1.) - %s;\n", j, fpe_texenvSrc(src_r[j], i, twosided)); + ShadAppend(buff); + } else { + if(op_r[j]!=-1) + switch(op_r[j]) { + case FPE_OP_SRCCOLOR: + sprintf(buff, "Arg%d.rgb = %s.rgb;\n", j, fpe_texenvSrc(src_r[j], i, twosided)); + ShadAppend(buff); + break; + case FPE_OP_MINUSCOLOR: + sprintf(buff, "Arg%d.rgb = vec3(1.) - %s.rgb;\n", j, fpe_texenvSrc(src_r[j], i, twosided)); + ShadAppend(buff); + break; + case FPE_OP_ALPHA: + sprintf(buff, "Arg%d.rgb = vec3(%s.a);\n", j, fpe_texenvSrc(src_r[j], i, twosided)); + ShadAppend(buff); + break; + case FPE_OP_MINUSALPHA: + sprintf(buff, "Arg%d.rgb = vec3(1. - %s.a);\n", j, fpe_texenvSrc(src_r[j], i, twosided)); + ShadAppend(buff); + break; + } + if(op_a[j]!=-1) + switch(op_a[j]) { + case FPE_OP_ALPHA: + sprintf(buff, "Arg%d.a = %s.a;\n", j, fpe_texenvSrc(src_a[j], i, twosided)); + ShadAppend(buff); + break; + case FPE_OP_MINUSALPHA: + sprintf(buff, "Arg%d.a = 1. - %s.a;\n", j, fpe_texenvSrc(src_a[j], i, twosided)); + ShadAppend(buff); + break; + } + } + } + if(combine_rgb!=FPE_CR_DOT3_RGBA && combine_rgb!=FPE_CR_DOT3_RGB && combine_rgb==combine_alpha) { + switch(combine_alpha) { + case FPE_CR_REPLACE: + ShadAppend("fColor = Arg0;\n"); + break; + case FPE_CR_MODULATE: + ShadAppend("fColor = Arg0 * Arg1;\n"); + break; + case FPE_CR_ADD: + if(texenv==FPE_COMBINE4) + ShadAppend("fColor = Arg0*Arg1 + Arg2*Arg3;\n"); + else + ShadAppend("fColor = Arg0 + Arg1;\n"); + break; + case FPE_CR_ADD_SIGNED: + if(texenv==FPE_COMBINE4) + ShadAppend("fColor = Arg0*Arg1 + Arg2*Arg3 - vec4(0.5);\n"); + else + ShadAppend("fColor = Arg0 + Arg1 - vec4(0.5);\n"); + break; + case FPE_CR_INTERPOLATE: + ShadAppend("fColor = Arg0*Arg2 + Arg1*(vec4(1.)-Arg2);\n"); + break; + case FPE_CR_SUBTRACT: + ShadAppend("fColor = Arg0 - Arg1;\n"); + break; + case FPE_CR_MOD_ADD: + ShadAppend("fColor = Arg0*Arg2 + Arg1;\n"); + break; + case FPE_CR_MOD_ADD_SIGNED: + ShadAppend("fColor = Arg0*Arg2 + Arg1 - vec4(0.5);\n"); + break; + case FPE_CR_MOD_SUB: + ShadAppend("fColor = Arg0*Arg2 - Arg1;\n"); + break; + } + } else { + switch(combine_rgb) { + case FPE_CR_REPLACE: + ShadAppend("fColor.rgb = Arg0.rgb;\n"); + break; + case FPE_CR_MODULATE: + ShadAppend("fColor.rgb = Arg0.rgb * Arg1.rgb;\n"); + break; + case FPE_CR_ADD: + if(texenv==FPE_COMBINE4) + ShadAppend("fColor.rgb = Arg0.rgb*Arg1.rgb + Arg2.rgb*Arg3.rgb;\n"); + else + ShadAppend("fColor.rgb = Arg0.rgb + Arg1.rgb;\n"); + break; + case FPE_CR_ADD_SIGNED: + if(texenv==FPE_COMBINE4) + ShadAppend("fColor.rgb = Arg0.rgb*Arg1.rgb + Arg2.rgb*Arg3.rgb - vec3(0.5);\n"); + else + ShadAppend("fColor.rgb = Arg0.rgb + Arg1.rgb - vec3(0.5);\n"); + break; + case FPE_CR_INTERPOLATE: + ShadAppend("fColor.rgb = Arg0.rgb*Arg2.rgb + Arg1.rgb*(vec3(1.)-Arg2.rgb);\n"); + break; + case FPE_CR_SUBTRACT: + ShadAppend("fColor.rgb = Arg0.rgb - Arg1.rgb;\n"); + break; + case FPE_CR_DOT3_RGB: + ShadAppend("fColor.rgb = vec3(4.*((Arg0.r-0.5)*(Arg1.r-0.5)+(Arg0.g-0.5)*(Arg1.g-0.5)+(Arg0.b-0.5)*(Arg1.b-0.5)));\n"); + break; + case FPE_CR_DOT3_RGBA: + ShadAppend("fColor = vec4(4.*((Arg0.r-0.5)*(Arg1.r-0.5)+(Arg0.g-0.5)*(Arg1.g-0.5)+(Arg0.b-0.5)*(Arg1.b-0.5)));\n"); + break; + case FPE_CR_MOD_ADD: + ShadAppend("fColor.rgb = Arg0.rgb*Arg2.rgb + Arg1.rgb;\n"); + break; + case FPE_CR_MOD_ADD_SIGNED: + ShadAppend("fColor.rgb = Arg0.rgb*Arg2.rgb + Arg1.rgb - vec3(0.5);\n"); + break; + case FPE_CR_MOD_SUB: + ShadAppend("fColor.rgb = Arg0.rgb*Arg2.rgb - Arg1.rgb;\n"); + break; + } + if(combine_rgb!=FPE_CR_DOT3_RGBA) + switch(combine_alpha) { + case FPE_CR_REPLACE: + ShadAppend("fColor.a = Arg0.a;\n"); + break; + case FPE_CR_MODULATE: + ShadAppend("fColor.a = Arg0.a * Arg1.a;\n"); + break; + case FPE_CR_ADD: + if(texenv==FPE_COMBINE4) + ShadAppend("fColor.a = Arg0.a*Arg1.a + Arg2.a*Arg3.a;\n"); + else + ShadAppend("fColor.a = Arg0.a + Arg1.a;\n"); + break; + case FPE_CR_ADD_SIGNED: + if(texenv==FPE_COMBINE4) + ShadAppend("fColor.a = Arg0.a*Arg1.a + Arg2.a*Arg3.a - 0.5;\n"); + else + ShadAppend("fColor.a = Arg0.a + Arg1.a - 0.5;\n"); + break; + case FPE_CR_INTERPOLATE: + ShadAppend("fColor.a = Arg0.a*Arg2.a + Arg1.a*(1.-Arg2.a);\n"); + break; + case FPE_CR_SUBTRACT: + ShadAppend("fColor.a = Arg0.a - Arg1.a;\n"); + break; + case FPE_CR_MOD_ADD: + ShadAppend("fColor.a = Arg0.a*Arg2.a + Arg1.a;\n"); + break; + case FPE_CR_MOD_ADD_SIGNED: + ShadAppend("fColor.a = Arg0.a*Arg2.a + Arg1.a - 0.5;\n"); + break; + case FPE_CR_MOD_SUB: + ShadAppend("fColor.a = Arg0.a*Arg2.a - Arg1.a;\n"); + break; + } + } + if((state->texenv[i].texrgbscale) && (state->texenv[i].texalphascale)) { + sprintf(buff, "fColor *= _gl4es_TexEnvRGBScale_%d;\n", i); + ShadAppend(buff); + } else { + if(state->texenv[i].texrgbscale) { + sprintf(buff, "fColor.rgb *= _gl4es_TexEnvRGBScale_%d;\n", i); + ShadAppend(buff); + } + if(state->texenv[i].texalphascale) { + sprintf(buff, "fColor.a *= _gl4es_TexEnvAlphaScale_%d;\n", i); + ShadAppend(buff); + } + } + } + break; + } + if(needclamp) + ShadAppend("fColor = clamp(fColor, 0., 1.);\n"); + } + } + } + //*** Alpha Test + if(alpha_test) { + if(comments) { + sprintf(buff, "// Alpha Test, fct=%X\n", alpha_func); + ShadAppend(buff); + } + if(alpha_func==FPE_ALWAYS) { + // nothing here... + } else if (alpha_func==FPE_NEVER) { + ShadAppend("discard;\n"); // Never pass... + } else { + // FPE_LESS FPE_EQUAL FPE_LEQUAL FPE_GREATER FPE_NOTEQUAL FPE_GEQUAL + // but need to negate the operator + const char* alpha_test_op[] = {">=","!=",">","<=","==","<"}; + sprintf(buff, "if (floor(fColor.a*255.) %s _gl4es_AlphaRef) discard;\n", alpha_test_op[alpha_func-FPE_LESS]); + ShadAppend(buff); + } + } + + //*** Add secondary color + if(light_separate || secondary) { + if(comments) { + sprintf(buff, "// Add Secondary color (%s %s)\n", light_separate?"light":"", secondary?"secondary":""); + ShadAppend(buff); + } + sprintf(buff, "fColor.rgb += (%s).rgb;\n", twosided?"(gl_FrontFacing)?SecColor:SecBackColor":"SecColor"); + ShadAppend(buff); + ShadAppend("fColor.rgb = clamp(fColor.rgb, 0., 1.);\n"); + } + + //*** Fog + if(fog) { + if(comments) { + sprintf(buff, "// Fog On: mode=%X, source=%X\n", fogmode, fogsource); + ShadAppend(buff); + } + #if 0 // vertex fog + ShadAppend("fColor.rgb = mix(gl_Fog.color.rgb, fColor.rgb, FogF);\n"); + #else // pixel fog + char fogsrc[50]; + if(fogsource==FPE_FOG_SRC_COORD) + strcpy(fogsrc, "FogSrc"); + else switch(fogdist) { + case FPE_FOG_DIST_RADIAL: strcpy(fogsrc, "length(FogSrc)"); break; + case FPE_FOG_DIST_PLANE: strcpy(fogsrc, "FogSrc"); break; + default: strcpy(fogsrc, "abs(FogSrc)"); + } + sprintf(buff, "%s float fog_c = %s;\n", fogp, fogsrc); + ShadAppend(buff); + switch(fogmode) { + case FPE_FOG_EXP: + sprintf(buff, "%s float FogF = clamp(exp(-gl_Fog.density * fog_c), 0., 1.);\n", fogp); + break; + case FPE_FOG_EXP2: + sprintf(buff, "%s float FogF = clamp(exp(-(gl_Fog.density * fog_c)*(gl_Fog.density * fog_c)), 0., 1.);\n", fogp); + break; + case FPE_FOG_LINEAR: + sprintf(buff, "%s float FogF = clamp((gl_Fog.end - fog_c) %s, 0., 1.);\n", fogp, hardext.highp?"* gl_Fog.scale":"/ (gl_Fog.end - gl_Fog.start)"); + break; + } + ShadAppend(buff); + ShadAppend("fColor.rgb = mix(gl_Fog.color.rgb, fColor.rgb, FogF);\n"); + #endif + } + //Blend + if(shaderblend) { + if(comments) { + sprintf(buff, "//Blend: src=%d/%d, dst=%d/%d, eq=%d/%d\n", state->blendsrcrgb, state->blendsrcalpha, state->blenddstrgb, state->blenddstalpha, state->blendeqrgb, state->blendeqalpha); + ShadAppend(buff); + } + const char* frgcolor = "fColor"; + const char* dstcolor = "gl_LastFragColorARM"; + for(int i=0; i<2; ++i) { + const char* blend = i?"dstblend":"srcblend"; + int blendrgb= i?state->blenddstrgb:state->blendsrcrgb; + int blendalpha = i?state->blenddstalpha:state->blendsrcalpha; + if(blendrgb==blendalpha) { + int need_vec4 = 0; + switch(blendrgb) { + case FPE_BLEND_ZERO: + sprintf(buff, " %s = 0.0;\n", blend); + break; + case FPE_BLEND_ONE: + sprintf(buff, " %s = 1.0;\n", blend); + break; + case FPE_BLEND_SRC_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = %s;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = vec4(1.0)-%s;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = %s;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = vec4(1.0)-%s;\n", blend, dstcolor); + break; + case FPE_BLEND_SRC_ALPHA: + sprintf(buff, " %s = %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_ALPHA: + sprintf(buff, " %s = 1.0 - %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_ALPHA: + sprintf(buff, " %s = %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_ALPHA: + sprintf(buff, " %s = 1.0 - %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_CONSTANT_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = _gl4es_BlendColor;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = vec4(1.0)-_gl4es_BlendColor;\n", blend); + break; + case FPE_BLEND_CONSTANT_ALPHA: + sprintf(buff, " %s = _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA: + sprintf(buff, " %s = 1.0 - _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_SRC_ALPHA_SATURATE: + sprintf(buff, " %s = min(%s.a, 1.0-%s.a);\n", blend, frgcolor, dstcolor); + break; + } + char buff2[100]; + if(need_vec4) + sprintf(buff2, "lowp vec4 %s;\n", blend); + else + sprintf(buff2, "lowp float %s;\n", blend); + ShadAppend(buff2); + ShadAppend(buff); + } else { + sprintf(buff, "lowp vec4 %s;\n", blend); + ShadAppend(buff); + switch(blendrgb) { + case FPE_BLEND_ZERO: + sprintf(buff, " %s.rgb = vec3(0.0);\n", blend); + break; + case FPE_BLEND_ONE: + sprintf(buff, " %s.rgb = vec3(1.0);\n", blend); + break; + case FPE_BLEND_SRC_COLOR: + sprintf(buff, " %s.rgb = %s.rgb;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_COLOR: + sprintf(buff, " %s.rgb = vec3(1.0)-%s.rgb;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_COLOR: + sprintf(buff, " %s.rgb = %s.rgb;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_COLOR: + sprintf(buff, " %s.rgb = vec3(1.0)-%s.rgb;\n", blend, dstcolor); + break; + case FPE_BLEND_SRC_ALPHA: + sprintf(buff, " %s.rgb = vec3(%s.a);\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_ALPHA: + sprintf(buff, " %s.rgb = vec3(1.0 - %s.a);\n", blend, frgcolor); + break; + case FPE_BLEND_DST_ALPHA: + sprintf(buff, " %s.rgb = vec3(%s.a);\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_ALPHA: + sprintf(buff, " %s.rgb = vec3(1.0 - %s.a);\n", blend, dstcolor); + break; + case FPE_BLEND_CONSTANT_COLOR: + sprintf(buff, " %s.rgb = _gl4es_BlendColor.rgb;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_COLOR: + sprintf(buff, " %s.rgb = vec3(1.0)-_gl4es_BlendColor.rgb;\n", blend); + break; + case FPE_BLEND_CONSTANT_ALPHA: + sprintf(buff, " %s.rgb = vec3(_gl4es_BlendColor.a);\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA: + sprintf(buff, " %s.rgb = vec3(1.0 - _gl4es_BlendColor.a);\n", blend); + break; + case FPE_BLEND_SRC_ALPHA_SATURATE: + sprintf(buff, " %s.rgb = vec3(min(%s.a, 1.0-%s.a));\n", blend, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + switch(blendalpha) { + case FPE_BLEND_ZERO: + sprintf(buff, " %s.a = 0.0;\n", blend); + break; + case FPE_BLEND_ONE: + sprintf(buff, " %s.a = 1.0;\n", blend); + break; + case FPE_BLEND_SRC_COLOR: + sprintf(buff, " %s.a = %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_COLOR: + sprintf(buff, " %s.a = 1.0-%s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_COLOR: + sprintf(buff, " %s.a = %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_COLOR: + sprintf(buff, " %s.a = 1.0-%s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_SRC_ALPHA: + sprintf(buff, " %s.a = %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_ALPHA: + sprintf(buff, " %s.a = 1.0 - %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_ALPHA: + sprintf(buff, " %s.a = %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_ALPHA: + sprintf(buff, " %s.a = 1.0 - %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_CONSTANT_COLOR: + sprintf(buff, " %s.a = _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_COLOR: + sprintf(buff, " %s.a = 1.0-_gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_CONSTANT_ALPHA: + sprintf(buff, " %s.a = _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA: + sprintf(buff, " %s.a = 1.0 - _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_SRC_ALPHA_SATURATE: + sprintf(buff, " %s.a = min(%s.a, 1.0-%s.a);\n", blend, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + } + } + if(state->blendeqrgb==state->blendeqalpha) + { + switch(state->blendeqrgb) { + case FPE_BLENDEQ_FUNC_ADD: + sprintf(buff, "%s = srcblend*%s + dstblend*%s;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_SUBTRACT: + sprintf(buff, "%s = srcblend*%s - dstblend*%s;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT: + sprintf(buff, "%s = dstblend*%s - srcblend*%s;\n", frgcolor, dstcolor, frgcolor); + break; + case FPE_BLENDEQ_MIN: + sprintf(buff, "%s = min(%s ,%s);\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_MAX: + sprintf(buff, "%s = max(%s ,%s);\n", frgcolor, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + } else { + switch(state->blendeqrgb) { + case FPE_BLENDEQ_FUNC_ADD: + sprintf(buff, "%s.rgb = srcblend.rgb*%s.rgb + dstblend.rgb*%s.rgb;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_SUBTRACT: + sprintf(buff, "%s.rgb = srcblend.rgb*%s.rgb - dstblend.rgb*%s.rgb;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT: + sprintf(buff, "%s.rgb = dstblend.rgb*%s.rgb - srcblend.rgb*%s.rgb;\n", frgcolor, dstcolor, frgcolor); + break; + case FPE_BLENDEQ_MIN: + sprintf(buff, "%s.rgb = min(%s.rgb ,%s.rgb);\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_MAX: + sprintf(buff, "%s.rgb = max(%s.rgb ,%s.rgb);\n", frgcolor, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + switch(state->blendeqalpha) { + case FPE_BLENDEQ_FUNC_ADD: + sprintf(buff, "%s.a = srcblend.a*%s.a + dstblend.a*%s.a;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_SUBTRACT: + sprintf(buff, "%s.a = srcblend.a*%s.a - dstblend.a*%s.a;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT: + sprintf(buff, "%s.a = dstblend.a*%s.a - srcblend.a*%s.a;\n", frgcolor, dstcolor, frgcolor); + break; + case FPE_BLENDEQ_MIN: + sprintf(buff, "%s.a = min(%s.a ,%s.a);\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_MAX: + sprintf(buff, "%s.a = max(%s.a ,%s.a);\n", frgcolor, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + } + } + + //done + ShadAppend("gl_FragColor = fColor;\n"); + ShadAppend("}"); + + DBG(printf("FPE Shader: \n%s\n", shad);) + + return (const char* const*)&shad; +} + +const char* const* fpe_CustomVertexShader(const char* initial, fpe_state_t* state, int default_fragment) +{ + int planes = state->plane; + char buff[1024]; + if(!shad_cap) shad_cap = 1024; + if(!shad) shad = (char*)malloc(shad_cap); + int headline = gl4es_getline_for(initial, "main"); + if(headline) --headline; + + strcpy(shad, ""); + ShadAppend(initial); + + int color = default_fragment?(strstr(initial, "_gl4es_Color")?0:1):0; // need to add a simple color variant? +if(default_fragment) printf("fpe_CustomVertexShader(%p, %p, %d)\n%s\ncolor=%d\n", initial, state, default_fragment, initial, color); + // add some uniform and varying + if(planes) { + for (int i=0; i>i)&1) { + sprintf(buff, "uniform highp vec4 _gl4es_ClipPlane_%d;\n", i); + ShadAppend(buff); + ++headline; + sprintf(buff, "varying mediump float clippedvertex_%d;\n", i); + ShadAppend(buff); + ++headline; + } + } + } + if(color) { + sprintf(buff, "attribute lowp vec4 _gl4es_Color;\n"); + ShadAppend(buff); + ++headline; + sprintf(buff, "varying lowp vec4 Color;\n"); + ShadAppend(buff); + ++headline; + } + // wrap main if needed + if(planes || color) { + // wrap real main... + shad = gl4es_inplace_replace(shad, &shad_cap, "main", "_gl4es_main"); + } + + // let's start + if(strstr(shad, "_gl4es_main")) { + ShadAppend("\nvoid main() {\n"); + if(color) { + sprintf(buff, "Color = _gl4es_Color;\n"); + } + ShadAppend("_gl4es_main();\n"); + if(planes) { + int clipvertex = 0; + if(strstr(shad, "gl4es_ClipVertex")) + clipvertex = 1; + for (int i=0; i>i)&1) { + sprintf(buff, "clippedvertex_%d = dot(%s, _gl4es_ClipPlane_%d);\n", i, clipvertex?"gl4es_ClipVertex":"gl_ModelViewMatrix * gl_Vertex", i); + ShadAppend(buff); + } + } + } + ShadAppend("}"); + } + + return (const char* const*)&shad; +} +const char* const* fpe_CustomFragmentShader(const char* initial, fpe_state_t* state) +{ + // the shader is unconverted yet! + if(!shad_cap) shad_cap = 1024; + if(!shad) shad = (char*)malloc(shad_cap); + + int planes = state->plane; + int alpha_test = state->alphatest; + int alpha_func = state->alphafunc; + int shaderblend = state->blend_enable; + char buff[1024]; + int headline = gl4es_getline_for(initial, "main"); + if(headline) --headline; + + strcpy(shad, ""); + if(shaderblend) { + ShadAppend("#extension GL_ARM_shader_framebuffer_fetch : enable\n"); + } + ShadAppend(initial); + + // add some varying + if(planes) { + for (int i=0; i>i)&1) { + sprintf(buff, "varying mediump float clippedvertex_%d;\n", i); + ShadAppend(buff); + } + } + } + if(shaderblend && ( + (state->blendsrcrgb>=FPE_BLEND_CONSTANT_COLOR && state->blendsrcrgb<=FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA) + || (state->blenddstrgb>=FPE_BLEND_CONSTANT_COLOR && state->blenddstrgb<=FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA) + || (state->blendsrcalpha>=FPE_BLEND_CONSTANT_COLOR && state->blendsrcalpha<=FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA) + || (state->blenddstalpha>=FPE_BLEND_CONSTANT_COLOR && state->blenddstalpha<=FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA) + )) { + sprintf(buff, "uniform mediump vec4 _gl4es_BlendColor;\n"); + ShadAppend(buff); + } + int is_fragcolor = (strstr(shad, "gl_FragColor")!=NULL)?1:0; + if(alpha_test || planes || shaderblend) { + // wrap real main... + shad = gl4es_inplace_replace(shad, &shad_cap, "main", "_gl4es_main"); + if(is_fragcolor) { + int l_main = gl4es_getline_for(shad, gl4es_prev_str(shad, strstr(shad, "_gl4es_main"))) - 1; + shad = gl4es_inplace_insert(gl4es_getline(shad, l_main), "lowp vec4 _gl4es_FragColor;\n", shad, &shad_cap); + shad = gl4es_inplace_replace(shad, &shad_cap, "gl_FragColor", "_gl4es_FragColor"); + } + } + if(strstr(shad, "_gl4es_main")) { + ShadAppend("void main() {\n"); + ShadAppend(" _gl4es_main();\n"); + //*** Plane Culling + if(planes) { + ShadAppend(" if(("); + int k=0; + for (int i=0; i>i)&1) { + //sprintf(buff, "%smin(0., dot(clipvertex, gl_ClipPlane[%d]))", k?"+":"", i); + sprintf(buff, "%smin(0., clippedvertex_%d)", k?"+":"", i); + ShadAppend(buff); + k=1; + } + } + ShadAppend(")<0.) discard;\n"); + } + + //*** Alpha Test + if(alpha_test) { + if(alpha_test && alpha_func>FPE_NEVER) { + shad = gl4es_inplace_insert(gl4es_getline(shad, headline), gl4es_alphaRefSource, shad, &shad_cap); + headline+=gl4es_countline(gl4es_alphaRefSource); + } + if(comments) { + sprintf(buff, "// Alpha Test, fct=%X\n", alpha_func); + ShadAppend(buff); + } + if(alpha_func==FPE_ALWAYS) { + // nothing here... + } else if (alpha_func==FPE_NEVER) { + ShadAppend("discard;\n"); // Never pass... + } else { + // FPE_LESS FPE_EQUAL FPE_LEQUAL FPE_GREATER FPE_NOTEQUAL FPE_GEQUAL + // but need to negate the operator + const char* alpha_test_op[] = {">=","!=",">","<=","==","<"}; + sprintf(buff, " if (floor(%s.a*255.) %s _gl4es_AlphaRef) discard;\n", is_fragcolor?"_gl4es_FragColor":"gl_FragData[0]", alpha_test_op[alpha_func-FPE_LESS]); + ShadAppend(buff); + } + } + + //*** Blend in Shader + if(shaderblend) { + const char* frgcolor = is_fragcolor?"_gl4es_FragColor":"gl_FragData[0]"; + const char* dstcolor = "gl_LastFragColorARM"; + + for(int i=0; i<2; ++i) { + const char* blend = i?"dstblend":"srcblend"; + int blendrgb= i?state->blenddstrgb:state->blendsrcrgb; + int blendalpha = i?state->blenddstalpha:state->blendsrcalpha; + if(blendrgb==blendalpha) { + int need_vec4 = 0; + switch(blendrgb) { + case FPE_BLEND_ZERO: + sprintf(buff, " %s = 0.0;\n", blend); + break; + case FPE_BLEND_ONE: + sprintf(buff, " %s = 1.0;\n", blend); + break; + case FPE_BLEND_SRC_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = %s;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = vec4(1.0)-%s;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = %s;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = vec4(1.0)-%s;\n", blend, dstcolor); + break; + case FPE_BLEND_SRC_ALPHA: + sprintf(buff, " %s = %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_ALPHA: + sprintf(buff, " %s = 1.0 - %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_ALPHA: + sprintf(buff, " %s = %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_ALPHA: + sprintf(buff, " %s = 1.0 - %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_CONSTANT_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = _gl4es_BlendColor;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_COLOR: + need_vec4 = 1; + sprintf(buff, " %s = vec4(1.0)-_gl4es_BlendColor;\n", blend); + break; + case FPE_BLEND_CONSTANT_ALPHA: + sprintf(buff, " %s = _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA: + sprintf(buff, " %s = 1.0 - _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_SRC_ALPHA_SATURATE: + sprintf(buff, " %s = min(%s.a, 1.0-%s.a);\n", blend, frgcolor, dstcolor); + break; + } + char buff2[100]; + if(need_vec4) + sprintf(buff2, "lowp vec4 %s;\n", blend); + else + sprintf(buff2, "lowp float %s;\n", blend); + ShadAppend(buff2); + ShadAppend(buff); + } else { + sprintf(buff, "lowp vec4 %s;\n", blend); + ShadAppend(buff); + switch(blendrgb) { + case FPE_BLEND_ZERO: + sprintf(buff, " %s.rgb = vec3(0.0);\n", blend); + break; + case FPE_BLEND_ONE: + sprintf(buff, " %s.rgb = vec3(1.0);\n", blend); + break; + case FPE_BLEND_SRC_COLOR: + sprintf(buff, " %s.rgb = %s.rgb;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_COLOR: + sprintf(buff, " %s.rgb = vec3(1.0)-%s.rgb;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_COLOR: + sprintf(buff, " %s.rgb = %s.rgb;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_COLOR: + sprintf(buff, " %s.rgb = vec3(1.0)-%s.rgb;\n", blend, dstcolor); + break; + case FPE_BLEND_SRC_ALPHA: + sprintf(buff, " %s.rgb = vec3(%s.a);\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_ALPHA: + sprintf(buff, " %s.rgb = vec3(1.0 - %s.a);\n", blend, frgcolor); + break; + case FPE_BLEND_DST_ALPHA: + sprintf(buff, " %s.rgb = vec3(%s.a);\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_ALPHA: + sprintf(buff, " %s.rgb = vec3(1.0 - %s.a);\n", blend, dstcolor); + break; + case FPE_BLEND_CONSTANT_COLOR: + sprintf(buff, " %s.rgb = _gl4es_BlendColor.rgb;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_COLOR: + sprintf(buff, " %s.rgb = vec3(1.0)-_gl4es_BlendColor.rgb;\n", blend); + break; + case FPE_BLEND_CONSTANT_ALPHA: + sprintf(buff, " %s.rgb = vec3(_gl4es_BlendColor.a);\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA: + sprintf(buff, " %s.rgb = vec3(1.0 - _gl4es_BlendColor.a);\n", blend); + break; + case FPE_BLEND_SRC_ALPHA_SATURATE: + sprintf(buff, " %s.rgb = vec3(min(%s.a, 1.0-%s.a));\n", blend, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + switch(blendalpha) { + case FPE_BLEND_ZERO: + sprintf(buff, " %s.a = 0.0;\n", blend); + break; + case FPE_BLEND_ONE: + sprintf(buff, " %s.a = 1.0;\n", blend); + break; + case FPE_BLEND_SRC_COLOR: + sprintf(buff, " %s.a = %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_COLOR: + sprintf(buff, " %s.a = 1.0-%s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_COLOR: + sprintf(buff, " %s.a = %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_COLOR: + sprintf(buff, " %s.a = 1.0-%s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_SRC_ALPHA: + sprintf(buff, " %s.a = %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_ONE_MINUS_SRC_ALPHA: + sprintf(buff, " %s.a = 1.0 - %s.a;\n", blend, frgcolor); + break; + case FPE_BLEND_DST_ALPHA: + sprintf(buff, " %s.a = %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_ONE_MINUS_DST_ALPHA: + sprintf(buff, " %s.a = 1.0 - %s.a;\n", blend, dstcolor); + break; + case FPE_BLEND_CONSTANT_COLOR: + sprintf(buff, " %s.a = _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_COLOR: + sprintf(buff, " %s.a = 1.0-_gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_CONSTANT_ALPHA: + sprintf(buff, " %s.a = _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_ONE_MINUS_CONSTANT_ALPHA: + sprintf(buff, " %s.a = 1.0 - _gl4es_BlendColor.a;\n", blend); + break; + case FPE_BLEND_SRC_ALPHA_SATURATE: + sprintf(buff, " %s.a = min(%s.a, 1.0-%s.a);\n", blend, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + } + } + if(state->blendeqrgb==state->blendeqalpha) + { + switch(state->blendeqrgb) { + case FPE_BLENDEQ_FUNC_ADD: + sprintf(buff, "%s = srcblend*%s + dstblend*%s;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_SUBTRACT: + sprintf(buff, "%s = srcblend*%s - dstblend*%s;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT: + sprintf(buff, "%s = dstblend*%s - srcblend*%s;\n", frgcolor, dstcolor, frgcolor); + break; + case FPE_BLENDEQ_MIN: + sprintf(buff, "%s = min(%s ,%s);\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_MAX: + sprintf(buff, "%s = max(%s ,%s);\n", frgcolor, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + } else { + switch(state->blendeqrgb) { + case FPE_BLENDEQ_FUNC_ADD: + sprintf(buff, "%s.rgb = srcblend.rgb*%s.rgb + dstblend.rgb*%s.rgb;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_SUBTRACT: + sprintf(buff, "%s.rgb = srcblend.rgb*%s.rgb - dstblend.rgb*%s.rgb;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT: + sprintf(buff, "%s.rgb = dstblend.rgb*%s.rgb - srcblend.rgb*%s.rgb;\n", frgcolor, dstcolor, frgcolor); + break; + case FPE_BLENDEQ_MIN: + sprintf(buff, "%s.rgb = min(%s.rgb ,%s.rgb);\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_MAX: + sprintf(buff, "%s.rgb = max(%s.rgb ,%s.rgb);\n", frgcolor, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + switch(state->blendeqalpha) { + case FPE_BLENDEQ_FUNC_ADD: + sprintf(buff, "%s.a = srcblend.a*%s.a + dstblend.a*%s.a;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_SUBTRACT: + sprintf(buff, "%s.a = srcblend.a*%s.a - dstblend.a*%s.a;\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_FUNC_REVERSE_SUBTRACT: + sprintf(buff, "%s.a = dstblend.a*%s.a - srcblend.a*%s.a;\n", frgcolor, dstcolor, frgcolor); + break; + case FPE_BLENDEQ_MIN: + sprintf(buff, "%s.a = min(%s.a ,%s.a);\n", frgcolor, frgcolor, dstcolor); + break; + case FPE_BLENDEQ_MAX: + sprintf(buff, "%s.a = max(%s.a ,%s.a);\n", frgcolor, frgcolor, dstcolor); + break; + } + ShadAppend(buff); + } + } + if((alpha_test || planes || shaderblend) && is_fragcolor) + ShadAppend("gl_FragColor = _gl4es_FragColor;\n"); + + ShadAppend("}"); + } + + return (const char* const*)&shad; +} + +#ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB +void fpe_shader_reset_internals() { + if(shad) { + free(shad); + shad=NULL; + } + shad_cap=0; + comments=1; +} +#endif diff --git a/android/gl4es-src/src/gl/fpe_shader.h b/android/gl4es-src/src/gl/fpe_shader.h new file mode 100644 index 0000000..9c07f3b --- /dev/null +++ b/android/gl4es-src/src/gl/fpe_shader.h @@ -0,0 +1,14 @@ +#ifndef _GL4ES_FPE_SHADER_H_ +#define _GL4ES_FPE_SHADER_H_ + +#include "fpe.h" + +extern const char* fpeshader_signature; + +const char* const* fpe_VertexShader(shaderconv_need_t* need, fpe_state_t *state); +const char* const* fpe_FragmentShader(shaderconv_need_t* need, fpe_state_t *state); + +const char* const* fpe_CustomVertexShader(const char* initial, fpe_state_t* state, int default_fragment); +const char* const* fpe_CustomFragmentShader(const char* initial, fpe_state_t* state); + +#endif // _GL4ES_FPE_SHADER_H_ diff --git a/android/gl4es-src/src/gl/framebuffers.c b/android/gl4es-src/src/gl/framebuffers.c new file mode 100644 index 0000000..b585f3b --- /dev/null +++ b/android/gl4es-src/src/gl/framebuffers.c @@ -0,0 +1,1816 @@ +#include "framebuffers.h" + +#include "../glx/hardext.h" +#include "blit.h" +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +KHASH_MAP_IMPL_INT(renderbufferlist_t, glrenderbuffer_t *); +KHASH_MAP_IMPL_INT(framebufferlist_t, glframebuffer_t *); + +//extern void* eglGetProcAddress(const char* name); + +int npot(int n); +int wrap_npot(GLenum wrap); + +glframebuffer_t* find_framebuffer(GLuint framebuffer) { + // Get a framebuffer based on ID + if (framebuffer == 0) return glstate->fbo.fbo_0; // NULL or fbo_0 ? + khint_t k; + khash_t(framebufferlist_t) *list = glstate->fbo.framebufferlist; + k = kh_get(framebufferlist_t, list, framebuffer); + + if (k != kh_end(list)){ + return kh_value(list, k); + } + return NULL; +} + +glframebuffer_t* get_framebuffer(GLenum target) { + switch (target) { + case GL_FRAMEBUFFER: return glstate->fbo.current_fb; + case GL_READ_FRAMEBUFFER: return glstate->fbo.fbo_read; + case GL_DRAW_FRAMEBUFFER: return glstate->fbo.fbo_draw; + } + return NULL; +} + + +void readfboBegin() { + if (glstate->fbo.fbo_read == glstate->fbo.fbo_draw) + return; + DBG(printf("readfboBegin, fbo status read=%u, draw=%u, main=%u, current=%u\n", glstate->fbo.fbo_read->id, glstate->fbo.fbo_draw->id, glstate->fbo.mainfbo_fbo, glstate->fbo.current_fb->id);) + if(glstate->fbo.fbo_read==glstate->fbo.current_fb) + return; + glstate->fbo.current_fb = glstate->fbo.fbo_read; + GLuint fbo = glstate->fbo.fbo_read->id; + if (!fbo) + fbo = glstate->fbo.mainfbo_fbo; + LOAD_GLES2_OR_OES(glBindFramebuffer); + gles_glBindFramebuffer(GL_FRAMEBUFFER, fbo); +} + +void readfboEnd() { + if (glstate->fbo.fbo_read->id == glstate->fbo.fbo_draw->id) + return; + DBG(printf("readfboEnd, fbo status read=%p, draw=%p, main=%u, current=%p\n", glstate->fbo.fbo_read, glstate->fbo.fbo_draw, glstate->fbo.mainfbo_fbo, glstate->fbo.current_fb);) + if(glstate->fbo.fbo_draw==glstate->fbo.current_fb) + return; + glstate->fbo.current_fb = glstate->fbo.fbo_draw; + GLuint fbo = glstate->fbo.fbo_draw->id; + if (!fbo) + fbo = glstate->fbo.mainfbo_fbo; + LOAD_GLES2_OR_OES(glBindFramebuffer); + gles_glBindFramebuffer(GL_FRAMEBUFFER, fbo); +} + +glrenderbuffer_t* find_renderbuffer(GLuint renderbuffer) { + // Get a renderbuffer based on ID + if (renderbuffer == 0) return glstate->fbo.default_rb; + khint_t k; + khash_t(renderbufferlist_t) *list = glstate->fbo.renderbufferlist; + k = kh_get(renderbufferlist_t, list, renderbuffer); + + if (k != kh_end(list)){ + return kh_value(list, k); + } + return NULL; +} + +void APIENTRY_GL4ES gl4es_glGenFramebuffers(GLsizei n, GLuint *ids) { + DBG(printf("glGenFramebuffers(%i, %p)\n", n, ids);) + LOAD_GLES2_OR_OES(glGenFramebuffers); + GLsizei m = 0; + while(glstate->fbo.old && (glstate->fbo.old->nbr>0) && (n-m>0)) { + DBG(printf("Recycled 1 FBO\n");) + ids[m++] = glstate->fbo.old->fbos[--glstate->fbo.old->nbr]; + } + noerrorShim(); + if(n-m) { + errorGL(); + gles_glGenFramebuffers(n-m, ids+m); + } + // track the framebuffers... + int ret; + khint_t k; + khash_t(framebufferlist_t) *list = glstate->fbo.framebufferlist; + for(int i=0; iid = ids[i]; + fb->n_draw = 0; // correct? + } +} + +void APIENTRY_GL4ES gl4es_glDeleteFramebuffers(GLsizei n, GLuint *framebuffers) { + DBG(printf("glDeleteFramebuffers(%i, %p), framebuffers[0]=%u\n", n, framebuffers, framebuffers[0]);) + // delete tracking + if (glstate->fbo.framebufferlist) + for (int i=0; ifbo.framebufferlist, t); + if (k != kh_end(glstate->fbo.framebufferlist)) { + fb = kh_value(glstate->fbo.framebufferlist, k); + // detach texture... + for(int j=0; jcolor[j] && fb->t_color[j]!=GL_RENDERBUFFER) { + gltexture_t *tex = gl4es_getTexture(fb->t_color[j], fb->color[j]); + if(tex) { + tex->binded_fbo = 0; + tex->binded_attachment = 0; + } + } + } + if(fb->depth && fb->t_depth!=GL_RENDERBUFFER) { + gltexture_t *tex = gl4es_getTexture(fb->t_depth, fb->depth); + if(tex) { + tex->binded_fbo = 0; + tex->binded_attachment = 0; + tex->renderdepth = 0; + } + } + if(fb->stencil && fb->t_stencil!=GL_RENDERBUFFER) { + gltexture_t *tex = gl4es_getTexture(fb->t_stencil, fb->stencil); + if(tex) { + tex->binded_fbo = 0; + tex->binded_attachment = 0; + tex->renderstencil = 0; + } + } + if (glstate->fbo.current_fb == fb) { + glstate->fbo.current_fb = 0; + } + if (glstate->fbo.fbo_read == fb) { + glstate->fbo.fbo_read = 0; + } + if (glstate->fbo.fbo_draw == fb) { + glstate->fbo.fbo_draw = 0; + } + free(fb); + kh_del(framebufferlist_t, glstate->fbo.framebufferlist, k); + } + } + } + } + + if (globals4es.recyclefbo) { + DBG(printf("Recycling %i FBOs\n", n);) + noerrorShim(); + if(glstate->fbo.old->cap == 0) { + glstate->fbo.old->cap = 16; + glstate->fbo.old->fbos = (GLuint*)malloc(glstate->fbo.old->cap * sizeof(GLuint)); + } + if (glstate->fbo.old->nbr+n > glstate->fbo.old->cap) { + glstate->fbo.old->cap += n; + glstate->fbo.old->fbos = (GLuint*)realloc(glstate->fbo.old->fbos, glstate->fbo.old->cap *sizeof(GLuint)); + } + memcpy(glstate->fbo.old->fbos+glstate->fbo.old->nbr, framebuffers, n*sizeof(GLuint)); + glstate->fbo.old->nbr += n; + } else { + LOAD_GLES2_OR_OES(glDeleteFramebuffers); + errorGL(); + gles_glDeleteFramebuffers(n, framebuffers); + } +} + +GLboolean APIENTRY_GL4ES gl4es_glIsFramebuffer(GLuint framebuffer) { + DBG(printf("glIsFramebuffer(%u)\n", framebuffer);) + LOAD_GLES2_OR_OES(glIsFramebuffer); + + errorGL(); + return find_framebuffer(framebuffer)!=NULL; +} + +GLenum APIENTRY_GL4ES gl4es_glCheckFramebufferStatus(GLenum target) { + GLenum result; + if(glstate->fbo.internal) { + result = glstate->fbo.fb_status; + noerrorShim(); + } else { + LOAD_GLES2_OR_OES(glCheckFramebufferStatus); + + errorGL(); + GLenum rtarget = target; + if(target==GL_READ_FRAMEBUFFER) + return GL_FRAMEBUFFER_COMPLETE; // cheating here + if(target==GL_DRAW_FRAMEBUFFER) + rtarget = GL_FRAMEBUFFER; + result = gles_glCheckFramebufferStatus(rtarget); + } + DBG(printf("glCheckFramebufferStatus(0x%04X)=0x%04X\n", target, result);) + return result; +} + +void APIENTRY_GL4ES gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer) { + DBG(printf("glBindFramebuffer(%s, %u), list=%s, glstate->fbo.current_fb=%d (draw=%d, read=%d)\n", PrintEnum(target), framebuffer, glstate->list.active?"active":"none", glstate->fbo.current_fb->id, glstate->fbo.fbo_draw->id, glstate->fbo.fbo_read->id);) + PUSH_IF_COMPILING(glBindFramebuffer); + LOAD_GLES2_OR_OES(glBindFramebuffer); +// LOAD_GLES2_OR_OES(glCheckFramebufferStatus); + LOAD_GLES(glGetError); + + glframebuffer_t *fb = find_framebuffer(framebuffer); + if(!fb) { + errorShim(GL_INVALID_VALUE); + return; + } + + if (target == GL_FRAMEBUFFER) { + glstate->fbo.fbo_read = fb; + glstate->fbo.fbo_draw = fb; + } + + if (target == GL_READ_FRAMEBUFFER) { + glstate->fbo.fbo_read = fb; + noerrorShim(); + glstate->fbo.fb_status = GL_FRAMEBUFFER_COMPLETE; + glstate->fbo.internal = 1; + return; //don't bind for now + } else glstate->fbo.internal = 0; + + if (target == GL_DRAW_FRAMEBUFFER) { + target = GL_FRAMEBUFFER; + glstate->fbo.fbo_draw = fb; + } + + if (target != GL_FRAMEBUFFER) { + errorShim(GL_INVALID_ENUM); + return; + } + + if(framebuffer==0) + framebuffer = glstate->fbo.mainfbo_fbo; + + glstate->fbo.current_fb = fb; + + gles_glBindFramebuffer(target, framebuffer); + GLenum err=gles_glGetError(); + errorShim(err); + +// glstate->fbo.fb_status = (framebuffer==0)?GL_FRAMEBUFFER_COMPLETE:gles_glCheckFramebufferStatus(target); +} + +GLenum ReadDraw_Push(GLenum target) { + if(target==GL_FRAMEBUFFER) + return GL_FRAMEBUFFER; + LOAD_GLES2_OR_OES(glBindFramebuffer); + if(target==GL_DRAW_FRAMEBUFFER) { + if(glstate->fbo.current_fb!=glstate->fbo.fbo_draw) + gles_glBindFramebuffer(GL_FRAMEBUFFER, (glstate->fbo.fbo_draw->id)?glstate->fbo.fbo_draw->id:glstate->fbo.mainfbo_fbo); + return GL_FRAMEBUFFER; + } + if(target==GL_READ_FRAMEBUFFER) { + if(glstate->fbo.current_fb!=glstate->fbo.fbo_read) + gles_glBindFramebuffer(GL_FRAMEBUFFER, (glstate->fbo.fbo_read->id)?glstate->fbo.fbo_read->id:glstate->fbo.mainfbo_fbo); + return GL_FRAMEBUFFER; + } + return target; +} +void ReadDraw_Pop(GLenum target) { + if(target==GL_FRAMEBUFFER) + return; + LOAD_GLES2_OR_OES(glBindFramebuffer); + if(target==GL_DRAW_FRAMEBUFFER && glstate->fbo.current_fb!=glstate->fbo.fbo_draw) { + gles_glBindFramebuffer(GL_FRAMEBUFFER, (glstate->fbo.current_fb->id)?glstate->fbo.current_fb->id:glstate->fbo.mainfbo_fbo); + } + if(target==GL_READ_FRAMEBUFFER && glstate->fbo.current_fb!=glstate->fbo.fbo_read) { + gles_glBindFramebuffer(GL_FRAMEBUFFER, (glstate->fbo.current_fb->id)?glstate->fbo.current_fb->id:glstate->fbo.mainfbo_fbo); + } +} + +void SetAttachment(glframebuffer_t* fb, GLenum attachment, GLenum atttarget, GLuint att, int level) +{ + switch (attachment) { + case GL_COLOR_ATTACHMENT0: + case GL_COLOR_ATTACHMENT1: + case GL_COLOR_ATTACHMENT2: + case GL_COLOR_ATTACHMENT3: + case GL_COLOR_ATTACHMENT4: + case GL_COLOR_ATTACHMENT5: + case GL_COLOR_ATTACHMENT6: + case GL_COLOR_ATTACHMENT7: + case GL_COLOR_ATTACHMENT8: + case GL_COLOR_ATTACHMENT9: + case GL_COLOR_ATTACHMENT10: + case GL_COLOR_ATTACHMENT11: + case GL_COLOR_ATTACHMENT12: + case GL_COLOR_ATTACHMENT13: + case GL_COLOR_ATTACHMENT14: + case GL_COLOR_ATTACHMENT15: + fb->color[attachment - GL_COLOR_ATTACHMENT0] = att; + fb->l_color[attachment - GL_COLOR_ATTACHMENT0] = level; + fb->t_color[attachment - GL_COLOR_ATTACHMENT0] = atttarget; + break; + case GL_DEPTH_ATTACHMENT: + fb->depth = att; + fb->t_depth = atttarget; + fb->l_depth = 0; + break; + case GL_STENCIL_ATTACHMENT: + fb->stencil = att; + fb->t_stencil = atttarget; + fb->l_stencil = 0; + break; + case GL_DEPTH_STENCIL_ATTACHMENT: + fb->depth = att; + fb->t_depth = atttarget; + fb->l_depth = 0; + fb->stencil = att; + fb->t_stencil = atttarget; + fb->l_stencil = 0; + break; + } +} +GLuint GetAttachment(glframebuffer_t* fb, GLenum attachment) { + switch (attachment) { + case GL_COLOR_ATTACHMENT0: + case GL_COLOR_ATTACHMENT1: + case GL_COLOR_ATTACHMENT2: + case GL_COLOR_ATTACHMENT3: + case GL_COLOR_ATTACHMENT4: + case GL_COLOR_ATTACHMENT5: + case GL_COLOR_ATTACHMENT6: + case GL_COLOR_ATTACHMENT7: + case GL_COLOR_ATTACHMENT8: + case GL_COLOR_ATTACHMENT9: + case GL_COLOR_ATTACHMENT10: + case GL_COLOR_ATTACHMENT11: + case GL_COLOR_ATTACHMENT12: + case GL_COLOR_ATTACHMENT13: + case GL_COLOR_ATTACHMENT14: + case GL_COLOR_ATTACHMENT15: + return fb->color[attachment - GL_COLOR_ATTACHMENT0]; + case GL_DEPTH_ATTACHMENT: + return fb->depth; + case GL_STENCIL_ATTACHMENT: + return fb->stencil; + case GL_DEPTH_STENCIL_ATTACHMENT: + // is that possible? + return fb->depth; + } + return 0; +} +GLenum GetAttachmentType(glframebuffer_t* fb, GLenum attachment) { + switch (attachment) { + case GL_COLOR_ATTACHMENT0: + case GL_COLOR_ATTACHMENT1: + case GL_COLOR_ATTACHMENT2: + case GL_COLOR_ATTACHMENT3: + case GL_COLOR_ATTACHMENT4: + case GL_COLOR_ATTACHMENT5: + case GL_COLOR_ATTACHMENT6: + case GL_COLOR_ATTACHMENT7: + case GL_COLOR_ATTACHMENT8: + case GL_COLOR_ATTACHMENT9: + case GL_COLOR_ATTACHMENT10: + case GL_COLOR_ATTACHMENT11: + case GL_COLOR_ATTACHMENT12: + case GL_COLOR_ATTACHMENT13: + case GL_COLOR_ATTACHMENT14: + case GL_COLOR_ATTACHMENT15: + return fb->t_color[attachment - GL_COLOR_ATTACHMENT0]; + case GL_DEPTH_ATTACHMENT: + return fb->t_depth; + case GL_STENCIL_ATTACHMENT: + return fb->t_stencil; + case GL_DEPTH_STENCIL_ATTACHMENT: + return fb->t_depth; + } + return 0; +} +int GetAttachmentLevel(glframebuffer_t* fb, GLenum attachment) { + switch (attachment) { + case GL_COLOR_ATTACHMENT0: + case GL_COLOR_ATTACHMENT1: + case GL_COLOR_ATTACHMENT2: + case GL_COLOR_ATTACHMENT3: + case GL_COLOR_ATTACHMENT4: + case GL_COLOR_ATTACHMENT5: + case GL_COLOR_ATTACHMENT6: + case GL_COLOR_ATTACHMENT7: + case GL_COLOR_ATTACHMENT8: + case GL_COLOR_ATTACHMENT9: + case GL_COLOR_ATTACHMENT10: + case GL_COLOR_ATTACHMENT11: + case GL_COLOR_ATTACHMENT12: + case GL_COLOR_ATTACHMENT13: + case GL_COLOR_ATTACHMENT14: + case GL_COLOR_ATTACHMENT15: + return fb->l_color[attachment - GL_COLOR_ATTACHMENT0]; + case GL_DEPTH_ATTACHMENT: + return fb->l_depth; + case GL_STENCIL_ATTACHMENT: + return fb->l_stencil; + case GL_DEPTH_STENCIL_ATTACHMENT: + return fb->l_depth; + } + return 0; +} + +void APIENTRY_GL4ES gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + DBG(printf("glFramebufferTexture2D(%s, %s, %s, %u, %i) glstate->fbo.current_fb=%d (draw=%d, read=%d)\n", PrintEnum(target), PrintEnum(attachment), PrintEnum(textarget), texture, level, glstate->fbo.current_fb->id, glstate->fbo.fbo_draw->id, glstate->fbo.fbo_read->id);) + static GLuint scrap_tex = 0; + static int scrap_width = 0; + static int scrap_height = 0; + + LOAD_GLES2_OR_OES(glFramebufferTexture2D); + LOAD_GLES(glTexImage2D); + LOAD_GLES(glBindTexture); + LOAD_GLES(glActiveTexture); + LOAD_GLES(glTexParameteri); + + glframebuffer_t *fb = get_framebuffer(target); + if(!fb) { + errorShim(GL_INVALID_ENUM); + return; + } + + if( !(attachment>=GL_COLOR_ATTACHMENT0 && attachment<(GL_COLOR_ATTACHMENT0+hardext.maxcolorattach)) + && attachment!=GL_DEPTH_ATTACHMENT + && attachment!=GL_STENCIL_ATTACHMENT + && attachment!=GL_DEPTH_STENCIL_ATTACHMENT) { + errorShim(GL_INVALID_ENUM); + return; + } + + int twidth = 0, theight = 0; + // find texture and get it's real name + gltexture_t *tex = NULL; + if (texture) { + tex = gl4es_getTexture(textarget, texture); + + if (!tex) { + LOGE("texture for FBO not found, name=%u\n", texture); + } else { + texture = tex->glname; + tex->fbtex_ratio = (globals4es.fbtexscale > 0.0f) ? globals4es.fbtexscale : 0.0f; + + // check if texture is shrinked or if fb texture is being scaled... + if (globals4es.fbtexscale > 0.0f || tex->shrink || tex->useratio || (tex->adjust && (hardext.npot==1 || hardext.npot==2) && !globals4es.potframebuffer)) { + LOGD("%s texture for FBO\n",(tex->useratio)?"going back to npot size pot'ed":"unshrinking shrinked"); + if(tex->shrink || tex->useratio) { + if(tex->useratio) { + tex->width = tex->nwidth/tex->ratiox; + tex->height = tex->nheight/tex->ratioy; + } else { + tex->width *= 1<shrink; + tex->height *= 1<shrink; + } + } + + // Use FBO Ratio + if (tex->fbtex_ratio > 0.0f) { + tex->width *= tex->fbtex_ratio; + tex->height *= tex->fbtex_ratio; + } + + tex->nwidth = (hardext.npot>0 || hardext.esversion>1)?tex->width:npot(tex->width); + tex->nheight = (hardext.npot>0 || hardext.esversion>1)?tex->height:npot(tex->height); + tex->adjustxy[0] = (float)tex->width / tex->nwidth; + tex->adjustxy[1] = (float)tex->height / tex->nheight; + tex->adjust=(tex->width!=tex->nwidth || tex->height!=tex->nheight); + tex->shrink = 0; tex->useratio = 0; + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + int need_change = (globals4es.potframebuffer && (npot(twidth)!=twidth || npot(theight)!=theight))?1:0; + if((tex->type==GL_FLOAT && !hardext.floatfbo) || (tex->type==GL_HALF_FLOAT_OES && !hardext.halffloatfbo)) { + need_change += 2; + tex->type = GL_UNSIGNED_BYTE; + } + if(tex->format==GL_BGRA && (globals4es.nobgra || !hardext.bgra8888)) { + if(need_change<2) need_change += 2; + tex->format = GL_RGBA; + } + if(need_change) { + // check if POT size is asked + LOGD("Recreate a texture for a FBO (%s%s%s)\n", (need_change&1)?"POT":"", (need_change==3)?" & ":"", (need_change&2)?"Format/Type":""); + if(need_change&1) { + twidth = tex->nwidth = npot(tex->nwidth); + theight = tex->nheight = npot(tex->nheight); + tex->adjustxy[0] = (float)tex->width / tex->nwidth; + tex->adjustxy[1] = (float)tex->height / tex->nheight; + tex->adjust=(tex->width!=tex->nwidth || tex->height!=tex->nheight); + } + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + twidth = tex->nwidth; + theight = tex->nheight; + /* if ((tex->width<32) || (tex->height<32)) { + printf("LIBGL: enlarging too-small texture for FBO\n"); + tex->nwidth = (tex->nwidth<32)?32:tex->nwidth; + tex->nheight = (tex->nheight<32)?32:tex->nheight; + tex->shrink = 0; + gltexture_t *bound = glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + }*/ + + fb->width = twidth; + fb->height = theight; + + DBG(printf("found texture, glname=%u, size=%ix%i(%ix%i), format/type=%s/%s\n", texture, tex->width, tex->height, tex->nwidth, tex->nheight, PrintEnum(tex->format), PrintEnum(tex->type));) + } + } + + GLenum ntarget = ReadDraw_Push(target); + + GLuint old_attachment = GetAttachment(fb, attachment); + GLuint old_attachment_type = GetAttachmentType(fb, attachment); + if(old_attachment) { + gltexture_t* old = gl4es_getTexture(old_attachment_type, old_attachment); + if(old) { + DBG(printf("Detach Texture %d from FBO %d as Attachement %s\n", old->glname, old->binded_fbo, PrintEnum(old->binded_attachment));) + old->binded_fbo = 0; + old->binded_attachment = 0; + } else { + DBG(printf("Old attachement %s for FBO %d not found in textures\n", PrintEnum(attachment), fb->id);) + } + } + + if(tex) { + DBG(printf("Attach Texture %d to FBO %d as Attachement %s\n", tex->glname, fb->id, PrintEnum(attachment));) + tex->binded_fbo = fb->id; + tex->binded_attachment = attachment; + } + + if ((old_attachment_type == textarget) && (old_attachment == (tex?tex->texture:texture))) + { + // no need to reattach + noerrorShim(); + return; + } + + SetAttachment(fb, attachment, textarget, tex?tex->texture:texture, level); + + if(attachment>=GL_COLOR_ATTACHMENT0 && attachment<(GL_COLOR_ATTACHMENT0+hardext.maxcolorattach) && tex) { + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + if((hardext.npot==1 || hardext.npot==2) && (!tex->actual.wrap_s || !tex->actual.wrap_t || !wrap_npot(tex->actual.wrap_s) || !wrap_npot(tex->actual.wrap_t))) { + tex->sampler.wrap_s = tex->sampler.wrap_t = GL_CLAMP_TO_EDGE; + tex->adjust = 0; + } + //npot==2 and 3 should support that, but let's ignore that for now and force no mipmap for texture attached to fbo... + if(!tex->actual.min_filter || !minmag_npot(tex->actual.min_filter) || tex->actual.min_filter!=tex->sampler.min_filter) { + if(hardext.npot<2) { + tex->sampler.min_filter = minmag_forcenpot(tex->sampler.min_filter); + tex->adjust = 0; + tex->mipmap_need = 0; + tex->mipmap_auto = 0; + } + } + realize_1texture(map_tex_target(textarget), -1, tex, NULL); + } + + if(attachment==GL_DEPTH_ATTACHMENT /*&& hardext.depthtex==0*/) { + noerrorShim(); + if (level!=0) return; + if(hardext.depthtex && (tex || !texture)) { + // depth texture supported! + //check if texture needs to be re-created as true depth texture + if(tex && !(tex->format==GL_DEPTH_COMPONENT || tex->format==GL_DEPTH_STENCIL)) { + tex->format = GL_DEPTH_COMPONENT; + if(tex->type!=GL_UNSIGNED_INT && tex->type!=GL_UNSIGNED_SHORT && tex->type!=GL_FLOAT) tex->type = (hardext.depth24)?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT; + tex->fpe_format = FPE_TEX_DEPTH; + realize_textures(0); + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + // bind the depth texture... + gles_glFramebufferTexture2D(ntarget, attachment, GL_TEXTURE_2D, texture, 0); + } else { + // let's create a renderbuffer and attach it instead of the (presumably) depth texture + if(tex && !tex->renderdepth) { + gl4es_glGenRenderbuffers(1, &tex->renderdepth); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, tex->renderdepth); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, twidth, theight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + gl4es_glFramebufferRenderbuffer(ntarget, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, tex?tex->renderdepth:0); + } + errorGL(); + ReadDraw_Pop(target); + return; + } + if(attachment==GL_STENCIL_ATTACHMENT /*&& hardext.depthtex==0*/) { + noerrorShim(); + if (level!=0) return; + // this one is tricky, as it can be GL_DEPTH_STENCIL with DEPTH+DEPTH_STENCIL extension of GL_STENCIL_INDEX8 with STENCIL extension + // and having DEPTH+DEPTH_STENCIL extension doesn't grant STENCIL8 texture extension! + if((tex || !texture) && (hardext.stenciltex || (hardext.depthtex && hardext.depthstencil))) { + // depth texture supported, so are stencil one then! + //check if texture needs to be re-created as true depth texture + if(tex && !(tex->format==GL_STENCIL_INDEX8 || tex->format==GL_DEPTH_STENCIL)) { + if(tex->format==GL_DEPTH_ATTACHMENT) { + //TODO: need to create a new texture, as the depth one is probably used + gl4es_glGenTextures(1, &texture); + realize_textures(0); + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + int nwidth = tex->nwidth; + int nheight = tex->nheight; + tex = gl4es_getTexture(textarget, texture); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + tex->format = (hardext.stenciltex)?GL_STENCIL_INDEX8:GL_DEPTH_STENCIL; + tex->type = (hardext.stenciltex)?GL_UNSIGNED_BYTE:GL_UNSIGNED_INT_24_8; + gl4es_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, nwidth, nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } else { + tex->format = GL_STENCIL_INDEX8; + if(tex->type!=GL_UNSIGNED_BYTE && tex->type!=GL_UNSIGNED_SHORT && tex->type!=GL_FLOAT) tex->type = GL_UNSIGNED_BYTE; + tex->fpe_format = FPE_TEX_DEPTH; + realize_textures(0); + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + } + // bind the stencil texture... + gles_glFramebufferTexture2D(ntarget, attachment, GL_TEXTURE_2D, texture, 0); + } else { + // let's create a renderbuffer and attach it instead of the (presumably) stencil texture + if(tex && !tex->renderstencil) { + gl4es_glGenRenderbuffers(1, &tex->renderstencil); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, tex->renderstencil); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, twidth, theight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + gl4es_glFramebufferRenderbuffer(ntarget, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, tex?tex->renderstencil:0); + } + errorGL(); + ReadDraw_Pop(target); + return; + } + if(attachment==GL_DEPTH_STENCIL_ATTACHMENT /*&& hardext.depthtex==0*/) { + noerrorShim(); + if (level!=0) return; + // let's create a renderbuffer and attach it instead of the (presumably) depth texture + if(hardext.depthstencil /*&& !(hardext.depthtex && tex)*/) { + if(hardext.depthtex && (tex || !texture)) { + if(tex && tex->format!=GL_DEPTH_STENCIL) { + tex->format = GL_DEPTH_STENCIL; + tex->type = GL_UNSIGNED_INT_24_8; + tex->fpe_format = FPE_TEX_DEPTH; // add depth_stencil? + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + gles_glFramebufferTexture2D(ntarget, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture, 0); + gles_glFramebufferTexture2D(ntarget, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texture, 0); + } else { + if(tex && !tex->renderdepth) { + gl4es_glGenRenderbuffers(1, &tex->renderdepth); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, tex->renderdepth); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, twidth, theight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + errorGL(); + gl4es_glFramebufferRenderbuffer(ntarget, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, tex?tex->renderdepth:0); + gl4es_glFramebufferRenderbuffer(ntarget, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, tex?tex->renderdepth:0); + } + } else { + if(hardext.depthtex && (tex || !texture)) { + // depth texture supported! + //check if texture needs to be re-created ad true depth texture + if(tex && tex->format!=GL_DEPTH_COMPONENT) { + tex->format = GL_DEPTH_COMPONENT; + if(tex->type!=GL_UNSIGNED_INT && tex->type!=GL_UNSIGNED_SHORT && tex->type!=GL_FLOAT) tex->type = (hardext.depth24)?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT; + tex->fpe_format = FPE_TEX_DEPTH; + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + // bind the depth texture... + gles_glFramebufferTexture2D(ntarget, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture, 0); + } else { + if(tex && !tex->renderdepth) { + gl4es_glGenRenderbuffers(1, &tex->renderdepth); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, tex->renderdepth); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, twidth, theight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + gl4es_glFramebufferRenderbuffer(ntarget, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, tex?tex->renderdepth:0); + } + if(tex && !tex->renderstencil) { + gl4es_glGenRenderbuffers(1, &tex->renderstencil); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, tex->renderstencil); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, twidth, theight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + errorGL(); + gl4es_glFramebufferRenderbuffer(ntarget, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, tex?tex->renderstencil:0); + + } + ReadDraw_Pop(target); + return; + } + + twidth = twidth >> level; if(twidth<1) twidth=1; + theight = theight >> level; if(theight<1) theight=1; + + if (level!=0) { + //bind a scrap texture, we don't want level != 0 binding on GLES + if(!scrap_tex) + gl4es_glGenTextures(1, &scrap_tex); + if ((scrap_width!=twidth) || (scrap_height!=theight)) { + scrap_width = twidth; + scrap_height = theight; + gltexture_t *bound = glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=scrap_tex) gles_glBindTexture(GL_TEXTURE_2D, scrap_tex); + gles_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, scrap_width, scrap_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + if (oldtex!=scrap_tex) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + } + texture = scrap_tex; + } + + errorGL(); + GLenum realtarget = GL_TEXTURE_2D; + if(textarget>=GL_TEXTURE_CUBE_MAP_POSITIVE_X && textargetfbo.renderbufferlist; + for(int i=0; irenderbuffer = renderbuffers[i]; + } +} + +void APIENTRY_GL4ES gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + DBG(printf("glFramebufferRenderbuffer(%s, %s, %s, %u)\n", PrintEnum(target), PrintEnum(attachment), PrintEnum(renderbuffertarget), renderbuffer);) + LOAD_GLES2_OR_OES(glFramebufferRenderbuffer); + LOAD_GLES2_OR_OES(glGetFramebufferAttachmentParameteriv); + LOAD_GLES(glGetError); + + glframebuffer_t *fb = get_framebuffer(target); + if(!fb) { + errorShim(GL_INVALID_ENUM); + return; + } + + if( !(attachment>=GL_COLOR_ATTACHMENT0 && attachment<(GL_COLOR_ATTACHMENT0+hardext.maxcolorattach)) + && attachment!=GL_DEPTH_ATTACHMENT + && attachment!=GL_STENCIL_ATTACHMENT + && attachment!=GL_DEPTH_STENCIL_ATTACHMENT) { + errorShim(GL_INVALID_ENUM); + return; + } + + // get renderbuffer + glrenderbuffer_t *rend = find_renderbuffer(renderbuffer); + if(!rend /*|| !rend->renderbuffer*/) { + errorShim(GL_INVALID_OPERATION); + return; + } + + if (attachment >= GL_COLOR_ATTACHMENT0 && (attachment < (GL_COLOR_ATTACHMENT0+hardext.maxcolorattach)) && globals4es.fboforcetex) { + if(rend->renderbuffer) { + // drop the renderbuffer attachement and create a texture instead... + int oldactive = glstate->texture.active; + if(oldactive) gl4es_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + // get size of renderbuffer + GLenum format = rend->format; + GLint width = rend->width; + GLint height = rend->height; + // create a texture if needed + if(!rend->secondarytexture) { + GLuint newtex; + gl4es_glGenTextures(1, &newtex); + gl4es_glBindTexture(GL_TEXTURE_2D, newtex); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + gl4es_glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + gl4es_glBindTexture(GL_TEXTURE_2D, oldtex); + rend->secondarytexture = newtex; + } + gl4es_glFramebufferTexture2D(target, attachment, GL_TEXTURE_2D, rend->secondarytexture, 0); + // end of cleanup + if(oldactive) gl4es_glActiveTexture(GL_TEXTURE0+oldactive); + } else { + // renderbuffer is 0, unbind the texture attachement... + gl4es_glFramebufferTexture2D(target, attachment, GL_TEXTURE_2D, 0, 0); + } + return; + } + + if (attachment==GL_DEPTH_STENCIL_ATTACHMENT) { + // doesn't seems to be supported "as-is" on GLES on PVR + gl4es_glFramebufferRenderbuffer(target, GL_DEPTH_ATTACHMENT, renderbuffertarget, renderbuffer); + gl4es_glFramebufferRenderbuffer(target, GL_STENCIL_ATTACHMENT, renderbuffertarget, renderbuffer); + return; + } + + + //TODO: handle target=READBUFFER or DRAWBUFFER... + if (attachment==GL_STENCIL_ATTACHMENT) { + if(rend && rend->secondarybuffer) + renderbuffer = rend->secondarybuffer; + } + + fb->width = rend->width; + fb->height = rend->height; + if ((GetAttachmentType(fb, attachment) == GL_RENDERBUFFER) && (GetAttachment(fb, attachment)==renderbuffer)) + { + // no need to reattach + noerrorShim(); + return; + } + + SetAttachment(fb, attachment, GL_RENDERBUFFER, renderbuffer, 0); + + /*if ((glstate->fbo.current_fb!=0) && (renderbuffer==0)) { + //Hack, avoid unbind a renderbuffer on a framebuffer... + // TODO, avoid binding an already binded RB + noerrorShim(); + return; + }*/ // Let it do it now + + GLenum ntarget = ReadDraw_Push(target); + + errorGL(); + gles_glFramebufferRenderbuffer(ntarget, attachment, renderbuffertarget, renderbuffer); + DBG(CheckGLError(1);) + ReadDraw_Pop(target); +} + +void APIENTRY_GL4ES gl4es_glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers) { + DBG(printf("glDeleteRenderbuffer(%d, %p)\n", n, renderbuffers);) + LOAD_GLES2_OR_OES(glDeleteRenderbuffers); + + // check if we delete a depthstencil + if (glstate->fbo.renderbufferlist) + for (int i=0; ifbo.renderbufferlist, t); + if (k != kh_end(glstate->fbo.renderbufferlist)) { + rend = kh_value(glstate->fbo.renderbufferlist, k); + if(glstate->fbo.current_rb == rend) + glstate->fbo.current_rb = glstate->fbo.default_rb; + if(rend->secondarybuffer) + gles_glDeleteRenderbuffers(1, &rend->secondarybuffer); + if(rend->secondarytexture) + gl4es_glDeleteTextures(1, &rend->secondarytexture); + free(rend); + kh_del(renderbufferlist_t, glstate->fbo.renderbufferlist, k); + } + } + } + } + + errorGL(); + gles_glDeleteRenderbuffers(n, renderbuffers); +} + +void APIENTRY_GL4ES gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + DBG(printf("glRenderbufferStorage(%s, %s, %i, %i)\n", PrintEnum(target), PrintEnum(internalformat), width, height);) + LOAD_GLES2_OR_OES(glRenderbufferStorage); + LOAD_GLES2_OR_OES(glGenRenderbuffers); + LOAD_GLES2_OR_OES(glBindRenderbuffer); + + glrenderbuffer_t *rend = glstate->fbo.current_rb; + if(!rend->renderbuffer) { + errorShim(GL_INVALID_OPERATION); + return; + } + + errorGL(); + width = (hardext.npot>0 && !globals4es.potframebuffer)?width:npot(width); + height = (hardext.npot>0 && !globals4es.potframebuffer)?height:npot(height); + int use_secondarybuffer = 0; + int use_secondarytexture = 0; + GLenum format = internalformat; + // check if internal format is GL_DEPTH_STENCIL_EXT + if (internalformat == GL_DEPTH_STENCIL) + internalformat = GL_DEPTH24_STENCIL8; + // in that case, create first a STENCIL one then a DEPTH one.... + if ((internalformat == GL_DEPTH24_STENCIL8 && (hardext.depthstencil==0 || ((hardext.vendor&VEND_IMGTEC)==VEND_IMGTEC)))) { + internalformat = (hardext.depth24)?GL_DEPTH_COMPONENT24:GL_DEPTH_COMPONENT16; + // create a stencil buffer if needed + if(!rend->secondarybuffer) { + gles_glGenRenderbuffers(1, &rend->secondarybuffer); + } + use_secondarybuffer = 1; + } + else if (internalformat == GL_DEPTH_COMPONENT || internalformat == GL_DEPTH_COMPONENT32) // Not much is supported on GLES... + internalformat = GL_DEPTH_COMPONENT16; + else if (internalformat == GL_RGB8 && hardext.rgba8==0) + internalformat = GL_RGB565_OES; + else if (internalformat == GL_RGBA8 && hardext.rgba8==0) + internalformat = GL_RGBA4_OES; + else if (internalformat == GL_RGB5) + internalformat = GL_RGB565_OES; + else if (internalformat == GL_R3_G3_B2) + internalformat = GL_RGB565_OES; + else if (internalformat == GL_RGB4) + internalformat = GL_RGBA4_OES; + else if (internalformat == GL_RGBA) { + if(hardext.rgba8==0) + internalformat = GL_RGBA8; + else + internalformat = GL_RGBA4_OES; + } + + if(rend->secondarybuffer) { + if(use_secondarybuffer) { + GLuint current_rb = glstate->fbo.current_rb->renderbuffer; + gles_glBindRenderbuffer(GL_RENDERBUFFER, rend->secondarybuffer); + gles_glRenderbufferStorage(target, GL_STENCIL_INDEX8, width, height); + gles_glBindRenderbuffer(GL_RENDERBUFFER, current_rb); + } else { + LOAD_GLES2_OR_OES(glDeleteRenderbuffers); + gles_glDeleteRenderbuffers(1, &rend->secondarybuffer); + rend->secondarybuffer = 0; + } + } + + if(rend->secondarytexture) { + // should check if texture is still needed? + gltexture_t *tex = gl4es_getTexture(GL_TEXTURE_2D, rend->secondarytexture); + LOAD_GLES(glActiveTexture); + LOAD_GLES(glBindTexture); + LOAD_GLES(glTexImage2D); + int oldactive = glstate->texture.active; + if(oldactive) gles_glActiveTexture(GL_TEXTURE0); + gltexture_t *bound = glstate->texture.bound[0/*glstate->texture.active*/][ENABLED_TEX2D]; + GLuint oldtex = bound->glname; + if (oldtex!=rend->secondarytexture) gles_glBindTexture(GL_TEXTURE_2D, rend->secondarytexture); + tex->nwidth = tex->width = width; + tex->nheight = tex->height = height; + gles_glTexImage2D(GL_TEXTURE_2D, 0, tex->format, tex->nwidth, tex->nheight, 0, tex->format, tex->type, NULL); + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + if(oldactive) gles_glActiveTexture(GL_TEXTURE0+oldactive); + } + + rend->width = width; + rend->height = height; + rend->format = format; + rend->actual = internalformat; + + gles_glRenderbufferStorage(target, internalformat, width, height); + DBG(CheckGLError(1);) +} + +void APIENTRY_GL4ES gl4es_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { //STUB + gl4es_glRenderbufferStorage(target, internalformat, width, height); +} + +void APIENTRY_GL4ES gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { + DBG(printf("glBindRenderbuffer(%s, %u), binded Fbo=%u\n", PrintEnum(target), renderbuffer, glstate->fbo.current_fb->id);) + LOAD_GLES2_OR_OES(glBindRenderbuffer); + + GLuint current = glstate->fbo.current_rb->renderbuffer; + if(current==renderbuffer) { + noerrorShim(); + return; + } + glrenderbuffer_t * rend = find_renderbuffer(renderbuffer); + if(!rend || !rend->renderbuffer) { + errorShim(GL_INVALID_OPERATION); + return; + } + glstate->fbo.current_rb = rend; + + errorGL(); + gles_glBindRenderbuffer(target, renderbuffer); +} + +GLboolean APIENTRY_GL4ES gl4es_glIsRenderbuffer(GLuint renderbuffer) { + DBG(printf("glIsRenderbuffer(%u)\n", renderbuffer);) + noerrorShim(); + return((find_renderbuffer(renderbuffer)!=NULL)?GL_TRUE:GL_FALSE); +} + +void APIENTRY_GL4ES gl4es_glGenerateMipmap(GLenum target) { + DBG(printf("glGenerateMipmap(%s)\n", PrintEnum(target));) + LOAD_GLES2_OR_OES(glGenerateMipmap); + + const GLuint rtarget = map_tex_target(target); + realize_bound(glstate->texture.active, target); + gltexture_t *bound = gl4es_getCurrentTexture(target); + if(globals4es.forcenpot && hardext.npot==1) { + if(bound->npot) { + noerrorShim(); + return; // no need to generate mipmap, mipmap is disabled here + } + } + + errorGL(); + if(globals4es.automipmap != 3) { + gles_glGenerateMipmap(rtarget); + bound->mipmap_auto = 1; + /*if(bound->sampler.min_filer != bound->actual.min_filter) // mainly for S3TC textures... + gl4es_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, bound->sampler.min_filer);*/ + } +} + +void APIENTRY_GL4ES gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { + DBG(printf("glGetFramebufferAttachmentParameteriv(%s, %s, %s, %p)\n", PrintEnum(target), PrintEnum(attachment), PrintEnum(pname), params);) + LOAD_GLES2_OR_OES(glGetFramebufferAttachmentParameteriv); + + glframebuffer_t *fb = get_framebuffer(target); + if(!fb) { + errorShim(GL_INVALID_ENUM); + return; + } + + if( !(attachment>=GL_COLOR_ATTACHMENT0 && attachment<(GL_COLOR_ATTACHMENT0+hardext.maxcolorattach)) + && attachment!=GL_DEPTH_ATTACHMENT + && attachment!=GL_STENCIL_ATTACHMENT + && attachment!=GL_DEPTH_STENCIL_ATTACHMENT) { + errorShim(GL_INVALID_ENUM); + return; + } + + if(pname==GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { + noerrorShim(); + *params = GetAttachment(fb, attachment); + return; + } + + if(pname==GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) { + noerrorShim(); + *params = GetAttachmentType(fb, attachment); + if(*params!=0 && *params!=GL_RENDERBUFFER) + *params = GL_TEXTURE; + return; + } + + if(pname==GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) { + GLenum tmp = GetAttachmentType(fb, attachment); + if(tmp!=0 && tmp!=GL_RENDERBUFFER) { + noerrorShim(); + *params = GetAttachmentLevel(fb, attachment); + } else { + errorShim(GL_INVALID_ENUM); + } + return; + } + if(pname==GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) { + GLenum tmp = GetAttachmentType(fb, attachment); + if(tmp!=0 && tmp!=GL_RENDERBUFFER) { + noerrorShim(); + *params = (tmp>=GL_TEXTURE_CUBE_MAP_POSITIVE_X && tmp<=GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)?tmp:0; + } else { + errorShim(GL_INVALID_ENUM); + } + return; + } + // more stuff can be done + /* + if(pname==GL_FRAMEBUFFER_ATTACHMENT_LAYERED) { + GLenum tmp = GetAttachmentType(fb, attachment); + noerrorShim(); + *params = (tmp==GL_TEXTURE_CUBE_MAP || tmp==GL_TEXTURE_3D)?GL_TRUE:GL_FALSE; + return; + } + */ + // hack to return DEPTH size + if(attachment==GL_DEPTH_ATTACHMENT && pname==GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) { + if(hardext.depthtex==0) { + errorGL(); + *params = GetAttachment(fb, attachment); + //TODO: Check all this?! + if (*params) + *params = 16; //Depth buffer is 16 on GLES. No check for 24 bits here... + return; + } + // check if it's depth/stencil 16/8, in that case, lie by spoofing 24/8 or some FNA game will fail + int depth, stencil; + GLenum ntarget = ReadDraw_Push(target); + gles_glGetFramebufferAttachmentParameteriv(ntarget, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, &stencil); + gles_glGetFramebufferAttachmentParameteriv(ntarget, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, &depth); + errorGL(); + ReadDraw_Pop(target); + if(depth==16 && stencil==8) + depth = 24; + *params = depth; + return; + } + + GLenum ntarget = ReadDraw_Push(target); + + errorGL(); + gles_glGetFramebufferAttachmentParameteriv(ntarget, attachment, pname, params); + ReadDraw_Pop(target); +} + +void APIENTRY_GL4ES gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { + DBG(printf("glGetRenderbufferParameteriv(%s, %s, %p)\n", PrintEnum(target), PrintEnum(pname), params);) + LOAD_GLES2_OR_OES(glGetRenderbufferParameteriv); + + errorGL(); + gles_glGetRenderbufferParameteriv(target, pname, params); +} + +void createMainFBO(int width, int height) { + LOAD_GLES2_OR_OES(glGenFramebuffers); + LOAD_GLES2_OR_OES(glBindFramebuffer); + LOAD_GLES2_OR_OES(glFramebufferTexture2D); + LOAD_GLES2_OR_OES(glCheckFramebufferStatus); + LOAD_GLES2_OR_OES(glFramebufferRenderbuffer); + LOAD_GLES2_OR_OES(glRenderbufferStorage); + LOAD_GLES2_OR_OES(glGenRenderbuffers); + LOAD_GLES2_OR_OES(glBindRenderbuffer); + LOAD_GLES(glTexImage2D); + LOAD_GLES(glGenTextures); + LOAD_GLES(glBindTexture); + LOAD_GLES(glActiveTexture); + LOAD_GLES(glTexParameteri); + LOAD_GLES2(glClientActiveTexture); + LOAD_GLES(glClear); + + // If there is already a Framebuffer created, let's delete it.... unless it's already the right size! + int createIt = 1; + if (glstate->fbo.mainfbo_fbo) { + if (width==glstate->fbo.mainfbo_width && height==glstate->fbo.mainfbo_height) + return; + //lets adjust the FBO instead of adjusting it + createIt = 0; + } + DBG(printf("LIBGL: Create FBO of %ix%i 32bits\n", width, height);) + // switch to texture unit 0 if needed + if (glstate->texture.active != 0) + gles_glActiveTexture(GL_TEXTURE0); + if (glstate->texture.client != 0 && gles_glClientActiveTexture) + gles_glClientActiveTexture(GL_TEXTURE0); + + glstate->fbo.mainfbo_width = width; + glstate->fbo.mainfbo_height = height; + glstate->fbo.mainfbo_nwidth = width = hardext.npot>0?width:npot(width); + glstate->fbo.mainfbo_nheight = height = hardext.npot>0?height:npot(height); + + // create the texture + if(createIt) + gles_glGenTextures(1, &glstate->fbo.mainfbo_tex); + gles_glBindTexture(GL_TEXTURE_2D, glstate->fbo.mainfbo_tex); + if(createIt) { + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gles_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + gles_glTexImage2D(GL_TEXTURE_2D, 0, globals4es.fbo_noalpha?GL_RGB:GL_RGBA, width, height, + 0, globals4es.fbo_noalpha?GL_RGB:GL_RGBA, GL_UNSIGNED_BYTE, NULL); + gles_glBindTexture(GL_TEXTURE_2D, 0); + // create the render buffers + if(createIt) { + gles_glGenRenderbuffers(1, &glstate->fbo.mainfbo_dep); + gles_glGenRenderbuffers(1, &glstate->fbo.mainfbo_ste); + } + gles_glBindRenderbuffer(GL_RENDERBUFFER, glstate->fbo.mainfbo_ste); + gles_glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); + gles_glBindRenderbuffer(GL_RENDERBUFFER, glstate->fbo.mainfbo_dep); + gles_glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height); + gles_glBindRenderbuffer(GL_RENDERBUFFER, 0); + // create a fbo + if(createIt) + gles_glGenFramebuffers(1, &glstate->fbo.mainfbo_fbo); + gles_glBindFramebuffer(GL_FRAMEBUFFER, glstate->fbo.mainfbo_fbo); + + // re-attach, even if not creating the fbo... + gles_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, glstate->fbo.mainfbo_ste); + gles_glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, glstate->fbo.mainfbo_dep); + + gles_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, glstate->fbo.mainfbo_tex, 0); + + GLenum status = gles_glCheckFramebufferStatus(GL_FRAMEBUFFER); + + gles_glBindFramebuffer(GL_FRAMEBUFFER, 0); + + // Put everything back + gles_glBindTexture(GL_TEXTURE_2D, glstate->texture.bound[0][ENABLED_TEX2D]->glname); + if (glstate->texture.active != 0) + gles_glActiveTexture(GL_TEXTURE0 + glstate->texture.active); + if (glstate->texture.client != 0 && gles_glClientActiveTexture) + gles_glClientActiveTexture(GL_TEXTURE0 + glstate->texture.client); + GLuint current_rb = glstate->fbo.current_rb->renderbuffer; + gles_glBindRenderbuffer(GL_RENDERBUFFER, current_rb); + // Final check, and bind the fbo for future use + if (status != GL_FRAMEBUFFER_COMPLETE) { + printf("LIBGL: Error while creating main fbo (0x%04X)\n", status); + deleteMainFBO(glstate); + gles_glBindFramebuffer(GL_FRAMEBUFFER, glstate->fbo.current_fb->id); + + } else { + gles_glBindFramebuffer(GL_FRAMEBUFFER, (glstate->fbo.current_fb->id)?glstate->fbo.current_fb->id:glstate->fbo.mainfbo_fbo); + // clear color, depth and stencil... + if (glstate->fbo.current_fb->id==0) + gles_glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + } + +} + +void blitMainFBO(int x, int y, int width, int height) { + if (glstate->fbo.mainfbo_fbo==0) + return; + + // blit the texture + if(!width && !height) { + gl4es_glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + gl4es_glClear(GL_COLOR_BUFFER_BIT); + } + + GLint vp[4]; + memcpy(vp, &glstate->raster.viewport, sizeof(vp)); + gl4es_glViewport(0, 0, glstate->fbowidth, glstate->fboheight); + float rx, ry; + if(!width && !height) { + width = glstate->fbo.mainfbo_width; + height = glstate->fbo.mainfbo_height; + rx = ry = 1.0f; + } else { + y = glstate->fboheight - (y+height); + //y = - y; + rx = (float)width/glstate->fbo.mainfbo_width; + ry = (float)height/glstate->fbo.mainfbo_height; + } + gl4es_blitTexture(glstate->fbo.mainfbo_tex, 0.f, 0.f, + glstate->fbo.mainfbo_width, glstate->fbo.mainfbo_height, + glstate->fbo.mainfbo_nwidth, glstate->fbo.mainfbo_nheight, + rx, ry, + 0, 0, x, y, BLIT_OPAQUE); + gl4es_glViewport(vp[0], vp[1], vp[2], vp[3]); +} + +void bindMainFBO() { + LOAD_GLES2_OR_OES(glBindFramebuffer); + LOAD_GLES2_OR_OES(glCheckFramebufferStatus); + if (!glstate->fbo.mainfbo_fbo) + return; + if (glstate->fbo.current_fb->id==0) { + gles_glBindFramebuffer(GL_FRAMEBUFFER, glstate->fbo.mainfbo_fbo); + //gles_glCheckFramebufferStatus(GL_FRAMEBUFFER); + } +} + +void unbindMainFBO() { + LOAD_GLES2_OR_OES(glBindFramebuffer); + if (!glstate->fbo.mainfbo_fbo) + return; + if (glstate->fbo.current_fb->id==0) { + gles_glBindFramebuffer(GL_FRAMEBUFFER, 0); + } +} + +void deleteMainFBO(void *state) { + LOAD_GLES2_OR_OES(glDeleteFramebuffers); + LOAD_GLES2_OR_OES(glDeleteRenderbuffers); + LOAD_GLES(glDeleteTextures); + + glstate_t *glstate = (glstate_t*)state; + + if (glstate->fbo.mainfbo_dep) { + gles_glDeleteRenderbuffers(1, &glstate->fbo.mainfbo_dep); + glstate->fbo.mainfbo_dep = 0; + } + if (glstate->fbo.mainfbo_ste) { + gles_glDeleteRenderbuffers(1, &glstate->fbo.mainfbo_ste); + glstate->fbo.mainfbo_ste = 0; + } + if (glstate->fbo.mainfbo_tex) { + gles_glDeleteTextures(1, &glstate->fbo.mainfbo_tex); + glstate->fbo.mainfbo_tex = 0; + } + if (glstate->fbo.mainfbo_fbo) { + gles_glDeleteFramebuffers(1, &glstate->fbo.mainfbo_fbo); + glstate->fbo.mainfbo_fbo = 0; + } + + // all done... +} + +void APIENTRY_GL4ES gl4es_glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { + gl4es_glFramebufferTexture2D(target, attachment, GL_TEXTURE_2D, texture, level); // Force Texture2D, ignore layer (should track?)... +} + +#ifndef NOX11 +void gl4es_SwapBuffers_currentContext(); // defined in glx/glx.c +#endif +void APIENTRY_GL4ES gl4es_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { + // mask will be ignored + // filter will be taken only for ReadFBO has no Texture attached (so readpixel is used) + DBG(printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d, 0x%04X, %s) fbo_read=%d, fbo_draw=%d\n", + srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, PrintEnum(filter), glstate->fbo.fbo_read->id, glstate->fbo.fbo_draw->id);) + + if((mask&GL_COLOR_BUFFER_BIT)==0) + return; // cannot copy DEPTH or STENCIL data on GLES, only COLOR_BUFFER... + + if(glstate->fbo.fbo_read == glstate->fbo.fbo_draw && srcX0==dstX0 && srcX1==dstX1 && srcY0==dstY0 && srcY1==dstY1) + return; // no need to try copying on itself + + if(dstX1==dstX0 || dstY1==dstY0) + return; // nothing to draw + if(srcX1==srcX0 || srcY1==srcY0) + return; // nothing to draw + + GLuint texture = (glstate->fbo.fbo_read->id==0 && glstate->fbo.mainfbo_fbo)?glstate->fbo.mainfbo_tex:glstate->fbo.fbo_read->color[0]; + + int created = (texture==0 || (glstate->fbo.fbo_read==glstate->fbo.fbo_draw)); + int oldtex = glstate->texture.active; + DBG(printf(" blit: created=%d, texture=%u, oldtex=%d\n", created, texture, oldtex);) + if (oldtex) + gl4es_glActiveTexture(GL_TEXTURE0); + float nwidth, nheight; + if (created) { + gltexture_t *old = glstate->texture.bound[ENABLED_TEX2D][0]; + gl4es_glGenTextures(1, &texture); + gl4es_glBindTexture(GL_TEXTURE_2D, texture); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (filter==GL_LINEAR)?GL_LINEAR:GL_NEAREST); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (filter==GL_LINEAR)?GL_LINEAR:GL_NEAREST); + gl4es_glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, srcX0, srcY0, srcX1-srcX0, srcY1-srcY0, 0); + srcX1-=srcX0; srcX0=0.f; + srcY1-=srcY0; srcY0=0.f; + gl4es_glBindTexture(GL_TEXTURE_2D, old->texture); + } + GLenum glname = texture; + if(texture==glstate->fbo.mainfbo_tex) { + nwidth = glstate->fbo.mainfbo_nwidth; + nheight = glstate->fbo.mainfbo_nheight; + } else { + gltexture_t *tex = gl4es_getTexture(GL_TEXTURE_2D, texture); + if(tex) { + nwidth = tex->nwidth; + nheight = tex->nheight; + glname = tex->glname; + if(!created) { + if((tex->actual.min_filter!=filter) || (tex->actual.mag_filter!=filter)) { + gltexture_t *old = glstate->texture.bound[ENABLED_TEX2D][0]; + if(old->texture != glname) + gl4es_glBindTexture(GL_TEXTURE_2D, glname); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + tex->actual.min_filter = tex->actual.mag_filter = filter; + if(old->texture != glname) + gl4es_glBindTexture(GL_TEXTURE_2D, old->texture); + } + } + } else { + // not good if here! + nwidth = srcX1; + nheight = srcY1; + } + } + float srcW = srcX1-srcX0; + float srcH = srcY1-srcY0; + float zoomx = ((float)(dstX1-dstX0))/srcW; + float zoomy = ((float)(dstY1-dstY0))/srcH; + // get the width / height of write FBO + int fbowidth = 0, fboheight = 0; + int blitfullscreen = 0; + if(glstate->fbo.fbo_draw->id==0/* && glstate->fbo.mainfbo_fbo*/) { + if(globals4es.blitfb0/* || (globals4es.usefb && !globals4es.usefbo)*/) + blitfullscreen = 1; + else { + fbowidth = glstate->fbo.mainfbo_width; + fboheight = glstate->fbo.mainfbo_height; + if((glstate->fbo.mainfbo_width==abs(dstX1-dstX0)) && (glstate->fbo.mainfbo_height==abs(dstY1-dstY0))) { + blitfullscreen = 1; + } else { + if (gl4es_getMainFBSize) { + gl4es_getMainFBSize(&glstate->fbo.mainfbo_width, &glstate->fbo.mainfbo_height); + if((glstate->fbo.mainfbo_width==abs(dstX1-dstX0)) && (glstate->fbo.mainfbo_height==abs(dstY1-dstY0))) + blitfullscreen = 1; + } + } + } + } else { + fbowidth = glstate->fbo.fbo_draw->width; + fboheight = glstate->fbo.fbo_draw->height; + } + GLint vp[4]; + memcpy(vp, &glstate->raster.viewport, sizeof(vp)); + gl4es_glViewport(0, 0, fbowidth, fboheight); + gl4es_blitTexture(glname, srcX0, srcY0, srcW, srcH, nwidth, nheight, zoomx, zoomy, 0, 0, dstX0, dstY0, BLIT_OPAQUE); + gl4es_glViewport(vp[0], vp[1], vp[2], vp[3]); + if(created) { + gl4es_glDeleteTextures(1, &texture); + } + if(oldtex) + gl4es_glActiveTexture(GL_TEXTURE0+oldtex); + +#ifndef NOX11 + if(blitfullscreen) // hack, force a swapbuffer (help wine d3d show stuff on certain games) + gl4es_SwapBuffers_currentContext(); +#endif +} + +GLuint gl4es_getCurrentFBO() { + return (glstate->fbo.current_fb->id)?glstate->fbo.current_fb->id:glstate->fbo.mainfbo_fbo; +} + +void gl4es_setCurrentFBO() { + LOAD_GLES2_OR_OES(glBindFramebuffer); + gles_glBindFramebuffer(GL_FRAMEBUFFER, (glstate->fbo.current_fb->id)?glstate->fbo.current_fb->id:glstate->fbo.mainfbo_fbo); +} + +// DrawBuffers functions are faked unless GL_EXT_draw_buffers is supported +void APIENTRY_GL4ES gl4es_glDrawBuffers(GLsizei n, const GLenum *bufs) { + DBG(printf("glDrawBuffers(%d, %p) [0]=%s\n", n, bufs, n?PrintEnum(bufs[0]):"nil");) + if(hardext.drawbuffers) { + LOAD_GLES_EXT(glDrawBuffers); + gles_glDrawBuffers(n, bufs); + errorGL(); + } else { + if(n<0 || n>hardext.maxdrawbuffers) { + errorShim(GL_INVALID_VALUE); + return; + } + } + glstate->fbo.fbo_draw->n_draw = n; + memcpy(glstate->fbo.fbo_draw->drawbuff, bufs, n*sizeof(GLenum)); + noerrorShim(); +} +void APIENTRY_GL4ES gl4es_glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) { + if(n<0 || n>hardext.maxdrawbuffers) { + errorShim(GL_INVALID_VALUE); + return; + } + glframebuffer_t* fb = find_framebuffer(framebuffer); + if(hardext.drawbuffers) { + GLuint oldf = glstate->fbo.fbo_draw->id; + gl4es_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb->id); + LOAD_GLES_EXT(glDrawBuffers); + gles_glDrawBuffers(n, bufs); + errorGL(); + gl4es_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, oldf); + } + fb->n_draw = n; + memcpy(fb->drawbuff, bufs, n*sizeof(GLenum)); + noerrorShim(); +} + + +void APIENTRY_GL4ES gl4es_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) { + noerrorShim(); + GLenum attch; + switch(buffer) { + case GL_COLOR: + if(drawbuffer>glstate->fbo.fbo_draw->n_draw) + return; // GL_NONE... + attch = glstate->fbo.fbo_draw->drawbuff[buffer]; + if(!(attch>=GL_COLOR_ATTACHMENT0 && attchfbo.fbo_draw->n_draw, glstate->fbo.fbo_draw->drawbuff); + return; + } + break; + case GL_STENCIL: + if(drawbuffer==0) { + GLint old; + gl4es_glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &old); + gl4es_glClearStencil(*value); + gl4es_glClear(GL_STENCIL_BUFFER_BIT); + gl4es_glClearStencil(old); + return; + } else { + errorShim(GL_INVALID_ENUM); + return; + } + default: + errorShim(GL_INVALID_ENUM); + } + return; +} +void APIENTRY_GL4ES gl4es_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) { + noerrorShim(); + GLenum attch; + switch(buffer) { + case GL_COLOR: + if(drawbuffer>glstate->fbo.fbo_draw->n_draw) + return; // GL_NONE... + attch = glstate->fbo.fbo_draw->drawbuff[buffer]; + if(!(attch>=GL_COLOR_ATTACHMENT0 && attchfbo.fbo_draw->n_draw, glstate->fbo.fbo_draw->drawbuff); + return; + } + break; + default: + errorShim(GL_INVALID_ENUM); + } + return; +} +void APIENTRY_GL4ES gl4es_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) { + noerrorShim(); + GLenum attch; + switch(buffer) { + case GL_COLOR: + if(drawbuffer>glstate->fbo.fbo_draw->n_draw) + return; // GL_NONE... + attch = glstate->fbo.fbo_draw->drawbuff[buffer]; + if(!(attch>=GL_COLOR_ATTACHMENT0 && attchfbo.fbo_draw->n_draw, glstate->fbo.fbo_draw->drawbuff); + return; + } + break; + case GL_DEPTH: + if(drawbuffer==0) { + GLint old; + gl4es_glGetIntegerv(GL_DEPTH_CLEAR_VALUE, &old); + gl4es_glClearDepthf(*value); + gl4es_glClear(GL_DEPTH_BUFFER_BIT); + gl4es_glClearDepthf(old); + return; + } else { + errorShim(GL_INVALID_ENUM); + return; + } + default: + errorShim(GL_INVALID_ENUM); + } + return; +} +void APIENTRY_GL4ES gl4es_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { + if(buffer!=GL_DEPTH_STENCIL || drawbuffer!=0) { + errorShim(GL_INVALID_ENUM); + return; + } + GLint olds, oldd; + gl4es_glGetIntegerv(GL_DEPTH_CLEAR_VALUE, &oldd); + gl4es_glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &olds); + gl4es_glClearDepthf(depth); + gl4es_glClearStencil(stencil); + gl4es_glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + gl4es_glClearDepthf(oldd); + gl4es_glClearStencil(olds); +} + +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) { + GLuint oldf = glstate->fbo.fbo_draw->id; + GLenum target = (glstate->fbo.fbo_draw==glstate->fbo.fbo_read)?GL_FRAMEBUFFER:GL_DRAW_FRAMEBUFFER; + gl4es_glBindFramebuffer(target, framebuffer); + gl4es_glClearBufferiv(buffer, drawbuffer, value); + gl4es_glBindFramebuffer(target, oldf); +} +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) { + GLuint oldf = glstate->fbo.fbo_draw->id; + GLenum target = (glstate->fbo.fbo_draw==glstate->fbo.fbo_read)?GL_FRAMEBUFFER:GL_DRAW_FRAMEBUFFER; + gl4es_glBindFramebuffer(target, framebuffer); + gl4es_glClearBufferuiv(buffer, drawbuffer, value); + gl4es_glBindFramebuffer(target, oldf); +} +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) { + GLuint oldf = glstate->fbo.fbo_draw->id; + GLenum target = (glstate->fbo.fbo_draw==glstate->fbo.fbo_read)?GL_FRAMEBUFFER:GL_DRAW_FRAMEBUFFER; + gl4es_glBindFramebuffer(target, framebuffer); + gl4es_glClearBufferfv(buffer, drawbuffer, value); + gl4es_glBindFramebuffer(target, oldf); +} +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { + GLuint oldf = glstate->fbo.fbo_draw->id; + GLenum target = (glstate->fbo.fbo_draw==glstate->fbo.fbo_read)?GL_FRAMEBUFFER:GL_DRAW_FRAMEBUFFER; + gl4es_glBindFramebuffer(target, framebuffer); + gl4es_glClearBufferfi(buffer, drawbuffer, depth, stencil); + gl4es_glBindFramebuffer(target, oldf); +} + +void APIENTRY_GL4ES gl4es_glColorMaskIndexed(GLuint framebuffer, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + GLuint oldf = glstate->fbo.fbo_draw->id; + GLenum target = (glstate->fbo.fbo_draw==glstate->fbo.fbo_read)?GL_FRAMEBUFFER:GL_DRAW_FRAMEBUFFER; + gl4es_glBindFramebuffer(target, framebuffer); + gl4es_glColorMask(red, green, blue, alpha); + gl4es_glBindFramebuffer(target, oldf); +} + +void gl4es_saveCurrentFBO() +{ + // this, in fact, bind FBO to 0 if it wasn't + GLuint framebuffer = (glstate->fbo.current_fb)?glstate->fbo.current_fb->id:0; + if(framebuffer==0) + framebuffer = glstate->fbo.mainfbo_fbo; + if(framebuffer) { + LOAD_GLES2_OR_OES(glBindFramebuffer); + if(hardext.vendor&VEND_ARM) + gl4es_glFinish(); //MALI seems to need a flush commandbefore unbinding the Framebuffer here + gles_glBindFramebuffer(GL_FRAMEBUFFER, 0); + } +} + +void gl4es_restoreCurrentFBO() +{ + // Bind back current FBO if it wasn't 0 + GLuint framebuffer = (glstate->fbo.current_fb)?glstate->fbo.current_fb->id:0; + if(framebuffer==0) + framebuffer = glstate->fbo.mainfbo_fbo; + if(framebuffer) { + LOAD_GLES2_OR_OES(glBindFramebuffer); + gles_glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + } +} + +// direct wrapper + +AliasExport(void,glGenFramebuffers,,(GLsizei n, GLuint *ids)); +AliasExport(void,glDeleteFramebuffers,,(GLsizei n, GLuint *framebuffers)); +AliasExport(GLboolean,glIsFramebuffer,,(GLuint framebuffer)); +AliasExport(GLenum,glCheckFramebufferStatus,,(GLenum target)); +AliasExport(void,glBindFramebuffer,,(GLenum target, GLuint framebuffer)); +AliasExport(void,glFramebufferTexture1D,,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); +AliasExport(void,glFramebufferTexture2D,,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); +AliasExport(void,glFramebufferTexture3D,,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)); +AliasExport(void,glGenRenderbuffers,,(GLsizei n, GLuint *renderbuffers)); +AliasExport(void,glFramebufferRenderbuffer,,(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)); +AliasExport(void,glDeleteRenderbuffers,,(GLsizei n, GLuint *renderbuffers)); +AliasExport(void,glRenderbufferStorage,,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); +AliasExport(void,glBindRenderbuffer,,(GLenum target, GLuint renderbuffer)); +AliasExport(GLboolean,glIsRenderbuffer,,(GLuint renderbuffer)); +AliasExport(void,glGenerateMipmap,,(GLenum target)); +AliasExport(void,glGetFramebufferAttachmentParameteriv,,(GLenum target, GLenum attachment, GLenum pname, GLint *params)); +AliasExport(void,glGetRenderbufferParameteriv,,(GLenum target, GLenum pname, GLint * params)); +AliasExport(void,glFramebufferTextureLayer,,( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)); +AliasExport(void,glBlitFramebuffer,,(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)); + +// EXT direct wrapper +AliasExport(void,glGenFramebuffers,EXT,(GLsizei n, GLuint *ids)); +AliasExport(void,glDeleteFramebuffers,EXT,(GLsizei n, GLuint *framebuffers)); +AliasExport(GLboolean,glIsFramebuffer,EXT,(GLuint framebuffer)); +AliasExport(GLenum,glCheckFramebufferStatus,EXT,(GLenum target)); +AliasExport(void,glBindFramebuffer,EXT,(GLenum target, GLuint framebuffer)); +AliasExport(void,glFramebufferTexture1D,EXT,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); +AliasExport(void,glFramebufferTexture2D,EXT,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); +AliasExport(void,glFramebufferTexture3D,EXT,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)); +AliasExport(void,glGenRenderbuffers,EXT,(GLsizei n, GLuint *renderbuffers)); +AliasExport(void,glFramebufferRenderbuffer,EXT,(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)); +AliasExport(void,glDeleteRenderbuffers,EXT,(GLsizei n, GLuint *renderbuffers)); +AliasExport(void,glRenderbufferStorage,EXT,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); +AliasExport(void,glBindRenderbuffer,EXT,(GLenum target, GLuint renderbuffer)); +AliasExport(GLboolean,glIsRenderbuffer,EXT,(GLuint renderbuffer)); +AliasExport(void,glGenerateMipmap,EXT,(GLenum target)); +AliasExport(void,glGetFramebufferAttachmentParameteriv,EXT,(GLenum target, GLenum attachment, GLenum pname, GLint *params)); +AliasExport(void,glGetRenderbufferParameteriv,EXT,(GLenum target, GLenum pname, GLint * params)); +AliasExport(void,glFramebufferTextureLayer,EXT,( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)); +AliasExport(void,glBlitFramebuffer,EXT,(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)); + +// Multisample stub +AliasExport(void,glRenderbufferStorageMultisample,,(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)); + +// DrawBuffers +AliasExport(void,glDrawBuffers,,(GLsizei n, const GLenum *bufs)); +AliasExport(void,glDrawBuffers,ARB,(GLsizei n, const GLenum *bufs)); +AliasExport(void,glNamedFramebufferDrawBuffers,,(GLuint framebuffer, GLsizei n, const GLenum *bufs)); +AliasExport(void,glNamedFramebufferDrawBuffers,EXT,(GLuint framebuffer, GLsizei n, const GLenum *bufs)); + +// ClearBuffer... +AliasExport(void,glClearBufferiv,,(GLenum buffer, GLint drawbuffer, const GLint * value)); +AliasExport(void,glClearBufferuiv,,(GLenum buffer, GLint drawbuffer, const GLuint * value)); +AliasExport(void,glClearBufferfv,,(GLenum buffer, GLint drawbuffer, const GLfloat * value)); +AliasExport(void,glClearBufferfi,,(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)); + +AliasExport(void,glClearNamedFramebufferiv,,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)); +AliasExport(void,glClearNamedFramebufferuiv,,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)); +AliasExport(void,glClearNamedFramebufferfv,,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)); +AliasExport(void,glClearNamedFramebufferfi,,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)); + +AliasExport(void,glClearNamedFramebufferiv,EXT,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)); +AliasExport(void,glClearNamedFramebufferuiv,EXT,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)); +AliasExport(void,glClearNamedFramebufferfv,EXT,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)); +AliasExport(void,glClearNamedFramebufferfi,EXT,(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)); diff --git a/android/gl4es-src/src/gl/framebuffers.h b/android/gl4es-src/src/gl/framebuffers.h new file mode 100644 index 0000000..a917658 --- /dev/null +++ b/android/gl4es-src/src/gl/framebuffers.h @@ -0,0 +1,60 @@ +#ifndef _GL4ES_FRAMEBUFFERS_H_ +#define _GL4ES_FRAMEBUFFERS_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glGenerateMipmap(GLenum target); +void APIENTRY_GL4ES gl4es_glGenFramebuffers(GLsizei n, GLuint *ids); +void APIENTRY_GL4ES gl4es_glDeleteFramebuffers(GLsizei n, GLuint *framebuffers); +GLboolean APIENTRY_GL4ES gl4es_glIsFramebuffer(GLuint framebuffer); +GLenum APIENTRY_GL4ES gl4es_glCheckFramebufferStatus(GLenum target); +void APIENTRY_GL4ES gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer); +void APIENTRY_GL4ES gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +void APIENTRY_GL4ES gl4es_glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); +void APIENTRY_GL4ES gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +void APIENTRY_GL4ES gl4es_glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers); +void APIENTRY_GL4ES gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY_GL4ES gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer); +GLboolean APIENTRY_GL4ES gl4es_glIsRenderbuffer(GLuint renderbuffer); +void APIENTRY_GL4ES gl4es_glGenerateMipmap(GLenum target); +void APIENTRY_GL4ES gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); + +void APIENTRY_GL4ES gl4es_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // naive Wrap +void APIENTRY_GL4ES gl4es_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); // naive Wrap +void APIENTRY_GL4ES gl4es_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); //STUB +void APIENTRY_GL4ES gl4es_glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); // naive Wrap +void APIENTRY_GL4ES gl4es_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +void APIENTRY_GL4ES gl4es_glDrawBuffers(GLsizei n, const GLenum *bufs); +void APIENTRY_GL4ES gl4es_glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs); + +void APIENTRY_GL4ES gl4es_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); +void APIENTRY_GL4ES gl4es_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); +void APIENTRY_GL4ES gl4es_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); +void APIENTRY_GL4ES gl4es_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); + +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); + +void APIENTRY_GL4ES gl4es_glColorMaskIndexed(GLuint framebuffer, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + +// In case of LIBGL_FB=2, let's create an FBO for everything, that is then blitted just before the SwapBuffer +void createMainFBO(int width, int height); +void blitMainFBO(int x, int y, int width, int height); +void deleteMainFBO(void* state); +void bindMainFBO(); +void unbindMainFBO(); + +void readfboBegin(); +void readfboEnd(); + +GLuint gl4es_getCurrentFBO(); +void gl4es_setCurrentFBO(); + +void gl4es_saveCurrentFBO(); +void gl4es_restoreCurrentFBO(); + +#endif // _GL4ES_FRAMEBUFFERS_H_ diff --git a/android/gl4es-src/src/gl/getter.c b/android/gl4es-src/src/gl/getter.c new file mode 100644 index 0000000..dc50019 --- /dev/null +++ b/android/gl4es-src/src/gl/getter.c @@ -0,0 +1,1178 @@ +#include +#include "../glx/hardext.h" +#include "debug.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "light.h" +#include "matvec.h" +#include "texgen.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +GLenum APIENTRY_GL4ES gl4es_glGetError(void) { + DBG(printf("glGetError(), noerror=%d, type_error=%d shim_error=%s\n", globals4es.noerror, glstate->type_error, PrintEnum(glstate->shim_error));) + if(globals4es.noerror) + return GL_NO_ERROR; + LOAD_GLES(glGetError); + GLenum err = GL_NO_ERROR; + if(!glstate->type_error) { + // check glGetError, forget everything else + err = gles_glGetError(); + // If no error, then check "shim" error + if(err==GL_NO_ERROR) + err = glstate->shim_error; + } else { + err = glstate->shim_error; + } + if(glstate->type_error==1) + gles_glGetError(); // purge error log + glstate->type_error = 2; + glstate->shim_error = GL_NO_ERROR; + + return err; +} +AliasExport(GLenum,glGetError,,()); + +void APIENTRY_GL4ES gl4es_glGetPointerv(GLenum pname, GLvoid* *params) { + DBG(printf("glGetPointerv(%s, %p)\n", PrintEnum(pname), params);) + noerrorShim(); + switch(pname) { + case GL_COLOR_ARRAY_POINTER: + *params = (void*)glstate->vao->vertexattrib[ATT_COLOR].pointer; + break; + case GL_EDGE_FLAG_ARRAY_POINTER: + *params = NULL; + break; + case GL_FEEDBACK_BUFFER_POINTER: + *params = NULL; + break; + case GL_INDEX_ARRAY_POINTER: + *params = NULL; + case GL_NORMAL_ARRAY_POINTER: + *params = (void*)glstate->vao->vertexattrib[ATT_NORMAL].pointer; + break; + case GL_TEXTURE_COORD_ARRAY_POINTER: + *params = (void*)glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+glstate->texture.client].pointer; + break; + case GL_SELECTION_BUFFER_POINTER: + *params = glstate->selectbuf.buffer; + break; + case GL_VERTEX_ARRAY_POINTER : + *params = (void*)glstate->vao->vertexattrib[ATT_VERTEX].pointer; + break; + case GL_FOG_COORD_ARRAY: + *params = (void*)glstate->vao->vertexattrib[ATT_FOGCOORD].pointer; + break; + case GL_SECONDARY_COLOR_ARRAY: + *params = (void*)glstate->vao->vertexattrib[ATT_SECONDARY].pointer; + break; + default: + errorShim(GL_INVALID_ENUM); + } +} +AliasExport(void,glGetPointerv,,(GLenum pname, GLvoid* *params)); + +void BuildExtensionsList() { + if(!glstate->extensions) { + glstate->extensions = (GLubyte*)malloc(5000); // arbitrary size... + char *extensions = (char *) glstate->extensions; + strcpy(extensions, + "GL_EXT_abgr " + #ifdef AMIGAOS4 + "GL_MGL_packed_pixels " // same as GL_EXT_packed_pixels, but older, some old Amiga games may check for this + #endif + "GL_EXT_packed_pixels " + "GL_EXT_compiled_vertex_array " + "GL_EXT_compiled_vertex_arrays " // yes, at least on AmigaOS there are progs which check for this wrong string; reason is an old typo in the MiniGL driver. + "GL_ARB_vertex_buffer_object " + "GL_ARB_vertex_array_object " + "GL_ARB_vertex_buffer " + "GL_EXT_vertex_array " + "GL_EXT_secondary_color " + "GL_ARB_multitexture " + "GL_ARB_texture_border_clamp " + "GL_ARB_texture_env_add " + "GL_EXT_texture_env_add " + "GL_ARB_texture_env_combine " + "GL_EXT_texture_env_combine " + "GL_ARB_texture_env_crossbar " + "GL_EXT_texture_env_crossbar " + "GL_ARB_texture_env_dot3 " + "GL_EXT_texture_env_dot3 " + "GL_SGIS_generate_mipmap " + "GL_EXT_draw_range_elements " + "GL_EXT_bgra " + "GL_ARB_texture_compression " + "GL_EXT_texture_compression_s3tc " + "GL_OES_texture_compression_S3TC " + "GL_EXT_texture_compression_dxt1 " + "GL_EXT_texture_compression_dxt3 " + "GL_EXT_texture_compression_dxt5 " + "GL_ARB_point_parameters " + "GL_EXT_point_parameters " + "GL_EXT_stencil_wrap " + "GL_SGIS_texture_edge_clamp " + "GL_EXT_texture_edge_clamp " + "GL_EXT_direct_state_access " + "GL_EXT_multi_draw_arrays " + "GL_SUN_multi_draw_arrays " + "GL_ARB_multisample " + "GL_EXT_texture_object " + "GL_EXT_polygon_offset " + "GL_GL4ES_hint " + "GL_ARB_draw_elements_base_vertex " + "GL_EXT_draw_elements_base_vertex " + "GL_ARB_map_buffer_range " + "GL_NV_blend_square " +// "GL_EXT_blend_logic_op " + ); + if(!globals4es.notexrect) + strcat(extensions, "GL_ARB_texture_rectangle "); + if(globals4es.vabgra) + strcat(extensions, "GL_ARB_vertex_array_bgra "); + if(globals4es.npot>=1) + strcat(extensions, "GL_APPLE_texture_2D_limited_npot "); + if(globals4es.npot>=2) + strcat(extensions, "GL_ARB_texture_non_power_of_two "); + if(hardext.blendcolor) + strcat(extensions, "GL_EXT_blend_color "); + if(hardext.blendminmax) + strcat(extensions, "GL_EXT_blend_minmax "); + if(hardext.blendeq) + strcat(extensions, "GL_EXT_blend_equation_separate "); + if(hardext.blendfunc) + strcat(extensions, "GL_EXT_blend_func_separate "); + if(hardext.blendsub) + strcat(extensions, "GL_EXT_blend_subtract "); + if(hardext.aniso) + strcat(extensions, "GL_EXT_texture_filter_anisotropic "); + if(hardext.mirrored) + strcat(extensions, "GL_ARB_texture_mirrored_repeat "); + if(hardext.fbo) + strcat(extensions, + "GL_ARB_framebuffer_object " + "GL_EXT_framebuffer_object " + "GL_EXT_packed_depth_stencil " + "GL_EXT_framebuffer_blit " + "GL_ARB_draw_buffers " + "GL_EXT_draw_buffers2 " + ); + if(hardext.pointsprite) + strcat(extensions, "GL_ARB_point_sprite "); + if(hardext.cubemap) { + strcat(extensions, "GL_ARB_texture_cube_map "); + strcat(extensions, "GL_EXT_texture_cube_map "); + } + if(hardext.rgtex) { + strcat(extensions, "GL_EXT_texture_rg "); + strcat(extensions, "GL_ARB_texture_rg "); + } + if(hardext.floattex || (globals4es.floattex==2)) { + strcat(extensions, "GL_EXT_texture_float "); + strcat(extensions, "GL_ARB_texture_float "); + } + if(hardext.halffloattex || (globals4es.floattex==2)) { + strcat(extensions, "GL_EXT_texture_half_float "); + } + if(hardext.floatfbo || (globals4es.floattex==2)) { + strcat(extensions, "GL_EXT_color_buffer_float "); + } + if(hardext.halffloatfbo || (globals4es.floattex==2)) { + strcat(extensions, "GL_EXT_color_buffer_half_float "); + } + if(hardext.depthtex) { + strcat(extensions, "GL_EXT_depth_texture "); + strcat(extensions, "GL_ARB_depth_texture "); + } + if(hardext.esversion>1) { + strcat(extensions, "GL_EXT_fog_coord "); + strcat(extensions, "GL_EXT_separate_specular_color "); + strcat(extensions, "GL_EXT_rescale_normal "); + strcat(extensions, "GL_ARB_ES2_compatibility "); + strcat(extensions, + "GL_ARB_fragment_shader " + "GL_ARB_vertex_shader " + "GL_ARB_shader_objects " + "GL_ARB_shading_language_100 " + "GL_ATI_texture_env_combine3 " + "GL_ATIX_texture_env_route " + "GL_NV_texture_env_combine4 " + "GL_NV_fog_distance " + "GL_ARB_draw_instanced " + "GL_ARB_instanced_arrays " + ); + if(!globals4es.noarbprogram) + strcat(extensions, + "GL_ARB_vertex_program " + "GL_ARB_fragment_program " + "GL_EXT_program_parameters " + ); + } + if(hardext.prgbin_n) { + strcat(extensions, + "GL_ARB_get_program_binary " + ); + } + char *p = extensions; + glstate->num_extensions = 0; + // quickly count extensions. Each one is separated by space... + while ((p=strchr(p, ' '))) { while(*(p)==' ') ++p; glstate->num_extensions++; } + // and now split in array of individual extensions + // TODO: is all this better be moved in glstate? + glstate->extensions_list = (GLubyte**)calloc(glstate->num_extensions, sizeof(GLubyte*)); + p = extensions; + for (int i=0; inum_extensions; i++) { + char* p2 = strchr(p, ' '); + int sz = p2 - p; + glstate->extensions_list[i] = (GLubyte*)calloc(sz+1, sizeof(GLubyte)); + strncpy((char *) glstate->extensions_list[i], p, sz); + while(*p2==' ') ++p2; + p = p2; + } + } +} + +const GLubyte* APIENTRY_GL4ES gl4es_glGetString(GLenum name) { + DBG(printf("glGetString(%s)\n", PrintEnum(name));) + errorShim(GL_NO_ERROR); + switch (name) { + case GL_VERSION: + return (GLubyte *)globals4es.version; + case GL_EXTENSIONS: + BuildExtensionsList(); + return glstate->extensions; + case GL_VENDOR: + return (GLubyte *)"ptitSeb"; + case GL_RENDERER: + return (GLubyte *)"GL4ES wrapper"; + case GL_SHADING_LANGUAGE_VERSION: + if(globals4es.gl==21) + return (GLubyte *)"1.20 via gl4es"; + else if(globals4es.gl==20) + return (GLubyte *)"1.10 via gl4es"; + return (GLubyte *)""; + case GL_PROGRAM_ERROR_STRING_ARB: + return (GLubyte*)glstate->glsl->error_msg; + default: + if(name&0x10000) { + LOAD_GLES(glGetString); + return gles_glGetString(name-0x10000); + } + errorShim(GL_INVALID_ENUM); + return (GLubyte*)""; + } +} +AliasExport(const GLubyte*,glGetString,,(GLenum name)); + +#define TOP(A) (glstate->A->stack+(glstate->A->top*16)) + +int gl4es_commonGet(GLenum pname, GLfloat *params) { + switch (pname) { + case GL_MAJOR_VERSION: + *params = globals4es.gl/10; + break; + case GL_MINOR_VERSION: + *params = globals4es.gl%10; + break; + case GL_DOUBLEBUFFER: + *params = 1; // Fake double buffering... + break; + case GL_MAX_ELEMENTS_INDICES: + *params = 1024; + break; + case GL_MAX_ELEMENTS_VERTICES: + *params = 4096; + break; + case GL_NUM_EXTENSIONS: + BuildExtensionsList(); + *params = glstate->num_extensions; + break; + case GL_AUX_BUFFERS: + *params = 0; + break; + case GL_MAX_TEXTURE_UNITS: + *params = hardext.maxtex; + break; + case GL_MAX_TEXTURE_COORDS: + *params = hardext.maxtex; + break; + case GL_PACK_ALIGNMENT: + *params = glstate->texture.pack_align; + break; + case GL_UNPACK_ALIGNMENT: + *params = glstate->texture.unpack_align; + break; + case GL_UNPACK_ROW_LENGTH: + *params = glstate->texture.unpack_row_length; + break; + case GL_UNPACK_SKIP_PIXELS: + *params = glstate->texture.unpack_skip_pixels; + break; + case GL_UNPACK_SKIP_ROWS: + *params = glstate->texture.unpack_skip_rows; + break; + case GL_UNPACK_LSB_FIRST: + *params = glstate->texture.unpack_lsb_first; + break; + case GL_UNPACK_IMAGE_HEIGHT: + *params = glstate->texture.unpack_image_height; + break; + case GL_PACK_ROW_LENGTH: + *params = glstate->texture.pack_row_length; + break; + case GL_PACK_SKIP_PIXELS: + *params = glstate->texture.pack_skip_pixels; + break; + case GL_PACK_SKIP_ROWS: + *params = glstate->texture.pack_skip_rows; + break; + case GL_PACK_LSB_FIRST: + *params = glstate->texture.pack_lsb_first; + break; + case GL_PACK_IMAGE_HEIGHT: + *params = glstate->texture.pack_image_height; + break; + case GL_UNPACK_SWAP_BYTES: + case GL_PACK_SWAP_BYTES: + //Fake, *TODO* ? + *params = 0; + break; + case GL_ZOOM_X: + *params = glstate->raster.raster_zoomx; + break; + case GL_ZOOM_Y: + *params = glstate->raster.raster_zoomy; + break; + case GL_RED_SCALE: + *params = glstate->raster.raster_scale[0]; + break; + case GL_RED_BIAS: + *params = glstate->raster.raster_bias[0]; + break; + case GL_GREEN_SCALE: + case GL_BLUE_SCALE: + case GL_ALPHA_SCALE: + *params = glstate->raster.raster_scale[(pname-GL_GREEN_SCALE)/2+1]; + break; + case GL_GREEN_BIAS: + case GL_BLUE_BIAS: + case GL_ALPHA_BIAS: + *params = glstate->raster.raster_bias[(pname-GL_GREEN_BIAS)/2+1]; + break; + case GL_MAP_COLOR: + *params = glstate->raster.map_color; + break; + case GL_INDEX_SHIFT: + *params = glstate->raster.index_shift; + break; + case GL_INDEX_OFFSET: + *params = glstate->raster.index_offset; + break; + case GL_PIXEL_MAP_S_TO_S_SIZE: + *params = 1; + break; + case GL_PIXEL_MAP_I_TO_I_SIZE: + *params = glstate->raster.map_i2i_size; + break; + case GL_PIXEL_MAP_I_TO_R_SIZE: + *params = glstate->raster.map_i2r_size; + break; + case GL_PIXEL_MAP_I_TO_G_SIZE: + *params = glstate->raster.map_i2g_size; + break; + case GL_PIXEL_MAP_I_TO_B_SIZE: + *params = glstate->raster.map_i2b_size; + break; + case GL_PIXEL_MAP_I_TO_A_SIZE: + *params = glstate->raster.map_i2a_size; + break; + case GL_PIXEL_MAP_R_TO_R_SIZE: + *params = 1; + break; + case GL_PIXEL_MAP_G_TO_G_SIZE: + *params = 1; + break; + case GL_PIXEL_MAP_B_TO_B_SIZE: + *params = 1; + break; + case GL_PIXEL_MAP_A_TO_A_SIZE: + *params = 1; + break; + case GL_MAX_PIXEL_MAP_TABLE: + *params = MAX_MAP_SIZE; + break; + case GL_RENDER_MODE: + *params = (glstate->render_mode)?glstate->render_mode:GL_RENDER; + break; + case GL_NAME_STACK_DEPTH: + *params = glstate->namestack.top; + break; + case GL_MAX_NAME_STACK_DEPTH: + *params = 1024; + break; + case GL_MAX_TEXTURE_IMAGE_UNITS: + *params = hardext.maxteximage; + break; + case GL_MAX_MODELVIEW_STACK_DEPTH: + *params=MAX_STACK_MODELVIEW; + break; + case GL_MAX_PROJECTION_STACK_DEPTH: + *params=MAX_STACK_PROJECTION; + break; + case GL_MAX_TEXTURE_STACK_DEPTH: + *params=MAX_STACK_TEXTURE; + break; + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + *params=MAX_STACK_ARB_MATRIX; + break; + case GL_MODELVIEW_STACK_DEPTH: + *params=(glstate->modelview_matrix)?(glstate->modelview_matrix->top+1):1; + break; + case GL_PROJECTION_STACK_DEPTH: + *params=(glstate->projection_matrix)?(glstate->projection_matrix->top+1):1; + break; + case GL_TEXTURE_STACK_DEPTH: + *params=(glstate->texture_matrix)?(glstate->texture_matrix[glstate->texture.active]->top+1):1; + break; + case GL_MAX_LIST_NESTING: + *params=64; // fake, no limit in fact + break; + case GL_TEXTURE_BINDING_1D: + *params=glstate->texture.bound[glstate->texture.active][ENABLED_TEX1D]?glstate->texture.bound[glstate->texture.active][ENABLED_TEX1D]->glname:0; + break; + case GL_TEXTURE_BINDING_2D: + *params=glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]?glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]->glname:0; + break; + case GL_TEXTURE_BINDING_3D: + *params=glstate->texture.bound[glstate->texture.active][ENABLED_TEX3D]?glstate->texture.bound[glstate->texture.active][ENABLED_TEX3D]->glname:0; + break; + case GL_TEXTURE_BINDING_RECTANGLE_ARB: + *params=glstate->texture.bound[glstate->texture.active][ENABLED_TEXTURE_RECTANGLE]?glstate->texture.bound[glstate->texture.active][ENABLED_TEXTURE_RECTANGLE]->glname:0; + break; + case GL_TEXTURE_BINDING_CUBE_MAP: + *params=glstate->texture.bound[glstate->texture.active][ENABLED_CUBE_MAP]?glstate->texture.bound[glstate->texture.active][ENABLED_CUBE_MAP]->glname:0; + break; + case GL_ARRAY_BUFFER_BINDING: + *params=(glstate->vao->vertex)?glstate->vao->vertex->buffer:0; + break; + case GL_ELEMENT_ARRAY_BUFFER_BINDING: + *params=(glstate->vao->elements)?glstate->vao->elements->buffer:0; + break; + case GL_PIXEL_PACK_BUFFER_BINDING: + *params=(glstate->vao->pack)?glstate->vao->pack->buffer:0; + break; + case GL_PIXEL_UNPACK_BUFFER_BINDING: + *params=(glstate->vao->unpack)?glstate->vao->unpack->buffer:0; + break; + case GL_MAX_TEXTURE_MAX_ANISOTROPY: + if(hardext.aniso) + *params=hardext.aniso; + else { + *params=0; // still send 0... + errorShim(GL_INVALID_ENUM); + } + break; + case GL_MAX_COLOR_ATTACHMENTS: + if(hardext.fbo) + *params=hardext.maxcolorattach; + else + *params=0; + break; + case GL_MAX_DRAW_BUFFERS_ARB: + if(hardext.fbo) + *params=hardext.maxdrawbuffers; + else + *params=0; + break; + case GL_MATRIX_MODE: + *params=glstate->matrix_mode; + break; + case GL_LIGHT_MODEL_TWO_SIDE: + *params=glstate->light.two_side; + break; + case GL_FOG_MODE: + *params=glstate->fog.mode; + break; + case GL_FOG_DENSITY: + *params=glstate->fog.density; + break; + case GL_FOG_DISTANCE_MODE_NV: + *params=glstate->fog.distance; + break; + case GL_FOG_START: + *params=glstate->fog.start; + break; + case GL_FOG_END: + *params=glstate->fog.end; + break; + case GL_FOG_INDEX: + *params=glstate->fog.start; + break; + case GL_FOG_COORD_SRC: + *params=glstate->fog.coord_src; + break; + case GL_CURRENT_FOG_COORD: + *params=glstate->fogcoord[0]; + break; + case GL_STENCIL_FUNC: + *params=glstate->stencil.func[0]; + break; + case GL_STENCIL_VALUE_MASK: + *params=glstate->stencil.f_mask[0]; + break; + case GL_STENCIL_REF: + *params=glstate->stencil.f_ref[0]; + break; + case GL_STENCIL_BACK_FUNC: + *params=glstate->stencil.func[1]; + break; + case GL_STENCIL_BACK_VALUE_MASK: + *params=glstate->stencil.f_mask[1]; + break; + case GL_STENCIL_BACK_REF: + *params=glstate->stencil.f_ref[1]; + break; + case GL_STENCIL_WRITEMASK: + *params=glstate->stencil.mask[0]; + break; + case GL_STENCIL_BACK_WRITEMASK: + *params=glstate->stencil.mask[1]; + break; + case GL_STENCIL_FAIL: + *params=glstate->stencil.sfail[0]; + break; + case GL_STENCIL_PASS_DEPTH_FAIL: + *params=glstate->stencil.dpfail[0]; + break; + case GL_STENCIL_PASS_DEPTH_PASS: + *params=glstate->stencil.dppass[0]; + break; + case GL_STENCIL_BACK_FAIL: + *params=glstate->stencil.sfail[1]; + break; + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + *params=glstate->stencil.dpfail[1]; + break; + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + *params=glstate->stencil.dppass[1]; + break; + case GL_STENCIL_CLEAR_VALUE: + *params=glstate->stencil.clear; + break; + case GL_MAX_TEXTURE_SIZE: + *params=hardext.maxsize; + switch(globals4es.texshrink) { + case 8: + case 9: + case 10: + *params*=4; + break; + case 11: + *params*=2; + break; + } + break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: + *params=hardext.maxsize; + switch(globals4es.texshrink) { + case 8: + case 9: + case 10: + *params*=4; + break; + case 11: + *params*=2; + break; + } + break; + case GL_SHADE_MODEL: + *params=glstate->shademodel; + break; + case GL_ALPHA_TEST_FUNC: + *params=glstate->alphafunc; + break; + case GL_ALPHA_TEST_REF: + *params=glstate->alpharef; + break; + case GL_LOGIC_OP_MODE: + *params=glstate->logicop; + break; + case GL_BLEND_SRC: + case GL_BLEND_SRC_RGB: + *params=glstate->blendsfactorrgb; + break; + case GL_BLEND_DST: + case GL_BLEND_DST_RGB: + *params=glstate->blenddfactorrgb; + break; + case GL_BLEND_SRC_ALPHA: + *params=glstate->blendsfactoralpha; + break; + case GL_BLEND_DST_ALPHA: + *params=glstate->blenddfactoralpha; + break; + case GL_MAX_CLIP_PLANES: + *params=hardext.maxplanes; + break; + case GL_MAX_LIGHTS: + *params=hardext.maxlights; + break; + case GL_LIGHTING: + *params=glstate->enable.lighting; + break; + case GL_DEPTH_WRITEMASK: + *params=glstate->depth.mask; + break; + case GL_DEPTH_FUNC: + *params=glstate->depth.func; + break; + case GL_CULL_FACE_MODE: + *params=glstate->face.cull; + break; + case GL_FRONT_FACE: + *params=glstate->face.front; + break; +#define GO(n) case GL_CLIP_PLANE##n: \ + *params=glstate->enable.plane[n]; \ + break + GO(0); + GO(1); + GO(2); + GO(3); + GO(4); + GO(5); +#undef GO +#define GO(n) case GL_LIGHT##n: \ + *params=glstate->enable.light[n]; \ + break + GO(0); + GO(1); + GO(2); + GO(3); + GO(4); + GO(5); + GO(6); + GO(7); +#undef GO + case GL_POINT_SIZE_MIN: + *params=glstate->pointsprite.sizeMin; + break; + case GL_POINT_SIZE_MAX: + *params=glstate->pointsprite.sizeMax; + break; + case GL_POINT_SIZE: + *params=glstate->pointsprite.size; + break; + case GL_POINT_FADE_THRESHOLD_SIZE: + *params=glstate->pointsprite.fadeThresholdSize; + break; + case GL_POINT_SPRITE_COORD_ORIGIN : + *params=glstate->pointsprite.coordOrigin; + break; + case GL_DRAW_BUFFER: + *params=GL_FRONT; + break; + case GL_READ_FRAMEBUFFER_BINDING: + *params=glstate->fbo.fbo_read->id; + break; + //case GL_FRAMEBUFFER_BINDING: + case GL_DRAW_FRAMEBUFFER_BINDING: + *params=glstate->fbo.fbo_draw->id; + break; + // shader stuff + case GL_CURRENT_PROGRAM: + *params=glstate->glsl->program; + break; + // global hints + case GL_PERSPECTIVE_CORRECTION_HINT: + if(hardext.esversion==1) return 0; // fall back to actual glGet + *params=GL_DONT_CARE; + break; + case GL_POINT_SMOOTH_HINT: + if(hardext.esversion==1) return 0; // fall back to actual glGet + *params=GL_DONT_CARE; + break; + case GL_LINE_SMOOTH_HINT: + if(hardext.esversion==1) return 0; // fall back to actual glGet + *params=GL_DONT_CARE; + break; + case GL_FOG_HINT: + if(hardext.esversion==1) return 0; // fall back to actual glGet + *params=GL_DONT_CARE; + break; + case GL_TEXTURE_COMPRESSION_HINT: + *params=GL_DONT_CARE; + break; + case GL_CLAMP_READ_COLOR: + *params=glstate->clamp_read_color; + break; + //case GL_MAX_VERTEX_ATTRIBS_ARB: //same value + case GL_MAX_VERTEX_ATTRIBS: + if(hardext.esversion==1) + *params = 0; + else + *params = hardext.maxvattrib; + break; + case GL_MAX_PROGRAM_MATRICES_ARB: + *params = MAX_ARB_MATRIX; + break; + case GL_PROGRAM_ERROR_POSITION_ARB: + *params = glstate->glsl->error_ptr; + break; + case GL_SAMPLER_BINDING: + if(glstate->samplers.sampler[glstate->texture.active]) + *params = glstate->samplers.sampler[glstate->texture.active]->glname; + else + *params = 0; + break; + // GL4ES special hints + case GL_SHRINK_HINT_GL4ES: + *params=globals4es.texshrink; + break; + case GL_ALPHAHACK_HINT_GL4ES: + *params=globals4es.alphahack; + break; + case GL_RECYCLEFBO_HINT_GL4ES: + *params=globals4es.recyclefbo; + break; + case GL_MIPMAP_HINT_GL4ES: + *params=globals4es.automipmap; + break; + case GL_TEXDUMP_HINT_GL4ES: + *params=globals4es.texdump; + break; + case GL_COPY_HINT_GL4ES: + *params=0; // removed + break; + case GL_NOLUMAPHA_HINT_GL4ES: + *params=globals4es.nolumalpha; + break; + case GL_BLENDHACK_HINT_GL4ES: + *params=globals4es.blendhack; + break; + case GL_BATCH_HINT_GL4ES: + *params=globals4es.maxbatch/100; + break; + case GL_NOERROR_HINT_GL4ES: + *params=globals4es.noerror; + break; + case GL_AVOID16BITS_HINT_GL4ES: + *params=globals4es.avoid16bits; + break; + case GL_GAMMA_HINT_GL4ES: + *params=globals4es.gamma*10.f; + break; + default: + return 0; + } + return 1; +} + +// glGet +void APIENTRY_GL4ES gl4es_glGetIntegerv(GLenum pname, GLint *params) { + DBG(printf("glGetIntegerv(%s, %p)\n", PrintEnum(pname), params);) + if (params==NULL) { + errorShim(GL_INVALID_OPERATION); + return; + } + GLint dummy; + LOAD_GLES(glGetIntegerv); + noerrorShim(); + GLfloat fparam; + if (gl4es_commonGet(pname, &fparam)) { + params[0] = fparam; + return; + } + gltexture_t* tex; + switch (pname) { + // texture binding only make sense with int + case GL_TEXTURE_BINDING_1D: + tex=glstate->texture.bound[glstate->texture.active][ENABLED_TEX1D]; + *params=tex->texture; + break; + case GL_TEXTURE_BINDING_2D: + tex=glstate->texture.bound[glstate->texture.active][ENABLED_TEX2D]; + *params=tex->texture; + break; + case GL_TEXTURE_BINDING_3D: + tex=glstate->texture.bound[glstate->texture.active][ENABLED_TEX3D]; + *params=tex->texture; + break; + case GL_TEXTURE_BINDING_CUBE_MAP: + tex=glstate->texture.bound[glstate->texture.active][ENABLED_CUBE_MAP]; + *params=tex->texture; + break; + case GL_TEXTURE_BINDING_RECTANGLE_ARB: + tex=glstate->texture.bound[glstate->texture.active][ENABLED_TEXTURE_RECTANGLE]; + *params=tex->texture; + break; + // arrays... + case GL_POINT_SIZE_RANGE: + case GL_ALIASED_POINT_SIZE_RANGE: + gles_glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, params); + break; + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: + gles_glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, params); + (*params)+=4; // adding fake DXTc + break; + case GL_COMPRESSED_TEXTURE_FORMATS: + gles_glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &dummy); + // get standard ones + gles_glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, params); + // add fake DXTc + params[dummy++]=GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + params[dummy++]=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + params[dummy++]=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; + params[dummy++]=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + break; + case GL_LIGHT_MODEL_AMBIENT: + for (dummy=0; dummy<4; dummy++) + params[dummy]=glstate->light.ambient[dummy]; + break; + case GL_FOG_COLOR: + for (dummy=0; dummy<4; dummy++) + params[dummy]=glstate->fog.color[dummy]; + break; + case GL_CURRENT_COLOR: + for (dummy=0; dummy<4; dummy++) + params[dummy]=glstate->color[dummy]; + break; + case GL_CURRENT_SECONDARY_COLOR: + for (dummy=0; dummy<4; dummy++) + params[dummy]=glstate->secondary[dummy]; + break; + case GL_CURRENT_NORMAL: + for (dummy=0; dummy<3; dummy++) + params[dummy]=glstate->normal[dummy]; + break; + case GL_CURRENT_TEXTURE_COORDS: + for (dummy=0; dummy<4; dummy++) + params[dummy]=glstate->texcoord[glstate->texture.active][dummy]; + break; + case GL_COLOR_WRITEMASK: + memcpy(params, glstate->colormask, 4*sizeof(GLboolean)); + break; + case GL_POINT_DISTANCE_ATTENUATION : + for (dummy=0; dummy<3; dummy++) + params[dummy]=glstate->pointsprite.distance[dummy]; + break; + case GL_DEPTH_RANGE: + params[0] = glstate->depth.Near*2147483647l; + params[1] = glstate->depth.Far*2147483647l; + break; + default: + errorGL(); + gles_glGetIntegerv(pname, params); + } +} +AliasExport(void,glGetIntegerv,,(GLenum pname, GLint *params)); + +void APIENTRY_GL4ES gl4es_glGetFloatv(GLenum pname, GLfloat *params) { + DBG(printf("glGetFloatv(%s, %p)\n", PrintEnum(pname), params);) + LOAD_GLES(glGetFloatv); + noerrorShim(); + if (gl4es_commonGet(pname, params)) { + return; + } + + switch (pname) { + case GL_POINT_SIZE_RANGE: + case GL_ALIASED_POINT_SIZE_RANGE: + gles_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, params); + break; + case GL_TRANSPOSE_PROJECTION_MATRIX: + matrix_transpose(TOP(projection_matrix), params); + break; + case GL_TRANSPOSE_MODELVIEW_MATRIX: + matrix_transpose(TOP(modelview_matrix), params); + break; + case GL_TRANSPOSE_TEXTURE_MATRIX: + matrix_transpose(TOP(texture_matrix[glstate->texture.active]), params); + break; + case GL_PROJECTION_MATRIX: + memcpy(params, TOP(projection_matrix), 16*sizeof(GLfloat)); + break; + case GL_MODELVIEW_MATRIX: + memcpy(params, TOP(modelview_matrix), 16*sizeof(GLfloat)); + break; + case GL_TEXTURE_MATRIX: + memcpy(params, TOP(texture_matrix[glstate->texture.active]), 16*sizeof(GLfloat)); + break; + case GL_LIGHT_MODEL_AMBIENT: + memcpy(params, glstate->light.ambient, 4*sizeof(GLfloat)); + break; + case GL_FOG_COLOR: + memcpy(params, glstate->fog.color, 4*sizeof(GLfloat)); + break; + case GL_CURRENT_COLOR: + memcpy(params, glstate->color, 4*sizeof(GLfloat)); + break; + case GL_CURRENT_SECONDARY_COLOR: + memcpy(params, glstate->secondary, 4*sizeof(GLfloat)); + break; + case GL_CURRENT_NORMAL: + memcpy(params, glstate->normal, 3*sizeof(GLfloat)); + break; + case GL_CURRENT_TEXTURE_COORDS: + memcpy(params, glstate->texcoord[glstate->texture.active], 4*sizeof(GLfloat)); + break; + case GL_COLOR_WRITEMASK: + for (int dummy=0; dummy<4; dummy++) + params[dummy] = glstate->colormask[dummy]; + break; + case GL_POINT_DISTANCE_ATTENUATION : + memcpy(params, glstate->pointsprite.distance, 3*sizeof(GLfloat)); + break; + case GL_DEPTH_RANGE: + params[0] = glstate->depth.Near; + params[1] = glstate->depth.Far; + break; + default: + errorGL(); + gles_glGetFloatv(pname, params); + } +} +AliasExport(void,glGetFloatv,,(GLenum pname, GLfloat *params)); + +void APIENTRY_GL4ES gl4es_glGetDoublev(GLenum pname, GLdouble *params) { + DBG(printf("glGetDoublev(%s, %p)\n", PrintEnum(pname), params);) + GLfloat tmp[4*4]; + LOAD_GLES(glGetFloatv); + noerrorShim(); + if (gl4es_commonGet(pname, tmp)) { + *params = *tmp; + return; + } + switch (pname) { + case GL_POINT_SIZE_RANGE: + case GL_ALIASED_POINT_SIZE_RANGE: + gles_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, tmp); + params[0] = tmp[0]; params[1] = tmp[1]; + break; + case GL_TRANSPOSE_PROJECTION_MATRIX: + matrix_transpose(TOP(projection_matrix), tmp); + for(int i=0; i<16; i++) params[i] = tmp[i]; + break; + case GL_TRANSPOSE_MODELVIEW_MATRIX: + matrix_transpose(TOP(modelview_matrix), tmp); + for(int i=0; i<16; i++) params[i] = tmp[i]; + break; + case GL_TRANSPOSE_TEXTURE_MATRIX: + matrix_transpose(TOP(texture_matrix[glstate->texture.active]), tmp); + for(int i=0; i<16; i++) params[i] = tmp[i]; + break; + case GL_PROJECTION_MATRIX: + memcpy(tmp, TOP(projection_matrix), 16*sizeof(GLfloat)); + for(int i=0; i<16; i++) params[i] = tmp[i]; + break; + case GL_MODELVIEW_MATRIX: + memcpy(tmp, TOP(modelview_matrix), 16*sizeof(GLfloat)); + for(int i=0; i<16; i++) params[i] = tmp[i]; + break; + case GL_TEXTURE_MATRIX: + memcpy(tmp, TOP(texture_matrix[glstate->texture.active]), 16*sizeof(GLfloat)); + for(int i=0; i<16; i++) params[i] = tmp[i]; + break; + case GL_LIGHT_MODEL_AMBIENT: + memcpy(tmp, glstate->light.ambient, 4*sizeof(GLfloat)); + for(int i=0; i<4; i++) params[i] = tmp[i]; + break; + case GL_FOG_COLOR: + memcpy(tmp, glstate->fog.color, 4*sizeof(GLfloat)); + for(int i=0; i<4; i++) params[i] = tmp[i]; + break; + case GL_CURRENT_COLOR: + memcpy(tmp, glstate->color, 4*sizeof(GLfloat)); + for(int i=0; i<4; i++) params[i] = tmp[i]; + break; + case GL_CURRENT_SECONDARY_COLOR: + memcpy(tmp, glstate->secondary, 4*sizeof(GLfloat)); + for(int i=0; i<4; i++) params[i] = tmp[i]; + break; + case GL_CURRENT_NORMAL: + memcpy(tmp, glstate->normal, 3*sizeof(GLfloat)); + for(int i=0; i<3; i++) params[i] = tmp[i]; + break; + case GL_CURRENT_TEXTURE_COORDS: + memcpy(tmp, glstate->texcoord[glstate->texture.active], 4*sizeof(GLfloat)); + for(int i=0; i<4; i++) params[i] = tmp[i]; + break; + case GL_COLOR_WRITEMASK: + for (int dummy=0; dummy<4; dummy++) + params[dummy] = glstate->colormask[dummy]; + break; + case GL_POINT_DISTANCE_ATTENUATION : + memcpy(tmp, glstate->pointsprite.distance, 3*sizeof(GLfloat)); + for(int i=0; i<3; i++) params[i] = tmp[i]; + break; + case GL_DEPTH_RANGE: + params[0] = glstate->depth.Near; + params[1] = glstate->depth.Far; + break; + default: + errorGL(); + gles_glGetFloatv(pname, tmp); + params[0] = tmp[0]; + } +} +AliasExport(void,glGetDoublev,,(GLenum pname, GLdouble *params)); + +void APIENTRY_GL4ES gl4es_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { + DBG(printf("glGetLightfv(%s, %s, %p)\n", PrintEnum(light), PrintEnum(pname), params);) + const int nl = light-GL_LIGHT0; + if(nl<0 || nl>=hardext.maxlights) { + errorShim(GL_INVALID_ENUM); + return; + } + switch(pname) { + case GL_AMBIENT: + memcpy(params, glstate->light.lights[nl].ambient, 4*sizeof(GLfloat)); + break; + case GL_DIFFUSE: + memcpy(params, glstate->light.lights[nl].diffuse, 4*sizeof(GLfloat)); + break; + case GL_SPECULAR: + memcpy(params, glstate->light.lights[nl].specular, 4*sizeof(GLfloat)); + break; + case GL_POSITION: + memcpy(params, glstate->light.lights[nl].position, 4*sizeof(GLfloat)); + break; + case GL_SPOT_DIRECTION: + memcpy(params, glstate->light.lights[nl].spotDirection, 3*sizeof(GLfloat)); + break; + case GL_SPOT_EXPONENT: + params[0] = glstate->light.lights[nl].spotExponent; + break; + case GL_SPOT_CUTOFF: + params[0] = glstate->light.lights[nl].spotCutoff; + break; + case GL_CONSTANT_ATTENUATION: + params[0] = glstate->light.lights[nl].constantAttenuation; + break; + case GL_LINEAR_ATTENUATION: + params[0] = glstate->light.lights[nl].linearAttenuation; + break; + case GL_QUADRATIC_ATTENUATION: + params[0] = glstate->light.lights[nl].quadraticAttenuation; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + noerrorShim(); +} +AliasExport(void,glGetLightfv,,(GLenum light, GLenum pname, GLfloat * params)); + +void APIENTRY_GL4ES gl4es_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { + DBG(printf("glGetMaterialfv(%sn %s, %p)\n", PrintEnum(face), PrintEnum(pname), params);) + if(face!=GL_FRONT && face!=GL_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + switch(pname) { + case GL_AMBIENT: + if(face==GL_FRONT) + memcpy(params, glstate->material.front.ambient, 4*sizeof(GLfloat)); + if(face==GL_BACK) + memcpy(params, glstate->material.back.ambient, 4*sizeof(GLfloat)); + break; + case GL_DIFFUSE: + if(face==GL_FRONT) + memcpy(params, glstate->material.front.diffuse, 4*sizeof(GLfloat)); + if(face==GL_BACK) + memcpy(params, glstate->material.back.diffuse, 4*sizeof(GLfloat)); + break; + case GL_SPECULAR: + if(face==GL_FRONT) + memcpy(params, glstate->material.front.specular, 4*sizeof(GLfloat)); + if(face==GL_BACK) + memcpy(params, glstate->material.back.specular, 4*sizeof(GLfloat)); + break; + case GL_EMISSION: + if(face==GL_FRONT) + memcpy(params, glstate->material.front.emission, 4*sizeof(GLfloat)); + if(face==GL_BACK) + memcpy(params, glstate->material.back.emission, 4*sizeof(GLfloat)); + break; + case GL_SHININESS: + if(face==GL_FRONT) + *params = glstate->material.front.shininess; + if(face==GL_BACK) + *params = glstate->material.back.shininess; + break; + case GL_COLOR_INDEXES: + if(face==GL_FRONT) { + params[0] = glstate->material.front.indexes[0]; + params[1] = glstate->material.front.indexes[1]; + params[2] = glstate->material.front.indexes[2]; + } + if(face==GL_BACK) { + params[0] = glstate->material.back.indexes[0]; + params[1] = glstate->material.back.indexes[1]; + params[2] = glstate->material.back.indexes[2]; + } + default: + errorShim(GL_INVALID_ENUM); + return; + } + noerrorShim(); +} +AliasExport(void,glGetMaterialfv,,(GLenum face, GLenum pname, GLfloat * params)); + +void APIENTRY_GL4ES gl4es_glGetClipPlanef(GLenum plane, GLfloat * equation) +{ + DBG(printf("glGetClipPlanef(%s, %p)\n", PrintEnum(plane), equation);) + if(plane=GL_CLIP_PLANE0+hardext.maxplanes) { + errorShim(GL_INVALID_ENUM); + return; + } + LOAD_GLES2(glGetClipPlanef); + if(gles_glGetClipPlanef) + { + errorGL(); + gles_glGetClipPlanef(plane, equation); + } else { + int p = plane-GL_CLIP_PLANE0; + noerrorShim(); + memcpy(equation, glstate->planes[p], 4*sizeof(GLfloat)); // should return transformed coordinates + } +} +AliasExport(void,glGetClipPlanef,,(GLenum plane, GLfloat * equation)); + + +const GLubyte* APIENTRY_GL4ES gl4es_glGetStringi(GLenum name, GLuint index) { + DBG(printf("glGetStringi(%s, %d)\n", PrintEnum(name), index);) + BuildExtensionsList(); + if (name!=GL_EXTENSIONS) { + errorShim(GL_INVALID_ENUM); + return NULL; + } + if (index<0 || index>=glstate->num_extensions) { + errorShim(GL_INVALID_VALUE); + return NULL; + } + return glstate->extensions_list[index]; +} +AliasExport(const GLubyte*,glGetStringi,,(GLenum name, GLuint index)); + +// Some stuff from the ARB_imaging extension +void gl4es_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint* params) +{ + DBG(printf("unsupported glGetMinmaxParameteriv(%s, %s, %p)\n", PrintEnum(target), PrintEnum(pname), params);) + errorShim(GL_INVALID_VALUE); +} +AliasExport(void, glGetMinmaxParameteriv,,(GLenum target, GLenum pname, GLint* params)); + +void gl4es_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat* params) +{ + DBG(printf("unsupported glGetMinmaxParameterfv(%s, %s, %p)\n", PrintEnum(target), PrintEnum(pname), params);) + errorShim(GL_INVALID_VALUE); +} +AliasExport(void, glGetMinmaxParameterfv,,(GLenum target, GLenum pname, GLfloat* params)); diff --git a/android/gl4es-src/src/gl/gl4es.c b/android/gl4es-src/src/gl/gl4es.c new file mode 100644 index 0000000..674eaa5 --- /dev/null +++ b/android/gl4es-src/src/gl/gl4es.c @@ -0,0 +1,1283 @@ +#include "gl4es.h" + +#if defined(AMIGAOS4) || (defined(NOX11) && defined(NOEGL) && !defined(_WIN32)) +#include +#endif // defined(AMIGAOS4) || (defined(NOX11) && defined(NOEGL) + +#include "../config.h" +#include "../glx/hardext.h" +#include "wrap/gl4es.h" +#include "array.h" +#include "debug.h" +#include "enum_info.h" +#include "fpe.h" +#include "framebuffers.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "matrix.h" +#include "buffers.h" +#ifdef _WIN32 +#ifdef _WINBASE_ +#define GSM_CAST(c) ((LPFILETIME)c) +#else +__declspec(dllimport) +void __stdcall GetSystemTimeAsFileTime(unsigned __int64*); +#define GSM_CAST(c) ((__int64*)c) +#endif +#endif + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +int adjust_vertices(GLenum mode, int nb) { + switch (mode) { + case GL_POINTS: + return nb; + case GL_LINES: // 2 points per elements + return nb-(nb%2); + case GL_LINE_STRIP: // at least 2 points + case GL_LINE_LOOP: + return (nb>1)?nb:0; + case GL_TRIANGLES: // 3 points per elements + return nb-(nb%3); + case GL_TRIANGLE_FAN: + case GL_TRIANGLE_STRIP: // at least 3 points + return (nb>2)?nb:0; + case GL_QUADS: // 4 points per elements + return nb-(nb%4); + case GL_QUAD_STRIP: // at least 4, the 2 per elements + return (nb>4)?(nb-(nb%2)):0; + case GL_POLYGON: // at least 3 + return (nb>2)?nb:0; + default: + return nb; // meh? + } +} + +#undef client_state +#define clone_gl_pointer(t, s, n)\ + t.size = s; t.type = type; t.stride = stride; t.pointer = (void*)((char*)pointer + (uintptr_t)((glstate->vao->vertex)?glstate->vao->vertex->data:0));\ + t.real_buffer=(glstate->vao->vertex)?glstate->vao->vertex->real_buffer:0; t.real_pointer=(glstate->vao->vertex)?pointer:0; \ + t.normalized=n; t.divisor=0 +#define break_lockarrays(t)\ + if(glstate->vao->vertexattrib[t].real_buffer && glstate->vao->locked_mapped[t]) { \ + glstate->vao->vertexattrib[t].real_buffer = 0; \ + glstate->vao->locked_mapped[t] = 0; \ + } + +void APIENTRY_GL4ES gl4es_glVertexPointer(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + DBG(printf("glVertexPointer(%d, %s, %d, %p)\n", size, PrintEnum(type), stride, pointer);) + if(size<1 || size>4) { + errorShim(GL_INVALID_VALUE); + return; + } + noerrorShimNoPurge(); + break_lockarrays(ATT_VERTEX); + clone_gl_pointer(glstate->vao->vertexattrib[ATT_VERTEX], size, GL_FALSE); +} +void APIENTRY_GL4ES gl4es_glColorPointer(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + DBG((size>4)?printf("glColorPointer(%d, %s, %d, %p)\n", size, PrintEnum(type), stride, pointer):printf("glColorPointer(%s, %s, %d, %p)\n", PrintEnum(size), PrintEnum(type), stride, pointer);) + if (!((size>0 && size<=4) || (size==GL_BGRA && type==GL_UNSIGNED_BYTE))) { + errorShim(GL_INVALID_VALUE); + return; + } + noerrorShimNoPurge(); + break_lockarrays(ATT_COLOR); + clone_gl_pointer(glstate->vao->vertexattrib[ATT_COLOR], size, (type==GL_FLOAT)?GL_FALSE:GL_TRUE); +} +void APIENTRY_GL4ES gl4es_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("glNormalPointer(%s, %d, %p)\n", PrintEnum(type), stride, pointer);) + noerrorShimNoPurge(); + break_lockarrays(ATT_NORMAL); + clone_gl_pointer(glstate->vao->vertexattrib[ATT_NORMAL], 3, GL_FALSE); +} +void APIENTRY_GL4ES gl4es_glTexCoordPointer(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + DBG(printf("glTexCoordPointer(%d, %s, %d, %p), texture.client=%d\n", size, PrintEnum(type), stride, pointer, glstate->texture.client);) + if(size<1 || size>4) { + errorShim(GL_INVALID_VALUE); + return; + } + noerrorShimNoPurge(); + break_lockarrays(ATT_MULTITEXCOORD0+glstate->texture.client); + clone_gl_pointer(glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+glstate->texture.client], size, GL_FALSE); +} +void APIENTRY_GL4ES gl4es_glSecondaryColorPointer(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + DBG((size>4)?printf("glSecondaryColorPointer(%d, %s, %d, %p)\n", size, PrintEnum(type), stride, pointer):printf("glSecondaryColorPointer(%s, %s, %d, %p)\n", PrintEnum(size), PrintEnum(type), stride, pointer);) + if (!(size==3 || (size==GL_BGRA && type==GL_UNSIGNED_BYTE))) { + errorShim(GL_INVALID_VALUE); + return; // Size must be 3... + } + break_lockarrays(ATT_SECONDARY); + clone_gl_pointer(glstate->vao->vertexattrib[ATT_SECONDARY], size, (type==GL_FLOAT)?GL_FALSE:GL_TRUE); + noerrorShimNoPurge(); +} +void APIENTRY_GL4ES gl4es_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { + DBG(printf("glFogCoordPointer(%s, %d, %p)\n", PrintEnum(type), stride, pointer);) + if(type==1 && stride==GL_FLOAT) { + type = GL_FLOAT; + stride = 0; // mistake found in some version of openglide... + } + break_lockarrays(ATT_FOGCOORD); + clone_gl_pointer(glstate->vao->vertexattrib[ATT_FOGCOORD], 1, (type==GL_FLOAT)?GL_FALSE:GL_TRUE); + noerrorShimNoPurge(); +} + +#undef clone_gl_pointer + +AliasExport(void,glVertexPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glColorPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glNormalPointer,,(GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glTexCoordPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glSecondaryColorPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glFogCoordPointer,,(GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glSecondaryColorPointer,EXT,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)); +AliasExport(void,glFogCoordPointer,EXT,(GLenum type, GLsizei stride, const GLvoid *pointer)); + + +void APIENTRY_GL4ES gl4es_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) { + DBG(printf("glInterleavedArrays(%s, %d, %p)\n", PrintEnum(format), stride, pointer);) + uintptr_t ptr = (uintptr_t)pointer; + // element lengths + GLsizei tex=0, color=0, normal=0, vert=0; + // element formats + GLenum tf, cf, nf, vf; + tf = cf = nf = vf = GL_FLOAT; + noerrorShim(); + switch (format) { + case GL_V2F: vert = 2; break; + case GL_V3F: vert = 3; break; + case GL_C4UB_V2F: + color = 4; cf = GL_UNSIGNED_BYTE; + vert = 2; + break; + case GL_C4UB_V3F: + color = 4; cf = GL_UNSIGNED_BYTE; + vert = 3; + break; + case GL_C3F_V3F: + color = 3; + vert = 4; + break; + case GL_N3F_V3F: + normal = 3; + vert = 3; + break; + case GL_C4F_N3F_V3F: + color = 4; + normal = 3; + vert = 3; + break; + case GL_T2F_V3F: + tex = 2; + vert = 3; + break; + case GL_T4F_V4F: + tex = 4; + vert = 4; + break; + case GL_T2F_C4UB_V3F: + tex = 2; + color = 4; cf = GL_UNSIGNED_BYTE; + vert = 3; + break; + case GL_T2F_C3F_V3F: + tex = 2; + color = 3; + vert = 3; + break; + case GL_T2F_N3F_V3F: + tex = 2; + normal = 3; + vert = 3; + break; + case GL_T2F_C4F_N3F_V3F: + tex = 2; + color = 4; + normal = 3; + vert = 3; + break; + case GL_T4F_C4F_N3F_V4F: + tex = 4; + color = 4; + normal = 3; + vert = 4; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if (!stride) + stride = tex * gl_sizeof(tf) + + color * gl_sizeof(cf) + + normal * gl_sizeof(nf) + + vert * gl_sizeof(vf); + if (tex) { + gl4es_glEnableClientState(GL_TEXTURE_COORD_ARRAY); + gl4es_glTexCoordPointer(tex, tf, stride, (GLvoid *)ptr); + ptr += tex * gl_sizeof(tf); + } + if (color) { + gl4es_glEnableClientState(GL_COLOR_ARRAY); + gl4es_glColorPointer(color, cf, stride, (GLvoid *)ptr); + ptr += color * gl_sizeof(cf); + } + if (normal) { + gl4es_glEnableClientState(GL_NORMAL_ARRAY); + gl4es_glNormalPointer(nf, stride, (GLvoid *)ptr); + ptr += normal * gl_sizeof(nf); + } + if (vert) { + gl4es_glEnableClientState(GL_VERTEX_ARRAY); + gl4es_glVertexPointer(vert, vf, stride, (GLvoid *)ptr); + } +} +AliasExport(void,glInterleavedArrays,,(GLenum format, GLsizei stride, const GLvoid *pointer)); + +// immediate mode functions +void APIENTRY_GL4ES gl4es_glBegin(GLenum mode) { + glstate->list.begin = 1; + if (!glstate->list.active) + glstate->list.active = alloc_renderlist(); + // small optim... continue a render command if possible + glstate->list.active = NewDrawStage(glstate->list.active, mode); + glstate->list.pending = 0; + glstate->list.active->use_vbo_array = 2; + noerrorShimNoPurge(); // TODO, check Enum validity +} +AliasExport(void,glBegin,,(GLenum mode)); + +void APIENTRY_GL4ES gl4es_glEnd(void) { + if (!glstate->list.active) return; + glstate->list.begin = 0; + // check if TEXTUREx is activate and no TexCoord (or texgen), in that case, create a dummy one base on glstate->.. + for (int a=0; aenable.texture[a] && ((glstate->list.active->tex[a]==0) && !(glstate->enable.texgen_s[a] || glstate->texture.pscoordreplace[a]))) + rlMultiTexCoord4f(glstate->list.active, GL_TEXTURE0+a, glstate->texcoord[a][0], glstate->texcoord[a][1], glstate->texcoord[a][2], glstate->texcoord[a][3]); + rlEnd(glstate->list.active); // end the list now + // render if we're not in a display list + int withColor = 0; + if(glstate->list.compiling) { + glstate->list.active = extend_renderlist(glstate->list.active); + } else { + if (!globals4es.beginend /*|| (glstate->polygon_mode==GL_LINE)*/) { + renderlist_t *mylist = glstate->list.active; + withColor = (mylist->color!=NULL); + glstate->list.active = NULL; + mylist = end_renderlist(mylist); + draw_renderlist(mylist); + free_renderlist(mylist); + } else { + withColor = (glstate->list.active->color!=NULL); + glstate->list.pending = 1; + NewStage(glstate->list.active, STAGE_POSTDRAW); + } + } + if(withColor) + gl4es_glColor4f(glstate->color[0], glstate->color[1], glstate->color[2], glstate->color[3]); + noerrorShim(); +} +AliasExport(void,glEnd,,()); + +void APIENTRY_GL4ES gl4es_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { + if (glstate->list.active) { + if (glstate->list.active->stage != STAGE_DRAW) { + if (glstate->list.compiling && glstate->list.active) { + glstate->list.active->lastNormal[0] = nx; glstate->list.active->lastNormal[1] = ny; glstate->list.active->lastNormal[2] = nz; + } else if (glstate->list.pending && glstate->list.active->stage==STAGE_POSTDRAW) { + glstate->list.active->post_normals[0] = nx; glstate->list.active->post_normals[1] = ny; + glstate->list.active->post_normals[2] = nz; + glstate->list.active->post_normal = 1; + return; + } + + PUSH_IF_COMPILING(glNormal3f); + } else { + rlNormal3f(glstate->list.active, nx, ny, nz); + glstate->list.active->lastNormal[0] = nx; glstate->list.active->lastNormal[1] = ny; glstate->list.active->lastNormal[2] = nz; + noerrorShimNoPurge(); + } + } + else { + LOAD_GLES_FPE(glNormal3f); + errorGL(); + gles_glNormal3f(nx, ny, nz); + } + glstate->normal[0] = nx; glstate->normal[1] = ny; glstate->normal[2] = nz; +} +AliasExport(void,glNormal3f,,(GLfloat nx, GLfloat ny, GLfloat nz)); + +void APIENTRY_GL4ES gl4es_glNormal3fv(GLfloat* v) { + if (glstate->list.active) { + if (glstate->list.active->stage != STAGE_DRAW) { + if (glstate->list.compiling && glstate->list.active) { + memcpy(glstate->list.active->lastNormal, v, 3*sizeof(GLfloat)); + } else if (glstate->list.pending && glstate->list.active->stage==STAGE_POSTDRAW) { + memcpy(glstate->list.active->post_normals, v, 3*sizeof(GLfloat)); + glstate->list.active->post_normal = 1; + return; + } + + if (!glstate->list.pending) + return gl4es_glNormal3f(v[0], v[1], v[2]); // this will put the call on the stack in the current list + } else { + rlNormal3fv(glstate->list.active, v); + memcpy(glstate->list.active->lastNormal, v, 3*sizeof(GLfloat)); + noerrorShimNoPurge(); + } + } + else { + LOAD_GLES_FPE(glNormal3f); + errorGL(); + gles_glNormal3f(v[0], v[1], v[2]); + } + memcpy(glstate->normal, v, 3*sizeof(GLfloat)); +} +AliasExport(void,glNormal3fv,,(GLfloat* v)); + +void APIENTRY_GL4ES gl4es_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + if (glstate->list.active) { + rlVertex4f(glstate->list.active, x, y, z, w); + noerrorShimNoPurge(); + } else { + glstate->vertex[0]=x; glstate->vertex[1]=y; glstate->vertex[2]=z; glstate->vertex[3]=w; + } +} +AliasExport(void,glVertex4f,,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)); + +void APIENTRY_GL4ES gl4es_glVertex3fv(GLfloat* v) { + if (glstate->list.active) { + rlVertex3fv(glstate->list.active, v); + noerrorShimNoPurge(); + } else { + memcpy(glstate->vertex, v, 3*sizeof(GLfloat)); + glstate->vertex[3]=1.f; + } +} +AliasExport(void,glVertex3fv,,(GLfloat* v)); + +void APIENTRY_GL4ES gl4es_glVertex4fv(GLfloat* v) { + if (glstate->list.active) { + rlVertex4fv(glstate->list.active, v); + noerrorShimNoPurge(); + } else { + memcpy(glstate->vertex, v, 3*sizeof(GLfloat)); + glstate->vertex[3]=1.f; + } +} +AliasExport(void,glVertex4fv,,(GLfloat* v)); + +void APIENTRY_GL4ES gl4es_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + if (glstate->list.active) { + if (glstate->list.active->stage != STAGE_DRAW) { + if (glstate->list.compiling || glstate->list.active->stagelist.active->lastColors[0] = red; glstate->list.active->lastColors[1] = green; + glstate->list.active->lastColors[2] = blue; glstate->list.active->lastColors[3] = alpha; + glstate->list.active->lastColorsSet = 1; + } + else if (glstate->list.pending && glstate->list.active->stage==STAGE_POSTDRAW) { + glstate->list.active->post_colors[0] = red; glstate->list.active->post_colors[1] = green; + glstate->list.active->post_colors[2] = blue; glstate->list.active->post_colors[3] = alpha; + glstate->list.active->post_color = 1; + return; + } + PUSH_IF_COMPILING(glColor4f); + } else { + rlColor4f(glstate->list.active, red, green, blue, alpha); + noerrorShimNoPurge(); + } + } else { + LOAD_GLES_FPE(glColor4f); + errorGL(); + gles_glColor4f(red, green, blue, alpha); + } + // change the state last thing + glstate->color[0] = red; glstate->color[1] = green; + glstate->color[2] = blue; glstate->color[3] = alpha; +} +AliasExport(void,glColor4f,,(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)); + +void APIENTRY_GL4ES gl4es_glColor4fv(GLfloat* v) { + if (glstate->list.active) { + if (glstate->list.active->stage != STAGE_DRAW) { + if (glstate->list.compiling || glstate->list.active->stagelist.active->lastColors, v, 4*sizeof(GLfloat)); + glstate->list.active->lastColorsSet = 1; + } + else if (glstate->list.pending && glstate->list.active->stage==STAGE_POSTDRAW) { + memcpy(glstate->list.active->post_colors, v, 4*sizeof(GLfloat)); + glstate->list.active->post_color = 1; + return; + } + if (!glstate->list.pending) + return gl4es_glColor4f(v[0], v[1], v[2], v[3]); + } else { + rlColor4fv(glstate->list.active, v); + noerrorShimNoPurge(); + } + } else { + LOAD_GLES_FPE(glColor4f); + errorGL(); + gles_glColor4f(v[0], v[1], v[2], v[3]); + } + // change the state last thing + memcpy(glstate->color, v, 4*sizeof(GLfloat)); +} +AliasExport(void,glColor4fv,,(GLfloat* v)); + +void APIENTRY_GL4ES gl4es_glSecondaryColor3f(GLfloat r, GLfloat g, GLfloat b) { + if (glstate->list.active) { + if(glstate->list.pending) + gl4es_flush(); + else + { + rlSecondary3f(glstate->list.active, r, g, b); + glstate->list.active->lastSecondaryColors[0] = r; glstate->list.active->lastSecondaryColors[1] = g; + glstate->list.active->lastSecondaryColors[2] = b; + } + noerrorShimNoPurge(); + } else { + noerrorShimNoPurge(); + } + // change the state last thing + glstate->secondary[0] = r; glstate->secondary[1] = g; + glstate->secondary[2] = b; +} +AliasExport(void,glSecondaryColor3f,,(GLfloat r, GLfloat g, GLfloat b)); +AliasExport(void,glSecondaryColor3f,EXT,(GLfloat r, GLfloat g, GLfloat b)); + + +void APIENTRY_GL4ES gl4es_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + if (glstate->list.active) { + if(glstate->list.pending) + gl4es_flush(); + else { + // test if called between glBegin / glEnd but Texture is not active and not using a program. In that case, ignore the call + if(hardext.esversion==1 || glstate->glsl->program || (glstate->list.begin && (glstate->list.compiling || glstate->enable.texture[0]))) + rlMultiTexCoord4f(glstate->list.active, GL_TEXTURE0, s, t, r, q); + } + } + noerrorShimNoPurge(); + glstate->texcoord[0][0] = s; glstate->texcoord[0][1] = t; + glstate->texcoord[0][2] = r; glstate->texcoord[0][3] = q; +} +AliasExport(void,glTexCoord4f,,(GLfloat s, GLfloat t, GLfloat r, GLfloat q)); + +void APIENTRY_GL4ES gl4es_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + // TODO, error if target is unsuported texture.... + if (glstate->list.active) { + if(glstate->list.pending) + gl4es_flush(); + else { + // test if called between glBegin / glEnd but Texture is not active. In that case, ignore the call + if(hardext.esversion==1 || (glstate->list.begin && (glstate->list.compiling || glstate->enable.texture[target-GL_TEXTURE0]))) + rlMultiTexCoord4f(glstate->list.active, target, s, t, r, q); + } + } + noerrorShimNoPurge(); + glstate->texcoord[target-GL_TEXTURE0][0] = s; glstate->texcoord[target-GL_TEXTURE0][1] = t; + glstate->texcoord[target-GL_TEXTURE0][2] = r; glstate->texcoord[target-GL_TEXTURE0][3] = q; +} +AliasExport(void,glMultiTexCoord4f,,(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)); +AliasExport(void,glMultiTexCoord4f,ARB,(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)); + +void APIENTRY_GL4ES gl4es_glMultiTexCoord2fv(GLenum target, GLfloat* v) { + // TODO, error if target is unsuported texture.... + if (glstate->list.active) { + if(glstate->list.pending) + gl4es_flush(); + else { + // test if called between glBegin / glEnd but Texture is not active. In that case, ignore the call + if(hardext.esversion==1 || (glstate->list.begin && (glstate->list.compiling || glstate->enable.texture[target-GL_TEXTURE0]))) + rlMultiTexCoord2fv(glstate->list.active, target, v); + } + } + noerrorShimNoPurge(); + memcpy(glstate->texcoord[target-GL_TEXTURE0], v, 2*sizeof(GLfloat)); + glstate->texcoord[target-GL_TEXTURE0][2] = 0.f; glstate->texcoord[target-GL_TEXTURE0][3] = 1.f; +} +AliasExport(void,glMultiTexCoord2fv,,(GLenum target, GLfloat* v)); +AliasExport(void,glMultiTexCoord2fv,ARB,(GLenum target, GLfloat* v)); + +void APIENTRY_GL4ES gl4es_glMultiTexCoord4fv(GLenum target, GLfloat* v) { + // TODO, error if target is unsuported texture.... + if (glstate->list.active) { + if(glstate->list.pending) + gl4es_flush(); + else { + // test if called between glBegin / glEnd but Texture is not active. In that case, ignore the call + if(hardext.esversion==1 || (glstate->list.begin && (glstate->list.compiling || glstate->enable.texture[target-GL_TEXTURE0]))) + rlMultiTexCoord4fv(glstate->list.active, target, v); + } + } + noerrorShimNoPurge(); + memcpy(glstate->texcoord[target-GL_TEXTURE0], v, 4*sizeof(GLfloat)); +} +AliasExport(void,glMultiTexCoord4fv,,(GLenum target, GLfloat* v)); +AliasExport(void,glMultiTexCoord4fv,ARB,(GLenum target, GLfloat* v)); + +void APIENTRY_GL4ES gl4es_glArrayElement(GLint i) { + GLfloat *v; + vertexattrib_t *p; + glvao_t* vao = glstate->vao; + int stride, size; + p = &vao->vertexattrib[ATT_COLOR]; + if (p->enabled) { + size = p->size; stride = p->stride; + // special fast case for easy stuff... + if(p->type==GL_FLOAT) { + if(stride) + v = (GLfloat*)(((uintptr_t)p->pointer)+i*stride); + else + v = ((GLfloat*)p->pointer)+i*size; + if(size==3) + gl4es_glColor3fv(v); + else + gl4es_glColor4fv(v); + } else if(p->type==GL_UNSIGNED_BYTE) { + GLubyte *b; + if(stride) + b = (GLubyte*)(((uintptr_t)p->pointer)+i*stride); + else + b = ((GLubyte*)p->pointer)+i*size; + if(size==3) + gl4es_glColor3ubv(b); + else + gl4es_glColor4ubv(b); + } else { + v = gl_pointer_index(p, i); + GLfloat scale = 1.0f/gl_max_value(p->type); + // color[3] defaults to 1.0f + if (size < 4) + v[3] = 1.0f; + + // scale color coordinates to a 0 - 1.0 range + for (int i = 0; i < size; i++) { + v[i] *= scale; + } + gl4es_glColor4fv(v); + } + } + p = &vao->vertexattrib[ATT_SECONDARY]; + if (p->enabled) { + v = gl_pointer_index(p, i); + GLfloat scale = 1.0f/gl_max_value(p->type); + + // scale color coordinates to a 0 - 1.0 range + for (int i = 0; i < p->size; i++) { + v[i] *= scale; + } + gl4es_glSecondaryColor3fv(v); + } + p = &vao->vertexattrib[ATT_NORMAL]; + if (p->enabled) { + // special fast case for easy stuff... + if(p->type==GL_FLOAT) { + size = p->size; stride = p->stride; + if(stride) + v = (GLfloat*)(((uintptr_t)p->pointer)+i*stride); + else + v = ((GLfloat*)p->pointer)+i*size; + } else { + v = gl_pointer_index(p, i); + } + gl4es_glNormal3fv(v); + } + p = &vao->vertexattrib[ATT_MULTITEXCOORD0]; + if (p->enabled) { + size = p->size; stride = p->stride; + // special fast case for easy stuff... + if(p->type==GL_FLOAT) { + if(stride) + v = (GLfloat*)(((uintptr_t)p->pointer)+i*stride); + else + v = ((GLfloat*)p->pointer)+i*size; + } else { + v = gl_pointer_index(p, i); + } + if (size<4) + gl4es_glTexCoord2fv(v); + else + gl4es_glTexCoord4fv(v); + } + for (int a=1; amaxtex; a++) { + p = &vao->vertexattrib[ATT_MULTITEXCOORD0+a]; + if (p->enabled) { + size = p->size; stride = p->stride; + // special fast case for easy stuff... + if(p->type==GL_FLOAT) { + if(p->stride) + v = (GLfloat*)(((uintptr_t)p->pointer)+i*p->stride); + else + v = ((GLfloat*)p->pointer)+i*p->size; + } else { + v = gl_pointer_index(p, i); + } + if (p->size<4) + gl4es_glMultiTexCoord2fv(GL_TEXTURE0+a, v); + else + gl4es_glMultiTexCoord4fv(GL_TEXTURE0+a, v); + } + } + p = &vao->vertexattrib[ATT_VERTEX]; + if (p->enabled) { + // special fast case for easy stuff... + if(p->type==GL_FLOAT) { + if(p->stride) + v = (GLfloat*)(((uintptr_t)p->pointer)+i*p->stride); + else + v = ((GLfloat*)p->pointer)+i*p->size; + } else { + v = gl_pointer_index(p, i); + } + if (p->size == 4) { + gl4es_glVertex4fv(v); + } else if (p->size == 3) { + gl4es_glVertex3fv(v); + } else { + gl4es_glVertex2fv(v); + } + } +} +AliasExport(void,glArrayElement,,(GLint i)); +AliasExport(void,glArrayElement,EXT,(GLint i)); + +// TODO: between a lock and unlock, I can assume the array pointers are unchanged +// so I can build a renderlist_t on the first call and hold onto it +// maybe I need a way to call a renderlist_t with (first, count) +void APIENTRY_GL4ES gl4es_glLockArrays(GLint first, GLsizei count) { + if(glstate->vao->locked) { + errorShim(GL_INVALID_OPERATION); + return; + } + glstate->vao->locked = 1; + glstate->vao->first = first; + glstate->vao->count = count; + noerrorShim(); +} +AliasExport(void,glLockArrays,EXT,(GLint first, GLsizei count)); +void APIENTRY_GL4ES gl4es_glUnlockArrays(void) { + if(globals4es.usevbo>1 && glstate->vao->locked==globals4es.usevbo) UnBuffer(); + glstate->vao->locked = 0; + + noerrorShim(); +} +AliasExport(void,glUnlockArrays,EXT,()); + +void ToBuffer(int first, int count) { + // this is hacky. Only the fpe VA should be treated here (but then, the consistancy check is a bit more difficult to do) + if(count<13) + return; // no VBO for smallest ones (4 triangles) + glstate->vao->locked = globals4es.usevbo; + // Strategy: compile only VA that are interleaved. So only 1 "Buffer" is compiled. Out of the buffer VA are not compiled + // That should works with Quake3 engine that expect only Vertices array to be Compiled, but still allow to build more complex arrays + for (int i=0; ivao->vertexattrib[i].enabled && (!valid_vertex_type(glstate->vao->vertexattrib[i].type) || glstate->vao->vertexattrib[i].real_buffer)) { + return; + } + // try to see if there is a master index.... + uintptr_t master = (uintptr_t)glstate->vao->vertexattrib[ATT_VERTEX].pointer; + int stride = glstate->vao->vertexattrib[ATT_VERTEX].stride; + if(stride) + for (int i=ATT_VERTEX+1; ivao->vertexattrib[i].enabled) { + uintptr_t p = (uintptr_t)glstate->vao->vertexattrib[i].pointer; + int nstride = glstate->vao->vertexattrib[i].stride; + if(stride && stride==nstride) { + if ((p>master-stride) && (pvao->vertexattrib[ATT_VERTEX].type)*glstate->vao->vertexattrib[ATT_VERTEX].size; + memset(glstate->vao->locked_mapped, 0, sizeof(glstate->vao->locked_mapped)); + // ok, now we have a "master", let's count the required size + int total = stride * count; + // now allocate (if needed) the buffer and bind it + uintptr_t ptr = 0; + // move "master" data if there + #if 0 + LOAD_GLES(glGenBuffers); + LOAD_GLES(glBufferData); + LOAD_GLES(glBindBuffer); + if(!glstate->scratch_vertex) + gles_glGenBuffers(1, &glstate->scratch_vertex); + glstate->scratch_vertex_size = stride*count; + bindBuffer(GL_ARRAY_BUFFER, glstate->scratch_vertex); + gles_glBufferData(GL_ARRAY_BUFFER, stride*count, (void*)(master+first*stride), GL_STREAM_DRAW); + #else + LOAD_GLES(glBufferSubData); + gl4es_scratch_vertex(total); // alloc if needed and bind scratch vertex buffer + gles_glBufferSubData(GL_ARRAY_BUFFER, ptr, stride*count, (void*)(master+first*stride)); + #endif + for (int i=0; ivao->vertexattrib[i].enabled) { + uintptr_t p = (uintptr_t)glstate->vao->vertexattrib[i].pointer; + if(p>=master && pvao->vertexattrib[i].real_pointer = (void*)(p-master - first*stride); + glstate->vao->vertexattrib[i].real_buffer = glstate->scratch_vertex; + glstate->vao->locked_mapped[i] = 1; + } + } + } +//printf("BindBuffers (fist=%d, count=%d) vertex = %p %sx%d (%d)\n", first, count, glstate->vao->vertexattrib[ATT_VERTEX].real_pointer, PrintEnum(glstate->vao->vertexattrib[ATT_VERTEX].type), glstate->vao->vertexattrib[ATT_VERTEX].size, glstate->vao->vertexattrib[ATT_VERTEX].stride); + // unbind the buffer + gl4es_use_scratch_vertex(0); +} + +void UnBuffer() +{ + for (int i=0; ivao->locked_mapped[i]) { + glstate->vao->vertexattrib[i].real_buffer = 0; + glstate->vao->vertexattrib[i].real_pointer = NULL; + glstate->vao->locked_mapped[i] = 0; + } +} + + +// display lists + +static renderlist_t *gl4es_glGetList(GLuint list) { + khint_t k; + khash_t(gllisthead) *lists = glstate->headlists; + k = kh_get(gllisthead, lists, list); + if (k != kh_end(lists)) + return kh_value(lists, k); + return NULL; +} + +GLuint APIENTRY_GL4ES gl4es_glGenLists(GLsizei range) { + if (range<0) { + errorShim(GL_INVALID_VALUE); + return 0; + } + noerrorShimNoPurge(); + if(range==0) { + return 0; + } + khint_t k; + int ret; + khash_t(gllisthead) *lists = glstate->headlists; + int start = glstate->list.count; + glstate->list.count += range; + + // check start -> start+range-1 is all free ! + int ok = 0; + do { + ok = 1; + for (int i = 1; i <= range && ok; i++) { + if(gl4es_glGetList(start+i)) { + ok = 0; + start += i; + glstate->list.count += i; + } + } + } while(!ok); + + for (int i = 1; i <= range; i++) { + k = kh_get(gllisthead, lists, start+i); + if (k == kh_end(lists)){ + k = kh_put(gllisthead, lists, start+i, &ret); + kh_value(lists, k) = NULL; // create an empty gllist + } + } + return start + 1; +} +AliasExport(GLuint,glGenLists,,(GLsizei range)); + + +void APIENTRY_GL4ES gl4es_glNewList(GLuint list, GLenum mode) { + ERROR_IN_BEGIN + if (list==0) { + errorShim(GL_INVALID_VALUE); + return; + } + + if (glstate->raster.bm_drawing) bitmap_flush(); + FLUSH_BEGINEND; + + if(glstate->list.compiling) { + // already doing a list + errorShim(GL_INVALID_OPERATION); + return; + } + + noerrorShimNoPurge(); + { + khint_t k; + int ret; + khash_t(gllisthead) *lists = glstate->headlists; + k = kh_get(gllisthead, lists, list); + if (k == kh_end(lists)){ + k = kh_put(gllisthead, lists, list, &ret); + kh_value(lists, k) = NULL; + } + } + + glstate->list.name = list; + glstate->list.mode = mode; + // TODO: if glstate->list.active is already defined, we probably need to clean up here + glstate->list.active = alloc_renderlist(); + glstate->list.compiling = true; +} +AliasExport(void,glNewList,,(GLuint list, GLenum mode)); + +void APIENTRY_GL4ES gl4es_glEndList(void) { + GLuint list = glstate->list.name; + khash_t(gllisthead) *lists = glstate->headlists; + khint_t k; + { + int ret; + k = kh_get(gllisthead, lists, list); + if (k == kh_end(lists)){ + k = kh_put(gllisthead, lists, list, &ret); + kh_value(lists, k) = NULL; + } + } + if (glstate->list.compiling) { + // Free the previous list if it exist... + free_renderlist(kh_value(lists, k)); + renderlist_t* l = kh_value(lists, k) = GetFirst(glstate->list.active); + // set name + while(l) { + l->name = list; + l = l->next; + } + glstate->list.compiling = false; + end_renderlist(glstate->list.active); + glstate->list.active = NULL; + + if (glstate->list.mode == GL_COMPILE_AND_EXECUTE) { + noerrorShim(); + gl4es_glCallList(list); + } else + noerrorShimNoPurge(); + } else + noerrorShim(); +} +AliasExport(void,glEndList,,()); + +renderlist_t* append_calllist(renderlist_t *list, renderlist_t *a); +void APIENTRY_GL4ES gl4es_glCallList(GLuint list) { + noerrorShim(); + if (glstate->list.active) { + glstate->list.active = append_calllist(glstate->list.active, gl4es_glGetList(list)); + return; + } + // TODO: the output of this call can be compiled into another display list + renderlist_t *l = gl4es_glGetList(list); + if (l) + draw_renderlist(l); +} +AliasExport(void,glCallList,,(GLuint list)); + +void APIENTRY_GL4ES glPushCall(void *call) { + if (glstate->list.active) { + NewStage(glstate->list.active, STAGE_GLCALL); + rlPushCall(glstate->list.active, call); + } +} + +void APIENTRY_GL4ES gl4es_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) { + #define call(name, type) \ + case name: gl4es_glCallList(((type *)lists)[i] + glstate->list.base); break + + // seriously wtf + #define call_bytes(name, stride) \ + case name: \ + l = (GLubyte *)lists; \ + list = 0; \ + for (j = 0; j < stride; j++) { \ + list += *(l + (i * stride + j)) << (stride - j); \ + } \ + gl4es_glCallList(list + glstate->list.base); \ + break + + if (glstate->raster.bm_drawing) bitmap_flush(); + FLUSH_BEGINEND; + unsigned int j; + GLsizei i; + GLuint list; + GLubyte *l; + for (i = 0; i < n; i++) { + switch (type) { + call(GL_BYTE, GLbyte); + call(GL_UNSIGNED_BYTE, GLubyte); + call(GL_SHORT, GLshort); + call(GL_UNSIGNED_SHORT, GLushort); + call(GL_INT, GLint); + call(GL_UNSIGNED_INT, GLuint); + call(GL_FLOAT, GLfloat); + call_bytes(GL_2_BYTES, 2); + call_bytes(GL_3_BYTES, 3); + call_bytes(GL_4_BYTES, 4); + } + } + #undef call + #undef call_bytes +} +AliasExport(void,glCallLists,,(GLsizei n, GLenum type, const GLvoid *lists)); + +void APIENTRY_GL4ES gl4es_glDeleteList(GLuint list) { + + renderlist_t *gllist = NULL; + { + khint_t k; + khash_t(gllisthead) *lists = glstate->headlists; + k = kh_get(gllisthead, lists, list); + renderlist_t *gllist = NULL; + if (k != kh_end(lists)){ + gllist = kh_value(lists, k); + free_renderlist(gllist); + kh_del(gllisthead, lists, k); + } + } +} + +void APIENTRY_GL4ES gl4es_glDeleteLists(GLuint list, GLsizei range) { + noerrorShimNoPurge(); + for (int i = 0; i < range; i++) { + gl4es_glDeleteList(list+i); + } +} +AliasExport(void,glDeleteLists,,(GLuint list, GLsizei range)); + +void APIENTRY_GL4ES gl4es_glListBase(GLuint base) { + noerrorShimNoPurge(); + glstate->list.base = base; +} +AliasExport(void,glListBase,,(GLuint base)); + +GLboolean APIENTRY_GL4ES gl4es_glIsList(GLuint list) { + noerrorShimNoPurge(); + if(!list) + return GL_FALSE; + khint_t k; + khash_t(gllisthead) *lists = glstate->headlists; + k = kh_get(gllisthead, lists, list); + if (k != kh_end(lists)) + return GL_TRUE; + return GL_FALSE; +} +AliasExport(GLboolean,glIsList,,(GLuint list)); + +void APIENTRY_GL4ES gl4es_glPolygonMode(GLenum face, GLenum mode) { + ERROR_IN_BEGIN + noerrorShimNoPurge(); + if (face == GL_FRONT) + face = GL_FRONT_AND_BACK; //TODO, better handle all this + if (face == GL_BACK) + return; //TODO, handle face enum for polygon mode != GL_FILL + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_POLYGON); + glstate->list.active->polygon_mode = mode; + return; + } + else gl4es_flush(); + switch(mode) { + case GL_LINE: + case GL_POINT: + glstate->polygon_mode = mode; + break; + case GL_FILL: + glstate->polygon_mode = 0; + break; + default: + glstate->polygon_mode = 0; + } +} +AliasExport(void,glPolygonMode,,(GLenum face, GLenum mode)); + + +void gl4es_flush() { + if(glstate->list.compiling) + return; + // flush internal list + renderlist_t *mylist = glstate->list.active?extend_renderlist(glstate->list.active):NULL; + if (mylist) { + glstate->list.active = NULL; + glstate->list.pending = 0; + mylist = end_renderlist(mylist); + draw_renderlist(mylist); + free_renderlist(mylist); + } + glstate->list.active = NULL; +} + +#ifndef NOX11 +extern void BlitEmulatedPixmap(int win); +#endif +void APIENTRY_GL4ES gl4es_glFlush(void) { + LOAD_GLES(glFlush); + + realize_textures(0); + FLUSH_BEGINEND; + if (glstate->raster.bm_drawing) bitmap_flush(); + + gles_glFlush(); + errorGL(); + +#ifndef NOX11 + if(glstate->emulatedPixmap && !glstate->emulatedWin) + BlitEmulatedPixmap(0); +#endif +} +AliasExport_V(void,glFlush); + +void APIENTRY_GL4ES gl4es_glFinish(void) { + LOAD_GLES(glFinish); + + realize_textures(0); + FLUSH_BEGINEND; + if (glstate->raster.bm_drawing) bitmap_flush(); + + gles_glFinish(); + errorGL(); +} +AliasExport_V(void,glFinish); + +void APIENTRY_GL4ES gl4es_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer) { + static bool warning = false; + if(!warning) { + LOGD("Warning, stubbed glIndexPointer\n"); + warning = true; + } +} +AliasExport(void,glIndexPointer,,(GLenum type, GLsizei stride, const GLvoid * pointer)); + +void APIENTRY_GL4ES gl4es_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer) { + static bool warning = false; + if(!warning) { + LOGD("Warning, stubbed glEdgeFlagPointer\n"); + warning = true; + } +} +AliasExport(void,glEdgeFlagPointer,,(GLsizei stride, const GLvoid * pointer)); + + + +void APIENTRY_GL4ES gl4es_glShadeModel(GLenum mode) { + if(mode!=GL_SMOOTH && mode!=GL_FLAT) { + errorShim(GL_INVALID_ENUM); + return; + } + PUSH_IF_COMPILING(glShadeModel); + noerrorShim(); + if(mode==glstate->shademodel) + return; + glstate->shademodel = mode; + LOAD_GLES2(glShadeModel); + if(gles_glShadeModel) { + errorGL(); + gles_glShadeModel(mode); + } +} +AliasExport(void,glShadeModel,,(GLenum mode)); + +void APIENTRY_GL4ES gl4es_glAlphaFunc(GLenum func, GLclampf ref) { + PUSH_IF_COMPILING(glAlphaFunc); + noerrorShim(); + if(ref<0.0f) ref = 0.0f; + if(ref>1.0f) ref = 1.0f; + if(glstate->alphafunc==func && glstate->alpharef==ref) + return; + if(func!=GL_NEVER && func!=GL_LESS && func!=GL_EQUAL + && func!=GL_LEQUAL && func!=GL_GREATER && func!=GL_NOTEQUAL + && func!=GL_ALWAYS && func!=GL_GEQUAL) { + errorShim(GL_INVALID_ENUM); + return; + } + glstate->alphafunc = func; + glstate->alpharef = ref; + LOAD_GLES_FPE(glAlphaFunc); + if(gles_glAlphaFunc) { + errorGL(); + gles_glAlphaFunc(func, ref); + } +} +AliasExport(void,glAlphaFunc,,(GLenum func, GLclampf ref)); + +void APIENTRY_GL4ES gl4es_glLogicOp(GLenum opcode) { + PUSH_IF_COMPILING(glLogicOp); + noerrorShim(); + if(glstate->logicop==opcode) + return; + // TODO: test if opcode is valid + glstate->logicop = opcode; + LOAD_GLES2(glLogicOp); + if(gles_glLogicOp) { + errorGL(); + gles_glLogicOp(opcode); + } +} +AliasExport(void,glLogicOp,,(GLenum opcode)); + +void APIENTRY_GL4ES gl4es_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + PUSH_IF_COMPILING(glColorMask); + if(glstate->colormask[0]==red && glstate->colormask[1]==green && glstate->colormask[2]==blue && glstate->colormask[3]==alpha) { + noerrorShim(); + return; + } + glstate->colormask[0]=red; + glstate->colormask[1]=green; + glstate->colormask[2]=blue; + glstate->colormask[3]=alpha; + LOAD_GLES(glColorMask); + gles_glColorMask(red, green, blue, alpha); +} +AliasExport(void,glColorMask,,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); + +void APIENTRY_GL4ES gl4es_glClear(GLbitfield mask) { + PUSH_IF_COMPILING(glClear); + + mask &= GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + LOAD_GLES(glClear); + gles_glClear(mask); +} +AliasExport(void,glClear,,(GLbitfield mask)); + +void APIENTRY_GL4ES gl4es_glClampColor(GLenum target, GLenum clamp) +{ + // TODO: test valid clamp values? + // Not to be executed in list + if(target==GL_CLAMP_READ_COLOR) { + glstate->clamp_read_color = clamp; + noerrorShimNoPurge(); + } else { + errorShim(GL_INVALID_ENUM); + } +} +AliasExport(void,glClampColor,,(GLenum target, GLenum clamp)); + +void gl4es_scratch(int alloc) { + if(glstate->scratch_allocscratch) + free(glstate->scratch); + glstate->scratch = malloc(alloc); + glstate->scratch_alloc = alloc; + } +} + +void gl4es_scratch_vertex(int alloc) { + LOAD_GLES(glBufferData); + LOAD_GLES(glGenBuffers); + if(!glstate->scratch_vertex) { + gles_glGenBuffers(1, &glstate->scratch_vertex); + } + if(glstate->scratch_vertex_size < alloc) { +#ifdef AMIGAOS4 + LOAD_GLES(glDeleteBuffers); + GLuint old_buffer = glstate->scratch_vertex; + gles_glGenBuffers(1, &glstate->scratch_vertex); + deleteSingleBuffer(old_buffer); +#endif + bindBuffer(GL_ARRAY_BUFFER, glstate->scratch_vertex); + gles_glBufferData(GL_ARRAY_BUFFER, alloc, NULL, GL_STREAM_DRAW); + glstate->scratch_vertex_size = alloc; + } else + bindBuffer(GL_ARRAY_BUFFER, glstate->scratch_vertex); +} + +void gl4es_use_scratch_vertex(int use) { + bindBuffer(GL_ARRAY_BUFFER, use?glstate->scratch_vertex:0); +} + +void gl4es_scratch_indices(int alloc) { + LOAD_GLES(glBufferData); + LOAD_GLES(glGenBuffers); + if(!glstate->scratch_indices) { + gles_glGenBuffers(1, &glstate->scratch_indices); + } + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, glstate->scratch_indices); + if(glstate->scratch_indices_size < alloc) { + gles_glBufferData(GL_ELEMENT_ARRAY_BUFFER, alloc, NULL, GL_DYNAMIC_DRAW); + glstate->scratch_indices_size = alloc; + } +} + +void gl4es_use_scratch_indices(int use) { + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, use?glstate->scratch_indices:0); +} + +#if defined(AMIGAOS4) || (defined(NOX11) && defined(NOEGL)) +#ifdef AMIGAOS4 +void amiga_pre_swap() +#else +NonAliasExportDecl(void,gl4es_pre_swap,()) +#endif +{ + if (glstate->list.active) gl4es_flush(); + if (glstate->raster.bm_drawing) bitmap_flush(); + + if (globals4es.usefbo) { + unbindMainFBO(); + blitMainFBO(0, 0, 0, 0); + // blit the main_fbo before swap + } +} + +void show_fps() { + if (globals4es.showfps) + { + // framerate counter + static float avg, fps = 0; + static int frame1, last_frame, frame, now, current_frames; +#ifndef _WIN32 + struct timeval out; + gettimeofday(&out, NULL); + now = out.tv_sec; +#else + unsigned __int64 ft; + GetSystemTimeAsFileTime(GSM_CAST(&ft)); + now = (unsigned)((ft / 10000000) - 11644473600ull); // 2unixtime +#endif + frame++; + current_frames++; + + if (frame == 1) { + frame1 = now; + } else if (frame1 < now) { + if (last_frame < now) { + float change = current_frames / (float)(now - last_frame); + float weight = 0.7f; + if (! fps) { + fps = change; + } else { + fps = (1 - weight) * fps + weight * change; + } + current_frames = 0; + + avg = frame / (float)(now - frame1); + printf("LIBGL: fps: %.2f, avg: %.2f\n", fps, avg); + } + } + last_frame = now; + } +} + + +#ifdef AMIGAOS4 +void amiga_post_swap() +#else +NonAliasExportDecl(void,gl4es_post_swap,()) +#endif +{ + show_fps(); + + // If drawing in fbo, rebind it... + if (globals4es.usefbo) { + bindMainFBO(); + } +} +#endif diff --git a/android/gl4es-src/src/gl/gl4es.h b/android/gl4es-src/src/gl/gl4es.h new file mode 100644 index 0000000..0d748e3 --- /dev/null +++ b/android/gl4es-src/src/gl/gl4es.h @@ -0,0 +1,164 @@ +#ifndef _GL4ES_GL4ES_H_ +#define _GL4ES_GL4ES_H_ + +#include "khash.h" + +#ifdef __ARM_NEON__ +#include +#endif // __ARM_NEON__ + +#include "wrap/gles.h" +#include "gles.h" +#include "glstate.h" + +packed_call_t* APIENTRY_GL4ES glCopyPackedCall(const packed_call_t *packed); + +#define checkError(code) \ + {int error; while ((error = glGetError())) {} \ + code \ + if ((error = glGetError())) \ + printf(#code " -> %i\n", error);} + +#define printError(file, line) \ + {int error; if ((error = glGetError())) \ + printf(file ":%i -> %i\n", line, error);} + +#define FLUSH_BEGINEND if(glstate->list.pending) gl4es_flush() + +#define ERROR_IN_BEGIN if(glstate->list.begin) {errorShim(GL_INVALID_OPERATION); return;} + +const GLubyte* APIENTRY_GL4ES gl4es_glGetString(GLenum name); +void APIENTRY_GL4ES gl4es_glGetIntegerv(GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetFloatv(GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glEnable(GLenum cap); +void APIENTRY_GL4ES gl4es_glDisable(GLenum cap); +void APIENTRY_GL4ES gl4es_glEnableClientState(GLenum cap); +void APIENTRY_GL4ES gl4es_glDisableClientState(GLenum cap); +GLboolean APIENTRY_GL4ES gl4es_glIsEnabled(GLenum cap); +void APIENTRY_GL4ES gl4es_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void APIENTRY_GL4ES gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count); +void APIENTRY_GL4ES gl4es_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GL4ES gl4es_glBegin(GLenum mode); +void APIENTRY_GL4ES gl4es_glEnd(void); +void APIENTRY_GL4ES gl4es_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); +void APIENTRY_GL4ES gl4es_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY_GL4ES gl4es_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void APIENTRY_GL4ES gl4es_glSecondaryColor3f(GLfloat r, GLfloat g, GLfloat b); +void APIENTRY_GL4ES gl4es_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); +void APIENTRY_GL4ES gl4es_glMaterialf(GLenum face, GLenum pname, const GLfloat param); +void APIENTRY_GL4ES gl4es_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void APIENTRY_GL4ES gl4es_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void APIENTRY_GL4ES gl4es_glArrayElement(GLint i); +void APIENTRY_GL4ES gl4es_glLockArrays(GLint first, GLsizei count); +void APIENTRY_GL4ES gl4es_glUnlockArrays(void); +GLuint APIENTRY_GL4ES gl4es_glGenLists(GLsizei range); +void APIENTRY_GL4ES gl4es_glNewList(GLuint list, GLenum mode); +void APIENTRY_GL4ES gl4es_glEndList(void); +void APIENTRY_GL4ES gl4es_glCallList(GLuint list); +void APIENTRY_GL4ES gl4es_glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +void APIENTRY_GL4ES gl4es_glDeleteLists(GLuint list, GLsizei range); +void APIENTRY_GL4ES gl4es_glListBase(GLuint base); +GLboolean APIENTRY_GL4ES gl4es_glIsList(GLuint list); +void APIENTRY_GL4ES gl4es_glPolygonMode(GLenum face, GLenum mode); +GLenum APIENTRY_GL4ES gl4es_glGetError(void); + +void APIENTRY_GL4ES gl4es_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GL4ES gl4es_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); +void APIENTRY_GL4ES gl4es_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer); +void APIENTRY_GL4ES gl4es_glGetPointerv(GLenum pname, GLvoid* *params); +void APIENTRY_GL4ES gl4es_glFlush(void); +void APIENTRY_GL4ES gl4es_glFinish(void); +void APIENTRY_GL4ES gl4es_glFogfv(GLenum pname, const GLfloat* params); + +void APIENTRY_GL4ES gl4es_glStencilMaskSeparate(GLenum face, GLuint mask); + +void APIENTRY_GL4ES gl4es_glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +void APIENTRY_GL4ES gl4es_glMultiDrawElements( GLenum mode, GLsizei *count, GLenum type, const void * const *indices, GLsizei primcount); +void APIENTRY_GL4ES gl4es_glMultiDrawElementsBaseVertex( GLenum mode, GLsizei *count, GLenum type, const void * const *indices, GLsizei primcount, const GLint * basevertex); + +void APIENTRY_GL4ES gl4es_glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +void APIENTRY_GL4ES gl4es_glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); + +void APIENTRY_GL4ES gl4es_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +void APIENTRY_GL4ES gl4es_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +void APIENTRY_GL4ES gl4es_glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); + +const GLubyte* APIENTRY_GL4ES gl4es_glGetStringi(GLenum name, GLuint index); + +void APIENTRY_GL4ES gl4es_glClampColor(GLenum target, GLenum clamp); + +void gl4es_flush(void); + +int adjust_vertices(GLenum mode, int nb); + +extern glstate_t *glstate; + +void fpe_Init(glstate_t *glstate); // defined in fpe.c +void fpe_Dispose(glstate_t *glstate); // defined in fpe.c + +// glGetError() return last error, but that error is not reset until read +// So if 2 operations generate an error, +// the 2nd error is lost if glGetError has not been called after 1st op +static inline void errorGL() { // next glGetError will be from GL + if(glstate->type_error && glstate->shim_error==GL_NO_ERROR) + glstate->type_error = 0; + else if(glstate->type_error==2) + glstate->type_error = 1; // will need to read glGetError... +} +static inline void errorShim(GLenum error) { // next glGetError will be "error" from gl4es + if(glstate->type_error && glstate->shim_error==GL_NO_ERROR) + glstate->type_error = 1; + if(glstate->shim_error == GL_NO_ERROR) + glstate->shim_error = error; +} +static inline void noerrorShim() { + if(glstate->type_error && glstate->shim_error==GL_NO_ERROR) + glstate->type_error = 1; +} + +static inline void noerrorShimNoPurge() { + // doing nothing +} + +void gl4es_scratch(int alloc); +void gl4es_scratch_vertex(int alloc); +void gl4es_scratch_indices(int alloc); +void gl4es_use_scratch_vertex(int use); +void gl4es_use_scratch_indices(int use); + +void ToBuffer(int first, int count); +void UnBuffer(); + +GLboolean APIENTRY_GL4ES glIsList(GLuint list); +GLuint APIENTRY_GL4ES glGenLists(GLsizei range); +void APIENTRY_GL4ES glActiveTextureARB(GLenum texture); +void APIENTRY_GL4ES glArrayElement(GLint i); +void APIENTRY_GL4ES glBegin(GLenum mode); +void APIENTRY_GL4ES glCallList(GLuint list); +void APIENTRY_GL4ES glCallLists(GLsizei n, GLenum type, const GLvoid *lists); +void APIENTRY_GL4ES glClearDepth(GLdouble depth); +void APIENTRY_GL4ES glDeleteList(GLuint list); +void APIENTRY_GL4ES glDeleteLists(GLuint list, GLsizei range); +void APIENTRY_GL4ES glDrawArrays(GLenum mode, GLint first, GLsizei count); +void APIENTRY_GL4ES glEnd(void); +void APIENTRY_GL4ES glEndList(void); +void APIENTRY_GL4ES glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble Near, GLdouble Far); +void APIENTRY_GL4ES glGetDoublev(GLenum pname, GLdouble *params); +void APIENTRY_GL4ES glIndexf(GLfloat i); +void APIENTRY_GL4ES glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GL4ES glListBase(GLuint base); +void APIENTRY_GL4ES glLockArraysEXT(GLint first, GLsizei count); +void APIENTRY_GL4ES glNewList(GLuint list, GLenum mode); +void APIENTRY_GL4ES glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble Near, GLdouble Far); +void APIENTRY_GL4ES glSecondaryColor3f(GLfloat r, GLfloat g, GLfloat b); +void APIENTRY_GL4ES glTexCoord2f(GLfloat s, GLfloat t); +void APIENTRY_GL4ES glUnlockArraysEXT(void); +void APIENTRY_GL4ES glVertex2f(GLfloat x, GLfloat y); +void APIENTRY_GL4ES glVertex2i(GLint x, GLint y); +void APIENTRY_GL4ES glVertex3f(GLfloat x, GLfloat y, GLfloat z); +GLenum APIENTRY_GL4ES glGetError(void); + +// custom functions +void APIENTRY_GL4ES glPushCall(void *call); + +#endif // _GL4ES_GL4ES_H_ diff --git a/android/gl4es-src/src/gl/gl_lookup.c b/android/gl4es-src/src/gl/gl_lookup.c new file mode 100644 index 0000000..e79c31a --- /dev/null +++ b/android/gl4es-src/src/gl/gl_lookup.c @@ -0,0 +1,1060 @@ +#include "attributes.h" +#include "wrap/gl4es.h" +#include "wrap/stub.h" +#include "directstate.h" +#include "framebuffers.h" +#include "init.h" +#include "line.h" +#include "loader.h" +#include "render.h" +#include "texgen.h" +#include "vertexattrib.h" +#include "oldprogram.h" +#include "samplers.h" +#include "matrix.h" + +#include "../glx/hardext.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +#define STUB_FCT gl4es_Stub +#include "gl_lookup.h" + +#if (!defined(_WIN32) || defined(_WIN64)) && !defined(__MINGW32__) +void gl4es_Stub(void *x, ...) { + return; +} +#else +//TODO: if need use STUB with different argnum, the macro must be redesigned +void APIENTRY_GL4ES gl4es_Stub(void *x) {} +#endif + +void* APIENTRY_GL4ES gl4es_GetProcAddress(const char *name) { + DBG(printf("glGetProcAddress(\"%s\")", name);) + // generated gles wrappers + #include "glesfuncs.inc" + + // GL_EXT_texture_object (yeah, super old!) + _EXT(glGenTextures); + _EXT(glBindTexture); + _EXT(glDeleteTextures); + _EXT(glIsTexture); + _EXT(glAreTexturesResident); + _EXT(glPrioritizeTextures); + + // GL_EXT_polygonoffset + _EXT(glPolygonOffset); + + // GL_ARB_vertex_buffer_object + _ARB(glBindBuffer); + _ARB(glBufferData); + _ARB(glBufferSubData); + _ARB(glDeleteBuffers); + _ARB(glGenBuffers); + _ARB(glIsBuffer); + _EX(glGetBufferPointerv); + _ARB(glGetBufferPointerv); + _EX(glMapBuffer); + _EX(glUnmapBuffer); + _ARB(glMapBuffer); + _ARB(glUnmapBuffer); + _ARB(glGetBufferParameteriv); + _EX(glGetBufferSubData); + _ARB(glGetBufferSubData); + _EX(glCopyBufferSubData); + _ARB(glCopyBufferSubData); + + _EX(glMapBufferRange); + _EX(glFlushMappedBufferRange); + // Named Buffer + _EX(glNamedBufferData); + _EX(glNamedBufferSubData); + _EX(glGetNamedBufferParameteriv); + _EX(glMapNamedBuffer); + _EX(glUnmapNamedBuffer); + _EX(glGetNamedBufferSubData); + _EX(glGetNamedBufferPointerv); + _EXT(glNamedBufferData); + _EXT(glNamedBufferSubData); + _EXT(glGetNamedBufferParameteriv); + _EXT(glMapNamedBuffer); + _EXT(glUnmapNamedBuffer); + _EXT(glGetNamedBufferSubData); + _EXT(glGetNamedBufferPointerv); + // GL_ARB_vertex_array_object + _EX(glGenVertexArrays); + _EX(glBindVertexArray); + _EX(glDeleteVertexArrays); + _EX(glIsVertexArray); + _ARB(glGenVertexArrays); + _ARB(glBindVertexArray); + _ARB(glDeleteVertexArrays); + _ARB(glIsVertexArray); + _EXT(glGenVertexArrays); + _EXT(glBindVertexArray); + _EXT(glDeleteVertexArrays); + _EXT(glIsVertexArray); + + // GL_ARB_frameBuffer_ext + if(hardext.fbo) { + _EX(glFramebufferTexture1D); + _EX(glFramebufferTexture3D); + _EX(glFramebufferTextureLayer); + _EX(glRenderbufferStorageMultisample); + _EX(glBlitFramebuffer); + _EXT(glGenFramebuffers); + _EXT(glDeleteFramebuffers); + _EXT(glIsFramebuffer); + _EXT(glCheckFramebufferStatus); + _EXT(glBindFramebuffer); + _EXT(glFramebufferTexture2D); + _EXT(glFramebufferTexture1D); + _EXT(glFramebufferTexture3D); + _EXT(glGenRenderbuffers); + _EXT(glFramebufferRenderbuffer); + _EXT(glDeleteRenderbuffers); + _EXT(glRenderbufferStorage); + _EXT(glRenderbufferStorageMultisample); + _EXT(glBindRenderbuffer); + _EXT(glIsRenderbuffer); + _EXT(glGenerateMipmap); + _EXT(glGetFramebufferAttachmentParameteriv); + _EXT(glGetRenderbufferParameteriv); + _EXT(glFramebufferTextureLayer); + _EXT(glBlitFramebuffer); + _ARB(glGenFramebuffers); + _ARB(glDeleteFramebuffers); + _ARB(glIsFramebuffer); + _ARB(glCheckFramebufferStatus); + _ARB(glBindFramebuffer); + _ARB(glFramebufferTexture2D); + _ARB(glFramebufferTexture1D); + _ARB(glFramebufferTexture3D); + _ARB(glGenRenderbuffers); + _ARB(glFramebufferRenderbuffer); + _ARB(glDeleteRenderbuffers); + _ARB(glRenderbufferStorage); + _ARB(glRenderbufferStorageMultisample); + _ARB(glBindRenderbuffer); + _ARB(glIsRenderbuffer); + _ARB(glGenerateMipmap); + _ARB(glGetFramebufferAttachmentParameteriv); + _ARB(glGetRenderbufferParameteriv); + _ARB(glFramebufferTextureLayer); + _ARB(glBlitFramebuffer); + _EX(glDrawBuffers); + _ARB(glDrawBuffers); + _EX(glClearBufferiv); + _EX(glClearBufferuiv); + _EX(glClearBufferfv); + _EX(glClearBufferfi); + _EX(glClearNamedFramebufferiv) + _EX(glClearNamedFramebufferuiv) + _EX(glClearNamedFramebufferfv) + _EX(glClearNamedFramebufferfi) + _EXT(glClearNamedFramebufferiv) + _EXT(glClearNamedFramebufferuiv) + _EXT(glClearNamedFramebufferfv) + _EXT(glClearNamedFramebufferfi) + + // draw_buffer_2 (partial) + _EXT(glColorMaskIndexed) + } + + // GL_EXT_vertex_array + _EXT(glArrayElement); + _EXT(glDrawArrays); + _EXT(glVertexPointer); + _EXT(glNormalPointer); + _EXT(glColorPointer); + _EX(glIndexPointer); //TODO, stub for now + _EXT(glIndexPointer); + _EXT(glTexCoordPointer); + _EX(glEdgeFlagPointer); //TODO, stub for now + _EXT(glEdgeFlagPointer); + _EX(glGetPointerv); + _EXT(glGetPointerv); + + + // OES wrapper + EX(glClearDepthfOES); + EX(glClipPlanefOES); + EX(glDepthRangefOES); + EX(glFrustumfOES); + EX(glGetClipPlanefOES); + EX(glOrthofOES); + + // passthrough + // batch thunking! + #define THUNK(suffix, type) \ + _EX(glColor3##suffix##v); \ + _EX(glColor3##suffix); \ + _EX(glColor4##suffix##v); \ + _EX(glColor4##suffix); \ + _EX(glSecondaryColor3##suffix##v); \ + _EX(glSecondaryColor3##suffix); \ + _EXT(glSecondaryColor3##suffix##v); \ + _EXT(glSecondaryColor3##suffix); \ + _EX(glIndex##suffix##v); \ + _EX(glIndex##suffix); \ + _EX(glNormal3##suffix##v); \ + _EX(glNormal3##suffix); \ + _EX(glRasterPos2##suffix##v); \ + _EX(glRasterPos2##suffix); \ + _EX(glRasterPos3##suffix##v); \ + _EX(glRasterPos3##suffix); \ + _EX(glRasterPos4##suffix##v); \ + _EX(glRasterPos4##suffix); \ + _EX(glWindowPos2##suffix##v); \ + _EX(glWindowPos2##suffix); \ + _EX(glWindowPos3##suffix##v); \ + _EX(glWindowPos3##suffix); \ + _EX(glVertex2##suffix##v); \ + _EX(glVertex2##suffix); \ + _EX(glVertex3##suffix##v); \ + _EX(glVertex3##suffix); \ + _EX(glVertex4##suffix##v); \ + _EX(glVertex4##suffix); \ + _EX(glTexCoord1##suffix##v); \ + _EX(glTexCoord1##suffix); \ + _EX(glTexCoord2##suffix##v); \ + _EX(glTexCoord2##suffix); \ + _EX(glTexCoord3##suffix##v); \ + _EX(glTexCoord3##suffix); \ + _EX(glTexCoord4##suffix##v); \ + _EX(glTexCoord4##suffix); \ + _EX(glMultiTexCoord1##suffix##v); \ + _EX(glMultiTexCoord1##suffix); \ + _EX(glMultiTexCoord2##suffix##v); \ + _EX(glMultiTexCoord2##suffix); \ + _EX(glMultiTexCoord3##suffix##v); \ + _EX(glMultiTexCoord3##suffix); \ + _EX(glMultiTexCoord4##suffix##v); \ + _EX(glMultiTexCoord4##suffix); \ + _EXT(glMultiTexCoord1##suffix##v); \ + _EXT(glMultiTexCoord1##suffix); \ + _EXT(glMultiTexCoord2##suffix##v); \ + _EXT(glMultiTexCoord2##suffix); \ + _EXT(glMultiTexCoord3##suffix##v); \ + _EXT(glMultiTexCoord3##suffix); \ + _EXT(glMultiTexCoord4##suffix##v); \ + _EXT(glMultiTexCoord4##suffix); \ + _ARB(glMultiTexCoord1##suffix##v); \ + _ARB(glMultiTexCoord1##suffix); \ + _ARB(glMultiTexCoord2##suffix##v); \ + _ARB(glMultiTexCoord2##suffix); \ + _ARB(glMultiTexCoord3##suffix##v); \ + _ARB(glMultiTexCoord3##suffix); \ + _ARB(glMultiTexCoord4##suffix##v); \ + _ARB(glMultiTexCoord4##suffix); + + THUNK(b, GLbyte); + THUNK(d, GLdouble); + THUNK(i, GLint); + THUNK(s, GLshort); + THUNK(ub, GLubyte); + THUNK(ui, GLuint); + THUNK(us, GLushort); + THUNK(f, GLfloat); + #undef THUNK + + _EX(glPointParameterf); + _EX(glPointParameterfv); + _ARB(glPointParameterf); + _ARB(glPointParameterfv); + _EXT(glPointParameterf); + _EXT(glPointParameterfv); + + // functions we actually define + _EXT(glActiveTexture); + _ARB(glActiveTexture); + _EX(glArrayElement); + _EX(glBegin); + _EX(glBitmap); + if(globals4es.blendcolor || hardext.blendcolor) { + _EX(glBlendColor); + _EXT(glBlendColor); + _ARB(glBlendColor); + } + _EXT(glBlendEquation); + _ARB(glBlendEquation); + _EXT(glBlendFunc); + _ARB(glBlendFunc); + + if(hardext.blendeq) { + _EXT(glBlendEquationSeparate); + _ARB(glBlendEquationSeparate); + _EX(glBlendEquationSeparatei); + _EXT(glBlendEquationSeparatei); + _ARB(glBlendEquationSeparatei); + } + if(hardext.blendfunc) { + _EXT(glBlendFuncSeparate); + _ARB(glBlendFuncSeparate); + _EX(glBlendFuncSeparatei); + _EXT(glBlendFuncSeparatei); + _ARB(glBlendFuncSeparatei); + } + _EX(glStencilMaskSeparate); + _EXT(glStencilMaskSeparate); + _EX(glCallList); + _EX(glCallLists); + _EX(glClearDepth); + _EXT(glClientActiveTexture); + _ARB(glClientActiveTexture); + _EX(glClipPlane); + _EX(glCopyPixels); + _EX(glDeleteLists); + _EX(glDepthRange); + _EX(glDrawBuffer); + _EX(glDrawPixels); + _EX(glDrawRangeElements); + _EXT(glDrawRangeElements); + _EX(glEdgeFlag); + _EX(glEnd); + _EX(glEndList); + _EX(glEvalCoord1d); + _EX(glEvalCoord1f); + _EX(glEvalCoord2d); + _EX(glEvalCoord2f); + _EX(glEvalCoord1dv); + _EX(glEvalCoord1fv); + _EX(glEvalCoord2dv); + _EX(glEvalCoord2fv); + _EX(glEvalMesh1); + _EX(glEvalMesh2); + _EX(glEvalPoint1); + _EX(glEvalPoint2); + _EX(glFogCoordd); + _EX(glFogCoorddv); + _EX(glFogCoordf); + _EX(glFogCoordfv); + _EX(glFogi); + _EX(glFogiv); + _EX(glFrustum); + _EX(glGenLists); + _EX(glGetDoublev); + _EX(glGetIntegerv); + _EX(glGetMapdv); + _EX(glGetMapfv); + _EX(glGetMapiv); + _EX(glGetTexImage); + _EX(glGetTexLevelParameterfv); + _EX(glGetTexLevelParameteriv); + _EX(glInitNames); + _EX(glInterleavedArrays); + _EX(glIsList); + _EX(glLighti); + _EX(glLightiv); + _EX(glLightModeli); + _EX(glLightModeliv); + _EX(glLineStipple); + _EX(glListBase); + _EX(glLoadMatrixd); + _EX(glLoadName); + _EXT(glLockArrays); + _EX(glMap1d); + _EX(glMap1f); + _EX(glMap2d); + _EX(glMap2f); + _EX(glMapGrid1d); + _EX(glMapGrid1f); + _EX(glMapGrid2d); + _EX(glMapGrid2f); + _EX(glMateriali); + _EX(glMaterialiv); + _EX(glMultMatrixd); + _EX(glNewList); + _EX(glOrtho); + _EX(glPixelTransferf); + _EX(glPixelTransferi); + _EX(glPixelZoom); + _EX(glPolygonMode); + _EX(glPolygonStipple); + _EX(glPopAttrib); + _EX(glPopClientAttrib); + _EX(glPopName); + _EX(glPushAttrib); + _EX(glPushClientAttrib); + _EX(glPushName); + _EX(glRasterPos2i); + _EX(glReadBuffer); + _EX(glRectd); + _EX(glRectf); + _EX(glRecti); + _EX(glRects); + _EX(glRectdv); + _EX(glRectfv); + _EX(glRectiv); + _EX(glRectsv); + _EX(glRenderMode); + _EX(glRotated); + _EX(glScaled); + _EX(glSecondaryColorPointer); + _EXT(glSecondaryColorPointer); + _EX(glTexEnvf); + _EX(glTexEnviv); + _EX(glTexGend); + _EX(glTexGendv); + _EX(glTexGenf); + _EX(glTexGenfv); + _EX(glTexGeni); + _EX(glTexGeniv); + _EX(glTexImage1D); + _EX(glTexImage3D); + _EX(glTexSubImage1D); + _EX(glTexSubImage3D); + _EXT(glTexImage3D); + _EXT(glTexSubImage3D); + _EX(glCompressedTexImage1D); + _EX(glCompressedTexSubImage1D); + _EX(glCompressedTexImage3D); + _EX(glCompressedTexSubImage3D); + _EX(glGetCompressedTexImage); + _EXT(glCompressedTexImage2D); + _EXT(glCompressedTexSubImage2D); + _EXT(glCompressedTexImage1D); + _EXT(glCompressedTexSubImage1D); + _EXT(glCompressedTexImage3D); + _EXT(glCompressedTexSubImage3D); + _EXT(glGetCompressedTexImage); + _ARB(glCompressedTexImage2D); + _ARB(glCompressedTexSubImage2D); + _ARB(glCompressedTexImage1D); + _ARB(glCompressedTexSubImage1D); + _ARB(glCompressedTexImage3D); + _ARB(glCompressedTexSubImage3D); + _ARB(glGetCompressedTexImage); + _EX(glCopyTexImage1D); + _EX(glCopyTexSubImage1D); + _EX(glTranslated); + _EXT(glUnlockArrays); + _EX(glGetTexGenfv); + _EX(glGetTexGendv); + _EX(glGetTexGeniv); + _EX(glLoadTransposeMatrixf); + _EX(glLoadTransposeMatrixd); + _EX(glMultTransposeMatrixd); + _EX(glMultTransposeMatrixf); + // stubs for unimplemented functions + STUB(glAccum); + STUB(glAreTexturesResident); + STUB(glClearAccum); + _EX(glColorMaterial); + _EX(glCopyTexSubImage3D); // It's a stub, calling the 2D one + STUB(glFeedbackBuffer); + _EX(glGetClipPlane); + _EX(glGetLightiv); + _EX(glGetMaterialiv); + _EX(glGetPixelMapfv); + _EX(glGetPixelMapuiv); + _EX(glGetPixelMapusv); + STUB(glGetPolygonStipple); + _EX(glGetStringi); + STUB(glPassThrough); + _EX(glPixelMapfv); + _EX(glPixelMapuiv); + _EX(glPixelMapusv); + _EX(glPixelStoref); + STUB(glPrioritizeTextures); + STUB(glSelectBuffer); //TODO + + _EX(glMultiDrawArrays); + _EXT(glMultiDrawArrays); + _EX(glMultiDrawElements); + _EXT(glMultiDrawElements); + + _EX(glPointParameteri); + _EX(glPointParameteriv); + + _EX(glFogCoordPointer); + if(hardext.esversion>1) { + // EXT_fog_coord supported + _EXT(glFogCoordd); + _EXT(glFogCoorddv); + _EXT(glFogCoordf); + _EXT(glFogCoordfv); + _EXT(glFogCoordPointer); + } + /*STUB(glEdgeFlagPointerEXT); + STUB(glIndexPointerEXT);*/ + STUB(glClearIndex); + STUB(glEdgeFlagv); + STUB(glIndexMask); + + //EXT_direct_state_access + _EX(glClientAttribDefault); + _EX(glPushClientAttribDefault); + _EX(glMatrixLoadf); + _EX(glMatrixLoadd); + _EX(glMatrixMultf); + _EX(glMatrixMultd); + _EX(glMatrixLoadIdentity); + _EX(glMatrixRotatef); + _EX(glMatrixRotated); + _EX(glMatrixScalef); + _EX(glMatrixScaled); + _EX(glMatrixTranslatef); + _EX(glMatrixTranslated); + _EX(glMatrixOrtho); + _EX(glMatrixFrustum); + _EX(glMatrixPush); + _EX(glMatrixPop); + _EX(glTextureParameteri); + _EX(glTextureParameteriv); + _EX(glTextureParameterf); + _EX(glTextureParameterfv); + _EX(glTextureImage1D); + _EX(glTextureImage2D); + _EX(glTextureSubImage1D); + _EX(glTextureSubImage2D); + _EX(glCopyTextureImage1D); + _EX(glCopyTextureImage2D); + _EX(glCopyTextureSubImage1D); + _EX(glCopyTextureSubImage2D); + _EX(glGetTextureImage); + _EX(glGetTextureParameterfv); + _EX(glGetTextureParameteriv); + _EX(glGetTextureLevelParameterfv); + _EX(glGetTextureLevelParameteriv); + _EX(glTextureImage3D); + _EX(glTextureSubImage3D); + _EX(glCopyTextureSubImage3D); + _EX(glBindMultiTexture); + _EX(glMultiTexCoordPointer); + _EX(glMultiTexEnvf); + _EX(glMultiTexEnvfv); + _EX(glMultiTexEnvi); + _EX(glMultiTexEnviv); + _EX(glMultiTexGend); + _EX(glMultiTexGendv); + _EX(glMultiTexGenf); + _EX(glMultiTexGenfv); + _EX(glMultiTexGeni); + _EX(glMultiTexGeniv); + _EX(glGetMultiTexEnvfv); + _EX(glGetMultiTexEnviv); + _EX(glGetMultiTexGendv); + _EX(glGetMultiTexGenfv); + _EX(glGetMultiTexGeniv); + _EX(glMultiTexParameteri); + _EX(glMultiTexParameteriv); + _EX(glMultiTexParameterf); + _EX(glMultiTexParameterfv); + _EX(glMultiTexImage1D); + _EX(glMultiTexImage2D); + _EX(glMultiTexSubImage1D); + _EX(glMultiTexSubImage2D); + _EX(glCopyMultiTexImage1D); + _EX(glCopyMultiTexImage2D); + _EX(glCopyMultiTexSubImage1D); + _EX(glCopyMultiTexSubImage2D); + _EX(glGetMultiTexImage); + _EX(glGetMultiTexParameterfv); + _EX(glGetMultiTexParameteriv); + _EX(glGetMultiTexLevelParameterfv); + _EX(glGetMultiTexLevelParameteriv); + _EX(glMultiTexImage3D); + _EX(glMultiTexSubImage3D); + _EX(glCopyMultiTexSubImage3D); + _EX(glEnableClientStateIndexed); + _EX(glDisableClientStateIndexed); + _EX(glEnableClientStatei); + _EX(glDisableClientStatei); + _EX(glEnableVertexArray); + _EX(glDisableVertexArray); + _EX(glEnableVertexArrayAttrib); + _EX(glDisableVertexArrayAttrib); + _EX(glGetFloatIndexedv); + _EX(glGetDoubleIndexedv); + _EX(glGetIntegerIndexedv); + _EX(glGetBooleanIndexedv); + _EX(glGetPointerIndexedv); + _EX(glEnableIndexed); + _EX(glDisableIndexed); + _EX(glIsEnabledIndexed); + _EX(glCompressedTextureImage3D); + _EX(glCompressedTextureImage2D); + _EX(glCompressedTextureImage1D); + _EX(glCompressedTextureSubImage3D); + _EX(glCompressedTextureSubImage2D); + _EX(glCompressedTextureSubImage1D); + _EX(glGetCompressedTextureImage); + _EX(glCompressedMultiTexImage3D); + _EX(glCompressedMultiTexImage2D); + _EX(glCompressedMultiTexImage1D); + _EX(glCompressedMultiTexSubImage3D); + _EX(glCompressedMultiTexSubImage2D); + _EX(glCompressedMultiTexSubImage1D); + _EX(glGetCompressedMultiTexImage); + _EX(glMatrixLoadTransposef); + _EX(glMatrixLoadTransposed); + _EX(glMatrixMultTransposef); + _EX(glMatrixMultTransposed); + _EXT(glClientAttribDefault); + _EXT(glPushClientAttribDefault); + _EXT(glMatrixLoadf); + _EXT(glMatrixLoadd); + _EXT(glMatrixMultf); + _EXT(glMatrixMultd); + _EXT(glMatrixLoadIdentity); + _EXT(glMatrixRotatef); + _EXT(glMatrixRotated); + _EXT(glMatrixScalef); + _EXT(glMatrixScaled); + _EXT(glMatrixTranslatef); + _EXT(glMatrixTranslated); + _EXT(glMatrixOrtho); + _EXT(glMatrixFrustum); + _EXT(glMatrixPush); + _EXT(glMatrixPop); + _EXT(glTextureParameteri); + _EXT(glTextureParameteriv); + _EXT(glTextureParameterf); + _EXT(glTextureParameterfv); + _EXT(glTextureImage1D); + _EXT(glTextureImage2D); + _EXT(glTextureSubImage1D); + _EXT(glTextureSubImage2D); + _EXT(glCopyTextureImage1D); + _EXT(glCopyTextureImage2D); + _EXT(glCopyTextureSubImage1D); + _EXT(glCopyTextureSubImage2D); + _EXT(glGetTextureImage); + _EXT(glGetTextureParameterfv); + _EXT(glGetTextureParameteriv); + _EXT(glGetTextureLevelParameterfv); + _EXT(glGetTextureLevelParameteriv); + _EXT(glTextureImage3D); + _EXT(glTextureSubImage3D); + _EXT(glCopyTextureSubImage3D); + _EXT(glBindMultiTexture); + _EXT(glMultiTexCoordPointer); + _EXT(glMultiTexEnvf); + _EXT(glMultiTexEnvfv); + _EXT(glMultiTexEnvi); + _EXT(glMultiTexEnviv); + _EXT(glMultiTexGend); + _EXT(glMultiTexGendv); + _EXT(glMultiTexGenf); + _EXT(glMultiTexGenfv); + _EXT(glMultiTexGeni); + _EXT(glMultiTexGeniv); + _EXT(glGetMultiTexEnvfv); + _EXT(glGetMultiTexEnviv); + _EXT(glGetMultiTexGendv); + _EXT(glGetMultiTexGenfv); + _EXT(glGetMultiTexGeniv); + _EXT(glMultiTexParameteri); + _EXT(glMultiTexParameteriv); + _EXT(glMultiTexParameterf); + _EXT(glMultiTexParameterfv); + _EXT(glMultiTexImage1D); + _EXT(glMultiTexImage2D); + _EXT(glMultiTexSubImage1D); + _EXT(glMultiTexSubImage2D); + _EXT(glCopyMultiTexImage1D); + _EXT(glCopyMultiTexImage2D); + _EXT(glCopyMultiTexSubImage1D); + _EXT(glCopyMultiTexSubImage2D); + _EXT(glGetMultiTexImage); + _EXT(glGetMultiTexParameterfv); + _EXT(glGetMultiTexParameteriv); + _EXT(glGetMultiTexLevelParameterfv); + _EXT(glGetMultiTexLevelParameteriv); + _EXT(glMultiTexImage3D); + _EXT(glMultiTexSubImage3D); + _EXT(glCopyMultiTexSubImage3D); + _EXT(glEnableClientStateIndexed); + _EXT(glDisableClientStateIndexed); + _EXT(glEnableClientStatei); + _EXT(glDisableClientStatei); + _EXT(glEnableVertexArray); + _EXT(glDisableVertexArray); + _EXT(glEnableVertexArrayAttrib); + _EXT(glDisableVertexArrayAttrib); + _EXT(glGetFloatIndexedv); + _EXT(glGetDoubleIndexedv); + _EXT(glGetIntegerIndexedv); + _EXT(glGetBooleanIndexedv); + _EXT(glGetPointerIndexedv); + _EXT(glEnableIndexed); + _EXT(glDisableIndexed); + _EXT(glIsEnabledIndexed); + _EXT(glCompressedTextureImage3D); + _EXT(glCompressedTextureImage2D); + _EXT(glCompressedTextureImage1D); + _EXT(glCompressedTextureSubImage3D); + _EXT(glCompressedTextureSubImage2D); + _EXT(glCompressedTextureSubImage1D); + _EXT(glGetCompressedTextureImage); + _EXT(glCompressedMultiTexImage3D); + _EXT(glCompressedMultiTexImage2D); + _EXT(glCompressedMultiTexImage1D); + _EXT(glCompressedMultiTexSubImage3D); + _EXT(glCompressedMultiTexSubImage2D); + _EXT(glCompressedMultiTexSubImage1D); + _EXT(glGetCompressedMultiTexImage); + _EXT(glMatrixLoadTransposef); + _EXT(glMatrixLoadTransposed); + _EXT(glMatrixMultTransposef); + _EXT(glMatrixMultTransposed); + + if(globals4es.queries) { + _EX(glGenQueries); + _EX(glIsQuery); + _EX(glDeleteQueries); + _EX(glBeginQuery); + _EX(glEndQuery); + _EX(glGetQueryiv); + _EX(glGetQueryObjectiv); + _EX(glGetQueryObjectuiv); + _EX(glQueryCounter); + _EX(glGetQueryObjecti64v); + _EX(glGetQueryObjectui64v); + + _ARB(glGenQueries); + _ARB(glIsQuery); + _ARB(glDeleteQueries); + _ARB(glBeginQuery); + _ARB(glEndQuery); + _ARB(glGetQueryiv); + _ARB(glGetQueryObjectiv); + _ARB(glGetQueryObjectuiv); + _ARB(glQueryCounter); + } + + // GL_ARB_multisample + _ARB(glSampleCoverage); + + // extra shaders stuff + #define THUNK(suffix) \ + _EX(glVertexAttrib1##suffix); \ + _EX(glVertexAttrib2##suffix); \ + _EX(glVertexAttrib3##suffix); \ + _EX(glVertexAttrib4##suffix); \ + _EXT(glVertexAttrib1##suffix); \ + _EXT(glVertexAttrib2##suffix); \ + _EXT(glVertexAttrib3##suffix); \ + _EXT(glVertexAttrib4##suffix); + THUNK(s); + THUNK(d); + THUNK(sv); + THUNK(dv); + #undef THUNK + #define THUNK(suffix) \ + _EX(glVertexAttrib4##suffix##v); \ + _EX(glVertexAttrib4u##suffix##v); \ + _EX(glVertexAttrib4N##suffix##v); \ + _EX(glVertexAttrib4Nu##suffix##v);\ + _EXT(glVertexAttrib4##suffix##v); \ + _EXT(glVertexAttrib4u##suffix##v); \ + _EXT(glVertexAttrib4N##suffix##v); \ + _EXT(glVertexAttrib4Nu##suffix##v); + THUNK(b); + THUNK(s); + THUNK(i); + #undef THUNK + _EX(glGetVertexAttribdv); + _EXT(glGetVertexAttribdv); + _ARB(glGetVertexAttribdv); + _EX(glVertexAttrib4Nub); + _EXT(glVertexAttrib4Nub); + _ARB(glVertexAttrib4Nub); + // arb version of shader stuffs + // GL_ARB_vertex_shader + _ARB(glVertexAttrib1f); + _ARB(glVertexAttrib1s); + _ARB(glVertexAttrib1d); + _ARB(glVertexAttrib2f); + _ARB(glVertexAttrib2s); + _ARB(glVertexAttrib2d); + _ARB(glVertexAttrib3f); + _ARB(glVertexAttrib3s); + _ARB(glVertexAttrib3d); + _ARB(glVertexAttrib4f); + _ARB(glVertexAttrib4s); + _ARB(glVertexAttrib4d); + _ARB(glVertexAttrib4Nub); + _ARB(glVertexAttrib1fv); + _ARB(glVertexAttrib1sv); + _ARB(glVertexAttrib1dv); + _ARB(glVertexAttrib2fv); + _ARB(glVertexAttrib2sv); + _ARB(glVertexAttrib2dv); + _ARB(glVertexAttrib3fv); + _ARB(glVertexAttrib3sv); + _ARB(glVertexAttrib3dv); + _ARB(glVertexAttrib4fv); + _ARB(glVertexAttrib4sv); + _ARB(glVertexAttrib4dv); + _ARB(glVertexAttrib4iv); + _ARB(glVertexAttrib4bv); + _ARB(glVertexAttrib4ubv); + _ARB(glVertexAttrib4usv); + _ARB(glVertexAttrib4uiv); + _ARB(glVertexAttrib4Nbv); + _ARB(glVertexAttrib4Nsv); + _ARB(glVertexAttrib4Niv); + _ARB(glVertexAttrib4Nubv); + _ARB(glVertexAttrib4Nusv); + _ARB(glVertexAttrib4Nuiv); + _ARB(glVertexAttribPointer); + _ARB(glEnableVertexAttribArray); + _ARB(glDisableVertexAttribArray); + _ARB(glBindAttribLocation); + _ARB(glGetActiveAttrib); + _ARB(glGetAttribLocation); + _ARB(glGetVertexAttribdv); + _ARB(glGetVertexAttribfv); + _ARB(glGetVertexAttribiv); + _ARB(glGetVertexAttribPointerv); + // GL_ARB_fragment_shader (nothing) + // GL_ARGB_shader_objects + _ARB(glDeleteObject); + _ARB(glGetHandle); + _ARB(glDetachObject); + _ARB(glCreateShaderObject); + _ARB(glShaderSource); + _ARB(glCompileShader); + _ARB(glCreateProgramObject); + _ARB(glAttachObject); + _ARB(glLinkProgram); + _ARB(glUseProgramObject); + _ARB(glValidateProgram); + _ARB(glUniform1f); + _ARB(glUniform2f); + _ARB(glUniform3f); + _ARB(glUniform4f); + _ARB(glUniform1i); + _ARB(glUniform2i); + _ARB(glUniform3i); + _ARB(glUniform4i); + _ARB(glUniform1fv); + _ARB(glUniform2fv); + _ARB(glUniform3fv); + _ARB(glUniform4fv); + _ARB(glUniform1iv); + _ARB(glUniform2iv); + _ARB(glUniform3iv); + _ARB(glUniform4iv); + _ARB(glUniformMatrix2fv); + _ARB(glUniformMatrix3fv); + _ARB(glUniformMatrix4fv); + _ARB(glGetObjectParameterfv); + _ARB(glGetObjectParameteriv); + _ARB(glGetInfoLog); + _ARB(glGetAttachedObjects); + _ARB(glGetUniformLocation); + _ARB(glGetActiveUniform); + _ARB(glGetUniformfv); + _ARB(glGetUniformiv); + _ARB(glGetShaderSource); + _EX(glProgramUniform1f); + _EX(glProgramUniform2f); + _EX(glProgramUniform3f); + _EX(glProgramUniform4f); + _EX(glProgramUniform1i); + _EX(glProgramUniform2i); + _EX(glProgramUniform3i); + _EX(glProgramUniform4i); + _EX(glProgramUniform1fv); + _EX(glProgramUniform2fv); + _EX(glProgramUniform3fv); + _EX(glProgramUniform4fv); + _EX(glProgramUniform1iv); + _EX(glProgramUniform2iv); + _EX(glProgramUniform3iv); + _EX(glProgramUniform4iv); + _EX(glProgramUniformMatrix2fv); + _EX(glProgramUniformMatrix3fv); + _EX(glProgramUniformMatrix4fv); + // EXT version of Shaders functions + _EXT(glAttachShader); + _EXT(glBindAttribLocation); + _EXT(glCompileShader); + _EXT(glCreateProgram); + _EXT(glCreateShader); + _EXT(glDeleteProgram); + _EXT(glDeleteShader); + _EXT(glDetachShader); + _EXT(glGetActiveAttrib); + _EXT(glGetActiveUniform); + _EXT(glGetAttachedShaders); + _EXT(glGetAttribLocation); + _EXT(glGetProgramInfoLog); + _EXT(glGetProgramiv); + _EXT(glGetShaderInfoLog); + _EXT(glGetShaderPrecisionFormat); + _EXT(glGetShaderSource); + _EXT(glGetShaderiv); + _EXT(glGetUniformLocation); + _EXT(glGetUniformfv); + _EXT(glGetUniformiv); + _EXT(glGetVertexAttribPointerv); + _EXT(glGetVertexAttribfv); + _EXT(glGetVertexAttribiv); + _EXT(glIsProgram); + _EXT(glIsShader); + _EXT(glReleaseShaderCompiler); + _EXT(glShaderBinary); + _EXT(glShaderSource); + _EXT(glUniform1f); + _EXT(glUniform1fv); + _EXT(glUniform1i); + _EXT(glUniform1iv); + _EXT(glUniform2f); + _EXT(glUniform2fv); + _EXT(glUniform2i); + _EXT(glUniform2iv); + _EXT(glUniform3f); + _EXT(glUniform3fv); + _EXT(glUniform3i); + _EXT(glUniform3iv); + _EXT(glUniform4f); + _EXT(glUniform4fv); + _EXT(glUniform4i); + _EXT(glUniform4iv); + _EXT(glUniformMatrix2fv); + _EXT(glUniformMatrix3fv); + _EXT(glUniformMatrix4fv); + _EXT(glUseProgram); + _EXT(glValidateProgram); + _EXT(glVertexAttrib1f); + _EXT(glVertexAttrib1fv); + _EXT(glVertexAttrib2f); + _EXT(glVertexAttrib2fv); + _EXT(glVertexAttrib3f); + _EXT(glVertexAttrib3fv); + _EXT(glVertexAttrib4f); + _EXT(glVertexAttrib4fv); + _EXT(glVertexAttribPointer); + _EXT(glVertexPointer); + _EXT(glProgramUniform1f); + _EXT(glProgramUniform2f); + _EXT(glProgramUniform3f); + _EXT(glProgramUniform4f); + _EXT(glProgramUniform1i); + _EXT(glProgramUniform2i); + _EXT(glProgramUniform3i); + _EXT(glProgramUniform4i); + _EXT(glProgramUniform1fv); + _EXT(glProgramUniform2fv); + _EXT(glProgramUniform3fv); + _EXT(glProgramUniform4fv); + _EXT(glProgramUniform1iv); + _EXT(glProgramUniform2iv); + _EXT(glProgramUniform3iv); + _EXT(glProgramUniform4iv); + _EXT(glProgramUniformMatrix2fv); + _EXT(glProgramUniformMatrix3fv); + _EXT(glProgramUniformMatrix4fv); + + //Binary program + _EX(glGetProgramBinary); + _EX(glProgramBinary); + _EXT(glGetProgramBinary); + _EXT(glProgramBinary); + _ARB(glGetProgramBinary); + _ARB(glProgramBinary); + + //ARB_draw_elements_base_vertex / EXT_draw_elements_base_vertex + _EX(glDrawElementsBaseVertex); + _EXT(glDrawElementsBaseVertex); + _ARB(glDrawElementsBaseVertex); + _EX(glDrawRangeElementsBaseVertex); + _EXT(glDrawRangeElementsBaseVertex); + _ARB(glDrawRangeElementsBaseVertex); + _EX(glMultiDrawElementsBaseVertex); + _EXT(glMultiDrawElementsBaseVertex); + _ARB(glMultiDrawElementsBaseVertex); + + //GL_ARB_draw_instanced + _EX(glDrawArraysInstanced); + _EXT(glDrawArraysInstanced); // not sure _EXT is needed... + _ARB(glDrawArraysInstanced); + _EX(glDrawElementsInstanced); + _EXT(glDrawElementsInstanced); + _ARB(glDrawElementsInstanced); + _EX(glDrawElementsInstancedBaseVertex); + _EXT(glDrawElementsInstancedBaseVertex); + _ARB(glDrawElementsInstancedBaseVertex); + + //GL_ARB_instanced_arrays + _EX(glVertexAttribDivisor); + _EXT(glVertexAttribDivisor); + _ARB(glVertexAttribDivisor); + + // stub non-squared matrix access + STUB(glUniformMatrix2x3fv); + STUB(glUniformMatrix3x2fv); + STUB(glUniformMatrix2x4fv); + STUB(glUniformMatrix4x2fv); + STUB(glUniformMatrix3x4fv); + STUB(glUniformMatrix4x3fv); + + //TexStorage + _EX(glTexStorage1D); + _EX(glTexStorage2D); + _EX(glTexStorage3D); + + _EX(glClampColor); + _EXT(glClampColor); + + //GL_ARB_vertex_program + if(hardext.esversion>1) { + _EX(glProgramStringARB); + _EX(glBindProgramARB); + _EX(glDeleteProgramsARB); + _EX(glGenProgramsARB); + _EX(glProgramEnvParameter4dARB); + _EX(glProgramEnvParameter4dvARB); + _EX(glProgramEnvParameter4fARB); + _EX(glProgramEnvParameter4fvARB); + _EX(glProgramLocalParameter4dARB); + _EX(glProgramLocalParameter4dvARB); + _EX(glProgramLocalParameter4fARB); + _EX(glProgramLocalParameter4fvARB); + _EX(glGetProgramEnvParameterdvARB); + _EX(glGetProgramEnvParameterfvARB); + _EX(glGetProgramLocalParameterdvARB); + _EX(glGetProgramLocalParameterfvARB); + _EX(glGetProgramivARB); + _EX(glGetProgramStringARB); + _EX(glIsProgramARB); + + // GL_EXT_program_parameters + _EX(glProgramEnvParameters4fvEXT) + _EX(glProgramLocalParameters4fvEXT) + } + + // GL 3.0 + + //Sampler + _EX(glGenSamplers); + _EX(glBindSampler); + _EX(glDeleteSamplers); + _EX(glIsSampler); + _EX(glSamplerParameterf); + _EX(glSamplerParameteri); + _EX(glSamplerParameterfv); + _EX(glSamplerParameteriv); + _EX(glSamplerParameterIiv); + _EX(glSamplerParameterIuiv); + _EX(glGetSamplerParameterfv); + _EX(glGetSamplerParameteriv); + _EX(glGetSamplerParameterIiv); + _EX(glGetSamplerParameterIuiv); + + // IPointer + //_EX(glVertexAttribIPointer); + + DBG(printf("NULL\n");) + if (!globals4es.silentstub) LOGD("GL4ES GetProcAddress: %s not found.\n", name); + return NULL; +} diff --git a/android/gl4es-src/src/gl/gl_lookup.h b/android/gl4es-src/src/gl/gl_lookup.h new file mode 100644 index 0000000..4304eeb --- /dev/null +++ b/android/gl4es-src/src/gl/gl_lookup.h @@ -0,0 +1,47 @@ +#ifndef _GL_LOOKUP_H_ +#define _GL_LOOKUP_H_ + +#include "attributes.h" + +#ifdef DEBUG +#define MAP(func_name, func) \ + if (strcmp(name, func_name) == 0) {printf("%p (%s)\n", (void*)func, #func) ;return (void *)func;} +#else +#define MAP(func_name, func) \ + if (strcmp(name, func_name) == 0) return (void *)func; +#endif + +#define EX(func_name) MAP(#func_name, func_name) + +#define ARB(func_name) MAP(#func_name "ARB", func_name) + +#define EXT(func_name) MAP(#func_name "EXT", func_name) + +#define _EX(func_name) MAP(#func_name, gl4es_ ## func_name) + +#define _ARB(func_name) MAP(#func_name "ARB", gl4es_ ## func_name) + +#define _EXT(func_name) MAP(#func_name "EXT", gl4es_ ## func_name) + +#ifndef STUB_FCT +#error STUB_FCT is not defined +#endif + +#ifdef DEBUG +#define STUB(func_name) \ + if (strcmp(name, #func_name) == 0) { \ + printf("=> STUB\n"); \ + if(!globals4es.silentstub) LOGD("GL4ES stub: %s\n", #func_name); \ + return (void *)STUB_FCT; \ + } +#else +#define STUB(func_name) \ + if (strcmp(name, #func_name) == 0) { \ + if(!globals4es.silentstub) LOGD("GL4ES stub: %s\n", #func_name); \ + return (void *)STUB_FCT; \ + } +#endif + +NonAliasExportDecl(void*,gl4es_GetProcAddress,(const char *name)); + +#endif //_GL_LOOKUP_H_ \ No newline at end of file diff --git a/android/gl4es-src/src/gl/glcase.h b/android/gl4es-src/src/gl/glcase.h new file mode 100644 index 0000000..d74074e --- /dev/null +++ b/android/gl4es-src/src/gl/glcase.h @@ -0,0 +1,88 @@ +#ifndef _GL4ES_GLCASE_H_ +#define _GL4ES_GLCASE_H_ + +#define GL_TYPE_CASE(name, var, magic, vtype, code)\ + case magic: { \ + vtype *name = (vtype *)var; \ + code \ + break; \ + } + +#define GL_TYPE_CASE_ALT(name, var, name2, var2, magic, vtype, code) \ + case magic: { \ + vtype *name = (vtype *)var; \ + vtype *name2= (vtype *)var2; \ + code \ + break; \ + } + +#define GL_TYPE_CASE2(name, var, magic, vtype, code2, code) \ + case magic: { \ + code2 { \ + vtype *name = (vtype *)var; \ + code \ + } \ + break; \ + } + +#define GL_TYPE_CASE_MAX(name, var, magic, vtype, code, max) \ + case magic: { \ + vtype *name = (vtype *)var; \ + vtype maxv = max; \ + code \ + break; \ + } + +#define GL_TYPE_SWITCH(name, var, type, code, extra) \ + switch (type) { \ + GL_TYPE_CASE(name, var, GL_DOUBLE, GLdouble, code) \ + GL_TYPE_CASE(name, var, GL_FLOAT, GLfloat, code) \ + GL_TYPE_CASE(name, var, GL_INT, GLint, code) \ + GL_TYPE_CASE(name, var, GL_SHORT, GLshort, code) \ + GL_TYPE_CASE(name, var, GL_BYTE, GLbyte, code) \ + GL_TYPE_CASE(name, var, GL_UNSIGNED_BYTE, GLubyte, code) \ + GL_TYPE_CASE(name, var, GL_UNSIGNED_INT, GLuint, code) \ + GL_TYPE_CASE(name, var, GL_UNSIGNED_SHORT, GLushort, code) \ + extra \ + } + +#define GL_TYPE_SWITCH_ALT(name, var, name2, var2, type, code, extra) \ + switch (type) { \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_DOUBLE, GLdouble, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_FLOAT, GLfloat, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_INT, GLint, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_SHORT, GLshort, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_BYTE, GLbyte, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_UNSIGNED_BYTE, GLubyte, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_UNSIGNED_INT, GLuint, code) \ + GL_TYPE_CASE_ALT(name, var, name2, var2, GL_UNSIGNED_SHORT, GLushort, code) \ + extra \ + } + +#define GL_TYPE_SWITCH2(name, var, type, code2, code, extra) \ + switch (type) { \ + GL_TYPE_CASE2(name, var, GL_DOUBLE, GLdouble, code2, code) \ + GL_TYPE_CASE2(name, var, GL_FLOAT, GLfloat, code2, code) \ + GL_TYPE_CASE2(name, var, GL_INT, GLint, code2, code) \ + GL_TYPE_CASE2(name, var, GL_SHORT, GLshort, code2, code) \ + GL_TYPE_CASE2(name, var, GL_BYTE, GLbyte, code2, code) \ + GL_TYPE_CASE2(name, var, GL_UNSIGNED_BYTE, GLubyte, code2, code) \ + GL_TYPE_CASE2(name, var, GL_UNSIGNED_INT, GLuint, code2, code) \ + GL_TYPE_CASE2(name, var, GL_UNSIGNED_SHORT, GLushort, code2, code) \ + extra \ + } + +#define GL_TYPE_SWITCH_MAX(name, var, type, code, extra) \ + switch (type) { \ + GL_TYPE_CASE_MAX(name, var, GL_DOUBLE, GLdouble, code, 1.0) \ + GL_TYPE_CASE_MAX(name, var, GL_FLOAT, GLfloat, code, 1.0f) \ + GL_TYPE_CASE_MAX(name, var, GL_INT, GLint, code, 2147483647l) \ + GL_TYPE_CASE_MAX(name, var, GL_SHORT, GLshort, code, 32767) \ + GL_TYPE_CASE_MAX(name, var, GL_BYTE, GLbyte, code, 127) \ + GL_TYPE_CASE_MAX(name, var, GL_UNSIGNED_BYTE, GLubyte, code, 255) \ + GL_TYPE_CASE_MAX(name, var, GL_UNSIGNED_INT, GLuint, code, 4294967295l) \ + GL_TYPE_CASE_MAX(name, var, GL_UNSIGNED_SHORT, GLushort, code, 65535) \ + extra \ + } + +#endif // _GL4ES_GLCASE_H_ \ No newline at end of file diff --git a/android/gl4es-src/src/gl/gles.h b/android/gl4es-src/src/gl/gles.h new file mode 100644 index 0000000..4065019 --- /dev/null +++ b/android/gl4es-src/src/gl/gles.h @@ -0,0 +1,1113 @@ +#ifndef _GL4ES_GLES_H_ +#define _GL4ES_GLES_H_ + +#include +#include "attributes.h" + +// Define for GLES 1.1 +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int32_t GLclampx; + +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +typedef double GLdouble; + +typedef unsigned int GLhandleARB; +typedef char GLcharARB; +/*************************************************************/ + +/* OpenGL ES core versions */ +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +/* Texture combine + dot3 */ +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A + +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +/*------------------------------------------------------------------------* + * required OES extension tokens + *------------------------------------------------------------------------*/ + +/* OES_read_format */ +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif + +/* GL_OES_blend_equation_separate */ +#ifndef GL_OES_blend_equation_separate +/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */ +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#endif + +/* GL_OES_blend_func_separate */ +#ifndef GL_OES_blend_func_separate +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#endif + +/* GL_OES_blend_subtract */ +#ifndef GL_OES_blend_subtract +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#endif + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_fixed_point */ +#ifndef GL_OES_fixed_point +#define GL_FIXED_OES 0x140C +#endif + +/* GL_OES_framebuffer_object */ +#ifndef GL_OES_framebuffer_object +#define GL_NONE_OES 0 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_matrix_get */ +#ifndef GL_OES_matrix_get +#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D +#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E +#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F +#endif + +/* GL_OES_matrix_palette */ +#ifndef GL_OES_matrix_palette +#define GL_MAX_VERTEX_UNITS_OES 0x86A4 +#define GL_MAX_PALETTE_MATRICES_OES 0x8842 +#define GL_MATRIX_PALETTE_OES 0x8840 +#define GL_MATRIX_INDEX_ARRAY_OES 0x8844 +#define GL_WEIGHT_ARRAY_OES 0x86AD +#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843 +#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849 +#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E +#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB +#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA +#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +/* GL_OES_stencil8 */ +#ifndef GL_OES_stencil8 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif + +/* GL_OES_stencil_wrap */ +#ifndef GL_OES_stencil_wrap +#define GL_INCR_WRAP_OES 0x8507 +#define GL_DECR_WRAP_OES 0x8508 +#endif + +/* GL_OES_texture_cube_map */ +#ifndef GL_OES_texture_cube_map +#define GL_NORMAL_MAP_OES 0x8511 +#define GL_REFLECTION_MAP_OES 0x8512 +#define GL_TEXTURE_CUBE_MAP_OES 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C +#define GL_TEXTURE_GEN_MODE_OES 0x2500 +#define GL_TEXTURE_GEN_STR_OES 0x8D60 +#endif + +/* GL_OES_texture_mirrored_repeat */ +#ifndef GL_OES_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_OES 0x8370 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +/* These types are defined with reference to + * in the Apple extension spec, but here we use the Khronos + * portable types in khrplatform.h, and assume those types + * are always defined. + * If any other extensions using these types are defined, + * the typedefs must move out of this block and be shared. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_2D_limited_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_lod_bias */ +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_env_enhanced_fixed_function */ +#ifndef GL_IMG_texture_env_enhanced_fixed_function +#define GL_MODULATE_COLOR_IMG 0x8C04 +#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05 +#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06 +#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07 +#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08 +#define GL_ADD_BLEND_IMG 0x8C09 +#define GL_DOT3_RGBA_IMG 0x86AF +#endif + +/* GL_IMG_user_clip_plane */ +#ifndef GL_IMG_user_clip_plane +#define GL_CLIP_PLANE0_IMG 0x3000 +#define GL_CLIP_PLANE1_IMG 0x3001 +#define GL_CLIP_PLANE2_IMG 0x3002 +#define GL_CLIP_PLANE3_IMG 0x3003 +#define GL_CLIP_PLANE4_IMG 0x3004 +#define GL_CLIP_PLANE5_IMG 0x3005 +#define GL_MAX_CLIP_PLANES_IMG 0x0D32 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +#endif // _GL4ES_GLES_H_ diff --git a/android/gl4es-src/src/gl/glesfuncs.inc b/android/gl4es-src/src/gl/glesfuncs.inc new file mode 100644 index 0000000..87525a3 --- /dev/null +++ b/android/gl4es-src/src/gl/glesfuncs.inc @@ -0,0 +1,241 @@ +_EX(glActiveTexture); +_EX(glAlphaFunc); +_EX(glAlphaFuncx); +_EX(glAttachShader); +_EX(glBindAttribLocation); +_EX(glBindBuffer); +_EX(glBindFramebuffer); +_EX(glBindRenderbuffer); +_EX(glBindTexture); +_EX(glBlendColor); +_EX(glBlendEquation); +_EX(glBlendEquationSeparate); +_EX(glBlendFunc); +_EX(glBlendFuncSeparate); +_EX(glBufferData); +_EX(glBufferSubData); +_EX(glCheckFramebufferStatus); +_EX(glClear); +_EX(glClearColor); +_EX(glClearColorx); +_EX(glClearDepthf); +_EX(glClearDepthx); +_EX(glClearStencil); +_EX(glClientActiveTexture); +_EX(glClipPlanef); +_EX(glClipPlanex); +_EX(glColor4f); +_EX(glColor4ub); +_EX(glColor4x); +_EX(glColorMask); +_EX(glColorPointer); +_EX(glCompileShader); +_EX(glCompressedTexImage2D); +_EX(glCompressedTexSubImage2D); +_EX(glCopyTexImage2D); +_EX(glCopyTexSubImage2D); +_EX(glCreateProgram); +_EX(glCreateShader); +_EX(glCullFace); +_EX(glDeleteBuffers); +_EX(glDeleteFramebuffers); +_EX(glDeleteProgram); +_EX(glDeleteRenderbuffers); +_EX(glDeleteShader); +_EX(glDeleteTextures); +_EX(glDepthFunc); +_EX(glDepthMask); +_EX(glDepthRangef); +_EX(glDepthRangex); +_EX(glDetachShader); +_EX(glDisable); +_EX(glDisableClientState); +_EX(glDisableVertexAttribArray); +_EX(glDrawArrays); +_EX(glDrawElements); +_EX(glDrawTexf); +_EX(glDrawTexi); +_EX(glEnable); +_EX(glEnableClientState); +_EX(glEnableVertexAttribArray); +_EX(glFinish); +_EX(glFlush); +_EX(glFogCoordPointer); +_EX(glFogCoordf); +_EX(glFogCoordfv); +_EX(glFogf); +_EX(glFogfv); +_EX(glFogx); +_EX(glFogxv); +_EX(glFramebufferRenderbuffer); +_EX(glFramebufferTexture2D); +_EX(glFrontFace); +_EX(glFrustumf); +_EX(glFrustumx); +_EX(glGenBuffers); +_EX(glGenFramebuffers); +_EX(glGenRenderbuffers); +_EX(glGenTextures); +_EX(glGenerateMipmap); +_EX(glGetActiveAttrib); +_EX(glGetActiveUniform); +_EX(glGetAttachedShaders); +_EX(glGetAttribLocation); +_EX(glGetBooleanv); +_EX(glGetBufferParameteriv); +_EX(glGetClipPlanef); +_EX(glGetClipPlanex); +_EX(glGetError); +_EX(glGetFixedv); +_EX(glGetFloatv); +_EX(glGetFramebufferAttachmentParameteriv); +_EX(glGetIntegerv); +_EX(glGetLightfv); +_EX(glGetLightxv); +_EX(glGetMaterialfv); +_EX(glGetMaterialxv); +_EX(glGetPointerv); +_EX(glGetProgramBinary); +_EX(glGetProgramInfoLog); +_EX(glGetProgramiv); +_EX(glGetRenderbufferParameteriv); +_EX(glGetShaderInfoLog); +_EX(glGetShaderPrecisionFormat); +_EX(glGetShaderSource); +_EX(glGetShaderiv); +_EX(glGetString); +_EX(glGetTexEnvfv); +_EX(glGetTexEnviv); +_EX(glGetTexEnvxv); +_EX(glGetTexParameterfv); +_EX(glGetTexParameteriv); +_EX(glGetTexParameterxv); +_EX(glGetUniformLocation); +_EX(glGetUniformfv); +_EX(glGetUniformiv); +_EX(glGetVertexAttribPointerv); +_EX(glGetVertexAttribfv); +_EX(glGetVertexAttribiv); +_EX(glHint); +_EX(glIsBuffer); +_EX(glIsEnabled); +_EX(glIsFramebuffer); +_EX(glIsProgram); +_EX(glIsRenderbuffer); +_EX(glIsShader); +_EX(glIsTexture); +_EX(glLightModelf); +_EX(glLightModelfv); +_EX(glLightModelx); +_EX(glLightModelxv); +_EX(glLightf); +_EX(glLightfv); +_EX(glLightx); +_EX(glLightxv); +_EX(glLineWidth); +_EX(glLineWidthx); +_EX(glLinkProgram); +_EX(glLoadIdentity); +_EX(glLoadMatrixf); +_EX(glLoadMatrixx); +_EX(glLogicOp); +_EX(glMaterialf); +_EX(glMaterialfv); +_EX(glMaterialx); +_EX(glMaterialxv); +_EX(glMatrixMode); +_EX(glMultMatrixf); +_EX(glMultMatrixx); +_EX(glMultiDrawArrays); +_EX(glMultiDrawElements); +_EX(glMultiTexCoord4f); +_EX(glMultiTexCoord4x); +_EX(glNormal3f); +_EX(glNormal3x); +_EX(glNormalPointer); +_EX(glOrthof); +_EX(glOrthox); +_EX(glPixelStorei); +_EX(glPointParameterf); +_EX(glPointParameterfv); +_EX(glPointParameterx); +_EX(glPointParameterxv); +_EX(glPointSize); +_EX(glPointSizePointerOES); +_EX(glPointSizex); +_EX(glPolygonOffset); +_EX(glPolygonOffsetx); +_EX(glPopMatrix); +_EX(glProgramBinary); +_EX(glPushMatrix); +_EX(glReadPixels); +_EX(glReleaseShaderCompiler); +_EX(glRenderbufferStorage); +_EX(glRotatef); +_EX(glRotatex); +_EX(glSampleCoverage); +_EX(glSampleCoveragex); +_EX(glScalef); +_EX(glScalex); +_EX(glScissor); +_EX(glShadeModel); +_EX(glShaderBinary); +_EX(glShaderSource); +_EX(glStencilFunc); +_EX(glStencilFuncSeparate); +_EX(glStencilMask); +_EX(glStencilMaskSeparate); +_EX(glStencilOp); +_EX(glStencilOpSeparate); +_EX(glTexCoordPointer); +_EX(glTexEnvf); +_EX(glTexEnvfv); +_EX(glTexEnvi); +_EX(glTexEnviv); +_EX(glTexEnvx); +_EX(glTexEnvxv); +_EX(glTexGenfv); +_EX(glTexGeni); +_EX(glTexImage2D); +_EX(glTexParameterf); +_EX(glTexParameterfv); +_EX(glTexParameteri); +_EX(glTexParameteriv); +_EX(glTexParameterx); +_EX(glTexParameterxv); +_EX(glTexSubImage2D); +_EX(glTranslatef); +_EX(glTranslatex); +_EX(glUniform1f); +_EX(glUniform1fv); +_EX(glUniform1i); +_EX(glUniform1iv); +_EX(glUniform2f); +_EX(glUniform2fv); +_EX(glUniform2i); +_EX(glUniform2iv); +_EX(glUniform3f); +_EX(glUniform3fv); +_EX(glUniform3i); +_EX(glUniform3iv); +_EX(glUniform4f); +_EX(glUniform4fv); +_EX(glUniform4i); +_EX(glUniform4iv); +_EX(glUniformMatrix2fv); +_EX(glUniformMatrix3fv); +_EX(glUniformMatrix4fv); +_EX(glUseProgram); +_EX(glValidateProgram); +_EX(glVertexAttrib1f); +_EX(glVertexAttrib1fv); +_EX(glVertexAttrib2f); +_EX(glVertexAttrib2fv); +_EX(glVertexAttrib3f); +_EX(glVertexAttrib3fv); +_EX(glVertexAttrib4f); +_EX(glVertexAttrib4fv); +_EX(glVertexAttribPointer); +_EX(glVertexAttribIPointer); +_EX(glVertexPointer); +_EX(glViewport); diff --git a/android/gl4es-src/src/gl/glstate.c b/android/gl4es-src/src/gl/glstate.c new file mode 100644 index 0000000..1a642e4 --- /dev/null +++ b/android/gl4es-src/src/gl/glstate.c @@ -0,0 +1,632 @@ +#include "glstate.h" + +#include "../glx/hardext.h" +#include "fpe.h" +#include "framebuffers.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "oldprogram.h" + +glstate_t *glstate = NULL; + +glstate_t default_glstate = {0}; + +#define DEFAULT_STATE (void*)(~(uintptr_t)0) + +void init_matrix(glstate_t* glstate); + +static void free_renderbuffer(glrenderbuffer_t *rend) +{ + LOAD_GLES2_OR_OES(glDeleteRenderbuffers); + if(!rend || !gles_glDeleteRenderbuffers) + return; + if(rend->secondarybuffer) + gles_glDeleteRenderbuffers(1, &rend->secondarybuffer); + if(rend->renderbuffer) + gles_glDeleteRenderbuffers(1, &rend->renderbuffer); + // the texture will be free by the free of the texture list, as it's referenced there... + free(rend); +} + +static void free_framebuffer(glframebuffer_t *fb) +{ + LOAD_GLES2_OR_OES(glDeleteFramebuffers); + if(!fb || !gles_glDeleteFramebuffers) + return; + if(fb->id) + gles_glDeleteFramebuffers(1, &fb->id); + // the texture will be free by the free of the texture list, as it's referenced there... + free(fb); +} + +static void free_texture(gltexture_t *tex) +{ + LOAD_GLES(glDeleteTextures); + if(!tex || !gles_glDeleteTextures) + return; + if(tex->glname) + gles_glDeleteTextures(1, &tex->glname); + if(tex->data) + free(tex->data); + // renderbuffer linked to this texture will be freed by the free_renderbuffer function. + free(tex); +} + +void CopyGLEShard(void* dst, const void* src) +{ + if(!dst || !src) + return; + memcpy(((glstate_t*)dst)->gleshard, ((const glstate_t*)src)->gleshard, sizeof(gleshard_t)); +} + +void* NewGLState(void* shared_glstate, int es2only) { + glstate_t *glstate = (shared_glstate!=DEFAULT_STATE)?((glstate_t*)calloc(1, sizeof(glstate_t))):&default_glstate; +#if defined(AMIGAOS4) || defined(__EMSCRIPTEN__) + int def = 0; + if(shared_glstate==DEFAULT_STATE) + def = 1; +#endif + if(shared_glstate==DEFAULT_STATE) + shared_glstate=NULL; + if(shared_glstate) { + glstate_t* copy_state = (glstate_t*)shared_glstate; + if(!copy_state->shared_cnt) { + copy_state->shared_cnt = (int*)malloc(sizeof(int)); + (*copy_state->shared_cnt) = 2; + } else + (*copy_state->shared_cnt)++; + glstate->shared_cnt = copy_state->shared_cnt; + glstate->headlists = copy_state->headlists; + glstate->actual_tex2d = copy_state->actual_tex2d; + glstate->texture.list = copy_state->texture.list; + glstate->glsl = copy_state->glsl; + //glstate->gleshard = copy_state->gleshard; // Not shared (at least not the VA) + glstate->buffers = copy_state->buffers; + glstate->fpe_cache = copy_state->fpe_cache; + glstate->fbo.renderbufferlist = copy_state->fbo.renderbufferlist; + glstate->fbo.default_rb = copy_state->fbo.default_rb; + glstate->fbo.framebufferlist = copy_state->fbo.framebufferlist; + glstate->fbo.fbo_0 = copy_state->fbo.fbo_0; + glstate->fbo.old = copy_state->fbo.old; + glstate->samplers.samplerlist = copy_state->samplers.samplerlist; + glstate->queries.querylist = copy_state->queries.querylist; + + glstate->defaultvbo = copy_state->defaultvbo; + } + // set all VAValue to default + GLfloat vadefault[] = {0.0f, 0.0f, 0.0f, 1.0f}; + for (int i=0; ivavalue[i], vadefault, sizeof(vadefault)); + // set shortcut + glstate->vertex = glstate->vavalue[ATT_VERTEX]; + glstate->color = glstate->vavalue[ATT_COLOR]; + glstate->secondary = glstate->vavalue[ATT_SECONDARY]; + glstate->normal = glstate->vavalue[ATT_NORMAL]; + glstate->fogcoord = glstate->vavalue[ATT_FOGCOORD]; + for (int i=0; itexcoord[i] = glstate->vavalue[ATT_MULTITEXCOORD0+i]; + // set specifics default + GLfloat white[] = {1.0f, 1.0f, 1.0f, 1.0f}; + memcpy(glstate->color, white, sizeof(GLfloat)*4); + glstate->shim_error = GL_NO_ERROR; + glstate->normal[2] = 1.0f; // default normal is 0/0/1 + glstate->matrix_mode = GL_MODELVIEW; + + // add default VBO + if(!shared_glstate) // TODO: check if default VBO is shared? + { + khint_t k; + int ret; + khash_t(buff) *list = glstate->buffers = kh_init(buff); + k = kh_put(buff, list, 0, &ret); + glbuffer_t *buff = kh_value(list, k) = calloc(1, sizeof(glbuffer_t)); + /*buff->buffer = 0; + buff->type = 0; + buff->data = NULL;*/ + buff->usage = GL_STATIC_DRAW; + //buff->size = 0; + buff->access = GL_READ_WRITE; + //buff->mapped = 0; + glstate->defaultvbo = buff; + } + // add default VAO + { + khint_t k; + int ret; + khash_t(glvao) *list = glstate->vaos = kh_init(glvao); + k = kh_put(glvao, list, 0, &ret); + glvao_t *glvao = kh_value(list, k) = malloc(sizeof(glvao_t)); + // new vao is binded to default vbo + VaoInit(glvao); + // just put is number + glvao->array = 0; + glstate->defaultvao = glvao; + } + // initialize gllists + if(!shared_glstate) + { + khint_t k; + int ret; + khash_t(gllisthead) *list = glstate->headlists = kh_init(gllisthead); + k = kh_put(gllisthead, list, 1, &ret); + kh_del(gllisthead, list, k); + } + // actual_tex2d + if(!shared_glstate) + { + glstate->actual_tex2d = (GLuint*)calloc(MAX_TEX, sizeof(GLuint)); + } + // glsl + glstate->gleshard = (gleshard_t*)calloc(1, sizeof(gleshard_t)); // Not shared! + if(!shared_glstate) + { + glstate->glsl = (glsl_t*)malloc(sizeof(glsl_t)); + memset(glstate->glsl, 0, sizeof(glsl_t)); + InitOldProgramMap(glstate); + } + // Bind defaults... + glstate->vao = glstate->defaultvao; + + //raster & viewport + glstate->raster.raster_zoomx=1.0f; + glstate->raster.raster_zoomy=1.0f; + glstate->raster.map_i2i_size=1; + glstate->raster.map_i2r_size=1; + glstate->raster.map_i2g_size=1; + glstate->raster.map_i2b_size=1; + glstate->raster.map_i2a_size=1; + /* + glstate->raster.map_s2s_size=1; + glstate->raster.map_r2r_size=1; + glstate->raster.map_g2g_size=1; + glstate->raster.map_b2b_size=1; + glstate->raster.map_a2a_size=1; + */ + + // pack & unpack alignment + glstate->texture.pack_align = 4; + glstate->texture.unpack_align = 4; + + // eval + glstate->map_grid[0]._2 = 1.0f; + glstate->map_grid[0].n = 1; + glstate->map_grid[0].d = 1.0f; + glstate->map_grid[1]._2 = 1.0f; + glstate->map_grid[1].n = 1; + glstate->map_grid[1].d = 1.0f; + + // line stipple + glstate->linestipple.factor = 1; + glstate->linestipple.pattern = 0xFFFF; + glstate->linestipple.data = (GLubyte *)malloc(sizeof(GLubyte) * 16); + memset(glstate->linestipple.data, 0xff, sizeof(GLubyte) * 16); + glstate->linestipple.texture = 0; + + // fpe + if(hardext.esversion>1) { + glstate->fpe_state = (fpe_state_t*)calloc(1, sizeof(fpe_state_t)); + glstate->glsl->es2 = es2only; + fpe_Init(glstate); + } + + // init the matrix tracking + init_matrix(glstate); + + // init the textures + { + gltexture_t* tex; + if(!shared_glstate) { + int ret; + khint_t k; + khash_t(tex) *list = glstate->texture.list; + list = glstate->texture.list = kh_init(tex); + // segfaults if we don't do a single put + k = kh_put(tex, list, 1, &ret); + kh_del(tex, list, k); + } + // now add default "0" texture => no, because tex 0 is not shared.... + /*k = kh_put(tex, list, 0, &ret); + glstate->texture.zero = tex = kh_value(list, k) = malloc(sizeof(gltexture_t));*/ + glstate->texture.zero = tex = calloc(1, sizeof(gltexture_t)); + tex->adjustxy[0] = tex->adjustxy[1] = 1.f; + tex->mipmap_auto = (globals4es.automipmap==1); + tex->mipmap_need = (globals4es.automipmap==1)?1:0; + tex->streamingID = -1; + tex->base_level = -1; + tex->max_level = -1; + tex->alpha = true; + init_sampler(&tex->sampler); + tex->fpe_format = FPE_TEX_RGBA; + tex->format = GL_RGBA; + tex->type = GL_UNSIGNED_BYTE; + tex->inter_format = GL_RGBA; + tex->inter_type = GL_UNSIGNED_BYTE; + // now bind that texture on all unit + for (int itarget=0; itargettexture.bound[i][itarget] = tex; + } + + + // init the light tracking + glstate->light.ambient[0]=glstate->light.ambient[1]=glstate->light.ambient[2]=0.2f; + glstate->light.ambient[3]=1.0f; + glstate->light.lights[0].diffuse[0]= + glstate->light.lights[0].diffuse[1]= + glstate->light.lights[0].diffuse[2]= + glstate->light.lights[0].diffuse[3]=1.0f; + memcpy(glstate->light.lights[0].specular, glstate->light.lights[0].diffuse, 4*sizeof(GLfloat)); + for (int i=0; ilight.lights[i].ambient[3] = 1.0f; + glstate->light.lights[i].position[2] = 1.0f; + glstate->light.lights[i].spotDirection[2] = -1.0f; + glstate->light.lights[i].spotCutoff = 180; + glstate->light.lights[i].constantAttenuation = 1; + } + // Materials + glstate->material.front.ambient[0] = + glstate->material.front.ambient[1] = + glstate->material.front.ambient[2] = 0.2f; + glstate->material.front.ambient[3] = 1.0f; + glstate->material.front.diffuse[0] = + glstate->material.front.diffuse[1] = + glstate->material.front.diffuse[2] = 0.8f; + glstate->material.front.diffuse[3] = 1.0f; + glstate->material.front.specular[3] = 1.0f; + glstate->material.front.emission[3] = 1.0f; + glstate->material.front.colormat = GL_AMBIENT_AND_DIFFUSE; + memcpy(&glstate->material.back, &glstate->material.front, sizeof(material_t)); + // Fog + glstate->fog.mode = GL_EXP; + glstate->fog.density = 1.0f; + glstate->fog.end = 1.0f; + glstate->fog.coord_src = GL_FRAGMENT_DEPTH; + glstate->fog.distance = GL_EYE_PLANE_ABSOLUTE_NV; + // Alpha Func + glstate->alphafunc = GL_ALWAYS; + glstate->alpharef = 0.0f; + // Blend + glstate->blendsfactorrgb = GL_ONE; + glstate->blenddfactorrgb = GL_ZERO; + glstate->blendsfactoralpha = GL_ONE; + glstate->blenddfactoralpha = GL_ZERO; + // Depth + glstate->depth.func = GL_LESS; + glstate->depth.mask = GL_TRUE; + glstate->depth.Far = 1.0f; + glstate->depth.clear= 1.0f; + // Face + glstate->face.cull = GL_BACK; + glstate->face.front = GL_CCW; + // Point Sprite + glstate->pointsprite.size = 1.0f; + glstate->pointsprite.sizeMax = 32.0f; // spec indicate 1., but it seems it's set to hardware limit, so puting 32... + glstate->pointsprite.fadeThresholdSize = 1.0f; + glstate->pointsprite.distance[0] = 1.0f; + glstate->pointsprite.coordOrigin = GL_UPPER_LEFT; + // Stencil + glstate->stencil.func[0] = glstate->stencil.func[1] = GL_ALWAYS; + //glstate->stencil.f_ref[0] = glstate->stencil.f_ref[1] = 0; + glstate->stencil.f_mask[0] = glstate->stencil.f_mask[1] = ~(GLuint)0; + glstate->stencil.mask[0] = glstate->stencil.mask[1] = ~(GLuint)0; + glstate->stencil.sfail[0] = glstate->stencil.sfail[1] = GL_KEEP; + glstate->stencil.dpfail[0] = glstate->stencil.dpfail[1] = GL_KEEP; + glstate->stencil.dppass[0] = glstate->stencil.dppass[1] = GL_KEEP; + // Color Mask + for(int i=0; i<4; i++) + glstate->colormask[i] = 1; + // Raster + for(int i=0; i<4; i++) + glstate->raster.raster_scale[i] = 1.0f; + // ShadeModel + glstate->shademodel = GL_SMOOTH; + // TexEnv + for (int i=0; itexenv[i].env.mode = GL_MODULATE; + glstate->texenv[i].env.rgb_scale = 1.0f; + glstate->texenv[i].env.alpha_scale = 1.0f; + glstate->texenv[i].env.src0_rgb = glstate->texenv[i].env.src0_alpha = GL_TEXTURE; + glstate->texenv[i].env.src1_rgb = glstate->texenv[i].env.src1_alpha = GL_PREVIOUS; + glstate->texenv[i].env.src2_rgb = glstate->texenv[i].env.src2_alpha = GL_CONSTANT; + glstate->texenv[i].env.op0_rgb = glstate->texenv[i].env.op1_rgb = GL_SRC_COLOR; + glstate->texenv[i].env.op2_rgb = glstate->texenv[i].env.op0_alpha = + glstate->texenv[i].env.op1_alpha = glstate->texenv[i].env.op2_alpha = GL_SRC_ALPHA; + } + // TexGen + for (int i=0; itexgen[i].S = GL_EYE_LINEAR; + glstate->texgen[i].T = GL_EYE_LINEAR; + glstate->texgen[i].R = GL_EYE_LINEAR; + glstate->texgen[i].Q = GL_EYE_LINEAR; + glstate->texgen[i].S_E[0] = 1.0; + glstate->texgen[i].S_O[0] = 1.0; + glstate->texgen[i].T_E[1] = 1.0; + glstate->texgen[i].T_O[1] = 1.0; + } + + // fpe + if(hardext.esversion>1) { + glstate->fpe_state = (fpe_state_t*)calloc(1, sizeof(fpe_state_t)); + glstate->glsl->es2 = es2only; + if(!shared_glstate) + fpe_Init(glstate); + // some default are not 0... + for (int i=0; ifpe_state->texenv[i].texsrcrgb0 = FPE_SRC_TEXTURE; + glstate->fpe_state->texenv[i].texsrcalpha0 = FPE_SRC_TEXTURE; + glstate->fpe_state->texenv[i].texsrcrgb1 = FPE_SRC_PREVIOUS; + glstate->fpe_state->texenv[i].texsrcalpha1 = FPE_SRC_PREVIOUS; + glstate->fpe_state->texenv[i].texsrcrgb2 = FPE_SRC_CONSTANT; + glstate->fpe_state->texenv[i].texsrcalpha2 = FPE_SRC_CONSTANT; + glstate->fpe_state->texenv[i].texoprgb0 = FPE_OP_SRCCOLOR; + glstate->fpe_state->texenv[i].texoprgb1 = FPE_OP_SRCCOLOR; + } + if(globals4es.shaderblend) { + glstate->fpe_state->blendsrcrgb = FPE_BLEND_ONE; + glstate->fpe_state->blendsrcalpha = FPE_BLEND_ONE; + } + } + + // GLSL stuff + if(!shared_glstate) + { + khint_t k; + int ret; + khash_t(shaderlist) *shaders = glstate->glsl->shaders = kh_init(shaderlist); + k = kh_put(shaderlist, shaders, 1, &ret); + kh_del(shaderlist, shaders, k); + khash_t(programlist) *programs = glstate->glsl->programs = kh_init(programlist); + k = kh_put(programlist, programs, 1, &ret); + kh_del(programlist, programs, k); + } + + // Grab ViewPort & Scissor +#if defined(AMIGAOS4) || defined(__EMSCRIPTEN__) + if(!def) {// if it's default_glstate, then there is probably no glcontext... +#endif + LOAD_GLES(glGetIntegerv); + gles_glGetIntegerv(GL_VIEWPORT, (GLint*)&glstate->raster.viewport); + gles_glGetIntegerv(GL_SCISSOR_BOX, (GLint*)&glstate->raster.scissor); +#if defined(AMIGAOS4) || defined(__EMSCRIPTEN__) + } +#endif + // FBO + glstate->fbowidth = glstate->fbo.mainfbo_width = glstate->raster.viewport.width; + glstate->fboheight = glstate->fbo.mainfbo_height = glstate->raster.viewport.height; + glstate->fbo.mainfbo_nwidth = (hardext.npot)?glstate->fbo.mainfbo_width:npot(glstate->fbo.mainfbo_width); + glstate->fbo.mainfbo_nheight = (hardext.npot)?glstate->fbo.mainfbo_height:npot(glstate->fbo.mainfbo_height); + // add default Renderbuffer + if(!shared_glstate) + { + khint_t k; + int ret; + khash_t(renderbufferlist_t) *list = glstate->fbo.renderbufferlist = kh_init(renderbufferlist_t); + k = kh_put(renderbufferlist_t, list, 0, &ret); + glrenderbuffer_t *rend = kh_value(list, k) = calloc(1, sizeof(glrenderbuffer_t)); + glstate->fbo.default_rb = rend; + } + // add default Framebuffer + if(!shared_glstate) + { + khint_t k; + int ret; + khash_t(framebufferlist_t) *list = glstate->fbo.framebufferlist = kh_init(framebufferlist_t); + k = kh_put(framebufferlist_t, list, 0, &ret); + glframebuffer_t *fb = kh_value(list, k) = calloc(1, sizeof(glframebuffer_t)); + fb->width = glstate->fbo.mainfbo_width; + fb->height = glstate->fbo.mainfbo_height; + glstate->fbo.fbo_0 = fb; + if(globals4es.recyclefbo) { + glstate->fbo.old = (oldfbos_t*)calloc(1, sizeof(oldfbos_t)); + } + } + glstate->fbo.current_fb = glstate->fbo.fbo_0; + glstate->fbo.current_rb = glstate->fbo.default_rb; + glstate->fbo.fbo_read = glstate->fbo.fbo_0; + glstate->fbo.fbo_draw = glstate->fbo.fbo_0; + // Samplers & queries + if(!shared_glstate) + { + glstate->samplers.samplerlist = kh_init(samplerlist_t); + glstate->queries.querylist = kh_init(queries); + } + glstate->queries.start = get_clock(); + // Get the per/context hardware values + glstate->readf = GL_RGBA; + glstate->readt = GL_UNSIGNED_BYTE; +#if defined(AMIGAOS4) || defined(__EMSCRIPTEN__) + if(!def) // if it's default_glstate, then there is probably no glcontext... + { + LOAD_GLES(glGetIntegerv); +#endif + gles_glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, (GLint *) &glstate->readf); + gles_glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, (GLint *) &glstate->readt); +#if defined(AMIGAOS4) || defined(__EMSCRIPTEN__) + } +#endif + //printf("LIBGL: Implementation Read is %s/%s\n", PrintEnum(glstate->readf), PrintEnum(glstate->readt)); + + // All done + return (void*)glstate; +} + + +void DeleteGLState(void* oldstate) { + glstate_t* state = (glstate_t*)oldstate; + if(!state) return; + if(state==&default_glstate) return; + if(oldstate==DEFAULT_STATE) + state = &default_glstate; + + if(state->shared_cnt) { + if(!--(*state->shared_cnt)) { + free(state->shared_cnt); + state->shared_cnt = 0; + } + } + if(globals4es.noclean) + return; + + if(glstate == state) + glstate = (oldstate==DEFAULT_STATE)?NULL:&default_glstate; + + if(!state->shared_cnt) + free(state->actual_tex2d); + + #define free_hashmap(T, N, K, F) \ + if(state->N) \ + { \ + T *m; \ + kh_foreach_value(state->N, m, \ + F(m); \ + ) \ + kh_destroy(K, state->N); \ + } + free_hashmap(glvao_t, vaos, glvao, free); + if(!state->shared_cnt) { + free_hashmap(glbuffer_t, buffers, buff, free); + free_hashmap(gltexture_t, texture.list, tex, free_texture); + free_hashmap(renderlist_t, headlists, gllisthead, free_renderlist); + free_hashmap(glrenderbuffer_t, fbo.renderbufferlist, renderbufferlist_t, free_renderbuffer); + free_hashmap(glframebuffer_t, fbo.framebufferlist, framebufferlist_t, free_framebuffer); + free_hashmap(glsampler_t, samplers.samplerlist, samplerlist_t, free); + free_hashmap(glquery_t, queries.querylist, queries, free); + } + #undef free_hashmap + // free texture zero as it's not in the list anymore + free(state->texture.zero); + // free eval maps + #define freemap(dims, name) \ + { map_statef_t *m = (map_statef_t *)state->map##dims.name; \ + if (m) { \ + free((void *)m->points); \ + free(m); \ + } } + freemap(1, vertex3); freemap(1, vertex4); freemap(1, index); freemap(1, color4); freemap(1, normal); + freemap(1, texture1); freemap(1, texture2); freemap(1, texture3); freemap(1, texture4); + freemap(2, vertex3); freemap(2, vertex4); freemap(2, index); freemap(2, color4); freemap(2, normal); + freemap(2, texture1); freemap(2, texture2); freemap(2, texture3); freemap(2, texture4); + #undef freemap + // free active list + if(!state->shared_cnt && state->list.active) free_renderlist(state->list.active); + + // free matrix stack + #define free_matrix(A) \ + if (state->A) { \ + free(state->A->stack); \ + free(state->A); \ + } + free_matrix(projection_matrix); + free_matrix(modelview_matrix); + for (int i=0; itexture_matrix); + for (int i=0; istack) + free(state->stack); + if(state->clientStack) + free(state->clientStack); + // linestipple + if(state->linestipple.data) + free(state->linestipple.data); + // raster / bitmap + if(state->raster.data) + free(state->raster.data); + if(state->raster.bitmap) + free(state->raster.bitmap); + // TODO: delete the "immediate" stuff and bitmap texture? + // scratch buffer + if(state->scratch) + free(state->scratch); + // merger buffers + if(state->merger_master) + free(state->merger_master); + if(state->merger_secondary) + free(state->merger_secondary); + for(int a=0; amerger_tex[a]) + free(state->merger_tex[a]); + // mainfbo + if(!state->shared_cnt) { + if(state->fbo.mainfbo_fbo) + deleteMainFBO(state); + } + // oldfbos + if(!state->shared_cnt && state->fbo.old) { + LOAD_GLES2_OR_OES(glDeleteFramebuffers); + gles_glDeleteFramebuffers(state->fbo.old->nbr, state->fbo.old->fbos); + free(state->fbo.old->fbos); + free(state->fbo.old); + } + // free blit GLES2 stuff + if(state->blit) { + //TODO: check if should delete GL object too + free(state->blit); + } + if(!state->shared_cnt) { + FreeOldProgramMap(state); + free(state->glsl); + if(state->fpe_cache) { + fpe_Dispose(state); + } + } + free(state->gleshard); // Not shared! + // get extensions + if(state->extensions) + free(state->extensions); + if(state->extensions_list) { + for(int i=0; inum_extensions; ++i) + free(state->extensions_list[i]); + free(state->extensions_list); + } + // helper texture adjust + for(int i=0; ihelper_tex[i]) + free(state->helper_tex[i]); + if(state->texgened[i]) + free(state->texgened[i]); + + } + //TODO: free sharderlist and programlist... + + // probably missing some things to free here! + + // all done + if(oldstate!=DEFAULT_STATE) + free(state); + return; +} + +void ActivateGLState(void* new_glstate) { + glstate_t *newstate = (new_glstate)?(glstate_t*)new_glstate:&default_glstate; + if(glstate == newstate) return; // same state, nothing to do + // check if viewport is correct +#if defined(AMIGAOS4) || defined(__EMSCRIPTEN__) + if(glstate || newstate!=&default_glstate) // avoid getting gles info with no context +#endif + if(new_glstate && (newstate->raster.viewport.width==0 || newstate->raster.viewport.height==0)) { + LOAD_GLES(glGetIntegerv); + gles_glGetIntegerv(GL_VIEWPORT, (GLint*)&newstate->raster.viewport); + gles_glGetIntegerv(GL_SCISSOR_BOX, (GLint*)&newstate->raster.scissor); + } + glstate = newstate; +} + +void gl_init() { + #ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB + glstate=NULL; + memset(&default_glstate,0,sizeof(glstate_t)); + #endif + (void)NewGLState(DEFAULT_STATE, 0); // automaticaly fill default_glstate + ActivateGLState(&default_glstate); +} + +void gl_close() { + DeleteGLState(DEFAULT_STATE); +} diff --git a/android/gl4es-src/src/gl/glstate.h b/android/gl4es-src/src/gl/glstate.h new file mode 100644 index 0000000..62c3ccf --- /dev/null +++ b/android/gl4es-src/src/gl/glstate.h @@ -0,0 +1,137 @@ +#ifndef _GL4ES_GLSTATE_H_ +#define _GL4ES_GLSTATE_H_ + +#include "fog.h" +#include "fpe.h" +#include "light.h" +#include "pointsprite.h" +#include "queries.h" +#include "stack.h" +#include "stencil.h" + +typedef struct glstate_s { + int dummy[16]; // dummy zone, test for memory overwriting... + displaylist_state_t list; + enable_state_t enable; + map_grid_t map_grid[2]; + map_states_t map1, map2; + khash_t(gllisthead) *headlists; // shared + texgen_state_t texgen[MAX_TEX]; + texenv_state_t texenv[MAX_TEX]; + texture_state_t texture; + GLboolean colormask[4]; + int render_mode; + int polygon_mode; + int clamp_read_color; + namestack_t namestack; + GLfloat mvp_matrix[16]; + int mvp_matrix_dirty; + GLfloat inv_mv_matrix[16]; + int inv_mv_matrix_dirty; + GLfloat normal_matrix[9]; + int normal_matrix_dirty; + matrixstack_t *modelview_matrix; + matrixstack_t *projection_matrix; + matrixstack_t **texture_matrix; + matrixstack_t **arb_matrix; + int matrix_mode; + selectbuf_t selectbuf; + khash_t(glvao) *vaos; + khash_t(buff) *buffers; //shared + glvao_t *vao; + glbuffer_t *defaultvbo; + glvao_t *defaultvao; + GLfloat vavalue[MAX_VATTRIB][4]; // the "static" value of a VA + GLfloat *vertex; // shortcut to actual vavalue... + GLfloat *color; + GLfloat *secondary; + GLfloat *texcoord[MAX_TEX]; + GLfloat *normal; + GLfloat *fogcoord; // last shortcut + int type_error; + GLenum shim_error; + GLint vp[4]; + glstack_t *stack; + glclientstack_t *clientStack; + raster_state_t raster; + GLuint *actual_tex2d; // store the texture actually bounded TEX2D unit, because it's shared... (TODO: all binding and not only TEX2D) + int bound_changed; // 0 if not changed or max TMU if changed... + int fpe_bound_changed; // same but for fpe +#ifdef TEXSTREAM + int bound_stream[MAX_TEX]; // should be shared too +#endif + int emulatedPixmap; + int emulatedWin; + int *shared_cnt; + light_state_t light; + fog_t fog; + material_state_t material; + stencil_t stencil; + float planes[MAX_CLIP_PLANES][4]; + pointsprite_t pointsprite; + linestipple_t linestipple; + GLenum shademodel; + GLenum alphafunc; + GLfloat alpharef; + GLenum logicop; + glsl_t *glsl; //shared + fpe_state_t *fpe_state; + fpe_fpe_t *fpe; + fpestatus_t fpe_client; + fpe_cache_t *fpe_cache; + gleshard_t *gleshard; //shared + glesblit_t *blit; + fbo_t fbo; + int fbowidth, fboheight; // initial size (usefull only on LIBGL_FB=1 or 2) + depth_state_t depth; + face_state_t face; + GLint instanceID; + GLint proxy_width; + GLint proxy_height; + GLint proxy_intformat; + // scratch array + int scratch_alloc; + void* scratch; + // glBegin/glEnd merger + int merger_cap; + GLfloat* merger_master; + GLfloat* merger_secondary; + GLfloat* merger_tex[MAX_TEX-2]; + int merger_indice_cap; + GLushort* merger_indices; + int merger_used; + // scratch VBO + GLuint scratch_vertex; + GLsizei scratch_vertex_size; + GLuint scratch_indices; + GLsizei scratch_indices_size; + // Implementation read + GLenum readf; // implementation Read Format + GLenum readt; // implementation Read Type + // Get extension + GLubyte* extensions; + int num_extensions; + GLubyte** extensions_list; + // Texture adjust helper + void* helper_tex[MAX_TEX]; + int helper_texlen[MAX_TEX]; + GLfloat* texgened[MAX_TEX]; + int texgenedsz[MAX_TEX]; + // Sampler + samplers_t samplers; + // Queries + queries_t queries; + // Binded buffer (if used) + bind_buffers_t bind_buffer; + // Blend status + float blend_color[4]; + GLenum blendsfactorrgb; + GLenum blenddfactorrgb; + GLenum blendsfactoralpha; + GLenum blenddfactoralpha; + GLenum blendeqrgb; + GLenum blendeqalpha; +} glstate_t; + + +#endif // _GL4ES_GLSTATE_H_ diff --git a/android/gl4es-src/src/gl/hint.c b/android/gl4es-src/src/gl/hint.c new file mode 100644 index 0000000..feef2e3 --- /dev/null +++ b/android/gl4es-src/src/gl/hint.c @@ -0,0 +1,135 @@ +#include "hint.h" + +#include +#include "init.h" +#include "loader.h" +#include "gl4es.h" +#include "glstate.h" + +#ifdef PANDORA +void pandora_set_gamma(); +#endif + +void APIENTRY_GL4ES gl4es_glHint(GLenum pname, GLenum mode) { + + FLUSH_BEGINEND; + + LOAD_GLES(glHint); + noerrorShim(); + switch(pname) { + // some Hint are not supported in GLES2, so just ignoring them + case GL_FOG_HINT: + if(hardext.esversion>1) + return; + gles_glHint(pname, mode); + break; + case GL_PERSPECTIVE_CORRECTION_HINT: + if(hardext.esversion>1) + return; + gles_glHint(pname, mode); + break; + case GL_LINE_SMOOTH_HINT: + if(hardext.esversion>1) + return; + gles_glHint(pname, mode); + break; + case GL_POINT_SMOOTH_HINT: + if(hardext.esversion>1) + return; + gles_glHint(pname, mode); + break; + case GL_TEXTURE_COMPRESSION_HINT: // ignore this one + // TODO: track setted value + return; + // specifics GL4ES Hints + case GL_SHRINK_HINT_GL4ES: + if (mode<=11) + globals4es.texshrink = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_ALPHAHACK_HINT_GL4ES: + if (mode<=1) + globals4es.alphahack = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_RECYCLEFBO_HINT_GL4ES: + if (mode<=1) + globals4es.recyclefbo = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_MIPMAP_HINT_GL4ES: + if (mode<=4) + globals4es.automipmap = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_TEXDUMP_HINT_GL4ES: + if (mode<=1) + globals4es.texdump = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_COPY_HINT_GL4ES: + if (mode>1) //removed + errorShim(GL_INVALID_ENUM); + break; + case GL_NOLUMAPHA_HINT_GL4ES: + if (mode<=1) + globals4es.nolumalpha = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_BLENDHACK_HINT_GL4ES: + if (mode<=1) + globals4es.blendhack = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_BATCH_HINT_GL4ES: + globals4es.minbatch = 0; + globals4es.maxbatch = mode*100; + break; + case GL_NOERROR_HINT_GL4ES: + if (mode<=1) + globals4es.noerror = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_NODOWNSAMPLING_HINT_GL4ES: + if (mode<=1) + globals4es.nodownsampling = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_NOVAOCACHE_HINT_GL4ES: + if (mode<=1) + globals4es.novaocache = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_BEGINEND_HINT_GL4ES: + if(mode<=2) + globals4es.beginend = mode; + else + errorShim(GL_INVALID_ENUM); + case GL_AVOID16BITS_HINT_GL4ES: + if (mode<=1) + globals4es.avoid16bits = mode; + else + errorShim(GL_INVALID_ENUM); + break; + case GL_GAMMA_HINT_GL4ES: + globals4es.gamma = ((float)mode)/10.f; +#ifdef PANDORA + pandora_set_gamma(); +#endif + break; + default: + errorGL(); + gles_glHint(pname, mode); + } +} +AliasExport(void,glHint,,(GLenum pname, GLenum mode)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/hint.h b/android/gl4es-src/src/gl/hint.h new file mode 100644 index 0000000..7cc6573 --- /dev/null +++ b/android/gl4es-src/src/gl/hint.h @@ -0,0 +1,8 @@ +#ifndef _GL4ES_HINT_H_ +#define _GL4ES_HINT_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glHint(GLenum pname, GLenum mode); + +#endif // _GL4ES_HINT_H_ diff --git a/android/gl4es-src/src/gl/init.c b/android/gl4es-src/src/gl/init.c new file mode 100644 index 0000000..47ad047 --- /dev/null +++ b/android/gl4es-src/src/gl/init.c @@ -0,0 +1,756 @@ +#include +#ifndef _WIN32 +#include +#else +#include +#include +#define getcwd(a,b) _getcwd(a,b) +#define snprintf _snprintf +#endif +#include "../../version.h" +#include "../glx/glx_gbm.h" +#include "../glx/streaming.h" +#include "build_info.h" +#include "debug.h" +#include "loader.h" +#include "logs.h" +#include "fpe_cache.h" +#include "init.h" +#include "envvars.h" +#if defined(__EMSCRIPTEN__) || defined(__APPLE__) +#define NO_INIT_CONSTRUCTOR +#endif + +void gl_init(); +void gl_close(); + +#ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB +#ifdef AMIGAOS4 +void agl_reset_internals(); +#endif +void fpe_shader_reset_internals(); +#endif + +globals4es_t globals4es = {0}; + +#if defined(PANDORA) || defined(CHIP) || defined(GOA_CLONE) +static void fast_math() { + // enable Cortex A8 RunFast + int v = 0; + __asm__ __volatile__ ( + "vmrs %0, fpscr\n" + "orr %0, #((1<<25)|(1<<24))\n" // default NaN, flush-to-zero + "vmsr fpscr, %0\n" + //"vmrs %0, fpscr\n" + : "=&r"(v)); +} +#endif + +#ifndef DEFAULT_ES +#if defined(PANDORA) || defined(ANDROID) +#define DEFAULT_ES 1 +#else +#define DEFAULT_ES 2 +#endif +#endif + +void load_libs(); +void glx_init(); + +static int inited = 0; + +EXPORT +void set_getmainfbsize(void (APIENTRY_GL4ES *new_getMainFBSize)(int* w, int* h)) { + gl4es_getMainFBSize = (void*)new_getMainFBSize; +} + +EXPORT +void set_getprocaddress(void *(APIENTRY_GL4ES *new_proc_address)(const char *)) { + gles_getProcAddress = new_proc_address; +} + +#ifdef NO_INIT_CONSTRUCTOR +EXPORT +#else +#if defined(_WIN32) || defined(__CYGWIN__) +#define BUILD_WINDOWS_DLL +// dll can't initialize emulator in startup code :( +static unsigned char dll_inited; +EXPORT +#endif +#if !defined(_MSC_VER) || defined(__clang__) +__attribute__((constructor(101))) +#endif +#endif +void initialize_gl4es() { +#ifdef BUILD_WINDOWS_DLL + if(!dll_inited) { + LOGE("Windows ES emulator's can't be initialized from DllMain (directX limitation)\n"); + return; + } +#endif + // only init 1 time + if(inited++) return; + // default init of globals + memset(&globals4es, 0, sizeof(globals4es)); + globals4es.mergelist = 1; + globals4es.queries = 1; + globals4es.beginend = 1; + #ifdef PYRA + GetEnvVarInt("LIBGL_DEEPBIND", &globals4es.deepbind, 0); + #else + GetEnvVarInt("LIBGL_DEEPBIND", &globals4es.deepbind, 1); + #endif + // overrides by env. variables + #ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB + GetEnvVarInt("LIBGL_NOBANNER",&globals4es.nobanner,1); + #else + globals4es.nobanner = IsEnvVarTrue("LIBGL_NOBANNER"); + #endif + + SHUT_LOGD("Initialising gl4es\n"); + + if(!globals4es.nobanner) print_build_infos(); + + #define env(name, global, message) \ + if(IsEnvVarTrue(#name)) {\ + SHUT_LOGD(message "\n"); \ + global = true; \ + } + + env(LIBGL_XREFRESH, globals4es.xrefresh, "xrefresh will be called on cleanup"); + env(LIBGL_STACKTRACE, globals4es.stacktrace, "stacktrace will be printed on crash"); + + + switch(ReturnEnvVarInt("LIBGL_FB")) { + case 1: + SHUT_LOGD("framebuffer output enabled\n"); + globals4es.usefb = 1; + break; + case 2: + SHUT_LOGD("using framebuffer + fbo\n"); + globals4es.usefb = 1; + globals4es.usefbo = 1; + break; +#ifndef NOX11 + case 3: + SHUT_LOGD("using pbuffer\n"); + globals4es.usefb = 0; + globals4es.usepbuffer = 1; + break; +#endif + case 4: +#ifdef NO_GBM + SHUT_LOGD("GBM support not built, cannot use it\n"); +#else + SHUT_LOGD("using GBM\n"); + globals4es.usefb = 0; + globals4es.usegbm = 1; +#endif + break; + default: + break; + } + env(LIBGL_BLITFB0, globals4es.blitfb0, "Blit to FB 0 force a SwapBuffer"); + env(LIBGL_FPS, globals4es.showfps, "fps counter enabled"); +#if defined(USE_FBIO) || defined(PYRA) + env(LIBGL_VSYNC, globals4es.vsync, "vsync enabled"); +#endif +#ifdef PANDORA + if(GetEnvVarFloat("LIBGL_GAMMA",&globals4es.gamma,0.0f)) { + SHUT_LOGD("Set gamma to %.2f\n", globals4es.gamma); + } +#endif + env(LIBGL_NOBGRA, globals4es.nobgra, "Ignore BGRA texture capability"); + env(LIBGL_NOTEXRECT, globals4es.notexrect, "Don't export Text Rectangle extension"); + if(globals4es.usefbo) { + env(LIBGL_FBONOALPHA, globals4es.fbo_noalpha, "Main FBO has no alpha channel"); + } + + globals4es.es=ReturnEnvVarInt("LIBGL_ES"); + switch(globals4es.es) { + case 1: + case 2: + break; + default: + // automatic ES backend selection + globals4es.es = DEFAULT_ES; + break; + } + + globals4es.gl=ReturnEnvVarInt("LIBGL_GL"); + switch(globals4es.gl) { + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 20: + case 21: + case 30: + case 31: + case 32: + case 33: + case 40: + case 41: + case 42: + case 43: + case 44: + case 45: + break; + default: + // automatic GL version selection + globals4es.gl = (globals4es.es==1)?15:21; // forcing GL 1.5 for es1.1 and GL 2.1 for es2.0 + break; + } + + SHUT_LOGD("Using GLES %s backend\n", (globals4es.es==1)?"1.1":"2.0"); + + env(LIBGL_NODEPTHTEX, globals4es.nodepthtex, "Disable usage of Depth Textures"); + + const char* env_drmcard = GetEnvVar("LIBGL_DRMCARD"); + if(env_drmcard) { +#ifdef NO_GBM + SHUT_LOGD("Warning, GBM not compiled in, cannot use LIBGL_DRMCARD\n"); +#else + strncpy(globals4es.drmcard, env_drmcard, 50); + } else { + strcpy(globals4es.drmcard, "/dev/dri/card0"); +#endif + } + +#if !defined(__EMSCRIPTEN__) && !defined(__APPLE__) + load_libs(); +#endif + +#if (defined(NOEGL) && !defined(ANDROID) && !defined(__APPLE__)) || defined(__EMSCRIPTEN__) + int gl4es_notest = !gles_getProcAddress; +#else + int gl4es_notest = IsEnvVarTrue("LIBGL_NOTEST"); +#endif + env(LIBGL_NOHIGHP, globals4es.nohighp, "Do not use HIGHP in fragment shader even if detected"); + + globals4es.floattex=ReturnEnvVarIntDef("LIBGL_FLOAT", 1); + switch(globals4es.floattex) { + case 0: + SHUT_LOGD("Float and Half-Float texture support disabled\n"); + break; + case 2: + SHUT_LOGD("Float and Half-float texture support forced\n"); + break; + default: + globals4es.floattex = 1; + break; + } + + GetHardwareExtensions(gl4es_notest); + +#if !defined(NO_LOADER) && !defined(NO_GBM) + if(globals4es.usegbm) + LoadGBMFunctions(); + if(globals4es.usegbm && !(gbm && drm)) { + SHUT_LOGD("cannot use GBM, disabling\n"); + globals4es.usegbm = 0; // should do some smarter fallback? + } +#else + globals4es.usegbm = 0; +#endif +#if !defined(NOX11) + glx_init(); +#endif + + gl_init(); + +#ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB + fpe_shader_reset_internals(); +#ifdef AMIGAOS4 + agl_reset_internals(); +#endif +#endif + + env(LIBGL_RECYCLEFBO, globals4es.recyclefbo, "Recycling of FBO enabled"); + + // Texture hacks + globals4es.automipmap=ReturnEnvVarInt("LIBGL_MIPMAP"); + switch(globals4es.automipmap) { + case 1: + SHUT_LOGD("AutoMipMap forced\n"); + break; + case 2: + SHUT_LOGD("guess AutoMipMap\n"); + break; + case 3: + SHUT_LOGD("ignore MipMap\n"); + break; + case 4: + SHUT_LOGD("ignore AutoMipMap on non-squared textures\n"); + break; + case 5: + SHUT_LOGD("Calculate sub-mipmap in case some are missing\n"); + break; + default: + globals4es.automipmap = 0; + break; + } + + if(IsEnvVarTrue("LIBGL_TEXCOPY")) { + globals4es.texcopydata = 1; + SHUT_LOGD("Texture copy enabled\n"); + } + + globals4es.texshrink=ReturnEnvVarInt("LIBGL_SHRINK"); + switch(globals4es.texshrink) { + case 10: + SHUT_LOGD("Texture shrink, mode 10 selected (advertise 8192 max texture size, but >2048 are quadshrinked and > 512 are shrinked), but not for empty textures\n"); + break; + case 11: + SHUT_LOGD("Texture shrink, mode 11 selected (advertise a max texture size *2, but every texture with one dimension > max texture size will get shrinked to max texture size), but not for empty textures\n"); + break; + case 1: + SHUT_LOGD("Texture shrink, mode 1 selected (everything / 2)\n"); + break; + case 2: + SHUT_LOGD("Texture shrink, mode 2 selected (only > 512 /2 )\n"); + break; + case 3: + SHUT_LOGD("Texture shrink, mode 3 selected (only > 256 /2 )\n"); + break; + case 4: + SHUT_LOGD("Texture shrink, mode 4 selected (only > 256 /2, >=1024 /4 )\n"); + break; + case 5: + SHUT_LOGD("Texture shrink, mode 5 selected (every > 256 is downscaled to 256 ), but not for empty textures\n"); + break; + case 6: + SHUT_LOGD("Texture shrink, mode 6 selected (only > 128 /2, >=512 is downscaled to 256 ), but not for empty textures\n"); + break; + case 7: + SHUT_LOGD("Texture shrink, mode 7 selected (only > 512 /2 ), but not for empty textures\n"); + break; + case 8: + SHUT_LOGD("Texture shrink, mode 8 selected (advertise 8192 max texture size, but >2048 are shrinked to 2048)\n"); + break; + case 9: + SHUT_LOGD("Texture shrink, mode 9 selected (advertise 8192 max texture size, but >4096 are quadshrinked and > 512 are shrinked), but not for empty textures\n"); + break; + default: + globals4es.texshrink=0; + break; + } + + env(LIBGL_TEXDUMP, globals4es.texdump, "Texture dump enabled"); + env(LIBGL_ALPHAHACK, globals4es.alphahack, "Alpha Hack enabled"); + +#ifdef TEXSTREAM + switch(ReturnEnvVarInt("LIBGL_STREAM")) { + case 1: + globals4es.texstream = InitStreamingCache(); + SHUT_LOGD("Streaming texture %s\n",(globals4es.texstream)?"enabled":"not available"); + //FreeStreamed(AddStreamed(1024, 512, 0)); + break; + case 2: + globals4es.texstream = InitStreamingCache()?2:0; + SHUT_LOGD("Streaming texture %s\n",(globals4es.texstream)?"forced":"not available"); + //FreeStreamed(AddStreamed(1024, 512, 0)); + break; + default: + break; + } +#endif + + env(LIBGL_NOLUMALPHA, globals4es.nolumalpha, "GL_LUMINANCE_ALPHA hardware support disabled"); + env(LIBGL_BLENDHACK, globals4es.blendhack, "Change Blend GL_SRC_ALPHA, GL_ONE to GL_ONE, GL_ONE"); + env(LIBGL_BLENDCOLOR, globals4es.blendcolor, "Export a (faked) glBlendColor"); + env(LIBGL_NOERROR, globals4es.noerror, "glGetError() always return GL_NOERROR"); + + globals4es.silentstub = 1; + if(IsEnvVarInt("LIBGL_SILENTSTUB",0)) { + globals4es.silentstub = 0; + SHUT_LOGD("Stub/non present functions are printed"); + } + + env(LIBGL_VABGRA, globals4es.vabgra, "Export GL_ARB_vertex_array_bgra extension"); + + const char *env_version = GetEnvVar("LIBGL_VERSION"); + if (env_version) { + SHUT_LOGD("Override version string with \"%s\" (should be in the form of \"1.x\")\n", env_version); + } + if(env_version) { + snprintf(globals4es.version, 49, "%s gl4es wrapper %d.%d.%d", env_version, MAJOR, MINOR, REVISION); + SHUT_LOGD("Targeting OpenGL %s\n", env_version); + } else { + snprintf(globals4es.version, 49, "%d.%d gl4es wrapper %d.%d.%d", globals4es.gl/10, globals4es.gl%10, MAJOR, MINOR, REVISION); + SHUT_LOGD("Targeting OpenGL %d.%d\n", globals4es.gl/10, globals4es.gl%10); + } + + if(hardext.srgb && IsEnvVarTrue("LIBGL_SRGB")) { + globals4es.glx_surface_srgb = 2; + SHUT_LOGD("enabling sRGB support\n"); + } + + if(IsEnvVarTrue("LIBGL_FASTMATH")) { +#if defined(PANDORA) || defined(CHIP) || defined(GOA_CLONE) + SHUT_LOGD("Enable FastMath for cortex-a8\n"); + fast_math(); +#else + SHUT_LOGD("No FastMath on this platform\n"); +#endif + } + + switch(hardext.npot) { + case 0: globals4es.npot = 0; break; + case 1: + case 2: globals4es.npot = 1; break; + case 3: globals4es.npot = 2; break; + } + switch(ReturnEnvVarInt("LIBGL_NPOT")) { + case 1: + if(globals4es.npot<1) { + globals4es.npot = 1; + SHUT_LOGD("Expose limited NPOT extension\n"); + } + break; + case 2: + if(globals4es.npot<3) { + globals4es.npot = 2; + SHUT_LOGD("Expose GL_ARB_texture_non_power_of_two extension\n"); + } + break; + } + + if(IsEnvVarFalse("LIBGL_GLQUERIES")) { + globals4es.queries = 0; + SHUT_LOGD("Don't expose fake glQueries functions\n"); + } + if(IsEnvVarTrue("LIBGL_NODOWNSAMPLING")) { + globals4es.nodownsampling = 1; + SHUT_LOGD("No downsampling of DXTc textures\n"); + } + env(LIBGL_NOTEXMAT, globals4es.texmat, "Don't handle Texture Matrice internally"); + env(LIBGL_NOVAOCACHE, globals4es.novaocache, "Don't use VAO cache"); + if(IsEnvVarTrue("LIBGL_NOINTOVLHACK")) { + globals4es.nointovlhack = 1; + SHUT_LOGD("No hack in shader converter to define overloaded function with int\n"); + } + if(IsEnvVarTrue("LIBGL_NOSHADERLOD")) { + globals4es.noshaderlod = 1; + SHUT_LOGD("No GL_EXT_shader_texture_lod used even if present\n"); + hardext.shaderlod=0; + } + + int env_begin_end; + if(GetEnvVarInt("LIBGL_BEGINEND",&env_begin_end,0)) { + switch(env_begin_end) { + case 0: + globals4es.beginend = 0; + globals4es.mergelist = 0; + SHUT_LOGD("Don't try to merge subsequent glBegin/glEnd blocks\n"); + break; + case 1: + case 2: + globals4es.beginend = 1; + SHUT_LOGD("Try to merge subsequent glBegin/glEnd blocks, even if there is a glColor / glNormal in between\n"); + break; + } + } + + if(GetEnvVarBool("LIBGL_AVOID16BITS", &globals4es.avoid16bits, (hardext.vendor&VEND_IMGTEC)?0:1)) { + if(globals4es.avoid16bits) { + SHUT_LOGD("Avoid 16bits textures\n"); + } else { + SHUT_LOGD("Don't avoid 16bits textures\n"); + } + } + + if(GetEnvVarInt("LIBGL_AVOID24BITS",&globals4es.avoid24bits,0)) { + switch(globals4es.avoid24bits) { + case 0: + SHUT_LOGD("Don't try to avoid 24bits textures\n"); + break; + case 1: + globals4es.avoid24bits = 2; + SHUT_LOGD("Avoid 24bits textures\n"); + break; + default: + globals4es.avoid24bits = 0; + break; + } + } + + env(LIBGL_FORCE16BITS, globals4es.force16bits, "Force 16bits textures"); + env(LIBGL_POTFRAMEBUFFER, globals4es.potframebuffer, "Force framebuffers to be on POT size"); + + int env_forcenpot=ReturnEnvVarIntDef("LIBGL_FORCENPOT",0); + if(env_forcenpot==0 && (hardext.esversion==2 && (hardext.npot==1 || hardext.npot==2))) { + SHUT_LOGD("Not forcing NPOT support\n"); + } else if(env_forcenpot!=0 || (hardext.esversion==2 && (hardext.npot==1 || hardext.npot==2))) { + if(hardext.npot==3) { + SHUT_LOGD("NPOT texture handled in hardware\n"); + } else if(hardext.npot==1) { + globals4es.forcenpot = 1; + SHUT_LOGD("Forcing NPOT support by disabling MIPMAP support for NPOT textures\n"); + } else { + SHUT_LOGD("WARNING, No Limited or Full NPOT support in hardware, Forcing NPOT has no effect!\n"); + } + } + + #if defined(GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB) && defined(AMIGAOS4) // temporary workaround for not-working envs + globals4es.maxbatch = 40; + #else + globals4es.maxbatch = 0; + #endif + globals4es.minbatch = 0; + int tmp = 0, tmp2 = 0; + switch(GetEnvVarFmt("LIBGL_BATCH","%d-%d",&tmp,&tmp2)) { + case 2: + globals4es.maxbatch = tmp2; + globals4es.minbatch = tmp; + if(globals4es.minbatch>globals4es.maxbatch) { + globals4es.maxbatch = tmp; + globals4es.minbatch = tmp2; + } + break; + case 1: + globals4es.maxbatch = 10*10*tmp; + globals4es.minbatch = 0; + break; + } + if(globals4es.maxbatch==0) { + SHUT_LOGD("Not trying to batch small subsequent glDrawXXXX\n"); + } else { + SHUT_LOGD("Trying to batch subsequent glDrawXXXX of size between %d and %d vertices\n", globals4es.minbatch, globals4es.maxbatch); + } + + if(hardext.esversion==1) globals4es.usevbo=0; // VBO on ES1.1 backend will be too messy, so disabling + else { + globals4es.usevbo = ReturnEnvVarIntDef("LIBGL_USEVBO",1); + switch(globals4es.usevbo) { + case 0: + SHUT_LOGD("Use of VBO disabled\n"); + break; + case 1: + SHUT_LOGD("Trying to use VBO\n"); + break; + case 2: + SHUT_LOGD("Trying to use VBO (also with glLockArrays)\n"); + break; + case 3: + SHUT_LOGD("Trying to use VBO (special glLockArrays case for idtech3 engine)\n"); + break; + default: + globals4es.usevbo=1; + break; + } + } + + globals4es.fbomakecurrent = 0; + if((hardext.vendor & VEND_ARM) || (globals4es.usefb)) + globals4es.fbomakecurrent = 1; + switch(ReturnEnvVarIntDef("LIBGL_FBOMAKECURRENT",-1)) { + case 0: + if(globals4es.fbomakecurrent) { + globals4es.fbomakecurrent = 0; + SHUT_LOGD("glXMakeCurrent FBO workaround disabled\n"); + } + break; + case 1: + globals4es.fbomakecurrent = 1; + break; + } + if(globals4es.fbomakecurrent) { + SHUT_LOGD("glXMakeCurrent FBO workaround enabled\n"); + } + + + globals4es.fbounbind = 0; + if((hardext.vendor & VEND_ARM) || (hardext.vendor & VEND_IMGTEC)) + globals4es.fbounbind = 1; + switch(ReturnEnvVarIntDef("LIBGL_FBOUNBIND",-1)) { + case 0: + if(globals4es.fbounbind) { + globals4es.fbounbind = 0; + SHUT_LOGD("FBO workaround for using binded texture disabled\n"); + } + break; + case 1: + globals4es.fbounbind = 1; + break; + } + if(globals4es.fbounbind) { + SHUT_LOGD("FBO workaround for using binded texture enabled\n"); + } + + globals4es.fboforcetex = 1; + GetEnvVarInt("LIBGL_FBOFORCETEX", &globals4es.fboforcetex, globals4es.fboforcetex); + if(globals4es.fboforcetex) + SHUT_LOGD("Force texture for Attachment color0 on FBO\n"); + globals4es.blitfullscreen = 1; + GetEnvVarInt("LIBGL_BLITFULLSCREEN", &globals4es.blitfullscreen, globals4es.blitfullscreen); + if(globals4es.blitfullscreen) + SHUT_LOGD("Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done\n"); + + env(LIBGL_COMMENTS, globals4es.comments, "Keep comments in converted Shaders"); + + env(LIBGL_NOARBPROGRAM, globals4es.noarbprogram, "Not exposing ARB Program extensions"); + + if(hardext.npot==3) + globals4es.defaultwrap=0; + else + globals4es.defaultwrap=1; + + if(GetEnvVarInt("LIBGL_DEFAULTWRAP",&globals4es.defaultwrap,(hardext.npot==3) ? 0 : 1)) { + switch(globals4es.defaultwrap) { + case 0: + SHUT_LOGD("Default wrap mode is GL_REPEAT\n"); + break; + case 1: + SHUT_LOGD("Default wrap mode is GL_CLAMP_TO_EDGE\n"); + break; + case 2: + default: + globals4es.defaultwrap=2; + SHUT_LOGD("Default wrap mode is GL_CLAMP_TO_EDGE, enforced\n"); + break; + } + } + + + GetEnvVarBool("LIBGL_NOTEXARRAY",&globals4es.notexarray,0); + if(globals4es.notexarray) { + SHUT_LOGD("No Texture Array in Shaders\n"); + } + + env(LIBGL_LOGSHADERERROR, globals4es.logshader, "Log errors compiling shaders to the console"); + env(LIBGL_SHADERNOGLES, globals4es.shadernogles, "Remove GLES part in shader"); + env(LIBGL_NOES2COMPAT, globals4es.noes2, "Don't expose GLX_EXT_create_context_es2_profile extension"); + env(LIBGL_NORMALIZE, globals4es.normalize, "Force normals to be normalized on FPE shaders"); + + globals4es.dbgshaderconv=ReturnEnvVarIntDef("LIBGL_DBGSHADERCONV",0); + if(globals4es.dbgshaderconv) { + if(globals4es.dbgshaderconv==1) + globals4es.dbgshaderconv=15; + if(!(globals4es.dbgshaderconv&3)) // neither vertex or fragment + globals4es.dbgshaderconv|=3; // select both + if(!(globals4es.dbgshaderconv&12)) // neither before or after + globals4es.dbgshaderconv|=12; // select both + SHUT_LOGD_NOPREFIX("Log all shaders, before and after conversion, to the console: "); + if(globals4es.dbgshaderconv&4) + SHUT_LOGD_NOPREFIX("Before "); + if(globals4es.dbgshaderconv&8) + SHUT_LOGD_NOPREFIX("After "); + if(globals4es.dbgshaderconv&1) + SHUT_LOGD_NOPREFIX("Vertex "); + if(globals4es.dbgshaderconv&2) + SHUT_LOGD_NOPREFIX("Fragment "); + SHUT_LOGD_NOPREFIX("\n"); + } + + env(LIBGL_NOCLEAN, globals4es.noclean, "Don't clean Context when destroyed"); + + globals4es.glxrecycle = 1; +#ifndef NOEGL + if((globals4es.usepbuffer) || (globals4es.usefb)) + globals4es.glxrecycle = 0; + + int env_glxrecycle=ReturnEnvVarIntDef("LIBGL_GLXRECYCLE",-1); + if(globals4es.glxrecycle && env_glxrecycle==0 && !((globals4es.usepbuffer) || (globals4es.usefb))) { + globals4es.glxrecycle = 0; + SHUT_LOGD("glX Will NOT try to recycle EGL Surface\n"); + } + if(env_glxrecycle==1) + globals4es.glxrecycle = 1; + if(globals4es.glxrecycle) { + SHUT_LOGD("glX Will try to recycle EGL Surface\n"); + } + env(LIBGL_GLXNATIVE, globals4es.glxnative, "Don't filter GLXConfig with GLX_X_NATIVE_TYPE"); +#endif + char cwd[4096]; + if (getcwd(cwd, sizeof(cwd))!= NULL) + SHUT_LOGD("Current folder is:%s\n", cwd); + + if(hardext.shader_fbfetch) { + env(LIBGL_SHADERBLEND, globals4es.shaderblend, "Blend will be handled in shaders"); + } + if(hardext.prgbin_n>0 && !globals4es.notexarray) { + env(LIBGL_NOPSA, globals4es.nopsa, "Don't use PrecompiledShaderArchive"); + if(globals4es.nopsa==0) { + cwd[0]='\0'; + // TODO: What to do on ANDROID and EMSCRIPTEN? + const char* custom_psa = GetEnvVar("LIBGL_PSA_FOLDER"); +#ifdef __linux__ + const char* home = GetEnvVar("HOME"); + if(custom_psa) + strcpy(cwd, custom_psa); + else if(home) + strcpy(cwd, home); + if(strlen(cwd)) + if(cwd[strlen(cwd)]!='/') + strcat(cwd, "/"); +#elif defined AMIGAOS4 + if(custom_psa) + strcpy(cwd, custom_psa); + else + strcpy(cwd, "PROGDIR:"); +#endif + if(strlen(cwd)) { + strcat(cwd, ".gl4es.psa"); + fpe_InitPSA(cwd); + fpe_readPSA(); + } + } + } else + SHUT_LOGD("Not using PSA (prgbin_n=%d, notexarray=%d)\n", hardext.prgbin_n, globals4es.notexarray); + + env(LIBGL_SKIPTEXCOPIES, globals4es.skiptexcopies, "Texture Copies will be skipped"); + if(GetEnvVarFloat("LIBGL_FB_TEX_SCALE",&globals4es.fbtexscale,0.0f)) { + SHUT_LOGD("Framebuffer Textures will be scaled by %.2f\n", globals4es.fbtexscale); + } +} + + +#ifndef NOX11 +void FreeFBVisual(); +#endif +#ifdef NO_INIT_CONSTRUCTOR +EXPORT +#else +#ifdef BUILD_WINDOWS_DLL +EXPORT // symmetric for init -- trivialize application code +#endif +#if !defined(_MSC_VER) || defined(__clang__) +__attribute__((destructor)) +#endif +#endif +void close_gl4es() { + #ifdef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB + SHUT_LOGD("Shutdown requested\n"); + if(--inited) return; + #endif + SHUT_LOGD("Shutting down\n"); + #ifndef NOX11 + FreeFBVisual(); + #endif + gl_close(); + fpe_writePSA(); + fpe_FreePSA(); + #if defined(GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB) && defined(AMIGAOS4) + os4CloseLib(); + #endif +} + +#ifdef BUILD_WINDOWS_DLL +#if !defined(_MSC_VER) || defined(__clang__) +__attribute__((constructor(103))) +#endif +void dll_init_done() +{ dll_inited = 1; } +#endif + +#if defined(_MSC_VER) && !defined(NO_INIT_CONSTRUCTOR) && !defined(__clang__) +#pragma const_seg(".CRT$XCU") +void (*const gl4es_ctors[])() = { initialize_gl4es, dll_init_done }; +#pragma const_seg(".CRT$XTX") +void (*const gl4es_dtor)() = close_gl4es; +#pragma const_seg() +#endif diff --git a/android/gl4es-src/src/gl/init.h b/android/gl4es-src/src/gl/init.h new file mode 100644 index 0000000..feffa5d --- /dev/null +++ b/android/gl4es-src/src/gl/init.h @@ -0,0 +1,89 @@ +#ifndef _GL4ES_INIT_H_ +#define _GL4ES_INIT_H_ + +#if defined(PANDORA) +#define USE_FBIO 1 +#endif + +typedef struct _globals4es { + int nobanner; + int mergelist; + int xrefresh; + int stacktrace; + int usefb; + int usegbm; + int usefbo; + int recyclefbo; + int usepbuffer; + int showfps; + int vsync; + int automipmap; + int texcopydata; + int tested_env; + int texshrink; + int texdump; + int alphahack; + int texstream; + int nolumalpha; + int blendhack; + int blendcolor; + int noerror; + int npot; + int defaultwrap; + int notexrect; + int queries; + int silentstub; + int glx_surface_srgb; + int nodownsampling; + int vabgra; + int nobgra; + int potframebuffer; + float gamma; + int texmat; + int novaocache; + int beginend; + int avoid16bits; + int avoid24bits; + int force16bits; + int nohighp; + int minbatch; + int maxbatch; + int es; + int gl; + int usevbo; + int comments; + int forcenpot; + int fbomakecurrent; // hack to bind/unbind FBO when doing glXMakeCurrent + int fbounbind; // hack to bind/unbind fbo if a bind texture is used for drawing + int fboforcetex; // force texture attachment for Color0 + int blitfullscreen; // a "fullscreen" blit to FB0 means SwapBuffers + int notexarray; + int nodepthtex; + int logshader; + int shadernogles; + int floattex; + int glxrecycle; + int noclean; + int dbgshaderconv; + int nopsa; + int noes2; + int nointovlhack; + int noshaderlod; + int fbo_noalpha; + int noarbprogram; // to disable ARB Program + int glxnative; + int normalize; // force normal normalization (workaround a bug) + int blitfb0; + int skiptexcopies; + int shaderblend; + int deepbind; + float fbtexscale; + #ifndef NO_GBM + char drmcard[50]; + #endif + char version[50]; +} globals4es_t; + +extern globals4es_t globals4es; + +#endif // _GL4ES_INIT_H_ diff --git a/android/gl4es-src/src/gl/light.c b/android/gl4es-src/src/gl/light.c new file mode 100644 index 0000000..0052764 --- /dev/null +++ b/android/gl4es-src/src/gl/light.c @@ -0,0 +1,441 @@ +#include "light.h" + +#include "../glx/hardext.h" +#include "fpe.h" +#include "loader.h" +#include "matrix.h" +#include "matvec.h" + +void APIENTRY_GL4ES gl4es_glLightModelf(GLenum pname, GLfloat param) { +//printf("%sglLightModelf(%04X, %.2f)\n", (state.list.compiling)?"list":"", pname, param); + ERROR_IN_BEGIN + if(glstate->list.active) + if ((glstate->list.compiling)) { + GLfloat dummy[4]; + dummy[0]=param; + gl4es_glLightModelfv(pname, dummy); + return; + } else gl4es_flush(); + switch (pname) { + case GL_LIGHT_MODEL_TWO_SIDE: + errorGL(); + glstate->light.two_side = param; + if(glstate->fpe_state) + glstate->fpe_state->twosided = param; + break; + case GL_LIGHT_MODEL_COLOR_CONTROL: + if(param!=GL_SINGLE_COLOR && param!=GL_SEPARATE_SPECULAR_COLOR ) { + errorShim(GL_INVALID_VALUE); + return; + } else { + GLboolean value = (param==GL_SEPARATE_SPECULAR_COLOR); + if(glstate->light.separate_specular == value) { + noerrorShim(); + return; + } + glstate->light.separate_specular=value; + if(glstate->fpe_state) + glstate->fpe_state->light_separate=value; + } + return; // NOT Supported in GLES 1.1 anyway + case GL_LIGHT_MODEL_LOCAL_VIEWER: + { + GLboolean value = (param!=0.0); + if(glstate->light.local_viewer == value) { + noerrorShim(); + return; + } + glstate->light.local_viewer=value; + if(glstate->fpe_state) + glstate->fpe_state->light_localviewer=value; + } + return; // NOT Supported in GLES 1.1 anyway + case GL_LIGHT_MODEL_AMBIENT: + default: + errorShim(GL_INVALID_ENUM); + return; + } + LOAD_GLES_FPE(glLightModelf); + gles_glLightModelf(pname, param); +} + +void APIENTRY_GL4ES gl4es_glLightModelfv(GLenum pname, const GLfloat* params) { +//printf("%sglLightModelfv(%04X, [%.2f, %.2f, %.2f, %.2f])\n", (state.list.compiling)?"list":"", pname, params[0], params[1], params[2], params[3]); + ERROR_IN_BEGIN + if(glstate->list.active) + if ((glstate->list.compiling)) { + NewStage(glstate->list.active, STAGE_LIGHTMODEL); + /* if (glstate->list.active->lightmodel) + glstate->list.active = extend_renderlist(glstate->list.active);*/ + glstate->list.active->lightmodelparam = pname; + glstate->list.active->lightmodel = (GLfloat*)malloc(4*sizeof(GLfloat)); + int sz = 4; + if(pname==GL_LIGHT_MODEL_TWO_SIDE || pname==GL_LIGHT_MODEL_COLOR_CONTROL || pname==GL_LIGHT_MODEL_LOCAL_VIEWER) + sz=1; + memcpy(glstate->list.active->lightmodel, params, sz*sizeof(GLfloat)); + noerrorShim(); + return; + } else gl4es_flush(); + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: + if(memcmp(glstate->light.ambient, params, 4*sizeof(GLfloat))==0) { + noerrorShim(); + return; + } + errorGL(); + memcpy(glstate->light.ambient, params, 4*sizeof(GLfloat)); + break; + case GL_LIGHT_MODEL_TWO_SIDE: + if(glstate->light.two_side == params[0]) { + noerrorShim(); + return; + } + errorGL(); + glstate->light.two_side = params[0]; + if(glstate->fpe_state) + glstate->fpe_state->twosided = params[0]; + break; + case GL_LIGHT_MODEL_COLOR_CONTROL: + if(params[0]!=GL_SINGLE_COLOR && params[0]!=GL_SEPARATE_SPECULAR_COLOR ) { + errorShim(GL_INVALID_VALUE); + return; + } else { + GLboolean value = (params[0]==GL_SEPARATE_SPECULAR_COLOR); + if(glstate->light.separate_specular == value) { + noerrorShim(); + return; + } + glstate->light.separate_specular=value; + if(glstate->fpe_state) + glstate->fpe_state->light_separate=value; + } + return; // NOT Supported in GLES 1.1 anyway + case GL_LIGHT_MODEL_LOCAL_VIEWER: + { + GLboolean value = (params[0]!=0.0); + if(glstate->light.local_viewer == value) { + noerrorShim(); + return; + } + glstate->light.local_viewer=value; + if(glstate->fpe_state) + glstate->fpe_state->light_localviewer=value; + } + return; // NOT Supported in GLES 1.1 anyway + default: + errorShim(GL_INVALID_ENUM); + return; + } + LOAD_GLES_FPE(glLightModelfv); + gles_glLightModelfv(pname, params); +} + +void APIENTRY_GL4ES gl4es_glLightfv(GLenum light, GLenum pname, const GLfloat* params) { +//printf("%sglLightfv(%s, %s, %p=[%.2f, %.2f, %.2f, %.2f])\n", (glstate->list.compiling)?"list":"", PrintEnum(light), PrintEnum(pname), params, (params)?params[0]:0.0f, (params)?params[1]:0.0f, (params)?params[2]:0.0f, (params)?params[3]:0.0f); + const int nl = light-GL_LIGHT0; + if(nl<0 || nl>=hardext.maxlights) { + errorShim(GL_INVALID_ENUM); + return; + } + ERROR_IN_BEGIN + if(glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_LIGHT); + rlLightfv(glstate->list.active, light, pname, params); + noerrorShim(); + return; + } else gl4es_flush(); + + GLfloat tmp[4]; + noerrorShim(); + switch(pname) { + case GL_AMBIENT: + if(memcmp(glstate->light.lights[nl].ambient, params, 4*sizeof(GLfloat))==0) + return; + memcpy(glstate->light.lights[nl].ambient, params, 4*sizeof(GLfloat)); + break; + case GL_DIFFUSE: + if(memcmp(glstate->light.lights[nl].diffuse, params, 4*sizeof(GLfloat))==0) + return; + memcpy(glstate->light.lights[nl].diffuse, params, 4*sizeof(GLfloat)); + break; + case GL_SPECULAR: + if(memcmp(glstate->light.lights[nl].specular, params, 4*sizeof(GLfloat))==0) + return; + memcpy(glstate->light.lights[nl].specular, params, 4*sizeof(GLfloat)); + break; + case GL_POSITION: + vector_matrix(params, getMVMat(), tmp); + if(memcmp(glstate->light.lights[nl].position, tmp, 4*sizeof(GLfloat))==0) + return; + memcpy(glstate->light.lights[nl].position, tmp, 4*sizeof(GLfloat)); + if(glstate->fpe_state) { + int dir = (tmp[3]!=0.f); + if (dir) { + glstate->fpe_state->light_direction |= (1<fpe_state->light_direction &= ~(1<light.lights[nl].spotDirection, tmp, 3*sizeof(GLfloat))==0) + return; + memcpy(glstate->light.lights[nl].spotDirection, tmp, 3*sizeof(GLfloat)); + break; + case GL_SPOT_EXPONENT: + if(params[0]<0 || params[0]>128) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->light.lights[nl].spotExponent == params[0]) + return; + glstate->light.lights[nl].spotExponent = params[0]; + break; + case GL_SPOT_CUTOFF: + if(params[0]<0.f || (params[0]>90.0f && params[0]!=180.f)) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->light.lights[nl].spotCutoff == params[0]) + return; + glstate->light.lights[nl].spotCutoff = params[0]; + if(glstate->fpe_state) { + int dir = (params[0]!=180.f); + if (dir) { + glstate->fpe_state->light_cutoff180 |= (1<fpe_state->light_cutoff180 &= ~(1<light.lights[nl].constantAttenuation == params[0]) + return; + glstate->light.lights[nl].constantAttenuation = params[0]; + break; + case GL_LINEAR_ATTENUATION: + if(params[0]<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->light.lights[nl].linearAttenuation == params[0]) + return; + glstate->light.lights[nl].linearAttenuation = params[0]; + break; + case GL_QUADRATIC_ATTENUATION: + if(params[0]<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->light.lights[nl].quadraticAttenuation == params[0]) + return; + glstate->light.lights[nl].quadraticAttenuation = params[0]; + break; + } + LOAD_GLES_FPE(glLightfv); + gles_glLightfv(light, pname, params); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glLightf(GLenum light, GLenum pname, GLfloat param) { + GLfloat dummy[4]; + dummy[0]=param; + gl4es_glLightfv(light, pname, dummy); +} + +void APIENTRY_GL4ES gl4es_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { + if(glstate->list.active) + if(glstate->list.begin) { + // if a glMaterialfv is called inside a glBegin/glEnd block + // then use rlMaterial to store in current list the material wanted + // as if the material was asked before the glBegin() + // It's not real behavour, but it's better then nothing + rlMaterialfv(glstate->list.active, face, pname, params); + noerrorShim(); + return; + } else { + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_MATERIAL); + rlMaterialfv(glstate->list.active, face, pname, params); + noerrorShim(); + return; + } else gl4es_flush(); + } + if(face!=GL_FRONT_AND_BACK && face!=GL_FRONT && face!=GL_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + switch(pname) { + case GL_AMBIENT: + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) + memcpy(glstate->material.front.ambient, params, 4*sizeof(GLfloat)); + if(face==GL_FRONT_AND_BACK || face==GL_BACK) + memcpy(glstate->material.back.ambient, params, 4*sizeof(GLfloat)); + break; + case GL_DIFFUSE: + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) + memcpy(glstate->material.front.diffuse, params, 4*sizeof(GLfloat)); + if(face==GL_FRONT_AND_BACK || face==GL_BACK) + memcpy(glstate->material.back.diffuse, params, 4*sizeof(GLfloat)); + break; + case GL_SPECULAR: + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) + memcpy(glstate->material.front.specular, params, 4*sizeof(GLfloat)); + if(face==GL_FRONT_AND_BACK || face==GL_BACK) + memcpy(glstate->material.back.specular, params, 4*sizeof(GLfloat)); + break; + case GL_EMISSION: + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) + memcpy(glstate->material.front.emission, params, 4*sizeof(GLfloat)); + if(face==GL_FRONT_AND_BACK || face==GL_BACK) + memcpy(glstate->material.back.emission, params, 4*sizeof(GLfloat)); + break; + case GL_AMBIENT_AND_DIFFUSE: + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) { + memcpy(glstate->material.front.ambient, params, 4*sizeof(GLfloat)); + memcpy(glstate->material.front.diffuse, params, 4*sizeof(GLfloat)); + } + if(face==GL_FRONT_AND_BACK || face==GL_BACK) { + memcpy(glstate->material.back.ambient, params, 4*sizeof(GLfloat)); + memcpy(glstate->material.back.diffuse, params, 4*sizeof(GLfloat)); + } + break; + case GL_SHININESS: + if(*params<0.0f || *params>128.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) { + glstate->material.front.shininess = *params; + if(glstate->fpe_state) + glstate->fpe_state->cm_front_nullexp=(*params<=0.0)?0:1; + } + if(face==GL_FRONT_AND_BACK || face==GL_BACK) { + glstate->material.back.shininess = *params; + if(glstate->fpe_state) + glstate->fpe_state->cm_back_nullexp=(*params<=0.0)?0:1; + } + break; + case GL_COLOR_INDEXES: + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) { + glstate->material.front.indexes[0] = params[0]; + glstate->material.front.indexes[1] = params[1]; + glstate->material.front.indexes[2] = params[2]; + } + if(face==GL_FRONT_AND_BACK || face==GL_BACK) { + glstate->material.back.indexes[0] = params[0]; + glstate->material.back.indexes[1] = params[1]; + glstate->material.back.indexes[2] = params[2]; + } + break; + } + + if(face==GL_BACK && hardext.esversion==1) { // lets ignore GL_BACK in GLES 1.1 + noerrorShim(); + return; + } + LOAD_GLES_FPE(glMaterialfv); + gles_glMaterialfv(GL_FRONT_AND_BACK, pname, params); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glMaterialf(GLenum face, GLenum pname, GLfloat param) { + ERROR_IN_BEGIN + if(glstate->list.active) + if (glstate->list.compiling) { + GLfloat params[4]; + memset(params, 0, 4*sizeof(GLfloat)); + params[0] = param; + NewStage(glstate->list.active, STAGE_MATERIAL); + rlMaterialfv(glstate->list.active, face, pname, params); + noerrorShim(); + return; + } + + if(face!=GL_FRONT_AND_BACK && face!=GL_FRONT && face!=GL_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + if(pname!=GL_SHININESS) { + errorShim(GL_INVALID_ENUM); + return; + } + if(param<0.0f || param>128.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) { + if(glstate->material.front.shininess == param) + return; + glstate->material.front.shininess = param; + } + if(face==GL_FRONT_AND_BACK || face==GL_BACK) { + if(glstate->material.back.shininess == param) + return; + glstate->material.back.shininess = param; + } + + if(face==GL_BACK && hardext.esversion==1) { // lets ignore GL_BACK in GLES 1.1 + noerrorShim(); + return; + } + FLUSH_BEGINEND; + LOAD_GLES_FPE(glMaterialf); + gles_glMaterialf(GL_FRONT_AND_BACK, pname, param); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glColorMaterial(GLenum face, GLenum mode) { + ERROR_IN_BEGIN + if(glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_COLOR_MATERIAL); + glstate->list.active->colormat_face = face; + glstate->list.active->colormat_mode = mode; + noerrorShim(); + return; + } else gl4es_flush(); + + if(face!=GL_FRONT_AND_BACK && face!=GL_FRONT && face!=GL_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + if(mode!=GL_EMISSION && mode!=GL_AMBIENT && mode!=GL_DIFFUSE && mode!=GL_SPECULAR && mode!=GL_AMBIENT_AND_DIFFUSE) { + errorShim(GL_INVALID_ENUM); + return; + } + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) + glstate->material.front.colormat = mode; + if(face==GL_FRONT_AND_BACK || face==GL_BACK) + glstate->material.back.colormat = mode; + if(glstate->fpe_state) { + int value = FPE_CM_AMBIENTDIFFUSE; + switch(mode) { + case GL_EMISSION: value = FPE_CM_EMISSION; break; + case GL_AMBIENT: value=FPE_CM_AMBIENT; break; + case GL_DIFFUSE: value=FPE_CM_DIFFUSE; break; + case GL_SPECULAR: value=FPE_CM_SPECULAR; break; + } + if(face==GL_FRONT_AND_BACK || face==GL_FRONT) { + glstate->fpe_state->cm_front_mode = value; + } + if(face==GL_FRONT_AND_BACK || face==GL_BACK) { + glstate->fpe_state->cm_back_mode = value; + } + } + noerrorShim(); +} + +AliasExport(void,glLightModelf,,(GLenum pname, GLfloat param)); +AliasExport(void,glLightModelfv,,(GLenum pname, const GLfloat* params)); +AliasExport(void,glLightfv,,(GLenum light, GLenum pname, const GLfloat* params)); +AliasExport(void,glLightf,,(GLenum light, GLenum pname, GLfloat param)); +AliasExport(void,glMaterialfv,,(GLenum face, GLenum pname, const GLfloat *params)); +AliasExport(void,glMaterialf,,(GLenum face, GLenum pname, GLfloat param)); +AliasExport(void,glColorMaterial,,(GLenum face, GLenum mode)); diff --git a/android/gl4es-src/src/gl/light.h b/android/gl4es-src/src/gl/light.h new file mode 100644 index 0000000..b6d226f --- /dev/null +++ b/android/gl4es-src/src/gl/light.h @@ -0,0 +1,53 @@ +#ifndef _GL4ES_LIGHT_H_ +#define _GL4ES_LIGHT_H_ + +#include "gles.h" +#include "../config.h" + +typedef struct { + GLfloat ambient[4]; + GLfloat diffuse[4]; + GLfloat specular[4]; + GLfloat constantAttenuation, linearAttenuation, quadraticAttenuation; + GLfloat position[4]; + GLfloat spotDirection[3]; // It's only 3 in fact, because it's a direction + GLfloat spotExponent; + GLfloat spotCutoff; +} light_t; + +typedef struct { + light_t lights[MAX_LIGHT]; + GLfloat ambient[4]; + GLboolean two_side; + GLboolean separate_specular; + GLboolean local_viewer; +} light_state_t; + +typedef struct { + GLfloat ambient[4]; + GLfloat diffuse[4]; + GLfloat specular[4]; + GLfloat emission[4]; + GLfloat shininess; + int indexes[3]; + GLenum colormat; +} material_t; + +typedef struct { + material_t front; + material_t back; +} material_state_t; + +void APIENTRY_GL4ES gl4es_glLightModelf(GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glLightModelfv(GLenum pname, const GLfloat* params); +void APIENTRY_GL4ES gl4es_glLightfv(GLenum light, GLenum pname, const GLfloat* params); +void APIENTRY_GL4ES gl4es_glLightf(GLenum light, GLenum pname, GLfloat params); + +void APIENTRY_GL4ES gl4es_glGetLightfv(GLenum light, GLenum pname, GLfloat * params); +void APIENTRY_GL4ES gl4es_glGetLightiv(GLenum light, GLenum pname, GLint * params); + +void APIENTRY_GL4ES gl4es_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) ; +void APIENTRY_GL4ES gl4es_glMaterialf(GLenum face, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glColorMaterial(GLenum face, GLenum mode); + +#endif // _GL4ES_LIGHT_H_ diff --git a/android/gl4es-src/src/gl/line.c b/android/gl4es-src/src/gl/line.c new file mode 100644 index 0000000..52b223c --- /dev/null +++ b/android/gl4es-src/src/gl/line.c @@ -0,0 +1,166 @@ +#include "line.h" +#include + +#include "debug.h" +#include "gl4es.h" +#include "glstate.h" +#include "list.h" +#include "matrix.h" +#include "matvec.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +void APIENTRY_GL4ES gl4es_glLineStipple(GLuint factor, GLushort pattern) { + DBG(printf("glLineStipple(%d, 0x%04X)\n", factor, pattern);) + if(glstate->list.active) { + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_LINESTIPPLE); + glstate->list.active->linestipple_op = 1; + glstate->list.active->linestipple_factor = factor; + glstate->list.active->linestipple_pattern = pattern; + return; + } else gl4es_flush(); + } + if(factor<1) factor = 1; + if(factor>256) factor = 256; + if(pattern!=glstate->linestipple.pattern || factor!=glstate->linestipple.factor || !glstate->linestipple.texture) { + glstate->linestipple.factor = factor; + glstate->linestipple.pattern = pattern; + for (int i = 0; i < 16; i++) { + glstate->linestipple.data[i] = ((pattern >> i) & 1) ? 255 : 0; + } + + // "Push" current Texture0 binding + GLuint old_act = glstate->texture.active; + if(old_act) + gl4es_glActiveTexture(GL_TEXTURE0); + GLuint old_tex = glstate->texture.bound[0][ENABLED_TEX2D]->texture; + // create / update stipple texture + if (! glstate->linestipple.texture) { + gl4es_glGenTextures(1, &glstate->linestipple.texture); + gl4es_glBindTexture(GL_TEXTURE_2D, glstate->linestipple.texture); + gl4es_glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl4es_glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, + 16, 1, 0, GL_ALPHA, GL_UNSIGNED_BYTE, glstate->linestipple.data); + } else { + gl4es_glBindTexture(GL_TEXTURE_2D, glstate->linestipple.texture); + gl4es_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 1, + GL_ALPHA, GL_UNSIGNED_BYTE, glstate->linestipple.data); + } + // "Pop" texture 0 binding + gl4es_glBindTexture(GL_TEXTURE_2D, old_tex); + if(old_act) + gl4es_glActiveTexture(GL_TEXTURE0+old_act); + // all done + noerrorShim(); + } +} +AliasExport(void,glLineStipple,,(GLuint factor, GLushort pattern)); + +void bind_stipple_tex() { + gl4es_glBindTexture(GL_TEXTURE_2D, glstate->linestipple.texture); +} + +GLfloat *gen_stipple_tex_coords(GLfloat *vert, GLushort *sindices, modeinit_t *modes, int stride, int length, GLfloat* noalloctex) { + DBG(printf("Generate stripple tex (stride=%d, noalloctex=%p) length=%d:", stride, noalloctex, length);) + // generate our texture coords + GLfloat *tex = noalloctex?noalloctex:(GLfloat *)malloc(modes[length-1].ilen * 4 * sizeof(GLfloat)); + GLfloat *texPos = tex; + GLfloat *vertPos = vert; + + GLfloat x1, x2, y1, y2; + GLfloat oldlen, len; + const GLfloat* mvp = getMVPMat(); + GLfloat v[4]; + GLfloat w = (GLfloat)glstate->raster.viewport.width; + GLfloat h = (GLfloat)glstate->raster.viewport.height; + if(stride==0) stride = 4; else stride/=sizeof(GLfloat); + int texstride = noalloctex?stride:4; + // projected coordinates here, and transform to screen pixel using viewport + // because projected coordinates are from -1. to +1., w and h are to be divided by 2... + w*=0.5f; h*=0.5f; + int i=0; + for (int k=0; k%d] ", PrintEnum(mode), modes[k].ilen);) + oldlen = len = 0.f; + if(modes[k].ilen<2) + continue; + if(mode==GL_LINES || length>1) // always line when multiple lines were merged + for (; i < modes[k].ilen; i+=2) { + if(sindices) + vertPos = vert+stride*sindices[i]; + vector_matrix(vertPos, mvp, v); + if(sindices) + vertPos = vert+stride*sindices[i+1]; + else + vertPos+=stride; + // need to take "w" componant into acount... + if(v[3]==0.0f) { + x1=v[0]*w; y1=v[1]*h; + } else { + x1=(v[0]/v[3])*w; y1=(v[1]/v[3])*h; + } + vector_matrix(vertPos, mvp, v); + vertPos+=stride; + if(v[3]==0.0f) { + x2=v[0]*w; y2=v[1]*h; + } else { + x2=(v[0]/v[3])*w; y2=(v[1]/v[3])*h; + } + oldlen = len; + len += sqrtf((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)) / (glstate->linestipple.factor * 16.f); + DBG(printf("%f->%f (%f,%f -> %f,%f)\t", oldlen, len, x1, y1, x2, y2);) + if(sindices) + texPos = tex+texstride*sindices[i+0]; // it get writen 2*, but that should be ok, it's the same value + memset(texPos, 0, 4*sizeof(GLfloat)); + texPos[0] = oldlen; texPos[3] = 1.0f; + if(sindices) + texPos = tex+texstride*sindices[i+1]; + else + texPos+=texstride; + memset(texPos, 0, 4*sizeof(GLfloat)); + texPos[0] = len; texPos[3] = 1.0f; + texPos+=texstride; + } + else { // GL_LINE_STRIP and GL_LINE_LOOPS works the same here + // (well, last segment, the "loop" one, will look strange, but I will not add a vertex for that) + if(sindices) + vertPos = vert+stride*sindices[i]; + vector_matrix(vertPos, mvp, v); + x2=(v[0]/v[3])*w; y2=(v[1]/v[3])*h; + vertPos+=stride; + DBG(printf("%f\t", len);) + memset(texPos, 0, 4*sizeof(GLfloat)); + texPos[0] = len; texPos[3] = 1.0f; + texPos+=texstride; + ++i; + for (; i < modes[k].ilen; i++) { + x1 = x2; y1 = y2; + if(sindices) + vertPos = vert+stride*sindices[i]; + vector_matrix(vertPos, mvp, v); + vertPos+=stride; + x2=(v[0]/v[3])*w; y2=(v[1]/v[3])*h; + len += sqrtf((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)) / (glstate->linestipple.factor * 16.f); + DBG(printf("->%f\t", len);) + if(sindices) + texPos = tex+texstride*sindices[i]; + memset(texPos, 0, 4*sizeof(GLfloat)); + texPos[0] = len; texPos[3] = 1.0f; + texPos+=texstride; + } + } + } + DBG(printf("\n");) + return tex; +} diff --git a/android/gl4es-src/src/gl/line.h b/android/gl4es-src/src/gl/line.h new file mode 100644 index 0000000..b5413ca --- /dev/null +++ b/android/gl4es-src/src/gl/line.h @@ -0,0 +1,11 @@ +#ifndef _GL4ES_LINE_H +#define _GL4ES_LINE_H + +#include "gles.h" +#include "list.h" + +void APIENTRY_GL4ES gl4es_glLineStipple(GLuint factor, GLushort pattern); +GLfloat *gen_stipple_tex_coords(GLfloat *vert, GLushort *sindices, modeinit_t *modes, int stride, int length, GLfloat* noalloctex); +void bind_stipple_tex(); + +#endif // _GL4ES_LINE_H diff --git a/android/gl4es-src/src/gl/list.c b/android/gl4es-src/src/gl/list.c new file mode 100644 index 0000000..63d4d0c --- /dev/null +++ b/android/gl4es-src/src/gl/list.c @@ -0,0 +1,971 @@ +#include "list.h" + +#include "../glx/hardext.h" +#include "const.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "buffers.h" + +// KH Map implementation +KHASH_MAP_IMPL_INT(material, rendermaterial_t *); +KHASH_MAP_IMPL_INT(light, renderlight_t *); +KHASH_MAP_IMPL_INT(texgen, rendertexgen_t *); +KHASH_MAP_IMPL_INT(texenv, rendertexenv_t *); +KHASH_MAP_IMPL_INT(gllisthead, renderlist_t*); + +renderlist_t *alloc_renderlist() { + + renderlist_t *list = (renderlist_t *)malloc(sizeof(renderlist_t)); + memset(list, 0, sizeof(renderlist_t)); + list->cap = DEFAULT_RENDER_LIST_CAPACITY; + list->matrix_val[0] = list->matrix_val[5] = list->matrix_val[10] = + list->matrix_val[15] = 1.0f; + list->lightmodelparam = GL_LIGHT_MODEL_AMBIENT; + list->target_texture = GL_TEXTURE_2D; + list->tmu = glstate->texture.active; + + memcpy(list->lastNormal, glstate->normal, 3*sizeof(GLfloat)); + memcpy(list->lastSecondaryColors, glstate->secondary, 3*sizeof(GLfloat)); + memcpy(list->lastColors, glstate->color, 4*sizeof(GLfloat)); + memcpy(&list->lastFogCoord, glstate->fogcoord, 1*sizeof(GLfloat)); + + list->instanceCount = 1; + + list->open = true; + return list; +} + +bool ispurerender_renderlist(renderlist_t *list) { + // return true if renderlist contains only rendering command, no state changes + if (list->calls.len) + return false; + if (list->matrix_op) + return false; + if (list->raster_op) + return false; + if (list->raster) + return false; + if (list->bitmaps) + return false; + if (list->pushattribute) + return false; + if (list->popattribute) + return false; + if (list->material || list->colormat_face || list->light || list->lightmodel || list->texgen || list->texenv) + return false; + if (list->fog_op) + return false; + if (list->instanceCount!=1) + return false; + if (list->pointparam_op) + return false; + if (list->mode_init == 0) + return false; + if (list->ind_lines || list->final_colors) + return false; + if (list->set_texture || list->set_tmu) + return false; + + return true; +} + +bool isempty_renderlist(renderlist_t *list) { + return (list->stage == STAGE_NONE); +} + +int rendermode_dimensions(GLenum mode) { + // return 1 for points, 2 for any lines, 3 for any triangles, 4 for any Quad and 5 for polygon + switch (mode) { + case GL_POINTS: + return 1; + case GL_LINES: + case GL_LINE_LOOP: + case GL_LINE_STRIP: + return 2; + case GL_TRIANGLES: + case GL_TRIANGLE_FAN: + case GL_TRIANGLE_STRIP: + return 3; + case GL_QUADS: + case GL_QUAD_STRIP: + return 3; // It's 4, but we use only triangles... + case GL_POLYGON: + return 3; // It's 5, but we use only triangles too. + } + return 0; +} + +bool islistscompatible_renderlist(renderlist_t *a, renderlist_t *b) { + if (!globals4es.mergelist || !a) + return false; + + // check if 2 "pure rendering" list are compatible for merge + if (a->mode_init != b->mode_init) { + int a_mode = a->mode_dimension; + int b_mode = b->mode_dimension; + if ((a_mode == 0) || (b_mode == 0)) + return false; // undetermined is not good + if (a_mode == 4) a_mode = 3; // quads are handled as triangles + if (b_mode == 4) b_mode = 3; + if (a_mode != b_mode) + return false; + } + if(a->use_vbo_array==2 || b->use_vbo_array==2) + return false; + if(a->use_vbo_indices==2 || b->use_vbo_indices==2) + return false; + if(!a->open || !b->open) + return false; + if(a->use_glstate) + return false; //TODO: Handle this case +/* if ((a->indices==NULL) != (b->indices==NULL)) + return false;*/ + if (a->polygon_mode != b->polygon_mode) + return false; + if ((a->vert==NULL) != (b->vert==NULL)) + return false; + if ((a->normal==NULL) != (b->normal==NULL)) + return false; + if ((a->color==NULL) != (b->color==NULL)) + return false; + if ((a->secondary==NULL) != (b->secondary==NULL)) + return false; + if ((a->fogcoord==NULL) != (b->fogcoord==NULL)) + return false; + // check the textures + if(a->maxtex!=b->maxtex) + return false; + for (int i=0; imaxtex; i++) + if ((a->tex[i]==NULL) != (b->tex[i]==NULL)) + return false; + if ((a->set_texture==b->set_texture) && ((a->texture != b->texture) || (a->target_texture != b->target_texture))) + return false; + if (!a->set_texture && b->set_texture) + return false; + // post color is only important if b as no color pointer... + if(a->post_color && b->color==NULL) + return false; + // same for post_normal + if(a->post_normal && b->normal==NULL) + return false; + // check instanceCount (maybe it would be better to just check if both are == 1) + if(a->instanceCount != b->instanceCount) + return false; + + // Check the size of a list, if it"s too big, don't merge... + if ((a->len+b->len)>60000) + return false; + if ((a->ilen+b->ilen)>60000) + return false; + + return true; +} + +void renderlist_createindices(int ilen, GLushort *indices, int count) { + for (int i = 0; i1) { + int k=0; + indices[k++] = vind(0); + indices[k++] = vind(1); + for (int i = 2; i1) { + int k=0; + indices[k++] = vind(0); + indices[k++] = vind(1); + for (int i = 2; iindices; + int len = (ind)? a->ilen:a->len; + // len must be a multiple of 4 ! + len &= ~3; // discard extra vertex... + int ilen = len*3/2; + if(a->use_glstate) { + if(ind) {//need to copy first... + ind = (GLushort*)malloc(len*sizeof(GLushort)); + memcpy(ind, glstate->merger_indices, len*sizeof(GLushort)); + a->shared_indices = NULL; // should not be needed + } + resize_merger_indices(ilen); + a->indices = glstate->merger_indices; + } else + a->indices = (GLushort*)malloc(ilen*sizeof(GLushort)); + + for (int i=0, j=0; i+3indices[j+0] = vind(i+0); + a->indices[j+1] = vind(i+1); + a->indices[j+2] = vind(i+2); + + a->indices[j+3] = vind(i+0); + a->indices[j+4] = vind(i+2); + a->indices[j+5] = vind(i+3); + } + a->ilen = ilen; + if (ind) { + if (!a->shared_indices || ((*a->shared_indices)--)==0) { + free(ind); + free(a->shared_indices); + } + a->shared_indices = NULL; // unshared list + } + a->mode = GL_TRIANGLES; +} +#undef vind + +int indices_getindicesize(GLenum mode, int len) { + int ilen_a; + switch (mode) { + case GL_LINE_LOOP: + ilen_a = len*2; + if (ilen_a<0) ilen_a=1; // special borked case... + break; + case GL_LINE_STRIP: + ilen_a = (len*2)-2; + if (ilen_a<0) ilen_a=1; // special borked case... + break; + case GL_QUAD_STRIP: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + case GL_POLYGON: + ilen_a = (len-2)*3; + if (ilen_a<0) ilen_a=1; // special borked case... + break; + case GL_QUADS: + ilen_a = ((len&~3)*3)/2; + break; + default: + ilen_a = len; + break; + } + return ilen_a; +} +int renderlist_getindicesize(renderlist_t *a) { + int ilen_a = indices_getindicesize(a->mode, ((a->indices)? a->ilen:a->len)); + return ilen_a; +} +int mode_needindices(GLenum m) { + switch(m) { + case GL_LINE_LOOP: + case GL_LINE_STRIP: + case GL_TRIANGLE_FAN: + case GL_TRIANGLE_STRIP: + case GL_QUAD_STRIP: + case GL_POLYGON: + //case GL_QUADS: // not needed, but will appens anyway + return 1; + default: + return 0; + } +} + +void list_add_modeinit(renderlist_t* list, GLenum mode) { + if (list->mode_init_len+1 >= list->mode_init_cap) { + list->mode_init_cap+=128; + list->mode_inits = (modeinit_t*)realloc(list->mode_inits, list->mode_init_cap*sizeof(modeinit_t)); + } + list->mode_inits[list->mode_init_len].mode_init = mode; + list->mode_inits[list->mode_init_len++].ilen = list->indices?list->ilen:(list->cur_istart?list->cur_istart:list->len); +} + +void unshared_renderlist(renderlist_t *a, int cap) { + if(a->shared_arrays && ((*a->shared_arrays)--)>0) { + a->cap = cap; + GLfloat *tmp; + tmp = a->vert; + if (tmp) { + a->vert = alloc_sublist(4, cap); + memcpy(a->vert, tmp, 4*a->len*sizeof(GLfloat)); + } + tmp = a->normal; + if (tmp) { + a->normal = alloc_sublist(3, cap); + memcpy(a->normal, tmp, 3*a->len*sizeof(GLfloat)); + } + tmp = a->color; + if (tmp) { + a->color = alloc_sublist(4, cap); + memcpy(a->color, tmp, 4*a->len*sizeof(GLfloat)); + } + tmp = a->secondary; + if (tmp) { + a->secondary = alloc_sublist(4, cap); + memcpy(a->secondary, tmp, 4*a->len*sizeof(GLfloat)); + } + tmp = a->fogcoord; + if (tmp) { + a->fogcoord = alloc_sublist(1, cap); + memcpy(a->fogcoord, tmp, 1*a->len*sizeof(GLfloat)); + } + for (int i=0; imaxtex; i++) { + tmp = a->tex[i]; + if (tmp) { + a->tex[i] = alloc_sublist(4, cap); + memcpy(a->tex[i], tmp, 4*a->len*sizeof(GLfloat)); + } + } + } + if(a->shared_arrays && (*a->shared_arrays)==0) { + free(a->shared_arrays); + a->shared_arrays=NULL; + } +} + +void unsharedindices_renderlist(renderlist_t* a, int cap) +{ + if (a->shared_indices && ((*a->shared_indices)--)>0) { + if (a->indices) { + GLushort* tmpi = a->indices; + a->indice_cap = cap; + if (a->indice_cap > 48) a->indice_cap = ((a->indice_cap+512)>>9)<<9; + a->indices = (GLushort*)malloc(a->indice_cap*sizeof(GLushort)); + memcpy(a->indices, tmpi, a->ilen*sizeof(GLushort)); + } + } + if(a->shared_indices && (*a->shared_indices)==0) { + free(a->shared_indices); + a->shared_indices=0; + } +} + +void redim_renderlist(renderlist_t *a, int cap) { + if (a->cap < cap) { + a->cap = cap; + realloc_sublist(a->vert, 4, cap); + realloc_sublist(a->normal, 3, cap); + realloc_sublist(a->color, 4, cap); + realloc_sublist(a->secondary, 4, cap); + realloc_sublist(a->fogcoord, 1, cap); + for (int i=0; imaxtex; i++) + realloc_sublist(a->tex[i], 4, cap); + } +} + +void prepareadd_renderlist(renderlist_t* a, int size_to_add) +{ + // alloc or realloc a->indices first... + int capindices = renderlist_getindicesize(a)+size_to_add; + if (capindices > 48) capindices = ((capindices+512)>>9)<<9; + #define alloc_a_indices \ + newind=(GLushort*)malloc(capindices*sizeof(GLushort)) + #define copy_a_indices \ + if (a->indices) free(a->indices); \ + a->indices = newind; \ + a->indice_cap = capindices + // check if "a" needs to be converted + int ilen_a = renderlist_getindicesize(a); + GLushort *newind=NULL; + switch (a->mode) { + case GL_LINE_LOOP: + alloc_a_indices; + renderlist_lineloop_lines(a->indices, a->indices?a->ilen:a->len, newind, 0); + a->mode = GL_LINES; + copy_a_indices; + break; + case GL_LINE_STRIP: + alloc_a_indices; + renderlist_linestrip_lines(a->indices, a->indices?a->ilen:a->len, newind, 0); + a->mode = GL_LINES; + copy_a_indices; + break; + case GL_QUAD_STRIP: + case GL_TRIANGLE_STRIP: + alloc_a_indices; + renderlist_trianglestrip_triangles(a->indices, a->indices?a->ilen:a->len, newind, 0); + a->mode = GL_TRIANGLES; + copy_a_indices; + break; + case GL_TRIANGLE_FAN: + case GL_POLYGON: + alloc_a_indices; + renderlist_trianglefan_triangles(a->indices, a->indices?a->ilen:a->len, newind, 0); + a->mode = GL_TRIANGLES; + copy_a_indices; + break; + case GL_QUADS: + alloc_a_indices; + renderlist_quads_triangles(a->indices, a->indices?a->ilen:a->len, newind, 0); + a->mode = GL_TRIANGLES; + copy_a_indices; + break; + default: + if (!a->indices) { + // no a->indices, must alloc and fill one + alloc_a_indices; + renderlist_createindices(a->len, newind, 0); + copy_a_indices; + } else { + // a->indices already exist, just check if need to adjust its size + if (a->indice_cap < capindices) { + a->indices = (GLushort*)realloc(a->indices, capindices*sizeof(GLushort)); + a->indice_cap = capindices; + } + } + break; + } + #undef copy_a_indices + #undef alloc_a_indices + + a->ilen = ilen_a; +} + +void doadd_renderlist(renderlist_t* a, GLenum mode, GLushort* indices, int count, int size_to_add) +{ + // then append b + switch (mode) { + case GL_LINE_LOOP: + renderlist_lineloop_lines(indices, count, a->indices + a->ilen, a->len); + break; + case GL_LINE_STRIP: + renderlist_linestrip_lines(indices, count, a->indices + a->ilen, a->len); + break; + case GL_QUAD_STRIP: + case GL_TRIANGLE_STRIP: + renderlist_trianglestrip_triangles(indices, count, a->indices + a->ilen, a->len); + break; + case GL_POLYGON: + case GL_TRIANGLE_FAN: + renderlist_trianglefan_triangles(indices, count, a->indices + a->ilen, a->len); + break; + case GL_QUADS: + renderlist_quads_triangles(indices, count, a->indices + a->ilen, a->len); + break; + default: + // no transform here, just take (or create) the indice list as-is + if (!indices) { + // append a newly created indice list + renderlist_createindices(count, a->indices + a->ilen, a->len); + } else { + // append existing one + GLushort* newind = a->indices+a->ilen; + for(int i=0; ilen; + } + break; + } + a->ilen += size_to_add; +} + +void append_renderlist(renderlist_t *a, renderlist_t *b) { + // append all draw elements of b in a + // check the final indice size of a and b + int ilen_a = a->ilen; + int ilen_b = b->ilen; + // lets append all the arrays + unsigned long cap = a->cap; + if (a->len + b->len >= cap) cap += b->cap + DEFAULT_RENDER_LIST_CAPACITY; + // Unshare if shared (shared array are not used for now) + unshared_renderlist(a, cap); + redim_renderlist(a, cap); + unsharedindices_renderlist(a, ((ilen_a)?ilen_a:a->len) + ((ilen_b)?ilen_b:b->len)); + // append arrays + if (a->vert) memcpy(a->vert+a->len*4, b->vert, b->len*4*sizeof(GLfloat)); + if (a->normal) memcpy(a->normal+a->len*3, b->normal, b->len*3*sizeof(GLfloat)); + if (a->color) memcpy(a->color+a->len*4, b->color, b->len*4*sizeof(GLfloat)); + if (a->secondary) memcpy(a->secondary+a->len*4, b->secondary, b->len*4*sizeof(GLfloat)); + if (a->fogcoord) memcpy(a->fogcoord+a->len*1, b->fogcoord, b->len*1*sizeof(GLfloat)); + for (int i=0; imaxtex; i++) + if (a->tex[i]) memcpy(a->tex[i]+a->len*4, b->tex[i], b->len*4*sizeof(GLfloat)); + // indices + if(!a->mode_inits) list_add_modeinit(a, a->mode_init); + if (ilen_a || ilen_b || mode_needindices(a->mode) || mode_needindices(b->mode) + || (a->mode!=b->mode && (a->mode==GL_QUADS || b->mode==GL_QUADS)) ) + { + // alloc or realloc a->indices first... + ilen_b = renderlist_getindicesize(b); + prepareadd_renderlist(a, ilen_b); + // then append b + doadd_renderlist(a, b->mode, b->indices, b->indices?b->ilen:b->len, ilen_b); + } + // lenghts + a->len += b->len; + if(a->mode_inits) list_add_modeinit(a, b->mode); + // copy the lastColors if needed + if(b->lastColorsSet) { + a->lastColorsSet = 1; + memcpy(a->lastColors, b->lastColors, 4*sizeof(GLfloat)); + } + if(b->post_color) { + a->post_color = 1; + memcpy(a->post_colors, b->post_colors, 4*sizeof(GLfloat)); + } + if(b->post_normal) { + a->post_normal = 1; + memcpy(a->post_normals, b->post_normals, 3*sizeof(GLfloat)); + } + //all done + a->stage = STAGE_DRAW; // just in case + return; +} +void adjust_renderlist(renderlist_t *list); + +renderlist_t *extend_renderlist(renderlist_t *list) { + if ((list->prev!=NULL) && ispurerender_renderlist(list) && islistscompatible_renderlist(list->prev, list)) { + // append list! + append_renderlist(list->prev, list); + renderlist_t *new = alloc_renderlist(); + new->prev = list->prev; + list->prev->next = new; + // just in case + memcpy(new->lastNormal, list->lastNormal, 3*sizeof(GLfloat)); + memcpy(new->lastSecondaryColors, list->lastSecondaryColors, 3*sizeof(GLfloat)); + memcpy(new->lastColors, list->lastColors, 4*sizeof(GLfloat)); + new->lastColorsSet = list->lastColorsSet; + // detach + list->prev = NULL; + // free list now + free_renderlist(list); + return new; + } else { + renderlist_t *new = alloc_renderlist(); + list->next = new; + new->prev = list; + new->tmu = list->tmu; + // copy local state + memcpy(new->lastNormal, list->lastNormal, 3*sizeof(GLfloat)); + memcpy(new->lastSecondaryColors, list->lastSecondaryColors, 3*sizeof(GLfloat)); + memcpy(new->lastColors, (list->post_color)?list->post_colors:list->lastColors, 4*sizeof(GLfloat)); + new->lastColorsSet = (list->post_color || list->lastColorsSet)?1:0; + return new; + } +} + +renderlist_t* append_calllist(renderlist_t *list, renderlist_t *a) +{ + // go to end of list + while(list->next) list = list->next; + while(a) { + if(ispurerender_renderlist(a) && islistscompatible_renderlist(list, a)) { + // append list! + append_renderlist(list, a); + } else { + // create a new appended list + renderlist_t *new = alloc_renderlist(); + // prepared shared stuff... + if(a->len && !a->shared_arrays) { + a->shared_arrays = (int*)malloc(sizeof(int)); + *a->shared_arrays = 0; + } + if(a->ilen && !a->shared_indices) { + a->shared_indices = (int*)malloc(sizeof(int)); + *a->shared_indices = 0; + } + if(a->calls.len && !a->shared_calls) { + a->shared_calls = (int*)malloc(sizeof(int)); + *a->shared_calls = 0; + } + // batch copy first + memcpy(new, a, sizeof(renderlist_t)); + list->next = new; + new->prev = list; + // ok, now on new list + list = new; + // copy the many list arrays + if (list->calls.len > 0) { + ++(*list->shared_calls); + /* + list->calls.calls = (packed_call_t**)malloc(sizeof(packed_call_t*)*a->calls.cap); + for (int i = 0; i < list->calls.len; i++) { + list->calls.calls[i] = glCopyPackedCall(a->calls.calls[i]); + }*/ + } + if(list->len) { + ++(*list->shared_arrays); + } + if(list->ilen) { + ++(*list->shared_indices); + } + #define PROCESS(W, T, C) if(list->W) { \ + list->W = kh_init(W); \ + T *m, *m2; \ + khint_t k; \ + int ret; \ + kh_foreach_value(a->W, m, \ + k = kh_put(W, list->W, C, &ret); \ + m2= kh_value(list->W, k) = malloc(sizeof(T)); \ + memcpy(m2, m, sizeof(T)); \ + ); \ + } + PROCESS(material, rendermaterial_t, m->pname); + PROCESS(light, renderlight_t, m->pname | ((m->which-GL_LIGHT0)<<16)); + PROCESS(texgen, rendertexgen_t, m->pname | ((m->coord-GL_S)<<16)); + PROCESS(texenv, rendertexenv_t, m->pname | ((m->target)<<16)); + #undef PROCESS + if (list->lightmodel) { + list->lightmodel = (GLfloat*)malloc(4*sizeof(GLfloat)); + memcpy(list->lightmodel, a->lightmodel, 4*sizeof(GLfloat)); + } + if (list->raster) { + (*list->raster->shared)++; + } + if (list->bitmaps) { + (*list->bitmaps->shared)++; + } + } + a = a->next; + } + return list; +} + +void free_renderlist(renderlist_t *list) { + // test if list is NULL + if (list == NULL) + return; + // we want the first list in the chain + while (list->prev) + list = list->prev; + + renderlist_t *next; + do { + if(list->mode_inits) + free(list->mode_inits); + if ((list->calls.len > 0) && (!list->shared_calls || ((*list->shared_calls)--)==0)) { + if(list->shared_calls) free(list->shared_calls); + for (int i = 0; i < list->calls.len; i++) { + free(list->calls.calls[i]); + } + free(list->calls.calls); + } + int a; + if(!list->use_glstate) { + if (!list->shared_arrays || ((*list->shared_arrays)--)==0) { + if (list->shared_arrays) free(list->shared_arrays); + if (list->vert) free(list->vert); + if (list->normal) free(list->normal); + if (list->color) free(list->color); + if (list->secondary) free(list->secondary); + if (list->fogcoord) free(list->fogcoord); + for (a=0; amaxtex; a++) + if (list->tex[a]) free(list->tex[a]); + } + if (!list->shared_indices || ((*list->shared_indices)--)==0) { + if (list->shared_indices) free(list->shared_indices); + if (list->indices) + free(list->indices); + } + } else + glstate->merger_used = 0; + + if (list->material) { + rendermaterial_t *m; + kh_foreach_value(list->material, m, + free(m); + ) + kh_destroy(material, list->material); + } + if (list->light) { + renderlight_t *m; + kh_foreach_value(list->light, m, + free(m); + ) + kh_destroy(light, list->light); + } + if (list->texgen) { + rendertexgen_t *m; + kh_foreach_value(list->texgen, m, + free(m); + ) + kh_destroy(texgen, list->texgen); + } + if (list->texenv) { + rendertexenv_t *m; + kh_foreach_value(list->texenv, m, + free(m); + ) + kh_destroy(texenv, list->texenv); + } + if (list->lightmodel) + free(list->lightmodel); + + if (list->raster && !((*list->raster->shared)--)) { + if (list->raster->texture) + gl4es_glDeleteTextures(1, &list->raster->texture); + free(list->raster->shared); + free(list->raster); + } + + if(list->bitmaps && !((*list->bitmaps->shared)--)) { + for(int i=0; ibitmaps->count; i++) + if(list->bitmaps->list[i].bitmap) + free(list->bitmaps->list[i].bitmap); + free(list->bitmaps->list); + free(list->bitmaps->shared); + free(list->bitmaps); + } + + if(list->ind_lines) + free(list->ind_lines); + if(list->final_colors) + free(list->final_colors); + if(list->vbo_array) + deleteSingleBuffer(list->vbo_array); + if(list->vbo_indices) + deleteSingleBuffer(list->vbo_indices); + + next = list->next; + free(list); + } while ((list = next)); +} + +void resize_renderlist(renderlist_t *list) { + if (list->use_glstate) { + if (list->len >= glstate->merger_cap) { + glstate->merger_cap += DEFAULT_RENDER_LIST_CAPACITY*8; + realloc_merger_sublist(glstate->merger_master, 4*5, glstate->merger_cap); + realloc_sublist(glstate->merger_secondary, 4, glstate->merger_cap); + for (int a=2; amaxtex; a++) + realloc_sublist(glstate->merger_tex[a-2], 4, glstate->merger_cap); + if(list->vert) list->vert = glstate->merger_master; + if(list->normal) list->normal = glstate->merger_master+4+4+2*4; + if(list->color) list->color = glstate->merger_master+4; + if(list->tex[0]) list->tex[0] = glstate->merger_master+4+4; + if(list->tex[1]) list->tex[1] = glstate->merger_master+4+4+4; + if(list->fogcoord) list->fogcoord = glstate->merger_master+4+4+2*4+3; + if(list->secondary) list->secondary = glstate->merger_secondary; + for (int a=2; amaxtex; a++) + if(list->tex[a]) list->tex[a] = glstate->merger_tex[a-2]; + } + } else { + if (list->len >= list->cap) { + list->cap += DEFAULT_RENDER_LIST_CAPACITY*8; + realloc_sublist(list->vert, 4, list->cap); + realloc_sublist(list->normal, 3, list->cap); + realloc_sublist(list->color, 4, list->cap); + realloc_sublist(list->secondary, 4, list->cap); + realloc_sublist(list->fogcoord, 1, list->cap); + for (int a=0; amaxtex; a++) + realloc_sublist(list->tex[a], 4, list->cap); + } + } +} + +void resize_merger_indices(int cap) { + if(capmerger_indice_cap) + return; + glstate->merger_indice_cap = ((glstate->merger_indice_cap+cap+512)>>9)<<9; + glstate->merger_indices = (GLushort*)realloc(glstate->merger_indices, glstate->merger_indice_cap*sizeof(GLushort)); +} + +void resize_indices_renderlist(renderlist_t *list, int n) { + if (!list->indices || list->shared_indices) + return; + if (list->use_glstate) { + resize_merger_indices(list->ilen+n); + list->indices = glstate->merger_indices; + } else { + if(list->ilen+nindice_cap) + return; + list->indice_cap = ((list->indice_cap+n+511)>>9)<<9; + list->indices = (GLushort*)realloc(list->indices, list->indice_cap*sizeof(GLushort)); + } +} + +void adjust_renderlist(renderlist_t *list) { + if (! list->open) + return; + + list->stage = STAGE_LAST; + list->open = false; + if(hardext.esversion==1) // no more adjustment needed for ES2 + for (int a=0; amaxtex; a++) { + const GLint itarget = get_target(glstate->enable.texture[a]); + gltexture_t *bound = (itarget>=0)?glstate->texture.bound[a][itarget]:NULL; + // in case of Texture bounding inside a list + if (list->set_texture && (list->tmu == a)) + bound = gl4es_getTexture(list->target_texture, list->texture); + // GL_ARB_texture_rectangle + if ((list->tex[a]) && (itarget == ENABLED_TEXTURE_RECTANGLE) && (bound)) { + tex_coord_rect_arb(list->tex[a], list->tex_stride[a]>>2, list->len, bound->width, bound->height); + } + } +} + +renderlist_t* end_renderlist(renderlist_t *list) { + if (!list || ! list->open) + return list; + + adjust_renderlist(list); + + switch (list->mode) { + case GL_QUADS: + if (((list->indices) && (list->ilen==4)) || ((list->indices==NULL) && (list->len==4))) { + list->mode = GL_TRIANGLE_FAN; + } else { + renderlist_quads2triangles(list); + } + break; + case GL_POLYGON: + list->mode = GL_TRIANGLE_FAN; + break; + case GL_QUAD_STRIP: + list->mode = GL_TRIANGLE_STRIP; + break; + } + if(list->prev && isempty_renderlist(list)) { + renderlist_t *p = list; + list = list->prev; + list->next = NULL; + p->prev = NULL; + free_renderlist(p); + } + + return list; +} + +renderlist_t* recycle_renderlist(renderlist_t *list, GLenum mode) { + if(isempty_renderlist(list) || (ispurerender_renderlist(list) && list->len==0)) { + list->mode_init = mode; + list->mode = mode; + list->stage=STAGE_DRAW; + if (list->post_color) { + list->post_color = 0; + rlColor4f(list, list->post_colors[0], list->post_colors[1], list->post_colors[2], list->post_colors[3]); + } + if (list->post_normal) { + list->post_normal = 0; + rlNormal3f(list, list->post_normals[0], list->post_normals[1], list->post_normals[2]); + } + return list; // recycling... + } + // check if pending color... + if (list->post_color) { + list->post_color = 0; + rlColor4f(list, list->post_colors[0], list->post_colors[1], list->post_colors[2], list->post_colors[3]); + } + if (list->post_normal) { + list->post_normal = 0; + rlNormal3f(list, list->post_normals[0], list->post_normals[1], list->post_normals[2]); + } + // check if list needs to be converted to triangles / lines... + GLushort *indices = NULL; +#define pre_expand \ + if(list->use_glstate) {\ + resize_merger_indices(renderlist_getindicesize(list)); indices = glstate->merger_indices;\ + } else {\ + list->indice_cap = renderlist_getindicesize(list);\ + indices = (GLushort*)malloc(sizeof(GLushort)*list->indice_cap);\ + } +#define post_expand \ + list->ilen = renderlist_getindicesize(list);\ + list->indices = indices + + list->merger_mode = mode; + switch(list->mode) { + case GL_LINES: + if(mode!=GL_LINES && !list->indices) { + pre_expand; + renderlist_createindices(list->len, indices, 0); + post_expand; + } + break; + case GL_LINE_LOOP: + pre_expand; + renderlist_lineloop_lines(list->indices, list->indices?list->ilen:list->len, indices, 0); + post_expand; + list->mode=GL_LINES; + break; + case GL_LINE_STRIP: + pre_expand; + renderlist_linestrip_lines(list->indices, list->indices?list->ilen:list->len, indices, 0); + post_expand; + list->mode=GL_LINES; + break; + case GL_TRIANGLES: + if(mode!=GL_TRIANGLES && !list->indices) { + pre_expand; + renderlist_createindices(list->len, indices, 0); + post_expand; + } + break; + case GL_POLYGON: + case GL_TRIANGLE_FAN: + pre_expand; + renderlist_trianglefan_triangles(list->indices, list->indices?list->ilen:list->len, indices, 0); + post_expand; + list->mode=GL_TRIANGLES; + break; + case GL_QUAD_STRIP: + case GL_TRIANGLE_STRIP: + pre_expand; + renderlist_trianglestrip_triangles(list->indices, list->indices?list->ilen:list->len, indices, 0); + post_expand; + list->mode=GL_TRIANGLES; + break; + case GL_QUADS: + pre_expand; + renderlist_quads_triangles(list->indices, list->indices?list->ilen:list->len, indices, 0); + post_expand; + list->mode=GL_TRIANGLES; + break; + } +#undef pre_expand +#undef post_expand + list->cur_istart = list->len; + // All done + list->stage=STAGE_DRAW; + + return list; +} diff --git a/android/gl4es-src/src/gl/list.h b/android/gl4es-src/src/gl/list.h new file mode 100644 index 0000000..1efc143 --- /dev/null +++ b/android/gl4es-src/src/gl/list.h @@ -0,0 +1,323 @@ +#ifndef _GL4ES_LIST_H_ +#define _GL4ES_LIST_H_ + +#include +#include "khash.h" +#include "../config.h" +#include "wrap/gles.h" +#include "attributes.h" +#include "gles.h" + +typedef enum { + STAGE_NONE = 0, + STAGE_PUSH, + STAGE_POP, + STAGE_GLCALL, + STAGE_RENDER, + STAGE_FOG, + STAGE_POINTPARAM, + STAGE_MATRIX, + STAGE_ACTIVETEX, + STAGE_BINDTEX, + STAGE_RASTER, + STAGE_BITMAP, + STAGE_MATERIAL, + STAGE_COLOR_MATERIAL, + STAGE_LIGHT, + STAGE_LIGHTMODEL, + STAGE_LINESTIPPLE, + STAGE_TEXENV, + STAGE_TEXGEN, + STAGE_POLYGON, + STAGE_DRAW, + STAGE_POSTDRAW, + STAGE_LAST +} liststage_t; + +static int StageExclusive[] = { + 0, // STAGE_NONE + 1, // STAGE_PUSH + 1, // STAGE_POP + 0, // STAGE_GLCALL + 1, // STAGE_RENDER + 1, // STAGE_FOG + 1, // STAGE_POINTPARAM + 1, // STAGE_MATRIX + 1, // STAGE_ACTIVETEX + 1, // STAGE_BINDTEX + 1, // STAGE_RASTER + 0, // STAGE_BITMAP + 0, // STAGE_MATERIAL + 1, // STAGE_COLOR_MATERIAL + 0, // STAGE_LIGHT + 1, // STAGE_LIGTMODEL + 1, // STAGE_LINESTIPPLE + 0, // STAGE_TEXENV + 0, // STAGE_TEXGEN + 1, // STAGE_POLYGON + 1, // STAGE_DRAW + 1, // STAGE_POSTDRAW (used for "pending", i.e. post glEnd(), in case a similar glBegin occurs) + 0 // STAGE_LAST +}; + +typedef struct { + int face; + int pname; + GLfloat color[4]; + int count; +} rendermaterial_t; + +typedef struct { + int which; + int pname; + GLfloat color[4]; + int count; +} renderlight_t; + +typedef struct { + int coord; + int pname; + GLfloat color[4]; + int count; +} rendertexgen_t; + +typedef struct { + int target; + int pname; + GLfloat params[4]; + int count; +} rendertexenv_t; + +typedef struct { + GLfloat xmove; + GLfloat ymove; + GLsizei width; + GLsizei height; + GLsizei nwidth; + GLsizei nheight; + GLfloat xorig; + GLfloat yorig; + GLfloat zoomx; + GLfloat zoomy; + GLboolean bitmap; + GLuint texture; + int *shared; +} rasterlist_t; + +KHASH_MAP_DECLARE_INT(material, rendermaterial_t *); +KHASH_MAP_DECLARE_INT(light, renderlight_t *); +KHASH_MAP_DECLARE_INT(texgen, rendertexgen_t *); +KHASH_MAP_DECLARE_INT(texenv, rendertexenv_t *); + +typedef struct _call_list_t { + unsigned long len; + unsigned long cap; + packed_call_t **calls; +} call_list_t; + +typedef struct { + GLsizei width; + GLsizei height; + GLfloat xorig; + GLfloat yorig; + GLfloat xmove; + GLfloat ymove; + GLubyte *bitmap; +} bitmap_list_t; + +typedef struct { + int count; + int cap; + bitmap_list_t *list; + int *shared; +} bitmaps_t; + +typedef struct { + GLenum mode_init; + int ilen; +} modeinit_t; + +typedef struct _renderlist_t { + unsigned long len; + unsigned long ilen; + unsigned long cap; + GLenum mode; + GLenum mode_init; // initial requested mode + GLuint name; + modeinit_t* mode_inits; // array of requested/len, for the merger + int mode_init_cap; + int mode_init_len; + int mode_dimension; + GLfloat lastNormal[3]; + GLfloat lastColors[4]; + GLfloat lastSecondaryColors[4]; + GLfloat lastFogCoord; + int use_glstate; + + int lastColorsSet; + + int* shared_calls; + call_list_t calls; + + int *shared_arrays; + GLfloat *vert; + GLfloat *normal; + GLfloat *color; + GLfloat *secondary; + GLfloat *fogcoord; + GLfloat *tex[MAX_TEX]; + int vert_stride; + int normal_stride; + int color_stride; + int secondary_stride; + int fogcoord_stride; + int tex_stride[MAX_TEX]; + GLuint vbo_array; + GLuint vbo_indices; + int use_vbo_array; // 0=Not evaluated, 1=No, 2=Yes + int use_vbo_indices; // same + GLfloat *vbo_vert; + GLfloat *vbo_normal; + GLfloat *vbo_color; + GLfloat *vbo_secondary; + GLfloat *vbo_fogcoord; + GLfloat *vbo_tex[MAX_TEX]; + int *shared_indices; + GLushort *indices; + unsigned int indice_cap; + int maxtex; + GLenum merger_mode; + int cur_istart; // used by glBegin/glEnd merger. + + rasterlist_t *raster; + + bitmaps_t *bitmaps; + + liststage_t stage; + + GLbitfield pushattribute; + GLboolean popattribute; + + int render_op; + GLuint render_arg; + + int raster_op; + GLfloat raster_xyz[3]; + + int matrix_op; + GLfloat matrix_val[16]; + + int fog_op; + GLfloat fog_val[4]; + + int pointparam_op; + GLfloat pointparam_val[4]; + + int linestipple_op; + GLuint linestipple_factor, linestipple_pattern; + + int post_color; + GLfloat post_colors[4]; + int post_normal; + GLfloat post_normals[3]; + + GLushort *ind_lines; + int ind_line; + GLfloat *final_colors; + + int instanceCount; + + khash_t(material) *material; + GLenum colormat_face; + GLenum colormat_mode; + khash_t(light) *light; + khash_t(texgen) *texgen; + khash_t(texenv) *texenv; + GLfloat *lightmodel; + GLenum lightmodelparam; + GLenum polygon_mode; + GLboolean set_tmu; // TRUE is glActiveTexture called + int tmu; // the current TMU... + GLuint texture; + GLenum target_texture; + GLboolean set_texture; + struct _renderlist_t *prev; + struct _renderlist_t *next; + GLboolean open; +} renderlist_t; + +KHASH_MAP_DECLARE_INT(gllisthead, renderlist_t*); + +#define DEFAULT_CALL_LIST_CAPACITY 20 +#define DEFAULT_RENDER_LIST_CAPACITY 64 + +int rendermode_dimensions(GLenum mode); +renderlist_t* recycle_renderlist(renderlist_t* list, GLenum mode); +renderlist_t* NewDrawStage(renderlist_t* l, GLenum m); + +#define NewStage(l, s) if (l->stage+StageExclusive[l->stage] > s) {l = extend_renderlist(l);} l->stage = s + +renderlist_t* GetFirst(renderlist_t* list); + +#define alloc_sublist(n, cap) \ + (GLfloat *)malloc(n * sizeof(GLfloat) * cap) + +#define realloc_sublist(ref, n, cap) \ + if (ref) \ + ref = (GLfloat *)realloc(ref, n * sizeof(GLfloat) * cap) + +#define realloc_merger_sublist(ref, n, cap) \ + ref = (GLfloat *)realloc(ref, n * sizeof(GLfloat) * cap) + +renderlist_t *alloc_renderlist(); +renderlist_t *extend_renderlist(renderlist_t *list); +void free_renderlist(renderlist_t *list); +void draw_renderlist(renderlist_t *list); +renderlist_t* end_renderlist(renderlist_t *list); +bool isempty_renderlist(renderlist_t *list); +void resize_renderlist(renderlist_t *list); +renderlist_t *alloc_renderlist(); +int mode_needindices(GLenum m); +void resize_indices_renderlist(renderlist_t *list, int n); +void resize_merger_indices(int cap); +int indices_getindicesize(GLenum mode, int len); +void list_add_modeinit(renderlist_t* list, GLenum mode); +void unshared_renderlist(renderlist_t *a, int cap); +void unsharedindices_renderlist(renderlist_t* a, int cap); +void redim_renderlist(renderlist_t *a, int cap); +void prepareadd_renderlist(renderlist_t* a, int size_to_add); +void doadd_renderlist(renderlist_t* a, GLenum mode, GLushort* indices, int count, int size_to_add); + +void renderlist_createindices(int ilen, GLushort *indices, int count); +void renderlist_lineloop_lines(GLushort *ind, int len, GLushort *indices, int count); +void renderlist_linestrip_lines(GLushort *ind, int len, GLushort *indices, int count); +void renderlist_trianglestrip_triangles(GLushort *ind, int len, GLushort *indices, int count); +void renderlist_trianglefan_triangles(GLushort *ind, int len, GLushort *indices, int count); +void renderlist_quads_triangles(GLushort *ind, int len, GLushort *indices, int count); + +void rlActiveTexture(renderlist_t *list, GLenum texture ); +void rlBindTexture(renderlist_t *list, GLenum target, GLuint texture); +void rlColor4f(renderlist_t *list, GLfloat r, GLfloat g, GLfloat b, GLfloat a) FASTMATH; +void rlColor4fv(renderlist_t *list, GLfloat* v) FASTMATH; +void rlMaterialfv(renderlist_t *list, GLenum face, GLenum pname, const GLfloat * params); +void rlLightfv(renderlist_t *list, GLenum which, GLenum pname, const GLfloat * params); +void rlTexGenfv(renderlist_t *list, GLenum coord, GLenum pname, const GLfloat * params); +void rlTexEnvfv(renderlist_t *list, GLenum target, GLenum pname, const GLfloat * params); +void rlTexEnviv(renderlist_t *list, GLenum target, GLenum pname, const GLint * params); +void rlNormal3f(renderlist_t *list, GLfloat x, GLfloat y, GLfloat z) FASTMATH; +void rlNormal3fv(renderlist_t *list, GLfloat* v) FASTMATH; +void rlPushCall(renderlist_t *list, packed_call_t *data); +void rlMultiTexCoord4f(renderlist_t *list, GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q) FASTMATH; +void rlMultiTexCoord2fv(renderlist_t *list, GLenum texture, GLfloat* v) FASTMATH; +void rlMultiTexCoord4fv(renderlist_t *list, GLenum texture, GLfloat* v) FASTMATH; +void rlVertex4f(renderlist_t *list, GLfloat x, GLfloat y, GLfloat z, GLfloat w) FASTMATH; +void rlVertex3fv(renderlist_t *list, GLfloat* v) FASTMATH; +void rlVertex4fv(renderlist_t *list, GLfloat* v) FASTMATH; +void rlSecondary3f(renderlist_t *list, GLfloat r, GLfloat g, GLfloat b) FASTMATH; +void rlRasterOp(renderlist_t *list, int op, GLfloat x, GLfloat y, GLfloat z) FASTMATH; +void rlFogOp(renderlist_t *list, int op, const GLfloat* v); +void rlPointParamOp(renderlist_t *list, int op, const GLfloat* v); +void rlFogCoordf(renderlist_t *list, GLfloat coord); +void rlEnd(renderlist_t *list); + +#endif // _GL4ES_LIST_H_ diff --git a/android/gl4es-src/src/gl/listdraw.c b/android/gl4es-src/src/gl/listdraw.c new file mode 100644 index 0000000..d616b3b --- /dev/null +++ b/android/gl4es-src/src/gl/listdraw.c @@ -0,0 +1,864 @@ +#include "list.h" + +#include "../glx/hardext.h" +#include "wrap/gl4es.h" +#include "fpe.h" +#include "init.h" +#include "line.h" +#include "loader.h" +#include "matrix.h" +#include "texgen.h" +#include "render.h" +#include "fpe.h" + +/* return 1 if failed, 2 if succeed */ +typedef struct array2vbo_s { + uintptr_t real_base; + uint32_t real_size; + uint32_t stride; + uintptr_t vbo_base; + uintptr_t vbo_basebase; +} array2vbo_t; + +int list2VBO(renderlist_t* list) +{ + LOAD_GLES2(glGenBuffers); + LOAD_GLES2(glBufferData); + LOAD_GLES2(glBufferSubData); + array2vbo_t work[ATT_MAX] = {0}; + // list -> work + int imax = 0; + int len = list->len; + if(list->vert) { + work[imax].real_base = (uintptr_t)list->vert; + work[imax].stride = list->vert_stride; + if(!work[imax].stride) work[imax].stride = 4*4; // 4*GL_FLOAT + work[imax].real_size = work[imax].stride*len; + imax++; + } + if(list->color) { + work[imax].real_base = (uintptr_t)list->color; + work[imax].stride = list->color_stride; + if(!work[imax].stride) work[imax].stride = 4*4; // 4*GL_FLOAT + work[imax].real_size = work[imax].stride*len; + imax++; + } + if(list->secondary) { + work[imax].real_base = (uintptr_t)list->secondary; + work[imax].stride = list->secondary_stride; + if(!work[imax].stride) work[imax].stride = 4*4; // 4*GL_FLOAT + work[imax].real_size = work[imax].stride*len; + imax++; + } + if(list->fogcoord) { + work[imax].real_base = (uintptr_t)list->fogcoord; + work[imax].stride = list->fogcoord_stride; + if(!work[imax].stride) work[imax].stride = 1*4; // 1*GL_FLOAT + work[imax].real_size = work[imax].stride*len; + imax++; + } + if(list->normal) { + work[imax].real_base = (uintptr_t)list->normal; + work[imax].stride = list->normal_stride; + if(!work[imax].stride) work[imax].stride = 3*4; // 3*GL_FLOAT + work[imax].real_size = work[imax].stride*len; + imax++; + } + for (int a=0; amaxtex; ++a) { + if(list->tex[a]) { + work[imax].real_base = (uintptr_t)list->tex[a]; + work[imax].stride = list->tex_stride[a]; + if(!work[imax].stride) work[imax].stride = 4*4; // 4*GL_FLOAT + work[imax].real_size = work[imax].stride*len; + imax++; + } + } + // sort the real address... + int sorted[ATT_MAX]; + for (int i=0; i work[sorted[j]].real_base) { + int tmp = sorted[i]; + sorted[i] = sorted[j]; + sorted[j] = tmp; + } + // get a base vbo offset + uintptr_t vbo_base = 0; + for (int i=0; ireal_basereal_base+t->real_size) { + base = r->vbo_base + (r->real_base - t->real_base); + basebase = r->vbo_basebase; + break; + } + } + r->vbo_base = base; + r->vbo_basebase = basebase; + if(base == basebase) + vbo_base += r->real_size; + } + if(!vbo_base) // no data?! + return 1; + // Create the VBO and fill the data + gles_glGenBuffers(1, &list->vbo_array); + bindBuffer(GL_ARRAY_BUFFER, list->vbo_array); + gles_glBufferData(GL_ARRAY_BUFFER, vbo_base, NULL, GL_STATIC_DRAW); + for(int i=0; ivbo_base==r->vbo_basebase) + gles_glBufferSubData(GL_ARRAY_BUFFER, r->vbo_basebase, r->real_size, (void*)r->real_base); + } + // work -> list + imax = 0; + if(list->vert) { + list->vbo_vert = (GLfloat*)work[imax].vbo_base; + imax++; + } + if(list->color) { + list->vbo_color = (GLfloat*)work[imax].vbo_base; + imax++; + } + if(list->secondary) { + list->vbo_secondary = (GLfloat*)work[imax].vbo_base; + imax++; + } + if(list->fogcoord) { + list->vbo_fogcoord = (GLfloat*)work[imax].vbo_base; + imax++; + } + if(list->normal) { + list->vbo_normal = (GLfloat*)work[imax].vbo_base; + imax++; + } + for (int a=0; amaxtex; ++a) { + if(list->tex[a]) { + list->vbo_tex[a] = (GLfloat*)work[imax].vbo_base; + imax++; + } + } + + return 2; +} +typedef struct save_vbo_s { + GLuint real_buffer; + const GLvoid* real_pointer; + glbuffer_t* buffer; +} save_vbo_t; + +void listActiveVBO(renderlist_t* list, save_vbo_t* saved) { + if(list->vert) { + saved[ATT_VERTEX].real_buffer = glstate->vao->vertexattrib[ATT_VERTEX].real_buffer; + saved[ATT_VERTEX].real_pointer = glstate->vao->vertexattrib[ATT_VERTEX].real_pointer; + saved[ATT_VERTEX].buffer = glstate->vao->vertexattrib[ATT_VERTEX].buffer; + glstate->vao->vertexattrib[ATT_VERTEX].real_buffer = list->vbo_array; + glstate->vao->vertexattrib[ATT_VERTEX].real_pointer = list->vbo_vert; + glstate->vao->vertexattrib[ATT_VERTEX].buffer = NULL; + } + if(list->color) { + saved[ATT_COLOR].real_buffer = glstate->vao->vertexattrib[ATT_COLOR].real_buffer; + saved[ATT_COLOR].real_pointer = glstate->vao->vertexattrib[ATT_COLOR].real_pointer; + saved[ATT_COLOR].buffer = glstate->vao->vertexattrib[ATT_COLOR].buffer; + glstate->vao->vertexattrib[ATT_COLOR].real_buffer = list->vbo_array; + glstate->vao->vertexattrib[ATT_COLOR].real_pointer = list->vbo_color; + glstate->vao->vertexattrib[ATT_COLOR].buffer = NULL; + } + if(list->secondary) { + saved[ATT_SECONDARY].real_buffer = glstate->vao->vertexattrib[ATT_SECONDARY].real_buffer; + saved[ATT_SECONDARY].real_pointer = glstate->vao->vertexattrib[ATT_SECONDARY].real_pointer; + saved[ATT_SECONDARY].buffer = glstate->vao->vertexattrib[ATT_SECONDARY].buffer; + glstate->vao->vertexattrib[ATT_SECONDARY].real_buffer = list->vbo_array; + glstate->vao->vertexattrib[ATT_SECONDARY].real_pointer = list->vbo_secondary; + glstate->vao->vertexattrib[ATT_SECONDARY].buffer = NULL; + } + if(list->fogcoord) { + saved[ATT_FOGCOORD].real_buffer = glstate->vao->vertexattrib[ATT_FOGCOORD].real_buffer; + saved[ATT_FOGCOORD].real_pointer = glstate->vao->vertexattrib[ATT_FOGCOORD].real_pointer; + saved[ATT_FOGCOORD].buffer = glstate->vao->vertexattrib[ATT_FOGCOORD].buffer; + glstate->vao->vertexattrib[ATT_FOGCOORD].real_buffer = list->vbo_array; + glstate->vao->vertexattrib[ATT_FOGCOORD].real_pointer = list->vbo_fogcoord; + glstate->vao->vertexattrib[ATT_FOGCOORD].buffer = NULL; + } + if(list->normal) { + saved[ATT_NORMAL].real_buffer = glstate->vao->vertexattrib[ATT_NORMAL].real_buffer; + saved[ATT_NORMAL].real_pointer = glstate->vao->vertexattrib[ATT_NORMAL].real_pointer; + saved[ATT_NORMAL].buffer = glstate->vao->vertexattrib[ATT_NORMAL].buffer; + glstate->vao->vertexattrib[ATT_NORMAL].real_buffer = list->vbo_array; + glstate->vao->vertexattrib[ATT_NORMAL].real_pointer = list->vbo_normal; + glstate->vao->vertexattrib[ATT_NORMAL].buffer = NULL; + } + for (int a=0; amaxtex; ++a) { + if(list->tex[a]) { + saved[ATT_MULTITEXCOORD0+a].real_buffer = glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].real_buffer; + saved[ATT_MULTITEXCOORD0+a].real_pointer = glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].real_pointer; + saved[ATT_MULTITEXCOORD0+a].buffer = glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].buffer; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].real_buffer = list->vbo_array; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].real_pointer = list->vbo_tex[a]; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].buffer = NULL; + } + } +} +void listInactiveVBO(renderlist_t* list, save_vbo_t* saved) { + if(list->vert) { + glstate->vao->vertexattrib[ATT_VERTEX].real_buffer = saved[ATT_VERTEX].real_buffer; + glstate->vao->vertexattrib[ATT_VERTEX].real_pointer = saved[ATT_VERTEX].real_pointer; + glstate->vao->vertexattrib[ATT_VERTEX].buffer = saved[ATT_VERTEX].buffer; + } + if(list->color) { + glstate->vao->vertexattrib[ATT_COLOR].real_buffer = saved[ATT_COLOR].real_buffer; + glstate->vao->vertexattrib[ATT_COLOR].real_pointer = saved[ATT_COLOR].real_pointer; + glstate->vao->vertexattrib[ATT_COLOR].buffer = saved[ATT_COLOR].buffer; + } + if(list->secondary) { + glstate->vao->vertexattrib[ATT_SECONDARY].real_buffer = saved[ATT_SECONDARY].real_buffer; + glstate->vao->vertexattrib[ATT_SECONDARY].real_pointer = saved[ATT_SECONDARY].real_pointer; + glstate->vao->vertexattrib[ATT_SECONDARY].buffer = saved[ATT_SECONDARY].buffer; + } + if(list->fogcoord) { + glstate->vao->vertexattrib[ATT_FOGCOORD].real_buffer = saved[ATT_FOGCOORD].real_buffer; + glstate->vao->vertexattrib[ATT_FOGCOORD].real_pointer = saved[ATT_FOGCOORD].real_pointer; + glstate->vao->vertexattrib[ATT_FOGCOORD].buffer = saved[ATT_FOGCOORD].buffer; + } + if(list->normal) { + glstate->vao->vertexattrib[ATT_NORMAL].real_buffer = saved[ATT_NORMAL].real_buffer; + glstate->vao->vertexattrib[ATT_NORMAL].real_pointer = saved[ATT_NORMAL].real_pointer; + glstate->vao->vertexattrib[ATT_NORMAL].buffer = saved[ATT_NORMAL].buffer; + } + for (int a=0; amaxtex; ++a) { + if(list->tex[a]) { + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].real_buffer = saved[ATT_MULTITEXCOORD0+a].real_buffer; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].real_pointer = saved[ATT_MULTITEXCOORD0+a].real_pointer; + glstate->vao->vertexattrib[ATT_MULTITEXCOORD0+a].buffer = saved[ATT_MULTITEXCOORD0+a].buffer; + } + } +} + +int fill_lineIndices(modeinit_t *modes, int length, GLenum mode, GLushort* indices, GLushort *ind_line) +{ + #define ind(a) indices?indices[a]:(a) + int k=0; + int i=0; + for (int m=0; m2) { + ind_line[k++] = ind(i+0); ind_line[k++] = ind(i+1); + i+=2; + for (; i3) { + ind_line[k++] = ind(i+0); ind_line[k++] = ind(i+1); + i+=2; + for (; i2) { + int z = i; + ind_line[k++] = ind(i+0); ind_line[k++] = ind(i+1); + i+=2; + for (; i2) { + // 1 triangle -> 3 lines => 6 half-lines ! + for (; i3) { + // 4 lines per quads, but dest may already be a triangles list... + if (len==4) { + // just 1 Quad + for (; i<4; i++) { + ind_line[k++] = ind(i+0); ind_line[k++] = ind((i+1)%4); + } + } else { + // list of triangles, 2 per quads... + for (; i3) { + ind_line[k++] = ind(i+0); ind_line[k++] = ind(i+1); + i+=2; + for (; iprev) list = list->prev; + // ok, go on now, draw everything +//printf("draw_renderlist %p, size=%i, mode=%s(%s), ilen=%d, next=%p, color=%p, secondarycolor=%p fogcoord=%p\n", list, list->len, PrintEnum(list->mode), PrintEnum(list->mode_init), list->ilen, list->next, list->color, list->secondary, list->fogcoord); + LOAD_GLES_FPE(glDrawArrays); + LOAD_GLES_FPE(glDrawElements); + LOAD_GLES_FPE(glVertexPointer); + LOAD_GLES_FPE(glNormalPointer); + LOAD_GLES_FPE(glColorPointer); + LOAD_GLES_FPE(glTexCoordPointer); + LOAD_GLES_FPE(glEnable); + LOAD_GLES_FPE(glDisable); + gl4es_glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); + + int old_tex; + GLushort *indices; + int use_texgen[MAX_TEX] = {0}; + old_tex = glstate->texture.client; + GLuint cur_tex = old_tex; + GLint needclean[MAX_TEX] = {0}; + bool stipple; + int stipple_tmu; + GLenum stipple_env; + GLenum stipple_afunc; + GLfloat stipple_aref; + int stipple_tex2d; + int stipple_alpha; + int stipple_old; + int stipple_texgen[4]; + + do { + // close if needed! + if (list->open) + list = end_renderlist(list); + // push/pop attributes + if (list->pushattribute) + gl4es_glPushAttrib(list->pushattribute); + if (list->popattribute) + gl4es_glPopAttrib(); + call_list_t *cl = &list->calls; + if (cl->len > 0) { + for (int i = 0; i < cl->len; i++) { + glPackedCall(cl->calls[i]); + } + } + if(list->render_op) { + switch(list->render_op) { + case 1: gl4es_glInitNames(); break; + case 2: gl4es_glPopName(); break; + case 3: gl4es_glPushName(list->render_arg); break; + case 4: gl4es_glLoadName(list->render_arg); break; + } + } + if (list->fog_op) { + gl4es_glFogfv(GL_FOG_COLOR, list->fog_val); + } + if (list->pointparam_op) { + switch (list->pointparam_op) { + case 1: // GL_POINT_DISTANCE_ATTENUATION + gl4es_glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION , list->pointparam_val); + break; + } + } + if (list->matrix_op) { + switch (list->matrix_op) { + case 1: // load + gl4es_glLoadMatrixf(list->matrix_val); + break; + case 2: // mult + gl4es_glMultMatrixf(list->matrix_val); + break; + } + } + if (list->set_tmu) { + gl4es_glActiveTexture(GL_TEXTURE0+list->tmu); + } + if (list->set_texture) { + gl4es_glBindTexture(list->target_texture, list->texture); + } + // raster + if (list->raster_op) { + if (list->raster_op==1) { + gl4es_glRasterPos3f(list->raster_xyz[0], list->raster_xyz[1], list->raster_xyz[2]); + } else if (list->raster_op==2) { + gl4es_glWindowPos3f(list->raster_xyz[0], list->raster_xyz[1], list->raster_xyz[2]); + } else if (list->raster_op==3) { + gl4es_glPixelZoom(list->raster_xyz[0], list->raster_xyz[1]); + } else if ((list->raster_op&0x10000) == 0x10000) { + gl4es_glPixelTransferf(list->raster_op&0xFFFF, list->raster_xyz[0]); + } + } + if (list->raster) { + rasterlist_t * r = list->raster; + //glBitmap(r->width, r->height, r->xorig, r->yorig, r->xmove, r->ymove, r->raster); + render_raster_list(list->raster); + } + // bitmaps + if (list->bitmaps) { + for (int i=0; ibitmaps->count; i++) { + bitmap_list_t *l = &list->bitmaps->list[i]; + gl4es_glBitmap(l->width, l->height, l->xorig, l->yorig, l->xmove, l->ymove, l->bitmap); + } + } + + if (list->material) { + khash_t(material) *map = list->material; + rendermaterial_t *m; + kh_foreach_value(map, m, + switch (m->pname) { + case GL_SHININESS: + gl4es_glMaterialf(m->face, m->pname, m->color[0]); + break; + default: + gl4es_glMaterialfv(m->face, m->pname, m->color); + } + ) + } + if (list->colormat_face) + gl4es_glColorMaterial(list->colormat_face, list->colormat_mode); + if (list->light) { + khash_t(light) *lig = list->light; + renderlight_t *m; + kh_foreach_value(lig, m, + switch (m->pname) { + default: + gl4es_glLightfv(m->which, m->pname, m->color); + } + ) + } + if (list->lightmodel) { + gl4es_glLightModelfv(list->lightmodelparam, list->lightmodel); + } + + if (list->linestipple_op) { + gl4es_glLineStipple(list->linestipple_factor, list->linestipple_pattern); + } + + if (list->texenv) { + khash_t(texenv) *tgn = list->texenv; + rendertexenv_t *m; + kh_foreach_value(tgn, m, + gl4es_glTexEnvfv(m->target, m->pname, m->params); + ) + } + + if (list->texgen) { + khash_t(texgen) *tgn = list->texgen; + rendertexgen_t *m; + kh_foreach_value(tgn, m, + gl4es_glTexGenfv(m->coord, m->pname, m->color); + ) + } + + if (list->polygon_mode) { + gl4es_glPolygonMode(GL_FRONT_AND_BACK, list->polygon_mode); + } + + if (! list->len) + continue; + + int use_vbo_array = list->use_vbo_array; + if(!use_vbo_array && (hardext.esversion==1 || globals4es.usevbo==0 || !list->name)) { + use_vbo_array = 1; + } + int use_vbo_indices = list->use_vbo_indices; + if(!use_vbo_indices && (hardext.esversion==1 || globals4es.usevbo==0 || !list->name)) { + use_vbo_indices = 1; + } + if (list->vert) { + fpe_glEnableClientState(GL_VERTEX_ARRAY); + gles_glVertexPointer(4, GL_FLOAT, list->vert_stride, list->vert); + } else { + fpe_glDisableClientState(GL_VERTEX_ARRAY); + } + + if (list->normal) { + fpe_glEnableClientState(GL_NORMAL_ARRAY); + gles_glNormalPointer(GL_FLOAT, list->normal_stride, list->normal); + } else { + fpe_glDisableClientState(GL_NORMAL_ARRAY); + } + + indices = list->indices; + + if(glstate->raster.bm_drawing) + bitmap_flush(); + if (list->color) { + fpe_glEnableClientState(GL_COLOR_ARRAY); + if (glstate->enable.color_sum && (list->secondary) && hardext.esversion==1 && !list->use_glstate) { + if(!list->final_colors) { + list->final_colors=(GLfloat*)malloc(list->len * 4 * sizeof(GLfloat)); + if (indices) { + for (int i=0; iilen; i++) + for (int j=0; j<4; j++) { + const int k=indices[i]*4+j; + list->final_colors[k]=list->color[k] + list->secondary[k]; + } + } else { + for (int i=0; ilen*4; i++) + list->final_colors[i]=list->color[i] + list->secondary[i]; + } + } + gles_glColorPointer(4, GL_FLOAT, 0, list->final_colors); + } else { +//printf("colors=%f, %f, %f, %f / %f, %f, %f, %f\n", list->color[0],list->color[1],list->color[2],list->color[3], list->color[4],list->color[5],list->color[6],list->color[7]); + gles_glColorPointer(4, GL_FLOAT, list->color_stride, list->color); + } + } else { + fpe_glDisableClientState(GL_COLOR_ARRAY); + } + if(hardext.esversion > 1) { + // secondary color only on ES2+ + if (glstate->enable.color_sum && (list->secondary)) { + fpe_glEnableClientState(GL_SECONDARY_COLOR_ARRAY); + fpe_glSecondaryColorPointer(4, GL_FLOAT, list->secondary_stride, list->secondary); + } else { + fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY); + } + // fog coord only on ES2+ + if ((glstate->fog.coord_src==GL_FOG_COORD) && (list->fogcoord)) { + fpe_glEnableClientState(GL_FOG_COORD_ARRAY); + fpe_glFogCoordPointer(GL_FLOAT, list->fogcoord_stride, list->fogcoord); + } else { + fpe_glDisableClientState(GL_FOG_COORD_ARRAY); + } + } + #define TEXTURE(A) if (cur_tex!=A) {gl4es_glClientActiveTexture(A+GL_TEXTURE0); cur_tex=A;} + stipple = false; + if ((list->mode == GL_LINES || list->mode == GL_LINE_STRIP || list->mode == GL_LINE_LOOP) + && glstate->enable.line_stipple) { + stipple = true; + if(get_target(glstate->enable.texture[0])!=-1) + stipple_tmu = 1; + else + stipple_tmu = 0; + } + if (stipple) { + if(!use_vbo_array) use_vbo_array = 1; + stipple_old = glstate->gleshard->active; + if(glstate->gleshard->active!=stipple_tmu) { + LOAD_GLES(glActiveTexture); + gl4es_glActiveTexture(GL_TEXTURE0+stipple_tmu); + } + TEXTURE(stipple_tmu); + GLenum matmode; + gl4es_glGetIntegerv(GL_MATRIX_MODE, (GLint *) &matmode); + gl4es_glMatrixMode(GL_TEXTURE); + gl4es_glPushMatrix(); + gl4es_glLoadIdentity(); + gl4es_glMatrixMode(matmode); + stipple_env = glstate->texenv[stipple_tmu].env.mode; + gl4es_glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + stipple_tex2d = gl4es_glIsEnabled(GL_TEXTURE_2D); + stipple_alpha = gl4es_glIsEnabled(GL_ALPHA_TEST); + gl4es_glEnable(GL_TEXTURE_2D); + gl4es_glEnable(GL_ALPHA_TEST); + for (int k=0; k<4; k++) { + stipple_texgen[k] = gl4es_glIsEnabled(GL_TEXTURE_GEN_S+k); + if(stipple_texgen[k]) + gl4es_glDisable(GL_TEXTURE_GEN_S+k); + } + stipple_afunc = glstate->alphafunc; + stipple_aref = glstate->alpharef; + gl4es_glAlphaFunc(GL_GREATER, 0.0f); + bind_stipple_tex(); + modeinit_t tmp; tmp.mode_init = list->mode_init; tmp.ilen=list->ilen?list->ilen:list->len; + list->tex[stipple_tmu] = gen_stipple_tex_coords(list->vert, list->indices, list->mode_inits?list->mode_inits:&tmp, list->vert_stride, list->mode_inits?list->mode_init_len:1, (list->use_glstate)?(list->vert+8+stipple_tmu*4):NULL); + } + #define RS(A, len) if(glstate->texgenedsz[A]texgened[A]); glstate->texgened[A]=malloc(4*sizeof(GLfloat)*len); glstate->texgenedsz[A]=len; } use_texgen[A]=1 + // cannot use list->maxtex because some TMU can be using TexGen or point sprites... + if(hardext.esversion==1) { + for (int a=0; aenable.texture[a] || (stipple && a==stipple_tmu)) { + const GLint itarget = (stipple && a==stipple_tmu)?ENABLED_TEX2D:get_target(glstate->enable.texture[a]); + needclean[a]=0; + use_texgen[a]=0; + if ((glstate->enable.texgen_s[a] || glstate->enable.texgen_t[a] || glstate->enable.texgen_r[a] || glstate->enable.texgen_q[a])) { + TEXTURE(a); + RS(a, list->len); + gen_tex_coords(list->vert, list->normal, &glstate->texgened[a], list->len, &needclean[a], a, (list->ilenlen)?indices:NULL, (list->ilenlen)?list->ilen:0); + } else if ((list->tex[a]==NULL) && !(list->mode==GL_POINT && glstate->texture.pscoordreplace[a])) { + RS(a, list->len); + gen_tex_coords(list->vert, list->normal, &glstate->texgened[a], list->len, &needclean[a], a, (list->ilenlen)?indices:NULL, (list->ilenlen)?list->ilen:0); + } + // adjust the tex_coord now if needed, even on texgened ones + gltexture_t *bound = glstate->texture.bound[a][itarget]; + if((list->tex[a] || (use_texgen[a] && !needclean[a])) && ((!(globals4es.texmat || glstate->texture_matrix[a]->identity)) || (bound->adjust))) { + if(!use_texgen[a]) { + RS(a, list->len); + if(list->tex_stride[a]) { + GLfloat *src = list->tex[a]; + GLfloat *dst = glstate->texgened[a]; + int stride = list->tex_stride[a]>>2; // stride need to be a multiple of 4 (i.e. sizeof(GLfloat)) + for (int ii=0; iilen; ii++) { + memcpy(dst, src, 4*sizeof(GLfloat)); + src+=stride; + dst+=4; + } + } else + memcpy(glstate->texgened[a], list->tex[a], 4*sizeof(GLfloat)*list->len); + } + if (!(globals4es.texmat || glstate->texture_matrix[a]->identity)) + tex_coord_matrix(glstate->texgened[a], list->len, getTexMat(a)); + if (bound->adjust) { + tex_coord_npot(glstate->texgened[a], list->len, bound->width, bound->height, bound->nwidth, bound->nheight); + } + } + } + if ((list->tex[a] || (use_texgen[a] && !needclean[a]))/* && glstate->enable.texture[a]*/) { + TEXTURE(a); + fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY); + gles_glTexCoordPointer(4, GL_FLOAT, (use_texgen[a])?0:list->tex_stride[a], (use_texgen[a])?glstate->texgened[a]:list->tex[a]); + } else { + if (glstate->gleshard->vertexattrib[ATT_MULTITEXCOORD0+a].enabled || (hardext.esversion!=1)) { // optim for ES1.1 to avoid useless texture switch + TEXTURE(a); + fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } +//else if (!glstate->enable.texgen_s[a] && glstate->enable.texture[a]) printf("LIBGL: texture[%i] without TexCoord, mode=0x%04X (init=0x%04X), listlen=%i\n", a, list->mode, list->mode_init, list->len); + + } + if (!IS_TEX2D(glstate->enable.texture[a]) && (IS_ANYTEX(glstate->enable.texture[a]))) { + TEXTURE(a); + gl4es_glActiveTexture(GL_TEXTURE0+a); + realize_active(); + gles_glEnable(GL_TEXTURE_2D); + } + } + } else { + // texture loop for ES2+ version + for (int a=0; atex[a]) { + TEXTURE(a); + fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY); + gles_glTexCoordPointer(4, GL_FLOAT, list->tex_stride[a], list->tex[a]); + } else { + TEXTURE(a); + fpe_glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + } + } + if (glstate->texture.client != old_tex) TEXTURE(old_tex); + #undef RS + #undef TEXTURE + + realize_textures(1); + + if(use_vbo_array==0) { + if((glstate->render_mode == GL_SELECT) || (glstate->polygon_mode == GL_LINE) || (glstate->polygon_mode == GL_POINT)) + use_vbo_array = 1; + else + // evaluated, seems good to go ! + use_vbo_array = list2VBO(list); + } + save_vbo_t saved[NB_VA]; + if(use_vbo_array==2) + listActiveVBO(list, saved); + if(list->use_vbo_array != use_vbo_array) + list->use_vbo_array = use_vbo_array; + + GLenum mode; + mode = list->mode; + if ((glstate->polygon_mode == GL_LINE) && (mode>=GL_TRIANGLES)) + mode = GL_LINES; + if ((glstate->polygon_mode == GL_POINT) && (mode>=GL_TRIANGLES)) + mode = GL_POINTS; + + if (indices) { + if (glstate->render_mode == GL_SELECT) { + vertexattrib_t vtx = {0}; + vtx.pointer = list->vert; + vtx.type = GL_FLOAT; + vtx.normalized = GL_FALSE; + vtx.size = 4; + vtx.stride = 0; + select_glDrawElements(&vtx, list->mode, list->ilen, GL_UNSIGNED_SHORT, indices); + use_vbo_indices = 1; + } else { + GLuint old_index = wantBufferIndex(0); + if (glstate->polygon_mode == GL_LINE && list->mode_init>=GL_TRIANGLES) { + int ilen = list->ilen; + if(!list->ind_lines) { + GLushort *ind_line = list->ind_lines = (GLushort*)malloc(sizeof(GLushort)*ilen*4+2); + modeinit_t tmp; tmp.mode_init = list->mode_init; tmp.ilen=list->ilen; + int k = fill_lineIndices(list->mode_inits?list->mode_inits:&tmp, list->mode_inits?list->mode_init_len:1, list->mode, indices, list->ind_lines); + list->ind_line = k; + } + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + gles_glDrawElements(mode, list->ind_line, GL_UNSIGNED_SHORT, list->ind_lines); + use_vbo_indices = 1; + } else { + int vbo_indices = 0; + if(!use_vbo_indices) { + // create VBO for indices + LOAD_GLES2(glGenBuffers); + LOAD_GLES2(glBufferData); + gles_glGenBuffers(1, &list->vbo_indices); + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, list->vbo_indices); + gles_glBufferData(GL_ELEMENT_ARRAY_BUFFER, list->ilen*sizeof(GLushort), indices, GL_STATIC_DRAW); + use_vbo_indices = 2; + vbo_indices = 1; + } else if(use_vbo_indices==2) { + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, list->vbo_indices); + vbo_indices = 1; + } else + realize_bufferIndex(); + if(list->instanceCount==1) + gles_glDrawElements(mode, list->ilen, GL_UNSIGNED_SHORT, vbo_indices?NULL:indices); + else { + for (glstate->instanceID=0; glstate->instanceIDinstanceCount; ++glstate->instanceID) + gles_glDrawElements(mode, list->ilen, GL_UNSIGNED_SHORT, vbo_indices?NULL:indices); + glstate->instanceID = 0; + } + } + wantBufferIndex(old_index); + } + } else { + if (glstate->render_mode == GL_SELECT) { + vertexattrib_t vtx = {0}; + vtx.pointer = list->vert; + vtx.type = GL_FLOAT; + vtx.size = 4; + vtx.normalized = GL_FALSE; + vtx.stride = 0; + select_glDrawArrays(&vtx, list->mode, 0, list->len); + } else { + int len = list->len; + if ((glstate->polygon_mode == GL_LINE) && (list->mode_init>=GL_TRIANGLES)) { + if(!list->ind_lines) { + GLushort *ind_line = list->ind_lines = (GLushort*)malloc(sizeof(GLushort)*len*4+2); + modeinit_t tmp; tmp.mode_init = list->mode_init; tmp.ilen=len; + int k = fill_lineIndices(list->mode_inits?list->mode_inits:&tmp, list->mode_inits?list->mode_init_len:1, list->mode, NULL, list->ind_lines); + list->ind_line = k; + } + bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + gles_glDrawElements(mode, list->ind_line, GL_UNSIGNED_SHORT, list->ind_lines); + } else { + if(list->instanceCount==1) + gles_glDrawArrays(mode, 0, len); + else { + for (glstate->instanceID=0; glstate->instanceIDinstanceCount; ++glstate->instanceID) + gles_glDrawArrays(mode, 0, len); + glstate->instanceID = 0; + } + } + } + } + if(list->use_vbo_indices != use_vbo_indices) + list->use_vbo_indices = use_vbo_indices; + if(use_vbo_array==2) + listInactiveVBO(list, saved); + + #define TEXTURE(A) if (cur_tex!=A) {gl4es_glClientActiveTexture(A+GL_TEXTURE0); cur_tex=A;} + if(hardext.esversion==1) + for (int a=0; aenable.texture[a]) && (IS_ANYTEX(glstate->enable.texture[a]))) { + TEXTURE(a); + gles_glDisable(GL_TEXTURE_2D); + } + } + if (glstate->texture.client!=old_tex) + TEXTURE(old_tex); + #undef TEXTURE + + if (stipple) { + if(!list->use_glstate) //TODO: avoid that malloc/free... + free(list->tex[stipple_tmu]); + list->tex[stipple_tmu]=NULL; + LOAD_GLES(glActiveTexture); + if(glstate->gleshard->active!=stipple_tmu) + gl4es_glActiveTexture(GL_TEXTURE0+stipple_tmu); + GLenum matmode; + gl4es_glGetIntegerv(GL_MATRIX_MODE, (GLint *) &matmode); + gl4es_glMatrixMode(GL_TEXTURE); + gl4es_glPopMatrix(); + gl4es_glMatrixMode(matmode); + gl4es_glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, stipple_env); + gl4es_glAlphaFunc(stipple_afunc, stipple_aref); + if(stipple_tex2d) + gl4es_glEnable(GL_TEXTURE_2D); + else + gl4es_glDisable(GL_TEXTURE_2D); + if(stipple_alpha) + gl4es_glEnable(GL_ALPHA_TEST); + else + gl4es_glDisable(GL_ALPHA_TEST); + for (int k=0; k<4; k++) { + if(stipple_texgen[k]) + gl4es_glEnable(GL_TEXTURE_GEN_S+k); + } + if(glstate->gleshard->active!=stipple_old) + gl4es_glActiveTexture(GL_TEXTURE0+stipple_old); + } + if(list->post_color) gl4es_glColor4fv(list->post_colors); + if(list->post_normal) gl4es_glNormal3fv(list->post_normals); + } while ((list = list->next)); + gl4es_glPopClientAttrib(); +} diff --git a/android/gl4es-src/src/gl/listrl.c b/android/gl4es-src/src/gl/listrl.c new file mode 100644 index 0000000..8aeece3 --- /dev/null +++ b/android/gl4es-src/src/gl/listrl.c @@ -0,0 +1,526 @@ +#include "list.h" + +#include "../glx/hardext.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "matrix.h" + +static inline void rlVertexCommon(renderlist_t *list, int idx, int l) { + if(list->use_glstate) { + resize_renderlist(list); + if (!list->vert) list->vert = glstate->merger_master; + if (list->normal) memcpy(list->normal + idx, list->lastNormal, sizeof(GLfloat) * 3); + if (list->fogcoord) memcpy(list->fogcoord + idx, glstate->fogcoord, sizeof(GLfloat) * 1); + } else { + if (!list->vert) list->vert = alloc_sublist(4, list->cap); + else resize_renderlist(list); + if (list->normal) memcpy(list->normal + (l * 3), list->lastNormal, sizeof(GLfloat) * 3); + if (list->fogcoord) memcpy(list->fogcoord + (l * 1), glstate->fogcoord, sizeof(GLfloat) * 1); + } + // common part + if (list->color) memcpy(list->color + idx, list->lastColors, sizeof(GLfloat) * 4); + if (list->secondary) memcpy(list->secondary + (l * 4), glstate->secondary, sizeof(GLfloat) * 4); + if (list->tex[0]) memcpy(list->tex[0] + idx, glstate->texcoord[0], sizeof(GLfloat) * 4); + if (list->tex[1]) memcpy(list->tex[1] + idx, glstate->texcoord[1], sizeof(GLfloat) * 4); + for (int a=2; amaxtex; a++) + if (list->tex[a]) memcpy(list->tex[a] + (l * 4), glstate->texcoord[a], sizeof(GLfloat) * 4); +} + +void FASTMATH rlVertex4f(renderlist_t *list, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + const int idx = (list->use_glstate)?(list->len * 5*4):(list->len * 4); + rlVertexCommon(list, idx, list->len); + ++list->len; + + GLfloat * const vert = list->vert + idx; + vert[0] = x; vert[1] = y; vert[2] = z; vert[3] = w; +} +void FASTMATH rlVertex3fv(renderlist_t *list, GLfloat* v) { + const int idx = (list->use_glstate)?(list->len * 5*4):(list->len * 4); + rlVertexCommon(list, idx, list->len); + + GLfloat * const vert = list->vert + idx; + ++list->len; + memcpy(vert, v, 3*sizeof(GLfloat)); + vert[3] = 1.f; +} +void FASTMATH rlVertex4fv(renderlist_t *list, GLfloat* v) { + const int idx = (list->use_glstate)?(list->len * 5*4):(list->len * 4); + rlVertexCommon(list, idx, list->len); + + GLfloat * const vert = list->vert + idx; + ++list->len; + memcpy(vert, v, 4*sizeof(GLfloat)); +} + +void rlEnd(renderlist_t *list) { + // adjust number of vertex, to remove extra vertex + int adj = list->len - list->cur_istart; + adj -= adjust_vertices(list->merger_mode?list->merger_mode:list->mode_init, adj); + //printf("rlEnd(%d), indices=%p, mode_init_len=%d, len/cur_istart(adj)/ilen=%d/%d(%d)/%d, mode/mode_init=%s/%s, merger_mode=%s\n", list, list->indices, list->mode_init_len, list->len, list->cur_istart, adj, list->ilen, PrintEnum(list->mode), PrintEnum(list->mode_init), list->merger_mode?PrintEnum(list->merger_mode):"none"); + list->len -= adj; + if(!list->mode_inits && list->cur_istart) list_add_modeinit(list, list->mode_init); + if(list->indices && list->merger_mode && list->len-list->cur_istart) { + // also feed the indices... + int istart = list->cur_istart; + int ivert = 0; + int len = list->len-istart; + resize_indices_renderlist(list, indices_getindicesize(list->merger_mode, len)); + switch (list->merger_mode) { + case GL_LINE_STRIP: + if(len>1) { + list->indices[list->ilen++]=istart+(ivert); + list->indices[list->ilen++]=istart+(++ivert); + for (int i=2; iindices[list->ilen++]=istart+(ivert); + list->indices[list->ilen++]=istart+(++ivert); + } + } + break; + case GL_LINE_LOOP: + if(len>1) { + list->indices[list->ilen++]=istart+(ivert++); + list->indices[list->ilen++]=istart+(ivert++); + for (int i=istart+2; ilen; i++) { + list->indices[list->ilen++]=istart+(ivert-1); + list->indices[list->ilen++]=istart+(ivert++); + } + list->indices[list->ilen++]=istart+(ivert-1); + list->indices[list->ilen++]=istart; + } + break; + case GL_POLYGON: + case GL_TRIANGLE_FAN: + if(len>2) { + list->indices[list->ilen++]=istart+(ivert++); + list->indices[list->ilen++]=istart+(ivert++); + list->indices[list->ilen++]=istart+(ivert++); + } + for (int i=istart+3; ilen; i++) { + // add a new triangle for each new point + list->indices[list->ilen++]=istart; + list->indices[list->ilen++]=istart+(ivert-1); + list->indices[list->ilen++]=istart+(ivert++); + } + break; + case GL_QUAD_STRIP: + case GL_TRIANGLE_STRIP: + if(len>2) { + list->indices[list->ilen++]=istart+(ivert++); + list->indices[list->ilen++]=istart+(ivert++); + list->indices[list->ilen++]=istart+(ivert++); + } + for (int i=istart+3; ilen; i++) { + // add a new triangle for each new point + list->indices[list->ilen++]=istart+(ivert-((ivert%2)?1:2)); + list->indices[list->ilen++]=istart+(ivert-((ivert%2)?2:1)); + list->indices[list->ilen++]=istart+(ivert++); + } + break; + case GL_QUADS: + if(len>3) + for (int i=istart; i+3len; i+=4) { + list->indices[list->ilen++]=i+0; + list->indices[list->ilen++]=i+1; + list->indices[list->ilen++]=i+2; + + list->indices[list->ilen++]=i+0; + list->indices[list->ilen++]=i+2; + list->indices[list->ilen++]=i+3; + } + break; + default: + for (int i=istart; ilen; i++) + list->indices[list->ilen++]=i; + break; + } + } + list->cur_istart = 0; + if(list->mode_inits) list_add_modeinit(list, list->merger_mode?list->merger_mode:list->mode_init); + if(list->color) + memcpy(glstate->color, list->lastColors, 4*sizeof(GLfloat)); + if(list->normal) + memcpy(glstate->normal, list->lastNormal, 3*sizeof(GLfloat)); +} + +static inline void rlNormalCommon(renderlist_t *list) { + if (list->normal == NULL) { + const int stride = (list->use_glstate)?(5*4):3; + if(list->use_glstate) { + list->normal = glstate->merger_master+4+4+2*4; + } else { + list->normal = alloc_sublist(3, list->cap); + } + // catch up + for (int i = 0; i < list->len; i++) { + GLfloat *normal = (list->normal + (i * stride)); + memcpy(normal, list->lastNormal, sizeof(GLfloat) * 3); + } + } +} +void FASTMATH rlNormal3f(renderlist_t *list, GLfloat x, GLfloat y, GLfloat z) { + rlNormalCommon(list); + + GLfloat *normal = list->lastNormal; + normal[0] = x; normal[1] = y; normal[2] = z; +} +void FASTMATH rlNormal3fv(renderlist_t *list, GLfloat*v) { + rlNormalCommon(list); + + memcpy(list->lastNormal, v, 3*sizeof(GLfloat)); +} + +static inline void rlColorCommon(renderlist_t *list) { + if (list->color == NULL) { + list->lastColorsSet = 1; + const int stride = (list->use_glstate)?(5*4):4; + if(list->use_glstate) { + list->color = glstate->merger_master+4; + } else { + list->color = alloc_sublist(4, list->cap); + } + // catch up + for (int i = 0; i < list->len; i++) { + GLfloat *color = (list->color + (i * stride)); + memcpy(color,list->lastColors, sizeof(GLfloat) * 4); + } + } +} +void FASTMATH rlColor4f(renderlist_t *list, GLfloat r, GLfloat g, GLfloat b, GLfloat a) { + rlColorCommon(list); + + GLfloat *color = list->lastColors; + color[0] = r; color[1] = g; color[2] = b; color[3] = a; +} +void FASTMATH rlColor4fv(renderlist_t *list, GLfloat* v) { + rlColorCommon(list); + + memcpy(list->lastColors, v, 4*sizeof(GLfloat)); +} + +void FASTMATH rlSecondary3f(renderlist_t *list, GLfloat r, GLfloat g, GLfloat b) { + if (list->secondary == NULL) { + if(list->use_glstate) { + if(!glstate->merger_secondary) + glstate->merger_secondary = (GLfloat*)malloc(sizeof(GLfloat)*4*glstate->merger_cap); + list->secondary = glstate->merger_secondary; + } else { + list->secondary = alloc_sublist(4, list->cap); + } + // catch up + GLfloat *secondary = list->secondary; + for (int i = 0; i < list->len; i++) { + memcpy(secondary, list->lastSecondaryColors, sizeof(GLfloat) * 4); + secondary += 4; + } + } + + GLfloat *color = glstate->secondary; + color[0] = r; color[1] = g; color[2] = b; color[3] = 0.0f; +} + +void rlMaterialfv(renderlist_t *list, GLenum face, GLenum pname, const GLfloat * params) { + rendermaterial_t *m; + khash_t(material) *map; + khint_t k; + int ret; + if (! list->material) { + list->material = map = kh_init(material); + // segfaults if we don't do a single put + kh_put(material, map, 1, &ret); + kh_del(material, map, 1); + } else { + map = list->material; + } + + int iface = (face==GL_FRONT)?0:((face==GL_BACK)?1:2); + int key = pname | (iface<<16); + k = kh_get(material, map, key); + if (k == kh_end(map)) { + k = kh_put(material, map, key, &ret); + m = kh_value(map, k) = malloc(sizeof(rendermaterial_t)); + } else { + m = kh_value(map, k); + } + + m->face = face; + m->pname = pname; + int sz=4; + if(pname==GL_SHININESS || pname==GL_COLOR_INDEXES) sz=1; + memcpy(m->color, params, sz*sizeof(GLfloat)); +} + +void rlLightfv(renderlist_t *list, GLenum which, GLenum pname, const GLfloat * params) { + renderlight_t *m; + khash_t(light) *map; + khint_t k; + int ret; + if (! list->light) { + list->light = map = kh_init(light); + // segfaults if we don't do a single put + kh_put(light, map, 1, &ret); + kh_del(light, map, 1); + } else { + map = list->light; + } + + int key = pname | ((which-GL_LIGHT0)<<16); + k = kh_get(light, map, key); + if (k == kh_end(map)) { + k = kh_put(light, map, key, &ret); + m = kh_value(map, k) = malloc(sizeof(renderlight_t)); + } else { + m = kh_value(map, k); + } + + m->which = which; + m->pname = pname; + int sz=4; + if(pname==GL_SPOT_DIRECTION) sz=3; + if(pname==GL_SPOT_EXPONENT || pname==GL_SPOT_CUTOFF + || pname==GL_CONSTANT_ATTENUATION || pname==GL_LINEAR_ATTENUATION + || pname==GL_QUADRATIC_ATTENUATION) sz=1; + memcpy(m->color, params, sz*sizeof(GLfloat)); +} + +void rlTexGenfv(renderlist_t *list, GLenum coord, GLenum pname, const GLfloat * params) { + rendertexgen_t *m; + khash_t(texgen) *map; + khint_t k; + int ret; + if (! list->texgen) { + list->texgen = map = kh_init(texgen); + // segfaults if we don't do a single put + kh_put(texgen, map, 1, &ret); + kh_del(texgen, map, 1); + } else { + map = list->texgen; + } + + int key = pname | ((coord-GL_S)<<16); + k = kh_get(texgen, map, key); + if (k == kh_end(map)) { + k = kh_put(texgen, map, key, &ret); + m = kh_value(map, k) = malloc(sizeof(rendertexgen_t)); + } else { + m = kh_value(map, k); + } + + m->coord = coord; + m->pname = pname; + memcpy(m->color, params, 4*sizeof(GLfloat)); +} + +void rlMultiTexCoordCommon(renderlist_t* list, int tmu) { + if (list->tex[tmu] == NULL) { + if (list->maxtexmaxtex = tmu+1; + const int stride = (list->use_glstate && tmu<2)?(5*4):4; + if(list->use_glstate) { + if(tmu<2) + list->tex[tmu] = glstate->merger_master+4+4+tmu*4; + else { + if(!glstate->merger_tex[tmu-2]) + glstate->merger_tex[tmu-2] = (GLfloat*)malloc(sizeof(GLfloat)*4*glstate->merger_cap); + list->tex[tmu] = glstate->merger_tex[tmu-2]; + } + } else { + list->tex[tmu] = alloc_sublist(4, list->cap); + } + // catch up + GLfloat *tex = list->tex[tmu]; + for (int i = 0; i < list->len; i++) { + memcpy(tex, glstate->texcoord[tmu], sizeof(GLfloat) * 4); + tex += stride; + } + } +} +void FASTMATH rlMultiTexCoord4f(renderlist_t *list, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + const int tmu = target - GL_TEXTURE0; + rlMultiTexCoordCommon(list, tmu); + + GLfloat *tex = glstate->texcoord[tmu]; + tex[0] = s; tex[1] = t; + tex[2] = r; tex[3] = q; +} +void FASTMATH rlMultiTexCoord2fv(renderlist_t *list, GLenum target, GLfloat* v) { + const int tmu = target - GL_TEXTURE0; + rlMultiTexCoordCommon(list, tmu); + + GLfloat *tex = glstate->texcoord[tmu]; + memcpy(tex, v, 2*sizeof(GLfloat)); + tex[2] = 0.f; tex[3] = 1.f; +} +void FASTMATH rlMultiTexCoord4fv(renderlist_t *list, GLenum target, GLfloat* v) { + const int tmu = target - GL_TEXTURE0; + rlMultiTexCoordCommon(list, tmu); + + GLfloat *tex = glstate->texcoord[tmu]; + memcpy(tex, v, 4*sizeof(GLfloat)); +} + +void FASTMATH rlFogCoordf(renderlist_t *list, GLfloat coord) { + if (list->fogcoord == NULL) { + const int stride = (list->use_glstate)?(5*4):1; + if(list->use_glstate) { + list->fogcoord = glstate->merger_master+4+4+2*4+3; + } else { + list->fogcoord = alloc_sublist(1, list->cap); + } + // catch up + GLfloat *fog = list->fogcoord; + for (int i = 0; i < list->len; i++) { + memcpy(fog, glstate->fogcoord, sizeof(GLfloat) * 1); + fog+=stride; + } + } + glstate->fogcoord[0] = coord; +} + +void rlActiveTexture(renderlist_t *list, GLenum texture ) { + list->set_tmu = true; + list->tmu = texture - GL_TEXTURE0; + if(list->maxtex < list->tmu+1) list->maxtex = list->tmu+1; +} + +void rlBindTexture(renderlist_t *list, GLenum target, GLuint texture) { + list->texture = texture; + list->target_texture = target; + list->set_texture = true; +} + +void rlRasterOp(renderlist_t *list, int op, GLfloat x, GLfloat y, GLfloat z) { + list->raster_op = op; + list->raster_xyz[0] = x; + list->raster_xyz[1] = y; + list->raster_xyz[2] = z; +} + +void rlFogOp(renderlist_t *list, int op, const GLfloat* v) { + int n = 1; + if (op==GL_FOG_COLOR) n = 4; + list->fog_op = op; + list->fog_val[0] = v[0]; + if (n>1) list->fog_val[1] = v[1]; + if (n>2) list->fog_val[2] = v[2]; + if (n>3) list->fog_val[3] = v[3]; +} + +void rlPointParamOp(renderlist_t *list, int op, const GLfloat* v) { + list->pointparam_op = op; + list->pointparam_val[0] = v[0]; + list->pointparam_val[1] = v[1]; + list->pointparam_val[2] = v[2]; + list->pointparam_val[3] = v[3]; +} + +void rlPushCall(renderlist_t *list, packed_call_t *data) { + call_list_t *cl = &list->calls; + if (!cl->calls) { + cl->cap = DEFAULT_CALL_LIST_CAPACITY; + cl->calls = malloc(DEFAULT_CALL_LIST_CAPACITY * sizeof(void*)); + } else if (list->calls.len == list->calls.cap) { + cl->cap += DEFAULT_CALL_LIST_CAPACITY; + cl->calls = realloc(cl->calls, cl->cap * sizeof(void*)); + } + cl->calls[cl->len++] = data; +} + +renderlist_t* GetFirst(renderlist_t* list) { + while(list->prev) + list = list->prev; + return list; +} + +void rlTexEnvfv(renderlist_t *list, GLenum target, GLenum pname, const GLfloat * params) { + int n = 1; + switch(target) { + case GL_POINT_SPRITE: n = 1; break; + default: + switch(pname) { + case GL_TEXTURE_ENV_MODE: n=1; break; + case GL_TEXTURE_ENV_COLOR: n=4; break; + case GL_TEXTURE_LOD_BIAS: n=1; break; + } + } + rendertexenv_t *m; + khash_t(texenv) *map; + khint_t k; + int ret; + if (! list->texenv) { + list->texenv = map = kh_init(texenv); + // segfaults if we don't do a single put + kh_put(texenv, map, 1, &ret); + kh_del(texenv, map, 1); + } else { + map = list->texenv; + } + + int key = pname | ((target)<<16); + k = kh_get(texenv, map, key); + if (k == kh_end(map)) { + k = kh_put(texenv, map, key, &ret); + m = kh_value(map, k) = malloc(sizeof(rendertexenv_t)); + } else { + m = kh_value(map, k); + } + + m->target = target; + m->pname = pname; + memcpy(m->params, params, n*sizeof(GLfloat)); +} +void rlTexEnviv(renderlist_t *list, GLenum target, GLenum pname, const GLint * params) { + GLfloat fparams[4]; + int n = 1; + switch(target) { + case GL_POINT_SPRITE: n = 1; break; + default: + switch(pname) { + case GL_TEXTURE_ENV_MODE: n=1; break; + case GL_TEXTURE_ENV_COLOR: n=4; break; + case GL_TEXTURE_LOD_BIAS: n=1; break; + } + } + for (int i=0; ipolygon_mode + && ((isempty_renderlist(l) && l->prev && l->prev->open && l->prev->mode==m && l->prev->mode_init==m) + || (l->stage==STAGE_POSTDRAW && l->open)) + && ((l->mode_dimension==rendermode_dimensions(m) && l->mode_dimension>0))) + { + return recycle_renderlist(l, m); + } else { + // if we are just in glBegin/glEnd merger, then purge the list... + if(!glstate->list.compiling && glstate->list.pending) { + glstate->list.active = NULL; + l = end_renderlist(l); + draw_renderlist(l); + free_renderlist(l); + l = alloc_renderlist(); + NewStage(l, STAGE_DRAW); + } else { + NewStage(l, STAGE_DRAW); + } + l->mode=m; + l->mode_init=m; + l->mode_dimension = rendermode_dimensions(m); + if(!glstate->merger_used && !glstate->list.compiling + && !(glstate->render_mode==GL_SELECT || glstate->polygon_mode==GL_LINE || glstate->polygon_mode == GL_POINT)) + { + l->vert_stride=sizeof(GLfloat)*4*5; + l->color_stride=sizeof(GLfloat)*4*5; + l->tex_stride[0]=sizeof(GLfloat)*4*5; + l->tex_stride[1]=sizeof(GLfloat)*4*5; + l->normal_stride=sizeof(GLfloat)*4*5; + l->fogcoord_stride=sizeof(GLfloat)*4*5; + l->use_glstate=1; + glstate->merger_used=1; + } + return l; + } +} \ No newline at end of file diff --git a/android/gl4es-src/src/gl/loader.c b/android/gl4es-src/src/gl/loader.c new file mode 100644 index 0000000..52b4eca --- /dev/null +++ b/android/gl4es-src/src/gl/loader.c @@ -0,0 +1,212 @@ +#include "loader.h" + +void (APIENTRY_GL4ES *gl4es_getMainFBSize)(GLint* width, GLint* height); + +#if defined NO_LOADER + +void *gles = (void*)(~(uintptr_t)0); +void *egl = (void*)(~(uintptr_t)0); +void *open_lib(const char **names, const char *override) { + return (void*)(~(uintptr_t)0); +} +void load_libs() { +} + +#elif defined AMIGAOS4 +#include "../agl/amigaos.h" +void *gles; +void load_libs() { + os4OpenLib(&gles); +} + +void *open_lib(const char **names, const char *override) { + return (void*)(~(uintptr_t)0); +} + + +#else +#ifndef _WIN32 +// PATH_MAX +#ifdef __linux__ +#include +#else +#include +#endif +#else +__declspec(dllimport) +struct HINSTANCE__* __stdcall LoadLibraryW(const wchar_t*); +#endif +#include "logs.h" +#include "init.h" +#include "envvars.h" + +void *gles = NULL, *egl = NULL, *bcm_host = NULL, *vcos = NULL, *gbm = NULL, *drm = NULL; +#ifndef _WIN32 +#ifndef NO_GBM +static const char *drm_lib[] = { + "libdrm", + NULL +}; +static const char *gbm_lib[] = { + "libgbm", + NULL +}; +#endif + +static const char *path_prefix[] = { + "", + "/opt/vc/lib/", + "/usr/local/lib/", + "/usr/lib/", + NULL, +}; + +static const char *lib_ext[] = { +#ifndef NO_GBM + "so.19", +#endif + "so", + "so.1", + "so.2", + "dylib", + "dll", + NULL, +}; + +static const char *gles2_lib[] = { + #if defined(BCMHOST) + "libbrcmGLESv2", + #endif + "libGLESv2_CM", + "libGLESv2", + NULL +}; + +static const char *gles_lib[] = { + #if defined(BCMHOST) + "libbrcmGLESv1_CM", + #endif + #if !defined(PYRA) + "libGLESv1_CM", + #endif + "libGLES_CM", + NULL +}; + +static const char *egl_lib[] = { + #if defined(BCMHOST) + "libbrcmEGL", + #endif + "libEGL", + NULL +}; + +void *open_lib(const char **names, const char *override) { + void *lib = NULL; + + char path_name[PATH_MAX + 1]; + int flags = RTLD_LOCAL | RTLD_NOW; +#if defined(RTLD_DEEPBIND) + static int totest = 1; + static int sanitizer = 0; + if(totest) { + totest = 0; + char *p = getenv("LD_PRELOAD"); + if(p && strstr(p, "libasan.so")) + sanitizer = 1; + } + // note: breaks address sanitizer + if(!sanitizer && globals4es.deepbind) + flags |= RTLD_DEEPBIND; +#endif + if (override) { + if ((lib = dlopen(override, flags))) { + strncpy(path_name, override, PATH_MAX); + if(!globals4es.nobanner) LOGD("LIBGL:loaded: %s\n", path_name); + return lib; + } else { + LOGE("LIBGL_GLES override failed: %s\n", dlerror()); + } + } + for (int p = 0; path_prefix[p]; p++) { + for (int i = 0; names[i]; i++) { + for (int e = 0; lib_ext[e]; e++) { + snprintf(path_name, PATH_MAX, "%s%s.%s", path_prefix[p], names[i], lib_ext[e]); + if ((lib = dlopen(path_name, flags))) { + if(!globals4es.nobanner) LOGD("loaded: %s\n", path_name); + return lib; + } + } + } + } + return lib; +} +#else // _WIN32 +void* open_lib(const wchar_t* envvar, const wchar_t* dll) +{ + const wchar_t* name = _wgetenv(envvar); + return LoadLibraryW(name?name:dll); +} +#endif + +void load_libs() { + static int first = 1; + if (! first) return; + first = 0; +#ifndef _WIN32 + const char *gles_override = GetEnvVar("LIBGL_GLES"); +#if defined(BCMHOST) && !defined(ANDROID) + // optimistically try to load the raspberry pi libs + if (! gles_override) { + const char *bcm_host_name[] = {"libbcm_host", NULL}; + const char *vcos_name[] = {"libvcos", NULL}; + bcm_host = open_lib(bcm_host_name, NULL); + vcos = open_lib(vcos_name, NULL); + } +#endif + gles = open_lib((globals4es.es==1)?gles_lib:gles2_lib, gles_override); +#else + gles = open_lib(L"LIBGL_GLES", L"libGLESv2.dll"); +#endif + WARN_NULL(gles); + +#ifdef NOEGL + egl = gles; +#elif !defined(_WIN32) + const char *egl_override = GetEnvVar("LIBGL_EGL"); + egl = open_lib(egl_lib, egl_override); +#else + egl = open_lib(L"LIBGL_EGL", L"libEGL.dll"); +#endif + WARN_NULL(egl); + +#ifndef NO_GBM + const char *gbm_override = GetEnvVar("LIBGL_GBM"); + gbm = open_lib(gbm_lib, gbm_override); + const char *drm_override = GetEnvVar("LIBGL_DRM"); + drm = open_lib(drm_lib, drm_override); +#endif +} +#endif + +// user-defined getProcAddress +void* (APIENTRY_GL4ES *gles_getProcAddress)(const char *name); + +void* APIENTRY_GL4ES proc_address(void *lib, const char *name) { + if (gles_getProcAddress) + return gles_getProcAddress(name); +#ifdef AMIGAOS4 + return os4GetProcAddress(name); +#elif defined __EMSCRIPTEN__ + void *emscripten_GetProcAddress(const char *name); + return emscripten_GetProcAddress(name); +#elif defined __APPLE__ + // apple code seems to use RTLD_NEXT which is usually ((void*)-1) + // remove if it not needed + return dlsym((void*)(~(uintptr_t)0), name); +#elif !defined NO_LOADER + return dlsym(lib, name); +#else + return NULL; +#endif +} diff --git a/android/gl4es-src/src/gl/loader.h b/android/gl4es-src/src/gl/loader.h new file mode 100644 index 0000000..d4cf836 --- /dev/null +++ b/android/gl4es-src/src/gl/loader.h @@ -0,0 +1,251 @@ +#ifndef _GL4ES_LOADER_H_ +#define _GL4ES_LOADER_H_ + +#include +#include "gl4es.h" +#include "gles.h" +#include "logs.h" + +#ifndef NOEGL +//Typedef for egl to be able to call LOAD_EGL... +#include +#include + +typedef EGLBoolean (*eglBindAPI_PTR)(EGLenum api); +typedef EGLBoolean (*eglBindTexImage_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (*eglChooseConfig_PTR)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLBoolean (*eglCopyBuffers_PTR)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (*eglCreateContext_PTR)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLSurface (*eglCreatePbufferFromClientBuffer_PTR)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface (*eglCreatePbufferSurface_PTR)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface (*eglCreatePixmapSurface_PTR)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface (*eglCreatePlatformWindowSurface_PTR)(EGLDisplay display, EGLConfig config, void * native_window, const EGLint * attrib_list); +typedef EGLSurface (*eglCreateWindowSurface_PTR)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean (*eglDestroyContext_PTR)(EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (*eglDestroySurface_PTR)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (*eglGetConfigAttrib_PTR)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean (*eglGetConfigs_PTR)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLContext (*eglGetCurrentContext_PTR)(); +typedef EGLDisplay (*eglGetCurrentDisplay_PTR)(); +typedef EGLSurface (*eglGetCurrentSurface_PTR)(EGLint readdraw); +typedef EGLDisplay (*eglGetDisplay_PTR)(EGLNativeDisplayType display_id); +typedef EGLDisplay (*eglGetPlatformDisplay_PTR)(EGLenum platform, void * native_display, const EGLint * attrib_list); +typedef EGLint (*eglGetError_PTR)(); +typedef __eglMustCastToProperFunctionPointerType (*eglGetProcAddress_PTR)(const char * procname); +typedef EGLBoolean (*eglInitialize_PTR)(EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean (*eglMakeCurrent_PTR)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLenum (*eglQueryAPI_PTR)(); +typedef EGLBoolean (*eglQueryContext_PTR)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * (*eglQueryString_PTR)(EGLDisplay dpy, EGLint name); +typedef EGLBoolean (*eglQuerySurface_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean (*eglReleaseTexImage_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (*eglReleaseThread_PTR)(); +typedef EGLBoolean (*eglSurfaceAttrib_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (*eglSwapBuffers_PTR)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (*eglSwapBuffersWithDamageEXT_PTR)(EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); +typedef EGLBoolean (*eglSwapInterval_PTR)(EGLDisplay dpy, EGLint interval); +typedef EGLBoolean (*eglTerminate_PTR)(EGLDisplay dpy); +typedef EGLBoolean (*eglUnlockSurfaceKHR_PTR)(EGLDisplay display, EGLSurface surface); +typedef EGLBoolean (*eglWaitClient_PTR)(); +typedef EGLBoolean (*eglWaitGL_PTR)(); +typedef EGLBoolean (*eglWaitNative_PTR)(EGLint engine); +typedef EGLSyncKHR (*eglCreateSyncKHR_PTR)(EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); +typedef EGLint (*eglClientWaitSyncKHR_PTR)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); + +typedef NativePixmapType (*egl_create_pixmap_ID_mapping_PTR)(void *pixmap); +typedef NativePixmapType (*egl_destroy_pixmap_ID_mapping_PTR)(int id); +#ifdef TEXSTREAM +typedef EGLSurface (*eglCreatePixmapSurfaceHI_PTR)(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap); +typedef EGLBoolean (*eglDestroyImageKHR_PTR)(EGLDisplay dpy, EGLImageKHR image); +typedef EGLBoolean (*eglDestroyStreamKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLImageKHR (*eglCreateImageKHR_PTR)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); +typedef EGLStreamKHR (*eglCreateStreamFromFileDescriptorKHR_PTR)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +typedef EGLStreamKHR (*eglCreateStreamKHR_PTR)(EGLDisplay dpy, const EGLint * attrib_list); +typedef EGLBoolean (*eglDestroySyncKHR_PTR)(EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean (*eglSignalSyncKHR_PTR)(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +typedef EGLBoolean (*eglGetSyncAttribKHR_PTR)(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); +typedef EGLBoolean (*eglStreamAttribKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (*eglStreamConsumerAcquireKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (*eglStreamConsumerGLTextureExternalKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (*eglStreamConsumerReleaseKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (*eglLockSurfaceKHR_PTR)(EGLDisplay display, EGLSurface surface, const EGLint * attrib_list); +typedef EGLNativeFileDescriptorKHR (*eglGetStreamFileDescriptorKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (*eglQueryStreamKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value); +typedef EGLBoolean (*eglQueryStreamTimeKHR_PTR)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value); +typedef EGLint (*eglWaitSyncKHR_PTR)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +typedef EGLSurface (*eglCreateStreamProducerSurfaceKHR_PTR)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list); +#endif // TEXSTREAM +#endif // NOEGL + +#ifdef AMIGAOS4 +#include "../agl/amigaos.h" +#elif !defined(_WIN32) +#include +#else +#ifndef _WINBASE_ +typedef struct HISTANCE__* HISTANCE; +typedef intptr_t (__stdcall* FPROC)(); +__declspec(dllimport) +FPROC __stdcall GetProcAddress(HISTANCE, const char*); +#endif +#ifdef _MSC_VER +__forceinline +#elif defined(__GNUC__) +__attribute__((always_inline)) __inline +#endif +static void* dlsym(void* __restrict handle, const char* __restrict symbol) +{ return (void*)GetProcAddress(handle, symbol); } +#endif +#include +#include +#include + +#include "../glx/hardext.h" +extern void* (APIENTRY_GL4ES *gles_getProcAddress)(const char *name); +extern void (APIENTRY_GL4ES *gl4es_getMainFBSize)(GLint* width, GLint* height); +NonAliasExportDecl(void*,proc_address,(void *lib, const char *name)); +// will become references to dlopen'd gles and egl +extern void *gles, *bcm_host, *vcos, *gbm, *drm; +EXPORT extern void *egl; +#if defined __APPLE__ || defined __EMSCRIPTEN__ +#define NO_LOADER +#endif + +#define WARN_NULL(name) if (name == NULL) LOGD("warning, %s line %d function %s: " #name " is NULL\n", __FILE__, __LINE__, __func__); + +#define MSVC_SPC(MACRO, ARGS) MACRO ARGS + +#define PUSH_IF_COMPILING_EXT(nam, ...) \ + if (glstate->list.active) { \ + if (!glstate->list.pending) { \ + NewStage(glstate->list.active, STAGE_GLCALL); \ + MSVC_SPC(push_##nam, (__VA_ARGS__)); \ + noerrorShim(); \ + return (nam##_RETURN)0; \ + } \ + else gl4es_flush(); \ + } + +#define PUSH_IF_COMPILING(name) PUSH_IF_COMPILING_EXT(name, name##_ARG_NAMES) + +#define DEFINE_RAW(lib, name) static name##_PTR lib##_##name = NULL +#define LOAD_RAW(lib, name, ...) \ + { \ + static bool first = true; \ + if (first) { \ + first = false; \ + if (lib != NULL) { \ + lib##_##name = (name##_PTR)__VA_ARGS__; \ + } \ + WARN_NULL(lib##_##name); \ + } \ + } + +#define LOAD_RAW_3(lib, name, fnc1, fnc2, ...) \ + { \ + static bool first = true; \ + if (first) { \ + first = false; \ + if (lib != NULL) { \ + lib##_##name = (name##_PTR)fnc1; \ + if(! lib##_##name) \ + lib##_##name = (name##_PTR)fnc2; \ + if(! lib##_##name) { \ + __VA_ARGS__ \ + } \ + } \ + } \ + } + +#define LOAD_RAW_SILENT(lib, name, ...) \ + { \ + static bool first = true; \ + if (first) { \ + first = false; \ + if (lib != NULL) { \ + lib##_##name = (name##_PTR)__VA_ARGS__; \ + } \ + } \ + } + +#define LOAD_RAW_ALT(lib, alt, name, ...) \ + { \ + static bool first = true; \ + if (first) { \ + first = false; \ + if (lib != NULL) { \ + lib##_##name = (name##_PTR)__VA_ARGS__; \ + } \ + if(lib##_##name == NULL) \ + lib##_##name = alt##_##name; \ + } \ + } + +#define LOAD_LIB(lib, name) DEFINE_RAW(lib, name); LOAD_RAW(lib, name, proc_address(lib, #name)) +#define LOAD_LIB_SILENT(lib, name) DEFINE_RAW(lib, name); LOAD_RAW_SILENT(lib, name, proc_address(lib, #name)) +#define LOAD_LIB_ALT(lib, alt, name) DEFINE_RAW(lib, name); LOAD_RAW_ALT(lib, alt, name, proc_address(lib, #name)) + +#define LOAD_GLES(name) LOAD_LIB(gles, name) +#define LOAD_GLES2(name) LOAD_LIB_SILENT(gles, name) +#define LOAD_GLES_OR_FPE(name) LOAD_LIB_ALT(gles, fpe, name) + +#define LOAD_GLES_FPE(name) \ + DEFINE_RAW(gles, name); \ + if(hardext.esversion==1) { \ + LOAD_RAW(gles, name, proc_address(gles, #name)); \ + } else { \ + gles_##name = fpe_##name; \ + } + +#define LOAD_EGL(name) LOAD_LIB(egl, name) + +#define LOAD_GBM(name) LOAD_LIB(gbm, name) + +#if defined(AMIGAOS4) || defined(NOEGL) || defined(__EMSCRIPTEN__) +#define LOAD_GLES_OES(name) \ + DEFINE_RAW(gles, name); \ + { \ + LOAD_RAW(gles, name, proc_address(gles, #name"OES")); \ + } + +#define LOAD_GLES_EXT(name) \ + DEFINE_RAW(gles, name); \ + { \ + LOAD_RAW(gles, name, proc_address(gles, #name"EXT")); \ + } + +#define LOAD_GLES2_OR_OES(name) \ + DEFINE_RAW(gles, name); \ + { \ + LOAD_RAW_SILENT(gles, name, proc_address(gles, #name)); \ + } + +#else // defined(AMIGAOS4) || defined(NOEGL) + +#define LOAD_EGL_EXT(name) \ + DEFINE_RAW(egl, name); \ + LOAD_RAW_3(egl, name, proc_address(egl, #name), proc_address(egl, #name "EXT"), LOAD_EGL(eglGetProcAddress); LOAD_RAW(egl, name, egl_eglGetProcAddress(#name "EXT")); ) + +#define LOAD_GLES_OES(name) \ + DEFINE_RAW(gles, name); \ + { \ + LOAD_EGL(eglGetProcAddress); \ + LOAD_RAW(gles, name, egl_eglGetProcAddress(#name"OES")); \ + } + +#define LOAD_GLES_EXT(name) \ + DEFINE_RAW(gles, name); \ + { \ + LOAD_EGL(eglGetProcAddress); \ + LOAD_RAW(gles, name, egl_eglGetProcAddress(#name"EXT")); \ + } + +#define LOAD_GLES2_OR_OES(name) \ + DEFINE_RAW(gles, name); \ + { \ + LOAD_EGL(eglGetProcAddress); \ + LOAD_RAW_SILENT(gles, name, ((hardext.esversion==1)?((void*)egl_eglGetProcAddress(#name"OES")):((void*)dlsym(gles, #name)))); \ + } +#endif // defined(AMIGAOS4) || defined(NOEGL) + +#endif // _GL4ES_LOADER_H_ diff --git a/android/gl4es-src/src/gl/logs.c b/android/gl4es-src/src/gl/logs.c new file mode 100644 index 0000000..0963da1 --- /dev/null +++ b/android/gl4es-src/src/gl/logs.c @@ -0,0 +1,51 @@ +#include "logs.h" +#include "init.h" +#include +#if defined(ANDROID) && defined(USE_ANDROID_LOG) +#include +#endif +//---------------------------------------------------------------------------- +static const char * const log_prefix="LIBGL: "; +//---------------------------------------------------------------------------- +void LogPrintf_NoPrefix(const char *fmt,...) +{ + va_list args; + va_start(args,fmt); + #if defined(ANDROID) && defined(USE_ANDROID_LOG) + __android_log_vprint(ANDROID_LOG_INFO, "LIBGL", fmt, args); + #else + vprintf(fmt,args); + #endif + va_end(args); +} +//---------------------------------------------------------------------------- +void LogFPrintf(FILE *fp,const char *fmt,...) +{ + #ifndef ANDROID + fprintf(fp,log_prefix); + #endif + va_list args; + va_start(args,fmt); + #if defined(ANDROID) && defined(USE_ANDROID_LOG) + // also on logcat + __android_log_vprint(ANDROID_LOG_INFO, "LIBGL", fmt, args); + #endif + vfprintf(fp,fmt,args); + va_end(args); +} +//---------------------------------------------------------------------------- +void LogPrintf(const char *fmt,...) +{ + #ifndef ANDROID + printf(log_prefix); + #endif + va_list args; + va_start(args,fmt); + #if defined(ANDROID) && defined(USE_ANDROID_LOG) + __android_log_vprint(ANDROID_LOG_INFO, "LIBGL", fmt, args); + #else + vprintf(fmt,args); + #endif + va_end(args); +} +//---------------------------------------------------------------------------- diff --git a/android/gl4es-src/src/gl/logs.h b/android/gl4es-src/src/gl/logs.h new file mode 100644 index 0000000..08e6124 --- /dev/null +++ b/android/gl4es-src/src/gl/logs.h @@ -0,0 +1,25 @@ +#ifndef _GL4ES_LOGS_H_ +#define _GL4ES_LOGS_H_ +//---------------------------------------------------------------------------- +#include +#include "init.h" +#include "attributes.h" +//---------------------------------------------------------------------------- +void LogPrintf_NoPrefix(const char *fmt,...); +void LogFPrintf(FILE *fp,const char *fmt,...); +EXPORT void LogPrintf(const char *fmt,...); +//---------------------------------------------------------------------------- +#ifdef GL4ES_SILENCE_MESSAGES + #define SHUT_LOGD(...) + #define SHUT_LOGD_NOPREFIX(...) + #define SHUT_LOGE(...) +#else + #define SHUT_LOGD(...) if(!globals4es.nobanner) LogPrintf(__VA_ARGS__) + #define SHUT_LOGD_NOPREFIX(...) if(!globals4es.nobanner) LogPrintf_NoPrefix(__VA_ARGS__) + #define SHUT_LOGE(...) if(!globals4es.nobanner) LogFPrintf(stderr,__VA_ARGS__) +#endif +//---------------------------------------------------------------------------- +#define LOGD(...) LogPrintf(__VA_ARGS__) +#define LOGE(...) LogFPrintf(stderr,__VA_ARGS__) +//---------------------------------------------------------------------------- +#endif // _GL4ES_LOGS_H_ diff --git a/android/gl4es-src/src/gl/math/eval.h b/android/gl4es-src/src/gl/math/eval.h new file mode 100644 index 0000000..ccf46bf --- /dev/null +++ b/android/gl4es-src/src/gl/math/eval.h @@ -0,0 +1,103 @@ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef _M_EVAL_H +#define _M_EVAL_H + +#include "../gl4es.h" + +void _math_init_eval( void ); + + +/* + * Horner scheme for Bezier curves + * + * Bezier curves can be computed via a Horner scheme. + * Horner is numerically less stable than the de Casteljau + * algorithm, but it is faster. For curves of degree n + * the complexity of Horner is O(n) and de Casteljau is O(n^2). + * Since stability is not important for displaying curve + * points I decided to use the Horner scheme. + * + * A cubic Bezier curve with control points b0, b1, b2, b3 can be + * written as + * + * (([3] [3] ) [3] ) [3] + * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 + * + * [n] + * where s=1-t and the binomial coefficients [i]. These can + * be computed iteratively using the identity: + * + * [n] [n ] [n] + * [i] = (n-i+1)/i * [i-1] and [0] = 1 + */ + + +void +_math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, + GLuint dim, GLuint order); + + +/* + * Tensor product Bezier surfaces + * + * Again the Horner scheme is used to compute a point on a + * TP Bezier surface. First a control polygon for a curve + * on the surface in one parameter direction is computed, + * then the point on the curve for the other parameter + * direction is evaluated. + * + * To store the curve control polygon additional storage + * for max(uorder,vorder) points is needed in the + * control net cn. + */ + +void +_math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, + GLuint dim, GLuint uorder, GLuint vorder); + + +/* + * The direct de Casteljau algorithm is used when a point on the + * surface and the tangent directions spanning the tangent plane + * should be computed (this is needed to compute normals to the + * surface). In this case the de Casteljau algorithm approach is + * nicer because a point and the partial derivatives can be computed + * at the same time. To get the correct tangent length du and dv + * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. + * Since only the directions are needed, this scaling step is omitted. + * + * De Casteljau needs additional storage for uorder*vorder + * values in the control net cn. + */ + +void +_math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv, + GLfloat u, GLfloat v, GLuint dim, + GLuint uorder, GLuint vorder); + + +#endif diff --git a/android/gl4es-src/src/gl/math/matheval.c b/android/gl4es-src/src/gl/math/matheval.c new file mode 100644 index 0000000..f5b0257 --- /dev/null +++ b/android/gl4es-src/src/gl/math/matheval.c @@ -0,0 +1,452 @@ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * eval.c was written by + * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and + * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de). + * + * My original implementation of evaluators was simplistic and didn't + * compute surface normal vectors properly. Bernd and Volker applied + * used more sophisticated methods to get better results. + * + * Thanks guys! + */ + +#include "eval.h" + +static GLboolean init_done = false; +static GLfloat inv_tab[MAX_EVAL_ORDER]; + +/* + * Horner scheme for Bezier curves + * + * Bezier curves can be computed via a Horner scheme. + * Horner is numerically less stable than the de Casteljau + * algorithm, but it is faster. For curves of degree n + * the complexity of Horner is O(n) and de Casteljau is O(n^2). + * Since stability is not important for displaying curve + * points I decided to use the Horner scheme. + * + * A cubic Bezier curve with control points b0, b1, b2, b3 can be + * written as + * + * (([3] [3] ) [3] ) [3] + * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 + * + * [n] + * where s=1-t and the binomial coefficients [i]. These can + * be computed iteratively using the identity: + * + * [n] [n ] [n] + * [i] = (n-i+1)/i * [i-1] and [0] = 1 + */ + + +void +_math_horner_bezier_curve(const GLfloat * cp, GLfloat * out, GLfloat t, + GLuint dim, GLuint order) { + if (! init_done) + _math_init_eval(); + + GLfloat s, powert, bincoeff; + GLuint i, k; + + if (order >= 2) { + bincoeff = (GLfloat) (order - 1); + s = 1.0F - t; + for (k = 0; k < dim; k++) + out[k] = s * cp[k] + bincoeff * t * cp[dim + k]; + + for (i = 2, cp += 2 * dim, powert = t * t; i < order; + i++, powert *= t, cp += dim) { + bincoeff *= (GLfloat) (order - i); + bincoeff *= inv_tab[i]; + + for (k = 0; k < dim; k++) + out[k] = s * out[k] + bincoeff * powert * cp[k]; + } + } else { /* order=1 -> constant curve */ + for (k = 0; k < dim; k++) + out[k] = cp[k]; + } +} + +/* + * Tensor product Bezier surfaces + * + * Again the Horner scheme is used to compute a point on a + * TP Bezier surface. First a control polygon for a curve + * on the surface in one parameter direction is computed, + * then the point on the curve for the other parameter + * direction is evaluated. + * + * To store the curve control polygon additional storage + * for max(uorder,vorder) points is needed in the + * control net cn. + */ + + void + _math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v, + GLuint dim, GLuint uorder, GLuint vorder) { + if (! init_done) + _math_init_eval(); + + GLfloat *cp = cn + uorder * vorder * dim; + GLuint i, uinc = vorder * dim; + + if (vorder > uorder) { + if (uorder >= 2) { + GLfloat s, poweru, bincoeff; + GLuint j, k; + + /* Compute the control polygon for the surface-curve in u-direction */ + for (j = 0; j < vorder; j++) { + GLfloat *ucp = &cn[j * dim]; + + /* Each control point is the point for parameter u on a */ + /* curve defined by the control polygons in u-direction */ + bincoeff = (GLfloat) (uorder - 1); + s = 1.0F - u; + + for (k = 0; k < dim; k++) + cp[j * dim + k] = s * ucp[k] + bincoeff * u * ucp[uinc + k]; + + for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder; + i++, poweru *= u, ucp += uinc) { + bincoeff *= (GLfloat) (uorder - i); + bincoeff *= inv_tab[i]; + + for (k = 0; k < dim; k++) + cp[j * dim + k] = + s * cp[j * dim + k] + bincoeff * poweru * ucp[k]; + } + } + + /* Evaluate curve point in v */ + _math_horner_bezier_curve(cp, out, v, dim, vorder); + } else /* uorder=1 -> cn defines a curve in v */ + _math_horner_bezier_curve(cn, out, v, dim, vorder); + } else { /* vorder <= uorder */ + + if (vorder > 1) { + GLuint i; + + /* Compute the control polygon for the surface-curve in u-direction */ + for (i = 0; i < uorder; i++, cn += uinc) { + /* For constant i all cn[i][j] (j=0..vorder) are located */ + /* on consecutive memory locations, so we can use */ + /* horner_bezier_curve to compute the control points */ + + _math_horner_bezier_curve(cn, &cp[i * dim], v, dim, vorder); + } + + /* Evaluate curve point in u */ + _math_horner_bezier_curve(cp, out, u, dim, uorder); + } else /* vorder=1 -> cn defines a curve in u */ + _math_horner_bezier_curve(cn, out, u, dim, uorder); + } +} + +/* + * The direct de Casteljau algorithm is used when a point on the + * surface and the tangent directions spanning the tangent plane + * should be computed (this is needed to compute normals to the + * surface). In this case the de Casteljau algorithm approach is + * nicer because a point and the partial derivatives can be computed + * at the same time. To get the correct tangent length du and dv + * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. + * Since only the directions are needed, this scaling step is omitted. + * + * De Casteljau needs additional storage for uorder*vorder + * values in the control net cn. + */ + +void +_math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du, + GLfloat * dv, GLfloat u, GLfloat v, GLuint dim, + GLuint uorder, GLuint vorder) { + GLfloat *dcn = cn + uorder * vorder * dim; + GLfloat us = 1.0F - u, vs = 1.0F - v; + GLuint h, i, j, k; + GLuint minorder = uorder < vorder ? uorder : vorder; + GLuint uinc = vorder * dim; + GLuint dcuinc = vorder; + + /* Each component is evaluated separately to save buffer space */ + /* This does not drasticaly decrease the performance of the */ + /* algorithm. If additional storage for (uorder-1)*(vorder-1) */ + /* points would be available, the components could be accessed */ + /* in the innermost loop which could lead to less cache misses. */ + +#define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)] +#define DCN(I, J) dcn[(I)*dcuinc+(J)] + if (minorder < 3) { + if (uorder == vorder) { + for (k = 0; k < dim; k++) { + /* Derivative direction in u */ + du[k] = vs * (CN(1, 0, k) - CN(0, 0, k)) + + v * (CN(1, 1, k) - CN(0, 1, k)); + + /* Derivative direction in v */ + dv[k] = us * (CN(0, 1, k) - CN(0, 0, k)) + + u * (CN(1, 1, k) - CN(1, 0, k)); + + /* bilinear de Casteljau step */ + out[k] = us * (vs * CN(0, 0, k) + v * CN(0, 1, k)) + + u * (vs * CN(1, 0, k) + v * CN(1, 1, k)); + } + } else if (minorder == uorder) { + for (k = 0; k < dim; k++) { + /* bilinear de Casteljau step */ + DCN(1, 0) = CN(1, 0, k) - CN(0, 0, k); + DCN(0, 0) = us * CN(0, 0, k) + u * CN(1, 0, k); + + for (j = 0; j < vorder - 1; j++) { + /* for the derivative in u */ + DCN(1, j + 1) = CN(1, j + 1, k) - CN(0, j + 1, k); + DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1); + + /* for the `point' */ + DCN(0, j + 1) = us * CN(0, j + 1, k) + u * CN(1, j + 1, k); + DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); + } + + /* remaining linear de Casteljau steps until the second last step */ + for (h = minorder; h < vorder - 1; h++) + for (j = 0; j < vorder - h; j++) { + /* for the derivative in u */ + DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1); + + /* for the `point' */ + DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); + } + + /* derivative direction in v */ + dv[k] = DCN(0, 1) - DCN(0, 0); + + /* derivative direction in u */ + du[k] = vs * DCN(1, 0) + v * DCN(1, 1); + + /* last linear de Casteljau step */ + out[k] = vs * DCN(0, 0) + v * DCN(0, 1); + } + } else { /* minorder == vorder */ + for (k = 0; k < dim; k++) { + /* bilinear de Casteljau step */ + DCN(0, 1) = CN(0, 1, k) - CN(0, 0, k); + DCN(0, 0) = vs * CN(0, 0, k) + v * CN(0, 1, k); + for (i = 0; i < uorder - 1; i++) { + /* for the derivative in v */ + DCN(i + 1, 1) = CN(i + 1, 1, k) - CN(i + 1, 0, k); + DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1); + + /* for the `point' */ + DCN(i + 1, 0) = vs * CN(i + 1, 0, k) + v * CN(i + 1, 1, k); + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + } + + /* remaining linear de Casteljau steps until the second last step */ + for (h = minorder; h < uorder - 1; h++) + for (i = 0; i < uorder - h; i++) { + /* for the derivative in v */ + DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1); + + /* for the `point' */ + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + } + + /* derivative direction in u */ + du[k] = DCN(1, 0) - DCN(0, 0); + + /* derivative direction in v */ + dv[k] = us * DCN(0, 1) + u * DCN(1, 1); + + /* last linear de Casteljau step */ + out[k] = us * DCN(0, 0) + u * DCN(1, 0); + } + } + } else if (uorder == vorder) { + for (k = 0; k < dim; k++) { + /* first bilinear de Casteljau step */ + for (i = 0; i < uorder - 1; i++) { + DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); + for (j = 0; j < vorder - 1; j++) { + DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); + DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); + } + } + + /* remaining bilinear de Casteljau steps until the second last step */ + for (h = 2; h < minorder - 1; h++) { + for (i = 0; i < uorder - h; i++) { + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + for (j = 0; j < vorder - h; j++) { + DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); + DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); + } + } + } + + /* derivative direction in u */ + du[k] = vs * (DCN(1, 0) - DCN(0, 0)) + v * (DCN(1, 1) - DCN(0, 1)); + + /* derivative direction in v */ + dv[k] = us * (DCN(0, 1) - DCN(0, 0)) + u * (DCN(1, 1) - DCN(1, 0)); + + /* last bilinear de Casteljau step */ + out[k] = us * (vs * DCN(0, 0) + v * DCN(0, 1)) + + u * (vs * DCN(1, 0) + v * DCN(1, 1)); + } + } else if (minorder == uorder) { + for (k = 0; k < dim; k++) { + /* first bilinear de Casteljau step */ + for (i = 0; i < uorder - 1; i++) { + DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); + for (j = 0; j < vorder - 1; j++) { + DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); + DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); + } + } + + /* remaining bilinear de Casteljau steps until the second last step */ + for (h = 2; h < minorder - 1; h++) { + for (i = 0; i < uorder - h; i++) { + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + for (j = 0; j < vorder - h; j++) { + DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); + DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); + } + } + } + + /* last bilinear de Casteljau step */ + DCN(2, 0) = DCN(1, 0) - DCN(0, 0); + DCN(0, 0) = us * DCN(0, 0) + u * DCN(1, 0); + for (j = 0; j < vorder - 1; j++) { + /* for the derivative in u */ + DCN(2, j + 1) = DCN(1, j + 1) - DCN(0, j + 1); + DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1); + + /* for the `point' */ + DCN(0, j + 1) = us * DCN(0, j + 1) + u * DCN(1, j + 1); + DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); + } + + /* remaining linear de Casteljau steps until the second last step */ + for (h = minorder; h < vorder - 1; h++) { + for (j = 0; j < vorder - h; j++) { + /* for the derivative in u */ + DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1); + + /* for the `point' */ + DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); + } + } + + /* derivative direction in v */ + dv[k] = DCN(0, 1) - DCN(0, 0); + + /* derivative direction in u */ + du[k] = vs * DCN(2, 0) + v * DCN(2, 1); + + /* last linear de Casteljau step */ + out[k] = vs * DCN(0, 0) + v * DCN(0, 1); + } + } else { /* minorder == vorder */ + + for (k = 0; k < dim; k++) { + /* first bilinear de Casteljau step */ + for (i = 0; i < uorder - 1; i++) { + DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); + for (j = 0; j < vorder - 1; j++) { + DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); + DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); + } + } + + /* remaining bilinear de Casteljau steps until the second last step */ + for (h = 2; h < minorder - 1; h++) { + for (i = 0; i < uorder - h; i++) { + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + for (j = 0; j < vorder - h; j++) { + DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); + DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); + } + } + } + + /* last bilinear de Casteljau step */ + DCN(0, 2) = DCN(0, 1) - DCN(0, 0); + DCN(0, 0) = vs * DCN(0, 0) + v * DCN(0, 1); + for (i = 0; i < uorder - 1; i++) { + /* for the derivative in v */ + DCN(i + 1, 2) = DCN(i + 1, 1) - DCN(i + 1, 0); + DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2); + + /* for the `point' */ + DCN(i + 1, 0) = vs * DCN(i + 1, 0) + v * DCN(i + 1, 1); + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + } + + /* remaining linear de Casteljau steps until the second last step */ + for (h = minorder; h < uorder - 1; h++) { + for (i = 0; i < uorder - h; i++) { + /* for the derivative in v */ + DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2); + + /* for the `point' */ + DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); + } + } + + /* derivative direction in u */ + du[k] = DCN(1, 0) - DCN(0, 0); + + /* derivative direction in v */ + dv[k] = us * DCN(0, 2) + u * DCN(1, 2); + + /* last linear de Casteljau step */ + out[k] = us * DCN(0, 0) + u * DCN(1, 0); + } + } +#undef DCN +#undef CN +} + +/* + * Do one-time initialization for evaluators. + */ +void _math_init_eval() { + GLuint i; + + /* KW: precompute 1/x for useful x. + */ + for (i = 1; i < MAX_EVAL_ORDER; i++) + inv_tab[i] = 1.0F / i; + + init_done = true; +} diff --git a/android/gl4es-src/src/gl/matrix.c b/android/gl4es-src/src/gl/matrix.c new file mode 100644 index 0000000..e9990d6 --- /dev/null +++ b/android/gl4es-src/src/gl/matrix.c @@ -0,0 +1,389 @@ +#include "matrix.h" + +#include "../glx/hardext.h" +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +void alloc_matrix(matrixstack_t **matrixstack, int depth) { + *matrixstack = (matrixstack_t*)malloc(sizeof(matrixstack_t)); + (*matrixstack)->top = 0; + (*matrixstack)->identity = 0; + (*matrixstack)->stack = (GLfloat*)malloc(sizeof(GLfloat)*depth*16); +} + +#define TOP(A) (glstate->A->stack+(glstate->A->top*16)) + +static GLfloat* update_current_mat() { + switch(glstate->matrix_mode) { + case GL_MODELVIEW: + return TOP(modelview_matrix); + case GL_PROJECTION: + return TOP(projection_matrix); + case GL_TEXTURE: + return TOP(texture_matrix[glstate->texture.active]); + default: + if(glstate->matrix_mode>=GL_MATRIX0_ARB && glstate->matrix_modematrix_mode-GL_MATRIX0_ARB]); + return NULL; + } +} + +static int update_current_identity(int I) { + switch(glstate->matrix_mode) { + case GL_MODELVIEW: + return glstate->modelview_matrix->identity = (I)?1:is_identity(TOP(modelview_matrix)); + case GL_PROJECTION: + return glstate->projection_matrix->identity = (I)?1:is_identity(TOP(projection_matrix)); + case GL_TEXTURE: + return glstate->texture_matrix[glstate->texture.active]->identity = (I)?1:is_identity(TOP(texture_matrix[glstate->texture.active])); + default: + if(glstate->matrix_mode>=GL_MATRIX0_ARB && glstate->matrix_modearb_matrix[glstate->matrix_mode-GL_MATRIX0_ARB]->identity = (I)?1:is_identity(TOP(arb_matrix[glstate->matrix_mode-GL_MATRIX0_ARB])); + return 0; + } +} + +static int send_to_hardware() { + if(hardext.esversion>1) + return 0; + switch(glstate->matrix_mode) { + case GL_PROJECTION: + return 1; + case GL_MODELVIEW: + return 1; + case GL_TEXTURE: + return (globals4es.texmat)?1:0; + /*default: + if(glstate->matrix_mode>=GL_MATRIX0_ARB && glstate->matrix_modeprojection_matrix, MAX_STACK_PROJECTION); + set_identity(TOP(projection_matrix)); + glstate->projection_matrix->identity = 1; + alloc_matrix(&glstate->modelview_matrix, MAX_STACK_MODELVIEW); + set_identity(TOP(modelview_matrix)); + glstate->modelview_matrix->identity = 1; + glstate->texture_matrix = (matrixstack_t**)malloc(sizeof(matrixstack_t*)*MAX_TEX); + glstate->arb_matrix = (matrixstack_t**)malloc(sizeof(matrixstack_t*)*MAX_ARB_MATRIX); + set_identity(glstate->mvp_matrix); + glstate->mvp_matrix_dirty = 0; + set_identity(glstate->inv_mv_matrix); + glstate->inv_mv_matrix_dirty = 0; + // no identity function for 3x3 matrix + memset(glstate->normal_matrix, 0, 9*sizeof(GLfloat)); + glstate->normal_matrix[0] = glstate->normal_matrix[4] = glstate->normal_matrix[8] = 1.0f; + glstate->normal_matrix_dirty = 1; + for (int i=0; itexture_matrix[i], MAX_STACK_TEXTURE); + set_identity(TOP(texture_matrix[i])); + glstate->texture_matrix[i]->identity = 1; + } + for (int i=0; iarb_matrix[i], MAX_STACK_ARB_MATRIX); + set_identity(TOP(arb_matrix[i])); + glstate->arb_matrix[i]->identity = 1; + } +} + +void set_fpe_textureidentity() { + if(glstate->texture_matrix[glstate->texture.active]->identity) // inverted in fpe flags + glstate->fpe_state->texture[glstate->texture.active].texmat = 0; + else + glstate->fpe_state->texture[glstate->texture.active].texmat = 1; +} + +void APIENTRY_GL4ES gl4es_glMatrixMode(GLenum mode) { +DBG(printf("glMatrixMode(%s), list=%p\n", PrintEnum(mode), glstate->list.active);) + noerrorShim(); + if (glstate->list.active && glstate->list.pending && glstate->matrix_mode==GL_MODELVIEW && mode==GL_MODELVIEW) { + return; // nothing to do... + } + PUSH_IF_COMPILING(glMatrixMode); + + if(!((mode==GL_MODELVIEW) || (mode==GL_PROJECTION) || (mode==GL_TEXTURE) || (mode>=GL_MATRIX0_ARB && mode<(GL_MATRIX0_ARB+MAX_ARB_MATRIX)))) { + errorShim(GL_INVALID_ENUM); + return; + } + if(glstate->matrix_mode != mode) { + glstate->matrix_mode = mode; + LOAD_GLES_FPE(glMatrixMode); + gles_glMatrixMode(mode); + } +} + +void APIENTRY_GL4ES gl4es_glPushMatrix(void) { +DBG(printf("glPushMatrix(), list=%p\n", glstate->list.active);) + if (glstate->list.active && !glstate->list.pending) { + PUSH_IF_COMPILING(glPushMatrix); + } + // get matrix mode + GLint matrix_mode = glstate->matrix_mode; + noerrorShim(); + // go... + switch(matrix_mode) { + #define P(A, B) if(glstate->A->top+1A->top++; \ + } else errorShim(GL_STACK_OVERFLOW) + case GL_PROJECTION: + P(projection_matrix, PROJECTION); + break; + case GL_MODELVIEW: + P(modelview_matrix, MODELVIEW); + break; + case GL_TEXTURE: + P(texture_matrix[glstate->texture.active], TEXTURE); + break; + default: + if(glstate->matrix_mode>=GL_MATRIX0_ARB && glstate->matrix_modematrix_mode-GL_MATRIX0_ARB], ARB_MATRIX); + } else { + //Warning? + errorShim(GL_INVALID_OPERATION); + //LOGE("PushMatrix with Unrecognise matrix mode (0x%04X)\n", matrix_mode); + //gles_glPushMatrix(); + } + #undef P + } +} + +void APIENTRY_GL4ES gl4es_glPopMatrix(void) { +DBG(printf("glPopMatrix(), list=%p\n", glstate->list.active);) + if (glstate->list.active + && !(glstate->list.compiling) + && (globals4es.beginend) + && glstate->matrix_mode==GL_MODELVIEW + && !(glstate->polygon_mode==GL_LINE) + && glstate->list.pending) { + // check if pop'd matrix is the same as actual... + if(memcmp(TOP(modelview_matrix)-16, TOP(modelview_matrix), 16*sizeof(GLfloat))==0) { + --glstate->modelview_matrix->top; + return; + } + } + PUSH_IF_COMPILING(glPopMatrix); + // get matrix mode + GLint matrix_mode = glstate->matrix_mode; + // go... + noerrorShim(); + switch(matrix_mode) { + #define P(A) if(glstate->A->top) { \ + --glstate->A->top; \ + glstate->A->identity = is_identity(update_current_mat()); \ + if (send_to_hardware()) {LOAD_GLES(glLoadMatrixf); gles_glLoadMatrixf(update_current_mat()); } \ + } else errorShim(GL_STACK_UNDERFLOW) + case GL_PROJECTION: + P(projection_matrix); + glstate->mvp_matrix_dirty = 1; + break; + case GL_MODELVIEW: + P(modelview_matrix); + glstate->mvp_matrix_dirty = 1; + glstate->inv_mv_matrix_dirty = 1; + glstate->normal_matrix_dirty = 1; + break; + case GL_TEXTURE: + P(texture_matrix[glstate->texture.active]); + if(glstate->fpe_state) + set_fpe_textureidentity(); + break; + default: + if(glstate->matrix_mode>=GL_MATRIX0_ARB && glstate->matrix_modematrix_mode-GL_MATRIX0_ARB]); + } else { + //Warning? + errorShim(GL_INVALID_OPERATION); + //LOGE("PopMatrix with Unrecognise matrix mode (0x%04X)\n", matrix_mode); + //gles_glPopMatrix(); + } + #undef P + } +} + +void APIENTRY_GL4ES gl4es_glLoadMatrixf(const GLfloat * m) { +DBG(printf("glLoadMatrix(%f, %f, %f, %f, %f, %f, %f...), list=%p\n", m[0], m[1], m[2], m[3], m[4], m[5], m[6], glstate->list.active);) + if (glstate->list.active) { + if(glstate->list.pending) gl4es_flush(); + else { + NewStage(glstate->list.active, STAGE_MATRIX); + glstate->list.active->matrix_op = 1; + memcpy(glstate->list.active->matrix_val, m, 16*sizeof(GLfloat)); + return; + } + } + memcpy(update_current_mat(), m, 16*sizeof(GLfloat)); + const int id = update_current_identity(0); + if(glstate->matrix_mode==GL_MODELVIEW) + glstate->normal_matrix_dirty = glstate->inv_mv_matrix_dirty = 1; + if(glstate->matrix_mode==GL_MODELVIEW || glstate->matrix_mode==GL_PROJECTION) + glstate->mvp_matrix_dirty = 1; + else if((glstate->matrix_mode==GL_TEXTURE) && glstate->fpe_state) + set_fpe_textureidentity(); + if(send_to_hardware()) { + LOAD_GLES(glLoadMatrixf); + LOAD_GLES(glLoadIdentity); + if(id) gles_glLoadIdentity(); // in case the driver as some special optimisations + else gles_glLoadMatrixf(m); + } +} + +void APIENTRY_GL4ES gl4es_glMultMatrixf(const GLfloat * m) { +DBG(printf("glMultMatrix(%f, %f, %f, %f, %f, %f, %f...), list=%p\n", m[0], m[1], m[2], m[3], m[4], m[5], m[6], glstate->list.active);) + if (glstate->list.active) { + if(glstate->list.pending) gl4es_flush(); + else { + if(glstate->list.active->stage == STAGE_MATRIX) { + // multiply the matrix mith the current one.... + matrix_mul(glstate->list.active->matrix_val, m, glstate->list.active->matrix_val); + return; + } + NewStage(glstate->list.active, STAGE_MATRIX); + glstate->list.active->matrix_op = 2; + memcpy(glstate->list.active->matrix_val, m, 16*sizeof(GLfloat)); + return; + } + } + GLfloat *current_mat = update_current_mat(); + matrix_mul(current_mat, m, current_mat); + const int id = update_current_identity(0); + if(glstate->matrix_mode==GL_MODELVIEW) + glstate->normal_matrix_dirty = glstate->inv_mv_matrix_dirty = 1; + if(glstate->matrix_mode==GL_MODELVIEW || glstate->matrix_mode==GL_PROJECTION) + glstate->mvp_matrix_dirty = 1; + else if((glstate->matrix_mode==GL_TEXTURE) && glstate->fpe_state) + set_fpe_textureidentity(); + DBG(printf(" => (%f, %f, %f, %f, %f, %f, %f...)\n", current_mat[0], current_mat[1], current_mat[2], current_mat[3], current_mat[4], current_mat[5], current_mat[6]);) + if(send_to_hardware()) { + LOAD_GLES(glLoadMatrixf); + LOAD_GLES(glLoadIdentity); + if(id) gles_glLoadIdentity(); // in case the driver as some special optimisations + else gles_glLoadMatrixf(current_mat); + } +} + +void APIENTRY_GL4ES gl4es_glLoadIdentity(void) { +DBG(printf("glLoadIdentity(), list=%p\n", glstate->list.active);) + if (glstate->list.active) { + if(glstate->list.pending) gl4es_flush(); + else { + NewStage(glstate->list.active, STAGE_MATRIX); + glstate->list.active->matrix_op = 1; + set_identity(glstate->list.active->matrix_val); + return; + } + } + set_identity(update_current_mat()); + update_current_identity(1); + if(glstate->matrix_mode==GL_MODELVIEW) + glstate->normal_matrix_dirty = glstate->inv_mv_matrix_dirty = 1; + if(glstate->matrix_mode==GL_MODELVIEW || glstate->matrix_mode==GL_PROJECTION) + glstate->mvp_matrix_dirty = 1; + else if((glstate->matrix_mode==GL_TEXTURE) && glstate->fpe_state) + set_fpe_textureidentity(); + if(send_to_hardware()) { + LOAD_GLES(glLoadIdentity); + gles_glLoadIdentity(); + } +} + +void APIENTRY_GL4ES gl4es_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { +DBG(printf("glTranslatef(%f, %f, %f), list=%p\n", x, y, z, glstate->list.active);) + // create a translation matrix than multiply it... + GLfloat tmp[16]; + set_identity(tmp); + tmp[12+0] = x; + tmp[12+1] = y; + tmp[12+2] = z; + gl4es_glMultMatrixf(tmp); +} + +void APIENTRY_GL4ES gl4es_glScalef(GLfloat x, GLfloat y, GLfloat z) { +DBG(printf("glScalef(%f, %f, %f), list=%p\n", x, y, z, glstate->list.active);) + // create a scale matrix than multiply it... + GLfloat tmp[16]; + memset(tmp, 0, 16*sizeof(GLfloat)); + tmp[0+0] = x; + tmp[1+4] = y; + tmp[2+8] = z; + tmp[3+12] = 1.0f; + gl4es_glMultMatrixf(tmp); +} + +void APIENTRY_GL4ES gl4es_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { +DBG(printf("glRotatef(%f, %f, %f, %f), list=%p\n", angle, x, y, z, glstate->list.active);) + // create a rotation matrix than multiply it... + GLfloat tmp[16]; + memset(tmp, 0, 16*sizeof(GLfloat)); + if((x==0 && y==0 && z==0) || angle==0) + return; // nothing to do + // normalize x y z + GLfloat l = 1.0f/sqrtf(x*x+y*y+z*z); + x=x*l; y=y*l; z=z*l; + // calculate sin/cos + angle*=3.1415926535f/180.f; + const GLfloat s=sinf(angle); + const GLfloat c=cosf(angle); + const GLfloat c1 = 1-c; + //build the matrix + tmp[0+0] = x*x*c1+c; tmp[0+4] = x*y*c1-z*s; tmp[0+8] = x*z*c1+y*s; + tmp[1+0] = y*x*c1+z*s; tmp[1+4] = y*y*c1+c; tmp[1+8] = y*z*c1-x*s; + tmp[2+0] = x*z*c1-y*s; tmp[2+4] = y*z*c1+x*s; tmp[2+8] = z*z*c1+c; + + tmp[3+12] = 1.0f; + // done... + gl4es_glMultMatrixf(tmp); +} + +void APIENTRY_GL4ES gl4es_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal) { +DBG(printf("glOrthof(%f, %f, %f, %f, %f, %f), list=%p\n", left, right, top, bottom, nearVal, farVal, glstate->list.active);) + GLfloat tmp[16]; + memset(tmp, 0, 16*sizeof(GLfloat)); + + tmp[0+0] = 2.0f/(right-left); tmp[0+12] = -(right+left)/(right-left); + tmp[1+4] = 2.0f/(top-bottom); tmp[1+12] = -(top+bottom)/(top-bottom); + tmp[2+8] =-2.0f/(farVal-nearVal); tmp[2+12] = -(farVal+nearVal)/(farVal-nearVal); + tmp[3+12] = 1.0f; + + gl4es_glMultMatrixf(tmp); +} + +void APIENTRY_GL4ES gl4es_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal) { +DBG(printf("glFrustumf(%f, %f, %f, %f, %f, %f) list=%p\n", left, right, top, bottom, nearVal, farVal, glstate->list.active);) + GLfloat tmp[16]; + memset(tmp, 0, 16*sizeof(GLfloat)); + + tmp[0+0] = 2.0f*nearVal/(right-left); tmp[0+8] = (right+left)/(right-left); + tmp[1+4] = 2.0f*nearVal/(top-bottom); tmp[1+8] = (top+bottom)/(top-bottom); + tmp[2+8] =-(farVal+nearVal)/(farVal-nearVal); tmp[2+12] =-2.0f*farVal*nearVal/(farVal-nearVal); + tmp[3+8] = -1.0f; + + gl4es_glMultMatrixf(tmp); +} + +AliasExport(void,glMatrixMode,,(GLenum mode)); +AliasExport_V(void,glPushMatrix); +AliasExport_V(void,glPopMatrix); +AliasExport(void,glLoadMatrixf,,(const GLfloat * m)); +AliasExport(void,glMultMatrixf,,(const GLfloat * m)); +AliasExport_V(void,glLoadIdentity); +AliasExport(void,glTranslatef,,(GLfloat x, GLfloat y, GLfloat z)); +AliasExport(void,glScalef,,(GLfloat x, GLfloat y, GLfloat z)); +AliasExport(void,glRotatef,,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)); +AliasExport(void,glOrthof,,(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal)); +AliasExport(void,glFrustumf,,(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal)); diff --git a/android/gl4es-src/src/gl/matrix.h b/android/gl4es-src/src/gl/matrix.h new file mode 100644 index 0000000..43596d6 --- /dev/null +++ b/android/gl4es-src/src/gl/matrix.h @@ -0,0 +1,59 @@ +#ifndef _GL4ES_MATRIX_H_ +#define _GL4ES_MATRIX_H_ + +#include "gl4es.h" +#include "gles.h" +#include "glstate.h" +#include "list.h" +#include "matvec.h" + +void APIENTRY_GL4ES gl4es_glMatrixMode(GLenum mode); +void APIENTRY_GL4ES gl4es_glPushMatrix(void); +void APIENTRY_GL4ES gl4es_glPopMatrix(void); +void APIENTRY_GL4ES gl4es_glLoadMatrixf(const GLfloat * m); +void APIENTRY_GL4ES gl4es_glMultMatrixf(const GLfloat * m); +void APIENTRY_GL4ES gl4es_glLoadIdentity(void); +void APIENTRY_GL4ES gl4es_glTranslatef(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glScalef(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal); +void APIENTRY_GL4ES gl4es_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearVal, GLfloat farVal); + +static inline GLfloat* getTexMat(int tmu) { + return glstate->texture_matrix[tmu]->stack+glstate->texture_matrix[tmu]->top*16; +} + +static inline GLfloat* getMVMat() { + return glstate->modelview_matrix->stack+glstate->modelview_matrix->top*16; +} + +static inline GLfloat* getInvMVMat() { + if(glstate->inv_mv_matrix_dirty) { + matrix_inverse(glstate->modelview_matrix->stack+glstate->modelview_matrix->top*16, glstate->inv_mv_matrix); + glstate->inv_mv_matrix_dirty = 0; + } + return glstate->inv_mv_matrix; +} +static inline GLfloat* getNormalMat() { + if(glstate->normal_matrix_dirty) { + matrix_inverse3_transpose(glstate->modelview_matrix->stack+glstate->modelview_matrix->top*16, glstate->normal_matrix); + glstate->normal_matrix_dirty = 0; + } + return glstate->normal_matrix; +} + +static inline GLfloat* getPMat() { + return glstate->projection_matrix->stack+glstate->projection_matrix->top*16; +} + +static inline GLfloat* getMVPMat() +{ + if(glstate->mvp_matrix_dirty) { + matrix_mul(getPMat(), getMVMat(), glstate->mvp_matrix); + glstate->mvp_matrix_dirty = 0; + } + return glstate->mvp_matrix; +} + + +#endif // _GL4ES_MATRIX_H_ diff --git a/android/gl4es-src/src/gl/matvec.c b/android/gl4es-src/src/gl/matvec.c new file mode 100644 index 0000000..396c3af --- /dev/null +++ b/android/gl4es-src/src/gl/matvec.c @@ -0,0 +1,353 @@ +#include "matvec.h" + +#include + +float FASTMATH dot(const float *a, const float *b) { + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; +} + +float FASTMATH dot4(const float *a, const float *b) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + register float ret; + asm volatile ( + "vld1.f32 {d0-d1}, [%1] \n" //q0 = a(0..3) + "vld1.f32 {d2-d3}, [%2] \n" //q1 = b(0..3) + "vmul.f32 q0, q0, q1 \n" //q0 = a(0)*b(0),a(1)*b(1),a(2)*b(2),a(3)*b(3) + "vadd.f32 d0, d0, d1 \n" //d0 = a(0)*b(0)+a(2)*b(2),a(1)*b(1)+a(3)*b(3) + "vpadd.f32 d0,d0 \n" //d0 = a(0)*b(0)+a(2)*b(2)+a(1)*b(1)+a(3)*b(3),a(0)*b(0)+a(2)*b(2)+a(1)*b(1)+a(3)*b(3) + "vmov.f32 %0, s0 \n" + :"=w"(ret): "r"(a), "r"(b) + : "q0", "q1" + ); + return ret; +#else + return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]; +#endif +} + +void cross3(const float *a, const float *b, float* c) { + //TODO Neonize? Cross product doesn't seems NEON friendly, and this is not much used. + c[0] = a[1]*b[2] - a[2]*b[1]; + c[1] = a[3]*b[0] - a[0]*b[3]; + c[2] = a[0]*b[1] - a[1]*b[0]; +} + +void matrix_vector(const float *a, const float *b, float *c) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + const float* a1 = a+8; + asm volatile ( + "vld4.f32 {d0,d2,d4,d6}, [%1] \n" + "vld4.f32 {d1,d3,d5,d7}, [%2] \n" // q0-q3 = a(0,4,8,12/1,5,9,13/2,6,10,14/3,7,11,15) + "vld1.f32 {q4}, [%3] \n" // q4 = b + "vmul.f32 q0, q0, d8[0] \n" // q0 = a(0,4,8,12)*b[0] + "vmla.f32 q0, q1, d8[1] \n" // q0 = q0 + a(1,5,9,13)*b[1] + "vmla.f32 q0, q2, d9[0] \n" // q0 = q0 + a(2,6,10,14)*b[2] + "vmla.f32 q0, q3, d9[1] \n" // q0 = q0 + a(3,7,11,15)*b[3] + "vst1.f32 {q0}, [%0] \n" + ::"r"(c), "r"(a), "r"(a1), "r"(b) + : "q0", "q1", "q2", "q3", "q4", "memory" + ); +#else + c[0] = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; + c[1] = a[4] * b[0] + a[5] * b[1] + a[6] * b[2] + a[7] * b[3]; + c[2] = a[8] * b[0] + a[9] * b[1] + a[10] * b[2] + a[11] * b[3]; + c[3] = a[12] * b[0] + a[13] * b[1] + a[14] * b[2] + a[15] * b[3]; +#endif +} + +void vector_matrix(const float *a, const float *b, float *c) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + const float* b2=b+4; + const float* b3=b+8; + const float* b4=b+12; + asm volatile ( + "vld1.f32 {q0}, [%1] \n" // %q0 = a(0..3) + "vld1.f32 {q1}, [%2] \n" // %q1 = b(0..3) + "vmul.f32 q1, q1, d0[0] \n" // %q1 = b(0..3)*a[0] + "vld1.f32 {q2}, [%3] \n" // %q2 = b(4..7) + "vmla.f32 q1, q2, d0[1] \n" // %q1 = %q1 + b(4..7)*a[1] + "vld1.f32 {q2}, [%4] \n" // %q2 = b(8..11) + "vmla.f32 q1, q2, d1[0] \n" // %q1 = %q1 + b(8..11)*a[2] + "vld1.f32 {q2}, [%5] \n" // %q2 = b(12..15) + "vmla.f32 q1, q2, d1[1] \n" // %q1 = %q1 + b(12..15)*a[3] + "vst1.f32 {q1}, [%0] \n" + ::"r"(c), "r"(a), "r"(b), "r"(b2), "r"(b3), "r"(b4) + : "%2", "q0", "q1", "q2", "memory" + ); +#else + const float a0=a[0], a1=a[1], a2=a[2], a3=a[3]; + c[0] = a0 * b[0] + a1 * b[4] + a2 * b[8] + a3 * b[12]; + c[1] = a0 * b[1] + a1 * b[5] + a2 * b[9] + a3 * b[13]; + c[2] = a0 * b[2] + a1 * b[6] + a2 * b[10] + a3 * b[14]; + c[3] = a0 * b[3] + a1 * b[7] + a2 * b[11] + a3 * b[15]; +#endif +} + +void vector3_matrix(const float *a, const float *b, float *c) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + const float* b2=b+4; + const float* b3=b+8; + const float* b4=b+12; + asm volatile ( + //"vld1.f32 {q0}, [%1] \n" // %q0 = a(0..2) + "vld1.32 {d0}, [%1] \n" + "flds s2, [%1, #8] \n" + "vsub.f32 s3, s3, s3 \n" + "vld1.f32 {q1}, [%2] \n" // %q1 = b(0..3) + "vmul.f32 q1, q1, d0[0] \n" // %q1 = b(0..3)*a[0] + "vld1.f32 {q2}, [%3] \n" // %q2 = b(4..7) + "vmla.f32 q1, q2, d0[1] \n" // %q1 = %q1 + b(4..7)*a[1] + "vld1.f32 {q2}, [%4] \n" // %q2 = b(8..11) + "vmla.f32 q1, q2, d1[0] \n" // %q1 = %q1 + b(8..11)*a[2] + "vld1.f32 {q2}, [%5] \n" // %q2 = b(12..15) + "vadd.f32 q1, q1, q2 \n" // %q1 = %q1 + b(12..15) + "vst1.f32 {q1}, [%0] \n" + ::"r"(c), "r"(a), "r"(b), "r"(b2), "r"(b3), "r"(b4) + : "q0", "q1", "q2", "memory" + ); +#else + c[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + b[12]; + c[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + b[13]; + c[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + b[14]; + c[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + b[15]; +#endif +} + +void vector3_matrix4(const float *a, const float *b, float *c) { + c[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8]; + c[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9]; + c[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10]; +} + +void vector3_matrix3(const float *a, const float *b, float *c) { + c[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6]; + c[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7]; + c[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8]; +} + +void vector_normalize(float *a) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + asm volatile ( + "vld1.32 {d4}, [%0] \n\t" //d4={x0,y0} + "flds s10, [%0, #8] \n\t" //d5[0]={z0} + "vsub.f32 s11, s11, s11 \n\t" + + "vmul.f32 d0, d4, d4 \n\t" //d0= d4*d4 + "vpadd.f32 d0, d0 \n\t" //d0 = d[0] + d[1] + "vmla.f32 d0, d5, d5 \n\t" //d0 = d0 + d5*d5 + + "vmov.f32 d1, d0 \n\t" //d1 = d0 + "vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0) + "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1 + "vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2 + "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3 +/* "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1 + "vrsqrts.f32 d3, d2, d0 \n\t" //d4 = (3 - d0 * d3) / 2 + "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4 */ // 1 iteration should be enough + + "vmul.f32 q2, q2, d0[0] \n\t" //d0= d2*d4 + "vst1.32 {d4}, [%0] \n\t" // + "fsts s10, [%0, #8] \n\t" // + + :"+&r"(a): + : "d0", "d1", "d2", "d3", "d4", "d5", "memory" + ); +#else + float det=1.0f/sqrtf(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]); + a[0]*=det; + a[1]*=det; + a[2]*=det; +#endif +} + +void vector4_normalize(float *a) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + asm volatile ( + "vld1.32 {q2}, [%0] \n\t" //q2={x0,y0,z0,00} + + "vmul.f32 d0, d4, d4 \n\t" //d0= d4*d4 + "vpadd.f32 d0, d0 \n\t" //d0 = d[0] + d[1] + "vmla.f32 d0, d5, d5 \n\t" //d0 = d0 + d5*d5 + + "vmov.f32 d1, d0 \n\t" //d1 = d0 + "vrsqrte.f32 d0, d0 \n\t" //d0 = ~ 1.0 / sqrt(d0) + "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1 + "vrsqrts.f32 d3, d2, d0 \n\t" //d3 = (3 - d0 * d2) / 2 + "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d3 +/* "vmul.f32 d2, d0, d1 \n\t" //d2 = d0 * d1 + "vrsqrts.f32 d3, d2, d0 \n\t" //d4 = (3 - d0 * d3) / 2 + "vmul.f32 d0, d0, d3 \n\t" //d0 = d0 * d4 */ // 1 iteration should be enough + + "vmul.f32 q2, q2, d0[0] \n\t" //d0= d2*d4 + "vst1.32 {q2}, [%0] \n\t" // + + :"+&r"(a): + : "d0", "d1", "d2", "d3", "d4", "d5", "memory" + ); +#else + float det=1.0f/sqrtf(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]); + a[0]*=det; + a[1]*=det; + a[2]*=det; + // a[3] is ignored and left as 0.0f +#endif +} + +void FASTMATH matrix_transpose(const float *a, float *b) { + // column major -> row major + // a(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) -> b(0,4,8,12,1,5,9,13,2,6,10,14,3,7,11,15) +#if defined(__ARM_NEON__) && !defined(__APPLE__) + const float* a1 = a+8; + float* b1=b+8; + asm volatile ( + "vld4.f32 {d0,d2,d4,d6}, [%1] \n" + "vld4.f32 {d1,d3,d5,d7}, [%2] \n" // %q0-%q3 = a(0,4,8,12/1,5,9,13/2,6,10,14/3,7,11,15) + "vst1.f32 {d0-d3}, [%0] \n" + "vst1.f32 {d4-d7}, [%3] \n" + ::"r"(b), "r"(a), "r"(a1), "r"(b1) + : "q0", "q1", "q2", "q3", "memory" + ); +#else + for (int i=0; i<4; i++) + for (int j=0; j<4; j++) + b[i*4+j]=a[i+j*4]; +#endif +} + +void matrix_inverse(const float *m, float *r) { + + r[0] = m[5]*m[10]*m[15] - m[5]*m[14]*m[11] - m[6]*m[9]*m[15] + m[6]*m[13]*m[11] + m[7]*m[9]*m[14] - m[7]*m[13]*m[10]; + r[1] = -m[1]*m[10]*m[15] + m[1]*m[14]*m[11] + m[2]*m[9]*m[15] - m[2]*m[13]*m[11] - m[3]*m[9]*m[14] + m[3]*m[13]*m[10]; + r[2] = m[1]*m[6]*m[15] - m[1]*m[14]*m[7] - m[2]*m[5]*m[15] + m[2]*m[13]*m[7] + m[3]*m[5]*m[14] - m[3]*m[13]*m[6]; + r[3] = -m[1]*m[6]*m[11] + m[1]*m[10]*m[7] + m[2]*m[5]*m[11] - m[2]*m[9]*m[7] - m[3]*m[5]*m[10] + m[3]*m[9]*m[6]; + + r[4] = -m[4]*m[10]*m[15] + m[4]*m[14]*m[11] + m[6]*m[8]*m[15] - m[6]*m[12]*m[11] - m[7]*m[8]*m[14] + m[7]*m[12]*m[10]; + r[5] = m[0]*m[10]*m[15] - m[0]*m[14]*m[11] - m[2]*m[8]*m[15] + m[2]*m[12]*m[11] + m[3]*m[8]*m[14] - m[3]*m[12]*m[10]; + r[6] = -m[0]*m[6]*m[15] + m[0]*m[14]*m[7] + m[2]*m[4]*m[15] - m[2]*m[12]*m[7] - m[3]*m[4]*m[14] + m[3]*m[12]*m[6]; + r[7] = m[0]*m[6]*m[11] - m[0]*m[10]*m[7] - m[2]*m[4]*m[11] + m[2]*m[8]*m[7] + m[3]*m[4]*m[10] - m[3]*m[8]*m[6]; + + r[8] = m[4]*m[9]*m[15] - m[4]*m[13]*m[11] - m[5]*m[8]*m[15] + m[5]*m[12]*m[11] + m[7]*m[8]*m[13] - m[7]*m[12]*m[9]; + r[9] = -m[0]*m[9]*m[15] + m[0]*m[13]*m[11] + m[1]*m[8]*m[15] - m[1]*m[12]*m[11] - m[3]*m[8]*m[13] + m[3]*m[12]*m[9]; + r[10] = m[0]*m[5]*m[15] - m[0]*m[13]*m[7] - m[1]*m[4]*m[15] + m[1]*m[12]*m[7] + m[3]*m[4]*m[13] - m[3]*m[12]*m[5]; + r[11] = -m[0]*m[5]*m[11] + m[0]*m[9]*m[7] + m[1]*m[4]*m[11] - m[1]*m[8]*m[7] - m[3]*m[4]*m[9] + m[3]*m[8]*m[5]; + + r[12] = -m[4]*m[9]*m[14] + m[4]*m[13]*m[10] + m[5]*m[8]*m[14] - m[5]*m[12]*m[10] - m[6]*m[8]*m[13] + m[6]*m[12]*m[9]; + r[13] = m[0]*m[9]*m[14] - m[0]*m[13]*m[10] - m[1]*m[8]*m[14] + m[1]*m[12]*m[10] + m[2]*m[8]*m[13] - m[2]*m[12]*m[9]; + r[14] = -m[0]*m[5]*m[14] + m[0]*m[13]*m[6] + m[1]*m[4]*m[14] - m[1]*m[12]*m[6] - m[2]*m[4]*m[13] + m[2]*m[12]*m[5]; + r[15] = m[0]*m[5]*m[10] - m[0]*m[9]*m[6] - m[1]*m[4]*m[10] + m[1]*m[8]*m[6] + m[2]*m[4]*m[9] - m[2]*m[8]*m[5]; + + float det = 1.0f/(m[0]*r[0] + m[1]*r[4] + m[2]*r[8] + m[3]*r[12]); + for (int i = 0; i < 16; i++) r[i] *= det; +} + +void matrix_inverse3_transpose(const float *m, float *r) { + + r[0] = m[4+1]*m[8+2] - m[4+2]*m[8+1]; + r[1] = m[4+2]*m[8+0] - m[4+0]*m[8+2]; + r[2] = m[4+0]*m[8+1] - m[4+1]*m[8+0]; + + r[3] = m[0+2]*m[8+1] - m[0+1]*m[8+2]; + r[4] = m[0+0]*m[8+2] - m[0+2]*m[8+0]; + r[5] = m[0+1]*m[8+0] - m[0+0]*m[8+1]; + + r[6] = m[0+1]*m[4+2] - m[0+2]*m[4+1]; + r[7] = m[0+2]*m[4+0] - m[0+0]*m[4+2]; + r[8] = m[0+0]*m[4+1] - m[0+1]*m[4+0]; + + float det = 1.0f/(m[0]*r[0] + m[4+0]*r[3] + m[8+0]*r[6]); + for (int i = 0; i < 9; i++) r[i] *= det; +} + +void matrix_mul(const float *a, const float *b, float *c) { +#if defined(__ARM_NEON__) && !defined(__APPLE__) + const float* a1 = a+8; + const float* b1=b+8; + float* c1=c+8; + asm volatile ( + "vld1.32 {d16-d19}, [%2] \n" + "vld1.32 {d20-d23}, [%3] \n" + "vld1.32 {d0-d3}, [%4] \n" + "vld1.32 {d4-d7}, [%5] \n" + "vmul.f32 q12, q8, d0[0] \n" + "vmul.f32 q13, q8, d2[0] \n" + "vmul.f32 q14, q8, d4[0] \n" + "vmul.f32 q15, q8, d6[0] \n" + "vmla.f32 q12, q9, d0[1] \n" + "vmla.f32 q13, q9, d2[1] \n" + "vmla.f32 q14, q9, d4[1] \n" + "vmla.f32 q15, q9, d6[1] \n" + "vmla.f32 q12, q10, d1[0] \n" + "vmla.f32 q13, q10, d3[0] \n" + "vmla.f32 q14, q10, d5[0] \n" + "vmla.f32 q15, q10, d7[0] \n" + "vmla.f32 q12, q11, d1[1] \n" + "vmla.f32 q13, q11, d3[1] \n" + "vmla.f32 q14, q11, d5[1] \n" + "vmla.f32 q15, q11, d7[1] \n" + "vst1.32 {d24-d27}, [%0] \n" + "vst1.32 {d28-d31}, [%1] \n" + ::"r"(c), "r"(c1), "r"(a), "r"(a1), "r"(b), "r"(b1) + : "q0", "q1", "q2", "q3", + "q8", "q9", "q10", "q11", "q12", "q13", "q14", "q15", "memory" + ); +#else + float a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3], + a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7], + a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11], + a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; + + float b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; + c[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + c[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + c[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + c[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7]; + c[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + c[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + c[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + c[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11]; + c[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + c[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + c[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + c[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33; + + b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15]; + c[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30; + c[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31; + c[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32; + c[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33; +#endif +} + +void vector4_mult(const float *a, const float *b, float *c) { +//TODO: NEON version of this + for (int i=0; i<4; i++) + c[i] = a[i]*b[i]; +} + +void vector4_add(const float *a, const float *b, float *c) { +//TODO: NEON version of this + for (int i=0; i<4; i++) + c[i] = a[i]+b[i]; +} + +void vector4_sub(const float *a, const float *b, float *c) { + //TODO: NEON version of this + for (int i=0; i<4; i++) + c[i] = a[i]-b[i]; +} + +void set_identity(float* mat) { + memset(mat, 0, 16*sizeof(float)); + mat[0] = mat[1+4] = mat[2+8] = mat[3+12] = 1.0f; +} + +int is_identity(const float* mat) { + static float i1[16]; + static int set=0; + if(!set) {set_identity(i1); set=1;} + return memcmp(mat, i1, 16*sizeof(float))==0?1:0; +} diff --git a/android/gl4es-src/src/gl/matvec.h b/android/gl4es-src/src/gl/matvec.h new file mode 100644 index 0000000..2d5c4e2 --- /dev/null +++ b/android/gl4es-src/src/gl/matvec.h @@ -0,0 +1,26 @@ +#ifndef _GL4ES_MATVEC_H_ +#define _GL4ES_MATVEC_H_ + +#include +#include "attributes.h" + +float dot(const float *a, const float *b) FASTMATH; +float dot4(const float *a, const float *b) FASTMATH; +void cross3(const float *a, const float *b, float* c) FASTMATH; +void matrix_vector(const float *a, const float *b, float *c); +void vector_matrix(const float *a, const float *b, float *c); +void vector3_matrix(const float *a, const float *b, float *c); +void vector3_matrix3(const float *a, const float *b, float *c); +void vector3_matrix4(const float *a, const float *b, float *c); +void vector_normalize(float *a); +void vector4_normalize(float *a); +void vector4_mult(const float *a, const float *b, float *c); +void vector4_add(const float *a, const float *b, float *c); +void matrix_transpose(const float *a, float *b); +void matrix_inverse(const float *m, float *r); +void matrix_inverse3_transpose(const float *m, float *r); // upper3x3 of matrix4 -> inverse -> transposed mat3 +void matrix_mul(const float *a, const float *b, float *c); +void set_identity(float* mat); +int is_identity(const float* mat); + +#endif // _GL4ES_MATVEC_H_ diff --git a/android/gl4es-src/src/gl/oldprogram.c b/android/gl4es-src/src/gl/oldprogram.c new file mode 100644 index 0000000..a2ff2b7 --- /dev/null +++ b/android/gl4es-src/src/gl/oldprogram.c @@ -0,0 +1,855 @@ +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" +#include "oldprogram.h" +#include "shaderconv.h" +#include "vertexattrib.h" +#include "arbconverter.h" +#include "debug.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +// Implement "Old program" handling: so ARB_vertex_program and ARB_fragment_program extensions +// the core of this is a conversion between ARB ASM-like syntax to GLSL, then using regular functions +// Note that a program in this context is in fact a shader in ARB_vertex_shader (and GLSL) extension + +KHASH_MAP_INIT_INT(oldprograms, oldprogram_t *); + +void freeOldProgram(oldprogram_t* old) +{ + if(!old) + return; + if(old->string) + free(old->string); + if(old->shader) + gl4es_glDeleteShader(old->shader->id); + if(old->prog_local_params) + free(old->prog_local_params); + free(old); +} + +void InitOldProgramMap(glstate_t* glstate) +{ + if(glstate->glsl) { + glstate->glsl->oldprograms = kh_init(oldprograms); + glstate->glsl->error_msg = NULL; + glstate->glsl->error_ptr = -1; + } +} +void FreeOldProgramMap(glstate_t* glstate) +{ + if(!glstate->glsl) + return; + if(glstate->glsl->error_msg) + free(glstate->glsl->error_msg); + oldprogram_t* old; + kh_foreach_value(glstate->glsl->oldprograms, old, freeOldProgram(old)); + kh_destroy(oldprograms, glstate->glsl->oldprograms); +} + +GLuint getUniqueProgramID(GLuint last) { + // avoid recycling prog id (that may messup FPE Cache) + static GLuint upper = 0; + if(last>upper) last = upper; + khint_t k; + do { + ++last; + k = kh_get(oldprograms, glstate->glsl->oldprograms, last); + } while(k!=kh_end(glstate->glsl->oldprograms)); + upper = last; + return last; +} + +oldprogram_t* getOldProgram(GLuint program) +{ + kh_oldprograms_t * oldprograms = glstate->glsl->oldprograms; + if(program) { + khint_t k = kh_get(oldprograms, oldprograms, program); + if(k != kh_end(oldprograms)) + return kh_value(oldprograms, k); + } + return NULL; +} + + +// Vertex function are also defined with ARB_vertex_shader +/* +void APIENTRY_GL4ES gl4es_glVertexAttrib1sARB(GLuint index, GLshort x) +void APIENTRY_GL4ES gl4es_glVertexAttrib1fARB(GLuint index, GLfloat x); +void APIENTRY_GL4ES gl4es_glVertexAttrib1dARB(GLuint index, GLdouble x); +void APIENTRY_GL4ES gl4es_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +void APIENTRY_GL4ES gl4es_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y); +void APIENTRY_GL4ES gl4es_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +void APIENTRY_GL4ES gl4es_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +void APIENTRY_GL4ES gl4es_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY_GL4ES gl4es_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +void APIENTRY_GL4ES gl4es_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY_GL4ES gl4es_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +void APIENTRY_GL4ES gl4es_glVertexAttrib1svARB(GLuint index, const GLshort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib1fvARB(GLuint index, const GLfloat *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib1dvARB(GLuint index, const GLdouble *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib2svARB(GLuint index, const GLshort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib2fvARB(GLuint index, const GLfloat *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib2dvARB(GLuint index, const GLdouble *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib3svARB(GLuint index, const GLshort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib3fvARB(GLuint index, const GLfloat *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib3dvARB(GLuint index, const GLdouble *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4bvARB(GLuint index, const GLbyte *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4svARB(GLuint index, const GLshort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4ivARB(GLuint index, const GLint *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4usvARB(GLuint index, const GLushort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4uivARB(GLuint index, const GLuint *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4fvARB(GLuint index, const GLfloat *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4dvARB(GLuint index, const GLdouble *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NsvARB(GLuint index, const GLshort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NivARB(GLuint index, const GLint *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NusvARB(GLuint index, const GLushort *v); +void APIENTRY_GL4ES gl4es_glVertexAttrib4NuivARB(GLuint index, const GLuint *v); +void APIENTRY_GL4ES gl4es_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +void APIENTRY_GL4ES gl4es_glEnableVertexAttribArrayARB(GLuint index); +void APIENTRY_GL4ES gl4es_glDisableVertexAttribArrayARB(GLuint index); +*/ + +void APIENTRY_GL4ES gl4es_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string) { + DBG(printf("glProgramStringARB(%s, %s, %d, %p), source is\n%s\n=======\n", PrintEnum(target), PrintEnum(format), len, string, (const char*)string);) + oldprogram_t* old = NULL; + int vertex; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + vertex = 1; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + vertex = 0; + break; + default: + errorShim(GL_INVALID_VALUE); + return; + } + if(format!=GL_PROGRAM_FORMAT_ASCII_ARB) { + errorShim(GL_INVALID_ENUM); + return; + } + if(old->string) + free(old->string); + // grab the new program + old->string = calloc(1, len + 1); + memcpy(old->string, string, len); + // check if a shader is actually attached + if(!old->shader) { + DBG(printf("Error, no shader attached but glProgramStringARB(...) called\n");) + errorShim(GL_INVALID_OPERATION); + return; + } + // Convert to GLSL + const GLchar * p[1] = {0}; + p[0] = gl4es_convertARB(old->string, vertex, &glstate->glsl->error_msg, &glstate->glsl->error_ptr); + if((!p[0]) || (glstate->glsl->error_ptr!=-1)) { + DBG(printf("Error with ARB->GLSL conversion\nsource is:\n%s\n======\n", old->shader->source);) + errorShim(GL_INVALID_OPERATION); + return; + } + gl4es_glShaderSource(old->shader->id, 1, p , NULL); + DBG(printf("converted source is:\n%s\n======\n", old->shader->source?old->shader->source:"**error**");) + if (!old->shader->source) { + DBG(printf("Error with ARB->GLSL conversion\n");) + errorShim(GL_INVALID_OPERATION); + if (glstate->glsl->error_msg) free(glstate->glsl->error_msg); + glstate->glsl->error_msg = strdup("Error with ARB->GLSL conversion"); + glstate->glsl->error_ptr = 0; + return; + } + if (!old->shader->converted) { + DBG(printf("Error with GLSL->GLSL:ES conversion\n");) + errorShim(GL_INVALID_OPERATION); + if (glstate->glsl->error_msg) free(glstate->glsl->error_msg); + glstate->glsl->error_msg = strdup("Error with GLSL->GLSL:ES conversion"); + glstate->glsl->error_ptr = 0; + return; + } + gl4es_glCompileShader(old->shader->id); + GLint res = 0; + gl4es_glGetShaderiv(old->shader->id, GL_COMPILE_STATUS, &res); + if(res!=GL_TRUE) { + DBG(printf("Error with Compile shader\n");) + errorShim(GL_INVALID_OPERATION); + if (glstate->glsl->error_msg) free(glstate->glsl->error_msg); + glstate->glsl->error_msg = strdup("Error with Compile shader"); + glstate->glsl->error_ptr = 0; + return; + } +} + +void APIENTRY_GL4ES gl4es_glBindProgramARB(GLenum target, GLuint program) { + DBG(printf("glBindProgramARB(%s, %d)\n", PrintEnum(target), program);) + khint_t k; + oldprogram_t* old = NULL; + kh_oldprograms_t * oldprograms = glstate->glsl->oldprograms; + if(program) { + k = kh_get(oldprograms, oldprograms, program); + if(k == kh_end(oldprograms)) { + // if program as not be generated it's fine, create a new one on-the-fly + int ret; + k = kh_put(oldprograms, oldprograms, program, &ret); + old = kh_value(oldprograms, k) =(oldprogram_t*)calloc(1, sizeof(oldprogram_t)); + old->id = program; + } else { + old = kh_value(oldprograms, k); + if(old->type!=0 && old->type!=target) { + errorShim(GL_INVALID_OPERATION); + return; + } + } + } + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(program) { + noerrorShimNoPurge(); + if(glstate->fpe_state) + glstate->fpe_state->vertex_prg_id = program; + glstate->glsl->vtx_prog = old; + if(!old->type) { + // create an empty shader + old->type = target; + GLuint shader = gl4es_glCreateShader(GL_VERTEX_SHADER); + shader_t *glshader = NULL; + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + glshader = kh_value(shaders, k); + old->shader = glshader; + // alloc memory for locals + old->max_local_params = MAX_VTX_PROG_LOC_PARAMS; + old->prog_local_params = (float*)calloc(MAX_VTX_PROG_LOC_PARAMS*4, sizeof(float)); + old->max_env_params = MAX_VTX_PROG_ENV_PARAMS; + old->prog_env_params = glstate->glsl->vtx_env_params; + old->max_loc = -1; + old->max_env = -1; + old->min_loc = MAX_VTX_PROG_LOC_PARAMS; + old->min_env = MAX_VTX_PROG_ENV_PARAMS; + } + } else { + noerrorShimNoPurge(); + glstate->glsl->vtx_prog = NULL; + if(glstate->fpe_state) + glstate->fpe_state->vertex_prg_id = 0; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(program) { + noerrorShimNoPurge(); + if(glstate->fpe_state) + glstate->fpe_state->fragment_prg_id = program; + glstate->glsl->frg_prog = old; + if(!old->type) { + // create an empty shader + old->type = target; + GLuint shader = gl4es_glCreateShader(GL_FRAGMENT_SHADER); + shader_t *glshader = NULL; + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + glshader = kh_value(shaders, k); + old->shader = glshader; + // alloc memory for locals + old->max_local_params = MAX_FRG_PROG_LOC_PARAMS; + old->prog_local_params = (float*)calloc(MAX_FRG_PROG_LOC_PARAMS*4, sizeof(float)); + old->max_env_params = MAX_FRG_PROG_ENV_PARAMS; + old->prog_env_params = glstate->glsl->frg_env_params; + old->max_loc = -1; + old->max_env = -1; + old->min_loc = MAX_FRG_PROG_LOC_PARAMS; + old->min_env = MAX_FRG_PROG_ENV_PARAMS; + } + } else { + noerrorShimNoPurge(); + glstate->glsl->frg_prog = NULL; + if(glstate->fpe_state) + glstate->fpe_state->fragment_prg_id = 0; + } + break; + default: + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glDeleteProgramsARB(GLsizei n, const GLuint *programs) { + DBG(printf("glDeleteProgramsARB(%d, %p)\n", n, programs);) + //TODO, unbind if binded? + khint_t k; + kh_oldprograms_t * oldprograms = glstate->glsl->oldprograms; + for (int i=0; iglsl->oldprograms; + for (int i=0; iid = last; + } + noerrorShimNoPurge(); +} + +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + DBG(printf("glProgramEnvParameter4dARB(%s, %u, %f, %f, %f, %f)\n", PrintEnum(target), index, x, y, z, w);) + float *f = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(indexglsl->vtx_env_params+index*4; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(indexglsl->frg_env_params+index*4; + } else + errorShim(GL_INVALID_VALUE); + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(f) { + f[0] = x; + f[1] = y; + f[2] = z; + f[3] = w; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { + DBG(printf("glProgramEnvParameter4dvARB(%s, %u, %p[%f/%f/%f/%f])\n", PrintEnum(target), index, params, params[0], params[1], params[2], params[3]);) + float *f = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(indexglsl->vtx_env_params+index*4; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(indexglsl->frg_env_params+index*4; + } + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(f) { + f[0] = params[0]; + f[1] = params[1]; + f[2] = params[2]; + f[3] = params[3]; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + DBG(printf("glProgramEnvParameter4fARB(%s, %u, %f, %f, %f, %f)\n", PrintEnum(target), index, x, y, z, w);) + float *f = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(indexglsl->vtx_env_params+index*4; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(indexglsl->frg_env_params+index*4; + } + break; + default: + errorShim(GL_INVALID_ENUM); + } + if(f) { + f[0] = x; + f[1] = y; + f[2] = z; + f[3] = w; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { + DBG(printf("glProgramEnvParameter4fvARB(%s, %u, %p[%f/%f/%f/%f])\n", PrintEnum(target), index, params, params[0], params[1], params[2], params[3]);) + float *f = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(indexglsl->vtx_env_params+index*4; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(indexglsl->frg_env_params+index*4; + } + break; + default: + errorShim(GL_INVALID_ENUM); + } + if(f) { + noerrorShimNoPurge(); + memcpy(f, params, 4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); +} + +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { + DBG(printf("glProgramLocalParameter4dARB(%s, %u, %f, %f, %f, %f)\n", PrintEnum(target), index, x, y, z, w);) + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(indexmax_local_params) { + noerrorShimNoPurge(); + float* f = old->prog_local_params+index*4; + f[0] = x; + f[1] = y; + f[2] = z; + f[3] = w; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params) { + DBG(printf("glProgramLocalParameter4dvARB(%s, %u, %p[%f/%f/%f/%f])\n", PrintEnum(target), index, params, params[0], params[1], params[2], params[3]);) + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(indexmax_local_params) { + noerrorShimNoPurge(); + float* f = old->prog_local_params+index*4; + f[0] = params[0]; + f[1] = params[1]; + f[2] = params[2]; + f[3] = params[3]; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + DBG(printf("glProgramLocalParameter4fARB(%s, %u, %f, %f, %f, %f)\n", PrintEnum(target), index, x, y, z, w);) + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(indexmax_local_params) { + noerrorShimNoPurge(); + float* f = old->prog_local_params+index*4; + f[0] = x; + f[1] = y; + f[2] = z; + f[3] = w; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params) { + DBG(printf("glProgramLocalParameter4fvARB(%s, %u, %p[%f/%f/%f/%f])\n", PrintEnum(target), index, params, params[0], params[1], params[2], params[3]);) + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(indexmax_local_params) { + noerrorShimNoPurge(); + memcpy(old->prog_local_params+index*4, params, 4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); +} + +void APIENTRY_GL4ES gl4es_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params) { + DBG(printf("glGetProgramEnvParameterdvARB(%s, %u, %p)\n", PrintEnum(target), index, params);) + float * f = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(indexglsl->vtx_env_params+index*4; + } + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(indexglsl->frg_env_params+index*4; + } + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(f) { + params[0] = f[0]; + params[1] = f[1]; + params[2] = f[2]; + params[3] = f[3]; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params) { + DBG(printf("glGetProgramEnvParameterfvARB(%s, %u, %p)\n", PrintEnum(target), index, params);) + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + if(indexglsl->vtx_env_params+index*4, 4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); + break; + case GL_FRAGMENT_PROGRAM_ARB: + if(indexglsl->frg_env_params+index*4, 4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); + break; + default: + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params) { + DBG(printf("glGetProgramLocalParameterdvARB(%s, %u, %p)\n", PrintEnum(target), index, params);) + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(indexmax_local_params) { + noerrorShimNoPurge(); + float* f = old->prog_local_params+index*4; + params[0] = f[0]; + params[1] = f[1]; + params[2] = f[2]; + params[3] = f[3]; + } else + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params) { + DBG(printf("glGetProgramLocalParameterfvARB(%s, %u, %p)\n", PrintEnum(target), index, params);) + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(indexmax_local_params) { + noerrorShimNoPurge(); + memcpy(params, old->prog_local_params+index*4, 4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); +} + +void APIENTRY_GL4ES gl4es_glGetProgramivARB(GLenum target, GLenum pname, GLint *params) { + DBG(printf("glGetProgramivARB(%s, %s, %p)\n", PrintEnum(target), PrintEnum(pname), params);) + oldprogram_t* old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_VALUE); + return; + } + switch(pname) { + case GL_PROGRAM_LENGTH_ARB: + if(old) { + noerrorShimNoPurge(); + *params = old->string?(strlen(old->string)+1):0; + } else + errorShim(GL_INVALID_OPERATION); + break; + case GL_PROGRAM_FORMAT_ARB: + if(old) { + noerrorShimNoPurge(); + *params = GL_PROGRAM_FORMAT_ASCII_ARB; + } else + errorShim(GL_INVALID_OPERATION); + break; + case GL_PROGRAM_BINDING_ARB: + if(old) { + noerrorShimNoPurge(); + *params = old->id; + } else + errorShim(GL_INVALID_OPERATION); + break; + case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: + *params = (target==GL_VERTEX_PROGRAM_ARB)?MAX_VTX_PROG_LOC_PARAMS:MAX_FRG_PROG_LOC_PARAMS; + break; + case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: + *params = (target==GL_VERTEX_PROGRAM_ARB)?MAX_VTX_PROG_ENV_PARAMS:MAX_FRG_PROG_ENV_PARAMS; + break; + case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_MAX_PROGRAM_ATTRIBS_ARB: + *params = hardext.maxvattrib; + break; + // arbritrary settings... + case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: + *params = 4096; + break; + case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_TEMPORARIES_ARB: + *params = 64; + break; + case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_MAX_PROGRAM_PARAMETERS_ARB: + *params = 64; + break; + case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: + *params = 4; + break; + case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: + *params = 1024; + break; + case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: + *params = 32; + break; + case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + *params = 8; + break; + /* + // bounded program stats... + case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_PROGRAM_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_PROGRAM_TEMPORARIES_ARB: + case GL_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_PROGRAM_PARAMETERS_ARB: + case GL_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_PROGRAM_ATTRIBS_ARB: + case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_PROGRAM_TEX_INDIRECTIONS_ARB: + */ + case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: + *params = 1; // always return OK for now + break; + default: + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string) { + DBG(printf("glGetProgramStringARB(%s, %u, %p)\n", PrintEnum(target), pname, string);) + oldprogram_t* old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_VALUE); + return; + } + if(pname!=GL_PROGRAM_STRING_ARB) { + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(old->string) + strcpy(string, old->string); + noerrorShimNoPurge(); +} + +/* +// same as GLSL version +void APIENTRY_GL4ES gl4es_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); + +void APIENTRY_GL4ES gl4es_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); +*/ + +GLboolean APIENTRY_GL4ES gl4es_glIsProgramARB(GLuint program) { + DBG(printf("glIsProgramARB(%u)\n", program);) + khint_t k = kh_get(oldprograms, glstate->glsl->oldprograms, program); + return (k==kh_end(glstate->glsl->oldprograms))?GL_FALSE:GL_TRUE; +} + + +void APIENTRY_GL4ES gl4es_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params) +{ + DBG(printf("glProgramEnvParameters4fvEXT(%s, %u, %i, %p)\n", PrintEnum(target), index, count, params);) + float *f = NULL; + int nmax = 0; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + f = glstate->glsl->vtx_env_params+index*4; + nmax = MAX_VTX_PROG_ENV_PARAMS; + break; + case GL_FRAGMENT_PROGRAM_ARB: + f = glstate->glsl->frg_env_params+index*4; + nmax = MAX_FRG_PROG_ENV_PARAMS; + break; + default: + errorShim(GL_INVALID_ENUM); + } + if(f && index+count<=nmax && count>=0) { + noerrorShimNoPurge(); + memcpy(f, params, count*4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); +} + +void APIENTRY_GL4ES gl4es_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params) +{ + DBG(printf("glProgramLocalParameters4fvEXT(%s, %u, %i, %p)\n", PrintEnum(target), index, count, params);) + float *f = NULL; + oldprogram_t *old = NULL; + switch(target) { + case GL_VERTEX_PROGRAM_ARB: + old = glstate->glsl->vtx_prog; + break; + case GL_FRAGMENT_PROGRAM_ARB: + old = glstate->glsl->frg_prog; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + if(!old) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(index+countmax_local_params && count>=0) { + noerrorShimNoPurge(); + memcpy(old->prog_local_params+index*4, params, count*4*sizeof(float)); + } else + errorShim(GL_INVALID_VALUE); +} + +// Mappers for ARB_vertex_program +AliasExport(void,glProgramStringARB,,(GLenum target, GLenum format, GLsizei len, const GLvoid *string)); +AliasExport(void,glBindProgramARB,,(GLenum target, GLuint program)); +AliasExport(void,glDeleteProgramsARB,,(GLsizei n, const GLuint *programs)); +AliasExport(void,glGenProgramsARB,,(GLsizei n, GLuint *programs)); +AliasExport_M(void,glProgramEnvParameter4dARB,,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w),40); +AliasExport(void,glProgramEnvParameter4dvARB,,(GLenum target, GLuint index, const GLdouble *params)); +AliasExport(void,glProgramEnvParameter4fARB,,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); +AliasExport(void,glProgramEnvParameter4fvARB,,(GLenum target, GLuint index, const GLfloat *params)); +AliasExport_M(void,glProgramLocalParameter4dARB,,(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w),40); +AliasExport(void,glProgramLocalParameter4dvARB,,(GLenum target, GLuint index, const GLdouble *params)); +AliasExport(void,glProgramLocalParameter4fARB,,(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); +AliasExport(void,glProgramLocalParameter4fvARB,,(GLenum target, GLuint index, const GLfloat *params)); +AliasExport(void,glGetProgramEnvParameterdvARB,,(GLenum target, GLuint index, GLdouble *params)); +AliasExport(void,glGetProgramEnvParameterfvARB,,(GLenum target, GLuint index, GLfloat *params)); +AliasExport(void,glGetProgramLocalParameterdvARB,,(GLenum target, GLuint index, GLdouble *params)); +AliasExport(void,glGetProgramLocalParameterfvARB,,(GLenum target, GLuint index, GLfloat *params)); +AliasExport(void,glGetProgramivARB,,(GLenum target, GLenum pname, GLint *params)); +AliasExport(void,glGetProgramStringARB,,(GLenum target, GLenum pname, GLvoid *string)); +AliasExport(GLboolean,glIsProgramARB,,(GLuint program)); + +AliasExport(void,glProgramEnvParameters4fvEXT,,(GLenum target, GLuint index, GLsizei count, const GLfloat *params)); +AliasExport(void,glProgramLocalParameters4fvEXT,,(GLenum target, GLuint index, GLsizei count, const GLfloat *params)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/oldprogram.h b/android/gl4es-src/src/gl/oldprogram.h new file mode 100644 index 0000000..1651424 --- /dev/null +++ b/android/gl4es-src/src/gl/oldprogram.h @@ -0,0 +1,79 @@ +#ifndef _GL4ES_OLD_PROGRAM_H_ +#define _GL4ES_OLD_PROGRAM_H_ + +#include "gles.h" +#include "buffers.h" +#include "shader.h" +#include "uniform.h" +#include "program.h" + +typedef struct kh_oldprograms_s kh_oldprograms_t; +typedef struct glstate_s glstate_t; +typedef struct shader_s shader_t; + +typedef struct oldprogram_s { + GLuint id; + GLenum type; + char* string; + shader_t* shader; + int max_local_params; + float* prog_local_params; + int max_env_params; + float* prog_env_params; // link to global array + // tracking of the shader uniforms + int min_loc; + int max_loc; + int* locals; + int min_env; + int max_env; + int* envs; +} oldprogram_t; + +void InitOldProgramMap(glstate_t* glstate); +void FreeOldProgramMap(glstate_t* glstate); + +oldprogram_t* getOldProgram(GLuint id); + +// ARB_vertex_program +// VertexAttrib are the same as ARB_vertex_shader + +void APIENTRY_GL4ES gl4es_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string); + +void APIENTRY_GL4ES gl4es_glBindProgramARB(GLenum target, GLuint program); + +void APIENTRY_GL4ES gl4es_glDeleteProgramsARB(GLsizei n, const GLuint *programs); + +void APIENTRY_GL4ES gl4es_glGenProgramsARB(GLsizei n, GLuint *programs); + +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY_GL4ES gl4es_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); + +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params); +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY_GL4ES gl4es_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params); + +void APIENTRY_GL4ES gl4es_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params); + +void APIENTRY_GL4ES gl4es_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params); + +void APIENTRY_GL4ES gl4es_glGetProgramivARB(GLenum target, GLenum pname, GLint *params); + +void APIENTRY_GL4ES gl4es_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string); + +void APIENTRY_GL4ES gl4es_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params); + +void APIENTRY_GL4ES gl4es_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer); + +GLboolean APIENTRY_GL4ES gl4es_glIsProgramARB(GLuint program); + +void APIENTRY_GL4ES gl4es_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); +void APIENTRY_GL4ES gl4es_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params); + +#endif //_GL4ES_OLD_PROGRAM_H_ \ No newline at end of file diff --git a/android/gl4es-src/src/gl/pixel.c b/android/gl4es-src/src/gl/pixel.c new file mode 100644 index 0000000..34f00db --- /dev/null +++ b/android/gl4es-src/src/gl/pixel.c @@ -0,0 +1,1502 @@ +#include "pixel.h" +#include +#include +#include +#include "enum_info.h" +#include "gl4es.h" +#include "glstate.h" +#include "debug.h" + +#ifdef __BIG_ENDIAN__ +#define GL_INT8_REV GL_UNSIGNED_INT_8_8_8_8 +#define GL_INT8 GL_UNSIGNED_INT_8_8_8_8_REV +#else +#define GL_INT8_REV GL_UNSIGNED_INT_8_8_8_8_REV +#define GL_INT8 GL_UNSIGNED_INT_8_8_8_8 +#endif + +typedef union { + uint16_t bin; + struct { + uint16_t sign:1; + uint16_t exp:5; + uint16_t mant:10; + } x; +} halffloat_t; + +typedef union { + float f; + uint32_t bin; + struct { + uint32_t sign:1; + uint32_t exp:8; + uint32_t mant:23; + } x; +} fullfloat_t; + +static const colorlayout_t *get_color_map(GLenum format) { + #define map(fmt, ...) \ + case fmt: { \ + static colorlayout_t layout = {fmt, __VA_ARGS__}; \ + return &layout; } + switch (format) { + map(GL_RED, 0, -1, -1, -1, 0); + map(GL_R, 0, -1, -1, -1, 0); + map(GL_RG, 0, 1, -1, -1, 0); + map(GL_RGBA,0, 1, 2, 3, 3); + map(GL_RGB, 0, 1, 2, -1, 2); + map(GL_BGRA,2, 1, 0, 3, 3); + map(GL_BGR, 2, 1, 0, -1, 2); + map(GL_LUMINANCE_ALPHA, 0, 0, 0, 1, 1); + map(GL_LUMINANCE, 0, 0, 0, -1, 0); + map(GL_ALPHA,-1, -1, -1, 0, 0); + map(GL_DEPTH_COMPONENT, 0, -1, -1, -1, 0); + map(GL_COLOR_INDEX, 0, 1, 2, 3, 3); + default: + printf("LIBGL: unknown pixel format %s\n", PrintEnum(format)); + break; + } + static colorlayout_t null = {0}; + return &null; + #undef map +} + +static inline float float_h2f(halffloat_t t) +{ + fullfloat_t tmp; + tmp.x.sign = t.x.sign; // copy sign + if(t.x.exp==0 /*&& t.mant==0*/) { + // 0 and denormal? + tmp.x.exp=0; + tmp.x.mant=0; + } else if (t.x.exp==31) { + // Inf / NaN + tmp.x.exp=255; + tmp.x.mant=(t.x.mant<<13); + } else { + tmp.x.mant=(t.x.mant<<13); + tmp.x.exp = t.x.exp+0x38; + } + + return tmp.f; +} + +static inline halffloat_t float_f2h(float f) +{ + fullfloat_t tmp; + halffloat_t ret; + tmp.f = f; + ret.x.sign = tmp.x.sign; + if (tmp.x.exp == 0) { + // O and denormal + ret.bin = 0; + } else if (tmp.x.exp==255) { + // Inf / NaN + ret.x.exp = 31; + ret.x.mant = tmp.x.mant>>13; + } else if(tmp.x.exp>0x71) { + // flush to 0 + ret.x.exp = 0; + ret.x.mant = 0; + } else if(tmp.x.exp<0x8e) { + // clamp to max + ret.x.exp = 30; + ret.x.mant = 1023; + } else { + ret.x.exp = tmp.x.exp - 38; + ret.x.mant = tmp.x.mant>>13; + } + + return ret; +} + +static inline +bool remap_pixel(const GLvoid *src, GLvoid *dst, + const colorlayout_t *src_color, GLenum src_type, + const colorlayout_t *dst_color, GLenum dst_type) { + + #define type_case(constant, type, ...) \ + case constant: { \ + const type *s = (const type *)src; \ + type *d = (type *)dst; \ + type v = *s; \ + __VA_ARGS__ \ + break; \ + } + + #define default(arr, amod, vmod, hmod, key, def) \ + (key >= 0)? hmod(arr[amod key] vmod) : def + + #define carefully(arr, amod, hmod, key, value) \ + if (key >= 0) d[amod key] = hmod(value); + + #define read_each(amod, vmod, hmod) \ + pixel.r = default(s, amod, vmod, hmod, src_color->red, 0.0f); \ + pixel.g = default(s, amod, vmod, hmod, src_color->green, 0.0f); \ + pixel.b = default(s, amod, vmod, hmod, src_color->blue, 0.0f); \ + pixel.a = default(s, amod, vmod, hmod, src_color->alpha, 1.0f); + + #define write_each(amod, vmod, hmod) \ + carefully(d, amod, hmod, dst_color->red, pixel.r vmod) \ + carefully(d, amod, hmod, dst_color->green, pixel.g vmod) \ + carefully(d, amod, hmod, dst_color->blue, pixel.b vmod) \ + carefully(d, amod, hmod, dst_color->alpha, pixel.a vmod) + + // this pixel stores our intermediate color + // it will be RGBA and normalized to between (0.0 - 1.0f) + pixel_t pixel; + int max_a = src_color->maxv; + if (src_color->green>max_a) max_a=src_color->green; + if (src_color->blue>max_a) max_a=src_color->blue; + if (src_color->alpha>max_a) max_a=src_color->alpha; + switch (src_type) { + type_case(GL_DOUBLE, GLdouble, read_each(,,)) + type_case(GL_FLOAT, GLfloat, read_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, read_each(,,float_h2f)) + type_case(GL_BYTE, GLbyte, read_each(, / 128.0f,)) + case GL_INT8_REV: + type_case(GL_UNSIGNED_BYTE, GLubyte, read_each(, / 255.0f,)) + type_case(GL_UNSIGNED_SHORT, GLubyte, read_each(, / 65535.0f,)) + type_case(GL_INT8, GLubyte, read_each(max_a - , / 255.0f,)) + type_case(GL_UNSIGNED_SHORT_5_6_5_REV, GLushort, + s = (const GLushort[]) { + ((v ) & 0x1f)<<1, + ((v >> 5) & 0x3f), + ((v >> 11) & 0x1f)<<1, + }; + read_each(, / 63.0f,); + ) + type_case(GL_UNSIGNED_SHORT_1_5_5_5_REV, GLushort, + s = (const GLushort[]) { + ((v ) & 0x1f), + ((v >> 5) & 0x1f), + ((v >> 10) & 0x1f), + ((v >> 15) & 0x01)*31, + }; + read_each(, / 31.0f,); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4_REV, GLushort, + s = (const GLushort[]) { + ((v ) & 0x0f), + ((v >> 4 ) & 0x0f), + ((v >> 8 ) & 0x0f), + ((v >> 12 ) & 0x0f) + }; + read_each(, / 15.0f,); + ) + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + s = (const GLushort[]) { + ((v >> 11) & 0x1f)<<1, + ((v >> 5) & 0x3f), + ((v ) & 0x1f)<<1, + }; + read_each(, / 63.0f,); + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + s = (const GLushort[]) { + ((v >> 11) & 0x1f), + ((v >> 6) & 0x1f), + ((v >> 1) & 0x1f), + ((v ) & 0x01)*31, + }; + read_each(, / 31.0f,); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + s = (const GLushort[]) { + ((v >> 12) & 0x0f), + ((v >> 8) & 0x0f), + ((v >> 4) & 0x0f), + ((v ) & 0x0f) + }; + read_each(, / 15.0f,); + ) + default: + // TODO: add glSetError? + printf("LIBGL: Unsupported source data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + max_a = dst_color->maxv; + if (dst_color->green>max_a) max_a=dst_color->green; + if (dst_color->blue>max_a) max_a=dst_color->blue; + if (dst_color->alpha>max_a) max_a=dst_color->alpha; + if ((dst_color->red==dst_color->green) && (dst_color->red==dst_color->blue)) { + // special case + GLfloat aa = (pixel.r + pixel.g + pixel.b)/3.0f; //*TODO* find a better formula. real luminance is not just the mean value. + pixel.r = pixel.g = pixel.b = aa; + } + switch (dst_type) { + type_case(GL_FLOAT, GLfloat, write_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, write_each(,,float_f2h)) + type_case(GL_BYTE, GLbyte, write_each(, * 127.0f,)) + type_case(GL_UNSIGNED_BYTE, GLubyte, write_each(, * 255.0,)) + type_case(GL_UNSIGNED_SHORT, GLushort, write_each(, * 65535.0f,)) + type_case(GL_UNSIGNED_INT, GLuint, write_each(, * (float)0xffffffff,)) + type_case(GL_INT8_REV, GLubyte, write_each(, * 255.0,)) + type_case(GL_INT8, GLubyte, write_each(max_a - , * 255.0,)) + // TODO: force 565 to RGB? then we can change [4] -> 3 + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + GLfloat color[4]; + color[dst_color->red] = pixel.r; + color[dst_color->green] = pixel.g; + color[dst_color->blue] = pixel.b; + *d = (((GLuint)(color[0] * 31.0f) & 0x1f) << 11) | + (((GLuint)(color[1] * 63.0f) & 0x3f) << 5 ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) ); + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + GLfloat color[4]; + color[dst_color->red] = pixel.r; + color[dst_color->green] = pixel.g; + color[dst_color->blue] = pixel.b; + color[dst_color->alpha] = pixel.a; + // TODO: can I macro this or something? it follows a pretty strict form. + *d = (((GLuint)(color[3] ) & 0x01) ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) << 1 ) | + (((GLuint)(color[1] * 31.0f) & 0x1f) << 6 ) | + (((GLuint)(color[0] * 31.0f) & 0x1f) << 11); + ) + type_case(GL_UNSIGNED_SHORT_1_5_5_5_REV, GLushort, + GLfloat color[4]; + color[dst_color->red] = pixel.r; + color[dst_color->green] = pixel.g; + color[dst_color->blue] = pixel.b; + color[dst_color->alpha] = pixel.a; + *d = (((GLuint)(color[3] ) & 0x01) << 15) | + (((GLuint)(color[2] * 31.0f) & 0x1f) << 10) | + (((GLuint)(color[1] * 31.0f) & 0x1f) << 5 ) | + (((GLuint)(color[0] * 31.0f) & 0x1f) ); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + GLfloat color[4]; + color[dst_color->red] = pixel.r; + color[dst_color->green] = pixel.g; + color[dst_color->blue] = pixel.b; + color[dst_color->alpha] = pixel.a; + *d = (((GLushort)(color[0] * 15.0f) & 0x0f) << 12) | + (((GLushort)(color[1] * 15.0f) & 0x0f) << 8 ) | + (((GLushort)(color[2] * 15.0f) & 0x0f) << 4 ) | + (((GLushort)(color[3] * 15.0f) & 0x0f) ); + ) + default: + printf("LIBGL: Unsupported target data type: %s\n", PrintEnum(dst_type)); + return false; + break; + } + return true; + + #undef type_case + #undef default + #undef carefully + #undef read_each + #undef write_each +} +static inline +bool transform_pixel(const GLvoid *src, GLvoid *dst, + const colorlayout_t *src_color, GLenum src_type, + const GLfloat *scale, const GLfloat *bias) { + + #define type_case(constant, type, ...) \ + case constant: { \ + const type *s = (const type *)src; \ + type *d = (type *)dst; \ + type v = *s; \ + __VA_ARGS__ \ + break; \ + } + + #define default(arr, amod, vmod, hmod, key, def) \ + (amod key) >= 0 ? hmod(arr[amod key] vmod) : def + + #define carefully(arr, amod, hmod, key, value) \ + if ((amod key) >= 0) d[amod key] = hmod(value); + + #define read_each(amod, vmod, hmod) \ + pixel.r = default(s, amod, vmod, hmod, src_color->red, 0.0f); \ + pixel.g = default(s, amod, vmod, hmod, src_color->green, 0.0f); \ + pixel.b = default(s, amod, vmod, hmod, src_color->blue, 0.0f); \ + pixel.a = default(s, amod, vmod, hmod, src_color->alpha, 1.0f); + + #define write_each(amod, vmod, hmod) \ + carefully(d, amod, hmod, src_color->red, pixel.r vmod) \ + carefully(d, amod, hmod, src_color->green, pixel.g vmod) \ + carefully(d, amod, hmod, src_color->blue, pixel.b vmod) \ + carefully(d, amod, hmod, src_color->alpha, pixel.a vmod) + + #define transformf(pix, number) \ + pix=pix*scale[number]+bias[number]; \ + if (pix<0.0) pix=0.0; \ + if (pix>1.0) pix=1.0; + + + // this pixel stores our intermediate color + // it will be RGBA and normalized to between (0.0 - 1.0f) + pixel_t pixel; + int max_a = src_color->maxv; + if (src_color->green>max_a) max_a=src_color->green; + if (src_color->blue>max_a) max_a=src_color->blue; + if (src_color->alpha>max_a) max_a=src_color->alpha; + switch (src_type) { + type_case(GL_DOUBLE, GLdouble, read_each(,,)) + type_case(GL_FLOAT, GLfloat, read_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, read_each(,,float_h2f)) + case GL_INT8_REV: + type_case(GL_UNSIGNED_BYTE, GLubyte, read_each(, / 255.0f,)) + type_case(GL_UNSIGNED_SHORT, GLushort, read_each(, / 65535.0f,)) + type_case(GL_INT8, GLubyte, read_each(max_a - , / 255.0f,)) + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + s = (const GLushort[]) { + ((v >> 11) & 0x1f)<<1, + ((v >> 5) & 0x3f), + ((v ) & 0x1f)<<1, + }; + read_each(, / 63.0f,); + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + s = (const GLushort[]) { + ((v >> 11) & 0x1f), + ((v >> 6) & 0x1f), + ((v >> 1) & 0x1f), + ((v ) & 0x01)*31, + }; + read_each(, / 31.0f,); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + s = (const GLushort[]) { + ((v >> 12) & 0x0f), + ((v >> 8) & 0x0f), + ((v >> 4) & 0x0f), + ((v ) & 0x0f) + }; + read_each(, / 15.0f,); + ) + default: + // TODO: add glSetError? + printf("LIBGL: transform_pixel: Unsupported source data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + transformf(pixel.r, 0); + transformf(pixel.g, 1); + transformf(pixel.b, 2); + transformf(pixel.a, 3); + + switch (src_type) { + type_case(GL_FLOAT, GLfloat, write_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, write_each(,,float_f2h)) + type_case(GL_UNSIGNED_BYTE, GLubyte, write_each(, * 255.0,)) + type_case(GL_UNSIGNED_SHORT, GLushort, write_each(, / 65535.0f,)) + type_case(GL_INT8_REV, GLubyte, write_each(, * 255.0,)) + type_case(GL_INT8, GLubyte, write_each(max_a - , * 255.0,)) + // TODO: force 565 to RGB? then we can change [4] -> 3 + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + *d = (((GLuint)(color[0] * 31.0f) & 0x1f) << 11) | + (((GLuint)(color[1] * 63.0f) & 0x3f) << 5 ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) ); + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + color[src_color->alpha] = pixel.a; + // TODO: can I macro this or something? it follows a pretty strict form. + *d = (((GLuint)(color[3] ) & 0x01) ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) << 1 ) | + (((GLuint)(color[1] * 31.0f) & 0x1f) << 6 ) | + (((GLuint)(color[0] * 31.0f) & 0x1f) << 11); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + color[src_color->alpha] = pixel.a; + *d = (((GLushort)(color[0] * 15.0f) & 0x0f) << 12) | + (((GLushort)(color[1] * 15.0f) & 0x0f) << 8 ) | + (((GLushort)(color[2] * 15.0f) & 0x0f) << 4 ) | + (((GLushort)(color[3] * 15.0f) & 0x0f) ); + ) + default: + printf("LIBGL: Unsupported target data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + return true; + + #undef transformf + #undef type_case + #undef default + #undef carefully + #undef read_each + #undef write_each +} + +static inline +bool half_pixel(const GLvoid *src0, const GLvoid *src1, + const GLvoid *src2, const GLvoid *src3, + GLvoid *dst, + const colorlayout_t *src_color, GLenum src_type) { + + #define type_case(constant, type, ...) \ + case constant: { \ + const type *s[4]; \ + s[0] = (const type *)src0; \ + s[1] = (const type *)src1; \ + s[2] = (const type *)src2; \ + s[3] = (const type *)src3; \ + type *d = (type *)dst; \ + type v[4]; \ + v[0] = *s[0]; \ + v[1] = *s[1]; \ + v[2] = *s[2]; \ + v[3] = *s[3]; \ + __VA_ARGS__ \ + break; \ + } + + #define default(arr, amod, vmod, hmod, key, def) \ + (amod key) >= 0 ? hmod(arr[amod key] vmod) : def + + #define carefully(arr, amod, hmod, key, value) \ + if ((amod key) >= 0) d[amod key] = hmod(value); + + #define read_i_each(amod, vmod, hmod, i) \ + pix[i].r = default(s[i], amod, vmod, hmod, src_color->red, 0.0f); \ + pix[i].g = default(s[i], amod, vmod, hmod, src_color->green, 0.0f); \ + pix[i].b = default(s[i], amod, vmod, hmod, src_color->blue, 0.0f); \ + pix[i].a = default(s[i], amod, vmod, hmod, src_color->alpha, 1.0f); + + #define read_each(amod, vmod, hmod) \ + read_i_each(amod, vmod, hmod, 0); \ + read_i_each(amod, vmod, hmod, 1); \ + read_i_each(amod, vmod, hmod, 2); \ + read_i_each(amod, vmod, hmod, 3); + + #define write_each(amod, vmod, hmod) \ + carefully(d, amod, hmod, src_color->red, pixel.r vmod) \ + carefully(d, amod, hmod, src_color->green, pixel.g vmod) \ + carefully(d, amod, hmod, src_color->blue, pixel.b vmod) \ + carefully(d, amod, hmod, src_color->alpha, pixel.a vmod) + + // this pixel stores our intermediate color + // it will be RGBA and normalized to between (0.0 - 1.0f) + pixel_t pix[4], pixel; + int max_a = src_color->maxv; + if (src_color->green>max_a) max_a=src_color->green; + if (src_color->blue>max_a) max_a=src_color->blue; + if (src_color->alpha>max_a) max_a=src_color->alpha; + switch (src_type) { + type_case(GL_DOUBLE, GLdouble, read_each(,,)) + type_case(GL_FLOAT, GLfloat, read_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, read_each(,,float_h2f)) + case GL_INT8_REV: + type_case(GL_UNSIGNED_BYTE, GLubyte, read_each(, / 255.0f,)) + type_case(GL_UNSIGNED_SHORT, GLushort, read_each(, / 65535.0f,)) + type_case(GL_INT8, GLubyte, read_each(max_a - , / 255.0f,)) + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + for (int ii=0; ii<4; ii++) { + s[ii] = (const GLushort[]) { + ((v[ii] >> 11) & 0x1f)<<1, + ((v[ii] >> 5) & 0x3f), + ((v[ii] ) & 0x1f)<<1, + }; + read_i_each(, / 63.0f,, ii); + }; + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + for (int ii=0; ii<4; ii++) { + s[ii] = (const GLushort[]) { + ((v[ii] >> 11) & 0x1f), + ((v[ii] >> 6) & 0x1f), + ((v[ii] >> 1) & 0x1f), + ((v[ii] ) & 0x01)*31, + }; + read_i_each(, / 31.0f,, ii); + }; + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + for (int ii=0; ii<4; ii++) { + s[ii] = (const GLushort[]) { + ((v[ii] >> 12) & 0x0f), + ((v[ii] >> 8) & 0x0f), + ((v[ii] >> 4) & 0x0f), + ((v[ii] ) & 0x0f) + }; + read_i_each(, / 15.0f,, ii); + }; + ) + default: + // TODO: add glSetError? + printf("LIBGL: half_pixel: Unsupported source data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + pixel.r = (pix[0].r + pix[1].r + pix[2].r + pix[3].r) * 0.25f; + pixel.g = (pix[0].g + pix[1].g + pix[2].g + pix[3].g) * 0.25f; + pixel.b = (pix[0].b + pix[1].b + pix[2].b + pix[3].b) * 0.25f; + pixel.a = (pix[0].a + pix[1].a + pix[2].a + pix[3].a) * 0.25f; + + switch (src_type) { + type_case(GL_FLOAT, GLfloat, write_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, write_each(,,float_f2h)) + type_case(GL_UNSIGNED_BYTE, GLubyte, write_each(, * 255.0,)) + type_case(GL_UNSIGNED_SHORT, GLushort, write_each(, / 65535.0f,)) + type_case(GL_INT8_REV, GLubyte, write_each(, * 255.0,)) + type_case(GL_INT8, GLubyte, write_each(max_a - , * 255.0,)) + // TODO: force 565 to RGB? then we can change [4] -> 3 + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + *d = (((GLuint)(color[0] * 31.0f) & 0x1f) << 11) | + (((GLuint)(color[1] * 63.0f) & 0x3f) << 5 ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) ); + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + color[src_color->alpha] = pixel.a; + // TODO: can I macro this or something? it follows a pretty strict form. + *d = (((GLuint)(color[3] ) & 0x01) ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) << 1 ) | + (((GLuint)(color[1] * 31.0f) & 0x1f) << 6 ) | + (((GLuint)(color[0] * 31.0f) & 0x1f) << 11); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + color[src_color->alpha] = pixel.a; + *d = (((GLushort)(color[0] * 15.0f) & 0x0f) << 12) | + (((GLushort)(color[1] * 15.0f) & 0x0f) << 8 ) | + (((GLushort)(color[2] * 15.0f) & 0x0f) << 4 ) | + (((GLushort)(color[3] * 15.0f) & 0x0f) ); + ) + default: + printf("LIBGL: half_pixel: Unsupported target data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + return true; + + #undef type_case + #undef default + #undef carefully + #undef read_each + #undef read_each_i + #undef write_each +} + + +static inline +bool quarter_pixel(const GLvoid *src[16], + GLvoid *dst, + const colorlayout_t *src_color, GLenum src_type) { + + #define type_case(constant, type, ...) \ + case constant: { \ + const type *s[16]; \ + for (int aa=0; aa<16; aa++) \ + s[aa] = (const type *)src[aa]; \ + type *d = (type *)dst; \ + type v[16]; \ + for (int aa=0; aa<16; aa++) \ + v[aa] = *s[aa]; \ + __VA_ARGS__ \ + break; \ + } + + #define default(arr, amod, vmod, hmod, key, def) \ + (amod key) >= 0 ? hmod(arr[amod key] vmod) : def + + #define carefully(arr, amod, hmod, key, value) \ + if ((amod key) >= 0) d[amod key] = hmod(value); + + #define read_i_each(amod, vmod, hmod, i) \ + pix[i].r = default(s[i], amod, vmod, hmod, src_color->red, 0.0f); \ + pix[i].g = default(s[i], amod, vmod, hmod, src_color->green, 0.0f); \ + pix[i].b = default(s[i], amod, vmod, hmod, src_color->blue, 0.0f); \ + pix[i].a = default(s[i], amod, vmod, hmod, src_color->alpha, 1.0f); + + #define read_each(amod, vmod, hmod) \ + read_i_each(amod, vmod, hmod, 0); \ + read_i_each(amod, vmod, hmod, 1); \ + read_i_each(amod, vmod, hmod, 2); \ + read_i_each(amod, vmod, hmod, 3); \ + read_i_each(amod, vmod, hmod, 4); \ + read_i_each(amod, vmod, hmod, 5); \ + read_i_each(amod, vmod, hmod, 6); \ + read_i_each(amod, vmod, hmod, 7); \ + read_i_each(amod, vmod, hmod, 8); \ + read_i_each(amod, vmod, hmod, 9); \ + read_i_each(amod, vmod, hmod,10); \ + read_i_each(amod, vmod, hmod,11); \ + read_i_each(amod, vmod, hmod,12); \ + read_i_each(amod, vmod, hmod,13); \ + read_i_each(amod, vmod, hmod,14); \ + read_i_each(amod, vmod, hmod,15); \ + + #define write_each(amod, vmod, hmod) \ + carefully(d, amod, hmod, src_color->red, pixel.r vmod) \ + carefully(d, amod, hmod, src_color->green, pixel.g vmod) \ + carefully(d, amod, hmod, src_color->blue, pixel.b vmod) \ + carefully(d, amod, hmod, src_color->alpha, pixel.a vmod) + + // this pixel stores our intermediate color + // it will be RGBA and normalized to between (0.0 - 1.0f) + pixel_t pix[16], pixel; + int max_a = src_color->maxv; + if (src_color->green>max_a) max_a=src_color->green; + if (src_color->blue>max_a) max_a=src_color->blue; + if (src_color->alpha>max_a) max_a=src_color->alpha; + switch (src_type) { + type_case(GL_DOUBLE, GLdouble, read_each(,,)) + type_case(GL_FLOAT, GLfloat, read_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, read_each(,,float_h2f)) + case GL_INT8_REV: + type_case(GL_UNSIGNED_BYTE, GLubyte, read_each(, / 255.0f,)) + type_case(GL_UNSIGNED_SHORT, GLushort, read_each(, / 65535.0f,)) + type_case(GL_INT8, GLubyte, read_each(max_a - , / 255.0f,)) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + for (int ii=0; ii<4; ii++) { + s[ii] = (GLushort[]) { + ((v[ii] & 0xf800) >>11), + ((v[ii] & 0x07c0) >> 6), + ((v[ii] & 0x003e) >> 1), + ((v[ii] & 1) )*31, + }; + read_i_each(, / 31.0f,, ii); + }; + ) + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + for (int ii=0; ii<4; ii++) { + s[ii] = (GLushort[]) { + ((v[ii] & 0xF800) >>11)*2, + ((v[ii] & 0x07e0) >> 5), + ((v[ii] & 0x001f) )*2, + }; + read_i_each(, / 63.0f,, ii); + }; + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + for (int ii=0; ii<16; ii++) { + s[ii] = (GLushort[]) { + ((v[ii] & 0xf000) >> 12), + ((v[ii] & 0x0f00) >> 8), + ((v[ii] & 0x00f0) >> 4), + (v[ii] & 0x000f) + }; + read_i_each(, / 15.0f,, ii); + }; + ) + default: + // TODO: add glSetError? + printf("LIBGL: quarter_pixel: Unsupported source data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + pixel.r = (pix[0].r + pix[1].r + pix[2].r + pix[3].r + pix[4].r + pix[5].r + pix[6].r + pix[7].r + pix[8].r + pix[9].r + pix[10].r + pix[11].r + pix[12].r + pix[13].r + pix[14].r + pix[15].r) * 0.0625f; + pixel.g = (pix[0].g + pix[1].g + pix[2].g + pix[3].g + pix[4].g + pix[5].g + pix[6].g + pix[7].g + pix[8].g + pix[9].g + pix[10].g + pix[11].g + pix[12].g + pix[13].g + pix[14].g + pix[15].g) * 0.0625f; + pixel.b = (pix[0].b + pix[1].b + pix[2].b + pix[3].b + pix[4].b + pix[5].b + pix[6].b + pix[7].b + pix[8].b + pix[9].b + pix[10].b + pix[11].b + pix[12].b + pix[13].b + pix[14].b + pix[15].b) * 0.0625f; + pixel.a = (pix[0].a + pix[1].a + pix[2].a + pix[3].a + pix[4].a + pix[5].a + pix[6].a + pix[7].a + pix[8].a + pix[9].a + pix[10].a + pix[11].a + pix[12].a + pix[13].a + pix[14].a + pix[15].a) * 0.0625f; + + switch (src_type) { + type_case(GL_FLOAT, GLfloat, write_each(,,)) + type_case(GL_HALF_FLOAT_OES, halffloat_t, write_each(,,float_f2h)) + type_case(GL_UNSIGNED_BYTE, GLubyte, write_each(, * 255.0,)) + type_case(GL_UNSIGNED_SHORT, GLushort, write_each(, / 65535.0f,)) + type_case(GL_INT8_REV, GLubyte, write_each(, * 255.0,)) + type_case(GL_INT8, GLubyte, write_each(max_a - , * 255.0,)) + // TODO: force 565 to RGB? then we can change [4] -> 3 + type_case(GL_UNSIGNED_SHORT_5_6_5, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + *d = (((GLuint)(color[0] * 31.0f) & 0x1f) << 11) | + (((GLuint)(color[1] * 63.0f) & 0x3f) << 5 ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) ); + ) + type_case(GL_UNSIGNED_SHORT_5_5_5_1, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + color[src_color->alpha] = pixel.a; + // TODO: can I macro this or something? it follows a pretty strict form. + *d = (((GLuint)(color[3] ) & 0x01) ) | + (((GLuint)(color[2] * 31.0f) & 0x1f) << 1 ) | + (((GLuint)(color[1] * 31.0f) & 0x1f) << 6 ) | + (((GLuint)(color[0] * 31.0f) & 0x1f) << 11); + ) + type_case(GL_UNSIGNED_SHORT_4_4_4_4, GLushort, + GLfloat color[4]; + color[src_color->red] = pixel.r; + color[src_color->green] = pixel.g; + color[src_color->blue] = pixel.b; + color[src_color->alpha] = pixel.a; + *d = (((GLushort)(color[0] * 15.0f) & 0x0f) << 12) | + (((GLushort)(color[1] * 15.0f) & 0x0f) << 8 ) | + (((GLushort)(color[2] * 15.0f) & 0x0f) << 4 ) | + (((GLushort)(color[3] * 15.0f) & 0x0f) ); + ) + default: + printf("LIBGL: quarter_pixel Unsupported target data type: %s\n", PrintEnum(src_type)); + return false; + break; + } + return true; + + #undef type_case + #undef default + #undef carefully + #undef read_each + #undef read_each_i + #undef write_each +} + +bool pixel_convert(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum src_format, GLenum src_type, + GLenum dst_format, GLenum dst_type, GLuint stride, GLuint align) { + const colorlayout_t *src_color, *dst_color; + GLuint pixels = width * height; + if(src_type==GL_INT8_REV) src_type=GL_UNSIGNED_BYTE; + if(dst_type==GL_INT8_REV) dst_type=GL_UNSIGNED_BYTE; + GLuint dst_size = height * widthalign(width * pixel_sizeof(dst_format, dst_type), align); + GLuint dst_width2 = widthalign((stride?stride:width) * pixel_sizeof(dst_format, dst_type), align); + GLuint dst_width = dst_width2 - (width * pixel_sizeof(dst_format, dst_type)); + GLuint src_width = widthalign(width * pixel_sizeof(src_format, src_type), align); + GLuint src_widthadj = src_width -(width * pixel_sizeof(src_format, src_type)); + + //printf("pixel conversion: %ix%i - %s, %s (%d) ==> %s, %s (%d), transform=%i, align=%d, src_width=%d(%d), dst_width=%d(%d)\n", width, height, PrintEnum(src_format), PrintEnum(src_type),pixel_sizeof(src_format, src_type), PrintEnum(dst_format), PrintEnum(dst_type), pixel_sizeof(dst_format, dst_type), raster_need_transform(), align, src_width, src_widthadj, dst_width2, dst_width); + if(src_type==GL_HALF_FLOAT) src_type=GL_HALF_FLOAT_OES; + if(dst_type==GL_HALF_FLOAT) dst_type=GL_HALF_FLOAT_OES; + + if ((src_type == dst_type) && (dst_format == src_format)) { + if (*dst == src) + return true; + if (!dst_size || !pixel_sizeof(src_format, src_type)) { + LOGE("pixel conversion, unknown format size, anticipated abort\n"); + return false; + } + if (*dst == NULL) // alloc dst only if dst==NULL + *dst = malloc(dst_size); + if (stride) // for in-place conversion + for (int yy=0; yytype || !dst_color->type) { + LOGE("pixel conversion, anticipated abort\n"); + return false; + } + GLsizei src_stride = pixel_sizeof(src_format, src_type); + GLsizei dst_stride = pixel_sizeof(dst_format, dst_type); + if (*dst == src || *dst == NULL) + *dst = malloc(dst_size); + uintptr_t src_pos = widthalign((uintptr_t)src, align); + uintptr_t dst_pos = widthalign((uintptr_t)*dst, align); + // fast optimized loop for common conversion cases first... + // TODO: Rewrite that with some Macro, it's obviously doable to simplify the reading (and writing) of all this + // simple BGRA <-> RGBA / UNSIGNED_BYTE + if ((((src_format == GL_BGRA) && (dst_format == GL_RGBA)) || ((src_format == GL_RGBA) && (dst_format == GL_BGRA))) + && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + GLuint tmp; + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + tmp = *(const GLuint*)src_pos; + #ifdef __BIG_ENDIAN__ + *(GLuint*)dst_pos = (tmp&0x00ff00ff) | ((tmp&0x0000ff00)<<16) | ((tmp&0xff000000)>>16); + #else + *(GLuint*)dst_pos = (tmp&0xff00ff00) | ((tmp&0x00ff0000)>>16) | ((tmp&0x000000ff)<<16); + #endif + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGBA or BGRA with GL_INT_8_8_8_8 <-> GL_INT_8_8_8_8_REV + if((src_format==dst_format) && (src_format==GL_RGBA || src_format==GL_BGRA) && ((src_type==GL_INT8 && dst_type==GL_INT8_REV) || (src_type==GL_INT8_REV && dst_type==GL_INT8))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + ((char*)dst_pos)[0] = ((char*)src_pos)[3]; + ((char*)dst_pos)[1] = ((char*)src_pos)[2]; + ((char*)dst_pos)[2] = ((char*)src_pos)[1]; + ((char*)dst_pos)[3] = ((char*)src_pos)[0]; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + #ifdef __BIG_ENDIAN__ + // RGBA or BGRA with GL_UNSIGNED_INT_8_8_8_8_REV <-> GL_UNSIGNED_BYTE + if((src_format==dst_format) && (src_format==GL_RGBA || src_format==GL_BGRA) && ((src_type==GL_UNSIGNED_INT_8_8_8_8_REV && dst_type==GL_UNSIGNED_BYTE) || (src_type==GL_UNSIGNED_BYTE && dst_type==GL_UNSIGNED_INT_8_8_8_8_REV))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + ((char*)dst_pos)[0] = ((char*)src_pos)[3]; + ((char*)dst_pos)[1] = ((char*)src_pos)[2]; + ((char*)dst_pos)[2] = ((char*)src_pos)[1]; + ((char*)dst_pos)[3] = ((char*)src_pos)[0]; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + #endif + // BGRA1555 -> RGBA5551 + if ((src_format == GL_BGRA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_SHORT_5_5_5_1) && (src_type == GL_UNSIGNED_SHORT_1_5_5_5_REV)) { + GLushort tmp; + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + // invert 1555/BGRA to 5551/RGBA (0x1f / 0x3e0 / 7c00) + tmp=*(GLushort*)src_pos; + *(GLushort*)dst_pos = ((tmp&0x8000)>>15) | ((tmp&0x7fff)<<1); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // L -> RGBA + if ((src_format == GL_LUMINANCE) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + //tmp = *(const GLuint*)src_pos; + unsigned char* byte_dst = (unsigned char*)dst_pos; + #ifdef __BIG_ENDIAN__ + byte_dst[1] = byte_dst[2] = byte_dst[3] = *(GLubyte*)src_pos; + byte_dst[0] = 255; + #else + byte_dst[0] = byte_dst[1] = byte_dst[2] = *(GLubyte*)src_pos; + byte_dst[3] = 255; + #endif + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // L -> RGB + if ((src_format == GL_LUMINANCE) && (dst_format == GL_RGB) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + //tmp = *(const GLuint*)src_pos; + unsigned char* byte_dst = (unsigned char*)dst_pos; + byte_dst[0] = byte_dst[1] = byte_dst[2] = *(GLubyte*)src_pos; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGBA -> LA + if ((src_format == GL_RGBA) && (dst_format == GL_LUMINANCE_ALPHA) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + //tmp = *(const GLuint*)src_pos; + unsigned char* byte_src = (unsigned char*)src_pos; + #ifdef __BIG_ENDIAN__ + *(GLushort*)dst_pos = ((((int)byte_src[3])*77 + ((int)byte_src[2])*151 + ((int)byte_src[1])*28)&0xff00)>>8 | (byte_src[0]<<8); + #else + *(GLushort*)dst_pos = ((((int)byte_src[0])*77 + ((int)byte_src[1])*151 + ((int)byte_src[2])*28)&0xff00)>>8 | (byte_src[3]<<8); + #endif + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGRA -> LA + if ((src_format == GL_BGRA) && (dst_format == GL_LUMINANCE_ALPHA) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + //tmp = *(const GLuint*)src_pos; + unsigned char* byte_src = (unsigned char*)src_pos; + #ifdef __BIG_ENDIAN__ + *(GLushort*)dst_pos = ((((int)byte_src[1])*77 + ((int)byte_src[2])*151 + ((int)byte_src[3])*28)&0xff00)>>8 | (byte_src[0]<<8); + #else + *(GLushort*)dst_pos = ((((int)byte_src[2])*77 + ((int)byte_src[1])*151 + ((int)byte_src[0])*28)&0xff00)>>8 | (byte_src[3]<<8); + #endif + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGB(A) -> L + if (((src_format == GL_RGBA)||(src_format == GL_RGB)) && (dst_format == GL_LUMINANCE) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + //tmp = *(const GLuint*)src_pos; + unsigned char* byte_src = (unsigned char*)src_pos; + #ifdef __BIG_ENDIAN__ + *(unsigned char*)dst_pos = (((int)byte_src[3])*77 + ((int)byte_src[2])*151 + ((int)byte_src[1])*28)>>8; + #else + *(unsigned char*)dst_pos = (((int)byte_src[0])*77 + ((int)byte_src[1])*151 + ((int)byte_src[2])*28)>>8; + #endif + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGR(A) -> L + if (((src_format == GL_BGRA)||(src_format == GL_BGR)) && (dst_format == GL_LUMINANCE) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + //tmp = *(const GLuint*)src_pos; + unsigned char* byte_src = (unsigned char*)src_pos; + #ifdef __BIG_ENDIAN__ + *(unsigned char*)dst_pos = (((int)byte_src[1])*77 + ((int)byte_src[2])*151 + ((int)byte_src[3])*28)>>8; + #else + *(unsigned char*)dst_pos = (((int)byte_src[2])*77 + ((int)byte_src[1])*151 + ((int)byte_src[0])*28)>>8; + #endif + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGR(A) -> RGB + if (((src_format == GL_BGR)||(src_format == GL_BGRA)) && (dst_format == GL_RGB) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + ((char*)dst_pos)[0] = ((char*)src_pos)[2]; + ((char*)dst_pos)[1] = ((char*)src_pos)[1]; + ((char*)dst_pos)[2] = ((char*)src_pos)[0]; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGR -> RGBA + if (((src_format == GL_BGR)) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + ((unsigned char*)dst_pos)[0] = ((unsigned char*)src_pos)[2]; + ((unsigned char*)dst_pos)[1] = ((unsigned char*)src_pos)[1]; + ((unsigned char*)dst_pos)[2] = ((unsigned char*)src_pos)[0]; + ((unsigned char*)dst_pos)[3] = 255; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGBA -> RGB + if ((src_format == GL_RGBA) && (dst_format == GL_RGB) && (dst_type == GL_UNSIGNED_BYTE) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + ((char*)dst_pos)[0] = ((char*)src_pos)[0]; + ((char*)dst_pos)[1] = ((char*)src_pos)[1]; + ((char*)dst_pos)[2] = ((char*)src_pos)[2]; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGB(A) -> RGB565 + if (((src_format == GL_RGB)||(src_format == GL_RGBA)) && (dst_format == GL_RGB) && (dst_type == GL_UNSIGNED_SHORT_5_6_5) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + *(GLushort*)dst_pos = ((GLushort)(((char*)src_pos)[2]&0xf8)>>(3)) | ((GLushort)(((char*)src_pos)[1]&0xfc)<<(5-2)) | ((GLushort)(((char*)src_pos)[0]&0xf8)<<(11-3)); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGR(A) -> RGB565 + if (((src_format == GL_BGR) || (src_format == GL_BGRA)) && (dst_format == GL_RGB) && (dst_type == GL_UNSIGNED_SHORT_5_6_5) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + *(GLushort*)dst_pos = ((GLushort)(((char*)src_pos)[0]&0xf8)>>(3)) | ((GLushort)(((char*)src_pos)[1]&0xfc)<<(5-2)) | ((GLushort)(((char*)src_pos)[2]&0xf8)<<(11-3)); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGBA -> RGBA5551 + if ((src_format == GL_RGBA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_SHORT_5_5_5_1) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + *(GLushort*)dst_pos = ((GLushort)(((char*)src_pos)[2]&0xf8)>>(3-1)) | ((GLushort)(((char*)src_pos)[1]&0xf8)<<(5-2)) | ((GLushort)(((char*)src_pos)[0]&0xf8)<<(10-2)) | ((GLushort)(((char*)src_pos)[3])?1:0); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGRA -> RGBA5551 + if ((src_format == GL_BGRA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_SHORT_5_5_5_1) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + *(GLushort*)dst_pos = ((GLushort)(((char*)src_pos)[0]&0xf8)>>(3-1)) | ((GLushort)(((char*)src_pos)[1]&0xf8)<<(5-2)) | ((GLushort)(((char*)src_pos)[2]&0xf8)<<(10-2)) | ((GLushort)(((char*)src_pos)[3])?1:0); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGBA -> RGBA4444 + if ((src_format == GL_RGBA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_SHORT_4_4_4_4) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + *(GLushort*)dst_pos = ((GLushort)(((char*)src_pos)[3]&0xf0))>>(4) | ((GLushort)(((char*)src_pos)[2]&0xf0)) | ((GLushort)(((char*)src_pos)[1]&0xf0))<<(4) | ((GLushort)(((char*)src_pos)[0]&0xf0))<<(8); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGRA -> RGBA4444 + if ((src_format == GL_BGRA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_SHORT_4_4_4_4) && ((src_type == GL_UNSIGNED_BYTE))) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + *(GLushort*)dst_pos = ((GLushort)(((char*)src_pos)[3]&0xf0)>>(4)) | ((GLushort)(((char*)src_pos)[0]&0xf0)) | ((GLushort)(((char*)src_pos)[1]&0xf0)<<(4)) | ((GLushort)(((char*)src_pos)[2]&0xf0)<<(8)); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // BGRA4444 -> RGBA + if ((src_format == GL_BGRA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_BYTE) && (src_type == GL_UNSIGNED_SHORT_4_4_4_4_REV)) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + const GLushort pix = *(GLushort*)src_pos; + ((char*)dst_pos)[3] = ((pix>>12)&0x0f)<<4; + ((char*)dst_pos)[2] = ((pix>>8)&0x0f)<<4; + ((char*)dst_pos)[1] = ((pix>>4)&0x0f)<<4; + ((char*)dst_pos)[0] = ((pix)&0x0f)<<4; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + // RGBA5551 -> RGBA + if ((src_format == GL_RGBA) && (dst_format == GL_RGBA) && (dst_type == GL_UNSIGNED_BYTE) && (src_type == GL_UNSIGNED_SHORT_5_5_5_1)) { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + const GLushort pix = *(GLushort*)src_pos; + ((unsigned char*)dst_pos)[0] = ((pix>>11)&0x1f)<<3; + ((unsigned char*)dst_pos)[1] = ((pix>>6)&0x1f)<<3; + ((unsigned char*)dst_pos)[2] = ((pix>>1)&0x1f)<<3; + ((unsigned char*)dst_pos)[3] = ((pix)&0x01)?255:0; + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + return true; + } + if (! remap_pixel((const GLvoid *)src_pos, (GLvoid *)dst_pos, + src_color, src_type, dst_color, dst_type)) { + // fake convert, to get if it's ok or not + return false; + } + // special case for GL_COLOR_INDEX + if(src_format==GL_COLOR_INDEX) { + if(src_type!=GL_UNSIGNED_BYTE) + return false; // only unsigned byte for now + GLubyte tmp[4]; + int idx; + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + idx = (((*((GLubyte*)src_pos))<raster.index_shift) + glstate->raster.index_offset); + if (glstate->raster.map_i2i_size-1) + idx = glstate->raster.map_i2i[idx&(glstate->raster.map_i2i_size-1)]; + tmp[0] = glstate->raster.map_i2r[idx&(glstate->raster.map_i2r_size-1)]; + tmp[1] = glstate->raster.map_i2g[idx&(glstate->raster.map_i2g_size-1)]; + tmp[2] = glstate->raster.map_i2b[idx&(glstate->raster.map_i2b_size-1)]; + tmp[3] = glstate->raster.map_i2a[idx&(glstate->raster.map_i2a_size-1)]; + remap_pixel((const GLvoid *)tmp, (GLvoid *)dst_pos, + src_color, GL_FLOAT, dst_color, dst_type); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + } else { + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + remap_pixel((const GLvoid *)src_pos, (GLvoid *)dst_pos, + src_color, src_type, dst_color, dst_type); + src_pos += src_stride; + dst_pos += dst_stride; + } + dst_pos += dst_width; + src_pos += src_widthadj; + } + } + return true; +} + +bool pixel_transform(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum src_format, GLenum src_type, + const GLfloat *scales, const GLfloat *bias) +{ + const colorlayout_t *src_color; + GLuint pixels = width * height; + GLuint dst_size = pixels * pixel_sizeof(src_format, src_type); + src_color = get_color_map(src_format); + GLsizei src_stride = pixel_sizeof(src_format, src_type); + if (*dst == src || *dst == NULL) + *dst = malloc(dst_size); + uintptr_t src_pos = (uintptr_t)src; + uintptr_t dst_pos = (uintptr_t)*dst; + if (! transform_pixel((const GLvoid *)src_pos, (GLvoid *)dst_pos, + src_color, src_type, scales, bias)) { + // fake convert, to get if it's ok or not + return false; + } + for (int aa=0; aa %ux%u (%f/%f)\n", width, height, new_width, new_height, ratiox, ratioy); + GLvoid *dst; + uintptr_t src, pos, pixel; + + pixel_size = pixel_sizeof(format, type); + dst = malloc(pixel_size * new_width * new_height); + src = (uintptr_t)old; + pos = (uintptr_t)dst; + for (int y = 0; y < new_height; y++) { + int oldy = y*ratioy; if(oldy>=height) oldy=height-1; + for (int x = 0; x < new_width; x++) { + int oldx = x*ratiox; if(oldx>=width) oldx=width-1; + pixel = src + (oldx + + oldy * width) * pixel_size; + memcpy((GLvoid *)pos, (GLvoid *)pixel, pixel_size); + pos += pixel_size; + } + } + *new = dst; + return true; +} + +bool pixel_halfscale(const GLvoid *old, GLvoid **new, + GLuint width, GLuint height, + GLenum format, GLenum type) { + if(!old) { + *new = NULL; + return 1; + } + GLuint pixel_size, new_width, new_height; + new_width = width / 2; if(!new_width) ++new_width; + new_height = height / 2; if(!new_height) ++new_height; +/* if (new_width*2!=width || new_height*2!=height) { + printf("LIBGL: halfscaling %ux%u failed\n", width, height); + return false; + }*/ + //printf("LIBGL: halfscaling %ux%u -> %ux%u (%s / %s)\n", width, height, new_width, new_height, PrintEnum(format), PrintEnum(type)); + const colorlayout_t *src_color; + src_color = get_color_map(format); + GLvoid *dst; + uintptr_t src, pos, pix0, pix1, pix2, pix3; + + pixel_size = pixel_sizeof(format, type); + dst = malloc(pixel_size * new_width * new_height); + src = (uintptr_t)old; + pos = (uintptr_t)dst; + const int dx = (width>1)?1:0; + const int mx = dx + 1; + const int dy = (height>1)?1:0; + const int my = dy + 1; + if(!src_color->type) { + if(!pixel_size) { + printf("LIBGL: Cannot halfscale unknown format/type %s/%s\n", PrintEnum(format), PrintEnum(type)); + free(dst); + return 0; + } + for (int y = 0; y < new_height; y++) { + for (int x = 0; x < new_width; x++) { + pix0 = src + ((x * mx) + + (y * my) * width) * pixel_size; + // no smart downsize here, the pixel is probably not RGB anyway + memcpy((void*)pos, (void*)pix0, pixel_size); + pos += pixel_size; + } + } + *new = dst; + return 1; + } + for (int y = 0; y < new_height; y++) { + for (int x = 0; x < new_width; x++) { + pix0 = src + ((x * mx) + + (y * my) * width) * pixel_size; + pix1 = src + ((x * mx + dx) + + (y * my) * width) * pixel_size; + pix2 = src + ((x * mx) + + (y * my + dy) * width) * pixel_size; + pix3 = src + ((x * mx + dx) + + (y * my + dy) * width) * pixel_size; + half_pixel((GLvoid *)pix0, (GLvoid *)pix1, (GLvoid *)pix2, (GLvoid *)pix3, (GLvoid *)pos, src_color, type); + pos += pixel_size; + } + } + *new = dst; + return 1; +} + +bool pixel_thirdscale(const GLvoid *old, GLvoid **new, + GLuint width, GLuint height, + GLenum format, GLenum type) { + GLuint pixel_size, new_width, new_height, dest_size; + new_width = width / 2; if(!new_width) ++new_width; + new_height = height / 2; if(!new_height) ++new_height; + if (new_width*2!=width || new_height*2!=height || format!=GL_RGBA || type!=GL_UNSIGNED_BYTE) { + //printf("LIBGL: thirdscaling %ux%u failed\n", width, height); + return false; + } +// printf("LIBGL: halfscaling %ux%u -> %ux%u\n", width, height, new_width, new_height); + const colorlayout_t *src_color; + src_color = get_color_map(format); + GLvoid *dst; + uintptr_t src, pos, pix0, pix1, pix2, pix3; + + pixel_size = pixel_sizeof(format, type); + dest_size = pixel_sizeof(format, GL_UNSIGNED_SHORT_4_4_4_4); + dst = malloc(dest_size * new_width * new_height); + src = (uintptr_t)old; + pos = (uintptr_t)dst; + const int dx = (width>1)?1:0; + const int mx = dx + 1; + const int dy = (height>1)?1:0; + const int my = dy + 1; + GLubyte tmp[4]; + for (int y = 0; y < new_height; y++) { + for (int x = 0; x < new_width; x++) { + pix0 = src + ((x * mx) + + (y * my) * width) * pixel_size; + pix1 = src + ((x * mx + dx) + + (y * my) * width) * pixel_size; + pix2 = src + ((x * mx) + + (y * my + dy) * width) * pixel_size; + pix3 = src + ((x * mx + dx) + + (y * my + dy) * width) * pixel_size; + half_pixel((GLvoid *)pix0, (GLvoid *)pix1, (GLvoid *)pix2, (GLvoid *)pix3, (GLvoid *)tmp, src_color, type); + *((GLushort*)pos) = (((GLushort)tmp[0])&0xf0)<<8 | (((GLushort)tmp[1])&0xf0)<<4 | (((GLushort)tmp[2])&0xf0) | (((GLushort)tmp[3])>>4); + pos += dest_size; + } + } + *new = dst; + return true; +} + +bool pixel_quarterscale(const GLvoid *old, GLvoid **new, + GLuint width, GLuint height, + GLenum format, GLenum type) { + GLuint pixel_size, new_width, new_height; + new_width = width / 4; if(!new_width) ++new_width; + new_height = height / 4; if(!new_height) ++new_height; +/* if (new_width*4!=width || new_height*4!=height) { + printf("LIBGL: quarterscaling %ux%u failed\n", width, height); + return false; + }*/ +// printf("LIBGL: quarterscaling %ux%u -> %ux%u\n", width, height, new_width, new_height); + const colorlayout_t *src_color; + src_color = get_color_map(format); + GLvoid *dst; + uintptr_t src, pos, pix[16]; + + pixel_size = pixel_sizeof(format, type); + dst = malloc(pixel_size * new_width * new_height); + src = (uintptr_t)old; + pos = (uintptr_t)dst; + const int dxs[4] = {0, width>1?1:0, width>2?2:0, width>3?3:width>1?1:0}; + const int dys[4] = {0, height>1?1:0, height>2?2:0, height>3?3:height>1?1:0}; + if(!src_color->type) { + if(!pixel_size) { + printf("LIBGL: Cannot quarterscale unknown format/type %s/%s\n", PrintEnum(format), PrintEnum(type)); + free(dst); + return 0; + } + for (int y = 0; y < new_height; y++) { + for (int x = 0; x < new_width; x++) { + pix[0] = src + ((x * 4) + + (y * 4) * width) * pixel_size; + // no smart downsize here, the pixel is probably not RGB anyway + memcpy((void*)pos, pix, pixel_size); + pos += pixel_size; + } + } + *new = dst; + return 1; + } + for (int y = 0; y < new_height; y++) { + for (int x = 0; x < new_width; x++) { + for (int dx=0; dx<4; dx++) { + for (int dy=0; dy<4; dy++) { + pix[dx+dy*4] = src + ((x * 4 + dxs[dx]) + + (y * 4 + dys[dy]) * width) * pixel_size; + } + } + quarter_pixel((const GLvoid **)pix, (GLvoid *)pos, src_color, type); + pos += pixel_size; + } + } + *new = dst; + return true; +} + +bool pixel_doublescale(const GLvoid *old, GLvoid **new, + GLuint width, GLuint height, + GLenum format, GLenum type) { + if(!old) { + *new = NULL; + return true; + } + GLuint pixel_size, new_width, new_height; + new_width = width * 2; + new_height = height * 2; + //printf("LIBGL: doublescaling %ux%u -> %ux%u (%s / %s)\n", width, height, new_width, new_height, PrintEnum(format), PrintEnum(type)); + const colorlayout_t *src_color; + src_color = get_color_map(format); + GLvoid *dst; + uintptr_t src, pos, pix0; + + pixel_size = pixel_sizeof(format, type); + dst = malloc(pixel_size * new_width * new_height); + src = (uintptr_t)old; + pos = (uintptr_t)dst; + const int dx = (width>1)?1:0; + const int dy = (height>1)?1:0; + for (int y = 0; y+1 < new_height; y+=2) { + for (int x = 0; x+1 < new_width; x+=2) { + pix0 = src + ((x / 2) + + (y / 2) * width) * pixel_size; + memcpy((void*)pos, (void*)pix0, pixel_size); + memcpy((void*)(pos+new_width*pixel_size), (void*)pix0, pixel_size); + pos += pixel_size; + memcpy((void*)pos, (void*)pix0, pixel_size); + memcpy((void*)(pos+new_width*pixel_size), (void*)pix0, pixel_size); + pos += pixel_size; + } + pos += new_width*pixel_size; + } + *new = dst; + return true; +} + +bool pixel_to_ppm(const GLvoid *pixels, GLuint width, GLuint height, + GLenum format, GLenum type, GLuint name, GLuint align) { + // this function should be redone, using write_png from STB for example + if (! pixels) + return false; + + GLvoid *src=0; + char filename[64]; + int size = /*4 * */3 * width * height; + if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + src = (GLvoid*)pixels; + } else { + if (! pixel_convert(pixels, (GLvoid **)&src, width, height, format, type, GL_RGB, GL_UNSIGNED_BYTE, 0, align)) { + return false; + } + } + + sprintf(filename, "/tmp/tex.%d.ppm", name); + FILE *fd = fopen(filename, "w"); + fprintf(fd, "P6 %d %d %d\n", width, height, 255); + fwrite(src, 1, size, fd); + fclose(fd); + return true; +} + +static uint8_t srgb_table[256] = {0}; +void pixel_srgb_inplace(GLvoid* pixels, GLuint width, GLuint height) +{ + if(!srgb_table[255]) { + // create table + for (int i=1; i<256; ++i) { + srgb_table[i] = floorf(255.f*powf(i/255.f, 1.f/2.2f)+0.5f); + } + } + uint8_t *data = (uint8_t*)pixels; + int sz = width*height*4; + for (int i=0; i +#include "gles.h" + +typedef struct { + GLenum type; + GLint red, green, blue, alpha; + int maxv; +} colorlayout_t; + +typedef struct { + GLfloat r, g, b, a; +} pixel_t; + +#define widthalign(width, align) ((((uintptr_t)(width))+((uintptr_t)(align)-1))&(~((uintptr_t)(align)-1))) + +bool pixel_convert(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum src_format, GLenum src_type, + GLenum dst_format, GLenum dst_type, GLuint stride, GLuint align); + +bool pixel_transform(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum src_format, GLenum src_type, + const GLfloat *scale, const GLfloat *bias); + +bool pixel_scale(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLuint new_width, GLuint new_height, + GLenum format, GLenum type); + +bool pixel_halfscale(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum format, GLenum type); + +bool pixel_thirdscale(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum format, GLenum type); + +bool pixel_quarterscale(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum format, GLenum type); + +bool pixel_doublescale(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum format, GLenum type); + +bool pixel_to_ppm(const GLvoid *pixels, + GLuint width, GLuint height, + GLenum format, GLenum type, GLuint name, GLuint align); + +// sRGB ->RGB colorspace conversion, for RGBA data... +void pixel_srgb_inplace(GLvoid* pixels, GLuint width, GLuint height); + +#endif // _GL4ES_PIXEL_H_ diff --git a/android/gl4es-src/src/gl/planes.c b/android/gl4es-src/src/gl/planes.c new file mode 100644 index 0000000..d04eed8 --- /dev/null +++ b/android/gl4es-src/src/gl/planes.c @@ -0,0 +1,33 @@ +#include "planes.h" + +#include "../glx/hardext.h" +#include "loader.h" +#include "matrix.h" +#include "matvec.h" + +void APIENTRY_GL4ES gl4es_glClipPlanef(GLenum plane, const GLfloat *equation) +{ + /* + When glClipPlane is called, + equation is transformed by the inverse of the modelview matrix and stored in the resulting eye coordinates. + Subsequent changes to the modelview matrix have no effect on the stored plane-equation components. + If the dot product of the eye coordinates of a vertex with the stored plane equation components is positive or zero, + the vertex is in with respect to that clipping plane. Otherwise, it is out. + */ + PUSH_IF_COMPILING(glClipPlanef); //TODO: fix that, equation is an array and should be copied before beeing put in the stack + if((plane=GL_CLIP_PLANE0+hardext.maxplanes)) { + errorShim(GL_INVALID_ENUM); + return; + } + if(hardext.esversion==1) { + LOAD_GLES2(glClipPlanef); + errorGL(); + gles_glClipPlanef(plane, equation); + } else { // TODO: should fist compute the clipplane and compare to stored one before sending to hardware + int p = plane-GL_CLIP_PLANE0; + matrix_vector(getInvMVMat(), equation, glstate->planes[p]); //Tested, seems ok + noerrorShim(); + } +} + +AliasExport(void,glClipPlanef,,(GLenum pname, const GLfloat* params)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/planes.h b/android/gl4es-src/src/gl/planes.h new file mode 100644 index 0000000..f234e54 --- /dev/null +++ b/android/gl4es-src/src/gl/planes.h @@ -0,0 +1,8 @@ +#ifndef _GL4ES_PLANES_H_ +#define _GL4ES_PLANES_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glClipPlanef(GLenum plane, const GLfloat *equation); + +#endif // _GL4ES_PLANES_H_ diff --git a/android/gl4es-src/src/gl/pointsprite.c b/android/gl4es-src/src/gl/pointsprite.c new file mode 100644 index 0000000..0b3c1cf --- /dev/null +++ b/android/gl4es-src/src/gl/pointsprite.c @@ -0,0 +1,129 @@ +#include "pointsprite.h" + +#include "../glx/hardext.h" +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" + +void APIENTRY_GL4ES gl4es_glPointParameteri(GLenum pname, GLint param) +{ + gl4es_glPointParameterf(pname, param); +} +AliasExport(void,glPointParameteri,,(GLenum pname, GLint param)); + +void APIENTRY_GL4ES gl4es_glPointParameteriv(GLenum pname, const GLint * params) +{ + GLfloat tmp[3]; + int v=(pname==GL_POINT_DISTANCE_ATTENUATION)?3:1; + for (int i=0; ilist.active) + if (glstate->list.compiling) { + if (pname == GL_POINT_DISTANCE_ATTENUATION) { + NewStage(glstate->list.active, STAGE_POINTPARAM); + rlPointParamOp(glstate->list.active, 1, params); + return; + } else { + gl4es_glPointParameterf(pname, params[0]); + return; + } + } else gl4es_flush(); + + switch(pname) { + case GL_POINT_SIZE_MIN: + if(*params<0.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->pointsprite.sizeMin == *params) { + noerrorShim(); + return; + } + glstate->pointsprite.sizeMin = *params; + break; + case GL_POINT_SIZE_MAX: + if(*params<0.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->pointsprite.sizeMax == *params) { + noerrorShim(); + return; + } + glstate->pointsprite.sizeMax = *params; + break; + case GL_POINT_FADE_THRESHOLD_SIZE: + if(*params<0.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->pointsprite.fadeThresholdSize == *params) { + noerrorShim(); + return; + } + glstate->pointsprite.fadeThresholdSize = *params; + break; + case GL_POINT_DISTANCE_ATTENUATION: + if(*params<0.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + if(memcmp(glstate->pointsprite.distance, params, 3*sizeof(GLfloat))==0) { + noerrorShim(); + return; + } + memcpy(glstate->pointsprite.distance, params, 3*sizeof(GLfloat)); + break; + case GL_POINT_SPRITE_COORD_ORIGIN: + if(*params!=GL_UPPER_LEFT && *params!=GL_LOWER_LEFT) { + errorShim(GL_INVALID_VALUE); + return; + } + if(glstate->pointsprite.coordOrigin == *params) { + noerrorShim(); + return; + } + if(glstate->fpe_state) { + if(*params==GL_LOWER_LEFT) + glstate->fpe_state->pointsprite_upper = 0; + else + glstate->fpe_state->pointsprite_upper = 1; + } + glstate->pointsprite.coordOrigin = *params; + break; + } + + LOAD_GLES_FPE(glPointParameterfv); + errorGL(); + gles_glPointParameterfv(pname, params); +} +AliasExport(void,glPointParameterfv,,(GLenum pname, const GLfloat * params)); +AliasExport(void,glPointParameterfv,ARB,(GLenum pname, const GLfloat * params)); +AliasExport(void,glPointParameterfv,EXT,(GLenum pname, const GLfloat * params)); + +void APIENTRY_GL4ES gl4es_glPointSize(GLfloat size) { + if(size<=0.0f) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->pointsprite.size = size; + errorGL(); + LOAD_GLES_FPE(glPointSize); + gles_glPointSize(size); +} +AliasExport(void,glPointSize,,(GLfloat size)); diff --git a/android/gl4es-src/src/gl/pointsprite.h b/android/gl4es-src/src/gl/pointsprite.h new file mode 100644 index 0000000..3e5e747 --- /dev/null +++ b/android/gl4es-src/src/gl/pointsprite.h @@ -0,0 +1,22 @@ +#ifndef _GL4ES_POINTSPRITE_H_ +#define _GL4ES_POINTSPRITE_H_ + +#include "gles.h" + +typedef struct { + GLfloat size; + GLfloat sizeMin; + GLfloat sizeMax; + GLfloat fadeThresholdSize; + GLfloat distance[3]; + GLenum coordOrigin; +} pointsprite_t; + +void APIENTRY_GL4ES gl4es_glPointParameteri(GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glPointParameteriv(GLenum pname, const GLint * params); +void APIENTRY_GL4ES gl4es_glPointParameterf(GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glPointParameterfv(GLenum pname, const GLfloat * params); + +void APIENTRY_GL4ES gl4es_glPointSize(GLfloat size); + +#endif // _GL4ES_POINTSPRITE_H_ diff --git a/android/gl4es-src/src/gl/preproc.c b/android/gl4es-src/src/gl/preproc.c new file mode 100644 index 0000000..b73cd57 --- /dev/null +++ b/android/gl4es-src/src/gl/preproc.c @@ -0,0 +1,825 @@ +#include +#include +#include +#include +#include +#include "khash.h" + +#include "preproc.h" +#include "string_utils.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#pragma GCC optimize 0 +#else +#define DBG(a) +#endif + +typedef enum _eTokenType { + TK_NULL = 0, + TK_SPACE, + TK_SHARP, + TK_NEWLINE, + TK_INT, + TK_FLOAT, + TK_PLUS, + TK_MINUS, + TK_EQUAL, + TK_SLASH, + TK_DOUBLESLASH, //10 + TK_MULTIPLY, + TK_BACKSLASH, + TK_OPENBRACE, + TK_CLOSEBRACE, + TK_OPENCURLY, + TK_CLOSECURLY, + TK_OPENBRAKET, + TK_CLOSEBRAKET, + TK_OPENCOMMENT, + TK_CLOSECOMMENT, //20 + TK_COLUMN, + TK_SEMICOLUMN, + TK_COMMA, + TK_DOT, + TK_AMP, + TK_POW, + TK_PIPE, + TK_EXCLAM, + TK_POINT, //30 + TK_GREATER, + TK_LESS, + TK_DOUBLEEQUAL, + TK_TILDE, + TK_TEXT, + TK_TEXTCOMMENT +} eTokenType; + +#define MAXSTR 500 + +typedef struct _uToken { + eTokenType type; + char str[MAXSTR]; + int integer; + float real; +} uToken; + +eTokenType NextTokenComment(char **p, uToken *tok) { + tok->type = TK_NULL; + tok->str[0] = 0; + if(!**p) return tok->type; + + char c = **p; + (*p)++; + char nextc = **p; + int nb = 0; + int isfloat = 0; + int isneg = 1; // multiply by it... + float fnb = 0.f; + int cnt = 0; + float fcnt = 0.f; + + tok->str[0]=c; tok->str[1]=0; + + switch (c) { + case 10: + if(nextc==13) + (*p)++; + strcpy(tok->str, "\n"); + tok->type = TK_NEWLINE; + break; + case 13: + if(nextc==10) + (*p)++; + strcpy(tok->str, "\n"); + tok->type = TK_NEWLINE; + break; + case ' ': + case '\t': + while(nextc==' ' || nextc=='\t') { int l=strlen(tok->str); tok->str[l]=nextc; tok->str[l+1]=0; (*p)++; nextc=**p; } + tok->type = TK_SPACE; + break; + case '/': + if(nextc=='/') { + (*p)++; + tok->type=TK_DOUBLESLASH; + strcpy(tok->str, "//"); + } else if(nextc=='*') { + (*p)++; + tok->type=TK_OPENCOMMENT; + strcpy(tok->str, "/*"); + } else { + tok->type=TK_SLASH; + } + break; + case '*': + if(nextc=='/') { + (*p)++; + tok->type=TK_CLOSECOMMENT; + strcpy(tok->str, "*/"); + } else { + tok->type=TK_MULTIPLY; + } + break; + default: + // all other are plain Ids... + cnt=1; + tok->type=TK_TEXTCOMMENT; + while(cnt!=(MAXSTR-1) && (nextc=='_' || (nextc>='0' && nextc<='9') || (nextc>='A' && nextc<='Z') || (nextc>='a' && nextc<='z'))) { + tok->str[cnt]=nextc; + (*p)++; nextc=**p; + ++cnt; + } + tok->str[cnt]=0; + } + + return tok->type; +} + +eTokenType NextToken(char **p, uToken *tok) { + tok->type = TK_NULL; + tok->str[0] = 0; + if(!**p) return tok->type; + + char c = **p; + (*p)++; + char nextc = **p; + int nb = 0; + int isfloat = 0; + int isneg = 1; // multiply by it... + float fnb = 0.f; + int cnt = 0; + float fcnt = 0.f; + + tok->str[0]=c; tok->str[1]=0; + + switch (c) { + case 10: + if(nextc==13) + (*p)++; + tok->type = TK_NEWLINE; + strcpy(tok->str, "\n"); + break; + case 13: + if(nextc==10) + (*p)++; + tok->type = TK_NEWLINE; + strcpy(tok->str, "\n"); + break; + case ' ': + case '\t': + while(nextc==' ' || nextc=='\t') { int l=strlen(tok->str); tok->str[l]=nextc; tok->str[l+1]=0; (*p)++; nextc=**p; } + tok->type = TK_SPACE; + break; + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + nb=c-'0'; + // we don't know if it's an int or a float at first... + if(nextc=='x' && nb==0) { + // hex number, so int... + (*p)++; nextc=**p; + while((nextc>='0' && nextc<='9') || (nextc>='a' && nextc<='f') || (nextc>='A' && nextc<='F')) { + nb=nb*16; + if(nextc>='0' && nextc<='9') + nb+=nextc-'0'; + else if(nextc>='a' && nextc<='f') + nb+=nextc-'a'+10; + else if(nextc>='A' && nextc<='F') + nb+=nextc-'A'+10; + (*p)++; nextc=**p; + } + tok->type = TK_INT; + tok->integer = nb; + sprintf(tok->str, "0x%x", nb); + } else { + while(nextc>='0' && nextc<='9') { nb=nb*10+nextc-'0'; (*p)++; nextc=**p;} + if(nextc=='.' || nextc=='f' || nextc=='e') { + isfloat = 1; + fnb=nb; + if(nextc=='.') { + (*p)++; nextc=**p; + fcnt = 0.1f; + while(nextc>='0' && nextc<='9') { + fnb+=(nextc-'0')*fcnt; + fcnt/=10.f; + (*p)++; nextc=**p; + } + } + if(nextc=='e') { + // exponent + (*p)++; nextc=**p; + nb=0; + int expsign = 1; + if(nextc=='-' || nextc=='+') { + if(nextc=='-') expsign = -1; + (*p)++; nextc=**p; + } + while(nextc>='0' && nextc<='9') { nb=nb*10+nextc-'0'; (*p)++; nextc=**p;} + fnb *= powf(10, nb*expsign); // exp10f is a GNU extension + } + if(nextc=='f') { + (*p)++; nextc=**p; + } + fnb*=isneg; + tok->type = TK_FLOAT; + tok->real = fnb; + sprintf(tok->str, "%#g", fnb); + } else { + tok->type = TK_INT; + tok->integer = nb; + sprintf(tok->str, "%d", nb); + } + } + break; + case '/': + if(nextc=='/') { + (*p)++; + tok->type=TK_DOUBLESLASH; + strcpy(tok->str, "//"); + } else if(nextc=='*') { + (*p)++; + tok->type=TK_OPENCOMMENT; + strcpy(tok->str, "/*"); + } else { + tok->type=TK_SLASH; + } + break; + case '*': + if(nextc=='/') { + (*p)++; + tok->type=TK_CLOSECOMMENT; + strcpy(tok->str, "*/"); + } else { + tok->type=TK_MULTIPLY; + } + break; + case '=': tok->type=TK_EQUAL; break; + case '~': tok->type=TK_TILDE; break; + case '#': tok->type=TK_SHARP; break; + case '(': tok->type=TK_OPENBRACE; break; + case ')': tok->type=TK_CLOSEBRACE; break; + case '{': tok->type=TK_OPENCURLY; break; + case '}': tok->type=TK_CLOSECURLY; break; + case '[': tok->type=TK_OPENBRAKET; break; + case ']': tok->type=TK_CLOSEBRAKET; break; + case '&': tok->type=TK_AMP; break; + case '^': tok->type=TK_POW; break; + case '|': tok->type=TK_PIPE; break; + case '\\': tok->type=TK_BACKSLASH; break; + case '<': tok->type=TK_LESS; break; + case '>': tok->type=TK_GREATER; break; + case '+': tok->type=TK_PLUS; break; + case '-': tok->type=TK_MINUS; break; + case ':': tok->type=TK_COLUMN; break; + case ';': tok->type=TK_SEMICOLUMN; break; + case ',': tok->type=TK_COMMA; break; + case '.': tok->type=TK_DOT; break; + case '!': tok->type=TK_EXCLAM; break; + // todo: char and string? + default: + // all other are plain Ids... + cnt=1; + tok->type=TK_TEXT; + while(cnt!=(MAXSTR-1) && (nextc=='_' || (nextc>='0' && nextc<='9') || (nextc>='A' && nextc<='Z') || (nextc>='a' && nextc<='z'))) { + tok->str[cnt]=nextc; + (*p)++; nextc=**p; + ++cnt; + } + tok->str[cnt]=0; + } + + return tok->type; +} + +eTokenType GetToken(char **p, uToken *tok, int incomment) { + eTokenType ret; + if (incomment) + ret = NextTokenComment(p, tok); + else + ret = NextToken(p, tok); + return ret; +} + +typedef struct { + int cap; + int sz; + int *ifs; +} stackif_t; + +static void push_if(stackif_t *st, int v) { + if(st->sz == st->cap) { + st->cap += 16; + st->ifs = (int*)realloc(st->ifs, sizeof(int)*st->cap); + } + st->ifs[st->sz++] = v; +} + +static int pop_if(stackif_t *st) { + if(st->sz) + return st->ifs[--st->sz]; + return -1; +} + +static int top_if(stackif_t *st) { + if(st->sz) + return st->ifs[st->sz-1]; + return -1; +} +static void not_top_if(stackif_t *st) { + if(st->sz && st->ifs[st->sz-1]!=-1) + st->ifs[st->sz-1] = 1 - st->ifs[st->sz-1]; +} + +static int result_if(stackif_t *st) { + for (int i=0; isz; ++i) { + if(st->ifs[i] == 1) return 1; + else if(st->ifs[i] == -1) return -1; + } + return 0; +} + +KHASH_MAP_INIT_STR(define, int); +KHASH_MAP_INIT_STR(alldefine, char*); + +char* preproc(const char* code, int keepcomments, int gl_es, extensions_t* exts, char** versionString) { + DBG(printf("Preproc on: =========\n%s\n=================\n", code);) + + uToken tok; + char* p = (char*)code; + char* oldp = NULL; + int cap=1000; + char* ncode = (char*)malloc(1000); + ncode[0]=0; + int sz=1; + int status=0; + int write=1; + int incomment=0; + int indefined=0; + int newline=0; + int gettok=0; + int notok = 0; + char extname[50]; + khint_t k; + int ret; + char *defname; //used for #define or #if + int defval; + stackif_t stackif = {0}; + int nowrite_ifs = 0; + int current_if = 0; + int need_pop = 0; + + char* old_locale = setlocale(LC_ALL, "C"); + + khash_t(alldefine) *alldefines = kh_init(alldefine); // will conatin all defines, even the one without int inside + + khash_t(define) *defines = kh_init(define); + if(gl_es) { + k = kh_put(define, defines, "GL_ES", &ret); + kh_value(defines, k) = 0; + } + push_if(&stackif, 0); // default to OK + GetToken(&p, &tok, incomment); + while(tok.type!=TK_NULL) { + // pop #if / #endif status + if(need_pop) { + pop_if(&stackif); + nowrite_ifs = result_if(&stackif); + need_pop = 0; + + } + // pre get token switch + switch(status) { + case 110: // line comment done... + case 210: // block comment done + if(!write && newline) { + gettok=0; + tok.type=TK_NEWLINE; + strcpy(tok.str, "\n"); + } + write = 1; + status = (status==210)?1:0; + incomment=0; + newline=0; + break; + } + // get token (if needed) + if (gettok) GetToken(&p, &tok, incomment); + gettok=1; + // post get token switch + if(tok.type!=TK_NULL) { + switch(status) { + case 0: // regular... + case 1: + if(tok.type==TK_DOUBLESLASH) { + status = 100; // line comment + incomment = 1; + newline = 1; + if(!keepcomments) write=0; + } else if(tok.type==TK_OPENCOMMENT) { + status = 200; // multi-line comment + incomment = 1; + if(!keepcomments) write=0; + } else if(tok.type==TK_SHARP && !incomment && status==0) { + oldp = p-1; // lets buffer the line + status = 300; + } else if(tok.type==TK_NEWLINE) + status = 0; + else if(tok.type!=TK_SPACE) + status = 1; // everything else but space set status to 1... + break; + + // line comment... + case 100: + if(tok.type==TK_BACKSLASH) { + status = 120; // is it backslash+endline for multiline? + } else if(tok.type==TK_NEWLINE) { + status = 110; + } + break; + case 120: + status = 100; // continue comment, what ever follow (NewLine or anything else) + break; + + // block comment... + case 200: + if(tok.type==TK_NEWLINE) + newline=1; + if(tok.type==TK_CLOSECOMMENT) { + status=210; + } + break; + + // # (of ifdef or extension) + case 300: + if(tok.type!=TK_SPACE) + if(tok.type==TK_TEXT) { + if(!strcmp(tok.str, "ifdef")) + status=310; + else if(!strcmp(tok.str, "ifndef")) + status=320; + else if(!strcmp(tok.str, "if")) { + // #if defined(GL_ES) not supported for now + push_if(&stackif, -1); + if(nowrite_ifs==1) { + status = 398; notok = 1; + } else { + status = 390; + { + int l = p - oldp; + memcpy(tok.str, oldp, l); + tok.str[l]='\0'; + oldp = 0; + } + } + nowrite_ifs = result_if(&stackif); + } else if(!strcmp(tok.str, "else")) { + status = 399; + // ifs handling + { + not_top_if(&stackif); + int v = result_if(&stackif); + if(v!=-1) { + notok = 1; + status = 398; + } + nowrite_ifs = v; + } + } else if(!strcmp(tok.str, "endif")) { + status = 399; + { + need_pop = 1; + if(nowrite_ifs!=-1) { + notok = 1; + status = 398; + } + } + } else if(!strcmp(tok.str, "extension")) { + status = 410; + } else if(!strcmp(tok.str, "pragma")) { + status = 510; + } else if(!strcmp(tok.str, "define")) { + status = 610; + } else if(!strcmp(tok.str, "version")) { + status = 810; + if(!*versionString) + *versionString = (char*)calloc(1, 51); + } else status=399; + } else status = 399; // meh? + break; + + // ifdef + case 310: + if(tok.type==TK_SPACE) + status = 310; + else if(tok.type==TK_TEXT) { + int v = -1; + if(gl_es && (strcmp(tok.str, "GL_ES")==0)) + v = 1; + else if(kh_get(alldefine, alldefines, tok.str)!=kh_end(alldefines)) { + v = 0; + } else if (strncmp(tok.str, "GL_", 3)==0) + v = -1; + push_if(&stackif, v); + nowrite_ifs = result_if(&stackif); + if(nowrite_ifs!=-1) { + status = 398; notok = 1; + } else + status = 399; + } else {push_if(&stackif, -1); nowrite_ifs = result_if(&stackif);status = 399;} + break; + + // ifndef + case 320: + if(tok.type==TK_SPACE) + status = 320; + else if(tok.type==TK_TEXT) { + int v = -1; + if(gl_es && strcmp(tok.str, "GL_ES")==0) + v = 0; + else if(kh_get(alldefine, alldefines, tok.str)!=kh_end(alldefines)) { + v = 1; + } else if (strncmp(tok.str, "GL_", 3)==0) + v = -1; + push_if(&stackif, v); + nowrite_ifs = result_if(&stackif); + if(nowrite_ifs!=-1) { + status = 398; notok = 1; + } else + status = 399; + } else {push_if(&stackif, -1); nowrite_ifs = result_if(&stackif); status = 399;} + break; + + // #if ... + case 390: + if (tok.type == TK_NEWLINE) { + status = 0; + } else if (tok.type == TK_TEXT) { + if(!strcmp(tok.str, "defined")) + status = 710; + } + break; + + // end of #ifdef GL_ES and variant.. + case 398: + if(tok.type==TK_NEWLINE) { + oldp = NULL; + status = 0; + } + break; + + // fallback for #ifdef GL_ES, write the line back... + case 399: + if(oldp) + { + int l = p - oldp; + memcpy(tok.str, oldp, l); + tok.str[l]='\0'; + oldp = NULL; + } + status = (tok.type==TK_NEWLINE)?0:1; + break; + // #extension + case 410: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_TEXT && strlen(tok.str)<50) { + strcpy(extname, tok.str); + status = 420; + } else { + status = 399; // fallback, syntax error... + } + break; + // after the name and before the ':' of #extension + case 420: + if(tok.type==TK_SPACE) { + // nothing... + } else if (tok.type==TK_COLUMN) { + status=430; + } else { + status = 399; // fallback, syntax error... + } + break; + // after the ':' of #extension + case 430: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_TEXT) { + int state = -1; + if(!strcmp(tok.str, "disable")) + state = 0; + else if(!strcmp(tok.str, "warn")) + state = 1; + else if(!strcmp(tok.str, "enable")) + state = 1; + else if(!strcmp(tok.str, "require")) + state = 1; + if(state!=-1) { + if(exts->size==exts->cap) { + exts->cap += 4; + exts->ext = (extension_t*)realloc(exts->ext, sizeof(extension_t)*exts->cap); + } + strcpy(exts->ext[exts->size].name, extname); + exts->ext[exts->size].state = state; + ++exts->size; + status = 398; // all done + } else + status = 399; // error, unknown keyword + } else { + status = 399; // fallback, syntax error... + } + break; + // #pragma + case 510: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_TEXT && strlen(tok.str)<50) { + if(strcmp(tok.str, "message")==0) + status = 398; //pragma message are removed + else if(strcmp(tok.str, "parameter")==0) + status = 398; //pragma message are removed + else + status = 399; // other pragma as left as-is + } else { + status = 399; // fallback, syntax error... + } + break; + // #define + case 610: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_TEXT && strlen(tok.str)<50) { + defname = strdup(tok.str); + k = kh_put(alldefine, alldefines, defname, &ret); + kh_value(alldefines, k) = defname; + status = 620; // and now get the value + } else { + status = 399; // fallback, define name too long... + } + break; + case 620: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_INT) { + defval = tok.integer; + status = 630; // check if end of line (so it's a simple define) + } else if(tok.type==TK_NEWLINE) { + { + int l = p - oldp; + memcpy(tok.str, oldp, l); + tok.str[l]='\0'; + oldp = 0; + } + status = 0; + } else { + status = 399; // fallback + } + break; + case 630: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_NEWLINE) { + k = kh_put(define, defines, defname, &ret); + kh_value(defines, k) = defval; + { + int l = p - oldp; + memcpy(tok.str, oldp, l); + tok.str[l]='\0'; + oldp = 0; + } + status = 0; // ok, define added to collection, left the line as-is anyway + } else { + status = 399; // fallback + } + break; + // #defined + case 710: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_OPENBRACE) { + status = 720; // and now get the value + ++indefined; + } else if(tok.type==TK_NEWLINE) { + if(!indefined) status = 0; // ok... no handling of #defined for now, so just write through the line + }/* else { + status = 399; // No fallback... + }*/ + break; + case 720: + if(tok.type==TK_SPACE || tok.type==TK_TEXT) { + // nothing... + } else if (tok.type==TK_CLOSEBRACE) { + --indefined; + status = 710; + } else { + indefined = 0; + status = 399; + } + break; + // #version + case 810: + if(tok.type==TK_SPACE) { + // nothing... + } else if(tok.type==TK_TEXT) { + strncat(*versionString, tok.str, 50); + status = 820; + } else if(tok.type==TK_INT) { + char buff[20] = {0}; + sprintf(buff, "%d", tok.integer); + strncat(*versionString, buff, 50); + status = 820; + } else if(tok.type==TK_FLOAT) { + char buff[20] = {0}; + sprintf(buff, "%g", tok.real); + strncat(*versionString, buff, 50); + status = 820; + } else { + status = 399; // fallback, syntax error... + } + break; + case 820: + if(tok.type==TK_SPACE) { + strncat(*versionString, " ", 50); + status = 830; + } else if(tok.type==TK_TEXT) { + strncat(*versionString, tok.str, 50); + } else if(tok.type==TK_INT) { + char buff[20] = {0}; + sprintf(buff, "%d", tok.integer); + strncat(*versionString, buff, 50); + } else if(tok.type==TK_FLOAT) { + char buff[20] = {0}; + sprintf(buff, "%g", tok.real); + strncat(*versionString, buff, 50); + } else if(tok.type==TK_NEWLINE) { + oldp = NULL; + status = 0; + } else { + status = 399; // fallback, syntax error... + } + break; + case 830: + if(tok.type==TK_SPACE) { + status = 830; + } else if(tok.type==TK_TEXT) { + strncat(*versionString, tok.str, 50); + status = 820; + } else if(tok.type==TK_INT) { + char buff[20] = {0}; + sprintf(buff, "%d", tok.integer); + strncat(*versionString, buff, 50); + status = 820; + } else if(tok.type==TK_FLOAT) { + char buff[20] = {0}; + sprintf(buff, "%g", tok.real); + strncat(*versionString, buff, 50); + status = 820; + } else if(tok.type==TK_NEWLINE) { + oldp = NULL; + status = 0; + } else { + status = 399; // fallback, syntax error... + } + break; + } + if(notok) + notok=0; + else + if(write && !oldp && nowrite_ifs!=1) { + if(!incomment && !indefined && tok.type == TK_TEXT) { + k = kh_get(define, defines, tok.str); + if(k!=kh_end(defines)) { + int v = kh_val(defines, k); + sprintf(tok.str, "%d", v); // overide define with defined value + } + } + int l = strlen(tok.str); + if(sz+l>=cap) { + cap+=2000; + ncode = (char*)realloc(ncode, cap); + } + strcat(ncode, tok.str); + sz+=l; + } + } + } + + DBG(printf("New code is: ------------\n%s\n------------------\n", ncode);) + kh_destroy(define, defines); + kh_foreach_value(alldefines, defname, + free(defname); + ) + kh_destroy(alldefine, alldefines); + if(stackif.ifs) + free(stackif.ifs); + + setlocale(LC_ALL, old_locale); + return ncode; +} diff --git a/android/gl4es-src/src/gl/preproc.h b/android/gl4es-src/src/gl/preproc.h new file mode 100644 index 0000000..5e32bd6 --- /dev/null +++ b/android/gl4es-src/src/gl/preproc.h @@ -0,0 +1,17 @@ +#ifndef _GL4ES_PREPROC_H_ +#define _GL4ES_PREPROC_H_ + +typedef struct { + char name[50]; + int state; //0:disable, 1:warn, 1:enable, 2:require +} extension_t; + +typedef struct { + extension_t *ext; + int size; + int cap; +} extensions_t; + +char* preproc(const char* code, int keepcomments, int gl_es, extensions_t* exts, char** versionString); + +#endif // _GL4ES_PREPROC_H_ diff --git a/android/gl4es-src/src/gl/program.c b/android/gl4es-src/src/gl/program.c new file mode 100644 index 0000000..5b6c7ff --- /dev/null +++ b/android/gl4es-src/src/gl/program.c @@ -0,0 +1,999 @@ +#include "program.h" + +#include +#include +#include "../glx/hardext.h" +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" +#include "shaderconv.h" +#include "fpe_shader.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +//KH Map implementations +KHASH_MAP_IMPL_INT(attribloclist, attribloc_t *); +KHASH_MAP_IMPL_INT(uniformlist, uniform_t *); +KHASH_MAP_IMPL_INT(programlist, program_t *); + + +void APIENTRY_GL4ES gl4es_glAttachShader(GLuint program, GLuint shader) { + DBG(printf("glAttachShader(%d, %d)\n", program, shader);) + FLUSH_BEGINEND; + // sanity tests + CHECK_PROGRAM(void, program) + CHECK_SHADER(void, shader) + + // add shader reference to program + if(glprogram->attach_cap == glprogram->attach_size) { + glprogram->attach_cap += 4; + glprogram->attach = (GLuint*)realloc(glprogram->attach, sizeof(GLuint)*glprogram->attach_cap); + } + glprogram->attach[glprogram->attach_size++] = glshader->id; + glshader->attached++; + // save last vertex or fragment attached + if(glshader->type==GL_VERTEX_SHADER && !glprogram->last_vert) + glprogram->last_vert = glshader; + else if(glshader->type==GL_FRAGMENT_SHADER && !glprogram->last_frag) + glprogram->last_frag = glshader; + // send to hadware + LOAD_GLES2(glAttachShader); + if(gles_glAttachShader) { + gles_glAttachShader(glprogram->id, glshader->id); + errorGL(); + } else + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) { + DBG(printf("glBindAttribLocation(%d, %d, \"%s\")\n", program, index, name);) + FLUSH_BEGINEND; + // sanity tests + CHECK_PROGRAM(void, program) + // look / create attribloc at index + attribloc_t *attribloc = NULL; + { + khint_t k; + int ret; + khash_t(attribloclist) *attribloclist = glprogram->attribloc; + k = kh_get(attribloclist, attribloclist, index); + if (k != kh_end(attribloclist)) { + attribloc = kh_value(attribloclist, k); + } else { + k = kh_put(attribloclist, attribloclist, index, &ret); + attribloc = kh_value(attribloclist, k) = malloc(sizeof(attribloc_t)); + memset(attribloc, 0, sizeof(attribloc_t)); + attribloc->real_index = -1; + attribloc->index = index; + } + } + // update name + if(attribloc->name) free(attribloc->name); + attribloc->name = strdup(name); + attribloc->glname = attribloc->name; + // send to hardware + LOAD_GLES2(glBindAttribLocation); + if(gles_glBindAttribLocation) { + gles_glBindAttribLocation(glprogram->id, index, attribloc->name); + errorGL(); + } else + noerrorShim(); +} + +GLuint APIENTRY_GL4ES gl4es_glCreateProgram(void) { + DBG(printf("glCreateProgram()\n");) + FLUSH_BEGINEND; + static GLuint lastprogram = 0; + GLuint program; + // create the program + LOAD_GLES2(glCreateProgram); + if(gles_glCreateProgram) { + program = gles_glCreateProgram(); + if(!program) { + errorGL(); + return 0; + } + } else { + program = ++lastprogram; + noerrorShim(); + } + // store the new empty shader in the list for later use + khint_t k; + int ret; + khash_t(programlist) *programs = glstate->glsl->programs; + k = kh_get(programlist, programs, program); + program_t *glprogram = NULL; + if (k == kh_end(programs)){ + k = kh_put(programlist, programs, program, &ret); + glprogram = kh_value(programs, k) = (program_t*)calloc(1, sizeof(program_t)); + } else { + glprogram = kh_value(programs, k); + if(glprogram->attribloc) { + attribloc_t *m; + kh_foreach_value(glprogram->attribloc, m, + free(m->name); free(m); + ) + kh_destroy(attribloclist, glprogram->attribloc); + glprogram->attribloc = NULL; + } + memset(glprogram, 0, sizeof(program_t)); + } + glprogram->id = program; + // initialize attribloc hashmap + khash_t(attribloclist) *attribloc = glprogram->attribloc = kh_init(attribloclist); + // initialize uniform hashmap + khash_t(uniformlist) *uniform = glprogram->uniform = kh_init(uniformlist); + // all done + return program; +} + +void actualy_deleteshader(GLuint shader); +void actualy_detachshader(GLuint shader); + +void deleteProgram(program_t *glprogram, khint_t k_program) { + free(glprogram->attach); + // clean attribloc + if(glprogram->attribloc) { + attribloc_t *m; + kh_foreach_value(glprogram->attribloc, m, + free(m->name); free(m); + ) + kh_destroy(attribloclist, glprogram->attribloc); + glprogram->attribloc = NULL; + } + // clean uniform list + if(glprogram->uniform) { + uniform_t *m; + kh_foreach_value(glprogram->uniform, m, + free(m->name); free(m); + ) + kh_destroy(uniformlist, glprogram->uniform); + glprogram->uniform = NULL; + } + // clean cache + if(glprogram->cache.cache) + free(glprogram->cache.cache); + // clean fpe cache if it exist + if(glprogram->fpe_cache) + fpe_disposeCache((fpe_cache_t*)glprogram->fpe_cache, 1); + // delete program + kh_del(programlist, glstate->glsl->programs, k_program); + free(glprogram); +} + +void APIENTRY_GL4ES gl4es_glDeleteProgram(GLuint program) { + DBG(printf("glDeleteProgram(%d)\n", program);) + if(!glstate) return; // in case a program delete shaders after deleteing all context + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + // send to hardware + LOAD_GLES2(glDeleteProgram); + if(gles_glDeleteProgram) { + gles_glDeleteProgram(glprogram->id); + errorGL(); + } else + noerrorShim(); + // TODO: check GL ERROR to not clean in case of error? + // clean attached shaders + for (int i=0; iattach_size; i++) { + actualy_detachshader(glprogram->attach[i]); // auto delete if marqued as delete! + } + deleteProgram(glprogram, k_program); +} + +void APIENTRY_GL4ES gl4es_glDetachShader(GLuint program, GLuint shader) { + DBG(printf("glDetachShader(%d, %d)\n", program, shader);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + CHECK_SHADER(void, shader) + // is shader attached? + int f = 0; + while(fattach_size && glprogram->attach[f]!=shader) + f++; + // if program is linked, don't try anything.... + if(glprogram->linked) { + noerrorShim(); + return; + } + // send to hardware + LOAD_GLES2(glDetachShader); + if(gles_glDetachShader) { + gles_glDetachShader(glprogram->id, glshader->id); + errorGL(); + } else + noerrorShim(); + // marked as detached + actualy_detachshader(shader); +} + +void APIENTRY_GL4ES gl4es_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { + DBG(printf("glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + + if(glprogram->attribloc) { + attribloc_t *attribloc; + kh_foreach_value(glprogram->attribloc, attribloc, + if(attribloc->real_index == index) { + if(type) *type = attribloc->type; + if(size) *size = attribloc->size; + if(length) *length = strlen(attribloc->glname); + if(bufSize && name) { + strncpy(name, attribloc->glname, bufSize-1); + name[bufSize-1] = '\0'; + } + DBG(printf("found, type=%s, size=%d, name=%s/%s\n", PrintEnum(attribloc->type), attribloc->size, attribloc->name, attribloc->glname);) + noerrorShim(); + return; + } + ); + } + DBG(printf("not found\n");) + errorShim(GL_INVALID_VALUE); +} + +void APIENTRY_GL4ES gl4es_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { + DBG(printf("glGetAttachedShaders(%d, %d, %p, %p)\n", program, maxCount, count, shaders);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + + int n = glprogram->attach_size; + if(n>maxCount) n = maxCount; + + if (count) *count=n; + if (shaders) + for (int i=0; iattach[i]; + + noerrorShim(); +} + +GLint APIENTRY_GL4ES gl4es_glGetAttribLocation(GLuint program, const GLchar *name) { + DBG(printf("glGetAttribLocation(%d, %s)\n", program, name)); + FLUSH_BEGINEND; + CHECK_PROGRAM(GLint, program); + + if(!glprogram->linked) { + errorShim(GL_INVALID_OPERATION); + DBG(printf(" program unlinked: -1\n")); + return -1; + } + noerrorShim(); + if(strncmp(name, "gl_", 3)==0) { + DBG(printf(" internal attrib: -1\n")); + return -1; + } + + int rloc = -1; + int loc = -1; + // look in already created attribloc + if(glprogram->attribloc) { + attribloc_t *m; + kh_foreach_value(glprogram->attribloc, m, + if(strcmp(m->glname, name)==0) { + loc = m->index; + rloc = m->real_index; + } + ) + } + // if found, just return the value, it's done... + if(loc!=-1) { + DBG(printf(" found in cache: %d\n", loc);) + return loc; + } + // end + DBG(printf(" asked hardware: %d\n", loc);) + return loc; +} + +void APIENTRY_GL4ES gl4es_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { + DBG(printf("glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name);) + FLUSH_BEGINEND; + CHECK_PROGRAM(GLvoid, program); + + if(!glprogram->linked) { + errorShim(GL_INVALID_OPERATION); + DBG(printf(" not linked\n");) + return; + } + noerrorShim(); + if(strncmp(name, "gl_", 3)==0) { + DBG(printf(" internal uniform\n");) + return; + } + + // look in uniform cache, that is filled when program is linked + if(glprogram->uniform) { + uniform_t *m; + kh_foreach_value(glprogram->uniform, m, + if(m->internal_id == index) { + if(type) *type = m->type; + if(size) *size = m->size; + if(length) *length = strlen(m->name); + if(bufSize && name) { + strncpy(name, m->name, bufSize-1); + name[bufSize-1] = '\0'; + } + DBG(printf(" found %s (%zd), type=%s, size=%d\n", m->name, strlen(m->name), PrintEnum(m->type), m->size);) + return; + } + ); + } + // end + DBG(printf(" not found\n");) + errorShim(GL_INVALID_VALUE); +} + +static const char* notlinked = "Program not linked"; +static const char* linked = "Program linked, but no shader support"; +static const char* validated = "Program validated, but no shader support"; +const char* getFakeProgramInfo(program_t* glprogram) { + return (glprogram->linked)?((glprogram->validated)?validated:linked):notlinked; +} + +void APIENTRY_GL4ES gl4es_glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog) { + DBG(printf("glGetProgramInfoLog(%d, %d, %p, %p)\n", program, maxLength, length, infoLog);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + + if(maxLength<0) { + errorShim(GL_INVALID_VALUE); + return; + } + if(!maxLength) { + noerrorShim(); + return; + } + + LOAD_GLES2(glGetProgramInfoLog); + if(gles_glGetProgramInfoLog) { + gles_glGetProgramInfoLog(glprogram->id, maxLength, length, infoLog); + errorGL(); + } else { + const char* res = getFakeProgramInfo(glprogram); + int l = strlen(res)+1; + if (l>maxLength) l = maxLength; + if(length) *length = l-1; + if(infoLog) strncpy(infoLog, res, l); + noerrorShim(); + } +} + +void APIENTRY_GL4ES gl4es_glGetProgramiv(GLuint program, GLenum pname, GLint *params) { + DBG(printf("glGetProgramiv(%d, %s, %p)\n", program, PrintEnum(pname), params);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + + LOAD_GLES2(glGetProgramiv); + noerrorShim(); + switch(pname) { + case GL_DELETE_STATUS: + if(gles_glGetProgramiv) { + gles_glGetProgramiv(glprogram->id, pname, params); + errorGL(); + } else + *params = GL_FALSE; + break; + case GL_LINK_STATUS: + *params = glprogram->linked?GL_TRUE:GL_FALSE; + break; + case GL_VALIDATE_STATUS: + *params = glprogram->valid_result; + break; + case GL_INFO_LOG_LENGTH: + if(gles_glGetProgramiv) { + gles_glGetProgramiv(glprogram->id, pname, params); + errorGL(); + } else + *params = strlen(getFakeProgramInfo(glprogram)); + break; + case GL_ATTACHED_SHADERS: + *params = glprogram->attach_size; + break; + case GL_ACTIVE_ATTRIBUTES: + case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: + if(gles_glGetProgramiv) { + gles_glGetProgramiv(glprogram->id, pname, params); + errorGL(); + } else + *params = 0; + break; + case GL_ACTIVE_UNIFORMS: + *params = (glprogram->uniform)?glprogram->num_uniform:0; + break; + case GL_ACTIVE_UNIFORM_MAX_LENGTH: + { + int l = 0; + uniform_t *m; + kh_foreach_value(glprogram->uniform, m, + if(lname)+1) + l = strlen(m->name)+1; + ) + *params = l; + } + break; + case GL_PROGRAM_BINARY_LENGTH: + // TODO: check if extension is present + if(gles_glGetProgramiv) { + gles_glGetProgramiv(glprogram->id, pname, params); + errorGL(); + } else + errorShim(GL_INVALID_ENUM); + break; + + default: + if(gles_glGetProgramiv) { + gles_glGetProgramiv(glprogram->id, pname, params); + errorGL(); + } else + errorShim(GL_INVALID_ENUM); + break; + } +} + +GLint APIENTRY_GL4ES gl4es_glGetUniformLocation(GLuint program, const GLchar *name) { + DBG(printf("glGetUniformLocation(%d, %s)\n", program, name);) + FLUSH_BEGINEND; + CHECK_PROGRAM(GLint, program) + + noerrorShim(); + int res = -1; + if(strncmp(name, "gl_", 3)==0) { + DBG(printf(" internal uniform: -1\n");) + return res; + } + + int index = 0; + int l = strlen(name); + // get array (only if end with ]) + if(name[l-1]==']') { + char * p = strrchr(name, '['); + l = p-name; + p++; + while(p && *p>='0' && *p<='9') { + index = index*10 + *(p++)-'0'; + } + } + if(glprogram->uniform) { + uniform_t *m; + kh_foreach_value(glprogram->uniform, m, + if(strlen(m->name)==l && strncmp(m->name, name, l)==0) { + res = m->id; + if(index>m->size) { + res = -1; // too big ! + } else + res += index; + break; + } + ) + } + DBG(printf(" location: %d\n", res);) + return res; +} + +GLboolean APIENTRY_GL4ES gl4es_glIsProgram(GLuint program) { + DBG(printf("glIsProgram(%d)\n", program);) + FLUSH_BEGINEND; + noerrorShim(); + if(!program) { + return GL_FALSE; + } + program_t *glprogram = NULL; + khint_t k; + khash_t(programlist) *programs = glstate->glsl->programs; + k = kh_get(programlist, programs, program); + if (k != kh_end(programs)) + return GL_TRUE; + return GL_FALSE; +} + +static void clear_program(program_t *glprogram) +{ + // clear all Attrib location cache + if(glprogram->attribloc) { + attribloc_t *m; + khint_t k; + int ret; + //attribloc->glname must not be freed + kh_foreach(glprogram->attribloc, k, m, + free(m->name); free(m); + kh_del(attribloclist, glprogram->attribloc, k); + ) + kh_destroy(attribloclist, glprogram->attribloc); + khash_t(attribloclist) *attribloc = glprogram->attribloc = kh_init(attribloclist); + kh_put(attribloclist, attribloc, 1, &ret); + kh_del(attribloclist, attribloc, 1); + } + // clear all Uniform cache + glprogram->num_uniform = 0; + if(glprogram->uniform) { + uniform_t *m; + khint_t k; + kh_foreach(glprogram->uniform, k, m, + free(m->name); free(m); + kh_del(uniformlist, glprogram->uniform, k); + ) + } + glprogram->cache.size = 0; // reset cache buffer +} + +static void fill_program(program_t *glprogram) +{ + LOAD_GLES(glGetError); + LOAD_GLES2(glGetProgramiv); + LOAD_GLES2(glGetActiveUniform); + LOAD_GLES2(glGetUniformLocation); + LOAD_GLES2(glGetActiveAttrib); + LOAD_GLES2(glGetAttribLocation); + int n=0; + int maxsize=0; + khint_t k; + int ret; + DBG(GLenum e2;) + + // init bluitin emulation first + builtin_Init(glprogram); + // Grab all Uniform + gles_glGetProgramiv(glprogram->id, GL_ACTIVE_UNIFORMS, &n); + gles_glGetProgramiv(glprogram->id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxsize); + khash_t(uniformlist) *uniforms = glprogram->uniform; + uniform_t *gluniform = NULL; + int uniform_cache = 0; + GLint size = 0; + GLenum type = 0; + GLchar *name = (char*)malloc(maxsize); + int tu_idx = 0; + for (int i=0; iid, i, maxsize, NULL, &size, &type, name); + DBG(e2=gles_glGetError();) + DBG(if(e2==GL_NO_ERROR)) + { + // remove any ending "[]" that could be present + if(name[strlen(name)-1]==']' && strrchr(name, '[')) (*strrchr(name, '['))='\0'; + GLint id = gles_glGetUniformLocation(glprogram->id, name); + if(id!=-1) { + for (int j = 0; jname = malloc(strlen(name)+1+5); + sprintf(gluniform->name, "%s[%d]", name, j); + } else + gluniform->name = strdup(name); + gluniform->id = id; + gluniform->internal_id = i; + gluniform->size = size-j; + gluniform->type = type; + gluniform->cache_offs = uniform_cache+j*uniformsize(type); + gluniform->cache_size = uniformsize(type)*(size-j); + gluniform->builtin = builtin_CheckUniform(glprogram, name, id, size-j); + // TextureUnit grabbing... + if(type==GL_SAMPLER_CUBE) { + glprogram->texunits[tu_idx].id = id; + glprogram->texunits[tu_idx].type=TU_CUBE; + glprogram->texunits[tu_idx].req_tu = glprogram->texunits[tu_idx].act_tu = 0; + ++tu_idx; + } else if (type==GL_SAMPLER_2D) { + glprogram->texunits[tu_idx].id = id; + glprogram->texunits[tu_idx].type=TU_TEX2D; + glprogram->texunits[tu_idx].req_tu = glprogram->texunits[tu_idx].act_tu = 0; + ++tu_idx; + } + DBG(printf(" uniform #%d : \"%s\"%s type=%s size=%d\n", id, gluniform->name, gluniform->builtin?" (builtin) ":"", PrintEnum(gluniform->type), gluniform->size);) + if(gluniform->size==1) ++glprogram->num_uniform; + id++; + } + uniform_cache += uniformsize(type)*size; + } + } + DBG(else printf("LIBGL: Warning, getting Uniform #%d info failed with %s\n", i, PrintEnum(e2));) + } + free(name); + // reset uniform cache + if(glprogram->cache.cap < uniform_cache) { + glprogram->cache.cap=uniform_cache; + glprogram->cache.cache = malloc(glprogram->cache.cap); + } + memset(glprogram->cache.cache, 0, glprogram->cache.cap); + //Maybe Sampler uniform should not be initialized to 0, but to -1, to be sure the value is initialized? + if(glprogram->uniform) { + uniform_t *m; + khint_t k; + kh_foreach(glprogram->uniform, k, m, + if(m->type == GL_SAMPLER_2D || m->type == GL_SAMPLER_CUBE) + memset((char*)glprogram->cache.cache+m->cache_offs, 0xff, m->cache_size); + ) + } + + // Grab all Attrib + gles_glGetProgramiv(glprogram->id, GL_ACTIVE_ATTRIBUTES, &n); + gles_glGetProgramiv(glprogram->id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxsize); + name = (char*)malloc(maxsize); + for (int i=0; iid, i, maxsize, NULL, &size, &type, name); + GLint id = gles_glGetAttribLocation(glprogram->id, name); + if(id!=-1) { + attribloc_t *glattribloc = NULL; + k = kh_put(attribloclist, glprogram->attribloc, id, &ret); + if(ret==0) { + // already there + glattribloc = kh_value(glprogram->attribloc, k); + if(glattribloc->name) + free(glattribloc->name); + } else { + glattribloc = kh_value(glprogram->attribloc, k) = malloc(sizeof(attribloc_t)); + } + memset(glattribloc, 0, sizeof(attribloc_t)); + glattribloc->name = strdup(name); + glattribloc->glname = builtinAttribGLName(glattribloc->name); + glattribloc->size = size; + glattribloc->type = type; + glattribloc->index = id; + glattribloc->real_index = i; + int builtin = builtin_CheckVertexAttrib(glprogram, name, id); + glprogram->va_size[id] = n_uniform(type); // same as uniform + DBG(printf(" attrib #%d : \"%s\"%s type=%s size=%d\n", id, glattribloc->name, builtin?" (builtin) ":"", PrintEnum(glattribloc->type), glattribloc->size);) + } + } + DBG(else printf("LIBGL: Warning, getting Attrib #%d info failed with %s\n", i, PrintEnum(e2));) + } + free(name); +} + +int gl4es_useProgramBinary(GLuint program, int length, GLenum format, const void* binary) +{ + if(hardext.prgbin_n==0) + return 0; + DBG(printf("useProgramBinary(%d, %d, %d, %p)\n", program, length, format, binary);) + CHECK_PROGRAM(int, program) + noerrorShim(); + + clear_program(glprogram); + + LOAD_GLES_OES(glProgramBinary); + LOAD_GLES2(glGetProgramiv); + + gles_glProgramBinary(glprogram->id, format, binary, length); + + gles_glGetProgramiv(glprogram->id, GL_LINK_STATUS, &glprogram->linked); + DBG(printf(" link status = %d\n", glprogram->linked);) + if(glprogram->linked) { + fill_program(glprogram); + } else { + // should DBG the linker error? + DBG(printf(" Load failed!\n");) + glprogram->linked = 0; + errorGL(); + } + return glprogram->linked; +} + +int gl4es_getProgramBinary(GLuint program, int *length, GLenum *format, void** binary) +{ + if(hardext.prgbin_n==0) + return 0; + DBG(printf("getProgramBinary(%d, %p, %p, %p)\n", program, length, format, binary);) + CHECK_PROGRAM(int, program) + noerrorShim(); + + LOAD_GLES_OES(glGetProgramBinary); + LOAD_GLES2(glGetProgramiv); + + int l; + gles_glGetProgramiv(glprogram->id, GL_PROGRAM_BINARY_LENGTH_OES, &l); + if(!l) + return 0; + + *binary = malloc(l); + gles_glGetProgramBinary(glprogram->id, l, length, format, *binary); + + return (*length); +} + +void APIENTRY_GL4ES gl4es_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) +{ + if(hardext.prgbin_n==0) { + errorShim(GL_INVALID_OPERATION); + return; + } + DBG(printf("glGetProgramBinary(%d, %d, %p, %p, %p)\n", program, bufSize, length, binaryFormat, binary);) + CHECK_PROGRAM(void, program) + LOAD_GLES_OES(glGetProgramBinary); + gles_glGetProgramBinary(glprogram->id, bufSize, length, binaryFormat, binary); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) +{ + if(hardext.prgbin_n==0) { + errorShim(GL_INVALID_OPERATION); + return; + } + DBG(printf("glProgramBinary(%d, %d, %p, %d)\n", program, binaryFormat, binary, length);) + if(gl4es_useProgramBinary(program, length, binaryFormat, binary)) + noerrorShim(); + else + errorShim(GL_INVALID_OPERATION); +} + +void APIENTRY_GL4ES gl4es_glLinkProgram(GLuint program) { + DBG(printf("glLinkProgram(%d)\n", program);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program) + noerrorShim(); + + clear_program(glprogram); + + // check if attached shaders are compatible in term of varying... + shaderconv_need_t needs = {0}; + needs.need_texcoord = -1; + // first get the compatible need + for (int i=0; iattach_size; i++) { + accumShaderNeeds(glprogram->attach[i], &needs); + } + // create one vertex shader if needed! + if(!glprogram->last_vert) { + glprogram->default_need = (shaderconv_need_t*)malloc(sizeof(shaderconv_need_t)); + memcpy(glprogram->default_need, &needs, sizeof(shaderconv_need_t)); + glprogram->default_vertex = 1; + GLenum vtx = gl4es_glCreateShader(GL_VERTEX_SHADER); + gl4es_glShaderSource(vtx, 1, fpe_VertexShader(&needs, NULL), NULL); + gl4es_glCompileShader(vtx); + gl4es_glAttachShader(glprogram->id, vtx); + } + // create one fragment shader if needed! + if(!glprogram->last_frag) { + glprogram->default_need = (shaderconv_need_t*)malloc(sizeof(shaderconv_need_t)); + memcpy(glprogram->default_need, &needs, sizeof(shaderconv_need_t)); + glprogram->default_fragment = 1; + GLenum vtx = gl4es_glCreateShader(GL_FRAGMENT_SHADER); + gl4es_glShaderSource(vtx, 1, fpe_FragmentShader(&needs, NULL), NULL); + gl4es_glCompileShader(vtx); + gl4es_glAttachShader(glprogram->id, vtx); + } + int compatible = 1; + // now is everyone ok? + for (int i=0; iattach_size && compatible; i++) { + compatible = isShaderCompatible(glprogram->attach[i], &needs); + } + // someone is not compatible, redoing shaders... + if(!compatible) { + DBG(printf("Need to redo some shaders...\n");) + for (int i=0; iattach_size; i++) { + redoShader(glprogram->attach[i], &needs); + } + } + // check if Built-in VA are used, and if so, bind them to their proper location + if(glprogram->last_vert) + for (int i=0; ilast_vert->converted, i); + if(attribute) + gl4es_glBindAttribLocation(glprogram->id, i, attribute); + } + // ok, continue with linking + LOAD_GLES2(glLinkProgram); + if(gles_glLinkProgram) { + LOAD_GLES(glGetError); + LOAD_GLES2(glGetProgramiv); + gles_glLinkProgram(glprogram->id); + GLenum err = gles_glGetError(); + // Get Link Status + gles_glGetProgramiv(glprogram->id, GL_LINK_STATUS, &glprogram->linked); + DBG(printf(" link status = %d\n", glprogram->linked);) + if(glprogram->linked) { + fill_program(glprogram); + noerrorShimNoPurge(); + } else { + // should DBG the linker error? + DBG(printf(" Link failled!\n");) + glprogram->linked = 0; + errorShim(err); + return; + } + + } else { + noerrorShim(); + } + glprogram->linked = 1; +} + +void APIENTRY_GL4ES gl4es_glUseProgram(GLuint program) { + DBG(printf("glUseProgram(%d) old=%d\n", program, glstate->glsl->program);) + PUSH_IF_COMPILING(glUseProgram); + if(program==0) { + glstate->glsl->program=0; + glstate->glsl->glprogram=NULL; + return; + } + CHECK_PROGRAM(void, program) + noerrorShim(); + DBG(printf("program id=%d\n", glprogram->id);) + + glstate->glsl->program=glprogram->id; + glstate->glsl->glprogram=glprogram; +} + +void APIENTRY_GL4ES gl4es_glValidateProgram(GLuint program) { + CHECK_PROGRAM(void, program) + FLUSH_BEGINEND; + noerrorShim(); + + LOAD_GLES2(glValidateProgram); + if(gles_glValidateProgram) { + LOAD_GLES(glGetError); + LOAD_GLES2(glGetProgramiv); + gles_glValidateProgram(glprogram->id); + GLenum err = gles_glGetError(); + gles_glGetProgramiv(glprogram->id, GL_VALIDATE_STATUS, (GLint *) &glprogram->valid_result); + errorShim(err); + // TODO: grab all Uniform and Attrib of the program + } else { + noerrorShim(); + } + glprogram->validated = 1; +} + + +AliasExport(void,glAttachShader,,(GLuint program, GLuint shader)); +AliasExport(void,glBindAttribLocation,,(GLuint program, GLuint index, const GLchar *name)); +AliasExport_V(GLuint,glCreateProgram); +AliasExport(void,glDeleteProgram,,(GLuint program)); +AliasExport(void,glDetachShader,,(GLuint program, GLuint shader)); +AliasExport(void,glGetActiveAttrib,,(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)); +AliasExport(void,glGetAttachedShaders,,(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)); +AliasExport(GLint,glGetAttribLocation,,(GLuint program, const GLchar *name)); +AliasExport(void,glGetActiveUniform,,(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)); +AliasExport(void,glGetProgramiv,,(GLuint program, GLenum pname, GLint *params)); +AliasExport(GLint,glGetUniformLocation,,(GLuint program, const GLchar *name)); +AliasExport(GLboolean,glIsProgram,,(GLuint program)); +AliasExport(void,glLinkProgram,,(GLuint program)); +AliasExport(void,glUseProgram,,(GLuint program)); +AliasExport(void,glValidateProgram,,(GLuint program)); +AliasExport(void,glGetProgramInfoLog,,(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog)); + +AliasExport(void,glGetProgramBinary,,(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)); +AliasExport(void,glProgramBinary,,(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)); + + +// ================ GL_ARB_vertex_shader ================= +AliasExport(GLvoid,glBindAttribLocation,ARB,(GLhandleARB programObj, GLuint index, const GLcharARB *name)); + +AliasExport(GLvoid,glGetActiveAttrib,ARB,(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)); + +AliasExport(GLint,glGetAttribLocation,ARB,(GLhandleARB programObj, const GLcharARB *name)); + +// ============== GL_ARB_shader_objects ================== +// some are not simple alias but wrappers +GLvoid APIENTRY_GL4ES gl4es_glDeleteObject(GLhandleARB obj) { + if(!obj) + return; + // find type of obj (shader or program) + program_t *glprogram = NULL; + khint_t k_program; + { + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, obj); + if (k_program != kh_end(programs)) + glprogram = kh_value(programs, k_program); + } + if(glprogram) + gl4es_glDeleteProgram(obj); + else + gl4es_glDeleteShader(obj); +} + +GLhandleARB APIENTRY_GL4ES gl4es_glGetHandle(GLenum pname) { + FLUSH_BEGINEND; + if(pname!=GL_PROGRAM_OBJECT_ARB) { + errorShim(GL_INVALID_ENUM); + return 0; + } + return glstate->glsl->program; +} + +GLvoid APIENTRY_GL4ES gl4es_glDetachObject(GLhandleARB containerObj, GLhandleARB attachedObj) { + gl4es_glDetachShader(containerObj, attachedObj); +} + +GLhandleARB APIENTRY_GL4ES gl4es_glCreateProgramObject(GLvoid) { + return gl4es_glCreateProgram(); +} + +GLvoid APIENTRY_GL4ES gl4es_glAttachObject(GLhandleARB containerObj, GLhandleARB obj) { + gl4es_glAttachShader(containerObj, obj); +} + +GLvoid APIENTRY_GL4ES gl4es_glUseProgramObject(GLhandleARB programObj) { + gl4es_glUseProgram(programObj); +} + +GLvoid APIENTRY_GL4ES gl4es_glGetObjectParameterfv(GLhandleARB obj, GLenum pname, GLfloat *params) { + if(!obj) + return; + // find type of obj (shader or program) + program_t *glprogram = NULL; + khint_t k_program; + { + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, obj); + if (k_program != kh_end(programs)) + glprogram = kh_value(programs, k_program); + } + // float, really? + GLint p[4]; + if(glprogram) + gl4es_glGetProgramiv(obj, pname, p); + else + gl4es_glGetShaderiv(obj, pname, p); + + params[0] = p[0]; // only 1-sized array here, right? +} +GLvoid APIENTRY_GL4ES gl4es_glGetObjectParameteriv(GLhandleARB obj, GLenum pname, GLint *params) { + if(!obj) + return; + // find type of obj (shader or program) + program_t *glprogram = NULL; + khint_t k_program; + { + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, obj); + if (k_program != kh_end(programs)) + glprogram = kh_value(programs, k_program); + } + if(glprogram) + gl4es_glGetProgramiv(obj, pname, params); + else + gl4es_glGetShaderiv(obj, pname, params); + // hack, some program don't take into account that the lenght return by GL_OBJECT_INFO_LOG_LENGTH_ARB exclude the '\0'.. so adding it here + if(pname==GL_INFO_LOG_LENGTH) + (*params)++; +} + +GLvoid APIENTRY_GL4ES gl4es_glGetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) { + if(!obj) + return; + // find type of obj (shader or program) + program_t *glprogram = NULL; + khint_t k_program; + { + khash_t(programlist) *programs = glstate->glsl->programs; + k_program = kh_get(programlist, programs, obj); + if (k_program != kh_end(programs)) + glprogram = kh_value(programs, k_program); + } + + if(glprogram) + gl4es_glGetProgramInfoLog(obj, maxLength, length, infoLog); + else + gl4es_glGetShaderInfoLog(obj, maxLength, length, infoLog); +} + +GLvoid APIENTRY_GL4ES gl4es_glGetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) { + gl4es_glGetAttachedShaders(containerObj, maxCount, count, obj); +} + +AliasExport(GLvoid,glDeleteObject,ARB,(GLhandleARB obj)); +AliasExport(GLhandleARB,glGetHandle,ARB,(GLenum pname)); +AliasExport(GLvoid,glDetachObject,ARB,(GLhandleARB containerObj, GLhandleARB attachedObj)); +AliasExport(GLhandleARB,glCreateProgramObject,ARB,()); +AliasExport(GLvoid,glAttachObject,ARB,(GLhandleARB containerObj, GLhandleARB obj)); +AliasExport(GLvoid,glLinkProgram,ARB,(GLhandleARB programObj)); +AliasExport(GLvoid,glUseProgramObject,ARB,(GLhandleARB programObj)); +AliasExport(GLvoid,glValidateProgram,ARB,(GLhandleARB programObj)); +AliasExport(GLvoid,glGetObjectParameterfv,ARB,(GLhandleARB obj, GLenum pname, GLfloat *params)); +AliasExport(GLvoid,glGetObjectParameteriv,ARB,(GLhandleARB obj, GLenum pname, GLint *params)); +AliasExport(GLvoid,glGetInfoLog,ARB,(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)); +AliasExport(GLvoid,glGetAttachedObjects,ARB,(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)); +AliasExport(GLint,glGetUniformLocation,ARB,(GLhandleARB programObj, const GLcharARB *name)); +AliasExport(GLvoid,glGetActiveUniform,ARB,(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)); diff --git a/android/gl4es-src/src/gl/program.h b/android/gl4es-src/src/gl/program.h new file mode 100644 index 0000000..e9e9074 --- /dev/null +++ b/android/gl4es-src/src/gl/program.h @@ -0,0 +1,375 @@ +#ifndef _GL4ES_PROGRAM_H_ +#define _GL4ES_PROGRAM_H_ + +#include "gles.h" +#include "buffers.h" +#include "shader.h" +#include "uniform.h" + +typedef struct { + GLuint index; + GLint real_index; + GLenum type; + int size; + char* name; + const char* glname; +} attribloc_t; +KHASH_MAP_DECLARE_INT(attribloclist, attribloc_t *); + +typedef struct shader_s shader_t; +typedef struct shaderconv_need_s shaderconv_need_t; + +typedef enum { + MAT_MV = 0, + MAT_MV_I, + MAT_MV_T, + MAT_MV_IT, + MAT_P, + MAT_P_I, + MAT_P_T, + MAT_P_IT, + MAT_MVP, + MAT_MVP_I, + MAT_MVP_T, + MAT_MVP_IT, + MAT_T0, + MAT_T0_I, + MAT_T0_T, + MAT_T0_IT, + MAT_T1, + MAT_T1_I, + MAT_T1_T, + MAT_T1_IT, + MAT_T2, + MAT_T2_I, + MAT_T2_T, + MAT_T2_IT, + MAT_T3, + MAT_T3_I, + MAT_T3_T, + MAT_T3_IT, + MAT_T4, + MAT_T4_I, + MAT_T4_T, + MAT_T4_IT, + MAT_T5, + MAT_T5_I, + MAT_T5_T, + MAT_T5_IT, + MAT_T6, + MAT_T6_I, + MAT_T6_T, + MAT_T6_IT, + MAT_T7, + MAT_T7_I, + MAT_T7_T, + MAT_T7_IT, + MAT_T8, + MAT_T8_I, + MAT_T8_T, + MAT_T8_IT, + MAT_T9, + MAT_T9_I, + MAT_T9_T, + MAT_T9_IT, + MAT_T10, + MAT_T10_I, + MAT_T10_T, + MAT_T10_IT, + MAT_T11, + MAT_T11_I, + MAT_T11_T, + MAT_T11_IT, + MAT_T12, + MAT_T12_I, + MAT_T12_T, + MAT_T12_IT, + MAT_T13, + MAT_T13_I, + MAT_T13_T, + MAT_T13_IT, + MAT_T14, + MAT_T14_I, + MAT_T14_T, + MAT_T14_IT, + MAT_T15, + MAT_T15_I, + MAT_T15_T, + MAT_T15_IT, + MAT_N, + MAT_MAX +} reserved_matrix_t; + +typedef struct { + GLuint internal_id; // internal id of the uniform + GLuint id; // glsl id of the uniform + GLenum type; // type of the uniform (GL_VERTEX or GL_FRAGMENT) + GLint size; + char* name; // original source of the uniform + int builtin; + uintptr_t cache_offs; + int cache_size; // this is GLsizeof(type)*size + uintptr_t parent_offs; // in case the uniform is from a fpe custom program + int parent_size; // 0 means not found in parent... like for builtin +} uniform_t; + +KHASH_MAP_DECLARE_INT(uniformlist, uniform_t *); + +typedef struct { + void* cache; // buffer of the uniform size + int cap; // capacity of the cache + int size; // next available free space in the cache +} uniformcache_t; + +typedef struct { + int has; + GLint ambient; //vec4 + GLint diffuse; //vec4 + GLint specular; //vec4 + GLint position; //vec4 + GLint halfVector; //vec4 + GLint spotDirection; //vec3 + GLint spotExponent; //float + GLint spotCutoff; //float + GLint spotCosCutoff; //float + GLfloat oldspotCutoff; // cache to avoid recalc of spotCutoff + GLfloat oldspotCosCutoff; //float + GLint constantAttenuation; //float + GLint linearAttenuation; //float + GLint quadraticAttenuation; //float +} builtin_lightsource_t; + +typedef struct { + GLint ambient; +} builtin_lightmodel_t; + + +typedef struct { + int has; + GLint emission; //vec4 + GLint ambient; //vec4 + GLint diffuse; //vec4 + GLint specular; //vec4 + GLint shininess; //float + GLint alpha; // float, fpe only, derived: diffuse[3] +} builtin_material_t; + +typedef struct { + GLint sceneColor; //vec4 +} builtin_lightmodelproducts_t; + +typedef struct { + int has; + GLint ambient; //vec4 + GLint diffuse; //vec4 + GLint specular; //vec4 +} builtin_lightproducts_t; + +typedef struct { + int has; + GLint size; + GLint sizeMin; + GLint sizeMax; + GLint fadeThresholdSize; + GLint distanceConstantAttenuation; + GLint distanceLinearAttenuation; + GLint distanceQuadraticAttenuation; +} builtin_pointsprite_t; + +typedef struct { + int has; + GLint color; + GLint density; + GLint start; + GLint end; + GLint scale; +} builtin_fog_t; + +// this need to be as texture_enabled_t, but with 0 as nothing +typedef enum { + TU_NONE = 0, + TU_TEX1D, + TU_TEX2D, + TU_TEX3D, + TU_RECTANGLE, + TU_CUBE +} texunit_type; + +typedef struct { + GLint id; + texunit_type type; + int req_tu; //requested TU + int act_tu; // actual (can be different from req) +} texunit_t; + +typedef struct { + GLuint id; // internal id of the shader + int linked; + int validated; + GLenum valid_result; + int attach_cap; + int attach_size; + GLuint *attach; + shader_t *last_vert; + shader_t *last_frag; + int default_vertex; + int default_fragment; + shaderconv_need_t *default_need; // filled only if default_vertex or default_fragment is used + int va_size[MAX_VATTRIB]; + khash_t(attribloclist) *attribloc; + khash_t(uniformlist) *uniform; + int num_uniform; + uniformcache_t cache; + // builtin attrib + int has_builtin_attrib; + GLint builtin_attrib[ATT_MAX]; + // builtin uniform + int has_builtin_matrix; + GLint builtin_matrix[MAT_MAX]; + int has_builtin_light; + builtin_lightsource_t builtin_lights[MAX_LIGHT]; + builtin_lightmodel_t builtin_lightmodel; + builtin_material_t builtin_material[2]; + builtin_lightmodelproducts_t builtin_lightmodelprod[2]; + builtin_lightproducts_t builtin_lightprod[2][MAX_LIGHT]; + GLint builtin_normalrescale; + GLint builtin_clipplanes[MAX_CLIP_PLANES]; + int has_builtin_clipplanes; + builtin_pointsprite_t builtin_pointsprite; + GLint builtin_texenvcolor[MAX_TEX]; + int has_builtin_texenv; + GLint builtin_eye[4][MAX_TEX]; + GLint builtin_obj[4][MAX_TEX]; + int has_builtin_texgen; + builtin_fog_t builtin_fog; + GLint builtin_instanceID; + // fpe uniform + GLint fpe_alpharef; + int has_fpe; + GLint builtin_texsampler[MAX_TEX]; + int has_builtin_texsampler; + GLint builtin_texenvrgbscale[MAX_TEX]; + GLint builtin_texenvalphascale[MAX_TEX]; + GLint builtin_texadjust[MAX_TEX]; + int has_builtin_texadjust; + texunit_t texunits[MAX_TEX]; + int has_builtin_blendcolor; + GLint builtin_blendcolor; + // ARB_shaders (oldprograms) uniforms + int has_vtx_progenv; + GLint vtx_progenv[MAX_VTX_PROG_ENV_PARAMS]; + int has_vtx_progloc; + GLint vtx_progloc[MAX_VTX_PROG_LOC_PARAMS]; + int has_frg_progenv; + GLint frg_progenv[MAX_FRG_PROG_ENV_PARAMS]; + int has_frg_progloc; + GLint frg_progloc[MAX_FRG_PROG_LOC_PARAMS]; + int has_samplers1d; + GLint samplers1d[MAX_TEX]; + int has_samplers2d; + GLint samplers2d[MAX_TEX]; + int has_samplers3d; + GLint samplers3d[MAX_TEX]; + int has_samplersCube; + GLint samplersCube[MAX_TEX]; + // that will be an fpe_cache_t* + void* fpe_cache; +} program_t; + +KHASH_MAP_DECLARE_INT(programlist, program_t *); + +void deleteProgram(program_t *glprogram, khint_t k_program); + +void APIENTRY_GL4ES gl4es_glAttachShader(GLuint program, GLuint shader); +void APIENTRY_GL4ES gl4es_glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); +GLuint APIENTRY_GL4ES gl4es_glCreateProgram(void); +void APIENTRY_GL4ES gl4es_glDeleteProgram(GLuint program); +void APIENTRY_GL4ES gl4es_glDetachShader(GLuint program, GLuint shader); +void APIENTRY_GL4ES gl4es_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void APIENTRY_GL4ES gl4es_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +void APIENTRY_GL4ES gl4es_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLint APIENTRY_GL4ES gl4es_glGetAttribLocation(GLuint program, const GLchar *name); +void APIENTRY_GL4ES gl4es_glGetProgramInfoLog(GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void APIENTRY_GL4ES gl4es_glGetProgramiv(GLuint program, GLenum pname, GLint *params); +GLint APIENTRY_GL4ES gl4es_glGetUniformLocation(GLuint program, const GLchar *name); +GLboolean APIENTRY_GL4ES gl4es_glIsProgram(GLuint program); +void APIENTRY_GL4ES gl4es_glLinkProgram(GLuint program); +void APIENTRY_GL4ES gl4es_glUseProgram(GLuint program); +void APIENTRY_GL4ES gl4es_glValidateProgram(GLuint program); + +int gl4es_useProgramBinary(GLuint program, int length, GLenum format, const void* binary); // internal +int gl4es_getProgramBinary(GLuint program, int *length, GLenum *format, void** binary); // internal + +#define CHECK_PROGRAM(type, program) \ + if(!program) { \ + noerrorShim(); \ + return (type)0; \ + } \ + program_t *glprogram = NULL; \ + khint_t k_##program; \ + { \ + khash_t(programlist) *programs = glstate->glsl->programs; \ + k_##program = kh_get(programlist, programs, program); \ + if (k_##program != kh_end(programs)) \ + glprogram = kh_value(programs, k_##program); \ + } \ + if(!glprogram) { \ + errorShim(GL_INVALID_OPERATION); \ + return (type)0; \ + } + +#define APPLY_PROGRAM(prg, glprg) \ + if(glstate->gleshard->program != prg) { \ + glstate->gleshard->program = prg; \ + glstate->gleshard->glprogram = glprg;\ + LOAD_GLES2(glUseProgram); \ + if(gles_glUseProgram) \ + gles_glUseProgram(prg); \ + } + +void GoUniformfv(program_t *glprogram, GLint location, int size, int count, const GLfloat *value); +void GoUniformiv(program_t *glprogram, GLint location, int size, int count, const GLint *value); +void GoUniformMatrix2fv(program_t *glprogram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void GoUniformMatrix3fv(program_t *glprogram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void GoUniformMatrix4fv(program_t *glprogram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +int GetUniformi(program_t *glprogram, GLint location); +const char* GetUniformName(program_t *glprogram, GLint location); + +GLvoid APIENTRY_GL4ES glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLvoid APIENTRY_GL4ES glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLint APIENTRY_GL4ES glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name); + +// ============== GL_ARB_shader_objects ================== +GLvoid APIENTRY_GL4ES gl4es_glDeleteObject(GLhandleARB obj); +GLhandleARB APIENTRY_GL4ES gl4es_glGetHandle(GLenum pname); +GLvoid APIENTRY_GL4ES gl4es_glDetachObject(GLhandleARB containerObj, GLhandleARB attachedObj); +GLhandleARB APIENTRY_GL4ES gl4es_glCreateProgramObject(GLvoid); +GLvoid APIENTRY_GL4ES gl4es_glAttachObject(GLhandleARB containerObj, GLhandleARB obj); +GLvoid APIENTRY_GL4ES gl4es_glUseProgramObject(GLhandleARB programObj); +GLvoid APIENTRY_GL4ES gl4es_glGetObjectParameterfv(GLhandleARB obj, GLenum pname, GLfloat *params); +GLvoid APIENTRY_GL4ES gl4es_glGetObjectParameteriv(GLhandleARB obj, GLenum pname, GLint *params); +GLvoid APIENTRY_GL4ES gl4es_glGetInfoLog(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLvoid APIENTRY_GL4ES gl4es_glGetAttachedObjects(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); + +GLvoid APIENTRY_GL4ES glDeleteObjectARB(GLhandleARB obj); +GLhandleARB APIENTRY_GL4ES glGetHandleARB(GLenum pname); +GLvoid APIENTRY_GL4ES glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj); +GLhandleARB APIENTRY_GL4ES glCreateShaderObjectARB(GLenum shaderType); +GLvoid APIENTRY_GL4ES glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLvoid APIENTRY_GL4ES glCompileShaderARB(GLhandleARB shaderObj); +GLhandleARB APIENTRY_GL4ES glCreateProgramObjectARB(GLvoid); +GLvoid APIENTRY_GL4ES glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj); +GLvoid APIENTRY_GL4ES glLinkProgramARB(GLhandleARB programObj); +GLvoid APIENTRY_GL4ES glUseProgramObjectARB(GLhandleARB programObj); +GLvoid APIENTRY_GL4ES glValidateProgramARB(GLhandleARB programObj); +GLvoid APIENTRY_GL4ES glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params); +GLvoid APIENTRY_GL4ES glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params); +GLvoid APIENTRY_GL4ES glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLvoid APIENTRY_GL4ES glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLint APIENTRY_GL4ES glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name); +GLvoid APIENTRY_GL4ES glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLvoid APIENTRY_GL4ES glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params); +GLvoid APIENTRY_GL4ES glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params); +GLvoid APIENTRY_GL4ES glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); + +#endif // _GL4ES_PROGRAM_H_ diff --git a/android/gl4es-src/src/gl/queries.c b/android/gl4es-src/src/gl/queries.c new file mode 100644 index 0000000..e001e2a --- /dev/null +++ b/android/gl4es-src/src/gl/queries.c @@ -0,0 +1,346 @@ +#ifndef _WIN32 +#ifdef USE_CLOCK +#include +#else +#include +#endif +#endif + +#include "queries.h" + +#include "khash.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" +#ifdef _WIN32 +#ifdef _WINBASE_ +#define GSM_CAST(c) ((LPFILETIME)c) +#else +__declspec(dllimport) +void __stdcall GetSystemTimeAsFileTime(unsigned __int64*); +#define GSM_CAST(c) ((__int64*)c) +#endif +#endif + +KHASH_MAP_IMPL_INT(queries, glquery_t *); + +static GLuint new_query(GLuint base) { + khint_t k; + khash_t(queries) *list = glstate->queries.querylist; + while(1) { + k = kh_get(queries, list, base); + if (k == kh_end(list)) + return base; + ++base; + } +} + +static glquery_t* find_query(GLuint querie) { + khint_t k; + khash_t(queries) *list = glstate->queries.querylist; + k = kh_get(queries, list, querie); + + if (k != kh_end(list)){ + return kh_value(list, k); + } + return NULL; +} + +static glquery_t* find_query_target(GLenum target) { + khash_t(queries) *list = glstate->queries.querylist; + glquery_t *q; + kh_foreach_value(list, q, + if(q->active && q->target==target) + return q; + ); + return NULL; +} + + +void del_querie(GLuint querie) { + khint_t k; + khash_t(queries) *list = glstate->queries.querylist; + k = kh_get(queries, list, querie); + glquery_t* s = NULL; + if (k != kh_end(list)){ + s = kh_value(list, k); + kh_del(queries, list, k); + } + if(s) + free(s); +} + +unsigned long long get_clock() { + unsigned long long now; + #ifdef _WIN32 + GetSystemTimeAsFileTime(GSM_CAST(&now)); + #elif defined(USE_CLOCK) + struct timespec out; + clock_gettime(CLOCK_MONOTONIC_RAW, &out); + now = ((unsigned long long)out.tv_sec)*1000000000LL + out.tv_nsec; + #else + struct timeval out; + gettimeofday(&out, NULL); + now = ((unsigned long long)out.tv_sec)*1000000LL + out.tv_usec; + #endif + return now; +} + +void APIENTRY_GL4ES gl4es_glGenQueries(GLsizei n, GLuint * ids) { + FLUSH_BEGINEND; + noerrorShim(); + if (n<1) { + errorShim(GL_INVALID_VALUE); + return; + } + for (int i=0; iqueries.last_query); + } +} + +GLboolean APIENTRY_GL4ES gl4es_glIsQuery(GLuint id) { + if(glstate->list.compiling) {errorShim(GL_INVALID_OPERATION); return GL_FALSE;} + FLUSH_BEGINEND; + glquery_t *querie = find_query(id); + if(querie) + return GL_TRUE; + return GL_FALSE; +} + +void APIENTRY_GL4ES gl4es_glDeleteQueries(GLsizei n, const GLuint* ids) { + FLUSH_BEGINEND; + if(n<0) { + errorShim(GL_INVALID_VALUE); + return; + } + noerrorShim(); + if(!n) + return; + for(int i=0; iqueries.querylist; + k = kh_put(queries, list, id, &ret); + query = kh_value(list, k) = calloc(1, sizeof(glquery_t)); + } + if(query->active || find_query_target(target)) { + errorShim(GL_INVALID_OPERATION); + return; + } + switch(target) { + case GL_SAMPLES_PASSED: + case GL_ANY_SAMPLES_PASSED: + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: + case GL_PRIMITIVES_GENERATED: + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + case GL_TIME_ELAPSED: + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + query->target = target; + query->num = 0; + query->active = 1; + query->start = get_clock() - glstate->queries.start; + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glEndQuery(GLenum target) { + FLUSH_BEGINEND; + glquery_t *query = find_query_target(target); + if(!query) { + errorShim(GL_INVALID_OPERATION); + return; + } + switch(target) { + case GL_SAMPLES_PASSED: + case GL_ANY_SAMPLES_PASSED: + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: + case GL_PRIMITIVES_GENERATED: + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + case GL_TIME_ELAPSED: + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + query->active = 0; + query->start = (get_clock() - glstate->queries.start) - query->start; + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glGetQueryiv(GLenum target, GLenum pname, GLint* params) { + FLUSH_BEGINEND; + + glquery_t *q = find_query_target(target); + if(!q) { + errorShim(GL_INVALID_OPERATION); + return; + } + + noerrorShim(); + switch (pname) { + case GL_CURRENT_QUERY: + *params = (q->target==GL_TIME_ELAPSED)?q->start:q->num; + break; + case GL_QUERY_COUNTER_BITS: + *params = (q->target==GL_TIME_ELAPSED)?32:0; //no counter... + break; + default: + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { + FLUSH_BEGINEND; + + glquery_t *query = find_query(id); + if(!query) { + errorShim(GL_INVALID_OPERATION); + return; + } + switch (pname) { + case GL_QUERY_RESULT_AVAILABLE: + *params = GL_TRUE;//GL_FALSE; + break; + case GL_QUERY_RESULT_NO_WAIT: + case GL_QUERY_RESULT: + *params = (query->target==GL_TIME_ELAPSED)?query->start:query->num; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { + FLUSH_BEGINEND; + + glquery_t *query = find_query(id); + if(!query) { + errorShim(GL_INVALID_OPERATION); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_AVAILABLE: + *params = GL_TRUE;//GL_FALSE; + break; + case GL_QUERY_RESULT_NO_WAIT: + case GL_QUERY_RESULT: + *params = (query->target==GL_TIME_ELAPSED)?query->start:query->num; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glQueryCounter(GLuint id, GLenum target) +{ + FLUSH_BEGINEND; + + glquery_t *query = find_query(id); + if(!query) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(query->active) { + errorShim(GL_INVALID_OPERATION); + return; + } + if(target!=GL_TIMESTAMP) { + errorShim(GL_INVALID_ENUM); + return; + } + query->target = target; + // should finish first? + query->start = get_clock() - glstate->queries.start; +} + + +void APIENTRY_GL4ES gl4es_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) +{ + FLUSH_BEGINEND; + + glquery_t *query = find_query(id); + if(!query) { + errorShim(GL_INVALID_OPERATION); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_AVAILABLE: + *params = GL_TRUE;//GL_FALSE; + break; + case GL_QUERY_RESULT_NO_WAIT: + case GL_QUERY_RESULT: + *params = (query->target==GL_TIME_ELAPSED)?query->start:query->num; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) +{ + FLUSH_BEGINEND; + + glquery_t *query = find_query(id); + if(!query) { + errorShim(GL_INVALID_OPERATION); + return; + } + + switch (pname) { + case GL_QUERY_RESULT_AVAILABLE: + *params = GL_TRUE;//GL_FALSE; + break; + case GL_QUERY_RESULT_NO_WAIT: + case GL_QUERY_RESULT: + *params = (query->target==GL_TIME_ELAPSED)?query->start:query->num; + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + noerrorShim(); +} + + + +//Direct wrapper +AliasExport(void,glGenQueries,,(GLsizei n, GLuint * ids)); +AliasExport(GLboolean,glIsQuery,,(GLuint id)); +AliasExport(void,glDeleteQueries,,(GLsizei n, const GLuint* ids)); +AliasExport(void,glBeginQuery,,(GLenum target, GLuint id)); +AliasExport(void,glEndQuery,,(GLenum target)); +AliasExport(void,glGetQueryiv,,(GLenum target, GLenum pname, GLint* params)); +AliasExport(void,glGetQueryObjectiv,,(GLuint id, GLenum pname, GLint* params)); +AliasExport(void,glGetQueryObjectuiv,,(GLuint id, GLenum pname, GLuint* params)); +AliasExport(void,glQueryCounter,,(GLuint id, GLenum target)); +AliasExport(void,glGetQueryObjecti64v,,(GLuint id, GLenum pname, GLint64 * params)); +AliasExport(void,glGetQueryObjectui64v,,(GLuint id, GLenum pname, GLuint64 * params)); + +// ARB wrapper +AliasExport(void,glGenQueries,ARB,(GLsizei n, GLuint * ids)); +AliasExport(GLboolean,glIsQuery,ARB,(GLuint id)); +AliasExport(void,glDeleteQueries,ARB,(GLsizei n, const GLuint* ids)); +AliasExport(void,glBeginQuery,ARB,(GLenum target, GLuint id)); +AliasExport(void,glEndQuery,ARB,(GLenum target)); +AliasExport(void,glGetQueryiv,ARB,(GLenum target, GLenum pname, GLint* params)); +AliasExport(void,glGetQueryObjectiv,ARB,(GLuint id, GLenum pname, GLint* params)); +AliasExport(void,glGetQueryObjectuiv,ARB,(GLuint id, GLenum pname, GLuint* params)); +AliasExport(void,glQueryCounter,ARB,(GLuint id, GLenum target)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/queries.h b/android/gl4es-src/src/gl/queries.h new file mode 100644 index 0000000..a980a89 --- /dev/null +++ b/android/gl4es-src/src/gl/queries.h @@ -0,0 +1,21 @@ +#ifndef _GL4ES_QUERIES_H_ +#define _GL4ES_QUERIES_H_ + +#include "khash.h" +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glBeginQuery(GLenum target, GLuint id); +void APIENTRY_GL4ES gl4es_glEndQuery(GLenum target); +void APIENTRY_GL4ES gl4es_glGenQueries(GLsizei n, GLuint * ids); +void APIENTRY_GL4ES gl4es_glDeleteQueries(GLsizei n, const GLuint* ids); +GLboolean APIENTRY_GL4ES gl4es_glIsQuery(GLuint id); +void APIENTRY_GL4ES gl4es_glGetQueryiv(GLenum target, GLenum pname, GLint* params); +void APIENTRY_GL4ES gl4es_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params); +void APIENTRY_GL4ES gl4es_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params); +void APIENTRY_GL4ES gl4es_glQueryCounter(GLuint id, GLenum target); +void APIENTRY_GL4ES gl4es_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params); +void APIENTRY_GL4ES gl4es_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params); + +unsigned long long get_clock(); + +#endif // _GL4ES_QUERIES_H_ diff --git a/android/gl4es-src/src/gl/raster.c b/android/gl4es-src/src/gl/raster.c new file mode 100644 index 0000000..197dc83 --- /dev/null +++ b/android/gl4es-src/src/gl/raster.c @@ -0,0 +1,806 @@ +#include "raster.h" + +#include "../glx/hardext.h" +#include "blit.h" +#include "debug.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "list.h" +#include "loader.h" +#include "matvec.h" +#include "pixel.h" + +#undef min +#undef max +#define min(a, b) ((a)(b))?(a):(b) + +void APIENTRY_GL4ES gl4es_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_RASTER); + rlRasterOp(glstate->list.active, 1, x, y, z); + noerrorShim(); + return; + } else gl4es_flush(); + + // Transform xyz coordinates with current modelview and projection matrix... + GLfloat glmatrix[16], projection[16], modelview[16]; + GLfloat t[4], transl[4] = {x, y, z, 1.0f}; + gl4es_glGetFloatv(GL_PROJECTION_MATRIX, glmatrix); + matrix_transpose(glmatrix, projection); + gl4es_glGetFloatv(GL_MODELVIEW_MATRIX, glmatrix); + matrix_transpose(glmatrix, modelview); + matrix_vector(modelview, transl, t); + matrix_vector(projection, t, transl); + GLfloat w2, h2; + w2=glstate->raster.viewport.width/2.0f; + h2=glstate->raster.viewport.height/2.0f; + glstate->raster.rPos.x = transl[0]*w2+w2; + glstate->raster.rPos.y = transl[1]*h2+h2; + glstate->raster.rPos.z = transl[2]; +} +#if !defined(NO_EGL) && !defined(NOX11) +void refreshMainFBO(); +#endif +void APIENTRY_GL4ES gl4es_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_RASTER); + rlRasterOp(glstate->list.active, 2, x, y, z); + noerrorShim(); + return; + } else gl4es_flush(); + + glstate->raster.rPos.x = x; + glstate->raster.rPos.y = y; + glstate->raster.rPos.z = z; +} + +void APIENTRY_GL4ES gl4es_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { + if (glstate->fbo.current_fb->id != 0) { + gltexture_t *tex = gl4es_getTexture(glstate->fbo.current_fb->t_color[0], glstate->fbo.current_fb->color[0]); + if (tex->fbtex_ratio > 0.0f) { + width *= tex->fbtex_ratio; + height *= tex->fbtex_ratio; + x *= tex->fbtex_ratio; + y *= tex->fbtex_ratio; + } + } + + if(!glstate->list.pending) + PUSH_IF_COMPILING(glViewport); + if( glstate->raster.viewport.x!=x || + glstate->raster.viewport.y!=y || + glstate->raster.viewport.width!=width || + glstate->raster.viewport.height!=height) + { + FLUSH_BEGINEND; + if (glstate->raster.bm_drawing) bitmap_flush(); + LOAD_GLES(glViewport); + gles_glViewport(x, y, width, height); + glstate->raster.viewport.x = x; + glstate->raster.viewport.y = y; + glstate->raster.viewport.width = width; + glstate->raster.viewport.height = height; +#if !defined(NO_EGL) && !defined(NOX11) + if(!globals4es.usefbo && !globals4es.usefb && glstate->fbo.fbo_draw->id==0) { + // check if underlying EGL surface change dimension, and reflect that to main fbo size + refreshMainFBO(); + } +#endif + } +} + +void APIENTRY_GL4ES gl4es_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { + if (glstate->fbo.current_fb->id != 0) { + gltexture_t *tex = gl4es_getTexture(glstate->fbo.current_fb->t_color[0], glstate->fbo.current_fb->color[0]); + if (tex->fbtex_ratio > 0.0f) { + width *= tex->fbtex_ratio; + height *= tex->fbtex_ratio; + x *= tex->fbtex_ratio; + y *= tex->fbtex_ratio; + } + } + + if(!glstate->list.pending) + PUSH_IF_COMPILING(glScissor); +#ifdef AMIGAOS4 + if(x<0) {width+=x; x=0;} + if(y<0) {height+=y; y=0;} + if(x+width>glstate->raster.viewport.width+glstate->raster.viewport.x) width = glstate->raster.viewport.width+glstate->raster.viewport.x - x; + if(y+height>glstate->raster.viewport.height+glstate->raster.viewport.y) height = glstate->raster.viewport.height+glstate->raster.viewport.y - y; +#endif + if( glstate->raster.scissor.x!=x || + glstate->raster.scissor.y!=y || + glstate->raster.scissor.width!=width || + glstate->raster.scissor.height!=height) + { + FLUSH_BEGINEND; + if (glstate->raster.bm_drawing) bitmap_flush(); + LOAD_GLES(glScissor); + gles_glScissor(x, y, width, height); + glstate->raster.scissor.x = x; + glstate->raster.scissor.y = y; + glstate->raster.scissor.width = width; + glstate->raster.scissor.height = height; + } +} + +// hacky viewport temporary changes +void pushViewport(GLint x, GLint y, GLsizei width, GLsizei height) { + LOAD_GLES(glViewport); + gles_glViewport(x, y, width, height); +} +void popViewport() { + LOAD_GLES(glViewport); + gles_glViewport(glstate->raster.viewport.x, glstate->raster.viewport.y, glstate->raster.viewport.width, glstate->raster.viewport.height); +} + + +void APIENTRY_GL4ES gl4es_glPixelZoom(GLfloat xfactor, GLfloat yfactor) { + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_RASTER); + rlRasterOp(glstate->list.active, 3, xfactor, yfactor, 0.0f); + noerrorShim(); + return; + } else gl4es_flush(); + + glstate->raster.raster_zoomx = xfactor; + glstate->raster.raster_zoomy = yfactor; +//printf("LIBGL: glPixelZoom(%f, %f)\n", xfactor, yfactor); +} + +void APIENTRY_GL4ES gl4es_glPixelTransferf(GLenum pname, GLfloat param) { + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_RASTER); + rlRasterOp(glstate->list.active, pname|0x10000, param, 0.0f, 0.0f); + noerrorShim(); + return; + } else gl4es_flush(); + +//printf("LIBGL: glPixelTransferf(%04x, %f)\n", pname, param); + switch(pname) { + case GL_RED_SCALE: + glstate->raster.raster_scale[0]=param; + break; + case GL_RED_BIAS: + glstate->raster.raster_bias[0]=param; + break; + case GL_GREEN_SCALE: + case GL_BLUE_SCALE: + case GL_ALPHA_SCALE: + glstate->raster.raster_scale[(pname-GL_GREEN_SCALE)/2+1]=param; + break; + case GL_GREEN_BIAS: + case GL_BLUE_BIAS: + case GL_ALPHA_BIAS: + glstate->raster.raster_bias[(pname-GL_GREEN_BIAS)/2+1]=param; + break; + case GL_INDEX_SHIFT: + glstate->raster.index_shift=param; + break; + case GL_INDEX_OFFSET: + glstate->raster.index_offset=param; + break; + case GL_MAP_COLOR: + glstate->raster.map_color=param?1:0; + break; + /*default: + printf("LIBGL: stubbed glPixelTransferf(%04x, %f)\n", pname, param);*/ + // the other... + } +} + + +void init_raster(int width, int height) { + int w, h; + w=(hardext.npot>0)?width:npot(width); + h=(hardext.npot>0)?height:npot(height); + if (glstate->raster.data) { + if ((glstate->raster.raster_nwidthraster.raster_nheightraster.data); + glstate->raster.data = NULL; + } + } + if (!glstate->raster.data) { + glstate->raster.data = (GLubyte *)malloc(4 * w * h * sizeof(GLubyte)); // no need to memset to 0 + glstate->raster.raster_nwidth = w; glstate->raster.raster_nheight = h; + } + glstate->raster.raster_x1 = 0; glstate->raster.raster_y1 = 0; + glstate->raster.raster_x2 = width; glstate->raster.raster_y2 = height; + glstate->raster.raster_width = width; glstate->raster.raster_height = height; +} + +GLubyte raster_transform(GLubyte pix, GLubyte number) { + GLfloat a = (GLfloat)pix*(1.0f/255.0f); + a=a*glstate->raster.raster_scale[number]+glstate->raster.raster_bias[number]; + if (a<0.0f) return 0; + if (a>1.0f) return 255; + return (GLubyte)(a*255.0f); +} +GLfloat FASTMATH raster_transformf(GLfloat pix, GLubyte number) { + pix=pix*glstate->raster.raster_scale[number]+glstate->raster.raster_bias[number]; + if (pix<0.0f) return 0.0f; + if (pix>1.0f) return 1.0f; + return pix; +} + +int raster_need_transform() { + for (int i=0; i<4; i++) if (glstate->raster.raster_scale[i]!=1.0f) return 1; + for (int i=0; i<4; i++) if (glstate->raster.raster_bias[i]!=0.0f) return 1; + return 0; +} + +void raster_to_texture(rasterlist_t *r) +{ + renderlist_t *old_list = glstate->list.active; + if (old_list) glstate->list.active = NULL; // deactivate list... + GLboolean compiling = glstate->list.compiling; + glstate->list.compiling = false; + gl4es_glPushAttrib(GL_TEXTURE_BIT | GL_ENABLE_BIT ); + GLuint old_tex_unit, old_tex; + old_tex_unit = glstate->texture.active; + if (old_tex_unit!=0) gl4es_glActiveTexture(GL_TEXTURE0); + old_tex = glstate->texture.bound[0][ENABLED_TEX2D]->glname; + + gl4es_glPixelStorei(GL_PACK_ALIGNMENT, 1); + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + gl4es_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + gl4es_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + gl4es_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + gl4es_glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + if(r->texture==0) { + gl4es_glEnable(GL_TEXTURE_2D); + gl4es_glGenTextures(1, &r->texture); + gl4es_glBindTexture(GL_TEXTURE_2D, r->texture); + + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); // this is to be sure texture is not npot'ed ... + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); // ... if not needed + gl4es_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glstate->raster.raster_nwidth, glstate->raster.raster_nheight, + 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } else { + gl4es_glBindTexture(GL_TEXTURE_2D, r->texture); + } + gl4es_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, glstate->raster.raster_width, glstate->raster.raster_height, + GL_RGBA, GL_UNSIGNED_BYTE, glstate->raster.data); + + r->width = glstate->raster.raster_width; + r->height = glstate->raster.raster_height; + r->nwidth = glstate->raster.raster_nwidth; + r->nheight = glstate->raster.raster_nheight; + gl4es_glBindTexture(GL_TEXTURE_2D, old_tex); + if (old_tex_unit!=0) + gl4es_glActiveTexture(old_tex_unit+GL_TEXTURE0); + gl4es_glPopAttrib(); + if (old_list) glstate->list.active = old_list; + glstate->list.compiling = compiling; +} + +void bitmap_flush() { + if(!glstate->raster.bm_drawing) + return; + // draw actual bitmap + int old_tex_unit = glstate->texture.active; + if(old_tex_unit) + gl4es_glActiveTexture(GL_TEXTURE0); + + GLuint old_tex = glstate->texture.bound[0][ENABLED_TEX2D]->glname; + GLuint old_active = glstate->enable.texture[0]; + + if(IS_TEX1D(old_active)) gl4es_glDisable(GL_TEXTURE_1D); + if(!IS_TEX2D(old_active)) gl4es_glEnable(GL_TEXTURE_2D); + if(IS_TEX3D(old_active)) gl4es_glDisable(GL_TEXTURE_3D); + if(IS_TEXTURE_RECTANGLE(old_active)) gl4es_glDisable(GL_TEXTURE_RECTANGLE_ARB); + if(IS_CUBE_MAP(old_active)) gl4es_glDisable(GL_TEXTURE_CUBE_MAP); + + if(!glstate->raster.bm_texture) { + gl4es_glGenTextures(1, &glstate->raster.bm_texture); + gl4es_glBindTexture(GL_TEXTURE_2D, glstate->raster.bm_texture); + + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + gl4es_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); // this is to be sure texture is not npot'ed ... + gl4es_glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); // ... if not needed + } else { + gl4es_glBindTexture(GL_TEXTURE_2D, glstate->raster.bm_texture); + } + if (glstate->raster.bm_tnwidth < glstate->raster.bm_width || glstate->raster.bm_tnheight < glstate->raster.bm_height) { + glstate->raster.bm_tnwidth = (hardext.npot)?glstate->raster.bm_width:npot(glstate->raster.bm_width); + glstate->raster.bm_tnheight = (hardext.npot)?glstate->raster.bm_height:npot(glstate->raster.bm_height); + gl4es_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, glstate->raster.bm_tnwidth, glstate->raster.bm_tnheight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + int sx = glstate->raster.bm_x1; + int ex = glstate->raster.bm_x2-glstate->raster.bm_x1; + int sy = glstate->raster.bm_y1; + int ey = glstate->raster.bm_y2-glstate->raster.bm_y1; + if(sx==0 && sy==0 && ex==glstate->raster.bm_width && ey==glstate->raster.bm_height) { + gl4es_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, glstate->raster.bm_width, glstate->raster.bm_height, GL_RGBA, GL_UNSIGNED_BYTE, glstate->raster.bitmap); + } else { + int alloc = 4*ex*ey; + gl4es_scratch(alloc); + for (int i=0; iscratch+4*i*ex, (char*)glstate->raster.bitmap+4*(sx+(sy+i)*glstate->raster.bm_width), ex*4); + gl4es_glTexSubImage2D(GL_TEXTURE_2D, 0, sx, sy, ex, ey, GL_RGBA, GL_UNSIGNED_BYTE, glstate->scratch); + } + + gl4es_blitTexture( + glstate->raster.bm_texture, + sx, sy, + ex, ey, + glstate->raster.bm_tnwidth , glstate->raster.bm_tnheight, + 1.f, 1.f, + 0, 0, //vp is default here + sx, sy, + BLIT_ALPHA + ); + + glstate->raster.bm_drawing = 0; + + if(IS_TEX1D(old_active)) gl4es_glEnable(GL_TEXTURE_1D); + if(!IS_TEX2D(old_active)) gl4es_glDisable(GL_TEXTURE_2D); + if(IS_TEX3D(old_active)) gl4es_glEnable(GL_TEXTURE_3D); + if(IS_TEXTURE_RECTANGLE(old_active)) gl4es_glEnable(GL_TEXTURE_RECTANGLE_ARB); + if(IS_CUBE_MAP(old_active)) gl4es_glEnable(GL_TEXTURE_CUBE_MAP); + + if (old_tex!=glstate->raster.bm_texture) + gl4es_glBindTexture(GL_TEXTURE_2D, old_tex); + + if(old_tex_unit) + gl4es_glActiveTexture(GL_TEXTURE0 + old_tex_unit); +} + + +void APIENTRY_GL4ES gl4es_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { +/*printf("glBitmap, xy={%f, %f}, xyorig={%f, %f}, size={%u, %u}, zoom={%f, %f}, viewport={%i, %i, %i, %i}\n", + glstate->raster.rPos.x, glstate->raster.rPos.y, xorig, yorig, width, height, glstate->raster.raster_zoomx, glstate->raster.raster_zoomy, glstate->raster.viewport.x, glstate->raster.viewport.y, glstate->raster.viewport.width, glstate->raster.viewport.height);*/ + // TODO: shouldn't be drawn if the raster pos is outside the viewport? + // TODO: negative width/height mirrors bitmap? + noerrorShim(); + FLUSH_BEGINEND; + if(glstate->list.active) { + renderlist_t* list = glstate->list.active; + if (!list->bitmaps) { + list->bitmaps = (bitmaps_t*)malloc(sizeof(bitmaps_t)); + memset(list->bitmaps, 0, sizeof(bitmaps_t)); + list->bitmaps->shared = (int*)malloc(sizeof(int)); + *list->bitmaps->shared = 0; + } + if(list->bitmaps->count == list->bitmaps->cap) { + list->bitmaps->cap += 8; + list->bitmaps->list = (bitmap_list_t*)realloc(list->bitmaps->list, list->bitmaps->cap*sizeof(bitmap_list_t)); + } + bitmap_list_t *l = &list->bitmaps->list[list->bitmaps->count++]; + l->width = width; + l->height = height; + l->xorig = xorig; + l->yorig = yorig; + l->xmove = xmove; + l->ymove = ymove; + int sz = ((width+7)/8)*height; + l->bitmap = (GLubyte*)malloc(sz); + memcpy(l->bitmap, bitmap, sz); + return; + } + if ((!width && !height) || (bitmap==0)) { + glstate->raster.rPos.x += xmove; + glstate->raster.rPos.y += ymove; + return; + } + + // get start/end of drawed pixel + float zoomx = glstate->raster.raster_zoomx; + float zoomy = glstate->raster.raster_zoomy; + int sx, sy, ex, ey; + sx = 0; + sy = 0; + ex = width*zoomx; + ey = height*zoomy; + + int rx = glstate->raster.rPos.x-xorig; + int ry = glstate->raster.rPos.y-yorig; + + if (rx+sx<0) sx = -rx; + if (ry+sy<0) sy = -ry; + if (rx+ex>glstate->raster.viewport.width) ex = glstate->raster.viewport.width-rx; + if (ry+ey>glstate->raster.viewport.height) ey = glstate->raster.viewport.height-ry; + if( exraster.bm_alloc < glstate->raster.viewport.width*glstate->raster.viewport.height*4) { + if(glstate->raster.bitmap) + free(glstate->raster.bitmap); + glstate->raster.bm_alloc = glstate->raster.viewport.width*glstate->raster.viewport.height*4; + glstate->raster.bitmap = (GLubyte*)malloc(glstate->raster.bm_alloc); + } + // clear buffer if needed + if(!glstate->raster.bm_drawing) { + memset(glstate->raster.bitmap, 0, glstate->raster.viewport.width*glstate->raster.viewport.height*4); + glstate->raster.bm_width = glstate->raster.viewport.width; + glstate->raster.bm_height = glstate->raster.viewport.height; + glstate->raster.bm_x1 = glstate->raster.bm_width; + glstate->raster.bm_y1 = glstate->raster.bm_height; + glstate->raster.bm_x2 = 0; + glstate->raster.bm_y2 = 0; + } + glstate->raster.bm_x1 = min(glstate->raster.bm_x1, rx+sx); + glstate->raster.bm_y1 = min(glstate->raster.bm_y1, ry+sy); + glstate->raster.bm_x2 = max(glstate->raster.bm_x2, rx+ex); + glstate->raster.bm_y2 = max(glstate->raster.bm_y2, ry+ey); + // draw the scaled bitmap + int pixtrans=raster_need_transform(); + const GLubyte *from; + GLubyte *to; + GLubyte col[4]; + for (int i=0; i<4; i++) + col[i] = glstate->color[i]*255.f; + // copy to pixel data + if (pixtrans) { + for (int y = sy; y < ey; ++y) { + int by = floor(y/zoomy); + from = bitmap + (by * ((width+7)/8)); + to = glstate->raster.bitmap + 4 * (GLint)(rx+((ry+y) * glstate->raster.bm_width)); + for (int x = sx; x < ex; ++x) { + int bx = floor(x/zoomx); + GLubyte b = from[(bx / 8)]; + int p = (b & (1 << (7 - (bx % 8)))) ? 1 : 0; + // r, g, b, a + *to++ = raster_transform(col[0]*p, 0); + *to++ = raster_transform(col[1]*p, 1); + *to++ = raster_transform(col[2]*p, 2); + *to++ = raster_transform(col[3]*p, 3); + } + } + } else { + for (int y = sy; y < ey; ++y) { + int by = floor(y/zoomy); + from = bitmap + (by * ((width+7)/8)); + to = glstate->raster.bitmap + 4 * (GLint)(rx+((ry+y) * glstate->raster.bm_width)); + for (int x = sx; x < ex; ++x) { + int bx = floor(x/zoomx); + GLubyte b = from[(bx / 8)]; + int p = (b & (1 << (7 - (bx % 8)))) ? 1 : 0; + *to++ = col[0]*p; + *to++ = col[1]*p; + *to++ = col[2]*p; + *to++ = col[3]*p; + } + } + } + + // finished, move... + glstate->raster.rPos.x += xmove; + glstate->raster.rPos.y += ymove; + // draw in buffer... + glstate->raster.bm_drawing = 1; +} + +void APIENTRY_GL4ES gl4es_glDrawPixels(GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *data) { + GLubyte *pixels, *from, *to; + GLvoid *dst = NULL; + + if(type==GL_BITMAP) { + gl4es_glBitmap(width, height, 0, 0, 0, 0, data); + return; + } + + noerrorShim(); + FLUSH_BEGINEND; + + if (glstate->raster.bm_drawing) bitmap_flush(); + +/*printf("glDrawPixels, xy={%f, %f}, size={%i, %i}, format=%s, type=%s, zoom={%f, %f}, viewport={%i, %i, %i, %i}\n", + glstate->raster.rPos.x, glstate->raster.rPos.y, width, height, PrintEnum(format), PrintEnum(type), glstate->raster.raster_zoomx, glstate->raster.raster_zoomy, glstate->raster.viewport.x, glstate->raster.viewport.y, glstate->raster.viewport.width, glstate->raster.viewport.height);*/ + // check of unsuported format... + if ((format == GL_STENCIL_INDEX) || (format == GL_DEPTH_COMPONENT)) { + errorShim(GL_INVALID_ENUM); + return; + } + + init_raster(width, height); + + GLsizei bmp_width = (glstate->texture.unpack_row_length)?glstate->texture.unpack_row_length:width; + + if (! pixel_convert(data, &dst, bmp_width, height, + format, type, GL_RGBA, GL_UNSIGNED_BYTE, 0, 1)) { // pack_align is forced to 1 when drawing + return; + } + + pixels = (GLubyte *)dst; + int pixtrans=raster_need_transform(); + + if (pixtrans) { + for (int y = 0; y < height; y++) { + to = glstate->raster.data + 4 * (GLint)(y * glstate->raster.raster_width); + from = pixels + 4 * (glstate->texture.unpack_skip_pixels + (y + glstate->texture.unpack_skip_rows) * bmp_width); + for (int x = 0; x < width; x++) { + *to++ = raster_transform(*from++, 0); + *to++ = raster_transform(*from++, 1); + *to++ = raster_transform(*from++, 2); + *to++ = raster_transform(*from++, 3); + } + } + } else { + for (int y = 0; y < height; y++) { + to = glstate->raster.data + 4 * (GLint)(y * glstate->raster.raster_width); + from = pixels + 4 * (glstate->texture.unpack_skip_pixels + (y + glstate->texture.unpack_skip_rows) * bmp_width); + for (int x = 0; x < width; x++) { + *to++ = *from++; + *to++ = *from++; + *to++ = *from++; + *to++ = *from++; + } + } + } + if (pixels != data) + free(pixels); + + rasterlist_t *r; + if (glstate->list.active) { + NewStage(glstate->list.active, STAGE_RASTER); + r = glstate->list.active->raster = (rasterlist_t*)malloc(sizeof(rasterlist_t)); + memset(r, 0, sizeof(rasterlist_t)); + r->shared = (int*)malloc(sizeof(int)); + *r->shared = 0; + } else { + r = &glstate->raster.immediate; + if(r->texture && (width>r->nwidth || height>r->nheight)) { + gl4es_glDeleteTextures(1, &r->texture); + r->texture = 0; + } + } + raster_to_texture(r); + r->xmove = 0; + r->ymove = 0; + r->xorig = 0; + r->yorig = 0; + r->bitmap = false; + r->zoomx = glstate->raster.raster_zoomx; + r->zoomy = glstate->raster.raster_zoomy; + if (!(glstate->list.active)) { + render_raster_list(r); +/* gles_glDeleteTextures(1, &r->texture); + r->texture = 0;*/ + } +} + +void render_raster_list(rasterlist_t* rast) { +//printf("render_raster_list, rast->x/y=%f/%f rast->width/height=%i/%i, rPos.x/y/z=%f/%f/%f, rast->zoomxy=%f/%f raster->texture=%u\n", rast->xorig, rast->yorig, rast->width, rast->height, glstate->raster.rPos.x, glstate->raster.rPos.y, glstate->raster.rPos.z, rast->zoomx, rast->zoomy, rast->texture); + if (rast->texture) + gl4es_blitTexture( + rast->texture, + 0.f, 0.f, + rast->width , rast->height, + rast->nwidth, rast->nheight, + rast->zoomx, rast->zoomy, + 0, 0, //vp is default here + glstate->raster.rPos.x-rast->xorig, glstate->raster.rPos.y-rast->yorig, + (rast->bitmap)?BLIT_ALPHA:BLIT_COLOR + ); + glstate->raster.rPos.x += rast->xmove; + glstate->raster.rPos.y += rast->ymove; +} + +int map_pixelmap(GLenum map, int* wf, int** size, void** array) { + *wf = 1; + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + *wf = 0; + *array = (void*)glstate->raster.map_i2i; + *size = &glstate->raster.map_i2i_size; + break; + case GL_PIXEL_MAP_I_TO_R: + *array = (void*)glstate->raster.map_i2r; + *size = &glstate->raster.map_i2r_size; + break; + case GL_PIXEL_MAP_I_TO_G: + *array = (void*)glstate->raster.map_i2g; + *size = &glstate->raster.map_i2g_size; + break; + case GL_PIXEL_MAP_I_TO_B: + *array = (void*)glstate->raster.map_i2b; + *size = &glstate->raster.map_i2b_size; + break; + case GL_PIXEL_MAP_I_TO_A: + *array = (void*)glstate->raster.map_i2a; + *size = &glstate->raster.map_i2a_size; + break; + case GL_PIXEL_MAP_S_TO_S: + case GL_PIXEL_MAP_R_TO_R: + case GL_PIXEL_MAP_G_TO_G: + case GL_PIXEL_MAP_B_TO_B: + case GL_PIXEL_MAP_A_TO_A: + // not handled + noerrorShim(); + return 0; + default: + errorShim(GL_INVALID_ENUM); + return 0; + } + return 1; +} + +void APIENTRY_GL4ES gl4es_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) { + if(mapsize>MAX_MAP_SIZE) { + errorShim(GL_INVALID_VALUE); + return; + } + int need_pot = 0; + if(map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S + || map==GL_PIXEL_MAP_I_TO_R || map==GL_PIXEL_MAP_I_TO_G + || map==GL_PIXEL_MAP_I_TO_B || map==GL_PIXEL_MAP_I_TO_A) + need_pot=1; + if(need_pot && npot(mapsize)!=mapsize) { + errorShim(GL_INVALID_VALUE); + return; + } + int wf = 1; + void* array = NULL; + int* size = NULL; + if(!map_pixelmap(map, &wf, &size, &array)) + return; + noerrorShim(); + if(wf) { + GLfloat *p = (GLfloat*)array; + for (int i=0; iMAX_MAP_SIZE) { + errorShim(GL_INVALID_VALUE); + return; + } + int need_pot = 0; + if(map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S + || map==GL_PIXEL_MAP_I_TO_R || map==GL_PIXEL_MAP_I_TO_G + || map==GL_PIXEL_MAP_I_TO_B || map==GL_PIXEL_MAP_I_TO_A) + need_pot=1; + if(need_pot && npot(mapsize)!=mapsize) { + errorShim(GL_INVALID_VALUE); + return; + } + int wf = 1; + void* array = NULL; + int* size = NULL; + if(!map_pixelmap(map, &wf, &size, &array)) + return; + noerrorShim(); + if(wf) { + GLfloat *p = (GLfloat*)array; + for (int i=0; i>24; + } else { + GLuint *p = (GLuint*)array; + for (int i=0; iMAX_MAP_SIZE) { + errorShim(GL_INVALID_VALUE); + return; + } + int need_pot = 0; + if(map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S + || map==GL_PIXEL_MAP_I_TO_R || map==GL_PIXEL_MAP_I_TO_G + || map==GL_PIXEL_MAP_I_TO_B || map==GL_PIXEL_MAP_I_TO_A) + need_pot=1; + if(need_pot && npot(mapsize)!=mapsize) { + errorShim(GL_INVALID_VALUE); + return; + } + int wf = 1; + void* array = NULL; + int* size = NULL; + if(!map_pixelmap(map, &wf, &size, &array)) + return; + noerrorShim(); + if(wf) { + GLfloat *p = (GLfloat*)array; + for (int i=0; i>8; + } else { + GLuint *p = (GLuint*)array; + for (int i=0; iselectbuf.hit) { + if (!glstate->selectbuf.overflow) { + //Normalize zmin/zmax + if((glstate->selectbuf.zmaxoverall - glstate->selectbuf.zminoverall)!=0.0f) { + glstate->selectbuf.zmin = (glstate->selectbuf.zmin-glstate->selectbuf.zminoverall)/(glstate->selectbuf.zmaxoverall - glstate->selectbuf.zminoverall); + glstate->selectbuf.zmax = (glstate->selectbuf.zmax-glstate->selectbuf.zminoverall)/(glstate->selectbuf.zmaxoverall - glstate->selectbuf.zminoverall); + } + int tocopy = glstate->namestack.top + 3; + if (tocopy+glstate->selectbuf.pos > glstate->selectbuf.size) { + glstate->selectbuf.overflow = 1; + tocopy = glstate->selectbuf.size - glstate->selectbuf.pos; + } + if(tocopy>0) + glstate->selectbuf.buffer[glstate->selectbuf.pos+0] = glstate->namestack.top; + if(tocopy>1) + glstate->selectbuf.buffer[glstate->selectbuf.pos+1] = (unsigned int)(glstate->selectbuf.zmin * INT_MAX ); + if(tocopy>2) + glstate->selectbuf.buffer[glstate->selectbuf.pos+2] = (unsigned int)(glstate->selectbuf.zmax * INT_MAX ); + if(tocopy>3) + memcpy(glstate->selectbuf.buffer + glstate->selectbuf.pos + 3, glstate->namestack.names, (tocopy-3) * sizeof(GLuint)); + + glstate->selectbuf.count++; + glstate->selectbuf.pos += tocopy; + } + glstate->selectbuf.hit = 0; + } + glstate->selectbuf.zmin = 1e10f; + glstate->selectbuf.zmax = -1e10f; + glstate->selectbuf.zminoverall = 1e10f; + glstate->selectbuf.zmaxoverall = -1e10f; +} + + +GLint APIENTRY_GL4ES gl4es_glRenderMode(GLenum mode) { + if(glstate->list.compiling) {errorShim(GL_INVALID_OPERATION); return 0;} + FLUSH_BEGINEND; + + int ret = 0; + if ((mode==GL_SELECT) || (mode==GL_RENDER)) { // missing GL_FEEDBACK + noerrorShim(); + } else { + errorShim(GL_INVALID_ENUM); + return 0; + } + if (glstate->render_mode == GL_SELECT) { + push_hit(); + ret = glstate->selectbuf.count; + } + if (mode == GL_SELECT) { + if (glstate->selectbuf.buffer == NULL) {// error, cannot use Select Mode without select buffer + errorShim(GL_INVALID_OPERATION); + return 0; + } + glstate->selectbuf.count = 0; + glstate->selectbuf.pos = 0; + glstate->selectbuf.overflow = 0; + glstate->selectbuf.zmin = 1e10f; + glstate->selectbuf.zmax = -1e10f; + glstate->selectbuf.zminoverall = 1e10f; + glstate->selectbuf.zmaxoverall = -1e10f; + glstate->selectbuf.hit = 0; + } + + glstate->render_mode = mode; + return ret; +} + +void APIENTRY_GL4ES gl4es_glInitNames(void) { + if(glstate->list.active) { + NewStage(glstate->list.active, STAGE_RENDER); + glstate->list.active->render_op = 1; + return; + } + //TODO list stuffs + if (glstate->namestack.names == 0) { + glstate->namestack.names = (GLuint*)malloc(1024*sizeof(GLuint)); + } + glstate->namestack.top = 0; + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glPopName(void) { + FLUSH_BEGINEND; + if(glstate->list.active) { + NewStage(glstate->list.active, STAGE_RENDER); + glstate->list.active->render_op = 2; + return; + } + noerrorShim(); + if (glstate->render_mode != GL_SELECT) + return; + push_hit(); + if (glstate->namestack.top>0) + glstate->namestack.top--; + else + errorShim(GL_STACK_UNDERFLOW); +} + +void APIENTRY_GL4ES gl4es_glPushName(GLuint name) { + FLUSH_BEGINEND; + if(glstate->list.active) { + NewStage(glstate->list.active, STAGE_RENDER); + glstate->list.active->render_op = 3; + glstate->list.active->render_arg = name; + return; + } + noerrorShim(); + if (glstate->render_mode != GL_SELECT) + return; + if (glstate->namestack.names==0) + return; + push_hit(); + if (glstate->namestack.top < 1024) { + glstate->namestack.names[glstate->namestack.top++] = name; + } +} + +void APIENTRY_GL4ES gl4es_glLoadName(GLuint name) { + FLUSH_BEGINEND; + if(glstate->list.active) { + NewStage(glstate->list.active, STAGE_RENDER); + glstate->list.active->render_op = 4; + glstate->list.active->render_arg = name; + return; + } + noerrorShim(); + if (glstate->render_mode != GL_SELECT) + return; + if (glstate->namestack.names == 0) + return; + push_hit(); + if (glstate->namestack.top == 0) + return; + glstate->namestack.names[glstate->namestack.top-1] = name; +} + +void APIENTRY_GL4ES gl4es_glSelectBuffer(GLsizei size, GLuint *buffer) { + FLUSH_BEGINEND; + + noerrorShim(); + glstate->selectbuf.buffer = buffer; + glstate->selectbuf.size = size; +} + +void select_transform(GLfloat *a) { + /* + Transform a[3] using projection and modelview matrix + */ + vector_matrix(a, getMVPMat(), a); + // take "w" into account... + a[0]/=a[3]; + a[1]/=a[3]; + a[2]/=a[3]; +} + +GLboolean select_point_in_viewscreen(const GLfloat *a) { + /* + Return True is point is inside the Viewport + */ + if (a[0]>-1.0 && a[0]<1.0 && a[1]>-1.0 && a[1]<1.0) { + return true; + } + return false; + +} + +GLboolean select_segment_in_viewscreen(const GLfloat *a, const GLfloat *b) { + /* + Return True is the segment is fully inside viewscreen + or cross the viewscreen + Viewscreen is (-1,-1)(+1,+1) + False if completly outside + */ + // Fast either point inside viewport + if (select_point_in_viewscreen(a)) return true; + if (select_point_in_viewscreen(b)) return true; + // Using Liang-Barsky algorithm + GLfloat vx, vy; + vx=b[0]-a[0]; + vy=b[1]-a[1]; + GLfloat p[4] = {-vx, vx, -vy, vy}; + GLfloat q[4] = {a[0] + 1.0f, +1.0f - a[0], a[1] + 1.0f, +1.0f - a[1]}; + GLfloat u1 = 0.0f; + GLfloat u2 = 1.0f; + + for (int i=0; i<4; i++) { + if (p[i] == 0.0f) { + if (q[i]<0.0f) + return false; + } else { + GLfloat t =q[i] / p[i]; + if (p[i]<0.0) { + if(t>u2) return false; + else if(u10.0) { + if(tt) + u2 = t; + } + } + } + return true; +} + +GLboolean select_triangle_in_viewscreen(const GLfloat *a, const GLfloat *b, const GLfloat *c) { + /* + Return True is the triangle is in the viewscreen, or completly include, or include the viewscreen + */ + // Check if any segment intersect the viewscreen (include test if any point is inside the viewscreen) + if (select_segment_in_viewscreen(a, b)) return true; + if (select_segment_in_viewscreen(b, c)) return true; + if (select_segment_in_viewscreen(c, a)) return true; + + // Now check if the viewscreen is completly inside the triangle + #define sign(p1, p2, p3) (p1[0]-p3[0])*(p2[1]-p3[1])-(p2[0]-p3[0])*(p1[1]-p3[1]) + for (int i=0; i<4; i++) { + GLboolean b1,b2,b3; + GLfloat pt[2]; + pt[0] = (i%2)?-1.0f:+1.0f; + pt[1] = (i>2)?-1.0f:+1.0f; + b1 = (sign(pt, a, b))<0.0f; + b2 = (sign(pt, b, c))<0.0f; + b3 = (sign(pt, c, a))<0.0f; + if ((b1==b2) && (b2==b3)) { + return true; + } + } + #undef sign + + return false; +} + +static void FASTMATH ZMinMax(GLfloat *zmin, GLfloat *zmax, GLfloat *vtx) { + if (vtx[2]<*zmin) *zmin=vtx[2]; + if (vtx[2]>*zmax) *zmax=vtx[2]; +} + + +void select_glDrawArrays(const vertexattrib_t* vtx, GLenum mode, GLuint first, GLuint count) { + if (count == 0) return; + if (vtx->pointer == NULL) return; + if (glstate->selectbuf.buffer == NULL) return; + GLfloat *vert = copy_gl_array(vtx->pointer, vtx->type, + vtx->size, vtx->stride, + GL_FLOAT, 4, 0, count+first, NULL); + GLfloat zmin=1e10f, zmax=-1e10f; + int found = 0; + + #define FOUND() { \ + found = 1; \ + glstate->selectbuf.hit = 1; \ + } + + // transform the points + for (int i=first; iselectbuf.zminoverall, &glstate->selectbuf.zmaxoverall, vert+i*4); + } + // intersect with screen now + GLfloat *vert2 = vert + first*4; + for (int i=0; i0) { + if (select_segment_in_viewscreen(vert2+(i-1)*4, vert2+i*4)) { + ZMinMax(&zmin, &zmax, vert+(i-1)*4); + ZMinMax(&zmin, &zmax, vert+i*4); + FOUND(); + } + } + break; + case GL_TRIANGLES: + if (i%3==2) { + if (select_triangle_in_viewscreen(vert2+(i-2)*4, vert2+(i-1)*4, vert2+i*4)) { + ZMinMax(&zmin, &zmax, vert+(i-2)*4); + ZMinMax(&zmin, &zmax, vert+(i-1)*4); + ZMinMax(&zmin, &zmax, vert+i*4); + FOUND(); + } + } + break; + case GL_TRIANGLE_STRIP: + if (i>1) { + if (select_triangle_in_viewscreen(vert2+(i-2)*4, vert2+(i-1)*4, vert2+i*4)) { + ZMinMax(&zmin, &zmax, vert+(i-2)*4); + ZMinMax(&zmin, &zmax, vert+(i-1)*4); + ZMinMax(&zmin, &zmax, vert+i*4); + FOUND(); + } + } + break; + case GL_TRIANGLE_FAN: + if (i>1) { + if (select_triangle_in_viewscreen(vert2, vert2+(i-1)*4, vert2+i*4)) { + ZMinMax(&zmin, &zmax, vert); + ZMinMax(&zmin, &zmax, vert+(i-1)*4); + ZMinMax(&zmin, &zmax, vert+i*4); + FOUND(); + } + } + break; + default: + return; // Should never go there! + } + } + free(vert); + if(found) { + if (zminselectbuf.zmin) glstate->selectbuf.zmin=zmin; + if (zmax>glstate->selectbuf.zmax) glstate->selectbuf.zmax=zmax; + } + #undef FOUND +} + +void select_glDrawElements(const vertexattrib_t* vtx, GLenum mode, GLuint count, GLenum type, GLvoid * indices) { + if (count == 0) return; + if (vtx->pointer == NULL) return; + + GLushort *sind = (GLushort*)((type==GL_UNSIGNED_SHORT)?indices:NULL); + GLuint *iind = (GLuint*)((type==GL_UNSIGNED_INT)?indices:NULL); + + GLsizei min, max; + if(sind) + getminmax_indices_us(sind, &max, &min, count); + else + getminmax_indices_ui(iind, &max, &min, count); + max++; + GLfloat *vert = copy_gl_array(vtx->pointer, vtx->type, + vtx->size, vtx->stride, + GL_FLOAT, 4, 0, max, NULL); + GLfloat zmin=1e10f, zmax=-10e6f; + int found = 0; + for (int i=min; iselectbuf.zminoverall, &glstate->selectbuf.zmaxoverall, vert+i*4); + } + + #define FOUND() { \ + found = 1; \ + glstate->selectbuf.hit = 1; \ + } + + if(sind) { + for (int i=0; i0) { + if (select_segment_in_viewscreen(vert+sind[(i-1)]*4, vert+sind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+sind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+sind[i]*4); + FOUND(); + } + } + break; + case GL_TRIANGLES: + if (i%3==2) { + if (select_triangle_in_viewscreen(vert+sind[(i-2)]*4, vert+sind[(i-1)]*4, vert+sind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+sind[i-2]*4); + ZMinMax(&zmin, &zmax, vert+sind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+sind[i]*4); + FOUND(); + } + } + break; + case GL_TRIANGLE_STRIP: + if (i>1) { + if (select_triangle_in_viewscreen(vert+sind[(i-2)]*4, vert+sind[(i-1)]*4, vert+sind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+sind[i-2]*4); + ZMinMax(&zmin, &zmax, vert+sind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+sind[i]*4); + FOUND(); + } + } + break; + case GL_TRIANGLE_FAN: + if (i>1) { + if (select_triangle_in_viewscreen(vert+sind[0]*4, vert+sind[(i-1)]*4, vert+sind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+sind[0]*4); + ZMinMax(&zmin, &zmax, vert+sind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+sind[i]*4); + FOUND(); + } + } + break; + default: + return; // Should never go there! + } + } + } else { + for (int i=0; i0) { + if (select_segment_in_viewscreen(vert+iind[(i-1)]*4, vert+iind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+iind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+iind[i]*4); + FOUND(); + } + } + break; + case GL_TRIANGLES: + if (i%3==2) { + if (select_triangle_in_viewscreen(vert+iind[(i-2)]*4, vert+iind[(i-1)]*4, vert+iind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+iind[i-2]*4); + ZMinMax(&zmin, &zmax, vert+iind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+iind[i]*4); + FOUND(); + } + } + break; + case GL_TRIANGLE_STRIP: + if (i>1) { + if (select_triangle_in_viewscreen(vert+iind[(i-2)]*4, vert+iind[(i-1)]*4, vert+iind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+iind[i-2]*4); + ZMinMax(&zmin, &zmax, vert+iind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+iind[i]*4); + FOUND(); + } + } + break; + case GL_TRIANGLE_FAN: + if (i>1) { + if (select_triangle_in_viewscreen(vert+iind[0]*4, vert+iind[(i-1)]*4, vert+iind[i]*4)) { + ZMinMax(&zmin, &zmax, vert+iind[0]*4); + ZMinMax(&zmin, &zmax, vert+iind[i-1]*4); + ZMinMax(&zmin, &zmax, vert+iind[i]*4); + FOUND(); + } + } + break; + default: + return; // Should never go there! + } + } + } + free(vert); + if(found) { + if (zminselectbuf.zmin) glstate->selectbuf.zmin=zmin; + if (zmax>glstate->selectbuf.zmax) glstate->selectbuf.zmax=zmax; + } + + #undef FOUND +} + +//Direct wrapper +AliasExport(GLint,glRenderMode,,(GLenum mode)); +AliasExport_V(void,glInitNames); +AliasExport_V(void,glPopName); +AliasExport(void,glPushName,,(GLuint name)); +AliasExport(void,glLoadName,,(GLuint name)); +AliasExport(void,glSelectBuffer,,(GLsizei size, GLuint *buffer)); diff --git a/android/gl4es-src/src/gl/render.h b/android/gl4es-src/src/gl/render.h new file mode 100644 index 0000000..8291d81 --- /dev/null +++ b/android/gl4es-src/src/gl/render.h @@ -0,0 +1,17 @@ +#ifndef _GL4ES_RENDER_H_ +#define _GL4ES_RENDER_H_ + +#include "buffers.h" +#include "gles.h" + +GLint APIENTRY_GL4ES gl4es_glRenderMode(GLenum mode); +void APIENTRY_GL4ES gl4es_glInitNames(void); +void APIENTRY_GL4ES gl4es_glPopName(void); +void APIENTRY_GL4ES gl4es_glPushName(GLuint name); +void APIENTRY_GL4ES gl4es_glLoadName(GLuint name); +void APIENTRY_GL4ES gl4es_glSelectBuffer(GLsizei size, GLuint *buffer); + +void select_glDrawElements(const vertexattrib_t* vtx, GLenum mode, GLuint count, GLenum type, GLvoid * indices); +void select_glDrawArrays(const vertexattrib_t* vtx, GLenum mode, GLuint first, GLuint count); + +#endif // _GL4ES_RENDER_H_ diff --git a/android/gl4es-src/src/gl/samplers.c b/android/gl4es-src/src/gl/samplers.c new file mode 100644 index 0000000..f868645 --- /dev/null +++ b/android/gl4es-src/src/gl/samplers.c @@ -0,0 +1,427 @@ +#include "samplers.h" + +#include "../glx/hardext.h" +#include "blit.h" +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "init.h" +#include "loader.h" +#include "texture.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +KHASH_MAP_IMPL_INT(samplerlist_t, glsampler_t *); + +GLuint new_sampler(GLuint base) { + khint_t k; + khash_t(samplerlist_t) *list = glstate->samplers.samplerlist; + while(1) { + k = kh_get(samplerlist_t, list, base); + if (k == kh_end(list)) + return base; + ++base; + } +} + +glsampler_t* find_sampler(GLuint sampler) { + khint_t k; + khash_t(samplerlist_t) *list = glstate->samplers.samplerlist; + k = kh_get(samplerlist_t, list, sampler); + + if (k != kh_end(list)){ + return kh_value(list, k); + } + return NULL; +} + +void del_sampler(GLuint sampler) { + khint_t k; + khash_t(samplerlist_t) *list = glstate->samplers.samplerlist; + k = kh_get(samplerlist_t, list, sampler); + glsampler_t* s = NULL; + if (k != kh_end(list)){ + s = kh_value(list, k); + kh_del(samplerlist_t, list, k); + } + if(s) { + for (int i=0; isamplers.sampler[i]==s) + glstate->samplers.sampler[i] = NULL; + free(s); + } +} + +void init_sampler(glsampler_t* sampler) +{ + memset(sampler, 0, sizeof(glsampler_t)); + // set default value for sampler + sampler->min_filter = GL_NEAREST_MIPMAP_LINEAR; + sampler->mag_filter = GL_LINEAR; + sampler->wrap_s = sampler->wrap_t = (globals4es.defaultwrap?0:GL_REPEAT); + sampler->min_lod = -1000.f; + sampler->max_lod = 1000.f; +} + +void gl4es_glGenSamplers(GLsizei n, GLuint *ids) +{ + DBG(printf("glGenSamplers(%i, %p)\n", n, ids);) + // no hardware support taken into account for now + /*LOAD_GLES2_OR_OES(glGenFramebuffers); + GLsizei m = 0; + noerrorShim(); + if(n-m) { + errorGL(); + gles_glGenFramebuffers(n-m, ids+m); + }*/ + FLUSH_BEGINEND; + noerrorShim(); + if (n<1) { + errorShim(GL_INVALID_VALUE); + return; + } + for (int i=0; isamplers.last_sampler); + } + // track the samplers... + int ret; + khint_t k; + khash_t(samplerlist_t) *list = glstate->samplers.samplerlist; + for(int i=0; iglname = ids[i]; + } +} + +void gl4es_glBindSampler(GLuint unit, GLuint sampler) +{ + DBG(printf("gl4es_glBindSample(%u, %u)\n", unit, sampler);) + + if(unit>hardext.maxtex) { + errorShim(GL_INVALID_VALUE); + return; + } + glsampler_t *s = find_sampler(sampler); + if(!s && sampler) { + errorShim(GL_INVALID_OPERATION); + return; + } + noerrorShim(); + glstate->samplers.sampler[unit] = s; + if(glstate->bound_changedbound_changed = unit+1; +} + +void gl4es_glDeleteSamplers(GLsizei n, const GLuint* samplers) +{ + DBG(printf("glDeleteSamplers(%i, %p)\n", n, samplers);) + if(n<0) { + errorShim(GL_INVALID_VALUE); + return; + } + noerrorShim(); + if(!n) + return; + for(int i=0; iglname, PrintEnum(pname), params[0], PrintEnum(params[0]));) + GLint param = *params; + switch(pname) { + case GL_TEXTURE_MIN_FILTER: + switch(param) { + case GL_NEAREST: + case GL_LINEAR: + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + sampler->min_filter = param; + break; + default: + errorShim(GL_INVALID_ENUM); + return 1; + } + break; + case GL_TEXTURE_MAG_FILTER: + switch(param) { + case GL_NEAREST: + case GL_LINEAR: + sampler->mag_filter = param; + break; + default: + errorShim(GL_INVALID_ENUM); + return 1; + } + break; + case GL_TEXTURE_MIN_LOD: + sampler->min_lod = *params; + break; + case GL_TEXTURE_MAX_LOD: + sampler->max_lod = *params; + break; + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + switch (param) { + case GL_CLAMP: + case GL_CLAMP_TO_BORDER: + case GL_CLAMP_TO_EDGE: + case GL_REPEAT: + case GL_MIRRORED_REPEAT_OES: + break; + default: + errorShim(GL_INVALID_ENUM); + return 1; + } + if(pname==GL_TEXTURE_WRAP_S) sampler->wrap_s = param; + if(pname==GL_TEXTURE_WRAP_T) sampler->wrap_t = param; + if(pname==GL_TEXTURE_WRAP_R) sampler->wrap_r = param; + break; + case GL_TEXTURE_COMPARE_MODE: + switch(param) { + case GL_COMPARE_REF_TO_TEXTURE: + case GL_NONE: + break; + default: + errorShim(GL_INVALID_ENUM); + return 1; + } + sampler->compare = param; + break; + case GL_TEXTURE_COMPARE_FUNC: + switch(param) { + case GL_LEQUAL: + case GL_GEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + case GL_NEVER: + break; + default: + errorShim(GL_INVALID_ENUM); + return 1; + } + sampler->func = param; + break; + case GL_TEXTURE_BORDER_COLOR: + memcpy(sampler->border_color, params, 4*sizeof(GLfloat)); + break; + default: + return 0; + } + noerrorShim(); + return 1; +} + +int getSamplerParameterfv(glsampler_t* sampler, GLenum pname, GLfloat *params) +{ + DBG(printf("samplerParameterfv(%p(%d), %s, %p)\n", sampler, sampler->glname, PrintEnum(pname), params);) + switch(pname) { + case GL_TEXTURE_MIN_FILTER: + *params = sampler->min_filter; + break; + case GL_TEXTURE_MAG_FILTER: + *params = sampler->mag_filter; + break; + case GL_TEXTURE_MIN_LOD: + *params = sampler->min_lod; + break; + case GL_TEXTURE_MAX_LOD: + *params = sampler->max_lod; + break; + case GL_TEXTURE_WRAP_S: + *params = sampler->wrap_s; + break; + case GL_TEXTURE_WRAP_T: + *params = sampler->wrap_t; + break; + case GL_TEXTURE_WRAP_R: + *params = sampler->wrap_r; + break; + case GL_TEXTURE_COMPARE_MODE: + *params = sampler->compare; + break; + case GL_TEXTURE_COMPARE_FUNC: + *params = sampler->func; + break; + case GL_TEXTURE_BORDER_COLOR: + memcpy(params, sampler->border_color, 4*sizeof(GLfloat)); + break; + default: + return 0; + } + noerrorShim(); + return 1; +} + +void gl4es_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + if(pname==GL_TEXTURE_BORDER_COLOR) + errorShim(GL_INVALID_ENUM); + else if(!samplerParameterfv(s, pname, ¶m)) + errorShim(GL_INVALID_ENUM); +} +void gl4es_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparam = param; + if(pname==GL_TEXTURE_BORDER_COLOR) + errorShim(GL_INVALID_ENUM); + else if(!samplerParameterfv(s, pname, &fparam)) + errorShim(GL_INVALID_ENUM); +} +void gl4es_glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + if(!samplerParameterfv(s, pname, params)) + errorShim(GL_INVALID_ENUM); +} +void gl4es_glSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparam[4]; + fparam[0] = *params; + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=0; i<4; ++i) + fparam[i] = (params[i]>>16)*1.0f/32767.f; + if(!samplerParameterfv(s, pname, fparam)) + errorShim(GL_INVALID_ENUM); +} +void gl4es_glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparam[4]; + fparam[0] = *params; + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=1; i<4; ++i) + fparam[i] = params[i]; + if(!samplerParameterfv(s, pname, fparam)) + errorShim(GL_INVALID_ENUM); +} +void gl4es_glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparam[4]; + fparam[0] = *params; + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=1; i<4; ++i) + fparam[i] = params[i]; + if(!samplerParameterfv(s, pname, fparam)) + errorShim(GL_INVALID_ENUM); +} + +void gl4es_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + if(!getSamplerParameterfv(s, pname, params)) + errorShim(GL_INVALID_ENUM); +} + +void gl4es_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLfloat * params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparams[4]; + if(!getSamplerParameterfv(s, pname, fparams)) + errorShim(GL_INVALID_ENUM); + else { + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=0; i<4; ++i) + params[i]=((int)fparams[i]*32767)<<16; + else + params[0] = fparams[0]; + } +} + +void gl4es_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparams[4]; + if(!getSamplerParameterfv(s, pname, fparams)) + errorShim(GL_INVALID_ENUM); + else { + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=0; i<4; ++i) + params[i]=fparams[i]; + else + params[0] = fparams[0]; + } +} + +void gl4es_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) +{ + glsampler_t *s = find_sampler(sampler); + if(!s) { + errorShim(GL_INVALID_VALUE); + return; + } + GLfloat fparams[4]; + if(!getSamplerParameterfv(s, pname, fparams)) + errorShim(GL_INVALID_ENUM); + else { + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=0; i<4; ++i) + params[i]=fparams[i]; + else + params[0] = fparams[0]; + } +} \ No newline at end of file diff --git a/android/gl4es-src/src/gl/samplers.h b/android/gl4es-src/src/gl/samplers.h new file mode 100644 index 0000000..bb3e9cd --- /dev/null +++ b/android/gl4es-src/src/gl/samplers.h @@ -0,0 +1,21 @@ +#ifndef _GL4ES_SAMPLERS_H_ +#define _GL4ES_SAMPLERS_H_ + +#include "gles.h" + +void gl4es_glGenSamplers(GLsizei n, GLuint *ids); +void gl4es_glBindSampler(GLuint unit, GLuint sampler); +void gl4es_glDeleteSamplers(GLsizei n, const GLuint* samplers); +GLboolean gl4es_glIsSampler(GLuint id); +void gl4es_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); +void gl4es_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); +void gl4es_glSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); +void gl4es_glSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); +void gl4es_glSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); +void gl4es_glSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); +void gl4es_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params); +void gl4es_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLfloat * params); +void gl4es_glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params); +void gl4es_glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params); + +#endif //_GL4ES_SAMPLERS_H_ \ No newline at end of file diff --git a/android/gl4es-src/src/gl/shader.c b/android/gl4es-src/src/gl/shader.c new file mode 100644 index 0000000..f421308 --- /dev/null +++ b/android/gl4es-src/src/gl/shader.c @@ -0,0 +1,402 @@ +#include "shader.h" + +#include "../glx/hardext.h" +#include "debug.h" +#include "init.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" +#include "shaderconv.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +KHASH_MAP_IMPL_INT(shaderlist, shader_t *); + +GLuint APIENTRY_GL4ES gl4es_glCreateShader(GLenum shaderType) { + DBG(printf("glCreateShader(%s)\n", PrintEnum(shaderType));) + // sanity check + if (shaderType!=GL_VERTEX_SHADER && shaderType!=GL_FRAGMENT_SHADER) { + DBG(printf("Invalid shader type\n");) + errorShim(GL_INVALID_ENUM); + return 0; + } + static GLuint lastshader = 0; + GLuint shader; + // create the shader + LOAD_GLES2(glCreateShader); + if(gles_glCreateShader) { + shader = gles_glCreateShader(shaderType); + if(!shader) { + DBG(printf("Failed to create shader\n");) + errorGL(); + return 0; + } + } else { + shader = ++lastshader; + noerrorShim(); + } + // store the new empty shader in the list for later use + khint_t k; + int ret; + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + shader_t *glshader = NULL; + if (k == kh_end(shaders)){ + k = kh_put(shaderlist, shaders, shader, &ret); + glshader = kh_value(shaders, k) = (shader_t*)calloc(1, sizeof(shader_t)); + } else { + glshader = kh_value(shaders, k); + } + glshader->id = shader; + glshader->type = shaderType; + if(glshader->source) { + free(glshader->source); + glshader->source = NULL; + } + glshader->need.need_texcoord = -1; + + // all done + return shader; +} + +void actualy_deleteshader(GLuint shader) { + khint_t k; + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + if (k != kh_end(shaders)) { + shader_t *glshader = kh_value(shaders, k); + if(glshader->deleted && !glshader->attached) { + kh_del(shaderlist, shaders, k); + if(glshader->source) + free(glshader->source); + if(glshader->converted) + free(glshader->converted); + free(glshader); + } + } +} + +void actualy_detachshader(GLuint shader) { + khint_t k; + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + if (k != kh_end(shaders)) { + shader_t *glshader = kh_value(shaders, k); + if((--glshader->attached)<1 && glshader->deleted) + actualy_deleteshader(shader); + } +} + +void APIENTRY_GL4ES gl4es_glDeleteShader(GLuint shader) { + DBG(printf("glDeleteShader(%d)\n", shader);) + // sanity check... + CHECK_SHADER(void, shader) + // delete the shader from the list + if(!glshader) { + noerrorShim(); + return; + } + glshader->deleted = 1; + noerrorShim(); + if(!glshader->attached) { + actualy_deleteshader(shader); + + // delete the shader in GLES2 hardware (if any) + LOAD_GLES2(glDeleteShader); + if(gles_glDeleteShader) { + errorGL(); + gles_glDeleteShader(shader); + } + } +} + +void APIENTRY_GL4ES gl4es_glCompileShader(GLuint shader) { + DBG(printf("glCompileShader(%d)\n", shader);) + // look for the shader + CHECK_SHADER(void, shader) + + glshader->compiled = 1; + LOAD_GLES2(glCompileShader); + if(gles_glCompileShader) { + gles_glCompileShader(glshader->id); + errorGL(); + if(globals4es.logshader) { + // get compile status and print shaders sources if compile fail... + LOAD_GLES2(glGetShaderiv); + LOAD_GLES2(glGetShaderInfoLog); + GLint status = 0; + gles_glGetShaderiv(glshader->id, GL_COMPILE_STATUS, &status); + if(status!=GL_TRUE) { + printf("LIBGL: Error while compiling shader %d. Original source is:\n%s\n=======\n", glshader->id, glshader->source); + printf("ShaderConv Source is:\n%s\n=======\n", glshader->converted); + char tmp[500]; + GLint length; + gles_glGetShaderInfoLog(glshader->id, 500, &length, tmp); + printf("Compiler message is\n%s\nLIBGL: End of Error log\n", tmp); + } + } + } else + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length) { + DBG(printf("glShaderSource(%d, %d, %p, %p)\n", shader, count, string, length);) + // sanity check + if(count<=0) { + errorShim(GL_INVALID_VALUE); + return; + } + CHECK_SHADER(void, shader) + // get the size of the shader sources and than concatenate in a single string + int l = 0; + for (int i=0; i= 0)?length[i]:strlen(string[i]); + if(glshader->source) free(glshader->source); + glshader->source = malloc(l+1); + memset(glshader->source, 0, l+1); + if(length) { + for (int i=0; i= 0) + strncat(glshader->source, string[i], length[i]); + else + strcat(glshader->source, string[i]); + } + } else { + for (int i=0; isource, string[i]); + } + LOAD_GLES2(glShaderSource); + if (gles_glShaderSource) { + // adapt shader if needed (i.e. not an es2 context and shader is not #version 100) + if(glstate->glsl->es2 && !strncmp(glshader->source, "#version 100", 12)) + glshader->converted = strdup(glshader->source); + else + glshader->converted = ConvertShader(glshader->source, glshader->type==GL_VERTEX_SHADER?1:0, &glshader->need); + // send source to GLES2 hardware if any + gles_glShaderSource(shader, 1, (const GLchar * const*)((glshader->converted)?(&glshader->converted):(&glshader->source)), NULL); + errorGL(); + } else + noerrorShim(); +} + +#define SUPER() \ + GO(color) \ + GO(secondary) \ + GO(fogcoord) \ + GO(texcoord) \ + GO(normalmatrix)\ + GO(mvmatrix) \ + GO(mvpmatrix) \ + GO(notexarray) \ + GO(clean) \ + GO(clipvertex) \ + GO2(texs) + +void accumShaderNeeds(GLuint shader, shaderconv_need_t *need) { + CHECK_SHADER(void, shader) + if(!glshader->converted) + return; + #define GO(A) if(need->need_##A < glshader->need.need_##A) need->need_##A = glshader->need.need_##A; + #define GO2(A) need->need_##A |= glshader->need.need_##A; + SUPER() + #undef GO + #undef GO2 +} +int isShaderCompatible(GLuint shader, shaderconv_need_t *need) { + CHECK_SHADER(int, shader) + if(!glshader->converted) + return 0; + #define GO(A) if(need->need_##A > glshader->need.need_##A) return 0; + #define GO2(A) if(need->need_##A & glshader->need.need_##A) return 0; + SUPER() + #undef GO + #undef GO2 + return 1; +} +#undef SUPER + +void redoShader(GLuint shader, shaderconv_need_t *need) { + LOAD_GLES2(glShaderSource); + if(!gles_glShaderSource) + return; + CHECK_SHADER(void, shader) + if(!glshader->converted) + return; + // test, if no changes, no need to reconvert & recompile... + if (memcmp(&glshader->need, need, sizeof(shaderconv_need_t))==0) + return; + free(glshader->converted); + memcpy(&glshader->need, need, sizeof(shaderconv_need_t)); + glshader->converted = ConvertShader(glshader->source, glshader->type==GL_VERTEX_SHADER?1:0, &glshader->need); + // send source to GLES2 hardware if any + gles_glShaderSource(shader, 1, (const GLchar * const*)((glshader->converted)?(&glshader->converted):(&glshader->source)), NULL); + // recompile... + gl4es_glCompileShader(glshader->id); +} + +void APIENTRY_GL4ES gl4es_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) { + DBG(printf("glGetShaderSource(%d, %d, %p, %p)\n", shader, bufSize, length, source);) + // find shader + CHECK_SHADER(void, shader) + if (bufSize<=0) { + errorShim(GL_INVALID_OPERATION); + return; + } + // if no source, then it's an empty string + if(glshader->source==NULL) { + noerrorShim(); + if(length) *length = 0; + source[0] = '\0'; + return; + } + // copy concatenated sources + GLsizei size = strlen(glshader->source); + if (size+1>bufSize) size = bufSize-1; + strncpy(source, glshader->source, size); + source[size]='\0'; + if(length) *length=size; + noerrorShim(); +} + +GLboolean APIENTRY_GL4ES gl4es_glIsShader(GLuint shader) { + DBG(printf("glIsShader(%d)\n", shader);) + // find shader + shader_t *glshader = NULL; + khint_t k; + { + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + if (k != kh_end(shaders)) + glshader = kh_value(shaders, k); + } + return (glshader)?GL_TRUE:GL_FALSE; +} + +shader_t *getShader(GLuint shader) { + khint_t k; + { + khash_t(shaderlist) *shaders = glstate->glsl->shaders; + k = kh_get(shaderlist, shaders, shader); + if (k != kh_end(shaders)) + return kh_value(shaders, k); + } + return NULL; +} + +static const char* GLES_NoGLSLSupport = "No Shader support with current backend"; + +void APIENTRY_GL4ES gl4es_glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) { + DBG(printf("glGetShaderInfoLog(%d, %d, %p, %p)\n", shader, maxLength, length, infoLog);) + // find shader + CHECK_SHADER(void, shader) + if(maxLength<=0) { + errorShim(GL_INVALID_OPERATION); + return; + } + LOAD_GLES2(glGetShaderInfoLog); + if(gles_glGetShaderInfoLog) { + gles_glGetShaderInfoLog(glshader->id, maxLength, length, infoLog); + errorGL(); + } else { + strncpy(infoLog, GLES_NoGLSLSupport, maxLength); + if(length) *length = strlen(infoLog); + } +} + +void APIENTRY_GL4ES gl4es_glGetShaderiv(GLuint shader, GLenum pname, GLint *params) { + DBG(printf("glGetShaderiv(%d, %s, %p)\n", shader, PrintEnum(pname), params);) + // find shader + CHECK_SHADER(void, shader) + LOAD_GLES2(glGetShaderiv); + noerrorShim(); + switch (pname) { + case GL_SHADER_TYPE: + *params = glshader->type; + break; + case GL_DELETE_STATUS: + *params = (glshader->deleted)?GL_TRUE:GL_FALSE; + break; + case GL_COMPILE_STATUS: + if(gles_glGetShaderiv) { + gles_glGetShaderiv(glshader->id, pname, params); + errorGL(); + } else { + *params = GL_FALSE; // stub, compile always fail + } + break; + case GL_INFO_LOG_LENGTH: + if(gles_glGetShaderiv) { + gles_glGetShaderiv(glshader->id, pname, params); + errorGL(); + } else { + *params = strlen(GLES_NoGLSLSupport); // stub, compile always fail + } + break; + case GL_SHADER_SOURCE_LENGTH: + if(glshader->source) + *params = strlen(glshader->source)+1; + else + *params = 0; + break; + default: + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glGetShaderPrecisionFormat(GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision) { + LOAD_GLES2(glGetShaderPrecisionFormat); + if(gles_glGetShaderPrecisionFormat) { + gles_glGetShaderPrecisionFormat(shaderType, precisionType, range, precision); + errorGL(); + } else { + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length) { + // TODO: check consistancy of "shaders" values + LOAD_GLES2(glShaderBinary); + if (gles_glShaderBinary) { + gles_glShaderBinary(count, shaders, binaryFormat, binary, length); + errorGL(); + } else { + errorShim(GL_INVALID_ENUM); + } +} + +void APIENTRY_GL4ES gl4es_glReleaseShaderCompiler(void) { + LOAD_GLES2(glReleaseShaderCompiler); + if(gles_glReleaseShaderCompiler) { + gles_glReleaseShaderCompiler(); + errorGL(); + } else + noerrorShim(); +} + +// ========== GL_ARB_shader_objects ============== + +AliasExport(GLuint,glCreateShader,,(GLenum shaderType)); +AliasExport(void,glDeleteShader,,(GLuint shader)); +AliasExport(void,glCompileShader,,(GLuint shader)); +AliasExport(void,glShaderSource,,(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)); +AliasExport(void,glGetShaderSource,,(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)); +AliasExport(GLboolean,glIsShader,,(GLuint shader)); +AliasExport(void,glGetShaderInfoLog,,(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog)); +AliasExport(void,glGetShaderiv,,(GLuint shader, GLenum pname, GLint *params)); +AliasExport(void,glGetShaderPrecisionFormat,,(GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision)); +AliasExport(void,glShaderBinary,,(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)); +AliasExport_V(void,glReleaseShaderCompiler); + + +GLhandleARB APIENTRY_GL4ES gl4es_glCreateShaderObject(GLenum shaderType) { + return gl4es_glCreateShader(shaderType); +} + +AliasExport(GLhandleARB,glCreateShaderObject,ARB,(GLenum shaderType)); +AliasExport(GLvoid,glShaderSource,ARB,(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)); +AliasExport(GLvoid,glCompileShader,ARB,(GLhandleARB shaderObj)); +AliasExport(GLvoid,glGetShaderSource,ARB,(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)); diff --git a/android/gl4es-src/src/gl/shader.h b/android/gl4es-src/src/gl/shader.h new file mode 100644 index 0000000..6f85d7c --- /dev/null +++ b/android/gl4es-src/src/gl/shader.h @@ -0,0 +1,77 @@ +#ifndef _GL4ES_SHADER_H_ +#define _GL4ES_SHADER_H_ + +#include "khash.h" +#include "gles.h" +#include "oldprogram.h" +#include + +typedef struct shaderconv_need_s { + int need_color; // front and back + int need_secondary; // same + int need_fogcoord; + int need_texcoord; // max texcoord needed (-1 for none) + int need_notexarray; // need to not use tex array + int need_normalmatrix; // if normal matrix is needed (for highp / mediump choosing) + int need_mvmatrix; + int need_mvpmatrix; + int need_clean; // this shader needs to stay "clean", no hack in here + int need_clipvertex; + uint32_t need_texs; // flags of what tex is needed +} shaderconv_need_t; + +typedef struct shader_s { + GLuint id; // internal id of the shader + GLenum type; // type of the shader (GL_VERTEX or GL_FRAGMENT) + int attached; // number of time the shader is attached + int deleted;// flagged for deletion + int compiled;// flag if compiled + oldprogram_t *old; // in case the shader is an old ARB ASM-like program + char* source; // original source of the shader (or converted if coming from "old") + char* converted; // converted source (or null if nothing) + // shaderconv + shaderconv_need_t need; // the varying need / provide of the shader +} shader_t; + +KHASH_MAP_DECLARE_INT(shaderlist, shader_t *); + +GLuint APIENTRY_GL4ES gl4es_glCreateShader(GLenum shaderType); +void APIENTRY_GL4ES gl4es_glDeleteShader(GLuint shader); +void APIENTRY_GL4ES gl4es_glCompileShader(GLuint shader); +void APIENTRY_GL4ES gl4es_glShaderSource(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); +void APIENTRY_GL4ES gl4es_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLboolean APIENTRY_GL4ES gl4es_glIsShader(GLuint shader); +void APIENTRY_GL4ES gl4es_glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); +void APIENTRY_GL4ES gl4es_glGetShaderiv(GLuint shader, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetShaderPrecisionFormat(GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision); +void APIENTRY_GL4ES gl4es_glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +void APIENTRY_GL4ES gl4es_glReleaseShaderCompiler(void); + +void accumShaderNeeds(GLuint shader, shaderconv_need_t *need); +int isShaderCompatible(GLuint shader, shaderconv_need_t *need); +void redoShader(GLuint shader, shaderconv_need_t *need); +shader_t *getShader(GLuint shader); + +#define CHECK_SHADER(type, shader) \ + if(!shader) { \ + noerrorShim(); \ + return (type)0; \ + } \ + shader_t *glshader = NULL; \ + khint_t k_##shader; \ + { \ + khash_t(shaderlist) *shaders = glstate->glsl->shaders; \ + k_##shader = kh_get(shaderlist, shaders, shader); \ + if (k_##shader != kh_end(shaders)) \ + glshader = kh_value(shaders, k_##shader); \ + } \ + if (!glshader) { \ + errorShim(GL_INVALID_OPERATION); \ + return (type)0; \ + } + +// ========== GL_ARB_shader_objects ============== + +GLhandleARB APIENTRY_GL4ES gl4es_glCreateShaderObject(GLenum shaderType); + +#endif // _GL4ES_SHADER_H_ diff --git a/android/gl4es-src/src/gl/shader_hacks.c b/android/gl4es-src/src/gl/shader_hacks.c new file mode 100644 index 0000000..aa781b4 --- /dev/null +++ b/android/gl4es-src/src/gl/shader_hacks.c @@ -0,0 +1,566 @@ +#include +#include +#include +#include "string_utils.h" + +typedef struct hack_s { + char* sign; + int n; + char* next[5]; +} hack_t; + +static const hack_t gl4es_hacks[] = { +// this is for Guacamelee (yep, there is a lot of hacks, only int -> float conversions) +// 1 +{"float edgeGlow = step ( 0.2 , pow ( clamp ( ( dot ( vec2 ( 1 * sign ( v_texcoord3 . z ) , 1 ) , normalize ( quadCoord . xy - 0.5 ) ) - 0.4 + depth * 2.0 ) , 0.0 , 1.0 ) , 25 ) ) ;", +1, +{"float edgeGlow = step ( 0.2 , pow ( clamp ( ( dot ( vec2 ( 1.0 * sign ( v_texcoord3 . z ) , 1.0 ) , normalize ( quadCoord . xy - 0.5 ) ) - 0.4 + depth * 2.0 ) , 0.0 , 1.0 ) , 25.0 ) ) ;"}}, +// 2 +{"float litfire = max ( dot ( normalize ( drops1 . rgb ) , normalize ( vec3 ( - 1 , 0 , pow ( max ( 1.0 - ocoord . x , 0.0 ) , 9 ) ) ) ) , 0 ) ;", +1, +{"float litfire = max ( dot ( normalize ( drops1 . rgb ) , normalize ( vec3 ( - 1.0 , 0.0 , pow ( max ( 1.0 - ocoord . x , 0.0 ) , 9.0 ) ) ) ) , 0.0 ) ;"}}, +// 3 +{"if ( ( normalizedDepth ) < 0.0 ) discard ; ;\nif ( depth < 0 )", +1, +{"if ( ( normalizedDepth ) < 0.0 ) discard ; ;\nif ( depth < 0.0 )"}}, +// 4 +{"gl_FragColor . rgba += glowHit ;\nif ( depth < 0 )", +1, +{"gl_FragColor . rgba += glowHit ;\nif ( depth < 0.0 )"}}, +// 5 +{"gl_FragColor . a *= pow ( clamp ( ( depth + 1 ) , 0.0 , 1.0 ) , 70 ) ;", +1, +{"gl_FragColor . a *= pow ( clamp ( ( depth + 1.0 ) , 0.0 , 1.0 ) , 70.0 ) ;"}}, +// 6 +{"if ( floor ( in_texcoord0 . y ) != 0 )", +1, +{"if ( floor ( in_texcoord0 . y ) != 0.0 )"}}, +// 7 +{"if ( in_position0 . y < 0 )", +1, +{"if ( in_position0 . y < 0.0 )"}}, +// 8 +{"if ( in_position0 . x < 0 )", +1, +{"if ( in_position0 . x < 0.0 )"}}, +// 9 +{"branchB . y = 0 ;", +1, +{"branchB . y = 0.0 ;"}}, +// 10 +{"branchB . x = 0 ;", +1, +{"branchB . x = 0.0 ;"}}, + +// this is for Battle Block Theater +// 1 +{" if(texColor.w == 0)\n gl_FragColor = texColor;", +1, +{" if(texColor.w == 0.0)\n gl_FragColor = texColor;"}}, +// 2 +{"if(dist1 > 0) { float lightVal = (1-dist1) * light1Luminosity;", +1, +{"if(dist1 > 0.0) { float lightVal = (1.0-dist1) * light1Luminosity;"}}, +// 3 +{"float lightVal = 0;", +1, +{"float lightVal = 0.0;"}}, +// 4 +{" if(dist1 > 0)\n" +" {\n" +" if(dist1 > 1)\n" +" dist1 = 1;\n", +1,{ +" if(dist1 > 0.0)\n" +" {\n" +" if(dist1 > 1.0)\n" +" dist1 = 1.0;\n"}}, +// 5 +{"lightVal += (1-dist1) * light1Luminosity;", +1,{"lightVal += (1.0-dist1) * light1Luminosity;"}}, +// 6 +{"lightVal += (1-dist1) * light2Luminosity;", +1,{"lightVal += (1.0-dist1) * light2Luminosity;"}}, +// 7 +{"lightVal += (1-dist1) * light3Luminosity;", +1,{"lightVal += (1.0-dist1) * light3Luminosity;"}}, +// 8 +{"if(lightVal > 1)\n" +" lightVal = 1;", +1,{ +"if(lightVal > 1.0)\n" +" lightVal = 1.0;"}}, +// 9 +{"if(lightVal > 1)\n" +" lightVal = 1;", // space and tabs make a difference... +1,{ +"if(lightVal > 1.0)\n" +" lightVal = 1.0;"}}, + +// For Night of the Zombie / Irrlicht 1.9.0 +{"gl_FragColor = (sample*(1-grayScaleFactor)) + (gray*grayScaleFactor);", +1,{"gl_FragColor = (sample*(1.0-grayScaleFactor)) + (gray*grayScaleFactor);"}}, + +// For Knytt Underground +{"vec2 val = texture_coordinate1+coeff*2*(i/float(iterations-1.0) - 0.5);", +1,{"vec2 val = texture_coordinate1+coeff*2.0*(float(i)/float(iterations-1) - 0.5);"}}, + +{" b /= iterations;", +1,{" b /= float(iterations);"}}, + +// For Antichamber +{"attribute vec4 _Un_AttrPosition0;\n" +"vec4 Un_AttrPosition0 = _Un_AttrPosition0;\n", +1, {"attribute vec4 _Un_AttrPosition0;\n" +"#define Un_AttrPosition0 _Un_AttrPosition0\n"}}, + +{"attribute vec4 _Un_AttrColor0;\n" +"vec4 Un_AttrColor0 = _Un_AttrColor0;\n", +1, {"attribute vec4 _Un_AttrColor0;\n" +"#define Un_AttrColor0 _Un_AttrColor0\n"}}, + +{"attribute vec4 _Un_AttrColor1;\n" +"vec4 Un_AttrColor1 = _Un_AttrColor1;\n", +1, {"attribute vec4 _Un_AttrColor1;\n" +"#define Un_AttrColor1 _Un_AttrColor1\n"}}, + +{"attribute vec4 _Un_AttrTangent0;\n" +"vec4 Un_AttrTangent0 = _Un_AttrTangent0;\n", +1, {"attribute vec4 _Un_AttrTangent0;\n" +"#define Un_AttrTangent0 _Un_AttrTangent0\n"}}, + +{"attribute vec4 _Un_AttrNormal0;\n" +"vec4 Un_AttrNormal0 = _Un_AttrNormal0;\n", +1, {"attribute vec4 _Un_AttrNormal0;\n" +"#define Un_AttrNormal0 _Un_AttrNormal0\n"}}, + +{"attribute vec4 _Un_AttrBlendIndices0;\n" +"vec4 Un_AttrBlendIndices0 = _Un_AttrBlendIndices0;\n", +1, {"attribute vec4 _Un_AttrBlendIndices0;\n" +"#define Un_AttrBlendIndices0 _Un_AttrBlendIndices0\n"}}, + +{"attribute vec4 _Un_AttrBlendWeight0;\n" +"vec4 Un_AttrBlendWeight0 = _Un_AttrBlendWeight0;\n", +1, {"attribute vec4 _Un_AttrBlendWeight0;\n" +"#define Un_AttrBlendWeight0 _Un_AttrBlendWeight0\n"}}, + +{"attribute vec4 _Un_AttrBinormal0;\n" +"vec4 Un_AttrBinormal0 = _Un_AttrBinormal0;\n", +1, {"attribute vec4 _Un_AttrBinormal0;\n" +"#define Un_AttrBinormal0 _Un_AttrBinormal0\n"}}, + +{"attribute vec4 _Un_AttrTexCoord0;\n" +"vec4 Un_AttrTexCoord0 = _Un_AttrTexCoord0;\n", +1, {"attribute vec4 _Un_AttrTexCoord0;\n" +"#define Un_AttrTexCoord0 _Un_AttrTexCoord0\n"}}, + +{"attribute vec4 _Un_AttrTexCoord1;\n" +"vec4 Un_AttrTexCoord1 = _Un_AttrTexCoord1;\n", +1, {"attribute vec4 _Un_AttrTexCoord1;\n" +"#define Un_AttrTexCoord1 _Un_AttrTexCoord1\n"}}, + +{"attribute vec4 _Un_AttrTexCoord2;\n" +"vec4 Un_AttrTexCoord2 = _Un_AttrTexCoord2;\n", +1, {"attribute vec4 _Un_AttrTexCoord2;\n" +"#define Un_AttrTexCoord2 _Un_AttrTexCoord2\n"}}, + +{"attribute vec4 _Un_AttrTexCoord3;\n" +"vec4 Un_AttrTexCoord3 = _Un_AttrTexCoord3;\n", +1, {"attribute vec4 _Un_AttrTexCoord3;\n" +"#define Un_AttrTexCoord3 _Un_AttrTexCoord3\n"}}, + +{"attribute vec4 _Un_AttrTexCoord4;\n" +"vec4 Un_AttrTexCoord4 = _Un_AttrTexCoord4;\n", +1, {"attribute vec4 _Un_AttrTexCoord4;\n" +"#define Un_AttrTexCoord4 _Un_AttrTexCoord4\n"}}, + +{"attribute vec4 _Un_AttrTexCoord5;\n" +"vec4 Un_AttrTexCoord5 = _Un_AttrTexCoord5;\n", +1, {"attribute vec4 _Un_AttrTexCoord5;\n" +"#define Un_AttrTexCoord5 _Un_AttrTexCoord5\n"}}, + +{"attribute vec4 _Un_AttrTexCoord6;\n" +"vec4 Un_AttrTexCoord6 = _Un_AttrTexCoord6;\n", +1, {"attribute vec4 _Un_AttrTexCoord6;\n" +"#define Un_AttrTexCoord6 _Un_AttrTexCoord6\n"}}, + +{"attribute vec4 _Un_AttrTexCoord7;\n" +"vec4 Un_AttrTexCoord7 = _Un_AttrTexCoord7;\n", +1, {"attribute vec4 _Un_AttrTexCoord7;\n" +"#define Un_AttrTexCoord7 _Un_AttrTexCoord7\n"}}, + +// for IcewindDale +{"uniform highp \tvec2 \t\tuTcScale;", +1, {"uniform mediump vec2 \t\tuTcScale;"}}, + +// for OpenMW +{"uniform bool simpleWater = false;", +1, {"uniform bool simpleWater;"}}, + +// for Lethal League +{"uniform vec4 Color = vec4(1.0, 1.0, 1.0, 1.0);", +1, {"uniform vec4 Color;"}}, + +// for ioQuake3 +{"float c[5] = float[5](1.0, 0.9238795325, 0.7071067812, 0.3826834324, 0.0);", +1, {"float c[5]; c[0]=1.0; c[1]=0.9238795325; c[2]=0.7071067812; c[3]=0.3826834324; c[4]=0.0;"}}, + +{"float c[7] = float[7](1.0, 0.9659258263, 0.8660254038, 0.7071067812, 0.5, 0.2588190451, 0.0);", +1, {"float c[7]; c[0]=1.0; c[1]=0.9659258263; c[2]=0.8660254038; c[3]=0.7071067812; c[4]=0.5; c[5]=0.2588190451; c[6]=0.0;"}}, + +{"float scale = 2.0 / r_shadowMapSize;", +1, {"float scale = 2.0 / float(r_shadowMapSize);"}}, + +{"vec2 poissonDisc[9] = vec2[9](\n" +"vec2(-0.7055767, 0.196515), vec2(0.3524343, -0.7791386),\n" +"vec2(0.2391056, 0.9189604), vec2(-0.07580382, -0.09224417),\n" +"vec2(0.5784913, -0.002528916), vec2(0.192888, 0.4064181),\n" +"vec2(-0.6335801, -0.5247476), vec2(-0.5579782, 0.7491854),\n" +"vec2(0.7320465, 0.6317794)\n" +");\n", +3, { +"vec2 poissonDisc[9];\n", + +"void main()\n" +"{\n", +"void main()\n" +"{\n" +"poissonDisc[0] = vec2(-0.7055767, 0.196515); poissonDisc[1] = vec2(0.3524343, -0.7791386);\n" +"poissonDisc[2] = vec2(0.2391056, 0.9189604); poissonDisc[3] = vec2(-0.07580382, -0.09224417);\n" +"poissonDisc[4] = vec2(0.5784913, -0.002528916);poissonDisc[5]= vec2(0.192888, 0.4064181);\n" +"poissonDisc[6] = vec2(-0.6335801, -0.5247476);poissonDisc[7] = vec2(-0.5579782, 0.7491854);\n" +"poissonDisc[8] = vec2(0.7320465, 0.6317794);\n" +}}, + +{"float result = 0;", +1, {"float result = 0.0;"}}, + +{"//float gauss[5] = float[5](0.30, 0.23, 0.097, 0.024, 0.0033);\n" +"float gauss[4] = float[4](0.40, 0.24, 0.054, 0.0044);\n" +"//float gauss[3] = float[3](0.60, 0.19, 0.0066);\n" +"#define GAUSS_SIZE 4\n", +3, { +"//float gauss[5] = float[5](0.30, 0.23, 0.097, 0.024, 0.0033);\n" +"float gauss[4];\n" +"//float gauss[3] = float[3](0.60, 0.19, 0.0066);\n" +"#define GAUSS_SIZE 4\n", + +"void main()\n" +"{\n", +"void main()\n" +"{\n" +" gauss[0]=0.40; gauss[1]=0.24; gauss[2]=0.054; gauss[3]=0.0044;\n" +}}, + +{"vec2 offset = direction * j;", +1,{"vec2 offset = direction * float(j);"}}, + +// for Silver +{"#version 140\r\n" +"\r\n" +"out vec2 var_uv;\r\n" +"in vec4 sg3d_position0;\r\n" +"void main()\r\n" +"{\r\n" +"\tgl_Position = sg3d_position0;\r\n" +"\tvar_uv=sg3d_position0.xy*0.5+0.5;\r\n" +"}\r\n", +1, { +"#version 120\n" +"\n" +"varying vec2 var_uv;\n" +"attribute vec4 sg3d_position0;\n" +"void main()\n" +"{\n" +"\tgl_Position = sg3d_position0;\n" +"\tvar_uv=sg3d_position0.xy*0.5+0.5;\n" +"}\n" +}}, + +{"#version 140\r\n" +"\r\n" +"in vec2 var_uv;\r\n" +"out vec4 var_out;\r\n" +"uniform vec4 var_param;\r\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE;\r\n" +"void main()\r\n" +"{\r\n" +"\tvar_out = texture(SG3D_TEXTURE_DIFFUSE, var_uv)*var_param;\r\n" +"}\r\n", +1, {"#version 120\n" +"\n" +"varying vec2 var_uv;\n" +"#define var_out gl_FragColor\n" +"uniform vec4 var_param;\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE;\n" +"void main()\n" +"{\n" +"\tvar_out = texture2D(SG3D_TEXTURE_DIFFUSE, var_uv)*var_param;\n" +"}\n" +}}, + +{"#version 140\r\n" +"\r\n" +"in vec2 var_uv;\r\n" +"out vec4 var_out;\r\n" +"uniform vec4 var_param;\r\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE;\r\n" +"void main()\r\n" +"{\r\n" +"\tvar_out = (texture(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy*-7.0)*55.0+\r\n" +"\t\t\ttexture(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy*-3.0)*330.0+\r\n" +"\t\t\ttexture(SG3D_TEXTURE_DIFFUSE, var_uv)*252.0+\r\n" +"\t\t\ttexture(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy* 3.0)*330.0+\r\n" +"\t\t\ttexture(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy* 7.0)*55.0)/1022.0;\r\n" +"}\r\n", +1, {"#version 120\n" +"\n" +"varying vec2 var_uv;\n" +"#define var_out gl_FragColor\n" +"uniform vec4 var_param;\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE;\n" +"void main()\n" +"{\n" +"\tvar_out = (texture2D(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy*-7.0)*55.0+\n" +"\t\t\ttexture2D(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy*-3.0)*330.0+\n" +"\t\t\ttexture2D(SG3D_TEXTURE_DIFFUSE, var_uv)*252.0+\n" +"\t\t\ttexture2D(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy* 3.0)*330.0+\n" +"\t\t\ttexture2D(SG3D_TEXTURE_DIFFUSE, var_uv+var_param.xy* 7.0)*55.0)/1022.0;\n" +"}\n" +}}, + +{"#version 140\r\n" +"\r\n" +"in vec2 var_uv;\r\n" +"out vec4 var_out;\r\n" +"uniform vec4 var_param;\r\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE0;\r\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE1;\r\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE2;\r\n" +"\r\n" +"const mat3 yuv2rgb = mat3(1,0,1.596,1,-0.391,-0.813,1,2.018,0);\r\n" +"\r\n" +"void main()\r\n" +"{\r\n" +"\tfloat y=texture(SG3D_TEXTURE_DIFFUSE0, var_uv).x;\r\n" +"\tfloat u=texture(SG3D_TEXTURE_DIFFUSE1, var_uv).x;\r\n" +"\tfloat v=texture(SG3D_TEXTURE_DIFFUSE2, var_uv).x;\r\n" +"\r\n" +"\tvec3 rgb=vec3(1.1643*(y-0.0625), u-0.5, v-0.5)*yuv2rgb;\r\n" +"\tvar_out = vec4(rgb, 1.0)*var_param;\r\n" +"}\r\n", +1, {"#version 120\n" +"\n" +"varying vec2 var_uv;\n" +"#define var_out gl_FragColor\n" +"uniform vec4 var_param;\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE0;\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE1;\n" +"uniform sampler2D SG3D_TEXTURE_DIFFUSE2;\n" +"\n" +"const mat3 yuv2rgb = mat3(1.0,0.0,1.596,1.0,-0.391,-0.813,1.0,2.018,0.0);\n" +"\n" +"void main()\n" +"{\n" +"\tfloat y=texture2D(SG3D_TEXTURE_DIFFUSE0, var_uv).x;\n" +"\tfloat u=texture2D(SG3D_TEXTURE_DIFFUSE1, var_uv).x;\n" +"\tfloat v=texture2D(SG3D_TEXTURE_DIFFUSE2, var_uv).x;\n" +"\n" +"\tvec3 rgb=vec3(1.1643*(y-0.0625), u-0.5, v-0.5)*yuv2rgb;\n" +"\tvar_out = vec4(rgb, 1.0)*var_param;\n" +"}\n" +}}, + +// for Eldritch +{"float\tFogOffsetU\t= 0.5f / FogTexSize;\r\n" +"float\tFogScaleU\t= ( FogTexSize - 1.0f ) / FogTexSize;\r\n", +3, {"float FogOffsetU;\r\n" +"float FogScaleU;\r\n", +"void main()\r\n" +"{\r\n", +"void main()\r\n" +"{\r\n" +"\tFogOffsetU = 0.5 / FogTexSize;\r\n" +"\tFogScaleU = ( FogTexSize - 1.0 ) / FogTexSize;\r\n" +}}, +// for KiCAD +{" float derivative = length( dFdx( tex ) ) * u_fontTextureWidth / 4;\n", +1, {" float derivative = length( dFdx( tex ) ) * float(u_fontTextureWidth) / 4.0;\n"}}, +{" delta = vec4( 0, 2 * pixelR, 0, 0 );\n", +1, {" delta = vec4( 0, 2.0 * pixelR, 0, 0 );\n"}}, +// for Iconoclasts +// Disable hotspot shaders 1 +#ifdef GOA_CLONE +{ + "void main()\n" + "{\n" + " vec4 p = texture2D(texture, texture_coordinate0);\n" + " float factor = (0.5 - p.r) * magnification;\n" + " vec2 t = texture_coordinate1;\n" + " t.x += (t.x - hotspotX) * factor;\n" + " t.y += (t.y - hotspotY) * factor;\n" + " gl_FragColor = sample_backtex(background_texture, t) * gl_Color;\n" + "}", + 1, + { + "void main() { discard; }" + } +}, +// Disable hotspot shaders 2 +{ + "void main()\n" + "{\n" + " vec4 p = texture2D(texture, texture_coordinate0) * gl_Color;\n" + " if (p.a != 0.0) {\n" + " float zoomFactor = (0.0 - (p.r + p.g + p.b) / 3.0) * magnification;\n" + " vec2 t = texture_coordinate1;\n" + " t.x += (t.x - hotspotX + offx / texture_size.x) * zoomFactor;\n" + " t.y += (t.y - hotspotY + offy / texture_size.y) * zoomFactor;\n" + " gl_FragColor = sample_backtex(background_texture, t);\n" + " return;\n" + " }\n" + " gl_FragColor = p;\n" + "}", + 1, + { + "void main() { discard; }" + } +}, +// Disable hotspot shaders 3 +{ + "void main()\n" + "{\n" + " vec4 p = texture2D(texture, texture_coordinate0) * gl_Color;\n" + " float factor = (0.0 - (p.r + p.g + p.b) / 3.0) * magnification;\n" + " vec2 t = background_offset.xy - texture_coordinate1 * \n" + " (background_offset.xy * 2.0 - vec2(1.0));\n" + " t.x += (t.x - hotspotX) * factor;\n" + " t.y += (t.y - hotspotY) * factor;\n" + " gl_FragColor = sample_backtex(background_texture, t);\n" + "}", + 1, + {"void main() { discard; }"} +} +#endif +}; + +// For Stellaris +static const char* gl4es_sign_1[] = { +"if (Data.Type == 1)", +"if (Data.BlendMode == 0)", +}; +static const char* gl4es_hacks_1[] = { +"if (Data.Type == 1)", +"if (Data.Type == 1.0)", + +"if (Data.Type == 2)", +"if (Data.Type == 2.0)", + +"if (Data.Type == 3)", +"if (Data.Type == 3.0)", + +"if (Data.BlendMode == 0)", +"if (Data.BlendMode == 0.0)", + +"if (Data.BlendMode == 1)", +"if (Data.BlendMode == 1.0)", + +"if (Data.BlendMode == 2)", +"if (Data.BlendMode == 2.0)", + +"Out.vMaskingTexCoord = saturate(v.vTexCoord * 1000);", +"Out.vMaskingTexCoord = saturate(v.vTexCoord * 1000.0);", + +"float vTime = 0.9 - saturate( (Time - AnimationTime) * 4 );", +"float vTime = 0.9 - saturate( (Time - AnimationTime) * 4.0 );", + +"float vTime = 0.9 - saturate( (Time - AnimationTime) * 16 );", +"float vTime = 0.9 - saturate( (Time - AnimationTime) * 16.0 );", +}; + +// For Psychonauts +static const char* gl4es_sign_2[] = { +"vec4 ps_t3 = gl_TexCoord[3];", +"vec4 ps_t2 = gl_TexCoord[2];", +"vec4 ps_t1 = gl_TexCoord[1];", +"vec4 ps_t0 = gl_TexCoord[0];", +}; + +static const char* gl4es_sign_2_main = +"void main()\n" +"{\n"; + + +static const char* gl4es_hacks_2_1[] = { +"vec4 ps_t3;", +"vec4 ps_t2;", +"vec4 ps_t1;", +"vec4 ps_t0;", +}; + +static const char* gl4es_hacks_2_2[] = { +"\tps_t3 = gl_TexCoord[3];", +"\tps_t2 = gl_TexCoord[2];", +"\tps_t1 = gl_TexCoord[1];", +"\tps_t0 = gl_TexCoord[0];", +}; + +static char* ShaderHacks_1(char* shader, char* Tmp, int* tmpsize) +{ + // check for all signature first + for (int i=0; i (uintptr_t)m) return Tmp; // main is before, aborting... + // ok, instance found, insert main line... + if(Tmp==shader) {Tmp = (char*)malloc(*tmpsize); strcpy(Tmp, shader); m = strstr(Tmp, gl4es_sign_2_main);} // hacking! + m += strlen(gl4es_sign_2_main); + Tmp = gl4es_inplace_insert(m, gl4es_hacks_2_2[i], Tmp, tmpsize); + Tmp = gl4es_inplace_replace_simple(Tmp, tmpsize, gl4es_sign_2[i], gl4es_hacks_2_1[i]); + return Tmp; +} + +static char* ShaderHacks_2(char* shader, char* Tmp, int* tmpsize) +{ + // check for each signature + for (int i=0; i +#include "../glx/hardext.h" +#include "debug.h" +#include "fpe_shader.h" +#include "init.h" +#include "preproc.h" +#include "string_utils.h" +#include "shader_hacks.h" +#include "logs.h" + +typedef struct { + const char* glname; + const char* name; + const char* type; + const char* prec; + int attrib; +} builtin_attrib_t; + +const builtin_attrib_t builtin_attrib[] = { + {"gl_Vertex", "_gl4es_Vertex", "vec4", "highp", ARB_VERTEX}, + {"gl_Color", "_gl4es_Color", "vec4", "lowp", ARB_COLOR}, + {"gl_MultiTexCoord0", "_gl4es_MultiTexCoord0", "vec4", "highp", ARB_MULTITEXCOORD0}, + {"gl_MultiTexCoord1", "_gl4es_MultiTexCoord1", "vec4", "highp", ARB_MULTITEXCOORD1}, + {"gl_MultiTexCoord2", "_gl4es_MultiTexCoord2", "vec4", "highp", ARB_MULTITEXCOORD2}, + {"gl_MultiTexCoord3", "_gl4es_MultiTexCoord3", "vec4", "highp", ARB_MULTITEXCOORD3}, + {"gl_MultiTexCoord4", "_gl4es_MultiTexCoord4", "vec4", "highp", ARB_MULTITEXCOORD4}, + {"gl_MultiTexCoord5", "_gl4es_MultiTexCoord5", "vec4", "highp", ARB_MULTITEXCOORD5}, + {"gl_MultiTexCoord6", "_gl4es_MultiTexCoord6", "vec4", "highp", ARB_MULTITEXCOORD6}, + {"gl_MultiTexCoord7", "_gl4es_MultiTexCoord7", "vec4", "highp", ARB_MULTITEXCOORD7}, + {"gl_MultiTexCoord8", "_gl4es_MultiTexCoord8", "vec4", "highp", ARB_MULTITEXCOORD8}, + {"gl_MultiTexCoord9", "_gl4es_MultiTexCoord9", "vec4", "highp", ARB_MULTITEXCOORD9}, + {"gl_MultiTexCoord10", "_gl4es_MultiTexCoord10", "vec4", "highp", ARB_MULTITEXCOORD10}, + {"gl_MultiTexCoord11", "_gl4es_MultiTexCoord11", "vec4", "highp", ARB_MULTITEXCOORD11}, + {"gl_MultiTexCoord12", "_gl4es_MultiTexCoord12", "vec4", "highp", ARB_MULTITEXCOORD12}, + {"gl_MultiTexCoord13", "_gl4es_MultiTexCoord13", "vec4", "highp", ARB_MULTITEXCOORD13}, + {"gl_MultiTexCoord14", "_gl4es_MultiTexCoord14", "vec4", "highp", ARB_MULTITEXCOORD14}, + {"gl_MultiTexCoord15", "_gl4es_MultiTexCoord15", "vec4", "highp", ARB_MULTITEXCOORD15}, + {"gl_SecondaryColor", "_gl4es_SecondaryColor", "vec4", "lowp", ARB_SECONDARY}, + {"gl_Normal", "_gl4es_Normal", "vec3", "highp", ARB_NORMAL}, + {"gl_FogCoord", "_gl4es_FogCoord", "float", "highp", ARB_FOGCOORD} +}; + +const builtin_attrib_t builtin_attrib_compressed[] = { + {"gl_Vertex", "_gl4es_Vertex", "vec4", "highp", COMP_VERTEX}, + {"gl_Color", "_gl4es_Color", "vec4", "lowp", COMP_COLOR}, + {"gl_MultiTexCoord0", "_gl4es_MultiTexCoord0", "vec4", "highp", COMP_MULTITEXCOORD0}, + {"gl_MultiTexCoord1", "_gl4es_MultiTexCoord1", "vec4", "highp", COMP_MULTITEXCOORD1}, + {"gl_MultiTexCoord2", "_gl4es_MultiTexCoord2", "vec4", "highp", COMP_MULTITEXCOORD2}, + {"gl_MultiTexCoord3", "_gl4es_MultiTexCoord3", "vec4", "highp", COMP_MULTITEXCOORD3}, + {"gl_MultiTexCoord4", "_gl4es_MultiTexCoord4", "vec4", "highp", COMP_MULTITEXCOORD4}, + {"gl_MultiTexCoord5", "_gl4es_MultiTexCoord5", "vec4", "highp", COMP_MULTITEXCOORD5}, + {"gl_MultiTexCoord6", "_gl4es_MultiTexCoord6", "vec4", "highp", COMP_MULTITEXCOORD6}, + {"gl_MultiTexCoord7", "_gl4es_MultiTexCoord7", "vec4", "highp", COMP_MULTITEXCOORD7}, + {"gl_MultiTexCoord8", "_gl4es_MultiTexCoord8", "vec4", "highp", COMP_MULTITEXCOORD8}, + {"gl_MultiTexCoord9", "_gl4es_MultiTexCoord9", "vec4", "highp", COMP_MULTITEXCOORD9}, + {"gl_MultiTexCoord10", "_gl4es_MultiTexCoord10", "vec4", "highp", COMP_MULTITEXCOORD10}, + {"gl_MultiTexCoord11", "_gl4es_MultiTexCoord11", "vec4", "highp", COMP_MULTITEXCOORD11}, + {"gl_MultiTexCoord12", "_gl4es_MultiTexCoord12", "vec4", "highp", COMP_MULTITEXCOORD12}, + {"gl_MultiTexCoord13", "_gl4es_MultiTexCoord13", "vec4", "highp", COMP_MULTITEXCOORD13}, + {"gl_MultiTexCoord14", "_gl4es_MultiTexCoord14", "vec4", "highp", COMP_MULTITEXCOORD14}, + {"gl_MultiTexCoord15", "_gl4es_MultiTexCoord15", "vec4", "highp", COMP_MULTITEXCOORD15}, + {"gl_SecondaryColor", "_gl4es_SecondaryColor", "vec4", "lowp", COMP_SECONDARY}, + {"gl_Normal", "_gl4es_Normal", "vec3", "highp", COMP_NORMAL}, + {"gl_FogCoord", "_gl4es_FogCoord", "float", "highp", COMP_FOGCOORD} +}; + +typedef struct { + const char* glname; + const char* name; + const char* type; + int texarray; + reserved_matrix_t matrix; +} builtin_matrix_t; + +const builtin_matrix_t builtin_matrix[] = { + {"gl_ModelViewMatrixInverseTranspose", "_gl4es_ITModelViewMatrix", "mat4", 0, MAT_MV_IT}, + {"gl_ModelViewMatrixInverse", "_gl4es_IModelViewMatrix", "mat4", 0, MAT_MV_I}, + {"gl_ModelViewMatrixTranspose", "_gl4es_TModelViewMatrix", "mat4", 0, MAT_MV_T}, + {"gl_ModelViewMatrix", "_gl4es_ModelViewMatrix", "mat4", 0, MAT_MV}, + {"gl_ProjectionMatrixInverseTranspose", "_gl4es_ITProjectionMatrix", "mat4", 0, MAT_P_IT}, + {"gl_ProjectionMatrixInverse", "_gl4es_IProjectionMatrix", "mat4", 0, MAT_P_I}, + {"gl_ProjectionMatrixTranspose", "_gl4es_TProjectionMatrix", "mat4", 0, MAT_P_T}, + {"gl_ProjectionMatrix", "_gl4es_ProjectionMatrix", "mat4", 0, MAT_P}, + {"gl_ModelViewProjectionMatrixInverseTranspose", "_gl4es_ITModelViewProjectionMatrix", "mat4", 0, MAT_MVP_IT}, + {"gl_ModelViewProjectionMatrixInverse", "_gl4es_IModelViewProjectionMatrix", "mat4", 0, MAT_MVP_I}, + {"gl_ModelViewProjectionMatrixTranspose", "_gl4es_TModelViewProjectionMatrix", "mat4", 0, MAT_MVP_T}, + {"gl_ModelViewProjectionMatrix", "_gl4es_ModelViewProjectionMatrix", "mat4", 0, MAT_MVP}, + // non standard version to avoid useless array of Matrix Uniform (in case the compiler as issue optimising this) + {"gl_TextureMatrix_0", "_gl4es_TextureMatrix_0", "mat4", 0, MAT_T0}, + {"gl_TextureMatrix_1", "_gl4es_TextureMatrix_1", "mat4", 0, MAT_T1}, + {"gl_TextureMatrix_2", "_gl4es_TextureMatrix_2", "mat4", 0, MAT_T2}, + {"gl_TextureMatrix_3", "_gl4es_TextureMatrix_3", "mat4", 0, MAT_T3}, + {"gl_TextureMatrix_4", "_gl4es_TextureMatrix_4", "mat4", 0, MAT_T4}, + {"gl_TextureMatrix_5", "_gl4es_TextureMatrix_5", "mat4", 0, MAT_T5}, + {"gl_TextureMatrix_6", "_gl4es_TextureMatrix_6", "mat4", 0, MAT_T6}, + {"gl_TextureMatrix_7", "_gl4es_TextureMatrix_7", "mat4", 0, MAT_T7}, + {"gl_TextureMatrix_8", "_gl4es_TextureMatrix_8", "mat4", 0, MAT_T8}, + {"gl_TextureMatrix_9", "_gl4es_TextureMatrix_9", "mat4", 0, MAT_T9}, + {"gl_TextureMatrix_10", "_gl4es_TextureMatrix_10", "mat4", 0, MAT_T10}, + {"gl_TextureMatrix_11", "_gl4es_TextureMatrix_11", "mat4", 0, MAT_T11}, + {"gl_TextureMatrix_12", "_gl4es_TextureMatrix_12", "mat4", 0, MAT_T12}, + {"gl_TextureMatrix_13", "_gl4es_TextureMatrix_13", "mat4", 0, MAT_T13}, + {"gl_TextureMatrix_14", "_gl4es_TextureMatrix_14", "mat4", 0, MAT_T14}, + {"gl_TextureMatrix_15", "_gl4es_TextureMatrix_15", "mat4", 0, MAT_T15}, + // regular texture matrix + {"gl_TextureMatrixInverseTranspose", "_gl4es_ITTextureMatrix", "mat4", 1, MAT_T0_IT}, + {"gl_TextureMatrixInverse", "_gl4es_ITextureMatrix", "mat4", 1, MAT_T0_I}, + {"gl_TextureMatrixTranspose", "_gl4es_TTextureMatrix", "mat4", 1, MAT_T0_T}, + {"gl_TextureMatrix", "_gl4es_TextureMatrix", "mat4", 1, MAT_T0}, + {"gl_NormalMatrix", "_gl4es_NormalMatrix", "mat3", 0, MAT_N} + }; + +#define STR_HELPER(x) #x +#define STR(x) STR_HELPER(x) +static const char* gl4es_MaxLightsSource = +"#define _gl4es_MaxLights " STR(MAX_LIGHT) "\n"; +static const char* gl4es_MaxClipPlanesSource = +"#define _gl4es_MaxClipPlanes " STR(MAX_CLIP_PLANES) "\n"; +static const char* gl4es_MaxTextureUnitsSource = +"#define _gl4es_MaxTextureUnits " STR(MAX_TEX) "\n"; +static const char* gl4es_MaxTextureCoordsSource = +"#define _gl4es_MaxTextureCoords " STR(MAX_TEX) "\n"; +#undef STR +#undef STR_HELPER + +static const char* gl4es_LightSourceParametersSource = +"struct gl_LightSourceParameters\n" +"{\n" +" vec4 ambient;\n" +" vec4 diffuse;\n" +" vec4 specular;\n" +" vec4 position;\n" +" vec4 halfVector;\n" //halfVector = normalize(normalize(position) + vec3(0,0,1) if vbs==FALSE) +" vec3 spotDirection;\n" +" float spotExponent;\n" +" float spotCutoff;\n" +" float spotCosCutoff;\n" +" float constantAttenuation;\n" +" float linearAttenuation;\n" +" float quadraticAttenuation;\n" +"};\n" +"uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights];\n"; + +static const char* gl4es_LightModelParametersSource = +"struct gl_LightModelParameters {\n" +" vec4 ambient;\n" +"};\n" +"uniform gl_LightModelParameters gl_LightModel;\n"; + +static const char* gl4es_MaterialParametersSource = +"struct gl_MaterialParameters\n" +"{\n" +" vec4 emission;\n" +" vec4 ambient;\n" +" vec4 diffuse;\n" +" vec4 specular;\n" +" float shininess;\n" +"};\n" +"uniform gl_MaterialParameters gl_FrontMaterial;\n" +"uniform gl_MaterialParameters gl_BackMaterial;\n"; + +static const char* gl4es_LightModelProductsSource = +"struct gl_LightModelProducts\n" +"{\n" +" vec4 sceneColor;\n" +"};\n" +"uniform gl_LightModelProducts gl_FrontLightModelProduct;\n" +"uniform gl_LightModelProducts gl_BackLightModelProduct;\n"; + +static const char* gl4es_LightProductsSource = +"struct gl_LightProducts\n" +"{\n" +" vec4 ambient;\n" +" vec4 diffuse;\n" +" vec4 specular;\n" +"};\n" +"uniform gl_LightProducts gl_FrontLightProduct[gl_MaxLights];\n" +"uniform gl_LightProducts gl_BackLightProduct[gl_MaxLights];\n"; + +static const char* gl4es_PointSpriteSource = +"struct gl_PointParameters\n" +"{\n" +" float size;\n" +" float sizeMin;\n" +" float sizeMax;\n" +" float fadeThresholdSize;\n" +" float distanceConstantAttenuation;\n" +" float distanceLinearAttenuation;\n" +" float distanceQuadraticAttenuation;\n" +"};\n" +"uniform gl_PointParameters gl_Point;\n"; + +static const char* gl4es_FogParametersSource = +"struct gl_FogParameters {\n" +" lowp vec4 color;\n" +" mediump float density;\n" +" mediump float start;\n" +" mediump float end;\n" +" mediump float scale;\n" // Derived: 1.0 / (end - start) +"};\n" +"uniform gl_FogParameters gl_Fog;\n"; +static const char* gl4es_FogParametersSourceHighp = +"struct gl_FogParameters {\n" +" lowp vec4 color;\n" +" mediump float density;\n" +" highp float start;\n" +" highp float end;\n" +" highp float scale;\n" // Derived: 1.0 / (end - start) +"};\n" +"uniform gl_FogParameters gl_Fog;\n"; + +static const char* gl4es_texenvcolorSource = +"uniform vec4 gl_TextureEnvColor[gl_MaxTextureUnits];\n"; + +static const char* gl4es_texgeneyeSource[4] = { +"uniform vec4 gl_EyePlaneS[gl_MaxTextureCoords];\n", +"uniform vec4 gl_EyePlaneT[gl_MaxTextureCoords];\n", +"uniform vec4 gl_EyePlaneR[gl_MaxTextureCoords];\n", +"uniform vec4 gl_EyePlaneQ[gl_MaxTextureCoords];\n" }; + +static const char* gl4es_texgenobjSource[4] = { +"uniform vec4 gl_ObjectPlaneS[gl_MaxTextureCoords];\n", +"uniform vec4 gl_ObjectPlaneT[gl_MaxTextureCoords];\n", +"uniform vec4 gl_ObjectPlaneR[gl_MaxTextureCoords];\n", +"uniform vec4 gl_ObjectPlaneQ[gl_MaxTextureCoords];\n" }; + +static const char* gl4es_clipplanesSource = +"uniform vec4 gl_ClipPlane[gl_MaxClipPlanes];\n"; + +static const char* gl4es_normalscaleSource = +"uniform float gl_NormalScale;\n"; + +static const char* gl4es_instanceID = +"#define GL_ARB_draw_instanced 1\n" +"uniform int _gl4es_InstanceID;\n"; + +static const char* gl4es_frontColorSource = +"varying lowp vec4 _gl4es_FrontColor;\n"; + +static const char* gl4es_backColorSource = +"varying lowp vec4 _gl4es_BackColor;\n"; + +static const char* gl4es_frontSecondaryColorSource = +"varying lowp vec4 _gl4es_FrontSecondaryColor;\n"; + +static const char* gl4es_backSecondaryColorSource = +"varying lowp vec4 _gl4es_BackSecondaryColor;\n"; + +static const char* gl4es_texcoordSource = +"varying mediump vec4 _gl4es_TexCoord[%d];\n"; + +static const char* gl4es_texcoordSourceAlt = +"varying mediump vec4 _gl4es_TexCoord_%d;\n"; + +static const char* gl4es_fogcoordSource = +"varying mediump float _gl4es_FogFragCoord;\n"; + +static const char* gl4es_ftransformSource = +"\n" +"highp vec4 ftransform() {\n" +" return gl_ModelViewProjectionMatrix * gl_Vertex;\n" +"}\n"; + +static const char* gl4es_ClipVertex = +"vec4 gl4es_ClipVertex;\n"; + +static const char* gl4es_ClipVertexSource = +"gl4es_ClipVertex"; + +static const char* gl4es_ClipVertex_clip = +"\nif(any(lessThanEqual(gl4es_ClipVertex.xyz, vec3(-gl4es_ClipVertex.w)))" +" || any(greaterThanEqual(gl4es_ClipVertex.xyz, vec3(gl4es_ClipVertex.w)))) discard;\n"; + +static const char* gl_TexCoordSource = "gl_TexCoord["; + +static const char* gl_TexMatrixSources[] = { +"gl_TextureMatrixInverseTranspose[", +"gl_TextureMatrixInverse[", +"gl_TextureMatrixTranspose[", +"gl_TextureMatrix[" +}; + +static const char* GLESHeader[] = { + "#version 100\n%sprecision %s float;\nprecision %s int;\n", + "#version 120\n%sprecision %s float;\nprecision %s int;\n", + "#version 310 es\n#define attribute in\n#define varying out\n%sprecision %s float;\nprecision %s int;\n", + "#version 300 es\n#define attribute in\n#define varying out\n%sprecision %s float;\nprecision %s int;\n" +}; + +static const char* gl4es_transpose = +"mat2 gl4es_transpose(mat2 m) {\n" +" return mat2(m[0][0], m[1][0],\n" +" m[0][1], m[1][1]);\n" +"}\n" +"mat3 gl4es_transpose(mat3 m) {\n" +" return mat3(m[0][0], m[1][0], m[2][0],\n" +" m[0][1], m[1][1], m[2][1],\n" +" m[0][2], m[1][2], m[2][2]);\n" +"}\n" +"mat4 gl4es_transpose(mat4 m) {\n" +" return mat4(m[0][0], m[1][0], m[2][0], m[3][0],\n" +" m[0][1], m[1][1], m[2][1], m[3][1],\n" +" m[0][2], m[1][2], m[2][2], m[3][2],\n" +" m[0][3], m[1][3], m[2][3], m[3][3]);\n" +"}\n"; + +static const char* HackAltPow = +"float pow(float f, int a) {\n" +" return pow(f, float(a));\n" +"}\n"; +static const char* HackAltMax = +"float max(float a, int b) {\n" +" return max(a, float(b));\n" +"}\n" +"float max(int a, float b) {\n" +" return max(float(a), b);\n" +"}\n"; +static const char* HackAltMin = +"float min(float a, int b) {\n" +" return min(a, float(b));\n" +"}\n" +"float min(int a, float b) {\n" +" return min(float(a), b);\n" +"}\n"; +static const char* HackAltClamp = +"float clamp(float f, int a, int b) {\n" +" return clamp(f, float(a), float(b));\n" +"}\n" +"float clamp(float f, float a, int b) {\n" +" return clamp(f, a, float(b));\n" +"}\n" +"float clamp(float f, int a, float b) {\n" +" return clamp(f, float(a), b);\n" +"}\n" +"vec2 clamp(vec2 f, int a, int b) {\n" +" return clamp(f, float(a), float(b));\n" +"}\n" +"vec2 clamp(vec2 f, float a, int b) {\n" +" return clamp(f, a, float(b));\n" +"}\n" +"vec2 clamp(vec2 f, int a, float b) {\n" +" return clamp(f, float(a), b);\n" +"}\n" +"vec3 clamp(vec3 f, int a, int b) {\n" +" return clamp(f, float(a), float(b));\n" +"}\n" +"vec3 clamp(vec3 f, float a, int b) {\n" +" return clamp(f, a, float(b));\n" +"}\n" +"vec3 clamp(vec3 f, int a, float b) {\n" +" return clamp(f, float(a), b);\n" +"}\n" +"vec4 clamp(vec4 f, int a, int b) {\n" +" return clamp(f, float(a), float(b));\n" +"}\n" +"vec4 clamp(vec4 f, float a, int b) {\n" +" return clamp(f, a, float(b));\n" +"}\n" +"vec4 clamp(vec4 f, int a, float b) {\n" +" return clamp(f, float(a), b);\n" +"}\n"; + + +static const char* HackAltMod = +"float mod(float f, int a) {\n" +" return mod(f, float(a));\n" +"}\n" +"vec2 mod(vec2 f, int a) {\n" +" return mod(f, float(a));\n" +"}\n" +"vec3 mod(vec3 f, int a) {\n" +" return mod(f, float(a));\n" +"}\n" +"vec4 mod(vec4 f, int a) {\n" +" return mod(f, float(a));\n" +"}\n"; + +static const char* texture2DLodAlt = +"vec4 _gl4es_texture2DLod(sampler2D sampler, vec2 coord, float lod) {\n" +" return texture2D(sampler, coord);\n" +"}\n"; + +static const char* texture2DProjLodAlt = +"vec4 _gl4es_texture2DProjLod(sampler2D sampler, vec3 coord, float lod) {\n" +" return texture2DProj(sampler, coord);\n" +"}\n" +"vec4 _gl4es_texture2DProjLod(sampler2D sampler, vec4 coord, float lod) {\n" +" return texture2DProj(sampler, coord);\n" +"}\n"; +static const char* textureCubeLodAlt = +"vec4 _gl4es_textureCubeLod(samplerCube sampler, vec3 coord, float lod) {\n" +" return textureCube(sampler, coord);\n" +"}\n"; + +static const char* texture2DGradAlt = +"vec4 _gl4es_texture2DGrad(sampler2D sampler, vec2 coord, vec2 dPdx, vec2 dPdy) {\n" +" return texture2D(sampler, coord);\n" +"}\n"; + +static const char* texture2DProjGradAlt = +"vec4 _gl4es_texture2DProjGrad(sampler2D sampler, vec3 coord, vec2 dPdx, vec2 dPdy) {\n" +" return texture2DProj(sampler, coord);\n" +"}\n" +"vec4 _gl4es_texture2DProjGrad(sampler2D sampler, vec4 coord, vec2 dPdx, vec2 dPdy) {\n" +" return texture2DProj(sampler, coord);\n" +"}\n"; +static const char* textureCubeGradAlt = +"vec4 _gl4es_textureCubeGrad(samplerCube sampler, vec3 coord, vec2 dPdx, vec2 dPdy) {\n" +" return textureCube(sampler, coord);\n" +"}\n"; + + +static const char* useEXTDrawBuffers = +"#extension GL_EXT_draw_buffers : enable\n"; + +static const char* gl_ProgramEnv = "gl_ProgramEnv"; +static const char* gl_ProgramLocal= "gl_ProgramLocal"; + +static const char* gl_Samplers1D = "gl_Sampler1D_"; +static const char* gl_Samplers2D = "gl_Sampler2D_"; +static const char* gl_Samplers3D = "gl_Sampler3D_"; +static const char* gl_SamplersCube = "gl_SamplerCube_"; +static const char* gl4es_Samplers1D = "_gl4es_Sampler1D_"; +static const char* gl4es_Samplers2D = "_gl4es_Sampler2D_"; +static const char* gl4es_Samplers3D = "_gl4es_Sampler3D_"; +static const char* gl4es_SamplersCube = "_gl4es_SamplerCube_"; +static const char* gl4es_Samplers1D_uniform = "uniform sampler2D _gl4es_Sampler1D_"; +static const char* gl4es_Samplers2D_uniform = "uniform sampler2D _gl4es_Sampler2D_"; +static const char* gl4es_Samplers3D_uniform = "uniform sampler2D _gl4es_Sampler3D_"; +static const char* gl4es_SamplersCube_uniform = "uniform samplerCube _gl4es_SamplerCube_"; + +static const char* gl_VertexAttrib = "gl_VertexAttrib_"; +static const char* gl4es_VertexAttrib = "_gl4es_VertexAttrib_"; + +char gl_VA[MAX_VATTRIB][32] = {0}; +char gl4es_VA[MAX_VATTRIB][32] = {0}; + +char* ConvertShader(const char* pEntry, int isVertex, shaderconv_need_t *need) +{ + #define ShadAppend(S) Tmp = gl4es_append(Tmp, &tmpsize, S) + + if(gl_VA[0][0]=='\0') { + for (int i=0; ineed_texcoord = -1; + need->need_clean = 1; // no hack, this is a dummy need structure + } + int notexarray = globals4es.notexarray || need->need_notexarray || fpeShader; + + //const char* GLESUseFragHighp = "#extension GL_OES_fragment_precision_high : enable\n"; // does this one is needed? + char GLESFullHeader[512]; + int wanthighp = !fpeShader; + if(wanthighp && !hardext.highp) wanthighp = 0; + int versionHeader = 0; + #if 0 + // support for higher glsl require much more work + // around some keyword + // like in/out that depend on the shader beeing vertex or fragment + // and a few other little things... + if(versionString && strcmp(versionString, "120")==0) + version120 = 1; + if(version120) { + if(hardext.glsl120) versionHeader = 1; + else if(hardext.glsl310es) versionHeader = 2; + else if(hardext.glsl300es) { versionHeader = 3; /* location on uniform not supported ! */ } + /* else no location or in / out are supported */ + } + #endif + //sprintf(GLESFullHeader, GLESHeader, (wanthighp && hardext.highp==1 && !isVertex)?GLESUseFragHighp:"", (wanthighp)?"highp":"mediump", (wanthighp)?"highp":"mediump"); + sprintf(GLESFullHeader, GLESHeader[versionHeader], "", (wanthighp)?"highp":"mediump", (wanthighp)?"highp":"mediump"); + + int tmpsize = strlen(pBuffer)*2+strlen(GLESFullHeader)+100; + char* Tmp = (char*)calloc(1, tmpsize); + strcpy(Tmp, pBuffer); + + // and now change the version header, and add default precision + char* newptr; + newptr=strstr(Tmp, "#version"); + if (!newptr) { + Tmp = gl4es_inplace_insert(Tmp, GLESFullHeader, Tmp, &tmpsize); + } else { + while(*newptr!=0x0a) newptr++; + newptr++; + memmove(Tmp, newptr, strlen(newptr)+1); + Tmp = gl4es_inplace_insert(Tmp, GLESFullHeader, Tmp, &tmpsize); + } + int headline = 3; + // move all "#extension in header zone" + while (strstr(Tmp, "#extension") && strstr(Tmp, "#extension")>gl4es_getline(Tmp, headline-2)) { + char* ext = strstr(Tmp, "#extension"); + size_t l = (uintptr_t)strstr(ext, "\n")-(uintptr_t)ext + sizeof("\n"); +#ifndef _MSC_VER + char e[l]; +#else + char* e = _alloca(l); +#endif + memset(e, 0, l); + strncpy(e, ext, l-1); + Tmp = gl4es_inplace_replace_simple(Tmp, &tmpsize, e, ""); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline-2), e, Tmp, &tmpsize); + ++headline; + } + // check if gl_FragDepth is used + int fragdepth = (strstr(pBuffer, "gl_FragDepth"))?1:0; + const char* GLESUseFragDepth = "#extension GL_EXT_frag_depth : enable\n"; + const char* GLESFakeFragDepth = "mediump float fakeFragDepth = 0.0;\n"; + if (fragdepth) { + /* If #extension is used, it should be placed before the second line of the header. */ + if(hardext.fragdepth) + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 1), GLESUseFragDepth, Tmp, &tmpsize); + else + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline-1), GLESFakeFragDepth, Tmp, &tmpsize); + headline++; + } + int derivatives = (strstr(pBuffer, "dFdx(") || strstr(pBuffer, "dFdy(") || strstr(pBuffer, "fwidth("))?1:0; + const char* GLESUseDerivative = "#extension GL_OES_standard_derivatives : enable\n"; + // complete fake value... A better thing should be use.... + const char* GLESFakeDerivative = "float dFdx(float p) {return 0.0001;}\nvec2 dFdx(vec2 p) {return vec2(0.0001);}\nvec3 dFdx(vec3 p) {return vec3(0.0001);}\n" + "float dFdy(float p) {return 0.0001;}\nvec2 dFdy(vec2 p) {return vec2(0.0001);}\nvec3 dFdy(vec3 p) {return vec3(0.0001);}\n" + "float fwidth(float p) {return abs(dFdx(p))+abs(dFdy(p));}\nvec2 fwidth(vec2 p) {return abs(dFdx(p))+abs(dFdy(p));}\n" + "vec3 fwidth(vec3 p) {return abs(dFdx(p))+abs(dFdy(p));}\n"; + if (derivatives) { + /* If #extension is used, it should be placed before the second line of the header. */ + if(hardext.derivatives) + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 1), GLESUseDerivative, Tmp, &tmpsize); + else + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline-1), GLESFakeDerivative, Tmp, &tmpsize); + headline++; + } + // check if draw_buffers may be used (no fallback here :( ) + if(hardext.maxdrawbuffers>1 && strstr(pBuffer, "gl_FragData[")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 1), useEXTDrawBuffers, Tmp, &tmpsize); + } + // if some functions are used, add some int/float alternative + if(!fpeShader && !globals4es.nointovlhack) { + if(strstr(Tmp, "pow(") || strstr(Tmp, "pow (")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), HackAltPow, Tmp, &tmpsize); + } + if(strstr(Tmp, "max(") || strstr(Tmp, "max (")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), HackAltMax, Tmp, &tmpsize); + } + if(strstr(Tmp, "min(") || strstr(Tmp, "min (")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), HackAltMin, Tmp, &tmpsize); + } + if(strstr(Tmp, "clamp(") || strstr(Tmp, "clamp (")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), HackAltClamp, Tmp, &tmpsize); + } + if(strstr(Tmp, "mod(") || strstr(Tmp, "mod (")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), HackAltMod, Tmp, &tmpsize); + } + } + if(!isVertex && hardext.shaderlod && + (gl4es_find_string(Tmp, "texture2DLod") || gl4es_find_string(Tmp, "texture2DProjLod") + || gl4es_find_string(Tmp, "textureCubeLod") + || gl4es_find_string(Tmp, "texture2DGradARB") || gl4es_find_string(Tmp, "texture2DProjGradARB")|| gl4es_find_string(Tmp, "textureCubeGradARB") + )) { + const char* GLESUseShaderLod = "#extension GL_EXT_shader_texture_lod : enable\n"; + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 1), GLESUseShaderLod, Tmp, &tmpsize); + } + if(!isVertex && (gl4es_find_string(Tmp, "texture2DLod"))) { + if(hardext.shaderlod) { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DLod", "texture2DLodEXT"); + } else { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DLod", "_gl4es_texture2DLod"); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), texture2DLodAlt, Tmp, &tmpsize); + } + } + if(!isVertex && (gl4es_find_string(Tmp, "texture2DProjLod"))) { + if(hardext.shaderlod) { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DProjLod", "texture2DProjLodEXT"); + } else { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DProjLod", "_gl4es_texture2DProjLod"); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), texture2DProjLodAlt, Tmp, &tmpsize); + } + } + if(!isVertex && (gl4es_find_string(Tmp, "textureCubeLod"))) { + if(hardext.shaderlod) { + if(!hardext.cubelod) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "textureCubeLod", "textureCubeLodEXT"); + } else { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "textureCubeLod", "_gl4es_textureCubeLod"); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), textureCubeLodAlt, Tmp, &tmpsize); + } + } + if(!isVertex && (gl4es_find_string(Tmp, "texture2DGradARB"))) { + if(hardext.shaderlod) { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DGradARB", "texture2DGradEXT"); + } else { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DGradARB", "_gl4es_texture2DGrad"); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), texture2DGradAlt, Tmp, &tmpsize); + } + } + if(!isVertex && (gl4es_find_string(Tmp, "texture2DProjGradARB"))) { + if(hardext.shaderlod) { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DProjGradARB", "texture2DProjGradEXT"); + } else { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "texture2DProjGradARB", "_gl4es_texture2DProjGrad"); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), texture2DProjGradAlt, Tmp, &tmpsize); + } + } + if(!isVertex && (gl4es_find_string(Tmp, "textureCubeGradARB"))) { + if(hardext.shaderlod) { + if(!hardext.cubelod) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "textureCubeGradARB", "textureCubeGradEXT"); + } else { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "textureCubeGradARB", "_gl4es_textureCubeGrad"); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), textureCubeGradAlt, Tmp, &tmpsize); + } + } + + // Some drivers have troubles with "\\\r\n" or "\\\n" sequences on preprocessor macros + newptr = Tmp; + while (*newptr!=0x00) { + if (*newptr == '\\') { + if (*(newptr+1) == '\r' && *(newptr+2) == '\n') + memmove(newptr, newptr+3, strlen(newptr+3)+1); + else if (*(newptr+1) == '\n') + memmove(newptr, newptr+2, strlen(newptr+2)+1); + } + + newptr++; + } + + // now check to remove trailling "f" after float, as it's not supported too + newptr = Tmp; + // simple state machine... + int state = 0; + while (*newptr!=0x00) { + switch(state) { + case 0: + if ((*newptr >= '0') && (*newptr <= '9')) + state = 1; // integer part + else if (*newptr == '.') + state = 2; // fractional part + else if ((*newptr==' ') || (*newptr==0x0d) || (*newptr==0x0a) || (*newptr=='-') || (*newptr=='+') || (*newptr=='*') || (*newptr=='/') || (*newptr=='(') || (*newptr==')' || (*newptr=='>') || (*newptr=='<'))) + state = 0; // separator + else + state = 3; // something else + break; + case 1: // integer part + if ((*newptr >= '0') && (*newptr <= '9')) + state = 1; // integer part + else if (*newptr == '.') + state = 2; // fractional part + else if ((*newptr==' ') || (*newptr==0x0d) || (*newptr==0x0a) || (*newptr=='-') || (*newptr=='+') || (*newptr=='*') || (*newptr=='/') || (*newptr=='(') || (*newptr==')' || (*newptr=='>') || (*newptr=='<'))) + state = 0; // separator + else if (*newptr == 'f' ) { + // remove that f + memmove(newptr, newptr+1, strlen(newptr+1)+1); + newptr--; + } else + state = 3; + break; + case 2: // fractionnal part + if ((*newptr >= '0') && (*newptr <= '9')) + state = 2; + else if ((*newptr==' ') || (*newptr==0x0d) || (*newptr==0x0a) || (*newptr=='-') || (*newptr=='+') || (*newptr=='*') || (*newptr=='/') || (*newptr=='(') || (*newptr==')' || (*newptr=='>') || (*newptr=='<'))) + state = 0; // separator + else if (*newptr == 'f' ) { + // remove that f + memmove(newptr, newptr+1, strlen(newptr+1)+1); + newptr--; + } else + state = 3; + break; + case 3: + if ((*newptr==' ') || (*newptr==0x0d) || (*newptr==0x0a) || (*newptr=='-') || (*newptr=='+') || (*newptr=='*') || (*newptr=='/') || (*newptr=='(') || (*newptr==')' || (*newptr=='>') || (*newptr=='<'))) + state = 0; // separator + else + state = 3; + break; + } + newptr++; + } + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FragDepth", (hardext.fragdepth)?"gl_FragDepthEXT":"fakeFragDepth"); + // builtin attribs + if(isVertex) { + // check for ftransform function + if(strstr(Tmp, "ftransform(")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_ftransformSource, Tmp, &tmpsize); + // don't increment headline count, as all variying and attributes should be created before + } + // check for builtin OpenGL attributes... + int n = sizeof(builtin_attrib)/sizeof(builtin_attrib_t); + for (int i=0; ineed_color) { + if(need->need_color<1) need->need_color = 1; + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_Color", (need->need_color==1)?"gl_FrontColor":"(gl_FrontFacing?gl_FrontColor:gl_BackColor)"); + } + if(strstr(Tmp, "gl_FrontColor") || need->need_color) { + if(need->need_color<1) need->need_color = 1; + nvarying+=1; + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_frontColorSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_frontColorSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FrontColor", "_gl4es_FrontColor"); + } + if(strstr(Tmp, "gl_BackColor") || (need->need_color==2)) { + need->need_color = 2; + nvarying+=1; + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_backColorSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_backColorSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_BackColor", "_gl4es_BackColor"); + } + if(strstr(Tmp, "gl_SecondaryColor") || need->need_secondary) { + if(need->need_secondary<1) need->need_secondary = 1; + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_SecondaryColor", (need->need_secondary==1)?"gl_FrontSecondaryColor":"(gl_FrontFacing?gl_FrontSecondaryColor:gl_BackSecondaryColor)"); + } + if(strstr(Tmp, "gl_FrontSecondaryColor") || need->need_secondary) { + if(need->need_secondary<1) need->need_secondary = 1; + nvarying+=1; + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_frontSecondaryColorSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_frontSecondaryColorSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FrontSecondaryColor", "_gl4es_FrontSecondaryColor"); + } + if(strstr(Tmp, "gl_BackSecondaryColor") || (need->need_secondary==2)) { + need->need_secondary = 2; + nvarying+=1; + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_backSecondaryColorSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_backSecondaryColorSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_BackSecondaryColor", "_gl4es_BackSecondaryColor"); + } + if(strstr(Tmp, "gl_FogFragCoord") || need->need_fogcoord) { + need->need_fogcoord = 1; + nvarying+=1; + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_fogcoordSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_fogcoordSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FogFragCoord", "_gl4es_FogFragCoord"); + } + // Get the max_texunit and the calc notexarray + if(strstr(Tmp, "gl_TexCoord") || need->need_texcoord!=-1) { + int ntex = need->need_texcoord; + // Try to determine max gl_TexCoord used + char* p = Tmp; + int notexarray_ok = 1; + while((p=strstr(p, gl_TexCoordSource))) { + p+=strlen(gl_TexCoordSource); + if(*p>='0' && *p<='9') { + int n = (*p) - '0'; + if(p[1]>='0' && p[1]<='9') + n = n*10 + (p[1] - '0'); + if (ntexhardext.maxvarying && !need->need_clean && notexarray_ok) { + notexarray = 1; + need->need_notexarray = 1; + } + // prefer notexarray... + if(!isVertex && notexarray_ok && !need->need_clean) { + notexarray = 1; + need->need_notexarray = 1; + } + // check constaints + if (!notexarray && ntex+nvarying>hardext.maxvarying) ntex = hardext.maxvarying - nvarying; + need->need_texcoord = ntex; + char d[100]; + if(notexarray) { + for (int k=0; kneed_texs |= (1<need_texs |= (1<='0' && *p<='9') { + int n = 0; + while(*p>='0' && *p<='9') + n = n*10 + (*(p++) - '0'); + + if (ntexneed_texcoord; else ++ntex; + // change gl_TextureMatrix[X] to gl_TextureMatrix_X if possible + int change_textmat = notexarray; + if(!change_textmat) { + change_textmat = 1; + char* p = Tmp; + while(change_textmat && (p=strstr(p, "gl_TextureMatrix["))) { + p += strlen("gl_TextureMatrix["); + while((*p)>='0' && (*p)<='9') ++p; + if((*p)!=']') + change_textmat = 0; + } + } + if(change_textmat) { + for (int k=0; kneed_normalmatrix && !hardext.highp) + ishighp = 0; + if(!hardext.highp && !isVertex) + need->need_normalmatrix = 1; + } + if(builtin_matrix[i].matrix == MAT_MV) { + if(need->need_mvmatrix && !hardext.highp) + ishighp = 0; + if(!hardext.highp && !isVertex) + need->need_mvmatrix = 1; + } + if(builtin_matrix[i].matrix == MAT_MVP) { + if(need->need_mvpmatrix && !hardext.highp) + ishighp = 0; + if(!hardext.highp && !isVertex) + need->need_mvpmatrix = 1; + } + if(builtin_matrix[i].texarray) + sprintf(def, "uniform %s%s %s[%d];\n", (ishighp)?"highp ":"mediump ", builtin_matrix[i].type, builtin_matrix[i].name, ntex); + else + sprintf(def, "uniform %s%s %s;\n", (ishighp)?"highp ":"mediump ", builtin_matrix[i].type, builtin_matrix[i].name); + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline++), def, Tmp, &tmpsize); + } + } + } + } + // Handling of gl_LightSource[x].halfVector => normalize(gl_LightSource[x].position - gl_Vertex), but what if in the FragShader ? +/* if(strstr(Tmp, "halfVector")) + { + char *p = Tmp; + while((p=strstr(p, "gl_LightSource["))) { + char *p2 = strchr(p, ']'); + if (p2 && !strncmp(p2, "].halfVector", strlen("].halfVector"))) { + // found an occurrence, lets change + char p3[500]; + strncpy(p3,p, (p2-p)+1); p3[(p2-p)+1]='\0'; + char p4[500], p5[500]; + sprintf(p4, "%s.halfVector", p3); + sprintf(p5, "normalize(normalize(%s.position.xyz) + vec3(0., 0., 1.))", p3); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, p4, p5); + p = Tmp; + } else + ++p; + } + }*/ + // cleaning up the "centroid" keyword... + if(strstr(Tmp, "centroid")) + { + char *p = Tmp; + while((p=strstr(p, "centroid"))!=NULL) + { + if(p[8]==' ' || p[8]=='\t') { // what next... + const char* p2 = gl4es_get_next_str(p+8); + if(strcmp(p2, "uniform")==0 || strcmp(p2, "varying")==0) { + memset(p, ' ', 8); // erase the keyword... + } + } + p+=8; + } + } + + // check for builtin OpenGL gl_LightSource & friends + if(strstr(Tmp, "gl_LightSourceParameters") || strstr(Tmp, "gl_LightSource")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_LightSourceParametersSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_LightSourceParametersSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_LightSourceParameters", "_gl4es_LightSourceParameters"); + } + if(strstr(Tmp, "gl_LightModelParameters") || strstr(Tmp, "gl_LightModel")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_LightModelParametersSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_LightModelParametersSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_LightModelParameters", "_gl4es_LightModelParameters"); + } + if(strstr(Tmp, "gl_LightModelProducts") || strstr(Tmp, "gl_FrontLightModelProduct") || strstr(Tmp, "gl_BackLightModelProduct")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_LightModelProductsSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_LightModelProductsSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_LightModelProducts", "_gl4es_LightModelProducts"); + } + if(strstr(Tmp, "gl_LightProducts") || strstr(Tmp, "gl_FrontLightProduct") || strstr(Tmp, "gl_BackLightProduct")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_LightProductsSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_LightProductsSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_LightProducts", "_gl4es_LightProducts"); + } + if(strstr(Tmp, "gl_MaterialParameters ") || (strstr(Tmp, "gl_FrontMaterial")) || strstr(Tmp, "gl_BackMaterial")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_MaterialParametersSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_MaterialParametersSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_MaterialParameters", "_gl4es_MaterialParameters"); + } + if(strstr(Tmp, "gl_LightSource")) { + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_LightSource", "_gl4es_LightSource"); + } + if(strstr(Tmp, "gl_LightModel")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_LightModel", "_gl4es_LightModel"); + if(strstr(Tmp, "gl_FrontLightModelProduct")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FrontLightModelProduct", "_gl4es_FrontLightModelProduct"); + if(strstr(Tmp, "gl_BackLightModelProduct")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_BackLightModelProduct", "_gl4es_BackLightModelProduct"); + if(strstr(Tmp, "gl_FrontLightProduct")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FrontLightProduct", "_gl4es_FrontLightProduct"); + if(strstr(Tmp, "gl_BackLightProduct")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_BackLightProduct", "_gl4es_BackLightProduct"); + if(strstr(Tmp, "gl_FrontMaterial")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FrontMaterial", "_gl4es_FrontMaterial"); + if(strstr(Tmp, "gl_BackMaterial")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_BackMaterial", "_gl4es_BackMaterial"); + if(strstr(Tmp, "gl_MaxLights")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 2), gl4es_MaxLightsSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_MaxLightsSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_MaxLights", "_gl4es_MaxLights"); + } + if(strstr(Tmp, "gl_NormalScale")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_normalscaleSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_normalscaleSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_NormalScale", "_gl4es_NormalScale"); + } + if(strstr(Tmp, "gl_InstanceID") || strstr(Tmp, "gl_InstanceIDARB")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_instanceID, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_instanceID); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_InstanceIDARB", "_gl4es_InstanceID"); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_InstanceID", "_gl4es_InstanceID"); + } + if(strstr(Tmp, "gl_ClipPlane")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_clipplanesSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_clipplanesSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_ClipPlane", "_gl4es_ClipPlane"); + } + if(strstr(Tmp, "gl_MaxClipPlanes")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 2), gl4es_MaxClipPlanesSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_MaxClipPlanesSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_MaxClipPlanes", "_gl4es_MaxClipPlanes"); + } + + if(strstr(Tmp, "gl_PointParameters") || strstr(Tmp, "gl_Point")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_PointSpriteSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_PointSpriteSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_PointParameters", "_gl4es_PointParameters"); + } + if(strstr(Tmp, "gl_Point")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_Point", "_gl4es_Point"); + if(strstr(Tmp, "gl_FogParameters") || strstr(Tmp, "gl_Fog")) + { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), hardext.highp?gl4es_FogParametersSourceHighp:gl4es_FogParametersSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_FogParametersSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_FogParameters", "_gl4es_FogParameters"); + } + if(strstr(Tmp, "gl_Fog")) + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_Fog", "_gl4es_Fog"); + if(strstr(Tmp, "gl_TextureEnvColor")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texenvcolorSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texenvcolorSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_TextureEnvColor", "_gl4es_TextureEnvColor"); + } + if(strstr(Tmp, "gl_EyePlaneS")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgeneyeSource[0], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgeneyeSource[0]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_EyePlaneS", "_gl4es_EyePlaneS"); + } + if(strstr(Tmp, "gl_EyePlaneT")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgeneyeSource[1], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgeneyeSource[1]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_EyePlaneT", "_gl4es_EyePlaneT"); + } + if(strstr(Tmp, "gl_EyePlaneR")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgeneyeSource[2], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgeneyeSource[2]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_EyePlaneR", "_gl4es_EyePlaneR"); + } + if(strstr(Tmp, "gl_EyePlaneQ")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgeneyeSource[3], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgeneyeSource[3]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_EyePlaneQ", "_gl4es_EyePlaneQ"); + } + if(strstr(Tmp, "gl_ObjectPlaneS")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgenobjSource[0], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgenobjSource[0]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_ObjectPlaneS", "_gl4es_ObjectPlaneS"); + } + if(strstr(Tmp, "gl_ObjectPlaneT")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgenobjSource[1], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgenobjSource[1]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_ObjectPlaneT", "_gl4es_ObjectPlaneT"); + } + if(strstr(Tmp, "gl_ObjectPlaneR")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgenobjSource[2], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgenobjSource[2]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_ObjectPlaneR", "_gl4es_ObjectPlaneR"); + } + if(strstr(Tmp, "gl_ObjectPlaneQ")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, headline), gl4es_texgenobjSource[3], Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_texgenobjSource[3]); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_ObjectPlaneQ", "_gl4es_ObjectPlaneQ"); + } + + if(strstr(Tmp, "gl_MaxTextureUnits")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 2), gl4es_MaxTextureUnitsSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_MaxTextureUnitsSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_MaxTextureUnits", "_gl4es_MaxTextureUnits"); + } + if(strstr(Tmp, "gl_MaxTextureCoords")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 2), gl4es_MaxTextureCoordsSource, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_MaxTextureCoordsSource); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_MaxTextureCoords", "_gl4es_MaxTextureCoords"); + } + if(strstr(Tmp, "gl_ClipVertex")) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 2), gl4es_ClipVertex, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_ClipVertex); + Tmp = gl4es_inplace_replace(Tmp, &tmpsize, "gl_ClipVertex", gl4es_ClipVertexSource); + need->need_clipvertex = 1; + } else if(isVertex && need && need->need_clipvertex) { + Tmp = gl4es_inplace_insert(gl4es_getline(Tmp, 2), gl4es_ClipVertex, Tmp, &tmpsize); + headline+=gl4es_countline(gl4es_ClipVertex); + char *p = strchr(gl4es_find_string_nc(Tmp, "main"), '{'); // find the openning curly bracket of main + if(p) { + // add regular clipping at start of main + Tmp = gl4es_inplace_insert(p+1, gl4es_ClipVertex_clip, Tmp, &tmpsize); + } + } + //oldprogram uniforms... + if(gl4es_find_string(Tmp, gl_ProgramEnv)) { + // check if array can be removed + int maxind = -1; + int noarray_ok = 1; + char* p = Tmp; + while(noarray_ok && (p=gl4es_find_string_nc(p, gl_ProgramEnv))) { + p+=strlen(gl_ProgramEnv); + if(*p=='[') { + ++p; + if(*p>='0' && *p<='9') { + int n = (*p) - '0'; + if(p[1]>='0' && p[1]<='9') + n = n*10 + (p[1] - '0'); + if (maxind='0' && *p<='9') { + int n = (*p) - '0'; + if(p[1]>='0' && p[1]<='9') + n = n*10 + (p[1] - '0'); + if (maxind='0' && name[l+2]<='9') + n = n*10 + name[l+2]-'0'; + ret+=n*4; + } + } + } + } + return ret; +} + +const char* hasBuiltinAttrib(const char* vertexShader, int Att) { + if(!vertexShader) // can happens (like if the shader is a pure GLES2 one) + return NULL; + // first search for the string + const char* ret = NULL; + if(hardext.maxvattrib>8) { + int n = sizeof(builtin_attrib)/sizeof(builtin_attrib_t); + for (int i=0; i='0' && name[l]<='9') + n = n*10 + name[l++]-'0'; + return gl_VA[n]; + } + return name; +} + +const char* builtinAttribInternalName(const char* name) { + // no need to check for compressed array here... + int n = sizeof(builtin_attrib)/sizeof(builtin_attrib_t); + for(int i=0; i='0' && name[l]<='9') + n = n*10 + name[l++]-'0'; + return gl4es_VA[n]; + } + return name; +} diff --git a/android/gl4es-src/src/gl/shaderconv.h b/android/gl4es-src/src/gl/shaderconv.h new file mode 100644 index 0000000..ff6ed4c --- /dev/null +++ b/android/gl4es-src/src/gl/shaderconv.h @@ -0,0 +1,16 @@ +#ifndef _GL4ES_SHADERCONV_H_ +#define _GL4ES_SHADERCONV_H_ + +#include "gles.h" +#include "program.h" + +char* ConvertShader(const char* pBuffer, int isVertex, shaderconv_need_t *need); + +int isBuiltinAttrib(const char* name); +int isBuiltinMatrix(const char* name); + +const char* hasBuiltinAttrib(const char* vertexShader, int Att); +const char* builtinAttribGLName(const char* name); +const char* builtinAttribInternalName(const char* name); + +#endif // _GL4ES_SHADERCONV_H_ diff --git a/android/gl4es-src/src/gl/stack.c b/android/gl4es-src/src/gl/stack.c new file mode 100644 index 0000000..1a6d555 --- /dev/null +++ b/android/gl4es-src/src/gl/stack.c @@ -0,0 +1,663 @@ +#include + +#include "stack.h" + +#include "../glx/hardext.h" +#include "wrap/gl4es.h" +#include "matrix.h" +#include "debug.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +void APIENTRY_GL4ES gl4es_glPushAttrib(GLbitfield mask) { + DBG(printf("glPushAttrib(0x%04X)\n", mask);) + realize_textures(0); + noerrorShim(); + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_PUSH); + glstate->list.active->pushattribute = mask; + return; + } else gl4es_flush(); + + if (glstate->stack == NULL) { + glstate->stack = (glstack_t *)malloc(STACK_SIZE * sizeof(glstack_t)); + glstate->stack->len = 0; + glstate->stack->cap = STACK_SIZE; + } else if (glstate->stack->len == glstate->stack->cap) { + glstate->stack->cap += STACK_SIZE; + glstate->stack = (glstack_t *)realloc(glstate->stack, glstate->stack->cap * sizeof(glstack_t)); + } + + glstack_t *cur = glstate->stack + glstate->stack->len; + cur->mask = mask; + cur->clip_planes_enabled = NULL; + cur->clip_planes = NULL; + cur->lights_enabled = NULL; + cur->lights = NULL; + cur->materials = NULL; + + // TODO: GL_ACCUM_BUFFER_BIT + + // TODO: will tracking these myself be much faster than glGet? + if (mask & GL_COLOR_BUFFER_BIT) { + cur->alpha_test = gl4es_glIsEnabled(GL_ALPHA_TEST); + gl4es_glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur->alpha_test_func); + gl4es_glGetFloatv(GL_ALPHA_TEST_REF, &cur->alpha_test_ref); + + cur->blend = gl4es_glIsEnabled(GL_BLEND); + gl4es_glGetIntegerv(GL_BLEND_SRC, &cur->blend_src_func); + gl4es_glGetIntegerv(GL_BLEND_DST, &cur->blend_dst_func); + + cur->dither = gl4es_glIsEnabled(GL_DITHER); + cur->color_logic_op = gl4es_glIsEnabled(GL_COLOR_LOGIC_OP); + gl4es_glGetIntegerv(GL_LOGIC_OP_MODE, &cur->logic_op); + + gl4es_glGetFloatv(GL_COLOR_CLEAR_VALUE, cur->clear_color); + gl4es_glGetFloatv(GL_COLOR_WRITEMASK, cur->color_mask); + } + + if (mask & GL_CURRENT_BIT) { + gl4es_glGetFloatv(GL_CURRENT_COLOR, cur->color); + gl4es_glGetFloatv(GL_CURRENT_NORMAL, cur->normal); + gl4es_glGetFloatv(GL_CURRENT_TEXTURE_COORDS, cur->tex); + } + + if (mask & GL_DEPTH_BUFFER_BIT) { + cur->depth_test = gl4es_glIsEnabled(GL_DEPTH_TEST); + gl4es_glGetIntegerv(GL_DEPTH_FUNC, &cur->depth_func); + gl4es_glGetFloatv(GL_DEPTH_CLEAR_VALUE, &cur->clear_depth); + gl4es_glGetIntegerv(GL_DEPTH_WRITEMASK, &cur->depth_mask); + } + + if (mask & GL_ENABLE_BIT) { + int i; + + cur->alpha_test = gl4es_glIsEnabled(GL_ALPHA_TEST); + cur->autonormal = gl4es_glIsEnabled(GL_AUTO_NORMAL); + cur->blend = gl4es_glIsEnabled(GL_BLEND); + + cur->clip_planes_enabled = (GLboolean *)malloc(hardext.maxplanes * sizeof(GLboolean)); + for (i = 0; i < hardext.maxplanes; i++) { + *(cur->clip_planes_enabled + i) = gl4es_glIsEnabled(GL_CLIP_PLANE0 + i); + } + + cur->colormaterial = gl4es_glIsEnabled(GL_COLOR_MATERIAL); + cur->cull_face = gl4es_glIsEnabled(GL_CULL_FACE); + cur->depth_test = gl4es_glIsEnabled(GL_DEPTH_TEST); + cur->dither = gl4es_glIsEnabled(GL_DITHER); + cur->fog = gl4es_glIsEnabled(GL_FOG); + + cur->lights_enabled = (GLboolean *)malloc(hardext.maxlights * sizeof(GLboolean)); + for (i = 0; i < hardext.maxlights; i++) { + *(cur->lights_enabled + i) = gl4es_glIsEnabled(GL_LIGHT0 + i); + } + + cur->lighting = gl4es_glIsEnabled(GL_LIGHTING); + cur->line_smooth = gl4es_glIsEnabled(GL_LINE_SMOOTH); + cur->line_stipple = gl4es_glIsEnabled(GL_LINE_STIPPLE); + cur->color_logic_op = gl4es_glIsEnabled(GL_COLOR_LOGIC_OP); + //TODO: GL_INDEX_LOGIC_OP + //TODO: GL_MAP1_x + //TODO: GL_MAP2_x + cur->multisample = gl4es_glIsEnabled(GL_MULTISAMPLE); + cur->normalize = gl4es_glIsEnabled(GL_NORMALIZE); + cur->point_smooth = gl4es_glIsEnabled(GL_POINT_SMOOTH); + //TODO: GL_POLYGON_OFFSET_LINE + cur->polygon_offset_fill = gl4es_glIsEnabled(GL_POLYGON_OFFSET_FILL); + //TODO: GL_POLYGON_OFFSET_POINT + //TODO: GL_POLYGON_SMOOTH + //TODO: GL_POLYGON_STIPPLE + cur->sample_alpha_to_coverage = gl4es_glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE); + cur->sample_alpha_to_one = gl4es_glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE); + cur->sample_coverage = gl4es_glIsEnabled(GL_SAMPLE_COVERAGE); + cur->scissor_test = gl4es_glIsEnabled(GL_SCISSOR_TEST); + cur->stencil_test = gl4es_glIsEnabled(GL_STENCIL_TEST); + int a; + for (a=0; atex_enabled[a] = glstate->enable.texture[a]; + cur->texgen_s[a] = glstate->enable.texgen_s[a]; + cur->texgen_r[a] = glstate->enable.texgen_r[a]; + cur->texgen_t[a] = glstate->enable.texgen_t[a]; + cur->texgen_q[a] = glstate->enable.texgen_q[a]; + } + cur->pointsprite = gl4es_glIsEnabled(GL_POINT_SPRITE); + } + + // TODO: GL_EVAL_BIT + + if (mask & GL_FOG_BIT) { + cur->fog = gl4es_glIsEnabled(GL_FOG); + gl4es_glGetFloatv(GL_FOG_COLOR, cur->fog_color); + gl4es_glGetFloatv(GL_FOG_DENSITY, &cur->fog_density); + gl4es_glGetFloatv(GL_FOG_START, &cur->fog_start); + gl4es_glGetFloatv(GL_FOG_END, &cur->fog_end); + gl4es_glGetIntegerv(GL_FOG_MODE, &cur->fog_mode); + } + + if (mask & GL_HINT_BIT) { + gl4es_glGetIntegerv(GL_PERSPECTIVE_CORRECTION_HINT, &cur->perspective_hint); + gl4es_glGetIntegerv(GL_POINT_SMOOTH_HINT, &cur->point_smooth_hint); + gl4es_glGetIntegerv(GL_LINE_SMOOTH_HINT, &cur->line_smooth_hint); + gl4es_glGetIntegerv(GL_FOG_HINT, &cur->fog_hint); + gl4es_glGetIntegerv(GL_GENERATE_MIPMAP_HINT, &cur->mipmap_hint); + for (int i=GL4ES_HINT_FIRST; igles4_hint[i-GL4ES_HINT_FIRST]); + } + + if (mask & GL_LIGHTING_BIT) { + cur->lighting = gl4es_glIsEnabled(GL_LIGHTING); + gl4es_glGetFloatv(GL_LIGHT_MODEL_AMBIENT, cur->light_model_ambient); + gl4es_glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE, &cur->light_model_two_side); + + int i; + int j=0; + cur->lights_enabled = (GLboolean *)malloc(hardext.maxlights * sizeof(GLboolean)); + cur->lights = (GLfloat *)malloc(hardext.maxlights * sizeof(GLfloat)*(10*4)); + for (i = 0; i < hardext.maxlights; i++) { + *(cur->lights_enabled + i) = gl4es_glIsEnabled(GL_LIGHT0 + i); + #define L(A) gl4es_glGetLightfv(GL_LIGHT0 + i, A, cur->lights+j); j+=4 + L(GL_AMBIENT); + L(GL_DIFFUSE); + L(GL_SPECULAR); + L(GL_POSITION); + L(GL_SPOT_CUTOFF); + L(GL_SPOT_DIRECTION); + L(GL_SPOT_EXPONENT); + L(GL_CONSTANT_ATTENUATION); + L(GL_LINEAR_ATTENUATION); + L(GL_QUADRATIC_ATTENUATION); + #undef L + } + j=0; + cur->materials = (GLfloat *)malloc(2 * sizeof(GLfloat)*(5*4)); + memset(cur->materials, 0, 2 * sizeof(GLfloat)*(5*4)); + #define M(A) gl4es_glGetMaterialfv(GL_BACK, A, cur->materials+j); j+=4; gl4es_glGetMaterialfv(GL_FRONT, A, cur->materials+j); j+=4 + M(GL_AMBIENT); M(GL_DIFFUSE); M(GL_SPECULAR); M(GL_EMISSION); M(GL_SHININESS); // handle both face at some point? + #undef M + gl4es_glGetIntegerv(GL_SHADE_MODEL, &cur->shade_model); + } + + if (mask & GL_LINE_BIT) { + cur->line_smooth = gl4es_glIsEnabled(GL_LINE_SMOOTH); + // TODO: stipple stuff here + gl4es_glGetFloatv(GL_LINE_WIDTH, &cur->line_width); + } + + // GL_LIST_BIT + if (mask & GL_LIST_BIT) { + cur->list_base = glstate->list.base; + } + + if (mask & GL_MULTISAMPLE_BIT) { + cur->multisample = gl4es_glIsEnabled(GL_MULTISAMPLE); + cur->sample_alpha_to_coverage = gl4es_glIsEnabled(GL_SAMPLE_ALPHA_TO_COVERAGE); + cur->sample_alpha_to_one = gl4es_glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE); + cur->sample_coverage = gl4es_glIsEnabled(GL_SAMPLE_COVERAGE); + } + + // GL_PIXEL_MODE_BIT + if (mask & GL_PIXEL_MODE_BIT) { + GLenum pixel_name[] = {GL_RED_BIAS, GL_RED_SCALE, GL_GREEN_BIAS, GL_GREEN_SCALE, GL_BLUE_BIAS, GL_BLUE_SCALE, GL_ALPHA_BIAS, GL_ALPHA_SCALE}; + int i; + for (i=0; i<8; i++) + gl4es_glGetFloatv(pixel_name[i], &cur->pixel_scale_bias[i]); + //TODO: GL_DEPTH_BIAS & GL_DEPTH_SCALE (probably difficult) + //TODO: GL_INDEX_OFFEST & GL_INDEX_SHIFT + //TODO: GL_MAP_COLOR & GL_MAP_STENCIL (probably difficult too) + gl4es_glGetFloatv(GL_ZOOM_X, &cur->pixel_zoomx); + gl4es_glGetFloatv(GL_ZOOM_Y, &cur->pixel_zoomy); + } + + if (mask & GL_POINT_BIT) { + cur->point_smooth = gl4es_glIsEnabled(GL_POINT_SMOOTH); + gl4es_glGetFloatv(GL_POINT_SIZE, &cur->point_size); + if(hardext.pointsprite) { + cur->pointsprite = gl4es_glIsEnabled(GL_POINT_SPRITE); + int a; + for (a=0; apscoordreplace[a] = glstate->texture.pscoordreplace[a]; + } + } + } + + // TODO: GL_POLYGON_BIT + // TODO: GL_POLYGON_STIPPLE_BIT + + if (mask & GL_SCISSOR_BIT) { + cur->scissor_test = gl4es_glIsEnabled(GL_SCISSOR_TEST); + gl4es_glGetFloatv(GL_SCISSOR_BOX, cur->scissor_box); + } + + // TODO: GL_STENCIL_BUFFER_BIT on both faces + if (mask & GL_STENCIL_BUFFER_BIT) { + cur->stencil_test = gl4es_glIsEnabled(GL_STENCIL_TEST); + gl4es_glGetIntegerv(GL_STENCIL_FUNC, (GLint *) &cur->stencil_func); + gl4es_glGetIntegerv(GL_STENCIL_VALUE_MASK, (GLint *) &cur->stencil_mask); + gl4es_glGetIntegerv(GL_STENCIL_REF, (GLint *) &cur->stencil_ref); + //TODO: glStencilFuncSeperate + + //TODO: Stencil value mask + gl4es_glGetIntegerv(GL_STENCIL_FAIL, (GLint *) &cur->stencil_sfail); + gl4es_glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, (GLint *) &cur->stencil_dpfail); + gl4es_glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, (GLint *) &cur->stencil_dppass); + //TODO: glStencilOpSeparate + + gl4es_glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &cur->stencil_clearvalue); + //TODO: Stencil buffer writemask + } + // GL_TEXTURE_BIT - TODO: incomplete + if (mask & GL_TEXTURE_BIT) { + cur->active=glstate->texture.active; + int a; + for (a=0; atexgen_r[a] = glstate->enable.texgen_r[a]; + cur->texgen_s[a] = glstate->enable.texgen_s[a]; + cur->texgen_t[a] = glstate->enable.texgen_t[a]; + cur->texgen_q[a] = glstate->enable.texgen_q[a]; + cur->texgen[a] = glstate->texgen[a]; // all mode and planes per texture in 1 line + for (int j=0; jtexture[a][j] = glstate->texture.bound[a][j]->texture; + } + //glActiveTexture(GL_TEXTURE0+cur->active); + } + + // GL_TRANSFORM_BIT + if (mask & GL_TRANSFORM_BIT) { + if (!(mask & GL_ENABLE_BIT)) { + int i; + cur->clip_planes_enabled = (GLboolean *)malloc(hardext.maxplanes * sizeof(GLboolean)); + for (i = 0; i < hardext.maxplanes; i++) { + *(cur->clip_planes_enabled + i) = gl4es_glIsEnabled(GL_CLIP_PLANE0 + i); + } + } + gl4es_glGetIntegerv(GL_MATRIX_MODE, (GLint *) &cur->matrix_mode); + cur->rescale_normal_flag = gl4es_glIsEnabled(GL_RESCALE_NORMAL); + cur->normalize_flag = gl4es_glIsEnabled(GL_NORMALIZE); + } + // GL_VIEWPORT_BIT + if (mask & GL_VIEWPORT_BIT) { + gl4es_glGetIntegerv(GL_VIEWPORT, cur->viewport_size); + gl4es_glGetFloatv(GL_DEPTH_RANGE, cur->depth_range); + } + + glstate->stack->len++; +} + +void APIENTRY_GL4ES gl4es_glPushClientAttrib(GLbitfield mask) { + DBG(printf("glPushClientAttrib(0x%04X)\n", mask);) + noerrorShim(); + if (glstate->clientStack == NULL) { + glstate->clientStack = (glclientstack_t *)malloc(STACK_SIZE * sizeof(glclientstack_t)); + glstate->clientStack->len = 0; + glstate->clientStack->cap = STACK_SIZE; + } else if (glstate->clientStack->len == glstate->clientStack->cap) { + glstate->clientStack->cap += STACK_SIZE; + glstate->clientStack = (glclientstack_t *)realloc(glstate->clientStack, glstate->clientStack->cap * sizeof(glclientstack_t)); + } + + glclientstack_t *cur = glstate->clientStack + glstate->clientStack->len; + cur->mask = mask; + + if (mask & GL_CLIENT_PIXEL_STORE_BIT) { + gl4es_glGetIntegerv(GL_PACK_ALIGNMENT, &cur->pack_align); + gl4es_glGetIntegerv(GL_UNPACK_ALIGNMENT, &cur->unpack_align); + cur->unpack_row_length = glstate->texture.unpack_row_length; + cur->unpack_skip_pixels = glstate->texture.unpack_skip_pixels; + cur->unpack_skip_rows = glstate->texture.unpack_skip_rows; + cur->pack_row_length = glstate->texture.pack_row_length; + cur->pack_skip_pixels = glstate->texture.pack_skip_pixels; + cur->pack_skip_rows = glstate->texture.pack_skip_rows; + } + + if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + memcpy(cur->vertexattrib, glstate->vao->vertexattrib, sizeof(glstate->vao->vertexattrib)); + cur->client = glstate->texture.client; + } + + glstate->clientStack->len++; +} + +#define maybe_free(x) \ + if (x) free(x) + +#define enable_disable(pname, enabled) \ + if (enabled) gl4es_glEnable(pname); \ + else gl4es_glDisable(pname) + +#define v2(c) c[0], c[1] +#define v3(c) v2(c), c[2] +#define v4(c) v3(c), c[3] + +void APIENTRY_GL4ES gl4es_glPopAttrib(void) { +DBG(printf("glPopAttrib()\n");) + noerrorShim(); + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_POP); + glstate->list.active->popattribute = true; + return; + } else gl4es_flush(); + + if (glstate->stack == NULL || glstate->stack->len == 0) { + errorShim(GL_STACK_UNDERFLOW); + return; + } + + glstack_t *cur = glstate->stack + glstate->stack->len-1; + + if (cur->mask & GL_COLOR_BUFFER_BIT) { + enable_disable(GL_ALPHA_TEST, cur->alpha_test); + gl4es_glAlphaFunc(cur->alpha_test_func, cur->alpha_test_ref); + + enable_disable(GL_BLEND, cur->blend); + gl4es_glBlendFunc(cur->blend_src_func, cur->blend_dst_func); + + enable_disable(GL_DITHER, cur->dither); + enable_disable(GL_COLOR_LOGIC_OP, cur->color_logic_op); + gl4es_glLogicOp(cur->logic_op); + + gl4es_glClearColor(v4(cur->clear_color)); + gl4es_glColorMask(v4(cur->color_mask)); + } + + if (cur->mask & GL_CURRENT_BIT) { + gl4es_glColor4f(v4(cur->color)); + gl4es_glNormal3f(v3(cur->normal)); + gl4es_glTexCoord4f(v4(cur->tex)); + } + + if (cur->mask & GL_DEPTH_BUFFER_BIT) { + enable_disable(GL_DEPTH_TEST, cur->depth_test); + gl4es_glDepthFunc(cur->depth_func); + gl4es_glClearDepth(cur->clear_depth); + gl4es_glDepthMask(cur->depth_mask); + } + + if (cur->mask & GL_ENABLE_BIT) { + int i; + + enable_disable(GL_ALPHA_TEST, cur->alpha_test); + enable_disable(GL_AUTO_NORMAL, cur->autonormal); + enable_disable(GL_BLEND, cur->blend); + + for (i = 0; i < hardext.maxplanes; i++) { + enable_disable(GL_CLIP_PLANE0 + i, *(cur->clip_planes_enabled + i)); + } + + enable_disable(GL_COLOR_MATERIAL, cur->colormaterial); + enable_disable(GL_CULL_FACE, cur->cull_face); + enable_disable(GL_DEPTH_TEST, cur->depth_test); + enable_disable(GL_DITHER, cur->dither); + enable_disable(GL_FOG, cur->fog); + + for (i = 0; i < hardext.maxlights; i++) { + enable_disable(GL_LIGHT0 + i, *(cur->lights_enabled + i)); + } + + enable_disable(GL_LIGHTING, cur->lighting); + enable_disable(GL_LINE_SMOOTH, cur->line_smooth); + enable_disable(GL_LINE_STIPPLE, cur->line_stipple); + enable_disable(GL_COLOR_LOGIC_OP, cur->color_logic_op); + //TODO: GL_INDEX_LOGIC_OP + //TODO: GL_MAP1_x + //TODO: GL_MAP2_x + enable_disable(GL_MULTISAMPLE, cur->multisample); + enable_disable(GL_NORMALIZE, cur->normalize); + enable_disable(GL_POINT_SMOOTH, cur->point_smooth); + //TODO: GL_POLYGON_OFFSET_LINE + enable_disable(GL_POLYGON_OFFSET_FILL, cur->polygon_offset_fill); + //TODO: GL_POLYGON_OFFSET_POINT + //TODO: GL_POLYGON_SMOOTH + //TODO: GL_POLYGON_STIPPLE + enable_disable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur->sample_alpha_to_coverage); + enable_disable(GL_SAMPLE_ALPHA_TO_ONE, cur->sample_alpha_to_one); + enable_disable(GL_SAMPLE_COVERAGE, cur->sample_coverage); + enable_disable(GL_SCISSOR_TEST, cur->scissor_test); + enable_disable(GL_STENCIL_TEST, cur->stencil_test); + enable_disable(GL_POINT_SPRITE, cur->pointsprite); + int a; + int old_tex = glstate->texture.active; + for (a=0; aenable.texture[a] != cur->tex_enabled[a]) { + for (int j=0; jtex_enabled[a] & (1<enable.texture[a] & (1<texture.active!=a) + gl4es_glActiveTexture(GL_TEXTURE0+a); + enable_disable(to_target(j), t); + } + } + } + glstate->enable.texgen_r[a] = cur->texgen_r[a]; + glstate->enable.texgen_s[a] = cur->texgen_s[a]; + glstate->enable.texgen_t[a] = cur->texgen_t[a]; + glstate->enable.texgen_q[a] = cur->texgen_q[a]; + } + if (glstate->texture.active != old_tex) gl4es_glActiveTexture(GL_TEXTURE0+old_tex); + } + + if (cur->mask & GL_FOG_BIT) { + enable_disable(GL_FOG, cur->fog); + gl4es_glFogfv(GL_FOG_COLOR, cur->fog_color); + gl4es_glFogf(GL_FOG_DENSITY, cur->fog_density); + gl4es_glFogf(GL_FOG_START, cur->fog_start); + gl4es_glFogf(GL_FOG_END, cur->fog_end); + gl4es_glFogf(GL_FOG_MODE, cur->fog_mode); + } + + if (cur->mask & GL_HINT_BIT) { + gl4es_glHint(GL_PERSPECTIVE_CORRECTION_HINT, cur->perspective_hint); + gl4es_glHint(GL_POINT_SMOOTH_HINT, cur->point_smooth_hint); + gl4es_glHint(GL_LINE_SMOOTH_HINT, cur->line_smooth_hint); + gl4es_glHint(GL_FOG_HINT, cur->fog_hint); + gl4es_glHint(GL_GENERATE_MIPMAP_HINT, cur->mipmap_hint); + for (int i=GL4ES_HINT_FIRST; igles4_hint[i-GL4ES_HINT_FIRST]); + } + + if (cur->mask & GL_LIGHTING_BIT) { + enable_disable(GL_LIGHTING, cur->lighting); + gl4es_glLightModelfv(GL_LIGHT_MODEL_AMBIENT, cur->light_model_ambient); + gl4es_glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, cur->light_model_two_side); + + int i; + int j=0; + int old_matrixmode = glstate->matrix_mode; + // Light position / direction is transformed. So load identity in modelview to restore correct stuff + int identity = is_identity(getMVMat()); + if(!identity) { + if(old_matrixmode != GL_MODELVIEW) gl4es_glMatrixMode(GL_MODELVIEW); + gl4es_glPushMatrix(); + gl4es_glLoadIdentity(); + } + for (i = 0; i < hardext.maxlights; i++) { + enable_disable(GL_LIGHT0 + i, *(cur->lights_enabled + i)); + #define L(A) gl4es_glLightfv(GL_LIGHT0 + i, A, cur->lights+j); j+=4 + L(GL_AMBIENT); + L(GL_DIFFUSE); + L(GL_SPECULAR); + L(GL_POSITION); + L(GL_SPOT_CUTOFF); + L(GL_SPOT_DIRECTION); + L(GL_SPOT_EXPONENT); + L(GL_CONSTANT_ATTENUATION); + L(GL_LINEAR_ATTENUATION); + L(GL_QUADRATIC_ATTENUATION); + #undef L + } + if(!identity) { + gl4es_glPopMatrix(); + if(old_matrixmode != GL_MODELVIEW) gl4es_glMatrixMode(old_matrixmode); + } + j=0; + #define M(A) if(memcmp(cur->materials+j, cur->materials+j+4, 4*sizeof(GLfloat))==0) \ + {gl4es_glMaterialfv(GL_FRONT_AND_BACK, A, cur->materials+j); j+=8;} \ + else \ + {gl4es_glMaterialfv(GL_BACK, A, cur->materials+j); j+=4; gl4es_glMaterialfv(GL_FRONT, A, cur->materials+j); j+=4;} + M(GL_AMBIENT); M(GL_DIFFUSE); M(GL_SPECULAR); M(GL_EMISSION); M(GL_SHININESS); // handle both face at some point? + #undef M + + gl4es_glShadeModel(cur->shade_model); + } + + // GL_LIST_BIT + if (cur->mask & GL_LIST_BIT) { + gl4es_glListBase(cur->list_base); + } + + if (cur->mask & GL_LINE_BIT) { + enable_disable(GL_LINE_SMOOTH, cur->line_smooth); + // TODO: stipple stuff here + gl4es_glLineWidth(cur->line_width); + } + + if (cur->mask & GL_MULTISAMPLE_BIT) { + enable_disable(GL_MULTISAMPLE, cur->multisample); + enable_disable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur->sample_alpha_to_coverage); + enable_disable(GL_SAMPLE_ALPHA_TO_ONE, cur->sample_alpha_to_one); + enable_disable(GL_SAMPLE_COVERAGE, cur->sample_coverage); + } + + if (cur->mask & GL_POINT_BIT) { + enable_disable(GL_POINT_SMOOTH, cur->point_smooth); + gl4es_glPointSize(cur->point_size); + if(hardext.pointsprite) { + enable_disable(GL_POINT_SPRITE, cur->pointsprite); + int old_tex = glstate->texture.active; + int a; + for (a=0; atexture.pscoordreplace[a]!=cur->pscoordreplace[a]) { + if(glstate->texture.active!=a) + gl4es_glActiveTexture(GL_TEXTURE0+a); + gl4es_glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, cur->pscoordreplace[a]); + } + } + if (glstate->texture.active!= old_tex) gl4es_glActiveTexture(GL_TEXTURE0+old_tex); + } + } + + if (cur->mask & GL_SCISSOR_BIT) { + enable_disable(GL_SCISSOR_TEST, cur->scissor_test); + gl4es_glScissor(v4(cur->scissor_box)); + } + + if (cur->mask & GL_STENCIL_BUFFER_BIT) { + enable_disable(GL_STENCIL_TEST, cur->stencil_test); + gl4es_glStencilFunc(cur->stencil_func, cur->stencil_ref, cur->stencil_mask); + //TODO: Stencil value mask + gl4es_glStencilOp(cur->stencil_sfail, cur->stencil_dpfail, cur->stencil_dppass); + gl4es_glClearStencil(cur->stencil_clearvalue); + //TODO: Stencil buffer writemask + } + + if (cur->mask & GL_TEXTURE_BIT) { + int old_tex = glstate->texture.active; + int a; + //TODO: Enable bit for the 4 texture coordinates + for (a=0; aenable.texgen_r[a] = cur->texgen_r[a]; + glstate->enable.texgen_s[a] = cur->texgen_s[a]; + glstate->enable.texgen_t[a] = cur->texgen_t[a]; + glstate->enable.texgen_q[a] = cur->texgen_q[a]; + glstate->texgen[a] = cur->texgen[a]; // all mode and planes per texture in 1 line + for (int j=0; jtexture[a][j] != glstate->texture.bound[a][j]->texture) { + if(glstate->texture.active!=a) + gl4es_glActiveTexture(GL_TEXTURE0+a); + gl4es_glBindTexture(to_target(j), cur->texture[a][j]); + } + } + if (glstate->texture.active!= old_tex) gl4es_glActiveTexture(GL_TEXTURE0+old_tex); + } + + if (cur->mask & GL_PIXEL_MODE_BIT) { + GLenum pixel_name[] = {GL_RED_BIAS, GL_RED_SCALE, GL_GREEN_BIAS, GL_GREEN_SCALE, GL_BLUE_BIAS, GL_BLUE_SCALE, GL_ALPHA_BIAS, GL_ALPHA_SCALE}; + int i; + for (i=0; i<8; i++) + gl4es_glPixelTransferf(pixel_name[i], cur->pixel_scale_bias[i]); + //TODO: GL_DEPTH_BIAS & GL_DEPTH_SCALE (probably difficult) + //TODO: GL_INDEX_OFFEST & GL_INDEX_SHIFT + //TODO: GL_MAP_COLOR & GL_MAP_STENCIL (probably difficult too) + gl4es_glPixelZoom(cur->pixel_zoomx, cur->pixel_zoomy); + } + + if (cur->mask & GL_TRANSFORM_BIT) { + if (!(cur->mask & GL_ENABLE_BIT)) { + int i; + for (i = 0; i < hardext.maxplanes; i++) { + enable_disable(GL_CLIP_PLANE0 + i, *(cur->clip_planes_enabled + i)); + } + } + gl4es_glMatrixMode(cur->matrix_mode); + enable_disable(GL_NORMALIZE, cur->normalize_flag); + enable_disable(GL_RESCALE_NORMAL, cur->rescale_normal_flag); + } + + if (cur->mask & GL_VIEWPORT_BIT) { + gl4es_glViewport(cur->viewport_size[0], cur->viewport_size[1], cur->viewport_size[2], cur->viewport_size[3]); + gl4es_glDepthRangef(cur->depth_range[0], cur->depth_range[1]); + } + + maybe_free(cur->clip_planes_enabled); + maybe_free(cur->clip_planes); + maybe_free(cur->lights_enabled); + maybe_free(cur->lights); + maybe_free(cur->materials); + glstate->stack->len--; +} + +#undef enable_disable +#define enable_disable(pname, enabled) \ + if (enabled) gl4es_glEnableClientState(pname); \ + else gl4es_glDisableClientState(pname) + +void APIENTRY_GL4ES gl4es_glPopClientAttrib(void) { + DBG(printf("glPopClientAttrib()\n");) + noerrorShim(); + //LOAD_GLES(glVertexPointer); + //LOAD_GLES(glColorPointer); + //LOAD_GLES(glNormalPointer); + //LOAD_GLES(glTexCoordPointer); + + if (glstate->clientStack == NULL || glstate->clientStack->len == 0) { + errorShim(GL_STACK_UNDERFLOW); + return; + } + + glclientstack_t *cur = glstate->clientStack + glstate->clientStack->len-1; + if (cur->mask & GL_CLIENT_PIXEL_STORE_BIT) { + gl4es_glPixelStorei(GL_PACK_ALIGNMENT, cur->pack_align); + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, cur->unpack_align); + gl4es_glPixelStorei(GL_UNPACK_ROW_LENGTH, cur->unpack_row_length); + gl4es_glPixelStorei(GL_UNPACK_SKIP_PIXELS, cur->unpack_skip_pixels); + gl4es_glPixelStorei(GL_UNPACK_SKIP_ROWS, cur->unpack_skip_rows); + gl4es_glPixelStorei(GL_PACK_ROW_LENGTH, cur->pack_row_length); + gl4es_glPixelStorei(GL_PACK_SKIP_PIXELS, cur->pack_skip_pixels); + gl4es_glPixelStorei(GL_PACK_SKIP_ROWS, cur->pack_skip_rows); + } + + if (cur->mask & GL_CLIENT_VERTEX_ARRAY_BIT) { + memcpy(glstate->vao->vertexattrib, cur->vertexattrib, sizeof(glstate->vao->vertexattrib)); + if (glstate->texture.client != cur->client) gl4es_glClientActiveTexture(GL_TEXTURE0+cur->client); + } + + glstate->clientStack->len--; +} + +#undef maybe_free +#undef enable_disable +#undef v2 +#undef v3 +#undef v4 + +//Direct wrapper +AliasExport(void,glPushClientAttrib,,(GLbitfield mask)); +AliasExport_V(void,glPopClientAttrib); +AliasExport(void,glPushAttrib,,(GLbitfield mask)); +AliasExport_V(void,glPopAttrib); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/stack.h b/android/gl4es-src/src/gl/stack.h new file mode 100644 index 0000000..3a6fc27 --- /dev/null +++ b/android/gl4es-src/src/gl/stack.h @@ -0,0 +1,178 @@ +#ifndef _GL4ES_STACK_H_ +#define _GL4ES_STACK_H_ + +#include "gles.h" +#include "state.h" +#include "texture.h" +#include + +#define STACK_SIZE 16 + +#define GL4ES_HINT_FIRST GL_SHRINK_HINT_GL4ES +#define GL4ES_HINT_LAST (GL_NOERROR_HINT_GL4ES + 1) + + +typedef struct _glstack_t { + GLbitfield mask; + + // GL_COLOR_BUFFER_BIT + GLboolean alpha_test; + GLint alpha_test_func; + GLclampf alpha_test_ref; + + GLboolean blend; + GLint blend_src_func; + GLint blend_dst_func; + + GLboolean dither; + + // point sprite + GLboolean pointsprite; + GLint pscoordreplace[MAX_TEX]; + + GLboolean color_logic_op; + GLint logic_op; + + GLfloat clear_color[4]; + GLfloat color_mask[4]; + + // GL_CURRENT_BIT + GLfloat color[4]; + GLfloat normal[4]; + GLfloat tex[4]; + GLfloat secondary[4]; + + // TODO: can only fill this via raster.c + GLfloat raster_pos[3]; + GLboolean raster_valid; + GLfloat pixel_scale_bias[4+4]; + GLfloat pixel_zoomx; + GLfloat pixel_zoomy; + + // GL_DEPTH_BUFFER_BIT + GLboolean depth_test; + GLint depth_func; + GLfloat clear_depth; + GLint depth_mask; + + // GL_ENABLE_BIT + GLboolean cull_face; + GLboolean normalize; + GLboolean polygon_offset_fill; + GLboolean stencil_test; + GLuint tex_enabled[MAX_TEX]; + GLboolean texgen_s[MAX_TEX]; + GLboolean texgen_r[MAX_TEX]; + GLboolean texgen_t[MAX_TEX]; + GLboolean texgen_q[MAX_TEX]; + GLboolean colormaterial; + GLboolean autonormal; + + // GL_FOG_BIT + GLboolean fog; + GLfloat fog_color[4]; + GLfloat fog_density; + GLfloat fog_start; + GLfloat fog_end; + GLint fog_mode; + + // GL_HINT_BIT + GLint perspective_hint; + GLint point_smooth_hint; + GLint line_smooth_hint; + GLint fog_hint; + GLint mipmap_hint; + GLint gles4_hint[GL4ES_HINT_LAST-GL4ES_HINT_FIRST]; + + // GL_LIGHTING_BIT + GLboolean lighting; + GLboolean *lights_enabled; + GLfloat *lights; + GLfloat light_model_ambient[4]; + GLint light_model_two_side; + GLfloat *materials; + GLint shade_model; + + // GL_LINE_BIT + GLboolean line_smooth; + GLboolean line_stipple; // TODO: needs to be hooked locally? + GLfloat line_width; + + // GL_LIST_BIT + GLint list_base; + + // GL_MULTISAMPLE_BIT + GLboolean multisample; + GLboolean sample_alpha_to_coverage; + GLboolean sample_alpha_to_one; + GLboolean sample_coverage; + + // GL_POINT_BIT + GLboolean point_smooth; + GLfloat point_size; + + // TODO: GL_POLYGON_BIT + // TODO: GL_POLYGON_STIPPLE_BIT + + // GL_SCISSOR_BIT + GLboolean scissor_test; + GLfloat scissor_box[4]; + + // GL_STENCIL_BUFFER_BIT + GLenum stencil_func; + GLint stencil_ref; + GLuint stencil_mask; + GLint stencil_clearvalue; + GLenum stencil_sfail; + GLenum stencil_dpfail; + GLenum stencil_dppass; + + // GL_TEXTURE_BIT + GLint texture[MAX_TEX][ENABLED_TEXTURE_LAST]; + texgen_state_t texgen[MAX_TEX]; + GLint active; + + // GL_TRANSFORM_BIT + // with Clip Planes... + GLenum matrix_mode; + GLboolean normalize_flag; + GLboolean rescale_normal_flag; + // GL_VIEWPORT_BIT + GLint viewport_size[4]; + GLfloat depth_range[2]; + + // dynamically-sized shenanigans + GLboolean *clip_planes_enabled; + GLfloat *clip_planes; + + // misc + unsigned int len; + unsigned int cap; +} glstack_t; + +typedef struct _glclientstack_t { + GLbitfield mask; + + // GL_CLIENT_PIXEL_STORE_BIT + GLint pack_align; + GLint unpack_align; + GLuint unpack_row_length; + GLuint unpack_skip_pixels; + GLuint unpack_skip_rows; + GLuint pack_row_length; + GLuint pack_skip_pixels; + GLuint pack_skip_rows; + + // GL_CLIENT_VERTEX_ARRAY_BIT + GLuint client; + vertexattrib_t vertexattrib[MAX_VATTRIB]; + unsigned int len; + unsigned int cap; +} glclientstack_t; + +void APIENTRY_GL4ES gl4es_glPushClientAttrib(GLbitfield mask); +void APIENTRY_GL4ES gl4es_glPopClientAttrib(void); +void APIENTRY_GL4ES gl4es_glPushAttrib(GLbitfield mask); +void APIENTRY_GL4ES gl4es_glPopAttrib(void); + +#endif // _GL4ES_STACK_H_ diff --git a/android/gl4es-src/src/gl/state.h b/android/gl4es-src/src/gl/state.h new file mode 100644 index 0000000..2defbff --- /dev/null +++ b/android/gl4es-src/src/gl/state.h @@ -0,0 +1,378 @@ +#ifndef _GL4ES_STATE_H_ +#define _GL4ES_STATE_H_ + +#include "khash.h" +#include "buffers.h" +#include "eval.h" +#include "gles.h" +#include "list.h" +#include "program.h" +#include "raster.h" +#include "shader.h" +#include "texenv.h" +#include "texture.h" +#include "oldprogram.h" + +typedef struct { + GLboolean line_stipple, + auto_normal, + normalize, + normal_rescale, + lighting, + alpha_test, + fog, + color_material, + blend, + cull_face, + color_sum, + depth_test, + stencil_test, + pointsprite, + point_size, + texgen_s[MAX_TEX], + texgen_t[MAX_TEX], + texgen_r[MAX_TEX], + texgen_q[MAX_TEX], + plane[MAX_CLIP_PLANES], + light[MAX_LIGHT], + map1_color4, + map1_index, + map1_normal, + map1_texture1, + map1_texture2, + map1_texture3, + map1_texture4, + map1_vertex3, + map1_vertex4, + map2_color4, + map2_index, + map2_normal, + map2_texture1, + map2_texture2, + map2_texture3, + map2_texture4, + map2_vertex3, + map2_vertex4, + color_logic_op, + line_smooth, + point_smooth, + polyfill_offset, + vertex_arb, + vertex_two_side_arb, + fragment_arb, + multisample, + sample_coverage, + sample_alpha_to_one, + sample_alpha_to_coverage; + GLuint texture[MAX_TEX]; // flag +} enable_state_t; + +typedef struct { + GLenum S; + GLenum T; + GLenum R; + GLenum Q; + GLfloat S_E[4]; // Eye Plane + GLfloat T_E[4]; + GLfloat R_E[4]; + GLfloat Q_E[4]; + GLfloat S_O[4]; // Object Plane + GLfloat T_O[4]; + GLfloat R_O[4]; + GLfloat Q_O[4]; +} texgen_state_t; + +typedef struct { + texenv_t env; + texfilter_t filter; +} texenv_state_t; + +typedef struct { + GLuint unpack_row_length, + unpack_skip_pixels, + unpack_skip_rows, + unpack_image_height; + GLboolean unpack_lsb_first; + // TODO: use those values + GLuint pack_row_length, + pack_skip_pixels, + pack_skip_rows, + pack_image_height; + GLuint pack_align, + unpack_align; + GLboolean pack_lsb_first; + gltexture_t *bound[MAX_TEX][ENABLED_TEXTURE_LAST]; //TODO: this should be shared + gltexture_t *zero; // this is texture 0... + GLboolean pscoordreplace[MAX_TEX]; + khash_t(tex) *list; // this is shared amoung glstate + GLuint active; // active texture + GLuint client; // client active texture +} texture_state_t; + +typedef struct { + renderlist_t *active; + GLboolean compiling; + GLboolean pending; + GLboolean begin; + GLuint base; + GLuint name; + GLenum mode; + + GLuint count; + GLuint cap; +} displaylist_state_t; + +typedef struct { + rasterpos_t rPos; + viewport_t viewport; + viewport_t scissor; + GLfloat raster_scale[4]; + GLfloat raster_bias[4]; + GLfloat raster_zoomx; + GLfloat raster_zoomy; + GLint index_shift; + GLint index_offset; + int map_color; + int map_i2i_size; + int map_i2r_size; + int map_i2g_size; + int map_i2b_size; + int map_i2a_size; + /* + int map_s2s_size; + int map_r2r_size; + int map_g2g_size; + int map_b2b_size; + int map_a2a_size; + */ + GLuint map_i2i[MAX_MAP_SIZE]; + GLubyte map_i2r[MAX_MAP_SIZE]; + GLubyte map_i2g[MAX_MAP_SIZE]; + GLubyte map_i2b[MAX_MAP_SIZE]; + GLubyte map_i2a[MAX_MAP_SIZE]; + /* + GLuint map_s2s[MAX_MAP_SIZE]; + GLubyte map_r2r[MAX_MAP_SIZE]; + GLubyte map_g2g[MAX_MAP_SIZE]; + GLubyte map_b2b[MAX_MAP_SIZE]; + GLubyte map_a2a[MAX_MAP_SIZE]; + */ + GLubyte *data; + rasterlist_t immediate; + GLsizei raster_width; + GLsizei raster_height; + GLsizei raster_nwidth; + GLsizei raster_nheight; + GLint raster_x1, raster_x2, raster_y1, raster_y2; + // bitmap specific datas + int bm_drawing; // flag if some bitmap are there + int bm_x1, bm_y1; + int bm_x2, bm_y2; + GLubyte *bitmap; + GLsizei bm_alloc; + GLsizei bm_width, bm_height; + GLuint bm_texture; + int bm_tnwidth, bm_tnheight; + +} raster_state_t; + + +typedef struct { + map_state_t *vertex3, + *vertex4, + *index, + *color4, + *normal, + *texture1, + *texture2, + *texture3, + *texture4; +} map_states_t; + +typedef struct { + int top; + GLuint *names; +} namestack_t; + +typedef struct { + GLuint count; + GLuint *buffer; + GLuint size; + GLfloat zmin; + GLfloat zmax; + GLfloat zminoverall; + GLfloat zmaxoverall; + GLuint overflow; + GLuint pos; + GLboolean hit; +} selectbuf_t; + +typedef struct { + int top; + int identity; + GLfloat *stack; +} matrixstack_t; + +typedef struct glsl_s { + float vtx_env_params[MAX_VTX_PROG_ENV_PARAMS*4]; // ARB_vertex_program Program Env Parameters + float frg_env_params[MAX_FRG_PROG_ENV_PARAMS*4]; // ARB_fragment_program Program Env Parameters + khash_t(shaderlist) *shaders; + khash_t(programlist) *programs; + GLuint program; + program_t *glprogram; + int es2; // context is es2 + // old ARB_vertex_program & ARB_fragment_program states + khash_t(oldprograms) *oldprograms; + int error_ptr; // error position from last "Old" program compile + char* error_msg; // error msg from last "Old" program compile + oldprogram_t *vtx_prog; + oldprogram_t *frg_prog; +} glsl_t; + +typedef struct { + GLuint program; + program_t *glprogram; + GLuint active; // active texture (is it shared?) + vertexattrib_t vertexattrib[MAX_VATTRIB]; + GLfloat vavalue[MAX_VATTRIB][4]; +} gleshard_t; + +typedef struct { + GLuint vertexshader; + GLuint pixelshader; + GLuint vertexshader_alpha; + GLuint pixelshader_alpha; + GLuint program; + GLuint program_alpha; + GLfloat vert[8], tex[8]; +} glesblit_t; + +typedef struct { + char* shadersource; // scrach buffer for fpe shader construction + int shadersize; +} fpestatus_t; + +typedef struct { + GLint factor; + GLushort pattern; + GLubyte *data; + GLuint texture; +} linestipple_t; + +// FBO structures +typedef struct { + GLuint renderbuffer; + GLenum attachment; // can be color0 or depth_stencil for example + GLuint secondarybuffer; // secondary renderbuffer, if depth_stencil is not possible for example + GLuint secondarytexture; // the texture, in case of a color0 attachement... + GLenum format; // requested format + GLenum actual; // actual formal + int width; + int height; +} glrenderbuffer_t; + +KHASH_MAP_DECLARE_INT(renderbufferlist_t, glrenderbuffer_t *); + +typedef struct { + GLuint id; + GLenum target; + GLuint color[MAX_DRAW_BUFFERS]; // attachement_color0..9 + GLuint depth; + GLuint stencil; + GLuint t_color[MAX_DRAW_BUFFERS]; // type for attachement_0 (GL_NONE, GL_TEXTUREXX, GL_RENDERBUFFER) + GLuint t_depth; + GLuint t_stencil; + int l_color[MAX_DRAW_BUFFERS]; // level of attachment + int l_depth; + int l_stencil; + int width; + int height; + GLenum read_format; + GLenum read_type; + int n_draw; + GLenum drawbuff[MAX_DRAW_BUFFERS]; //TODO: define a MAX_DRAWBUFF? +} glframebuffer_t; + +typedef struct { + GLuint *fbos; + int nbr; + int cap; +} oldfbos_t; + +KHASH_MAP_DECLARE_INT(framebufferlist_t, glframebuffer_t *); + +typedef struct { + khash_t(renderbufferlist_t) *renderbufferlist; + glrenderbuffer_t *default_rb; + glrenderbuffer_t *current_rb; + + GLuint mainfbo_fbo; // The MainFBO + GLuint mainfbo_tex; // Texture Attachment + GLuint mainfbo_dep; // Depth attachment + GLuint mainfbo_ste; // Stencil attachement + int mainfbo_width; + int mainfbo_height; + int mainfbo_nwidth; + int mainfbo_nheight; + + khash_t(framebufferlist_t) *framebufferlist; + glframebuffer_t *fbo_0; + glframebuffer_t *fbo_read; + glframebuffer_t *fbo_draw; + glframebuffer_t *current_fb; + + GLenum fb_status; + int internal; + + oldfbos_t *old; +} fbo_t; + +typedef struct { + GLenum func; + GLboolean mask; + GLfloat Near, Far; + GLfloat clear; +} depth_state_t; + +typedef struct { + GLenum cull; + GLenum front; +} face_state_t; + +//glsampler_t define in texture.h + +KHASH_MAP_DECLARE_INT(samplerlist_t, glsampler_t *); + +typedef struct { + khash_t(samplerlist_t) *samplerlist; + glsampler_t* sampler[MAX_TEX]; + GLuint last_sampler; +} samplers_t; + +// queries + +typedef struct { + GLuint id; + GLenum target; + int num; + int active; + GLuint start; +} glquery_t; + +KHASH_MAP_DECLARE_INT(queries, glquery_t *) + +typedef struct { + khash_t(queries) *querylist; + GLuint last_query; + unsigned long long start; +} queries_t; + +typedef struct { + GLuint array; + GLuint index; + GLuint want_index; + int used; +} bind_buffers_t; + + +#endif // _GL4ES_STATE_H_ diff --git a/android/gl4es-src/src/gl/stb_dxt_104.h b/android/gl4es-src/src/gl/stb_dxt_104.h new file mode 100644 index 0000000..bec7279 --- /dev/null +++ b/android/gl4es-src/src/gl/stb_dxt_104.h @@ -0,0 +1,624 @@ +// stb_dxt.h - v1.04 - DXT1/DXT5 compressor - public domain +// original by fabian "ryg" giesen - ported to C by stb +// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation +// +// USAGE: +// call stb_compress_dxt_block() for every block (you must pad) +// source should be a 4x4 block of RGBA data in row-major order; +// A is ignored if you specify alpha=0; you can turn on dithering +// and "high quality" using mode. +// +// version history: +// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec); +// single color match fix (allow for inexact color interpolation); +// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps. +// v1.03 - (stb) endianness support +// v1.02 - (stb) fix alpha encoding bug +// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom +// v1.00 - (stb) first release + +#ifndef STB_INCLUDE_STB_DXT_H +#define STB_INCLUDE_STB_DXT_H + +// compression mode (bitflags) +#define STB_DXT_NORMAL 0 +#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like! +#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower. + +void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode); +#define STB_COMPRESS_DXT_BLOCK + +#ifdef STB_DXT_IMPLEMENTATION + +// configuration options for DXT encoder. set them in the project/makefile or just define +// them at the top. + +// STB_DXT_USE_ROUNDING_BIAS +// use a rounding bias during color interpolation. this is closer to what "ideal" +// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03) +// implicitly had this turned on. +// +// in case you're targeting a specific type of hardware (e.g. console programmers): +// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer +// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias. +// you also see "(a*5 + b*3) / 8" on some old GPU designs. +// #define STB_DXT_USE_ROUNDING_BIAS + +#include +#include +#include // memset + +static unsigned char stb__Expand5[32]; +static unsigned char stb__Expand6[64]; +static unsigned char stb__OMatch5[256][2]; +static unsigned char stb__OMatch6[256][2]; +static unsigned char stb__QuantRBTab[256+16]; +static unsigned char stb__QuantGTab[256+16]; + +static int stb__Mul8Bit(int a, int b) +{ + int t = a*b + 128; + return (t + (t >> 8)) >> 8; +} + +static void stb__From16Bit(unsigned char *out, unsigned short v) +{ + int rv = (v & 0xf800) >> 11; + int gv = (v & 0x07e0) >> 5; + int bv = (v & 0x001f) >> 0; + + out[0] = stb__Expand5[rv]; + out[1] = stb__Expand6[gv]; + out[2] = stb__Expand5[bv]; + out[3] = 0; +} + +static unsigned short stb__As16Bit(int r, int g, int b) +{ + return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31); +} + +// linear interpolation at 1/3 point between a and b, using desired rounding type +static int stb__Lerp13(int a, int b) +{ +#ifdef STB_DXT_USE_ROUNDING_BIAS + // with rounding bias + return a + stb__Mul8Bit(b-a, 0x55); +#else + // without rounding bias + // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed. + return (2*a + b) / 3; +#endif +} + +// lerp RGB color +static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2) +{ + out[0] = stb__Lerp13(p1[0], p2[0]); + out[1] = stb__Lerp13(p1[1], p2[1]); + out[2] = stb__Lerp13(p1[2], p2[2]); +} + +/****************************************************************************/ + +// compute table to reproduce constant colors as accurately as possible +static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expand,int size) +{ + int i,mn,mx; + for (i=0;i<256;i++) { + int bestErr = 256; + for (mn=0;mn> 4)]; + ep1[0] = bp[ 0] - dp[ 0]; + dp[ 4] = quant[bp[ 4] + ((7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]) >> 4)]; + ep1[1] = bp[ 4] - dp[ 4]; + dp[ 8] = quant[bp[ 8] + ((7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]) >> 4)]; + ep1[2] = bp[ 8] - dp[ 8]; + dp[12] = quant[bp[12] + ((7*ep1[2] + 5*ep2[3] + ep2[2]) >> 4)]; + ep1[3] = bp[12] - dp[12]; + bp += 16; + dp += 16; + et = ep1, ep1 = ep2, ep2 = et; // swap + } + } +} + +// The color matching function +static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *color,int dither) +{ + unsigned int mask = 0; + int dirr = color[0*4+0] - color[1*4+0]; + int dirg = color[0*4+1] - color[1*4+1]; + int dirb = color[0*4+2] - color[1*4+2]; + int dots[16]; + int stops[4]; + int i; + int c0Point, halfPoint, c3Point; + + for(i=0;i<16;i++) + dots[i] = block[i*4+0]*dirr + block[i*4+1]*dirg + block[i*4+2]*dirb; + + for(i=0;i<4;i++) + stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb; + + // think of the colors as arranged on a line; project point onto that line, then choose + // next color out of available ones. we compute the crossover points for "best color in top + // half"/"best in bottom half" and then the same inside that subinterval. + // + // relying on this 1d approximation isn't always optimal in terms of euclidean distance, + // but it's very close and a lot faster. + // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html + + c0Point = (stops[1] + stops[3]) >> 1; + halfPoint = (stops[3] + stops[2]) >> 1; + c3Point = (stops[2] + stops[0]) >> 1; + + if(!dither) { + // the version without dithering is straightforward + for (i=15;i>=0;i--) { + int dot = dots[i]; + mask <<= 2; + + if(dot < halfPoint) + mask |= (dot < c0Point) ? 1 : 3; + else + mask |= (dot < c3Point) ? 2 : 0; + } + } else { + // with floyd-steinberg dithering + int err[8],*ep1 = err,*ep2 = err+4; + int *dp = dots, y; + + c0Point <<= 4; + halfPoint <<= 4; + c3Point <<= 4; + for(i=0;i<8;i++) + err[i] = 0; + + for(y=0;y<4;y++) + { + int dot,lmask,step; + + dot = (dp[0] << 4) + (3*ep2[1] + 5*ep2[0]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[0] = dp[0] - stops[step]; + lmask = step; + + dot = (dp[1] << 4) + (7*ep1[0] + 3*ep2[2] + 5*ep2[1] + ep2[0]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[1] = dp[1] - stops[step]; + lmask |= step<<2; + + dot = (dp[2] << 4) + (7*ep1[1] + 3*ep2[3] + 5*ep2[2] + ep2[1]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[2] = dp[2] - stops[step]; + lmask |= step<<4; + + dot = (dp[3] << 4) + (7*ep1[2] + 5*ep2[3] + ep2[2]); + if(dot < halfPoint) + step = (dot < c0Point) ? 1 : 3; + else + step = (dot < c3Point) ? 2 : 0; + ep1[3] = dp[3] - stops[step]; + lmask |= step<<6; + + dp += 4; + mask |= lmask << (y*8); + { int *et = ep1; ep1 = ep2; ep2 = et; } // swap + } + } + + return mask; +} + +// The color optimization function. (Clever code, part 1) +static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16) +{ + int mind = 0x7fffffff,maxd = -0x7fffffff; + unsigned char *minp, *maxp; + double magn; + int v_r,v_g,v_b; + static const int nIterPower = 4; + float covf[6],vfr,vfg,vfb; + + // determine color distribution + int cov[6]; + int mu[3],min[3],max[3]; + int ch,i,iter; + + for(ch=0;ch<3;ch++) + { + const unsigned char *bp = ((const unsigned char *) block) + ch; + int muv,minv,maxv; + + muv = minv = maxv = bp[0]; + for(i=4;i<64;i+=4) + { + muv += bp[i]; + if (bp[i] < minv) minv = bp[i]; + else if (bp[i] > maxv) maxv = bp[i]; + } + + mu[ch] = (muv + 8) >> 4; + min[ch] = minv; + max[ch] = maxv; + } + + // determine covariance matrix + for (i=0;i<6;i++) + cov[i] = 0; + + for (i=0;i<16;i++) + { + int r = block[i*4+0] - mu[0]; + int g = block[i*4+1] - mu[1]; + int b = block[i*4+2] - mu[2]; + + cov[0] += r*r; + cov[1] += r*g; + cov[2] += r*b; + cov[3] += g*g; + cov[4] += g*b; + cov[5] += b*b; + } + + // convert covariance matrix to float, find principal axis via power iter + for(i=0;i<6;i++) + covf[i] = cov[i] / 255.0f; + + vfr = (float) (max[0] - min[0]); + vfg = (float) (max[1] - min[1]); + vfb = (float) (max[2] - min[2]); + + for(iter=0;iter magn) magn = fabs(vfg); + if (fabs(vfb) > magn) magn = fabs(vfb); + + if(magn < 4.0f) { // too small, default to luminance + v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000. + v_g = 587; + v_b = 114; + } else { + magn = 512.0 / magn; + v_r = (int) (vfr * magn); + v_g = (int) (vfg * magn); + v_b = (int) (vfb * magn); + } + + // Pick colors at extreme points + for(i=0;i<16;i++) + { + int dot = block[i*4+0]*v_r + block[i*4+1]*v_g + block[i*4+2]*v_b; + + if (dot < mind) { + mind = dot; + minp = block+i*4; + } + + if (dot > maxd) { + maxd = dot; + maxp = block+i*4; + } + } + + *pmax16 = stb__As16Bit(maxp[0],maxp[1],maxp[2]); + *pmin16 = stb__As16Bit(minp[0],minp[1],minp[2]); +} + +static int stb__sclamp(float y, int p0, int p1) +{ + int x = (int) y; + if (x < p0) return p0; + if (x > p1) return p1; + return x; +} + +// The refinement function. (Clever code, part 2) +// Tries to optimize colors to suit block contents better. +// (By solving a least squares system via normal equations+Cramer's rule) +static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsigned short *pmin16, unsigned int mask) +{ + static const int w1Tab[4] = { 3,0,2,1 }; + static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 }; + // ^some magic to save a lot of multiplies in the accumulating loop... + // (precomputed products of weights for least squares system, accumulated inside one 32-bit register) + + float frb,fg; + unsigned short oldMin, oldMax, min16, max16; + int i, akku = 0, xx,xy,yy; + int At1_r,At1_g,At1_b; + int At2_r,At2_g,At2_b; + unsigned int cm = mask; + + oldMin = *pmin16; + oldMax = *pmax16; + + if((mask ^ (mask<<2)) < 4) // all pixels have the same index? + { + // yes, linear system would be singular; solve using optimal + // single-color match on average color + int r = 8, g = 8, b = 8; + for (i=0;i<16;++i) { + r += block[i*4+0]; + g += block[i*4+1]; + b += block[i*4+2]; + } + + r >>= 4; g >>= 4; b >>= 4; + + max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; + min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; + } else { + At1_r = At1_g = At1_b = 0; + At2_r = At2_g = At2_b = 0; + for (i=0;i<16;++i,cm>>=2) { + int step = cm&3; + int w1 = w1Tab[step]; + int r = block[i*4+0]; + int g = block[i*4+1]; + int b = block[i*4+2]; + + akku += prods[step]; + At1_r += w1*r; + At1_g += w1*g; + At1_b += w1*b; + At2_r += r; + At2_g += g; + At2_b += b; + } + + At2_r = 3*At2_r - At1_r; + At2_g = 3*At2_g - At1_g; + At2_b = 3*At2_b - At1_b; + + // extract solutions and decide solvability + xx = akku >> 16; + yy = (akku >> 8) & 0xff; + xy = (akku >> 0) & 0xff; + + frb = 3.0f * 31.0f / 255.0f / (xx*yy - xy*xy); + fg = frb * 63.0f / 31.0f; + + // solve. + max16 = stb__sclamp((At1_r*yy - At2_r*xy)*frb+0.5f,0,31) << 11; + max16 |= stb__sclamp((At1_g*yy - At2_g*xy)*fg +0.5f,0,63) << 5; + max16 |= stb__sclamp((At1_b*yy - At2_b*xy)*frb+0.5f,0,31) << 0; + + min16 = stb__sclamp((At2_r*xx - At1_r*xy)*frb+0.5f,0,31) << 11; + min16 |= stb__sclamp((At2_g*xx - At1_g*xy)*fg +0.5f,0,63) << 5; + min16 |= stb__sclamp((At2_b*xx - At1_b*xy)*frb+0.5f,0,31) << 0; + } + + *pmin16 = min16; + *pmax16 = max16; + return oldMin != min16 || oldMax != max16; +} + +// Color block compression +static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode) +{ + unsigned int mask; + int i; + int dither; + int refinecount; + unsigned short max16, min16; + unsigned char dblock[16*4],color[4*4]; + + dither = mode & STB_DXT_DITHER; + refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1; + + // check if block is constant + for (i=1;i<16;i++) + if (((unsigned int *) block)[i] != ((unsigned int *) block)[0]) + break; + + if(i == 16) { // constant color + int r = block[0], g = block[1], b = block[2]; + mask = 0xaaaaaaaa; + max16 = (stb__OMatch5[r][0]<<11) | (stb__OMatch6[g][0]<<5) | stb__OMatch5[b][0]; + min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1]; + } else { + // first step: compute dithered version for PCA if desired + if(dither) + stb__DitherBlock(dblock,block); + + // second step: pca+map along principal axis + stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16); + if (max16 != min16) { + stb__EvalColors(color,max16,min16); + mask = stb__MatchColorsBlock(block,color,dither); + } else + mask = 0; + + // third step: refine (multiple times if requested) + for (i=0;i> 8); + dest[2] = (unsigned char) (min16); + dest[3] = (unsigned char) (min16 >> 8); + dest[4] = (unsigned char) (mask); + dest[5] = (unsigned char) (mask >> 8); + dest[6] = (unsigned char) (mask >> 16); + dest[7] = (unsigned char) (mask >> 24); +} + +// Alpha block compression (this is easy for a change) +static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int mode) +{ + int i,dist,bias,dist4,dist2,bits,mask; + + // find min/max color + int mn,mx; + mn = mx = src[3]; + + for (i=1;i<16;i++) + { + if (src[i*4+3] < mn) mn = src[i*4+3]; + else if (src[i*4+3] > mx) mx = src[i*4+3]; + } + + // encode them + ((unsigned char *)dest)[0] = mx; + ((unsigned char *)dest)[1] = mn; + dest += 2; + + // determine bias and emit color indices + // given the choice of mx/mn, these indices are optimal: + // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/ + dist = mx-mn; + dist4 = dist*4; + dist2 = dist*2; + bias = (dist < 8) ? (dist - 1) : (dist/2 + 2); + bias -= mn * 7; + bits = 0,mask=0; + + for (i=0;i<16;i++) { + int a = src[i*4+3]*7 + bias; + int ind,t; + + // select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max). + t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t; + t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t; + ind += (a >= dist); + + // turn linear scale into DXT index (0/1 are extremal pts) + ind = -ind & 7; + ind ^= (2 > ind); + + // write index + mask |= ind << bits; + if((bits += 3) >= 8) { + *dest++ = mask; + mask >>= 8; + bits -= 8; + } + } +} + +static void stb__InitDXT() +{ + int i; + for(i=0;i<32;i++) + stb__Expand5[i] = (i<<3)|(i>>2); + + for(i=0;i<64;i++) + stb__Expand6[i] = (i<<2)|(i>>4); + + for(i=0;i<256+16;i++) + { + int v = i-8 < 0 ? 0 : i-8 > 255 ? 255 : i-8; + stb__QuantRBTab[i] = stb__Expand5[stb__Mul8Bit(v,31)]; + stb__QuantGTab[i] = stb__Expand6[stb__Mul8Bit(v,63)]; + } + + stb__PrepareOptTable(&stb__OMatch5[0][0],stb__Expand5,32); + stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64); +} + +void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode) +{ + static int init=1; + if (init) { + stb__InitDXT(); + init=0; + } + + if (alpha) { + stb__CompressAlphaBlock(dest,(unsigned char*) src,mode); + dest += 8; + } + + stb__CompressColorBlock(dest,(unsigned char*) src,mode); +} +#endif // STB_DXT_IMPLEMENTATION + +#endif // STB_INCLUDE_STB_DXT_H diff --git a/android/gl4es-src/src/gl/stencil.c b/android/gl4es-src/src/gl/stencil.c new file mode 100644 index 0000000..c4f4311 --- /dev/null +++ b/android/gl4es-src/src/gl/stencil.c @@ -0,0 +1,176 @@ +#include "stencil.h" + +#include "../glx/hardext.h" +#include "debug.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" + +void APIENTRY_GL4ES gl4es_glStencilMask(GLuint mask) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glStencilMask); + LOAD_GLES(glStencilMask); + if(glstate->stencil.mask[0]==glstate->stencil.mask[1] && glstate->stencil.mask[0]==mask) { + noerrorShim(); + return; + } + FLUSH_BEGINEND; + glstate->stencil.mask[0] = glstate->stencil.mask[1] = mask; + errorGL(); + gles_glStencilMask(mask); +} +AliasExport(void,glStencilMask,,(GLuint mask)); + +void APIENTRY_GL4ES gl4es_glStencilMaskSeparate(GLenum face, GLuint mask) { + if(face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + if(face==GL_FRONT_AND_BACK) { + gl4es_glStencilMask(mask); + return; + } + if(!glstate->list.pending) + PUSH_IF_COMPILING(glStencilMaskSeparate); + if((face==GL_FRONT && glstate->stencil.mask[0]==mask) || (face==GL_BACK && glstate->stencil.mask[1]==mask)) { + noerrorShim(); + return; + } + LOAD_GLES2_OR_OES(glStencilMaskSeparate); + FLUSH_BEGINEND; + glstate->stencil.mask[(face==GL_FRONT)?0:1] = mask; + + errorGL(); + if(gles_glStencilMaskSeparate) { + gles_glStencilMaskSeparate(face, mask); + } else { + // fake function..., call it only for front or front_and_back, just ignore back (crappy, I know) + if (face==GL_FRONT) + gl4es_glStencilMask(mask); + else + noerrorShim(); + } +} +AliasExport(void,glStencilMaskSeparate,,(GLenum face, GLuint mask)); + +void APIENTRY_GL4ES gl4es_glStencilFunc(GLenum func, GLint ref, GLuint mask) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glStencilFunc); + if( glstate->stencil.func[0]==glstate->stencil.func[1] && glstate->stencil.func[0]==func + && glstate->stencil.f_ref[0]==glstate->stencil.f_ref[1] && glstate->stencil.f_ref[0]==ref + && glstate->stencil.f_mask[0]==glstate->stencil.f_mask[1] && glstate->stencil.f_mask[0]==mask ) { + noerrorShim(); + return; + } + LOAD_GLES(glStencilFunc); + errorGL(); + FLUSH_BEGINEND; + glstate->stencil.func[0] = glstate->stencil.func[1] = func; + glstate->stencil.f_ref[0] = glstate->stencil.f_ref[1] = ref; + glstate->stencil.f_mask[0] = glstate->stencil.f_mask[1] = mask; + gles_glStencilFunc(func, ref, mask); +} +AliasExport(void,glStencilFunc,,(GLenum func, GLint ref, GLuint mask)); + +void APIENTRY_GL4ES gl4es_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { + if(face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + if(face==GL_FRONT_AND_BACK) { + glStencilFunc(func, ref, mask); + return; + } + + if(!glstate->list.pending) + PUSH_IF_COMPILING(glStencilMaskSeparate); + int idx = (face==GL_FRONT)?0:1; + if(glstate->stencil.func[idx]==func && glstate->stencil.f_ref[idx]==ref && glstate->stencil.f_mask[idx]==mask) { + noerrorShim(); + return; + } + LOAD_GLES2_OR_OES(glStencilFuncSeparate); + errorGL(); + FLUSH_BEGINEND; + glstate->stencil.func[idx]=func; + glstate->stencil.f_ref[idx]=ref; + glstate->stencil.f_mask[idx]=mask; + if(gles_glStencilFuncSeparate) { + gles_glStencilFuncSeparate(face, func, ref, mask); + } else { + // fake function..., call it only for front or front_and_back, just ignore back (crappy, I know) + if (face==GL_FRONT) + gl4es_glStencilFunc(func, ref, mask); + else + noerrorShim(); + } +} +AliasExport(void,glStencilFuncSeparate,,(GLenum face, GLenum func, GLint ref, GLuint mask)); + +void APIENTRY_GL4ES gl4es_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glStencilOp); + if( glstate->stencil.sfail[0]==glstate->stencil.sfail[1] && glstate->stencil.sfail[0]==fail + && glstate->stencil.dpfail[0]==glstate->stencil.dpfail[1] && glstate->stencil.dpfail[0]==zfail + && glstate->stencil.dppass[0]==glstate->stencil.dppass[1] && glstate->stencil.dppass[0]==zpass ) { + noerrorShim(); + return; + } + LOAD_GLES(glStencilOp); + FLUSH_BEGINEND; + glstate->stencil.sfail[0] = glstate->stencil.sfail[1] = fail; + glstate->stencil.dpfail[0] = glstate->stencil.dpfail[1] = zfail; + glstate->stencil.dppass[0] = glstate->stencil.dppass[1] = zpass; + errorGL(); + gles_glStencilOp(fail, zfail, zpass); +} +AliasExport(void,glStencilOp,,(GLenum fail, GLenum zfail, GLenum zpass)); + +void APIENTRY_GL4ES gl4es_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { + if(face!=GL_FRONT && face!=GL_BACK && face!=GL_FRONT_AND_BACK) { + errorShim(GL_INVALID_ENUM); + return; + } + if(face==GL_FRONT_AND_BACK) { + glStencilOp(sfail, zfail, zpass); + return; + } + + if(!glstate->list.pending) + PUSH_IF_COMPILING(glStencilOpSeparate); + int idx = (face==GL_FRONT)?0:1; + if(glstate->stencil.sfail[idx]==sfail && glstate->stencil.dpfail[idx]==zfail && glstate->stencil.dppass[idx]==zpass) { + noerrorShim(); + return; + } + LOAD_GLES2_OR_OES(glStencilOpSeparate); + errorGL(); + glstate->stencil.sfail[idx] = sfail; + glstate->stencil.dpfail[idx] = zfail; + glstate->stencil.dppass[idx] = zpass; + if(gles_glStencilOpSeparate) { + gles_glStencilOpSeparate(face, sfail, zfail, zpass); + } else { + //fake, again + if (face==GL_FRONT) + gl4es_glStencilOp(sfail, zfail, zpass); + else + noerrorShim(); + } +} +AliasExport(void,glStencilOpSeparate,,(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)); + +void APIENTRY_GL4ES gl4es_glClearStencil(GLint s) { + if(!glstate->list.pending) + PUSH_IF_COMPILING(glClearStencil); + if( glstate->stencil.clear==s) { + noerrorShim(); + return; + } + LOAD_GLES(glClearStencil); + FLUSH_BEGINEND; + glstate->stencil.clear = s; + errorGL(); + gles_glClearStencil(s); +} +AliasExport(void,glClearStencil,,(GLint s)); diff --git a/android/gl4es-src/src/gl/stencil.h b/android/gl4es-src/src/gl/stencil.h new file mode 100644 index 0000000..ee36d57 --- /dev/null +++ b/android/gl4es-src/src/gl/stencil.h @@ -0,0 +1,17 @@ +#ifndef _GL4ES_STENCIL_H_ +#define _GL4ES_STENCIL_H_ + +#include "gles.h" + +typedef struct { + GLenum func[2]; + GLint f_ref[2]; + GLuint f_mask[2]; + GLuint mask[2]; + GLenum sfail[2]; + GLenum dpfail[2]; + GLenum dppass[2]; + GLint clear; +} stencil_t; + +#endif // _GL4ES_STENCIL_H_ diff --git a/android/gl4es-src/src/gl/string_utils.c b/android/gl4es-src/src/gl/string_utils.c new file mode 100644 index 0000000..fb04824 --- /dev/null +++ b/android/gl4es-src/src/gl/string_utils.c @@ -0,0 +1,248 @@ +#include +#include +#include + +#include "string_utils.h" + +const char* AllSeparators = " \t\n\r.,;()[]{}-<>+*/%&\\\"'^$=!:?"; + +char* gl4es_resize_if_needed(char* pBuffer, int *size, int addsize); + +char* gl4es_inplace_replace(char* pBuffer, int* size, const char* S, const char* D) +{ + int lS = strlen(S), lD = strlen(D); + pBuffer = gl4es_resize_if_needed(pBuffer, size, (lD-lS)*gl4es_count_string(pBuffer, S)); + char* p = pBuffer; + while((p = strstr(p, S))) + { + // found an occurrence of S + // check if good to replace, strchr also found '\0' :) + if(strchr(AllSeparators, p[lS])!=NULL && (p==pBuffer || strchr(AllSeparators, p[-1])!=NULL)) { + // move out rest of string + memmove(p+lD, p+lS, strlen(p)-lS+1); + // replace + memcpy(p, D, strlen(D)); + // next + p+=lD; + } else p+=lS; + } + + return pBuffer; +} + +char* gl4es_inplace_insert(char* pBuffer, const char* S, char* master, int* size) +{ + char* m = gl4es_resize_if_needed(master, size, strlen(S)); + if(m!=master) { + pBuffer += (m-master); + master = m; + } + char* p = pBuffer; + int lS = strlen(S), ll = strlen(pBuffer); + memmove(p+lS, p, ll+1); + memcpy(p, S, lS); + + return master; +} + +char* gl4es_getline(char* pBuffer, int num) +{ + char *p = pBuffer; + while(num-- && (p=strstr(p, "\n"))) p+=strlen("\n"); + return (p)?p:pBuffer; +} + +int gl4es_countline(const char* pBuffer) +{ + int n=0; + const char* p = pBuffer; + while((p=strstr(p, "\n"))) { + p+=strlen("\n"); + n++; + } + return n; +} + +int gl4es_getline_for(const char* pBuffer, const char* S) +{ + int n=0; + const char* p = pBuffer; + const char* end = gl4es_find_string(pBuffer, S); + if(!end) + return 0; + while((p=strstr(p, "\n"))) { + p+=strlen("\n"); + n++; + if(p>=end) + return n; + } + return n; +} + +int gl4es_count_string(const char* pBuffer, const char* S) +{ + const char* p = pBuffer; + int lS = strlen(S); + int n = 0; + while((p = strstr(p, S))) + { + // found an occurrence of S + // check if good to count, strchr also found '\0' :) + if(strchr(AllSeparators, p[lS])!=NULL && (p==pBuffer || strchr(AllSeparators, p[-1])!=NULL)) + n++; + p+=lS; + } + return n; +} + +const char* gl4es_find_string(const char* pBuffer, const char* S) +{ + const char* p = pBuffer; + int lS = strlen(S); + while((p = strstr(p, S))) + { + // found an occurrence of S + // check if good to count, strchr also found '\0' :) + if(strchr(AllSeparators, p[lS])!=NULL && (p==pBuffer || strchr(AllSeparators, p[-1])!=NULL)) + return p; + p+=lS; + } + return NULL; +} + +char* gl4es_find_string_nc(char* pBuffer, const char* S) +{ + char* p = pBuffer; + int lS = strlen(S); + while((p = strstr(p, S))) + { + // found an occurrence of S + // check if good to count, strchr also found '\0' :) + if(strchr(AllSeparators, p[lS])!=NULL && (p==pBuffer || strchr(AllSeparators, p[-1])!=NULL)) + return p; + p+=lS; + } + return NULL; +} + +char* gl4es_resize_if_needed(char* pBuffer, int *size, int addsize) { + char* p = pBuffer; + int newsize = strlen(pBuffer)+addsize+1; + if (newsize>*size) { + newsize += 100; + p = (char*)realloc(pBuffer, newsize); + *size=newsize; + } + return p; +} + +char* gl4es_append(char* pBuffer, int* size, const char* S) { + char* p =pBuffer; + p = gl4es_resize_if_needed(pBuffer, size, strlen(S)); + strcat(p, S); + return p; +} + +static int gl4es_is_blank(char c) { + switch(c) { + case ' ': + case '\t': + case '\n': + case '\r': + case ':': + case ',': + case ';': + case '/': + return 1; + default: + return 0; + } +} +char* gl4es_str_next(char *pBuffer, const char* S) { + if(!pBuffer) return NULL; + char *p = strstr(pBuffer, S); + return (p)?p:(p+strlen(S)); +} + +char* gl4es_next_str(char* pBuffer) { + if(!pBuffer) return NULL; + while(gl4es_is_blank(*pBuffer)) + ++pBuffer; + return pBuffer; +} + +char* gl4es_prev_str(char* Str, char* pBuffer) { + if(!pBuffer) return NULL; + if(pBuffer == Str) + return Str; + // go to previous non blank + do { + --pBuffer; + } while(gl4es_is_blank(*pBuffer) && (pBuffer!=Str)); + // go to blank + while((pBuffer!=Str) && !gl4es_is_blank(*(pBuffer-1))) + --pBuffer; + return pBuffer; +} + +char* gl4es_next_blank(char* pBuffer) { + if(!pBuffer) return NULL; + while(!gl4es_is_blank(*pBuffer)) + ++pBuffer; + return pBuffer; +} + +char* gl4es_next_line(char* pBuffer) { + if(!pBuffer) return NULL; + while(*pBuffer && *pBuffer!='\n') + ++pBuffer; + return pBuffer; +} + +const char* gl4es_get_next_str(char* pBuffer) { + static char buff[100] = {0}; + buff[0] = '\0'; + if(!pBuffer) return NULL; + char* p1 = gl4es_next_str(pBuffer); + if(!p1) return buff; + char* p2 = gl4es_next_blank(p1); + if(!p2) return buff; + int i=0; + while(p1!=p2 && i<99) + buff[i++] = *(p1++); + buff[i] = '\0'; + return buff; +} + +int gl4es_countstring_simple(char* pBuffer, const char* S) +{ + char* p = pBuffer; + int lS = strlen(S); + int n = 0; + while((p = strstr(p, S))) + { + // found an occurrence of S + n++; + p+=lS; + } + return n; +} + +char* gl4es_inplace_replace_simple(char* pBuffer, int* size, const char* S, const char* D) +{ + int lS = strlen(S), lD = strlen(D); + pBuffer = gl4es_resize_if_needed(pBuffer, size, (lD-lS)*gl4es_countstring_simple(pBuffer, S)); + char* p = pBuffer; + while((p = strstr(p, S))) + { + // found an occurrence of S + // move out rest of string + memmove(p+lD, p+lS, strlen(p)-lS+1); + // replace + memcpy(p, D, strlen(D)); + // next + p+=lD; + } + + return pBuffer; +} diff --git a/android/gl4es-src/src/gl/string_utils.h b/android/gl4es-src/src/gl/string_utils.h new file mode 100644 index 0000000..ed01890 --- /dev/null +++ b/android/gl4es-src/src/gl/string_utils.h @@ -0,0 +1,30 @@ +#ifndef _GL4ES_STRING_UTILS_H_ +#define _GL4ES_STRING_UTILS_H_ + +extern const char* AllSeparators; + +const char* gl4es_find_string(const char* pBuffer, const char* S); +char* gl4es_find_string_nc(char* pBuffer, const char* S); +int gl4es_count_string(const char* pBuffer, const char* S); +char* gl4es_resize_if_needed(char* pBuffer, int *size, int addsize); +char* gl4es_inplace_replace(char* pBuffer, int* size, const char* S, const char* D); +char* gl4es_append(char* pBuffer, int* size, const char* S); +char* gl4es_inplace_insert(char* pBuffer, const char* S, char* master, int* size); +char* gl4es_getline(char* pBuffer, int num); +int gl4es_countline(const char* pBuffer); +int gl4es_getline_for(const char* pBuffer, const char* S); // get the line number for 1st occurent of S in pBuffer +char* gl4es_str_next(char *pBuffer, const char* S); // mostly as strstr, but go after the substring if found +//"blank" (space, tab, cr, lf,":", ",", ";", ".", "/") +char* gl4es_next_str(char* pBuffer); // go to next non "blank" +char* gl4es_prev_str(char* Str, char* pBuffer); // go to previous non "blank" +char* gl4es_next_blank(char* pBuffer); // go to next "blank" +char* gl4es_next_line(char* pBuffer); // go to next new line (crlf not included) + +const char* gl4es_get_next_str(char* pBuffer); // get a (static) copy of next str (until next separator), can be a simple number or separator also + +// those function don't try to be smart with separators... +int gl4es_countstring_simple(char* pBuffer, const char* S); +char* gl4es_inplace_replace_simple(char* pBuffer, int* size, const char* S, const char* D); + + +#endif // _GL4ES_STRING_UTILS_H_ diff --git a/android/gl4es-src/src/gl/stubs.c b/android/gl4es-src/src/gl/stubs.c new file mode 100644 index 0000000..807d388 --- /dev/null +++ b/android/gl4es-src/src/gl/stubs.c @@ -0,0 +1,6 @@ +#include "gl4es.h" +#include "attributes.h" + +#define STUB errorShim(GL_INVALID_VALUE); + +NonAliasExportDecl(void,glClampColorARB,(GLenum target, GLenum clamp)){STUB} diff --git a/android/gl4es-src/src/gl/texenv.c b/android/gl4es-src/src/gl/texenv.c new file mode 100644 index 0000000..576ebcf --- /dev/null +++ b/android/gl4es-src/src/gl/texenv.c @@ -0,0 +1,814 @@ +#include "texenv.h" + +#include "../glx/hardext.h" +#include "debug.h" +#include "fpe.h" +#include "gl4es.h" +#include "glstate.h" +#include "loader.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +void APIENTRY_GL4ES gl4es_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { + DBG(printf("glTexEnvf(%s, %s, 0x%04X(%s)), tmu=%d, pending=%d, compiling=%d\n", PrintEnum(target), PrintEnum(pname), (GLenum)param, PrintEnum((GLenum)param), glstate->texture.active, glstate->list.pending, glstate->list.compiling);) + if (!glstate->list.pending) { + PUSH_IF_COMPILING(glTexEnvf); + } + // Handling GL_EXT_DOT3, wrapping to standard dot3 (???) + if(param==GL_DOT3_RGB_EXT) param=GL_DOT3_RGB; + if(param==GL_DOT3_RGBA_EXT) param=GL_DOT3_RGBA; + const int tmu = glstate->texture.active; + noerrorShim(); + switch(target) { + case GL_POINT_SPRITE: + if(pname==GL_COORD_REPLACE) { + int p = (param!=0.0f)?1:0; + if (glstate->texture.pscoordreplace[tmu] == p) + return; + FLUSH_BEGINEND; + glstate->texture.pscoordreplace[tmu] = p; + if (glstate->fpe_state) + glstate->fpe_state->pointsprite_coord = p; + } else { + errorShim(GL_INVALID_ENUM); + return; + } + break; + case GL_TEXTURE_FILTER_CONTROL: + if(pname==GL_TEXTURE_LOD_BIAS) { + if(glstate->texenv[tmu].filter.lod_bias == param) + return; + FLUSH_BEGINEND; + glstate->texenv[tmu].filter.lod_bias = param; + } else { + errorShim(GL_INVALID_ENUM); + return; + } + break; + case GL_TEXTURE_ENV: + { + texenv_t *t = &glstate->texenv[tmu].env; + switch(pname) { + case GL_TEXTURE_ENV_MODE: + if(t->mode == param) + return; + if(param==GL_COMBINE4) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_ADD && param!=GL_MODULATE && param!=GL_DECAL && param!=GL_BLEND && param!=GL_REPLACE && param!=GL_COMBINE) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->mode = param; + if(glstate->fpe_state) { + int state = FPE_MODULATE; + switch(t->mode) { + case GL_ADD: state=FPE_ADD; break; + case GL_DECAL: state=FPE_DECAL; break; + case GL_BLEND: state=FPE_BLEND; break; + case GL_REPLACE: state=FPE_REPLACE; break; + case GL_COMBINE: state=FPE_COMBINE; break; + case GL_COMBINE4: state=FPE_COMBINE4; break; + } + glstate->fpe_state->texenv[tmu].texenv = state; + } + break; + case GL_COMBINE_RGB: + if(t->combine_rgb == param) + return; + if((param==GL_MODULATE_ADD_ATI || param==GL_MODULATE_SIGNED_ADD_ATI || param==GL_MODULATE_SUBTRACT_ATI)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_REPLACE && param!=GL_MODULATE && param!=GL_ADD && param!=GL_ADD_SIGNED + && param!=GL_INTERPOLATE && param!=GL_SUBTRACT && param!=GL_DOT3_RGB && param!=GL_DOT3_RGBA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->combine_rgb = param; + if(glstate->fpe_state) { + int state = FPE_CR_REPLACE; + switch(t->combine_rgb) { + case GL_MODULATE: state=FPE_CR_MODULATE; break; + case GL_ADD: state=FPE_CR_ADD; break; + case GL_ADD_SIGNED: state=FPE_CR_ADD_SIGNED; break; + case GL_INTERPOLATE: state=FPE_CR_INTERPOLATE; break; + case GL_SUBTRACT: state=FPE_CR_SUBTRACT; break; + case GL_DOT3_RGB: state=FPE_CR_DOT3_RGB; break; + case GL_DOT3_RGBA: state=FPE_CR_DOT3_RGBA; break; + case GL_MODULATE_ADD_ATI: state=FPE_CR_MOD_ADD; break; + case GL_MODULATE_SIGNED_ADD_ATI: state=FPE_CR_MOD_ADD_SIGNED; break; + case GL_MODULATE_SUBTRACT_ATI: state=FPE_CR_MOD_SUB; break; + } + glstate->fpe_state->texcombine[tmu] &= 0xf0; + glstate->fpe_state->texcombine[tmu] |= state; + } + break; + case GL_COMBINE_ALPHA: + if(t->combine_alpha == param) + return; + if((param==GL_MODULATE_ADD_ATI || param==GL_MODULATE_SIGNED_ADD_ATI || param==GL_MODULATE_SUBTRACT_ATI)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_REPLACE && param!=GL_MODULATE && param!=GL_ADD && param!=GL_ADD_SIGNED + && param!=GL_INTERPOLATE && param!=GL_SUBTRACT) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->combine_alpha = param; + if(glstate->fpe_state) { + int state = FPE_CR_REPLACE; + switch(t->combine_alpha) { + case GL_MODULATE: state=FPE_CR_MODULATE; break; + case GL_ADD: state=FPE_CR_ADD; break; + case GL_ADD_SIGNED: state=FPE_CR_ADD_SIGNED; break; + case GL_INTERPOLATE: state=FPE_CR_INTERPOLATE; break; + case GL_SUBTRACT: state=FPE_CR_SUBTRACT; break; + case GL_MODULATE_ADD_ATI: state=FPE_CR_MOD_ADD; break; + case GL_MODULATE_SIGNED_ADD_ATI: state=FPE_CR_MOD_ADD_SIGNED; break; + case GL_MODULATE_SUBTRACT_ATI: state=FPE_CR_MOD_SUB; break; + } + glstate->fpe_state->texcombine[tmu] &= 0x0f; + glstate->fpe_state->texcombine[tmu] |= (state<<4); + } + break; + case GL_SRC0_RGB: + if(t->src0_rgb == param) + return; + if((param==GL_ZERO || param==GL_ONE + || param==GL_SECONDARY_COLOR_ATIX || param==GL_TEXTURE_OUTPUT_RGB_ATIX)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc0_rgb = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(t->src0_rgb>=GL_TEXTURE0 && t->src0_rgbsrc0_rgb-GL_TEXTURE0); + } else + switch(t->src0_rgb) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + } + glstate->fpe_state->texenv[tmu].texsrcrgb0 = state; + } + break; + case GL_SRC1_RGB: + if(t->src1_rgb == param) + return; + if((param==GL_ZERO || param==GL_ONE + || param==GL_SECONDARY_COLOR_ATIX || param==GL_TEXTURE_OUTPUT_RGB_ATIX)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc1_rgb = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(t->src1_rgb>=GL_TEXTURE0 && t->src1_rgbsrc1_rgb-GL_TEXTURE0); + } else + switch(t->src1_rgb) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + } + glstate->fpe_state->texenv[tmu].texsrcrgb1 = state; + } + break; + case GL_SRC2_RGB: + if(t->src2_rgb == param) + return; + if((param==GL_ZERO || param==GL_ONE + || param==GL_SECONDARY_COLOR_ATIX || param==GL_TEXTURE_OUTPUT_RGB_ATIX)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc2_rgb = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(t->src2_rgb>=GL_TEXTURE0 && t->src2_rgbsrc2_rgb-GL_TEXTURE0); + } else + switch(t->src2_rgb) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + case GL_ONE: state=FPE_SRC_ONE; break; + case GL_ZERO: state=FPE_SRC_ZERO; break; + case GL_SECONDARY_COLOR_ATIX: state=FPE_SRC_SECONDARY_COLOR; break; + //case GL_TEXTUTRE_OUTPUT: unknown, so fall back to texture... + } + glstate->fpe_state->texenv[tmu].texsrcrgb2 = state; + } + break; + case GL_SRC3_RGB: + if(t->src3_rgb == param) + return; + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc3_rgb = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(param>=GL_TEXTURE0 && paramsrc3_rgb) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + case GL_ZERO: state=FPE_SRC_ZERO; break; + } + glstate->fpe_state->texenv[tmu].texsrcrgb3 = state; + } + break; + case GL_SRC0_ALPHA: + if(t->src0_alpha == param) + return; + if((param==GL_ZERO || param==GL_ONE + || param==GL_TEXTURE_OUTPUT_ALPHA_ATIX)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc0_alpha = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(t->src0_alpha>=GL_TEXTURE0 && t->src0_alphasrc0_alpha-GL_TEXTURE0); + } else + switch(t->src0_alpha) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + case GL_ONE: state=FPE_SRC_ONE; break; + case GL_ZERO: state=FPE_SRC_ZERO; break; + //case GL_SECONDARY_COLOR_ATIX: state=FPE_SRC_SECONDARY_COLOR; break; + //case GL_TEXTUTRE_OUTPUT: unknown, so fall back to texture... + } + glstate->fpe_state->texenv[tmu].texsrcalpha0 = state; + } + break; + case GL_SRC1_ALPHA: + if(t->src1_alpha == param) + return; + if((param==GL_ZERO || param==GL_ONE + || param==GL_TEXTURE_OUTPUT_ALPHA_ATIX)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc1_alpha = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(t->src1_alpha>=GL_TEXTURE0 && t->src1_alphasrc1_alpha-GL_TEXTURE0); + } else + switch(t->src1_alpha) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + case GL_ONE: state=FPE_SRC_ONE; break; + case GL_ZERO: state=FPE_SRC_ZERO; break; + //case GL_SECONDARY_COLOR_ATIX: state=FPE_SRC_SECONDARY_COLOR; break; + //case GL_TEXTUTRE_OUTPUT: unknown, so fall back to texture... + } + glstate->fpe_state->texenv[tmu].texsrcalpha1 = state; + } + break; + case GL_SRC2_ALPHA: + if(t->src2_alpha == param) + return; + if((param==GL_ZERO || param==GL_ONE + || param==GL_TEXTURE_OUTPUT_ALPHA_ATIX)) { + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + } else if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc2_alpha = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(t->src2_alpha>=GL_TEXTURE0 && t->src2_alphasrc2_alpha-GL_TEXTURE0); + } else + switch(t->src2_alpha) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + case GL_ONE: state=FPE_SRC_ONE; break; + case GL_ZERO: state=FPE_SRC_ZERO; break; + //case GL_SECONDARY_COLOR_ATIX: state=FPE_SRC_SECONDARY_COLOR; break; + //case GL_TEXTUTRE_OUTPUT: unknown, so fall back to texture... + } + glstate->fpe_state->texenv[tmu].texsrcalpha2 = state; + } + break; + case GL_SRC3_ALPHA: + if(t->src3_alpha == param) + return; + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + if (param!=GL_TEXTURE && !(param>=GL_TEXTURE0 && paramsrc3_alpha = param; + if(glstate->fpe_state) { + int state = FPE_SRC_TEXTURE; + if(param>=GL_TEXTURE0 && paramsrc3_alpha) { + case GL_CONSTANT: state=FPE_SRC_CONSTANT; break; + case GL_PRIMARY_COLOR: state=FPE_SRC_PRIMARY_COLOR; break; + case GL_PREVIOUS: state=FPE_SRC_PREVIOUS; break; + case GL_ZERO: state=FPE_SRC_ZERO; break; + } + glstate->fpe_state->texenv[tmu].texsrcalpha3 = state; + } + break; + case GL_OPERAND0_RGB: + if(t->op0_rgb == param) + return; + if (param!=GL_SRC_COLOR && param!=GL_ONE_MINUS_SRC_COLOR + && param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op0_rgb = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + switch(t->op0_rgb) { + case GL_SRC_COLOR: state=FPE_OP_SRCCOLOR; break; + case GL_ONE_MINUS_SRC_COLOR: state=FPE_OP_MINUSCOLOR; break; + case GL_ONE_MINUS_SRC_ALPHA: state=FPE_OP_MINUSALPHA; break; + } + glstate->fpe_state->texenv[tmu].texoprgb0 = state; + } + break; + case GL_OPERAND1_RGB: + if(t->op1_rgb == param) + return; + if (param!=GL_SRC_COLOR && param!=GL_ONE_MINUS_SRC_COLOR + && param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op1_rgb = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + switch(t->op1_rgb) { + case GL_SRC_COLOR: state=FPE_OP_SRCCOLOR; break; + case GL_ONE_MINUS_SRC_COLOR: state=FPE_OP_MINUSCOLOR; break; + case GL_ONE_MINUS_SRC_ALPHA: state=FPE_OP_MINUSALPHA; break; + } + glstate->fpe_state->texenv[tmu].texoprgb1 = state; + } + break; + case GL_OPERAND2_RGB: + if(t->op2_rgb == param) + return; + if (param!=GL_SRC_COLOR && param!=GL_ONE_MINUS_SRC_COLOR + && param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op2_rgb = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + switch(t->op2_rgb) { + case GL_SRC_COLOR: state=FPE_OP_SRCCOLOR; break; + case GL_ONE_MINUS_SRC_COLOR: state=FPE_OP_MINUSCOLOR; break; + case GL_ONE_MINUS_SRC_ALPHA: state=FPE_OP_MINUSALPHA; break; + } + glstate->fpe_state->texenv[tmu].texoprgb2 = state; + } + break; + case GL_OPERAND3_RGB: + if(t->op3_rgb == param) + return; + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + if (param!=GL_SRC_COLOR && param!=GL_ONE_MINUS_SRC_COLOR + && param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op3_rgb = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + switch(t->op3_rgb) { + case GL_SRC_COLOR: state=FPE_OP_SRCCOLOR; break; + case GL_ONE_MINUS_SRC_COLOR: state=FPE_OP_MINUSCOLOR; break; + case GL_ONE_MINUS_SRC_ALPHA: state=FPE_OP_MINUSALPHA; break; + } + glstate->fpe_state->texenv[tmu].texoprgb3 = state; + } + break; + case GL_OPERAND0_ALPHA: + if(t->op0_alpha == param) + return; + if (param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op0_alpha = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + if(t->op0_alpha==GL_ONE_MINUS_SRC_ALPHA) state=FPE_OP_MINUSALPHA; + + glstate->fpe_state->texenv[tmu].texopalpha0 = state; + } + break; + case GL_OPERAND1_ALPHA: + if(t->op1_alpha == param) + return; + if (param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op1_alpha = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + if(t->op1_alpha==GL_ONE_MINUS_SRC_ALPHA) state=FPE_OP_MINUSALPHA; + + glstate->fpe_state->texenv[tmu].texopalpha1 = state; + } + break; + case GL_OPERAND2_ALPHA: + if(t->op2_alpha == param) + return; + if (param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op2_alpha = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + if(t->op2_alpha==GL_ONE_MINUS_SRC_ALPHA) state=FPE_OP_MINUSALPHA; + + glstate->fpe_state->texenv[tmu].texopalpha2 = state; + } + break; + case GL_OPERAND3_ALPHA: + if(t->op3_alpha == param) + return; + if(hardext.esversion==1) { + errorShim(GL_INVALID_ENUM); + return; + } + if (param!=GL_SRC_ALPHA && param!=GL_ONE_MINUS_SRC_ALPHA) { + errorShim(GL_INVALID_ENUM); + return; + } + FLUSH_BEGINEND; + t->op3_alpha = param; + if(glstate->fpe_state) { + int state = FPE_OP_ALPHA; + if(t->op3_alpha==GL_ONE_MINUS_SRC_ALPHA) state=FPE_OP_MINUSALPHA; + + glstate->fpe_state->texenv[tmu].texopalpha3 = state; + } + break; + case GL_RGB_SCALE: + if(t->rgb_scale == param) + return; + if(param!=1.0 && param!=2.0 && param!=4.0) { + errorShim(GL_INVALID_VALUE); + return; + } + FLUSH_BEGINEND; + t->rgb_scale = param; + if(glstate->fpe_state) { + if(param==1.0f) + glstate->fpe_state->texenv[tmu].texrgbscale = 0; + else + glstate->fpe_state->texenv[tmu].texrgbscale = 1; + } + break; + case GL_ALPHA_SCALE: + if(t->alpha_scale == param) + return; + if(param!=1.0 && param!=2.0 && param!=4.0) { + errorShim(GL_INVALID_VALUE); + return; + } + FLUSH_BEGINEND; + t->alpha_scale = param; + if(glstate->fpe_state) { + if(param==1.0f) + glstate->fpe_state->texenv[tmu].texalphascale = 0; + else + glstate->fpe_state->texenv[tmu].texalphascale = 1; + } + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + } + break; + default: + errorShim(GL_INVALID_ENUM); + return; + } + errorGL(); + if(hardext.esversion==1) { + LOAD_GLES2(glTexEnvf); + realize_active(); + gles_glTexEnvf(target, pname, param); + } +} + +void APIENTRY_GL4ES gl4es_glTexEnvi(GLenum target, GLenum pname, GLint param) { + DBG(printf("glTexEnvi(...)->");) + gl4es_glTexEnvf(target, pname, param); +} + +void APIENTRY_GL4ES gl4es_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param) { + DBG(printf("glTexEnvfv(%s, %s, %p)->", PrintEnum(target), PrintEnum(pname), param);) + if (glstate->list.compiling && glstate->list.active && !glstate->list.pending) { + DBG(printf("rlTexEnvfv(...)\n");) + NewStage(glstate->list.active, STAGE_TEXENV); + rlTexEnvfv(glstate->list.active, target, pname, param); + noerrorShim(); + return; + } + if(target==GL_TEXTURE_ENV && pname==GL_TEXTURE_ENV_COLOR) { + texenv_t *t = &glstate->texenv[glstate->texture.active].env; + DBG(printf("Color=%f/%f/%f/%f\n", param[0], param[1], param[2], param[3]);) + if(memcmp(t->color, param, 4*sizeof(GLfloat))==0) { + noerrorShim(); + return; + } + FLUSH_BEGINEND; + memcpy(t->color, param, 4*sizeof(GLfloat)); + errorGL(); + if(hardext.esversion==1) { + LOAD_GLES2(glTexEnvfv); + realize_active(); + gles_glTexEnvfv(target, pname, param); + } + } else + gl4es_glTexEnvf(target, pname, *param); +} +void APIENTRY_GL4ES gl4es_glTexEnviv(GLenum target, GLenum pname, const GLint *param) { + DBG(printf("glTexEnviv(%s, %s, %p)->", PrintEnum(target), PrintEnum(pname), param);) + if (glstate->list.compiling && glstate->list.active && !glstate->list.pending) { + DBG(printf("rlTexEnviv(...)\n");) + NewStage(glstate->list.active, STAGE_TEXENV); + rlTexEnviv(glstate->list.active, target, pname, param); + noerrorShim(); + return; + } + if(target==GL_TEXTURE_ENV && pname==GL_TEXTURE_ENV_COLOR) { + GLfloat p[4]; + p[0] = param[0]; p[1] = param[1]; p[2] = param[2]; p[3] = param[3]; + DBG(printf("Color=%d/%d/%d/%d\n", param[0], param[1], param[2], param[3]);) + gl4es_glTexEnvfv(target, pname, p); + } else + gl4es_glTexEnvf(target, pname, *param); +} +void APIENTRY_GL4ES gl4es_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { + //FLUSH_BEGINEND; + DBG(printf("glGetTexEnvfv(%s, %s, %p)\n", PrintEnum(target), PrintEnum(pname), params);) + noerrorShim(); + switch(target) { + case GL_POINT_SPRITE: + if(pname == GL_COORD_REPLACE) { + *params = glstate->texture.pscoordreplace[glstate->texture.active]; + return; + } + break; + case GL_TEXTURE_FILTER_CONTROL: + if(pname == GL_TEXTURE_LOD_BIAS) { + *params = glstate->texenv[glstate->texture.active].filter.lod_bias; + return; + } + break; + case GL_TEXTURE_ENV: + { + texenv_t *t = &glstate->texenv[glstate->texture.active].env; + switch(pname) { + case GL_TEXTURE_ENV_MODE: + *params = t->mode; + return; + case GL_TEXTURE_ENV_COLOR: + memcpy(params, t->color, 4*sizeof(GLfloat)); + return; + case GL_COMBINE_RGB: + *params = t->combine_rgb; + return; + case GL_COMBINE_ALPHA: + *params = t->combine_alpha; + return; + case GL_SRC0_RGB: + *params = t->src0_rgb; + return; + case GL_SRC1_RGB: + *params = t->src1_rgb; + return; + case GL_SRC2_RGB: + *params = t->src2_rgb; + return; + case GL_SRC0_ALPHA: + *params = t->src0_alpha; + return; + case GL_SRC1_ALPHA: + *params = t->src1_alpha; + return; + case GL_SRC2_ALPHA: + *params = t->src2_alpha; + return; + case GL_OPERAND0_RGB: + *params = t->op0_rgb; + break; + case GL_OPERAND1_RGB: + *params = t->op1_rgb; + break; + case GL_OPERAND2_RGB: + *params = t->op2_rgb; + break; + case GL_OPERAND0_ALPHA: + *params = t->op0_alpha; + break; + case GL_OPERAND1_ALPHA: + *params = t->op1_alpha; + break; + case GL_OPERAND2_ALPHA: + *params = t->op2_alpha; + break; + case GL_RGB_SCALE: + *params = t->rgb_scale; + return; + case GL_ALPHA_SCALE: + *params = t->alpha_scale; + return; + } + } + } + errorShim(GL_INVALID_ENUM); + return; +} +void APIENTRY_GL4ES gl4es_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { + // LOAD_GLES(glGetTexEnviv); + //FLUSH_BEGINEND; + noerrorShim(); + switch(target) { + case GL_POINT_SPRITE: + if(pname == GL_COORD_REPLACE) { + *params = glstate->texture.pscoordreplace[glstate->texture.active]; + return; + } + break; + case GL_TEXTURE_FILTER_CONTROL: + if(pname == GL_TEXTURE_LOD_BIAS) { + *params = glstate->texenv[glstate->texture.active].filter.lod_bias; + return; + } + break; + case GL_TEXTURE_ENV: + { + texenv_t *t = &glstate->texenv[glstate->texture.active].env; + switch(pname) { + case GL_TEXTURE_ENV_MODE: + *params = t->mode; + return; + case GL_TEXTURE_ENV_COLOR: + memcpy(params, t->color, 4*sizeof(GLfloat)); + return; + case GL_COMBINE_RGB: + *params = t->combine_rgb; + return; + case GL_COMBINE_ALPHA: + *params = t->combine_alpha; + return; + case GL_SRC0_RGB: + *params = t->src0_rgb; + return; + case GL_SRC1_RGB: + *params = t->src1_rgb; + return; + case GL_SRC2_RGB: + *params = t->src2_rgb; + return; + case GL_SRC0_ALPHA: + *params = t->src0_alpha; + return; + case GL_SRC1_ALPHA: + *params = t->src1_alpha; + return; + case GL_SRC2_ALPHA: + *params = t->src2_alpha; + return; + case GL_OPERAND0_RGB: + *params = t->op0_rgb; + break; + case GL_OPERAND1_RGB: + *params = t->op1_rgb; + break; + case GL_OPERAND2_RGB: + *params = t->op2_rgb; + break; + case GL_OPERAND0_ALPHA: + *params = t->op0_alpha; + break; + case GL_OPERAND1_ALPHA: + *params = t->op1_alpha; + break; + case GL_OPERAND2_ALPHA: + *params = t->op2_alpha; + break; + case GL_RGB_SCALE: + *params = t->rgb_scale; + return; + case GL_ALPHA_SCALE: + *params = t->alpha_scale; + return; + } + } + } + errorShim(GL_INVALID_ENUM); + return; +} + + +AliasExport(void,glTexEnvf,,(GLenum target, GLenum pname, GLfloat param)); +AliasExport(void,glTexEnvi,,(GLenum target, GLenum pname, GLint param)); +AliasExport(void,glTexEnvfv,,(GLenum target, GLenum pname, const GLfloat *param)); +AliasExport(void,glTexEnviv,,(GLenum target, GLenum pname, const GLint *param)); +AliasExport(void,glGetTexEnvfv,,(GLenum target, GLenum pname, GLfloat * params)); +AliasExport(void,glGetTexEnviv,,(GLenum target, GLenum pname, GLint * params)); diff --git a/android/gl4es-src/src/gl/texenv.h b/android/gl4es-src/src/gl/texenv.h new file mode 100644 index 0000000..3623704 --- /dev/null +++ b/android/gl4es-src/src/gl/texenv.h @@ -0,0 +1,42 @@ +#ifndef _GL4ES_TEXENV_H_ +#define _GL4ES_TEXENV_H_ + +#include "gles.h" + +typedef struct { + GLenum mode; + GLfloat color[4]; + GLenum combine_rgb; + GLenum combine_alpha; + GLfloat rgb_scale; + GLfloat alpha_scale; + GLenum src0_rgb; + GLenum src1_rgb; + GLenum src2_rgb; + GLenum src3_rgb; + GLenum src0_alpha; + GLenum src1_alpha; + GLenum src2_alpha; + GLenum src3_alpha; + GLenum op0_rgb; + GLenum op1_rgb; + GLenum op2_rgb; + GLenum op3_rgb; + GLenum op0_alpha; + GLenum op1_alpha; + GLenum op2_alpha; + GLenum op3_alpha; +} texenv_t; + +typedef struct { + GLenum lod_bias; +} texfilter_t; + +void APIENTRY_GL4ES gl4es_glTexEnvf(GLenum target, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glTexEnvi(GLenum target, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *param); +void APIENTRY_GL4ES gl4es_glTexEnviv(GLenum target, GLenum pname, const GLint *param); +void APIENTRY_GL4ES gl4es_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); +void APIENTRY_GL4ES gl4es_glGetTexEnviv(GLenum target, GLenum pname, GLint * params); + +#endif // _GL4ES_TEXENV_H_ diff --git a/android/gl4es-src/src/gl/texgen.c b/android/gl4es-src/src/gl/texgen.c new file mode 100644 index 0000000..104e945 --- /dev/null +++ b/android/gl4es-src/src/gl/texgen.c @@ -0,0 +1,461 @@ +#include "texgen.h" + +#include "../glx/hardext.h" +#include "wrap/gl4es.h" +#include "fpe.h" +#include "init.h" +#include "loader.h" +#include "matrix.h" +#include "matvec.h" + +//extern void* eglGetProcAddress(const char*); + +void APIENTRY_GL4ES gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param) { + GLfloat params[4] = {0,0,0,0}; + params[0]=param; + gl4es_glTexGenfv(coord, pname, params); +} + +void APIENTRY_GL4ES gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *param) { + + /* + If pname is GL_TEXTURE_GEN_MODE, then the array must contain + a single symbolic constant, one of + GL_OBJECT_LINEAR, GL_EYE_LINEAR, GL_SPHERE_MAP, GL_NORMAL_MAP, + or GL_REFLECTION_MAP. + Otherwise, params holds the coefficients for the texture-coordinate + generation function specified by pname. + */ + + //printf("glTexGenf(%s, %s, %s/%f), texture=%i\n", PrintEnum(coord), PrintEnum(pname), PrintEnum(param[0]), param[0], glstate->texture.active); + ERROR_IN_BEGIN + if (glstate->list.active) + if (glstate->list.compiling) { + NewStage(glstate->list.active, STAGE_TEXGEN); + rlTexGenfv(glstate->list.active, coord, pname, param); + noerrorShim(); + return; + } else gl4es_flush(); + + // pname is in: GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, GL_EYE_PLANE + noerrorShim(); + switch(pname) { + case GL_TEXTURE_GEN_MODE: { + int mode = -1; + int n = glstate->texture.active; + if(glstate->fpe_state) { + int p = param[0]; + switch (p) { + case GL_OBJECT_LINEAR: mode = FPE_TG_OBJLINEAR; break; + case GL_EYE_LINEAR: mode = FPE_TG_EYELINEAR; break; + case GL_SPHERE_MAP: mode = FPE_TG_SPHEREMAP; break; + case GL_NORMAL_MAP: mode = FPE_TG_NORMALMAP; break; + case GL_REFLECTION_MAP: mode = FPE_TG_REFLECMAP; break; + } + } + switch (coord) { + case GL_S: glstate->texgen[n].S = param[0]; if(mode!=-1) { glstate->fpe_state->texgen[n].texgen_s_mode=mode; } break; + case GL_T: glstate->texgen[n].T = param[0]; if(mode!=-1) { glstate->fpe_state->texgen[n].texgen_t_mode=mode; } break; + case GL_R: + if(param[0]==GL_SPHERE_MAP) { + errorShim(GL_INVALID_ENUM); + return; + } + glstate->texgen[n].R = param[0]; if(mode!=-1) { glstate->fpe_state->texgen[n].texgen_r_mode=mode; } break; + case GL_Q: + if(param[0]==GL_REFLECTION_MAP || param[0]==GL_NORMAL_MAP || param[0]==GL_SPHERE_MAP) { + errorShim(GL_INVALID_ENUM); + return; + } + glstate->texgen[n].Q = param[0]; if(mode!=-1) { glstate->fpe_state->texgen[n].texgen_q_mode=mode; } break; + default: + errorShim(GL_INVALID_ENUM); + } + return; + } + case GL_OBJECT_PLANE: + switch (coord) { + case GL_S: + memcpy(glstate->texgen[glstate->texture.active].S_O, param, 4 * sizeof(GLfloat)); + break; + case GL_T: + memcpy(glstate->texgen[glstate->texture.active].T_O, param, 4 * sizeof(GLfloat)); + break; + case GL_R: + memcpy(glstate->texgen[glstate->texture.active].R_O, param, 4 * sizeof(GLfloat)); + break; + case GL_Q: + memcpy(glstate->texgen[glstate->texture.active].Q_O, param, 4 * sizeof(GLfloat)); + break; + default: + errorShim(GL_INVALID_ENUM); + } + return; + case GL_EYE_PLANE: { + // need to transform here + GLfloat pe[4]; + vector_matrix(param, getInvMVMat(), pe); + switch (coord) { + case GL_S: + memcpy(glstate->texgen[glstate->texture.active].S_E, pe, 4 * sizeof(GLfloat)); + break; + case GL_T: + memcpy(glstate->texgen[glstate->texture.active].T_E, pe, 4 * sizeof(GLfloat)); + break; + case GL_R: + memcpy(glstate->texgen[glstate->texture.active].R_E, pe, 4 * sizeof(GLfloat)); + break; + case GL_Q: + memcpy(glstate->texgen[glstate->texture.active].Q_E, pe, 4 * sizeof(GLfloat)); + break; + default: + errorShim(GL_INVALID_ENUM); + } + return; + } + default: + errorShim(GL_INVALID_ENUM); + } +} +void APIENTRY_GL4ES gl4es_glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params) { + //FLUSH_BEGINEND; // no flush on get + noerrorShim(); + switch(pname) { + case GL_TEXTURE_GEN_MODE: + switch (coord) { + case GL_S: *params = glstate->texgen[glstate->texture.active].S; break; + case GL_T: *params = glstate->texgen[glstate->texture.active].T; break; + case GL_R: *params = glstate->texgen[glstate->texture.active].R; break; + case GL_Q: *params = glstate->texgen[glstate->texture.active].Q; break; + default: *params = GL_EYE_LINEAR; + } + break; + case GL_OBJECT_PLANE: + switch (coord) { + case GL_S: + memcpy(params, glstate->texgen[glstate->texture.active].S_O, 4 * sizeof(GLfloat)); + break; + case GL_T: + memcpy(params, glstate->texgen[glstate->texture.active].T_O, 4 * sizeof(GLfloat)); + break; + case GL_R: + memcpy(params, glstate->texgen[glstate->texture.active].R_O, 4 * sizeof(GLfloat)); + break; + case GL_Q: + memcpy(params, glstate->texgen[glstate->texture.active].Q_O, 4 * sizeof(GLfloat)); + break; + default: + errorShim(GL_INVALID_ENUM); + } + break; + case GL_EYE_PLANE: + switch (coord) { + case GL_S: + memcpy(params, glstate->texgen[glstate->texture.active].S_E, 4 * sizeof(GLfloat)); + break; + case GL_T: + memcpy(params, glstate->texgen[glstate->texture.active].T_E, 4 * sizeof(GLfloat)); + break; + case GL_R: + memcpy(params, glstate->texgen[glstate->texture.active].R_E, 4 * sizeof(GLfloat)); + break; + case GL_Q: + memcpy(params, glstate->texgen[glstate->texture.active].Q_E, 4 * sizeof(GLfloat)); + break; + default: + errorShim(GL_INVALID_ENUM); + } + break; + default: + errorShim(GL_INVALID_ENUM); + } +} + + +void dot_loop(const GLfloat *verts, const GLfloat *params, GLfloat *out, GLint count, GLushort *indices) { + for (int i = 0; i < count; i++) { + GLushort k = indices?indices[i]:i; + out[k*4] = dot4(verts+k*4, params);// + params[3]; + } +} + +void sphere_loop(const GLfloat *verts, const GLfloat *norm, GLfloat *out, GLint count, GLushort *indices) { + // based on https://www.opengl.org/wiki/Mathematics_of_glTexGen +/* if (!norm) { + printf("LIBGL: GL_SPHERE_MAP without Normals\n"); + return; + }*/ + // First get the ModelviewMatrix + GLfloat InvModelview[16]; + matrix_transpose(getInvMVMat(), InvModelview); + const GLfloat *ModelviewMatrix = getMVMat(); + GLfloat eye[4], eye_norm[4], reflect[4]; + GLfloat a; + for (int i=0; inormal, InvModelview, eye_norm); + vector_normalize(eye_norm); + a=dot(eye, eye_norm)*2.0f; + for (int j=0; j<3; j++) + reflect[j]=eye[j]-eye_norm[j]*a; + reflect[2]+=1.0f; + a = 0.5f / sqrtf(dot(reflect, reflect)); + out[k*4+0] = reflect[0]*a + 0.5f; + out[k*4+1] = reflect[1]*a + 0.5f; + out[k*4+2] = 0.0f; + out[k*4+3] = 1.0f; + } + +} + +void reflection_loop(const GLfloat *verts, const GLfloat *norm, GLfloat *out, GLint count, GLushort *indices) { + // based on https://www.opengl.org/wiki/Mathematics_of_glTexGen +/* if (!norm) { + printf("LIBGL: GL_REFLECTION_MAP without Normals\n"); + return; + }*/ + GLfloat InvModelview[16]; + matrix_transpose(InvModelview, getInvMVMat()); + const GLfloat * ModelviewMatrix = getMVMat(); + GLfloat eye[4], eye_norm[4]; + GLfloat a; + for (int i=0; inormal, InvModelview, eye_norm); + vector4_normalize(eye_norm); + a=dot4(eye, eye_norm)*2.0f; + out[k*4+0] = eye[0] - eye_norm[0]*a; + out[k*4+1] = eye[1] - eye_norm[1]*a; + out[k*4+2] = eye[2] - eye_norm[2]*a; + out[k*4+3] = 1.0f; + } + +} + +void eye_loop(const GLfloat *verts, const GLfloat *param, GLfloat *out, GLint count, GLushort *indices) { + // based on https://www.opengl.org/wiki/Mathematics_of_glTexGen + // First get the ModelviewMatrix + const GLfloat *ModelviewMatrix = getMVMat(); + GLfloat tmp[4]; + for (int i=0; i row major + matrix_transpose(InvModelview, ModelviewMatrix); + // And get the inverse + matrix_inverse(ModelviewMatrix, InvModelview); + GLfloat tmp[4]; + for (int i=0; ienable.texgen_s[texture])?PrintEnum(glstate->texgen[texture].S):"-", (glstate->enable.texgen_t[texture])?PrintEnum(glstate->texgen[texture].T):"-", (glstate->enable.texgen_r[texture])?PrintEnum(glstate->texgen[texture].R):"-", (glstate->enable.texgen_q[texture])?PrintEnum(glstate->texgen[texture].Q):"-", (glstate->enable.texgen_s[texture])?'S':'-', (glstate->enable.texgen_t[texture])?'T':'-', (glstate->enable.texgen_r[texture])?'R':'-', (glstate->enable.texgen_q[texture])?'Q':'-', glstate->enable.texture[texture]); + // TODO: do less work when called from glDrawElements? + (*needclean) = 0; + // special case : no texgen but texture activated, create a simple 1 repeated element + if (!glstate->enable.texgen_s[texture] && !glstate->enable.texgen_t[texture] && !glstate->enable.texgen_r[texture] && !glstate->enable.texgen_q[texture]) { + if ((*coords)==NULL) + *coords = (GLfloat *)malloc(count * 4 * sizeof(GLfloat)); + if (indices) + for (int i=0; itexcoord[texture], sizeof(GLfloat)*4); + } + else + for (int i=0; itexcoord[texture], sizeof(GLfloat)*4); + } + return; + } + // special case: SPHERE_MAP needs both texgen to make sense + if ((glstate->enable.texgen_s[texture] && (glstate->texgen[texture].S==GL_SPHERE_MAP)) && (glstate->enable.texgen_t[texture] && (glstate->texgen[texture].T==GL_SPHERE_MAP))) + { + if (!IS_TEX2D(glstate->enable.texture[texture])) + return; + if ((*coords)==NULL) + *coords = (GLfloat *)malloc(count * 4 * sizeof(GLfloat)); + sphere_loop(verts, norm, *coords, (indices)?ilen:count, indices); + return; + } + // special case: REFLECTION_MAP needs the 3 texgen to make sense + if ((glstate->enable.texgen_s[texture] && (glstate->texgen[texture].S==GL_REFLECTION_MAP)) + && (glstate->enable.texgen_t[texture] && (glstate->texgen[texture].T==GL_REFLECTION_MAP)) + && (glstate->enable.texgen_r[texture] && (glstate->texgen[texture].R==GL_REFLECTION_MAP))) + { + if(hardext.cubemap) { + *needclean=1; + // setup reflection map! + GLuint old_tex=glstate->texture.active; + if (old_tex!=texture) gl4es_glActiveTexture(GL_TEXTURE0 + texture); + realize_active(); + LOAD_GLES_OES(glTexGeni); + LOAD_GLES_OES(glTexGenfv); + LOAD_GLES(glEnable); + // setup cube map mode + gles_glTexGeni(GL_TEXTURE_GEN_STR, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); + // enable texgen + gles_glEnable(GL_TEXTURE_GEN_STR); + // check Texture Matrix + if (!(globals4es.texmat || glstate->texture_matrix[texture]->identity)) { + LOAD_GLES(glLoadMatrixf); + GLenum old_mat = glstate->matrix_mode; + if(old_mat!=GL_TEXTURE) gl4es_glMatrixMode(GL_TEXTURE); + gles_glLoadMatrixf(getTexMat(texture)); + if(old_mat!=GL_TEXTURE) gl4es_glMatrixMode(old_mat); + } + + if (old_tex!=texture) gl4es_glActiveTexture(GL_TEXTURE0 + old_tex); + } else { + if (!IS_TEX2D(glstate->enable.texture[texture])) + return; + if ((*coords)==NULL) + *coords = (GLfloat *)malloc(count * 4 * sizeof(GLfloat)); + reflection_loop(verts, norm, *coords, (indices)?ilen:count, indices); + } + return; + } + // special case: NORMAL_MAP needs the 3 texgen to make sense + if ((glstate->enable.texgen_s[texture] && (glstate->texgen[texture].S==GL_NORMAL_MAP)) + && (glstate->enable.texgen_t[texture] && (glstate->texgen[texture].T==GL_NORMAL_MAP)) + && (glstate->enable.texgen_r[texture] && (glstate->texgen[texture].R==GL_NORMAL_MAP))) + { + *needclean=1; + // setup normal map! + GLuint old_tex=glstate->texture.active; + if (old_tex!=texture) gl4es_glActiveTexture(GL_TEXTURE0 + texture); + realize_active(); + LOAD_GLES_OES(glTexGeni); + LOAD_GLES_OES(glTexGenfv); + LOAD_GLES(glEnable); + // setup cube map mode + gles_glTexGeni(GL_TEXTURE_GEN_STR, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP); + // enable texgen + gles_glEnable(GL_TEXTURE_GEN_STR); + // check Texture Matrix + if (!(globals4es.texmat || glstate->texture_matrix[texture]->identity)) { + LOAD_GLES(glLoadMatrixf); + GLenum old_mat = glstate->matrix_mode; + if(old_mat!=GL_TEXTURE) gl4es_glMatrixMode(GL_TEXTURE); + gles_glLoadMatrixf(getTexMat(texture)); + if(old_mat!=GL_TEXTURE) gl4es_glMatrixMode(old_mat); + } + + if (old_tex!=texture) gl4es_glActiveTexture(GL_TEXTURE0 + old_tex); + + return; + } + if (!IS_ANYTEX(glstate->enable.texture[texture])) + return; + if ((*coords)==NULL) + *coords = (GLfloat *)malloc(count * 4 * sizeof(GLfloat)); + if ( (glstate->enable.texgen_s[texture] && glstate->texgen[texture].S==GL_EYE_LINEAR) + && (glstate->enable.texgen_t[texture] && glstate->texgen[texture].T==GL_EYE_LINEAR) ) + { + eye_loop_dual(verts, glstate->texgen[texture].S_E, glstate->texgen[texture].T_E, (*coords), (indices)?ilen:count, indices); + } else { + if (glstate->enable.texgen_s[texture]) + tex_coord_loop(verts, norm, (*coords), (indices)?ilen:count, glstate->texgen[texture].S, glstate->texgen[texture].S_O, glstate->texgen[texture].S_E, indices); + if (glstate->enable.texgen_t[texture]) + tex_coord_loop(verts, norm, (*coords)+1, (indices)?ilen:count, glstate->texgen[texture].T, glstate->texgen[texture].T_O, glstate->texgen[texture].T_E, indices); + } + if (glstate->enable.texgen_r[texture]) + tex_coord_loop(verts, norm, (*coords)+2, (indices)?ilen:count, glstate->texgen[texture].R, glstate->texgen[texture].R_O, glstate->texgen[texture].R_E, indices); + else + for (int i=0; i<((indices)?ilen:count); i++) { + GLushort k = indices?indices[i]:i; + (*coords)[k*4+2] = 0.0f; + } + if (glstate->enable.texgen_q[texture]) + tex_coord_loop(verts, norm, (*coords)+3, (indices)?ilen:count, glstate->texgen[texture].Q, glstate->texgen[texture].Q_O, glstate->texgen[texture].Q_E, indices); + else + for (int i=0; i<((indices)?ilen:count); i++) { + GLushort k = indices?indices[i]:i; + (*coords)[k*4+3] = 1.0f; + } +} + +void gen_tex_clean(GLint cleancode, int texture) { + if (cleancode == 0) + return; + if (cleancode == 1) { + GLuint old_tex=glstate->texture.active; + LOAD_GLES(glDisable); + gles_glDisable(GL_TEXTURE_GEN_STR); + // check Texture Matrix + if ((hardext.esversion==1) && !(globals4es.texmat || glstate->texture_matrix[texture]->identity)) { + LOAD_GLES(glLoadIdentity); + GLenum old_mat = glstate->matrix_mode; + if(old_mat!=GL_TEXTURE) gl4es_glMatrixMode(GL_TEXTURE); + gles_glLoadIdentity(); + if(old_mat!=GL_TEXTURE) gl4es_glMatrixMode(old_mat); + } + return; + } +} + +void APIENTRY_GL4ES gl4es_glLoadTransposeMatrixf(const GLfloat *m) { + GLfloat mf[16]; + matrix_transpose(m, mf); + gl4es_glLoadMatrixf(mf); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glLoadTransposeMatrixd(const GLdouble *m) { + GLfloat mf[16]; + for (int i=0; i<16; i++) + mf[i] = m[i]; + gl4es_glLoadTransposeMatrixf(mf); +} + +void APIENTRY_GL4ES gl4es_glMultTransposeMatrixd(const GLdouble *m) { + GLfloat mf[16]; + for (int i=0; i<16; i++) + mf[i] = m[i]; + gl4es_glMultTransposeMatrixf(mf); +} +void APIENTRY_GL4ES gl4es_glMultTransposeMatrixf(const GLfloat *m) { + GLfloat mf[16]; + matrix_transpose(m, mf); + gl4es_glMultMatrixf(mf); + errorGL(); +} + +AliasExport(void,glTexGenfv,,(GLenum coord, GLenum pname, const GLfloat *params)); +AliasExport(void,glTexGeni,,(GLenum coord, GLenum pname, GLint param)); +AliasExport(void,glGetTexGenfv,,(GLenum coord,GLenum pname,GLfloat *params)); + +AliasExport(void,glLoadTransposeMatrixf,,(const GLfloat *m)); +AliasExport(void,glLoadTransposeMatrixd,,(const GLdouble *m)); +AliasExport(void,glMultTransposeMatrixd,,(const GLdouble *m)); +AliasExport(void,glMultTransposeMatrixf,,(const GLfloat *m)); diff --git a/android/gl4es-src/src/gl/texgen.h b/android/gl4es-src/src/gl/texgen.h new file mode 100644 index 0000000..682cbc4 --- /dev/null +++ b/android/gl4es-src/src/gl/texgen.h @@ -0,0 +1,17 @@ +#ifndef _GL4ES_TEXGEN_H_ +#define _GL4ES_TEXGEN_H_ + +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +void APIENTRY_GL4ES gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param); +void gen_tex_coords(GLfloat *verts, GLfloat *norm, GLfloat **coords, GLint count, GLint *needclean, int texture, GLushort* indices, GLuint ilen); +void gen_tex_clean(GLint cleancode, int texture); +void APIENTRY_GL4ES gl4es_glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params); + +void APIENTRY_GL4ES gl4es_glLoadTransposeMatrixf(const GLfloat *m); +void APIENTRY_GL4ES gl4es_glLoadTransposeMatrixd(const GLdouble *m); +void APIENTRY_GL4ES gl4es_glMultTransposeMatrixd(const GLdouble *m); +void APIENTRY_GL4ES gl4es_glMultTransposeMatrixf(const GLfloat *m); + +#endif // _GL4ES_TEXGEN_H_ diff --git a/android/gl4es-src/src/gl/texture.c b/android/gl4es-src/src/gl/texture.c new file mode 100644 index 0000000..83391cb --- /dev/null +++ b/android/gl4es-src/src/gl/texture.c @@ -0,0 +1,1860 @@ +#include "texture.h" + +#include "../glx/hardext.h" +#include "../glx/streaming.h" +#include "array.h" +#include "blit.h" +#include "decompress.h" +#include "debug.h" +#include "enum_info.h" +#include "fpe.h" +#include "framebuffers.h" +#include "gles.h" +#include "init.h" +#include "loader.h" +#include "matrix.h" +#include "pixel.h" +#include "raster.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +#ifndef GL_TEXTURE_STREAM_IMG +#define GL_TEXTURE_STREAM_IMG 0x8C0D +#endif +#ifdef TEXSTREAM +#include +#include +#endif + +// expand non-power-of-two sizes +// TODO: what does this do to repeating textures? +int npot(int n) { + if (n == 0) return 0; + + int i = 1; + while (i < n) i <<= 1; + return i; +} + +static int inline nlevel(int size, int level) { + if(size) { + size>>=level; + if(!size) size=1; + } + return size; +} + +// return the max level for that WxH size +static int inline maxlevel(int w, int h) { + int mlevel = 0; + while(w!=1 || h!=1) { + w>>=1; h>>=1; + if(!w) w=1; + if(!h) h=1; + ++mlevel; + } + return mlevel; +} + +static int is_fake_compressed_rgb(GLenum internalformat) +{ + if(internalformat==GL_COMPRESSED_RGB) return 1; + if(internalformat==GL_COMPRESSED_RGB_S3TC_DXT1_EXT) return 1; + if(internalformat==GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) return 1; + return 0; +} +static int is_fake_compressed_rgba(GLenum internalformat) +{ + if(internalformat==GL_COMPRESSED_RGBA) return 1; + if(internalformat==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) return 1; + if(internalformat==GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) return 1; + if(internalformat==GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) return 1; + if(internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) return 1; + if(internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT) return 1; + if(internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) return 1; + return 0; +} + +void internal2format_type(GLenum internalformat, GLenum *format, GLenum *type) +{ + switch(internalformat) { + case GL_RED: + case GL_R8: + case GL_R: + if(!hardext.rgtex) { + *format = GL_RGB; + *type = GL_UNSIGNED_BYTE; + } else { + *format = GL_RED; + *type = GL_UNSIGNED_BYTE; + } + break; + case GL_RG: + if(!hardext.rgtex) { + *format = GL_RGB; + *type = GL_UNSIGNED_BYTE; + } else { + *format = GL_RG; + *type = GL_UNSIGNED_BYTE; + } + break; + case GL_COMPRESSED_ALPHA: + case GL_ALPHA: + *format = GL_ALPHA; + *type = GL_UNSIGNED_BYTE; + break; + case 1: // is this here or with GL_RED? + case GL_COMPRESSED_LUMINANCE: + case GL_LUMINANCE: + *format = GL_LUMINANCE; + *type = GL_UNSIGNED_BYTE; + break; + case 2: + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE_ALPHA: + if(globals4es.nolumalpha) { + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + } else { + *format = GL_LUMINANCE_ALPHA; + *type = GL_UNSIGNED_BYTE; + } + break; + case GL_RGB5: + case GL_RGB565: + *format = GL_RGB; + *type = GL_UNSIGNED_SHORT_5_6_5; + break; + case GL_RGB: + if(globals4es.avoid24bits) + *format = GL_RGBA; + else + *format = GL_RGB; + *type = GL_UNSIGNED_BYTE; + break; + case GL_RGB5_A1: + *format = GL_RGBA; + *type = GL_UNSIGNED_SHORT_5_5_5_1; + break; + case GL_RGBA4: + *format = GL_RGBA; + *type = GL_UNSIGNED_SHORT_4_4_4_4; + break; + case GL_RGBA: + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + break; + case GL_BGRA: + if(hardext.bgra8888) + *format = GL_BGRA; + else + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + break; + case GL_DEPTH_COMPONENT: + *format = GL_DEPTH_COMPONENT; + if (*type != GL_UNSIGNED_SHORT) { + *type = (hardext.depth24)?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT; + } + break; + case GL_DEPTH_STENCIL: + case GL_DEPTH24_STENCIL8: + *format = GL_DEPTH_STENCIL; + *type = GL_UNSIGNED_INT_24_8; + break; + case GL_RGBA16F: + *format = GL_RGBA; + *type = (hardext.halffloattex)?GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE; + break; + case GL_RGBA32F: + *format = GL_RGBA; + *type = (hardext.floattex)?GL_FLOAT:GL_UNSIGNED_BYTE; + break; + case GL_RGB16F: + *format = GL_RGB; + *type = (hardext.halffloattex)?GL_HALF_FLOAT_OES:GL_UNSIGNED_BYTE; + break; + case GL_RGB32F: + *format = GL_RGB; + *type = (hardext.floattex)?GL_FLOAT:GL_UNSIGNED_BYTE; + break; + default: + printf("LIBGL: Warning, unknown Internalformat (%s)\n", PrintEnum(internalformat)); + *format = GL_RGBA; + *type = GL_UNSIGNED_BYTE; + break; + } +} + +static void *swizzle_texture(GLsizei width, GLsizei height, + GLenum *format, GLenum *type, + GLenum intermediaryformat, GLenum internalformat, + const GLvoid *data, gltexture_t *bound) { + int convert = 0; + GLenum dest_format = GL_RGBA; + GLenum dest_type = GL_UNSIGNED_BYTE; + int check = 1; + // compressed format are not handled here, so mask them.... + if (is_fake_compressed_rgb(intermediaryformat)) intermediaryformat=GL_RGB; + if (is_fake_compressed_rgba(intermediaryformat)) intermediaryformat=GL_RGBA; + if (is_fake_compressed_rgb(internalformat)) internalformat=GL_RGB; + if (is_fake_compressed_rgba(internalformat)) internalformat=GL_RGBA; + if (intermediaryformat==GL_COMPRESSED_LUMINANCE) intermediaryformat=GL_LUMINANCE; + if (internalformat==GL_COMPRESSED_LUMINANCE) internalformat=GL_LUMINANCE; + + if(*format != intermediaryformat || intermediaryformat!=internalformat) { + internal2format_type(intermediaryformat, &dest_format, &dest_type); + convert = 1; + check = 0; + } else { + if((*type)==GL_HALF_FLOAT) (*type) = GL_HALF_FLOAT_OES; //the define is different between GL and GLES... + switch (*format) { + case GL_R: + case GL_RED: + if(!hardext.rgtex) { + dest_format = GL_RGB; + convert = 1; + } else + dest_format = GL_RED; + break; + case GL_RG: + if(!hardext.rgtex) { + dest_format = GL_RGB; + convert = 1; + } else + dest_format = GL_RG; + break; + case GL_COMPRESSED_LUMINANCE: + *format = GL_LUMINANCE; + case GL_LUMINANCE: + dest_format = GL_LUMINANCE; + break; + case GL_LUMINANCE16F: + dest_format = GL_LUMINANCE; + if(hardext.halffloattex) { + dest_type = GL_HALF_FLOAT_OES; + check = 0; + } + break; + case GL_LUMINANCE32F: + dest_format = GL_LUMINANCE; + if(hardext.floattex) { + dest_type = GL_FLOAT; + check = 0; + } + break; + case GL_RGB: + dest_format = GL_RGB; + break; + case GL_COMPRESSED_ALPHA: + *format = GL_ALPHA; + case GL_ALPHA: + dest_format = GL_ALPHA; + break; + case GL_ALPHA16F: + dest_format = GL_ALPHA; + if(hardext.halffloattex) { + dest_type = GL_HALF_FLOAT_OES; + check = 0; + } + break; + case GL_ALPHA32F: + dest_format = GL_ALPHA; + if(hardext.floattex) { + dest_type = GL_FLOAT; + check = 0; + } + break; + case GL_RGBA: + break; + case GL_LUMINANCE8_ALPHA8: + case GL_COMPRESSED_LUMINANCE_ALPHA: + if(globals4es.nolumalpha) + convert = 1; + else { + dest_format = GL_LUMINANCE_ALPHA; + *format = GL_LUMINANCE_ALPHA; + } + break; + case GL_LUMINANCE_ALPHA: + if(globals4es.nolumalpha) + convert = 1; + else + dest_format = GL_LUMINANCE_ALPHA; + break; + case GL_LUMINANCE_ALPHA16F: + if(globals4es.nolumalpha) + convert = 1; + else + dest_format = GL_LUMINANCE_ALPHA; + if(hardext.halffloattex) { + dest_type = GL_HALF_FLOAT_OES; + check = 0; + } + break; + case GL_LUMINANCE_ALPHA32F: + if(globals4es.nolumalpha) + convert = 1; + else + dest_format = GL_LUMINANCE_ALPHA; + if(hardext.floattex) { + dest_type = GL_FLOAT; + check = 0; + } + break; + // vvvvv all this are internal formats, so it should not happens + case GL_RGB5: + case GL_RGB565: + dest_format = GL_RGB; + dest_type = GL_UNSIGNED_SHORT_5_6_5; + convert = 1; + check = 0; + break; + case GL_RGB8: + dest_format = GL_RGB; + *format = GL_RGB; + break; + case GL_RGBA4: + dest_format = GL_RGBA; + dest_type = GL_UNSIGNED_SHORT_4_4_4_4; + *format = GL_RGBA; + check = 0; + break; + case GL_RGBA8: + dest_format = GL_RGBA; + *format = GL_RGBA; + break; + case GL_BGRA: + if(hardext.bgra8888 && ((*type)==GL_UNSIGNED_BYTE || (*type)==GL_FLOAT || (*type)==GL_HALF_FLOAT || + #ifdef __BIG_ENDIAN__ + (((*type)==GL_UNSIGNED_INT_8_8_8_8_REV) && hardext.rgba8888rev) + #else + (((*type)==GL_UNSIGNED_INT_8_8_8_8) && hardext.rgba8888) + #endif + )) + { + dest_format = GL_BGRA; + //*format = GL_BGRA; + } else { + convert = 1; + if(hardext.bgra8888 && + #ifdef __BIG_ENDIAN__ + (*type==GL_UNSIGNED_INT_8_8_8_8_REV) + #else + (*type==GL_UNSIGNED_INT_8_8_8_8) + #endif + ) { + //*format = GL_BGRA; //only type needs conversion + dest_format = GL_BGRA; + check = 0; + } + } + break; + case GL_DEPTH24_STENCIL8: + case GL_DEPTH_STENCIL: + if(hardext.depthtex && hardext.depthstencil) { + *format = dest_format = GL_DEPTH_STENCIL; + dest_type = GL_UNSIGNED_INT_24_8; + check = 0; + } else convert = 1; + break; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + if(hardext.depthtex) { + if(dest_type==GL_UNSIGNED_BYTE) { + dest_type=(*format==GL_DEPTH_COMPONENT32 || *format==GL_DEPTH_COMPONENT24)?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT; + convert = 1; + } + *format = dest_format = GL_DEPTH_COMPONENT; + check = 0; + } else + convert = 1; + break; + case GL_STENCIL_INDEX8: + if(hardext.stenciltex) + *format = dest_format = GL_STENCIL_INDEX8; + else + convert = 1; + break; + default: + convert = 1; + break; + } + if(check) + switch (*type) { + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + if(dest_format==GL_RGBA) + dest_type = GL_UNSIGNED_SHORT_4_4_4_4; + convert = 1; + break; + case GL_UNSIGNED_SHORT_4_4_4_4: + if(dest_format==GL_RGBA) + dest_type = GL_UNSIGNED_SHORT_4_4_4_4; + else + convert = 1; + break; + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + if(!hardext.rgba1555rev) { + if(dest_format==GL_RGBA) + dest_type = GL_UNSIGNED_SHORT_5_5_5_1; + convert = 1; + } + break; + case GL_UNSIGNED_SHORT_5_5_5_1: + if(dest_format==GL_RGBA) + dest_type = GL_UNSIGNED_SHORT_5_5_5_1; + else + convert = 1; + break; + case GL_UNSIGNED_SHORT_5_6_5_REV: + if (dest_format==GL_RGB) + dest_type = GL_UNSIGNED_SHORT_5_6_5; + convert = 1; + break; + case GL_UNSIGNED_SHORT_5_6_5: + if (dest_format==GL_RGB) + dest_type = GL_UNSIGNED_SHORT_5_6_5; + else + convert = 1; + break; + #ifdef __BIG_ENDIAN__ + case GL_UNSIGNED_INT_8_8_8_8: + #else + case GL_UNSIGNED_INT_8_8_8_8_REV: + #endif + *type = GL_UNSIGNED_BYTE; + // fall through + case GL_UNSIGNED_BYTE: + if(dest_format==GL_RGB && globals4es.avoid24bits) { + dest_format = GL_RGBA; + convert = 1; + } + break; + #ifdef __BIG_ENDIAN__ + case GL_UNSIGNED_INT_8_8_8_8_REV: + if(!hardext.rgba8888rev) { + dest_type = GL_UNSIGNED_BYTE; + convert = 1; + } + break; + #else + case GL_UNSIGNED_INT_8_8_8_8: + if(!hardext.rgba8888) { + dest_type = GL_UNSIGNED_BYTE; + convert = 1; + } + break; + #endif + case GL_UNSIGNED_INT_24_8: + if(hardext.depthtex && hardext.depthstencil) { + dest_type = GL_UNSIGNED_INT_24_8; + } else { + *type = GL_UNSIGNED_BYTE; // will probably do nothing good! + convert = 1; + } + break; + case GL_FLOAT: + if(hardext.floattex) + dest_type = GL_FLOAT; + else + convert = 1; + break; + case GL_HALF_FLOAT: + case GL_HALF_FLOAT_OES: + if(hardext.halffloattex) + dest_type = GL_HALF_FLOAT_OES; + else + convert = 1; + break; + default: + convert = 1; + break; + } + } + if (data) { + if (convert) { + GLvoid *pixels = (GLvoid *)data; + bound->inter_format = dest_format; + bound->format = dest_format; + bound->inter_type = dest_type; + bound->type = dest_type; + if (! pixel_convert(data, &pixels, width, height, + *format, *type, dest_format, dest_type, 0, glstate->texture.unpack_align)) { + printf("LIBGL: swizzle error: (%s, %s -> %s, %s)\n", + PrintEnum(*format), PrintEnum(*type), PrintEnum(dest_format), PrintEnum(dest_type)); + return NULL; + } + *type = dest_type; + *format = dest_format; + if(dest_format!=internalformat) { + GLvoid *pix2 = (GLvoid *)pixels; + internal2format_type(internalformat, &dest_format, &dest_type); + bound->format = dest_format; + bound->type = dest_type; + if (! pixel_convert(pixels, &pix2, width, height, + *format, *type, dest_format, dest_type, 0, glstate->texture.unpack_align)) { + printf("LIBGL: swizzle error: (%s, %s -> %s, %s)\n", + PrintEnum(dest_format), PrintEnum(dest_type), PrintEnum(internalformat), PrintEnum(dest_type)); + return NULL; + } + if(pix2!=pixels) { + if (pixels!=data) + free(pixels); + pixels = pix2; + } + *type = dest_type; + *format = dest_format; + } + GLvoid *pix2 = pixels; + if (raster_need_transform()) + if (!pixel_transform(data, &pixels, width, height, + *format, *type, glstate->raster.raster_scale, glstate->raster.raster_bias)) { + printf("LIBGL: swizzle/convert error: (%s, %s -> %s, %s)\n", + PrintEnum(*format), PrintEnum(*type), PrintEnum(dest_format), PrintEnum(dest_type)); + pix2 = pixels; + } + if (pix2!=pixels && pixels!=data) + free(pixels); + return pix2; + } else { + bound->inter_format = dest_format; + bound->format = dest_format; + bound->inter_type = dest_type; + bound->type = dest_type; + } + } else { + bound->inter_format = dest_format; + bound->inter_type = dest_type; + if (convert) { + internal2format_type(internalformat, &dest_format, &dest_type); // in case they are differents + *type = dest_type; + *format = dest_format; + } + bound->format = dest_format; + bound->type = dest_type; + } + return (void *)data; +} + +GLenum swizzle_internalformat(GLenum *internalformat, GLenum format, GLenum type) { + GLenum ret = *internalformat; + GLenum sret; + switch(*internalformat) { + case GL_RED: + case GL_R: + case GL_R8: + if(!hardext.rgtex) { + ret = GL_RGB; sret = GL_RGB; + } else + sret = GL_RED; + break; + case GL_RG: + if(!hardext.rgtex) { + ret = GL_RGB; sret = GL_RGB; + } else + sret = GL_RG; + break; + case GL_RGB565: + ret=GL_RGB5; + case GL_RGB5: + sret = GL_RGB5; + break; + case GL_RGB: + if(globals4es.avoid16bits==0 && format==GL_RGB && type==GL_UNSIGNED_SHORT_5_6_5) { + sret = ret = GL_RGB5; + break; + } + case GL_RGB8: + case GL_BGR: + case GL_RGB16: + case GL_RGB16F: + case GL_RGB32F: + case 3: + ret = GL_RGB; sret = GL_RGB; + break; + case GL_RGBA4: + sret = GL_RGBA4; + break; + case GL_RGB5_A1: + sret = GL_RGB5_A1; + break; + case GL_RGBA: + if(globals4es.avoid16bits==0 && format==GL_RGBA && type==GL_UNSIGNED_SHORT_5_5_5_1) { + sret = ret = GL_RGB5_A1; + break; + } + if(globals4es.avoid16bits==0 && format==GL_RGBA && type==GL_UNSIGNED_SHORT_4_4_4_4) { + sret = ret = GL_RGBA4; + break; + } + if(format==GL_BGRA && hardext.bgra8888) { + sret = ret = GL_BGRA; + } + case GL_RGBA8: + case GL_RGBA16: + case GL_RGBA16F: + case GL_RGBA32F: + case GL_RGB10_A2: + case 4: + if(format==GL_BGRA && hardext.bgra8888) { + ret = GL_BGRA; sret = GL_BGRA; + } else { + ret = GL_RGBA; sret = GL_RGBA; + } + break; + case GL_ALPHA32F: + case GL_ALPHA16F: + case GL_ALPHA8: + case GL_ALPHA: + ret = GL_ALPHA; sret = GL_ALPHA; + break; + case 1: + case GL_LUMINANCE32F: + case GL_LUMINANCE16F: + case GL_LUMINANCE8: + case GL_LUMINANCE16: + case GL_LUMINANCE: + if(format==GL_RED && hardext.rgtex) { + ret = GL_RED; sret = GL_RED; + } else { + ret = GL_LUMINANCE; sret = GL_LUMINANCE; + } + break; + case 2: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE16_ALPHA16: + case GL_LUMINANCE_ALPHA32F: + case GL_LUMINANCE_ALPHA16F: + case GL_LUMINANCE_ALPHA: + ret = GL_LUMINANCE_ALPHA; + if (globals4es.nolumalpha) + sret = GL_RGBA; + else + sret = GL_LUMINANCE_ALPHA; + break; + // compressed format... + case GL_COMPRESSED_ALPHA: + ret = GL_ALPHA;//GL_COMPRESSED_RGBA; + sret = GL_ALPHA; + break; + case GL_COMPRESSED_LUMINANCE: + ret = GL_LUMINANCE;//GL_COMPRESSED_RGB; + sret = GL_LUMINANCE; + break; + case GL_COMPRESSED_LUMINANCE_ALPHA: + if (globals4es.nolumalpha) { + ret = GL_COMPRESSED_RGBA; + sret = GL_RGBA; + } else { + ret = GL_LUMINANCE_ALPHA; + sret = GL_LUMINANCE_ALPHA; + } + break; + case GL_COMPRESSED_RGB: + sret = GL_RGB; + break; + case GL_COMPRESSED_RGBA: + sret = GL_RGBA; + break; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: // should be sRGB... + ret = GL_COMPRESSED_RGB; + sret = GL_RGB; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: // not good... + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: // not good, but there is no DXT3 compressor + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + ret = GL_COMPRESSED_RGBA; + sret = GL_RGBA; + break; + case GL_BGRA: + if(hardext.bgra8888) { + ret = GL_BGRA; + sret = GL_BGRA; + } else { + ret = GL_RGBA; + sret = GL_RGBA; + } + break; + case GL_DEPTH_COMPONENT: + if(hardext.depthtex) { + sret = ret = GL_DEPTH_COMPONENT; + } else { + sret = ret = GL_RGBA; + } + break; + case GL_DEPTH_COMPONENT16: + if(hardext.depthtex) { + sret = ret = GL_DEPTH_COMPONENT; + } else { + sret = ret = GL_RGBA; + } + break; + case GL_DEPTH_COMPONENT32: + if(hardext.depthtex) { + sret = ret = GL_DEPTH_COMPONENT; + } else { + sret = ret = GL_RGBA; + } + break; + case GL_DEPTH24_STENCIL8: + if(hardext.depthtex) { + sret = ret = GL_DEPTH_STENCIL; + } else { + sret = ret = GL_RGBA; + } + break; + case GL_STENCIL_INDEX8: + if(hardext.stenciltex) { + sret = ret = GL_STENCIL_INDEX8; + } else { + sret = ret = (hardext.rgtex)?GL_RED:GL_LUMINANCE; + } + break; + default: + ret = GL_RGBA; + sret = GL_RGBA; + break; + // Default...RGBA / RGBA will be fine.... + } + *internalformat = ret; + return sret; +} + +static int get_shrinklevel(int width, int height, int level) { + int shrink = 0; + int mipwidth = width << level; + int mipheight = height << level; + switch(globals4es.texshrink) { + case 0: // nothing + break; + case 1: //everything / 2 + if ((mipwidth > 1) && (mipheight > 1)) { + shrink = 1; + } + break; + case 2: //only > 512 /2 + case 7: //only > 512 /2 , but not for empty texture + if (((mipwidth%2==0) && (mipheight%2==0)) && ( + ((mipwidth > 512) && (mipheight > 8)) || ((mipheight > 512) && (mipwidth > 8))) ) { + shrink = 1; + } + break; + case 3: //only > 256 /2 + if (((mipwidth%2==0) && (mipheight%2==0)) && ( + ((mipwidth > 256) && (mipheight > 8)) || ((mipheight > 256) && (mipwidth > 8))) ) { + shrink = 1; + } + break; + case 4: //only > 256 /2, >=1024 /4 + if (((mipwidth%4==0) && (mipheight%4==0)) && ( + ((mipwidth > 256) && (mipheight > 8)) || ((mipheight > 256) && (mipwidth > 8))) ) { + if ((mipwidth>=1024) || (mipheight>=1024)) { + shrink = 2; + } else { + shrink = 1; + } + } + break; + case 5: //every > 256 is downscaled to 256, but not for empty texture + if (((mipwidth%4==0) && (mipheight%4==0)) && ( + ((mipwidth > 256) && (mipheight > 8)) || ((mipheight > 256) && (mipwidth > 8))) ) { + if ((mipwidth>256) || (mipheight>256)) { + while (((mipwidth > 256) && (mipheight > 4)) || ((mipheight > 256) && (mipwidth > 4))) { + width /= 2; + height /= 2; + mipwidth /= 2; + mipheight /= 2; + shrink+=1; + } + } else { + shrink = 1; + } + } + break; + case 6: //only > 128 /2, >=512 is downscaled to 256, but not for empty texture + if (((mipwidth%2==0) && (mipheight%2==0)) && ( + ((mipwidth > 128) && (mipheight > 8)) || ((mipheight > 128) && (mipwidth > 8))) ) { + if ((mipwidth>=512) || (mipheight>=512)) { + while (((mipwidth > 256) && (mipheight > 8)) || ((mipheight > 256) && (mipwidth > 8))) { + width /= 2; + height /= 2; + mipwidth /= 2; + mipheight /= 2; + shrink+=1; + } + } else { + shrink = 1; + } + } + break; + case 8: //advertise *4 max texture size, but >2048 are shrinked to 2048 + if ((mipwidth>hardext.maxsize*2) || (mipheight>hardext.maxsize*2)) { + shrink=2; + } else + if ((mipwidth>hardext.maxsize) || (mipheight>hardext.maxsize)) { + shrink=1; + } + break; + case 9: //advertise 8192 max texture size, but >4096 are quadshrinked and >512 are shrinked, but not for empty texture + if ((mipwidth>hardext.maxsize*2) || (mipheight>hardext.maxsize*2)) { + shrink=2; + } else + if (mipwidth>(hardext.maxsize>>2) || mipheight>(hardext.maxsize>>2)) { + shrink=1; + } + break; + case 10://advertise 8192 max texture size, but >2048 are quadshrinked and >512 are shrinked, but not for empty texture + if ((mipwidth>hardext.maxsize) || (mipheight>hardext.maxsize)) { + shrink=2; + } else + if ((mipwidth>(hardext.maxsize>>2)) || (mipheight>(hardext.maxsize>>2))) { + shrink=1; + } + break; + case 11:// scale down to maxres any dimension > maxres + if(mipwidth>hardext.maxsize || mipheight>hardext.maxsize) + shrink=1; + break; + } + + return shrink; +} + +int wrap_npot(GLenum wrap) { + switch(wrap) { + case 0: return (globals4es.defaultwrap)?1:0; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + case GL_CLAMP_TO_BORDER: + return 1; + } + return 0; +} +int minmag_npot(GLenum mag) { + switch(mag) { + case 0: return 0; // default is not good + case GL_NEAREST: + case GL_LINEAR: + return 1; + } + return 0; +} + +GLenum minmag_forcenpot(GLenum filt) { + switch(filt) { + case GL_LINEAR: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + return GL_LINEAR; + /*case 0: + case GL_NEAREST: + case GL_NEAREST_MIPMAP_NEATEST: + case GL_NEAREST_MIPMAP_LINEAR:*/ + default: + return GL_NEAREST; + } +} +GLenum wrap_forcenpot(GLenum wrap) { + switch(wrap) { + case 0: return GL_CLAMP_TO_EDGE; + case GL_CLAMP: + case GL_CLAMP_TO_EDGE: + case GL_CLAMP_TO_BORDER: + return wrap; + /*case GL_MIRROR_CLAMP_TO_EDGE_EXT: + return wrap;*/ + } + return GL_CLAMP_TO_EDGE; +} + +GLenum minmag_float(GLenum filt) { + switch(filt) { + case GL_LINEAR: + return GL_NEAREST; + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + case GL_NEAREST_MIPMAP_LINEAR: + return GL_NEAREST_MIPMAP_NEAREST; + default: + return filt; + } +} + +void APIENTRY_GL4ES gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid *data) { + DBG(printf("glTexImage2D on target=%s with unpack_row_length(%i), size(%i,%i) and skip(%i,%i), format(internal)=%s(%s), type=%s, data=%p, level=%i (mipmap_need=%i, mipmap_auto=%i, base_level=%i, max_level=%i) => texture=%u (streamed=%i), glstate->list.compiling=%d\n", PrintEnum(target), glstate->texture.unpack_row_length, width, height, glstate->texture.unpack_skip_pixels, glstate->texture.unpack_skip_rows, PrintEnum(format), (internalformat==3)?"3":(internalformat==4?"4":PrintEnum(internalformat)), PrintEnum(type), data, level, glstate->texture.bound[glstate->texture.active][what_target(target)]->mipmap_need, glstate->texture.bound[glstate->texture.active][what_target(target)]->mipmap_auto, glstate->texture.bound[glstate->texture.active][what_target(target)]->base_level, glstate->texture.bound[glstate->texture.active][what_target(target)]->max_level, glstate->texture.bound[glstate->texture.active][what_target(target)]->texture, glstate->texture.bound[glstate->texture.active][what_target(target)]->streamed, glstate->list.compiling);) + // proxy case + const GLuint itarget = what_target(target); + const GLuint rtarget = map_tex_target(target); + LOAD_GLES(glTexImage2D); + LOAD_GLES(glTexSubImage2D); + LOAD_GLES(glTexParameteri); + + if(globals4es.force16bits) { + if(internalformat==GL_RGBA || internalformat==4 || internalformat==GL_RGBA8) + internalformat = GL_RGBA4; + else if(internalformat==GL_RGB || internalformat==3 || internalformat==GL_RGB8) + internalformat = GL_RGB5; + } + + if (rtarget == GL_PROXY_TEXTURE_2D) { + int max1=hardext.maxsize; + glstate->proxy_width = ((width<max1)?0:width; + glstate->proxy_height = ((height<max1)?0:height; + glstate->proxy_intformat = swizzle_internalformat((GLenum *) &internalformat, format, type); + return; + } + // actualy bound if targetting shared TEX2D + realize_bound(glstate->texture.active, target); + + if (glstate->list.pending) { + gl4es_flush(); + } else { + PUSH_IF_COMPILING(glTexImage2D); + } + +#ifdef __BIG_ENDIAN__ + if(type==GL_UNSIGNED_INT_8_8_8_8) +#else + if(type==GL_UNSIGNED_INT_8_8_8_8_REV) +#endif + type = GL_UNSIGNED_BYTE; + + if(type==GL_HALF_FLOAT) + type = GL_HALF_FLOAT_OES; + + /*if(format==GL_COMPRESSED_LUMINANCE) + format = GL_RGB;*/ // Danger from the Deep does that. + //That's odd, probably a bug (line 453 of src/texture.cpp, it should be interformat instead of format) + + GLvoid *datab = (GLvoid*)data; + + if (glstate->vao->unpack) + datab = (char*)datab + (uintptr_t)glstate->vao->unpack->data; + + GLvoid *pixels = (GLvoid *)datab; + border = 0; //TODO: something? + noerrorShim(); + + gltexture_t *bound = glstate->texture.bound[glstate->texture.active][itarget]; + + //Special case when resizing an attached to FBO texture, that is attached to depth and/or stencil => resizing is specific then + if(bound->binded_fbo && (bound->binded_attachment==GL_DEPTH_ATTACHMENT || bound->binded_attachment==GL_STENCIL_ATTACHMENT || bound->binded_attachment==GL_DEPTH_STENCIL_ATTACHMENT)) + { + // non null data should be handled, but need to convert then... + if(data!=NULL) + printf("LIBGL: Warning, Depth/stencil texture resized and with data\n"); + // get new size... + GLsizei nheight = (hardext.npot)?height:npot(height); + GLsizei nwidth = (hardext.npot)?width:npot(width); + bound->npot = (nheight!=height || nwidth!=width); + bound->nwidth = nwidth; + bound->nheight = nheight; + bound->width = width; + bound->height = height; + //resize depth texture of renderbuffer? + if(bound->binded_attachment==GL_DEPTH_ATTACHMENT || bound->binded_attachment==GL_DEPTH_STENCIL_ATTACHMENT) + { + if(bound->renderdepth) { + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, bound->renderdepth); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, (bound->binded_attachment==GL_DEPTH_ATTACHMENT)?GL_DEPTH_COMPONENT16:GL_DEPTH24_STENCIL8, nwidth, nheight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } else { + gles_glTexImage2D(GL_TEXTURE_2D, 0, bound->format, bound->nwidth, bound->nheight, 0, bound->format, bound->type, NULL); + } + } + if((bound->binded_attachment==GL_STENCIL_ATTACHMENT || bound->binded_attachment==GL_DEPTH_STENCIL_ATTACHMENT) && bound->renderstencil) + { + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, bound->renderstencil); + gl4es_glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, nwidth, nheight); + gl4es_glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + // all done, exit + errorGL(); + return; + } + + if(target == GL_TEXTURE_RECTANGLE_ARB) { + // change sampler state + bound->sampler.min_filter = minmag_forcenpot(bound->sampler.min_filter); + bound->sampler.wrap_s = wrap_forcenpot(bound->sampler.wrap_s); + bound->sampler.wrap_t = wrap_forcenpot(bound->sampler.wrap_t); + bound->sampler.wrap_r = wrap_forcenpot(bound->sampler.wrap_r); + } + + + bound->alpha = pixel_hasalpha(format); + // fpe internal format tracking + if(glstate->fpe_state) { + switch (internalformat) { + case GL_COMPRESSED_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA16: + case GL_ALPHA16F: + case GL_ALPHA32F: + case GL_ALPHA: + bound->fpe_format = FPE_TEX_ALPHA; + break; + case 1: + case GL_COMPRESSED_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE16: + case GL_LUMINANCE16F: + case GL_LUMINANCE32F: + case GL_LUMINANCE: + bound->fpe_format = FPE_TEX_LUM; + break; + case 2: + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE16_ALPHA16: + case GL_LUMINANCE_ALPHA16F: + case GL_LUMINANCE_ALPHA32F: + case GL_LUMINANCE_ALPHA: + bound->fpe_format = FPE_TEX_LUM_ALPHA; + break; + case GL_COMPRESSED_INTENSITY: + case GL_INTENSITY8: + case GL_INTENSITY16: + case GL_INTENSITY16F: + case GL_INTENSITY32F: + case GL_INTENSITY: + bound->fpe_format = FPE_TEX_INTENSITY; + break; + case 3: + case GL_RED: + case GL_RG: + case GL_RGB: + case GL_RGB5: + case GL_RGB565: + case GL_RGB8: + case GL_RGB16: + case GL_RGB16F: + case GL_RGB32F: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGB: + bound->fpe_format = FPE_TEX_RGB; + break; + /*case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + case GL_DEPTH_STENCIL: + case GL_DEPTH24_STENCIL8: + bound->fpe_format = FPE_TEX_COMPONENT;*/ + default: + bound->fpe_format = FPE_TEX_RGBA; + } + } + if (globals4es.automipmap) { + if (level>0) + if ((globals4es.automipmap==1) || (globals4es.automipmap==3) || bound->mipmap_need) { + return; // has been handled by auto_mipmap + } + else if(globals4es.automipmap==2) + bound->mipmap_need = 1; + } + if(level>0 && (bound->npot && globals4es.forcenpot)) + return; // no mipmap... + if (level==0 || !bound->valid) { + bound->wanted_internal = internalformat; // save it before transformation + } + GLenum new_format = swizzle_internalformat((GLenum *) &internalformat, format, type); + if (level==0 || !bound->valid) { + bound->orig_internal = internalformat; + bound->internalformat = new_format; + } + // shrink checking + int mipwidth = width << level; + int mipheight = height << level; + int shrink = 0; + if(!bound->valid) + bound->shrink = shrink = get_shrinklevel(width, height, level); + else + shrink = bound->shrink; + + if(((width>>shrink)==0) && ((height>>shrink)==0)) return; // nothing to do + if (datab) { + + // implements GL_UNPACK_ROW_LENGTH + if ((glstate->texture.unpack_row_length && glstate->texture.unpack_row_length != width) + || glstate->texture.unpack_skip_pixels || glstate->texture.unpack_skip_rows) { + int imgWidth, pixelSize, dstWidth; + pixelSize = pixel_sizeof(format, type); + imgWidth = ((glstate->texture.unpack_row_length)? glstate->texture.unpack_row_length:width) * pixelSize; + GLubyte *dst = (GLubyte *)malloc(width * height * pixelSize); + pixels = (GLvoid *)dst; + dstWidth = width * pixelSize; + const GLubyte *src = (GLubyte *)datab; + src += glstate->texture.unpack_skip_pixels * pixelSize + glstate->texture.unpack_skip_rows * imgWidth; + for (int y = height; y; --y) { + memcpy(dst, src, dstWidth); + src += imgWidth; + dst += dstWidth; + } + } + + GLvoid *old = pixels; + pixels = (GLvoid *)swizzle_texture(width, height, &format, &type, internalformat, new_format, old, bound); + if (old != pixels && old != datab) { + free(old); + } + + if (bound->shrink!=0) { + switch(globals4es.texshrink) { + case 0: // nothing ??? + break; + case 1: //everything / 2 + case 11: + if ((mipwidth > 1) && (mipheight > 1)) { + GLvoid *out = pixels; + GLfloat ratiox, ratioy; + int newwidth = mipwidth; + int newheight = mipheight; + if(globals4es.texshrink==11) { + if (mipwidth>hardext.maxsize) + newwidth = hardext.maxsize; + if (mipheight>hardext.maxsize) + newheight = hardext.maxsize; + } else { + newwidth = mipwidth / 2; + newheight = mipheight / 2; + if(!newwidth) newwidth=1; + if(!newheight) newheight=1; + } + if(level && bound->valid) { + // don't recalculate ratio... + ratiox = bound->ratiox; + ratioy = bound->ratioy; + } else { + ratiox = newwidth/((float)mipwidth); + ratioy = newheight/((float)mipheight); + } + newwidth = width * ratiox; + newheight = height * ratioy; + if(ratiox==0.5f && ratioy==0.5f && npot(width)==width && npot(height)==height) { + // prefer the fast and clean way first + pixel_halfscale(pixels, &out, width, height, format, type); + } else { + bound->ratiox = ratiox; + bound->ratioy = ratioy; + bound->useratio = 1; + pixel_scale(pixels, &out, width, height, newwidth, newheight, format, type); + } + if (out != pixels && pixels!=datab) + free(pixels); + pixels = out; + width = newwidth; + height = newheight; + bound->shrink = 1; + } + break; + default: + if(!bound->valid) + bound->ratiox = bound->ratioy = 1.0f; + while(shrink) { + int toshrink = (shrink>1)?2:1; + GLvoid *out = pixels; + if(toshrink==1) { + pixel_halfscale(pixels, &out, width, height, format, type); + if(!bound->valid) + { bound->ratiox *= 0.5f; bound->ratioy *= 0.5f; } + } else { + pixel_quarterscale(pixels, &out, width, height, format, type); + if(!bound->valid) + { bound->ratiox *= 0.25f; bound->ratioy *= 0.25f; } + } + if (out != pixels && pixels!=datab) + free(pixels); + pixels = out; + width = nlevel(width, toshrink); + height = nlevel(height, toshrink); + shrink-=toshrink; + } + } + } + + if (globals4es.texdump) { + pixel_to_ppm(pixels, width, height, format, type, bound->texture, glstate->texture.pack_align); + } + } else { +#ifdef TEXSTREAM + if (globals4es.texstream && (target==GL_TEXTURE_2D || target==GL_TEXTURE_RECTANGLE_ARB) && (width>=256 && height>=224) && + ((internalformat==GL_RGB) || (internalformat==3) || (internalformat==GL_RGB8) || (internalformat==GL_BGR) || (internalformat==GL_RGB5) || (internalformat==GL_RGB565)) || (globals4es.texstream==2) ) { + bound->streamingID = AddStreamed(width, height, bound->texture); + if (bound->streamingID>-1) { // success + bound->shrink = 0; // no shrink on Stream texture + bound->streamed = true; + glsampler_t *sampler = glstate->samplers.sampler[glstate->texture.active]; + if(!sampler) + sampler = &bound->sampler; + ApplyFilterID(bound->streamingID, sampler->min_filter, sampler->mag_filter); + GLboolean tmp = IS_ANYTEX(glstate->enable.texture[glstate->texture.active]); + LOAD_GLES(glDisable); + LOAD_GLES(glEnable); + if (tmp) + gles_glDisable(GL_TEXTURE_2D); + ActivateStreaming(bound->streamingID); //Activate the newly created texture + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + if (tmp) + gles_glEnable(GL_TEXTURE_STREAM_IMG); + } + glstate->bound_stream[glstate->texture.active] = 1; + } +#endif + if (!bound->streamed) + swizzle_texture(width, height, &format, &type, internalformat, new_format, NULL, bound); // convert format even if data is NULL + if (bound->shrink!=0) { + switch(globals4es.texshrink) { + case 1: //everything / 2 + case 11: + if ((mipwidth > 1) && (mipheight > 1)) { + GLfloat ratiox, ratioy; + if(globals4es.texshrink==11) { + if (mipwidth>hardext.maxsize) + ratiox = hardext.maxsize/((float)mipwidth); + else + ratiox = 1.0f; + if (mipheight>hardext.maxsize) + ratioy = hardext.maxsize/((float)mipheight); + else + ratioy = 1.0f; + } else + ratiox = ratioy = 0.5; + bound->ratiox = ratiox; + bound->ratioy = ratioy; + bound->useratio = 1; + int newwidth = width*bound->ratiox; + int newheight = height*bound->ratioy; + if(globals4es.texshrink==11 && newwidth>hardext.maxsize) newwidth=hardext.maxsize; // in case of some rounding error + if(globals4es.texshrink==11 && newheight>hardext.maxsize) newheight=hardext.maxsize; // in case of some rounding error + width = newwidth; + height = newheight; + bound->shrink = 1; + } + break; + default: + bound->ratiox = bound->ratioy = 1.0f; + while(shrink) { + int toshrink = (shrink>1)?2:1; + if(toshrink==1) { + bound->ratiox *= 0.5f; bound->ratioy *= 0.5f; + } else { + bound->ratiox *= 0.25f; bound->ratioy *= 0.25f; + } + width = nlevel(width, toshrink); + height = nlevel(height, toshrink); + shrink-=toshrink; + } + } + } + } + + /* TODO: + GL_INVALID_VALUE is generated if border is not 0. + GL_INVALID_OPERATION is generated if type is + GL_UNSIGNED_SHORT_5_6_5 and format is not GL_RGB. + + GL_INVALID_OPERATION is generated if type is one of + GL_UNSIGNED_SHORT_4_4_4_4, or GL_UNSIGNED_SHORT_5_5_5_1 + and format is not GL_RGBA. + */ + + int limitednpot = 0; + { + GLsizei nheight = (hardext.npot==3)?height:npot(height); + GLsizei nwidth = (hardext.npot==3)?width:npot(width); + bound->npot = (nheight!=height || nwidth!=width); // hardware that fully support NPOT doesn't care anyway + if(bound->npot) { + if(target==GL_TEXTURE_RECTANGLE_ARB && hardext.npot) + limitednpot=1; + else if(hardext.npot==1 && ( + (bound->base_level<=0 && bound->max_level==0) + || (globals4es.automipmap==3) + || (globals4es.automipmap==4 && width!=height) + || (globals4es.forcenpot==1) ) + && (wrap_npot(bound->sampler.wrap_s) && wrap_npot(bound->sampler.wrap_t)) ) + limitednpot=1; + else if(hardext.esversion>1 && hardext.npot==1 + && (!bound->mipmap_auto || !minmag_npot(bound->sampler.min_filter) || !minmag_npot(bound->sampler.mag_filter)) + && (wrap_npot(bound->sampler.wrap_s) && wrap_npot(bound->sampler.wrap_t)) ) + limitednpot=1; + else if(hardext.esversion>1 && hardext.npot==2 + && (wrap_npot(bound->sampler.wrap_s) && wrap_npot(bound->sampler.wrap_t)) ) + limitednpot=1; + + if(limitednpot) { + nwidth = width; + nheight = height; + } + } +#ifdef PANDORA +#define NO_1x1 +#endif +#ifdef NO_1x1 + #define MIN_SIZE 2 + if(level==0 && hardext.esversion==1) { + if(nwidth < MIN_SIZE && nheight < MIN_SIZE) {nwidth=MIN_SIZE; nheight=MIN_SIZE;} + } + #undef MIN_SIZE +#endif + if (globals4es.texstream && bound->streamed) { + nwidth = width; + nheight = height; + } + + if(bound->npot) { + if(limitednpot && rtarget==GL_TEXTURE_2D) { + bound->sampler.wrap_t = bound->sampler.wrap_s = GL_CLAMP_TO_EDGE; + } else if (!wrap_npot(bound->sampler.wrap_s) || !wrap_npot(bound->sampler.wrap_t)) { + // resize to npot boundaries (not ideal if the wrap value is change after upload of the texture) + if(level==0 || bound->width==0) { + nwidth = npot(width); + nheight = npot(height); + } else { + nwidth = npot(nlevel(bound->width, level)); + nheight = npot(nlevel(bound->height, level)); + } + float ratiox, ratioy; + ratiox = ((float)nwidth)/width; + ratioy = ((float)nheight)/height; + + GLvoid *out = pixels; + if(pixels) + pixel_scale(pixels, &out, width, height, nwidth, nheight, format, type); + if (out != pixels && pixels!=datab) + free(pixels); + pixels = out; + width = nwidth; + height = nheight; + limitednpot = 0; + + if(level==0) { + if(!bound->useratio) { + bound->useratio = 1; + if(bound->ratiox==0.f) bound->ratiox = bound->ratioy = 1.0f; + } + bound->ratiox *= ratiox; + bound->ratioy *= ratioy; + bound->npot = 0; + bound->shrink = 1; + } + } + } + if ((globals4es.automipmap==4) && (nwidth!=nheight)) + bound->mipmap_auto = 0; + + if (level == 0) { + bound->width = width; + bound->height = height; + bound->nwidth = nwidth; + bound->nheight = nheight; + if(target==GL_TEXTURE_RECTANGLE_ARB && hardext.esversion==2) { + bound->adjust = 0; // because this test is used in a lot of places + bound->adjustxy[0] = 1.0f/width; + bound->adjustxy[1] = 1.0f/height; + } else { + // TEXTURE_RECTANGLE could be mutualize with npot texture probably + bound->adjust = (width!=nwidth || height!=nheight); + bound->adjustxy[0] = (float)width / nwidth; + bound->adjustxy[1] = (float)height / nheight; + } + bound->compressed = 0; + bound->valid = 1; + } + + int callgeneratemipmap = 0; + if (!(globals4es.texstream && bound->streamed)) { + if ((target!=GL_TEXTURE_RECTANGLE_ARB) && (globals4es.automipmap!=3) && (bound->mipmap_need || bound->mipmap_auto) && !(bound->npot && hardext.npot<2) && (bound->max_level==-1)) { + if(hardext.esversion<2) + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_TRUE ); + else + callgeneratemipmap = 1; + } else { + //if(target!=GL_TEXTURE_RECTANGLE_ARB) gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE ); + if ((itarget!=ENABLED_CUBE_MAP && target!=GL_TEXTURE_RECTANGLE_ARB) + && (bound->mipmap_need || globals4es.automipmap==3)) { + // remove the need for mipmap... + bound->mipmap_need = 0; + gl4es_glTexParameteri(rtarget, GL_TEXTURE_MIN_FILTER, bound->sampler.min_filter); // forcing min_filter to be recomputed + } + } + + if (height != nheight || width != nwidth) { + errorGL(); + gles_glTexImage2D(rtarget, level, format, nwidth, nheight, border, + format, type, NULL); + DBG(CheckGLError(1);) + if (pixels) { + gles_glTexSubImage2D(rtarget, level, 0, 0, width, height, + format, type, pixels); + DBG(CheckGLError(1);) + } +#ifdef NO_1x1 + if(level==0 && (width==1 && height==1 && pixels)) { + // complete the texture, juste in case it use GL_REPEAT + // also, don't keep the fact we have resized, the non-adjusted coordinates will work (as the texture is enlarged) + if(width==1) {gles_glTexSubImage2D(rtarget, level, 1, 0, width, height, format, type, pixels); nwidth=1;} + if(height==1) {gles_glTexSubImage2D(rtarget, level, 0, 1, width, height, format, type, pixels); nheight=1;} + if(width==1 && height==1) { // create a manual mipmap just in case_state + gles_glTexSubImage2D(rtarget, level, 1, 1, width, height, format, type, pixels); + gles_glTexImage2D(rtarget, 1, format, 1, 1, 0, format, type, pixels); + } + } +#endif + } else { + errorGL(); + gles_glTexImage2D(rtarget, level, format, width, height, border, + format, type, pixels); + DBG(CheckGLError(1);) + } + // check if base_level is set... and calculate lower level mipmap + if(bound->base_level == level && !(bound->max_level==level && level==0)) { + int leveln = level, nw = width, nh = height, nww=nwidth, nhh=nheight; + int pot = (nh==nhh && nw==nww); + void *ndata = pixels; + while(leveln) { + if(pixels) { + GLvoid *out = ndata; + pixel_doublescale(ndata, &out, nw, nh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw <<= 1; + nh <<= 1; + nww <<= 1; + nhh <<= 1; + --leveln; + gles_glTexImage2D(rtarget, leveln, format, nww, nhh, border, + format, type, (pot)?ndata:NULL); + if(!pot && pixels) gles_glTexSubImage2D(rtarget, leveln, 0, 0, nw, nh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + if(globals4es.automipmap==5 && !level) + bound->mipmap_done = 0; + // check if max_level is set... and calculate higher level mipmap + if(((bound->max_level == level && (level || bound->mipmap_need)) || (callgeneratemipmap && level==0) || (globals4es.automipmap==5 && level && !bound->mipmap_done)) && !(bound->max_level==bound->base_level && bound->max_level==0)) { + if(globals4es.automipmap==5 && level==1) + bound->mipmap_done = 1; + int leveln = level, nw = nwidth, nh = nheight, nww=width, nhh=height; + int pot = (nh==nhh && nw==nww); + void *ndata = pixels; + while(nw!=1 || nh!=1) { + if(pixels) { + GLvoid *out = ndata; + pixel_halfscale(ndata, &out, nww, nhh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw = nlevel(nw, 1); + nh = nlevel(nh, 1); + nww = nlevel(nww, 1); + nhh = nlevel(nhh, 1); + ++leveln; + gles_glTexImage2D(rtarget, leveln, format, nw, nh, border, + format, type, (pot)?ndata:NULL); + if(!pot && pixels) gles_glTexSubImage2D(rtarget, leveln, 0, 0, nww, nhh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + /*if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3)) + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );*/ + } else { + if (pixels) + gl4es_glTexSubImage2D(rtarget, level, 0, 0, width, height, format, type, pixels); // (should never happens) updload the 1st data... + } + if(bound->mipmap_need && !bound->mipmap_done) { + if(bound->mipmap_auto) + bound->mipmap_done = 1; + if(level == maxlevel(bound->width, bound->height)) + bound->mipmap_done = 1; + } + } + if ((target==GL_TEXTURE_2D) && globals4es.texcopydata && ((globals4es.texstream && !bound->streamed) || !globals4es.texstream)) { + if (bound->data) + bound->data=realloc(bound->data, width*height*4); + else + bound->data = malloc(width*height*4); + if (datab) { + if (!pixel_convert(pixels, &bound->data, width, height, format, type, GL_RGBA, GL_UNSIGNED_BYTE, 0, glstate->texture.unpack_align)) + printf("LIBGL: Error on pixel_convert when TEXCOPY in glTexImage2D\n"); + } else { + //memset(bound->data, 0, width*height*4); + } + } + if (pixels != datab) { + free(pixels); + } + // update max bound to be sure "sampler" is applied + if(glstate->bound_changedtexture.active+1) + glstate->bound_changed = glstate->texture.active+1; +} + +void APIENTRY_GL4ES gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid *data) { + + if (glstate->list.pending) { + gl4es_flush(); + } else { + PUSH_IF_COMPILING(glTexSubImage2D); + } + realize_bound(glstate->texture.active, target); + +#ifdef __BIG_ENDIAN__ + if(type==GL_UNSIGNED_INT_8_8_8_8) +#else + if(type==GL_UNSIGNED_INT_8_8_8_8_REV) +#endif + type = GL_UNSIGNED_BYTE; + + + GLvoid *datab = (GLvoid*)data; + if (glstate->vao->unpack) + datab = (char*)datab + (uintptr_t)glstate->vao->unpack->data; + GLvoid *pixels = (GLvoid*)datab; + + const GLuint itarget = what_target(target); + const GLuint rtarget = map_tex_target(target); + + LOAD_GLES(glTexSubImage2D); + LOAD_GLES(glTexParameteri); + noerrorShim(); + DBG(printf("glTexSubImage2D on target=%s with unpack_row_length(%d), size(%d,%d), pos(%d,%d) and skip={%d,%d}, format=%s, type=%s, level=%d(base=%d, max=%d), mipmap={need=%d, auto=%d}, texture=%u, data=%p(vao=%p)\n", PrintEnum(target), glstate->texture.unpack_row_length, width, height, xoffset, yoffset, glstate->texture.unpack_skip_pixels, glstate->texture.unpack_skip_rows, PrintEnum(format), PrintEnum(type), level, glstate->texture.bound[glstate->texture.active][itarget]->base_level, glstate->texture.bound[glstate->texture.active][itarget]->max_level, glstate->texture.bound[glstate->texture.active][itarget]->mipmap_need, glstate->texture.bound[glstate->texture.active][itarget]->mipmap_auto, glstate->texture.bound[glstate->texture.active][itarget]->texture, data, glstate->vao->unpack);) + if (width==0 || height==0) { + return; + } + + gltexture_t *bound = glstate->texture.bound[glstate->texture.active][itarget]; + if (globals4es.automipmap) { + if (level>0) + if ((globals4es.automipmap==1) || (globals4es.automipmap==3) || bound->mipmap_need) { + return; // has been handled by auto_mipmap + } + else + bound->mipmap_need = 1; + } else + if(level && bound->mipmap_auto) + return; + + if ((glstate->texture.unpack_row_length && glstate->texture.unpack_row_length != width) || glstate->texture.unpack_skip_pixels || glstate->texture.unpack_skip_rows) { + int imgWidth, pixelSize, dstWidth; + pixelSize = pixel_sizeof(format, type); + imgWidth = ((glstate->texture.unpack_row_length)? glstate->texture.unpack_row_length:width) * pixelSize; + GLubyte *dst = (GLubyte *)malloc(width * height * pixelSize); + pixels = (GLvoid *)dst; + dstWidth = width * pixelSize; + const GLubyte *src = (GLubyte *)datab; + src += glstate->texture.unpack_skip_pixels * pixelSize + glstate->texture.unpack_skip_rows * imgWidth; + for (int y = height; y; --y) { + memcpy(dst, src, dstWidth); + src += imgWidth; + dst += dstWidth; + } + } + + GLvoid *old = pixels; +#ifdef TEXSTREAM + if (globals4es.texstream && (bound->streamed)) { + // Optimisation, let's do convert directly to the right place... + GLvoid *tmp = GetStreamingBuffer(bound->streamingID); + tmp += (yoffset*bound->width+xoffset)*2; + if (! pixel_convert(old, &tmp, width, height, + format, type, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bound->width, glstate->texture.unpack_align)) { + printf("LIBGL: swizzle error: (%#4x, %#4x -> GL_RGB, UNSIGNED_SHORT_5_6_5)\n", + format, type); + } + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + } else +#endif + { + if (!pixel_convert(old, &pixels, width, height, format, type, bound->inter_format, bound->inter_type, 0, glstate->texture.unpack_align)) { + printf("LIBGL: Error in pixel_convert while glTexSubImage2D\n"); + } else { + format = bound->inter_format; + type = bound->inter_type; + if(bound->inter_format!=bound->format || bound->inter_type!=bound->type) { + GLvoid* pix2 = pixels; + if (!pixel_convert(pixels, &pix2, width, height, format, type, bound->format, bound->type, 0, glstate->texture.unpack_align)) { + printf("LIBGL: Error in pixel_convert while glTexSubImage2D\n"); + } + if (pixels != pix2 && pixels != old) + free(pixels); + pixels = pix2; + format = bound->format; + type = bound->type; + } + } + + } + if (old != pixels && old != datab) + free(old); + + if (bound->shrink || bound->useratio) { + // special case for width/height == 1 + if (width==1) + width+=(xoffset%2); + if (height==1) + height+=(yoffset%2); + if ((width==1) || (height==1)) { + // nothing to do... + if (pixels != datab) + free((GLvoid *)pixels); + return; + } + // ok, now standard cases.... + old = pixels; + if(bound->useratio) { + xoffset *= bound->ratiox; + yoffset *= bound->ratioy; + int newwidth = width * bound->ratiox; + int newheight = height * bound->ratioy; + pixel_scale(pixels, &old, width, height, newwidth, newheight, format, type); + width = newwidth; + height = newheight; + if (old != pixels && pixels!=datab) + free(pixels); + pixels = old; + } else { + xoffset /= 2*bound->shrink; + yoffset /= 2*bound->shrink; + int shrink = bound->shrink; + while(shrink) { + int toshrink = (shrink>1)?2:1; + GLvoid *out = pixels; + if(toshrink==1) + pixel_halfscale(pixels, &old, width, height, format, type); + else + pixel_quarterscale(pixels, &old, width, height, format, type); + if (old != pixels && pixels!=datab) + free(pixels); + pixels = old; + width = nlevel(width, toshrink); + height = nlevel(height, toshrink); + shrink-=toshrink; + } + } + } + + if (globals4es.texdump) { + pixel_to_ppm(pixels, width, height, format, type, bound->texture, glstate->texture.pack_align); + } + + int callgeneratemipmap = 0; + if ((target!=GL_TEXTURE_RECTANGLE_ARB) && (bound->mipmap_need || bound->mipmap_auto)) { + if(hardext.esversion<2) { + //gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_TRUE ); + } else + callgeneratemipmap = 1; + } + + if (globals4es.texstream && bound->streamed) { +/* // copy the texture to the buffer + void* tmp = GetStreamingBuffer(bound->streamingID); + for (int yy=0; yywidth+xoffset)*2, pixels+(yy*width)*2, width*2); + }*/ + } else { + errorGL(); + gles_glTexSubImage2D(rtarget, level, xoffset, yoffset, + width, height, format, type, pixels); + DBG(CheckGLError(1);) + // check if base_level is set... and calculate lower level mipmap + if(bound->base_level == level && !(bound->max_level==level && level==0)) { + int leveln = level, nw = width, nh = height, xx=xoffset, yy=yoffset; + void *ndata = pixels; + while(leveln) { + if(pixels) { + GLvoid *out = ndata; + pixel_doublescale(ndata, &out, nw, nh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw <<= 1; + nh <<= 1; + xx <<= 1; + yy <<= 1; + --leveln; + gles_glTexSubImage2D(rtarget, leveln, xx, yy, nw, nh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + // check if max_level is set... and calculate higher level mipmap + int genmipmap = 0; + if(((bound->max_level == level) && (level || bound->mipmap_need))) + genmipmap = 1; + if(callgeneratemipmap && ((level==0) || (level==bound->max_level))) + genmipmap = 1; + if((bound->max_level==bound->base_level) && (bound->base_level==0)) + genmipmap = 0; + if(genmipmap && (globals4es.automipmap!=3)) { + int leveln = level, nw = width, nh = height, xx=xoffset, yy=yoffset; + void *ndata = pixels; + while(nw!=1 || nh!=1) { + if(pixels) { + GLvoid *out = ndata; + pixel_halfscale(ndata, &out, nw, nh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw = nlevel(nw, 1); + nh = nlevel(nh, 1); + xx = xx>>1; + yy = yy>>1; + ++leveln; + gles_glTexSubImage2D(rtarget, leveln, xx, yy, nw, nh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + } + + /*if (bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3) && (!globals4es.texstream || (globals4es.texstream && !bound->streamed))) + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );*/ + + if ((target==GL_TEXTURE_2D) && globals4es.texcopydata && ((globals4es.texstream && !bound->streamed) || !globals4es.texstream)) { + //printf("*texcopy* glTexSubImage2D, xy=%i,%i, size=%i,%i=>%i,%i, format=%s, type=%s, tex=%u\n", xoffset, yoffset, width, height, bound->width, bound->height, PrintEnum(format), PrintEnum(type), bound->glname); + GLvoid * tmp = (char*)bound->data + (yoffset*bound->width + xoffset)*4; + if (!pixel_convert(pixels, &tmp, width, height, format, type, GL_RGBA, GL_UNSIGNED_BYTE, bound->width, glstate->texture.unpack_align)) + printf("LIBGL: Error on pixel_convert while TEXCOPY in glTexSubImage2D\n"); + } + + if (pixels != datab) + free((GLvoid *)pixels); +} + +// 1d stubs +void APIENTRY_GL4ES gl4es_glTexImage1D(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, const GLvoid *data) { + + // TODO: maybe too naive to force GL_TEXTURE_2D here? + gl4es_glTexImage2D(GL_TEXTURE_1D, level, internalFormat, width, 1, + border, format, type, data); +} +void APIENTRY_GL4ES gl4es_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid *data) { + + gl4es_glTexSubImage2D(GL_TEXTURE_1D, level, xoffset, 0, + width, 1, format, type, data); +} + +GLboolean APIENTRY_GL4ES gl4es_glIsTexture(GLuint texture) { + DBG(printf("glIsTexture(%d):", texture);) + if(!glstate) {DBG(printf("GL_FALSE\n");) return GL_FALSE;} + noerrorShim(); + if (!texture) { + DBG(printf("%s\n", glstate->texture.zero->valid?"GL_TRUE":"GL_FALSE");) + return glstate->texture.zero->valid; + } + khint_t k; + khash_t(tex) *list = glstate->texture.list; + if (! list) { + DBG(printf("GL_FALSE\n");) + return GL_FALSE; + } + k = kh_get(tex, list, texture); + gltexture_t *tex = NULL; + if (k == kh_end(list)) { + DBG(printf("GL_FALSE\n");) + return GL_FALSE; + } + DBG(printf("GL_TRUE\n");) + return GL_TRUE; +} + +void APIENTRY_GL4ES gl4es_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) +{ + DBG(printf("glTexStorage1D(%s, %d, %s, %d)\n", PrintEnum(target), levels, PrintEnum(internalformat), width);) + gl4es_glTexImage1D(target, 0, internalformat, width, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); +} +void APIENTRY_GL4ES gl4es_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +{ + // (could be implemented in GLES3.0) + DBG(printf("glTexStorage2D(%s, %d, %s, %d, %d)\n", PrintEnum(target), levels, PrintEnum(internalformat), width, height);) + if(!levels) { + noerrorShim(); + return; + } + if((internalformat==GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_S3TC_DXT1_EXT) + && !globals4es.avoid16bits) + gl4es_glTexImage2D(target, 0, internalformat, width, height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL); + else if(((internalformat==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)) + && !globals4es.avoid16bits) + gl4es_glTexImage2D(target, 0, internalformat, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, NULL); + else if((internalformat==GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || internalformat==GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + || internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT || internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) + && !globals4es.avoid16bits) + gl4es_glTexImage2D(target, 0, internalformat, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, NULL); + else + gl4es_glTexImage2D(target, 0, internalformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + + int mlevel = maxlevel(width, height); + gltexture_t *bound = gl4es_getCurrentTexture(target); + if(levels>1 && isDXTc(internalformat)) { + // no mipmap will be uploaded, but they will be calculated from level 0 + bound->mipmap_need = 1; + bound->mipmap_auto = 1; + for (int i=1; i<=mlevel; ++i) + gl4es_glTexImage2D(target, i, internalformat, nlevel(width, i), nlevel(height, i), 0, bound->format, bound->type, NULL); + noerrorShim(); + return; + } + // no more compressed format here... + if(mlevel>levels-1) { + bound->max_level = levels-1; + if(levels>1 && globals4es.automipmap!=3) + bound->mipmap_need = 1; + } + + for (int i=1; iformat, bound->type, NULL); + + noerrorShim(); +} + + +//Direct wrapper +AliasExport(void,glTexImage2D,,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *data)); +AliasExport(void,glTexImage1D,,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *data)); +AliasExport(void,glTexSubImage2D,,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *data)); +AliasExport(void,glTexSubImage1D,,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *data)); +AliasExport(GLboolean,glIsTexture,,( GLuint texture )); + +// TexStorage +AliasExport(void,glTexStorage1D,,(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)); +AliasExport(void,glTexStorage2D,,(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)); diff --git a/android/gl4es-src/src/gl/texture.h b/android/gl4es-src/src/gl/texture.h new file mode 100644 index 0000000..4614a23 --- /dev/null +++ b/android/gl4es-src/src/gl/texture.h @@ -0,0 +1,262 @@ +#ifndef _GL4ES_TEXTURE_H_ +#define _GL4ES_TEXTURE_H_ + +#include "buffers.h" +#include "const.h" +#include "gles.h" + +void APIENTRY_GL4ES gl4es_glTexImage2D(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glTexImage1D(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glTexImage3D(GLenum target, GLint level, GLint internalFormat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLenum type, const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glBindTexture(GLenum target, GLuint texture); +void APIENTRY_GL4ES gl4es_glGenTextures(GLsizei n, GLuint * textures); +void APIENTRY_GL4ES gl4es_glDeleteTextures(GLsizei n, const GLuint * textures); +void APIENTRY_GL4ES gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glTexParameterf(GLenum target, GLenum pname, GLfloat param); +GLboolean APIENTRY_GL4ES gl4es_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); +void APIENTRY_GL4ES gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * img); +void APIENTRY_GL4ES gl4es_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * data); + +void APIENTRY_GL4ES gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data); +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data); + +void APIENTRY_GL4ES gl4es_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img); + + +void APIENTRY_GL4ES gl4es_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, + GLsizei width, GLint border); + +void APIENTRY_GL4ES gl4es_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border); + +void APIENTRY_GL4ES gl4es_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + +void APIENTRY_GL4ES gl4es_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, + GLsizei width); + +void APIENTRY_GL4ES gl4es_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + +void APIENTRY_GL4ES gl4es_glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +void APIENTRY_GL4ES gl4es_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +void APIENTRY_GL4ES gl4es_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +void tex_coord_rect_arb(GLfloat *tex, int stride, GLsizei len, + GLsizei width, GLsizei height); +void tex_coord_npot(GLfloat *tex, GLsizei len, + GLsizei width, GLsizei height, + GLsizei nwidth, GLsizei nheight); + +void tex_coord_matrix(GLfloat *tex, GLsizei len, const GLfloat* mat); + +int npot(int n); + +typedef enum { + ENABLED_TEX1D = 0, + ENABLED_TEX2D, + ENABLED_TEX3D, + ENABLED_TEXTURE_RECTANGLE, + ENABLED_CUBE_MAP, + ENABLED_TEXTURE_LAST +} texture_enabled_t; + +typedef struct { + GLuint glname; + GLenum target; + GLenum min_filter; + GLenum mag_filter; + GLenum wrap_s; + GLenum wrap_t; + GLenum wrap_r; + GLenum compare; + GLenum func; + GLfloat min_lod; + GLfloat max_lod; + GLfloat border_color[4]; +} glsampler_t; + +typedef struct { + GLuint texture; + GLuint glname; + GLenum target; + GLsizei width; + GLsizei height; + GLsizei nwidth; + GLsizei nheight; + GLboolean mipmap_auto; + GLboolean mipmap_need; + GLboolean mipmap_done; + int base_level; + int max_level; + GLenum format; + GLenum type; + GLenum wanted_internal; + GLenum orig_internal; + GLenum internalformat; + GLenum inter_format, inter_type; + int aniso; + int shrink; + GLboolean alpha; + GLboolean compressed; + GLboolean streamed; + int valid; + int streamingID; + int fpe_format; // tracking simplified internal format for FPE + int npot; + int adjust; // flag if width/height has to be adjusted + float adjustxy[2]; // adjust factor + int useratio; + float ratiox, ratioy; + int binded_fbo; // non zero if binded to an fbo + GLenum binded_attachment; // What binding (texture, depth, stencil, depth_stencil) + GLuint renderdepth; // in case renderbuffer where used instead... + GLuint renderstencil; + int trace; // internal use for debug + GLvoid *data; // in case we want to keep a copy of it (it that case, always RGBA/GL_UNSIGNED_BYTE + glsampler_t sampler; // internal sampler if not superceeded by glBindSampler + glsampler_t actual; // actual sampler + float fbtex_ratio; // Lower rendering resolution +} gltexture_t; + +KHASH_MAP_DECLARE_INT(tex, gltexture_t *); + +static inline GLenum map_tex_target(GLenum target) { + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_3D: + case GL_TEXTURE_RECTANGLE_ARB: + target = GL_TEXTURE_2D; + break; + case GL_PROXY_TEXTURE_1D: + case GL_PROXY_TEXTURE_3D: + case GL_PROXY_TEXTURE_RECTANGLE_ARB: + target = GL_PROXY_TEXTURE_2D; + break; + } + return target; +} +gltexture_t* gl4es_getTexture(GLenum target, GLuint texture); +gltexture_t* gl4es_getCurrentTexture(GLenum target); + +static inline GLuint what_target(GLenum target) { + switch(target) { + case GL_TEXTURE_1D: + return ENABLED_TEX1D; + case GL_TEXTURE_3D: + return ENABLED_TEX3D; + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return ENABLED_CUBE_MAP; + case GL_TEXTURE_RECTANGLE_ARB: + return ENABLED_TEXTURE_RECTANGLE; + case GL_TEXTURE_2D: + default: + return ENABLED_TEX2D; + } +} +static inline GLenum to_target(GLuint itarget) { + switch(itarget) { + case ENABLED_TEX1D: + return GL_TEXTURE_1D; + case ENABLED_TEX3D: + return GL_TEXTURE_3D; + case ENABLED_TEXTURE_RECTANGLE: + return GL_TEXTURE_RECTANGLE_ARB; + case ENABLED_CUBE_MAP: + return GL_TEXTURE_CUBE_MAP; + case ENABLED_TEX2D: + default: + return GL_TEXTURE_2D; + } +} +#define IS_TEX1D(T) (T&(1<>=level; + if(!size) size=1; + } + return size; +} + +// return the max level for that WxH size +static int inline maxlevel(int w, int h) { + int mlevel = 0; + while(w!=1 || h!=1) { + w>>=1; h>>=1; + if(!w) w=1; + if(!h) h=1; + ++mlevel; + } + return mlevel; +} + +GLboolean isDXTc(GLenum format) { + switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return 1; + } + return 0; +} + +GLboolean isDXTcSRGB(GLenum format) { + switch (format) { + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return 1; + } + return 0; +} + +static GLboolean isDXTcAlpha(GLenum format) { + switch (format) { + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return 1; + } + return 0; +} + +GLboolean isNotCompressed(GLenum format) { + switch(format) { + case GL_RGBA: + case GL_RGB: + case GL_RGBA8: + case GL_RGB8: + case GL_RGB5: + case GL_RGB565: + return true; + } + return false; +} + +GLenum compressedMinMipmap(GLenum param) +{ + switch(param) { + case GL_NEAREST_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + return GL_NEAREST; + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + return GL_LINEAR; + default: + return param; + } +} + +GLvoid *uncompressDXTc(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, int transparent0, int* simpleAlpha, int* complexAlpha, const GLvoid *data) { + // uncompress a DXTc image + // get pixel size of uncompressed image => fixed RGBA + int pixelsize = 4; +/* if (format==COMPRESSED_RGB_S3TC_DXT1_EXT) + pixelsize = 3;*/ + // check with the size of the input data stream if the stream is in fact uncompressed + if (imageSize == width*height*pixelsize || data==NULL) { + // uncompressed stream + return (GLvoid*)data; + } + // alloc memory + GLvoid *pixels = malloc(((width+3)&~3)*((height+3)&~3)*pixelsize); + // uncompress loop + int blocksize; + switch (format) { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + blocksize = 8; + break; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + blocksize = 16; + break; + } + uintptr_t src = (uintptr_t) data; + for (int y=0; yproxy_width = (width>hardext.maxsize)?0:width; + glstate->proxy_height = (height>hardext.maxsize)?0:height; + return; + } + FLUSH_BEGINEND; + + // actualy bound if targetting shared TEX2D + realize_bound(glstate->texture.active, target); + + gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; + DBG(printf("glCompressedTexImage2D on target=%s:%p, level=%d with size(%i,%i), internalformat=%s, imagesize=%i, upackbuffer=%p data=%p\n", PrintEnum(target), bound, level, width, height, PrintEnum(internalformat), imageSize, glstate->vao->unpack?glstate->vao->unpack->data:0, data);) + // hack... + if (internalformat==GL_RGBA8) + internalformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; + // test if internalformat is not a compressed one + if ((width<=0) || (height<=0)) { + noerrorShim(); + return; // nothing to do... + } + + if(level && (globals4es.automipmap==3)) { + noerrorShim(); + return; //nothing, mipmap ignored... + } + + glbuffer_t *unpack = glstate->vao->unpack; + glstate->vao->unpack = NULL; + GLvoid *datab = (GLvoid*)data; + if (unpack) + datab = (char*) + (uintptr_t)unpack->data; + + GLenum format = GL_RGBA; + GLenum type = GL_UNSIGNED_BYTE; + + if (isDXTc(internalformat)) { + if(level && bound->mipmap_auto==1) + return; // nothing to do + GLvoid *pixels, *half; + pixels = half = NULL; + bound->alpha = (internalformat==GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)?0:1; + if(globals4es.nodownsampling==1) { // will be removed soon, avoid16bits is better + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } else { + if(globals4es.avoid16bits) { + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } else { + format = (internalformat==GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)?GL_RGB:GL_RGBA; + type = (internalformat==GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)?GL_UNSIGNED_SHORT_5_6_5:((internalformat==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)?GL_UNSIGNED_SHORT_5_5_5_1:GL_UNSIGNED_SHORT_4_4_4_4); + if(level && bound->valid) { + // don't mix type/format along mipmap... + format = bound->format; + type = bound->type; + } + } + } + int srgb = isDXTcSRGB(internalformat); + int simpleAlpha = 0; + int complexAlpha = 0; + int transparent0 = (internalformat==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)?1:0; + if (datab) { + if ((width&3) || (height&3)) { // can happens :( + GLvoid *tmp; + GLsizei nw=width; + GLsizei nh=height; + if (nw<4) nw = 4; + if (nh<4) nh = 4; + tmp = uncompressDXTc(nw, nh, internalformat, imageSize, transparent0, &simpleAlpha, &complexAlpha, datab); + pixels = malloc(4*width*height); + // crop + for (int y=0; yvalid) { + // don't mix type/format along mipmap... + format = bound->format; + type = bound->type; + } + if (!pixel_convert(pixels, &half, width, height, GL_RGBA, GL_UNSIGNED_BYTE, format, type, 0, glstate->texture.unpack_align)) { + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + } + } + } else { + if(isDXTcAlpha(internalformat)) { + simpleAlpha = complexAlpha = 1; + } + } + int oldalign; + gl4es_glGetIntegerv(GL_UNPACK_ALIGNMENT, &oldalign); + if (oldalign!=1) + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + GLenum new_intformat = (format==GL_RGBA)?GL_COMPRESSED_RGBA:GL_COMPRESSED_RGB; + if(level && bound && bound->valid) + new_intformat = (bound->format==GL_RGB)?GL_COMPRESSED_RGB:GL_COMPRESSED_RGBA; + DBG(printf(" => internalformat=%s (Alpha=%d/%d), %dx%d %s/%s\n\n", PrintEnum(new_intformat), simpleAlpha, complexAlpha, width, height, PrintEnum(format), PrintEnum(type));) + gl4es_glTexImage2D(target, level, new_intformat, width, height, border, format, type, half); + // re-update bounded texture info, but not format and type + bound->alpha = (simpleAlpha||complexAlpha)?1:0; + bound->compressed = 1; + bound->wanted_internal = bound->internalformat = internalformat; + bound->valid = 1; + if(level) { + // not automipmap yet? then set it... + bound->mipmap_need = 1; + // and upload higher level here... + int leveln = level, nww=width, nhh=height; + void *ndata = pixels; + while(nww!=1 || nhh!=1) { + GLvoid *out = ndata; + if(half) { // half can be null if no data... + pixel_halfscale(ndata, &out, nww, nhh, GL_RGBA, GL_UNSIGNED_BYTE); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nww = nlevel(nww, 1); + nhh = nlevel(nhh, 1); + if(half) + pixel_convert(ndata, &out, nww, nhh, GL_RGBA, GL_UNSIGNED_BYTE, format, type, 0, 1); + ++leveln; + gl4es_glTexImage2D(target, leveln, new_intformat, nww, nhh, border, format, type, out); + if(out!=ndata) + free(out); + } + bound->mipmap_auto = 1; + } + + if (oldalign!=1) + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, oldalign); + if (half!=pixels) + free(half); + if (pixels!=datab) + free(pixels); + } else { + LOAD_GLES(glCompressedTexImage2D); + bound->alpha = 1; + bound->format = internalformat; + bound->type = GL_UNSIGNED_BYTE; + bound->wanted_internal = bound->internalformat = internalformat; + bound->compressed = 1; + bound->valid = 1; + if (glstate->fpe_state && glstate->fpe_bound_changed < glstate->texture.active+1) + glstate->fpe_bound_changed = glstate->texture.active+1; + gles_glCompressedTexImage2D(rtarget, level, internalformat, width, height, border, imageSize, datab); + errorGL(); + } + glstate->vao->unpack = unpack; +} + +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + const GLuint itarget = what_target(target); + FLUSH_BEGINEND; + + // actualy bound if targetting shared TEX2D + realize_bound(glstate->texture.active, target); + + gltexture_t *bound = glstate->texture.bound[glstate->texture.active][itarget]; + DBG(printf("glCompressedTexSubImage2D with unpack_row_length(%i), level=%d, size(%i,%i), pos(%i,%i) and skip={%i,%i}, internalformat=%s, imagesize=%i, data=%p, bound=%p, bound:%s/%s\n", glstate->texture.unpack_row_length, level, width, height, xoffset, yoffset, glstate->texture.unpack_skip_pixels, glstate->texture.unpack_skip_rows, PrintEnum(format), imageSize, data, bound, bound?PrintEnum(bound->format):"nil", bound?PrintEnum(bound->type):"nil");) + glbuffer_t *unpack = glstate->vao->unpack; + glstate->vao->unpack = NULL; + GLvoid *datab = (GLvoid*)data; + if (unpack) + datab = (char*)datab + (uintptr_t)unpack->data; + LOAD_GLES(glCompressedTexSubImage2D); + errorGL(); + int simpleAlpha = 0; + int complexAlpha = 0; + int transparent0 = (format==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)?1:0; + if (isDXTc(format)) { + if(level) { + noerrorShim(); + return; + } + int srgb = isDXTcSRGB(format); + GLvoid *pixels; + if ((width&3) || (height&3)) { // can happens :( + GLvoid *tmp; + GLsizei nw=width; + GLsizei nh=height; + if (nw<4) nw = 4; + if (nh<4) nh = 4; + tmp = uncompressDXTc(nw, nh, format, imageSize, transparent0, &simpleAlpha, &complexAlpha, datab); + pixels = malloc(4*width*height); + // crop + for (int y=0; y (Alpha=%d/%d), %dx%d %s/%s\n\n", bound->glname, simpleAlpha, complexAlpha, width, height, PrintEnum(bound->format), PrintEnum(bound->type));) + gl4es_glTexSubImage2D(target, level, xoffset, yoffset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, half); + #endif + if (half!=pixels) + free(half); + if (pixels!=datab) + free(pixels); + } else { + gles_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, datab); + } +} + +void APIENTRY_GL4ES gl4es_glGetCompressedTexImage(GLenum target, GLint lod, GLvoid *img) { + //FLUSH_BEGINEND; //no need on get + + const GLuint itarget = what_target(target); + gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; + DBG(printf("glGetCompressedTexImage(%s, %i, %p), bound=%p, size=%dx%d, bound->orig_internal=%s/wanted_internal=%s\n", PrintEnum(target), lod, img, bound, bound?bound->width:0, bound?bound->height:0, (bound)?PrintEnum(bound->orig_internal):"nil", (bound)?PrintEnum(bound->wanted_internal):"nil");) + errorShim(GL_INVALID_OPERATION); + if(bound->orig_internal!=GL_COMPRESSED_RGB && bound->orig_internal!=GL_COMPRESSED_RGBA) + return; + int width = nlevel(bound->width,lod); + int height = nlevel(bound->height,lod); + int w = nlevel(width,2); w<<=2; + int h = nlevel(height,2); h<<=2; + + int alpha = (bound->orig_internal==GL_COMPRESSED_RGBA)?1:0; + int dxt1 = (bound->wanted_internal==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || bound->wanted_internal==GL_COMPRESSED_RGB_S3TC_DXT1_EXT)?1:0; // Add SRGB variant? + + int ralpha = (alpha && !dxt1)?1:0; + + glbuffer_t *unpack = glstate->vao->unpack; + glbuffer_t *pack = glstate->vao->pack; + glstate->vao->unpack = NULL; + glstate->vao->pack = NULL; + GLvoid *datab = (GLvoid*)img; + if (pack) + datab = (char*)datab + (uintptr_t)pack->data; + + // alloc the memory for source image and grab the file + GLuint *src = (GLuint*)malloc(width*height*4); + gl4es_glGetTexImage(target, lod, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid*)src); + GLuint tmp[4*4]; //this is the 4x4 block + for (int y = 0; y < h; y+=4) + for (int x = 0; x < w; x+=4) { + GLuint col = 0; + for (int i=0; i<16; i++) { + if(x+(i%4)vao->unpack = unpack; + glstate->vao->pack = pack; + noerrorShim(); + return; +} + +void APIENTRY_GL4ES gl4es_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLint border, + GLsizei imageSize, const GLvoid *data) { + + gl4es_glCompressedTexImage2D(target, level, internalformat, width, 1, border, imageSize, data); +} + +void APIENTRY_GL4ES gl4es_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) { + + gl4es_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} + +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) { + + gl4es_glCompressedTexSubImage2D(target, level, xoffset, 0, width, 1, format, imageSize, data); +} +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) { + + gl4es_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +//Direct wrapper +AliasExport(void,glCompressedTexImage2D,,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexImage1D,,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexImage3D,,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage2D,,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage1D,,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage3D,,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glGetCompressedTexImage,,(GLenum target, GLint lod, GLvoid *img)); + +//EXT mapper +AliasExport(void,glCompressedTexImage2D,EXT,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexImage1D,EXT,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexImage3D,EXT,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage2D,EXT,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage1D,EXT,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage3D,EXT,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glGetCompressedTexImage,EXT,(GLenum target, GLint lod, GLvoid *img)); + +//ARB mapper +AliasExport(void,glCompressedTexImage2D,ARB,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexImage1D,ARB,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexImage3D,ARB,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage2D,ARB,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage1D,ARB,(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glCompressedTexSubImage3D,ARB,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)); +AliasExport(void,glGetCompressedTexImage,ARB,(GLenum target, GLint lod, GLvoid *img)); + diff --git a/android/gl4es-src/src/gl/texture_params.c b/android/gl4es-src/src/gl/texture_params.c new file mode 100644 index 0000000..8b3cb78 --- /dev/null +++ b/android/gl4es-src/src/gl/texture_params.c @@ -0,0 +1,962 @@ +#include "texture.h" + +#include "../glx/hardext.h" +#include "../glx/streaming.h" +#include "array.h" +#include "blit.h" +#include "decompress.h" +#include "debug.h" +#include "enum_info.h" +#include "fpe.h" +#include "framebuffers.h" +#include "gles.h" +#include "init.h" +#include "loader.h" +#include "matrix.h" +#include "pixel.h" +#include "raster.h" + +KHASH_MAP_IMPL_INT(tex, gltexture_t *); + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +#ifndef GL_TEXTURE_STREAM_IMG +#define GL_TEXTURE_STREAM_IMG 0x8C0D +#endif +#ifdef TEXSTREAM +#include +#include +#endif + +static int inline nlevel(int size, int level) { + if(size) { + size>>=level; + if(!size) size=1; + } + return size; +} + +// conversions for GL_ARB_texture_rectangle +void tex_coord_rect_arb(GLfloat *tex, int stride, GLsizei len, + GLsizei width, GLsizei height) { + if (!tex || !width || !height) + return; + + GLfloat iwidth, iheight; + iwidth = 1.0f/width; + iheight = 1.0f/height; + if(!stride) stride=4; + + for (int i = 0; i < len; i++) { + tex[0] *= iwidth; + tex[1] *= iheight; + tex += stride; + } +} + +void tex_coord_npot(GLfloat *tex, GLsizei len, + GLsizei width, GLsizei height, + GLsizei nwidth, GLsizei nheight) { + if (!tex || !nwidth || !nheight) + return; + GLfloat wratio = (width / (GLfloat)nwidth); + GLfloat hratio = (height / (GLfloat)nheight); + for (int i = 0; i < len; i++) { + tex[0] *= wratio; + tex[1] *= hratio; + tex += 4; + } +} + +void tex_coord_matrix(GLfloat *tex, GLsizei len, const GLfloat* mat) { + if (!tex || !len || !mat || hardext.esversion!=1) + return; + for (int i = 0; i < len; i++) { + vector_matrix(tex, mat, tex); + tex += 4; + } +} + +/* Setup the texture coordinates + * + * Have to check is ARB_RECTANGLE is used + * Apply texture matrix if not identity + * Or some NPOT texture used + */ +int tex_setup_needchange(GLuint itarget) { + if(hardext.esversion>1) return 0; // no text ajustement on ES2 + + GLuint texunit = glstate->texture.client; + gltexture_t *bound = glstate->texture.bound[texunit][itarget]; + + // check if some changes are needed + if ((itarget == ENABLED_TEXTURE_RECTANGLE) + || (hardext.esversion==1 && bound->adjust) + || (hardext.esversion==1 && !globals4es.texmat && !glstate->texture_matrix[texunit]->identity) + ) + return 1; + return 0; +} +void tex_setup_texcoord(GLuint len, int changes, GLuint itarget, vertexattrib_t* ptr) { + LOAD_GLES_FPE(glTexCoordPointer); + GLuint texunit = glstate->texture.client; + + gltexture_t *bound = glstate->texture.bound[texunit][itarget]; + + if (changes) { + // first convert to GLfloat, without normalization + if(glstate->helper_texlen[texunit]helper_tex[texunit]) free(glstate->helper_tex[texunit]); + glstate->helper_tex[texunit] = malloc(4*sizeof(GLfloat)*len); + glstate->helper_texlen[texunit] = len; + } + copy_gl_pointer_tex_noalloc(glstate->helper_tex[texunit], ptr, 4, 0, len); + // Normalize if needed + if (itarget == ENABLED_TEXTURE_RECTANGLE) + tex_coord_rect_arb(glstate->helper_tex[texunit], 4, len, bound->width, bound->height); + // Apply transformation matrix if any + if (!(globals4es.texmat || glstate->texture_matrix[texunit]->identity)) + tex_coord_matrix(glstate->helper_tex[texunit], len, getTexMat(texunit)); + // NPOT adjust + if (bound->adjust) + tex_coord_npot(glstate->helper_tex[texunit], len, bound->width, bound->height, bound->nwidth, bound->nheight); + // All done, setup the texcoord array now + gles_glTexCoordPointer(4, GL_FLOAT, 0, glstate->helper_tex[texunit]); + } else { + gles_glTexCoordPointer(ptr->size, ptr->type, ptr->stride, ptr->pointer); + } +} + +gltexture_t* gl4es_getCurrentTexture(GLenum target) { + GLuint itarget = what_target(target); + return glstate->texture.bound[glstate->texture.active][itarget]; +} +gltexture_t* gl4es_getTexture(GLenum target, GLuint texture) { + // Get a texture based on glID + gltexture_t* tex = NULL; + if (texture == 0) return glstate->texture.zero; // texture 0 is a texture mostly like any other... it is not "unbind" texture in fact, but it's not shared + int ret; + khint_t k; + khash_t(tex) *list = glstate->texture.list; + k = kh_get(tex, list, texture); + + if (k == kh_end(list)){ + LOAD_GLES(glGenTextures); + k = kh_put(tex, list, texture, &ret); + tex = kh_value(list, k) = malloc(sizeof(gltexture_t)); + memset(tex, 0, sizeof(gltexture_t)); + tex->texture = texture; + if (texture) + gles_glGenTextures(1, &tex->glname); + else + tex->glname = 0; // special case for texture n# 0 + DBG(printf("getTexture(%s, %u), failed, creating texture %u\n", PrintEnum(target), texture, tex->glname);) + tex->target = target; + tex->adjustxy[0] = tex->adjustxy[1] = 1.f; + tex->mipmap_auto = (globals4es.automipmap==1); + tex->mipmap_need = (globals4es.automipmap==1)?1:0; + tex->base_level = -1; + tex->max_level = -1; + tex->streamingID = -1; + init_sampler(&tex->sampler); + tex->alpha = true; + tex->fpe_format = FPE_TEX_RGBA; + tex->format = GL_RGBA; + tex->type = GL_UNSIGNED_BYTE; + tex->inter_format = GL_RGBA; + tex->inter_type = GL_UNSIGNED_BYTE; + } else { + tex = kh_value(list, k); + } + return tex; +} +void APIENTRY_GL4ES gl4es_glBindTexture(GLenum target, GLuint texture) { + noerrorShim(); + DBG(printf("glBindTexture(%s, %u), active=%i, client=%i, list.active=%p (compiling=%d, pending=%d)\n", PrintEnum(target), texture, glstate->texture.active, glstate->texture.client, glstate->list.active, glstate->list.compiling, glstate->list.pending);) + if ((target!=GL_PROXY_TEXTURE_2D) && glstate->list.compiling && glstate->list.active && !glstate->list.pending) { + // check if already a texture binded, if yes, create a new list + NewStage(glstate->list.active, STAGE_BINDTEX); + rlBindTexture(glstate->list.active, target, texture); + } else { + int tex_changed = 1; + gltexture_t *tex = NULL; + const GLuint itarget = what_target(target); + + tex = gl4es_getTexture(target, texture); + if (glstate->texture.bound[glstate->texture.active][itarget] == tex) + return; + + FLUSH_BEGINEND; + tex_changed = glstate->texture.active+1; + glstate->texture.bound[glstate->texture.active][itarget] = tex; + + LOAD_GLES(glBindTexture); + switch(target) { + // cube map are bounded immediatly, other are defered and will be applied with realize_bound or realize_textures + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + gles_glBindTexture(target, tex?tex->glname:0); + break; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_RECTANGLE_ARB: + if (glstate->bound_changed < glstate->texture.active+1) + glstate->bound_changed = glstate->texture.active+1; + if (glstate->fpe_state && glstate->fpe_bound_changed < glstate->texture.active+1) + glstate->fpe_bound_changed = glstate->texture.active+1; + break; + } + } +} +int is_mipmap_needed(glsampler_t* sampler) +{ + switch(sampler->min_filter) { + case GL_NEAREST_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + return 1; + default: + return 0; + } +} + +GLenum get_texture_min_filter(gltexture_t* texture, glsampler_t* sampler) +{ + GLenum ret = sampler->min_filter; + if ((globals4es.automipmap==3) + || ((globals4es.automipmap==1) && (texture->mipmap_auto==0)) + || (texture->compressed && (texture->mipmap_auto==0))) { + switch (ret) { + case GL_NEAREST_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + ret = GL_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_LINEAR: + ret = GL_LINEAR; + break; + } + } + if(texture->valid && (texture->type==GL_FLOAT || texture->type==GL_HALF_FLOAT_OES)) { + // FLOAT textures have limited mipmap support in GLES2 + ret = minmag_float(ret); + } + if(texture->valid && (texture->npot && globals4es.forcenpot)) { + // need to remove MIPMAP for npot if not supported in hardware + ret = minmag_forcenpot(ret); + } + return ret; +} +GLenum get_texture_wrap(GLenum wrap, gltexture_t* texture) +{ + switch (wrap) { + case GL_CLAMP: + case GL_CLAMP_TO_BORDER: + wrap = GL_CLAMP_TO_EDGE; + break; + case GL_REPEAT: + case GL_MIRRORED_REPEAT_OES: + if(globals4es.defaultwrap==2 && hardext.npot<3 && !texture->valid) + wrap = GL_CLAMP_TO_EDGE; + else if(hardext.esversion>1 && hardext.npot<3 && texture->valid + && texture->npot) { + // should "upgrade" the texture to POT size... + //printf("Warning, REPEAT / MIRRORED_REPEAT on NPOT texture\n"); + wrap = GL_CLAMP_TO_EDGE; // repeat is not support on NPOT with limited_npot + } + break; + } + return wrap; +} +GLenum get_texture_wrap_s(gltexture_t* texture, glsampler_t *sampler) +{ + return get_texture_wrap(sampler->wrap_s, texture); +} +GLenum get_texture_wrap_t(gltexture_t* texture, glsampler_t *sampler) +{ + return get_texture_wrap(sampler->wrap_t, texture); +} +// TODO: also glTexParameterf(v)? +void APIENTRY_GL4ES gl4es_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { + DBG(printf("glTexParameterfv(%s, %s, [%f(%s)...])\n", PrintEnum(target), PrintEnum(pname), params[0], PrintEnum(params[0]));) + if(!glstate->list.pending) { + PUSH_IF_COMPILING(glTexParameterfv); + } + noerrorShim(); + const GLint itarget = what_target(target); + const GLuint rtarget = map_tex_target(target); + gltexture_t *texture = glstate->texture.bound[glstate->texture.active][itarget]; + if(!samplerParameterfv(&texture->sampler, pname, params)) { + LOAD_GLES(glTexParameterfv); + GLint param = params[0]; + switch (pname) { + case GL_TEXTURE_MAX_LEVEL: + if (texture) + texture->max_level = param; + return; // not on GLES + case GL_TEXTURE_BASE_LEVEL: + texture->base_level = param; + return; // not on GLES + case GL_TEXTURE_LOD_BIAS: + return; // not on GLES + case GL_GENERATE_MIPMAP: + if(globals4es.automipmap==3) + return; // no mipmap, so no need to generate any + if(texture->mipmap_auto == ((param)?1:0)) + return; // same value... + texture->mipmap_auto = (param)?1:0; + if(hardext.esversion>1) { + /*if(texture->valid) { + // force regeneration, if possible + FLUSH_BEGINEND; + realize_bound(glstate->texture.active, target); + LOAD_GLES2_OR_OES(glGenerateMipmap); + gl4es_glGenerateMipmap(rtarget); + }*/ + return; + } + break; // fallback to calling actual glTexParameteri + case GL_TEXTURE_MAX_ANISOTROPY: + if(!hardext.aniso) { + errorShim(GL_INVALID_ENUM); + return; + } + if(param<0){ + errorShim(GL_INVALID_VALUE); + return; + } + if(param>hardext.aniso) param=hardext.aniso; + texture->aniso = param; + break; + } + FLUSH_BEGINEND; + realize_bound(glstate->texture.active, target); + gles_glTexParameterfv(rtarget, pname, params); + errorGL(); + } +} + +void APIENTRY_GL4ES gl4es_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { + gl4es_glTexParameterfv(target, pname, ¶m); +} +void APIENTRY_GL4ES gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) { + GLfloat fparam = param; + gl4es_glTexParameterfv(target, pname, &fparam); +} + +void APIENTRY_GL4ES gl4es_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { + GLfloat fparams[4]; + fparams[0] = *params; + if(pname==GL_TEXTURE_BORDER_COLOR) + for(int i=1; i<4; ++i) + fparams[i] = params[i]; + gl4es_glTexParameterfv(target, pname, fparams); +} + +void APIENTRY_GL4ES gl4es_glDeleteTextures(GLsizei n, const GLuint *textures) { + DBG(printf("glDeleteTextures(%d, %p {%d...})\n", n, textures, n?textures[0]:-1);) + if(!glstate) return; + FLUSH_BEGINEND; + + noerrorShim(); + LOAD_GLES(glDeleteTextures); + khash_t(tex) *list = glstate->texture.list; + if (list) { + khint_t k; + gltexture_t *tex; + for (int i = 0; i < n; i++) { + GLuint t = textures[i]; + if(!t) continue; // skip texture 0 + k = kh_get(tex, list, t); + if (k != kh_end(list)) { + tex = kh_value(list, k); + int a; + for (a=0; atexture.bound[a][j]) { + glstate->texture.bound[a][j] = glstate->texture.zero; + found = 1; + } + if(glstate->actual_tex2d[a]==tex->glname) { + glstate->actual_tex2d[a] = 0; + found = 1; + } + if(found) + glstate->bound_changed = a+1; + } + gles_glDeleteTextures(1, &tex->glname); + // check if renderbuffer where associeted + if(tex->binded_fbo) { + if(tex->renderdepth) + gl4es_glDeleteRenderbuffers(1, &tex->renderdepth); + if(tex->renderstencil) + gl4es_glDeleteRenderbuffers(1, &tex->renderstencil); + } + errorGL(); +#ifdef TEXSTREAM + if (globals4es.texstream && tex->streamed) + FreeStreamed(tex->streamingID); +#endif + #if 1 + kh_del(tex, list, k); + if (tex->data) free(tex->data); + free(tex); + #else + tex->glname = tex->texture; + tex->streamed = false; + tex->streamingID = -1; + if (tex->data) free(tex->data); + tex->data = NULL; + #endif + } + } + } +} + +void APIENTRY_GL4ES gl4es_glGenTextures(GLsizei n, GLuint * textures) { + DBG(printf("glGenTextures(%d, %p)\n", n, textures);) + if (n<=0) + return; + FLUSH_BEGINEND; + LOAD_GLES(glGenTextures); + gles_glGenTextures(n, textures); + errorGL(); + // now, add all the textures to the list + int ret; + khint_t k; + khash_t(tex) *list = glstate->texture.list; + + for (int i=0; i textures[%d] = %u\n", i, textures[i]);) + gltexture_t *tex = NULL; + if (k == kh_end(list)){ + k = kh_put(tex, list, textures[i], &ret); + tex = kh_value(list, k) = malloc(sizeof(gltexture_t)); + memset(tex, 0, sizeof(gltexture_t)); + tex->texture = textures[i]; + tex->glname = textures[i]; + tex->adjustxy[0] = tex->adjustxy[1] = 1.f; + tex->mipmap_auto = (globals4es.automipmap==1); + tex->mipmap_need = (globals4es.automipmap==1)?1:0; + tex->streamingID = -1; + tex->base_level = -1; + tex->max_level = -1; + tex->alpha = true; + init_sampler(&tex->sampler); + tex->fpe_format = FPE_TEX_RGBA; + tex->format = GL_RGBA; + tex->type = GL_UNSIGNED_BYTE; + tex->inter_format = GL_RGBA; + tex->inter_type = GL_UNSIGNED_BYTE; + } else { + tex = kh_value(list, k); + // in case of no delete here... + if (tex->glname==0) + tex->glname = tex->texture; + } + } +} + +GLboolean APIENTRY_GL4ES gl4es_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) { + noerrorShim(); + return true; +} + +void APIENTRY_GL4ES gl4es_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { + DBG(printf("glGetTexLevelParameteriv(%s, %d, %s, %p)\n", PrintEnum(target), level, PrintEnum(pname), params);) + // simplification: (mostly) not taking "target" into account here + FLUSH_BEGINEND; + *params = 0; + noerrorShim(); + const GLuint itarget = what_target(target); + const GLuint rtarget = map_tex_target(target); + gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; + if(!getSamplerParameterfv(&bound->sampler, pname, params)) { + switch (pname) { + case GL_TEXTURE_WIDTH: + if (rtarget==GL_PROXY_TEXTURE_2D) + (*params) = nlevel(glstate->proxy_width,level); + else { + (*params) = nlevel((bound)?bound->width:hardext.maxsize,level); + if(level && !(bound->mipmap_auto || bound->mipmap_need)) + (*params) = 0; // Mipmap level not loaded + } + break; + case GL_TEXTURE_HEIGHT: + if (rtarget==GL_PROXY_TEXTURE_2D) + (*params) = nlevel(glstate->proxy_height,level); + else { + (*params) = nlevel((bound)?bound->height:hardext.maxsize,level); + if(level && !(bound->mipmap_auto || bound->mipmap_need)) + (*params) = 0; // Mipmap level not loaded + } + break; + case GL_TEXTURE_INTERNAL_FORMAT: + if (rtarget==GL_PROXY_TEXTURE_2D) + (*params) = glstate->proxy_intformat; + else { + if (bound->compressed) + (*params) = bound->internalformat; + else { + if(bound->wanted_internal==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) + *params = bound->wanted_internal; + else + if((bound->orig_internal==GL_COMPRESSED_RGB) || (bound->orig_internal==GL_COMPRESSED_RGBA)) { + if(bound->orig_internal==GL_COMPRESSED_RGB) + *(params) = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + else + *(params) = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } else + (*params) = bound->internalformat; + } + } + break; + case GL_TEXTURE_DEPTH: + (*params) = 0; + break; + case GL_TEXTURE_RED_TYPE: + case GL_TEXTURE_GREEN_TYPE: + case GL_TEXTURE_BLUE_TYPE: + case GL_TEXTURE_ALPHA_TYPE: + case GL_TEXTURE_DEPTH_TYPE: + (*params) = GL_FLOAT; + break; + case GL_TEXTURE_RED_SIZE: + case GL_TEXTURE_GREEN_SIZE: + case GL_TEXTURE_BLUE_SIZE: + case GL_TEXTURE_ALPHA_SIZE: + (*params) = 8; + break; + case GL_TEXTURE_DEPTH_SIZE: + (*params) = 0; + break; + case GL_TEXTURE_COMPRESSED: + if (bound->compressed) + (*params) = GL_TRUE; + else { + if((bound->orig_internal==GL_COMPRESSED_RGB) || (bound->orig_internal==GL_COMPRESSED_RGBA)) + (*params) = GL_TRUE; + else + (*params) = GL_FALSE; + } + break; + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: + if((bound->orig_internal==GL_COMPRESSED_RGB) || (bound->orig_internal==GL_COMPRESSED_RGBA)) { + int w = nlevel((bound->width>>level),2); //DXT works on 4x4 blocks... + int h = nlevel((bound->height>>level),2); + w<<=2; h<<=2; + if (bound->orig_internal==GL_COMPRESSED_RGB || bound->wanted_internal==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) //DXT1, 64bits (i.e. size=8) for a 4x4 block + (*params) = (w*h)/2; + else //DXT5, 64+64 (i.e. size = 16) for a 4x4 block + (*params) = w*h; + } else + (*params) = bound->width*bound->height*4; + break; + case GL_TEXTURE_BORDER: + (*params) = 0; + break; + case GL_TEXTURE_INTENSITY_SIZE: + if(bound) + (*params) = 32; // is it correct ? GLES doesn't store Intensity... Shall I return 0 instead? Or fake it and return 8? + else + (*params) = 0; + break; + case GL_TEXTURE_LUMINANCE_SIZE: + (*params) = (bound->orig_internal==GL_LUMINANCE || bound->orig_internal==GL_LUMINANCE_ALPHA)?8:0; + break; + case GL_TEXTURE_MAX_ANISOTROPY: + if(!hardext.aniso) + errorShim(GL_INVALID_ENUM); + else + (*params) = bound->aniso; + break; + case GL_TEXTURE_MAX_LEVEL: + if(!bound->valid || bound->max_level==-1) + (*params) = 1000; + else + (*params) = bound->max_level; + break; + + default: + errorShim(GL_INVALID_ENUM); //Wrong here... + printf("Stubbed glGetTexLevelParameteriv(%s, %i, %s, %p)\n", PrintEnum(target), level, PrintEnum(pname), params); + } + } +} + +void APIENTRY_GL4ES gl4es_glActiveTexture( GLenum texture ) { + DBG(printf("glActiveTexture(%s)\n", PrintEnum(texture));) + int tmu = texture - GL_TEXTURE0; + if (glstate->list.pending) { + /* if(glstate->texture.active == tmu) { + noerrorShim(); + return; + } + gl4es_flush();*/ + } else if (glstate->list.active) { + NewStage(glstate->list.active, STAGE_ACTIVETEX); + rlActiveTexture(glstate->list.active, texture); + return; + } + + if ((tmu<0) || (tmu>=hardext.maxtex)) { + errorShim(GL_INVALID_ENUM); + return; + } + if(glstate->texture.active == tmu) { + noerrorShim(); + return; + } + glstate->texture.active = tmu; + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glClientActiveTexture( GLenum texture ) { + DBG(printf("glClientActiveTexture(%s)\n", PrintEnum(texture));) + int tmu = texture - GL_TEXTURE0; + if ((tmu<0) || (tmu >= hardext.maxtex)) { + errorShim(GL_INVALID_ENUM); + return; + } + // try to speed-up things... + if (glstate->texture.client == tmu) + return; + FLUSH_BEGINEND; + glstate->texture.client = tmu; + LOAD_GLES_FPE(glClientActiveTexture); + gles_glClientActiveTexture(texture); + errorGL(); +} + +void APIENTRY_GL4ES gl4es_glPixelStorei(GLenum pname, GLint param) { + DBG(printf("glPixelStorei(%s, %d)\n", PrintEnum(pname), param);) + // TODO: add to glGetIntegerv? + + LOAD_GLES(glPixelStorei); + noerrorShim(); + switch (pname) { + case GL_UNPACK_ROW_LENGTH: + glstate->texture.unpack_row_length = param; + return; + case GL_UNPACK_SKIP_PIXELS: + glstate->texture.unpack_skip_pixels = param; + return; + case GL_UNPACK_SKIP_ROWS: + glstate->texture.unpack_skip_rows = param; + return; + case GL_UNPACK_LSB_FIRST: + glstate->texture.unpack_lsb_first = param; + return; + case GL_UNPACK_IMAGE_HEIGHT: + glstate->texture.unpack_image_height = param; + return; + case GL_UNPACK_SWAP_BYTES: + case GL_PACK_SWAP_BYTES: + // Fake... TODO? + //glstate->texture.unpack_lsb_first = param; + return; + case GL_PACK_ROW_LENGTH: + glstate->texture.pack_row_length = param; + return; + case GL_PACK_SKIP_PIXELS: + glstate->texture.pack_skip_pixels = param; + return; + case GL_PACK_SKIP_ROWS: + glstate->texture.pack_skip_rows = param; + return; + case GL_PACK_LSB_FIRST: + glstate->texture.pack_lsb_first = param; + return; + case GL_PACK_IMAGE_HEIGHT: + glstate->texture.pack_image_height = param; + return; + case GL_PACK_ALIGNMENT: + if(glstate->texture.pack_align==param) + return; + if (param!=1 && param!=2 && param!=4 && param!=8) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->texture.pack_align=param; + break; + case GL_UNPACK_ALIGNMENT: + if(glstate->texture.unpack_align==param) + return; + if (param!=1 && param!=2 && param!=4 && param!=8) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->texture.unpack_align=param; + break; + } + errorGL(); + gles_glPixelStorei(pname, param); +} + +// bind the correct texture on Tex2D or TEXCUBE mapper... +void realize_bound(int TMU, GLenum target) { + realize_active(); + LOAD_GLES(glBindTexture); + gltexture_t *tex = glstate->texture.bound[TMU][what_target(target)]; + GLuint t = tex->glname; + DBG(printf("realize_bound(%d, %s), glsate->actual_tex2d[%d]=%u / %u\n", TMU, PrintEnum(target), TMU, glstate->actual_tex2d[TMU], t);) +#ifdef TEXSTREAM + LOAD_GLES(glEnable); + LOAD_GLES(glDisable); +#endif + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_RECTANGLE_ARB: +#ifdef TEXSTREAM + if(glstate->bound_stream[TMU]) { + realize_active(); + gles_glDisable(GL_TEXTURE_STREAM_IMG); + DeactivateStreaming(); + glstate->bound_stream[TMU] = 0; + } + int streamingID = tex->streamingID; + if (globals4es.texstream && (streamingID>-1)) { + if(hardext.esversion<2) gles_glDisable(GL_TEXTURE_2D); + ActivateStreaming(streamingID); + glstate->bound_stream[TMU] = 1; + glstate->actual_tex2d[TMU] = t; + if (hardext.esversion<2) + gles_glEnable(GL_TEXTURE_STREAM_IMG); + if (glstate->bound_changed < TMU+1) + glstate->bound_changed = TMU+1; + } else +#endif + if(glstate->actual_tex2d[TMU] != t) { + realize_active(); + gles_glBindTexture(GL_TEXTURE_2D, t); + glstate->actual_tex2d[TMU] = t; + if (glstate->bound_changed < TMU+1) + glstate->bound_changed = TMU+1; + } + break; + } + // all done + if (glstate->fpe_state && glstate->fpe_bound_changed < TMU+1) + glstate->fpe_bound_changed = TMU+1; +} + +void realize_active() { + LOAD_GLES(glActiveTexture); + if(glstate->gleshard->active == glstate->texture.active) + return; + glstate->gleshard->active = glstate->texture.active; + gles_glActiveTexture(GL_TEXTURE0 + glstate->gleshard->active); +} + +void realize_1texture(GLenum target, int wantedTMU, gltexture_t* tex, glsampler_t* sampler) +{ + DBG(printf("realize_1texture(%s, %d, %p[%u], %p)\n", PrintEnum(target), wantedTMU, tex, tex->glname, sampler);) + LOAD_GLES(glActiveTexture); + LOAD_GLES(glTexParameteri); + LOAD_GLES(glBindTexture); + // check sampler stuff + if(!sampler) sampler = &tex->sampler; + GLuint oldtex = 0; + int TMU = (wantedTMU==-1)?glstate->gleshard->active:wantedTMU; + GLenum param; + param = get_texture_min_filter(tex, sampler); + if(tex->actual.min_filter!=param) { + if(wantedTMU==-1) { + realize_textures(0); + gltexture_t *bound = glstate->texture.bound[TMU][ENABLED_TEX2D]; + oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + wantedTMU=-2; + } + DBG(printf("Adjusting %s[%d]:Texture[%u].min_filter = %s (binded=%u)\n", PrintEnum(target), TMU, tex->glname, PrintEnum(param), glstate->actual_tex2d[TMU]);) + if(glstate->gleshard->active!=TMU) { + glstate->gleshard->active = TMU; + gles_glActiveTexture(GL_TEXTURE0+TMU); + } + gles_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, param); + tex->actual.min_filter=param; + } + param = sampler->mag_filter; + if(tex->actual.mag_filter!=param) { + if(wantedTMU==-1) { + realize_textures(0); + gltexture_t *bound = glstate->texture.bound[TMU][ENABLED_TEX2D]; + oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + wantedTMU=-2; + } + DBG(printf("Adjusting %s[%d]:Texture[%u].mag_filter = %s (min=%s/%s)\n", PrintEnum(target), TMU, tex->glname, PrintEnum(param), PrintEnum(sampler->min_filter), PrintEnum(tex->actual.min_filter));) + if(glstate->gleshard->active!=TMU) { + glstate->gleshard->active = TMU; + gles_glActiveTexture(GL_TEXTURE0+TMU); + } + gles_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, param); + tex->actual.mag_filter=param; + } + param = get_texture_wrap_s(tex, sampler); + if(tex->actual.wrap_s!=param) { + if(wantedTMU==-1) { + realize_textures(0); + gltexture_t *bound = glstate->texture.bound[TMU][ENABLED_TEX2D]; + oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + wantedTMU=-2; + } + DBG(printf("Adjusting %s[%d]:Texture[%u].wrap_s = %s\n", PrintEnum(target), TMU, tex->glname, PrintEnum(param));) + if(glstate->gleshard->active!=TMU) { + glstate->gleshard->active = TMU; + gles_glActiveTexture(GL_TEXTURE0+TMU); + } + gles_glTexParameteri(target, GL_TEXTURE_WRAP_S, param); + tex->actual.wrap_s=param; + } + param = get_texture_wrap_t(tex, sampler); + if(tex->actual.wrap_t!=param) { + if(wantedTMU==-1) { + realize_textures(0); + gltexture_t *bound = glstate->texture.bound[TMU][ENABLED_TEX2D]; + oldtex = bound->glname; + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, tex->glname); + wantedTMU=-2; + } + DBG(printf("Adjusting %s[%d]:Texture[%u].wrap_t = %s\n", PrintEnum(target), TMU, tex->glname, PrintEnum(param));) + if(glstate->gleshard->active!=TMU) { + glstate->gleshard->active = TMU; + gles_glActiveTexture(GL_TEXTURE0+TMU); + } + gles_glTexParameteri(target, GL_TEXTURE_WRAP_T, param); + tex->actual.wrap_t=param; + } + if(wantedTMU==-2) { + if (oldtex!=tex->glname) gles_glBindTexture(GL_TEXTURE_2D, oldtex); + } +} + +void realize_textures(int drawing) { + LOAD_GLES(glEnable); + LOAD_GLES(glDisable); + LOAD_GLES(glBindTexture); + LOAD_GLES(glActiveTexture); + LOAD_GLES(glTexParameteri); +#ifdef TEXSTREAM + DBG(printf("realize_textures(%d), glstate->bound_changed=%d, glstate->enable.texture[0]=%X glsate->actual_tex2d[0]=%u / glstate->bound_stream[0]=%u\n", drawing, glstate->bound_changed, glstate->enable.texture[0], glstate->actual_tex2d[0], glstate->bound_stream[0]);) +#else + DBG(printf("realize_textures(%d), glstate->bound_changed=%d, glstate->enable.texture[0]=%X glsate->actual_tex2d[0]=%u\n", drawing, glstate->bound_changed, glstate->enable.texture[0], glstate->actual_tex2d[0]);) +#endif + for (int i=0; ibound_changed; i++) { + // get highest priority texture unit + int tmp = glstate->enable.texture[glstate->texture.active]; + int tgt = ENABLED_TEX2D; // default to TEX2D + if(IS_TEX3D(tmp)) + tgt = ENABLED_TEX3D; + else if(IS_TEXTURE_RECTANGLE(tmp)) + tgt = ENABLED_TEXTURE_RECTANGLE; + else if(IS_TEX2D(tmp)) + tgt = ENABLED_TEX2D; + else if(IS_TEX1D(tmp)) + tgt = ENABLED_TEX1D; + else if(IS_CUBE_MAP(tmp)) + tgt = ENABLED_CUBE_MAP; + + GLenum target = map_tex_target(to_target(tgt)); + gltexture_t *tex = glstate->texture.bound[i][tgt]; + GLuint t = tex->glname; + if(tgt!=ENABLED_CUBE_MAP) {// CUBE MAP are immediatly bound +#ifdef TEXSTREAM + if(glstate->bound_stream[i]) { + realize_active(); + if(hardext.esversion<2) gles_glDisable(GL_TEXTURE_STREAM_IMG); + DeactivateStreaming(); + glstate->bound_stream[i] = 0; + } +#endif + if (t!=glstate->actual_tex2d[i] +#ifdef TEXSTREAM + || (glstate->bound_stream[i] != tex->streamed) +#endif + ) { + if(glstate->gleshard->active!=i) { + glstate->gleshard->active = i; + gles_glActiveTexture(GL_TEXTURE0+i); + } +#ifdef TEXSTREAM + int streamed = tex->streamed; + int streamingID = tex->streamingID; + if(glstate->bound_stream[i]) { + if(hardext.esversion<2) gles_glDisable(GL_TEXTURE_STREAM_IMG); + DeactivateStreaming(); + if(hardext.esversion<2) gles_glEnable(GL_TEXTURE_2D); + glstate->bound_stream[i] = 0; + } + if (globals4es.texstream && (streamingID>-1)) { + if (IS_ANYTEX(tmp) && hardext.esversion<2) + gles_glDisable(GL_TEXTURE_2D); + target = GL_TEXTURE_STREAM_IMG; + ActivateStreaming(streamingID); + glstate->bound_stream[i] = 1; + glstate->actual_tex2d[i] = t; + if (IS_ANYTEX(tmp)) + gles_glEnable(GL_TEXTURE_STREAM_IMG); + continue; + } +#endif + + // bound... + DBG(printf("Binding %s/%s[%d]:Texture[%u] (sampler[%d]=%p)\n", PrintEnum(to_target(tgt)), PrintEnum(target), i, t, i, glstate->samplers.sampler[i]);) + gles_glBindTexture(GL_TEXTURE_2D, t); + glstate->actual_tex2d[i] = t; + } + } + // check, if drawing, if mipmap needs some special care... + if(drawing) { + if((globals4es.automipmap==3) || ((globals4es.automipmap==1) && (tex->mipmap_auto==0)) || (tex->compressed && (tex->mipmap_auto==0))) + tex->mipmap_need = 0; + else + tex->mipmap_need = (is_mipmap_needed(&tex->sampler) && (hardext.esversion!=1) && !tex->npot)?1:0; + if(tex->mipmap_need && !tex->mipmap_done) { + if(!tex->mipmap_auto) { + // should check if glGenerateMipmap exist, and fall back to no mipmap if not + LOAD_GLES2_OR_OES(glGenerateMipmap); + gles_glGenerateMipmap(GL_TEXTURE_2D); + } + tex->mipmap_done = 1; + } + } + realize_1texture(target, i, tex, glstate->samplers.sampler[i]); + } + glstate->bound_changed = 0; +} + +//Direct wrapper +AliasExport(void,glBindTexture,,(GLenum target, GLuint texture)); +AliasExport(void,glGenTextures,,(GLsizei n, GLuint * textures)); +AliasExport(void,glDeleteTextures,,(GLsizei n, const GLuint * textures)); +AliasExport(void,glTexParameteri,,(GLenum target, GLenum pname, GLint param)); +AliasExport(void,glTexParameterf,,(GLenum target, GLenum pname, GLfloat param)); +AliasExport(void,glTexParameterfv,,(GLenum target, GLenum pname, const GLfloat * params)); +AliasExport(void,glTexParameteriv,,(GLenum target, GLenum pname, const GLint * params)); +AliasExport(void,glGetTexLevelParameterfv,,(GLenum target, GLint level, GLenum pname, GLint *params)); +AliasExport(GLboolean,glAreTexturesResident,,(GLsizei n, const GLuint *textures, GLboolean *residences)); +AliasExport(void,glActiveTexture,,( GLenum texture )); +AliasExport(void,glClientActiveTexture,,( GLenum texture )); +AliasExport(void,glPixelStorei,,(GLenum pname, GLint param)); + +//ARB mapper +AliasExport(void,glActiveTexture,ARB,(GLenum texture)); +AliasExport(void,glClientActiveTexture,ARB,(GLenum texture)); diff --git a/android/gl4es-src/src/gl/texture_read.c b/android/gl4es-src/src/gl/texture_read.c new file mode 100644 index 0000000..e994b78 --- /dev/null +++ b/android/gl4es-src/src/gl/texture_read.c @@ -0,0 +1,324 @@ +#include "texture.h" + +#include "../glx/hardext.h" +#include "../glx/streaming.h" +#include "array.h" +#include "blit.h" +#include "decompress.h" +#include "debug.h" +#include "enum_info.h" +#include "fpe.h" +#include "framebuffers.h" +#include "gles.h" +#include "init.h" +#include "loader.h" +#include "matrix.h" +#include "pixel.h" +#include "raster.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +static int inline nlevel(int size, int level) { + if(size) { + size>>=level; + if(!size) size=1; + } + return size; +} + +void APIENTRY_GL4ES gl4es_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border) { + DBG(printf("glCopyTexImage2D(%s, %i, %s, %i, %i, %i, %i, %i), glstate->fbo.current_fb=%p\n", PrintEnum(target), level, PrintEnum(internalformat), x, y, width, height, border, glstate->fbo.current_fb);) + //PUSH_IF_COMPILING(glCopyTexImage2D); + FLUSH_BEGINEND; + const GLuint itarget = what_target(target); + + // actualy bound if targetting shared TEX2D + realize_bound(glstate->texture.active, target); + + if (globals4es.skiptexcopies) { + DBG(printf("glCopyTexImage2D skipped.\n")); + return; + } + + errorGL(); + + // "Unmap" if buffer mapped... + glbuffer_t *pack = glstate->vao->pack; + glbuffer_t *unpack = glstate->vao->unpack; + glstate->vao->pack = NULL; + glstate->vao->unpack = NULL; + + readfboBegin(); // multiple readfboBegin() can be chained... + gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; + + if(glstate->fbo.current_fb->read_type==0) { + LOAD_GLES(glGetIntegerv); + gles_glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, (GLint *) &glstate->fbo.current_fb->read_format); + gles_glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, (GLint *) &glstate->fbo.current_fb->read_type); + } + int copytex = ((bound->format==GL_RGBA && bound->type==GL_UNSIGNED_BYTE) + || (bound->format==glstate->fbo.current_fb->read_format && bound->type==glstate->fbo.current_fb->read_type)); + + if (copytex) { + GLenum fmt; + switch(internalformat) { + case GL_ALPHA: + case GL_ALPHA8: + fmt = GL_ALPHA; break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + fmt = GL_LUMINANCE; break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + fmt = GL_LUMINANCE_ALPHA; break; + case GL_RGB: + case 3: + fmt = GL_RGB; break; + default: + fmt = GL_RGBA; + } + LOAD_GLES(glCopyTexImage2D); + gles_glCopyTexImage2D(target, level, fmt, x, y, width, height, border); + } else { + void* tmp = malloc(width*height*4); + gl4es_glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, tmp); + gl4es_glTexImage2D(target, level, internalformat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, tmp); + free(tmp); + } + + readfboEnd(); + // "Remap" if buffer mapped... + glstate->vao->pack = pack; + glstate->vao->unpack = unpack; +} + +void APIENTRY_GL4ES gl4es_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) { + const GLuint itarget = what_target(target); + // WARNING: It seems glColorMask has an impact on what channel are actualy copied by this. The crude glReadPixel / glTexSubImage cannot emulate that, and proper emulation will take need 2 read pixels. + // And using the real glCopyTexSubImage2D needs that the FrameBuffer were data are read is compatible with the Texture it's copied to... + DBG(printf("glCopyTexSubImage2D(%s, %i, %i, %i, %i, %i, %i, %i), bounded texture=%u format/type=%s, %s\n", PrintEnum(target), level, xoffset, yoffset, x, y, width, height, (glstate->texture.bound[glstate->texture.active][itarget])?glstate->texture.bound[glstate->texture.active][itarget]->texture:0, PrintEnum((glstate->texture.bound[glstate->texture.active][itarget])?glstate->texture.bound[glstate->texture.active][itarget]->format:0), PrintEnum((glstate->texture.bound[glstate->texture.active][itarget])?glstate->texture.bound[glstate->texture.active][itarget]->type:0));) + // PUSH_IF_COMPILING(glCopyTexSubImage2D); + FLUSH_BEGINEND; + + if (globals4es.skiptexcopies) { + DBG(printf("glCopyTexSubImage2D skipped.\n")); + return; + } + + LOAD_GLES(glCopyTexSubImage2D); + errorGL(); + realize_bound(glstate->texture.active, target); + + // "Unmap" if buffer mapped... + glbuffer_t *pack = glstate->vao->pack; + glbuffer_t *unpack = glstate->vao->unpack; + glstate->vao->pack = NULL; + glstate->vao->unpack = NULL; + + readfboBegin(); // multiple readfboBegin() can be chained... + + gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; +#ifdef TEXSTREAM + if (bound->streamed) { + void* buff = GetStreamingBuffer(bound->streamingID); + if ((bound->width == width) && (bound->height == height) && (xoffset == yoffset == 0)) { + gl4es_glReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, buff); + } else { + void* tmp = malloc(width*height*2); + gl4es_glReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, tmp); + for (int y=0; ywidth+xoffset)*2, tmp+y*width*2, width*2); + } + free(tmp); + } + } else +#endif + { + int copytex = 0; + if(glstate->fbo.current_fb->read_type==0) { + LOAD_GLES(glGetIntegerv); + gles_glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, (GLint *) &glstate->fbo.current_fb->read_format); + gles_glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, (GLint *) &glstate->fbo.current_fb->read_type); + } + copytex = ((bound->format==GL_RGBA && bound->type==GL_UNSIGNED_BYTE) + || (bound->format==glstate->fbo.current_fb->read_format && bound->type==glstate->fbo.current_fb->read_type)); + if (copytex || !glstate->colormask[0] || !glstate->colormask[1] || !glstate->colormask[2] || !glstate->colormask[3]) { + gles_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + if(((((bound->max_level == level) && (level || bound->mipmap_need)) && (globals4es.automipmap!=3) && (bound->mipmap_need!=0))) && !(bound->max_level==bound->base_level && bound->base_level==0)) { + LOAD_GLES2_OR_OES(glGenerateMipmap); + if(gles_glGenerateMipmap) + gles_glGenerateMipmap(to_target(itarget)); + } + } else { + void* tmp = malloc(width*height*4); + GLenum format = bound->format; + GLenum type = bound->type; + gl4es_glReadPixels(x, y, width, height, format, type, tmp); + // mipmap will be calculated buy gl4es_glTexSubImage2D + gl4es_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, tmp); + free(tmp); + } + } + readfboEnd(); + // "Remap" if buffer mapped... + glstate->vao->pack = pack; + glstate->vao->unpack = unpack; +} + +void APIENTRY_GL4ES gl4es_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * data) { + DBG(printf("glReadPixels(%i, %i, %i, %i, %s, %s, 0x%p)\n", x, y, width, height, PrintEnum(format), PrintEnum(type), data);) + FLUSH_BEGINEND; + if (glstate->list.compiling && glstate->list.active) { + errorShim(GL_INVALID_OPERATION); + return; // never in list + } + LOAD_GLES(glReadPixels); + errorGL(); + GLvoid* dst = data; + if (glstate->vao->pack) + dst = (char*)dst + (uintptr_t)glstate->vao->pack->data; + + readfboBegin(); + if ((format == GL_RGBA && type == GL_UNSIGNED_BYTE) // should not use default GL_RGBA on Pandora as it's very slow... + || (format == glstate->readf && type == glstate->readt) // use the IMPLEMENTATION_READ too... + || (format == GL_DEPTH_COMPONENT && (type == GL_FLOAT || type==GL_HALF_FLOAT))) // this one will probably fail, as DEPTH is not readable on most GLES hardware + { + // easy passthru + gles_glReadPixels(x, y, width, height, format, type, dst); + readfboEnd(); + return; + } + // grab data in GL_RGBA format + int use_bgra = 0; + if(glstate->readf==GL_BGRA && glstate->readt==GL_UNSIGNED_BYTE) + use_bgra = 1; // if IMPLEMENTATION_READ is BGRA, then use it as it's probably faster then RGBA. + GLvoid *pixels = malloc(width*height*4); + gles_glReadPixels(x, y, width, height, use_bgra?GL_BGRA:GL_RGBA, GL_UNSIGNED_BYTE, pixels); + if (! pixel_convert(pixels, &dst, width, height, + use_bgra?GL_BGRA:GL_RGBA, GL_UNSIGNED_BYTE, format, type, 0,glstate->texture.pack_align)) { + LOGE("ReadPixels error: (%s, UNSIGNED_BYTE -> %s, %s )\n", + PrintEnum(use_bgra?GL_BGRA:GL_RGBA), PrintEnum(format), PrintEnum(type)); + } + free(pixels); + readfboEnd(); + return; +} + + +void APIENTRY_GL4ES gl4es_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * img) { + DBG(printf("glGetTexImage(%s, %i, %s, %s, %p)\n", PrintEnum(target), level, PrintEnum(format), PrintEnum(type), img);) + FLUSH_BEGINEND; + const GLuint itarget = what_target(target); + + realize_bound(glstate->texture.active, target); + + gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; + int width = bound->width; + int height = bound->height; + int nwidth = bound->nwidth; + int nheight = bound->nheight; + int shrink = bound->shrink; + if (level != 0) { + //printf("STUBBED glGetTexImage with level=%i\n", level); + void* tmp = malloc(width*height*pixel_sizeof(format, type)); // tmp space... + void* tmp2; + gl4es_glGetTexImage(map_tex_target(target), 0, format, type, tmp); + for (int i=0; iglname, width, height);) + + GLvoid *dst = img; + if (glstate->vao->pack) + dst = (char*)dst + (uintptr_t)glstate->vao->pack->data; +#ifdef TEXSTREAM + if (globals4es.texstream && bound->streamed) { + noerrorShim(); + pixel_convert(GetStreamingBuffer(bound->streamingID), &dst, width, height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format, type, 0, glstate->texture.unpack_align); + readfboEnd(); + return; + } +#endif + if (globals4es.texcopydata && bound->data) { + //printf("texcopydata* glGetTexImage(0x%04X, %d, 0x%04x, 0x%04X, %p)\n", target, level, format, type, img); + noerrorShim(); + if (!pixel_convert(bound->data, &dst, width, height, GL_RGBA, GL_UNSIGNED_BYTE, format, type, 0, glstate->texture.pack_align)) + printf("LIBGL: Error on pixel_convert while glGetTexImage\n"); + } else { + // Setup an FBO the same size of the texture + GLuint oldBind = bound->glname; + GLuint old_fbo = glstate->fbo.current_fb->id; + GLuint fbo; + + // if the texture is not RGBA or RGB or ALPHA, the "just attach texture to the fbo" trick will not work, and a full Blit has to be done + if((bound->format==GL_RGBA || bound->format==GL_RGB || (bound->format==GL_BGRA && hardext.bgra8888) || bound->format==GL_ALPHA) && (shrink==0)) { + gl4es_glGenFramebuffers(1, &fbo); + gl4es_glBindFramebuffer(GL_FRAMEBUFFER_OES, fbo); + gl4es_glFramebufferTexture2D(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, oldBind, 0); + // Read the pixels! + gl4es_glReadPixels(0, nheight-height, width, height, format, type, img); // using "full" version with conversion of format/type + gl4es_glBindFramebuffer(GL_FRAMEBUFFER_OES, old_fbo); + gl4es_glDeleteFramebuffers(1, &fbo); + noerrorShim(); + } else { + gl4es_glGenFramebuffers(1, &fbo); + gl4es_glBindFramebuffer(GL_FRAMEBUFFER_OES, fbo); + GLuint temptex; + gl4es_glGenTextures(1, &temptex); + gl4es_glBindTexture(GL_TEXTURE_2D, temptex); + gl4es_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, nwidth<uniform, location); + if(k!=kh_end(glprogram->uniform)) { + gluniform = kh_value(glprogram->uniform, k); + uintptr_t offs = gluniform->cache_offs; + int size = gluniform->cache_size; + if(is_uniform_float(gluniform->type)) { + memcpy(params, (char*)glprogram->cache.cache+offs, size); + noerrorShim(); + return; + } + // if it's not float, it can be only int for now + int n = size / sizeof(GLint); + GLint *fl = (GLint*)((char*)glprogram->cache.cache + offs); + for (int i=0; ifloat is straight forward + noerrorShim(); + return; + } + errorShim(GL_INVALID_VALUE); +} +void APIENTRY_GL4ES gl4es_glGetUniformiv(GLuint program, GLint location, GLint *params) { + DBG(printf("glGetUniformiv(%d, %d, %p)\n", program, location, params);) + FLUSH_BEGINEND; + CHECK_PROGRAM(void, program); + + khint_t k; + uniform_t *gluniform = NULL; + k = kh_get(uniformlist, glprogram->uniform, location); + if(k!=kh_end(glprogram->uniform)) { + gluniform = kh_value(glprogram->uniform, k); + uintptr_t offs = gluniform->cache_offs; + int size = gluniform->cache_size; + if(is_uniform_int(gluniform->type)) { + memcpy(params, (char*)glprogram->cache.cache+offs, size); + noerrorShim(); + return; + } + // if it's not int, it can be only float for now + int n = size / sizeof(GLfloat); + GLfloat *fl = (GLfloat*)((char*)glprogram->cache.cache + offs); + for (int i=0; i int without adjustment? + noerrorShim(); + return; + } + errorShim(GL_INVALID_VALUE); +} + +void GoUniformfv(program_t *glprogram, GLint location, int size, int count, const GLfloat *value) +{ + DBG(printf("GoUniformfv(%p[%d], %d, %d, %d, %p) =>(%f...)\n", glprogram, glprogram->id, location, size, count, value, value[0]);) + if(location==-1) { + noerrorShim(); + return; + } + if(count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + errorShim(GL_INVALID_OPERATION); + return; + } + m = kh_value(glprogram->uniform, k); + if(size != n_uniform(m->type) || !is_uniform_float(m->type) || count>m->size) { + errorShim(GL_INVALID_OPERATION); + return; + } + // ok, check the value in the cache + int rsize = sizeof(GLfloat)*size*count; + if (memcmp((char*)glprogram->cache.cache + m->cache_offs, value, rsize)==0) { + noerrorShim(); + return; // nothing to do, same value already there + } + // update uniform + memcpy((char*)glprogram->cache.cache + m->cache_offs, value, rsize); + LOAD_GLES2(glUniform1fv); + LOAD_GLES2(glUniform2fv); + LOAD_GLES2(glUniform3fv); + LOAD_GLES2(glUniform4fv); + if(gles_glUniform1fv) { + switch (size) { + case 1: gles_glUniform1fv(m->id, count, value); break; + case 2: gles_glUniform2fv(m->id, count, value); break; + case 3: gles_glUniform3fv(m->id, count, value); break; + case 4: gles_glUniform4fv(m->id, count, value); break; + } + errorGL(); + } else + errorShim(GL_INVALID_OPERATION); // no GLLS hardware +} +void GoUniformiv(program_t *glprogram, GLint location, int size, int count, const GLint *value) +{ + DBG(printf("GoUniformiv(%p[%d], %d, %d, %d, %p) =>(%d...)\n", glprogram, glprogram->id, location, size, count, value, value[0]);) + if(location==-1) { + noerrorShim(); + return; + } + if(count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + errorShim(GL_INVALID_OPERATION); + return; + } + m = kh_value(glprogram->uniform, k); + if(size != n_uniform(m->type) || !is_uniform_int(m->type) || count>m->size) { + errorShim(GL_INVALID_OPERATION); + return; + } + // ok, check the value in the cache + int rsize = sizeof(GLint)*size*count; + if (memcmp((char*)glprogram->cache.cache + m->cache_offs, value, rsize)==0) { + noerrorShim(); + return; // nothing to do, same value already there + } + DBG(printf("Uniform updated, cache=%p(%d/%d), offset=%p, size=%d\n", glprogram->cache.cache, glprogram->cache.size, glprogram->cache.cap, (void*)m->cache_offs, rsize);) + // update uniform + memcpy((char*)glprogram->cache.cache + m->cache_offs, value, rsize); + LOAD_GLES2(glUniform1iv); + LOAD_GLES2(glUniform2iv); + LOAD_GLES2(glUniform3iv); + LOAD_GLES2(glUniform4iv); + if(gles_glUniform1iv) { + switch (size) { + case 1: gles_glUniform1iv(m->id, count, value); break; + case 2: gles_glUniform2iv(m->id, count, value); break; + case 3: gles_glUniform3iv(m->id, count, value); break; + case 4: gles_glUniform4iv(m->id, count, value); break; + } + errorGL(); + } else + errorShim(GL_INVALID_OPERATION); // no GLLS hardware +} + +void APIENTRY_GL4ES gl4es_glUniform1f(GLint location, GLfloat v0) { + DBG(printf("glUniform1f(%d, %f)\n", location, v0);) + PUSH_IF_COMPILING(glUniform1f); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 1, 1, &v0); +} +void APIENTRY_GL4ES gl4es_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { + DBG(printf("glUniform2f(%d, %f, %f)\n", location, v0, v1);) + PUSH_IF_COMPILING(glUniform2f); + GLfloat fl[2] = {v0, v1}; + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 2, 1, fl); +} +void APIENTRY_GL4ES gl4es_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + DBG(printf("glUniform3f(%d, %f, %f, %f)\n", location, v0, v1, v2);) + PUSH_IF_COMPILING(glUniform3f); + GLfloat fl[3] = {v0, v1, v2}; + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 3, 1, fl); +} +void APIENTRY_GL4ES gl4es_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + DBG(printf("glUniform4f(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3);) + PUSH_IF_COMPILING(glUniform4f); + GLfloat fl[4] = {v0, v1, v2, v3}; + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 4, 1, fl); +} +void APIENTRY_GL4ES gl4es_glUniform1i(GLint location, GLint v0) { + DBG(printf("glUniform1i(%d, %d)\n", location, v0);) + PUSH_IF_COMPILING(glUniform1i); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 1, 1, &v0); +} +void APIENTRY_GL4ES gl4es_glUniform2i(GLint location, GLint v0, GLint v1) { + DBG(printf("glUniform2i(%d, %d, %d)\n", location, v0, v1);) + PUSH_IF_COMPILING(glUniform2i); + GLint fl[2] = {v0, v1}; + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 2, 1, fl); +} +void APIENTRY_GL4ES gl4es_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { + DBG(printf("glUniform3i(%d, %d, %d, %d)\n", location, v0, v1, v2);) + PUSH_IF_COMPILING(glUniform3i); + GLint fl[3] = {v0, v1, v2}; + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 3, 1, fl); +} +void APIENTRY_GL4ES gl4es_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + DBG(printf("glUniform4i(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3);) + PUSH_IF_COMPILING(glUniform4i); + GLint fl[4] = {v0, v1, v2, v3}; + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 4, 1, fl); +} +//TODO: the "v" variant and matrix variant cannot be pushed simply... +void APIENTRY_GL4ES gl4es_glUniform1fv(GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform1fv(%d, %d, %p) =>(%f)\n", location, count, value, value[0]);) + PUSH_IF_COMPILING(glUniform1fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 1, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform2fv(GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform2fv(%d, %d, %p) =>(%f %f)\n", location, count, value, value[0], value[1]);) + PUSH_IF_COMPILING(glUniform2fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 2, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform3fv(GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform3fv(%d, %d, %p) =>(%f %f, %f)\n", location, count, value, value[0], value[1], value[2]);) + PUSH_IF_COMPILING(glUniform3fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 3, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform4fv(GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform4fv(%d, %d, %p) =>(%f %f, %f, %f)\n", location, count, value, value[0], value[1], value[2], value[3]);) + PUSH_IF_COMPILING(glUniform4fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 4, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform1iv(GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform1iv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 1, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform2iv(GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform2iv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 2, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform3iv(GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform3iv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 3, count, value); +} +void APIENTRY_GL4ES gl4es_glUniform4iv(GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform4iv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 4, count, value); +} + +void APIENTRY_GL4ES gl4es_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("glUniformMatrix2fv(%d, %d, %d, %p)\n", location, count, transpose, value);) + PUSH_IF_COMPILING(glUniformMatrix2fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformMatrix2fv(glprogram, location, count, transpose, value); +} + +void APIENTRY_GL4ES gl4es_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { + DBG(printf("glUniform1f(%d, %f)\n", location, v0);) + PUSH_IF_COMPILING(glUniform1f); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 1, 1, &v0); +} +void APIENTRY_GL4ES gl4es_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { + DBG(printf("glUniform2f(%d, %f, %f)\n", location, v0, v1);) + PUSH_IF_COMPILING(glUniform2f); + GLfloat fl[2] = {v0, v1}; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 2, 1, fl); +} +void APIENTRY_GL4ES gl4es_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + DBG(printf("glUniform3f(%d, %f, %f, %f)\n", location, v0, v1, v2);) + PUSH_IF_COMPILING(glUniform3f); + GLfloat fl[3] = {v0, v1, v2}; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 3, 1, fl); +} +void APIENTRY_GL4ES gl4es_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + DBG(printf("glUniform4f(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3);) + PUSH_IF_COMPILING(glUniform4f); + GLfloat fl[4] = {v0, v1, v2, v3}; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 4, 1, fl); +} +void APIENTRY_GL4ES gl4es_glProgramUniform1i(GLuint program, GLint location, GLint v0) { + DBG(printf("glUniform1i(%d, %d)\n", location, v0);) + PUSH_IF_COMPILING(glUniform1i); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 1, 1, &v0); +} +void APIENTRY_GL4ES gl4es_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { + DBG(printf("glUniform2i(%d, %d, %d)\n", location, v0, v1);) + PUSH_IF_COMPILING(glUniform2i); + GLint fl[2] = {v0, v1}; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 2, 1, fl); +} +void APIENTRY_GL4ES gl4es_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { + DBG(printf("glUniform3i(%d, %d, %d, %d)\n", location, v0, v1, v2);) + PUSH_IF_COMPILING(glUniform3i); + GLint fl[3] = {v0, v1, v2}; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 3, 1, fl); +} +void APIENTRY_GL4ES gl4es_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + DBG(printf("glUniform4i(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3);) + PUSH_IF_COMPILING(glUniform4i); + GLint fl[4] = {v0, v1, v2, v3}; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 4, 1, fl); +} +//TODO: the "v" variant and matrix variant cannot be pushed simply... +void APIENTRY_GL4ES gl4es_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform1fv(%d, %d, %p) =>(%f)\n", location, count, value, value[0]);) + PUSH_IF_COMPILING(glUniform1fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 1, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform2fv(%d, %d, %p) =>(%f %f)\n", location, count, value, value[0], value[1]);) + PUSH_IF_COMPILING(glUniform2fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 2, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform3fv(%d, %d, %p) =>(%f %f, %f)\n", location, count, value, value[0], value[1], value[2]);) + PUSH_IF_COMPILING(glUniform3fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 3, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { + DBG(printf("glUniform4fv(%d, %d, %p) =>(%f %f, %f, %f)\n", location, count, value, value[0], value[1], value[2], value[3]);) + PUSH_IF_COMPILING(glUniform4fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformfv(glprogram, location, 4, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform1iv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 1, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform2iv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 2, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform3iv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 3, count, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) { + PUSH_IF_COMPILING(glUniform4iv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformiv(glprogram, location, 4, count, value); +} + +void APIENTRY_GL4ES gl4es_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("glUniformMatrix2fv(%d, %d, %d, %p)\n", location, count, transpose, value);) + PUSH_IF_COMPILING(glUniformMatrix2fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformMatrix2fv(glprogram, location, count, transpose, value); +} + +void GoUniformMatrix2fv(program_t *glprogram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("GoUniformMatrix2fv(%p[%d], %d, %d, %d, %p)\n", glprogram, glprogram->id, location, count, transpose, value);) + if(location==-1) { + noerrorShim(); + return; + } + if(count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + errorShim(GL_INVALID_OPERATION); + return; + } + m = kh_value(glprogram->uniform, k); + if(m->type!=GL_FLOAT_MAT2 || count>m->size) { + errorShim(GL_INVALID_OPERATION); + return; + } + // transpose if needed + GLfloat *v = (GLfloat*)value; + GLfloat tmp[4]; + if(transpose) { + v = tmp; + for (int n=0; ncache.cache + m->cache_offs, v, rsize)==0) { + noerrorShim(); + return; // nothing to do, same value already there + } + // update uniform + memcpy((char*)glprogram->cache.cache + m->cache_offs, v, rsize); + LOAD_GLES2(glUniformMatrix2fv); + if (gles_glUniformMatrix2fv) { + gles_glUniformMatrix2fv(m->id, count, GL_FALSE, v); + errorGL(); + } else + errorShim(GL_INVALID_OPERATION); // no GLSL hardware +} + +void APIENTRY_GL4ES gl4es_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("glUniformMatrix3fv(%d, %d, %d, %p)\n", location, count, transpose, value);) + PUSH_IF_COMPILING(glUniformMatrix3fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformMatrix3fv(glprogram, location, count, transpose, value); +} + +void APIENTRY_GL4ES gl4es_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("glUniformMatrix3fv(%d, %d, %d, %p)\n", location, count, transpose, value);) + PUSH_IF_COMPILING(glUniformMatrix3fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformMatrix3fv(glprogram, location, count, transpose, value); +} + +void GoUniformMatrix3fv(program_t *glprogram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("GoUniformMatrix3fv(%p[%d], %d, %d, %d, %p)\n", glprogram, glprogram->id, location, count, transpose, value);) + if(location==-1) { + noerrorShim(); + return; + } + if(count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + errorShim(GL_INVALID_OPERATION); + return; + } + m = kh_value(glprogram->uniform, k); + if(m->type!=GL_FLOAT_MAT3 || count>m->size) { + errorShim(GL_INVALID_OPERATION); + return; + } + // transpose if needed + GLfloat *v = (GLfloat*)value; + GLfloat tmp[9]; + if(transpose) { + v = tmp; + for (int n=0; ncache.cache + m->cache_offs, v, rsize)==0) { + noerrorShim(); + return; // nothing to do, same value already there + } + // update uniform + memcpy((char*)glprogram->cache.cache + m->cache_offs, v, rsize); + LOAD_GLES2(glUniformMatrix3fv); + if (gles_glUniformMatrix3fv) { + gles_glUniformMatrix3fv(m->id, count, GL_FALSE, v); + errorGL(); + } else + errorShim(GL_INVALID_OPERATION); // no GLSL hardware +} +void APIENTRY_GL4ES gl4es_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("glUniformMatrix4fv(%d, %d, %d, %p) p=>(%f, %f, %f, %f, %f...)\n", location, count, transpose, value, value[0], value[1], value[2], value[3], value[4]);) + PUSH_IF_COMPILING(glUniformMatrix4fv); + GLuint program = glstate->glsl->program; + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformMatrix4fv(glprogram, location, count, transpose, value); +} +void APIENTRY_GL4ES gl4es_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("glUniformMatrix4fv(%d, %d, %d, %p) p=>(%f, %f, %f, %f, %f...)\n", location, count, transpose, value, value[0], value[1], value[2], value[3], value[4]);) + PUSH_IF_COMPILING(glUniformMatrix4fv); + CHECK_PROGRAM(void, program); + APPLY_PROGRAM(program, glprogram); + GoUniformMatrix4fv(glprogram, location, count, transpose, value); +} + +void GoUniformMatrix4fv(program_t *glprogram, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { + DBG(printf("GoUniformMatrix4fv(%p[%d], %d, %d, %d, %p) p=>(%f, %f, %f, %f, %f...)\n", glprogram, glprogram->id, location, count, transpose, value, value[0], value[1], value[2], value[3], value[4]);) + if(location==-1) { + noerrorShim(); + return; + } + if(count<0) { + errorShim(GL_INVALID_VALUE); + return; + } + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + errorShim(GL_INVALID_OPERATION); + return; + } + m = kh_value(glprogram->uniform, k); + if(m->type!=GL_FLOAT_MAT4 || count>m->size) { + errorShim(GL_INVALID_OPERATION); + return; + } + // transpose if needed + GLfloat *v = (GLfloat*)value; + GLfloat tmp[16]; + if(transpose) { + v = tmp; + for (int n=0; ncache.cache + m->cache_offs, v, rsize)==0) { + noerrorShim(); + return; // nothing to do, same value already there + } + // update uniform + memcpy((char*)glprogram->cache.cache + m->cache_offs, v, rsize); + LOAD_GLES2(glUniformMatrix4fv); + if (gles_glUniformMatrix4fv) { + gles_glUniformMatrix4fv(m->id, count, GL_FALSE, v); + errorGL(); + } else { + //printf("No GLES2 function\n"); + errorShim(GL_INVALID_OPERATION); // no GLSL hardware + } +} + +int GetUniformi(program_t *glprogram, GLint location) +{ + if(location==-1) { + noerrorShim(); + return 0; + } + + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + return 0; + } + m = kh_value(glprogram->uniform, k); + + // ok, grab the value in the cache + GLint ret; + memcpy(&ret, (char*)glprogram->cache.cache + m->cache_offs, sizeof(GLint)); + return ret; +} + +const char* GetUniformName(program_t *glprogram, GLint location) +{ + if(location==-1) { + noerrorShim(); + return 0; + } + + khint_t k; + uniform_t *m; + k = kh_get(uniformlist, glprogram->uniform, location); + if (k==kh_end(glprogram->uniform)) { + return 0; + } + m = kh_value(glprogram->uniform, k); + + // ok, grab the value in the cache + return m->name; +} + +AliasExport(void,glGetUniformfv,,(GLuint program, GLint location, GLfloat *params)); +AliasExport(void,glGetUniformiv,,(GLuint program, GLint location, GLint *params)); +AliasExport(void,glUniform1f,,(GLint location, GLfloat v0)); +AliasExport(void,glUniform2f,,(GLint location, GLfloat v0, GLfloat v1)); +AliasExport(void,glUniform3f,,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)); +AliasExport(void,glUniform4f,,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); +AliasExport(void,glUniform1i,,(GLint location, GLint v0)); +AliasExport(void,glUniform2i,,(GLint location, GLint v0, GLint v1)); +AliasExport(void,glUniform3i,,(GLint location, GLint v0, GLint v1, GLint v2)); +AliasExport(void,glUniform4i,,(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)); +AliasExport(void,glUniform1fv,,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glUniform2fv,,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glUniform3fv,,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glUniform4fv,,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glUniform1iv,,(GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glUniform2iv,,(GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glUniform3iv,,(GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glUniform4iv,,(GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glUniformMatrix2fv,,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(void,glUniformMatrix3fv,,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(void,glUniformMatrix4fv,,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); + +// ============ GL_ARB_shader_objects ================ + +AliasExport(GLvoid,glUniform1f,ARB,(GLint location, GLfloat v0)); +AliasExport(GLvoid,glUniform2f,ARB,(GLint location, GLfloat v0, GLfloat v1)); +AliasExport(GLvoid,glUniform3f,ARB,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)); +AliasExport(GLvoid,glUniform4f,ARB,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); + +AliasExport(GLvoid,glUniform1i,ARB,(GLint location, GLint v0)); +AliasExport(GLvoid,glUniform2i,ARB,(GLint location, GLint v0, GLint v1)); +AliasExport(GLvoid,glUniform3i,ARB,(GLint location, GLint v0, GLint v1, GLint v2)); +AliasExport(GLvoid,glUniform4i,ARB,(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)); + +AliasExport(GLvoid,glUniform1fv,ARB,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(GLvoid,glUniform2fv,ARB,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(GLvoid,glUniform3fv,ARB,(GLint location, GLsizei count, const GLfloat *value)); +AliasExport(GLvoid,glUniform4fv,ARB,(GLint location, GLsizei count, const GLfloat *value)); + +AliasExport(GLvoid,glUniform1iv,ARB,(GLint location, GLsizei count, const GLint *value)); +AliasExport(GLvoid,glUniform2iv,ARB,(GLint location, GLsizei count, const GLint *value)); +AliasExport(GLvoid,glUniform3iv,ARB,(GLint location, GLsizei count, const GLint *value)); +AliasExport(GLvoid,glUniform4iv,ARB,(GLint location, GLsizei count, const GLint *value)); + +AliasExport(GLvoid,glUniformMatrix2fv,ARB,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(GLvoid,glUniformMatrix3fv,ARB,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(GLvoid,glUniformMatrix4fv,ARB,(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); + +AliasExport(GLvoid,glGetUniformfv,ARB,(GLhandleARB programObj, GLint location, GLfloat *params)); +AliasExport(GLvoid,glGetUniformiv,ARB,(GLhandleARB programObj, GLint location, GLint *params)); + +// =============== +AliasExport(void,glProgramUniform1f,,(GLuint program, GLint location, GLfloat v0)); +AliasExport(void,glProgramUniform2f,,(GLuint program, GLint location, GLfloat v0, GLfloat v1)); +AliasExport(void,glProgramUniform3f,,(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)); +AliasExport(void,glProgramUniform4f,,(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); +AliasExport(void,glProgramUniform1i,,(GLuint program, GLint location, GLint v0)); +AliasExport(void,glProgramUniform2i,,(GLuint program, GLint location, GLint v0, GLint v1)); +AliasExport(void,glProgramUniform3i,,(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)); +AliasExport(void,glProgramUniform4i,,(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)); +AliasExport(void,glProgramUniform1fv,,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform2fv,,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform3fv,,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform4fv,,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform1iv,,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniform2iv,,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniform3iv,,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniform4iv,,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniformMatrix2fv,,(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(void,glProgramUniformMatrix3fv,,(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(void,glProgramUniformMatrix4fv,,(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +// =============== EXT_direct_state_access (part of it) +AliasExport(void,glProgramUniform1f,EXT,(GLuint program, GLint location, GLfloat v0)); +AliasExport(void,glProgramUniform2f,EXT,(GLuint program, GLint location, GLfloat v0, GLfloat v1)); +AliasExport(void,glProgramUniform3f,EXT,(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)); +AliasExport(void,glProgramUniform4f,EXT,(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); +AliasExport(void,glProgramUniform1i,EXT,(GLuint program, GLint location, GLint v0)); +AliasExport(void,glProgramUniform2i,EXT,(GLuint program, GLint location, GLint v0, GLint v1)); +AliasExport(void,glProgramUniform3i,EXT,(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)); +AliasExport(void,glProgramUniform4i,EXT,(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)); +AliasExport(void,glProgramUniform1fv,EXT,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform2fv,EXT,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform3fv,EXT,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform4fv,EXT,(GLuint program, GLint location, GLsizei count, const GLfloat *value)); +AliasExport(void,glProgramUniform1iv,EXT,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniform2iv,EXT,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniform3iv,EXT,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniform4iv,EXT,(GLuint program, GLint location, GLsizei count, const GLint *value)); +AliasExport(void,glProgramUniformMatrix2fv,EXT,(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(void,glProgramUniformMatrix3fv,EXT,(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); +AliasExport(void,glProgramUniformMatrix4fv,EXT,(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)); diff --git a/android/gl4es-src/src/gl/uniform.h b/android/gl4es-src/src/gl/uniform.h new file mode 100644 index 0000000..6b4cccf --- /dev/null +++ b/android/gl4es-src/src/gl/uniform.h @@ -0,0 +1,81 @@ +#ifndef _GL4ES_UNIFORM_H_ +#define _GL4ES_UNIFORM_H_ + +#include "gles.h" + +int uniformsize(GLenum type); +int is_uniform_int(GLenum type); +int is_uniform_float(GLenum type); +int is_uniform_matrix(GLenum type); +int n_uniform(GLenum type); + +void APIENTRY_GL4ES gl4es_glGetUniformfv(GLuint program, GLint location, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetUniformiv(GLuint program, GLint location, GLint *params); + +void APIENTRY_GL4ES gl4es_glUniform1f(GLint location, GLfloat v0); +void APIENTRY_GL4ES gl4es_glUniform2f(GLint location, GLfloat v0, GLfloat v1); +void APIENTRY_GL4ES gl4es_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void APIENTRY_GL4ES gl4es_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void APIENTRY_GL4ES gl4es_glUniform1i(GLint location, GLint v0); +void APIENTRY_GL4ES gl4es_glUniform2i(GLint location, GLint v0, GLint v1); +void APIENTRY_GL4ES gl4es_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); +void APIENTRY_GL4ES gl4es_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); + +void APIENTRY_GL4ES gl4es_glUniform1fv(GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glUniform2fv(GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glUniform3fv(GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glUniform4fv(GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glUniform1iv(GLint location, GLsizei count, const GLint *value); +void APIENTRY_GL4ES gl4es_glUniform2iv(GLint location, GLsizei count, const GLint *value); +void APIENTRY_GL4ES gl4es_glUniform3iv(GLint location, GLsizei count, const GLint *value); +void APIENTRY_GL4ES gl4es_glUniform4iv(GLint location, GLsizei count, const GLint *value); + +void APIENTRY_GL4ES gl4es_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +// ========== GL_ARB_shader_objects ============== +GLvoid APIENTRY_GL4ES glUniform1fARB(GLint location, GLfloat v0); +GLvoid APIENTRY_GL4ES glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); +GLvoid APIENTRY_GL4ES glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid APIENTRY_GL4ES glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLvoid APIENTRY_GL4ES glUniform1iARB(GLint location, GLint v0); +GLvoid APIENTRY_GL4ES glUniform2iARB(GLint location, GLint v0, GLint v1); +GLvoid APIENTRY_GL4ES glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); +GLvoid APIENTRY_GL4ES glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLvoid APIENTRY_GL4ES glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value); +GLvoid APIENTRY_GL4ES glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value); +GLvoid APIENTRY_GL4ES glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value); +GLvoid APIENTRY_GL4ES glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value); +GLvoid APIENTRY_GL4ES glUniform1ivARB(GLint location, GLsizei count, const GLint *value); +GLvoid APIENTRY_GL4ES glUniform2ivARB(GLint location, GLsizei count, const GLint *value); +GLvoid APIENTRY_GL4ES glUniform3ivARB(GLint location, GLsizei count, const GLint *value); +GLvoid APIENTRY_GL4ES glUniform4ivARB(GLint location, GLsizei count, const GLint *value); +GLvoid APIENTRY_GL4ES glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLvoid APIENTRY_GL4ES glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLvoid APIENTRY_GL4ES glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +// =========== +void APIENTRY_GL4ES gl4es_glProgramUniform1f(GLuint program, GLint location, GLfloat v0); +void APIENTRY_GL4ES gl4es_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); +void APIENTRY_GL4ES gl4es_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +void APIENTRY_GL4ES gl4es_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void APIENTRY_GL4ES gl4es_glProgramUniform1i(GLuint program, GLint location, GLint v0); +void APIENTRY_GL4ES gl4es_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); +void APIENTRY_GL4ES gl4es_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +void APIENTRY_GL4ES gl4es_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); + +void APIENTRY_GL4ES gl4es_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY_GL4ES gl4es_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY_GL4ES gl4es_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); +void APIENTRY_GL4ES gl4es_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); + +void APIENTRY_GL4ES gl4es_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +void APIENTRY_GL4ES gl4es_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + + +#endif // _GL4ES_UNIFORM_H_ diff --git a/android/gl4es-src/src/gl/vertexattrib.c b/android/gl4es-src/src/gl/vertexattrib.c new file mode 100644 index 0000000..461712d --- /dev/null +++ b/android/gl4es-src/src/gl/vertexattrib.c @@ -0,0 +1,222 @@ +#include "vertexattrib.h" + +#include "../glx/hardext.h" +#include "buffers.h" +#include "enum_info.h" +#include "gl4es.h" +#include "glstate.h" + +//#define DEBUG +#ifdef DEBUG +#define DBG(a) a +#else +#define DBG(a) +#endif + +void APIENTRY_GL4ES gl4es_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) { + DBG(printf("glVertexAttribPointer(%d, %d, %s, %d, %d, %p), vertex %p buffer = %p\n", index, size, PrintEnum(type), normalized, stride, pointer, glstate->vao->vertex, (glstate->vao->vertex)?glstate->vao->vertex->data:0);) + FLUSH_BEGINEND; + // sanity test + if(index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + if(size<1 || (size>4 && size!=GL_BGRA)) { + errorShim(GL_INVALID_VALUE); + return; + } + // TODO: test Type also + vertexattrib_t *v = &glstate->vao->vertexattrib[index]; + noerrorShim(); + if(stride==0) stride=((size==GL_BGRA)?4:size)*gl_sizeof(type); + v->size = size; + v->type = type; + v->normalized = normalized; + v->integer = 0; + v->stride = stride; + v->pointer = pointer; + v->buffer = glstate->vao->vertex; + if( v->buffer ) { + v->real_buffer = v->buffer->real_buffer; + v->real_pointer = pointer; + } else { + v->real_buffer = 0; + v->real_pointer = 0; + } +} +void APIENTRY_GL4ES gl4es_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + DBG(printf("glVertexAttribIPointer(%d, %d, %s, %d, %p), vertex buffer = %p\n", index, size, PrintEnum(type), stride, pointer, (glstate->vao->vertex)?glstate->vao->vertex->data:0);) + FLUSH_BEGINEND; + // sanity test + if(index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + if(size<1 || (size>4 && size!=GL_BGRA)) { + errorShim(GL_INVALID_VALUE); + return; + } + // TODO: test Type also + vertexattrib_t *v = &glstate->vao->vertexattrib[index]; + noerrorShim(); + if(stride==0) stride=((size==GL_BGRA)?4:size)*gl_sizeof(type); + v->size = size; + v->type = type; + v->normalized = 0; + v->integer = 1; + v->stride = stride; + v->pointer = pointer; + v->buffer = glstate->vao->vertex; + if( v->buffer ) { + v->real_buffer = v->buffer->real_buffer; + v->real_pointer = pointer; + } else { + v->real_buffer = 0; + v->real_pointer = 0; + } +} +void APIENTRY_GL4ES gl4es_glEnableVertexAttribArray(GLuint index) { + DBG(printf("glEnableVertexAttrib(%d)\n", index);) + FLUSH_BEGINEND; + // sanity test + if(index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->vao->vertexattrib[index].enabled = 1; +} +void APIENTRY_GL4ES gl4es_glDisableVertexAttribArray(GLuint index) { + DBG(printf("glDisableVertexAttrib(%d)\n", index);) + FLUSH_BEGINEND; + // sanity test + if(index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->vao->vertexattrib[index].enabled = 0; +} + +// TODO: move the sending of the data to the Hardware when drawing, to cache change of state +void APIENTRY_GL4ES gl4es_glVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + DBG(printf("glVertexAttrib4f(%d, %f, %f, %f, %f)\n", index, v0, v1, v2, v3);) + FLUSH_BEGINEND; + static GLfloat f[4]; + f[0] = v0; f[1] = v1; f[2] = v2; f[3] = v3; + gl4es_glVertexAttrib4fv(index, f); +} +void APIENTRY_GL4ES gl4es_glVertexAttrib4fv(GLuint index, const GLfloat *v) { + DBG(printf("glVertexAttrib4fv(%d, %p)\n", index, v);) + FLUSH_BEGINEND; + // sanity test + if(index<0 || index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + // test if changed + if(memcmp(glstate->vavalue[index], v, 4*sizeof(GLfloat))==0) { + noerrorShim(); + return; + } + memcpy(glstate->vavalue[index], v, 4*sizeof(GLfloat)); +} + +#define GetVertexAttrib(suffix, Type, factor) \ +void APIENTRY_GL4ES gl4es_glGetVertexAttrib##suffix##v(GLuint index, GLenum pname, Type *params) { \ + FLUSH_BEGINEND; \ + if(index<0 || index>=hardext.maxvattrib) { \ + errorShim(GL_INVALID_VALUE); \ + return; \ + } \ + noerrorShim(); \ + switch(pname) { \ + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: \ + *params=(glstate->vao->vertexattrib[index].buffer)?glstate->vao->vertexattrib[index].buffer->buffer:0; \ + return; \ + case GL_VERTEX_ATTRIB_ARRAY_ENABLED: \ + *params=(glstate->vao->vertexattrib[index].enabled)?1:0; \ + return; \ + case GL_VERTEX_ATTRIB_ARRAY_SIZE: \ + *params=glstate->vao->vertexattrib[index].size; \ + return; \ + case GL_VERTEX_ATTRIB_ARRAY_STRIDE: \ + *params=glstate->vao->vertexattrib[index].stride; \ + return; \ + case GL_VERTEX_ATTRIB_ARRAY_TYPE: \ + *params=glstate->vao->vertexattrib[index].type; \ + return; \ + case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: \ + *params=glstate->vao->vertexattrib[index].normalized; \ + return; \ + case GL_CURRENT_VERTEX_ATTRIB: \ + if(glstate->vao->vertexattrib[index].normalized) \ + for (int i=0; i<4; i++) \ + *params=glstate->vavalue[index][i]*factor; \ + else \ + for (int i=0; i<4; i++) \ + *params=glstate->vavalue[index][i]; \ + return; \ + case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: \ + *params=glstate->vao->vertexattrib[index].divisor; \ + return; \ + } \ + errorShim(GL_INVALID_ENUM); \ +} + +GetVertexAttrib(d, GLdouble, 1.0); +GetVertexAttrib(f, GLfloat, 1.0f); +GetVertexAttrib(i, GLint, 2147483647.0f); +#undef GetVertexAttrib + +void APIENTRY_GL4ES gl4es_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) { + FLUSH_BEGINEND; + // sanity test + if(index<0 || index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + if (pname!=GL_VERTEX_ATTRIB_ARRAY_POINTER) { + errorShim(GL_INVALID_ENUM); + return; + } + *pointer = (GLvoid*)glstate->vao->vertexattrib[index].pointer; + noerrorShim(); +} + +void APIENTRY_GL4ES gl4es_glVertexAttribDivisor(GLuint index, GLuint divisor) { + FLUSH_BEGINEND; + // sanity test + if(index<0 || index>=hardext.maxvattrib) { + errorShim(GL_INVALID_VALUE); + return; + } + glstate->vao->vertexattrib[index].divisor = divisor; +} + +AliasExport(void,glVertexAttribPointer,,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)); +AliasExport(void,glVertexAttribIPointer,,(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)); +AliasExport(void,glEnableVertexAttribArray,,(GLuint index)); +AliasExport(void,glDisableVertexAttribArray,,(GLuint index)); +AliasExport(void,glVertexAttrib4f,,(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); +AliasExport(void,glVertexAttrib4fv,,(GLuint index, const GLfloat *v)); +AliasExport(void,glGetVertexAttribdv,,(GLuint index, GLenum pname, GLdouble *params)); +AliasExport(void,glGetVertexAttribfv,,(GLuint index, GLenum pname, GLfloat *params)); +AliasExport(void,glGetVertexAttribiv,,(GLuint index, GLenum pname, GLint *params)); +AliasExport(void,glGetVertexAttribPointerv,,(GLuint index, GLenum pname, GLvoid **pointer)); + +// ============= GL_ARB_vertex_shader ================= +AliasExport(GLvoid,glVertexAttrib4f,ARB,(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); +AliasExport(GLvoid,glVertexAttrib4fv,ARB,(GLuint index, const GLfloat *v)); + +AliasExport(GLvoid,glVertexAttribPointer,ARB,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)); + +AliasExport(GLvoid,glEnableVertexAttribArray,ARB,(GLuint index)); +AliasExport(GLvoid,glDisableVertexAttribArray,ARB,(GLuint index)); + +AliasExport(GLvoid,glGetVertexAttribdv,ARB,(GLuint index, GLenum pname, GLdouble *params)); +AliasExport(GLvoid,glGetVertexAttribfv,ARB,(GLuint index, GLenum pname, GLfloat *params)); +AliasExport(GLvoid,glGetVertexAttribiv,ARB,(GLuint index, GLenum pname, GLint *params)); +AliasExport(GLvoid,glGetVertexAttribPointerv,ARB,(GLuint index, GLenum pname, GLvoid **pointer)); + +// ============== GL_ARB_instanced_arrays ================= +AliasExport(void,glVertexAttribDivisor,,(GLuint index, GLuint divisor)); +AliasExport(void,glVertexAttribDivisor,ARB,(GLuint index, GLuint divisor)); \ No newline at end of file diff --git a/android/gl4es-src/src/gl/vertexattrib.h b/android/gl4es-src/src/gl/vertexattrib.h new file mode 100644 index 0000000..71e1222 --- /dev/null +++ b/android/gl4es-src/src/gl/vertexattrib.h @@ -0,0 +1,26 @@ +#ifndef _GL4ES_VERTEXATTRIB_H_ +#define _GL4ES_VERTEXATTRIB_H_ + +#include "gles.h" + +// actual definition of vertexattrib_t is in buffer.h, as they are part of VAO... + +void APIENTRY_GL4ES gl4es_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); +void APIENTRY_GL4ES gl4es_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +void APIENTRY_GL4ES gl4es_glEnableVertexAttribArray(GLuint index); +void APIENTRY_GL4ES gl4es_glDisableVertexAttribArray(GLuint index); + +// other variant are defined in wrap... +void APIENTRY_GL4ES gl4es_glVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +void APIENTRY_GL4ES gl4es_glVertexAttrib4fv(GLuint index, const GLfloat *v); + + +void APIENTRY_GL4ES gl4es_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer); + +// GL_ARB_instanced_arrays +void APIENTRY_GL4ES gl4es_glVertexAttribDivisor(GLuint index, GLuint divisor); + +#endif // _GL4ES_VERTEXATTRIB_H_ diff --git a/android/gl4es-src/src/gl/wrap/gl4es.h b/android/gl4es-src/src/gl/wrap/gl4es.h new file mode 100644 index 0000000..3c63cec --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/gl4es.h @@ -0,0 +1,270 @@ +#ifndef GL_WRAP_H +#define GL_WRAP_H + +#include "../gl4es.h" +//#include + + +// misc naive wrappers + +void APIENTRY_GL4ES gl4es_glClearDepth(GLdouble depth); +void APIENTRY_GL4ES gl4es_glClipPlane(GLenum plane, const GLdouble *equation); +void APIENTRY_GL4ES gl4es_glDepthRange(GLdouble nearVal, GLdouble farVal); +void APIENTRY_GL4ES gl4es_glFogi(GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glFogiv(GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble Near, GLdouble Far); +void APIENTRY_GL4ES gl4es_glGetDoublev(GLenum pname, GLdouble *params); +void APIENTRY_GL4ES gl4es_glLighti(GLenum light, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glLightiv(GLenum light, GLenum pname, GLint *iparams); +void APIENTRY_GL4ES gl4es_glLightModeli(GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glLightModeliv(GLenum pname, GLint *iparams); +void APIENTRY_GL4ES gl4es_glMateriali(GLenum face, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glMaterialiv(GLenum face, GLenum pname, GLint *param); +void APIENTRY_GL4ES gl4es_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); +void APIENTRY_GL4ES gl4es_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble Near, GLdouble Far); +void APIENTRY_GL4ES gl4es_glGetMaterialiv(GLenum face, GLenum pname, GLint * params); +void APIENTRY_GL4ES gl4es_glGetLightiv(GLenum light, GLenum pname, GLint * params); +void APIENTRY_GL4ES gl4es_glGetClipPlane(GLenum plane, GLdouble *equation); + +void APIENTRY_GL4ES gl4es_glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void *indices); +// color +void APIENTRY_GL4ES gl4es_glColor3f(GLfloat r, GLfloat g, GLfloat b); +void APIENTRY_GL4ES gl4es_glColor3fv(GLfloat *c); +void APIENTRY_GL4ES gl4es_glColor4fv(GLfloat *c); +void APIENTRY_GL4ES gl4es_glIndexfv(const GLfloat *c); +void APIENTRY_GL4ES gl4es_glSecondaryColor3fv(const GLfloat *v); + +// raster +void APIENTRY_GL4ES gl4es_glRasterPos2f(GLfloat x, GLfloat y); +void APIENTRY_GL4ES gl4es_glRasterPos2fv(const GLfloat *v); +void APIENTRY_GL4ES gl4es_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glRasterPos3fv(const GLfloat *v); +void APIENTRY_GL4ES gl4es_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void APIENTRY_GL4ES gl4es_glRasterPos4fv(const GLfloat *v); +void APIENTRY_GL4ES gl4es_glWindowPos2f(GLfloat x, GLfloat y); +void APIENTRY_GL4ES gl4es_glWindowPos2fv(const GLfloat *v); +void APIENTRY_GL4ES gl4es_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); +void APIENTRY_GL4ES gl4es_glWindowPos3fv(const GLfloat *v); + +void APIENTRY_GL4ES gl4es_glPixelStoref(GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params); +void APIENTRY_GL4ES gl4es_glGetTexGeniv(GLenum coord,GLenum pname,GLint *params); +void APIENTRY_GL4ES gl4es_glPixelTransferi(GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glPixelTransferf(GLenum pname, GLfloat param); + +// eval +void APIENTRY_GL4ES gl4es_glEvalCoord1d(GLdouble u); +void APIENTRY_GL4ES gl4es_glEvalCoord1dv(GLdouble *v); +void APIENTRY_GL4ES gl4es_glEvalCoord1fv(GLfloat *v); +void APIENTRY_GL4ES gl4es_glEvalCoord2d(GLdouble u, GLdouble v); +void APIENTRY_GL4ES gl4es_glEvalCoord2dv(GLdouble *v); +void APIENTRY_GL4ES gl4es_glEvalCoord2fv(GLfloat *v); +void APIENTRY_GL4ES gl4es_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); +void APIENTRY_GL4ES gl4es_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + +// matrix +void APIENTRY_GL4ES gl4es_glLoadMatrixd(const GLdouble *m); +void APIENTRY_GL4ES gl4es_glMultMatrixd(const GLdouble *m); + +// normal +void APIENTRY_GL4ES gl4es_glNormal3fv(GLfloat *v); + +// fog (defined in fog.c) +void APIENTRY_GL4ES gl4es_glFogCoordd(GLdouble coord); +void APIENTRY_GL4ES gl4es_glFogCoorddv(const GLdouble *coord); + +// rect +#define GL_RECT(suffix, type) \ + void APIENTRY_GL4ES gl4es_glRect##suffix(type x1, type y1, type x2, type y2); \ + void APIENTRY_GL4ES gl4es_glRect##suffix##v(const type *v1, const type *v2); + +GL_RECT(d, GLdouble) +GL_RECT(f, GLfloat) +GL_RECT(i, GLint) +GL_RECT(s, GLshort) +#undef GL_RECT + +// textures + +void APIENTRY_GL4ES gl4es_glTexCoord1f(GLfloat s); +void APIENTRY_GL4ES gl4es_glTexCoord1fv(GLfloat *t); +void APIENTRY_GL4ES gl4es_glTexCoord2f(GLfloat s, GLfloat t); +void APIENTRY_GL4ES gl4es_glTexCoord2fv(GLfloat *t); +void APIENTRY_GL4ES gl4es_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); +void APIENTRY_GL4ES gl4es_glTexCoord3fv(GLfloat *t); +void APIENTRY_GL4ES gl4es_glTexCoord4fv(GLfloat *t); + +void APIENTRY_GL4ES gl4es_glMultiTexCoord1f(GLenum target, GLfloat s); +void APIENTRY_GL4ES gl4es_glMultiTexCoord1fv(GLenum target, GLfloat *t); +void APIENTRY_GL4ES gl4es_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); +void APIENTRY_GL4ES gl4es_glMultiTexCoord2fv(GLenum target, GLfloat *t); +void APIENTRY_GL4ES gl4es_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); +void APIENTRY_GL4ES gl4es_glMultiTexCoord3fv(GLenum target, GLfloat *t); +void APIENTRY_GL4ES gl4es_glMultiTexCoord4fv(GLenum target, GLfloat *t); + +void APIENTRY_GL4ES gl4es_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); + +void APIENTRY_GL4ES gl4es_glPolygonMode(GLenum face, GLenum mode); + +// texgen +void APIENTRY_GL4ES gl4es_glTexGend(GLenum coord, GLenum pname, GLdouble param); +void APIENTRY_GL4ES gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glTexGenf(GLenum coord, GLenum pname, GLfloat param); +void APIENTRY_GL4ES gl4es_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); +void APIENTRY_GL4ES gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); +void APIENTRY_GL4ES gl4es_glTexGeniv(GLenum coord, GLenum pname, const GLint *params); + +// transforms +void APIENTRY_GL4ES gl4es_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void APIENTRY_GL4ES gl4es_glScaled(GLdouble x, GLdouble y, GLdouble z); +void APIENTRY_GL4ES gl4es_glTranslated(GLdouble x, GLdouble y, GLdouble z); + +// vertex +void APIENTRY_GL4ES gl4es_glVertex2f(GLfloat x, GLfloat y); +void APIENTRY_GL4ES gl4es_glVertex2fv(GLfloat *v); +void APIENTRY_GL4ES gl4es_glVertex3fv(GLfloat *v); +void APIENTRY_GL4ES gl4es_glVertex3f(GLfloat r, GLfloat g, GLfloat b); +void APIENTRY_GL4ES gl4es_glVertex4fv(GLfloat *v); + +// OES wrappers + +void APIENTRY_GL4ES glClearDepthfOES(GLfloat depth); +void APIENTRY_GL4ES glClipPlanefOES(GLenum plane, const GLfloat *equation); +void APIENTRY_GL4ES glDepthRangefOES(GLclampf Near, GLclampf Far); +void APIENTRY_GL4ES glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far); +void APIENTRY_GL4ES glGetClipPlanefOES(GLenum plane, GLfloat equation[4]); +void APIENTRY_GL4ES glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far); + +// basic thunking + +#define THUNK(suffix, type) \ +void APIENTRY_GL4ES gl4es_glColor3##suffix##v(const type *v); \ +void APIENTRY_GL4ES gl4es_glColor3##suffix(type r, type g, type b); \ +void APIENTRY_GL4ES gl4es_glColor4##suffix##v(const type *v); \ +void APIENTRY_GL4ES gl4es_glColor4##suffix(type r, type g, type b, type a); \ +void APIENTRY_GL4ES gl4es_glSecondaryColor3##suffix##v(const type *v); \ +void APIENTRY_GL4ES gl4es_glSecondaryColor3##suffix(type r, type g, type b); \ +void APIENTRY_GL4ES gl4es_glIndex##suffix##v(const type *c); \ +void APIENTRY_GL4ES gl4es_glIndex##suffix(type c); \ +void APIENTRY_GL4ES gl4es_glNormal3##suffix##v(const type *v); \ +void APIENTRY_GL4ES gl4es_glNormal3##suffix(type x, type y, type z); \ +void APIENTRY_GL4ES gl4es_glRasterPos2##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glRasterPos2##suffix(type x, type y); \ +void APIENTRY_GL4ES gl4es_glRasterPos3##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glRasterPos3##suffix(type x, type y, type z); \ +void APIENTRY_GL4ES gl4es_glRasterPos4##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glRasterPos4##suffix(type x, type y, type z, type w); \ +void APIENTRY_GL4ES gl4es_glWindowPos2##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glWindowPos2##suffix(type x, type y); \ +void APIENTRY_GL4ES gl4es_glWindowPos3##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glWindowPos3##suffix(type x, type y, type z); \ +void APIENTRY_GL4ES gl4es_glVertex2##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glVertex2##suffix(type x, type y); \ +void APIENTRY_GL4ES gl4es_glVertex3##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glVertex3##suffix(type x, type y, type z); \ +void APIENTRY_GL4ES gl4es_glVertex4##suffix(type x, type y, type z, type w); \ +void APIENTRY_GL4ES gl4es_glVertex4##suffix##v(type *v); \ +void APIENTRY_GL4ES gl4es_glTexCoord1##suffix(type s); \ +void APIENTRY_GL4ES gl4es_glTexCoord1##suffix##v(type *t); \ +void APIENTRY_GL4ES gl4es_glTexCoord2##suffix(type s, type t); \ +void APIENTRY_GL4ES gl4es_glTexCoord2##suffix##v(type *t); \ +void APIENTRY_GL4ES gl4es_glTexCoord3##suffix(type s, type t, type r); \ +void APIENTRY_GL4ES gl4es_glTexCoord3##suffix##v(type *t); \ +void APIENTRY_GL4ES gl4es_glTexCoord4##suffix(type s, type t, type r, type q); \ +void APIENTRY_GL4ES gl4es_glTexCoord4##suffix##v(type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1##suffix(GLenum target, type s); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1##suffix##v(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord2##suffix(GLenum target, type s, type t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord2##suffix##v(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3##suffix(GLenum target, type s, type t, type r); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3##suffix##v(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord4##suffix(GLenum target, type s, type t, type r, type q); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord4##suffix##v(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1##suffix##ARB(GLenum target, type s); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1##suffix##vARB(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord2##suffix##ARB(GLenum target, type s, type t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord2##suffix##vARB(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3##suffix##ARB(GLenum target, type s, type t, type r); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3##suffix##vARB(GLenum target, type *t); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord4##suffix##ARB(GLenum target, type s, type t, type r, type q); \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord4##suffix##vARB(GLenum target, type *t); + +THUNK(b, GLbyte) +THUNK(d, GLdouble) +THUNK(i, GLint) +THUNK(s, GLshort) +THUNK(ub, GLubyte) +THUNK(ui, GLuint) +THUNK(us, GLushort) +#undef THUNK + +#define THUNK(suffix, type) \ +void APIENTRY_GL4ES glGet##suffix##v(GLenum pname, type *params); + +THUNK(Double, GLdouble) +THUNK(Integer, GLint) +THUNK(Float, GLfloat) +#undef THUNK + +#define THUNK(suffix, type) \ +void APIENTRY_GL4ES gl4es_glVertexAttrib1##suffix(GLuint index, type v0); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib2##suffix(GLuint index, type v0, type v1); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib3##suffix(GLuint index, type v0, type v1, type v2); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib4##suffix(GLuint index, type v0, type v1, type v2, type v3); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib1##suffix##v(GLuint index, const type *v); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib2##suffix##v(GLuint index, const type *v); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib3##suffix##v(GLuint index, const type *v); +THUNK(s, GLshort); +THUNK(d, GLdouble); +#undef THUNK +void APIENTRY_GL4ES gl4es_glVertexAttrib4dv(GLuint index, const GLdouble *v); +#define THUNK(suffix, type) \ +void APIENTRY_GL4ES gl4es_glVertexAttrib4##suffix##v (GLuint index, const type *v); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib4N##suffix##v (GLuint index, const type *v) +THUNK(b, GLbyte); +THUNK(ub, GLubyte); +THUNK(s, GLshort); +THUNK(us, GLushort); +THUNK(i, GLint); +THUNK(ui, GLuint); +#undef THUNK +void APIENTRY_GL4ES gl4es_glVertexAttrib4Nub(GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3); + +// ============= GL_ARB_vertex_shader ================= +GLvoid APIENTRY_GL4ES glVertexAttrib1fARB(GLuint index, GLfloat v0); +GLvoid APIENTRY_GL4ES glVertexAttrib1sARB(GLuint index, GLshort v0); +GLvoid APIENTRY_GL4ES glVertexAttrib1dARB(GLuint index, GLdouble v0); +GLvoid APIENTRY_GL4ES glVertexAttrib2fARB(GLuint index, GLfloat v0, GLfloat v1); +GLvoid APIENTRY_GL4ES glVertexAttrib2sARB(GLuint index, GLshort v0, GLshort v1); +GLvoid APIENTRY_GL4ES glVertexAttrib2dARB(GLuint index, GLdouble v0, GLdouble v1); +GLvoid APIENTRY_GL4ES glVertexAttrib3fARB(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); +GLvoid APIENTRY_GL4ES glVertexAttrib3sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2); +GLvoid APIENTRY_GL4ES glVertexAttrib3dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); +GLvoid APIENTRY_GL4ES glVertexAttrib4sARB(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); +GLvoid APIENTRY_GL4ES glVertexAttrib4dARB(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLvoid APIENTRY_GL4ES glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLvoid APIENTRY_GL4ES glVertexAttrib1fvARB(GLuint index, const GLfloat *v); +GLvoid APIENTRY_GL4ES glVertexAttrib1svARB(GLuint index, const GLshort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib1dvARB(GLuint index, const GLdouble *v); +GLvoid APIENTRY_GL4ES glVertexAttrib2fvARB(GLuint index, const GLfloat *v); +GLvoid APIENTRY_GL4ES glVertexAttrib2svARB(GLuint index, const GLshort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib2dvARB(GLuint index, const GLdouble *v); +GLvoid APIENTRY_GL4ES glVertexAttrib3fvARB(GLuint index, const GLfloat *v); +GLvoid APIENTRY_GL4ES glVertexAttrib3svARB(GLuint index, const GLshort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib3dvARB(GLuint index, const GLdouble *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4svARB(GLuint index, const GLshort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4dvARB(GLuint index, const GLdouble *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4ivARB(GLuint index, const GLint *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4bvARB(GLuint index, const GLbyte *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4ubvARB(GLuint index, const GLubyte *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4usvARB(GLuint index, const GLushort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4uivARB(GLuint index, const GLuint *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4NbvARB(GLuint index, const GLbyte *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4NsvARB(GLuint index, const GLshort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4NivARB(GLuint index, const GLint *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4NubvARB(GLuint index, const GLubyte *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4NusvARB(GLuint index, const GLushort *v); +GLvoid APIENTRY_GL4ES glVertexAttrib4NuivARB(GLuint index, const GLuint *v); + + +#endif diff --git a/android/gl4es-src/src/gl/wrap/gl4eswraps.c b/android/gl4es-src/src/gl/wrap/gl4eswraps.c new file mode 100644 index 0000000..f7788a3 --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/gl4eswraps.c @@ -0,0 +1,905 @@ +#include "gl4es.h" + +#include "../texgen.h" +#include "../debug.h" +#include "stub.h" + +#define constDoubleToFloat(a, size) \ + GLfloat s[size]; \ + int i; \ + for (i = 0; i < size; i++) { \ + s[i] = a[i]; \ + } + +// naive wrappers + +void APIENTRY_GL4ES gl4es_glClearDepth(GLdouble depth) { + gl4es_glClearDepthf(depth); +} +void APIENTRY_GL4ES gl4es_glClipPlane(GLenum plane, const GLdouble *equation) { + constDoubleToFloat(equation, 4); + gl4es_glClipPlanef(plane, s); +} +void APIENTRY_GL4ES gl4es_glDepthRange(GLdouble nearVal, GLdouble farVal) { + gl4es_glDepthRangef(nearVal, farVal); +} +void APIENTRY_GL4ES gl4es_glFogi(GLenum pname, GLint param) { + gl4es_glFogf(pname, param); +} +void APIENTRY_GL4ES gl4es_glFogiv(GLenum pname, GLint *iparams) { + switch (pname) { + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_INDEX: + case GL_FOG_COORD_SRC: + { + gl4es_glFogf(pname, *iparams); + break; + } + case GL_FOG_COLOR: { + GLfloat params[4]; + for (int i = 0; i < 4; i++) { + params[i] = (iparams[i]>>16)*1.0f/32767.f; + } + gl4es_glFogfv(pname, params); + break; + } + } +} +void APIENTRY_GL4ES gl4es_glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params) { + GLfloat fparams[4]; + gl4es_glGetTexGenfv(coord, pname, fparams); + if (pname==GL_TEXTURE_GEN_MODE) *params=fparams[0]; + else for (int i=0; i<4; i++) params[i]=fparams[i]; +} +void APIENTRY_GL4ES gl4es_glGetTexGeniv(GLenum coord,GLenum pname,GLint *params) { + GLfloat fparams[4]; + gl4es_glGetTexGenfv(coord, pname, fparams); + if (pname==GL_TEXTURE_GEN_MODE) *params=fparams[0]; + else for (int i=0; i<4; i++) params[i]=fparams[i]; +} +void APIENTRY_GL4ES gl4es_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) { + GLfloat fparams[4]; + gl4es_glGetMaterialfv(face, pname, fparams); + if (pname==GL_SHININESS) *params=fparams[0]; + else { + if (pname==GL_COLOR_INDEXES) + for (int i=0; i<3; i++) params[i]=fparams[i]; + else + for (int i=0; i<4; i++) params[i]=((int)fparams[i]*32767)<<16; + } +} +void APIENTRY_GL4ES gl4es_glGetLightiv(GLenum light, GLenum pname, GLint * params) { + GLfloat fparams[4]; + gl4es_glGetLightfv(light, pname, fparams); + int n=4; + switch(pname) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + n=1; + break; + case GL_SPOT_DIRECTION: + n=3; + break; + } + if(pname==GL_AMBIENT || pname==GL_DIFFUSE || pname==GL_SPECULAR) + for (int i=0; i>16)*(1.0f/32767.f); + } + gl4es_glLightfv(light, pname, params); + break; + case GL_POSITION: + for (int i = 0; i < 4; i++) { + params[i] = iparams[i]; + } + gl4es_glLightfv(light, pname, params); + break; + case GL_SPOT_DIRECTION: + for (int i = 0; i < 4; i++) { + params[i] = iparams[i]; + } + gl4es_glLightfv(light, pname, params); + break; + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: { + gl4es_glLightf(light, pname, *iparams); + break; + } + } +} + +void APIENTRY_GL4ES gl4es_glLightModeli(GLenum pname, GLint param) { + gl4es_glLightModelf(pname, param); +} +void APIENTRY_GL4ES gl4es_glLightModeliv(GLenum pname, GLint *iparams) { + switch (pname) { + case GL_LIGHT_MODEL_AMBIENT: { + GLfloat params[4]; + for (int i = 0; i < 4; i++) { + params[i] = (iparams[i]>>16)*1.f/32767.f; + } + gl4es_glLightModelfv(pname, params); + break; + } + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: { + gl4es_glLightModelf(pname, *iparams); + break; + } + } +} + +void APIENTRY_GL4ES gl4es_glMateriali(GLenum face, GLenum pname, GLint param) { + gl4es_glMaterialf(face, pname, param); +} +void APIENTRY_GL4ES gl4es_glMaterialiv(GLenum face, GLenum pname, GLint *iparams) { + //printf("glMaterialiv(%04X, %04X, [%i,...]\n", face, pname, iparams[0]); + switch (pname) { + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + { + GLfloat params[4]; + for (int i = 0; i < 4; i++) { + params[i] = (iparams[i]>>16)*1.f/32767.f; + } + gl4es_glMaterialfv(face, pname, params); + break; + } + case GL_SHININESS: + { + gl4es_glMaterialf(face, pname, *iparams); + break; + } + case GL_COLOR_INDEXES: + { + GLfloat params[3]; + for (int i = 0; i < 3; i++) { + params[i] = iparams[i]; + } + gl4es_glMaterialfv(face, pname, params); + break; + } + } +} + +/* +void APIENTRY_GL4ES glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { + glMultiTexCoord4f(target, s, t, 0.0f, 1.0f); +} +* */ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1f(GLenum target, GLfloat s) { + gl4es_glMultiTexCoord4f(target, s, 0, 0, 1); +} +void APIENTRY_GL4ES gl4es_glMultiTexCoord1fv(GLenum target, GLfloat *t) { + gl4es_glMultiTexCoord4f(target, t[0], 0, 0, 1); +} +void APIENTRY_GL4ES gl4es_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { + gl4es_glMultiTexCoord4f(target, s, t, 0, 1); +} +void APIENTRY_GL4ES gl4es_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { + gl4es_glMultiTexCoord4f(target, s, t, r, 1); +} +/*void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + glMultiTexCoord2f(target, s, t); +}*/ +/*void APIENTRY_GL4ES gl4es_glMultiTexCoord2fv(GLenum target, GLfloat *t) { + gl4es_glMultiTexCoord4f(target, t[0], t[1], 0, 1); +}*/ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3fv(GLenum target, GLfloat *t) { + gl4es_glMultiTexCoord4f(target, t[0], t[1], t[2], 1); +} +/*void APIENTRY_GL4ES gl4es_glMultiTexCoord4fv(GLenum target, GLfloat *t) { + gl4es_glMultiTexCoord4f(target, t[0], t[1], t[2], t[3]); +}*/ +/* +void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} +*/ +void APIENTRY_GL4ES gl4es_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble Near, GLdouble Far) { + gl4es_glOrthof(left, right, bottom, top, Near, Far); +} + +// OES wrappers + +void APIENTRY_GL4ES glClearDepthfOES(GLfloat depth) { + gl4es_glClearDepthf(depth); +} +void APIENTRY_GL4ES glClipPlanefOES(GLenum plane, const GLfloat *equation) { + gl4es_glClipPlanef(plane, equation); +} +void APIENTRY_GL4ES glDepthRangefOES(GLclampf Near, GLclampf Far) { + gl4es_glDepthRangef(Near, Far); +} +void APIENTRY_GL4ES glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, + GLfloat top, GLfloat Near, GLfloat Far) { + gl4es_glFrustumf(left, right, bottom, top, Near, Far); +} +void APIENTRY_GL4ES glGetClipPlanefOES(GLenum pname, GLfloat equation[4]) { + gl4es_glGetClipPlanef(pname, equation); +} +void APIENTRY_GL4ES glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, + GLfloat top, GLfloat Near, GLfloat Far) { + gl4es_glOrthof(left, right, bottom, top, Near, Far); +} + +// glRect + +#define GL_RECT(suffix, type) \ + void APIENTRY_GL4ES gl4es_glRect##suffix(type x1, type y1, type x2, type y2) { \ + gl4es_glBegin(GL_QUADS); \ + gl4es_glVertex2##suffix(x1, y1); \ + gl4es_glVertex2##suffix(x2, y1); \ + gl4es_glVertex2##suffix(x2, y2); \ + gl4es_glVertex2##suffix(x1, y2); \ + gl4es_glEnd(); \ + } \ + void APIENTRY_GL4ES gl4es_glRect##suffix##v(const type *v1, const type *v2) { \ + gl4es_glRect##suffix(v1[0], v1[1], v2[0], v2[1]); \ + } + +GL_RECT(d, GLdouble) +GL_RECT(f, GLfloat) +GL_RECT(i, GLint) +GL_RECT(s, GLshort) +#undef GL_RECT + +// basic thunking + +#define THUNK(suffix, type, invmax) \ +/* colors */ \ +void APIENTRY_GL4ES gl4es_glColor3##suffix(type r, type g, type b) { \ + gl4es_glColor4f(r*invmax, g*invmax, b*invmax, 1.0f); \ +} \ +void APIENTRY_GL4ES gl4es_glColor4##suffix(type r, type g, type b, type a) { \ + gl4es_glColor4f(r*invmax, g*invmax, b*invmax, a*invmax); \ +} \ +void APIENTRY_GL4ES gl4es_glColor3##suffix##v(const type *v) { \ + gl4es_glColor4f(v[0]*invmax, v[1]*invmax, v[2]*invmax, 1.0f); \ +} \ +void APIENTRY_GL4ES gl4es_glColor4##suffix##v(const type *v) { \ + gl4es_glColor4f(v[0]*invmax, v[1]*invmax, v[2]*invmax, v[3]*invmax); \ +} \ +void APIENTRY_GL4ES gl4es_glSecondaryColor3##suffix(type r, type g, type b) { \ + gl4es_glSecondaryColor3f(r*invmax, g*invmax, b*invmax); \ +} \ +void APIENTRY_GL4ES gl4es_glSecondaryColor3##suffix##v(const type *v) { \ + gl4es_glSecondaryColor3f(v[0]*invmax, v[1]*invmax, v[2]*invmax); \ +} \ +/* index */ \ +void APIENTRY_GL4ES gl4es_glIndex##suffix(type c) { \ + gl4es_glIndexf(c); \ +} \ +void APIENTRY_GL4ES gl4es_glIndex##suffix##v(const type *c) { \ + gl4es_glIndexf(c[0]); \ +} \ +/* normal */ \ +void APIENTRY_GL4ES gl4es_glNormal3##suffix(type x, type y, type z) { \ + gl4es_glNormal3f(x, y, z); \ +} \ +void APIENTRY_GL4ES gl4es_glNormal3##suffix##v(const type *v) { \ + gl4es_glNormal3f(v[0], v[1], v[2]); \ +} \ +/* raster */ \ +void APIENTRY_GL4ES gl4es_glRasterPos2##suffix(type x, type y) { \ + gl4es_glRasterPos3f(x, y, 0); \ +} \ +void APIENTRY_GL4ES gl4es_glRasterPos2##suffix##v(type *v) { \ + gl4es_glRasterPos3f(v[0], v[1], 0); \ +} \ +void APIENTRY_GL4ES gl4es_glRasterPos3##suffix(type x, type y, type z) { \ + gl4es_glRasterPos3f(x, y, z); \ +} \ +void APIENTRY_GL4ES gl4es_glRasterPos3##suffix##v(type *v) { \ + gl4es_glRasterPos3f(v[0], v[1], v[2]); \ +} \ +void APIENTRY_GL4ES gl4es_glRasterPos4##suffix(type x, type y, type z, type w) { \ + gl4es_glRasterPos4f(x, y, z, w); \ +} \ +void APIENTRY_GL4ES gl4es_glRasterPos4##suffix##v(type *v) { \ + gl4es_glRasterPos4f(v[0], v[1], v[2], v[3]); \ +} \ +void APIENTRY_GL4ES gl4es_glWindowPos2##suffix(type x, type y) { \ + gl4es_glWindowPos3f(x, y, 0); \ +} \ +void APIENTRY_GL4ES gl4es_glWindowPos2##suffix##v(type *v) { \ + gl4es_glWindowPos3f(v[0], v[1], 0); \ +} \ +void APIENTRY_GL4ES gl4es_glWindowPos3##suffix(type x, type y, type z) { \ + gl4es_glWindowPos3f(x, y, z); \ +} \ +void APIENTRY_GL4ES gl4es_glWindowPos3##suffix##v(type *v) { \ + gl4es_glWindowPos3f(v[0], v[1], v[2]); \ +} \ +/* vertex */ \ +void APIENTRY_GL4ES gl4es_glVertex2##suffix(type x, type y) { \ + gl4es_glVertex4f(x, y, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glVertex2##suffix##v(type *v) { \ + gl4es_glVertex4f(v[0], v[1], 0 ,1); \ +} \ +void APIENTRY_GL4ES gl4es_glVertex3##suffix(type x, type y, type z) { \ + gl4es_glVertex4f(x, y, z, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glVertex3##suffix##v(type *v) { \ + gl4es_glVertex4f(v[0], v[1], v[2], 1); \ +} \ +void APIENTRY_GL4ES gl4es_glVertex4##suffix(type r, type g, type b, type w) { \ + gl4es_glVertex4f(r, g, b, w); \ +} \ +void APIENTRY_GL4ES gl4es_glVertex4##suffix##v(type *v) { \ + gl4es_glVertex4f(v[0], v[1], v[2], v[3]); \ +} \ +/* texture */ \ +void APIENTRY_GL4ES gl4es_glTexCoord1##suffix(type s) { \ + gl4es_glTexCoord4f(s, 0, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord1##suffix##v(type *t) { \ + gl4es_glTexCoord4f(t[0], 0, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord2##suffix(type s, type t) { \ + gl4es_glTexCoord4f(s, t, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord2##suffix##v(type *t) { \ + gl4es_glTexCoord4f(t[0], t[1], 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord3##suffix(type s, type t, type r) { \ + gl4es_glTexCoord4f(s, t, r, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord3##suffix##v(type *t) { \ + gl4es_glTexCoord4f(t[0], t[1], t[2], 1); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord4##suffix(type s, type t, type r, type q) { \ + gl4es_glTexCoord4f(s, t, r, q); \ +} \ +void APIENTRY_GL4ES gl4es_glTexCoord4##suffix##v(type *t) { \ + gl4es_glTexCoord4f(t[0], t[1], t[2], t[3]); \ +} \ +/* multi-texture */ \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1##suffix(GLenum target, type s) { \ + gl4es_glMultiTexCoord4f(target, s, 0, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord1##suffix##v(GLenum target, type *t) { \ + gl4es_glMultiTexCoord4f(target, t[0], 0, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord2##suffix(GLenum target, type s, type t) { \ + gl4es_glMultiTexCoord4f(target, s, t, 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord2##suffix##v(GLenum target, type *t) { \ + gl4es_glMultiTexCoord4f(target, t[0], t[1], 0, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3##suffix(GLenum target, type s, type t, type r) { \ + gl4es_glMultiTexCoord4f(target, s, t, r, 1); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord3##suffix##v(GLenum target, type *t) { \ + gl4es_glMultiTexCoord4f(target, t[0], t[1], t[2], 1); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord4##suffix(GLenum target, type s, type t, type r, type q) { \ + gl4es_glMultiTexCoord4f(target, s, t, r, q); \ +} \ +void APIENTRY_GL4ES gl4es_glMultiTexCoord4##suffix##v(GLenum target, type *t) { \ + gl4es_glMultiTexCoord4f(target, t[0], t[1], t[2], t[3]); \ +} + + +THUNK(b, GLbyte, (1.0f/(float)CHAR_MAX)) +THUNK(d, GLdouble, 1.0f) +THUNK(i, GLint, (1.0f/(float)INT_MAX)) +THUNK(s, GLshort, (1.0f/(float)SHRT_MAX)) +THUNK(ub, GLubyte, (1.0f/(float)UCHAR_MAX)) +THUNK(ui, GLuint, (1.0f/(float)UINT_MAX)) +THUNK(us, GLushort, (1.0f/(float)USHRT_MAX)) + +#undef THUNK + +// manually defined float wrappers, because we don't autowrap float functions + +// color +void APIENTRY_GL4ES gl4es_glColor3f(GLfloat r, GLfloat g, GLfloat b) { + gl4es_glColor4f(r, g, b, 1.0f); +} +void APIENTRY_GL4ES gl4es_glColor3fv(GLfloat *c) { + gl4es_glColor4f(c[0], c[1], c[2], 1.0f); +} +/*void APIENTRY_GL4ES gl4es_glColor4fv(GLfloat *c) { + gl4es_glColor4f(c[0], c[1], c[2], c[3]); +}*/ +void APIENTRY_GL4ES gl4es_glIndexfv(const GLfloat *c) { + gl4es_glIndexf(*c); +} +void APIENTRY_GL4ES gl4es_glSecondaryColor3fv(const GLfloat *v) { + gl4es_glSecondaryColor3f(v[0], v[1], v[2]); +} +AliasExport(void,glSecondaryColor3fv,EXT,(GLfloat *t)); + + +// raster +void APIENTRY_GL4ES gl4es_glRasterPos2f(GLfloat x, GLfloat y) { + gl4es_glRasterPos3f(x, y, 0.0f); +} +void APIENTRY_GL4ES gl4es_glRasterPos2fv(const GLfloat *v) { + gl4es_glRasterPos3f(v[0], v[1], 0.0f); +} +void APIENTRY_GL4ES gl4es_glRasterPos3fv(const GLfloat *v) { + gl4es_glRasterPos3f(v[0], v[1], v[2]); +} +void APIENTRY_GL4ES gl4es_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + gl4es_glRasterPos3f(x/w, y/w, z/w); +} +void APIENTRY_GL4ES gl4es_glRasterPos4fv(const GLfloat *v) { + gl4es_glRasterPos4f(v[0], v[1], v[2], v[3]); +} +void APIENTRY_GL4ES gl4es_glWindowPos2f(GLfloat x, GLfloat y) { + gl4es_glWindowPos3f(x, y, 0.0f); +} +void APIENTRY_GL4ES gl4es_glWindowPos2fv(const GLfloat *v) { + gl4es_glWindowPos3f(v[0], v[1], 0.0f); +} +void APIENTRY_GL4ES gl4es_glWindowPos3fv(const GLfloat *v) { + gl4es_glWindowPos3f(v[0], v[1], v[2]); +} + +// eval +void APIENTRY_GL4ES gl4es_glEvalCoord1d(GLdouble u) { + gl4es_glEvalCoord1f(u); +} + +void APIENTRY_GL4ES gl4es_glEvalCoord2d(GLdouble u, GLdouble v) { + gl4es_glEvalCoord2f(u, v); +} + +void APIENTRY_GL4ES gl4es_glEvalCoord1fv(GLfloat *v) { + gl4es_glEvalCoord1f(v[0]); +} + +void APIENTRY_GL4ES gl4es_glEvalCoord1dv(GLdouble *v) { + gl4es_glEvalCoord1d(v[0]); +} + +void APIENTRY_GL4ES gl4es_glEvalCoord2fv(GLfloat *v) { + gl4es_glEvalCoord2f(v[0], v[1]); +} + +void APIENTRY_GL4ES gl4es_glEvalCoord2dv(GLdouble *v) { + gl4es_glEvalCoord2d(v[0], v[1]); +} + +void APIENTRY_GL4ES gl4es_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { + gl4es_glMapGrid1f(un, u1, u2); +} + +void APIENTRY_GL4ES gl4es_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2) { + gl4es_glMapGrid2f(un, u1, u2, vn, v1, v2); +} + +// matrix +void APIENTRY_GL4ES gl4es_glLoadMatrixd(const GLdouble *m) { + constDoubleToFloat(m, 16); + gl4es_glLoadMatrixf(s); +} +void APIENTRY_GL4ES gl4es_glMultMatrixd(const GLdouble *m) { + constDoubleToFloat(m, 16); + gl4es_glMultMatrixf(s); +} + +// normal +/*void APIENTRY_GL4ES gl4es_glNormal3fv(GLfloat *v) { + gl4es_glNormal3f(v[0], v[1], v[2]); +}*/ + +// textures +void APIENTRY_GL4ES gl4es_glTexCoord1f(GLfloat s) { + gl4es_glTexCoord4f(s, 0, 0, 1); +} +void APIENTRY_GL4ES gl4es_glTexCoord1fv(GLfloat *t) { + gl4es_glTexCoord4f(t[0], 0, 0, 1); +} +void APIENTRY_GL4ES gl4es_glTexCoord2f(GLfloat s, GLfloat t) { + gl4es_glTexCoord4f(s, t, 0, 1); +} +void APIENTRY_GL4ES gl4es_glTexCoord2fv(GLfloat *t) { +// gl4es_glTexCoord4f(t[0], t[1], 0, 1); + gl4es_glMultiTexCoord2fv(GL_TEXTURE0, t); +} +void APIENTRY_GL4ES gl4es_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { + gl4es_glTexCoord4f(s, t, r, 1); +} +void APIENTRY_GL4ES gl4es_glTexCoord3fv(GLfloat *t) { + gl4es_glTexCoord4f(t[0], t[1], t[2], 1); +} +/*void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + glTexCoord2f(s, t); +}*/ +void APIENTRY_GL4ES gl4es_glTexCoord4fv(GLfloat *t) { + gl4es_glTexCoord4f(t[0], t[1], t[2], t[3]); +} + +// texgen +void APIENTRY_GL4ES gl4es_glTexGend(GLenum coord, GLenum pname, GLdouble param) { + gl4es_glTexGenf(coord, pname, param); +} +void APIENTRY_GL4ES gl4es_glTexGenf(GLenum coord, GLenum pname, GLfloat param) { + GLfloat params[4] = {0,0,0,0}; + params[0] = param; + gl4es_glTexGenfv(coord, pname, params); +} +void APIENTRY_GL4ES gl4es_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) { + GLfloat tmp[4]; + tmp[0]=params[0]; + if ((pname==GL_OBJECT_PLANE) || (pname==GL_EYE_PLANE)) + for (int i=1; i<4; i++) + tmp[i]=params[i]; + gl4es_glTexGenfv(coord, pname, tmp); +} +void APIENTRY_GL4ES gl4es_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) { + GLfloat tmp[4]; + tmp[0]=params[0]; + if ((pname==GL_OBJECT_PLANE) || (pname==GL_EYE_PLANE)) + for (int i=1; i<4; i++) + tmp[i]=params[i]; + gl4es_glTexGenfv(coord, pname, tmp); +} + +// transforms +void APIENTRY_GL4ES gl4es_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { + gl4es_glRotatef(angle, x, y, z); +} +void APIENTRY_GL4ES gl4es_glScaled(GLdouble x, GLdouble y, GLdouble z) { + gl4es_glScalef(x, y, z); +} +void APIENTRY_GL4ES gl4es_glTranslated(GLdouble x, GLdouble y, GLdouble z) { + gl4es_glTranslatef(x, y, z); +} + +// vertex +void APIENTRY_GL4ES gl4es_glVertex2f(GLfloat x, GLfloat y) { + gl4es_glVertex4f(x, y, 0, 1); +} +void APIENTRY_GL4ES gl4es_glVertex2fv(GLfloat *v) { + gl4es_glVertex4f(v[0], v[1], 0, 1); +} +/*void APIENTRY_GL4ES gl4es_glVertex3fv(GLfloat *v) { + gl4es_glVertex4f(v[0], v[1], v[2], 1); +}*/ +void APIENTRY_GL4ES gl4es_glVertex3f(GLfloat r, GLfloat g, GLfloat b) { + gl4es_glVertex4f(r, g, b, 1); +} +/*void APIENTRY_GL4ES gl4es_glVertex4fv(GLfloat *v) { + gl4es_glVertex4f(v[0], v[1], v[2], v[3]); +}*/ + +void APIENTRY_GL4ES gl4es_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { + // ignore buf is better than nothing... + // TODO: handle buf + gl4es_glBlendEquationSeparate(modeRGB, modeAlpha); +} + +void APIENTRY_GL4ES gl4es_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { + // ignore buf is better than nothing.. + // TODO: handle buf + gl4es_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +#undef constDoubleToFloat + +void APIENTRY_GL4ES gl4es_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { + gl4es_glGetTexLevelParameterfv(target, 0, pname, params); +} + +void APIENTRY_GL4ES gl4es_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { + gl4es_glGetTexLevelParameteriv(target, 0, pname, params); +} + + +// Samples stuff +#include "../loader.h" +void APIENTRY_GL4ES gl4es_glSampleCoverage(GLclampf value, GLboolean invert) { + LOAD_GLES(glSampleCoverage); + PUSH_IF_COMPILING(glSampleCoverage) + gles_glSampleCoverage(value, invert); +} +AliasExport(void,glSampleCoverage,,(GLclampf value, GLboolean invert)); +AliasExport(void,glSampleCoverage,ARB,(GLclampf value, GLboolean invert)); + +// VertexArray stuff +void APIENTRY_GL4ES gl4es_glVertexAttrib1f (GLuint index, GLfloat v0) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; gl4es_glVertexAttrib4fv(index, f); }; +void APIENTRY_GL4ES gl4es_glVertexAttrib2f (GLuint index, GLfloat v0, GLfloat v1) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; f[1]=v1; gl4es_glVertexAttrib4fv(index, f); }; +void APIENTRY_GL4ES gl4es_glVertexAttrib3f (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; f[1]=v1; f[2]=v2; gl4es_glVertexAttrib4fv(index, f); }; +void APIENTRY_GL4ES gl4es_glVertexAttrib1fv (GLuint index, const GLfloat *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib2fv (GLuint index, const GLfloat *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; f[1]=v[1]; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib3fv (GLuint index, const GLfloat *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; f[1]=v[1]; f[2]=v[2]; gl4es_glVertexAttrib4fv(index, f); }; \ +AliasExport(void,glVertexAttrib1f,, (GLuint index, GLfloat v0)); +AliasExport(void,glVertexAttrib2f,, (GLuint index, GLfloat v0, GLfloat v1)); +AliasExport(void,glVertexAttrib3f,, (GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)); +AliasExport(void,glVertexAttrib1fv,, (GLuint index, const GLfloat *v)); +AliasExport(void,glVertexAttrib2fv,, (GLuint index, const GLfloat *v)); +AliasExport(void,glVertexAttrib3fv,, (GLuint index, const GLfloat *v)); +#define THUNK(suffix, type, M2) \ +void APIENTRY_GL4ES gl4es_glVertexAttrib1##suffix (GLuint index, type v0) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib2##suffix (GLuint index, type v0, type v1) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; f[1]=v1; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib3##suffix (GLuint index, type v0, type v1, type v2) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; f[1]=v1; f[2]=v2; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib4##suffix (GLuint index, type v0, type v1, type v2, type v3) { GLfloat f[4] = {0,0,0,1}; f[0] =v0; f[1]=v1; f[2]=v2; f[3]=v3; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib1##suffix##v (GLuint index, const type *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib2##suffix##v (GLuint index, const type *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; f[1]=v[1]; gl4es_glVertexAttrib4fv(index, f); }; \ +void APIENTRY_GL4ES gl4es_glVertexAttrib3##suffix##v (GLuint index, const type *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; f[1]=v[1]; f[2]=v[2]; gl4es_glVertexAttrib4fv(index, f); }; \ +AliasExport##M2##_1(void,glVertexAttrib1##suffix,, (GLuint index, type v0)); \ +AliasExport##M2##_1(void,glVertexAttrib2##suffix,, (GLuint index, type v0, type v1)); \ +AliasExport##M2##_1(void,glVertexAttrib3##suffix,, (GLuint index, type v0, type v1, type v2)); \ +AliasExport##M2##_1(void,glVertexAttrib4##suffix,, (GLuint index, type v0, type v1, type v2, type v3)); \ +AliasExport(void,glVertexAttrib1##suffix##v,, (GLuint index, const type *v)); \ +AliasExport(void,glVertexAttrib2##suffix##v,, (GLuint index, const type *v)); \ +AliasExport(void,glVertexAttrib3##suffix##v,, (GLuint index, const type *v)) +THUNK(s, GLshort, ); +THUNK(d, GLdouble, _D); +#undef THUNK +void APIENTRY_GL4ES gl4es_glVertexAttrib4dv (GLuint index, const GLdouble *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; f[1]=v[1]; f[2]=v[2]; f[3]=v[3]; gl4es_glVertexAttrib4fv(index, f); }; +AliasExport(void,glVertexAttrib4dv,, (GLuint index, const GLdouble *v)); + +#define THUNK(suffix, type, norm) \ +void APIENTRY_GL4ES gl4es_glVertexAttrib4##suffix##v (GLuint index, const type *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]; f[1]=v[1]; f[2]=v[2]; f[3]=v[3]; gl4es_glVertexAttrib4fv(index, f); }; \ +AliasExport(void,glVertexAttrib4##suffix##v,, (GLuint index, const type *v)); \ +void APIENTRY_GL4ES gl4es_glVertexAttrib4N##suffix##v (GLuint index, const type *v) { GLfloat f[4] = {0,0,0,1}; f[0] =v[0]/norm; f[1]=v[1]/norm; f[2]=v[2]/norm; f[3]=v[3]/norm; gl4es_glVertexAttrib4fv(index, f); }; \ +AliasExport(void,glVertexAttrib4N##suffix##v,, (GLuint index, const type *v)); +THUNK(b, GLbyte, 127.0f); +THUNK(ub, GLubyte, 255.0f); +THUNK(s, GLshort, 32767.0f); +THUNK(us, GLushort, 65535.0f); +THUNK(i, GLint, 2147483647.0f); +THUNK(ui, GLuint, 4294967295.0f); +#undef THUNK +void APIENTRY_GL4ES gl4es_glVertexAttrib4Nub(GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3) {GLfloat f[4] = {0,0,0,1}; f[0] =v0/255.f; f[1]=v1/255.f; f[2]=v2/255.f; f[3]=v3/255.f; gl4es_glVertexAttrib4fv(index, f); }; +AliasExport(void,glVertexAttrib4Nub,,(GLuint index, GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3)); + +// ============= GL_ARB_vertex_shader ================= +AliasExport(GLvoid,glVertexAttrib1f,ARB,(GLuint index, GLfloat v0)); +AliasExport(GLvoid,glVertexAttrib1s,ARB,(GLuint index, GLshort v0)); +AliasExport_D_1(GLvoid,glVertexAttrib1d,ARB,(GLuint index, GLdouble v0)); +AliasExport(GLvoid,glVertexAttrib2f,ARB,(GLuint index, GLfloat v0, GLfloat v1)); +AliasExport(GLvoid,glVertexAttrib2s,ARB,(GLuint index, GLshort v0, GLshort v1)); +AliasExport_D_1(GLvoid,glVertexAttrib2d,ARB,(GLuint index, GLdouble v0, GLdouble v1)); +AliasExport(GLvoid,glVertexAttrib3f,ARB,(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2)); +AliasExport(GLvoid,glVertexAttrib3s,ARB,(GLuint index, GLshort v0, GLshort v1, GLshort v2)); +AliasExport_D_1(GLvoid,glVertexAttrib3d,ARB,(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2)); +AliasExport(GLvoid,glVertexAttrib4s,ARB,(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3)); +AliasExport_D_1(GLvoid,glVertexAttrib4d,ARB,(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)); +AliasExport(GLvoid,glVertexAttrib4Nub,ARB,(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)); + +AliasExport(GLvoid,glVertexAttrib1fv,ARB,(GLuint index, const GLfloat *v)); +AliasExport(GLvoid,glVertexAttrib1sv,ARB,(GLuint index, const GLshort *v)); +AliasExport(GLvoid,glVertexAttrib1dv,ARB,(GLuint index, const GLdouble *v)); +AliasExport(GLvoid,glVertexAttrib2fv,ARB,(GLuint index, const GLfloat *v)); +AliasExport(GLvoid,glVertexAttrib2sv,ARB,(GLuint index, const GLshort *v)); +AliasExport(GLvoid,glVertexAttrib2dv,ARB,(GLuint index, const GLdouble *v)); +AliasExport(GLvoid,glVertexAttrib3fv,ARB,(GLuint index, const GLfloat *v)); +AliasExport(GLvoid,glVertexAttrib3sv,ARB,(GLuint index, const GLshort *v)); +AliasExport(GLvoid,glVertexAttrib3dv,ARB,(GLuint index, const GLdouble *v)); +AliasExport(GLvoid,glVertexAttrib4sv,ARB,(GLuint index, const GLshort *v)); +AliasExport(GLvoid,glVertexAttrib4dv,ARB,(GLuint index, const GLdouble *v)); +AliasExport(GLvoid,glVertexAttrib4iv,ARB,(GLuint index, const GLint *v)); +AliasExport(GLvoid,glVertexAttrib4bv,ARB,(GLuint index, const GLbyte *v)); + +AliasExport(GLvoid,glVertexAttrib4ubv,ARB,(GLuint index, const GLubyte *v)); +AliasExport(GLvoid,glVertexAttrib4usv,ARB,(GLuint index, const GLushort *v)); +AliasExport(GLvoid,glVertexAttrib4uiv,ARB,(GLuint index, const GLuint *v)); + +AliasExport(GLvoid,glVertexAttrib4Nbv,ARB,(GLuint index, const GLbyte *v)); +AliasExport(GLvoid,glVertexAttrib4Nsv,ARB,(GLuint index, const GLshort *v)); +AliasExport(GLvoid,glVertexAttrib4Niv,ARB,(GLuint index, const GLint *v)); +AliasExport(GLvoid,glVertexAttrib4Nubv,ARB,(GLuint index, const GLubyte *v)); +AliasExport(GLvoid,glVertexAttrib4Nusv,ARB,(GLuint index, const GLushort *v)); +AliasExport(GLvoid,glVertexAttrib4Nuiv,ARB,(GLuint index, const GLuint *v)); + + +//Direct wrapper +AliasExport_D(void,glClearDepth,,(GLdouble depth)); +AliasExport(void,glClipPlane,,(GLenum plane, const GLdouble *equation)); +AliasExport_D(void,glDepthRange,,(GLdouble nearVal, GLdouble farVal)); +AliasExport(void,glFogi,,(GLenum pname, GLint param)); +AliasExport(void,glFogiv,,(GLenum pname, GLint *params)); +AliasExport_D(void,glFrustum,,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble Near, GLdouble Far)); +AliasExport(void,glLighti,,(GLenum light, GLenum pname, GLint param)); +AliasExport(void,glLightiv,,(GLenum light, GLenum pname, GLint *iparams)); +AliasExport(void,glLightModeli,,(GLenum pname, GLint param)); +AliasExport(void,glLightModeliv,,(GLenum pname, GLint *iparams)); +AliasExport(void,glMateriali,,(GLenum face, GLenum pname, GLint param)); +AliasExport(void,glMaterialiv,,(GLenum face, GLenum pname, GLint *param)); +AliasExport_D(void,glOrtho,,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble Near, GLdouble Far)); +AliasExport(void,glGetMaterialiv,,(GLenum face, GLenum pname, GLint * params)); +AliasExport(void,glGetLightiv,,(GLenum light, GLenum pname, GLint * params)); +AliasExport(void,glGetClipPlane,,(GLenum plane, GLdouble *equation)); +//AliasExport(void,glDrawRangeElements,,(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void *indices)); +AliasExport(void,glColor3f,,(GLfloat r, GLfloat g, GLfloat b)); +AliasExport(void,glColor3fv,,(GLfloat *c)); +//AliasExport(void,glColor4fv,,(GLfloat *c)); +AliasExport(void,glIndexfv,,(const GLfloat *c)); +AliasExport(void,glSecondaryColor3fv,,(const GLfloat *v)); +AliasExport(void,glRasterPos2f,,(GLfloat x, GLfloat y)); +AliasExport(void,glRasterPos2fv,,(const GLfloat *v)); +AliasExport(void,glRasterPos3fv,,(const GLfloat *v)); +AliasExport(void,glRasterPos4f,,(GLfloat x, GLfloat y, GLfloat z, GLfloat w)); +AliasExport(void,glRasterPos4fv,,(const GLfloat *v)); +AliasExport(void,glWindowPos2f,,(GLfloat x, GLfloat y)); +AliasExport(void,glWindowPos2fv,,(const GLfloat *v)); +AliasExport(void,glWindowPos3fv,,(const GLfloat *v)); +AliasExport(void,glPixelStoref,,(GLenum pname, GLfloat param)); +AliasExport(void,glGetTexGendv,,(GLenum coord,GLenum pname,GLdouble *params)); +AliasExport(void,glGetTexGeniv,,(GLenum coord,GLenum pname,GLint *params)); +AliasExport(void,glPixelTransferi,,(GLenum pname, GLint param)); +AliasExport_D(void,glEvalCoord1d,,(GLdouble u)); +AliasExport(void,glEvalCoord1dv,,(GLdouble *v)); +AliasExport(void,glEvalCoord1fv,,(GLfloat *v)); +AliasExport_D(void,glEvalCoord2d,,(GLdouble u, GLdouble v)); +AliasExport(void,glEvalCoord2dv,,(GLdouble *v)); +AliasExport(void,glEvalCoord2fv,,(GLfloat *v)); +AliasExport_D_1(void,glMapGrid1d,,(GLint un, GLdouble u1, GLdouble u2)); +AliasExport_M(void,glMapGrid2d,,(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2),40); +AliasExport(void,glLoadMatrixd,,(const GLdouble *m)); +AliasExport(void,glMultMatrixd,,(const GLdouble *m)); +//AliasExport(void,glNormal3fv,,(GLfloat *v)); + +// rect +#define GL_RECT(suffix, type, M2) \ + AliasExport##M2(void,glRect##suffix,,(type x1, type y1, type x2, type y2)); \ + AliasExport(void,glRect##suffix##v,,(const type *v1, const type *v2)); + +GL_RECT(d, GLdouble, _D) +GL_RECT(f, GLfloat, ) +GL_RECT(i, GLint, ) +GL_RECT(s, GLshort, ) +#undef GL_RECT + +AliasExport(void,glTexCoord1f,,(GLfloat s)); +AliasExport(void,glTexCoord1fv,,(GLfloat *t)); +AliasExport(void,glTexCoord2f,,(GLfloat s, GLfloat t)); +AliasExport(void,glTexCoord2fv,,(GLfloat *t)); +AliasExport(void,glTexCoord3f,,(GLfloat s, GLfloat t, GLfloat r)); +AliasExport(void,glTexCoord3fv,,(GLfloat *t)); +AliasExport(void,glTexCoord4fv,,(GLfloat *t)); +AliasExport(void,glMultiTexCoord1f,,(GLenum target, GLfloat s)); +AliasExport(void,glMultiTexCoord1fv,,(GLenum target, GLfloat *t)); +AliasExport(void,glMultiTexCoord2f,,(GLenum target, GLfloat s, GLfloat t)); +//AliasExport(void,glMultiTexCoord2fv,,(GLenum target, GLfloat *t)); +AliasExport(void,glMultiTexCoord3f,,(GLenum target, GLfloat s, GLfloat t, GLfloat r)); +AliasExport(void,glMultiTexCoord3fv,,(GLenum target, GLfloat *t)); +//AliasExport(void,glMultiTexCoord4fv,,(GLenum target, GLfloat *t)); +AliasExport(void,glGetTexLevelParameteriv,,(GLenum target, GLint level, GLenum pname, GLfloat *params)); +AliasExport_M(void,glTexGend,,(GLenum coord, GLenum pname, GLdouble param),16); +AliasExport(void,glTexGenf,,(GLenum coord, GLenum pname, GLfloat param)); +AliasExport(void,glTexGendv,,(GLenum coord, GLenum pname, const GLdouble *params)); +AliasExport(void,glTexGeniv,,(GLenum coord, GLenum pname, const GLint *params)); +AliasExport_D(void,glRotated,,(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)); +AliasExport_D(void,glScaled,,(GLdouble x, GLdouble y, GLdouble z)); +AliasExport_D(void,glTranslated,,(GLdouble x, GLdouble y, GLdouble z)); +AliasExport(void,glVertex2f,,(GLfloat x, GLfloat y)); +AliasExport(void,glVertex2fv,,(GLfloat *v)); +AliasExport(void,glVertex3f,,(GLfloat r, GLfloat g, GLfloat b)); +/*AliasExport(void,glVertex3fv,,(GLfloat *v)); +AliasExport(void,glVertex4fv,,(GLfloat *v));*/ + +// basic thunking + +#define THUNK(suffix, type, M2) \ +AliasExport(void,glColor3##suffix##v,,(const type *v)); \ +AliasExport##M2(void,glColor3##suffix,,(type r, type g, type b)); \ +AliasExport(void,glColor4##suffix##v,,(const type *v)); \ +AliasExport##M2(void,glColor4##suffix,,(type r, type g, type b, type a)); \ +AliasExport(void,glSecondaryColor3##suffix##v,,(const type *v)); \ +AliasExport##M2(void,glSecondaryColor3##suffix,,(type r, type g, type b));\ +AliasExport(void,glIndex##suffix##v,,(const type *c)); \ +AliasExport##M2(void,glIndex##suffix,,(type c)); \ +AliasExport(void,glNormal3##suffix##v,,(const type *v)); \ +AliasExport##M2(void,glNormal3##suffix,,(type x, type y, type z)); \ +AliasExport(void,glRasterPos2##suffix##v,,(type *v)); \ +AliasExport##M2(void,glRasterPos2##suffix,,(type x, type y)); \ +AliasExport(void,glRasterPos3##suffix##v,,(type *v)); \ +AliasExport##M2(void,glRasterPos3##suffix,,(type x, type y, type z)); \ +AliasExport(void,glRasterPos4##suffix##v,,(type *v)); \ +AliasExport##M2(void,glRasterPos4##suffix,,(type x, type y, type z, type w));\ +AliasExport(void,glWindowPos2##suffix##v,,(type *v)); \ +AliasExport##M2(void,glWindowPos2##suffix,,(type x, type y)); \ +AliasExport(void,glWindowPos3##suffix##v,,(type *v)); \ +AliasExport##M2(void,glWindowPos3##suffix,,(type x, type y, type z)); \ +AliasExport(void,glVertex2##suffix##v,,(type *v)); \ +AliasExport##M2(void,glVertex2##suffix,,(type x, type y)); \ +AliasExport(void,glVertex3##suffix##v,,(type *v)); \ +AliasExport##M2(void,glVertex3##suffix,,(type x, type y, type z)); \ +AliasExport##M2(void,glVertex4##suffix,,(type x, type y, type z, type w));\ +AliasExport(void,glVertex4##suffix##v,,(type *v)); \ +AliasExport##M2(void,glTexCoord1##suffix,,(type s)); \ +AliasExport(void,glTexCoord1##suffix##v,,(type *t)); \ +AliasExport##M2(void,glTexCoord2##suffix,,(type s, type t)); \ +AliasExport(void,glTexCoord2##suffix##v,,(type *t)); \ +AliasExport##M2(void,glTexCoord3##suffix,,(type s, type t, type r)); \ +AliasExport(void,glTexCoord3##suffix##v,,(type *t)); \ +AliasExport##M2(void,glTexCoord4##suffix,,(type s, type t, type r, type q)); \ +AliasExport(void,glTexCoord4##suffix##v,,(type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord1##suffix,,(GLenum target, type s)); \ +AliasExport(void,glMultiTexCoord1##suffix##v,,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord2##suffix,,(GLenum target, type s, type t)); \ +AliasExport(void,glMultiTexCoord2##suffix##v,,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord3##suffix,,(GLenum target, type s, type t, type r));\ +AliasExport(void,glMultiTexCoord3##suffix##v,,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord4##suffix,,(GLenum target, type s, type t, type r, type q));\ +AliasExport(void,glMultiTexCoord4##suffix##v,,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord1##suffix,ARB,(GLenum target, type s)); \ +AliasExport(void,glMultiTexCoord1##suffix##v,ARB,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord2##suffix,ARB,(GLenum target, type s, type t)); \ +AliasExport(void,glMultiTexCoord2##suffix##v,ARB,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord3##suffix,ARB,(GLenum target, type s, type t, type r));\ +AliasExport(void,glMultiTexCoord3##suffix##v,ARB,(GLenum target, type *t)); \ +AliasExport##M2##_1(void,glMultiTexCoord4##suffix,ARB,(GLenum target, type s, type t, type r, type q));\ +AliasExport(void,glMultiTexCoord4##suffix##v,ARB,(GLenum target, type *t)); + +THUNK(b, GLbyte, ) +THUNK(d, GLdouble, _D) +THUNK(i, GLint, ) +THUNK(s, GLshort, ) +THUNK(ub, GLubyte, ) +THUNK(ui, GLuint, ) +THUNK(us, GLushort, ) +#undef THUNK + +AliasExport(void,glMultiTexCoord1f,ARB,(GLenum target, GLfloat s)); +AliasExport(void,glMultiTexCoord2f,ARB,(GLenum target, GLfloat s, GLfloat t)); +AliasExport(void,glMultiTexCoord3f,ARB,(GLenum target, GLfloat s, GLfloat t, GLfloat r)); +AliasExport(void,glMultiTexCoord1fv,ARB,(GLenum target, GLfloat *t)); +//AliasExport(void,glMultiTexCoord2fv,ARB,(GLenum target, GLfloat *t)); +AliasExport(void,glMultiTexCoord3fv,ARB,(GLenum target, GLfloat *t)); +//AliasExport(void,glMultiTexCoord4fv,ARB,(GLenum target, GLfloat *t)); +//AliasExport(void,glDrawRangeElements,EXT,(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const void *indices)); + +AliasExport(void,glGetTexParameterfv,,(GLenum target, GLenum pname, GLfloat * params)); +AliasExport(void,glGetTexParameteriv,,(GLenum target, GLenum pname, GLint * params)); diff --git a/android/gl4es-src/src/gl/wrap/gles.c b/android/gl4es-src/src/gl/wrap/gles.c new file mode 100644 index 0000000..5168b18 --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/gles.c @@ -0,0 +1,4003 @@ +#include "gles.h" +#include "../gl4es.h" +#include "../loader.h" +#include "skips.h" +#ifndef skip_glActiveTexture +void APIENTRY_GL4ES gl4es_glActiveTexture(GLenum texture) { + LOAD_GLES(glActiveTexture); +#ifndef direct_glActiveTexture + PUSH_IF_COMPILING(glActiveTexture) +#endif + gles_glActiveTexture(texture); +} +AliasExport(void,glActiveTexture,,(GLenum texture)); +#endif +#ifndef skip_glAlphaFunc +void APIENTRY_GL4ES gl4es_glAlphaFunc(GLenum func, GLclampf ref) { + LOAD_GLES(glAlphaFunc); +#ifndef direct_glAlphaFunc + PUSH_IF_COMPILING(glAlphaFunc) +#endif + gles_glAlphaFunc(func, ref); +} +AliasExport(void,glAlphaFunc,,(GLenum func, GLclampf ref)); +#endif +#ifndef skip_glAlphaFuncx +void APIENTRY_GL4ES gl4es_glAlphaFuncx(GLenum func, GLclampx ref) { + LOAD_GLES(glAlphaFuncx); +#ifndef direct_glAlphaFuncx + PUSH_IF_COMPILING(glAlphaFuncx) +#endif + gles_glAlphaFuncx(func, ref); +} +AliasExport(void,glAlphaFuncx,,(GLenum func, GLclampx ref)); +#endif +#ifndef skip_glAttachShader +void APIENTRY_GL4ES gl4es_glAttachShader(GLuint program, GLuint shader) { + LOAD_GLES(glAttachShader); +#ifndef direct_glAttachShader + PUSH_IF_COMPILING(glAttachShader) +#endif + gles_glAttachShader(program, shader); +} +AliasExport(void,glAttachShader,,(GLuint program, GLuint shader)); +#endif +#ifndef skip_glBindAttribLocation +void APIENTRY_GL4ES gl4es_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) { + LOAD_GLES(glBindAttribLocation); +#ifndef direct_glBindAttribLocation + PUSH_IF_COMPILING(glBindAttribLocation) +#endif + gles_glBindAttribLocation(program, index, name); +} +AliasExport(void,glBindAttribLocation,,(GLuint program, GLuint index, const GLchar * name)); +#endif +#ifndef skip_glBindBuffer +void APIENTRY_GL4ES gl4es_glBindBuffer(GLenum target, GLuint buffer) { + LOAD_GLES(glBindBuffer); +#ifndef direct_glBindBuffer + PUSH_IF_COMPILING(glBindBuffer) +#endif + gles_glBindBuffer(target, buffer); +} +AliasExport(void,glBindBuffer,,(GLenum target, GLuint buffer)); +#endif +#ifndef skip_glBindFramebuffer +void APIENTRY_GL4ES gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer) { + LOAD_GLES_OES(glBindFramebuffer); +#ifndef direct_glBindFramebuffer + PUSH_IF_COMPILING(glBindFramebuffer) +#endif + gles_glBindFramebuffer(target, framebuffer); +} +AliasExport(void,glBindFramebuffer,,(GLenum target, GLuint framebuffer)); +#endif +#ifndef skip_glBindRenderbuffer +void APIENTRY_GL4ES gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { + LOAD_GLES_OES(glBindRenderbuffer); +#ifndef direct_glBindRenderbuffer + PUSH_IF_COMPILING(glBindRenderbuffer) +#endif + gles_glBindRenderbuffer(target, renderbuffer); +} +AliasExport(void,glBindRenderbuffer,,(GLenum target, GLuint renderbuffer)); +#endif +#ifndef skip_glBindTexture +void APIENTRY_GL4ES gl4es_glBindTexture(GLenum target, GLuint texture) { + LOAD_GLES(glBindTexture); +#ifndef direct_glBindTexture + PUSH_IF_COMPILING(glBindTexture) +#endif + gles_glBindTexture(target, texture); +} +AliasExport(void,glBindTexture,,(GLenum target, GLuint texture)); +#endif +#ifndef skip_glBlendColor +void APIENTRY_GL4ES gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + LOAD_GLES_OES(glBlendColor); +#ifndef direct_glBlendColor + PUSH_IF_COMPILING(glBlendColor) +#endif + gles_glBlendColor(red, green, blue, alpha); +} +AliasExport(void,glBlendColor,,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); +#endif +#ifndef skip_glBlendEquation +void APIENTRY_GL4ES gl4es_glBlendEquation(GLenum mode) { + LOAD_GLES_OES(glBlendEquation); +#ifndef direct_glBlendEquation + PUSH_IF_COMPILING(glBlendEquation) +#endif + gles_glBlendEquation(mode); +} +AliasExport(void,glBlendEquation,,(GLenum mode)); +#endif +#ifndef skip_glBlendEquationSeparate +void APIENTRY_GL4ES gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) { + LOAD_GLES_OES(glBlendEquationSeparate); +#ifndef direct_glBlendEquationSeparate + PUSH_IF_COMPILING(glBlendEquationSeparate) +#endif + gles_glBlendEquationSeparate(modeRGB, modeA); +} +AliasExport(void,glBlendEquationSeparate,,(GLenum modeRGB, GLenum modeA)); +#endif +#ifndef skip_glBlendFunc +void APIENTRY_GL4ES gl4es_glBlendFunc(GLenum sfactor, GLenum dfactor) { + LOAD_GLES(glBlendFunc); +#ifndef direct_glBlendFunc + PUSH_IF_COMPILING(glBlendFunc) +#endif + gles_glBlendFunc(sfactor, dfactor); +} +AliasExport(void,glBlendFunc,,(GLenum sfactor, GLenum dfactor)); +#endif +#ifndef skip_glBlendFuncSeparate +void APIENTRY_GL4ES gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { + LOAD_GLES_OES(glBlendFuncSeparate); +#ifndef direct_glBlendFuncSeparate + PUSH_IF_COMPILING(glBlendFuncSeparate) +#endif + gles_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} +AliasExport(void,glBlendFuncSeparate,,(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)); +#endif +#ifndef skip_glBufferData +void APIENTRY_GL4ES gl4es_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { + LOAD_GLES(glBufferData); +#ifndef direct_glBufferData + PUSH_IF_COMPILING(glBufferData) +#endif + gles_glBufferData(target, size, data, usage); +} +AliasExport(void,glBufferData,,(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)); +#endif +#ifndef skip_glBufferSubData +void APIENTRY_GL4ES gl4es_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { + LOAD_GLES(glBufferSubData); +#ifndef direct_glBufferSubData + PUSH_IF_COMPILING(glBufferSubData) +#endif + gles_glBufferSubData(target, offset, size, data); +} +AliasExport(void,glBufferSubData,,(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)); +#endif +#ifndef skip_glCheckFramebufferStatus +GLenum APIENTRY_GL4ES gl4es_glCheckFramebufferStatus(GLenum target) { + LOAD_GLES_OES(glCheckFramebufferStatus); +#ifndef direct_glCheckFramebufferStatus + PUSH_IF_COMPILING(glCheckFramebufferStatus) +#endif + return gles_glCheckFramebufferStatus(target); +} +AliasExport(GLenum,glCheckFramebufferStatus,,(GLenum target)); +#endif +#ifndef skip_glClear +void APIENTRY_GL4ES gl4es_glClear(GLbitfield mask) { + LOAD_GLES(glClear); +#ifndef direct_glClear + PUSH_IF_COMPILING(glClear) +#endif + gles_glClear(mask); +} +AliasExport(void,glClear,,(GLbitfield mask)); +#endif +#ifndef skip_glClearColor +void APIENTRY_GL4ES gl4es_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + LOAD_GLES(glClearColor); +#ifndef direct_glClearColor + PUSH_IF_COMPILING(glClearColor) +#endif + gles_glClearColor(red, green, blue, alpha); +} +AliasExport(void,glClearColor,,(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)); +#endif +#ifndef skip_glClearColorx +void APIENTRY_GL4ES gl4es_glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { + LOAD_GLES(glClearColorx); +#ifndef direct_glClearColorx + PUSH_IF_COMPILING(glClearColorx) +#endif + gles_glClearColorx(red, green, blue, alpha); +} +AliasExport(void,glClearColorx,,(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)); +#endif +#ifndef skip_glClearDepthf +void APIENTRY_GL4ES gl4es_glClearDepthf(GLclampf depth) { + LOAD_GLES(glClearDepthf); +#ifndef direct_glClearDepthf + PUSH_IF_COMPILING(glClearDepthf) +#endif + gles_glClearDepthf(depth); +} +AliasExport(void,glClearDepthf,,(GLclampf depth)); +#endif +#ifndef skip_glClearDepthx +void APIENTRY_GL4ES gl4es_glClearDepthx(GLclampx depth) { + LOAD_GLES(glClearDepthx); +#ifndef direct_glClearDepthx + PUSH_IF_COMPILING(glClearDepthx) +#endif + gles_glClearDepthx(depth); +} +AliasExport(void,glClearDepthx,,(GLclampx depth)); +#endif +#ifndef skip_glClearStencil +void APIENTRY_GL4ES gl4es_glClearStencil(GLint s) { + LOAD_GLES(glClearStencil); +#ifndef direct_glClearStencil + PUSH_IF_COMPILING(glClearStencil) +#endif + gles_glClearStencil(s); +} +AliasExport(void,glClearStencil,,(GLint s)); +#endif +#ifndef skip_glClientActiveTexture +void APIENTRY_GL4ES gl4es_glClientActiveTexture(GLenum texture) { + LOAD_GLES(glClientActiveTexture); +#ifndef direct_glClientActiveTexture + PUSH_IF_COMPILING(glClientActiveTexture) +#endif + gles_glClientActiveTexture(texture); +} +AliasExport(void,glClientActiveTexture,,(GLenum texture)); +#endif +#ifndef skip_glClipPlanef +void APIENTRY_GL4ES gl4es_glClipPlanef(GLenum plane, const GLfloat * equation) { + LOAD_GLES(glClipPlanef); +#ifndef direct_glClipPlanef + PUSH_IF_COMPILING(glClipPlanef) +#endif + gles_glClipPlanef(plane, equation); +} +AliasExport(void,glClipPlanef,,(GLenum plane, const GLfloat * equation)); +#endif +#ifndef skip_glClipPlanex +void APIENTRY_GL4ES gl4es_glClipPlanex(GLenum plane, const GLfixed * equation) { + LOAD_GLES(glClipPlanex); +#ifndef direct_glClipPlanex + PUSH_IF_COMPILING(glClipPlanex) +#endif + gles_glClipPlanex(plane, equation); +} +AliasExport(void,glClipPlanex,,(GLenum plane, const GLfixed * equation)); +#endif +#ifndef skip_glColor4f +void APIENTRY_GL4ES gl4es_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + LOAD_GLES(glColor4f); +#ifndef direct_glColor4f + PUSH_IF_COMPILING(glColor4f) +#endif + gles_glColor4f(red, green, blue, alpha); +} +AliasExport(void,glColor4f,,(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)); +#endif +#ifndef skip_glColor4ub +void APIENTRY_GL4ES gl4es_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { + LOAD_GLES(glColor4ub); +#ifndef direct_glColor4ub + PUSH_IF_COMPILING(glColor4ub) +#endif + gles_glColor4ub(red, green, blue, alpha); +} +AliasExport(void,glColor4ub,,(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)); +#endif +#ifndef skip_glColor4x +void APIENTRY_GL4ES gl4es_glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + LOAD_GLES(glColor4x); +#ifndef direct_glColor4x + PUSH_IF_COMPILING(glColor4x) +#endif + gles_glColor4x(red, green, blue, alpha); +} +AliasExport(void,glColor4x,,(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)); +#endif +#ifndef skip_glColorMask +void APIENTRY_GL4ES gl4es_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + LOAD_GLES(glColorMask); +#ifndef direct_glColorMask + PUSH_IF_COMPILING(glColorMask) +#endif + gles_glColorMask(red, green, blue, alpha); +} +AliasExport(void,glColorMask,,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)); +#endif +#ifndef skip_glColorPointer +void APIENTRY_GL4ES gl4es_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glColorPointer); +#ifndef direct_glColorPointer + PUSH_IF_COMPILING(glColorPointer) +#endif + gles_glColorPointer(size, type, stride, pointer); +} +AliasExport(void,glColorPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glCompileShader +void APIENTRY_GL4ES gl4es_glCompileShader(GLuint shader) { + LOAD_GLES(glCompileShader); +#ifndef direct_glCompileShader + PUSH_IF_COMPILING(glCompileShader) +#endif + gles_glCompileShader(shader); +} +AliasExport(void,glCompileShader,,(GLuint shader)); +#endif +#ifndef skip_glCompressedTexImage2D +void APIENTRY_GL4ES gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { + LOAD_GLES(glCompressedTexImage2D); +#ifndef direct_glCompressedTexImage2D + PUSH_IF_COMPILING(glCompressedTexImage2D) +#endif + gles_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} +AliasExport(void,glCompressedTexImage2D,,(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)); +#endif +#ifndef skip_glCompressedTexSubImage2D +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { + LOAD_GLES(glCompressedTexSubImage2D); +#ifndef direct_glCompressedTexSubImage2D + PUSH_IF_COMPILING(glCompressedTexSubImage2D) +#endif + gles_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} +AliasExport(void,glCompressedTexSubImage2D,,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)); +#endif +#ifndef skip_glCopyTexImage2D +void APIENTRY_GL4ES gl4es_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + LOAD_GLES(glCopyTexImage2D); +#ifndef direct_glCopyTexImage2D + PUSH_IF_COMPILING(glCopyTexImage2D) +#endif + gles_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} +AliasExport(void,glCopyTexImage2D,,(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)); +#endif +#ifndef skip_glCopyTexSubImage2D +void APIENTRY_GL4ES gl4es_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + LOAD_GLES(glCopyTexSubImage2D); +#ifndef direct_glCopyTexSubImage2D + PUSH_IF_COMPILING(glCopyTexSubImage2D) +#endif + gles_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} +AliasExport(void,glCopyTexSubImage2D,,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)); +#endif +#ifndef skip_glCreateProgram +GLuint APIENTRY_GL4ES gl4es_glCreateProgram() { + LOAD_GLES(glCreateProgram); +#ifndef direct_glCreateProgram + PUSH_IF_COMPILING(glCreateProgram) +#endif + return gles_glCreateProgram(); +} +AliasExport(GLuint,glCreateProgram,,()); +#endif +#ifndef skip_glCreateShader +GLuint APIENTRY_GL4ES gl4es_glCreateShader(GLenum type) { + LOAD_GLES(glCreateShader); +#ifndef direct_glCreateShader + PUSH_IF_COMPILING(glCreateShader) +#endif + return gles_glCreateShader(type); +} +AliasExport(GLuint,glCreateShader,,(GLenum type)); +#endif +#ifndef skip_glCullFace +void APIENTRY_GL4ES gl4es_glCullFace(GLenum mode) { + LOAD_GLES(glCullFace); +#ifndef direct_glCullFace + PUSH_IF_COMPILING(glCullFace) +#endif + gles_glCullFace(mode); +} +AliasExport(void,glCullFace,,(GLenum mode)); +#endif +#ifndef skip_glDeleteBuffers +void APIENTRY_GL4ES gl4es_glDeleteBuffers(GLsizei n, const GLuint * buffer) { + LOAD_GLES(glDeleteBuffers); +#ifndef direct_glDeleteBuffers + PUSH_IF_COMPILING(glDeleteBuffers) +#endif + gles_glDeleteBuffers(n, buffer); +} +AliasExport(void,glDeleteBuffers,,(GLsizei n, const GLuint * buffer)); +#endif +#ifndef skip_glDeleteFramebuffers +void APIENTRY_GL4ES gl4es_glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) { + LOAD_GLES_OES(glDeleteFramebuffers); +#ifndef direct_glDeleteFramebuffers + PUSH_IF_COMPILING(glDeleteFramebuffers) +#endif + gles_glDeleteFramebuffers(n, framebuffers); +} +AliasExport(void,glDeleteFramebuffers,,(GLsizei n, GLuint * framebuffers)); +#endif +#ifndef skip_glDeleteProgram +void APIENTRY_GL4ES gl4es_glDeleteProgram(GLuint program) { + LOAD_GLES(glDeleteProgram); +#ifndef direct_glDeleteProgram + PUSH_IF_COMPILING(glDeleteProgram) +#endif + gles_glDeleteProgram(program); +} +AliasExport(void,glDeleteProgram,,(GLuint program)); +#endif +#ifndef skip_glDeleteRenderbuffers +void APIENTRY_GL4ES gl4es_glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) { + LOAD_GLES_OES(glDeleteRenderbuffers); +#ifndef direct_glDeleteRenderbuffers + PUSH_IF_COMPILING(glDeleteRenderbuffers) +#endif + gles_glDeleteRenderbuffers(n, renderbuffers); +} +AliasExport(void,glDeleteRenderbuffers,,(GLsizei n, GLuint * renderbuffers)); +#endif +#ifndef skip_glDeleteShader +void APIENTRY_GL4ES gl4es_glDeleteShader(GLuint shader) { + LOAD_GLES(glDeleteShader); +#ifndef direct_glDeleteShader + PUSH_IF_COMPILING(glDeleteShader) +#endif + gles_glDeleteShader(shader); +} +AliasExport(void,glDeleteShader,,(GLuint shader)); +#endif +#ifndef skip_glDeleteTextures +void APIENTRY_GL4ES gl4es_glDeleteTextures(GLsizei n, const GLuint * textures) { + LOAD_GLES(glDeleteTextures); +#ifndef direct_glDeleteTextures + PUSH_IF_COMPILING(glDeleteTextures) +#endif + gles_glDeleteTextures(n, textures); +} +AliasExport(void,glDeleteTextures,,(GLsizei n, const GLuint * textures)); +#endif +#ifndef skip_glDepthFunc +void APIENTRY_GL4ES gl4es_glDepthFunc(GLenum func) { + LOAD_GLES(glDepthFunc); +#ifndef direct_glDepthFunc + PUSH_IF_COMPILING(glDepthFunc) +#endif + gles_glDepthFunc(func); +} +AliasExport(void,glDepthFunc,,(GLenum func)); +#endif +#ifndef skip_glDepthMask +void APIENTRY_GL4ES gl4es_glDepthMask(GLboolean flag) { + LOAD_GLES(glDepthMask); +#ifndef direct_glDepthMask + PUSH_IF_COMPILING(glDepthMask) +#endif + gles_glDepthMask(flag); +} +AliasExport(void,glDepthMask,,(GLboolean flag)); +#endif +#ifndef skip_glDepthRangef +void APIENTRY_GL4ES gl4es_glDepthRangef(GLclampf Near, GLclampf Far) { + LOAD_GLES(glDepthRangef); +#ifndef direct_glDepthRangef + PUSH_IF_COMPILING(glDepthRangef) +#endif + gles_glDepthRangef(Near, Far); +} +AliasExport(void,glDepthRangef,,(GLclampf Near, GLclampf Far)); +#endif +#ifndef skip_glDepthRangex +void APIENTRY_GL4ES gl4es_glDepthRangex(GLclampx Near, GLclampx Far) { + LOAD_GLES(glDepthRangex); +#ifndef direct_glDepthRangex + PUSH_IF_COMPILING(glDepthRangex) +#endif + gles_glDepthRangex(Near, Far); +} +AliasExport(void,glDepthRangex,,(GLclampx Near, GLclampx Far)); +#endif +#ifndef skip_glDetachShader +void APIENTRY_GL4ES gl4es_glDetachShader(GLuint program, GLuint shader) { + LOAD_GLES(glDetachShader); +#ifndef direct_glDetachShader + PUSH_IF_COMPILING(glDetachShader) +#endif + gles_glDetachShader(program, shader); +} +AliasExport(void,glDetachShader,,(GLuint program, GLuint shader)); +#endif +#ifndef skip_glDisable +void APIENTRY_GL4ES gl4es_glDisable(GLenum cap) { + LOAD_GLES(glDisable); +#ifndef direct_glDisable + PUSH_IF_COMPILING(glDisable) +#endif + gles_glDisable(cap); +} +AliasExport(void,glDisable,,(GLenum cap)); +#endif +#ifndef skip_glDisableClientState +void APIENTRY_GL4ES gl4es_glDisableClientState(GLenum array) { + LOAD_GLES(glDisableClientState); +#ifndef direct_glDisableClientState + PUSH_IF_COMPILING(glDisableClientState) +#endif + gles_glDisableClientState(array); +} +AliasExport(void,glDisableClientState,,(GLenum array)); +#endif +#ifndef skip_glDisableVertexAttribArray +void APIENTRY_GL4ES gl4es_glDisableVertexAttribArray(GLuint index) { + LOAD_GLES(glDisableVertexAttribArray); +#ifndef direct_glDisableVertexAttribArray + PUSH_IF_COMPILING(glDisableVertexAttribArray) +#endif + gles_glDisableVertexAttribArray(index); +} +AliasExport(void,glDisableVertexAttribArray,,(GLuint index)); +#endif +#ifndef skip_glDrawArrays +void APIENTRY_GL4ES gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) { + LOAD_GLES(glDrawArrays); +#ifndef direct_glDrawArrays + PUSH_IF_COMPILING(glDrawArrays) +#endif + gles_glDrawArrays(mode, first, count); +} +AliasExport(void,glDrawArrays,,(GLenum mode, GLint first, GLsizei count)); +#endif +#ifndef skip_glDrawBuffers +void APIENTRY_GL4ES gl4es_glDrawBuffers(GLsizei n, const GLenum * bufs) { + LOAD_GLES_EXT(glDrawBuffers); +#ifndef direct_glDrawBuffers + PUSH_IF_COMPILING(glDrawBuffers) +#endif + gles_glDrawBuffers(n, bufs); +} +AliasExport(void,glDrawBuffers(,,GLsizei n, const GLenum * bufs)); +#endif +#ifndef skip_glDrawElements +void APIENTRY_GL4ES gl4es_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { + LOAD_GLES(glDrawElements); +#ifndef direct_glDrawElements + PUSH_IF_COMPILING(glDrawElements) +#endif + gles_glDrawElements(mode, count, type, indices); +} +AliasExport(void,glDrawElements,,(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)); +#endif +#ifndef skip_glDrawTexf +void APIENTRY_GL4ES gl4es_glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { + LOAD_GLES_OES(glDrawTexf); +#ifndef direct_glDrawTexf + PUSH_IF_COMPILING(glDrawTexf) +#endif + gles_glDrawTexf(x, y, z, width, height); +} +AliasExport(void,glDrawTexf,,(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)); +#endif +#ifndef skip_glDrawTexi +void APIENTRY_GL4ES gl4es_glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) { + LOAD_GLES_OES(glDrawTexi); +#ifndef direct_glDrawTexi + PUSH_IF_COMPILING(glDrawTexi) +#endif + gles_glDrawTexi(x, y, z, width, height); +} +AliasExport(void,glDrawTexi,,(GLint x, GLint y, GLint z, GLint width, GLint height)); +#endif +#ifndef skip_glEnable +void APIENTRY_GL4ES gl4es_glEnable(GLenum cap) { + LOAD_GLES(glEnable); +#ifndef direct_glEnable + PUSH_IF_COMPILING(glEnable) +#endif + gles_glEnable(cap); +} +AliasExport(void,glEnable,,(GLenum cap)); +#endif +#ifndef skip_glEnableClientState +void APIENTRY_GL4ES gl4es_glEnableClientState(GLenum array) { + LOAD_GLES(glEnableClientState); +#ifndef direct_glEnableClientState + PUSH_IF_COMPILING(glEnableClientState) +#endif + gles_glEnableClientState(array); +} +AliasExport(void,glEnableClientState,,(GLenum array)); +#endif +#ifndef skip_glEnableVertexAttribArray +void APIENTRY_GL4ES gl4es_glEnableVertexAttribArray(GLuint index) { + LOAD_GLES(glEnableVertexAttribArray); +#ifndef direct_glEnableVertexAttribArray + PUSH_IF_COMPILING(glEnableVertexAttribArray) +#endif + gles_glEnableVertexAttribArray(index); +} +AliasExport(void,glEnableVertexAttribArray,,(GLuint index)); +#endif +#ifndef skip_glFinish +void APIENTRY_GL4ES gl4es_glFinish() { + LOAD_GLES(glFinish); +#ifndef direct_glFinish + PUSH_IF_COMPILING(glFinish) +#endif + gles_glFinish(); +} +AliasExport(void,glFinish,,()); +#endif +#ifndef skip_glFlush +void APIENTRY_GL4ES gl4es_glFlush() { + LOAD_GLES(glFlush); +#ifndef direct_glFlush + PUSH_IF_COMPILING(glFlush) +#endif + gles_glFlush(); +} +AliasExport(void,glFlush,,()); +#endif +#ifndef skip_glFogCoordPointer +void APIENTRY_GL4ES gl4es_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glFogCoordPointer); +#ifndef direct_glFogCoordPointer + PUSH_IF_COMPILING(glFogCoordPointer) +#endif + gles_glFogCoordPointer(type, stride, pointer); +} +AliasExport(void,glFogCoordPointer,,(GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glFogCoordf +void APIENTRY_GL4ES gl4es_glFogCoordf(GLfloat coord) { + LOAD_GLES(glFogCoordf); +#ifndef direct_glFogCoordf + PUSH_IF_COMPILING(glFogCoordf) +#endif + gles_glFogCoordf(coord); +} +AliasExport(void,glFogCoordf,,(GLfloat coord)); +#endif +#ifndef skip_glFogCoordfv +void APIENTRY_GL4ES gl4es_glFogCoordfv(const GLfloat * coord) { + LOAD_GLES(glFogCoordfv); +#ifndef direct_glFogCoordfv + PUSH_IF_COMPILING(glFogCoordfv) +#endif + gles_glFogCoordfv(coord); +} +AliasExport(void,glFogCoordfv,,(const GLfloat * coord)); +#endif +#ifndef skip_glFogf +void APIENTRY_GL4ES gl4es_glFogf(GLenum pname, GLfloat param) { + LOAD_GLES(glFogf); +#ifndef direct_glFogf + PUSH_IF_COMPILING(glFogf) +#endif + gles_glFogf(pname, param); +} +AliasExport(void,glFogf,,(GLenum pname, GLfloat param)); +#endif +#ifndef skip_glFogfv +void APIENTRY_GL4ES gl4es_glFogfv(GLenum pname, const GLfloat * params) { + LOAD_GLES(glFogfv); +#ifndef direct_glFogfv + PUSH_IF_COMPILING(glFogfv) +#endif + gles_glFogfv(pname, params); +} +AliasExport(void,glFogfv,,(GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glFogx +void APIENTRY_GL4ES gl4es_glFogx(GLenum pname, GLfixed param) { + LOAD_GLES(glFogx); +#ifndef direct_glFogx + PUSH_IF_COMPILING(glFogx) +#endif + gles_glFogx(pname, param); +} +AliasExport(void,glFogx,,(GLenum pname, GLfixed param)); +#endif +#ifndef skip_glFogxv +void APIENTRY_GL4ES gl4es_glFogxv(GLenum pname, const GLfixed * params) { + LOAD_GLES(glFogxv); +#ifndef direct_glFogxv + PUSH_IF_COMPILING(glFogxv) +#endif + gles_glFogxv(pname, params); +} +AliasExport(void,glFogxv,,(GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glFramebufferRenderbuffer +void APIENTRY_GL4ES gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + LOAD_GLES_OES(glFramebufferRenderbuffer); +#ifndef direct_glFramebufferRenderbuffer + PUSH_IF_COMPILING(glFramebufferRenderbuffer) +#endif + gles_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} +AliasExport(void,glFramebufferRenderbuffer,,(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)); +#endif +#ifndef skip_glFramebufferTexture2D +void APIENTRY_GL4ES gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + LOAD_GLES_OES(glFramebufferTexture2D); +#ifndef direct_glFramebufferTexture2D + PUSH_IF_COMPILING(glFramebufferTexture2D) +#endif + gles_glFramebufferTexture2D(target, attachment, textarget, texture, level); +} +AliasExport(void,glFramebufferTexture2D,,(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)); +#endif +#ifndef skip_glFrontFace +void APIENTRY_GL4ES gl4es_glFrontFace(GLenum mode) { + LOAD_GLES(glFrontFace); +#ifndef direct_glFrontFace + PUSH_IF_COMPILING(glFrontFace) +#endif + gles_glFrontFace(mode); +} +AliasExport(void,glFrontFace,,(GLenum mode)); +#endif +#ifndef skip_glFrustumf +void APIENTRY_GL4ES gl4es_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far) { + LOAD_GLES(glFrustumf); +#ifndef direct_glFrustumf + PUSH_IF_COMPILING(glFrustumf) +#endif + gles_glFrustumf(left, right, bottom, top, Near, Far); +} +AliasExport(void,glFrustumf,,(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far)); +#endif +#ifndef skip_glFrustumx +void APIENTRY_GL4ES gl4es_glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far) { + LOAD_GLES(glFrustumx); +#ifndef direct_glFrustumx + PUSH_IF_COMPILING(glFrustumx) +#endif + gles_glFrustumx(left, right, bottom, top, Near, Far); +} +AliasExport(void,glFrustumx,,(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far)); +#endif +#ifndef skip_glGenBuffers +void APIENTRY_GL4ES gl4es_glGenBuffers(GLsizei n, GLuint * buffer) { + LOAD_GLES(glGenBuffers); +#ifndef direct_glGenBuffers + PUSH_IF_COMPILING(glGenBuffers) +#endif + gles_glGenBuffers(n, buffer); +} +AliasExport(void,glGenBuffers,,(GLsizei n, GLuint * buffer)); +#endif +#ifndef skip_glGenFramebuffers +void APIENTRY_GL4ES gl4es_glGenFramebuffers(GLsizei n, GLuint * ids) { + LOAD_GLES_OES(glGenFramebuffers); +#ifndef direct_glGenFramebuffers + PUSH_IF_COMPILING(glGenFramebuffers) +#endif + gles_glGenFramebuffers(n, ids); +} +AliasExport(void,glGenFramebuffers,,(GLsizei n, GLuint * ids)); +#endif +#ifndef skip_glGenRenderbuffers +void APIENTRY_GL4ES gl4es_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { + LOAD_GLES_OES(glGenRenderbuffers); +#ifndef direct_glGenRenderbuffers + PUSH_IF_COMPILING(glGenRenderbuffers) +#endif + gles_glGenRenderbuffers(n, renderbuffers); +} +AliasExport(void,glGenRenderbuffers,,(GLsizei n, GLuint * renderbuffers)); +#endif +#ifndef skip_glGenTextures +void APIENTRY_GL4ES gl4es_glGenTextures(GLsizei n, GLuint * textures) { + LOAD_GLES(glGenTextures); +#ifndef direct_glGenTextures + PUSH_IF_COMPILING(glGenTextures) +#endif + gles_glGenTextures(n, textures); +} +AliasExport(void,glGenTextures,,(GLsizei n, GLuint * textures)); +#endif +#ifndef skip_glGenerateMipmap +void APIENTRY_GL4ES gl4es_glGenerateMipmap(GLenum target) { + LOAD_GLES_OES(glGenerateMipmap); +#ifndef direct_glGenerateMipmap + PUSH_IF_COMPILING(glGenerateMipmap) +#endif + gles_glGenerateMipmap(target); +} +AliasExport(void,glGenerateMipmap,,(GLenum target)); +#endif +#ifndef skip_glGetActiveAttrib +void APIENTRY_GL4ES gl4es_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { + LOAD_GLES(glGetActiveAttrib); +#ifndef direct_glGetActiveAttrib + PUSH_IF_COMPILING(glGetActiveAttrib) +#endif + gles_glGetActiveAttrib(program, index, bufSize, length, size, type, name); +} +AliasExport(void,glGetActiveAttrib,,(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)); +#endif +#ifndef skip_glGetActiveUniform +void APIENTRY_GL4ES gl4es_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { + LOAD_GLES(glGetActiveUniform); +#ifndef direct_glGetActiveUniform + PUSH_IF_COMPILING(glGetActiveUniform) +#endif + gles_glGetActiveUniform(program, index, bufSize, length, size, type, name); +} +AliasExport(void,glGetActiveUniform,,(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)); +#endif +#ifndef skip_glGetAttachedShaders +void APIENTRY_GL4ES gl4es_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) { + LOAD_GLES(glGetAttachedShaders); +#ifndef direct_glGetAttachedShaders + PUSH_IF_COMPILING(glGetAttachedShaders) +#endif + gles_glGetAttachedShaders(program, maxCount, count, obj); +} +AliasExport(void,glGetAttachedShaders,,(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj)); +#endif +#ifndef skip_glGetAttribLocation +GLint APIENTRY_GL4ES gl4es_glGetAttribLocation(GLuint program, const GLchar * name) { + LOAD_GLES(glGetAttribLocation); +#ifndef direct_glGetAttribLocation + PUSH_IF_COMPILING(glGetAttribLocation) +#endif + return gles_glGetAttribLocation(program, name); +} +AliasExport(GLint,glGetAttribLocation,,(GLuint program, const GLchar * name)); +#endif +#ifndef skip_glGetBooleanv +void APIENTRY_GL4ES gl4es_glGetBooleanv(GLenum pname, GLboolean * params) { + LOAD_GLES(glGetBooleanv); +#ifndef direct_glGetBooleanv + PUSH_IF_COMPILING(glGetBooleanv) +#endif + gles_glGetBooleanv(pname, params); +} +AliasExport(void,glGetBooleanv,,(GLenum pname, GLboolean * params)); +#endif +#ifndef skip_glGetBufferParameteriv +void APIENTRY_GL4ES gl4es_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { + LOAD_GLES(glGetBufferParameteriv); +#ifndef direct_glGetBufferParameteriv + PUSH_IF_COMPILING(glGetBufferParameteriv) +#endif + gles_glGetBufferParameteriv(target, pname, params); +} +AliasExport(void,glGetBufferParameteriv,,(GLenum target, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetClipPlanef +void APIENTRY_GL4ES gl4es_glGetClipPlanef(GLenum plane, GLfloat * equation) { + LOAD_GLES(glGetClipPlanef); +#ifndef direct_glGetClipPlanef + PUSH_IF_COMPILING(glGetClipPlanef) +#endif + gles_glGetClipPlanef(plane, equation); +} +AliasExport(void,glGetClipPlanef,,(GLenum plane, GLfloat * equation)); +#endif +#ifndef skip_glGetClipPlanex +void APIENTRY_GL4ES gl4es_glGetClipPlanex(GLenum plane, GLfixed * equation) { + LOAD_GLES(glGetClipPlanex); +#ifndef direct_glGetClipPlanex + PUSH_IF_COMPILING(glGetClipPlanex) +#endif + gles_glGetClipPlanex(plane, equation); +} +AliasExport(void,glGetClipPlanex,,(GLenum plane, GLfixed * equation)); +#endif +#ifndef skip_glGetError +GLenum APIENTRY_GL4ES gl4es_glGetError(void) { + LOAD_GLES(glGetError); +#ifndef direct_glGetError + PUSH_IF_COMPILING(glGetError) +#endif + return gles_glGetError(); +} +AliasExport(GLenum,glGetError,,()); +#endif +#ifndef skip_glGetFixedv +void APIENTRY_GL4ES gl4es_glGetFixedv(GLenum pname, GLfixed * params) { + LOAD_GLES(glGetFixedv); +#ifndef direct_glGetFixedv + PUSH_IF_COMPILING(glGetFixedv) +#endif + gles_glGetFixedv(pname, params); +} +AliasExport(void,glGetFixedv,,(GLenum pname, GLfixed * params)); +#endif +#ifndef skip_glGetFloatv +void APIENTRY_GL4ES gl4es_glGetFloatv(GLenum pname, GLfloat * params) { + LOAD_GLES(glGetFloatv); +#ifndef direct_glGetFloatv + PUSH_IF_COMPILING(glGetFloatv) +#endif + gles_glGetFloatv(pname, params); +} +AliasExport(void,glGetFloatv,,(GLenum pname, GLfloat * params)); +#endif +#ifndef skip_glGetFramebufferAttachmentParameteriv +void APIENTRY_GL4ES gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { + LOAD_GLES_OES(glGetFramebufferAttachmentParameteriv); +#ifndef direct_glGetFramebufferAttachmentParameteriv + PUSH_IF_COMPILING(glGetFramebufferAttachmentParameteriv) +#endif + gles_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} +AliasExport(void,glGetFramebufferAttachmentParameteriv,,(GLenum target, GLenum attachment, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetIntegerv +void APIENTRY_GL4ES gl4es_glGetIntegerv(GLenum pname, GLint * params) { + LOAD_GLES(glGetIntegerv); +#ifndef direct_glGetIntegerv + PUSH_IF_COMPILING(glGetIntegerv) +#endif + gles_glGetIntegerv(pname, params); +} +AliasExport(void,glGetIntegerv,,(GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetLightfv +void APIENTRY_GL4ES gl4es_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) { + LOAD_GLES(glGetLightfv); +#ifndef direct_glGetLightfv + PUSH_IF_COMPILING(glGetLightfv) +#endif + gles_glGetLightfv(light, pname, params); +} +AliasExport(void,glGetLightfv,,(GLenum light, GLenum pname, GLfloat * params)); +#endif +#ifndef skip_glGetLightxv +void APIENTRY_GL4ES gl4es_glGetLightxv(GLenum light, GLenum pname, GLfixed * params) { + LOAD_GLES(glGetLightxv); +#ifndef direct_glGetLightxv + PUSH_IF_COMPILING(glGetLightxv) +#endif + gles_glGetLightxv(light, pname, params); +} +AliasExport(void,glGetLightxv,,(GLenum light, GLenum pname, GLfixed * params)); +#endif +#ifndef skip_glGetMaterialfv +void APIENTRY_GL4ES gl4es_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) { + LOAD_GLES(glGetMaterialfv); +#ifndef direct_glGetMaterialfv + PUSH_IF_COMPILING(glGetMaterialfv) +#endif + gles_glGetMaterialfv(face, pname, params); +} +AliasExport(void,glGetMaterialfv,,(GLenum face, GLenum pname, GLfloat * params)); +#endif +#ifndef skip_glGetMaterialxv +void APIENTRY_GL4ES gl4es_glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params) { + LOAD_GLES(glGetMaterialxv); +#ifndef direct_glGetMaterialxv + PUSH_IF_COMPILING(glGetMaterialxv) +#endif + gles_glGetMaterialxv(face, pname, params); +} +AliasExport(void,glGetMaterialxv,,(GLenum face, GLenum pname, GLfixed * params)); +#endif +#ifndef skip_glGetPointerv +void APIENTRY_GL4ES gl4es_glGetPointerv(GLenum pname, GLvoid ** params) { + LOAD_GLES(glGetPointerv); +#ifndef direct_glGetPointerv + PUSH_IF_COMPILING(glGetPointerv) +#endif + gles_glGetPointerv(pname, params); +} +AliasExport(void,glGetPointerv,,(GLenum pname, GLvoid ** params)); +#endif +#ifndef skip_glGetProgramBinary +void APIENTRY_GL4ES gl4es_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) { + LOAD_GLES_OES(glGetProgramBinary); +#ifndef direct_glGetProgramBinary + PUSH_IF_COMPILING(glGetProgramBinary) +#endif + gles_glGetProgramBinary(program, bufSize, length, binaryFormat, binary); +} +AliasExport(void,glGetProgramBinary,,(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)); +#endif +#ifndef skip_glGetProgramInfoLog +void APIENTRY_GL4ES gl4es_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + LOAD_GLES(glGetProgramInfoLog); +#ifndef direct_glGetProgramInfoLog + PUSH_IF_COMPILING(glGetProgramInfoLog) +#endif + gles_glGetProgramInfoLog(program, bufSize, length, infoLog); +} +AliasExport(void,glGetProgramInfoLog,,(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)); +#endif +#ifndef skip_glGetProgramiv +void APIENTRY_GL4ES gl4es_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { + LOAD_GLES(glGetProgramiv); +#ifndef direct_glGetProgramiv + PUSH_IF_COMPILING(glGetProgramiv) +#endif + gles_glGetProgramiv(program, pname, params); +} +AliasExport(void,glGetProgramiv,,(GLuint program, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetRenderbufferParameteriv +void APIENTRY_GL4ES gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { + LOAD_GLES_OES(glGetRenderbufferParameteriv); +#ifndef direct_glGetRenderbufferParameteriv + PUSH_IF_COMPILING(glGetRenderbufferParameteriv) +#endif + gles_glGetRenderbufferParameteriv(target, pname, params); +} +AliasExport(void,glGetRenderbufferParameteriv,,(GLenum target, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetShaderInfoLog +void APIENTRY_GL4ES gl4es_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { + LOAD_GLES(glGetShaderInfoLog); +#ifndef direct_glGetShaderInfoLog + PUSH_IF_COMPILING(glGetShaderInfoLog) +#endif + gles_glGetShaderInfoLog(shader, bufSize, length, infoLog); +} +AliasExport(void,glGetShaderInfoLog,,(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)); +#endif +#ifndef skip_glGetShaderPrecisionFormat +void APIENTRY_GL4ES gl4es_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { + LOAD_GLES(glGetShaderPrecisionFormat); +#ifndef direct_glGetShaderPrecisionFormat + PUSH_IF_COMPILING(glGetShaderPrecisionFormat) +#endif + gles_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); +} +AliasExport(void,glGetShaderPrecisionFormat,,(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)); +#endif +#ifndef skip_glGetShaderSource +void APIENTRY_GL4ES gl4es_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { + LOAD_GLES(glGetShaderSource); +#ifndef direct_glGetShaderSource + PUSH_IF_COMPILING(glGetShaderSource) +#endif + gles_glGetShaderSource(shader, bufSize, length, source); +} +AliasExport(void,glGetShaderSource,,(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)); +#endif +#ifndef skip_glGetShaderiv +void APIENTRY_GL4ES gl4es_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { + LOAD_GLES(glGetShaderiv); +#ifndef direct_glGetShaderiv + PUSH_IF_COMPILING(glGetShaderiv) +#endif + gles_glGetShaderiv(shader, pname, params); +} +AliasExport(void,glGetShaderiv,,(GLuint shader, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetString +const GLubyte * APIENTRY_GL4ES gl4es_glGetString(GLenum name) { + LOAD_GLES(glGetString); +#ifndef direct_glGetString + PUSH_IF_COMPILING(glGetString) +#endif + return gles_glGetString(name); +} +AliasExport(const GLubyte*,glGetString,,(GLenum name)); +#endif +#ifndef skip_glGetTexEnvfv +void APIENTRY_GL4ES gl4es_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) { + LOAD_GLES(glGetTexEnvfv); +#ifndef direct_glGetTexEnvfv + PUSH_IF_COMPILING(glGetTexEnvfv) +#endif + gles_glGetTexEnvfv(target, pname, params); +} +AliasExport(void,glGetTexEnvfv,,(GLenum target, GLenum pname, GLfloat * params)); +#endif +#ifndef skip_glGetTexEnviv +void APIENTRY_GL4ES gl4es_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) { + LOAD_GLES(glGetTexEnviv); +#ifndef direct_glGetTexEnviv + PUSH_IF_COMPILING(glGetTexEnviv) +#endif + gles_glGetTexEnviv(target, pname, params); +} +AliasExport(void,glGetTexEnviv,,(GLenum target, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetTexEnvxv +void APIENTRY_GL4ES gl4es_glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params) { + LOAD_GLES(glGetTexEnvxv); +#ifndef direct_glGetTexEnvxv + PUSH_IF_COMPILING(glGetTexEnvxv) +#endif + gles_glGetTexEnvxv(target, pname, params); +} +AliasExport(void,glGetTexEnvxv,,(GLenum target, GLenum pname, GLfixed * params)); +#endif +#ifndef skip_glGetTexParameterfv +void APIENTRY_GL4ES gl4es_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { + LOAD_GLES(glGetTexParameterfv); +#ifndef direct_glGetTexParameterfv + PUSH_IF_COMPILING(glGetTexParameterfv) +#endif + gles_glGetTexParameterfv(target, pname, params); +} +AliasExport(void,glGetTexParameterfv,,(GLenum target, GLenum pname, GLfloat * params)); +#endif +#ifndef skip_glGetTexParameteriv +void APIENTRY_GL4ES gl4es_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { + LOAD_GLES(glGetTexParameteriv); +#ifndef direct_glGetTexParameteriv + PUSH_IF_COMPILING(glGetTexParameteriv) +#endif + gles_glGetTexParameteriv(target, pname, params); +} +AliasExport(void,glGetTexParameteriv,,(GLenum target, GLenum pname, GLint * params)); +#endif +#ifndef skip_glGetTexParameterxv +void APIENTRY_GL4ES gl4es_glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params) { + LOAD_GLES(glGetTexParameterxv); +#ifndef direct_glGetTexParameterxv + PUSH_IF_COMPILING(glGetTexParameterxv) +#endif + gles_glGetTexParameterxv(target, pname, params); +} +AliasExport(void,glGetTexParameterxv,,(GLenum target, GLenum pname, GLfixed * params)); +#endif +#ifndef skip_glGetUniformLocation +GLint APIENTRY_GL4ES gl4es_glGetUniformLocation(GLuint program, const GLchar * name) { + LOAD_GLES(glGetUniformLocation); +#ifndef direct_glGetUniformLocation + PUSH_IF_COMPILING(glGetUniformLocation) +#endif + return gles_glGetUniformLocation(program, name); +} +AliasExport(GLint,glGetUniformLocation,,(GLuint program, const GLchar * name)); +#endif +#ifndef skip_glGetUniformfv +void APIENTRY_GL4ES gl4es_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { + LOAD_GLES(glGetUniformfv); +#ifndef direct_glGetUniformfv + PUSH_IF_COMPILING(glGetUniformfv) +#endif + gles_glGetUniformfv(program, location, params); +} +AliasExport(void,glGetUniformfv,,(GLuint program, GLint location, GLfloat * params)); +#endif +#ifndef skip_glGetUniformiv +void APIENTRY_GL4ES gl4es_glGetUniformiv(GLuint program, GLint location, GLint * params) { + LOAD_GLES(glGetUniformiv); +#ifndef direct_glGetUniformiv + PUSH_IF_COMPILING(glGetUniformiv) +#endif + gles_glGetUniformiv(program, location, params); +} +AliasExport(void,glGetUniformiv,,(GLuint program, GLint location, GLint * params)); +#endif +#ifndef skip_glGetVertexAttribPointerv +void APIENTRY_GL4ES gl4es_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) { + LOAD_GLES(glGetVertexAttribPointerv); +#ifndef direct_glGetVertexAttribPointerv + PUSH_IF_COMPILING(glGetVertexAttribPointerv) +#endif + gles_glGetVertexAttribPointerv(index, pname, pointer); +} +AliasExport(void,glGetVertexAttribPointerv,,(GLuint index, GLenum pname, GLvoid ** pointer)); +#endif +#ifndef skip_glGetVertexAttribfv +void APIENTRY_GL4ES gl4es_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { + LOAD_GLES(glGetVertexAttribfv); +#ifndef direct_glGetVertexAttribfv + PUSH_IF_COMPILING(glGetVertexAttribfv) +#endif + gles_glGetVertexAttribfv(index, pname, params); +} +AliasExport(void,glGetVertexAttribfv,,(GLuint index, GLenum pname, GLfloat * params)); +#endif +#ifndef skip_glGetVertexAttribiv +void APIENTRY_GL4ES gl4es_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { + LOAD_GLES(glGetVertexAttribiv); +#ifndef direct_glGetVertexAttribiv + PUSH_IF_COMPILING(glGetVertexAttribiv) +#endif + gles_glGetVertexAttribiv(index, pname, params); +} +AliasExport(void,glGetVertexAttribiv,,(GLuint index, GLenum pname, GLint * params)); +#endif +#ifndef skip_glHint +void APIENTRY_GL4ES gl4es_glHint(GLenum target, GLenum mode) { + LOAD_GLES(glHint); +#ifndef direct_glHint + PUSH_IF_COMPILING(glHint) +#endif + gles_glHint(target, mode); +} +AliasExport(void,glHint,,(GLenum target, GLenum mode)); +#endif +#ifndef skip_glIsBuffer +GLboolean APIENTRY_GL4ES gl4es_glIsBuffer(GLuint buffer) { + LOAD_GLES(glIsBuffer); +#ifndef direct_glIsBuffer + PUSH_IF_COMPILING(glIsBuffer) +#endif + return gles_glIsBuffer(buffer); +} +AliasExport(GLboolean,glIsBuffer,,(GLuint buffer)); +#endif +#ifndef skip_glIsEnabled +GLboolean APIENTRY_GL4ES gl4es_glIsEnabled(GLenum cap) { + LOAD_GLES(glIsEnabled); +#ifndef direct_glIsEnabled + PUSH_IF_COMPILING(glIsEnabled) +#endif + return gles_glIsEnabled(cap); +} +AliasExport(GLboolean,glIsEnabled,,(GLenum cap)); +#endif +#ifndef skip_glIsFramebuffer +GLboolean APIENTRY_GL4ES gl4es_glIsFramebuffer(GLuint framebuffer) { + LOAD_GLES_OES(glIsFramebuffer); +#ifndef direct_glIsFramebuffer + PUSH_IF_COMPILING(glIsFramebuffer) +#endif + return gles_glIsFramebuffer(framebuffer); +} +AliasExport(GLboolean,glIsFramebuffer,,(GLuint framebuffer)); +#endif +#ifndef skip_glIsProgram +GLboolean APIENTRY_GL4ES gl4es_glIsProgram(GLuint program) { + LOAD_GLES(glIsProgram); +#ifndef direct_glIsProgram + PUSH_IF_COMPILING(glIsProgram) +#endif + return gles_glIsProgram(program); +} +AliasExport(GLboolean,glIsProgram,,(GLuint program)); +#endif +#ifndef skip_glIsRenderbuffer +GLboolean APIENTRY_GL4ES gl4es_glIsRenderbuffer(GLuint renderbuffer) { + LOAD_GLES_OES(glIsRenderbuffer); +#ifndef direct_glIsRenderbuffer + PUSH_IF_COMPILING(glIsRenderbuffer) +#endif + return gles_glIsRenderbuffer(renderbuffer); +} +AliasExport(GLboolean,glIsRenderbuffer,,(GLuint renderbuffer)); +#endif +#ifndef skip_glIsShader +GLboolean APIENTRY_GL4ES gl4es_glIsShader(GLuint shader) { + LOAD_GLES(glIsShader); +#ifndef direct_glIsShader + PUSH_IF_COMPILING(glIsShader) +#endif + return gles_glIsShader(shader); +} +AliasExport(GLboolean,glIsShader,,(GLuint shader)); +#endif +#ifndef skip_glIsTexture +GLboolean APIENTRY_GL4ES gl4es_glIsTexture(GLuint texture) { + LOAD_GLES(glIsTexture); +#ifndef direct_glIsTexture + PUSH_IF_COMPILING(glIsTexture) +#endif + return gles_glIsTexture(texture); +} +AliasExport(GLboolean,glIsTexture,,(GLuint texture)); +#endif +#ifndef skip_glLightModelf +void APIENTRY_GL4ES gl4es_glLightModelf(GLenum pname, GLfloat param) { + LOAD_GLES(glLightModelf); +#ifndef direct_glLightModelf + PUSH_IF_COMPILING(glLightModelf) +#endif + gles_glLightModelf(pname, param); +} +AliasExport(void,glLightModelf,,(GLenum pname, GLfloat param)); +#endif +#ifndef skip_glLightModelfv +void APIENTRY_GL4ES gl4es_glLightModelfv(GLenum pname, const GLfloat * params) { + LOAD_GLES(glLightModelfv); +#ifndef direct_glLightModelfv + PUSH_IF_COMPILING(glLightModelfv) +#endif + gles_glLightModelfv(pname, params); +} +AliasExport(void,glLightModelfv,,(GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glLightModelx +void APIENTRY_GL4ES gl4es_glLightModelx(GLenum pname, GLfixed param) { + LOAD_GLES(glLightModelx); +#ifndef direct_glLightModelx + PUSH_IF_COMPILING(glLightModelx) +#endif + gles_glLightModelx(pname, param); +} +AliasExport(void,glLightModelx,,(GLenum pname, GLfixed param)); +#endif +#ifndef skip_glLightModelxv +void APIENTRY_GL4ES gl4es_glLightModelxv(GLenum pname, const GLfixed * params) { + LOAD_GLES(glLightModelxv); +#ifndef direct_glLightModelxv + PUSH_IF_COMPILING(glLightModelxv) +#endif + gles_glLightModelxv(pname, params); +} +AliasExport(void,glLightModelxv,,(GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glLightf +void APIENTRY_GL4ES gl4es_glLightf(GLenum light, GLenum pname, GLfloat param) { + LOAD_GLES(glLightf); +#ifndef direct_glLightf + PUSH_IF_COMPILING(glLightf) +#endif + gles_glLightf(light, pname, param); +} +AliasExport(void,glLightf,,(GLenum light, GLenum pname, GLfloat param)); +#endif +#ifndef skip_glLightfv +void APIENTRY_GL4ES gl4es_glLightfv(GLenum light, GLenum pname, const GLfloat * params) { + LOAD_GLES(glLightfv); +#ifndef direct_glLightfv + PUSH_IF_COMPILING(glLightfv) +#endif + gles_glLightfv(light, pname, params); +} +AliasExport(void,glLightfv,,(GLenum light, GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glLightx +void APIENTRY_GL4ES gl4es_glLightx(GLenum light, GLenum pname, GLfixed param) { + LOAD_GLES(glLightx); +#ifndef direct_glLightx + PUSH_IF_COMPILING(glLightx) +#endif + gles_glLightx(light, pname, param); +} +AliasExport(void,glLightx,,(GLenum light, GLenum pname, GLfixed param)); +#endif +#ifndef skip_glLightxv +void APIENTRY_GL4ES gl4es_glLightxv(GLenum light, GLenum pname, const GLfixed * params) { + LOAD_GLES(glLightxv); +#ifndef direct_glLightxv + PUSH_IF_COMPILING(glLightxv) +#endif + gles_glLightxv(light, pname, params); +} +AliasExport(void,glLightxv,,(GLenum light, GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glLineWidth +void APIENTRY_GL4ES gl4es_glLineWidth(GLfloat width) { + LOAD_GLES(glLineWidth); +#ifndef direct_glLineWidth + PUSH_IF_COMPILING(glLineWidth) +#endif + gles_glLineWidth(width); +} +AliasExport(void,glLineWidth,,(GLfloat width)); +#endif +#ifndef skip_glLineWidthx +void APIENTRY_GL4ES gl4es_glLineWidthx(GLfixed width) { + LOAD_GLES(glLineWidthx); +#ifndef direct_glLineWidthx + PUSH_IF_COMPILING(glLineWidthx) +#endif + gles_glLineWidthx(width); +} +AliasExport(void,glLineWidthx,,(GLfixed width)); +#endif +#ifndef skip_glLinkProgram +void APIENTRY_GL4ES gl4es_glLinkProgram(GLuint program) { + LOAD_GLES(glLinkProgram); +#ifndef direct_glLinkProgram + PUSH_IF_COMPILING(glLinkProgram) +#endif + gles_glLinkProgram(program); +} +AliasExport(void,glLinkProgram,,(GLuint program)); +#endif +#ifndef skip_glLoadIdentity +void APIENTRY_GL4ES gl4es_glLoadIdentity(void) { + LOAD_GLES(glLoadIdentity); +#ifndef direct_glLoadIdentity + PUSH_IF_COMPILING(glLoadIdentity) +#endif + gles_glLoadIdentity(); +} +AliasExport(void,glLoadIdentity,,()); +#endif +#ifndef skip_glLoadMatrixf +void APIENTRY_GL4ES gl4es_glLoadMatrixf(const GLfloat * m) { + LOAD_GLES(glLoadMatrixf); +#ifndef direct_glLoadMatrixf + PUSH_IF_COMPILING(glLoadMatrixf) +#endif + gles_glLoadMatrixf(m); +} +AliasExport(void,glLoadMatrixf,,(const GLfloat * m)); +#endif +#ifndef skip_glLoadMatrixx +void APIENTRY_GL4ES gl4es_glLoadMatrixx(const GLfixed * m) { + LOAD_GLES(glLoadMatrixx); +#ifndef direct_glLoadMatrixx + PUSH_IF_COMPILING(glLoadMatrixx) +#endif + gles_glLoadMatrixx(m); +} +AliasExport(void,glLoadMatrixx,,(const GLfixed * m)); +#endif +#ifndef skip_glLogicOp +void APIENTRY_GL4ES gl4es_glLogicOp(GLenum opcode) { + LOAD_GLES(glLogicOp); +#ifndef direct_glLogicOp + PUSH_IF_COMPILING(glLogicOp) +#endif + gles_glLogicOp(opcode); +} +AliasExport(void,glLogicOp,,(GLenum opcode)); +#endif +#ifndef skip_glMaterialf +void APIENTRY_GL4ES gl4es_glMaterialf(GLenum face, GLenum pname, GLfloat param) { + LOAD_GLES(glMaterialf); +#ifndef direct_glMaterialf + PUSH_IF_COMPILING(glMaterialf) +#endif + gles_glMaterialf(face, pname, param); +} +AliasExport(void,glMaterialf,,(GLenum face, GLenum pname, GLfloat param)); +#endif +#ifndef skip_glMaterialfv +void APIENTRY_GL4ES gl4es_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) { + LOAD_GLES(glMaterialfv); +#ifndef direct_glMaterialfv + PUSH_IF_COMPILING(glMaterialfv) +#endif + gles_glMaterialfv(face, pname, params); +} +AliasExport(void,glMaterialfv,,(GLenum face, GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glMaterialx +void APIENTRY_GL4ES gl4es_glMaterialx(GLenum face, GLenum pname, GLfixed param) { + LOAD_GLES(glMaterialx); +#ifndef direct_glMaterialx + PUSH_IF_COMPILING(glMaterialx) +#endif + gles_glMaterialx(face, pname, param); +} +AliasExport(void,glMaterialx,,(GLenum face, GLenum pname, GLfixed param)); +#endif +#ifndef skip_glMaterialxv +void APIENTRY_GL4ES gl4es_glMaterialxv(GLenum face, GLenum pname, const GLfixed * params) { + LOAD_GLES(glMaterialxv); +#ifndef direct_glMaterialxv + PUSH_IF_COMPILING(glMaterialxv) +#endif + gles_glMaterialxv(face, pname, params); +} +AliasExport(void,glMaterialxv,,(GLenum face, GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glMatrixMode +void APIENTRY_GL4ES gl4es_glMatrixMode(GLenum mode) { + LOAD_GLES(glMatrixMode); +#ifndef direct_glMatrixMode + PUSH_IF_COMPILING(glMatrixMode) +#endif + gles_glMatrixMode(mode); +} +AliasExport(void,glMatrixMode,,(GLenum mode)); +#endif +#ifndef skip_glMultMatrixf +void APIENTRY_GL4ES gl4es_glMultMatrixf(const GLfloat * m) { + LOAD_GLES(glMultMatrixf); +#ifndef direct_glMultMatrixf + PUSH_IF_COMPILING(glMultMatrixf) +#endif + gles_glMultMatrixf(m); +} +AliasExport(void,glMultMatrixf,,(const GLfloat * m)); +#endif +#ifndef skip_glMultMatrixx +void APIENTRY_GL4ES gl4es_glMultMatrixx(const GLfixed * m) { + LOAD_GLES(glMultMatrixx); +#ifndef direct_glMultMatrixx + PUSH_IF_COMPILING(glMultMatrixx) +#endif + gles_glMultMatrixx(m); +} +AliasExport(void,glMultMatrixx,,(const GLfixed * m)); +#endif +#ifndef skip_glMultiDrawArrays +void APIENTRY_GL4ES gl4es_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { + LOAD_GLES_OES(glMultiDrawArrays); +#ifndef direct_glMultiDrawArrays + PUSH_IF_COMPILING(glMultiDrawArrays) +#endif + gles_glMultiDrawArrays(mode, first, count, primcount); +} +AliasExport(void,glMultiDrawArrays,,(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)); +#endif +#ifndef skip_glMultiDrawElements +void APIENTRY_GL4ES gl4es_glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) { + LOAD_GLES_OES(glMultiDrawElements); +#ifndef direct_glMultiDrawElements + PUSH_IF_COMPILING(glMultiDrawElements) +#endif + gles_glMultiDrawElements(mode, count, type, indices, primcount); +} +AliasExport(void,glMultiDrawElements,,(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount)); +#endif +#ifndef skip_glMultiTexCoord4f +void APIENTRY_GL4ES gl4es_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + LOAD_GLES(glMultiTexCoord4f); +#ifndef direct_glMultiTexCoord4f + PUSH_IF_COMPILING(glMultiTexCoord4f) +#endif + gles_glMultiTexCoord4f(target, s, t, r, q); +} +AliasExport(void,glMultiTexCoord4f,,(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)); +#endif +#ifndef skip_glMultiTexCoord4x +void APIENTRY_GL4ES gl4es_glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + LOAD_GLES(glMultiTexCoord4x); +#ifndef direct_glMultiTexCoord4x + PUSH_IF_COMPILING(glMultiTexCoord4x) +#endif + gles_glMultiTexCoord4x(target, s, t, r, q); +} +AliasExport(void,glMultiTexCoord4x,,(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)); +#endif +#ifndef skip_glNormal3f +void APIENTRY_GL4ES gl4es_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { + LOAD_GLES(glNormal3f); +#ifndef direct_glNormal3f + PUSH_IF_COMPILING(glNormal3f) +#endif + gles_glNormal3f(nx, ny, nz); +} +AliasExport(void,glNormal3f,,(GLfloat nx, GLfloat ny, GLfloat nz)); +#endif +#ifndef skip_glNormal3x +void APIENTRY_GL4ES gl4es_glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { + LOAD_GLES(glNormal3x); +#ifndef direct_glNormal3x + PUSH_IF_COMPILING(glNormal3x) +#endif + gles_glNormal3x(nx, ny, nz); +} +AliasExport(void,glNormal3x,,(GLfixed nx, GLfixed ny, GLfixed nz)); +#endif +#ifndef skip_glNormalPointer +void APIENTRY_GL4ES gl4es_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glNormalPointer); +#ifndef direct_glNormalPointer + PUSH_IF_COMPILING(glNormalPointer) +#endif + gles_glNormalPointer(type, stride, pointer); +} +AliasExport(void,glNormalPointer,,(GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glOrthof +void APIENTRY_GL4ES gl4es_glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far) { + LOAD_GLES(glOrthof); +#ifndef direct_glOrthof + PUSH_IF_COMPILING(glOrthof) +#endif + gles_glOrthof(left, right, bottom, top, Near, Far); +} +AliasExport(void,glOrthof,,(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far)); +#endif +#ifndef skip_glOrthox +void APIENTRY_GL4ES gl4es_glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far) { + LOAD_GLES(glOrthox); +#ifndef direct_glOrthox + PUSH_IF_COMPILING(glOrthox) +#endif + gles_glOrthox(left, right, bottom, top, Near, Far); +} +AliasExport(void,glOrthox,,(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far)); +#endif +#ifndef skip_glPixelStorei +void APIENTRY_GL4ES gl4es_glPixelStorei(GLenum pname, GLint param) { + LOAD_GLES(glPixelStorei); +#ifndef direct_glPixelStorei + PUSH_IF_COMPILING(glPixelStorei) +#endif + gles_glPixelStorei(pname, param); +} +AliasExport(void,glPixelStorei,,(GLenum pname, GLint param)); +#endif +#ifndef skip_glPointParameterf +void APIENTRY_GL4ES gl4es_glPointParameterf(GLenum pname, GLfloat param) { + LOAD_GLES(glPointParameterf); +#ifndef direct_glPointParameterf + PUSH_IF_COMPILING(glPointParameterf) +#endif + gles_glPointParameterf(pname, param); +} +AliasExport(void,glPointParameterf,,(GLenum pname, GLfloat param)); +#endif +#ifndef skip_glPointParameterfv +void APIENTRY_GL4ES gl4es_glPointParameterfv(GLenum pname, const GLfloat * params) { + LOAD_GLES(glPointParameterfv); +#ifndef direct_glPointParameterfv + PUSH_IF_COMPILING(glPointParameterfv) +#endif + gles_glPointParameterfv(pname, params); +} +AliasExport(void,glPointParameterfv,,(GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glPointParameterx +void APIENTRY_GL4ES gl4es_glPointParameterx(GLenum pname, GLfixed param) { + LOAD_GLES(glPointParameterx); +#ifndef direct_glPointParameterx + PUSH_IF_COMPILING(glPointParameterx) +#endif + gles_glPointParameterx(pname, param); +} +AliasExport(void,glPointParameterx,,(GLenum pname, GLfixed param)); +#endif +#ifndef skip_glPointParameterxv +void APIENTRY_GL4ES gl4es_glPointParameterxv(GLenum pname, const GLfixed * params) { + LOAD_GLES(glPointParameterxv); +#ifndef direct_glPointParameterxv + PUSH_IF_COMPILING(glPointParameterxv) +#endif + gles_glPointParameterxv(pname, params); +} +AliasExport(void,glPointParameterxv,,(GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glPointSize +void APIENTRY_GL4ES gl4es_glPointSize(GLfloat size) { + LOAD_GLES(glPointSize); +#ifndef direct_glPointSize + PUSH_IF_COMPILING(glPointSize) +#endif + gles_glPointSize(size); +} +AliasExport(void,glPointSize,,(GLfloat size)); +#endif +#ifndef skip_glPointSizePointerOES +void APIENTRY_GL4ES gl4es_glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glPointSizePointerOES); +#ifndef direct_glPointSizePointerOES + PUSH_IF_COMPILING(glPointSizePointerOES) +#endif + gles_glPointSizePointerOES(type, stride, pointer); +} +AliasExport(void,glPointSizePointerOES,,(GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glPointSizex +void APIENTRY_GL4ES gl4es_glPointSizex(GLfixed size) { + LOAD_GLES(glPointSizex); +#ifndef direct_glPointSizex + PUSH_IF_COMPILING(glPointSizex) +#endif + gles_glPointSizex(size); +} +AliasExport(void,glPointSizex,,(GLfixed size)); +#endif +#ifndef skip_glPolygonOffset +void APIENTRY_GL4ES gl4es_glPolygonOffset(GLfloat factor, GLfloat units) { + LOAD_GLES(glPolygonOffset); +#ifndef direct_glPolygonOffset + PUSH_IF_COMPILING(glPolygonOffset) +#endif + gles_glPolygonOffset(factor, units); +} +AliasExport(void,glPolygonOffset,,(GLfloat factor, GLfloat units)); +#endif +#ifndef skip_glPolygonOffsetx +void APIENTRY_GL4ES gl4es_glPolygonOffsetx(GLfixed factor, GLfixed units) { + LOAD_GLES(glPolygonOffsetx); +#ifndef direct_glPolygonOffsetx + PUSH_IF_COMPILING(glPolygonOffsetx) +#endif + gles_glPolygonOffsetx(factor, units); +} +AliasExport(void,glPolygonOffsetx,,(GLfixed factor, GLfixed units)); +#endif +#ifndef skip_glPopMatrix +void APIENTRY_GL4ES gl4es_glPopMatrix(void) { + LOAD_GLES(glPopMatrix); +#ifndef direct_glPopMatrix + PUSH_IF_COMPILING(glPopMatrix) +#endif + gles_glPopMatrix(); +} +AliasExport(void,glPopMatrix,,()); +#endif +#ifndef skip_glProgramBinary +void APIENTRY_GL4ES gl4es_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length) { + LOAD_GLES_OES(glProgramBinary); +#ifndef direct_glProgramBinary + PUSH_IF_COMPILING(glProgramBinary) +#endif + gles_glProgramBinary(program, binaryFormat, binary, length); +} +AliasExport(void,glProgramBinary,,(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length)); +#endif +#ifndef skip_glPushMatrix +void APIENTRY_GL4ES gl4es_glPushMatrix(void) { + LOAD_GLES(glPushMatrix); +#ifndef direct_glPushMatrix + PUSH_IF_COMPILING(glPushMatrix) +#endif + gles_glPushMatrix(); +} +AliasExport(void,glPushMatrix,,()); +#endif +#ifndef skip_glReadPixels +void APIENTRY_GL4ES gl4es_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { + LOAD_GLES(glReadPixels); +#ifndef direct_glReadPixels + PUSH_IF_COMPILING(glReadPixels) +#endif + gles_glReadPixels(x, y, width, height, format, type, pixels); +} +AliasExport(void,glReadPixels,,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)); +#endif +#ifndef skip_glReleaseShaderCompiler +void APIENTRY_GL4ES gl4es_glReleaseShaderCompiler() { + LOAD_GLES(glReleaseShaderCompiler); +#ifndef direct_glReleaseShaderCompiler + PUSH_IF_COMPILING(glReleaseShaderCompiler) +#endif + gles_glReleaseShaderCompiler(); +} +AliasExport(void,glReleaseShaderCompiler,,()); +#endif +#ifndef skip_glRenderbufferStorage +void APIENTRY_GL4ES gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + LOAD_GLES_OES(glRenderbufferStorage); +#ifndef direct_glRenderbufferStorage + PUSH_IF_COMPILING(glRenderbufferStorage) +#endif + gles_glRenderbufferStorage(target, internalformat, width, height); +} +AliasExport(void,glRenderbufferStorage,,(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)); +#endif +#ifndef skip_glRotatef +void APIENTRY_GL4ES gl4es_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + LOAD_GLES(glRotatef); +#ifndef direct_glRotatef + PUSH_IF_COMPILING(glRotatef) +#endif + gles_glRotatef(angle, x, y, z); +} +AliasExport(void,glRotatef,,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)); +#endif +#ifndef skip_glRotatex +void APIENTRY_GL4ES gl4es_glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { + LOAD_GLES(glRotatex); +#ifndef direct_glRotatex + PUSH_IF_COMPILING(glRotatex) +#endif + gles_glRotatex(angle, x, y, z); +} +AliasExport(void,glRotatex,,(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)); +#endif +#ifndef skip_glSampleCoverage +void APIENTRY_GL4ES gl4es_glSampleCoverage(GLclampf value, GLboolean invert) { + LOAD_GLES(glSampleCoverage); +#ifndef direct_glSampleCoverage + PUSH_IF_COMPILING(glSampleCoverage) +#endif + gles_glSampleCoverage(value, invert); +} +AliasExport(void,glSampleCoverage,,(GLclampf value, GLboolean invert)); +#endif +#ifndef skip_glSampleCoveragex +void APIENTRY_GL4ES gl4es_glSampleCoveragex(GLclampx value, GLboolean invert) { + LOAD_GLES(glSampleCoveragex); +#ifndef direct_glSampleCoveragex + PUSH_IF_COMPILING(glSampleCoveragex) +#endif + gles_glSampleCoveragex(value, invert); +} +AliasExport(void,glSampleCoveragex,,(GLclampx value, GLboolean invert)); +#endif +#ifndef skip_glScalef +void APIENTRY_GL4ES gl4es_glScalef(GLfloat x, GLfloat y, GLfloat z) { + LOAD_GLES(glScalef); +#ifndef direct_glScalef + PUSH_IF_COMPILING(glScalef) +#endif + gles_glScalef(x, y, z); +} +AliasExport(void,glScalef,,(GLfloat x, GLfloat y, GLfloat z)); +#endif +#ifndef skip_glScalex +void APIENTRY_GL4ES gl4es_glScalex(GLfixed x, GLfixed y, GLfixed z) { + LOAD_GLES(glScalex); +#ifndef direct_glScalex + PUSH_IF_COMPILING(glScalex) +#endif + gles_glScalex(x, y, z); +} +AliasExport(void,glScalex,,(GLfixed x, GLfixed y, GLfixed z)); +#endif +#ifndef skip_glScissor +void APIENTRY_GL4ES gl4es_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { + LOAD_GLES(glScissor); +#ifndef direct_glScissor + PUSH_IF_COMPILING(glScissor) +#endif + gles_glScissor(x, y, width, height); +} +AliasExport(void,glScissor,,(GLint x, GLint y, GLsizei width, GLsizei height)); +#endif +#ifndef skip_glShadeModel +void APIENTRY_GL4ES gl4es_glShadeModel(GLenum mode) { + LOAD_GLES(glShadeModel); +#ifndef direct_glShadeModel + PUSH_IF_COMPILING(glShadeModel) +#endif + gles_glShadeModel(mode); +} +AliasExport(void,glShadeModel,,(GLenum mode)); +#endif +#ifndef skip_glShaderBinary +void APIENTRY_GL4ES gl4es_glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) { + LOAD_GLES(glShaderBinary); +#ifndef direct_glShaderBinary + PUSH_IF_COMPILING(glShaderBinary) +#endif + gles_glShaderBinary(n, shaders, binaryformat, binary, length); +} +AliasExport(void,glShaderBinary,,(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length)); +#endif +#ifndef skip_glShaderSource +void APIENTRY_GL4ES gl4es_glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) { + LOAD_GLES(glShaderSource); +#ifndef direct_glShaderSource + PUSH_IF_COMPILING(glShaderSource) +#endif + gles_glShaderSource(shader, count, string, length); +} +AliasExport(void,glShaderSource,,(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length)); +#endif +#ifndef skip_glStencilFunc +void APIENTRY_GL4ES gl4es_glStencilFunc(GLenum func, GLint ref, GLuint mask) { + LOAD_GLES(glStencilFunc); +#ifndef direct_glStencilFunc + PUSH_IF_COMPILING(glStencilFunc) +#endif + gles_glStencilFunc(func, ref, mask); +} +AliasExport(void,glStencilFunc,,(GLenum func, GLint ref, GLuint mask)); +#endif +#ifndef skip_glStencilFuncSeparate +void APIENTRY_GL4ES gl4es_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { + LOAD_GLES(glStencilFuncSeparate); +#ifndef direct_glStencilFuncSeparate + PUSH_IF_COMPILING(glStencilFuncSeparate) +#endif + gles_glStencilFuncSeparate(face, func, ref, mask); +} +AliasExport(void,glStencilFuncSeparate,,(GLenum face, GLenum func, GLint ref, GLuint mask)); +#endif +#ifndef skip_glStencilMask +void APIENTRY_GL4ES gl4es_glStencilMask(GLuint mask) { + LOAD_GLES(glStencilMask); +#ifndef direct_glStencilMask + PUSH_IF_COMPILING(glStencilMask) +#endif + gles_glStencilMask(mask); +} +AliasExport(void,glStencilMask,,(GLuint mask)); +#endif +#ifndef skip_glStencilMaskSeparate +void APIENTRY_GL4ES gl4es_glStencilMaskSeparate(GLenum face, GLuint mask) { + LOAD_GLES(glStencilMaskSeparate); +#ifndef direct_glStencilMaskSeparate + PUSH_IF_COMPILING(glStencilMaskSeparate) +#endif + gles_glStencilMaskSeparate(face, mask); +} +AliasExport(void,glStencilMaskSeparate,,(GLenum face, GLuint mask)); +#endif +#ifndef skip_glStencilOp +void APIENTRY_GL4ES gl4es_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { + LOAD_GLES(glStencilOp); +#ifndef direct_glStencilOp + PUSH_IF_COMPILING(glStencilOp) +#endif + gles_glStencilOp(fail, zfail, zpass); +} +AliasExport(void,glStencilOp,,(GLenum fail, GLenum zfail, GLenum zpass)); +#endif +#ifndef skip_glStencilOpSeparate +void APIENTRY_GL4ES gl4es_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { + LOAD_GLES(glStencilOpSeparate); +#ifndef direct_glStencilOpSeparate + PUSH_IF_COMPILING(glStencilOpSeparate) +#endif + gles_glStencilOpSeparate(face, sfail, zfail, zpass); +} +AliasExport(void,glStencilOpSeparate,,(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)); +#endif +#ifndef skip_glTexCoordPointer +void APIENTRY_GL4ES gl4es_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glTexCoordPointer); +#ifndef direct_glTexCoordPointer + PUSH_IF_COMPILING(glTexCoordPointer) +#endif + gles_glTexCoordPointer(size, type, stride, pointer); +} +AliasExport(void,glTexCoordPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glTexEnvf +void APIENTRY_GL4ES gl4es_glTexEnvf(GLenum target, GLenum pname, GLfloat param) { + LOAD_GLES(glTexEnvf); +#ifndef direct_glTexEnvf + PUSH_IF_COMPILING(glTexEnvf) +#endif + gles_glTexEnvf(target, pname, param); +} +AliasExport(void,glTexEnvf,,(GLenum target, GLenum pname, GLfloat param)); +#endif +#ifndef skip_glTexEnvfv +void APIENTRY_GL4ES gl4es_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) { + LOAD_GLES(glTexEnvfv); +#ifndef direct_glTexEnvfv + PUSH_IF_COMPILING(glTexEnvfv) +#endif + gles_glTexEnvfv(target, pname, params); +} +AliasExport(void,glTexEnvfv,,(GLenum target, GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glTexEnvi +void APIENTRY_GL4ES gl4es_glTexEnvi(GLenum target, GLenum pname, GLint param) { + LOAD_GLES(glTexEnvi); +#ifndef direct_glTexEnvi + PUSH_IF_COMPILING(glTexEnvi) +#endif + gles_glTexEnvi(target, pname, param); +} +AliasExport(void,glTexEnvi,,(GLenum target, GLenum pname, GLint param)); +#endif +#ifndef skip_glTexEnviv +void APIENTRY_GL4ES gl4es_glTexEnviv(GLenum target, GLenum pname, const GLint * params) { + LOAD_GLES(glTexEnviv); +#ifndef direct_glTexEnviv + PUSH_IF_COMPILING(glTexEnviv) +#endif + gles_glTexEnviv(target, pname, params); +} +AliasExport(void,glTexEnviv,,(GLenum target, GLenum pname, const GLint * params)); +#endif +#ifndef skip_glTexEnvx +void APIENTRY_GL4ES gl4es_glTexEnvx(GLenum target, GLenum pname, GLfixed param) { + LOAD_GLES(glTexEnvx); +#ifndef direct_glTexEnvx + PUSH_IF_COMPILING(glTexEnvx) +#endif + gles_glTexEnvx(target, pname, param); +} +AliasExport(void,glTexEnvx,,(GLenum target, GLenum pname, GLfixed param)); +#endif +#ifndef skip_glTexEnvxv +void APIENTRY_GL4ES gl4es_glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params) { + LOAD_GLES(glTexEnvxv); +#ifndef direct_glTexEnvxv + PUSH_IF_COMPILING(glTexEnvxv) +#endif + gles_glTexEnvxv(target, pname, params); +} +AliasExport(void,glTexEnvxv,,(GLenum target, GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glTexGenfv +void APIENTRY_GL4ES gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { + LOAD_GLES_OES(glTexGenfv); +#ifndef direct_glTexGenfv + PUSH_IF_COMPILING(glTexGenfv) +#endif + gles_glTexGenfv(coord, pname, params); +} +AliasExport(void,glTexGenfv,,(GLenum coord, GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glTexGeni +void APIENTRY_GL4ES gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param) { + LOAD_GLES_OES(glTexGeni); +#ifndef direct_glTexGeni + PUSH_IF_COMPILING(glTexGeni) +#endif + gles_glTexGeni(coord, pname, param); +} +AliasExport(void,glTexGeni,,(GLenum coord, GLenum pname, GLint param)); +#endif +#ifndef skip_glTexImage2D +void APIENTRY_GL4ES gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data) { + LOAD_GLES(glTexImage2D); +#ifndef direct_glTexImage2D + PUSH_IF_COMPILING(glTexImage2D) +#endif + gles_glTexImage2D(target, level, internalformat, width, height, border, format, type, data); +} +AliasExport(void,glTexImage2D,,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data)); +#endif +#ifndef skip_glTexParameterf +void APIENTRY_GL4ES gl4es_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { + LOAD_GLES(glTexParameterf); +#ifndef direct_glTexParameterf + PUSH_IF_COMPILING(glTexParameterf) +#endif + gles_glTexParameterf(target, pname, param); +} +AliasExport(void,glTexParameterf,,(GLenum target, GLenum pname, GLfloat param)); +#endif +#ifndef skip_glTexParameterfv +void APIENTRY_GL4ES gl4es_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { + LOAD_GLES(glTexParameterfv); +#ifndef direct_glTexParameterfv + PUSH_IF_COMPILING(glTexParameterfv) +#endif + gles_glTexParameterfv(target, pname, params); +} +AliasExport(void,glTexParameterfv,,(GLenum target, GLenum pname, const GLfloat * params)); +#endif +#ifndef skip_glTexParameteri +void APIENTRY_GL4ES gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) { + LOAD_GLES(glTexParameteri); +#ifndef direct_glTexParameteri + PUSH_IF_COMPILING(glTexParameteri) +#endif + gles_glTexParameteri(target, pname, param); +} +AliasExport(void,glTexParameteri,,(GLenum target, GLenum pname, GLint param)); +#endif +#ifndef skip_glTexParameteriv +void APIENTRY_GL4ES gl4es_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { + LOAD_GLES(glTexParameteriv); +#ifndef direct_glTexParameteriv + PUSH_IF_COMPILING(glTexParameteriv) +#endif + gles_glTexParameteriv(target, pname, params); +} +AliasExport(void,glTexParameteriv,,(GLenum target, GLenum pname, const GLint * params)); +#endif +#ifndef skip_glTexParameterx +void APIENTRY_GL4ES gl4es_glTexParameterx(GLenum target, GLenum pname, GLfixed param) { + LOAD_GLES(glTexParameterx); +#ifndef direct_glTexParameterx + PUSH_IF_COMPILING(glTexParameterx) +#endif + gles_glTexParameterx(target, pname, param); +} +AliasExport(void,glTexParameterx,,(GLenum target, GLenum pname, GLfixed param)); +#endif +#ifndef skip_glTexParameterxv +void APIENTRY_GL4ES gl4es_glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params) { + LOAD_GLES(glTexParameterxv); +#ifndef direct_glTexParameterxv + PUSH_IF_COMPILING(glTexParameterxv) +#endif + gles_glTexParameterxv(target, pname, params); +} +AliasExport(void,glTexParameterxv,,(GLenum target, GLenum pname, const GLfixed * params)); +#endif +#ifndef skip_glTexSubImage2D +void APIENTRY_GL4ES gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * data) { + LOAD_GLES(glTexSubImage2D); +#ifndef direct_glTexSubImage2D + PUSH_IF_COMPILING(glTexSubImage2D) +#endif + gles_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data); +} +AliasExport(void,glTexSubImage2D,,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * data)); +#endif +#ifndef skip_glTranslatef +void APIENTRY_GL4ES gl4es_glTranslatef(GLfloat x, GLfloat y, GLfloat z) { + LOAD_GLES(glTranslatef); +#ifndef direct_glTranslatef + PUSH_IF_COMPILING(glTranslatef) +#endif + gles_glTranslatef(x, y, z); +} +AliasExport(void,glTranslatef,,(GLfloat x, GLfloat y, GLfloat z)); +#endif +#ifndef skip_glTranslatex +void APIENTRY_GL4ES gl4es_glTranslatex(GLfixed x, GLfixed y, GLfixed z) { + LOAD_GLES(glTranslatex); +#ifndef direct_glTranslatex + PUSH_IF_COMPILING(glTranslatex) +#endif + gles_glTranslatex(x, y, z); +} +AliasExport(void,glTranslatex,,(GLfixed x, GLfixed y, GLfixed z)); +#endif +#ifndef skip_glUniform1f +void APIENTRY_GL4ES gl4es_glUniform1f(GLint location, GLfloat v0) { + LOAD_GLES(glUniform1f); +#ifndef direct_glUniform1f + PUSH_IF_COMPILING(glUniform1f) +#endif + gles_glUniform1f(location, v0); +} +AliasExport(void,glUniform1f,,(GLint location, GLfloat v0)); +#endif +#ifndef skip_glUniform1fv +void APIENTRY_GL4ES gl4es_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { + LOAD_GLES(glUniform1fv); +#ifndef direct_glUniform1fv + PUSH_IF_COMPILING(glUniform1fv) +#endif + gles_glUniform1fv(location, count, value); +} +AliasExport(void,glUniform1fv,,(GLint location, GLsizei count, const GLfloat * value)); +#endif +#ifndef skip_glUniform1i +void APIENTRY_GL4ES gl4es_glUniform1i(GLint location, GLint v0) { + LOAD_GLES(glUniform1i); +#ifndef direct_glUniform1i + PUSH_IF_COMPILING(glUniform1i) +#endif + gles_glUniform1i(location, v0); +} +AliasExport(void,glUniform1i,,(GLint location, GLint v0)); +#endif +#ifndef skip_glUniform1iv +void APIENTRY_GL4ES gl4es_glUniform1iv(GLint location, GLsizei count, const GLint * value) { + LOAD_GLES(glUniform1iv); +#ifndef direct_glUniform1iv + PUSH_IF_COMPILING(glUniform1iv) +#endif + gles_glUniform1iv(location, count, value); +} +AliasExport(void,glUniform1iv,,(GLint location, GLsizei count, const GLint * value)); +#endif +#ifndef skip_glUniform2f +void APIENTRY_GL4ES gl4es_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { + LOAD_GLES(glUniform2f); +#ifndef direct_glUniform2f + PUSH_IF_COMPILING(glUniform2f) +#endif + gles_glUniform2f(location, v0, v1); +} +AliasExport(void,glUniform2f,,(GLint location, GLfloat v0, GLfloat v1)); +#endif +#ifndef skip_glUniform2fv +void APIENTRY_GL4ES gl4es_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { + LOAD_GLES(glUniform2fv); +#ifndef direct_glUniform2fv + PUSH_IF_COMPILING(glUniform2fv) +#endif + gles_glUniform2fv(location, count, value); +} +AliasExport(void,glUniform2fv,,(GLint location, GLsizei count, const GLfloat * value)); +#endif +#ifndef skip_glUniform2i +void APIENTRY_GL4ES gl4es_glUniform2i(GLint location, GLint v0, GLint v1) { + LOAD_GLES(glUniform2i); +#ifndef direct_glUniform2i + PUSH_IF_COMPILING(glUniform2i) +#endif + gles_glUniform2i(location, v0, v1); +} +AliasExport(void,glUniform2i,,(GLint location, GLint v0, GLint v1)); +#endif +#ifndef skip_glUniform2iv +void APIENTRY_GL4ES gl4es_glUniform2iv(GLint location, GLsizei count, const GLint * value) { + LOAD_GLES(glUniform2iv); +#ifndef direct_glUniform2iv + PUSH_IF_COMPILING(glUniform2iv) +#endif + gles_glUniform2iv(location, count, value); +} +AliasExport(void,glUniform2iv,,(GLint location, GLsizei count, const GLint * value)); +#endif +#ifndef skip_glUniform3f +void APIENTRY_GL4ES gl4es_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { + LOAD_GLES(glUniform3f); +#ifndef direct_glUniform3f + PUSH_IF_COMPILING(glUniform3f) +#endif + gles_glUniform3f(location, v0, v1, v2); +} +AliasExport(void,glUniform3f,,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)); +#endif +#ifndef skip_glUniform3fv +void APIENTRY_GL4ES gl4es_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { + LOAD_GLES(glUniform3fv); +#ifndef direct_glUniform3fv + PUSH_IF_COMPILING(glUniform3fv) +#endif + gles_glUniform3fv(location, count, value); +} +AliasExport(void,glUniform3fv,,(GLint location, GLsizei count, const GLfloat * value)); +#endif +#ifndef skip_glUniform3i +void APIENTRY_GL4ES gl4es_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { + LOAD_GLES(glUniform3i); +#ifndef direct_glUniform3i + PUSH_IF_COMPILING(glUniform3i) +#endif + gles_glUniform3i(location, v0, v1, v2); +} +AliasExport(void,glUniform3i,,(GLint location, GLint v0, GLint v1, GLint v2)); +#endif +#ifndef skip_glUniform3iv +void APIENTRY_GL4ES gl4es_glUniform3iv(GLint location, GLsizei count, const GLint * value) { + LOAD_GLES(glUniform3iv); +#ifndef direct_glUniform3iv + PUSH_IF_COMPILING(glUniform3iv) +#endif + gles_glUniform3iv(location, count, value); +} +AliasExport(void,glUniform3iv,,(GLint location, GLsizei count, const GLint * value)); +#endif +#ifndef skip_glUniform4f +void APIENTRY_GL4ES gl4es_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { + LOAD_GLES(glUniform4f); +#ifndef direct_glUniform4f + PUSH_IF_COMPILING(glUniform4f) +#endif + gles_glUniform4f(location, v0, v1, v2, v3); +} +AliasExport(void,glUniform4f,,(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)); +#endif +#ifndef skip_glUniform4fv +void APIENTRY_GL4ES gl4es_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { + LOAD_GLES(glUniform4fv); +#ifndef direct_glUniform4fv + PUSH_IF_COMPILING(glUniform4fv) +#endif + gles_glUniform4fv(location, count, value); +} +AliasExport(void,glUniform4fv,,(GLint location, GLsizei count, const GLfloat * value)); +#endif +#ifndef skip_glUniform4i +void APIENTRY_GL4ES gl4es_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { + LOAD_GLES(glUniform4i); +#ifndef direct_glUniform4i + PUSH_IF_COMPILING(glUniform4i) +#endif + gles_glUniform4i(location, v0, v1, v2, v3); +} +AliasExport(void,glUniform4i,,(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)); +#endif +#ifndef skip_glUniform4iv +void APIENTRY_GL4ES gl4es_glUniform4iv(GLint location, GLsizei count, const GLint * value) { + LOAD_GLES(glUniform4iv); +#ifndef direct_glUniform4iv + PUSH_IF_COMPILING(glUniform4iv) +#endif + gles_glUniform4iv(location, count, value); +} +AliasExport(void,glUniform4iv,,(GLint location, GLsizei count, const GLint * value)); +#endif +#ifndef skip_glUniformMatrix2fv +void APIENTRY_GL4ES gl4es_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + LOAD_GLES(glUniformMatrix2fv); +#ifndef direct_glUniformMatrix2fv + PUSH_IF_COMPILING(glUniformMatrix2fv) +#endif + gles_glUniformMatrix2fv(location, count, transpose, value); +} +AliasExport(void,glUniformMatrix2fv,,(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); +#endif +#ifndef skip_glUniformMatrix3fv +void APIENTRY_GL4ES gl4es_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + LOAD_GLES(glUniformMatrix3fv); +#ifndef direct_glUniformMatrix3fv + PUSH_IF_COMPILING(glUniformMatrix3fv) +#endif + gles_glUniformMatrix3fv(location, count, transpose, value); +} +AliasExport(void,glUniformMatrix3fv,,(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); +#endif +#ifndef skip_glUniformMatrix4fv +void APIENTRY_GL4ES gl4es_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { + LOAD_GLES(glUniformMatrix4fv); +#ifndef direct_glUniformMatrix4fv + PUSH_IF_COMPILING(glUniformMatrix4fv) +#endif + gles_glUniformMatrix4fv(location, count, transpose, value); +} +AliasExport(void,glUniformMatrix4fv,,(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)); +#endif +#ifndef skip_glUseProgram +void APIENTRY_GL4ES gl4es_glUseProgram(GLuint program) { + LOAD_GLES(glUseProgram); +#ifndef direct_glUseProgram + PUSH_IF_COMPILING(glUseProgram) +#endif + gles_glUseProgram(program); +} +AliasExport(void,glUseProgram,,(GLuint program)); +#endif +#ifndef skip_glValidateProgram +void APIENTRY_GL4ES gl4es_glValidateProgram(GLuint program) { + LOAD_GLES(glValidateProgram); +#ifndef direct_glValidateProgram + PUSH_IF_COMPILING(glValidateProgram) +#endif + gles_glValidateProgram(program); +} +AliasExport(void,glValidateProgram,,(GLuint program)); +#endif +#ifndef skip_glVertexAttrib1f +void APIENTRY_GL4ES gl4es_glVertexAttrib1f(GLuint index, GLfloat x) { + LOAD_GLES(glVertexAttrib1f); +#ifndef direct_glVertexAttrib1f + PUSH_IF_COMPILING(glVertexAttrib1f) +#endif + gles_glVertexAttrib1f(index, x); +} +AliasExport(void,glVertexAttrib1f,,(GLuint index, GLfloat x)); +#endif +#ifndef skip_glVertexAttrib1fv +void APIENTRY_GL4ES gl4es_glVertexAttrib1fv(GLuint index, const GLfloat * v) { + LOAD_GLES(glVertexAttrib1fv); +#ifndef direct_glVertexAttrib1fv + PUSH_IF_COMPILING(glVertexAttrib1fv) +#endif + gles_glVertexAttrib1fv(index, v); +} +AliasExport(void,glVertexAttrib1fv,,(GLuint index, const GLfloat * v)); +#endif +#ifndef skip_glVertexAttrib2f +void APIENTRY_GL4ES gl4es_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { + LOAD_GLES(glVertexAttrib2f); +#ifndef direct_glVertexAttrib2f + PUSH_IF_COMPILING(glVertexAttrib2f) +#endif + gles_glVertexAttrib2f(index, x, y); +} +AliasExport(void,glVertexAttrib2f,,(GLuint index, GLfloat x, GLfloat y)); +#endif +#ifndef skip_glVertexAttrib2fv +void APIENTRY_GL4ES gl4es_glVertexAttrib2fv(GLuint index, const GLfloat * v) { + LOAD_GLES(glVertexAttrib2fv); +#ifndef direct_glVertexAttrib2fv + PUSH_IF_COMPILING(glVertexAttrib2fv) +#endif + gles_glVertexAttrib2fv(index, v); +} +AliasExport(void,glVertexAttrib2fv,,(GLuint index, const GLfloat * v)); +#endif +#ifndef skip_glVertexAttrib3f +void APIENTRY_GL4ES gl4es_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { + LOAD_GLES(glVertexAttrib3f); +#ifndef direct_glVertexAttrib3f + PUSH_IF_COMPILING(glVertexAttrib3f) +#endif + gles_glVertexAttrib3f(index, x, y, z); +} +AliasExport(void,glVertexAttrib3f,,(GLuint index, GLfloat x, GLfloat y, GLfloat z)); +#endif +#ifndef skip_glVertexAttrib3fv +void APIENTRY_GL4ES gl4es_glVertexAttrib3fv(GLuint index, const GLfloat * v) { + LOAD_GLES(glVertexAttrib3fv); +#ifndef direct_glVertexAttrib3fv + PUSH_IF_COMPILING(glVertexAttrib3fv) +#endif + gles_glVertexAttrib3fv(index, v); +} +AliasExport(void,glVertexAttrib3fv,,(GLuint index, const GLfloat * v)); +#endif +#ifndef skip_glVertexAttrib4f +void APIENTRY_GL4ES gl4es_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + LOAD_GLES(glVertexAttrib4f); +#ifndef direct_glVertexAttrib4f + PUSH_IF_COMPILING(glVertexAttrib4f) +#endif + gles_glVertexAttrib4f(index, x, y, z, w); +} +AliasExport(void,glVertexAttrib4f,,(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)); +#endif +#ifndef skip_glVertexAttrib4fv +void APIENTRY_GL4ES gl4es_glVertexAttrib4fv(GLuint index, const GLfloat * v) { + LOAD_GLES(glVertexAttrib4fv); +#ifndef direct_glVertexAttrib4fv + PUSH_IF_COMPILING(glVertexAttrib4fv) +#endif + gles_glVertexAttrib4fv(index, v); +} +AliasExport(void,glVertexAttrib4fv,,(GLuint index, const GLfloat * v)); +#endif +#ifndef skip_glVertexAttribPointer +void APIENTRY_GL4ES gl4es_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glVertexAttribPointer); +#ifndef direct_glVertexAttribPointer + PUSH_IF_COMPILING(glVertexAttribPointer) +#endif + gles_glVertexAttribPointer(index, size, type, normalized, stride, pointer); +} +AliasExport(void,glVertexAttribPointer,,(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glVertexAttribIPointer +void APIENTRY_GL4ES gl4es_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glVertexAttribIPointer); +#ifndef direct_glVertexAttribIPointer + PUSH_IF_COMPILING(glVertexAttribIPointer) +#endif + gles_glVertexAttribIPointer(index, size, type, stride, pointer); +} +AliasExport(void,glVertexAttribIPointer,,(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glVertexPointer +void APIENTRY_GL4ES gl4es_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { + LOAD_GLES(glVertexPointer); +#ifndef direct_glVertexPointer + PUSH_IF_COMPILING(glVertexPointer) +#endif + gles_glVertexPointer(size, type, stride, pointer); +} +AliasExport(void,glVertexPointer,,(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)); +#endif +#ifndef skip_glViewport +void APIENTRY_GL4ES gl4es_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { + LOAD_GLES(glViewport); +#ifndef direct_glViewport + PUSH_IF_COMPILING(glViewport) +#endif + gles_glViewport(x, y, width, height); +} +AliasExport(void,glViewport,,(GLint x, GLint y, GLsizei width, GLsizei height)); +#endif +void APIENTRY_GL4ES glPackedCall(const packed_call_t *packed) { + switch (packed->format) { + case FORMAT_void_GLenum: { + PACKED_void_GLenum *unpacked = (PACKED_void_GLenum *)packed; + ARGS_void_GLenum args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLenum_GLclampf: { + PACKED_void_GLenum_GLclampf *unpacked = (PACKED_void_GLenum_GLclampf *)packed; + ARGS_void_GLenum_GLclampf args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLclampx: { + PACKED_void_GLenum_GLclampx *unpacked = (PACKED_void_GLenum_GLclampx *)packed; + ARGS_void_GLenum_GLclampx args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLuint_GLuint: { + PACKED_void_GLuint_GLuint *unpacked = (PACKED_void_GLuint_GLuint *)packed; + ARGS_void_GLuint_GLuint args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__: { + PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ *unpacked = (PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ *)packed; + ARGS_void_GLuint_GLuint_const_GLchar___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLuint: { + PACKED_void_GLenum_GLuint *unpacked = (PACKED_void_GLenum_GLuint *)packed; + ARGS_void_GLenum_GLuint args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { + PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *)packed; + ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLenum: { + PACKED_void_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum *)packed; + ARGS_void_GLenum_GLenum args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLenum: { + PACKED_void_GLenum_GLenum_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLenum args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: { + PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *unpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *)packed; + ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_GLenum_GLenum: { + PACKED_GLenum_GLenum *unpacked = (PACKED_GLenum_GLenum *)packed; + ARGS_GLenum_GLenum args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLbitfield: { + PACKED_void_GLbitfield *unpacked = (PACKED_void_GLbitfield *)packed; + ARGS_void_GLbitfield args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx: { + PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *unpacked = (PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *)packed; + ARGS_void_GLclampx_GLclampx_GLclampx_GLclampx args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLclampf: { + PACKED_void_GLclampf *unpacked = (PACKED_void_GLclampf *)packed; + ARGS_void_GLclampf args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLclampx: { + PACKED_void_GLclampx *unpacked = (PACKED_void_GLclampx *)packed; + ARGS_void_GLclampx args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLint: { + PACKED_void_GLint *unpacked = (PACKED_void_GLint *)packed; + ARGS_void_GLint args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLenum_const_GLfloat___GENPT__: { + PACKED_void_GLenum_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_const_GLfloat___GENPT__ *)packed; + ARGS_void_GLenum_const_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_const_GLfixed___GENPT__: { + PACKED_void_GLenum_const_GLfixed___GENPT__ *unpacked = (PACKED_void_GLenum_const_GLfixed___GENPT__ *)packed; + ARGS_void_GLenum_const_GLfixed___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLubyte_GLubyte_GLubyte_GLubyte: { + PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte *unpacked = (PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte *)packed; + ARGS_void_GLubyte_GLubyte_GLubyte_GLubyte args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed: { + PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed *unpacked = (PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed *)packed; + ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean: { + PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean *unpacked = (PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean *)packed; + ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__: { + PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLuint: { + PACKED_void_GLuint *unpacked = (PACKED_void_GLuint *)packed; + ARGS_void_GLuint args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8); + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8, args.a9); + break; + } + case FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint: { + PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint *unpacked = (PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint *)packed; + ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8); + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei: { + PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei *unpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei *)packed; + ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8); + break; + } + case FORMAT_GLuint: { + PACKED_GLuint *unpacked = (PACKED_GLuint *)packed; + unpacked->func(); + break; + } + case FORMAT_GLuint_GLenum: { + PACKED_GLuint_GLenum *unpacked = (PACKED_GLuint_GLenum *)packed; + ARGS_GLuint_GLenum args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLsizei_const_GLuint___GENPT__: { + PACKED_void_GLsizei_const_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_const_GLuint___GENPT__ *)packed; + ARGS_void_GLsizei_const_GLuint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLsizei_GLuint___GENPT__: { + PACKED_void_GLsizei_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_GLuint___GENPT__ *)packed; + ARGS_void_GLsizei_GLuint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLboolean: { + PACKED_void_GLboolean *unpacked = (PACKED_void_GLboolean *)packed; + ARGS_void_GLboolean args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLclampf_GLclampf: { + PACKED_void_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf *)packed; + ARGS_void_GLclampf_GLclampf args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLclampx_GLclampx: { + PACKED_void_GLclampx_GLclampx *unpacked = (PACKED_void_GLclampx_GLclampx *)packed; + ARGS_void_GLclampx_GLclampx args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLint_GLsizei: { + PACKED_void_GLenum_GLint_GLsizei *unpacked = (PACKED_void_GLenum_GLint_GLsizei *)packed; + ARGS_void_GLenum_GLint_GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLsizei_const_GLenum___GENPT__: { + PACKED_void_GLsizei_const_GLenum___GENPT__ *unpacked = (PACKED_void_GLsizei_const_GLenum___GENPT__ *)packed; + ARGS_void_GLsizei_const_GLenum___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLint_GLint_GLint_GLint_GLint: { + PACKED_void_GLint_GLint_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint *)packed; + ARGS_void_GLint_GLint_GLint_GLint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void: { + PACKED_void *unpacked = (PACKED_void *)packed; + unpacked->func(); + break; + } + case FORMAT_void_GLenum_GLsizei_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLfloat: { + PACKED_void_GLfloat *unpacked = (PACKED_void_GLfloat *)packed; + ARGS_void_GLfloat args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_const_GLfloat___GENPT__: { + PACKED_void_const_GLfloat___GENPT__ *unpacked = (PACKED_void_const_GLfloat___GENPT__ *)packed; + ARGS_void_const_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLenum_GLfloat: { + PACKED_void_GLenum_GLfloat *unpacked = (PACKED_void_GLenum_GLfloat *)packed; + ARGS_void_GLenum_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLfixed: { + PACKED_void_GLenum_GLfixed *unpacked = (PACKED_void_GLenum_GLfixed *)packed; + ARGS_void_GLenum_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint: { + PACKED_void_GLenum_GLenum_GLenum_GLuint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLuint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: { + PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6); + break; + } + case FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed: { + PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed *unpacked = (PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed *)packed; + ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6); + break; + } + case FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__: { + PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ *unpacked = (PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ *)packed; + ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7); + break; + } + case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__: { + PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ *)packed; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_GLint_GLuint_const_GLchar___GENPT__: { + PACKED_GLint_GLuint_const_GLchar___GENPT__ *unpacked = (PACKED_GLint_GLuint_const_GLchar___GENPT__ *)packed; + ARGS_GLint_GLuint_const_GLchar___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLboolean___GENPT__: { + PACKED_void_GLenum_GLboolean___GENPT__ *unpacked = (PACKED_void_GLenum_GLboolean___GENPT__ *)packed; + ARGS_void_GLenum_GLboolean___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLenum_GLint___GENPT__: { + PACKED_void_GLenum_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLint___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLfloat___GENPT__: { + PACKED_void_GLenum_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_GLfloat___GENPT__ *)packed; + ARGS_void_GLenum_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLfixed___GENPT__: { + PACKED_void_GLenum_GLfixed___GENPT__ *unpacked = (PACKED_void_GLenum_GLfixed___GENPT__ *)packed; + ARGS_void_GLenum_GLfixed___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_GLenum: { + PACKED_GLenum *unpacked = (PACKED_GLenum *)packed; + unpacked->func(); + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: { + PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLint___GENPT__: { + PACKED_void_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLint___GENPT__ *)packed; + ARGS_void_GLenum_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLenum_GLenum_GLfloat___GENPT__: { + PACKED_void_GLenum_GLenum_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLfloat___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_GLfixed___GENPT__: { + PACKED_void_GLenum_GLenum_GLfixed___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLfixed___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_GLfixed___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLvoid___GENPT____GENPT__: { + PACKED_void_GLenum_GLvoid___GENPT____GENPT__ *unpacked = (PACKED_void_GLenum_GLvoid___GENPT____GENPT__ *)packed; + ARGS_void_GLenum_GLvoid___GENPT____GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__: { + PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ *)packed; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__: { + PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ *)packed; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLuint_GLenum_GLint___GENPT__: { + PACKED_void_GLuint_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLuint_GLenum_GLint___GENPT__ *)packed; + ARGS_void_GLuint_GLenum_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__: { + PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_const_GLubyte___GENPT___GLenum: { + PACKED_const_GLubyte___GENPT___GLenum *unpacked = (PACKED_const_GLubyte___GENPT___GLenum *)packed; + ARGS_const_GLubyte___GENPT___GLenum args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLuint_GLint_GLfloat___GENPT__: { + PACKED_void_GLuint_GLint_GLfloat___GENPT__ *unpacked = (PACKED_void_GLuint_GLint_GLfloat___GENPT__ *)packed; + ARGS_void_GLuint_GLint_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLuint_GLint_GLint___GENPT__: { + PACKED_void_GLuint_GLint_GLint___GENPT__ *unpacked = (PACKED_void_GLuint_GLint_GLint___GENPT__ *)packed; + ARGS_void_GLuint_GLint_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__: { + PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ *unpacked = (PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ *)packed; + ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLuint_GLenum_GLfloat___GENPT__: { + PACKED_void_GLuint_GLenum_GLfloat___GENPT__ *unpacked = (PACKED_void_GLuint_GLenum_GLfloat___GENPT__ *)packed; + ARGS_void_GLuint_GLenum_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_GLboolean_GLuint: { + PACKED_GLboolean_GLuint *unpacked = (PACKED_GLboolean_GLuint *)packed; + ARGS_GLboolean_GLuint args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_GLboolean_GLenum: { + PACKED_GLboolean_GLenum *unpacked = (PACKED_GLboolean_GLenum *)packed; + ARGS_GLboolean_GLenum args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLenum_GLenum_GLfloat: { + PACKED_void_GLenum_GLenum_GLfloat *unpacked = (PACKED_void_GLenum_GLenum_GLfloat *)packed; + ARGS_void_GLenum_GLenum_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__: { + PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_GLfixed: { + PACKED_void_GLenum_GLenum_GLfixed *unpacked = (PACKED_void_GLenum_GLenum_GLfixed *)packed; + ARGS_void_GLenum_GLenum_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__: { + PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_const_GLfixed___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLfixed: { + PACKED_void_GLfixed *unpacked = (PACKED_void_GLfixed *)packed; + ARGS_void_GLfixed args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_const_GLfixed___GENPT__: { + PACKED_void_const_GLfixed___GENPT__ *unpacked = (PACKED_void_const_GLfixed___GENPT__ *)packed; + ARGS_void_const_GLfixed___GENPT__ args = unpacked->args; + unpacked->func(args.a1); + break; + } + case FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei: { + PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *unpacked = (PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *)packed; + ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei: { + PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *unpacked = (PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *)packed; + ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed: { + PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed *unpacked = (PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed *)packed; + ARGS_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLfixed_GLfixed_GLfixed: { + PACKED_void_GLfixed_GLfixed_GLfixed *unpacked = (PACKED_void_GLfixed_GLfixed_GLfixed *)packed; + ARGS_void_GLfixed_GLfixed_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLint: { + PACKED_void_GLenum_GLint *unpacked = (PACKED_void_GLenum_GLint *)packed; + ARGS_void_GLenum_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLfloat_GLfloat: { + PACKED_void_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat *)packed; + ARGS_void_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLfixed_GLfixed: { + PACKED_void_GLfixed_GLfixed *unpacked = (PACKED_void_GLfixed_GLfixed *)packed; + ARGS_void_GLfixed_GLfixed args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLuint_GLenum_const_GLvoid___GENPT___GLint: { + PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint *unpacked = (PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint *)packed; + ARGS_void_GLuint_GLenum_const_GLvoid___GENPT___GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__: { + PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ *unpacked = (PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ *)packed; + ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7); + break; + } + case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: { + PACKED_void_GLenum_GLenum_GLsizei_GLsizei *unpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei *)packed; + ARGS_void_GLenum_GLenum_GLsizei_GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLclampf_GLboolean: { + PACKED_void_GLclampf_GLboolean *unpacked = (PACKED_void_GLclampf_GLboolean *)packed; + ARGS_void_GLclampf_GLboolean args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLclampx_GLboolean: { + PACKED_void_GLclampx_GLboolean *unpacked = (PACKED_void_GLclampx_GLboolean *)packed; + ARGS_void_GLclampx_GLboolean args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLint_GLint_GLsizei_GLsizei: { + PACKED_void_GLint_GLint_GLsizei_GLsizei *unpacked = (PACKED_void_GLint_GLint_GLsizei_GLsizei *)packed; + ARGS_void_GLint_GLint_GLsizei_GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei: { + PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei *unpacked = (PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei *)packed; + ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__: { + PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ *)packed; + ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLint_GLuint: { + PACKED_void_GLenum_GLint_GLuint *unpacked = (PACKED_void_GLenum_GLint_GLuint *)packed; + ARGS_void_GLenum_GLint_GLuint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_GLint_GLuint: { + PACKED_void_GLenum_GLenum_GLint_GLuint *unpacked = (PACKED_void_GLenum_GLenum_GLint_GLuint *)packed; + ARGS_void_GLenum_GLenum_GLint_GLuint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLenum_GLenum: { + PACKED_void_GLenum_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum_GLenum *)packed; + ARGS_void_GLenum_GLenum_GLenum args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_GLint: { + PACKED_void_GLenum_GLenum_GLint *unpacked = (PACKED_void_GLenum_GLenum_GLint *)packed; + ARGS_void_GLenum_GLenum_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLenum_const_GLint___GENPT__: { + PACKED_void_GLenum_GLenum_const_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_const_GLint___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_const_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8, args.a9); + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__: { + PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8, args.a9); + break; + } + case FORMAT_void_GLint_GLfloat: { + PACKED_void_GLint_GLfloat *unpacked = (PACKED_void_GLint_GLfloat *)packed; + ARGS_void_GLint_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__: { + PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ *)packed; + ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLint_GLint: { + PACKED_void_GLint_GLint *unpacked = (PACKED_void_GLint_GLint *)packed; + ARGS_void_GLint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLint_GLsizei_const_GLint___GENPT__: { + PACKED_void_GLint_GLsizei_const_GLint___GENPT__ *unpacked = (PACKED_void_GLint_GLsizei_const_GLint___GENPT__ *)packed; + ARGS_void_GLint_GLsizei_const_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLint_GLfloat_GLfloat: { + PACKED_void_GLint_GLfloat_GLfloat *unpacked = (PACKED_void_GLint_GLfloat_GLfloat *)packed; + ARGS_void_GLint_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLint_GLint_GLint: { + PACKED_void_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint *)packed; + ARGS_void_GLint_GLint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLint_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLint_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLint_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLint_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLint_GLint_GLint_GLint: { + PACKED_void_GLint_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint_GLint *)packed; + ARGS_void_GLint_GLint_GLint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__: { + PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ *)packed; + ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLuint_GLfloat: { + PACKED_void_GLuint_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat *)packed; + ARGS_void_GLuint_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLuint_const_GLfloat___GENPT__: { + PACKED_void_GLuint_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLuint_const_GLfloat___GENPT__ *)packed; + ARGS_void_GLuint_const_GLfloat___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } + case FORMAT_void_GLuint_GLfloat_GLfloat: { + PACKED_void_GLuint_GLfloat_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat_GLfloat *)packed; + ARGS_void_GLuint_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3); + break; + } + case FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLuint_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLuint_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__: { + PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ *)packed; + ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6); + break; + } + } +} +/* +packed_call_t* glCopyPackedCall(const packed_call_t *packed) { + switch (packed->format) { + case FORMAT_void_GLenum: { + int sizeofpacked = sizeof(PACKED_void_GLenum); + PACKED_void_GLenum *newpacked = (PACKED_void_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLclampf: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLclampf); + PACKED_void_GLenum_GLclampf *newpacked = (PACKED_void_GLenum_GLclampf*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLclampx: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLclampx); + PACKED_void_GLenum_GLclampx *newpacked = (PACKED_void_GLenum_GLclampx*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLuint); + PACKED_void_GLuint_GLuint *newpacked = (PACKED_void_GLuint_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLuint_const_GLchar___GENPT__); + PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ *newpacked = (PACKED_void_GLuint_GLuint_const_GLchar___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLuint); + PACKED_void_GLenum_GLuint *newpacked = (PACKED_void_GLenum_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { + int sizeofpacked = sizeof(PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf); + PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *newpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum); + PACKED_void_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLenum: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLenum); + PACKED_void_GLenum_GLenum_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum); + PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *newpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLenum_GLenum: { + int sizeofpacked = sizeof(PACKED_GLenum_GLenum); + PACKED_GLenum_GLenum *newpacked = (PACKED_GLenum_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLbitfield: { + int sizeofpacked = sizeof(PACKED_void_GLbitfield); + PACKED_void_GLbitfield *newpacked = (PACKED_void_GLbitfield*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx: { + int sizeofpacked = sizeof(PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx); + PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *newpacked = (PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampf: { + int sizeofpacked = sizeof(PACKED_void_GLclampf); + PACKED_void_GLclampf *newpacked = (PACKED_void_GLclampf*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampx: { + int sizeofpacked = sizeof(PACKED_void_GLclampx); + PACKED_void_GLclampx *newpacked = (PACKED_void_GLclampx*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLint); + PACKED_void_GLint *newpacked = (PACKED_void_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_const_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_const_GLfloat___GENPT__); + PACKED_void_GLenum_const_GLfloat___GENPT__ *newpacked = (PACKED_void_GLenum_const_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_const_GLfixed___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_const_GLfixed___GENPT__); + PACKED_void_GLenum_const_GLfixed___GENPT__ *newpacked = (PACKED_void_GLenum_const_GLfixed___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLubyte_GLubyte_GLubyte_GLubyte: { + int sizeofpacked = sizeof(PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte); + PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte *newpacked = (PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed); + PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed *newpacked = (PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean: { + int sizeofpacked = sizeof(PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean); + PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean *newpacked = (PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__); + PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLuint); + PACKED_void_GLuint *newpacked = (PACKED_void_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint); + PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint *newpacked = (PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei); + PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei *newpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLuint: { + int sizeofpacked = sizeof(PACKED_GLuint); + PACKED_GLuint *newpacked = (PACKED_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLuint_GLenum: { + int sizeofpacked = sizeof(PACKED_GLuint_GLenum); + PACKED_GLuint_GLenum *newpacked = (PACKED_GLuint_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLsizei_const_GLuint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLsizei_const_GLuint___GENPT__); + PACKED_void_GLsizei_const_GLuint___GENPT__ *newpacked = (PACKED_void_GLsizei_const_GLuint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLsizei_GLuint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLsizei_GLuint___GENPT__); + PACKED_void_GLsizei_GLuint___GENPT__ *newpacked = (PACKED_void_GLsizei_GLuint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLboolean: { + int sizeofpacked = sizeof(PACKED_void_GLboolean); + PACKED_void_GLboolean *newpacked = (PACKED_void_GLboolean*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampf_GLclampf: { + int sizeofpacked = sizeof(PACKED_void_GLclampf_GLclampf); + PACKED_void_GLclampf_GLclampf *newpacked = (PACKED_void_GLclampf_GLclampf*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampx_GLclampx: { + int sizeofpacked = sizeof(PACKED_void_GLclampx_GLclampx); + PACKED_void_GLclampx_GLclampx *newpacked = (PACKED_void_GLclampx_GLclampx*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLsizei); + PACKED_void_GLenum_GLint_GLsizei *newpacked = (PACKED_void_GLenum_GLint_GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLsizei_const_GLenum___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLsizei_const_GLenum___GENPT__); + PACKED_void_GLsizei_const_GLenum___GENPT__ *newpacked = (PACKED_void_GLsizei_const_GLenum___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint_GLint_GLint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLint_GLint_GLint); + PACKED_void_GLint_GLint_GLint_GLint_GLint *newpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void: { + int sizeofpacked = sizeof(PACKED_void); + PACKED_void *newpacked = (PACKED_void*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLsizei_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat); + PACKED_void_GLfloat *newpacked = (PACKED_void_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_const_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_const_GLfloat___GENPT__); + PACKED_void_const_GLfloat___GENPT__ *newpacked = (PACKED_void_const_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLfloat); + PACKED_void_GLenum_GLfloat *newpacked = (PACKED_void_GLenum_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLfixed); + PACKED_void_GLenum_GLfixed *newpacked = (PACKED_void_GLenum_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLuint); + PACKED_void_GLenum_GLenum_GLenum_GLuint *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint); + PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed); + PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed *newpacked = (PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__); + PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ *newpacked = (PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__); + PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ *newpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLint_GLuint_const_GLchar___GENPT__: { + int sizeofpacked = sizeof(PACKED_GLint_GLuint_const_GLchar___GENPT__); + PACKED_GLint_GLuint_const_GLchar___GENPT__ *newpacked = (PACKED_GLint_GLuint_const_GLchar___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLboolean___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLboolean___GENPT__); + PACKED_void_GLenum_GLboolean___GENPT__ *newpacked = (PACKED_void_GLenum_GLboolean___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLint___GENPT__); + PACKED_void_GLenum_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLfloat___GENPT__); + PACKED_void_GLenum_GLfloat___GENPT__ *newpacked = (PACKED_void_GLenum_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLfixed___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLfixed___GENPT__); + PACKED_void_GLenum_GLfixed___GENPT__ *newpacked = (PACKED_void_GLenum_GLfixed___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLenum: { + int sizeofpacked = sizeof(PACKED_GLenum); + PACKED_GLenum *newpacked = (PACKED_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__); + PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint___GENPT__); + PACKED_void_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLfloat___GENPT__); + PACKED_void_GLenum_GLenum_GLfloat___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLfixed___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLfixed___GENPT__); + PACKED_void_GLenum_GLenum_GLfixed___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLfixed___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLvoid___GENPT____GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLvoid___GENPT____GENPT__); + PACKED_void_GLenum_GLvoid___GENPT____GENPT__ *newpacked = (PACKED_void_GLenum_GLvoid___GENPT____GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__); + PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ *newpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__); + PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ *newpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLenum_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLenum_GLint___GENPT__); + PACKED_void_GLuint_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLuint_GLenum_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__); + PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_const_GLubyte___GENPT___GLenum: { + int sizeofpacked = sizeof(PACKED_const_GLubyte___GENPT___GLenum); + PACKED_const_GLubyte___GENPT___GLenum *newpacked = (PACKED_const_GLubyte___GENPT___GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLint_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLint_GLfloat___GENPT__); + PACKED_void_GLuint_GLint_GLfloat___GENPT__ *newpacked = (PACKED_void_GLuint_GLint_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLint_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLint_GLint___GENPT__); + PACKED_void_GLuint_GLint_GLint___GENPT__ *newpacked = (PACKED_void_GLuint_GLint_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__); + PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ *newpacked = (PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLenum_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLenum_GLfloat___GENPT__); + PACKED_void_GLuint_GLenum_GLfloat___GENPT__ *newpacked = (PACKED_void_GLuint_GLenum_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLboolean_GLuint: { + int sizeofpacked = sizeof(PACKED_GLboolean_GLuint); + PACKED_GLboolean_GLuint *newpacked = (PACKED_GLboolean_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_GLboolean_GLenum: { + int sizeofpacked = sizeof(PACKED_GLboolean_GLenum); + PACKED_GLboolean_GLenum *newpacked = (PACKED_GLboolean_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLfloat); + PACKED_void_GLenum_GLenum_GLfloat *newpacked = (PACKED_void_GLenum_GLenum_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__); + PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLfixed); + PACKED_void_GLenum_GLenum_GLfixed *newpacked = (PACKED_void_GLenum_GLenum_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__); + PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLfixed); + PACKED_void_GLfixed *newpacked = (PACKED_void_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_const_GLfixed___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_const_GLfixed___GENPT__); + PACKED_void_const_GLfixed___GENPT__ *newpacked = (PACKED_void_const_GLfixed___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei); + PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *newpacked = (PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei); + PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *newpacked = (PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed); + PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed *newpacked = (PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat); + PACKED_void_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfixed_GLfixed_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLfixed_GLfixed_GLfixed); + PACKED_void_GLfixed_GLfixed_GLfixed *newpacked = (PACKED_void_GLfixed_GLfixed_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint); + PACKED_void_GLenum_GLint *newpacked = (PACKED_void_GLenum_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat); + PACKED_void_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLfixed_GLfixed: { + int sizeofpacked = sizeof(PACKED_void_GLfixed_GLfixed); + PACKED_void_GLfixed_GLfixed *newpacked = (PACKED_void_GLfixed_GLfixed*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLenum_const_GLvoid___GENPT___GLint: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint); + PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint *newpacked = (PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__); + PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ *newpacked = (PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLsizei_GLsizei); + PACKED_void_GLenum_GLenum_GLsizei_GLsizei *newpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampf_GLboolean: { + int sizeofpacked = sizeof(PACKED_void_GLclampf_GLboolean); + PACKED_void_GLclampf_GLboolean *newpacked = (PACKED_void_GLclampf_GLboolean*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLclampx_GLboolean: { + int sizeofpacked = sizeof(PACKED_void_GLclampx_GLboolean); + PACKED_void_GLclampx_GLboolean *newpacked = (PACKED_void_GLclampx_GLboolean*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint_GLsizei_GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLsizei_GLsizei); + PACKED_void_GLint_GLint_GLsizei_GLsizei *newpacked = (PACKED_void_GLint_GLint_GLsizei_GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei); + PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei *newpacked = (PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__); + PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ *newpacked = (PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLuint); + PACKED_void_GLenum_GLint_GLuint *newpacked = (PACKED_void_GLenum_GLint_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLint_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLint_GLuint); + PACKED_void_GLenum_GLenum_GLint_GLuint *newpacked = (PACKED_void_GLenum_GLenum_GLint_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLenum: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum); + PACKED_void_GLenum_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLint); + PACKED_void_GLenum_GLenum_GLint *newpacked = (PACKED_void_GLenum_GLenum_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_const_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_const_GLint___GENPT__); + PACKED_void_GLenum_GLenum_const_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_const_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__); + PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLfloat); + PACKED_void_GLint_GLfloat *newpacked = (PACKED_void_GLint_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__); + PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ *newpacked = (PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint); + PACKED_void_GLint_GLint *newpacked = (PACKED_void_GLint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLsizei_const_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLsizei_const_GLint___GENPT__); + PACKED_void_GLint_GLsizei_const_GLint___GENPT__ *newpacked = (PACKED_void_GLint_GLsizei_const_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLfloat_GLfloat); + PACKED_void_GLint_GLfloat_GLfloat *newpacked = (PACKED_void_GLint_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLint); + PACKED_void_GLint_GLint_GLint *newpacked = (PACKED_void_GLint_GLint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLfloat_GLfloat_GLfloat); + PACKED_void_GLint_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLint_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint_GLint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLint_GLint); + PACKED_void_GLint_GLint_GLint_GLint *newpacked = (PACKED_void_GLint_GLint_GLint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__); + PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ *newpacked = (PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLfloat); + PACKED_void_GLuint_GLfloat *newpacked = (PACKED_void_GLuint_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_const_GLfloat___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_const_GLfloat___GENPT__); + PACKED_void_GLuint_const_GLfloat___GENPT__ *newpacked = (PACKED_void_GLuint_const_GLfloat___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLfloat_GLfloat); + PACKED_void_GLuint_GLfloat_GLfloat *newpacked = (PACKED_void_GLuint_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLfloat_GLfloat_GLfloat); + PACKED_void_GLuint_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLuint_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__); + PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ *newpacked = (PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + } +}*/ diff --git a/android/gl4es-src/src/gl/wrap/gles.h b/android/gl4es-src/src/gl/wrap/gles.h new file mode 100644 index 0000000..b5d861f --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/gles.h @@ -0,0 +1,6765 @@ +#include "../gles.h" + +#ifndef GLESWRAP_H +#define GLESWRAP_H + +typedef struct { + int format; + void *func; + void *args; +} packed_call_t; + +typedef struct { + int func; + void *args; +} indexed_call_t; + +enum FORMAT { + FORMAT_void_GLenum, + FORMAT_void_GLenum_GLclampf, + FORMAT_void_GLenum_GLclampx, + FORMAT_void_GLuint_GLuint, + FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__, + FORMAT_void_GLenum_GLuint, + FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf, + FORMAT_void_GLenum_GLenum, + FORMAT_void_GLenum_GLenum_GLenum_GLenum, + FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum, + FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__, + FORMAT_GLenum_GLenum, + FORMAT_void_GLbitfield, + FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx, + FORMAT_void_GLclampf, + FORMAT_void_GLclampx, + FORMAT_void_GLint, + FORMAT_void_GLenum_const_GLfloat___GENPT__, + FORMAT_void_GLenum_const_GLfixed___GENPT__, + FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLubyte_GLubyte_GLubyte_GLubyte, + FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed, + FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean, + FORMAT_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__, + FORMAT_void_GLuint, + FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__, + FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__, + FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint, + FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei, + FORMAT_GLuint, + FORMAT_GLuint_GLenum, + FORMAT_void_GLsizei_const_GLuint___GENPT__, + FORMAT_void_GLsizei_GLuint___GENPT__, + FORMAT_void_GLboolean, + FORMAT_void_GLclampf_GLclampf, + FORMAT_void_GLclampx_GLclampx, + FORMAT_void_GLenum_GLint_GLsizei, + FORMAT_void_GLsizei_const_GLenum___GENPT__, + FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__, + FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLint_GLint_GLint_GLint_GLint, + FORMAT_void, + FORMAT_void_GLenum_GLsizei_const_GLvoid___GENPT__, + FORMAT_void_GLfloat, + FORMAT_void_const_GLfloat___GENPT__, + FORMAT_void_GLenum_GLfloat, + FORMAT_void_GLenum_GLfixed, + FORMAT_void_GLenum_GLenum_GLenum_GLuint, + FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint, + FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed, + FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__, + FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__, + FORMAT_GLint_GLuint_const_GLchar___GENPT__, + FORMAT_void_GLenum_GLboolean___GENPT__, + FORMAT_void_GLenum_GLenum_GLint___GENPT__, + FORMAT_void_GLenum_GLfloat___GENPT__, + FORMAT_void_GLenum_GLfixed___GENPT__, + FORMAT_GLenum, + FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__, + FORMAT_void_GLenum_GLint___GENPT__, + FORMAT_void_GLenum_GLenum_GLfloat___GENPT__, + FORMAT_void_GLenum_GLenum_GLfixed___GENPT__, + FORMAT_void_GLenum_GLvoid___GENPT____GENPT__, + FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__, + FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__, + FORMAT_void_GLuint_GLenum_GLint___GENPT__, + FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__, + FORMAT_const_GLubyte___GENPT___GLenum, + FORMAT_void_GLuint_GLint_GLfloat___GENPT__, + FORMAT_void_GLuint_GLint_GLint___GENPT__, + FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__, + FORMAT_void_GLuint_GLenum_GLfloat___GENPT__, + FORMAT_GLboolean_GLuint, + FORMAT_GLboolean_GLenum, + FORMAT_void_GLenum_GLenum_GLfloat, + FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__, + FORMAT_void_GLenum_GLenum_GLfixed, + FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__, + FORMAT_void_GLfixed, + FORMAT_void_const_GLfixed___GENPT__, + FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei, + FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei, + FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed, + FORMAT_void_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLfixed_GLfixed_GLfixed, + FORMAT_void_GLenum_GLint, + FORMAT_void_GLfloat_GLfloat, + FORMAT_void_GLfixed_GLfixed, + FORMAT_void_GLuint_GLenum_const_GLvoid___GENPT___GLint, + FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__, + FORMAT_void_GLenum_GLenum_GLsizei_GLsizei, + FORMAT_void_GLclampf_GLboolean, + FORMAT_void_GLclampx_GLboolean, + FORMAT_void_GLint_GLint_GLsizei_GLsizei, + FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei, + FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__, + FORMAT_void_GLenum_GLint_GLuint, + FORMAT_void_GLenum_GLenum_GLint_GLuint, + FORMAT_void_GLenum_GLenum_GLenum, + FORMAT_void_GLenum_GLenum_GLint, + FORMAT_void_GLenum_GLenum_const_GLint___GENPT__, + FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__, + FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__, + FORMAT_void_GLint_GLfloat, + FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__, + FORMAT_void_GLint_GLint, + FORMAT_void_GLint_GLsizei_const_GLint___GENPT__, + FORMAT_void_GLint_GLfloat_GLfloat, + FORMAT_void_GLint_GLint_GLint, + FORMAT_void_GLint_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLint_GLint_GLint_GLint, + FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__, + FORMAT_void_GLuint_GLfloat, + FORMAT_void_GLuint_const_GLfloat___GENPT__, + FORMAT_void_GLuint_GLfloat_GLfloat, + FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__, +}; + +typedef void (APIENTRY*FUNC_void_GLenum)(GLenum texture); +typedef struct { + GLenum a1; +} ARGS_void_GLenum; +typedef struct { + int format; + FUNC_void_GLenum func; + ARGS_void_GLenum args; +} PACKED_void_GLenum; +typedef struct { + int func; + ARGS_void_GLenum args; +} INDEXED_void_GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLclampf)(GLenum func, GLclampf ref); +typedef struct { + GLenum a1; + GLclampf a2; +} ARGS_void_GLenum_GLclampf; +typedef struct { + int format; + FUNC_void_GLenum_GLclampf func; + ARGS_void_GLenum_GLclampf args; +} PACKED_void_GLenum_GLclampf; +typedef struct { + int func; + ARGS_void_GLenum_GLclampf args; +} INDEXED_void_GLenum_GLclampf; +typedef void (APIENTRY*FUNC_void_GLenum_GLclampx)(GLenum func, GLclampx ref); +typedef struct { + GLenum a1; + GLclampx a2; +} ARGS_void_GLenum_GLclampx; +typedef struct { + int format; + FUNC_void_GLenum_GLclampx func; + ARGS_void_GLenum_GLclampx args; +} PACKED_void_GLenum_GLclampx; +typedef struct { + int func; + ARGS_void_GLenum_GLclampx args; +} INDEXED_void_GLenum_GLclampx; +typedef void (APIENTRY*FUNC_void_GLuint_GLuint)(GLuint program, GLuint shader); +typedef struct { + GLuint a1; + GLuint a2; +} ARGS_void_GLuint_GLuint; +typedef struct { + int format; + FUNC_void_GLuint_GLuint func; + ARGS_void_GLuint_GLuint args; +} PACKED_void_GLuint_GLuint; +typedef struct { + int func; + ARGS_void_GLuint_GLuint args; +} INDEXED_void_GLuint_GLuint; +typedef void (APIENTRY*FUNC_void_GLuint_GLuint_const_GLchar___GENPT__)(GLuint program, GLuint index, const GLchar * name); +typedef struct { + GLuint a1; + GLuint a2; + GLchar * a3; +} ARGS_void_GLuint_GLuint_const_GLchar___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLuint_const_GLchar___GENPT__ func; + ARGS_void_GLuint_GLuint_const_GLchar___GENPT__ args; +} PACKED_void_GLuint_GLuint_const_GLchar___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLuint_const_GLchar___GENPT__ args; +} INDEXED_void_GLuint_GLuint_const_GLchar___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLuint)(GLenum target, GLuint buffer); +typedef struct { + GLenum a1; + GLuint a2; +} ARGS_void_GLenum_GLuint; +typedef struct { + int format; + FUNC_void_GLenum_GLuint func; + ARGS_void_GLenum_GLuint args; +} PACKED_void_GLenum_GLuint; +typedef struct { + int func; + ARGS_void_GLenum_GLuint args; +} INDEXED_void_GLenum_GLuint; +typedef void (APIENTRY*FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef struct { + GLclampf a1; + GLclampf a2; + GLclampf a3; + GLclampf a4; +} ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf; +typedef struct { + int format; + FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf func; + ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; +} PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf; +typedef struct { + int func; + ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; +} INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum)(GLenum modeRGB, GLenum modeA); +typedef struct { + GLenum a1; + GLenum a2; +} ARGS_void_GLenum_GLenum; +typedef struct { + int format; + FUNC_void_GLenum_GLenum func; + ARGS_void_GLenum_GLenum args; +} PACKED_void_GLenum_GLenum; +typedef struct { + int func; + ARGS_void_GLenum_GLenum args; +} INDEXED_void_GLenum_GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLenum_GLenum)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLenum a4; +} ARGS_void_GLenum_GLenum_GLenum_GLenum; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLenum func; + ARGS_void_GLenum_GLenum_GLenum_GLenum args; +} PACKED_void_GLenum_GLenum_GLenum_GLenum; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLenum args; +} INDEXED_void_GLenum_GLenum_GLenum_GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); +typedef struct { + GLenum a1; + GLsizeiptr a2; + GLvoid * a3; + GLenum a4; +} ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum; +typedef struct { + int format; + FUNC_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum func; + ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args; +} PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum; +typedef struct { + int func; + ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args; +} INDEXED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); +typedef struct { + GLenum a1; + GLintptr a2; + GLsizeiptr a3; + GLvoid * a4; +} ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; +typedef GLenum (APIENTRY*FUNC_GLenum_GLenum)(GLenum target); +typedef struct { + GLenum a1; +} ARGS_GLenum_GLenum; +typedef struct { + int format; + FUNC_GLenum_GLenum func; + ARGS_GLenum_GLenum args; +} PACKED_GLenum_GLenum; +typedef struct { + int func; + ARGS_GLenum_GLenum args; +} INDEXED_GLenum_GLenum; +typedef void (APIENTRY*FUNC_void_GLbitfield)(GLbitfield mask); +typedef struct { + GLbitfield a1; +} ARGS_void_GLbitfield; +typedef struct { + int format; + FUNC_void_GLbitfield func; + ARGS_void_GLbitfield args; +} PACKED_void_GLbitfield; +typedef struct { + int func; + ARGS_void_GLbitfield args; +} INDEXED_void_GLbitfield; +typedef void (APIENTRY*FUNC_void_GLclampx_GLclampx_GLclampx_GLclampx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef struct { + GLclampx a1; + GLclampx a2; + GLclampx a3; + GLclampx a4; +} ARGS_void_GLclampx_GLclampx_GLclampx_GLclampx; +typedef struct { + int format; + FUNC_void_GLclampx_GLclampx_GLclampx_GLclampx func; + ARGS_void_GLclampx_GLclampx_GLclampx_GLclampx args; +} PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx; +typedef struct { + int func; + ARGS_void_GLclampx_GLclampx_GLclampx_GLclampx args; +} INDEXED_void_GLclampx_GLclampx_GLclampx_GLclampx; +typedef void (APIENTRY*FUNC_void_GLclampf)(GLclampf depth); +typedef struct { + GLclampf a1; +} ARGS_void_GLclampf; +typedef struct { + int format; + FUNC_void_GLclampf func; + ARGS_void_GLclampf args; +} PACKED_void_GLclampf; +typedef struct { + int func; + ARGS_void_GLclampf args; +} INDEXED_void_GLclampf; +typedef void (APIENTRY*FUNC_void_GLclampx)(GLclampx depth); +typedef struct { + GLclampx a1; +} ARGS_void_GLclampx; +typedef struct { + int format; + FUNC_void_GLclampx func; + ARGS_void_GLclampx args; +} PACKED_void_GLclampx; +typedef struct { + int func; + ARGS_void_GLclampx args; +} INDEXED_void_GLclampx; +typedef void (APIENTRY*FUNC_void_GLint)(GLint s); +typedef struct { + GLint a1; +} ARGS_void_GLint; +typedef struct { + int format; + FUNC_void_GLint func; + ARGS_void_GLint args; +} PACKED_void_GLint; +typedef struct { + int func; + ARGS_void_GLint args; +} INDEXED_void_GLint; +typedef void (APIENTRY*FUNC_void_GLenum_const_GLfloat___GENPT__)(GLenum plane, const GLfloat * equation); +typedef struct { + GLenum a1; + GLfloat * a2; +} ARGS_void_GLenum_const_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_const_GLfloat___GENPT__ func; + ARGS_void_GLenum_const_GLfloat___GENPT__ args; +} PACKED_void_GLenum_const_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_const_GLfloat___GENPT__ args; +} INDEXED_void_GLenum_const_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_const_GLfixed___GENPT__)(GLenum plane, const GLfixed * equation); +typedef struct { + GLenum a1; + GLfixed * a2; +} ARGS_void_GLenum_const_GLfixed___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_const_GLfixed___GENPT__ func; + ARGS_void_GLenum_const_GLfixed___GENPT__ args; +} PACKED_void_GLenum_const_GLfixed___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_const_GLfixed___GENPT__ args; +} INDEXED_void_GLenum_const_GLfixed___GENPT__; +typedef void (APIENTRY*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef struct { + GLfloat a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; +} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLubyte_GLubyte_GLubyte_GLubyte)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef struct { + GLubyte a1; + GLubyte a2; + GLubyte a3; + GLubyte a4; +} ARGS_void_GLubyte_GLubyte_GLubyte_GLubyte; +typedef struct { + int format; + FUNC_void_GLubyte_GLubyte_GLubyte_GLubyte func; + ARGS_void_GLubyte_GLubyte_GLubyte_GLubyte args; +} PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte; +typedef struct { + int func; + ARGS_void_GLubyte_GLubyte_GLubyte_GLubyte args; +} INDEXED_void_GLubyte_GLubyte_GLubyte_GLubyte; +typedef void (APIENTRY*FUNC_void_GLfixed_GLfixed_GLfixed_GLfixed)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef struct { + GLfixed a1; + GLfixed a2; + GLfixed a3; + GLfixed a4; +} ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed; +typedef struct { + int format; + FUNC_void_GLfixed_GLfixed_GLfixed_GLfixed func; + ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed args; +} PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed; +typedef struct { + int func; + ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed args; +} INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed; +typedef void (APIENTRY*FUNC_void_GLboolean_GLboolean_GLboolean_GLboolean)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef struct { + GLboolean a1; + GLboolean a2; + GLboolean a3; + GLboolean a4; +} ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean; +typedef struct { + int format; + FUNC_void_GLboolean_GLboolean_GLboolean_GLboolean func; + ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean args; +} PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean; +typedef struct { + int func; + ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean args; +} INDEXED_void_GLboolean_GLboolean_GLboolean_GLboolean; +typedef void (APIENTRY*FUNC_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +typedef struct { + GLint a1; + GLenum a2; + GLsizei a3; + GLvoid * a4; +} ARGS_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ func; + ARGS_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ args; +} PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ args; +} INDEXED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint)(GLuint shader); +typedef struct { + GLuint a1; +} ARGS_void_GLuint; +typedef struct { + int format; + FUNC_void_GLuint func; + ARGS_void_GLuint args; +} PACKED_void_GLuint; +typedef struct { + int func; + ARGS_void_GLuint args; +} INDEXED_void_GLuint; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); +typedef struct { + GLenum a1; + GLint a2; + GLenum a3; + GLsizei a4; + GLsizei a5; + GLint a6; + GLsizei a7; + GLvoid * a8; +} ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); +typedef struct { + GLenum a1; + GLint a2; + GLint a3; + GLint a4; + GLsizei a5; + GLsizei a6; + GLenum a7; + GLsizei a8; + GLvoid * a9; +} ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef struct { + GLenum a1; + GLint a2; + GLenum a3; + GLint a4; + GLint a5; + GLsizei a6; + GLsizei a7; + GLint a8; +} ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint func; + ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint args; +} PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint args; +} INDEXED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef struct { + GLenum a1; + GLint a2; + GLint a3; + GLint a4; + GLint a5; + GLint a6; + GLsizei a7; + GLsizei a8; +} ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei func; + ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei args; +} PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei args; +} INDEXED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei; +typedef GLuint (APIENTRY*FUNC_GLuint)(); +typedef struct { + int format; + FUNC_GLuint func; +} PACKED_GLuint; +typedef struct { + int func; +} INDEXED_GLuint; +typedef GLuint (APIENTRY*FUNC_GLuint_GLenum)(GLenum type); +typedef struct { + GLenum a1; +} ARGS_GLuint_GLenum; +typedef struct { + int format; + FUNC_GLuint_GLenum func; + ARGS_GLuint_GLenum args; +} PACKED_GLuint_GLenum; +typedef struct { + int func; + ARGS_GLuint_GLenum args; +} INDEXED_GLuint_GLenum; +typedef void (APIENTRY*FUNC_void_GLsizei_const_GLuint___GENPT__)(GLsizei n, const GLuint * buffer); +typedef struct { + GLsizei a1; + GLuint * a2; +} ARGS_void_GLsizei_const_GLuint___GENPT__; +typedef struct { + int format; + FUNC_void_GLsizei_const_GLuint___GENPT__ func; + ARGS_void_GLsizei_const_GLuint___GENPT__ args; +} PACKED_void_GLsizei_const_GLuint___GENPT__; +typedef struct { + int func; + ARGS_void_GLsizei_const_GLuint___GENPT__ args; +} INDEXED_void_GLsizei_const_GLuint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLsizei_GLuint___GENPT__)(GLsizei n, GLuint * framebuffers); +typedef struct { + GLsizei a1; + GLuint * a2; +} ARGS_void_GLsizei_GLuint___GENPT__; +typedef struct { + int format; + FUNC_void_GLsizei_GLuint___GENPT__ func; + ARGS_void_GLsizei_GLuint___GENPT__ args; +} PACKED_void_GLsizei_GLuint___GENPT__; +typedef struct { + int func; + ARGS_void_GLsizei_GLuint___GENPT__ args; +} INDEXED_void_GLsizei_GLuint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLboolean)(GLboolean flag); +typedef struct { + GLboolean a1; +} ARGS_void_GLboolean; +typedef struct { + int format; + FUNC_void_GLboolean func; + ARGS_void_GLboolean args; +} PACKED_void_GLboolean; +typedef struct { + int func; + ARGS_void_GLboolean args; +} INDEXED_void_GLboolean; +typedef void (APIENTRY*FUNC_void_GLclampf_GLclampf)(GLclampf Near, GLclampf Far); +typedef struct { + GLclampf a1; + GLclampf a2; +} ARGS_void_GLclampf_GLclampf; +typedef struct { + int format; + FUNC_void_GLclampf_GLclampf func; + ARGS_void_GLclampf_GLclampf args; +} PACKED_void_GLclampf_GLclampf; +typedef struct { + int func; + ARGS_void_GLclampf_GLclampf args; +} INDEXED_void_GLclampf_GLclampf; +typedef void (APIENTRY*FUNC_void_GLclampx_GLclampx)(GLclampx Near, GLclampx Far); +typedef struct { + GLclampx a1; + GLclampx a2; +} ARGS_void_GLclampx_GLclampx; +typedef struct { + int format; + FUNC_void_GLclampx_GLclampx func; + ARGS_void_GLclampx_GLclampx args; +} PACKED_void_GLclampx_GLclampx; +typedef struct { + int func; + ARGS_void_GLclampx_GLclampx args; +} INDEXED_void_GLclampx_GLclampx; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLsizei)(GLenum mode, GLint first, GLsizei count); +typedef struct { + GLenum a1; + GLint a2; + GLsizei a3; +} ARGS_void_GLenum_GLint_GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLsizei func; + ARGS_void_GLenum_GLint_GLsizei args; +} PACKED_void_GLenum_GLint_GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLsizei args; +} INDEXED_void_GLenum_GLint_GLsizei; +typedef void (APIENTRY*FUNC_void_GLsizei_const_GLenum___GENPT__)(GLsizei n, const GLenum * bufs); +typedef struct { + GLsizei a1; + GLenum * a2; +} ARGS_void_GLsizei_const_GLenum___GENPT__; +typedef struct { + int format; + FUNC_void_GLsizei_const_GLenum___GENPT__ func; + ARGS_void_GLsizei_const_GLenum___GENPT__ args; +} PACKED_void_GLsizei_const_GLenum___GENPT__; +typedef struct { + int func; + ARGS_void_GLsizei_const_GLenum___GENPT__ args; +} INDEXED_void_GLsizei_const_GLenum___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); +typedef struct { + GLenum a1; + GLsizei a2; + GLenum a3; + GLvoid * a4; +} ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef struct { + GLfloat a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; + GLfloat a5; +} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLint_GLint_GLint_GLint_GLint)(GLint x, GLint y, GLint z, GLint width, GLint height); +typedef struct { + GLint a1; + GLint a2; + GLint a3; + GLint a4; + GLint a5; +} ARGS_void_GLint_GLint_GLint_GLint_GLint; +typedef struct { + int format; + FUNC_void_GLint_GLint_GLint_GLint_GLint func; + ARGS_void_GLint_GLint_GLint_GLint_GLint args; +} PACKED_void_GLint_GLint_GLint_GLint_GLint; +typedef struct { + int func; + ARGS_void_GLint_GLint_GLint_GLint_GLint args; +} INDEXED_void_GLint_GLint_GLint_GLint_GLint; +typedef void (APIENTRY*FUNC_void)(); +typedef struct { + int format; + FUNC_void func; +} PACKED_void; +typedef struct { + int func; +} INDEXED_void; +typedef void (APIENTRY*FUNC_void_GLenum_GLsizei_const_GLvoid___GENPT__)(GLenum type, GLsizei stride, const GLvoid * pointer); +typedef struct { + GLenum a1; + GLsizei a2; + GLvoid * a3; +} ARGS_void_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLsizei_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLsizei_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLsizei_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLsizei_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLfloat)(GLfloat coord); +typedef struct { + GLfloat a1; +} ARGS_void_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat func; + ARGS_void_GLfloat args; +} PACKED_void_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat args; +} INDEXED_void_GLfloat; +typedef void (APIENTRY*FUNC_void_const_GLfloat___GENPT__)(const GLfloat * coord); +typedef struct { + GLfloat * a1; +} ARGS_void_const_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_const_GLfloat___GENPT__ func; + ARGS_void_const_GLfloat___GENPT__ args; +} PACKED_void_const_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_const_GLfloat___GENPT__ args; +} INDEXED_void_const_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLfloat)(GLenum pname, GLfloat param); +typedef struct { + GLenum a1; + GLfloat a2; +} ARGS_void_GLenum_GLfloat; +typedef struct { + int format; + FUNC_void_GLenum_GLfloat func; + ARGS_void_GLenum_GLfloat args; +} PACKED_void_GLenum_GLfloat; +typedef struct { + int func; + ARGS_void_GLenum_GLfloat args; +} INDEXED_void_GLenum_GLfloat; +typedef void (APIENTRY*FUNC_void_GLenum_GLfixed)(GLenum pname, GLfixed param); +typedef struct { + GLenum a1; + GLfixed a2; +} ARGS_void_GLenum_GLfixed; +typedef struct { + int format; + FUNC_void_GLenum_GLfixed func; + ARGS_void_GLenum_GLfixed args; +} PACKED_void_GLenum_GLfixed; +typedef struct { + int func; + ARGS_void_GLenum_GLfixed args; +} INDEXED_void_GLenum_GLfixed; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLenum_GLuint)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLuint a4; +} ARGS_void_GLenum_GLenum_GLenum_GLuint; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLuint func; + ARGS_void_GLenum_GLenum_GLenum_GLuint args; +} PACKED_void_GLenum_GLenum_GLenum_GLuint; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLuint args; +} INDEXED_void_GLenum_GLenum_GLenum_GLuint; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLuint a4; + GLint a5; +} ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint func; + ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; +} PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; +} INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint; +typedef void (APIENTRY*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far); +typedef struct { + GLfloat a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; + GLfloat a5; + GLfloat a6; +} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far); +typedef struct { + GLfixed a1; + GLfixed a2; + GLfixed a3; + GLfixed a4; + GLfixed a5; + GLfixed a6; +} ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed; +typedef struct { + int format; + FUNC_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed func; + ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed args; +} PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed; +typedef struct { + int func; + ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed args; +} INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed; +typedef void (APIENTRY*FUNC_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef struct { + GLuint a1; + GLuint a2; + GLsizei a3; + GLsizei * a4; + GLint * a5; + GLenum * a6; + GLchar * a7; +} ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ func; + ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ args; +} PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ args; +} INDEXED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); +typedef struct { + GLuint a1; + GLsizei a2; + GLsizei * a3; + GLuint * a4; +} ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ func; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ args; +} PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ args; +} INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__; +typedef GLint (APIENTRY*FUNC_GLint_GLuint_const_GLchar___GENPT__)(GLuint program, const GLchar * name); +typedef struct { + GLuint a1; + GLchar * a2; +} ARGS_GLint_GLuint_const_GLchar___GENPT__; +typedef struct { + int format; + FUNC_GLint_GLuint_const_GLchar___GENPT__ func; + ARGS_GLint_GLuint_const_GLchar___GENPT__ args; +} PACKED_GLint_GLuint_const_GLchar___GENPT__; +typedef struct { + int func; + ARGS_GLint_GLuint_const_GLchar___GENPT__ args; +} INDEXED_GLint_GLuint_const_GLchar___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLboolean___GENPT__)(GLenum pname, GLboolean * params); +typedef struct { + GLenum a1; + GLboolean * a2; +} ARGS_void_GLenum_GLboolean___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLboolean___GENPT__ func; + ARGS_void_GLenum_GLboolean___GENPT__ args; +} PACKED_void_GLenum_GLboolean___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLboolean___GENPT__ args; +} INDEXED_void_GLenum_GLboolean___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum pname, GLint * params); +typedef struct { + GLenum a1; + GLenum a2; + GLint * a3; +} ARGS_void_GLenum_GLenum_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLint___GENPT__ func; + ARGS_void_GLenum_GLenum_GLint___GENPT__ args; +} PACKED_void_GLenum_GLenum_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLint___GENPT__ args; +} INDEXED_void_GLenum_GLenum_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLfloat___GENPT__)(GLenum plane, GLfloat * equation); +typedef struct { + GLenum a1; + GLfloat * a2; +} ARGS_void_GLenum_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLfloat___GENPT__ func; + ARGS_void_GLenum_GLfloat___GENPT__ args; +} PACKED_void_GLenum_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLfloat___GENPT__ args; +} INDEXED_void_GLenum_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLfixed___GENPT__)(GLenum plane, GLfixed * equation); +typedef struct { + GLenum a1; + GLfixed * a2; +} ARGS_void_GLenum_GLfixed___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLfixed___GENPT__ func; + ARGS_void_GLenum_GLfixed___GENPT__ args; +} PACKED_void_GLenum_GLfixed___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLfixed___GENPT__ args; +} INDEXED_void_GLenum_GLfixed___GENPT__; +typedef GLenum (APIENTRY*FUNC_GLenum)(); +typedef struct { + int format; + FUNC_GLenum func; +} PACKED_GLenum; +typedef struct { + int func; +} INDEXED_GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLint * a4; +} ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__ func; + ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; +} PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; +} INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLint___GENPT__)(GLenum pname, GLint * params); +typedef struct { + GLenum a1; + GLint * a2; +} ARGS_void_GLenum_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLint___GENPT__ func; + ARGS_void_GLenum_GLint___GENPT__ args; +} PACKED_void_GLenum_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLint___GENPT__ args; +} INDEXED_void_GLenum_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLfloat___GENPT__)(GLenum light, GLenum pname, GLfloat * params); +typedef struct { + GLenum a1; + GLenum a2; + GLfloat * a3; +} ARGS_void_GLenum_GLenum_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLfloat___GENPT__ func; + ARGS_void_GLenum_GLenum_GLfloat___GENPT__ args; +} PACKED_void_GLenum_GLenum_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLfloat___GENPT__ args; +} INDEXED_void_GLenum_GLenum_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLfixed___GENPT__)(GLenum light, GLenum pname, GLfixed * params); +typedef struct { + GLenum a1; + GLenum a2; + GLfixed * a3; +} ARGS_void_GLenum_GLenum_GLfixed___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLfixed___GENPT__ func; + ARGS_void_GLenum_GLenum_GLfixed___GENPT__ args; +} PACKED_void_GLenum_GLenum_GLfixed___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLfixed___GENPT__ args; +} INDEXED_void_GLenum_GLenum_GLfixed___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLvoid___GENPT____GENPT__)(GLenum pname, GLvoid ** params); +typedef struct { + GLenum a1; + GLvoid ** a2; +} ARGS_void_GLenum_GLvoid___GENPT____GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLvoid___GENPT____GENPT__ func; + ARGS_void_GLenum_GLvoid___GENPT____GENPT__ args; +} PACKED_void_GLenum_GLvoid___GENPT____GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLvoid___GENPT____GENPT__ args; +} INDEXED_void_GLenum_GLvoid___GENPT____GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); +typedef struct { + GLuint a1; + GLsizei a2; + GLsizei * a3; + GLenum * a4; + GLvoid * a5; +} ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ func; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ args; +} PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ args; +} INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef struct { + GLuint a1; + GLsizei a2; + GLsizei * a3; + GLchar * a4; +} ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ func; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ args; +} PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ args; +} INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLenum_GLint___GENPT__)(GLuint program, GLenum pname, GLint * params); +typedef struct { + GLuint a1; + GLenum a2; + GLint * a3; +} ARGS_void_GLuint_GLenum_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLenum_GLint___GENPT__ func; + ARGS_void_GLuint_GLenum_GLint___GENPT__ args; +} PACKED_void_GLuint_GLenum_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLenum_GLint___GENPT__ args; +} INDEXED_void_GLuint_GLenum_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef struct { + GLenum a1; + GLenum a2; + GLint * a3; + GLint * a4; +} ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ func; + ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ args; +} PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ args; +} INDEXED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__; +typedef const GLubyte * (APIENTRY*FUNC_const_GLubyte___GENPT___GLenum)(GLenum name); +typedef struct { + GLenum a1; +} ARGS_const_GLubyte___GENPT___GLenum; +typedef struct { + int format; + FUNC_const_GLubyte___GENPT___GLenum func; + ARGS_const_GLubyte___GENPT___GLenum args; +} PACKED_const_GLubyte___GENPT___GLenum; +typedef struct { + int func; + ARGS_const_GLubyte___GENPT___GLenum args; +} INDEXED_const_GLubyte___GENPT___GLenum; +typedef void (APIENTRY*FUNC_void_GLuint_GLint_GLfloat___GENPT__)(GLuint program, GLint location, GLfloat * params); +typedef struct { + GLuint a1; + GLint a2; + GLfloat * a3; +} ARGS_void_GLuint_GLint_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLint_GLfloat___GENPT__ func; + ARGS_void_GLuint_GLint_GLfloat___GENPT__ args; +} PACKED_void_GLuint_GLint_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLint_GLfloat___GENPT__ args; +} INDEXED_void_GLuint_GLint_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLint_GLint___GENPT__)(GLuint program, GLint location, GLint * params); +typedef struct { + GLuint a1; + GLint a2; + GLint * a3; +} ARGS_void_GLuint_GLint_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLint_GLint___GENPT__ func; + ARGS_void_GLuint_GLint_GLint___GENPT__ args; +} PACKED_void_GLuint_GLint_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLint_GLint___GENPT__ args; +} INDEXED_void_GLuint_GLint_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLenum_GLvoid___GENPT____GENPT__)(GLuint index, GLenum pname, GLvoid ** pointer); +typedef struct { + GLuint a1; + GLenum a2; + GLvoid ** a3; +} ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ func; + ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ args; +} PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ args; +} INDEXED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLenum_GLfloat___GENPT__)(GLuint index, GLenum pname, GLfloat * params); +typedef struct { + GLuint a1; + GLenum a2; + GLfloat * a3; +} ARGS_void_GLuint_GLenum_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLenum_GLfloat___GENPT__ func; + ARGS_void_GLuint_GLenum_GLfloat___GENPT__ args; +} PACKED_void_GLuint_GLenum_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLenum_GLfloat___GENPT__ args; +} INDEXED_void_GLuint_GLenum_GLfloat___GENPT__; +typedef GLboolean (APIENTRY*FUNC_GLboolean_GLuint)(GLuint buffer); +typedef struct { + GLuint a1; +} ARGS_GLboolean_GLuint; +typedef struct { + int format; + FUNC_GLboolean_GLuint func; + ARGS_GLboolean_GLuint args; +} PACKED_GLboolean_GLuint; +typedef struct { + int func; + ARGS_GLboolean_GLuint args; +} INDEXED_GLboolean_GLuint; +typedef GLboolean (APIENTRY*FUNC_GLboolean_GLenum)(GLenum cap); +typedef struct { + GLenum a1; +} ARGS_GLboolean_GLenum; +typedef struct { + int format; + FUNC_GLboolean_GLenum func; + ARGS_GLboolean_GLenum args; +} PACKED_GLboolean_GLenum; +typedef struct { + int func; + ARGS_GLboolean_GLenum args; +} INDEXED_GLboolean_GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLfloat)(GLenum light, GLenum pname, GLfloat param); +typedef struct { + GLenum a1; + GLenum a2; + GLfloat a3; +} ARGS_void_GLenum_GLenum_GLfloat; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLfloat func; + ARGS_void_GLenum_GLenum_GLfloat args; +} PACKED_void_GLenum_GLenum_GLfloat; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLfloat args; +} INDEXED_void_GLenum_GLenum_GLfloat; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_const_GLfloat___GENPT__)(GLenum light, GLenum pname, const GLfloat * params); +typedef struct { + GLenum a1; + GLenum a2; + GLfloat * a3; +} ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_const_GLfloat___GENPT__ func; + ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__ args; +} PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__ args; +} INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLfixed)(GLenum light, GLenum pname, GLfixed param); +typedef struct { + GLenum a1; + GLenum a2; + GLfixed a3; +} ARGS_void_GLenum_GLenum_GLfixed; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLfixed func; + ARGS_void_GLenum_GLenum_GLfixed args; +} PACKED_void_GLenum_GLenum_GLfixed; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLfixed args; +} INDEXED_void_GLenum_GLenum_GLfixed; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_const_GLfixed___GENPT__)(GLenum light, GLenum pname, const GLfixed * params); +typedef struct { + GLenum a1; + GLenum a2; + GLfixed * a3; +} ARGS_void_GLenum_GLenum_const_GLfixed___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_const_GLfixed___GENPT__ func; + ARGS_void_GLenum_GLenum_const_GLfixed___GENPT__ args; +} PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_const_GLfixed___GENPT__ args; +} INDEXED_void_GLenum_GLenum_const_GLfixed___GENPT__; +typedef void (APIENTRY*FUNC_void_GLfixed)(GLfixed width); +typedef struct { + GLfixed a1; +} ARGS_void_GLfixed; +typedef struct { + int format; + FUNC_void_GLfixed func; + ARGS_void_GLfixed args; +} PACKED_void_GLfixed; +typedef struct { + int func; + ARGS_void_GLfixed args; +} INDEXED_void_GLfixed; +typedef void (APIENTRY*FUNC_void_const_GLfixed___GENPT__)(const GLfixed * m); +typedef struct { + GLfixed * a1; +} ARGS_void_const_GLfixed___GENPT__; +typedef struct { + int format; + FUNC_void_const_GLfixed___GENPT__ func; + ARGS_void_const_GLfixed___GENPT__ args; +} PACKED_void_const_GLfixed___GENPT__; +typedef struct { + int func; + ARGS_void_const_GLfixed___GENPT__ args; +} INDEXED_void_const_GLfixed___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef struct { + GLenum a1; + GLint * a2; + GLsizei * a3; + GLsizei a4; +} ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei func; + ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args; +} PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args; +} INDEXED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; +typedef void (APIENTRY*FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei)(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount); +typedef struct { + GLenum a1; + GLsizei * a2; + GLenum a3; + const void * const * a4; + GLsizei a5; +} ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei func; + ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args; +} PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args; +} INDEXED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; +typedef void (APIENTRY*FUNC_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef struct { + GLenum a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; + GLfloat a5; +} ARGS_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef struct { + GLenum a1; + GLfixed a2; + GLfixed a3; + GLfixed a4; + GLfixed a5; +} ARGS_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed; +typedef struct { + int format; + FUNC_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed func; + ARGS_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed args; +} PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed; +typedef struct { + int func; + ARGS_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed args; +} INDEXED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed; +typedef void (APIENTRY*FUNC_void_GLfloat_GLfloat_GLfloat)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef struct { + GLfloat a1; + GLfloat a2; + GLfloat a3; +} ARGS_void_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLfixed_GLfixed_GLfixed)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef struct { + GLfixed a1; + GLfixed a2; + GLfixed a3; +} ARGS_void_GLfixed_GLfixed_GLfixed; +typedef struct { + int format; + FUNC_void_GLfixed_GLfixed_GLfixed func; + ARGS_void_GLfixed_GLfixed_GLfixed args; +} PACKED_void_GLfixed_GLfixed_GLfixed; +typedef struct { + int func; + ARGS_void_GLfixed_GLfixed_GLfixed args; +} INDEXED_void_GLfixed_GLfixed_GLfixed; +typedef void (APIENTRY*FUNC_void_GLenum_GLint)(GLenum pname, GLint param); +typedef struct { + GLenum a1; + GLint a2; +} ARGS_void_GLenum_GLint; +typedef struct { + int format; + FUNC_void_GLenum_GLint func; + ARGS_void_GLenum_GLint args; +} PACKED_void_GLenum_GLint; +typedef struct { + int func; + ARGS_void_GLenum_GLint args; +} INDEXED_void_GLenum_GLint; +typedef void (APIENTRY*FUNC_void_GLfloat_GLfloat)(GLfloat factor, GLfloat units); +typedef struct { + GLfloat a1; + GLfloat a2; +} ARGS_void_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat_GLfloat func; + ARGS_void_GLfloat_GLfloat args; +} PACKED_void_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat_GLfloat args; +} INDEXED_void_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLfixed_GLfixed)(GLfixed factor, GLfixed units); +typedef struct { + GLfixed a1; + GLfixed a2; +} ARGS_void_GLfixed_GLfixed; +typedef struct { + int format; + FUNC_void_GLfixed_GLfixed func; + ARGS_void_GLfixed_GLfixed args; +} PACKED_void_GLfixed_GLfixed; +typedef struct { + int func; + ARGS_void_GLfixed_GLfixed args; +} INDEXED_void_GLfixed_GLfixed; +typedef void (APIENTRY*FUNC_void_GLuint_GLenum_const_GLvoid___GENPT___GLint)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); +typedef struct { + GLuint a1; + GLenum a2; + GLvoid * a3; + GLint a4; +} ARGS_void_GLuint_GLenum_const_GLvoid___GENPT___GLint; +typedef struct { + int format; + FUNC_void_GLuint_GLenum_const_GLvoid___GENPT___GLint func; + ARGS_void_GLuint_GLenum_const_GLvoid___GENPT___GLint args; +} PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint; +typedef struct { + int func; + ARGS_void_GLuint_GLenum_const_GLvoid___GENPT___GLint args; +} INDEXED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint; +typedef void (APIENTRY*FUNC_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); +typedef struct { + GLint a1; + GLint a2; + GLsizei a3; + GLsizei a4; + GLenum a5; + GLenum a6; + GLvoid * a7; +} ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ func; + ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args; +} PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args; +} INDEXED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLsizei_GLsizei)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef struct { + GLenum a1; + GLenum a2; + GLsizei a3; + GLsizei a4; +} ARGS_void_GLenum_GLenum_GLsizei_GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLsizei_GLsizei func; + ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; +} PACKED_void_GLenum_GLenum_GLsizei_GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; +} INDEXED_void_GLenum_GLenum_GLsizei_GLsizei; +typedef void (APIENTRY*FUNC_void_GLclampf_GLboolean)(GLclampf value, GLboolean invert); +typedef struct { + GLclampf a1; + GLboolean a2; +} ARGS_void_GLclampf_GLboolean; +typedef struct { + int format; + FUNC_void_GLclampf_GLboolean func; + ARGS_void_GLclampf_GLboolean args; +} PACKED_void_GLclampf_GLboolean; +typedef struct { + int func; + ARGS_void_GLclampf_GLboolean args; +} INDEXED_void_GLclampf_GLboolean; +typedef void (APIENTRY*FUNC_void_GLclampx_GLboolean)(GLclampx value, GLboolean invert); +typedef struct { + GLclampx a1; + GLboolean a2; +} ARGS_void_GLclampx_GLboolean; +typedef struct { + int format; + FUNC_void_GLclampx_GLboolean func; + ARGS_void_GLclampx_GLboolean args; +} PACKED_void_GLclampx_GLboolean; +typedef struct { + int func; + ARGS_void_GLclampx_GLboolean args; +} INDEXED_void_GLclampx_GLboolean; +typedef void (APIENTRY*FUNC_void_GLint_GLint_GLsizei_GLsizei)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef struct { + GLint a1; + GLint a2; + GLsizei a3; + GLsizei a4; +} ARGS_void_GLint_GLint_GLsizei_GLsizei; +typedef struct { + int format; + FUNC_void_GLint_GLint_GLsizei_GLsizei func; + ARGS_void_GLint_GLint_GLsizei_GLsizei args; +} PACKED_void_GLint_GLint_GLsizei_GLsizei; +typedef struct { + int func; + ARGS_void_GLint_GLint_GLsizei_GLsizei args; +} INDEXED_void_GLint_GLint_GLsizei_GLsizei; +typedef void (APIENTRY*FUNC_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); +typedef struct { + GLsizei a1; + GLuint * a2; + GLenum a3; + GLvoid * a4; + GLsizei a5; +} ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei; +typedef struct { + int format; + FUNC_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei func; + ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei args; +} PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei; +typedef struct { + int func; + ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei args; +} INDEXED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei; +typedef void (APIENTRY*FUNC_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length); +typedef struct { + GLuint a1; + GLsizei a2; + const GLchar * const * a3; + GLint * a4; +} ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ func; + ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ args; +} PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ args; +} INDEXED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLuint)(GLenum func, GLint ref, GLuint mask); +typedef struct { + GLenum a1; + GLint a2; + GLuint a3; +} ARGS_void_GLenum_GLint_GLuint; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLuint func; + ARGS_void_GLenum_GLint_GLuint args; +} PACKED_void_GLenum_GLint_GLuint; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLuint args; +} INDEXED_void_GLenum_GLint_GLuint; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLint_GLuint)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef struct { + GLenum a1; + GLenum a2; + GLint a3; + GLuint a4; +} ARGS_void_GLenum_GLenum_GLint_GLuint; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLint_GLuint func; + ARGS_void_GLenum_GLenum_GLint_GLuint args; +} PACKED_void_GLenum_GLenum_GLint_GLuint; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLint_GLuint args; +} INDEXED_void_GLenum_GLenum_GLint_GLuint; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLenum)(GLenum fail, GLenum zfail, GLenum zpass); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; +} ARGS_void_GLenum_GLenum_GLenum; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum func; + ARGS_void_GLenum_GLenum_GLenum args; +} PACKED_void_GLenum_GLenum_GLenum; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum args; +} INDEXED_void_GLenum_GLenum_GLenum; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_GLint)(GLenum target, GLenum pname, GLint param); +typedef struct { + GLenum a1; + GLenum a2; + GLint a3; +} ARGS_void_GLenum_GLenum_GLint; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLint func; + ARGS_void_GLenum_GLenum_GLint args; +} PACKED_void_GLenum_GLenum_GLint; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLint args; +} INDEXED_void_GLenum_GLenum_GLint; +typedef void (APIENTRY*FUNC_void_GLenum_GLenum_const_GLint___GENPT__)(GLenum target, GLenum pname, const GLint * params); +typedef struct { + GLenum a1; + GLenum a2; + GLint * a3; +} ARGS_void_GLenum_GLenum_const_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_const_GLint___GENPT__ func; + ARGS_void_GLenum_GLenum_const_GLint___GENPT__ args; +} PACKED_void_GLenum_GLenum_const_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_const_GLint___GENPT__ args; +} INDEXED_void_GLenum_GLenum_const_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data); +typedef struct { + GLenum a1; + GLint a2; + GLint a3; + GLsizei a4; + GLsizei a5; + GLint a6; + GLenum a7; + GLenum a8; + GLvoid * a9; +} ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * data); +typedef struct { + GLenum a1; + GLint a2; + GLint a3; + GLint a4; + GLsizei a5; + GLsizei a6; + GLenum a7; + GLenum a8; + GLvoid * a9; +} ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ func; + ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args; +} PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args; +} INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; +typedef void (APIENTRY*FUNC_void_GLint_GLfloat)(GLint location, GLfloat v0); +typedef struct { + GLint a1; + GLfloat a2; +} ARGS_void_GLint_GLfloat; +typedef struct { + int format; + FUNC_void_GLint_GLfloat func; + ARGS_void_GLint_GLfloat args; +} PACKED_void_GLint_GLfloat; +typedef struct { + int func; + ARGS_void_GLint_GLfloat args; +} INDEXED_void_GLint_GLfloat; +typedef void (APIENTRY*FUNC_void_GLint_GLsizei_const_GLfloat___GENPT__)(GLint location, GLsizei count, const GLfloat * value); +typedef struct { + GLint a1; + GLsizei a2; + GLfloat * a3; +} ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLint_GLsizei_const_GLfloat___GENPT__ func; + ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__ args; +} PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__ args; +} INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLint_GLint)(GLint location, GLint v0); +typedef struct { + GLint a1; + GLint a2; +} ARGS_void_GLint_GLint; +typedef struct { + int format; + FUNC_void_GLint_GLint func; + ARGS_void_GLint_GLint args; +} PACKED_void_GLint_GLint; +typedef struct { + int func; + ARGS_void_GLint_GLint args; +} INDEXED_void_GLint_GLint; +typedef void (APIENTRY*FUNC_void_GLint_GLsizei_const_GLint___GENPT__)(GLint location, GLsizei count, const GLint * value); +typedef struct { + GLint a1; + GLsizei a2; + GLint * a3; +} ARGS_void_GLint_GLsizei_const_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLint_GLsizei_const_GLint___GENPT__ func; + ARGS_void_GLint_GLsizei_const_GLint___GENPT__ args; +} PACKED_void_GLint_GLsizei_const_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLint_GLsizei_const_GLint___GENPT__ args; +} INDEXED_void_GLint_GLsizei_const_GLint___GENPT__; +typedef void (APIENTRY*FUNC_void_GLint_GLfloat_GLfloat)(GLint location, GLfloat v0, GLfloat v1); +typedef struct { + GLint a1; + GLfloat a2; + GLfloat a3; +} ARGS_void_GLint_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLint_GLfloat_GLfloat func; + ARGS_void_GLint_GLfloat_GLfloat args; +} PACKED_void_GLint_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLint_GLfloat_GLfloat args; +} INDEXED_void_GLint_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLint_GLint_GLint)(GLint location, GLint v0, GLint v1); +typedef struct { + GLint a1; + GLint a2; + GLint a3; +} ARGS_void_GLint_GLint_GLint; +typedef struct { + int format; + FUNC_void_GLint_GLint_GLint func; + ARGS_void_GLint_GLint_GLint args; +} PACKED_void_GLint_GLint_GLint; +typedef struct { + int func; + ARGS_void_GLint_GLint_GLint args; +} INDEXED_void_GLint_GLint_GLint; +typedef void (APIENTRY*FUNC_void_GLint_GLfloat_GLfloat_GLfloat)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef struct { + GLint a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; +} ARGS_void_GLint_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLint_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLint_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLint_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLint_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLint_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLint_GLint_GLint_GLint)(GLint location, GLint v0, GLint v1, GLint v2); +typedef struct { + GLint a1; + GLint a2; + GLint a3; + GLint a4; +} ARGS_void_GLint_GLint_GLint_GLint; +typedef struct { + int format; + FUNC_void_GLint_GLint_GLint_GLint func; + ARGS_void_GLint_GLint_GLint_GLint args; +} PACKED_void_GLint_GLint_GLint_GLint; +typedef struct { + int func; + ARGS_void_GLint_GLint_GLint_GLint args; +} INDEXED_void_GLint_GLint_GLint_GLint; +typedef void (APIENTRY*FUNC_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef struct { + GLint a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; + GLfloat a5; +} ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef struct { + GLint a1; + GLsizei a2; + GLboolean a3; + GLfloat * a4; +} ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ func; + ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ args; +} PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ args; +} INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLfloat)(GLuint index, GLfloat x); +typedef struct { + GLuint a1; + GLfloat a2; +} ARGS_void_GLuint_GLfloat; +typedef struct { + int format; + FUNC_void_GLuint_GLfloat func; + ARGS_void_GLuint_GLfloat args; +} PACKED_void_GLuint_GLfloat; +typedef struct { + int func; + ARGS_void_GLuint_GLfloat args; +} INDEXED_void_GLuint_GLfloat; +typedef void (APIENTRY*FUNC_void_GLuint_const_GLfloat___GENPT__)(GLuint index, const GLfloat * v); +typedef struct { + GLuint a1; + GLfloat * a2; +} ARGS_void_GLuint_const_GLfloat___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_const_GLfloat___GENPT__ func; + ARGS_void_GLuint_const_GLfloat___GENPT__ args; +} PACKED_void_GLuint_const_GLfloat___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_const_GLfloat___GENPT__ args; +} INDEXED_void_GLuint_const_GLfloat___GENPT__; +typedef void (APIENTRY*FUNC_void_GLuint_GLfloat_GLfloat)(GLuint index, GLfloat x, GLfloat y); +typedef struct { + GLuint a1; + GLfloat a2; + GLfloat a3; +} ARGS_void_GLuint_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLuint_GLfloat_GLfloat func; + ARGS_void_GLuint_GLfloat_GLfloat args; +} PACKED_void_GLuint_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLuint_GLfloat_GLfloat args; +} INDEXED_void_GLuint_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLuint_GLfloat_GLfloat_GLfloat)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef struct { + GLuint a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; +} ARGS_void_GLuint_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLuint_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLuint_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLuint_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLuint_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef struct { + GLuint a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; + GLfloat a5; +} ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (APIENTRY*FUNC_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); +typedef struct { + GLuint a1; + GLint a2; + GLenum a3; + GLboolean a4; + GLsizei a5; + GLvoid * a6; +} ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int format; + FUNC_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ func; + ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ args; +} PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__; +typedef struct { + int func; + ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ args; +} INDEXED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__; + +extern void APIENTRY_GL4ES glPushCall(void *data); +void APIENTRY_GL4ES glPackedCall(const packed_call_t *packed); +void APIENTRY_GL4ES glIndexedCall(const indexed_call_t *packed, void *ret_v); +packed_call_t* APIENTRY_GL4ES glCopyPackedCall(const packed_call_t *packed); + +#define glActiveTexture_INDEX 1 +#define glActiveTexture_RETURN void +#define glActiveTexture_ARG_NAMES texture +#define glActiveTexture_ARG_EXPAND GLenum texture +#define glActiveTexture_PACKED PACKED_void_GLenum +#define glActiveTexture_INDEXED INDEXED_void_GLenum +#define glActiveTexture_FORMAT FORMAT_void_GLenum +#define glAlphaFunc_INDEX 2 +#define glAlphaFunc_RETURN void +#define glAlphaFunc_ARG_NAMES func, ref +#define glAlphaFunc_ARG_EXPAND GLenum func, GLclampf ref +#define glAlphaFunc_PACKED PACKED_void_GLenum_GLclampf +#define glAlphaFunc_INDEXED INDEXED_void_GLenum_GLclampf +#define glAlphaFunc_FORMAT FORMAT_void_GLenum_GLclampf +#define glAlphaFuncx_INDEX 3 +#define glAlphaFuncx_RETURN void +#define glAlphaFuncx_ARG_NAMES func, ref +#define glAlphaFuncx_ARG_EXPAND GLenum func, GLclampx ref +#define glAlphaFuncx_PACKED PACKED_void_GLenum_GLclampx +#define glAlphaFuncx_INDEXED INDEXED_void_GLenum_GLclampx +#define glAlphaFuncx_FORMAT FORMAT_void_GLenum_GLclampx +#define glAttachShader_INDEX 4 +#define glAttachShader_RETURN void +#define glAttachShader_ARG_NAMES program, shader +#define glAttachShader_ARG_EXPAND GLuint program, GLuint shader +#define glAttachShader_PACKED PACKED_void_GLuint_GLuint +#define glAttachShader_INDEXED INDEXED_void_GLuint_GLuint +#define glAttachShader_FORMAT FORMAT_void_GLuint_GLuint +#define glBindAttribLocation_INDEX 5 +#define glBindAttribLocation_RETURN void +#define glBindAttribLocation_ARG_NAMES program, index, name +#define glBindAttribLocation_ARG_EXPAND GLuint program, GLuint index, const GLchar * name +#define glBindAttribLocation_PACKED PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ +#define glBindAttribLocation_INDEXED INDEXED_void_GLuint_GLuint_const_GLchar___GENPT__ +#define glBindAttribLocation_FORMAT FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__ +#define glBindBuffer_INDEX 6 +#define glBindBuffer_RETURN void +#define glBindBuffer_ARG_NAMES target, buffer +#define glBindBuffer_ARG_EXPAND GLenum target, GLuint buffer +#define glBindBuffer_PACKED PACKED_void_GLenum_GLuint +#define glBindBuffer_INDEXED INDEXED_void_GLenum_GLuint +#define glBindBuffer_FORMAT FORMAT_void_GLenum_GLuint +#define glBindFramebuffer_INDEX 7 +#define glBindFramebuffer_RETURN void +#define glBindFramebuffer_ARG_NAMES target, framebuffer +#define glBindFramebuffer_ARG_EXPAND GLenum target, GLuint framebuffer +#define glBindFramebuffer_PACKED PACKED_void_GLenum_GLuint +#define glBindFramebuffer_INDEXED INDEXED_void_GLenum_GLuint +#define glBindFramebuffer_FORMAT FORMAT_void_GLenum_GLuint +#define glBindRenderbuffer_INDEX 8 +#define glBindRenderbuffer_RETURN void +#define glBindRenderbuffer_ARG_NAMES target, renderbuffer +#define glBindRenderbuffer_ARG_EXPAND GLenum target, GLuint renderbuffer +#define glBindRenderbuffer_PACKED PACKED_void_GLenum_GLuint +#define glBindRenderbuffer_INDEXED INDEXED_void_GLenum_GLuint +#define glBindRenderbuffer_FORMAT FORMAT_void_GLenum_GLuint +#define glBindTexture_INDEX 9 +#define glBindTexture_RETURN void +#define glBindTexture_ARG_NAMES target, texture +#define glBindTexture_ARG_EXPAND GLenum target, GLuint texture +#define glBindTexture_PACKED PACKED_void_GLenum_GLuint +#define glBindTexture_INDEXED INDEXED_void_GLenum_GLuint +#define glBindTexture_FORMAT FORMAT_void_GLenum_GLuint +#define glBlendColor_INDEX 10 +#define glBlendColor_RETURN void +#define glBlendColor_ARG_NAMES red, green, blue, alpha +#define glBlendColor_ARG_EXPAND GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha +#define glBlendColor_PACKED PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf +#define glBlendColor_INDEXED INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf +#define glBlendColor_FORMAT FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf +#define glBlendEquation_INDEX 11 +#define glBlendEquation_RETURN void +#define glBlendEquation_ARG_NAMES mode +#define glBlendEquation_ARG_EXPAND GLenum mode +#define glBlendEquation_PACKED PACKED_void_GLenum +#define glBlendEquation_INDEXED INDEXED_void_GLenum +#define glBlendEquation_FORMAT FORMAT_void_GLenum +#define glBlendEquationSeparate_INDEX 12 +#define glBlendEquationSeparate_RETURN void +#define glBlendEquationSeparate_ARG_NAMES modeRGB, modeA +#define glBlendEquationSeparate_ARG_EXPAND GLenum modeRGB, GLenum modeA +#define glBlendEquationSeparate_PACKED PACKED_void_GLenum_GLenum +#define glBlendEquationSeparate_INDEXED INDEXED_void_GLenum_GLenum +#define glBlendEquationSeparate_FORMAT FORMAT_void_GLenum_GLenum +#define glBlendFunc_INDEX 13 +#define glBlendFunc_RETURN void +#define glBlendFunc_ARG_NAMES sfactor, dfactor +#define glBlendFunc_ARG_EXPAND GLenum sfactor, GLenum dfactor +#define glBlendFunc_PACKED PACKED_void_GLenum_GLenum +#define glBlendFunc_INDEXED INDEXED_void_GLenum_GLenum +#define glBlendFunc_FORMAT FORMAT_void_GLenum_GLenum +#define glBlendFuncSeparate_INDEX 14 +#define glBlendFuncSeparate_RETURN void +#define glBlendFuncSeparate_ARG_NAMES sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha +#define glBlendFuncSeparate_ARG_EXPAND GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha +#define glBlendFuncSeparate_PACKED PACKED_void_GLenum_GLenum_GLenum_GLenum +#define glBlendFuncSeparate_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLenum +#define glBlendFuncSeparate_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLenum +#define glBufferData_INDEX 15 +#define glBufferData_RETURN void +#define glBufferData_ARG_NAMES target, size, data, usage +#define glBufferData_ARG_EXPAND GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage +#define glBufferData_PACKED PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum +#define glBufferData_INDEXED INDEXED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum +#define glBufferData_FORMAT FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum +#define glBufferSubData_INDEX 16 +#define glBufferSubData_RETURN void +#define glBufferSubData_ARG_NAMES target, offset, size, data +#define glBufferSubData_ARG_EXPAND GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data +#define glBufferSubData_PACKED PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ +#define glBufferSubData_INDEXED INDEXED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ +#define glBufferSubData_FORMAT FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ +#define glCheckFramebufferStatus_INDEX 17 +#define glCheckFramebufferStatus_RETURN GLenum +#define glCheckFramebufferStatus_ARG_NAMES target +#define glCheckFramebufferStatus_ARG_EXPAND GLenum target +#define glCheckFramebufferStatus_PACKED PACKED_GLenum_GLenum +#define glCheckFramebufferStatus_INDEXED INDEXED_GLenum_GLenum +#define glCheckFramebufferStatus_FORMAT FORMAT_GLenum_GLenum +#define glClear_INDEX 18 +#define glClear_RETURN void +#define glClear_ARG_NAMES mask +#define glClear_ARG_EXPAND GLbitfield mask +#define glClear_PACKED PACKED_void_GLbitfield +#define glClear_INDEXED INDEXED_void_GLbitfield +#define glClear_FORMAT FORMAT_void_GLbitfield +#define glClearColor_INDEX 19 +#define glClearColor_RETURN void +#define glClearColor_ARG_NAMES red, green, blue, alpha +#define glClearColor_ARG_EXPAND GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha +#define glClearColor_PACKED PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf +#define glClearColor_INDEXED INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf +#define glClearColor_FORMAT FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf +#define glClearColorx_INDEX 20 +#define glClearColorx_RETURN void +#define glClearColorx_ARG_NAMES red, green, blue, alpha +#define glClearColorx_ARG_EXPAND GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha +#define glClearColorx_PACKED PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx +#define glClearColorx_INDEXED INDEXED_void_GLclampx_GLclampx_GLclampx_GLclampx +#define glClearColorx_FORMAT FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx +#define glClearDepthf_INDEX 21 +#define glClearDepthf_RETURN void +#define glClearDepthf_ARG_NAMES depth +#define glClearDepthf_ARG_EXPAND GLclampf depth +#define glClearDepthf_PACKED PACKED_void_GLclampf +#define glClearDepthf_INDEXED INDEXED_void_GLclampf +#define glClearDepthf_FORMAT FORMAT_void_GLclampf +#define glClearDepthx_INDEX 22 +#define glClearDepthx_RETURN void +#define glClearDepthx_ARG_NAMES depth +#define glClearDepthx_ARG_EXPAND GLclampx depth +#define glClearDepthx_PACKED PACKED_void_GLclampx +#define glClearDepthx_INDEXED INDEXED_void_GLclampx +#define glClearDepthx_FORMAT FORMAT_void_GLclampx +#define glClearStencil_INDEX 23 +#define glClearStencil_RETURN void +#define glClearStencil_ARG_NAMES s +#define glClearStencil_ARG_EXPAND GLint s +#define glClearStencil_PACKED PACKED_void_GLint +#define glClearStencil_INDEXED INDEXED_void_GLint +#define glClearStencil_FORMAT FORMAT_void_GLint +#define glClientActiveTexture_INDEX 24 +#define glClientActiveTexture_RETURN void +#define glClientActiveTexture_ARG_NAMES texture +#define glClientActiveTexture_ARG_EXPAND GLenum texture +#define glClientActiveTexture_PACKED PACKED_void_GLenum +#define glClientActiveTexture_INDEXED INDEXED_void_GLenum +#define glClientActiveTexture_FORMAT FORMAT_void_GLenum +#define glClipPlanef_INDEX 25 +#define glClipPlanef_RETURN void +#define glClipPlanef_ARG_NAMES plane, equation +#define glClipPlanef_ARG_EXPAND GLenum plane, const GLfloat * equation +#define glClipPlanef_PACKED PACKED_void_GLenum_const_GLfloat___GENPT__ +#define glClipPlanef_INDEXED INDEXED_void_GLenum_const_GLfloat___GENPT__ +#define glClipPlanef_FORMAT FORMAT_void_GLenum_const_GLfloat___GENPT__ +#define glClipPlanex_INDEX 26 +#define glClipPlanex_RETURN void +#define glClipPlanex_ARG_NAMES plane, equation +#define glClipPlanex_ARG_EXPAND GLenum plane, const GLfixed * equation +#define glClipPlanex_PACKED PACKED_void_GLenum_const_GLfixed___GENPT__ +#define glClipPlanex_INDEXED INDEXED_void_GLenum_const_GLfixed___GENPT__ +#define glClipPlanex_FORMAT FORMAT_void_GLenum_const_GLfixed___GENPT__ +#define glColor4f_INDEX 27 +#define glColor4f_RETURN void +#define glColor4f_ARG_NAMES red, green, blue, alpha +#define glColor4f_ARG_EXPAND GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha +#define glColor4f_PACKED PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat +#define glColor4f_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat +#define glColor4f_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat +#define glColor4ub_INDEX 28 +#define glColor4ub_RETURN void +#define glColor4ub_ARG_NAMES red, green, blue, alpha +#define glColor4ub_ARG_EXPAND GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha +#define glColor4ub_PACKED PACKED_void_GLubyte_GLubyte_GLubyte_GLubyte +#define glColor4ub_INDEXED INDEXED_void_GLubyte_GLubyte_GLubyte_GLubyte +#define glColor4ub_FORMAT FORMAT_void_GLubyte_GLubyte_GLubyte_GLubyte +#define glColor4x_INDEX 29 +#define glColor4x_RETURN void +#define glColor4x_ARG_NAMES red, green, blue, alpha +#define glColor4x_ARG_EXPAND GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha +#define glColor4x_PACKED PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed +#define glColor4x_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed +#define glColor4x_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed +#define glColorMask_INDEX 30 +#define glColorMask_RETURN void +#define glColorMask_ARG_NAMES red, green, blue, alpha +#define glColorMask_ARG_EXPAND GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha +#define glColorMask_PACKED PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean +#define glColorMask_INDEXED INDEXED_void_GLboolean_GLboolean_GLboolean_GLboolean +#define glColorMask_FORMAT FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean +#define glColorPointer_INDEX 31 +#define glColorPointer_RETURN void +#define glColorPointer_ARG_NAMES size, type, stride, pointer +#define glColorPointer_ARG_EXPAND GLint size, GLenum type, GLsizei stride, const GLvoid * pointer +#define glColorPointer_PACKED PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glColorPointer_INDEXED INDEXED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glColorPointer_FORMAT FORMAT_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glCompileShader_INDEX 32 +#define glCompileShader_RETURN void +#define glCompileShader_ARG_NAMES shader +#define glCompileShader_ARG_EXPAND GLuint shader +#define glCompileShader_PACKED PACKED_void_GLuint +#define glCompileShader_INDEXED INDEXED_void_GLuint +#define glCompileShader_FORMAT FORMAT_void_GLuint +#define glCompressedTexImage2D_INDEX 33 +#define glCompressedTexImage2D_RETURN void +#define glCompressedTexImage2D_ARG_NAMES target, level, internalformat, width, height, border, imageSize, data +#define glCompressedTexImage2D_ARG_EXPAND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data +#define glCompressedTexImage2D_PACKED PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ +#define glCompressedTexImage2D_INDEXED INDEXED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ +#define glCompressedTexImage2D_FORMAT FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ +#define glCompressedTexSubImage2D_INDEX 34 +#define glCompressedTexSubImage2D_RETURN void +#define glCompressedTexSubImage2D_ARG_NAMES target, level, xoffset, yoffset, width, height, format, imageSize, data +#define glCompressedTexSubImage2D_ARG_EXPAND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data +#define glCompressedTexSubImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glCompressedTexSubImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glCompressedTexSubImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glCopyTexImage2D_INDEX 35 +#define glCopyTexImage2D_RETURN void +#define glCopyTexImage2D_ARG_NAMES target, level, internalformat, x, y, width, height, border +#define glCopyTexImage2D_ARG_EXPAND GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border +#define glCopyTexImage2D_PACKED PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint +#define glCopyTexImage2D_INDEXED INDEXED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint +#define glCopyTexImage2D_FORMAT FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint +#define glCopyTexSubImage2D_INDEX 36 +#define glCopyTexSubImage2D_RETURN void +#define glCopyTexSubImage2D_ARG_NAMES target, level, xoffset, yoffset, x, y, width, height +#define glCopyTexSubImage2D_ARG_EXPAND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height +#define glCopyTexSubImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei +#define glCopyTexSubImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei +#define glCopyTexSubImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei +#define glCreateProgram_INDEX 37 +#define glCreateProgram_RETURN GLuint +#define glCreateProgram_ARG_NAMES +#define glCreateProgram_ARG_EXPAND void +#define glCreateProgram_PACKED PACKED_GLuint +#define glCreateProgram_INDEXED INDEXED_GLuint +#define glCreateProgram_FORMAT FORMAT_GLuint +#define glCreateShader_INDEX 38 +#define glCreateShader_RETURN GLuint +#define glCreateShader_ARG_NAMES type +#define glCreateShader_ARG_EXPAND GLenum type +#define glCreateShader_PACKED PACKED_GLuint_GLenum +#define glCreateShader_INDEXED INDEXED_GLuint_GLenum +#define glCreateShader_FORMAT FORMAT_GLuint_GLenum +#define glCullFace_INDEX 39 +#define glCullFace_RETURN void +#define glCullFace_ARG_NAMES mode +#define glCullFace_ARG_EXPAND GLenum mode +#define glCullFace_PACKED PACKED_void_GLenum +#define glCullFace_INDEXED INDEXED_void_GLenum +#define glCullFace_FORMAT FORMAT_void_GLenum +#define glDeleteBuffers_INDEX 40 +#define glDeleteBuffers_RETURN void +#define glDeleteBuffers_ARG_NAMES n, buffer +#define glDeleteBuffers_ARG_EXPAND GLsizei n, const GLuint * buffer +#define glDeleteBuffers_PACKED PACKED_void_GLsizei_const_GLuint___GENPT__ +#define glDeleteBuffers_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT__ +#define glDeleteBuffers_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT__ +#define glDeleteFramebuffers_INDEX 41 +#define glDeleteFramebuffers_RETURN void +#define glDeleteFramebuffers_ARG_NAMES n, framebuffers +#define glDeleteFramebuffers_ARG_EXPAND GLsizei n, GLuint * framebuffers +#define glDeleteFramebuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ +#define glDeleteFramebuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ +#define glDeleteFramebuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ +#define glDeleteProgram_INDEX 42 +#define glDeleteProgram_RETURN void +#define glDeleteProgram_ARG_NAMES program +#define glDeleteProgram_ARG_EXPAND GLuint program +#define glDeleteProgram_PACKED PACKED_void_GLuint +#define glDeleteProgram_INDEXED INDEXED_void_GLuint +#define glDeleteProgram_FORMAT FORMAT_void_GLuint +#define glDeleteRenderbuffers_INDEX 43 +#define glDeleteRenderbuffers_RETURN void +#define glDeleteRenderbuffers_ARG_NAMES n, renderbuffers +#define glDeleteRenderbuffers_ARG_EXPAND GLsizei n, GLuint * renderbuffers +#define glDeleteRenderbuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ +#define glDeleteRenderbuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ +#define glDeleteRenderbuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ +#define glDeleteShader_INDEX 44 +#define glDeleteShader_RETURN void +#define glDeleteShader_ARG_NAMES shader +#define glDeleteShader_ARG_EXPAND GLuint shader +#define glDeleteShader_PACKED PACKED_void_GLuint +#define glDeleteShader_INDEXED INDEXED_void_GLuint +#define glDeleteShader_FORMAT FORMAT_void_GLuint +#define glDeleteTextures_INDEX 45 +#define glDeleteTextures_RETURN void +#define glDeleteTextures_ARG_NAMES n, textures +#define glDeleteTextures_ARG_EXPAND GLsizei n, const GLuint * textures +#define glDeleteTextures_PACKED PACKED_void_GLsizei_const_GLuint___GENPT__ +#define glDeleteTextures_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT__ +#define glDeleteTextures_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT__ +#define glDepthFunc_INDEX 46 +#define glDepthFunc_RETURN void +#define glDepthFunc_ARG_NAMES func +#define glDepthFunc_ARG_EXPAND GLenum func +#define glDepthFunc_PACKED PACKED_void_GLenum +#define glDepthFunc_INDEXED INDEXED_void_GLenum +#define glDepthFunc_FORMAT FORMAT_void_GLenum +#define glDepthMask_INDEX 47 +#define glDepthMask_RETURN void +#define glDepthMask_ARG_NAMES flag +#define glDepthMask_ARG_EXPAND GLboolean flag +#define glDepthMask_PACKED PACKED_void_GLboolean +#define glDepthMask_INDEXED INDEXED_void_GLboolean +#define glDepthMask_FORMAT FORMAT_void_GLboolean +#define glDepthRangef_INDEX 48 +#define glDepthRangef_RETURN void +#define glDepthRangef_ARG_NAMES Near, Far +#define glDepthRangef_ARG_EXPAND GLclampf Near, GLclampf Far +#define glDepthRangef_PACKED PACKED_void_GLclampf_GLclampf +#define glDepthRangef_INDEXED INDEXED_void_GLclampf_GLclampf +#define glDepthRangef_FORMAT FORMAT_void_GLclampf_GLclampf +#define glDepthRangex_INDEX 49 +#define glDepthRangex_RETURN void +#define glDepthRangex_ARG_NAMES Near, Far +#define glDepthRangex_ARG_EXPAND GLclampx Near, GLclampx Far +#define glDepthRangex_PACKED PACKED_void_GLclampx_GLclampx +#define glDepthRangex_INDEXED INDEXED_void_GLclampx_GLclampx +#define glDepthRangex_FORMAT FORMAT_void_GLclampx_GLclampx +#define glDetachShader_INDEX 50 +#define glDetachShader_RETURN void +#define glDetachShader_ARG_NAMES program, shader +#define glDetachShader_ARG_EXPAND GLuint program, GLuint shader +#define glDetachShader_PACKED PACKED_void_GLuint_GLuint +#define glDetachShader_INDEXED INDEXED_void_GLuint_GLuint +#define glDetachShader_FORMAT FORMAT_void_GLuint_GLuint +#define glDisable_INDEX 51 +#define glDisable_RETURN void +#define glDisable_ARG_NAMES cap +#define glDisable_ARG_EXPAND GLenum cap +#define glDisable_PACKED PACKED_void_GLenum +#define glDisable_INDEXED INDEXED_void_GLenum +#define glDisable_FORMAT FORMAT_void_GLenum +#define glDisableClientState_INDEX 52 +#define glDisableClientState_RETURN void +#define glDisableClientState_ARG_NAMES array +#define glDisableClientState_ARG_EXPAND GLenum array +#define glDisableClientState_PACKED PACKED_void_GLenum +#define glDisableClientState_INDEXED INDEXED_void_GLenum +#define glDisableClientState_FORMAT FORMAT_void_GLenum +#define glDisableVertexAttribArray_INDEX 53 +#define glDisableVertexAttribArray_RETURN void +#define glDisableVertexAttribArray_ARG_NAMES index +#define glDisableVertexAttribArray_ARG_EXPAND GLuint index +#define glDisableVertexAttribArray_PACKED PACKED_void_GLuint +#define glDisableVertexAttribArray_INDEXED INDEXED_void_GLuint +#define glDisableVertexAttribArray_FORMAT FORMAT_void_GLuint +#define glDrawArrays_INDEX 54 +#define glDrawArrays_RETURN void +#define glDrawArrays_ARG_NAMES mode, first, count +#define glDrawArrays_ARG_EXPAND GLenum mode, GLint first, GLsizei count +#define glDrawArrays_PACKED PACKED_void_GLenum_GLint_GLsizei +#define glDrawArrays_INDEXED INDEXED_void_GLenum_GLint_GLsizei +#define glDrawArrays_FORMAT FORMAT_void_GLenum_GLint_GLsizei +#define glDrawBuffers_INDEX 55 +#define glDrawBuffers_RETURN void +#define glDrawBuffers_ARG_NAMES n, bufs +#define glDrawBuffers_ARG_EXPAND GLsizei n, const GLenum * bufs +#define glDrawBuffers_PACKED PACKED_void_GLsizei_const_GLenum___GENPT__ +#define glDrawBuffers_INDEXED INDEXED_void_GLsizei_const_GLenum___GENPT__ +#define glDrawBuffers_FORMAT FORMAT_void_GLsizei_const_GLenum___GENPT__ +#define glDrawElements_INDEX 56 +#define glDrawElements_RETURN void +#define glDrawElements_ARG_NAMES mode, count, type, indices +#define glDrawElements_ARG_EXPAND GLenum mode, GLsizei count, GLenum type, const GLvoid * indices +#define glDrawElements_PACKED PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ +#define glDrawElements_INDEXED INDEXED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ +#define glDrawElements_FORMAT FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ +#define glDrawTexf_INDEX 57 +#define glDrawTexf_RETURN void +#define glDrawTexf_ARG_NAMES x, y, z, width, height +#define glDrawTexf_ARG_EXPAND GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height +#define glDrawTexf_PACKED PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glDrawTexf_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glDrawTexf_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glDrawTexi_INDEX 58 +#define glDrawTexi_RETURN void +#define glDrawTexi_ARG_NAMES x, y, z, width, height +#define glDrawTexi_ARG_EXPAND GLint x, GLint y, GLint z, GLint width, GLint height +#define glDrawTexi_PACKED PACKED_void_GLint_GLint_GLint_GLint_GLint +#define glDrawTexi_INDEXED INDEXED_void_GLint_GLint_GLint_GLint_GLint +#define glDrawTexi_FORMAT FORMAT_void_GLint_GLint_GLint_GLint_GLint +#define glEnable_INDEX 59 +#define glEnable_RETURN void +#define glEnable_ARG_NAMES cap +#define glEnable_ARG_EXPAND GLenum cap +#define glEnable_PACKED PACKED_void_GLenum +#define glEnable_INDEXED INDEXED_void_GLenum +#define glEnable_FORMAT FORMAT_void_GLenum +#define glEnableClientState_INDEX 60 +#define glEnableClientState_RETURN void +#define glEnableClientState_ARG_NAMES array +#define glEnableClientState_ARG_EXPAND GLenum array +#define glEnableClientState_PACKED PACKED_void_GLenum +#define glEnableClientState_INDEXED INDEXED_void_GLenum +#define glEnableClientState_FORMAT FORMAT_void_GLenum +#define glEnableVertexAttribArray_INDEX 61 +#define glEnableVertexAttribArray_RETURN void +#define glEnableVertexAttribArray_ARG_NAMES index +#define glEnableVertexAttribArray_ARG_EXPAND GLuint index +#define glEnableVertexAttribArray_PACKED PACKED_void_GLuint +#define glEnableVertexAttribArray_INDEXED INDEXED_void_GLuint +#define glEnableVertexAttribArray_FORMAT FORMAT_void_GLuint +#define glFinish_INDEX 62 +#define glFinish_RETURN void +#define glFinish_ARG_NAMES +#define glFinish_ARG_EXPAND void +#define glFinish_PACKED PACKED_void +#define glFinish_INDEXED INDEXED_void +#define glFinish_FORMAT FORMAT_void +#define glFlush_INDEX 63 +#define glFlush_RETURN void +#define glFlush_ARG_NAMES +#define glFlush_ARG_EXPAND void +#define glFlush_PACKED PACKED_void +#define glFlush_INDEXED INDEXED_void +#define glFlush_FORMAT FORMAT_void +#define glFogCoordPointer_INDEX 64 +#define glFogCoordPointer_RETURN void +#define glFogCoordPointer_ARG_NAMES type, stride, pointer +#define glFogCoordPointer_ARG_EXPAND GLenum type, GLsizei stride, const GLvoid * pointer +#define glFogCoordPointer_PACKED PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glFogCoordPointer_INDEXED INDEXED_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glFogCoordPointer_FORMAT FORMAT_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glFogCoordf_INDEX 65 +#define glFogCoordf_RETURN void +#define glFogCoordf_ARG_NAMES coord +#define glFogCoordf_ARG_EXPAND GLfloat coord +#define glFogCoordf_PACKED PACKED_void_GLfloat +#define glFogCoordf_INDEXED INDEXED_void_GLfloat +#define glFogCoordf_FORMAT FORMAT_void_GLfloat +#define glFogCoordfv_INDEX 66 +#define glFogCoordfv_RETURN void +#define glFogCoordfv_ARG_NAMES coord +#define glFogCoordfv_ARG_EXPAND const GLfloat * coord +#define glFogCoordfv_PACKED PACKED_void_const_GLfloat___GENPT__ +#define glFogCoordfv_INDEXED INDEXED_void_const_GLfloat___GENPT__ +#define glFogCoordfv_FORMAT FORMAT_void_const_GLfloat___GENPT__ +#define glFogf_INDEX 67 +#define glFogf_RETURN void +#define glFogf_ARG_NAMES pname, param +#define glFogf_ARG_EXPAND GLenum pname, GLfloat param +#define glFogf_PACKED PACKED_void_GLenum_GLfloat +#define glFogf_INDEXED INDEXED_void_GLenum_GLfloat +#define glFogf_FORMAT FORMAT_void_GLenum_GLfloat +#define glFogfv_INDEX 68 +#define glFogfv_RETURN void +#define glFogfv_ARG_NAMES pname, params +#define glFogfv_ARG_EXPAND GLenum pname, const GLfloat * params +#define glFogfv_PACKED PACKED_void_GLenum_const_GLfloat___GENPT__ +#define glFogfv_INDEXED INDEXED_void_GLenum_const_GLfloat___GENPT__ +#define glFogfv_FORMAT FORMAT_void_GLenum_const_GLfloat___GENPT__ +#define glFogx_INDEX 69 +#define glFogx_RETURN void +#define glFogx_ARG_NAMES pname, param +#define glFogx_ARG_EXPAND GLenum pname, GLfixed param +#define glFogx_PACKED PACKED_void_GLenum_GLfixed +#define glFogx_INDEXED INDEXED_void_GLenum_GLfixed +#define glFogx_FORMAT FORMAT_void_GLenum_GLfixed +#define glFogxv_INDEX 70 +#define glFogxv_RETURN void +#define glFogxv_ARG_NAMES pname, params +#define glFogxv_ARG_EXPAND GLenum pname, const GLfixed * params +#define glFogxv_PACKED PACKED_void_GLenum_const_GLfixed___GENPT__ +#define glFogxv_INDEXED INDEXED_void_GLenum_const_GLfixed___GENPT__ +#define glFogxv_FORMAT FORMAT_void_GLenum_const_GLfixed___GENPT__ +#define glFramebufferRenderbuffer_INDEX 71 +#define glFramebufferRenderbuffer_RETURN void +#define glFramebufferRenderbuffer_ARG_NAMES target, attachment, renderbuffertarget, renderbuffer +#define glFramebufferRenderbuffer_ARG_EXPAND GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer +#define glFramebufferRenderbuffer_PACKED PACKED_void_GLenum_GLenum_GLenum_GLuint +#define glFramebufferRenderbuffer_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLuint +#define glFramebufferRenderbuffer_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLuint +#define glFramebufferTexture2D_INDEX 72 +#define glFramebufferTexture2D_RETURN void +#define glFramebufferTexture2D_ARG_NAMES target, attachment, textarget, texture, level +#define glFramebufferTexture2D_ARG_EXPAND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level +#define glFramebufferTexture2D_PACKED PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint +#define glFramebufferTexture2D_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint +#define glFramebufferTexture2D_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint +#define glFrontFace_INDEX 73 +#define glFrontFace_RETURN void +#define glFrontFace_ARG_NAMES mode +#define glFrontFace_ARG_EXPAND GLenum mode +#define glFrontFace_PACKED PACKED_void_GLenum +#define glFrontFace_INDEXED INDEXED_void_GLenum +#define glFrontFace_FORMAT FORMAT_void_GLenum +#define glFrustumf_INDEX 74 +#define glFrustumf_RETURN void +#define glFrustumf_ARG_NAMES left, right, bottom, top, Near, Far +#define glFrustumf_ARG_EXPAND GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far +#define glFrustumf_PACKED PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glFrustumf_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glFrustumf_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glFrustumx_INDEX 75 +#define glFrustumx_RETURN void +#define glFrustumx_ARG_NAMES left, right, bottom, top, Near, Far +#define glFrustumx_ARG_EXPAND GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far +#define glFrustumx_PACKED PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed +#define glFrustumx_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed +#define glFrustumx_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed +#define glGenBuffers_INDEX 76 +#define glGenBuffers_RETURN void +#define glGenBuffers_ARG_NAMES n, buffer +#define glGenBuffers_ARG_EXPAND GLsizei n, GLuint * buffer +#define glGenBuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ +#define glGenBuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ +#define glGenBuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ +#define glGenFramebuffers_INDEX 77 +#define glGenFramebuffers_RETURN void +#define glGenFramebuffers_ARG_NAMES n, ids +#define glGenFramebuffers_ARG_EXPAND GLsizei n, GLuint * ids +#define glGenFramebuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ +#define glGenFramebuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ +#define glGenFramebuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ +#define glGenRenderbuffers_INDEX 78 +#define glGenRenderbuffers_RETURN void +#define glGenRenderbuffers_ARG_NAMES n, renderbuffers +#define glGenRenderbuffers_ARG_EXPAND GLsizei n, GLuint * renderbuffers +#define glGenRenderbuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ +#define glGenRenderbuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ +#define glGenRenderbuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ +#define glGenTextures_INDEX 79 +#define glGenTextures_RETURN void +#define glGenTextures_ARG_NAMES n, textures +#define glGenTextures_ARG_EXPAND GLsizei n, GLuint * textures +#define glGenTextures_PACKED PACKED_void_GLsizei_GLuint___GENPT__ +#define glGenTextures_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ +#define glGenTextures_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ +#define glGenerateMipmap_INDEX 80 +#define glGenerateMipmap_RETURN void +#define glGenerateMipmap_ARG_NAMES target +#define glGenerateMipmap_ARG_EXPAND GLenum target +#define glGenerateMipmap_PACKED PACKED_void_GLenum +#define glGenerateMipmap_INDEXED INDEXED_void_GLenum +#define glGenerateMipmap_FORMAT FORMAT_void_GLenum +#define glGetActiveAttrib_INDEX 81 +#define glGetActiveAttrib_RETURN void +#define glGetActiveAttrib_ARG_NAMES program, index, bufSize, length, size, type, name +#define glGetActiveAttrib_ARG_EXPAND GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name +#define glGetActiveAttrib_PACKED PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ +#define glGetActiveAttrib_INDEXED INDEXED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ +#define glGetActiveAttrib_FORMAT FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ +#define glGetActiveUniform_INDEX 82 +#define glGetActiveUniform_RETURN void +#define glGetActiveUniform_ARG_NAMES program, index, bufSize, length, size, type, name +#define glGetActiveUniform_ARG_EXPAND GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name +#define glGetActiveUniform_PACKED PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ +#define glGetActiveUniform_INDEXED INDEXED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ +#define glGetActiveUniform_FORMAT FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ +#define glGetAttachedShaders_INDEX 83 +#define glGetAttachedShaders_RETURN void +#define glGetAttachedShaders_ARG_NAMES program, maxCount, count, obj +#define glGetAttachedShaders_ARG_EXPAND GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj +#define glGetAttachedShaders_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ +#define glGetAttachedShaders_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ +#define glGetAttachedShaders_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ +#define glGetAttribLocation_INDEX 84 +#define glGetAttribLocation_RETURN GLint +#define glGetAttribLocation_ARG_NAMES program, name +#define glGetAttribLocation_ARG_EXPAND GLuint program, const GLchar * name +#define glGetAttribLocation_PACKED PACKED_GLint_GLuint_const_GLchar___GENPT__ +#define glGetAttribLocation_INDEXED INDEXED_GLint_GLuint_const_GLchar___GENPT__ +#define glGetAttribLocation_FORMAT FORMAT_GLint_GLuint_const_GLchar___GENPT__ +#define glGetBooleanv_INDEX 85 +#define glGetBooleanv_RETURN void +#define glGetBooleanv_ARG_NAMES pname, params +#define glGetBooleanv_ARG_EXPAND GLenum pname, GLboolean * params +#define glGetBooleanv_PACKED PACKED_void_GLenum_GLboolean___GENPT__ +#define glGetBooleanv_INDEXED INDEXED_void_GLenum_GLboolean___GENPT__ +#define glGetBooleanv_FORMAT FORMAT_void_GLenum_GLboolean___GENPT__ +#define glGetBufferParameteriv_INDEX 86 +#define glGetBufferParameteriv_RETURN void +#define glGetBufferParameteriv_ARG_NAMES target, pname, params +#define glGetBufferParameteriv_ARG_EXPAND GLenum target, GLenum pname, GLint * params +#define glGetBufferParameteriv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetBufferParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetBufferParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ +#define glGetClipPlanef_INDEX 87 +#define glGetClipPlanef_RETURN void +#define glGetClipPlanef_ARG_NAMES plane, equation +#define glGetClipPlanef_ARG_EXPAND GLenum plane, GLfloat * equation +#define glGetClipPlanef_PACKED PACKED_void_GLenum_GLfloat___GENPT__ +#define glGetClipPlanef_INDEXED INDEXED_void_GLenum_GLfloat___GENPT__ +#define glGetClipPlanef_FORMAT FORMAT_void_GLenum_GLfloat___GENPT__ +#define glGetClipPlanex_INDEX 88 +#define glGetClipPlanex_RETURN void +#define glGetClipPlanex_ARG_NAMES plane, equation +#define glGetClipPlanex_ARG_EXPAND GLenum plane, GLfixed * equation +#define glGetClipPlanex_PACKED PACKED_void_GLenum_GLfixed___GENPT__ +#define glGetClipPlanex_INDEXED INDEXED_void_GLenum_GLfixed___GENPT__ +#define glGetClipPlanex_FORMAT FORMAT_void_GLenum_GLfixed___GENPT__ +#define glGetError_INDEX 89 +#define glGetError_RETURN GLenum +#define glGetError_ARG_NAMES +#define glGetError_ARG_EXPAND void +#define glGetError_PACKED PACKED_GLenum +#define glGetError_INDEXED INDEXED_GLenum +#define glGetError_FORMAT FORMAT_GLenum +#define glGetFixedv_INDEX 90 +#define glGetFixedv_RETURN void +#define glGetFixedv_ARG_NAMES pname, params +#define glGetFixedv_ARG_EXPAND GLenum pname, GLfixed * params +#define glGetFixedv_PACKED PACKED_void_GLenum_GLfixed___GENPT__ +#define glGetFixedv_INDEXED INDEXED_void_GLenum_GLfixed___GENPT__ +#define glGetFixedv_FORMAT FORMAT_void_GLenum_GLfixed___GENPT__ +#define glGetFloatv_INDEX 91 +#define glGetFloatv_RETURN void +#define glGetFloatv_ARG_NAMES pname, params +#define glGetFloatv_ARG_EXPAND GLenum pname, GLfloat * params +#define glGetFloatv_PACKED PACKED_void_GLenum_GLfloat___GENPT__ +#define glGetFloatv_INDEXED INDEXED_void_GLenum_GLfloat___GENPT__ +#define glGetFloatv_FORMAT FORMAT_void_GLenum_GLfloat___GENPT__ +#define glGetFramebufferAttachmentParameteriv_INDEX 92 +#define glGetFramebufferAttachmentParameteriv_RETURN void +#define glGetFramebufferAttachmentParameteriv_ARG_NAMES target, attachment, pname, params +#define glGetFramebufferAttachmentParameteriv_ARG_EXPAND GLenum target, GLenum attachment, GLenum pname, GLint * params +#define glGetFramebufferAttachmentParameteriv_PACKED PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ +#define glGetFramebufferAttachmentParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__ +#define glGetFramebufferAttachmentParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__ +#define glGetIntegerv_INDEX 93 +#define glGetIntegerv_RETURN void +#define glGetIntegerv_ARG_NAMES pname, params +#define glGetIntegerv_ARG_EXPAND GLenum pname, GLint * params +#define glGetIntegerv_PACKED PACKED_void_GLenum_GLint___GENPT__ +#define glGetIntegerv_INDEXED INDEXED_void_GLenum_GLint___GENPT__ +#define glGetIntegerv_FORMAT FORMAT_void_GLenum_GLint___GENPT__ +#define glGetLightfv_INDEX 94 +#define glGetLightfv_RETURN void +#define glGetLightfv_ARG_NAMES light, pname, params +#define glGetLightfv_ARG_EXPAND GLenum light, GLenum pname, GLfloat * params +#define glGetLightfv_PACKED PACKED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetLightfv_INDEXED INDEXED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetLightfv_FORMAT FORMAT_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetLightxv_INDEX 95 +#define glGetLightxv_RETURN void +#define glGetLightxv_ARG_NAMES light, pname, params +#define glGetLightxv_ARG_EXPAND GLenum light, GLenum pname, GLfixed * params +#define glGetLightxv_PACKED PACKED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetLightxv_INDEXED INDEXED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetLightxv_FORMAT FORMAT_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetMaterialfv_INDEX 96 +#define glGetMaterialfv_RETURN void +#define glGetMaterialfv_ARG_NAMES face, pname, params +#define glGetMaterialfv_ARG_EXPAND GLenum face, GLenum pname, GLfloat * params +#define glGetMaterialfv_PACKED PACKED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetMaterialfv_INDEXED INDEXED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetMaterialfv_FORMAT FORMAT_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetMaterialxv_INDEX 97 +#define glGetMaterialxv_RETURN void +#define glGetMaterialxv_ARG_NAMES face, pname, params +#define glGetMaterialxv_ARG_EXPAND GLenum face, GLenum pname, GLfixed * params +#define glGetMaterialxv_PACKED PACKED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetMaterialxv_INDEXED INDEXED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetMaterialxv_FORMAT FORMAT_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetPointerv_INDEX 98 +#define glGetPointerv_RETURN void +#define glGetPointerv_ARG_NAMES pname, params +#define glGetPointerv_ARG_EXPAND GLenum pname, GLvoid ** params +#define glGetPointerv_PACKED PACKED_void_GLenum_GLvoid___GENPT____GENPT__ +#define glGetPointerv_INDEXED INDEXED_void_GLenum_GLvoid___GENPT____GENPT__ +#define glGetPointerv_FORMAT FORMAT_void_GLenum_GLvoid___GENPT____GENPT__ +#define glGetProgramBinary_INDEX 99 +#define glGetProgramBinary_RETURN void +#define glGetProgramBinary_ARG_NAMES program, bufSize, length, binaryFormat, binary +#define glGetProgramBinary_ARG_EXPAND GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary +#define glGetProgramBinary_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ +#define glGetProgramBinary_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ +#define glGetProgramBinary_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLenum___GENPT___GLvoid___GENPT__ +#define glGetProgramInfoLog_INDEX 100 +#define glGetProgramInfoLog_RETURN void +#define glGetProgramInfoLog_ARG_NAMES program, bufSize, length, infoLog +#define glGetProgramInfoLog_ARG_EXPAND GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog +#define glGetProgramInfoLog_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetProgramInfoLog_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetProgramInfoLog_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetProgramiv_INDEX 101 +#define glGetProgramiv_RETURN void +#define glGetProgramiv_ARG_NAMES program, pname, params +#define glGetProgramiv_ARG_EXPAND GLuint program, GLenum pname, GLint * params +#define glGetProgramiv_PACKED PACKED_void_GLuint_GLenum_GLint___GENPT__ +#define glGetProgramiv_INDEXED INDEXED_void_GLuint_GLenum_GLint___GENPT__ +#define glGetProgramiv_FORMAT FORMAT_void_GLuint_GLenum_GLint___GENPT__ +#define glGetRenderbufferParameteriv_INDEX 102 +#define glGetRenderbufferParameteriv_RETURN void +#define glGetRenderbufferParameteriv_ARG_NAMES target, pname, params +#define glGetRenderbufferParameteriv_ARG_EXPAND GLenum target, GLenum pname, GLint * params +#define glGetRenderbufferParameteriv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetRenderbufferParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetRenderbufferParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ +#define glGetShaderInfoLog_INDEX 103 +#define glGetShaderInfoLog_RETURN void +#define glGetShaderInfoLog_ARG_NAMES shader, bufSize, length, infoLog +#define glGetShaderInfoLog_ARG_EXPAND GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog +#define glGetShaderInfoLog_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetShaderInfoLog_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetShaderInfoLog_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetShaderPrecisionFormat_INDEX 104 +#define glGetShaderPrecisionFormat_RETURN void +#define glGetShaderPrecisionFormat_ARG_NAMES shadertype, precisiontype, range, precision +#define glGetShaderPrecisionFormat_ARG_EXPAND GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision +#define glGetShaderPrecisionFormat_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ +#define glGetShaderPrecisionFormat_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ +#define glGetShaderPrecisionFormat_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ +#define glGetShaderSource_INDEX 105 +#define glGetShaderSource_RETURN void +#define glGetShaderSource_ARG_NAMES shader, bufSize, length, source +#define glGetShaderSource_ARG_EXPAND GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source +#define glGetShaderSource_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetShaderSource_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetShaderSource_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ +#define glGetShaderiv_INDEX 106 +#define glGetShaderiv_RETURN void +#define glGetShaderiv_ARG_NAMES shader, pname, params +#define glGetShaderiv_ARG_EXPAND GLuint shader, GLenum pname, GLint * params +#define glGetShaderiv_PACKED PACKED_void_GLuint_GLenum_GLint___GENPT__ +#define glGetShaderiv_INDEXED INDEXED_void_GLuint_GLenum_GLint___GENPT__ +#define glGetShaderiv_FORMAT FORMAT_void_GLuint_GLenum_GLint___GENPT__ +#define glGetString_INDEX 107 +#define glGetString_RETURN const GLubyte * +#define glGetString_ARG_NAMES name +#define glGetString_ARG_EXPAND GLenum name +#define glGetString_PACKED PACKED_const_GLubyte___GENPT___GLenum +#define glGetString_INDEXED INDEXED_const_GLubyte___GENPT___GLenum +#define glGetString_FORMAT FORMAT_const_GLubyte___GENPT___GLenum +#define glGetTexEnvfv_INDEX 108 +#define glGetTexEnvfv_RETURN void +#define glGetTexEnvfv_ARG_NAMES target, pname, params +#define glGetTexEnvfv_ARG_EXPAND GLenum target, GLenum pname, GLfloat * params +#define glGetTexEnvfv_PACKED PACKED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetTexEnvfv_INDEXED INDEXED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetTexEnvfv_FORMAT FORMAT_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetTexEnviv_INDEX 109 +#define glGetTexEnviv_RETURN void +#define glGetTexEnviv_ARG_NAMES target, pname, params +#define glGetTexEnviv_ARG_EXPAND GLenum target, GLenum pname, GLint * params +#define glGetTexEnviv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetTexEnviv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetTexEnviv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ +#define glGetTexEnvxv_INDEX 110 +#define glGetTexEnvxv_RETURN void +#define glGetTexEnvxv_ARG_NAMES target, pname, params +#define glGetTexEnvxv_ARG_EXPAND GLenum target, GLenum pname, GLfixed * params +#define glGetTexEnvxv_PACKED PACKED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetTexEnvxv_INDEXED INDEXED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetTexEnvxv_FORMAT FORMAT_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetTexParameterfv_INDEX 111 +#define glGetTexParameterfv_RETURN void +#define glGetTexParameterfv_ARG_NAMES target, pname, params +#define glGetTexParameterfv_ARG_EXPAND GLenum target, GLenum pname, GLfloat * params +#define glGetTexParameterfv_PACKED PACKED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetTexParameterfv_INDEXED INDEXED_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetTexParameterfv_FORMAT FORMAT_void_GLenum_GLenum_GLfloat___GENPT__ +#define glGetTexParameteriv_INDEX 112 +#define glGetTexParameteriv_RETURN void +#define glGetTexParameteriv_ARG_NAMES target, pname, params +#define glGetTexParameteriv_ARG_EXPAND GLenum target, GLenum pname, GLint * params +#define glGetTexParameteriv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetTexParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ +#define glGetTexParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ +#define glGetTexParameterxv_INDEX 113 +#define glGetTexParameterxv_RETURN void +#define glGetTexParameterxv_ARG_NAMES target, pname, params +#define glGetTexParameterxv_ARG_EXPAND GLenum target, GLenum pname, GLfixed * params +#define glGetTexParameterxv_PACKED PACKED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetTexParameterxv_INDEXED INDEXED_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetTexParameterxv_FORMAT FORMAT_void_GLenum_GLenum_GLfixed___GENPT__ +#define glGetUniformLocation_INDEX 114 +#define glGetUniformLocation_RETURN GLint +#define glGetUniformLocation_ARG_NAMES program, name +#define glGetUniformLocation_ARG_EXPAND GLuint program, const GLchar * name +#define glGetUniformLocation_PACKED PACKED_GLint_GLuint_const_GLchar___GENPT__ +#define glGetUniformLocation_INDEXED INDEXED_GLint_GLuint_const_GLchar___GENPT__ +#define glGetUniformLocation_FORMAT FORMAT_GLint_GLuint_const_GLchar___GENPT__ +#define glGetUniformfv_INDEX 115 +#define glGetUniformfv_RETURN void +#define glGetUniformfv_ARG_NAMES program, location, params +#define glGetUniformfv_ARG_EXPAND GLuint program, GLint location, GLfloat * params +#define glGetUniformfv_PACKED PACKED_void_GLuint_GLint_GLfloat___GENPT__ +#define glGetUniformfv_INDEXED INDEXED_void_GLuint_GLint_GLfloat___GENPT__ +#define glGetUniformfv_FORMAT FORMAT_void_GLuint_GLint_GLfloat___GENPT__ +#define glGetUniformiv_INDEX 116 +#define glGetUniformiv_RETURN void +#define glGetUniformiv_ARG_NAMES program, location, params +#define glGetUniformiv_ARG_EXPAND GLuint program, GLint location, GLint * params +#define glGetUniformiv_PACKED PACKED_void_GLuint_GLint_GLint___GENPT__ +#define glGetUniformiv_INDEXED INDEXED_void_GLuint_GLint_GLint___GENPT__ +#define glGetUniformiv_FORMAT FORMAT_void_GLuint_GLint_GLint___GENPT__ +#define glGetVertexAttribPointerv_INDEX 117 +#define glGetVertexAttribPointerv_RETURN void +#define glGetVertexAttribPointerv_ARG_NAMES index, pname, pointer +#define glGetVertexAttribPointerv_ARG_EXPAND GLuint index, GLenum pname, GLvoid ** pointer +#define glGetVertexAttribPointerv_PACKED PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ +#define glGetVertexAttribPointerv_INDEXED INDEXED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ +#define glGetVertexAttribPointerv_FORMAT FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ +#define glGetVertexAttribfv_INDEX 118 +#define glGetVertexAttribfv_RETURN void +#define glGetVertexAttribfv_ARG_NAMES index, pname, params +#define glGetVertexAttribfv_ARG_EXPAND GLuint index, GLenum pname, GLfloat * params +#define glGetVertexAttribfv_PACKED PACKED_void_GLuint_GLenum_GLfloat___GENPT__ +#define glGetVertexAttribfv_INDEXED INDEXED_void_GLuint_GLenum_GLfloat___GENPT__ +#define glGetVertexAttribfv_FORMAT FORMAT_void_GLuint_GLenum_GLfloat___GENPT__ +#define glGetVertexAttribiv_INDEX 119 +#define glGetVertexAttribiv_RETURN void +#define glGetVertexAttribiv_ARG_NAMES index, pname, params +#define glGetVertexAttribiv_ARG_EXPAND GLuint index, GLenum pname, GLint * params +#define glGetVertexAttribiv_PACKED PACKED_void_GLuint_GLenum_GLint___GENPT__ +#define glGetVertexAttribiv_INDEXED INDEXED_void_GLuint_GLenum_GLint___GENPT__ +#define glGetVertexAttribiv_FORMAT FORMAT_void_GLuint_GLenum_GLint___GENPT__ +#define glHint_INDEX 120 +#define glHint_RETURN void +#define glHint_ARG_NAMES target, mode +#define glHint_ARG_EXPAND GLenum target, GLenum mode +#define glHint_PACKED PACKED_void_GLenum_GLenum +#define glHint_INDEXED INDEXED_void_GLenum_GLenum +#define glHint_FORMAT FORMAT_void_GLenum_GLenum +#define glIsBuffer_INDEX 121 +#define glIsBuffer_RETURN GLboolean +#define glIsBuffer_ARG_NAMES buffer +#define glIsBuffer_ARG_EXPAND GLuint buffer +#define glIsBuffer_PACKED PACKED_GLboolean_GLuint +#define glIsBuffer_INDEXED INDEXED_GLboolean_GLuint +#define glIsBuffer_FORMAT FORMAT_GLboolean_GLuint +#define glIsEnabled_INDEX 122 +#define glIsEnabled_RETURN GLboolean +#define glIsEnabled_ARG_NAMES cap +#define glIsEnabled_ARG_EXPAND GLenum cap +#define glIsEnabled_PACKED PACKED_GLboolean_GLenum +#define glIsEnabled_INDEXED INDEXED_GLboolean_GLenum +#define glIsEnabled_FORMAT FORMAT_GLboolean_GLenum +#define glIsFramebuffer_INDEX 123 +#define glIsFramebuffer_RETURN GLboolean +#define glIsFramebuffer_ARG_NAMES framebuffer +#define glIsFramebuffer_ARG_EXPAND GLuint framebuffer +#define glIsFramebuffer_PACKED PACKED_GLboolean_GLuint +#define glIsFramebuffer_INDEXED INDEXED_GLboolean_GLuint +#define glIsFramebuffer_FORMAT FORMAT_GLboolean_GLuint +#define glIsProgram_INDEX 124 +#define glIsProgram_RETURN GLboolean +#define glIsProgram_ARG_NAMES program +#define glIsProgram_ARG_EXPAND GLuint program +#define glIsProgram_PACKED PACKED_GLboolean_GLuint +#define glIsProgram_INDEXED INDEXED_GLboolean_GLuint +#define glIsProgram_FORMAT FORMAT_GLboolean_GLuint +#define glIsRenderbuffer_INDEX 125 +#define glIsRenderbuffer_RETURN GLboolean +#define glIsRenderbuffer_ARG_NAMES renderbuffer +#define glIsRenderbuffer_ARG_EXPAND GLuint renderbuffer +#define glIsRenderbuffer_PACKED PACKED_GLboolean_GLuint +#define glIsRenderbuffer_INDEXED INDEXED_GLboolean_GLuint +#define glIsRenderbuffer_FORMAT FORMAT_GLboolean_GLuint +#define glIsShader_INDEX 126 +#define glIsShader_RETURN GLboolean +#define glIsShader_ARG_NAMES shader +#define glIsShader_ARG_EXPAND GLuint shader +#define glIsShader_PACKED PACKED_GLboolean_GLuint +#define glIsShader_INDEXED INDEXED_GLboolean_GLuint +#define glIsShader_FORMAT FORMAT_GLboolean_GLuint +#define glIsTexture_INDEX 127 +#define glIsTexture_RETURN GLboolean +#define glIsTexture_ARG_NAMES texture +#define glIsTexture_ARG_EXPAND GLuint texture +#define glIsTexture_PACKED PACKED_GLboolean_GLuint +#define glIsTexture_INDEXED INDEXED_GLboolean_GLuint +#define glIsTexture_FORMAT FORMAT_GLboolean_GLuint +#define glLightModelf_INDEX 128 +#define glLightModelf_RETURN void +#define glLightModelf_ARG_NAMES pname, param +#define glLightModelf_ARG_EXPAND GLenum pname, GLfloat param +#define glLightModelf_PACKED PACKED_void_GLenum_GLfloat +#define glLightModelf_INDEXED INDEXED_void_GLenum_GLfloat +#define glLightModelf_FORMAT FORMAT_void_GLenum_GLfloat +#define glLightModelfv_INDEX 129 +#define glLightModelfv_RETURN void +#define glLightModelfv_ARG_NAMES pname, params +#define glLightModelfv_ARG_EXPAND GLenum pname, const GLfloat * params +#define glLightModelfv_PACKED PACKED_void_GLenum_const_GLfloat___GENPT__ +#define glLightModelfv_INDEXED INDEXED_void_GLenum_const_GLfloat___GENPT__ +#define glLightModelfv_FORMAT FORMAT_void_GLenum_const_GLfloat___GENPT__ +#define glLightModelx_INDEX 130 +#define glLightModelx_RETURN void +#define glLightModelx_ARG_NAMES pname, param +#define glLightModelx_ARG_EXPAND GLenum pname, GLfixed param +#define glLightModelx_PACKED PACKED_void_GLenum_GLfixed +#define glLightModelx_INDEXED INDEXED_void_GLenum_GLfixed +#define glLightModelx_FORMAT FORMAT_void_GLenum_GLfixed +#define glLightModelxv_INDEX 131 +#define glLightModelxv_RETURN void +#define glLightModelxv_ARG_NAMES pname, params +#define glLightModelxv_ARG_EXPAND GLenum pname, const GLfixed * params +#define glLightModelxv_PACKED PACKED_void_GLenum_const_GLfixed___GENPT__ +#define glLightModelxv_INDEXED INDEXED_void_GLenum_const_GLfixed___GENPT__ +#define glLightModelxv_FORMAT FORMAT_void_GLenum_const_GLfixed___GENPT__ +#define glLightf_INDEX 132 +#define glLightf_RETURN void +#define glLightf_ARG_NAMES light, pname, param +#define glLightf_ARG_EXPAND GLenum light, GLenum pname, GLfloat param +#define glLightf_PACKED PACKED_void_GLenum_GLenum_GLfloat +#define glLightf_INDEXED INDEXED_void_GLenum_GLenum_GLfloat +#define glLightf_FORMAT FORMAT_void_GLenum_GLenum_GLfloat +#define glLightfv_INDEX 133 +#define glLightfv_RETURN void +#define glLightfv_ARG_NAMES light, pname, params +#define glLightfv_ARG_EXPAND GLenum light, GLenum pname, const GLfloat * params +#define glLightfv_PACKED PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glLightfv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glLightfv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glLightx_INDEX 134 +#define glLightx_RETURN void +#define glLightx_ARG_NAMES light, pname, param +#define glLightx_ARG_EXPAND GLenum light, GLenum pname, GLfixed param +#define glLightx_PACKED PACKED_void_GLenum_GLenum_GLfixed +#define glLightx_INDEXED INDEXED_void_GLenum_GLenum_GLfixed +#define glLightx_FORMAT FORMAT_void_GLenum_GLenum_GLfixed +#define glLightxv_INDEX 135 +#define glLightxv_RETURN void +#define glLightxv_ARG_NAMES light, pname, params +#define glLightxv_ARG_EXPAND GLenum light, GLenum pname, const GLfixed * params +#define glLightxv_PACKED PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glLightxv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glLightxv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glLineWidth_INDEX 136 +#define glLineWidth_RETURN void +#define glLineWidth_ARG_NAMES width +#define glLineWidth_ARG_EXPAND GLfloat width +#define glLineWidth_PACKED PACKED_void_GLfloat +#define glLineWidth_INDEXED INDEXED_void_GLfloat +#define glLineWidth_FORMAT FORMAT_void_GLfloat +#define glLineWidthx_INDEX 137 +#define glLineWidthx_RETURN void +#define glLineWidthx_ARG_NAMES width +#define glLineWidthx_ARG_EXPAND GLfixed width +#define glLineWidthx_PACKED PACKED_void_GLfixed +#define glLineWidthx_INDEXED INDEXED_void_GLfixed +#define glLineWidthx_FORMAT FORMAT_void_GLfixed +#define glLinkProgram_INDEX 138 +#define glLinkProgram_RETURN void +#define glLinkProgram_ARG_NAMES program +#define glLinkProgram_ARG_EXPAND GLuint program +#define glLinkProgram_PACKED PACKED_void_GLuint +#define glLinkProgram_INDEXED INDEXED_void_GLuint +#define glLinkProgram_FORMAT FORMAT_void_GLuint +#define glLoadIdentity_INDEX 139 +#define glLoadIdentity_RETURN void +#define glLoadIdentity_ARG_NAMES +#define glLoadIdentity_ARG_EXPAND void +#define glLoadIdentity_PACKED PACKED_void +#define glLoadIdentity_INDEXED INDEXED_void +#define glLoadIdentity_FORMAT FORMAT_void +#define glLoadMatrixf_INDEX 140 +#define glLoadMatrixf_RETURN void +#define glLoadMatrixf_ARG_NAMES m +#define glLoadMatrixf_ARG_EXPAND const GLfloat * m +#define glLoadMatrixf_PACKED PACKED_void_const_GLfloat___GENPT__ +#define glLoadMatrixf_INDEXED INDEXED_void_const_GLfloat___GENPT__ +#define glLoadMatrixf_FORMAT FORMAT_void_const_GLfloat___GENPT__ +#define glLoadMatrixx_INDEX 141 +#define glLoadMatrixx_RETURN void +#define glLoadMatrixx_ARG_NAMES m +#define glLoadMatrixx_ARG_EXPAND const GLfixed * m +#define glLoadMatrixx_PACKED PACKED_void_const_GLfixed___GENPT__ +#define glLoadMatrixx_INDEXED INDEXED_void_const_GLfixed___GENPT__ +#define glLoadMatrixx_FORMAT FORMAT_void_const_GLfixed___GENPT__ +#define glLogicOp_INDEX 142 +#define glLogicOp_RETURN void +#define glLogicOp_ARG_NAMES opcode +#define glLogicOp_ARG_EXPAND GLenum opcode +#define glLogicOp_PACKED PACKED_void_GLenum +#define glLogicOp_INDEXED INDEXED_void_GLenum +#define glLogicOp_FORMAT FORMAT_void_GLenum +#define glMaterialf_INDEX 143 +#define glMaterialf_RETURN void +#define glMaterialf_ARG_NAMES face, pname, param +#define glMaterialf_ARG_EXPAND GLenum face, GLenum pname, GLfloat param +#define glMaterialf_PACKED PACKED_void_GLenum_GLenum_GLfloat +#define glMaterialf_INDEXED INDEXED_void_GLenum_GLenum_GLfloat +#define glMaterialf_FORMAT FORMAT_void_GLenum_GLenum_GLfloat +#define glMaterialfv_INDEX 144 +#define glMaterialfv_RETURN void +#define glMaterialfv_ARG_NAMES face, pname, params +#define glMaterialfv_ARG_EXPAND GLenum face, GLenum pname, const GLfloat * params +#define glMaterialfv_PACKED PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glMaterialfv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glMaterialfv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glMaterialx_INDEX 145 +#define glMaterialx_RETURN void +#define glMaterialx_ARG_NAMES face, pname, param +#define glMaterialx_ARG_EXPAND GLenum face, GLenum pname, GLfixed param +#define glMaterialx_PACKED PACKED_void_GLenum_GLenum_GLfixed +#define glMaterialx_INDEXED INDEXED_void_GLenum_GLenum_GLfixed +#define glMaterialx_FORMAT FORMAT_void_GLenum_GLenum_GLfixed +#define glMaterialxv_INDEX 146 +#define glMaterialxv_RETURN void +#define glMaterialxv_ARG_NAMES face, pname, params +#define glMaterialxv_ARG_EXPAND GLenum face, GLenum pname, const GLfixed * params +#define glMaterialxv_PACKED PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glMaterialxv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glMaterialxv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glMatrixMode_INDEX 147 +#define glMatrixMode_RETURN void +#define glMatrixMode_ARG_NAMES mode +#define glMatrixMode_ARG_EXPAND GLenum mode +#define glMatrixMode_PACKED PACKED_void_GLenum +#define glMatrixMode_INDEXED INDEXED_void_GLenum +#define glMatrixMode_FORMAT FORMAT_void_GLenum +#define glMultMatrixf_INDEX 148 +#define glMultMatrixf_RETURN void +#define glMultMatrixf_ARG_NAMES m +#define glMultMatrixf_ARG_EXPAND const GLfloat * m +#define glMultMatrixf_PACKED PACKED_void_const_GLfloat___GENPT__ +#define glMultMatrixf_INDEXED INDEXED_void_const_GLfloat___GENPT__ +#define glMultMatrixf_FORMAT FORMAT_void_const_GLfloat___GENPT__ +#define glMultMatrixx_INDEX 149 +#define glMultMatrixx_RETURN void +#define glMultMatrixx_ARG_NAMES m +#define glMultMatrixx_ARG_EXPAND const GLfixed * m +#define glMultMatrixx_PACKED PACKED_void_const_GLfixed___GENPT__ +#define glMultMatrixx_INDEXED INDEXED_void_const_GLfixed___GENPT__ +#define glMultMatrixx_FORMAT FORMAT_void_const_GLfixed___GENPT__ +#define glMultiDrawArrays_INDEX 150 +#define glMultiDrawArrays_RETURN void +#define glMultiDrawArrays_ARG_NAMES mode, first, count, primcount +#define glMultiDrawArrays_ARG_EXPAND GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount +#define glMultiDrawArrays_PACKED PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei +#define glMultiDrawArrays_INDEXED INDEXED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei +#define glMultiDrawArrays_FORMAT FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei +#define glMultiDrawElements_INDEX 151 +#define glMultiDrawElements_RETURN void +#define glMultiDrawElements_ARG_NAMES mode, count, type, indices, primcount +#define glMultiDrawElements_ARG_EXPAND GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount +#define glMultiDrawElements_PACKED PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei +#define glMultiDrawElements_INDEXED INDEXED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei +#define glMultiDrawElements_FORMAT FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei +#define glMultiTexCoord4f_INDEX 152 +#define glMultiTexCoord4f_RETURN void +#define glMultiTexCoord4f_ARG_NAMES target, s, t, r, q +#define glMultiTexCoord4f_ARG_EXPAND GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q +#define glMultiTexCoord4f_PACKED PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat +#define glMultiTexCoord4f_INDEXED INDEXED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat +#define glMultiTexCoord4f_FORMAT FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat +#define glMultiTexCoord4x_INDEX 153 +#define glMultiTexCoord4x_RETURN void +#define glMultiTexCoord4x_ARG_NAMES target, s, t, r, q +#define glMultiTexCoord4x_ARG_EXPAND GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q +#define glMultiTexCoord4x_PACKED PACKED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed +#define glMultiTexCoord4x_INDEXED INDEXED_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed +#define glMultiTexCoord4x_FORMAT FORMAT_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed +#define glNormal3f_INDEX 154 +#define glNormal3f_RETURN void +#define glNormal3f_ARG_NAMES nx, ny, nz +#define glNormal3f_ARG_EXPAND GLfloat nx, GLfloat ny, GLfloat nz +#define glNormal3f_PACKED PACKED_void_GLfloat_GLfloat_GLfloat +#define glNormal3f_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat +#define glNormal3f_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat +#define glNormal3x_INDEX 155 +#define glNormal3x_RETURN void +#define glNormal3x_ARG_NAMES nx, ny, nz +#define glNormal3x_ARG_EXPAND GLfixed nx, GLfixed ny, GLfixed nz +#define glNormal3x_PACKED PACKED_void_GLfixed_GLfixed_GLfixed +#define glNormal3x_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed +#define glNormal3x_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed +#define glNormalPointer_INDEX 156 +#define glNormalPointer_RETURN void +#define glNormalPointer_ARG_NAMES type, stride, pointer +#define glNormalPointer_ARG_EXPAND GLenum type, GLsizei stride, const GLvoid * pointer +#define glNormalPointer_PACKED PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glNormalPointer_INDEXED INDEXED_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glNormalPointer_FORMAT FORMAT_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glOrthof_INDEX 157 +#define glOrthof_RETURN void +#define glOrthof_ARG_NAMES left, right, bottom, top, Near, Far +#define glOrthof_ARG_EXPAND GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat Near, GLfloat Far +#define glOrthof_PACKED PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glOrthof_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glOrthof_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat +#define glOrthox_INDEX 158 +#define glOrthox_RETURN void +#define glOrthox_ARG_NAMES left, right, bottom, top, Near, Far +#define glOrthox_ARG_EXPAND GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed Near, GLfixed Far +#define glOrthox_PACKED PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed +#define glOrthox_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed +#define glOrthox_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed +#define glPixelStorei_INDEX 159 +#define glPixelStorei_RETURN void +#define glPixelStorei_ARG_NAMES pname, param +#define glPixelStorei_ARG_EXPAND GLenum pname, GLint param +#define glPixelStorei_PACKED PACKED_void_GLenum_GLint +#define glPixelStorei_INDEXED INDEXED_void_GLenum_GLint +#define glPixelStorei_FORMAT FORMAT_void_GLenum_GLint +#define glPointParameterf_INDEX 160 +#define glPointParameterf_RETURN void +#define glPointParameterf_ARG_NAMES pname, param +#define glPointParameterf_ARG_EXPAND GLenum pname, GLfloat param +#define glPointParameterf_PACKED PACKED_void_GLenum_GLfloat +#define glPointParameterf_INDEXED INDEXED_void_GLenum_GLfloat +#define glPointParameterf_FORMAT FORMAT_void_GLenum_GLfloat +#define glPointParameterfv_INDEX 161 +#define glPointParameterfv_RETURN void +#define glPointParameterfv_ARG_NAMES pname, params +#define glPointParameterfv_ARG_EXPAND GLenum pname, const GLfloat * params +#define glPointParameterfv_PACKED PACKED_void_GLenum_const_GLfloat___GENPT__ +#define glPointParameterfv_INDEXED INDEXED_void_GLenum_const_GLfloat___GENPT__ +#define glPointParameterfv_FORMAT FORMAT_void_GLenum_const_GLfloat___GENPT__ +#define glPointParameterx_INDEX 162 +#define glPointParameterx_RETURN void +#define glPointParameterx_ARG_NAMES pname, param +#define glPointParameterx_ARG_EXPAND GLenum pname, GLfixed param +#define glPointParameterx_PACKED PACKED_void_GLenum_GLfixed +#define glPointParameterx_INDEXED INDEXED_void_GLenum_GLfixed +#define glPointParameterx_FORMAT FORMAT_void_GLenum_GLfixed +#define glPointParameterxv_INDEX 163 +#define glPointParameterxv_RETURN void +#define glPointParameterxv_ARG_NAMES pname, params +#define glPointParameterxv_ARG_EXPAND GLenum pname, const GLfixed * params +#define glPointParameterxv_PACKED PACKED_void_GLenum_const_GLfixed___GENPT__ +#define glPointParameterxv_INDEXED INDEXED_void_GLenum_const_GLfixed___GENPT__ +#define glPointParameterxv_FORMAT FORMAT_void_GLenum_const_GLfixed___GENPT__ +#define glPointSize_INDEX 164 +#define glPointSize_RETURN void +#define glPointSize_ARG_NAMES size +#define glPointSize_ARG_EXPAND GLfloat size +#define glPointSize_PACKED PACKED_void_GLfloat +#define glPointSize_INDEXED INDEXED_void_GLfloat +#define glPointSize_FORMAT FORMAT_void_GLfloat +#define glPointSizePointerOES_INDEX 165 +#define glPointSizePointerOES_RETURN void +#define glPointSizePointerOES_ARG_NAMES type, stride, pointer +#define glPointSizePointerOES_ARG_EXPAND GLenum type, GLsizei stride, const GLvoid * pointer +#define glPointSizePointerOES_PACKED PACKED_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glPointSizePointerOES_INDEXED INDEXED_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glPointSizePointerOES_FORMAT FORMAT_void_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glPointSizex_INDEX 166 +#define glPointSizex_RETURN void +#define glPointSizex_ARG_NAMES size +#define glPointSizex_ARG_EXPAND GLfixed size +#define glPointSizex_PACKED PACKED_void_GLfixed +#define glPointSizex_INDEXED INDEXED_void_GLfixed +#define glPointSizex_FORMAT FORMAT_void_GLfixed +#define glPolygonOffset_INDEX 167 +#define glPolygonOffset_RETURN void +#define glPolygonOffset_ARG_NAMES factor, units +#define glPolygonOffset_ARG_EXPAND GLfloat factor, GLfloat units +#define glPolygonOffset_PACKED PACKED_void_GLfloat_GLfloat +#define glPolygonOffset_INDEXED INDEXED_void_GLfloat_GLfloat +#define glPolygonOffset_FORMAT FORMAT_void_GLfloat_GLfloat +#define glPolygonOffsetx_INDEX 168 +#define glPolygonOffsetx_RETURN void +#define glPolygonOffsetx_ARG_NAMES factor, units +#define glPolygonOffsetx_ARG_EXPAND GLfixed factor, GLfixed units +#define glPolygonOffsetx_PACKED PACKED_void_GLfixed_GLfixed +#define glPolygonOffsetx_INDEXED INDEXED_void_GLfixed_GLfixed +#define glPolygonOffsetx_FORMAT FORMAT_void_GLfixed_GLfixed +#define glPopMatrix_INDEX 169 +#define glPopMatrix_RETURN void +#define glPopMatrix_ARG_NAMES +#define glPopMatrix_ARG_EXPAND void +#define glPopMatrix_PACKED PACKED_void +#define glPopMatrix_INDEXED INDEXED_void +#define glPopMatrix_FORMAT FORMAT_void +#define glProgramBinary_INDEX 170 +#define glProgramBinary_RETURN void +#define glProgramBinary_ARG_NAMES program, binaryFormat, binary, length +#define glProgramBinary_ARG_EXPAND GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length +#define glProgramBinary_PACKED PACKED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint +#define glProgramBinary_INDEXED INDEXED_void_GLuint_GLenum_const_GLvoid___GENPT___GLint +#define glProgramBinary_FORMAT FORMAT_void_GLuint_GLenum_const_GLvoid___GENPT___GLint +#define glPushMatrix_INDEX 171 +#define glPushMatrix_RETURN void +#define glPushMatrix_ARG_NAMES +#define glPushMatrix_ARG_EXPAND void +#define glPushMatrix_PACKED PACKED_void +#define glPushMatrix_INDEXED INDEXED_void +#define glPushMatrix_FORMAT FORMAT_void +#define glReadPixels_INDEX 172 +#define glReadPixels_RETURN void +#define glReadPixels_ARG_NAMES x, y, width, height, format, type, pixels +#define glReadPixels_ARG_EXPAND GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels +#define glReadPixels_PACKED PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ +#define glReadPixels_INDEXED INDEXED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ +#define glReadPixels_FORMAT FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ +#define glReleaseShaderCompiler_INDEX 173 +#define glReleaseShaderCompiler_RETURN void +#define glReleaseShaderCompiler_ARG_NAMES +#define glReleaseShaderCompiler_ARG_EXPAND void +#define glReleaseShaderCompiler_PACKED PACKED_void +#define glReleaseShaderCompiler_INDEXED INDEXED_void +#define glReleaseShaderCompiler_FORMAT FORMAT_void +#define glRenderbufferStorage_INDEX 174 +#define glRenderbufferStorage_RETURN void +#define glRenderbufferStorage_ARG_NAMES target, internalformat, width, height +#define glRenderbufferStorage_ARG_EXPAND GLenum target, GLenum internalformat, GLsizei width, GLsizei height +#define glRenderbufferStorage_PACKED PACKED_void_GLenum_GLenum_GLsizei_GLsizei +#define glRenderbufferStorage_INDEXED INDEXED_void_GLenum_GLenum_GLsizei_GLsizei +#define glRenderbufferStorage_FORMAT FORMAT_void_GLenum_GLenum_GLsizei_GLsizei +#define glRotatef_INDEX 175 +#define glRotatef_RETURN void +#define glRotatef_ARG_NAMES angle, x, y, z +#define glRotatef_ARG_EXPAND GLfloat angle, GLfloat x, GLfloat y, GLfloat z +#define glRotatef_PACKED PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat +#define glRotatef_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat +#define glRotatef_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat +#define glRotatex_INDEX 176 +#define glRotatex_RETURN void +#define glRotatex_ARG_NAMES angle, x, y, z +#define glRotatex_ARG_EXPAND GLfixed angle, GLfixed x, GLfixed y, GLfixed z +#define glRotatex_PACKED PACKED_void_GLfixed_GLfixed_GLfixed_GLfixed +#define glRotatex_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed +#define glRotatex_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed +#define glSampleCoverage_INDEX 177 +#define glSampleCoverage_RETURN void +#define glSampleCoverage_ARG_NAMES value, invert +#define glSampleCoverage_ARG_EXPAND GLclampf value, GLboolean invert +#define glSampleCoverage_PACKED PACKED_void_GLclampf_GLboolean +#define glSampleCoverage_INDEXED INDEXED_void_GLclampf_GLboolean +#define glSampleCoverage_FORMAT FORMAT_void_GLclampf_GLboolean +#define glSampleCoveragex_INDEX 178 +#define glSampleCoveragex_RETURN void +#define glSampleCoveragex_ARG_NAMES value, invert +#define glSampleCoveragex_ARG_EXPAND GLclampx value, GLboolean invert +#define glSampleCoveragex_PACKED PACKED_void_GLclampx_GLboolean +#define glSampleCoveragex_INDEXED INDEXED_void_GLclampx_GLboolean +#define glSampleCoveragex_FORMAT FORMAT_void_GLclampx_GLboolean +#define glScalef_INDEX 179 +#define glScalef_RETURN void +#define glScalef_ARG_NAMES x, y, z +#define glScalef_ARG_EXPAND GLfloat x, GLfloat y, GLfloat z +#define glScalef_PACKED PACKED_void_GLfloat_GLfloat_GLfloat +#define glScalef_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat +#define glScalef_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat +#define glScalex_INDEX 180 +#define glScalex_RETURN void +#define glScalex_ARG_NAMES x, y, z +#define glScalex_ARG_EXPAND GLfixed x, GLfixed y, GLfixed z +#define glScalex_PACKED PACKED_void_GLfixed_GLfixed_GLfixed +#define glScalex_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed +#define glScalex_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed +#define glScissor_INDEX 181 +#define glScissor_RETURN void +#define glScissor_ARG_NAMES x, y, width, height +#define glScissor_ARG_EXPAND GLint x, GLint y, GLsizei width, GLsizei height +#define glScissor_PACKED PACKED_void_GLint_GLint_GLsizei_GLsizei +#define glScissor_INDEXED INDEXED_void_GLint_GLint_GLsizei_GLsizei +#define glScissor_FORMAT FORMAT_void_GLint_GLint_GLsizei_GLsizei +#define glShadeModel_INDEX 182 +#define glShadeModel_RETURN void +#define glShadeModel_ARG_NAMES mode +#define glShadeModel_ARG_EXPAND GLenum mode +#define glShadeModel_PACKED PACKED_void_GLenum +#define glShadeModel_INDEXED INDEXED_void_GLenum +#define glShadeModel_FORMAT FORMAT_void_GLenum +#define glShaderBinary_INDEX 183 +#define glShaderBinary_RETURN void +#define glShaderBinary_ARG_NAMES n, shaders, binaryformat, binary, length +#define glShaderBinary_ARG_EXPAND GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length +#define glShaderBinary_PACKED PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei +#define glShaderBinary_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei +#define glShaderBinary_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei +#define glShaderSource_INDEX 184 +#define glShaderSource_RETURN void +#define glShaderSource_ARG_NAMES shader, count, string, length +#define glShaderSource_ARG_EXPAND GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length +#define glShaderSource_PACKED PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ +#define glShaderSource_INDEXED INDEXED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ +#define glShaderSource_FORMAT FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ +#define glStencilFunc_INDEX 185 +#define glStencilFunc_RETURN void +#define glStencilFunc_ARG_NAMES func, ref, mask +#define glStencilFunc_ARG_EXPAND GLenum func, GLint ref, GLuint mask +#define glStencilFunc_PACKED PACKED_void_GLenum_GLint_GLuint +#define glStencilFunc_INDEXED INDEXED_void_GLenum_GLint_GLuint +#define glStencilFunc_FORMAT FORMAT_void_GLenum_GLint_GLuint +#define glStencilFuncSeparate_INDEX 186 +#define glStencilFuncSeparate_RETURN void +#define glStencilFuncSeparate_ARG_NAMES face, func, ref, mask +#define glStencilFuncSeparate_ARG_EXPAND GLenum face, GLenum func, GLint ref, GLuint mask +#define glStencilFuncSeparate_PACKED PACKED_void_GLenum_GLenum_GLint_GLuint +#define glStencilFuncSeparate_INDEXED INDEXED_void_GLenum_GLenum_GLint_GLuint +#define glStencilFuncSeparate_FORMAT FORMAT_void_GLenum_GLenum_GLint_GLuint +#define glStencilMask_INDEX 187 +#define glStencilMask_RETURN void +#define glStencilMask_ARG_NAMES mask +#define glStencilMask_ARG_EXPAND GLuint mask +#define glStencilMask_PACKED PACKED_void_GLuint +#define glStencilMask_INDEXED INDEXED_void_GLuint +#define glStencilMask_FORMAT FORMAT_void_GLuint +#define glStencilMaskSeparate_INDEX 188 +#define glStencilMaskSeparate_RETURN void +#define glStencilMaskSeparate_ARG_NAMES face, mask +#define glStencilMaskSeparate_ARG_EXPAND GLenum face, GLuint mask +#define glStencilMaskSeparate_PACKED PACKED_void_GLenum_GLuint +#define glStencilMaskSeparate_INDEXED INDEXED_void_GLenum_GLuint +#define glStencilMaskSeparate_FORMAT FORMAT_void_GLenum_GLuint +#define glStencilOp_INDEX 189 +#define glStencilOp_RETURN void +#define glStencilOp_ARG_NAMES fail, zfail, zpass +#define glStencilOp_ARG_EXPAND GLenum fail, GLenum zfail, GLenum zpass +#define glStencilOp_PACKED PACKED_void_GLenum_GLenum_GLenum +#define glStencilOp_INDEXED INDEXED_void_GLenum_GLenum_GLenum +#define glStencilOp_FORMAT FORMAT_void_GLenum_GLenum_GLenum +#define glStencilOpSeparate_INDEX 190 +#define glStencilOpSeparate_RETURN void +#define glStencilOpSeparate_ARG_NAMES face, sfail, zfail, zpass +#define glStencilOpSeparate_ARG_EXPAND GLenum face, GLenum sfail, GLenum zfail, GLenum zpass +#define glStencilOpSeparate_PACKED PACKED_void_GLenum_GLenum_GLenum_GLenum +#define glStencilOpSeparate_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLenum +#define glStencilOpSeparate_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLenum +#define glTexCoordPointer_INDEX 191 +#define glTexCoordPointer_RETURN void +#define glTexCoordPointer_ARG_NAMES size, type, stride, pointer +#define glTexCoordPointer_ARG_EXPAND GLint size, GLenum type, GLsizei stride, const GLvoid * pointer +#define glTexCoordPointer_PACKED PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glTexCoordPointer_INDEXED INDEXED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glTexCoordPointer_FORMAT FORMAT_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glTexEnvf_INDEX 192 +#define glTexEnvf_RETURN void +#define glTexEnvf_ARG_NAMES target, pname, param +#define glTexEnvf_ARG_EXPAND GLenum target, GLenum pname, GLfloat param +#define glTexEnvf_PACKED PACKED_void_GLenum_GLenum_GLfloat +#define glTexEnvf_INDEXED INDEXED_void_GLenum_GLenum_GLfloat +#define glTexEnvf_FORMAT FORMAT_void_GLenum_GLenum_GLfloat +#define glTexEnvfv_INDEX 193 +#define glTexEnvfv_RETURN void +#define glTexEnvfv_ARG_NAMES target, pname, params +#define glTexEnvfv_ARG_EXPAND GLenum target, GLenum pname, const GLfloat * params +#define glTexEnvfv_PACKED PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexEnvfv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexEnvfv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexEnvi_INDEX 194 +#define glTexEnvi_RETURN void +#define glTexEnvi_ARG_NAMES target, pname, param +#define glTexEnvi_ARG_EXPAND GLenum target, GLenum pname, GLint param +#define glTexEnvi_PACKED PACKED_void_GLenum_GLenum_GLint +#define glTexEnvi_INDEXED INDEXED_void_GLenum_GLenum_GLint +#define glTexEnvi_FORMAT FORMAT_void_GLenum_GLenum_GLint +#define glTexEnviv_INDEX 195 +#define glTexEnviv_RETURN void +#define glTexEnviv_ARG_NAMES target, pname, params +#define glTexEnviv_ARG_EXPAND GLenum target, GLenum pname, const GLint * params +#define glTexEnviv_PACKED PACKED_void_GLenum_GLenum_const_GLint___GENPT__ +#define glTexEnviv_INDEXED INDEXED_void_GLenum_GLenum_const_GLint___GENPT__ +#define glTexEnviv_FORMAT FORMAT_void_GLenum_GLenum_const_GLint___GENPT__ +#define glTexEnvx_INDEX 196 +#define glTexEnvx_RETURN void +#define glTexEnvx_ARG_NAMES target, pname, param +#define glTexEnvx_ARG_EXPAND GLenum target, GLenum pname, GLfixed param +#define glTexEnvx_PACKED PACKED_void_GLenum_GLenum_GLfixed +#define glTexEnvx_INDEXED INDEXED_void_GLenum_GLenum_GLfixed +#define glTexEnvx_FORMAT FORMAT_void_GLenum_GLenum_GLfixed +#define glTexEnvxv_INDEX 197 +#define glTexEnvxv_RETURN void +#define glTexEnvxv_ARG_NAMES target, pname, params +#define glTexEnvxv_ARG_EXPAND GLenum target, GLenum pname, const GLfixed * params +#define glTexEnvxv_PACKED PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glTexEnvxv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glTexEnvxv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glTexGenfv_INDEX 198 +#define glTexGenfv_RETURN void +#define glTexGenfv_ARG_NAMES coord, pname, params +#define glTexGenfv_ARG_EXPAND GLenum coord, GLenum pname, const GLfloat * params +#define glTexGenfv_PACKED PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexGenfv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexGenfv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexGeni_INDEX 199 +#define glTexGeni_RETURN void +#define glTexGeni_ARG_NAMES coord, pname, param +#define glTexGeni_ARG_EXPAND GLenum coord, GLenum pname, GLint param +#define glTexGeni_PACKED PACKED_void_GLenum_GLenum_GLint +#define glTexGeni_INDEXED INDEXED_void_GLenum_GLenum_GLint +#define glTexGeni_FORMAT FORMAT_void_GLenum_GLenum_GLint +#define glTexImage2D_INDEX 200 +#define glTexImage2D_RETURN void +#define glTexImage2D_ARG_NAMES target, level, internalformat, width, height, border, format, type, data +#define glTexImage2D_ARG_EXPAND GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * data +#define glTexImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ +#define glTexImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ +#define glTexImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ +#define glTexParameterf_INDEX 201 +#define glTexParameterf_RETURN void +#define glTexParameterf_ARG_NAMES target, pname, param +#define glTexParameterf_ARG_EXPAND GLenum target, GLenum pname, GLfloat param +#define glTexParameterf_PACKED PACKED_void_GLenum_GLenum_GLfloat +#define glTexParameterf_INDEXED INDEXED_void_GLenum_GLenum_GLfloat +#define glTexParameterf_FORMAT FORMAT_void_GLenum_GLenum_GLfloat +#define glTexParameterfv_INDEX 202 +#define glTexParameterfv_RETURN void +#define glTexParameterfv_ARG_NAMES target, pname, params +#define glTexParameterfv_ARG_EXPAND GLenum target, GLenum pname, const GLfloat * params +#define glTexParameterfv_PACKED PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexParameterfv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexParameterfv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__ +#define glTexParameteri_INDEX 203 +#define glTexParameteri_RETURN void +#define glTexParameteri_ARG_NAMES target, pname, param +#define glTexParameteri_ARG_EXPAND GLenum target, GLenum pname, GLint param +#define glTexParameteri_PACKED PACKED_void_GLenum_GLenum_GLint +#define glTexParameteri_INDEXED INDEXED_void_GLenum_GLenum_GLint +#define glTexParameteri_FORMAT FORMAT_void_GLenum_GLenum_GLint +#define glTexParameteriv_INDEX 204 +#define glTexParameteriv_RETURN void +#define glTexParameteriv_ARG_NAMES target, pname, params +#define glTexParameteriv_ARG_EXPAND GLenum target, GLenum pname, const GLint * params +#define glTexParameteriv_PACKED PACKED_void_GLenum_GLenum_const_GLint___GENPT__ +#define glTexParameteriv_INDEXED INDEXED_void_GLenum_GLenum_const_GLint___GENPT__ +#define glTexParameteriv_FORMAT FORMAT_void_GLenum_GLenum_const_GLint___GENPT__ +#define glTexParameterx_INDEX 205 +#define glTexParameterx_RETURN void +#define glTexParameterx_ARG_NAMES target, pname, param +#define glTexParameterx_ARG_EXPAND GLenum target, GLenum pname, GLfixed param +#define glTexParameterx_PACKED PACKED_void_GLenum_GLenum_GLfixed +#define glTexParameterx_INDEXED INDEXED_void_GLenum_GLenum_GLfixed +#define glTexParameterx_FORMAT FORMAT_void_GLenum_GLenum_GLfixed +#define glTexParameterxv_INDEX 206 +#define glTexParameterxv_RETURN void +#define glTexParameterxv_ARG_NAMES target, pname, params +#define glTexParameterxv_ARG_EXPAND GLenum target, GLenum pname, const GLfixed * params +#define glTexParameterxv_PACKED PACKED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glTexParameterxv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glTexParameterxv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfixed___GENPT__ +#define glTexSubImage2D_INDEX 207 +#define glTexSubImage2D_RETURN void +#define glTexSubImage2D_ARG_NAMES target, level, xoffset, yoffset, width, height, format, type, data +#define glTexSubImage2D_ARG_EXPAND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * data +#define glTexSubImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ +#define glTexSubImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ +#define glTexSubImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ +#define glTranslatef_INDEX 208 +#define glTranslatef_RETURN void +#define glTranslatef_ARG_NAMES x, y, z +#define glTranslatef_ARG_EXPAND GLfloat x, GLfloat y, GLfloat z +#define glTranslatef_PACKED PACKED_void_GLfloat_GLfloat_GLfloat +#define glTranslatef_INDEXED INDEXED_void_GLfloat_GLfloat_GLfloat +#define glTranslatef_FORMAT FORMAT_void_GLfloat_GLfloat_GLfloat +#define glTranslatex_INDEX 209 +#define glTranslatex_RETURN void +#define glTranslatex_ARG_NAMES x, y, z +#define glTranslatex_ARG_EXPAND GLfixed x, GLfixed y, GLfixed z +#define glTranslatex_PACKED PACKED_void_GLfixed_GLfixed_GLfixed +#define glTranslatex_INDEXED INDEXED_void_GLfixed_GLfixed_GLfixed +#define glTranslatex_FORMAT FORMAT_void_GLfixed_GLfixed_GLfixed +#define glUniform1f_INDEX 210 +#define glUniform1f_RETURN void +#define glUniform1f_ARG_NAMES location, v0 +#define glUniform1f_ARG_EXPAND GLint location, GLfloat v0 +#define glUniform1f_PACKED PACKED_void_GLint_GLfloat +#define glUniform1f_INDEXED INDEXED_void_GLint_GLfloat +#define glUniform1f_FORMAT FORMAT_void_GLint_GLfloat +#define glUniform1fv_INDEX 211 +#define glUniform1fv_RETURN void +#define glUniform1fv_ARG_NAMES location, count, value +#define glUniform1fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value +#define glUniform1fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform1fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform1fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform1i_INDEX 212 +#define glUniform1i_RETURN void +#define glUniform1i_ARG_NAMES location, v0 +#define glUniform1i_ARG_EXPAND GLint location, GLint v0 +#define glUniform1i_PACKED PACKED_void_GLint_GLint +#define glUniform1i_INDEXED INDEXED_void_GLint_GLint +#define glUniform1i_FORMAT FORMAT_void_GLint_GLint +#define glUniform1iv_INDEX 213 +#define glUniform1iv_RETURN void +#define glUniform1iv_ARG_NAMES location, count, value +#define glUniform1iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value +#define glUniform1iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform1iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform1iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform2f_INDEX 214 +#define glUniform2f_RETURN void +#define glUniform2f_ARG_NAMES location, v0, v1 +#define glUniform2f_ARG_EXPAND GLint location, GLfloat v0, GLfloat v1 +#define glUniform2f_PACKED PACKED_void_GLint_GLfloat_GLfloat +#define glUniform2f_INDEXED INDEXED_void_GLint_GLfloat_GLfloat +#define glUniform2f_FORMAT FORMAT_void_GLint_GLfloat_GLfloat +#define glUniform2fv_INDEX 215 +#define glUniform2fv_RETURN void +#define glUniform2fv_ARG_NAMES location, count, value +#define glUniform2fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value +#define glUniform2fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform2fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform2fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform2i_INDEX 216 +#define glUniform2i_RETURN void +#define glUniform2i_ARG_NAMES location, v0, v1 +#define glUniform2i_ARG_EXPAND GLint location, GLint v0, GLint v1 +#define glUniform2i_PACKED PACKED_void_GLint_GLint_GLint +#define glUniform2i_INDEXED INDEXED_void_GLint_GLint_GLint +#define glUniform2i_FORMAT FORMAT_void_GLint_GLint_GLint +#define glUniform2iv_INDEX 217 +#define glUniform2iv_RETURN void +#define glUniform2iv_ARG_NAMES location, count, value +#define glUniform2iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value +#define glUniform2iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform2iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform2iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform3f_INDEX 218 +#define glUniform3f_RETURN void +#define glUniform3f_ARG_NAMES location, v0, v1, v2 +#define glUniform3f_ARG_EXPAND GLint location, GLfloat v0, GLfloat v1, GLfloat v2 +#define glUniform3f_PACKED PACKED_void_GLint_GLfloat_GLfloat_GLfloat +#define glUniform3f_INDEXED INDEXED_void_GLint_GLfloat_GLfloat_GLfloat +#define glUniform3f_FORMAT FORMAT_void_GLint_GLfloat_GLfloat_GLfloat +#define glUniform3fv_INDEX 219 +#define glUniform3fv_RETURN void +#define glUniform3fv_ARG_NAMES location, count, value +#define glUniform3fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value +#define glUniform3fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform3fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform3fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform3i_INDEX 220 +#define glUniform3i_RETURN void +#define glUniform3i_ARG_NAMES location, v0, v1, v2 +#define glUniform3i_ARG_EXPAND GLint location, GLint v0, GLint v1, GLint v2 +#define glUniform3i_PACKED PACKED_void_GLint_GLint_GLint_GLint +#define glUniform3i_INDEXED INDEXED_void_GLint_GLint_GLint_GLint +#define glUniform3i_FORMAT FORMAT_void_GLint_GLint_GLint_GLint +#define glUniform3iv_INDEX 221 +#define glUniform3iv_RETURN void +#define glUniform3iv_ARG_NAMES location, count, value +#define glUniform3iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value +#define glUniform3iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform3iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform3iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform4f_INDEX 222 +#define glUniform4f_RETURN void +#define glUniform4f_ARG_NAMES location, v0, v1, v2, v3 +#define glUniform4f_ARG_EXPAND GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 +#define glUniform4f_PACKED PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat +#define glUniform4f_INDEXED INDEXED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat +#define glUniform4f_FORMAT FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat +#define glUniform4fv_INDEX 223 +#define glUniform4fv_RETURN void +#define glUniform4fv_ARG_NAMES location, count, value +#define glUniform4fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value +#define glUniform4fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform4fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform4fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ +#define glUniform4i_INDEX 224 +#define glUniform4i_RETURN void +#define glUniform4i_ARG_NAMES location, v0, v1, v2, v3 +#define glUniform4i_ARG_EXPAND GLint location, GLint v0, GLint v1, GLint v2, GLint v3 +#define glUniform4i_PACKED PACKED_void_GLint_GLint_GLint_GLint_GLint +#define glUniform4i_INDEXED INDEXED_void_GLint_GLint_GLint_GLint_GLint +#define glUniform4i_FORMAT FORMAT_void_GLint_GLint_GLint_GLint_GLint +#define glUniform4iv_INDEX 225 +#define glUniform4iv_RETURN void +#define glUniform4iv_ARG_NAMES location, count, value +#define glUniform4iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value +#define glUniform4iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform4iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniform4iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ +#define glUniformMatrix2fv_INDEX 226 +#define glUniformMatrix2fv_RETURN void +#define glUniformMatrix2fv_ARG_NAMES location, count, transpose, value +#define glUniformMatrix2fv_ARG_EXPAND GLint location, GLsizei count, GLboolean transpose, const GLfloat * value +#define glUniformMatrix2fv_PACKED PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix2fv_INDEXED INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix2fv_FORMAT FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix3fv_INDEX 227 +#define glUniformMatrix3fv_RETURN void +#define glUniformMatrix3fv_ARG_NAMES location, count, transpose, value +#define glUniformMatrix3fv_ARG_EXPAND GLint location, GLsizei count, GLboolean transpose, const GLfloat * value +#define glUniformMatrix3fv_PACKED PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix3fv_INDEXED INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix3fv_FORMAT FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix4fv_INDEX 228 +#define glUniformMatrix4fv_RETURN void +#define glUniformMatrix4fv_ARG_NAMES location, count, transpose, value +#define glUniformMatrix4fv_ARG_EXPAND GLint location, GLsizei count, GLboolean transpose, const GLfloat * value +#define glUniformMatrix4fv_PACKED PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix4fv_INDEXED INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUniformMatrix4fv_FORMAT FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ +#define glUseProgram_INDEX 229 +#define glUseProgram_RETURN void +#define glUseProgram_ARG_NAMES program +#define glUseProgram_ARG_EXPAND GLuint program +#define glUseProgram_PACKED PACKED_void_GLuint +#define glUseProgram_INDEXED INDEXED_void_GLuint +#define glUseProgram_FORMAT FORMAT_void_GLuint +#define glValidateProgram_INDEX 230 +#define glValidateProgram_RETURN void +#define glValidateProgram_ARG_NAMES program +#define glValidateProgram_ARG_EXPAND GLuint program +#define glValidateProgram_PACKED PACKED_void_GLuint +#define glValidateProgram_INDEXED INDEXED_void_GLuint +#define glValidateProgram_FORMAT FORMAT_void_GLuint +#define glVertexAttrib1f_INDEX 231 +#define glVertexAttrib1f_RETURN void +#define glVertexAttrib1f_ARG_NAMES index, x +#define glVertexAttrib1f_ARG_EXPAND GLuint index, GLfloat x +#define glVertexAttrib1f_PACKED PACKED_void_GLuint_GLfloat +#define glVertexAttrib1f_INDEXED INDEXED_void_GLuint_GLfloat +#define glVertexAttrib1f_FORMAT FORMAT_void_GLuint_GLfloat +#define glVertexAttrib1fv_INDEX 232 +#define glVertexAttrib1fv_RETURN void +#define glVertexAttrib1fv_ARG_NAMES index, v +#define glVertexAttrib1fv_ARG_EXPAND GLuint index, const GLfloat * v +#define glVertexAttrib1fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib1fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib1fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib2f_INDEX 233 +#define glVertexAttrib2f_RETURN void +#define glVertexAttrib2f_ARG_NAMES index, x, y +#define glVertexAttrib2f_ARG_EXPAND GLuint index, GLfloat x, GLfloat y +#define glVertexAttrib2f_PACKED PACKED_void_GLuint_GLfloat_GLfloat +#define glVertexAttrib2f_INDEXED INDEXED_void_GLuint_GLfloat_GLfloat +#define glVertexAttrib2f_FORMAT FORMAT_void_GLuint_GLfloat_GLfloat +#define glVertexAttrib2fv_INDEX 234 +#define glVertexAttrib2fv_RETURN void +#define glVertexAttrib2fv_ARG_NAMES index, v +#define glVertexAttrib2fv_ARG_EXPAND GLuint index, const GLfloat * v +#define glVertexAttrib2fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib2fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib2fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib3f_INDEX 235 +#define glVertexAttrib3f_RETURN void +#define glVertexAttrib3f_ARG_NAMES index, x, y, z +#define glVertexAttrib3f_ARG_EXPAND GLuint index, GLfloat x, GLfloat y, GLfloat z +#define glVertexAttrib3f_PACKED PACKED_void_GLuint_GLfloat_GLfloat_GLfloat +#define glVertexAttrib3f_INDEXED INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat +#define glVertexAttrib3f_FORMAT FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat +#define glVertexAttrib3fv_INDEX 236 +#define glVertexAttrib3fv_RETURN void +#define glVertexAttrib3fv_ARG_NAMES index, v +#define glVertexAttrib3fv_ARG_EXPAND GLuint index, const GLfloat * v +#define glVertexAttrib3fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib3fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib3fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib4f_INDEX 237 +#define glVertexAttrib4f_RETURN void +#define glVertexAttrib4f_ARG_NAMES index, x, y, z, w +#define glVertexAttrib4f_ARG_EXPAND GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w +#define glVertexAttrib4f_PACKED PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat +#define glVertexAttrib4f_INDEXED INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat +#define glVertexAttrib4f_FORMAT FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat +#define glVertexAttrib4fv_INDEX 238 +#define glVertexAttrib4fv_RETURN void +#define glVertexAttrib4fv_ARG_NAMES index, v +#define glVertexAttrib4fv_ARG_EXPAND GLuint index, const GLfloat * v +#define glVertexAttrib4fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib4fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttrib4fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ +#define glVertexAttribPointer_INDEX 239 +#define glVertexAttribPointer_RETURN void +#define glVertexAttribPointer_ARG_NAMES index, size, type, normalized, stride, pointer +#define glVertexAttribPointer_ARG_EXPAND GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer +#define glVertexAttribPointer_PACKED PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ +#define glVertexAttribPointer_INDEXED INDEXED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ +#define glVertexAttribPointer_FORMAT FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ +#define glVertexPointer_INDEX 240 +#define glVertexPointer_RETURN void +#define glVertexPointer_ARG_NAMES size, type, stride, pointer +#define glVertexPointer_ARG_EXPAND GLint size, GLenum type, GLsizei stride, const GLvoid * pointer +#define glVertexPointer_PACKED PACKED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glVertexPointer_INDEXED INDEXED_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glVertexPointer_FORMAT FORMAT_void_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glViewport_INDEX 241 +#define glViewport_RETURN void +#define glViewport_ARG_NAMES x, y, width, height +#define glViewport_ARG_EXPAND GLint x, GLint y, GLsizei width, GLsizei height +#define glViewport_PACKED PACKED_void_GLint_GLint_GLsizei_GLsizei +#define glViewport_INDEXED INDEXED_void_GLint_GLint_GLsizei_GLsizei +#define glViewport_FORMAT FORMAT_void_GLint_GLint_GLsizei_GLsizei + +#define glVertexAttribIPointer_INDEX 242 +#define glVertexAttribIPointer_RETURN void +#define glVertexAttribIPointer_ARG_NAMES index, size, type, stride, pointer +#define glVertexAttribIPointer_ARG_EXPAND GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer +#define glVertexAttribIPointer_PACKED PACKED_void_GLuint_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glVertexAttribIPointer_INDEXED INDEXED_void_GLuint_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ +#define glVertexAttribIPointer_FORMAT FORMAT_void_GLuint_GLint_GLenum_GLsizei_const_GLvoid___GENPT__ + +void APIENTRY_GL4ES gl4es_glActiveTexture(glActiveTexture_ARG_EXPAND); +typedef void (APIENTRY_GLES * glActiveTexture_PTR)(glActiveTexture_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glAlphaFunc(glAlphaFunc_ARG_EXPAND); +typedef void (APIENTRY_GLES * glAlphaFunc_PTR)(glAlphaFunc_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glAlphaFuncx(glAlphaFuncx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glAlphaFuncx_PTR)(glAlphaFuncx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glAttachShader(glAttachShader_ARG_EXPAND); +typedef void (APIENTRY_GLES * glAttachShader_PTR)(glAttachShader_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBindAttribLocation(glBindAttribLocation_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBindAttribLocation_PTR)(glBindAttribLocation_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBindBuffer(glBindBuffer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBindBuffer_PTR)(glBindBuffer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBindFramebuffer(glBindFramebuffer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBindFramebuffer_PTR)(glBindFramebuffer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBindRenderbuffer(glBindRenderbuffer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBindRenderbuffer_PTR)(glBindRenderbuffer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBindTexture(glBindTexture_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBindTexture_PTR)(glBindTexture_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBlendColor(glBlendColor_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBlendColor_PTR)(glBlendColor_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBlendEquation(glBlendEquation_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBlendEquation_PTR)(glBlendEquation_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBlendEquationSeparate(glBlendEquationSeparate_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBlendEquationSeparate_PTR)(glBlendEquationSeparate_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBlendFunc(glBlendFunc_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBlendFunc_PTR)(glBlendFunc_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBlendFuncSeparate(glBlendFuncSeparate_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBlendFuncSeparate_PTR)(glBlendFuncSeparate_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBufferData(glBufferData_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBufferData_PTR)(glBufferData_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glBufferSubData(glBufferSubData_ARG_EXPAND); +typedef void (APIENTRY_GLES * glBufferSubData_PTR)(glBufferSubData_ARG_EXPAND); +GLenum APIENTRY_GL4ES gl4es_glCheckFramebufferStatus(glCheckFramebufferStatus_ARG_EXPAND); +typedef GLenum (APIENTRY_GLES * glCheckFramebufferStatus_PTR)(glCheckFramebufferStatus_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClear(glClear_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClear_PTR)(glClear_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClearColor(glClearColor_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClearColor_PTR)(glClearColor_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClearColorx(glClearColorx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClearColorx_PTR)(glClearColorx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClearDepthf(glClearDepthf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClearDepthf_PTR)(glClearDepthf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClearDepthx(glClearDepthx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClearDepthx_PTR)(glClearDepthx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClearStencil(glClearStencil_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClearStencil_PTR)(glClearStencil_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClientActiveTexture(glClientActiveTexture_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClientActiveTexture_PTR)(glClientActiveTexture_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClipPlanef(glClipPlanef_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClipPlanef_PTR)(glClipPlanef_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glClipPlanex(glClipPlanex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glClipPlanex_PTR)(glClipPlanex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glColor4f(glColor4f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glColor4f_PTR)(glColor4f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glColor4ub(glColor4ub_ARG_EXPAND); +typedef void (APIENTRY_GLES * glColor4ub_PTR)(glColor4ub_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glColor4x(glColor4x_ARG_EXPAND); +typedef void (APIENTRY_GLES * glColor4x_PTR)(glColor4x_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glColorMask(glColorMask_ARG_EXPAND); +typedef void (APIENTRY_GLES * glColorMask_PTR)(glColorMask_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glColorPointer(glColorPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glColorPointer_PTR)(glColorPointer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glCompileShader(glCompileShader_ARG_EXPAND); +typedef void (APIENTRY_GLES * glCompileShader_PTR)(glCompileShader_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glCompressedTexImage2D(glCompressedTexImage2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glCompressedTexImage2D_PTR)(glCompressedTexImage2D_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glCompressedTexSubImage2D(glCompressedTexSubImage2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glCompressedTexSubImage2D_PTR)(glCompressedTexSubImage2D_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glCopyTexImage2D(glCopyTexImage2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glCopyTexImage2D_PTR)(glCopyTexImage2D_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glCopyTexSubImage2D(glCopyTexSubImage2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glCopyTexSubImage2D_PTR)(glCopyTexSubImage2D_ARG_EXPAND); +GLuint APIENTRY_GL4ES gl4es_glCreateProgram(glCreateProgram_ARG_EXPAND); +typedef GLuint (APIENTRY_GLES * glCreateProgram_PTR)(glCreateProgram_ARG_EXPAND); +GLuint APIENTRY_GL4ES gl4es_glCreateShader(glCreateShader_ARG_EXPAND); +typedef GLuint (APIENTRY_GLES * glCreateShader_PTR)(glCreateShader_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glCullFace(glCullFace_ARG_EXPAND); +typedef void (APIENTRY_GLES * glCullFace_PTR)(glCullFace_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDeleteBuffers(glDeleteBuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDeleteBuffers_PTR)(glDeleteBuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDeleteFramebuffers(glDeleteFramebuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDeleteFramebuffers_PTR)(glDeleteFramebuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDeleteProgram(glDeleteProgram_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDeleteProgram_PTR)(glDeleteProgram_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDeleteRenderbuffers(glDeleteRenderbuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDeleteRenderbuffers_PTR)(glDeleteRenderbuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDeleteShader(glDeleteShader_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDeleteShader_PTR)(glDeleteShader_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDeleteTextures(glDeleteTextures_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDeleteTextures_PTR)(glDeleteTextures_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDepthFunc(glDepthFunc_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDepthFunc_PTR)(glDepthFunc_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDepthMask(glDepthMask_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDepthMask_PTR)(glDepthMask_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDepthRangef(glDepthRangef_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDepthRangef_PTR)(glDepthRangef_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDepthRangex(glDepthRangex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDepthRangex_PTR)(glDepthRangex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDetachShader(glDetachShader_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDetachShader_PTR)(glDetachShader_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDisable(glDisable_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDisable_PTR)(glDisable_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDisableClientState(glDisableClientState_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDisableClientState_PTR)(glDisableClientState_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDisableVertexAttribArray(glDisableVertexAttribArray_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDisableVertexAttribArray_PTR)(glDisableVertexAttribArray_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDrawArrays(glDrawArrays_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDrawArrays_PTR)(glDrawArrays_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDrawBuffers(glDrawBuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDrawBuffers_PTR)(glDrawBuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDrawElements(glDrawElements_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDrawElements_PTR)(glDrawElements_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDrawTexf(glDrawTexf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDrawTexf_PTR)(glDrawTexf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glDrawTexi(glDrawTexi_ARG_EXPAND); +typedef void (APIENTRY_GLES * glDrawTexi_PTR)(glDrawTexi_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glEnable(glEnable_ARG_EXPAND); +typedef void (APIENTRY_GLES * glEnable_PTR)(glEnable_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glEnableClientState(glEnableClientState_ARG_EXPAND); +typedef void (APIENTRY_GLES * glEnableClientState_PTR)(glEnableClientState_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glEnableVertexAttribArray(glEnableVertexAttribArray_ARG_EXPAND); +typedef void (APIENTRY_GLES * glEnableVertexAttribArray_PTR)(glEnableVertexAttribArray_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFinish(glFinish_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFinish_PTR)(glFinish_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFlush(glFlush_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFlush_PTR)(glFlush_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogCoordPointer(glFogCoordPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogCoordPointer_PTR)(glFogCoordPointer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogCoordf(glFogCoordf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogCoordf_PTR)(glFogCoordf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogCoordfv(glFogCoordfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogCoordfv_PTR)(glFogCoordfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogf(glFogf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogf_PTR)(glFogf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogfv(glFogfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogfv_PTR)(glFogfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogx(glFogx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogx_PTR)(glFogx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFogxv(glFogxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFogxv_PTR)(glFogxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFramebufferRenderbuffer(glFramebufferRenderbuffer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFramebufferRenderbuffer_PTR)(glFramebufferRenderbuffer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFramebufferTexture2D(glFramebufferTexture2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFramebufferTexture2D_PTR)(glFramebufferTexture2D_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFrontFace(glFrontFace_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFrontFace_PTR)(glFrontFace_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFrustumf(glFrustumf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFrustumf_PTR)(glFrustumf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glFrustumx(glFrustumx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glFrustumx_PTR)(glFrustumx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGenBuffers(glGenBuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGenBuffers_PTR)(glGenBuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGenFramebuffers(glGenFramebuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGenFramebuffers_PTR)(glGenFramebuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGenRenderbuffers(glGenRenderbuffers_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGenRenderbuffers_PTR)(glGenRenderbuffers_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGenTextures(glGenTextures_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGenTextures_PTR)(glGenTextures_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGenerateMipmap(glGenerateMipmap_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGenerateMipmap_PTR)(glGenerateMipmap_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetActiveAttrib(glGetActiveAttrib_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetActiveAttrib_PTR)(glGetActiveAttrib_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetActiveUniform(glGetActiveUniform_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetActiveUniform_PTR)(glGetActiveUniform_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetAttachedShaders(glGetAttachedShaders_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetAttachedShaders_PTR)(glGetAttachedShaders_ARG_EXPAND); +GLint APIENTRY_GL4ES gl4es_glGetAttribLocation(glGetAttribLocation_ARG_EXPAND); +typedef GLint (APIENTRY_GLES * glGetAttribLocation_PTR)(glGetAttribLocation_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetBooleanv(glGetBooleanv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetBooleanv_PTR)(glGetBooleanv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetBufferParameteriv(glGetBufferParameteriv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetBufferParameteriv_PTR)(glGetBufferParameteriv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetClipPlanef(glGetClipPlanef_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetClipPlanef_PTR)(glGetClipPlanef_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetClipPlanex(glGetClipPlanex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetClipPlanex_PTR)(glGetClipPlanex_ARG_EXPAND); +GLenum APIENTRY_GL4ES gl4es_glGetError(glGetError_ARG_EXPAND); +typedef GLenum (APIENTRY_GLES * glGetError_PTR)(glGetError_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetFixedv(glGetFixedv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetFixedv_PTR)(glGetFixedv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetFloatv(glGetFloatv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetFloatv_PTR)(glGetFloatv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetFramebufferAttachmentParameteriv_PTR)(glGetFramebufferAttachmentParameteriv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetIntegerv(glGetIntegerv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetIntegerv_PTR)(glGetIntegerv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetLightfv(glGetLightfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetLightfv_PTR)(glGetLightfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetLightxv(glGetLightxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetLightxv_PTR)(glGetLightxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetMaterialfv(glGetMaterialfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetMaterialfv_PTR)(glGetMaterialfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetMaterialxv(glGetMaterialxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetMaterialxv_PTR)(glGetMaterialxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetPointerv(glGetPointerv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetPointerv_PTR)(glGetPointerv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetProgramBinary(glGetProgramBinary_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetProgramBinary_PTR)(glGetProgramBinary_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetProgramInfoLog(glGetProgramInfoLog_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetProgramInfoLog_PTR)(glGetProgramInfoLog_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetProgramiv(glGetProgramiv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetProgramiv_PTR)(glGetProgramiv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetRenderbufferParameteriv_PTR)(glGetRenderbufferParameteriv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetShaderInfoLog(glGetShaderInfoLog_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetShaderInfoLog_PTR)(glGetShaderInfoLog_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetShaderPrecisionFormat_PTR)(glGetShaderPrecisionFormat_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetShaderSource(glGetShaderSource_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetShaderSource_PTR)(glGetShaderSource_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetShaderiv(glGetShaderiv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetShaderiv_PTR)(glGetShaderiv_ARG_EXPAND); +const GLubyte * APIENTRY_GL4ES gl4es_glGetString(glGetString_ARG_EXPAND); +typedef const GLubyte * (APIENTRY_GLES * glGetString_PTR)(glGetString_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetTexEnvfv(glGetTexEnvfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetTexEnvfv_PTR)(glGetTexEnvfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetTexEnviv(glGetTexEnviv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetTexEnviv_PTR)(glGetTexEnviv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetTexEnvxv(glGetTexEnvxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetTexEnvxv_PTR)(glGetTexEnvxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetTexParameterfv(glGetTexParameterfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetTexParameterfv_PTR)(glGetTexParameterfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetTexParameteriv(glGetTexParameteriv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetTexParameteriv_PTR)(glGetTexParameteriv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetTexParameterxv(glGetTexParameterxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetTexParameterxv_PTR)(glGetTexParameterxv_ARG_EXPAND); +GLint APIENTRY_GL4ES gl4es_glGetUniformLocation(glGetUniformLocation_ARG_EXPAND); +typedef GLint (APIENTRY_GLES * glGetUniformLocation_PTR)(glGetUniformLocation_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetUniformfv(glGetUniformfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetUniformfv_PTR)(glGetUniformfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetUniformiv(glGetUniformiv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetUniformiv_PTR)(glGetUniformiv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetVertexAttribPointerv(glGetVertexAttribPointerv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetVertexAttribPointerv_PTR)(glGetVertexAttribPointerv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetVertexAttribfv(glGetVertexAttribfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetVertexAttribfv_PTR)(glGetVertexAttribfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glGetVertexAttribiv(glGetVertexAttribiv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glGetVertexAttribiv_PTR)(glGetVertexAttribiv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glHint(glHint_ARG_EXPAND); +typedef void (APIENTRY_GLES * glHint_PTR)(glHint_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsBuffer(glIsBuffer_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsBuffer_PTR)(glIsBuffer_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsEnabled(glIsEnabled_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsEnabled_PTR)(glIsEnabled_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsFramebuffer(glIsFramebuffer_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsFramebuffer_PTR)(glIsFramebuffer_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsProgram(glIsProgram_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsProgram_PTR)(glIsProgram_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsRenderbuffer(glIsRenderbuffer_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsRenderbuffer_PTR)(glIsRenderbuffer_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsShader(glIsShader_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsShader_PTR)(glIsShader_ARG_EXPAND); +GLboolean APIENTRY_GL4ES gl4es_glIsTexture(glIsTexture_ARG_EXPAND); +typedef GLboolean (APIENTRY_GLES * glIsTexture_PTR)(glIsTexture_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightModelf(glLightModelf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightModelf_PTR)(glLightModelf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightModelfv(glLightModelfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightModelfv_PTR)(glLightModelfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightModelx(glLightModelx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightModelx_PTR)(glLightModelx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightModelxv(glLightModelxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightModelxv_PTR)(glLightModelxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightf(glLightf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightf_PTR)(glLightf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightfv(glLightfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightfv_PTR)(glLightfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightx(glLightx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightx_PTR)(glLightx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLightxv(glLightxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLightxv_PTR)(glLightxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLineWidth(glLineWidth_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLineWidth_PTR)(glLineWidth_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLineWidthx(glLineWidthx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLineWidthx_PTR)(glLineWidthx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLinkProgram(glLinkProgram_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLinkProgram_PTR)(glLinkProgram_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLoadIdentity(glLoadIdentity_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLoadIdentity_PTR)(glLoadIdentity_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLoadMatrixf(glLoadMatrixf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLoadMatrixf_PTR)(glLoadMatrixf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLoadMatrixx(glLoadMatrixx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLoadMatrixx_PTR)(glLoadMatrixx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glLogicOp(glLogicOp_ARG_EXPAND); +typedef void (APIENTRY_GLES * glLogicOp_PTR)(glLogicOp_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMaterialf(glMaterialf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMaterialf_PTR)(glMaterialf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMaterialfv(glMaterialfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMaterialfv_PTR)(glMaterialfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMaterialx(glMaterialx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMaterialx_PTR)(glMaterialx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMaterialxv(glMaterialxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMaterialxv_PTR)(glMaterialxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMatrixMode(glMatrixMode_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMatrixMode_PTR)(glMatrixMode_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMultMatrixf(glMultMatrixf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMultMatrixf_PTR)(glMultMatrixf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMultMatrixx(glMultMatrixx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMultMatrixx_PTR)(glMultMatrixx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMultiDrawArrays(glMultiDrawArrays_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMultiDrawArrays_PTR)(glMultiDrawArrays_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMultiDrawElements(glMultiDrawElements_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMultiDrawElements_PTR)(glMultiDrawElements_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMultiTexCoord4f(glMultiTexCoord4f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMultiTexCoord4f_PTR)(glMultiTexCoord4f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glMultiTexCoord4x(glMultiTexCoord4x_ARG_EXPAND); +typedef void (APIENTRY_GLES * glMultiTexCoord4x_PTR)(glMultiTexCoord4x_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glNormal3f(glNormal3f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glNormal3f_PTR)(glNormal3f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glNormal3x(glNormal3x_ARG_EXPAND); +typedef void (APIENTRY_GLES * glNormal3x_PTR)(glNormal3x_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glNormalPointer(glNormalPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glNormalPointer_PTR)(glNormalPointer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glOrthof(glOrthof_ARG_EXPAND); +typedef void (APIENTRY_GLES * glOrthof_PTR)(glOrthof_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glOrthox(glOrthox_ARG_EXPAND); +typedef void (APIENTRY_GLES * glOrthox_PTR)(glOrthox_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPixelStorei(glPixelStorei_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPixelStorei_PTR)(glPixelStorei_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointParameterf(glPointParameterf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointParameterf_PTR)(glPointParameterf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointParameterfv(glPointParameterfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointParameterfv_PTR)(glPointParameterfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointParameterx(glPointParameterx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointParameterx_PTR)(glPointParameterx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointParameterxv(glPointParameterxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointParameterxv_PTR)(glPointParameterxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointSize(glPointSize_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointSize_PTR)(glPointSize_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointSizePointerOES(glPointSizePointerOES_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointSizePointerOES_PTR)(glPointSizePointerOES_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPointSizex(glPointSizex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPointSizex_PTR)(glPointSizex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPolygonOffset(glPolygonOffset_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPolygonOffset_PTR)(glPolygonOffset_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPolygonOffsetx(glPolygonOffsetx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPolygonOffsetx_PTR)(glPolygonOffsetx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPopMatrix(glPopMatrix_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPopMatrix_PTR)(glPopMatrix_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glProgramBinary(glProgramBinary_ARG_EXPAND); +typedef void (APIENTRY_GLES * glProgramBinary_PTR)(glProgramBinary_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glPushMatrix(glPushMatrix_ARG_EXPAND); +typedef void (APIENTRY_GLES * glPushMatrix_PTR)(glPushMatrix_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glReadPixels(glReadPixels_ARG_EXPAND); +typedef void (APIENTRY_GLES * glReadPixels_PTR)(glReadPixels_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glReleaseShaderCompiler(glReleaseShaderCompiler_ARG_EXPAND); +typedef void (APIENTRY_GLES * glReleaseShaderCompiler_PTR)(glReleaseShaderCompiler_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glRenderbufferStorage(glRenderbufferStorage_ARG_EXPAND); +typedef void (APIENTRY_GLES * glRenderbufferStorage_PTR)(glRenderbufferStorage_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glRotatef(glRotatef_ARG_EXPAND); +typedef void (APIENTRY_GLES * glRotatef_PTR)(glRotatef_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glRotatex(glRotatex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glRotatex_PTR)(glRotatex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glSampleCoverage(glSampleCoverage_ARG_EXPAND); +typedef void (APIENTRY_GLES * glSampleCoverage_PTR)(glSampleCoverage_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glSampleCoveragex(glSampleCoveragex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glSampleCoveragex_PTR)(glSampleCoveragex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glScalef(glScalef_ARG_EXPAND); +typedef void (APIENTRY_GLES * glScalef_PTR)(glScalef_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glScalex(glScalex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glScalex_PTR)(glScalex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glScissor(glScissor_ARG_EXPAND); +typedef void (APIENTRY_GLES * glScissor_PTR)(glScissor_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glShadeModel(glShadeModel_ARG_EXPAND); +typedef void (APIENTRY_GLES * glShadeModel_PTR)(glShadeModel_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glShaderBinary(glShaderBinary_ARG_EXPAND); +typedef void (APIENTRY_GLES * glShaderBinary_PTR)(glShaderBinary_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glShaderSource(glShaderSource_ARG_EXPAND); +typedef void (APIENTRY_GLES * glShaderSource_PTR)(glShaderSource_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glStencilFunc(glStencilFunc_ARG_EXPAND); +typedef void (APIENTRY_GLES * glStencilFunc_PTR)(glStencilFunc_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glStencilFuncSeparate(glStencilFuncSeparate_ARG_EXPAND); +typedef void (APIENTRY_GLES * glStencilFuncSeparate_PTR)(glStencilFuncSeparate_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glStencilMask(glStencilMask_ARG_EXPAND); +typedef void (APIENTRY_GLES * glStencilMask_PTR)(glStencilMask_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glStencilMaskSeparate(glStencilMaskSeparate_ARG_EXPAND); +typedef void (APIENTRY_GLES * glStencilMaskSeparate_PTR)(glStencilMaskSeparate_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glStencilOp(glStencilOp_ARG_EXPAND); +typedef void (APIENTRY_GLES * glStencilOp_PTR)(glStencilOp_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glStencilOpSeparate(glStencilOpSeparate_ARG_EXPAND); +typedef void (APIENTRY_GLES * glStencilOpSeparate_PTR)(glStencilOpSeparate_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexCoordPointer(glTexCoordPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexCoordPointer_PTR)(glTexCoordPointer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexEnvf(glTexEnvf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexEnvf_PTR)(glTexEnvf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexEnvfv(glTexEnvfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexEnvfv_PTR)(glTexEnvfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexEnvi(glTexEnvi_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexEnvi_PTR)(glTexEnvi_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexEnviv(glTexEnviv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexEnviv_PTR)(glTexEnviv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexEnvx(glTexEnvx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexEnvx_PTR)(glTexEnvx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexEnvxv(glTexEnvxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexEnvxv_PTR)(glTexEnvxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexGenfv(glTexGenfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexGenfv_PTR)(glTexGenfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexGeni(glTexGeni_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexGeni_PTR)(glTexGeni_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexImage2D(glTexImage2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexImage2D_PTR)(glTexImage2D_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexParameterf(glTexParameterf_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexParameterf_PTR)(glTexParameterf_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexParameterfv(glTexParameterfv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexParameterfv_PTR)(glTexParameterfv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexParameteri(glTexParameteri_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexParameteri_PTR)(glTexParameteri_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexParameteriv(glTexParameteriv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexParameteriv_PTR)(glTexParameteriv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexParameterx(glTexParameterx_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexParameterx_PTR)(glTexParameterx_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexParameterxv(glTexParameterxv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexParameterxv_PTR)(glTexParameterxv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTexSubImage2D(glTexSubImage2D_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTexSubImage2D_PTR)(glTexSubImage2D_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTranslatef(glTranslatef_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTranslatef_PTR)(glTranslatef_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glTranslatex(glTranslatex_ARG_EXPAND); +typedef void (APIENTRY_GLES * glTranslatex_PTR)(glTranslatex_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform1f(glUniform1f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform1f_PTR)(glUniform1f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform1fv(glUniform1fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform1fv_PTR)(glUniform1fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform1i(glUniform1i_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform1i_PTR)(glUniform1i_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform1iv(glUniform1iv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform1iv_PTR)(glUniform1iv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform2f(glUniform2f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform2f_PTR)(glUniform2f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform2fv(glUniform2fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform2fv_PTR)(glUniform2fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform2i(glUniform2i_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform2i_PTR)(glUniform2i_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform2iv(glUniform2iv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform2iv_PTR)(glUniform2iv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform3f(glUniform3f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform3f_PTR)(glUniform3f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform3fv(glUniform3fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform3fv_PTR)(glUniform3fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform3i(glUniform3i_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform3i_PTR)(glUniform3i_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform3iv(glUniform3iv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform3iv_PTR)(glUniform3iv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform4f(glUniform4f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform4f_PTR)(glUniform4f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform4fv(glUniform4fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform4fv_PTR)(glUniform4fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform4i(glUniform4i_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform4i_PTR)(glUniform4i_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniform4iv(glUniform4iv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniform4iv_PTR)(glUniform4iv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniformMatrix2fv(glUniformMatrix2fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniformMatrix2fv_PTR)(glUniformMatrix2fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniformMatrix3fv(glUniformMatrix3fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniformMatrix3fv_PTR)(glUniformMatrix3fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUniformMatrix4fv(glUniformMatrix4fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUniformMatrix4fv_PTR)(glUniformMatrix4fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glUseProgram(glUseProgram_ARG_EXPAND); +typedef void (APIENTRY_GLES * glUseProgram_PTR)(glUseProgram_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glValidateProgram(glValidateProgram_ARG_EXPAND); +typedef void (APIENTRY_GLES * glValidateProgram_PTR)(glValidateProgram_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib1f(glVertexAttrib1f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib1f_PTR)(glVertexAttrib1f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib1fv(glVertexAttrib1fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib1fv_PTR)(glVertexAttrib1fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib2f(glVertexAttrib2f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib2f_PTR)(glVertexAttrib2f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib2fv(glVertexAttrib2fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib2fv_PTR)(glVertexAttrib2fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib3f(glVertexAttrib3f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib3f_PTR)(glVertexAttrib3f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib3fv(glVertexAttrib3fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib3fv_PTR)(glVertexAttrib3fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib4f(glVertexAttrib4f_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib4f_PTR)(glVertexAttrib4f_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttrib4fv(glVertexAttrib4fv_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttrib4fv_PTR)(glVertexAttrib4fv_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexAttribPointer(glVertexAttribPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttribPointer_PTR)(glVertexAttribPointer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glVertexPointer(glVertexPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexPointer_PTR)(glVertexPointer_ARG_EXPAND); +void APIENTRY_GL4ES gl4es_glViewport(glViewport_ARG_EXPAND); +typedef void (APIENTRY_GLES * glViewport_PTR)(glViewport_ARG_EXPAND); + +void APIENTRY_GL4ES gl4es_glVertexAttribIPointer(glVertexAttribIPointer_ARG_EXPAND); +typedef void (APIENTRY_GLES * glVertexAttribIPointer_PTR)(glVertexAttribIPointer_ARG_EXPAND); + + + +#ifndef direct_glActiveTexture +#define push_glActiveTexture(texture) { \ + glActiveTexture_PACKED *packed_data = malloc(sizeof(glActiveTexture_PACKED)); \ + packed_data->format = glActiveTexture_FORMAT; \ + packed_data->func = gl4es_glActiveTexture; \ + packed_data->args.a1 = (GLenum)texture; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glAlphaFunc +#define push_glAlphaFunc(func, ref) { \ + glAlphaFunc_PACKED *packed_data = malloc(sizeof(glAlphaFunc_PACKED)); \ + packed_data->format = glAlphaFunc_FORMAT; \ + packed_data->func = gl4es_glAlphaFunc; \ + packed_data->args.a1 = (GLenum)func; \ + packed_data->args.a2 = (GLclampf)ref; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glAlphaFuncx +#define push_glAlphaFuncx(func, ref) { \ + glAlphaFuncx_PACKED *packed_data = malloc(sizeof(glAlphaFuncx_PACKED)); \ + packed_data->format = glAlphaFuncx_FORMAT; \ + packed_data->func = gl4es_glAlphaFuncx; \ + packed_data->args.a1 = (GLenum)func; \ + packed_data->args.a2 = (GLclampx)ref; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glAttachShader +#define push_glAttachShader(program, shader) { \ + glAttachShader_PACKED *packed_data = malloc(sizeof(glAttachShader_PACKED)); \ + packed_data->format = glAttachShader_FORMAT; \ + packed_data->func = gl4es_glAttachShader; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLuint)shader; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBindAttribLocation +#define push_glBindAttribLocation(program, index, name) { \ + glBindAttribLocation_PACKED *packed_data = malloc(sizeof(glBindAttribLocation_PACKED)); \ + packed_data->format = glBindAttribLocation_FORMAT; \ + packed_data->func = gl4es_glBindAttribLocation; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLuint)index; \ + packed_data->args.a3 = (GLchar *)name; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBindBuffer +#define push_glBindBuffer(target, buffer) { \ + glBindBuffer_PACKED *packed_data = malloc(sizeof(glBindBuffer_PACKED)); \ + packed_data->format = glBindBuffer_FORMAT; \ + packed_data->func = gl4es_glBindBuffer; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLuint)buffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBindFramebuffer +#define push_glBindFramebuffer(target, framebuffer) { \ + glBindFramebuffer_PACKED *packed_data = malloc(sizeof(glBindFramebuffer_PACKED)); \ + packed_data->format = glBindFramebuffer_FORMAT; \ + packed_data->func = gl4es_glBindFramebuffer; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLuint)framebuffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBindRenderbuffer +#define push_glBindRenderbuffer(target, renderbuffer) { \ + glBindRenderbuffer_PACKED *packed_data = malloc(sizeof(glBindRenderbuffer_PACKED)); \ + packed_data->format = glBindRenderbuffer_FORMAT; \ + packed_data->func = gl4es_glBindRenderbuffer; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLuint)renderbuffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBindTexture +#define push_glBindTexture(target, texture) { \ + glBindTexture_PACKED *packed_data = malloc(sizeof(glBindTexture_PACKED)); \ + packed_data->format = glBindTexture_FORMAT; \ + packed_data->func = gl4es_glBindTexture; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLuint)texture; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBlendColor +#define push_glBlendColor(red, green, blue, alpha) { \ + glBlendColor_PACKED *packed_data = malloc(sizeof(glBlendColor_PACKED)); \ + packed_data->format = glBlendColor_FORMAT; \ + packed_data->func = gl4es_glBlendColor; \ + packed_data->args.a1 = (GLclampf)red; \ + packed_data->args.a2 = (GLclampf)green; \ + packed_data->args.a3 = (GLclampf)blue; \ + packed_data->args.a4 = (GLclampf)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBlendEquation +#define push_glBlendEquation(mode) { \ + glBlendEquation_PACKED *packed_data = malloc(sizeof(glBlendEquation_PACKED)); \ + packed_data->format = glBlendEquation_FORMAT; \ + packed_data->func = gl4es_glBlendEquation; \ + packed_data->args.a1 = (GLenum)mode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBlendEquationSeparate +#define push_glBlendEquationSeparate(modeRGB, modeA) { \ + glBlendEquationSeparate_PACKED *packed_data = malloc(sizeof(glBlendEquationSeparate_PACKED)); \ + packed_data->format = glBlendEquationSeparate_FORMAT; \ + packed_data->func = gl4es_glBlendEquationSeparate; \ + packed_data->args.a1 = (GLenum)modeRGB; \ + packed_data->args.a2 = (GLenum)modeA; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBlendFunc +#define push_glBlendFunc(sfactor, dfactor) { \ + glBlendFunc_PACKED *packed_data = malloc(sizeof(glBlendFunc_PACKED)); \ + packed_data->format = glBlendFunc_FORMAT; \ + packed_data->func = gl4es_glBlendFunc; \ + packed_data->args.a1 = (GLenum)sfactor; \ + packed_data->args.a2 = (GLenum)dfactor; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBlendFuncSeparate +#define push_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) { \ + glBlendFuncSeparate_PACKED *packed_data = malloc(sizeof(glBlendFuncSeparate_PACKED)); \ + packed_data->format = glBlendFuncSeparate_FORMAT; \ + packed_data->func = gl4es_glBlendFuncSeparate; \ + packed_data->args.a1 = (GLenum)sfactorRGB; \ + packed_data->args.a2 = (GLenum)dfactorRGB; \ + packed_data->args.a3 = (GLenum)sfactorAlpha; \ + packed_data->args.a4 = (GLenum)dfactorAlpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBufferData +#define push_glBufferData(target, size, data, usage) { \ + glBufferData_PACKED *packed_data = malloc(sizeof(glBufferData_PACKED)); \ + packed_data->format = glBufferData_FORMAT; \ + packed_data->func = gl4es_glBufferData; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLsizeiptr)size; \ + packed_data->args.a3 = (GLvoid *)data; \ + packed_data->args.a4 = (GLenum)usage; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glBufferSubData +#define push_glBufferSubData(target, offset, size, data) { \ + glBufferSubData_PACKED *packed_data = malloc(sizeof(glBufferSubData_PACKED)); \ + packed_data->format = glBufferSubData_FORMAT; \ + packed_data->func = gl4es_glBufferSubData; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLintptr)offset; \ + packed_data->args.a3 = (GLsizeiptr)size; \ + packed_data->args.a4 = (GLvoid *)data; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCheckFramebufferStatus +#define push_glCheckFramebufferStatus(target) { \ + glCheckFramebufferStatus_PACKED *packed_data = malloc(sizeof(glCheckFramebufferStatus_PACKED)); \ + packed_data->format = glCheckFramebufferStatus_FORMAT; \ + packed_data->func = gl4es_glCheckFramebufferStatus; \ + packed_data->args.a1 = (GLenum)target; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClear +#define push_glClear(mask) { \ + glClear_PACKED *packed_data = malloc(sizeof(glClear_PACKED)); \ + packed_data->format = glClear_FORMAT; \ + packed_data->func = gl4es_glClear; \ + packed_data->args.a1 = (GLbitfield)mask; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClearColor +#define push_glClearColor(red, green, blue, alpha) { \ + glClearColor_PACKED *packed_data = malloc(sizeof(glClearColor_PACKED)); \ + packed_data->format = glClearColor_FORMAT; \ + packed_data->func = gl4es_glClearColor; \ + packed_data->args.a1 = (GLclampf)red; \ + packed_data->args.a2 = (GLclampf)green; \ + packed_data->args.a3 = (GLclampf)blue; \ + packed_data->args.a4 = (GLclampf)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClearColorx +#define push_glClearColorx(red, green, blue, alpha) { \ + glClearColorx_PACKED *packed_data = malloc(sizeof(glClearColorx_PACKED)); \ + packed_data->format = glClearColorx_FORMAT; \ + packed_data->func = gl4es_glClearColorx; \ + packed_data->args.a1 = (GLclampx)red; \ + packed_data->args.a2 = (GLclampx)green; \ + packed_data->args.a3 = (GLclampx)blue; \ + packed_data->args.a4 = (GLclampx)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClearDepthf +#define push_glClearDepthf(depth) { \ + glClearDepthf_PACKED *packed_data = malloc(sizeof(glClearDepthf_PACKED)); \ + packed_data->format = glClearDepthf_FORMAT; \ + packed_data->func = gl4es_glClearDepthf; \ + packed_data->args.a1 = (GLclampf)depth; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClearDepthx +#define push_glClearDepthx(depth) { \ + glClearDepthx_PACKED *packed_data = malloc(sizeof(glClearDepthx_PACKED)); \ + packed_data->format = glClearDepthx_FORMAT; \ + packed_data->func = gl4es_glClearDepthx; \ + packed_data->args.a1 = (GLclampx)depth; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClearStencil +#define push_glClearStencil(s) { \ + glClearStencil_PACKED *packed_data = malloc(sizeof(glClearStencil_PACKED)); \ + packed_data->format = glClearStencil_FORMAT; \ + packed_data->func = gl4es_glClearStencil; \ + packed_data->args.a1 = (GLint)s; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClientActiveTexture +#define push_glClientActiveTexture(texture) { \ + glClientActiveTexture_PACKED *packed_data = malloc(sizeof(glClientActiveTexture_PACKED)); \ + packed_data->format = glClientActiveTexture_FORMAT; \ + packed_data->func = gl4es_glClientActiveTexture; \ + packed_data->args.a1 = (GLenum)texture; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClipPlanef +#define push_glClipPlanef(plane, equation) { \ + glClipPlanef_PACKED *packed_data = malloc(sizeof(glClipPlanef_PACKED)); \ + packed_data->format = glClipPlanef_FORMAT; \ + packed_data->func = gl4es_glClipPlanef; \ + packed_data->args.a1 = (GLenum)plane; \ + packed_data->args.a2 = (GLfloat *)equation; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glClipPlanex +#define push_glClipPlanex(plane, equation) { \ + glClipPlanex_PACKED *packed_data = malloc(sizeof(glClipPlanex_PACKED)); \ + packed_data->format = glClipPlanex_FORMAT; \ + packed_data->func = gl4es_glClipPlanex; \ + packed_data->args.a1 = (GLenum)plane; \ + packed_data->args.a2 = (GLfixed *)equation; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glColor4f +#define push_glColor4f(red, green, blue, alpha) { \ + glColor4f_PACKED *packed_data = malloc(sizeof(glColor4f_PACKED)); \ + packed_data->format = glColor4f_FORMAT; \ + packed_data->func = gl4es_glColor4f; \ + packed_data->args.a1 = (GLfloat)red; \ + packed_data->args.a2 = (GLfloat)green; \ + packed_data->args.a3 = (GLfloat)blue; \ + packed_data->args.a4 = (GLfloat)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glColor4ub +#define push_glColor4ub(red, green, blue, alpha) { \ + glColor4ub_PACKED *packed_data = malloc(sizeof(glColor4ub_PACKED)); \ + packed_data->format = glColor4ub_FORMAT; \ + packed_data->func = gl4es_glColor4ub; \ + packed_data->args.a1 = (GLubyte)red; \ + packed_data->args.a2 = (GLubyte)green; \ + packed_data->args.a3 = (GLubyte)blue; \ + packed_data->args.a4 = (GLubyte)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glColor4x +#define push_glColor4x(red, green, blue, alpha) { \ + glColor4x_PACKED *packed_data = malloc(sizeof(glColor4x_PACKED)); \ + packed_data->format = glColor4x_FORMAT; \ + packed_data->func = gl4es_glColor4x; \ + packed_data->args.a1 = (GLfixed)red; \ + packed_data->args.a2 = (GLfixed)green; \ + packed_data->args.a3 = (GLfixed)blue; \ + packed_data->args.a4 = (GLfixed)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glColorMask +#define push_glColorMask(red, green, blue, alpha) { \ + glColorMask_PACKED *packed_data = malloc(sizeof(glColorMask_PACKED)); \ + packed_data->format = glColorMask_FORMAT; \ + packed_data->func = gl4es_glColorMask; \ + packed_data->args.a1 = (GLboolean)red; \ + packed_data->args.a2 = (GLboolean)green; \ + packed_data->args.a3 = (GLboolean)blue; \ + packed_data->args.a4 = (GLboolean)alpha; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glColorPointer +#define push_glColorPointer(size, type, stride, pointer) { \ + glColorPointer_PACKED *packed_data = malloc(sizeof(glColorPointer_PACKED)); \ + packed_data->format = glColorPointer_FORMAT; \ + packed_data->func = gl4es_glColorPointer; \ + packed_data->args.a1 = (GLint)size; \ + packed_data->args.a2 = (GLenum)type; \ + packed_data->args.a3 = (GLsizei)stride; \ + packed_data->args.a4 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCompileShader +#define push_glCompileShader(shader) { \ + glCompileShader_PACKED *packed_data = malloc(sizeof(glCompileShader_PACKED)); \ + packed_data->format = glCompileShader_FORMAT; \ + packed_data->func = gl4es_glCompileShader; \ + packed_data->args.a1 = (GLuint)shader; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCompressedTexImage2D +#define push_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) { \ + glCompressedTexImage2D_PACKED *packed_data = malloc(sizeof(glCompressedTexImage2D_PACKED)); \ + packed_data->format = glCompressedTexImage2D_FORMAT; \ + packed_data->func = gl4es_glCompressedTexImage2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLint)level; \ + packed_data->args.a3 = (GLenum)internalformat; \ + packed_data->args.a4 = (GLsizei)width; \ + packed_data->args.a5 = (GLsizei)height; \ + packed_data->args.a6 = (GLint)border; \ + packed_data->args.a7 = (GLsizei)imageSize; \ + packed_data->args.a8 = (GLvoid *)data; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCompressedTexSubImage2D +#define push_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { \ + glCompressedTexSubImage2D_PACKED *packed_data = malloc(sizeof(glCompressedTexSubImage2D_PACKED)); \ + packed_data->format = glCompressedTexSubImage2D_FORMAT; \ + packed_data->func = gl4es_glCompressedTexSubImage2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLint)level; \ + packed_data->args.a3 = (GLint)xoffset; \ + packed_data->args.a4 = (GLint)yoffset; \ + packed_data->args.a5 = (GLsizei)width; \ + packed_data->args.a6 = (GLsizei)height; \ + packed_data->args.a7 = (GLenum)format; \ + packed_data->args.a8 = (GLsizei)imageSize; \ + packed_data->args.a9 = (GLvoid *)data; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCopyTexImage2D +#define push_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) { \ + glCopyTexImage2D_PACKED *packed_data = malloc(sizeof(glCopyTexImage2D_PACKED)); \ + packed_data->format = glCopyTexImage2D_FORMAT; \ + packed_data->func = gl4es_glCopyTexImage2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLint)level; \ + packed_data->args.a3 = (GLenum)internalformat; \ + packed_data->args.a4 = (GLint)x; \ + packed_data->args.a5 = (GLint)y; \ + packed_data->args.a6 = (GLsizei)width; \ + packed_data->args.a7 = (GLsizei)height; \ + packed_data->args.a8 = (GLint)border; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCopyTexSubImage2D +#define push_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) { \ + glCopyTexSubImage2D_PACKED *packed_data = malloc(sizeof(glCopyTexSubImage2D_PACKED)); \ + packed_data->format = glCopyTexSubImage2D_FORMAT; \ + packed_data->func = gl4es_glCopyTexSubImage2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLint)level; \ + packed_data->args.a3 = (GLint)xoffset; \ + packed_data->args.a4 = (GLint)yoffset; \ + packed_data->args.a5 = (GLint)x; \ + packed_data->args.a6 = (GLint)y; \ + packed_data->args.a7 = (GLsizei)width; \ + packed_data->args.a8 = (GLsizei)height; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCreateProgram +#define push_glCreateProgram() { \ + glCreateProgram_PACKED *packed_data = malloc(sizeof(glCreateProgram_PACKED)); \ + packed_data->format = glCreateProgram_FORMAT; \ + packed_data->func = gl4es_glCreateProgram; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCreateShader +#define push_glCreateShader(type) { \ + glCreateShader_PACKED *packed_data = malloc(sizeof(glCreateShader_PACKED)); \ + packed_data->format = glCreateShader_FORMAT; \ + packed_data->func = gl4es_glCreateShader; \ + packed_data->args.a1 = (GLenum)type; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glCullFace +#define push_glCullFace(mode) { \ + glCullFace_PACKED *packed_data = malloc(sizeof(glCullFace_PACKED)); \ + packed_data->format = glCullFace_FORMAT; \ + packed_data->func = gl4es_glCullFace; \ + packed_data->args.a1 = (GLenum)mode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDeleteBuffers +#define push_glDeleteBuffers(n, buffer) { \ + glDeleteBuffers_PACKED *packed_data = malloc(sizeof(glDeleteBuffers_PACKED)); \ + packed_data->format = glDeleteBuffers_FORMAT; \ + packed_data->func = gl4es_glDeleteBuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)buffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDeleteFramebuffers +#define push_glDeleteFramebuffers(n, framebuffers) { \ + glDeleteFramebuffers_PACKED *packed_data = malloc(sizeof(glDeleteFramebuffers_PACKED)); \ + packed_data->format = glDeleteFramebuffers_FORMAT; \ + packed_data->func = gl4es_glDeleteFramebuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)framebuffers; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDeleteProgram +#define push_glDeleteProgram(program) { \ + glDeleteProgram_PACKED *packed_data = malloc(sizeof(glDeleteProgram_PACKED)); \ + packed_data->format = glDeleteProgram_FORMAT; \ + packed_data->func = gl4es_glDeleteProgram; \ + packed_data->args.a1 = (GLuint)program; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDeleteRenderbuffers +#define push_glDeleteRenderbuffers(n, renderbuffers) { \ + glDeleteRenderbuffers_PACKED *packed_data = malloc(sizeof(glDeleteRenderbuffers_PACKED)); \ + packed_data->format = glDeleteRenderbuffers_FORMAT; \ + packed_data->func = gl4es_glDeleteRenderbuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)renderbuffers; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDeleteShader +#define push_glDeleteShader(shader) { \ + glDeleteShader_PACKED *packed_data = malloc(sizeof(glDeleteShader_PACKED)); \ + packed_data->format = glDeleteShader_FORMAT; \ + packed_data->func = gl4es_glDeleteShader; \ + packed_data->args.a1 = (GLuint)shader; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDeleteTextures +#define push_glDeleteTextures(n, textures) { \ + glDeleteTextures_PACKED *packed_data = malloc(sizeof(glDeleteTextures_PACKED)); \ + packed_data->format = glDeleteTextures_FORMAT; \ + packed_data->func = gl4es_glDeleteTextures; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)textures; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDepthFunc +#define push_glDepthFunc(func) { \ + glDepthFunc_PACKED *packed_data = malloc(sizeof(glDepthFunc_PACKED)); \ + packed_data->format = glDepthFunc_FORMAT; \ + packed_data->func = gl4es_glDepthFunc; \ + packed_data->args.a1 = (GLenum)func; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDepthMask +#define push_glDepthMask(flag) { \ + glDepthMask_PACKED *packed_data = malloc(sizeof(glDepthMask_PACKED)); \ + packed_data->format = glDepthMask_FORMAT; \ + packed_data->func = gl4es_glDepthMask; \ + packed_data->args.a1 = (GLboolean)flag; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDepthRangef +#define push_glDepthRangef(Near, Far) { \ + glDepthRangef_PACKED *packed_data = malloc(sizeof(glDepthRangef_PACKED)); \ + packed_data->format = glDepthRangef_FORMAT; \ + packed_data->func = gl4es_glDepthRangef; \ + packed_data->args.a1 = (GLclampf)Near; \ + packed_data->args.a2 = (GLclampf)Far; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDepthRangex +#define push_glDepthRangex(Near, Far) { \ + glDepthRangex_PACKED *packed_data = malloc(sizeof(glDepthRangex_PACKED)); \ + packed_data->format = glDepthRangex_FORMAT; \ + packed_data->func = gl4es_glDepthRangex; \ + packed_data->args.a1 = (GLclampx)Near; \ + packed_data->args.a2 = (GLclampx)Far; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDetachShader +#define push_glDetachShader(program, shader) { \ + glDetachShader_PACKED *packed_data = malloc(sizeof(glDetachShader_PACKED)); \ + packed_data->format = glDetachShader_FORMAT; \ + packed_data->func = gl4es_glDetachShader; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLuint)shader; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDisable +#define push_glDisable(cap) { \ + glDisable_PACKED *packed_data = malloc(sizeof(glDisable_PACKED)); \ + packed_data->format = glDisable_FORMAT; \ + packed_data->func = gl4es_glDisable; \ + packed_data->args.a1 = (GLenum)cap; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDisableClientState +#define push_glDisableClientState(array) { \ + glDisableClientState_PACKED *packed_data = malloc(sizeof(glDisableClientState_PACKED)); \ + packed_data->format = glDisableClientState_FORMAT; \ + packed_data->func = gl4es_glDisableClientState; \ + packed_data->args.a1 = (GLenum)array; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDisableVertexAttribArray +#define push_glDisableVertexAttribArray(index) { \ + glDisableVertexAttribArray_PACKED *packed_data = malloc(sizeof(glDisableVertexAttribArray_PACKED)); \ + packed_data->format = glDisableVertexAttribArray_FORMAT; \ + packed_data->func = gl4es_glDisableVertexAttribArray; \ + packed_data->args.a1 = (GLuint)index; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDrawArrays +#define push_glDrawArrays(mode, first, count) { \ + glDrawArrays_PACKED *packed_data = malloc(sizeof(glDrawArrays_PACKED)); \ + packed_data->format = glDrawArrays_FORMAT; \ + packed_data->func = gl4es_glDrawArrays; \ + packed_data->args.a1 = (GLenum)mode; \ + packed_data->args.a2 = (GLint)first; \ + packed_data->args.a3 = (GLsizei)count; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDrawBuffers +#define push_glDrawBuffers(n, bufs) { \ + glDrawBuffers_PACKED *packed_data = malloc(sizeof(glDrawBuffers_PACKED)); \ + packed_data->format = glDrawBuffers_FORMAT; \ + packed_data->func = gl4es_glDrawBuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLenum *)bufs; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDrawElements +#define push_glDrawElements(mode, count, type, indices) { \ + glDrawElements_PACKED *packed_data = malloc(sizeof(glDrawElements_PACKED)); \ + packed_data->format = glDrawElements_FORMAT; \ + packed_data->func = gl4es_glDrawElements; \ + packed_data->args.a1 = (GLenum)mode; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLenum)type; \ + packed_data->args.a4 = (GLvoid *)indices; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDrawTexf +#define push_glDrawTexf(x, y, z, width, height) { \ + glDrawTexf_PACKED *packed_data = malloc(sizeof(glDrawTexf_PACKED)); \ + packed_data->format = glDrawTexf_FORMAT; \ + packed_data->func = gl4es_glDrawTexf; \ + packed_data->args.a1 = (GLfloat)x; \ + packed_data->args.a2 = (GLfloat)y; \ + packed_data->args.a3 = (GLfloat)z; \ + packed_data->args.a4 = (GLfloat)width; \ + packed_data->args.a5 = (GLfloat)height; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glDrawTexi +#define push_glDrawTexi(x, y, z, width, height) { \ + glDrawTexi_PACKED *packed_data = malloc(sizeof(glDrawTexi_PACKED)); \ + packed_data->format = glDrawTexi_FORMAT; \ + packed_data->func = gl4es_glDrawTexi; \ + packed_data->args.a1 = (GLint)x; \ + packed_data->args.a2 = (GLint)y; \ + packed_data->args.a3 = (GLint)z; \ + packed_data->args.a4 = (GLint)width; \ + packed_data->args.a5 = (GLint)height; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glEnable +#define push_glEnable(cap) { \ + glEnable_PACKED *packed_data = malloc(sizeof(glEnable_PACKED)); \ + packed_data->format = glEnable_FORMAT; \ + packed_data->func = gl4es_glEnable; \ + packed_data->args.a1 = (GLenum)cap; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glEnableClientState +#define push_glEnableClientState(array) { \ + glEnableClientState_PACKED *packed_data = malloc(sizeof(glEnableClientState_PACKED)); \ + packed_data->format = glEnableClientState_FORMAT; \ + packed_data->func = gl4es_glEnableClientState; \ + packed_data->args.a1 = (GLenum)array; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glEnableVertexAttribArray +#define push_glEnableVertexAttribArray(index) { \ + glEnableVertexAttribArray_PACKED *packed_data = malloc(sizeof(glEnableVertexAttribArray_PACKED)); \ + packed_data->format = glEnableVertexAttribArray_FORMAT; \ + packed_data->func = gl4es_glEnableVertexAttribArray; \ + packed_data->args.a1 = (GLuint)index; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFinish +#define push_glFinish() { \ + glFinish_PACKED *packed_data = malloc(sizeof(glFinish_PACKED)); \ + packed_data->format = glFinish_FORMAT; \ + packed_data->func = gl4es_glFinish; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFlush +#define push_glFlush() { \ + glFlush_PACKED *packed_data = malloc(sizeof(glFlush_PACKED)); \ + packed_data->format = glFlush_FORMAT; \ + packed_data->func = gl4es_glFlush; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogCoordPointer +#define push_glFogCoordPointer(type, stride, pointer) { \ + glFogCoordPointer_PACKED *packed_data = malloc(sizeof(glFogCoordPointer_PACKED)); \ + packed_data->format = glFogCoordPointer_FORMAT; \ + packed_data->func = gl4es_glFogCoordPointer; \ + packed_data->args.a1 = (GLenum)type; \ + packed_data->args.a2 = (GLsizei)stride; \ + packed_data->args.a3 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogCoordf +#define push_glFogCoordf(coord) { \ + glFogCoordf_PACKED *packed_data = malloc(sizeof(glFogCoordf_PACKED)); \ + packed_data->format = glFogCoordf_FORMAT; \ + packed_data->func = gl4es_glFogCoordf; \ + packed_data->args.a1 = (GLfloat)coord; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogCoordfv +#define push_glFogCoordfv(coord) { \ + glFogCoordfv_PACKED *packed_data = malloc(sizeof(glFogCoordfv_PACKED)); \ + packed_data->format = glFogCoordfv_FORMAT; \ + packed_data->func = gl4es_glFogCoordfv; \ + packed_data->args.a1 = (GLfloat *)coord; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogf +#define push_glFogf(pname, param) { \ + glFogf_PACKED *packed_data = malloc(sizeof(glFogf_PACKED)); \ + packed_data->format = glFogf_FORMAT; \ + packed_data->func = gl4es_glFogf; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogfv +#define push_glFogfv(pname, params) { \ + glFogfv_PACKED *packed_data = malloc(sizeof(glFogfv_PACKED)); \ + packed_data->format = glFogfv_FORMAT; \ + packed_data->func = gl4es_glFogfv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogx +#define push_glFogx(pname, param) { \ + glFogx_PACKED *packed_data = malloc(sizeof(glFogx_PACKED)); \ + packed_data->format = glFogx_FORMAT; \ + packed_data->func = gl4es_glFogx; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFogxv +#define push_glFogxv(pname, params) { \ + glFogxv_PACKED *packed_data = malloc(sizeof(glFogxv_PACKED)); \ + packed_data->format = glFogxv_FORMAT; \ + packed_data->func = gl4es_glFogxv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFramebufferRenderbuffer +#define push_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { \ + glFramebufferRenderbuffer_PACKED *packed_data = malloc(sizeof(glFramebufferRenderbuffer_PACKED)); \ + packed_data->format = glFramebufferRenderbuffer_FORMAT; \ + packed_data->func = gl4es_glFramebufferRenderbuffer; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)attachment; \ + packed_data->args.a3 = (GLenum)renderbuffertarget; \ + packed_data->args.a4 = (GLuint)renderbuffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFramebufferTexture2D +#define push_glFramebufferTexture2D(target, attachment, textarget, texture, level) { \ + glFramebufferTexture2D_PACKED *packed_data = malloc(sizeof(glFramebufferTexture2D_PACKED)); \ + packed_data->format = glFramebufferTexture2D_FORMAT; \ + packed_data->func = gl4es_glFramebufferTexture2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)attachment; \ + packed_data->args.a3 = (GLenum)textarget; \ + packed_data->args.a4 = (GLuint)texture; \ + packed_data->args.a5 = (GLint)level; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFrontFace +#define push_glFrontFace(mode) { \ + glFrontFace_PACKED *packed_data = malloc(sizeof(glFrontFace_PACKED)); \ + packed_data->format = glFrontFace_FORMAT; \ + packed_data->func = gl4es_glFrontFace; \ + packed_data->args.a1 = (GLenum)mode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFrustumf +#define push_glFrustumf(left, right, bottom, top, Near, Far) { \ + glFrustumf_PACKED *packed_data = malloc(sizeof(glFrustumf_PACKED)); \ + packed_data->format = glFrustumf_FORMAT; \ + packed_data->func = gl4es_glFrustumf; \ + packed_data->args.a1 = (GLfloat)left; \ + packed_data->args.a2 = (GLfloat)right; \ + packed_data->args.a3 = (GLfloat)bottom; \ + packed_data->args.a4 = (GLfloat)top; \ + packed_data->args.a5 = (GLfloat)Near; \ + packed_data->args.a6 = (GLfloat)Far; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glFrustumx +#define push_glFrustumx(left, right, bottom, top, Near, Far) { \ + glFrustumx_PACKED *packed_data = malloc(sizeof(glFrustumx_PACKED)); \ + packed_data->format = glFrustumx_FORMAT; \ + packed_data->func = gl4es_glFrustumx; \ + packed_data->args.a1 = (GLfixed)left; \ + packed_data->args.a2 = (GLfixed)right; \ + packed_data->args.a3 = (GLfixed)bottom; \ + packed_data->args.a4 = (GLfixed)top; \ + packed_data->args.a5 = (GLfixed)Near; \ + packed_data->args.a6 = (GLfixed)Far; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGenBuffers +#define push_glGenBuffers(n, buffer) { \ + glGenBuffers_PACKED *packed_data = malloc(sizeof(glGenBuffers_PACKED)); \ + packed_data->format = glGenBuffers_FORMAT; \ + packed_data->func = gl4es_glGenBuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)buffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGenFramebuffers +#define push_glGenFramebuffers(n, ids) { \ + glGenFramebuffers_PACKED *packed_data = malloc(sizeof(glGenFramebuffers_PACKED)); \ + packed_data->format = glGenFramebuffers_FORMAT; \ + packed_data->func = gl4es_glGenFramebuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)ids; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGenRenderbuffers +#define push_glGenRenderbuffers(n, renderbuffers) { \ + glGenRenderbuffers_PACKED *packed_data = malloc(sizeof(glGenRenderbuffers_PACKED)); \ + packed_data->format = glGenRenderbuffers_FORMAT; \ + packed_data->func = gl4es_glGenRenderbuffers; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)renderbuffers; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGenTextures +#define push_glGenTextures(n, textures) { \ + glGenTextures_PACKED *packed_data = malloc(sizeof(glGenTextures_PACKED)); \ + packed_data->format = glGenTextures_FORMAT; \ + packed_data->func = gl4es_glGenTextures; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)textures; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGenerateMipmap +#define push_glGenerateMipmap(target) { \ + glGenerateMipmap_PACKED *packed_data = malloc(sizeof(glGenerateMipmap_PACKED)); \ + packed_data->format = glGenerateMipmap_FORMAT; \ + packed_data->func = gl4es_glGenerateMipmap; \ + packed_data->args.a1 = (GLenum)target; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetActiveAttrib +#define push_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { \ + glGetActiveAttrib_PACKED *packed_data = malloc(sizeof(glGetActiveAttrib_PACKED)); \ + packed_data->format = glGetActiveAttrib_FORMAT; \ + packed_data->func = gl4es_glGetActiveAttrib; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLuint)index; \ + packed_data->args.a3 = (GLsizei)bufSize; \ + packed_data->args.a4 = (GLsizei *)length; \ + packed_data->args.a5 = (GLint *)size; \ + packed_data->args.a6 = (GLenum *)type; \ + packed_data->args.a7 = (GLchar *)name; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetActiveUniform +#define push_glGetActiveUniform(program, index, bufSize, length, size, type, name) { \ + glGetActiveUniform_PACKED *packed_data = malloc(sizeof(glGetActiveUniform_PACKED)); \ + packed_data->format = glGetActiveUniform_FORMAT; \ + packed_data->func = gl4es_glGetActiveUniform; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLuint)index; \ + packed_data->args.a3 = (GLsizei)bufSize; \ + packed_data->args.a4 = (GLsizei *)length; \ + packed_data->args.a5 = (GLint *)size; \ + packed_data->args.a6 = (GLenum *)type; \ + packed_data->args.a7 = (GLchar *)name; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetAttachedShaders +#define push_glGetAttachedShaders(program, maxCount, count, obj) { \ + glGetAttachedShaders_PACKED *packed_data = malloc(sizeof(glGetAttachedShaders_PACKED)); \ + packed_data->format = glGetAttachedShaders_FORMAT; \ + packed_data->func = gl4es_glGetAttachedShaders; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLsizei)maxCount; \ + packed_data->args.a3 = (GLsizei *)count; \ + packed_data->args.a4 = (GLuint *)obj; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetAttribLocation +#define push_glGetAttribLocation(program, name) { \ + glGetAttribLocation_PACKED *packed_data = malloc(sizeof(glGetAttribLocation_PACKED)); \ + packed_data->format = glGetAttribLocation_FORMAT; \ + packed_data->func = gl4es_glGetAttribLocation; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLchar *)name; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetBooleanv +#define push_glGetBooleanv(pname, params) { \ + glGetBooleanv_PACKED *packed_data = malloc(sizeof(glGetBooleanv_PACKED)); \ + packed_data->format = glGetBooleanv_FORMAT; \ + packed_data->func = gl4es_glGetBooleanv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLboolean *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetBufferParameteriv +#define push_glGetBufferParameteriv(target, pname, params) { \ + glGetBufferParameteriv_PACKED *packed_data = malloc(sizeof(glGetBufferParameteriv_PACKED)); \ + packed_data->format = glGetBufferParameteriv_FORMAT; \ + packed_data->func = gl4es_glGetBufferParameteriv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetClipPlanef +#define push_glGetClipPlanef(plane, equation) { \ + glGetClipPlanef_PACKED *packed_data = malloc(sizeof(glGetClipPlanef_PACKED)); \ + packed_data->format = glGetClipPlanef_FORMAT; \ + packed_data->func = gl4es_glGetClipPlanef; \ + packed_data->args.a1 = (GLenum)plane; \ + packed_data->args.a2 = (GLfloat *)equation; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetClipPlanex +#define push_glGetClipPlanex(plane, equation) { \ + glGetClipPlanex_PACKED *packed_data = malloc(sizeof(glGetClipPlanex_PACKED)); \ + packed_data->format = glGetClipPlanex_FORMAT; \ + packed_data->func = gl4es_glGetClipPlanex; \ + packed_data->args.a1 = (GLenum)plane; \ + packed_data->args.a2 = (GLfixed *)equation; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetError +#define push_glGetError() { \ + glGetError_PACKED *packed_data = malloc(sizeof(glGetError_PACKED)); \ + packed_data->format = glGetError_FORMAT; \ + packed_data->func = gl4es_glGetError; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetFixedv +#define push_glGetFixedv(pname, params) { \ + glGetFixedv_PACKED *packed_data = malloc(sizeof(glGetFixedv_PACKED)); \ + packed_data->format = glGetFixedv_FORMAT; \ + packed_data->func = gl4es_glGetFixedv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetFloatv +#define push_glGetFloatv(pname, params) { \ + glGetFloatv_PACKED *packed_data = malloc(sizeof(glGetFloatv_PACKED)); \ + packed_data->format = glGetFloatv_FORMAT; \ + packed_data->func = gl4es_glGetFloatv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetFramebufferAttachmentParameteriv +#define push_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { \ + glGetFramebufferAttachmentParameteriv_PACKED *packed_data = malloc(sizeof(glGetFramebufferAttachmentParameteriv_PACKED)); \ + packed_data->format = glGetFramebufferAttachmentParameteriv_FORMAT; \ + packed_data->func = gl4es_glGetFramebufferAttachmentParameteriv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)attachment; \ + packed_data->args.a3 = (GLenum)pname; \ + packed_data->args.a4 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetIntegerv +#define push_glGetIntegerv(pname, params) { \ + glGetIntegerv_PACKED *packed_data = malloc(sizeof(glGetIntegerv_PACKED)); \ + packed_data->format = glGetIntegerv_FORMAT; \ + packed_data->func = gl4es_glGetIntegerv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetLightfv +#define push_glGetLightfv(light, pname, params) { \ + glGetLightfv_PACKED *packed_data = malloc(sizeof(glGetLightfv_PACKED)); \ + packed_data->format = glGetLightfv_FORMAT; \ + packed_data->func = gl4es_glGetLightfv; \ + packed_data->args.a1 = (GLenum)light; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetLightxv +#define push_glGetLightxv(light, pname, params) { \ + glGetLightxv_PACKED *packed_data = malloc(sizeof(glGetLightxv_PACKED)); \ + packed_data->format = glGetLightxv_FORMAT; \ + packed_data->func = gl4es_glGetLightxv; \ + packed_data->args.a1 = (GLenum)light; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetMaterialfv +#define push_glGetMaterialfv(face, pname, params) { \ + glGetMaterialfv_PACKED *packed_data = malloc(sizeof(glGetMaterialfv_PACKED)); \ + packed_data->format = glGetMaterialfv_FORMAT; \ + packed_data->func = gl4es_glGetMaterialfv; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetMaterialxv +#define push_glGetMaterialxv(face, pname, params) { \ + glGetMaterialxv_PACKED *packed_data = malloc(sizeof(glGetMaterialxv_PACKED)); \ + packed_data->format = glGetMaterialxv_FORMAT; \ + packed_data->func = gl4es_glGetMaterialxv; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetPointerv +#define push_glGetPointerv(pname, params) { \ + glGetPointerv_PACKED *packed_data = malloc(sizeof(glGetPointerv_PACKED)); \ + packed_data->format = glGetPointerv_FORMAT; \ + packed_data->func = gl4es_glGetPointerv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLvoid **)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetProgramBinary +#define push_glGetProgramBinary(program, bufSize, length, binaryFormat, binary) { \ + glGetProgramBinary_PACKED *packed_data = malloc(sizeof(glGetProgramBinary_PACKED)); \ + packed_data->format = glGetProgramBinary_FORMAT; \ + packed_data->func = gl4es_glGetProgramBinary; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLsizei)bufSize; \ + packed_data->args.a3 = (GLsizei *)length; \ + packed_data->args.a4 = (GLenum *)binaryFormat; \ + packed_data->args.a5 = (GLvoid *)binary; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetProgramInfoLog +#define push_glGetProgramInfoLog(program, bufSize, length, infoLog) { \ + glGetProgramInfoLog_PACKED *packed_data = malloc(sizeof(glGetProgramInfoLog_PACKED)); \ + packed_data->format = glGetProgramInfoLog_FORMAT; \ + packed_data->func = gl4es_glGetProgramInfoLog; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLsizei)bufSize; \ + packed_data->args.a3 = (GLsizei *)length; \ + packed_data->args.a4 = (GLchar *)infoLog; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetProgramiv +#define push_glGetProgramiv(program, pname, params) { \ + glGetProgramiv_PACKED *packed_data = malloc(sizeof(glGetProgramiv_PACKED)); \ + packed_data->format = glGetProgramiv_FORMAT; \ + packed_data->func = gl4es_glGetProgramiv; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetRenderbufferParameteriv +#define push_glGetRenderbufferParameteriv(target, pname, params) { \ + glGetRenderbufferParameteriv_PACKED *packed_data = malloc(sizeof(glGetRenderbufferParameteriv_PACKED)); \ + packed_data->format = glGetRenderbufferParameteriv_FORMAT; \ + packed_data->func = gl4es_glGetRenderbufferParameteriv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetShaderInfoLog +#define push_glGetShaderInfoLog(shader, bufSize, length, infoLog) { \ + glGetShaderInfoLog_PACKED *packed_data = malloc(sizeof(glGetShaderInfoLog_PACKED)); \ + packed_data->format = glGetShaderInfoLog_FORMAT; \ + packed_data->func = gl4es_glGetShaderInfoLog; \ + packed_data->args.a1 = (GLuint)shader; \ + packed_data->args.a2 = (GLsizei)bufSize; \ + packed_data->args.a3 = (GLsizei *)length; \ + packed_data->args.a4 = (GLchar *)infoLog; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetShaderPrecisionFormat +#define push_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) { \ + glGetShaderPrecisionFormat_PACKED *packed_data = malloc(sizeof(glGetShaderPrecisionFormat_PACKED)); \ + packed_data->format = glGetShaderPrecisionFormat_FORMAT; \ + packed_data->func = gl4es_glGetShaderPrecisionFormat; \ + packed_data->args.a1 = (GLenum)shadertype; \ + packed_data->args.a2 = (GLenum)precisiontype; \ + packed_data->args.a3 = (GLint *)range; \ + packed_data->args.a4 = (GLint *)precision; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetShaderSource +#define push_glGetShaderSource(shader, bufSize, length, source) { \ + glGetShaderSource_PACKED *packed_data = malloc(sizeof(glGetShaderSource_PACKED)); \ + packed_data->format = glGetShaderSource_FORMAT; \ + packed_data->func = gl4es_glGetShaderSource; \ + packed_data->args.a1 = (GLuint)shader; \ + packed_data->args.a2 = (GLsizei)bufSize; \ + packed_data->args.a3 = (GLsizei *)length; \ + packed_data->args.a4 = (GLchar *)source; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetShaderiv +#define push_glGetShaderiv(shader, pname, params) { \ + glGetShaderiv_PACKED *packed_data = malloc(sizeof(glGetShaderiv_PACKED)); \ + packed_data->format = glGetShaderiv_FORMAT; \ + packed_data->func = gl4es_glGetShaderiv; \ + packed_data->args.a1 = (GLuint)shader; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetString +#define push_glGetString(name) { \ + glGetString_PACKED *packed_data = malloc(sizeof(glGetString_PACKED)); \ + packed_data->format = glGetString_FORMAT; \ + packed_data->func = gl4es_glGetString; \ + packed_data->args.a1 = (GLenum)name; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetTexEnvfv +#define push_glGetTexEnvfv(target, pname, params) { \ + glGetTexEnvfv_PACKED *packed_data = malloc(sizeof(glGetTexEnvfv_PACKED)); \ + packed_data->format = glGetTexEnvfv_FORMAT; \ + packed_data->func = gl4es_glGetTexEnvfv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetTexEnviv +#define push_glGetTexEnviv(target, pname, params) { \ + glGetTexEnviv_PACKED *packed_data = malloc(sizeof(glGetTexEnviv_PACKED)); \ + packed_data->format = glGetTexEnviv_FORMAT; \ + packed_data->func = gl4es_glGetTexEnviv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetTexEnvxv +#define push_glGetTexEnvxv(target, pname, params) { \ + glGetTexEnvxv_PACKED *packed_data = malloc(sizeof(glGetTexEnvxv_PACKED)); \ + packed_data->format = glGetTexEnvxv_FORMAT; \ + packed_data->func = gl4es_glGetTexEnvxv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetTexParameterfv +#define push_glGetTexParameterfv(target, pname, params) { \ + glGetTexParameterfv_PACKED *packed_data = malloc(sizeof(glGetTexParameterfv_PACKED)); \ + packed_data->format = glGetTexParameterfv_FORMAT; \ + packed_data->func = gl4es_glGetTexParameterfv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetTexParameteriv +#define push_glGetTexParameteriv(target, pname, params) { \ + glGetTexParameteriv_PACKED *packed_data = malloc(sizeof(glGetTexParameteriv_PACKED)); \ + packed_data->format = glGetTexParameteriv_FORMAT; \ + packed_data->func = gl4es_glGetTexParameteriv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetTexParameterxv +#define push_glGetTexParameterxv(target, pname, params) { \ + glGetTexParameterxv_PACKED *packed_data = malloc(sizeof(glGetTexParameterxv_PACKED)); \ + packed_data->format = glGetTexParameterxv_FORMAT; \ + packed_data->func = gl4es_glGetTexParameterxv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetUniformLocation +#define push_glGetUniformLocation(program, name) { \ + glGetUniformLocation_PACKED *packed_data = malloc(sizeof(glGetUniformLocation_PACKED)); \ + packed_data->format = glGetUniformLocation_FORMAT; \ + packed_data->func = gl4es_glGetUniformLocation; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLchar *)name; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetUniformfv +#define push_glGetUniformfv(program, location, params) { \ + glGetUniformfv_PACKED *packed_data = malloc(sizeof(glGetUniformfv_PACKED)); \ + packed_data->format = glGetUniformfv_FORMAT; \ + packed_data->func = gl4es_glGetUniformfv; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLint)location; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetUniformiv +#define push_glGetUniformiv(program, location, params) { \ + glGetUniformiv_PACKED *packed_data = malloc(sizeof(glGetUniformiv_PACKED)); \ + packed_data->format = glGetUniformiv_FORMAT; \ + packed_data->func = gl4es_glGetUniformiv; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLint)location; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetVertexAttribPointerv +#define push_glGetVertexAttribPointerv(index, pname, pointer) { \ + glGetVertexAttribPointerv_PACKED *packed_data = malloc(sizeof(glGetVertexAttribPointerv_PACKED)); \ + packed_data->format = glGetVertexAttribPointerv_FORMAT; \ + packed_data->func = gl4es_glGetVertexAttribPointerv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLvoid **)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetVertexAttribfv +#define push_glGetVertexAttribfv(index, pname, params) { \ + glGetVertexAttribfv_PACKED *packed_data = malloc(sizeof(glGetVertexAttribfv_PACKED)); \ + packed_data->format = glGetVertexAttribfv_FORMAT; \ + packed_data->func = gl4es_glGetVertexAttribfv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glGetVertexAttribiv +#define push_glGetVertexAttribiv(index, pname, params) { \ + glGetVertexAttribiv_PACKED *packed_data = malloc(sizeof(glGetVertexAttribiv_PACKED)); \ + packed_data->format = glGetVertexAttribiv_FORMAT; \ + packed_data->func = gl4es_glGetVertexAttribiv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glHint +#define push_glHint(target, mode) { \ + glHint_PACKED *packed_data = malloc(sizeof(glHint_PACKED)); \ + packed_data->format = glHint_FORMAT; \ + packed_data->func = gl4es_glHint; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)mode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsBuffer +#define push_glIsBuffer(buffer) { \ + glIsBuffer_PACKED *packed_data = malloc(sizeof(glIsBuffer_PACKED)); \ + packed_data->format = glIsBuffer_FORMAT; \ + packed_data->func = gl4es_glIsBuffer; \ + packed_data->args.a1 = (GLuint)buffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsEnabled +#define push_glIsEnabled(cap) { \ + glIsEnabled_PACKED *packed_data = malloc(sizeof(glIsEnabled_PACKED)); \ + packed_data->format = glIsEnabled_FORMAT; \ + packed_data->func = gl4es_glIsEnabled; \ + packed_data->args.a1 = (GLenum)cap; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsFramebuffer +#define push_glIsFramebuffer(framebuffer) { \ + glIsFramebuffer_PACKED *packed_data = malloc(sizeof(glIsFramebuffer_PACKED)); \ + packed_data->format = glIsFramebuffer_FORMAT; \ + packed_data->func = gl4es_glIsFramebuffer; \ + packed_data->args.a1 = (GLuint)framebuffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsProgram +#define push_glIsProgram(program) { \ + glIsProgram_PACKED *packed_data = malloc(sizeof(glIsProgram_PACKED)); \ + packed_data->format = glIsProgram_FORMAT; \ + packed_data->func = gl4es_glIsProgram; \ + packed_data->args.a1 = (GLuint)program; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsRenderbuffer +#define push_glIsRenderbuffer(renderbuffer) { \ + glIsRenderbuffer_PACKED *packed_data = malloc(sizeof(glIsRenderbuffer_PACKED)); \ + packed_data->format = glIsRenderbuffer_FORMAT; \ + packed_data->func = gl4es_glIsRenderbuffer; \ + packed_data->args.a1 = (GLuint)renderbuffer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsShader +#define push_glIsShader(shader) { \ + glIsShader_PACKED *packed_data = malloc(sizeof(glIsShader_PACKED)); \ + packed_data->format = glIsShader_FORMAT; \ + packed_data->func = gl4es_glIsShader; \ + packed_data->args.a1 = (GLuint)shader; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glIsTexture +#define push_glIsTexture(texture) { \ + glIsTexture_PACKED *packed_data = malloc(sizeof(glIsTexture_PACKED)); \ + packed_data->format = glIsTexture_FORMAT; \ + packed_data->func = gl4es_glIsTexture; \ + packed_data->args.a1 = (GLuint)texture; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightModelf +#define push_glLightModelf(pname, param) { \ + glLightModelf_PACKED *packed_data = malloc(sizeof(glLightModelf_PACKED)); \ + packed_data->format = glLightModelf_FORMAT; \ + packed_data->func = gl4es_glLightModelf; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightModelfv +#define push_glLightModelfv(pname, params) { \ + glLightModelfv_PACKED *packed_data = malloc(sizeof(glLightModelfv_PACKED)); \ + packed_data->format = glLightModelfv_FORMAT; \ + packed_data->func = gl4es_glLightModelfv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightModelx +#define push_glLightModelx(pname, param) { \ + glLightModelx_PACKED *packed_data = malloc(sizeof(glLightModelx_PACKED)); \ + packed_data->format = glLightModelx_FORMAT; \ + packed_data->func = gl4es_glLightModelx; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightModelxv +#define push_glLightModelxv(pname, params) { \ + glLightModelxv_PACKED *packed_data = malloc(sizeof(glLightModelxv_PACKED)); \ + packed_data->format = glLightModelxv_FORMAT; \ + packed_data->func = gl4es_glLightModelxv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightf +#define push_glLightf(light, pname, param) { \ + glLightf_PACKED *packed_data = malloc(sizeof(glLightf_PACKED)); \ + packed_data->format = glLightf_FORMAT; \ + packed_data->func = gl4es_glLightf; \ + packed_data->args.a1 = (GLenum)light; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightfv +#define push_glLightfv(light, pname, params) { \ + glLightfv_PACKED *packed_data = malloc(sizeof(glLightfv_PACKED)); \ + packed_data->format = glLightfv_FORMAT; \ + packed_data->func = gl4es_glLightfv; \ + packed_data->args.a1 = (GLenum)light; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightx +#define push_glLightx(light, pname, param) { \ + glLightx_PACKED *packed_data = malloc(sizeof(glLightx_PACKED)); \ + packed_data->format = glLightx_FORMAT; \ + packed_data->func = gl4es_glLightx; \ + packed_data->args.a1 = (GLenum)light; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLightxv +#define push_glLightxv(light, pname, params) { \ + glLightxv_PACKED *packed_data = malloc(sizeof(glLightxv_PACKED)); \ + packed_data->format = glLightxv_FORMAT; \ + packed_data->func = gl4es_glLightxv; \ + packed_data->args.a1 = (GLenum)light; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLineWidth +#define push_glLineWidth(width) { \ + glLineWidth_PACKED *packed_data = malloc(sizeof(glLineWidth_PACKED)); \ + packed_data->format = glLineWidth_FORMAT; \ + packed_data->func = gl4es_glLineWidth; \ + packed_data->args.a1 = (GLfloat)width; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLineWidthx +#define push_glLineWidthx(width) { \ + glLineWidthx_PACKED *packed_data = malloc(sizeof(glLineWidthx_PACKED)); \ + packed_data->format = glLineWidthx_FORMAT; \ + packed_data->func = gl4es_glLineWidthx; \ + packed_data->args.a1 = (GLfixed)width; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLinkProgram +#define push_glLinkProgram(program) { \ + glLinkProgram_PACKED *packed_data = malloc(sizeof(glLinkProgram_PACKED)); \ + packed_data->format = glLinkProgram_FORMAT; \ + packed_data->func = gl4es_glLinkProgram; \ + packed_data->args.a1 = (GLuint)program; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLoadIdentity +#define push_glLoadIdentity() { \ + glLoadIdentity_PACKED *packed_data = malloc(sizeof(glLoadIdentity_PACKED)); \ + packed_data->format = glLoadIdentity_FORMAT; \ + packed_data->func = gl4es_glLoadIdentity; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLoadMatrixf +#define push_glLoadMatrixf(m) { \ + glLoadMatrixf_PACKED *packed_data = malloc(sizeof(glLoadMatrixf_PACKED)); \ + packed_data->format = glLoadMatrixf_FORMAT; \ + packed_data->func = gl4es_glLoadMatrixf; \ + packed_data->args.a1 = (GLfloat *)m; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLoadMatrixx +#define push_glLoadMatrixx(m) { \ + glLoadMatrixx_PACKED *packed_data = malloc(sizeof(glLoadMatrixx_PACKED)); \ + packed_data->format = glLoadMatrixx_FORMAT; \ + packed_data->func = gl4es_glLoadMatrixx; \ + packed_data->args.a1 = (GLfixed *)m; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glLogicOp +#define push_glLogicOp(opcode) { \ + glLogicOp_PACKED *packed_data = malloc(sizeof(glLogicOp_PACKED)); \ + packed_data->format = glLogicOp_FORMAT; \ + packed_data->func = gl4es_glLogicOp; \ + packed_data->args.a1 = (GLenum)opcode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMaterialf +#define push_glMaterialf(face, pname, param) { \ + glMaterialf_PACKED *packed_data = malloc(sizeof(glMaterialf_PACKED)); \ + packed_data->format = glMaterialf_FORMAT; \ + packed_data->func = gl4es_glMaterialf; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMaterialfv +#define push_glMaterialfv(face, pname, params) { \ + glMaterialfv_PACKED *packed_data = malloc(sizeof(glMaterialfv_PACKED)); \ + packed_data->format = glMaterialfv_FORMAT; \ + packed_data->func = gl4es_glMaterialfv; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMaterialx +#define push_glMaterialx(face, pname, param) { \ + glMaterialx_PACKED *packed_data = malloc(sizeof(glMaterialx_PACKED)); \ + packed_data->format = glMaterialx_FORMAT; \ + packed_data->func = gl4es_glMaterialx; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMaterialxv +#define push_glMaterialxv(face, pname, params) { \ + glMaterialxv_PACKED *packed_data = malloc(sizeof(glMaterialxv_PACKED)); \ + packed_data->format = glMaterialxv_FORMAT; \ + packed_data->func = gl4es_glMaterialxv; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMatrixMode +#define push_glMatrixMode(mode) { \ + glMatrixMode_PACKED *packed_data = malloc(sizeof(glMatrixMode_PACKED)); \ + packed_data->format = glMatrixMode_FORMAT; \ + packed_data->func = gl4es_glMatrixMode; \ + packed_data->args.a1 = (GLenum)mode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMultMatrixf +#define push_glMultMatrixf(m) { \ + glMultMatrixf_PACKED *packed_data = malloc(sizeof(glMultMatrixf_PACKED)); \ + packed_data->format = glMultMatrixf_FORMAT; \ + packed_data->func = gl4es_glMultMatrixf; \ + packed_data->args.a1 = (GLfloat *)m; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMultMatrixx +#define push_glMultMatrixx(m) { \ + glMultMatrixx_PACKED *packed_data = malloc(sizeof(glMultMatrixx_PACKED)); \ + packed_data->format = glMultMatrixx_FORMAT; \ + packed_data->func = gl4es_glMultMatrixx; \ + packed_data->args.a1 = (GLfixed *)m; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMultiDrawArrays +#define push_glMultiDrawArrays(mode, first, count, primcount) { \ + glMultiDrawArrays_PACKED *packed_data = malloc(sizeof(glMultiDrawArrays_PACKED)); \ + packed_data->format = glMultiDrawArrays_FORMAT; \ + packed_data->func = gl4es_glMultiDrawArrays; \ + packed_data->args.a1 = (GLenum)mode; \ + packed_data->args.a2 = (GLint *)first; \ + packed_data->args.a3 = (GLsizei *)count; \ + packed_data->args.a4 = (GLsizei)primcount; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMultiDrawElements +#define push_glMultiDrawElements(mode, count, type, indices, primcount) { \ + glMultiDrawElements_PACKED *packed_data = malloc(sizeof(glMultiDrawElements_PACKED)); \ + packed_data->format = glMultiDrawElements_FORMAT; \ + packed_data->func = gl4es_glMultiDrawElements; \ + packed_data->args.a1 = (GLenum)mode; \ + packed_data->args.a2 = (GLsizei *)count; \ + packed_data->args.a3 = (GLenum)type; \ + packed_data->args.a4 = (void * *)indices; \ + packed_data->args.a5 = (GLsizei)primcount; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMultiTexCoord4f +#define push_glMultiTexCoord4f(target, s, t, r, q) { \ + glMultiTexCoord4f_PACKED *packed_data = malloc(sizeof(glMultiTexCoord4f_PACKED)); \ + packed_data->format = glMultiTexCoord4f_FORMAT; \ + packed_data->func = gl4es_glMultiTexCoord4f; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLfloat)s; \ + packed_data->args.a3 = (GLfloat)t; \ + packed_data->args.a4 = (GLfloat)r; \ + packed_data->args.a5 = (GLfloat)q; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glMultiTexCoord4x +#define push_glMultiTexCoord4x(target, s, t, r, q) { \ + glMultiTexCoord4x_PACKED *packed_data = malloc(sizeof(glMultiTexCoord4x_PACKED)); \ + packed_data->format = glMultiTexCoord4x_FORMAT; \ + packed_data->func = gl4es_glMultiTexCoord4x; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLfixed)s; \ + packed_data->args.a3 = (GLfixed)t; \ + packed_data->args.a4 = (GLfixed)r; \ + packed_data->args.a5 = (GLfixed)q; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glNormal3f +#define push_glNormal3f(nx, ny, nz) { \ + glNormal3f_PACKED *packed_data = malloc(sizeof(glNormal3f_PACKED)); \ + packed_data->format = glNormal3f_FORMAT; \ + packed_data->func = gl4es_glNormal3f; \ + packed_data->args.a1 = (GLfloat)nx; \ + packed_data->args.a2 = (GLfloat)ny; \ + packed_data->args.a3 = (GLfloat)nz; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glNormal3x +#define push_glNormal3x(nx, ny, nz) { \ + glNormal3x_PACKED *packed_data = malloc(sizeof(glNormal3x_PACKED)); \ + packed_data->format = glNormal3x_FORMAT; \ + packed_data->func = gl4es_glNormal3x; \ + packed_data->args.a1 = (GLfixed)nx; \ + packed_data->args.a2 = (GLfixed)ny; \ + packed_data->args.a3 = (GLfixed)nz; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glNormalPointer +#define push_glNormalPointer(type, stride, pointer) { \ + glNormalPointer_PACKED *packed_data = malloc(sizeof(glNormalPointer_PACKED)); \ + packed_data->format = glNormalPointer_FORMAT; \ + packed_data->func = gl4es_glNormalPointer; \ + packed_data->args.a1 = (GLenum)type; \ + packed_data->args.a2 = (GLsizei)stride; \ + packed_data->args.a3 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glOrthof +#define push_glOrthof(left, right, bottom, top, Near, Far) { \ + glOrthof_PACKED *packed_data = malloc(sizeof(glOrthof_PACKED)); \ + packed_data->format = glOrthof_FORMAT; \ + packed_data->func = gl4es_glOrthof; \ + packed_data->args.a1 = (GLfloat)left; \ + packed_data->args.a2 = (GLfloat)right; \ + packed_data->args.a3 = (GLfloat)bottom; \ + packed_data->args.a4 = (GLfloat)top; \ + packed_data->args.a5 = (GLfloat)Near; \ + packed_data->args.a6 = (GLfloat)Far; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glOrthox +#define push_glOrthox(left, right, bottom, top, Near, Far) { \ + glOrthox_PACKED *packed_data = malloc(sizeof(glOrthox_PACKED)); \ + packed_data->format = glOrthox_FORMAT; \ + packed_data->func = gl4es_glOrthox; \ + packed_data->args.a1 = (GLfixed)left; \ + packed_data->args.a2 = (GLfixed)right; \ + packed_data->args.a3 = (GLfixed)bottom; \ + packed_data->args.a4 = (GLfixed)top; \ + packed_data->args.a5 = (GLfixed)Near; \ + packed_data->args.a6 = (GLfixed)Far; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPixelStorei +#define push_glPixelStorei(pname, param) { \ + glPixelStorei_PACKED *packed_data = malloc(sizeof(glPixelStorei_PACKED)); \ + packed_data->format = glPixelStorei_FORMAT; \ + packed_data->func = gl4es_glPixelStorei; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLint)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointParameterf +#define push_glPointParameterf(pname, param) { \ + glPointParameterf_PACKED *packed_data = malloc(sizeof(glPointParameterf_PACKED)); \ + packed_data->format = glPointParameterf_FORMAT; \ + packed_data->func = gl4es_glPointParameterf; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointParameterfv +#define push_glPointParameterfv(pname, params) { \ + glPointParameterfv_PACKED *packed_data = malloc(sizeof(glPointParameterfv_PACKED)); \ + packed_data->format = glPointParameterfv_FORMAT; \ + packed_data->func = gl4es_glPointParameterfv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointParameterx +#define push_glPointParameterx(pname, param) { \ + glPointParameterx_PACKED *packed_data = malloc(sizeof(glPointParameterx_PACKED)); \ + packed_data->format = glPointParameterx_FORMAT; \ + packed_data->func = gl4es_glPointParameterx; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointParameterxv +#define push_glPointParameterxv(pname, params) { \ + glPointParameterxv_PACKED *packed_data = malloc(sizeof(glPointParameterxv_PACKED)); \ + packed_data->format = glPointParameterxv_FORMAT; \ + packed_data->func = gl4es_glPointParameterxv; \ + packed_data->args.a1 = (GLenum)pname; \ + packed_data->args.a2 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointSize +#define push_glPointSize(size) { \ + glPointSize_PACKED *packed_data = malloc(sizeof(glPointSize_PACKED)); \ + packed_data->format = glPointSize_FORMAT; \ + packed_data->func = gl4es_glPointSize; \ + packed_data->args.a1 = (GLfloat)size; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointSizePointerOES +#define push_glPointSizePointerOES(type, stride, pointer) { \ + glPointSizePointerOES_PACKED *packed_data = malloc(sizeof(glPointSizePointerOES_PACKED)); \ + packed_data->format = glPointSizePointerOES_FORMAT; \ + packed_data->func = gl4es_glPointSizePointerOES; \ + packed_data->args.a1 = (GLenum)type; \ + packed_data->args.a2 = (GLsizei)stride; \ + packed_data->args.a3 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPointSizex +#define push_glPointSizex(size) { \ + glPointSizex_PACKED *packed_data = malloc(sizeof(glPointSizex_PACKED)); \ + packed_data->format = glPointSizex_FORMAT; \ + packed_data->func = gl4es_glPointSizex; \ + packed_data->args.a1 = (GLfixed)size; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPolygonOffset +#define push_glPolygonOffset(factor, units) { \ + glPolygonOffset_PACKED *packed_data = malloc(sizeof(glPolygonOffset_PACKED)); \ + packed_data->format = glPolygonOffset_FORMAT; \ + packed_data->func = gl4es_glPolygonOffset; \ + packed_data->args.a1 = (GLfloat)factor; \ + packed_data->args.a2 = (GLfloat)units; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPolygonOffsetx +#define push_glPolygonOffsetx(factor, units) { \ + glPolygonOffsetx_PACKED *packed_data = malloc(sizeof(glPolygonOffsetx_PACKED)); \ + packed_data->format = glPolygonOffsetx_FORMAT; \ + packed_data->func = gl4es_glPolygonOffsetx; \ + packed_data->args.a1 = (GLfixed)factor; \ + packed_data->args.a2 = (GLfixed)units; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPopMatrix +#define push_glPopMatrix() { \ + glPopMatrix_PACKED *packed_data = malloc(sizeof(glPopMatrix_PACKED)); \ + packed_data->format = glPopMatrix_FORMAT; \ + packed_data->func = gl4es_glPopMatrix; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glProgramBinary +#define push_glProgramBinary(program, binaryFormat, binary, length) { \ + glProgramBinary_PACKED *packed_data = malloc(sizeof(glProgramBinary_PACKED)); \ + packed_data->format = glProgramBinary_FORMAT; \ + packed_data->func = gl4es_glProgramBinary; \ + packed_data->args.a1 = (GLuint)program; \ + packed_data->args.a2 = (GLenum)binaryFormat; \ + packed_data->args.a3 = (GLvoid *)binary; \ + packed_data->args.a4 = (GLint)length; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glPushMatrix +#define push_glPushMatrix() { \ + glPushMatrix_PACKED *packed_data = malloc(sizeof(glPushMatrix_PACKED)); \ + packed_data->format = glPushMatrix_FORMAT; \ + packed_data->func = gl4es_glPushMatrix; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glReadPixels +#define push_glReadPixels(x, y, width, height, format, type, pixels) { \ + glReadPixels_PACKED *packed_data = malloc(sizeof(glReadPixels_PACKED)); \ + packed_data->format = glReadPixels_FORMAT; \ + packed_data->func = gl4es_glReadPixels; \ + packed_data->args.a1 = (GLint)x; \ + packed_data->args.a2 = (GLint)y; \ + packed_data->args.a3 = (GLsizei)width; \ + packed_data->args.a4 = (GLsizei)height; \ + packed_data->args.a5 = (GLenum)format; \ + packed_data->args.a6 = (GLenum)type; \ + packed_data->args.a7 = (GLvoid *)pixels; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glReleaseShaderCompiler +#define push_glReleaseShaderCompiler() { \ + glReleaseShaderCompiler_PACKED *packed_data = malloc(sizeof(glReleaseShaderCompiler_PACKED)); \ + packed_data->format = glReleaseShaderCompiler_FORMAT; \ + packed_data->func = gl4es_glReleaseShaderCompiler; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glRenderbufferStorage +#define push_glRenderbufferStorage(target, internalformat, width, height) { \ + glRenderbufferStorage_PACKED *packed_data = malloc(sizeof(glRenderbufferStorage_PACKED)); \ + packed_data->format = glRenderbufferStorage_FORMAT; \ + packed_data->func = gl4es_glRenderbufferStorage; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)internalformat; \ + packed_data->args.a3 = (GLsizei)width; \ + packed_data->args.a4 = (GLsizei)height; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glRotatef +#define push_glRotatef(angle, x, y, z) { \ + glRotatef_PACKED *packed_data = malloc(sizeof(glRotatef_PACKED)); \ + packed_data->format = glRotatef_FORMAT; \ + packed_data->func = gl4es_glRotatef; \ + packed_data->args.a1 = (GLfloat)angle; \ + packed_data->args.a2 = (GLfloat)x; \ + packed_data->args.a3 = (GLfloat)y; \ + packed_data->args.a4 = (GLfloat)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glRotatex +#define push_glRotatex(angle, x, y, z) { \ + glRotatex_PACKED *packed_data = malloc(sizeof(glRotatex_PACKED)); \ + packed_data->format = glRotatex_FORMAT; \ + packed_data->func = gl4es_glRotatex; \ + packed_data->args.a1 = (GLfixed)angle; \ + packed_data->args.a2 = (GLfixed)x; \ + packed_data->args.a3 = (GLfixed)y; \ + packed_data->args.a4 = (GLfixed)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glSampleCoverage +#define push_glSampleCoverage(value, invert) { \ + glSampleCoverage_PACKED *packed_data = malloc(sizeof(glSampleCoverage_PACKED)); \ + packed_data->format = glSampleCoverage_FORMAT; \ + packed_data->func = gl4es_glSampleCoverage; \ + packed_data->args.a1 = (GLclampf)value; \ + packed_data->args.a2 = (GLboolean)invert; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glSampleCoveragex +#define push_glSampleCoveragex(value, invert) { \ + glSampleCoveragex_PACKED *packed_data = malloc(sizeof(glSampleCoveragex_PACKED)); \ + packed_data->format = glSampleCoveragex_FORMAT; \ + packed_data->func = gl4es_glSampleCoveragex; \ + packed_data->args.a1 = (GLclampx)value; \ + packed_data->args.a2 = (GLboolean)invert; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glScalef +#define push_glScalef(x, y, z) { \ + glScalef_PACKED *packed_data = malloc(sizeof(glScalef_PACKED)); \ + packed_data->format = glScalef_FORMAT; \ + packed_data->func = gl4es_glScalef; \ + packed_data->args.a1 = (GLfloat)x; \ + packed_data->args.a2 = (GLfloat)y; \ + packed_data->args.a3 = (GLfloat)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glScalex +#define push_glScalex(x, y, z) { \ + glScalex_PACKED *packed_data = malloc(sizeof(glScalex_PACKED)); \ + packed_data->format = glScalex_FORMAT; \ + packed_data->func = gl4es_glScalex; \ + packed_data->args.a1 = (GLfixed)x; \ + packed_data->args.a2 = (GLfixed)y; \ + packed_data->args.a3 = (GLfixed)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glScissor +#define push_glScissor(x, y, width, height) { \ + glScissor_PACKED *packed_data = malloc(sizeof(glScissor_PACKED)); \ + packed_data->format = glScissor_FORMAT; \ + packed_data->func = gl4es_glScissor; \ + packed_data->args.a1 = (GLint)x; \ + packed_data->args.a2 = (GLint)y; \ + packed_data->args.a3 = (GLsizei)width; \ + packed_data->args.a4 = (GLsizei)height; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glShadeModel +#define push_glShadeModel(mode) { \ + glShadeModel_PACKED *packed_data = malloc(sizeof(glShadeModel_PACKED)); \ + packed_data->format = glShadeModel_FORMAT; \ + packed_data->func = gl4es_glShadeModel; \ + packed_data->args.a1 = (GLenum)mode; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glShaderBinary +#define push_glShaderBinary(n, shaders, binaryformat, binary, length) { \ + glShaderBinary_PACKED *packed_data = malloc(sizeof(glShaderBinary_PACKED)); \ + packed_data->format = glShaderBinary_FORMAT; \ + packed_data->func = gl4es_glShaderBinary; \ + packed_data->args.a1 = (GLsizei)n; \ + packed_data->args.a2 = (GLuint *)shaders; \ + packed_data->args.a3 = (GLenum)binaryformat; \ + packed_data->args.a4 = (GLvoid *)binary; \ + packed_data->args.a5 = (GLsizei)length; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glShaderSource +#define push_glShaderSource(shader, count, string, length) { \ + glShaderSource_PACKED *packed_data = malloc(sizeof(glShaderSource_PACKED)); \ + packed_data->format = glShaderSource_FORMAT; \ + packed_data->func = gl4es_glShaderSource; \ + packed_data->args.a1 = (GLuint)shader; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLchar * *)string; \ + packed_data->args.a4 = (GLint *)length; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glStencilFunc +#define push_glStencilFunc(func, ref, mask) { \ + glStencilFunc_PACKED *packed_data = malloc(sizeof(glStencilFunc_PACKED)); \ + packed_data->format = glStencilFunc_FORMAT; \ + packed_data->func = gl4es_glStencilFunc; \ + packed_data->args.a1 = (GLenum)func; \ + packed_data->args.a2 = (GLint)ref; \ + packed_data->args.a3 = (GLuint)mask; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glStencilFuncSeparate +#define push_glStencilFuncSeparate(face, func, ref, mask) { \ + glStencilFuncSeparate_PACKED *packed_data = malloc(sizeof(glStencilFuncSeparate_PACKED)); \ + packed_data->format = glStencilFuncSeparate_FORMAT; \ + packed_data->func = gl4es_glStencilFuncSeparate; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)func; \ + packed_data->args.a3 = (GLint)ref; \ + packed_data->args.a4 = (GLuint)mask; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glStencilMask +#define push_glStencilMask(mask) { \ + glStencilMask_PACKED *packed_data = malloc(sizeof(glStencilMask_PACKED)); \ + packed_data->format = glStencilMask_FORMAT; \ + packed_data->func = gl4es_glStencilMask; \ + packed_data->args.a1 = (GLuint)mask; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glStencilMaskSeparate +#define push_glStencilMaskSeparate(face, mask) { \ + glStencilMaskSeparate_PACKED *packed_data = malloc(sizeof(glStencilMaskSeparate_PACKED)); \ + packed_data->format = glStencilMaskSeparate_FORMAT; \ + packed_data->func = gl4es_glStencilMaskSeparate; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLuint)mask; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glStencilOp +#define push_glStencilOp(fail, zfail, zpass) { \ + glStencilOp_PACKED *packed_data = malloc(sizeof(glStencilOp_PACKED)); \ + packed_data->format = glStencilOp_FORMAT; \ + packed_data->func = gl4es_glStencilOp; \ + packed_data->args.a1 = (GLenum)fail; \ + packed_data->args.a2 = (GLenum)zfail; \ + packed_data->args.a3 = (GLenum)zpass; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glStencilOpSeparate +#define push_glStencilOpSeparate(face, sfail, zfail, zpass) { \ + glStencilOpSeparate_PACKED *packed_data = malloc(sizeof(glStencilOpSeparate_PACKED)); \ + packed_data->format = glStencilOpSeparate_FORMAT; \ + packed_data->func = gl4es_glStencilOpSeparate; \ + packed_data->args.a1 = (GLenum)face; \ + packed_data->args.a2 = (GLenum)sfail; \ + packed_data->args.a3 = (GLenum)zfail; \ + packed_data->args.a4 = (GLenum)zpass; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexCoordPointer +#define push_glTexCoordPointer(size, type, stride, pointer) { \ + glTexCoordPointer_PACKED *packed_data = malloc(sizeof(glTexCoordPointer_PACKED)); \ + packed_data->format = glTexCoordPointer_FORMAT; \ + packed_data->func = gl4es_glTexCoordPointer; \ + packed_data->args.a1 = (GLint)size; \ + packed_data->args.a2 = (GLenum)type; \ + packed_data->args.a3 = (GLsizei)stride; \ + packed_data->args.a4 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexEnvf +#define push_glTexEnvf(target, pname, param) { \ + glTexEnvf_PACKED *packed_data = malloc(sizeof(glTexEnvf_PACKED)); \ + packed_data->format = glTexEnvf_FORMAT; \ + packed_data->func = gl4es_glTexEnvf; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexEnvfv +#define push_glTexEnvfv(target, pname, params) { \ + glTexEnvfv_PACKED *packed_data = malloc(sizeof(glTexEnvfv_PACKED)); \ + packed_data->format = glTexEnvfv_FORMAT; \ + packed_data->func = gl4es_glTexEnvfv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexEnvi +#define push_glTexEnvi(target, pname, param) { \ + glTexEnvi_PACKED *packed_data = malloc(sizeof(glTexEnvi_PACKED)); \ + packed_data->format = glTexEnvi_FORMAT; \ + packed_data->func = gl4es_glTexEnvi; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexEnviv +#define push_glTexEnviv(target, pname, params) { \ + glTexEnviv_PACKED *packed_data = malloc(sizeof(glTexEnviv_PACKED)); \ + packed_data->format = glTexEnviv_FORMAT; \ + packed_data->func = gl4es_glTexEnviv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexEnvx +#define push_glTexEnvx(target, pname, param) { \ + glTexEnvx_PACKED *packed_data = malloc(sizeof(glTexEnvx_PACKED)); \ + packed_data->format = glTexEnvx_FORMAT; \ + packed_data->func = gl4es_glTexEnvx; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexEnvxv +#define push_glTexEnvxv(target, pname, params) { \ + glTexEnvxv_PACKED *packed_data = malloc(sizeof(glTexEnvxv_PACKED)); \ + packed_data->format = glTexEnvxv_FORMAT; \ + packed_data->func = gl4es_glTexEnvxv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexGenfv +#define push_glTexGenfv(coord, pname, params) { \ + glTexGenfv_PACKED *packed_data = malloc(sizeof(glTexGenfv_PACKED)); \ + packed_data->format = glTexGenfv_FORMAT; \ + packed_data->func = gl4es_glTexGenfv; \ + packed_data->args.a1 = (GLenum)coord; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexGeni +#define push_glTexGeni(coord, pname, param) { \ + glTexGeni_PACKED *packed_data = malloc(sizeof(glTexGeni_PACKED)); \ + packed_data->format = glTexGeni_FORMAT; \ + packed_data->func = gl4es_glTexGeni; \ + packed_data->args.a1 = (GLenum)coord; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexImage2D +#define push_glTexImage2D(target, level, internalformat, width, height, border, format, type, data) { \ + glTexImage2D_PACKED *packed_data = malloc(sizeof(glTexImage2D_PACKED)); \ + packed_data->format = glTexImage2D_FORMAT; \ + packed_data->func = gl4es_glTexImage2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLint)level; \ + packed_data->args.a3 = (GLint)internalformat; \ + packed_data->args.a4 = (GLsizei)width; \ + packed_data->args.a5 = (GLsizei)height; \ + packed_data->args.a6 = (GLint)border; \ + packed_data->args.a7 = (GLenum)format; \ + packed_data->args.a8 = (GLenum)type; \ + packed_data->args.a9 = (GLvoid *)data; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexParameterf +#define push_glTexParameterf(target, pname, param) { \ + glTexParameterf_PACKED *packed_data = malloc(sizeof(glTexParameterf_PACKED)); \ + packed_data->format = glTexParameterf_FORMAT; \ + packed_data->func = gl4es_glTexParameterf; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexParameterfv +#define push_glTexParameterfv(target, pname, params) { \ + glTexParameterfv_PACKED *packed_data = malloc(sizeof(glTexParameterfv_PACKED)); \ + packed_data->format = glTexParameterfv_FORMAT; \ + packed_data->func = gl4es_glTexParameterfv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfloat *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexParameteri +#define push_glTexParameteri(target, pname, param) { \ + glTexParameteri_PACKED *packed_data = malloc(sizeof(glTexParameteri_PACKED)); \ + packed_data->format = glTexParameteri_FORMAT; \ + packed_data->func = gl4es_glTexParameteri; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexParameteriv +#define push_glTexParameteriv(target, pname, params) { \ + glTexParameteriv_PACKED *packed_data = malloc(sizeof(glTexParameteriv_PACKED)); \ + packed_data->format = glTexParameteriv_FORMAT; \ + packed_data->func = gl4es_glTexParameteriv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLint *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexParameterx +#define push_glTexParameterx(target, pname, param) { \ + glTexParameterx_PACKED *packed_data = malloc(sizeof(glTexParameterx_PACKED)); \ + packed_data->format = glTexParameterx_FORMAT; \ + packed_data->func = gl4es_glTexParameterx; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed)param; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexParameterxv +#define push_glTexParameterxv(target, pname, params) { \ + glTexParameterxv_PACKED *packed_data = malloc(sizeof(glTexParameterxv_PACKED)); \ + packed_data->format = glTexParameterxv_FORMAT; \ + packed_data->func = gl4es_glTexParameterxv; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLenum)pname; \ + packed_data->args.a3 = (GLfixed *)params; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTexSubImage2D +#define push_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data) { \ + glTexSubImage2D_PACKED *packed_data = malloc(sizeof(glTexSubImage2D_PACKED)); \ + packed_data->format = glTexSubImage2D_FORMAT; \ + packed_data->func = gl4es_glTexSubImage2D; \ + packed_data->args.a1 = (GLenum)target; \ + packed_data->args.a2 = (GLint)level; \ + packed_data->args.a3 = (GLint)xoffset; \ + packed_data->args.a4 = (GLint)yoffset; \ + packed_data->args.a5 = (GLsizei)width; \ + packed_data->args.a6 = (GLsizei)height; \ + packed_data->args.a7 = (GLenum)format; \ + packed_data->args.a8 = (GLenum)type; \ + packed_data->args.a9 = (GLvoid *)data; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTranslatef +#define push_glTranslatef(x, y, z) { \ + glTranslatef_PACKED *packed_data = malloc(sizeof(glTranslatef_PACKED)); \ + packed_data->format = glTranslatef_FORMAT; \ + packed_data->func = gl4es_glTranslatef; \ + packed_data->args.a1 = (GLfloat)x; \ + packed_data->args.a2 = (GLfloat)y; \ + packed_data->args.a3 = (GLfloat)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glTranslatex +#define push_glTranslatex(x, y, z) { \ + glTranslatex_PACKED *packed_data = malloc(sizeof(glTranslatex_PACKED)); \ + packed_data->format = glTranslatex_FORMAT; \ + packed_data->func = gl4es_glTranslatex; \ + packed_data->args.a1 = (GLfixed)x; \ + packed_data->args.a2 = (GLfixed)y; \ + packed_data->args.a3 = (GLfixed)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform1f +#define push_glUniform1f(location, v0) { \ + glUniform1f_PACKED *packed_data = malloc(sizeof(glUniform1f_PACKED)); \ + packed_data->format = glUniform1f_FORMAT; \ + packed_data->func = gl4es_glUniform1f; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLfloat)v0; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform1fv +#define push_glUniform1fv(location, count, value) { \ + glUniform1fv_PACKED *packed_data = malloc(sizeof(glUniform1fv_PACKED)); \ + packed_data->format = glUniform1fv_FORMAT; \ + packed_data->func = gl4es_glUniform1fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform1i +#define push_glUniform1i(location, v0) { \ + glUniform1i_PACKED *packed_data = malloc(sizeof(glUniform1i_PACKED)); \ + packed_data->format = glUniform1i_FORMAT; \ + packed_data->func = gl4es_glUniform1i; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLint)v0; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform1iv +#define push_glUniform1iv(location, count, value) { \ + glUniform1iv_PACKED *packed_data = malloc(sizeof(glUniform1iv_PACKED)); \ + packed_data->format = glUniform1iv_FORMAT; \ + packed_data->func = gl4es_glUniform1iv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLint *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform2f +#define push_glUniform2f(location, v0, v1) { \ + glUniform2f_PACKED *packed_data = malloc(sizeof(glUniform2f_PACKED)); \ + packed_data->format = glUniform2f_FORMAT; \ + packed_data->func = gl4es_glUniform2f; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLfloat)v0; \ + packed_data->args.a3 = (GLfloat)v1; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform2fv +#define push_glUniform2fv(location, count, value) { \ + glUniform2fv_PACKED *packed_data = malloc(sizeof(glUniform2fv_PACKED)); \ + packed_data->format = glUniform2fv_FORMAT; \ + packed_data->func = gl4es_glUniform2fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform2i +#define push_glUniform2i(location, v0, v1) { \ + glUniform2i_PACKED *packed_data = malloc(sizeof(glUniform2i_PACKED)); \ + packed_data->format = glUniform2i_FORMAT; \ + packed_data->func = gl4es_glUniform2i; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLint)v0; \ + packed_data->args.a3 = (GLint)v1; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform2iv +#define push_glUniform2iv(location, count, value) { \ + glUniform2iv_PACKED *packed_data = malloc(sizeof(glUniform2iv_PACKED)); \ + packed_data->format = glUniform2iv_FORMAT; \ + packed_data->func = gl4es_glUniform2iv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLint *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform3f +#define push_glUniform3f(location, v0, v1, v2) { \ + glUniform3f_PACKED *packed_data = malloc(sizeof(glUniform3f_PACKED)); \ + packed_data->format = glUniform3f_FORMAT; \ + packed_data->func = gl4es_glUniform3f; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLfloat)v0; \ + packed_data->args.a3 = (GLfloat)v1; \ + packed_data->args.a4 = (GLfloat)v2; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform3fv +#define push_glUniform3fv(location, count, value) { \ + glUniform3fv_PACKED *packed_data = malloc(sizeof(glUniform3fv_PACKED)); \ + packed_data->format = glUniform3fv_FORMAT; \ + packed_data->func = gl4es_glUniform3fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform3i +#define push_glUniform3i(location, v0, v1, v2) { \ + glUniform3i_PACKED *packed_data = malloc(sizeof(glUniform3i_PACKED)); \ + packed_data->format = glUniform3i_FORMAT; \ + packed_data->func = gl4es_glUniform3i; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLint)v0; \ + packed_data->args.a3 = (GLint)v1; \ + packed_data->args.a4 = (GLint)v2; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform3iv +#define push_glUniform3iv(location, count, value) { \ + glUniform3iv_PACKED *packed_data = malloc(sizeof(glUniform3iv_PACKED)); \ + packed_data->format = glUniform3iv_FORMAT; \ + packed_data->func = gl4es_glUniform3iv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLint *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform4f +#define push_glUniform4f(location, v0, v1, v2, v3) { \ + glUniform4f_PACKED *packed_data = malloc(sizeof(glUniform4f_PACKED)); \ + packed_data->format = glUniform4f_FORMAT; \ + packed_data->func = gl4es_glUniform4f; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLfloat)v0; \ + packed_data->args.a3 = (GLfloat)v1; \ + packed_data->args.a4 = (GLfloat)v2; \ + packed_data->args.a5 = (GLfloat)v3; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform4fv +#define push_glUniform4fv(location, count, value) { \ + glUniform4fv_PACKED *packed_data = malloc(sizeof(glUniform4fv_PACKED)); \ + packed_data->format = glUniform4fv_FORMAT; \ + packed_data->func = gl4es_glUniform4fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform4i +#define push_glUniform4i(location, v0, v1, v2, v3) { \ + glUniform4i_PACKED *packed_data = malloc(sizeof(glUniform4i_PACKED)); \ + packed_data->format = glUniform4i_FORMAT; \ + packed_data->func = gl4es_glUniform4i; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLint)v0; \ + packed_data->args.a3 = (GLint)v1; \ + packed_data->args.a4 = (GLint)v2; \ + packed_data->args.a5 = (GLint)v3; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniform4iv +#define push_glUniform4iv(location, count, value) { \ + glUniform4iv_PACKED *packed_data = malloc(sizeof(glUniform4iv_PACKED)); \ + packed_data->format = glUniform4iv_FORMAT; \ + packed_data->func = gl4es_glUniform4iv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLint *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniformMatrix2fv +#define push_glUniformMatrix2fv(location, count, transpose, value) { \ + glUniformMatrix2fv_PACKED *packed_data = malloc(sizeof(glUniformMatrix2fv_PACKED)); \ + packed_data->format = glUniformMatrix2fv_FORMAT; \ + packed_data->func = gl4es_glUniformMatrix2fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLboolean)transpose; \ + packed_data->args.a4 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniformMatrix3fv +#define push_glUniformMatrix3fv(location, count, transpose, value) { \ + glUniformMatrix3fv_PACKED *packed_data = malloc(sizeof(glUniformMatrix3fv_PACKED)); \ + packed_data->format = glUniformMatrix3fv_FORMAT; \ + packed_data->func = gl4es_glUniformMatrix3fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLboolean)transpose; \ + packed_data->args.a4 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUniformMatrix4fv +#define push_glUniformMatrix4fv(location, count, transpose, value) { \ + glUniformMatrix4fv_PACKED *packed_data = malloc(sizeof(glUniformMatrix4fv_PACKED)); \ + packed_data->format = glUniformMatrix4fv_FORMAT; \ + packed_data->func = gl4es_glUniformMatrix4fv; \ + packed_data->args.a1 = (GLint)location; \ + packed_data->args.a2 = (GLsizei)count; \ + packed_data->args.a3 = (GLboolean)transpose; \ + packed_data->args.a4 = (GLfloat *)value; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glUseProgram +#define push_glUseProgram(program) { \ + glUseProgram_PACKED *packed_data = malloc(sizeof(glUseProgram_PACKED)); \ + packed_data->format = glUseProgram_FORMAT; \ + packed_data->func = gl4es_glUseProgram; \ + packed_data->args.a1 = (GLuint)program; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glValidateProgram +#define push_glValidateProgram(program) { \ + glValidateProgram_PACKED *packed_data = malloc(sizeof(glValidateProgram_PACKED)); \ + packed_data->format = glValidateProgram_FORMAT; \ + packed_data->func = gl4es_glValidateProgram; \ + packed_data->args.a1 = (GLuint)program; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib1f +#define push_glVertexAttrib1f(index, x) { \ + glVertexAttrib1f_PACKED *packed_data = malloc(sizeof(glVertexAttrib1f_PACKED)); \ + packed_data->format = glVertexAttrib1f_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib1f; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat)x; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib1fv +#define push_glVertexAttrib1fv(index, v) { \ + glVertexAttrib1fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib1fv_PACKED)); \ + packed_data->format = glVertexAttrib1fv_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib1fv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat *)v; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib2f +#define push_glVertexAttrib2f(index, x, y) { \ + glVertexAttrib2f_PACKED *packed_data = malloc(sizeof(glVertexAttrib2f_PACKED)); \ + packed_data->format = glVertexAttrib2f_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib2f; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat)x; \ + packed_data->args.a3 = (GLfloat)y; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib2fv +#define push_glVertexAttrib2fv(index, v) { \ + glVertexAttrib2fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib2fv_PACKED)); \ + packed_data->format = glVertexAttrib2fv_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib2fv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat *)v; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib3f +#define push_glVertexAttrib3f(index, x, y, z) { \ + glVertexAttrib3f_PACKED *packed_data = malloc(sizeof(glVertexAttrib3f_PACKED)); \ + packed_data->format = glVertexAttrib3f_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib3f; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat)x; \ + packed_data->args.a3 = (GLfloat)y; \ + packed_data->args.a4 = (GLfloat)z; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib3fv +#define push_glVertexAttrib3fv(index, v) { \ + glVertexAttrib3fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib3fv_PACKED)); \ + packed_data->format = glVertexAttrib3fv_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib3fv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat *)v; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib4f +#define push_glVertexAttrib4f(index, x, y, z, w) { \ + glVertexAttrib4f_PACKED *packed_data = malloc(sizeof(glVertexAttrib4f_PACKED)); \ + packed_data->format = glVertexAttrib4f_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib4f; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat)x; \ + packed_data->args.a3 = (GLfloat)y; \ + packed_data->args.a4 = (GLfloat)z; \ + packed_data->args.a5 = (GLfloat)w; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttrib4fv +#define push_glVertexAttrib4fv(index, v) { \ + glVertexAttrib4fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib4fv_PACKED)); \ + packed_data->format = glVertexAttrib4fv_FORMAT; \ + packed_data->func = gl4es_glVertexAttrib4fv; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLfloat *)v; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttribPointer +#define push_glVertexAttribPointer(index, size, type, normalized, stride, pointer) { \ + glVertexAttribPointer_PACKED *packed_data = malloc(sizeof(glVertexAttribPointer_PACKED)); \ + packed_data->format = glVertexAttribPointer_FORMAT; \ + packed_data->func = gl4es_glVertexAttribPointer; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLint)size; \ + packed_data->args.a3 = (GLenum)type; \ + packed_data->args.a4 = (GLboolean)normalized; \ + packed_data->args.a5 = (GLsizei)stride; \ + packed_data->args.a6 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexAttribIPointer +#define push_glVertexAttribIPointer(index, size, type, stride, pointer) { \ + glVertexAttribIPointer_PACKED *packed_data = malloc(sizeof(glVertexAttribIPointer_PACKED)); \ + packed_data->format = glVertexAttribIPointer_FORMAT; \ + packed_data->func = gl4es_glVertexAttribIPointer; \ + packed_data->args.a1 = (GLuint)index; \ + packed_data->args.a2 = (GLint)size; \ + packed_data->args.a3 = (GLenum)type; \ + packed_data->args.a4 = (GLsizei)stride; \ + packed_data->args.a5 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glVertexPointer +#define push_glVertexPointer(size, type, stride, pointer) { \ + glVertexPointer_PACKED *packed_data = malloc(sizeof(glVertexPointer_PACKED)); \ + packed_data->format = glVertexPointer_FORMAT; \ + packed_data->func = gl4es_glVertexPointer; \ + packed_data->args.a1 = (GLint)size; \ + packed_data->args.a2 = (GLenum)type; \ + packed_data->args.a3 = (GLsizei)stride; \ + packed_data->args.a4 = (GLvoid *)pointer; \ + glPushCall((void *)packed_data); \ +} +#endif +#ifndef direct_glViewport +#define push_glViewport(x, y, width, height) { \ + glViewport_PACKED *packed_data = malloc(sizeof(glViewport_PACKED)); \ + packed_data->format = glViewport_FORMAT; \ + packed_data->func = gl4es_glViewport; \ + packed_data->args.a1 = (GLint)x; \ + packed_data->args.a2 = (GLint)y; \ + packed_data->args.a3 = (GLsizei)width; \ + packed_data->args.a4 = (GLsizei)height; \ + glPushCall((void *)packed_data); \ +} +#endif +#endif diff --git a/android/gl4es-src/src/gl/wrap/glstub.c b/android/gl4es-src/src/gl/wrap/glstub.c new file mode 100644 index 0000000..2fdf305 --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/glstub.c @@ -0,0 +1,54 @@ +#include "stub.h" + +#include +#include +#include +#include "../attributes.h" +#include "../init.h" + +#define STUB(ret, def, args)\ +ret APIENTRY_GL4ES gl4es_ ## def args {\ + if(!globals4es.silentstub)\ + printf("stub: %s;\n", #def);\ +} \ +AliasExport(ret,def,,args); + +/*STUB(void,glFogCoordd,(GLdouble coord)); +STUB(void,glFogCoordf,(GLfloat coord)); +STUB(void,glFogCoorddv,(const GLdouble *coord)); +STUB(void,glFogCoordfv,(const GLfloat *coord));*/ +#ifdef BCMHOST +STUB(void,glDiscardFramebufferEXT,(GLenum target, GLsizei numAttachments, const GLenum *attachments)); +#endif + +/* +STUB(void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)) +STUB(void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) +*/ +STUB(void,glClearAccum,(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)); +//STUB(void,glColorMaterial,(GLenum face, GLenum mode)); +STUB(void,glCopyPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)); +STUB(void,glDrawBuffer,(GLenum mode)); +STUB(void,glEdgeFlag,(GLboolean flag)); +STUB(void,glIndexf,(GLfloat c)); +STUB(void,glPolygonStipple,(const GLubyte *mask)); +STUB(void,glReadBuffer,(GLenum mode)); +//STUB(void glSecondaryColor3f(GLfloat r, GLfloat g, GLfloat b)); +STUB(void,glColorTable,(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)); + +STUB(void,glAccum,(GLenum op, GLfloat value)); +STUB(void,glPrioritizeTextures,(GLsizei n, const GLuint *textures, const GLclampf *priorities)); +//STUB(void,glPixelMapfv,(GLenum map, GLsizei mapsize, const GLfloat *values)); +//STUB(void,glPixelMapuiv,(GLenum map,GLsizei mapsize, const GLuint *values)); +//STUB(void,glPixelMapusv,(GLenum map,GLsizei mapsize, const GLushort *values)); +STUB(void,glPassThrough,(GLfloat token)); +STUB(void,glIndexMask,(GLuint mask)); +//STUB(void,glGetPixelMapfv,(GLenum map, GLfloat *data)); +//STUB(void,glGetPixelMapuiv,(GLenum map, GLuint *data)); +//STUB(void,glGetPixelMapusv,(GLenum map, GLushort *data)); +STUB(void,glClearIndex,(GLfloat c)); +STUB(void,glGetPolygonStipple,(GLubyte *pattern)); +STUB(void,glFeedbackBuffer,(GLsizei size, GLenum type, GLfloat *buffer)); +STUB(void,glEdgeFlagv,(GLboolean *flag)); +//STUB(void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)); +#undef STUB diff --git a/android/gl4es-src/src/gl/wrap/skips.h b/android/gl4es-src/src/gl/wrap/skips.h new file mode 100644 index 0000000..f709d0d --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/skips.h @@ -0,0 +1,302 @@ +#ifndef _GL4ES_SKIPS_H_ +#define _GL4ES_SKIPS_H_ + +// don't auto-wrap these functions +// gl4es.c +#define skip_glColor4f +#define skip_glColor4ub +#define skip_glDisable +#define skip_glEnable +#define skip_glIsEnabled +#define skip_glNormal3f + +#define skip_glBindBuffer +#define skip_glBufferData +#define skip_glBufferSubData +#define skip_glDeleteBuffers +#define skip_glGenBuffers +#define skip_glIsBuffer +#define skip_glGetBufferPointerv +#define skip_glMapBuffer +#define skip_glUnmapBuffer +#define skip_glGetBufferParameteriv +#define skip_glGetBufferSubData + +#define skip_glBlendColor +#define skip_glBlendFunc +#define skip_glBlendEquation +#define skip_glBlendEquationSeparate +#define skip_glBlendEquationSeparatei +#define skip_glBlendFuncSeparate +#define skip_glBlendFuncSeparatei + +#define skip_glShadeModel + +#define skip_glAlphaFunc +#define skip_glLogicOp + +#define skip_glColorMask +#define skip_glClear + +// depth.c +#define skip_glDepthFunc +#define skip_glDepthMask +#define skip_glDepthRangef +#define skip_glClearDepthf + +// face.c +#define skip_glCullFace +#define skip_glFrontFace + +// fog.c +#define skip_glFogfv +#define skip_glFogf +#define skip_glFogCoordf +#define skip_glFogCoordfv +#define skip_glFogCoordPointer + +// getter.c +#define skip_glGetError +#define skip_glGetPointerv +#define skip_glGetIntegerv +#define skip_glGetFloatv +#define skip_glGetString +#define skip_glGetLightfv +#define skip_glGetMaterialfv +#define skip_glGetClipPlanef + +// hint.c +#define skip_glHint + +// light.c +#define skip_glLightModelf +#define skip_glLightModelfv +#define skip_glLightfv +#define skip_glLightf +#define skip_glMaterialfv +#define skip_glMaterialf + +// raster.c +#define skip_glViewport +#define skip_glScissor + +// texture.c +#define skip_glIsTexture +#define skip_glBindTexture +#define skip_glCopyTexImage2D +#define skip_glCopyTexSubImage2D +#define skip_glGenTextures +#define skip_glDeleteTextures +#define skip_glPixelStorei +#define skip_glPixelStoref +#define skip_glTexImage2D +#define skip_glTexParameteri +#define skip_glTexParameterf +#define skip_glTexParameterfv +#define skip_glTexParameteriv +#define skip_glTexSubImage2D +#define skip_glActiveTexture +#define skip_glClientActiveTexture +#define skip_glMultiTexCoord4f +#define skip_glTexGeni +#define skip_glTexGenfv +#define skip_glTexEnvf +#define skip_glTexEnvi +#define skip_glTexEnvfv +#define skip_glTexEnviv +#define skip_glGetTexEnvfv +#define skip_glGetTexEnviv +#define skip_glReadPixels +#define skip_glCompressedTexImage2D +#define skip_glCompressedTexSubImage2D +#define skip_glGetTexParameterfv +#define skip_glGetTexParameteriv + +// glDrawArrays +#define skip_glDrawArrays +#define skip_glDrawElements +#define skip_glVertexPointer +#define skip_glColorPointer +#define skip_glNormalPointer +#define skip_glTexCoordPointer +#define skip_glDisableClientState +#define skip_glEnableClientState + +// Framebuffers +#define skip_glGenFramebuffers +#define skip_glDeleteFramebuffers +#define skip_glIsFramebuffer +#define skip_glCheckFramebufferStatus +#define skip_glBindFramebuffer +#define skip_glFramebufferTexture2D +#define skip_glGenRenderbuffers +#define skip_glFramebufferRenderbuffer +#define skip_glDeleteRenderbuffers +#define skip_glRenderbufferStorage +#define skip_glRenderbufferStorageMultisample +#define skip_glBindRenderbuffer +#define skip_glIsRenderbuffer +#define skip_glGenerateMipmap +#define skip_glGetFramebufferAttachmentParameteriv +#define skip_glGetRenderbufferParameteriv +#define skip_glDrawBuffers + +#define skip_glFlush +#define skip_glFinish + +// matrix.c +#define skip_glPushMatrix +#define skip_glPopMatrix +#define skip_glLoadMatrixf +#define skip_glMultMatrixf +#define skip_glMatrixMode +#define skip_glLoadIdentity +#define skip_glTranslatef +#define skip_glScalef +#define skip_glRotatef +#define skip_glOrthof +#define skip_glFrustumf + +// planes.c +#define skip_glClipPlanef + +// MultiDrawArrays +#define skip_glMultiDrawArrays +#define skip_glMultiDrawElements +// this is to avoid a warning. I don't Push those anyway +#define direct_glMultiDrawArrays +#define direct_glMultiDrawElements + +// pointsprite.c +#define skip_glPointSize +#define skip_glPointParameterfv +#define skip_glPointParameterf + +// buffer.c +#define skip_glGenBuffers +#define skip_glBindBuffer +#define skip_glBufferData +#define skip_glBufferSubData +#define skip_glDeleteBuffers +#define skip_glIsBuffer +#define skip_glGetBufferParameteriv +#define skip_glMapBuffer +#define skip_glUnmapBuffer +#define skip_glGetBufferPointerv +#define skip_glGetBufferSubData +#define skip_glGenVertexArrays +#define skip_glBindVertexArray +#define skip_glDeleteVertexArrays +#define skip_glIsVertexArray + +// shader.c +#define skip_glCreateShader +#define skip_glDeleteShader +#define skip_glCompileShader +#define skip_glShaderSource +#define skip_glGetShaderSource +#define skip_glIsShader +#define skip_glGetShaderInfoLog +#define skip_glGetShaderiv +#define skip_glGetShaderPrecisionFormat +#define skip_glShaderBinary +#define skip_glReleaseShaderCompiler + +// vertexattrib.c +#define skip_glVertexAttribPointer +#define skip_glVertexAttribIPointer +#define skip_glEnableVertexAttribArray +#define skip_glDisableVertexAttribArray +#define skip_glVertexAttrib1f +#define skip_glVertexAttrib2f +#define skip_glVertexAttrib3f +#define skip_glVertexAttrib4f +#define skip_glVertexAttrib1fv +#define skip_glVertexAttrib2fv +#define skip_glVertexAttrib3fv +#define skip_glVertexAttrib4fv +#define skip_glGetVertexAttribfv +#define skip_glGetVertexAttribiv +#define skip_glGetVertexAttribPointerv + +// program.c +#define skip_glAttachShader +#define skip_glBindAttribLocation +#define skip_glCreateProgram +#define skip_glDeleteProgram +#define skip_glDetachShader +#define skip_glGetActiveAttrib +#define skip_glGetActiveUniform +#define skip_glGetAttachedShaders +#define skip_glGetAttribLocation +#define skip_glGetProgramInfoLog +#define skip_glGetProgramiv +#define skip_glGetUniformLocation +#define skip_glIsProgram +#define skip_glLinkProgram +#define skip_glUseProgram +#define skip_glValidateProgram +#define skip_glProgramBinary +#define skip_glGetProgramBinary + +// stencil.c +#define skip_glStencilFunc +#define skip_glStencilFuncSeparate +#define skip_glStencilMask +#define skip_glStencilMaskSeparate +#define skip_glStencilOp +#define skip_glStencilOpSeparate +#define skip_glClearStencil + +//uniform.c +#define skip_glGetUniformfv +#define skip_glGetUniformiv +#define skip_glUniform1f +#define skip_glUniform2f +#define skip_glUniform3f +#define skip_glUniform4f +#define skip_glUniform1i +#define skip_glUniform2i +#define skip_glUniform3i +#define skip_glUniform4i +#define skip_glUniform1fv +#define skip_glUniform2fv +#define skip_glUniform3fv +#define skip_glUniform4fv +#define skip_glUniform1iv +#define skip_glUniform2iv +#define skip_glUniform3iv +#define skip_glUniform4iv +#define skip_glUniformMatrix2fv +#define skip_glUniformMatrix3fv +#define skip_glUniformMatrix4fv + +// other aliased function +#define skip_glSampleCoverage + +// don't compile these into display lists +#define direct_glColorPointer +#define direct_glDeleteLists +#define direct_glDisableClientState +#define direct_glEdgeFlagPointer +#define direct_glEnableClientState +//#define direct_glClientActiveTexture // will use it in Batch mode +#define direct_glFeedbackBuffer +#define direct_glGenLists +#define direct_glIndexPointer +#define direct_glInterleavedArrays +#define direct_glIsEnabled +#define direct_glIsList +#define direct_glNormalPointer +#define direct_glPopClientAttrib +#define direct_glPixelStorei +#define direct_glPixelStoref +#define direct_glPushClientAttrib +#define direct_glRenderMode +#define direct_glSelectBuffer +#define direct_glTexCoordPointer +#define direct_glVertexPointer +#define direct_glGenTextures +#define direct_glGetError + +#endif // _GL4ES_SKIPS_H_ diff --git a/android/gl4es-src/src/gl/wrap/stub.h b/android/gl4es-src/src/gl/wrap/stub.h new file mode 100644 index 0000000..abbe6f1 --- /dev/null +++ b/android/gl4es-src/src/gl/wrap/stub.h @@ -0,0 +1,40 @@ +#include "../gles.h" + +//GLint APIENTRY_GL4ES gl4es_glRenderMode(GLenum mode); +//void APIENTRY_GL4ES gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +void APIENTRY_GL4ES gl4es_glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +//void APIENTRY_GL4ES gl4es_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +void APIENTRY_GL4ES gl4es_glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +//void APIENTRY_GL4ES gl4es_glColorMaterial(GLenum face, GLenum mode); +void APIENTRY_GL4ES gl4es_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void APIENTRY_GL4ES gl4es_glDrawBuffer(GLenum mode); +void APIENTRY_GL4ES gl4es_glEdgeFlag(GLboolean flag); +//void APIENTRY_GL4ES gl4es_glFogCoordd(GLdouble coord); +//void APIENTRY_GL4ES gl4es_glFogCoorddv(const GLdouble *coord); +//void APIENTRY_GL4ES gl4es_glFogCoordf(GLfloat coord); +//void APIENTRY_GL4ES gl4es_glFogCoordfv(const GLfloat *coord); +//void APIENTRY_GL4ES gl4es_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * img); +//void APIENTRY_GL4ES gl4es_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); +//void APIENTRY_GL4ES gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); +void APIENTRY_GL4ES gl4es_glIndexf(GLfloat c); +void APIENTRY_GL4ES gl4es_glLightModeli(GLenum pname, GLint param); +void APIENTRY_GL4ES gl4es_glPolygonStipple(const GLubyte *mask); +void APIENTRY_GL4ES gl4es_glReadBuffer(GLenum mode); +void APIENTRY_GL4ES gl4es_glSecondaryColor3f(GLfloat r, GLfloat g, GLfloat b); +void APIENTRY_GL4ES gl4es_glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +//void APIENTRY_GL4ES gl4es_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer); + +void APIENTRY_GL4ES gl4es_glAccum(GLenum op, GLfloat value); +void APIENTRY_GL4ES gl4es_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); +void APIENTRY_GL4ES gl4es_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); +void APIENTRY_GL4ES gl4es_glPixelMapuiv(GLenum map,GLsizei mapsize, const GLuint *values); +void APIENTRY_GL4ES gl4es_glPixelMapusv(GLenum map,GLsizei mapsize, const GLushort *values); +void APIENTRY_GL4ES gl4es_glPassThrough(GLfloat token); +void APIENTRY_GL4ES gl4es_glIndexMask(GLuint mask); +void APIENTRY_GL4ES gl4es_glGetPixelMapfv(GLenum map, GLfloat *data); +void APIENTRY_GL4ES gl4es_glGetPixelMapuiv(GLenum map, GLuint *data); +void APIENTRY_GL4ES gl4es_glGetPixelMapusv(GLenum map, GLushort *data); +void APIENTRY_GL4ES gl4es_glClearIndex(GLfloat c); +void APIENTRY_GL4ES gl4es_glGetPolygonStipple(GLubyte *pattern); +void APIENTRY_GL4ES gl4es_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); +void APIENTRY_GL4ES gl4es_glEdgeFlagv(GLboolean *flag); diff --git a/android/gl4es-src/src/glx/drmfunc.h b/android/gl4es-src/src/glx/drmfunc.h new file mode 100644 index 0000000..7252de4 --- /dev/null +++ b/android/gl4es-src/src/glx/drmfunc.h @@ -0,0 +1,12 @@ +#ifdef DRMFUNC + +DRMFUNC(drmModeResPtr,drmModeGetResources,(int fd)) +DRMFUNC(drmModeConnectorPtr,drmModeGetConnector,(int fd, uint32_t connectorId)) +DRMFUNC(void, drmModeFreeConnector,(drmModeConnectorPtr ptr)) +DRMFUNC(drmModeEncoderPtr,drmModeGetEncoder,(int fd, uint32_t encoder_id)) +DRMFUNC(void,drmModeFreeEncoder,(drmModeEncoderPtr ptr)) +DRMFUNC(int,drmModeRmFB,(int fd, uint32_t bufferId)) +DRMFUNC(int,drmModeAddFB,(int fd, uint32_t width, uint32_t height, uint8_t depth, uint8_t bpp, uint32_t pitch, uint32_t bo_handle, uint32_t *buf_id)) +DRMFUNC(int,drmModeSetCrtc,(int fd, uint32_t crtcId, uint32_t bufferId, uint32_t x, uint32_t y, uint32_t *connectors, int count, drmModeModeInfoPtr mode)) + +#endif \ No newline at end of file diff --git a/android/gl4es-src/src/glx/gbm.c b/android/gl4es-src/src/glx/gbm.c new file mode 100644 index 0000000..16967ca --- /dev/null +++ b/android/gl4es-src/src/glx/gbm.c @@ -0,0 +1,420 @@ +#include "hardext.h" +#include "../gl/loader.h" +#include "../gl/init.h" +#include "../gl/gl4es.h" +#include "glx_gbm.h" + +#define SHUT(a) if(!globals4es.nobanner) a + +#ifndef NO_GBM +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifndef NO_GBM +#ifndef EGL_PLATFORM_GBM_KHR +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif +#endif + +// define static function pointers +// for GBM +#define GBMFUNC(ret, name, args) \ + typedef ret (*PFN##name) args; \ + static PFN##name gbmdrm_##name = NULL; +#include "gbmfunc.h" +#undef GBMFUNC +// for DRM +#define DRMFUNC(ret, name, args) \ + typedef ret (*PFN##name) args; \ + static PFN##name gbmdrm_##name = NULL; +#include "drmfunc.h" +#undef DRMFUNC + +struct drm_fb { + struct gbm_bo *bo; + uint32_t fb_id; +}; + +static int drm_fd = -1; // drm handle +static drmModeModeInfo *drm_mode = NULL; +static uint32_t drm_crtc_id = 0; +static uint32_t drm_connector_id = 0; +static struct gbm_device *gbmdev = NULL; +static struct gbm_surface *gbmsurf = NULL; +static struct gbm_bo *gbm_bo = NULL; +static uint32_t fb_id = 0; + +// code here from icecream95 https://gitlab.com/icecream95/drmegl-wrapper +static uint32_t find_crtc_for_encoder(const drmModeRes *resources, + const drmModeEncoder *encoder) { + int i; + + for (i = 0; i < resources->count_crtcs; i++) { + /* possible_crtcs is a bitmask as described here: + * https://dvdhrm.wordpress.com/2012/09/13/linux-drm-mode-setting-api + */ + const uint32_t crtc_mask = 1 << i; + const uint32_t crtc_id = resources->crtcs[i]; + if (encoder->possible_crtcs & crtc_mask) { + return crtc_id; + } + } + + /* no match found */ + return -1; +} +static uint32_t find_crtc_for_connector(const drmModeRes *resources, + const drmModeConnector *connector) { + int i; + + for (i = 0; i < connector->count_encoders; i++) { + const uint32_t encoder_id = connector->encoders[i]; + drmModeEncoder *encoder = gbmdrm_drmModeGetEncoder(drm_fd, encoder_id); + + if (encoder) { + const uint32_t crtc_id = find_crtc_for_encoder(resources, encoder); + + gbmdrm_drmModeFreeEncoder(encoder); + if (crtc_id != 0) { + return crtc_id; + } + } + } + + /* no match found */ + return -1; +} + + +static void CancelGBM() +{ + if(gbm) + dlclose(gbm); + #define GBMFUNC(ret, name, args) \ + gbmdrm_##name = NULL; + #include "gbmfunc.h" + #undef GBMFUNC + if(drm) + dlclose(drm); + #define DRMFUNC(ret, name, args) \ + gbmdrm_##name = NULL; + #include "drmfunc.h" + #undef DRMFUNC + + gbm = NULL; + globals4es.usegbm = 0; +} + +static int init_drm_and_gbm() +{ + drmModeRes *resources; + drmModeConnector *connector = NULL; + drmModeEncoder *encoder = NULL; + int i, area; + + drm_fd = open(globals4es.drmcard, O_RDWR | O_CLOEXEC); + + if (drm_fd < 0) { + return 0; + } + + resources = gbmdrm_drmModeGetResources(drm_fd); + if(!resources) { + printf("LIBGL: Error initializing drm resources\n"); + return 0; + } + /* find a connected connector: */ + for (i = 0; i < resources->count_connectors; i++) { + connector = gbmdrm_drmModeGetConnector(drm_fd, resources->connectors[i]); + if (connector->connection == DRM_MODE_CONNECTED) { + /* it's connected, let's use this! */ + break; + } + gbmdrm_drmModeFreeConnector(connector); + connector = NULL; + } + if (!connector) { + /* we could be fancy and listen for hotplug events and wait for + * a connector.. + */ + printf("LIBGL: DRM no connected connector!\n"); + return 0; + } + /* find prefered mode or the highest resolution mode: */ + for (i = 0, area = 0; i < connector->count_modes; i++) { + drmModeModeInfo *current_mode = &connector->modes[i]; + + if (current_mode->type & DRM_MODE_TYPE_PREFERRED) { + drm_mode = current_mode; + } + + int current_area = current_mode->hdisplay * current_mode->vdisplay; + if (current_area > area) { + drm_mode = current_mode; + area = current_area; + } + } + if (!drm_mode) { + printf("LIBGL: DRM could not find mode!\n"); + return 0; + } + /* find encoder: */ + for (i = 0; i < resources->count_encoders; i++) { + encoder = gbmdrm_drmModeGetEncoder(drm_fd, resources->encoders[i]); + if (encoder->encoder_id == connector->encoder_id) + break; + gbmdrm_drmModeFreeEncoder(encoder); + encoder = NULL; + } + if (encoder) { + drm_crtc_id = encoder->crtc_id; + } else { + uint32_t crtc_id = find_crtc_for_connector(resources, connector); + if (crtc_id == 0) { + printf("LIBGL: DRM no crtc found!\n"); + return 0; + } + + drm_crtc_id = crtc_id; + } + + drm_connector_id = connector->connector_id; + + gbmdev = gbmdrm_gbm_create_device(drm_fd); + if(!gbmdev) { + printf("LIBGL: Error initializing gbm device\n"); + return 0; + } + + gbmsurf = gbmdrm_gbm_surface_create(gbmdev, drm_mode->hdisplay, drm_mode->vdisplay, + GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); + if(!gbmsurf) { + printf("LIBGL: Error initializing gbm surface\n"); + return 0; + } + + + return 1; +} +static void drm_fb_destroy_callback(struct gbm_bo *bo, void *data) +{ + struct drm_fb *fb = data; + struct gbm_device *gbm = gbmdrm_gbm_bo_get_device(bo); + + if (fb->fb_id) + gbmdrm_drmModeRmFB(drm_fd, fb->fb_id); + + free(fb); +} + +static struct drm_fb * drm_fb_get_from_bo(struct gbm_bo *bo) +{ + struct drm_fb *fb = gbmdrm_gbm_bo_get_user_data(bo); + uint32_t width, height, stride, handle; + int ret; + + if (fb) + return fb; + + fb = calloc(1, sizeof(*fb)); + fb->bo = bo; + + width = gbmdrm_gbm_bo_get_width(bo); + height = gbmdrm_gbm_bo_get_height(bo); + stride = gbmdrm_gbm_bo_get_stride(bo); + handle = gbmdrm_gbm_bo_get_handle(bo).u32; + + ret = gbmdrm_drmModeAddFB(drm_fd, width, height, 24, 32, stride, handle, &fb->fb_id); + if (ret) { + printf("failed to create fb: %s\n", strerror(errno)); + free(fb); + return NULL; + } + + gbmdrm_gbm_bo_set_user_data(bo, fb, drm_fb_destroy_callback); + + return fb; +} + +static int OpenGBM() +{ + int available = 0; + + available = init_drm_and_gbm(); + + + SHUT(printf("LIBGL: GBM on card %s is %s\n", globals4es.drmcard, available?"Available":"Not available")); + + return available; +} + +void LoadGBMFunctions() +{ + static int hasrun = 0; + if(hasrun) + return; + hasrun = 1; + if(!gbm || !drm) + return; + // load functions + #define GBMFUNC(ret, name, args) \ + gbmdrm_##name = (PFN##name)dlsym(gbm, #name); \ + if(!gbmdrm_##name) { \ + printf("LIBGL: libgbm function %s missing, no gbm surface enabled\n", #name); \ + CancelGBM(); \ + return; \ + } + #include "gbmfunc.h" + #undef DRMFUNC + // load functions + #define DRMFUNC(ret, name, args) \ + gbmdrm_##name = (PFN##name)dlsym(drm, #name); \ + if(!gbmdrm_##name) { \ + printf("LIBGL: libdrm function %s missing, no gbm surface enabled\n", #name); \ + CancelGBM(); \ + return; \ + } + #include "drmfunc.h" + #undef DRMFUNC + // Check card + if(!OpenGBM()) { + CancelGBM(); + return; + } + // all done + return; +} + +void CloseGBMFunctions() +{ + if(gbmdev) { + gbmdrm_gbm_device_destroy(gbmdev); + gbmdev = NULL; + } + if (drm_fd >= 0) { + close(drm_fd); + drm_fd = -1; + } + +} + +void* OpenGBMDisplay(void* display) +{ + LOAD_EGL_EXT(eglGetPlatformDisplay); + if(egl_eglGetPlatformDisplay) { + return egl_eglGetPlatformDisplay(EGL_PLATFORM_GBM_KHR, gbmdev, NULL); + } else { + LOAD_EGL(eglGetDisplay); + return egl_eglGetDisplay((EGLNativeDisplayType)gbmdev); + } +} + +void* CreateGBMWindow(int w, int h) +{ + void* ret = gbmsurf; + if(!ret) + printf("LIBGL: Warning, cannot create gbm surface %dx%d\n", w, h); +} + +void DeleteGBMWindow(void* win) +{ + gbmdrm_gbm_surface_destroy((struct gbm_surface*)win); +} + +int FindGBMConfig(EGLDisplay eglDisp, EGLConfig *configs, int numFounds) +{ + LOAD_EGL(eglGetConfigAttrib); + int idx = 0; + while(idxfb_id, 0, 0, + &drm_connector_id, 1, drm_mode); + if (r) { + printf("LIBGL: GBM failed to set mode: %s\n", strerror(errno)); + return EGL_FALSE; + } + + return EGL_TRUE; + +} + +#else // NO_GBM + +void LoadGBMFunctions() +{ +} + +void CloseGBMFunctions() +{ +} + +void* OpenGBMDisplay(void* display) +{ + return NULL; +} + +void* CreateGBMWindow(int w, int h) +{ + return NULL; +} + +void DeleteGBMWindow(void* win) +{ +} + +#if !defined(NOEGL) && !defined(ANDROID) +int FindGBMConfig(EGLDisplay eglDisp, EGLConfig *configs, int numFounds) +{ + return 0; +} +EGLBoolean GBMMakeCurrent(EGLDisplay eglDisp, EGLSurface draw, EGLSurface read, EGLContext ctx) +{ + return EGL_FALSE; +} +#endif + +#endif // NO_GBM diff --git a/android/gl4es-src/src/glx/gbmfunc.h b/android/gl4es-src/src/glx/gbmfunc.h new file mode 100644 index 0000000..a1136b0 --- /dev/null +++ b/android/gl4es-src/src/glx/gbmfunc.h @@ -0,0 +1,28 @@ +#ifdef GBMFUNC + +GBMFUNC(int,gbm_device_get_fd,(struct gbm_device *gbm)) +GBMFUNC(int,gbm_device_is_format_supported,(struct gbm_device *gbm, + uint32_t format, uint32_t usage)) +GBMFUNC(void,gbm_device_destroy,(struct gbm_device *gbm)) +GBMFUNC(struct gbm_device *,gbm_create_device,(int fd)) +GBMFUNC(unsigned int,gbm_bo_get_width,(struct gbm_bo *bo)) +GBMFUNC(unsigned int,gbm_bo_get_height,(struct gbm_bo *bo)) +GBMFUNC(uint32_t,gbm_bo_get_stride,(struct gbm_bo *bo)) +GBMFUNC(union gbm_bo_handle,gbm_bo_get_handle,(struct gbm_bo *bo)) +GBMFUNC(int,gbm_bo_write,(struct gbm_bo *bo, const void *buf, size_t count)) +GBMFUNC(struct gbm_device *,gbm_bo_get_device,(struct gbm_bo *bo)) +GBMFUNC(void,gbm_bo_set_user_data,(struct gbm_bo *bo, void *data, + void (*destroy_user_data)(struct gbm_bo *, void *))) +GBMFUNC(void *,gbm_bo_get_user_data,(struct gbm_bo *bo)) +GBMFUNC(void,gbm_bo_destroy,(struct gbm_bo *bo)) +GBMFUNC(struct gbm_bo *,gbm_bo_create,(struct gbm_device *gbm, + uint32_t width, uint32_t height, + uint32_t format, uint32_t usage)) +GBMFUNC(struct gbm_surface *,gbm_surface_create,(struct gbm_device *gbm, + uint32_t width, uint32_t height, + uint32_t format, uint32_t flags)) +GBMFUNC(void,gbm_surface_destroy,(struct gbm_surface *surf)) +GBMFUNC(struct gbm_bo *,gbm_surface_lock_front_buffer,(struct gbm_surface *surf)) +GBMFUNC(void,gbm_surface_release_buffer,(struct gbm_surface *surf, struct gbm_bo *bo)) + +#endif \ No newline at end of file diff --git a/android/gl4es-src/src/glx/glx.c b/android/gl4es-src/src/glx/glx.c new file mode 100644 index 0000000..06dce28 --- /dev/null +++ b/android/gl4es-src/src/glx/glx.c @@ -0,0 +1,3039 @@ +#include "glx.h" +#include "../gl/init.h" + +#ifdef HAS_BACKTRACE +#include +#endif // HAS_BACKTRACE +#include +#include "khash.h" +#ifdef USE_FBIO +#include +#endif // USE_FBIO +#include +#include +#if defined(USE_CLOCK) || defined(PYRA) +#include +#else +#include +#endif +#ifdef PANDORA +#include +#include +#endif // PANDORA +#include + +#ifdef AMIGAOS4 +#include "../agl/amigaos.h" +#endif // AMIGAOS4 +#include "../gl/debug.h" +#include "../gl/framebuffers.h" +#include "../gl/init.h" +#include "../gl/loader.h" +#ifdef PANDORA +#include "../gl/pixel.h" +#endif +#include "glx_gbm.h" +#include "hardext.h" +#include "streaming.h" +#include "utils.h" +#include "../gl/envvars.h" + +//#define DEBUG +#ifdef DEBUG +#pragma GCC optimize 0 +#define DBG(a) a +#else +#define DBG(a) +#endif + +#ifndef EGL_GL_COLORSPACE_KHR +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif + +#ifndef NOEGL +static bool eglInitialized = false; +static EGLDisplay eglDisplay = NULL; +static EGLSurface eglSurface = NULL; +static EGLConfig eglConfigs[1]; +static EGLContext eglContext = EGL_NO_CONTEXT; +static int maxEGLConfig = 0; +static GLXFBConfig allFBConfig = NULL; +#endif +static int glx_default_depth=0; +#ifdef PANDORA +static struct sockaddr_un sun; +static int sock = -2; +#endif + +int8_t CheckEGLErrors() { +#ifndef NOEGL + const char *errortext = PrintEGLError(1); + + if (errortext) { + LOGE("ERROR: EGL Error detected: %s\n", errortext); + return 1; + } +#endif + return 0; +} +#ifndef NOX11 +typedef struct { + int Width; + int Height; + EGLContext Context; + EGLSurface Surface; + EGLConfig Config; + int Depth; + Display *dpy; + int Type; + GC gc; + XImage* frame; +} glx_buffSize; + +//PBuffer should work under ANDROID / NOX11 +static GLXPbuffer *pbufferlist = NULL; +static glx_buffSize *pbuffersize = NULL; +static int pbufferlist_cap = 0; +static int pbufferlist_size = 0; +static int isPBuffer(GLXDrawable drawable) { + for (int i=0; i ", *width, *height);) + LOAD_EGL(eglQuerySurface); + egl_eglQuerySurface(eglDisplay, glxContext->eglSurface, EGL_WIDTH, width); + egl_eglQuerySurface(eglDisplay, glxContext->eglSurface, EGL_HEIGHT, height); + DBG(printf("%dx%d (%s)\n", *width, *height, PrintEGLError(0));) +#endif +} + +static int fbcontext_count = 0; + +#ifdef USE_FBIO +#ifndef FBIO_WAITFORVSYNC +#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) +#endif +static int fbdev = -1; +#endif + +static int g_width=0, g_height=0; +static int swapinterval = 1; // default value. Also, should be tracked by drawable... +static int minswap=0; +static int maxswap=1; +// **** RPI stuffs **** +void (*bcm_host_init)(); +void (*bcm_host_deinit)(); +#ifndef ANDROID +#include "rpi.h" +#endif +// ***** end of RPI stuffs **** + +// Generic create native window to use with "LIBGL_FB=1" (so with EGL_DEFAULT_DISPLAY and without X11) +static void* create_native_window(int w, int h) { +#if !defined(ANDROID) && !defined(AMIGAOS4) + if(bcm_host) return create_rpi_window(w, h); +#endif +#ifndef NO_GBM + if(globals4es.usegbm) return CreateGBMWindow(w, h); +#endif + return NULL; +} +static void delete_native_window(void* win) { +#if !defined(ANDROID) && !defined(AMIGAOS4) + if(bcm_host) return delete_rpi_window(win); +#endif +#ifndef NO_GBM + if(globals4es.usegbm) return DeleteGBMWindow(win); +#endif +} + +#ifndef NOEGL +static EGLint egl_context_attrib_es2[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE +}; + +static EGLint egl_context_attrib[] = { + EGL_NONE +}; + +typedef struct { + EGLSurface surf; + int *cnt; +} SharedEGLSurface_t; + +KHASH_MAP_INIT_INT(eglsurfacelist_t, SharedEGLSurface_t*); +static khash_t(eglsurfacelist_t) *eglsurfaces = NULL; + +static void RecycleAddSurface(GLXDrawable drawable, SharedEGLSurface_t* surf) { + if(!eglsurfaces) { + eglsurfaces = kh_init(eglsurfacelist_t); + } + int ret; + khint_t k; + k = kh_put(eglsurfacelist_t, eglsurfaces, drawable, &ret); + SharedEGLSurface_t *newsurf = malloc(sizeof(SharedEGLSurface_t)); + memcpy(newsurf, surf, sizeof(SharedEGLSurface_t)); + kh_value(eglsurfaces, k) = newsurf; + DBG(printf("LIBGL: EGLSurface for drawable %p Added\n", (void*)drawable);) +} + +static SharedEGLSurface_t* RecycleGetSurface(GLXDrawable drawable) { + if(!eglsurfaces) + return NULL; + int ret; + khint_t k; + k = kh_get(eglsurfacelist_t, eglsurfaces, drawable); + if (k != kh_end(eglsurfaces)){ + DBG(printf("LIBGL: EGLSurface for drawable %p found\n", (void*)drawable);) + return kh_value(eglsurfaces, k); + } + if((globals4es.usefb || globals4es.usefbo) && kh_size(eglsurfaces)) { + // all surface are in the same drawable + // take the first one + for (k = kh_begin(eglsurfaces); k != kh_end(eglsurfaces); ++k) + if (kh_exist(eglsurfaces, k)) + return kh_value(eglsurfaces, k); + } + return NULL; +} + +static void RecycleDelSurface(GLXDrawable drawable) { + int ret; + khint_t k; +#ifndef NOX11 + ret = isPBuffer(drawable); + if(ret) + delPBuffer(ret-1); +#endif + if(!eglsurfaces) + return; + k = kh_get(eglsurfacelist_t, eglsurfaces, drawable); + if (k != kh_end(eglsurfaces)){ + /*LOAD_EGL(eglDestroySurface); + egl_eglDestroySurface(eglDisplay, kh_value(eglsurfaces, k));*/ + free(kh_value(eglsurfaces, k)); + kh_del(eglsurfacelist_t, eglsurfaces, k); + DBG(printf("LIBGL: EGLSurface for drawable %p removed\n", (void*)drawable);) + } + return; +} +#endif + + +extern void* egl; +int globales2 = 0; +// GLState management +void* NewGLState(void* shared_glstate, int es2only); +void DeleteGLState(void* oldstate); +void ActivateGLState(void* new_glstate); +void CopyGLEShard(void* dst, const void* src); + +typedef struct { + int drawable; +#ifndef NOEGL + EGLSurface surface; +#endif + int PBuffer; +} map_drawable_t; +KHASH_MAP_INIT_INT(mapdrawable, map_drawable_t*) +khash_t(mapdrawable) *MapDrawable = NULL; + +#ifndef NOX11 +static int get_config_default(Display *display, int attribute, int *value) { + switch (attribute) { + case GLX_USE_GL: + case GLX_RGBA: + case GLX_X_RENDERABLE: + case GLX_DOUBLEBUFFER: + *value = 1; + break; + case GLX_LEVEL: + case GLX_STEREO: + *value = 0; + break; + case GLX_AUX_BUFFERS: + *value = 0; + break; +#ifdef PANDORA + case GLX_RED_SIZE: + *value = 5; + break; + case GLX_GREEN_SIZE: + *value = 6; + break; + case GLX_BLUE_SIZE: + *value = 5; + break; + case GLX_ALPHA_SIZE: + *value = 8; // why not 0? + break; + case GLX_DEPTH_SIZE: + *value = 16; + break; +#else + case GLX_RED_SIZE: + *value = 8; + break; + case GLX_GREEN_SIZE: + *value = 8; + break; + case GLX_BLUE_SIZE: + *value = 8; + break; + case GLX_ALPHA_SIZE: + *value = 8; + break; + case GLX_DEPTH_SIZE: + *value = 24;//32; + break; +#endif + case GLX_STENCIL_SIZE: + *value = 8; + break; + case GLX_ACCUM_RED_SIZE: + case GLX_ACCUM_GREEN_SIZE: + case GLX_ACCUM_BLUE_SIZE: + case GLX_ACCUM_ALPHA_SIZE: + *value = 0; + break; + case GLX_TRANSPARENT_TYPE: + *value = GLX_NONE; + break; + case GLX_RENDER_TYPE: + *value = GLX_RGBA_TYPE; + break; + case GLX_VISUAL_ID: + { + XVisualInfo xvinfo = {0}; + xvinfo.depth = glx_default_depth; + xvinfo.class = TrueColor; + int n; + XVisualInfo *visuals = XGetVisualInfo(display, VisualDepthMask|VisualClassMask, &xvinfo, &n); + if (!n) { + LOGD("Warning, get_config_default: XGetVisualInfo gives 0 VisualInfo for %d depth and TrueColor class\n", glx_default_depth); + *value = 0; + } else { + *value = visuals[0].visualid; + XFree(visuals); + } + } + break; + case GLX_FBCONFIG_ID: + *value = 0; + break; + case GLX_DRAWABLE_TYPE: + *value = GLX_WINDOW_BIT; + break; + case GLX_BUFFER_SIZE: + *value = 16; + break; + case GLX_X_VISUAL_TYPE: + *value = GLX_TRUE_COLOR; + break; + case GLX_CONFIG_CAVEAT: + case GLX_SAMPLE_BUFFERS: + case GLX_SAMPLES: + *value = 0; + break; + case GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB: + *value = hardext.srgb; + break; + default: + DBG(printf(" => Unknown attrib\n");) + LOGD("unknown attrib %i\n", attribute); + *value = 0; + return 1; + } + DBG(printf(" -> 0x%04X\n", *value);) + return 0; +} + +static void init_display(Display *display) { + LOAD_EGL(eglGetDisplay); + + if (! g_display) { + g_display = display;//XOpenDisplay(NULL); + } + if(globals4es.usegbm) { + eglDisplay = OpenGBMDisplay(display); + } + if(!eglDisplay) { + if (globals4es.usefb || globals4es.usepbuffer) { + eglDisplay = egl_eglGetDisplay(EGL_DEFAULT_DISPLAY); + } else { + eglDisplay = egl_eglGetDisplay(display); + } + } +} + +static void fill1GLXFBConfig(Display *display, EGLConfig eglConfig, int DB, GLXFBConfig fbConfig) { + LOAD_EGL(eglGetConfigAttrib); + + EGLint tmp; + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_RED_SIZE, &fbConfig->redBits); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_GREEN_SIZE, &fbConfig->greenBits); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_BLUE_SIZE, &fbConfig->blueBits); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_ALPHA_SIZE, &fbConfig->alphaBits); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_DEPTH_SIZE, &fbConfig->depthBits); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_STENCIL_SIZE, &fbConfig->stencilBits); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_SAMPLES, &fbConfig->multiSampleSize); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_SAMPLE_BUFFERS, &fbConfig->nMultiSampleBuffers); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_SURFACE_TYPE, &tmp); + fbConfig->drawableType = 0; + if(tmp&EGL_WINDOW_BIT) fbConfig->drawableType |= GLX_WINDOW_BIT; + if(tmp&EGL_PBUFFER_BIT) fbConfig->drawableType |= GLX_PBUFFER_BIT; + if(tmp&EGL_PIXMAP_BIT) fbConfig->drawableType |= GLX_PIXMAP_BIT; + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_MAX_PBUFFER_WIDTH, &fbConfig->maxPbufferWidth); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_MAX_PBUFFER_HEIGHT, &fbConfig->maxPbufferHeight); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_MAX_PBUFFER_PIXELS, &fbConfig->maxPbufferPixels); + egl_eglGetConfigAttrib(eglDisplay, eglConfig, EGL_NATIVE_VISUAL_ID, &fbConfig->associatedVisualId); + if(!fbConfig->associatedVisualId || globals4es.usefb || globals4es.usefbo || globals4es.usepbuffer) { + // when using some FB driver, lets take a default VisualID, as the one from the EGLConfig is probably not the correct one + glx_default_depth = XDefaultDepth(display, 0); + XVisualInfo xvinfo = {0}; + xvinfo.depth = glx_default_depth; + xvinfo.class = TrueColor; + int n; + XVisualInfo *visuals = XGetVisualInfo(display, VisualDepthMask|VisualClassMask, &xvinfo, &n); + if (!n) { + LOGD("Warning, fillGLXFBConfig: XGetVisualInfo gives 0 VisualInfo for %d depth and TrueColor class\n", glx_default_depth); + fbConfig->associatedVisualId = 0; + } else { + fbConfig->associatedVisualId = visuals[0].visualid; + XFree(visuals); + } + } + fbConfig->doubleBufferMode = DB; + fbConfig->id = eglConfig; +} + +static void init_eglconfig(Display *display) { + if(g_display != display) { + if(allFBConfig) + free(allFBConfig); + allFBConfig = NULL; + g_display = NULL; // should close properly + init_display(display); + } + if(allFBConfig) + return; + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglGetConfigAttrib); + EGLint configAttribs[] = { + EGL_RENDERABLE_TYPE, (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT, + EGL_NONE + }; + int configsFound; + // grab all config for the display + egl_eglChooseConfig(eglDisplay, configAttribs, NULL, 0, &configsFound); + EGLConfig allConfigs[configsFound]; + egl_eglChooseConfig(eglDisplay, configAttribs, allConfigs, configsFound, &configsFound); + maxEGLConfig = -1; + EGLint confID; + for(int i=0; i0.0f) + system("sudo /usr/pandora/scripts/op_gamma.sh 0"); +} +void pandora_set_gamma() { + { + char buf[50]; + if(globals4es.gamma>0.0f) + sprintf(buf, "sudo /usr/pandora/scripts/op_gamma.sh %.2f", globals4es.gamma); + else + sprintf(buf, "sudo /usr/pandora/scripts/op_gamma.sh 0"); + int dummy = system(buf); + } +} +#endif + +static void signal_handler(int sig) { + if (globals4es.xrefresh) + xrefresh(); +#ifdef PANDORA + pandora_reset_gamma(); +#endif + +#if defined(BCMHOST) && !defined(ANDROID) + rpi_fini(); +#endif +#ifdef HAS_BACKTRACE + if (globals4es.stacktrace) { + switch (sig) { + case SIGBUS: + case SIGFPE: + case SIGILL: + case SIGSEGV: { + void *array[10]; + size_t size = backtrace(array, 10); + if (! size) { + LOGD("No stacktrace. Compile with -funwind-tables.\n"); + } else { + LOGD("Stacktrace: %zd\n", size); + backtrace_symbols_fd(array, size, 2); + } + break; + } + } + } +#endif + signal(sig, SIG_DFL); + raise(sig); +} +#ifdef PANDORA +static void init_liveinfo() { + static const char socket_name[] = "\0liveinfo"; + sock = socket(PF_UNIX, SOCK_DGRAM, 0); + if (sock == -1) { + // no socket, so LiveInfo probably not active + return; + } + + memset(&sun, 0, sizeof(sun)); + sun.sun_family = AF_UNIX; + memcpy(sun.sun_path, socket_name, sizeof(socket_name)); + // send a test string + const char test_string[] = "gl: fpsinfo"; + if (sendto(sock, test_string, strlen(test_string), 0,(struct sockaddr *)&sun, sizeof(sun))<0) { + // error, so probably not present + close(sock); + sock=-1; + } else + fcntl(sock, F_SETFL, O_NONBLOCK); +} + +#endif + +void glx_init() { + // init map_drawable + int ret; + if( !gl4es_getMainFBSize ) + gl4es_getMainFBSize = glx_getMainFBSize; + MapDrawable = kh_init(mapdrawable); + kh_put(mapdrawable, MapDrawable, 1, &ret); + kh_del(mapdrawable, MapDrawable, 1); +#if defined(BCMHOST) && !defined(ANDROID) + rpi_init(); +#endif + if(globals4es.usegbm) + atexit(CloseGBMFunctions); + if (globals4es.xrefresh || globals4es.stacktrace) + { + // TODO: a bit gross. Maybe look at this: http://stackoverflow.com/a/13290134/293352 + signal(SIGBUS, signal_handler); + signal(SIGFPE, signal_handler); + //signal(SIGILL, signal_handler); + signal(SIGSEGV, signal_handler); + if (globals4es.xrefresh) { + signal(SIGINT, signal_handler); + signal(SIGQUIT, signal_handler); + signal(SIGTERM, signal_handler); + } + if (globals4es.xrefresh) + atexit(xrefresh); +#if !defined(ANDROID) && !defined(AMIGAOS4) +#endif //!ANDROID && !AMIGAOS4 + } +#ifdef PANDORA + atexit(pandora_reset_gamma); +#elif defined(BCMHOST) + atexit(bcm_host_deinit); +#elif defined(AMIGAOS4) + #ifndef GL4ES_COMPILE_FOR_USE_IN_SHARED_LIB + atexit(os4CloseLib); + #endif +#endif + //V-Sync + if (globals4es.vsync) + init_vsync(); +#ifdef PANDORA + + init_liveinfo(); + if (sock>-1) { + SHUT_LOGD("LiveInfo detected, fps will be shown\n"); + } +#endif +} + +#ifndef NOX11 +KHASH_MAP_INIT_INT(fbvisual, GLXFBConfig*); +static kh_fbvisual_t *fbvisual = NULL; + +void InitFBVisual() +{ + if(fbvisual) + return; + fbvisual = kh_init(fbvisual); +} +void FreeFBVisual() +{ + if(!fbvisual) + return; + GLXFBConfig *conf; + kh_foreach_value(fbvisual, conf, free(conf)); + kh_destroy(fbvisual, fbvisual); + fbvisual = NULL; +} +GLXFBConfig* FindFBVisual(XVisualInfo *visual) +{ + if(!fbvisual) + InitFBVisual(); + khint_t k = kh_get(fbvisual, fbvisual, (uintptr_t)visual); + if(k==kh_end(fbvisual)) + return NULL; + return kh_value(fbvisual, k); +} +void AddFBVisual(XVisualInfo *visual, GLXFBConfig *conf) +{ + if(!fbvisual) + InitFBVisual(); + int ret; + khint_t k = kh_put(fbvisual, fbvisual, (uintptr_t)visual, &ret); + if(!ret) + free(kh_value(fbvisual, k)); + kh_value(fbvisual, k) = conf; +} + +GLXContext gl4es_glXCreateContext(Display *display, + XVisualInfo *visual, + GLXContext shareList, + Bool isDirect) { + DBG(printf("glXCreateContext(%p, %p, %p, %i) fbcontext_count=%d ", display, visual, shareList, isDirect, fbcontext_count);) + + static struct __GLXFBConfigRec default_glxfbconfig; + GLXFBConfig glxfbconfig; + GLXFBConfig *visualfbconfig = FindFBVisual(visual); + if(visualfbconfig) + glxfbconfig = visualfbconfig[0]; + else { + glxfbconfig = &default_glxfbconfig; + memset(glxfbconfig, 0, sizeof(struct __GLXFBConfigRec)); + default_glxfbconfig.redBits = (visual==0)?0:(visual->depth==16)?5:8; + default_glxfbconfig.greenBits = (visual==0)?0:(visual->depth==16)?6:8; + default_glxfbconfig.blueBits = (visual==0)?0:(visual->depth==16)?5:8; + default_glxfbconfig.alphaBits = (visual==0)?0:(visual->depth!=32)?0:8; + #ifdef PANDORA + default_glxfbconfig.depthBits = 16; + #else + default_glxfbconfig.depthBits = 24; + #endif + default_glxfbconfig.stencilBits = 8; + default_glxfbconfig.doubleBufferMode = 1; + } + int depthBits = glxfbconfig->depthBits; + if(glxfbconfig->stencilBits>8) + glxfbconfig->stencilBits = 8; + if(depthBits==16 && glxfbconfig->stencilBits) + glxfbconfig->stencilBits = EGL_DONT_CARE; +#ifdef PANDORA + if(depthBits==32) + depthBits = (glxfbconfig->stencilBits==8 && hardext.esversion==2)?24:16; + if(depthBits==24 && glxfbconfig->stencilBits==8 && !(globals4es.usefbo || globals4es.usepbuffer || hardext.esversion==2)) + depthBits = 16; + else if(depthBits==16 && glxfbconfig->stencilBits==8 && hardext.esversion==2) + depthBits = 24; +#endif + + DBG(printf("Creating R:%d G:%d B:%d A:%d visual deth=%d Depth:%d Stencil:%d Multisample:%d/%d Doublebuff=%d\n", glxfbconfig->redBits, glxfbconfig->greenBits, glxfbconfig->blueBits, glxfbconfig->alphaBits, visual?visual->depth:0, depthBits, glxfbconfig->stencilBits, glxfbconfig->nMultiSampleBuffers, glxfbconfig->multiSampleSize, glxfbconfig->doubleBufferMode);) + EGLint configAttribs[] = { +#ifdef PANDORA + EGL_RED_SIZE, 5, + EGL_GREEN_SIZE, 6, + EGL_BLUE_SIZE, 5, +#else + EGL_RED_SIZE, glxfbconfig->redBits, + EGL_GREEN_SIZE, glxfbconfig->greenBits, + EGL_BLUE_SIZE, glxfbconfig->blueBits, + EGL_ALPHA_SIZE, (hardext.eglnoalpha)?0:glxfbconfig->alphaBits, +#endif + EGL_DEPTH_SIZE, depthBits, + EGL_RENDERABLE_TYPE, (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT, + //EGL_BUFFER_SIZE, depthBits, + EGL_STENCIL_SIZE, glxfbconfig->stencilBits, + + EGL_SAMPLE_BUFFERS, glxfbconfig->nMultiSampleBuffers, + EGL_SAMPLES, glxfbconfig->multiSampleSize, + + EGL_SURFACE_TYPE, (globals4es.usegbm)?EGL_WINDOW_BIT:(globals4es.usepbuffer?EGL_PBUFFER_BIT:(EGL_WINDOW_BIT | EGL_PBUFFER_BIT)), + EGL_NONE + }; + if (globals4es.usefb) + ++fbcontext_count; + + LOAD_EGL(eglMakeCurrent); + LOAD_EGL(eglDestroyContext); + LOAD_EGL(eglDestroySurface); + LOAD_EGL(eglCreateContext); + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglQueryString); + + GLXContext fake = calloc(1, sizeof(struct __GLXContextRec)); + + // make an egl context here... + EGLBoolean result; + if (eglDisplay == NULL || eglDisplay == EGL_NO_DISPLAY) { + init_display(display); + if (eglDisplay == EGL_NO_DISPLAY) { + DBG(printf(" => %p\n", NULL);) + CheckEGLErrors(); + LOGE("Unable to create EGL display.\n"); + free(fake); + return 0; + } + } + + // first time? + if (eglInitialized == false) { + if(!InitEGL(display)) { + DBG(printf(" => %p\n", NULL);) + CheckEGLErrors(); + LOGE("Unable to init EGL.\n"); + free(fake); + return 0; + } + } + + result = egl_eglChooseConfig(eglDisplay, configAttribs, fake->eglConfigs, 64, &fake->eglConfigsCount); + if(fake->eglConfigsCount && globals4es.usegbm) + fake->eglconfigIdx = FindGBMConfig(eglDisplay, fake->eglConfigs, fake->eglConfigsCount); + + CheckEGLErrors(); + if (result != EGL_TRUE || fake->eglConfigsCount == 0) { + DBG(printf(" => %p\n", NULL);) + LOGE("No EGL configs found (depth=%d, stencil=%d).\n", depthBits, glxfbconfig->stencilBits); + CheckEGLErrors(); + free(fake); + return 0; + } + EGLContext shared = (shareList)?shareList->eglContext:EGL_NO_CONTEXT; + fake->eglContext = egl_eglCreateContext(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], shared, (hardext.esversion==1)?egl_context_attrib:egl_context_attrib_es2); + + CheckEGLErrors(); + + // need to return a glx context pointing at it + fake->display = display; + fake->direct = true; + fake->xid = 1; //TODO: Proper handling of that id... + fake->contextType = 0; //Window + fake->doublebuff = glxfbconfig->doubleBufferMode; +#ifdef PANDORA + fake->rbits = 5; fake->gbits=6; fake->bbits=5; fake->abits=0; +#else + fake->rbits = (visual==0)?8:(visual->depth==16)?5:8, + fake->gbits= (visual==0)?8:(visual->depth==16)?6:8, + fake->bbits= (visual==0)?8:(visual->depth==16)?5:8, + fake->abits= (visual==0)?8:(visual->depth!=32)?0:8, +#endif + fake->samples = 0; fake->samplebuffers = 0; + fake->shared = (shareList)?shareList->glstate:NULL; + + DBG(printf(" => %p\n", fake);) + return fake; +} + +GLXContext createPBufferContext(Display *display, GLXContext shareList, GLXFBConfig config) { + + EGLint configAttribs[] = { + EGL_RED_SIZE, (config)?config->redBits:0, + EGL_GREEN_SIZE, (config)?config->greenBits:0, + EGL_BLUE_SIZE, (config)?config->blueBits:0, + EGL_ALPHA_SIZE, (hardext.eglnoalpha)?0:((config)?config->alphaBits:0), + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT, + EGL_SAMPLE_BUFFERS, (config)?config->nMultiSampleBuffers:0, + EGL_SAMPLES, (config)?config->multiSampleSize:0, + EGL_NONE + }; + + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglCreateContext); + LOAD_EGL(eglGetConfigAttrib); + + // Check that the config is for PBuffer + if(!(config->drawableType&GLX_PBUFFER_BIT)) + return 0; + + // Init what need to be done + if(!InitEGL(display)) + return NULL; + + // select a configuration + EGLBoolean result; + int configsFound; + static EGLConfig pbufConfigs[1]; + result = egl_eglChooseConfig(eglDisplay, configAttribs, pbufConfigs, 1, &configsFound); + + CheckEGLErrors(); + if (result != EGL_TRUE || configsFound == 0) { + LOGE("No EGL configs found.\n"); + return 0; + } + + EGLContext shared = (shareList)?shareList->eglContext:EGL_NO_CONTEXT; + + GLXContext fake = malloc(sizeof(struct __GLXContextRec)); + memset(fake, 0, sizeof(struct __GLXContextRec)); + fake->es2only = globales2; + fake->shared = (shareList)?shareList->glstate:NULL; + fake->eglConfigs[0] = pbufConfigs[0]; + fake->eglConfigsCount = 1; + fake->eglconfigIdx = 0; + + fake->eglContext = egl_eglCreateContext(eglDisplay, fake->eglConfigs[0], shared, (hardext.esversion==1)?egl_context_attrib:egl_context_attrib_es2); + + CheckEGLErrors(); + + // need to return a glx context pointing at it + fake->display = display; + fake->direct = true; + fake->xid = 1; //TODO: Proper handling of that id... + fake->contextType = 1; //PBuffer + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_RED_SIZE, &fake->rbits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_GREEN_SIZE, &fake->gbits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_BLUE_SIZE, &fake->bbits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_ALPHA_SIZE, &fake->abits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_DEPTH_SIZE, &fake->depth); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_STENCIL_SIZE, &fake->stencil); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_SAMPLES, &fake->samples); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[0], EGL_SAMPLE_BUFFERS, &fake->samplebuffers); + + DBG(printf(" => return PBufferContext %p (context->shared=%p)\n", fake, fake->shared);) + return fake; +} + +GLXContext gl4es_glXCreateContextAttribsARB(Display *display, GLXFBConfig config, + GLXContext share_context, Bool direct, + const int *attrib_list) { + DBG(printf("glXCreateContextAttribsARB(%p, %p, %p, %d, %p) ", display, config, share_context, direct, attrib_list); + if(config) + printf("config is RGBA:%d%d%d%d, depth=%d, stencil=%d, multisample=%d/%d doublebuff=%d, drawable=%d\n", config->redBits, config->greenBits, config->blueBits, config->alphaBits, config->depthBits, config->stencilBits, config->multiSampleSize, config->nMultiSampleBuffers, config->doubleBufferMode, config->drawableType); + else printf("\n"); + ) + if(config && config->drawableType==GLX_PBUFFER_BIT) { + return createPBufferContext(display, share_context, config); + } else { + EGLint type = 0; + if(config->drawableType&GLX_PIXMAP_BIT) type|=EGL_PIXMAP_BIT; + if(config->drawableType&GLX_WINDOW_BIT) type|=EGL_WINDOW_BIT; + if(config->drawableType&GLX_PBUFFER_BIT) type|=EGL_PBUFFER_BIT; + EGLint configAttribs[] = { +#ifdef PANDORA + EGL_RED_SIZE, (config->drawableType==GLX_PIXMAP_BIT)?config->redBits:5, + EGL_GREEN_SIZE, (config->drawableType==GLX_PIXMAP_BIT)?config->greenBits:6, + EGL_BLUE_SIZE, (config->drawableType==GLX_PIXMAP_BIT)?config->blueBits:5, + EGL_ALPHA_SIZE, (config->drawableType==GLX_PIXMAP_BIT)?config->alphaBits:0, + EGL_DEPTH_SIZE, (globals4es.usefb)?24:config->depthBits, + EGL_STENCIL_SIZE, (globals4es.usefb)?8:config->stencilBits, +#else + EGL_RED_SIZE, config->redBits, + EGL_GREEN_SIZE, config->greenBits, + EGL_BLUE_SIZE, config->blueBits, + EGL_ALPHA_SIZE, (hardext.eglnoalpha)?0:config->alphaBits, + EGL_DEPTH_SIZE, config->depthBits, + EGL_STENCIL_SIZE, config->stencilBits, +#endif + EGL_SAMPLES, config->multiSampleSize, + EGL_SAMPLE_BUFFERS, config->nMultiSampleBuffers, + EGL_RENDERABLE_TYPE, (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT, + EGL_SURFACE_TYPE, globals4es.usepbuffer?EGL_PBUFFER_BIT:type, + EGL_NONE + }; + if (globals4es.usefb) + ++fbcontext_count; + + LOAD_EGL(eglMakeCurrent); + LOAD_EGL(eglDestroyContext); + LOAD_EGL(eglDestroySurface); + LOAD_EGL(eglCreateContext); + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglQueryString); + LOAD_EGL(eglGetConfigAttrib); + + GLXContext fake = calloc(1, sizeof(struct __GLXContextRec)); + fake->es2only = globales2; + + fake->shared = (share_context)?share_context->glstate:NULL; + + // make an egl context here... + EGLBoolean result; + if (eglDisplay == NULL || eglDisplay == EGL_NO_DISPLAY) { + init_display(display); + if (eglDisplay == EGL_NO_DISPLAY) { + LOGE("Unable to create EGL display.\n"); + return fake; + } + } + + // first time? + if (eglInitialized == false) { + result = InitEGL(display); + if (!result) { + CheckEGLErrors(); + LOGE("Unable to initialize EGL display.\n"); + return fake; + } + } + + result = egl_eglChooseConfig(eglDisplay, configAttribs, fake->eglConfigs, 64, &fake->eglConfigsCount); + if(fake->eglConfigsCount && globals4es.usegbm) + fake->eglconfigIdx = FindGBMConfig(eglDisplay, fake->eglConfigs, fake->eglConfigsCount); + else + fake->eglconfigIdx = 0; + + CheckEGLErrors(); + if (result != EGL_TRUE || fake->eglConfigsCount == 0) { + LOGE("No EGL configs found.\n"); + return fake; + } + EGLContext shared = (share_context)?share_context->eglContext:EGL_NO_CONTEXT; + fake->eglContext = egl_eglCreateContext(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], shared, (hardext.esversion==1)?egl_context_attrib:egl_context_attrib_es2); + + CheckEGLErrors(); + + // need to return a glx context pointing at it + fake->display = display; + fake->direct = true; + fake->xid = 1; //TODO: Proper handling of that id... + fake->contextType = (config->drawableType&GLX_WINDOW_BIT)?0:2; //Window:Pixmap + fake->doublebuff = config->doubleBufferMode; + + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_RED_SIZE, &fake->rbits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_GREEN_SIZE, &fake->gbits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_BLUE_SIZE, &fake->bbits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_ALPHA_SIZE, &fake->abits); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_DEPTH_SIZE, &fake->depth); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_STENCIL_SIZE, &fake->stencil); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_SAMPLES, &fake->samples); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_SAMPLE_BUFFERS, &fake->samplebuffers); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_MIN_SWAP_INTERVAL, &minswap); + egl_eglGetConfigAttrib(eglDisplay, fake->eglConfigs[fake->eglconfigIdx], EGL_MAX_SWAP_INTERVAL, &maxswap); + DBG(printf(" => return %p (eglContext=%p, context->shared=%p)\n", fake, fake->eglContext, fake->shared);) + return fake; + } +} + +void gl4es_glXDestroyContext(Display *display, GLXContext ctx) { + DBG(printf("glXDestroyContext(%p, %p), fbcontext_count=%d, ctx_type=%d\n", display, ctx, fbcontext_count, (ctx)?ctx->contextType:0);) + if(globals4es.usefb) + --fbcontext_count; + if (ctx->eglContext) { + // need to bind back the context to delete stuff? + LOAD_EGL(eglMakeCurrent); + if(eglSurface!=ctx->eglSurface || eglContext!=ctx->eglContext) { + DBG(printf(" temporary switch to eglSurface:%p(from %p), eglContext:%p(from %p)\n", ctx->eglSurface, eglSurface, ctx->eglContext, eglContext);) +#ifndef NO_GBM + if(globals4es.usegbm) + GBMMakeCurrent(eglDisplay, ctx->eglSurface, ctx->eglSurface, ctx->eglContext); + else +#endif + egl_eglMakeCurrent(eglDisplay, ctx->eglSurface, ctx->eglSurface, ctx->eglContext); + } + + if (globals4es.usefbo && ctx->contextType==0) { + deleteMainFBO(ctx->glstate); + } + + DeleteGLState(ctx->glstate); + + // bind context back + if(eglSurface!=ctx->eglSurface || eglContext!=ctx->eglContext) { + DBG(printf(" switch back to eglSurface:%p, eglContext:%p\n", eglSurface, eglContext);) +#ifndef NO_GBM + if(globals4es.usegbm) + GBMMakeCurrent(eglDisplay, eglContext?eglSurface:NULL, eglContext?eglSurface:NULL, eglContext); + else +#endif + egl_eglMakeCurrent(eglDisplay, eglContext?eglSurface:NULL, eglContext?eglSurface:NULL, eglContext); + } + + LOAD_EGL(eglDestroyContext); + LOAD_EGL(eglDestroySurface); + + EGLBoolean result = egl_eglDestroyContext(eglDisplay, ctx->eglContext); + ctx->eglContext = 0; + if (ctx->eglSurface != 0) { + if(globals4es.usefb!=1 || !fbcontext_count) { // (This may cause troble on Pandora, has some driver doesn't seems to like to many Creation of the surface) + int destroySurf = 1; + if(ctx->shared_eglsurface && (--(*ctx->shared_eglsurface))>0) + destroySurf = 0; + if(destroySurf) { + if(!globals4es.glxrecycle) { + DBG(printf(" egDestroySurface(%p, %p), drawable=%p\n", eglDisplay, ctx->eglSurface, (void*)ctx->drawable);) + egl_eglDestroySurface(eglDisplay, ctx->eglSurface); + RecycleDelSurface(ctx->drawable); + } + } + eglSurface = 0; + } + ctx->eglSurface = 0; + } + if(ctx->shared_eglsurface && (*ctx->shared_eglsurface)<=0 && !globals4es.glxrecycle) + free(ctx->shared_eglsurface); + + if (result != EGL_TRUE) { + CheckEGLErrors(); + LOGE("Failed to destroy EGL context.\n"); + } + /*if (fbdev >= 0) { + close(fbdev); + fbdev = -1; + }*/ + } + if(glxContext==ctx) + glxContext = NULL; + + free(ctx); + return; +} + +Display *gl4es_glXGetCurrentDisplay() { + DBG(printf("glXGetCurrentDisplay()\n");) + if (g_display && eglContext) { + return g_display; + } + + return XOpenDisplay(NULL); +} + +XVisualInfo *gl4es_glXChooseVisual(Display *display, + int screen, + int *attributes) { + DBG(printf("glXChooseVisual(%p, %d, %p[", display, screen, attributes);) + DBG(if(attributes) {for(int* a=attributes; *a!=0; ++a)printf("%x,", *a);printf("0");}) + DBG(printf("])\n");) + + // create a new attribute list for glXChooseFBConfig based on the attributes liste given... + int attr[50]; + int idx = 0; + int cur = 0; + int ask_depth = 0; + int vis_class = TrueColor; + if(attributes) { + + int ask_rgba = 0; + while (attributes[cur]) { + switch(attributes[cur]) { + case GLX_RGBA: + ask_rgba = 1; // only rgba will be supported? + break; + case GLX_USE_GL: // yeah, I know + break; + case GLX_BUFFER_SIZE: + case GLX_STEREO: + case GLX_ACCUM_RED_SIZE: + case GLX_ACCUM_GREEN_SIZE: + case GLX_ACCUM_BLUE_SIZE: + case GLX_ACCUM_ALPHA_SIZE: + ++cur; // ignored + break; + case GLX_DOUBLEBUFFER: + attr[idx++] = GLX_DOUBLEBUFFER; + attr[idx++] = 1; + break; + case GLX_RED_SIZE: + case GLX_GREEN_SIZE: + case GLX_BLUE_SIZE: + case GLX_ALPHA_SIZE: + ask_depth += attributes[cur+1]; + // fallback is intended + case GLX_DEPTH_SIZE: + case GLX_STENCIL_SIZE: + case GLX_LEVEL: + case GLX_SAMPLE_BUFFERS: + case GLX_SAMPLES: + attr[idx++] = attributes[cur++]; + attr[idx++] = attributes[cur]; + break; + case GLX_X_VISUAL_TYPE: + attr[idx++] = attributes[cur++]; + attr[idx++] = attributes[cur]; + if(attributes[cur] == GLX_DIRECT_COLOR) + vis_class = DirectColor; + break; + } + ++cur; + } + attr[idx++] = 0; // end list + + if(!ask_rgba) + return NULL; // only TrueColor profile... + } + glx_default_depth = XDefaultDepth(display, screen); + if (glx_default_depth != 16 && glx_default_depth != 24 && glx_default_depth != 32) + LOGD("unusual desktop color depth %d\n", glx_default_depth); + +#ifndef PANDORA + // PANDORA only has 16bits X11, lets ignore 32bits requests +/* if(ask_depth>glx_default_depth) + glx_default_depth = ask_depth; // higher depth... +*/ // this makes window of TokiTory transparent... +#endif + + XVisualInfo xvinfo = {0}; + xvinfo.depth = glx_default_depth; + xvinfo.class = TrueColor; + int n; + XVisualInfo *visuals = XGetVisualInfo(display, VisualDepthMask|VisualClassMask, &xvinfo, &n); + if (!n) { + LOGD("Warning, gl4es_glXChooseVisual: XGetVisualInfo gives 0 VisualInfo for %d depth and TrueColor class\n", glx_default_depth); + return NULL; + } + + // create and store the glxConfig that goes with thoses attributes + int count = 1; + GLXFBConfig * confs = NULL; + if(cur) + confs = gl4es_glXChooseFBConfig(display, screen, attr, &count); + else + confs = gl4es_glXGetFBConfigs(display, screen, &count); + if(!count) { + DBG(printf("glXChooseVisual return %p (because no Config found)\n", NULL);) + return NULL; + } + AddFBVisual(visuals, confs); + + DBG(printf("glXChooseVisual return %p\n", visuals);) + return visuals; +} + +/* +EGL_BAD_MATCH is generated if draw or read are not compatible with context +or if context is set to EGL_NO_CONTEXT and draw or read are not set to +EGL_NO_SURFACE, or if draw or read are set to EGL_NO_SURFACE and context is +not set to EGL_NO_CONTEXT. +*/ + +Bool gl4es_glXMakeCurrent(Display *display, + GLXDrawable drawable, + GLXContext context) { +#ifdef NOX11 + DBG(printf("glXMakeCurrent(%p, %p, %p), context->drawable=%p, context->eglSurface=%p(%p), context->doublebuff=%d, glxContext=%p\n", display, (void*)drawable, context, (void*)(context?context->drawable:0), context?context->eglSurface:0, eglSurface, context?context->doublebuff:0, glxContext);) +#else + DBG(printf("glXMakeCurrent(%p, %p, %p), isPBuffer(drawable)=%d, context->drawable=%p, context->eglSurface=%p(%p), context->doublebuff=%d, glxContext=%p\n", display, (void*)drawable, context, isPBuffer(drawable), (void*)(context?context->drawable:0), context?context->eglSurface:0, eglSurface, context?context->doublebuff:0, glxContext);) +#endif + LOAD_EGL(eglMakeCurrent); + LOAD_EGL(eglDestroySurface); + LOAD_EGL(eglCreateWindowSurface); + LOAD_EGL(eglQuerySurface); +#ifdef NOX11 + int created = 0; +#else + int created = (context)?isPBuffer(drawable):0; +#endif + EGLContext eglCtx = EGL_NO_CONTEXT; + EGLSurface eglSurf = 0; + EGLConfig eglConfig = 0; + // flush current context if exist... + if(glxContext && glxContext->glstate) { + /*if(!context && !glxContext->doublebuff && !glxContext->contextType) { + gl4es_glXSwapBuffers(display, glxContext->drawable); + } else*/ + gl4es_glFlush(); + } + if(context && glxContext==context && context->drawable==drawable) { + DBG(printf(" => True\n");) + //same context, all is done bye + DBG(printf("Same context and drawable, doing nothing\n");) + return true; + } + if (glxContext && glxContext->drawable==drawable && glxContext->eglSurface && !context->eglSurface && + ((glxContext->shared==context->shared && glxContext->shared) || glxContext == context->shared || context == glxContext->shared)) { + + context->eglSurface = glxContext->eglSurface; // lets hope eglContexts are compatible + if(!glxContext->shared_eglsurface) + glxContext->shared_eglsurface = (int*)calloc(1, sizeof(int)); + context->shared_eglsurface = glxContext->shared_eglsurface; + (*glxContext->shared_eglsurface)++; + if(!context->glstate) + context->glstate = NewGLState(context->shared, context->es2only); + DBG(printf("Same drawable and compatible context: sharing everything...\n");) + + } + if(context && glxContext && context->drawable==drawable && context->eglSurface==eglSurface) { + gl4es_saveCurrentFBO(); + CopyGLEShard(context->glstate, glxContext->glstate); + ActivateGLState(context->glstate); + glxContext = context; + gl4es_restoreCurrentFBO(); + + DBG(printf(" => True\n");) + //same context, all is done bye (only one context per surface anyway in EGL, iirc) + DBG(printf("Same Surface and Drawable, doing (almost) nothing\n");) + return true; + } + + void* old_glstate = NULL; + if(glxContext && glxContext->glstate) { + gl4es_saveCurrentFBO(); + old_glstate = glxContext->glstate; + } + + if(context) { + if(context->drawable==drawable && context->eglSurface) { + // same-same, recycling... + //eglSurf = context->eglSurface; // no need, it's done after the ifs... + } else if (glxContext && glxContext->drawable==drawable && glxContext->eglSurface && !context->eglSurface) { + context->eglSurface = glxContext->eglSurface; // lets hope eglContexts are compatible + if(!glxContext->shared_eglsurface) + glxContext->shared_eglsurface = (int*)calloc(1, sizeof(int)); + context->shared_eglsurface = glxContext->shared_eglsurface; + (*glxContext->shared_eglsurface)++; + } else { + // new one + if(created) { +#ifndef NOX11 + eglSurf = context->eglSurface = pbuffersize[created-1].Surface; //(EGLSurface)drawable; + eglCtx = context->eglContext = pbuffersize[created-1].Context; // this context is ok for the PBuffer + eglConfig = context->eglConfigs[context->eglconfigIdx] = pbuffersize[created-1].Config; + /*if (context->contextType != pbuffersize[created-1].Type) { // Context / buffer not aligned, create a new glstate tracker + if(context->glstate) + DeleteGLState(context->glstate); + context->glstate = NULL; + context->shared = NULL; + }*/ +#endif + } else { + EGLint attrib_list[5] = {0}; + int cnt=0; + if(!context->doublebuff) { + attrib_list[cnt++] = EGL_RENDER_BUFFER; + attrib_list[cnt++] = EGL_SINGLE_BUFFER; + } + if(globals4es.glx_surface_srgb){ + attrib_list[cnt++] = EGL_GL_COLORSPACE_KHR; + attrib_list[cnt++] = EGL_GL_COLORSPACE_SRGB_KHR; + } + attrib_list[cnt++] = EGL_NONE; + + unsigned int width = 0, height = 0, depth = 0; +#ifndef NOX11 + if(globals4es.usepbuffer) { + // Get Window size and all... + unsigned int border; + Window root; + int x, y; + XGetGeometry(display, drawable, &root, &x, &y, &width, &height, &border, &depth); + DBG(printf("XGetGeometry gives %dx%d for drawable %p\n", width, height, (void*)drawable);) + } else if((globals4es.usefb) || globals4es.usegbm) { + // Get size of desktop + Screen *screen = DefaultScreenOfDisplay(display); + width = WidthOfScreen(screen); + height = HeightOfScreen(screen); + DBG(printf("X11 gives a size of desktop %dx%d for drawable %p\n", width, height, (void*)drawable);) + } + if(globals4es.usepbuffer) { + //let's create a PBuffer attributes + EGLint egl_attribs[10]; // should be enough + int i = 0; + egl_attribs[i++] = EGL_WIDTH; + egl_attribs[i++] = width; + egl_attribs[i++] = EGL_HEIGHT; + egl_attribs[i++] = height; + egl_attribs[i++] = EGL_NONE; + + if(createPBuffer(display, egl_attribs, &eglSurf, &eglCtx, &eglConfig, (depth>16)?8:5, (depth==15)?5:(depth>16)?8:6, (depth>16)?8:5, (depth==32)?8:0, context->samplebuffers, context->samples)==0) { + // fail too, abort + SHUT_LOGE("PBuffer creation failed too\n"); + return 0; + } + int Width, Height; + + egl_eglQuerySurface(eglDisplay,eglSurf,EGL_WIDTH,&Width); + egl_eglQuerySurface(eglDisplay,eglSurf,EGL_HEIGHT,&Height); + DBG(printf("New surface %p is %dx%d\n", eglSurf, Width, Height);) + + addPixBuffer(display, eglSurf, eglConfig, Width, Height, eglCtx, drawable, depth, 2); + context->eglSurface = eglSurf; + if(context->eglContext && context->eglContext!=eglCtx) { + // remove old context before putting PBuffer specific one + LOAD_EGL(eglDestroyContext); + DBG(printf("Remove old Cotnext %p, new is %p\n", context->eglContext, eglCtx);) + egl_eglDestroyContext(eglDisplay, context->eglContext); + } + context->eglContext = eglCtx; + // update, that context is a created emulated one... + created = isPBuffer(drawable); + } else +#endif + { + if(globals4es.usefb || globals4es.usefbo || globals4es.usegbm) { + if(eglSurface) // cannot create multiple eglSurface for the same Framebuffer? + eglSurf = context->eglSurface = eglSurface; + else { + SharedEGLSurface_t *oldsurf = RecycleGetSurface(drawable); + if(oldsurf) { + eglSurf = oldsurf->surf; + if(eglSurf != EGL_NO_SURFACE) { + context->shared_eglsurface = oldsurf->cnt; + ++(*context->shared_eglsurface); + } + } + if(eglSurf == EGL_NO_SURFACE) { + context->nativewin = create_native_window(width,height); +#if 0//ndef NO_GBM + if(globals4es.usegbm) { + LOAD_EGL_EXT(eglCreatePlatformWindowSurface); + eglSurf = egl_eglCreatePlatformWindowSurface(eglDisplay, context->eglConfigs[context->eglconfigIdx], context->nativewin, attrib_list); + } else +#endif + eglSurf = egl_eglCreateWindowSurface(eglDisplay, context->eglConfigs[context->eglconfigIdx], (EGLNativeWindowType)context->nativewin, attrib_list); + } else { + DBG(printf("LIBGL: EglSurf Recycled\n");) + } + eglSurface = context->eglSurface = eglSurf; + if(!eglSurf) { + DBG(printf("LIBGL: Warning, EglSurf is null\n");) + CheckEGLErrors(); + } + } + } else { + if(context->eglSurface) { + int destroySurf = 1; + if(context->shared_eglsurface && (--(*context->shared_eglsurface))>0) + destroySurf = 0; + if(destroySurf) { + if(!globals4es.glxrecycle) { + egl_eglDestroySurface(eglDisplay, context->eglSurface); + RecycleDelSurface(context->drawable); + } + } + } + SharedEGLSurface_t *oldsurf = RecycleGetSurface(drawable); + if(oldsurf) { + eglSurf = oldsurf->surf; + if(eglSurf != EGL_NO_SURFACE) { + context->shared_eglsurface = oldsurf->cnt; + ++(*context->shared_eglsurface); + } + } + if(eglSurf == EGL_NO_SURFACE) { + eglSurf = context->eglSurface = egl_eglCreateWindowSurface(eglDisplay, context->eglConfigs[0], drawable, attrib_list); + } else { + DBG(printf("LIBGL: eglSurf Recycled\n");) + context->eglSurface = eglSurf; + } + if(!eglSurf) { + DBG(printf("LIBGL: Warning, eglSurf is null\n");) + CheckEGLErrors(); + } + } + } + } + } + eglSurf = context->eglSurface; + eglCtx = context->eglContext; + } + EGLBoolean result; +#ifndef NO_GBM + if(globals4es.usegbm) + result = GBMMakeCurrent(eglDisplay, eglSurf, eglSurf, eglCtx); + else +#endif + result = egl_eglMakeCurrent(eglDisplay, eglSurf, eglSurf, eglCtx); + DBG(printf("LIBGL: eglMakeCurrent(%p, %p, %p, %p)\n", eglDisplay, eglSurf, eglSurf, eglCtx);) + CheckEGLErrors(); + glxContext = context; + if(!result) { + // error switching context, don't change glstate and abort... + DBG(printf(" => False\n");) + return false; + } else { + eglSurface = eglSurf; + eglContext = eglCtx; + eglConfigs[0] = eglConfig; + } + // update MapDrawable + { + int ret; + khint_t k = kh_get(mapdrawable, MapDrawable, drawable); + map_drawable_t* map = NULL; + if (k == kh_end(MapDrawable)){ + k = kh_put(mapdrawable, MapDrawable, drawable, &ret); + map = kh_value(MapDrawable, k) = (map_drawable_t*)malloc(sizeof(map_drawable_t)); + map->drawable = drawable; + } else { + map = kh_value(MapDrawable, k); + } + map->surface = eglSurf; + map->PBuffer = created; + + } + if (context) { + // update Recycle + if(!RecycleGetSurface(drawable)) { + // add tracking, so add shared_counter now + if(!glxContext->shared_eglsurface) { + glxContext->shared_eglsurface = (int*)calloc(1, sizeof(int)); + } + (*glxContext->shared_eglsurface)++; + SharedEGLSurface_t surf; + surf.surf = glxContext->eglSurface; + surf.cnt = glxContext->shared_eglsurface; + RecycleAddSurface(drawable, &surf); + } + + if(!context->glstate) { + context->glstate = NewGLState(context->shared, context->es2only); + if(created && pbuffersize[created-1].Type >= 3) { + ((glstate_t*)context->glstate)->emulatedPixmap = created; + ((glstate_t*)context->glstate)->emulatedWin = pbuffersize[created-1].Type==4?1:0; + } + } + context->drawable = drawable; + + ActivateGLState(context->glstate); +#ifdef PANDORA + if(!created) pandora_set_gamma(); +#endif + + CheckEGLErrors(); + if (result) { + if (globals4es.usefbo && !created) { + // get size of the surface... + egl_eglQuerySurface(eglDisplay,eglSurf,EGL_WIDTH,&g_width); + egl_eglQuerySurface(eglDisplay,eglSurf,EGL_HEIGHT,&g_height); + int fbo_width, fbo_height; + if(GetEnvVarFmt("LIBGL_FBO","%dx%d",&fbo_width, &fbo_height)==2) { + SHUT_LOGD("Forcing FBO size %dx%d (%dx%d)\n", fbo_width, fbo_height, g_width, g_height); + g_width = fbo_width; + g_height = fbo_height; + } + // create the main_fbo... + createMainFBO(g_width, g_height); + } + + gl4es_restoreCurrentFBO(); + + // finished + DBG(printf(" => True (glstate=%p)\n", context?context->glstate:NULL);) + return true; + } + DBG(printf(" => False\n");) + return false; + } + DBG(printf(" => True (glstate=%p)\n", context?context->glstate:NULL);) + return true; +} + +Bool gl4es_glXMakeContextCurrent(Display *display, int drawable, + int readable, GLXContext context) { + DBG(printf("glXMakeContextCurrent(%p, %X, %X, %p)\n", display, drawable, readable, context);) + return gl4es_glXMakeCurrent(display, drawable, context); +} + +void gl4es_glXSwapBuffers(Display *display, + GLXDrawable drawable) { + static int frames = 0; + DBG(printf("\rglXSwapBuffers(%p, %p) ", display, (void*)drawable);) + LOAD_EGL(eglSwapBuffers); + // TODO: what if active context is not on the drawable? + realize_textures(0); + if (glstate->list.active){ + gl4es_flush(); + } + if (glstate->raster.bm_drawing) + bitmap_flush(); + EGLSurface surface = eglSurface; + int PBuffer = 0; + { + // get MapDrawable surface + khint_t k = kh_get(mapdrawable, MapDrawable, drawable); + map_drawable_t* map = NULL; + if (k != kh_end(MapDrawable)){ + map = kh_value(MapDrawable, k); + surface = map->surface; + PBuffer = map->PBuffer; + } + } +#ifdef USE_FBIO + if (globals4es.vsync && fbdev >= 0 && PBuffer==0) { + // TODO: can I just return if I don't meet vsync over multiple frames? + // this will just block otherwise. + int arg = 0; + for (int i = 0; i < swapinterval; i++) { + ioctl(fbdev, FBIO_WAITFORVSYNC, &arg); + } + } +#endif +#ifdef PYRA + if (globals4es.vsync && PBuffer==0) { + static int64_t old_time = 0; + struct timespec tp; + clock_gettime(CLOCK_REALTIME, &tp); +#define TARGET_FPS 1000000000LL/61 + int64_t new_time = tp.tv_sec*1000000000LL + tp.tv_nsec; + if (old_time) { + int64_t time_wait = new_time - old_time; + if(time_wait < TARGET_FPS) { + time_wait = TARGET_FPS - time_wait; + tp.tv_nsec = time_wait; + tp.tv_sec = 0; + nanosleep(&tp, NULL); + clock_gettime(CLOCK_REALTIME, &tp); + new_time = tp.tv_sec*1000000000LL + tp.tv_nsec; + } + } + old_time = new_time; + } +#endif + if (globals4es.usefbo && PBuffer==0) { + unbindMainFBO(); + int x = 0, y = 0; + unsigned int width = 0, height = 0; +#ifndef NOX11 + { + unsigned int border, depth; + Window root; + XWindowAttributes xwa; + XGetGeometry(display, drawable, &root, &x, &y, &width, &height, &border, &depth); // get geometry (relative to window) + XTranslateCoordinates( display, drawable, root, 0, 0, &x, &y, &root ); // translate to get x,y absolute to screen + } +#endif + DBG(printf("blitMainFBO(%d, %d, %u, %u)\n", x, y, width, height);) + blitMainFBO(x, y, width, height); + // blit the main_fbo before swap + //adjust FBO size if needed + if((width && height && (width!=glstate->fbo.mainfbo_width || height!=glstate->fbo.mainfbo_height))) { + createMainFBO(width, height); // adjust mainFBO + } + } + // check emulated Pixmap + if(PBuffer && glstate->emulatedPixmap) { + LOAD_GLES(glFinish); + gles_glFinish(); + BlitEmulatedPixmap(drawable); + } else + egl_eglSwapBuffers(eglDisplay, surface); + //CheckEGLErrors(); // not sure it's a good thing to call a eglGetError() after all eglSwapBuffers, performance wize (plus result is discarded anyway) +#ifdef PANDORA + if (globals4es.showfps || (sock>-1)) +#else + if (globals4es.showfps) +#endif + { + // framerate counter + static float avg, fps = 0; + static int frame1, last_frame, frame, now, current_frames; + #ifdef USE_CLOCK + struct timespec out; + clock_gettime(CLOCK_MONOTONIC_RAW, &out); + now = out.tv_sec; + #else + struct timeval out; + gettimeofday(&out, NULL); + now = out.tv_sec; + #endif + frame++; + current_frames++; + + if (frame == 1) { + frame1 = now; + } else if (frame1 < now) { + if (last_frame < now) { + float change = current_frames / (float)(now - last_frame); + float weight = 0.7; + if (! fps) { + fps = change; + } else { + fps = (1 - weight) * fps + weight * change; + } + current_frames = 0; + + avg = frame / (float)(now - frame1); + if (globals4es.showfps) LOGD("fps: %.2f, avg: %.2f\n", fps, avg); +#ifdef PANDORA + if (sock>-1) { + char tmp[60]; + snprintf(tmp, 60, "gl: %2.2f", fps); + sendto(sock, tmp, strlen(tmp), 0,(struct sockaddr *)&sun, sizeof(sun)); + } +#endif + } + } + last_frame = now; + } + if (globals4es.usefbo && PBuffer==0) { + bindMainFBO(); + } +} + +void gl4es_SwapBuffers_currentContext() +{ + if(glxContext) + gl4es_glXSwapBuffers(glxContext->display, glxContext->drawable); +} + +int gl4es_glXGetConfig(Display *display, + XVisualInfo *visual, + int attribute, + int *value) { + DBG(printf("glXGetConfig(%p, %p, 0x%x, %p)\n", display, visual, attribute, value);) + GLXFBConfig *config = FindFBVisual(visual); + if(config) + return gl4es_glXGetFBConfigAttrib(display, *config, attribute, value); + else + return get_config_default(display, attribute, value); +} + + +int gl4es_glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value ) { + DBG(printf("glXQueryContext(%p, %p, %d, %p)\n", dpy, ctx, attribute, value);) + *value=0; + if (ctx) switch (attribute) { + case GLX_FBCONFIG_ID: *value=(int)(uintptr_t)ctx->eglConfigs[ctx->eglconfigIdx]; break; + case GLX_RENDER_TYPE: *value=GLX_RGBA_TYPE; break; + case GLX_SCREEN: break; // screen n# is always 0 + } + return 0; +} + +// stubs for glfw (GLX 1.3) +GLXContext gl4es_glXGetCurrentContext() { + DBG(printf("glXGetCurrentContext()\n");) + + return glxContext; +} + +#ifndef NO_EGL +GLXFBConfig * fillGLXFBConfig(EGLConfig *eglConfigs, int count, int withDB, Display *display) { + init_eglconfig(display); + LOAD_EGL(eglGetConfigAttrib); + EGLint confID; + if(withDB==2) count*=2; + GLXFBConfig *configs = (GLXFBConfig *)calloc(count, sizeof(GLXFBConfig)); + for (int j=0; jdrawableType = GLX_WINDOW_BIT; + configs[0]->screen = 0; + configs[0]->maxPbufferWidth = configs[0]->maxPbufferHeight = 2048; + configs[0]->redBits = configs[0]->greenBits = configs[0]->blueBits = configs[0]->alphaBits = 0; + configs[0]->nMultiSampleBuffers = 0; configs[0]->multiSampleSize = 0; + configs[0]->depthBits = 16; configs[0]->stencilBits = 8; + + return configs; +#else + // first build a table of EGL attributes + int attr[50]; + int cur = 0; + int cr = 0, cg = 0, cb = 0, ca = 0, vt = 0; + int tmp; + int drawable_set = 0; + int doublebuffer = 2; + int glxconfig = -1; + attr[cur++] = EGL_SURFACE_TYPE; + attr[cur++] = 0; + + if(attrib_list) { + int i = 0; + while(attrib_list[i]!=0) { + switch(attrib_list[i++]) { + case GLX_RED_SIZE: + tmp = attrib_list[i++]; + attr[cur++] = EGL_RED_SIZE; + cr = cur; + attr[cur++] = tmp; + DBG(printf("FBConfig redBits=%d\n", tmp);) + break; + case GLX_GREEN_SIZE: + tmp = attrib_list[i++]; + attr[cur++] = EGL_GREEN_SIZE; + cg = cur; + attr[cur++] = tmp; + DBG(printf("FBConfig greenBits=%d\n", tmp);) + break; + case GLX_BLUE_SIZE: + tmp = attrib_list[i++]; + attr[cur++] = EGL_BLUE_SIZE; + cb = cur; + attr[cur++] = tmp; + DBG(printf("FBConfig blueBits=%d\n", tmp);) + break; + case GLX_ALPHA_SIZE: + tmp = attrib_list[i++]; + attr[cur++] = EGL_ALPHA_SIZE; + ca = cur; + attr[cur++] = tmp; + DBG(printf("FBConfig alphaBits=%d\n", tmp);) + break; + case GLX_DEPTH_SIZE: + tmp = attrib_list[i++]; + attr[cur++] = EGL_DEPTH_SIZE; + attr[cur++] = tmp; + DBG(printf("FBConfig depthBits=%d\n", tmp);) + break; + case GLX_STENCIL_SIZE: + tmp = attrib_list[i++]; + attr[cur++] = EGL_STENCIL_SIZE; + attr[cur++] = tmp; + DBG(printf("FBConfig stencilBits=%d\n", tmp);) + break; + case GLX_DRAWABLE_TYPE: + tmp = attrib_list[i++]; + //attr[0] = EGL_SURFACE_TYPE; + //attr[1] = 0; + if(tmp&GLX_WINDOW_BIT) + attr[1] |= EGL_WINDOW_BIT; + if(tmp&GLX_PIXMAP_BIT) + attr[1] |= EGL_PIXMAP_BIT; + if(tmp&GLX_PBUFFER_BIT) + attr[1] |= EGL_PIXMAP_BIT; + drawable_set = 1; + DBG(printf("FBConfig drawableType=0x%X\n", tmp);) + break; + case GLX_SAMPLE_BUFFERS: + tmp = attrib_list[i++]; + attr[cur++] = EGL_SAMPLE_BUFFERS; + attr[cur++] = tmp; + DBG(printf("FBConfig multisampleBuffers=%d\n", tmp);) + break; + case GLX_SAMPLES: + tmp = attrib_list[i++]; + attr[cur++] = EGL_SAMPLES; + attr[cur++] = (tmp<0)?0:tmp; + DBG(printf("FBConfig multiSampleSize=%d\n", tmp);) + break; + case GLX_DOUBLEBUFFER: + if(attrib_list[i]==0 || attrib_list[i]==1) + doublebuffer = attrib_list[i++]; + else + doublebuffer = 1; + DBG(printf("FBConfig doubleBufferMode=%d\n", doublebuffer);) + break; + case GLX_X_RENDERABLE: + ++i; //value ignored + DBG(printf("FBConfig renderable=%d\n", attrib_list[i-1]);) + break; + case GLX_LEVEL: + tmp = attrib_list[i++]; + attr[cur++] = EGL_LEVEL; + attr[cur++] = tmp; + DBG(printf("FBConfig level=%d\n", tmp);) + break; + case GLX_VISUAL_ID: + tmp = attrib_list[i++]; + attr[cur++] = EGL_NATIVE_VISUAL_ID; + attr[cur++] = tmp; + DBG(printf("FBConfig visual id=%d\n", tmp);) + break; + case GLX_FBCONFIG_ID: + glxconfig = attrib_list[i++]; + DBG(printf("GLXFBConfigID=%d\n", glxconfig);) + break; + case GLX_X_VISUAL_TYPE: + tmp = attrib_list[i++]; + if(!(globals4es.usepbuffer || globals4es.usefb || globals4es.usefbo || globals4es.glxnative)) { + if(tmp!=GLX_TRUE_COLOR) { //GLX_TRUE_COLOR is ok, don't add it to the list + attr[cur++] = EGL_NATIVE_VISUAL_TYPE; + vt = cur; + attr[cur++] = tmp; + } + } // re-enabled, seems to be needed now on ODROID... + DBG(printf("FBConfig visual type=%d\n", tmp);) + break; + default: + ++i; + // discard other stuffs + } + } + } else { + // choose a context with DEPTH & STENCIL if no attribute are given + attr[cur++] = EGL_DEPTH_SIZE; + attr[cur++] = 16; + attr[cur++] = EGL_STENCIL_SIZE; + attr[cur++] = 8; + } + attr[1] |= (globals4es.usepbuffer)?(/*EGL_PBUFFER_BIT|*/EGL_PIXMAP_BIT):EGL_WINDOW_BIT; + + attr[cur++] = EGL_RENDERABLE_TYPE; + attr[cur++] = (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT; + + attr[cur++] = EGL_NONE; // end list + + // get the number of EGL config matching! + if (eglInitialized == false) { + if(!InitEGL((globals4es.usefb || globals4es.usepbuffer)?g_display:display)) { + CheckEGLErrors(); + LOGE("Unable to initialize EGL.\n"); + return NULL; + *count = 0; + } + } + LOAD_EGL(eglChooseConfig); + if(glxconfig==-1) { + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + if((*count==0) && (globals4es.usepbuffer)) { + DBG(printf("glXChooseFBConfig found 0 config with PixMap, trying again with PBuffer\n");) + // try again, but with PBuffer + attr[1] = EGL_PBUFFER_BIT; + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + // On Pandora and GLES2, only 565 PBuffer are available! + if(cr || cg || cb || ca) { + --cur; + if(cr) attr[cr] = 5; else { attr[cur] = EGL_RED_SIZE; attr[cur++] = 5; } + if(cg) attr[cg] = 6; else { attr[cur] = EGL_GREEN_SIZE; attr[cur++] = 6; } + if(cb) attr[cb] = 5; else { attr[cur] = EGL_BLUE_SIZE; attr[cur++] = 5; } + if(ca) attr[ca] = 0; else { attr[cur] = EGL_ALPHA_SIZE; attr[cur++] = 0; } + attr[cur++] = EGL_NONE; // just in case + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + } + } + if((*count==0) && (!globals4es.usepbuffer) && ca && attr[ca+1]) { + DBG(printf("glXChooseFBConfig found 0 config with an Alpha channel, trying without\n");) + attr[ca] = 0; + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + } + if((*count==0) && (!globals4es.usepbuffer) && ca && attr[ca+1] && (attr[cr]>5 || attr[cg]>5 || attr[cb]>5)) { + DBG(printf("glXChooseFBConfig found 0 config without an Alpha channel, but 8bits rgb, trying lowering bitness\n");) + attr[cr] = attr[cg] = attr[cb] = 5; + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + } +#ifdef PANDORA + if((*count==0) && (!globals4es.usepbuffer) && (attr[cr]>5 || attr[cg]>5 || attr[cb]>5)) { + DBG(printf("glXChooseFBConfig found 0 config with 8bits rgb, trying lowering bitness\n");) + attr[cr] = attr[cg] = attr[cb] = 5; + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + } +#endif + /*if((*count==0) && (vt) && (attr[vt]!=-1)) { + DBG(printf("glXChooseFBConfig found 0 config with VisualType, trying without\n");) + attr[vt] = -1; //EGL_DONT_CARE + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + }*/ + if(*count==0) { // NO Config found.... + DBG(printf("glXChooseFBConfig found 0 config\n");) + return NULL; + } + } else { + *count = 1; + } + EGLConfig *eglConfigs = (EGLConfig*)calloc((*count), sizeof(EGLConfig)); + if(glxconfig==-1) + egl_eglChooseConfig(eglDisplay, attr, eglConfigs, *count, count); + else { + eglConfigs[0] = (EGLConfig)(uintptr_t)glxconfig; // downsizing on purpose + doublebuffer = 1; + } + // and now, build a config list! + GLXFBConfig *configs = fillGLXFBConfig(eglConfigs, *count, doublebuffer, display); + if(doublebuffer==2) *count *= 2; + free(eglConfigs); + DBG( + printf("glXChooseFBConfig found %d config\n", *count); + for(int i=0; i<*count; ++i) + printf(" config[%d] = %p\n", i, configs[i]); + ) + + return configs; +#endif +} + +GLXFBConfig *gl4es_glXGetFBConfigs(Display *display, int screen, int *count) { + DBG(printf("glXGetFBConfigs(%p, %d, %p)\n", display, screen, count);) +#ifdef NO_EGL + // this is wrong! The config table should be a static one built according to EGL Config capabilities... + *count = 1; + // this is to only do 1 malloc instead of 1 for the array and one for the element... + GLXFBConfig *configs = (GLXFBConfig *)malloc(sizeof(GLXFBConfig) + sizeof(struct __GLXFBConfigRec)); + configs[0] = (GLXFBConfig)((char*)(&configs[0])+sizeof(GLXFBConfig)); + memset(configs[0], 0, sizeof(struct __GLXFBConfigRec)); + configs[0]->drawableType = GLX_WINDOW_BIT | GLX_PBUFFER_BIT; + configs[0]->redBits = configs[0]->greenBits = configs[0]->blueBits = configs[0]->alphaBits = 8; + configs[0]->depthBits = 24; configs[0]->stencilBits = 8; + configs[0]->multiSampleSize = 0; configs[0]->nMultiSampleBuffers = 0; +#else + int attr[50]; + int cur = 0; + int tmp; + attr[cur++] = EGL_SURFACE_TYPE; + attr[cur++] = (globals4es.usepbuffer)?(EGL_PBUFFER_BIT|EGL_PIXMAP_BIT):EGL_WINDOW_BIT; + attr[cur++] = EGL_RENDERABLE_TYPE; + attr[cur++] = (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT; + attr[cur++] = EGL_NONE; // end list + + // get the number of EGL config matching! + if (eglInitialized == false) { + if(!InitEGL((globals4es.usefb || globals4es.usepbuffer)?g_display:display)) { + CheckEGLErrors(); + LOGE("Unable to initialize EGL.\n"); + return NULL; + *count = 0; + } + } + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglGetConfigAttrib); + egl_eglChooseConfig(eglDisplay, attr, NULL, 0, count); + if(*count==0) // NO Config found.... + return NULL; + EGLConfig *eglConfigs = (EGLConfig*)calloc((*count), sizeof(EGLConfig)); + egl_eglChooseConfig(eglDisplay, attr, eglConfigs, *count, count); + // and now, build a config list! + GLXFBConfig *configs = fillGLXFBConfig(eglConfigs, *count, 2, display); + *count *= 2; + free(eglConfigs); + DBG(printf("glXGetFBConfig found %d config\n", *count);) +#endif + return configs; +} + +int gl4es_glXGetFBConfigAttrib(Display *display, GLXFBConfig config, int attribute, int *value) { + DBG(printf("glXGetFBConfigAttrib(%p, %p, 0x%04X, %p)", display, config, attribute, value);) + if(!config) { + return get_config_default(display, attribute, value); + } + + switch (attribute) { + case GLX_RGBA: + *value = config->alphaBits>0?1:0; + case GLX_RED_SIZE: + *value = config->redBits; + break; + case GLX_GREEN_SIZE: + *value = config->greenBits; + break; + case GLX_BLUE_SIZE: + *value = config->blueBits; + break; + case GLX_ALPHA_SIZE: + *value = config->alphaBits; + break; + case GLX_DEPTH_SIZE: + *value = config->depthBits; + break; + case GLX_STENCIL_SIZE: + *value = config->stencilBits; + break; + case GLX_ACCUM_RED_SIZE: + case GLX_ACCUM_GREEN_SIZE: + case GLX_ACCUM_BLUE_SIZE: + case GLX_ACCUM_ALPHA_SIZE: + *value = 0; + break; + case GLX_TRANSPARENT_TYPE: + *value = GLX_NONE; + break; + case GLX_RENDER_TYPE: + *value = GLX_RGBA_BIT; + break; + case GLX_VISUAL_ID: + *value = config->associatedVisualId; + break; + case GLX_FBCONFIG_ID: + *value = (int)(uintptr_t)config->id; + break; + case GLX_DRAWABLE_TYPE: + *value = config->drawableType; //GLX_WINDOW_BIT + break; + case GLX_X_VISUAL_TYPE: + case GLX_CONFIG_CAVEAT: + *value = 0; + break; + case GLX_SAMPLE_BUFFERS: + *value = config->nMultiSampleBuffers; + break; + case GLX_SAMPLES: + *value = config->multiSampleSize; + break; + case GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB: + *value = hardext.srgb; + break; + case GLX_DOUBLEBUFFER: + *value = config->doubleBufferMode; + break; + default: + return get_config_default(display, attribute, value); + } + DBG(printf(" => 0x%04X\n", *value);) + return Success; +} + +XVisualInfo *gl4es_glXGetVisualFromFBConfig(Display *display, GLXFBConfig config) { + DBG(printf("glXGetVisualFromFBConfig(%p, %p)\n", display, config);) + /*if (g_display == NULL) { + g_display = XOpenDisplay(NULL); + }*/ + if (glx_default_depth==0) + glx_default_depth = XDefaultDepth(display, 0); + + int depth = glx_default_depth; + /*if(config) { // seems to upset Colin McRea Rally (Unity game) + int d = config->redBits + config->greenBits + config->blueBits + config->alphaBits; + if(d==16 || d==24 || d==32) + depth = d; + }*/ + XVisualInfo xvinfo = {0}; + xvinfo.depth = depth; + xvinfo.class = TrueColor; + //TODO: add more filter in here? + + int n; + XVisualInfo *visuals = XGetVisualInfo(display, VisualDepthMask|VisualClassMask, &xvinfo, &n); + if (!n) { + LOGD("Warning, gl4es_glXGetVisualFromFBConfig: XGetVisualInfo gives 0 VisualInfo for %d depth and TrueColor class\n", glx_default_depth); + return NULL; + } + return visuals; +} + +GLXContext gl4es_glXCreateNewContext(Display *display, GLXFBConfig config, + int render_type, GLXContext share_list, + Bool is_direct) { + DBG(printf("glXCreateNewContext(%p, %p, %d, %p, %i), drawableType=0x%02X\n", display, config, render_type, share_list, is_direct, (config)?config->drawableType:0);) + if(render_type!=GLX_RGBA_TYPE) + return 0; + if(config && (config->drawableType==GLX_PBUFFER_BIT)) { + return createPBufferContext(display, share_list, config); + } else + return gl4es_glXCreateContextAttribsARB(display, config, share_list, is_direct, NULL); + //return glXCreateContext(display, 0, share_list, is_direct); +} +#endif //NOX11 + +void gl4es_glXSwapInterval(int interval) { + DBG(printf("glXSwapInterval(%i)\n", interval);) +#ifdef NOEGL + // nothing +#elif defined(NOX11) + LOAD_EGL(eglSwapInterval); + egl_eglSwapInterval(eglDisplay, swapinterval); +#elif defined(USE_FBIO) + if (! globals4es.vsync) { + static int warned = 0; + if(!warned) { + LOGD("Enable LIBGL_VSYNC=1 if you want to use vsync.\n"); + warned++; + } + } + swapinterval = interval; +#else + if(glxContext) { + if(globals4es.usepbuffer) { + DBG(printf("Ignoring glXSwapInterval(%d) on PBuffer surface\n", interval);) + swapinterval = 0; + } else { + LOAD_EGL(eglSwapInterval); + egl_eglSwapInterval(eglDisplay, swapinterval); + CheckEGLErrors(); + if(intervalmaxswap) { + SHUT_LOGE("Warning, Swap Interval %d is out of possible values %d, %d\n", interval, minswap, maxswap); + } else + swapinterval = interval; + } + } else { + DBG(printf("LIBGL: glXSwapInterval called before Context is current.\n");) + swapinterval = interval; + } +#endif +} + +#ifndef NOX11 +void gl4es_glXSwapIntervalEXT(Display *display, int drawable, int interval) { + gl4es_glXSwapInterval(interval); +} + +// misc stubs +void gl4es_glXCopyContext(Display *display, GLXContext src, GLXContext dst, GLuint mask) { + DBG(printf("glXCopyContext(%p, %p, %p, %04X)\n", display, src, dst, mask);) + // mask is ignored for now, but should include glPushAttrib / glPopAttrib + memcpy(dst, src, sizeof(struct __GLXContextRec)); +} + +Window gl4es_glXCreateWindow(Display *display, GLXFBConfig config, Window win, int *attrib_list) { + // should return GLXWindow + DBG(printf("glXCreateWindow(%p, %p, %p, %p)\n", display, config, (void*)win, attrib_list);) + return win; +} +void gl4es_glXDestroyWindow(Display *display, void *win) { + // really wants a GLXWindow + DBG(printf("glXDestroyWindow(%p, %p)\n", display, win);) +} + +GLXDrawable gl4es_glXGetCurrentDrawable() { + DBG(printf("glXGetCurrentDrawable()\n");) + if (glxContext) + return glxContext->drawable; + else + return 0; +} // this should actually return GLXDrawable. + +Bool gl4es_glXIsDirect(Display * display, GLXContext ctx) { + DBG(printf("glXIsDirect(%p, %p)\n", display, ctx);) + return true; +} + +void gl4es_glXUseXFont(Font font, int first, int count, int listBase) { + DBG(printf("glXUseXFont(%p, %d, %d, %d)\n", (void*)font, first, count, listBase);) + /* Mostly from MesaGL-9.0.1 + * + */ + // First get current Display and Window + XFontStruct *fs; + unsigned int max_width, max_height, max_bm_width, max_bm_height; + Pixmap pixmap; + XGCValues values; + GC gc; + int i; + unsigned long valuemask; + GLubyte *bm; + Display *dpy; + Window win; + if (0/*globals4es.usefb*/) { + dpy = g_display; + win = RootWindow(dpy, XDefaultScreen(dpy)); + } else { + dpy = glxContext->display; + win = glxContext->drawable; //TODO, check that drawable is a window and not a pixmap ? + } + + // Grab font params + fs = XQueryFont(dpy, font); + if (!fs) { + LOGE("error, no font set before call to glXUseFont\n"); + return; + } + max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing; + max_height = fs->max_bounds.ascent + fs->max_bounds.descent; + max_bm_width = (max_width + 7) / 8; + max_bm_height = max_height; + + bm = (GLubyte *)malloc((max_bm_width * max_bm_height) * sizeof(GLubyte)); + if (!bm) { + XFreeFontInfo(NULL, fs, 1); + return; + } + // Save GL texture parameters + GLint swapbytes, lsbfirst, rowlength; + GLint skiprows, skippixels, alignment; + gl4es_glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); + gl4es_glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); + gl4es_glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); + gl4es_glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); + gl4es_glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); + gl4es_glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + // Set Safe Texture params + gl4es_glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + gl4es_glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + gl4es_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + gl4es_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + gl4es_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + // Create GC and Pixmap + pixmap = XCreatePixmap(dpy, win, 10, 10, 1); + values.foreground = BlackPixel(dpy, DefaultScreen(dpy)); + values.background = WhitePixel(dpy, DefaultScreen(dpy)); + values.font = fs->fid; + valuemask = GCForeground | GCBackground | GCFont; + gc = XCreateGC(dpy, pixmap, valuemask, &values); + XFreePixmap(dpy, pixmap); + // Loop each chars + for (i = 0; i < count; i++) { + unsigned int width, height, bm_width, bm_height; + GLfloat x0, y0, dx, dy; + XCharStruct *ch; + int x, y; + unsigned int c = first + i; + int list = listBase + i; + int valid; + + /* check on index validity and get the bounds */ + ch = isvalid(fs, c); + if (!ch) { + ch = &fs->max_bounds; + valid = 0; + } + else { + valid = 1; + } + /* glBitmap()' parameters: + straight from the glXUseXFont(3) manpage. */ + width = ch->rbearing - ch->lbearing; + height = ch->ascent + ch->descent; + x0 = -ch->lbearing; + y0 = ch->descent - 1; + dx = ch->width; + dy = 0; + /* X11's starting point. */ + x = -ch->lbearing; + y = ch->ascent; + /* Round the width to a multiple of eight. We will use this also + for the pixmap for capturing the X11 font. This is slightly + inefficient, but it makes the OpenGL part real easy. */ + bm_width = (width + 7) / 8; + bm_height = height; + gl4es_glNewList(list, GL_COMPILE); + if (valid && (bm_width > 0) && (bm_height > 0)) { + + memset(bm, '\0', bm_width * bm_height); + fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm); + + gl4es_glBitmap(width, height, x0, y0, dx, dy, bm); + } + else { + gl4es_glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL); + } + gl4es_glEndList(); + } + + // Free GC & Pixmap + free(bm); + XFreeFontInfo(NULL, fs, 1); + XFreeGC(dpy, gc); + + // Restore saved packing modes. + gl4es_glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); + gl4es_glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); + gl4es_glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); + gl4es_glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); + gl4es_glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); + gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + // All done +} +#endif //NOX11 +void gl4es_glXWaitGL() {} +void gl4es_glXWaitX() {} +void gl4es_glXReleaseBuffersMESA() {} + +#ifndef NOX11 +/* TODO proper implementation */ +int gl4es_glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) { + DBG(printf("glXQueryDrawable(%p, %p", dpy, (void*)draw);) + int pbuf=isPBuffer(draw); + if(pbuf) { + if(pbuffersize[pbuf-1].Type!=1) + pbuf = 0; // the drawable can be used + } + *value = 0; + int width = 800; + int height = 480; + if((attribute==GLX_WIDTH || attribute==GLX_HEIGHT)) { + // Get Window size and all... + EGLSurface surf= EGL_NO_SURFACE; + if(pbuf) { // PBuffer are not linked to the drawable... + surf = pbuffersize[pbuf-1].Surface; + } +#ifdef NO_EGL + else { + SharedEGLSurface_t* sharedsurf = RecycleGetSurface(draw); + if(sharedsurf) + surf=sharedsurf->surf; + } +#endif + if(surf!=EGL_NO_SURFACE) { + LOAD_EGL(eglQuerySurface); + EGLint tmp; + if(attribute==GLX_WIDTH) + if(egl_eglQuerySurface(eglDisplay, surf, EGL_WIDTH, &tmp)==EGL_TRUE) + width = tmp; + if(attribute==GLX_HEIGHT) + if(egl_eglQuerySurface(eglDisplay, surf, EGL_HEIGHT, &tmp)==EGL_TRUE) + height = tmp; + } +#ifndef NO_EGL + else { + unsigned int border, depth; + Window root; + int x, y; + XGetGeometry(dpy, draw, &root, &x, &y, &width, &height, &border, &depth); + } +#endif + } + switch(attribute) { + case GLX_WIDTH: + *value = width; + DBG(printf("(%d), GLX_WIDTH, %p = %d)\n", pbuf, value, *value);) + return 1; + case GLX_HEIGHT: + *value = height; + DBG(printf("(%d), GLX_HEIGHT, %p = %d)\n", pbuf, value, *value);) + return 1; + case GLX_PRESERVED_CONTENTS: + if(pbuf) *value = 1; + DBG(printf("(%d), GLX_PRESERVED_CONTENTS, %p = %d)\n", pbuf, value, *value);) + return 1; + case GLX_LARGEST_PBUFFER: + if(pbuf) *value = 0; + DBG(printf("(%d), GLX_LARGEST_PBUFFER, %p = %d)\n", pbuf, value, *value);) + return 1; + case GLX_FBCONFIG_ID: + *value = 0; + DBG(printf("(%d), GLX_FBCONFIG_ID, %p = %d)\n", pbuf, value, *value);) + return 1; + case GLX_SWAP_INTERVAL_EXT: + *value = swapinterval; + DBG(printf("(%d), GLX_SWAP_INTERVAL_EXT, %p = %d)\n", pbuf, value, *value);) + return 1; + case GLX_MAX_SWAP_INTERVAL_EXT: + *value = maxswap; // fake, should eglQuery the Config for EGL_MAX_SWAP_INTERVAL (and EGL_MIN_SWAP_INTERVAL) + DBG(printf("(%d), GLX_MAX_SWAP_INTERVAL_EXT, %p = %d)\n", pbuf, value, *value);) + return 1; + } + DBG(printf("(%d), %04x, %p)\n", pbuf, attribute, value);) + return 0; +} + +GLXPbuffer addPBuffer(EGLSurface surface, int Width, int Height, EGLContext Context, EGLConfig Config) +{ + if(pbufferlist_cap<=pbufferlist_size) { + pbufferlist_cap += 4; + pbufferlist = (GLXPbuffer*)realloc(pbufferlist, sizeof(GLXPbuffer)*pbufferlist_cap); + pbuffersize = (glx_buffSize*)realloc(pbuffersize, sizeof(glx_buffSize)*pbufferlist_cap); + } + pbufferlist[pbufferlist_size] = (GLXPbuffer)surface; + pbuffersize[pbufferlist_size].Width = Width; + pbuffersize[pbufferlist_size].Height = Height; + pbuffersize[pbufferlist_size].Context = Context; + pbuffersize[pbufferlist_size].Surface = surface; + pbuffersize[pbufferlist_size].Config = Config; + pbuffersize[pbufferlist_size].gc = NULL; + pbuffersize[pbufferlist_size].Type = 1; // 1 = pbuffer + return pbufferlist[pbufferlist_size++]; +} +static void delPBufferContext(int j) +{ + LOAD_EGL(eglDestroyContext); + egl_eglDestroyContext(eglDisplay, pbuffersize[j].Context); + CheckEGLErrors(); + // should pack, but I think it's useless for common use +} + +void gl4es_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) { + DBG(printf("glxDestroyPBuffer(%p, %p)\n", dpy, (void*)pbuf);) + LOAD_EGL(eglDestroySurface); + int j=0; + while(jdrawableType&GLX_PBUFFER_BIT)) + return 0; + + + if(createPBuffer(dpy, egl_attribs, &Surface, &Context, Config, config->redBits, config->greenBits, config->blueBits, config->alphaBits, config->nMultiSampleBuffers, config->multiSampleSize)==0) { + return 0; + } + + int Width, Height; + + egl_eglQuerySurface(eglDisplay,Surface,EGL_WIDTH,&Width); + egl_eglQuerySurface(eglDisplay,Surface,EGL_HEIGHT,&Height); + + return addPBuffer(Surface, Width, Height, Context, Config[0]); +} + +GLXPbuffer addPixBuffer(Display *dpy, EGLSurface surface, EGLConfig Config, int Width, int Height, EGLContext Context, Pixmap pixmap, int depth, int emulated) +{ + if(pbufferlist_cap<=pbufferlist_size) { + pbufferlist_cap += 4; + pbufferlist = (GLXPbuffer*)realloc(pbufferlist, sizeof(GLXPbuffer)*pbufferlist_cap); + pbuffersize = (glx_buffSize*)realloc(pbuffersize, sizeof(glx_buffSize)*pbufferlist_cap); + } + pbufferlist[pbufferlist_size] = (GLXPbuffer)pixmap; + pbuffersize[pbufferlist_size].Width = Width; + pbuffersize[pbufferlist_size].Height = Height; + pbuffersize[pbufferlist_size].Context = Context; + pbuffersize[pbufferlist_size].Surface = surface; + pbuffersize[pbufferlist_size].Config = Config; + pbuffersize[pbufferlist_size].Depth = depth; + pbuffersize[pbufferlist_size].dpy = dpy; + pbuffersize[pbufferlist_size].gc = (emulated)?XCreateGC(dpy, pixmap, 0, NULL):NULL; + pbuffersize[pbufferlist_size].frame = NULL; + + pbuffersize[pbufferlist_size].Type = 2+emulated; //2 = pixmap, 3 = emulated pixmap, 4 = emulated win + return pbufferlist[pbufferlist_size++]; +} +void delPixBuffer(int j) +{ + LOAD_EGL(eglDestroyContext); + if(pbuffersize[j].gc) + XFree(pbuffersize[j].gc); + if(pbuffersize[j].frame) { + XDestroyImage(pbuffersize[j].frame); + } + pbufferlist[j] = 0; + pbuffersize[j].Width = 0; + pbuffersize[j].Height = 0; + pbuffersize[j].Depth = 0; + pbuffersize[j].dpy = 0; + pbuffersize[j].gc = 0; + pbuffersize[j].Surface = 0; + egl_eglDestroyContext(eglDisplay, pbuffersize[j].Context); + CheckEGLErrors(); + // should pack, but I think it's useless for common use +} + +int createPixBuffer(Display * dpy, int bpp, const EGLint * egl_attribs, NativePixmapType nativepixmap, EGLSurface* Surface, EGLContext* Context) { + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglCreatePixmapSurface); + LOAD_EGL(eglCreateContext); + + EGLint configAttribs[] = { + EGL_RED_SIZE, (bpp>16)?8:5, + EGL_GREEN_SIZE, (bpp==15)?5:(bpp>16)?8:6, + EGL_BLUE_SIZE, (bpp>16)?8:5, + EGL_ALPHA_SIZE, (bpp==32)?8:0, + EGL_DEPTH_SIZE, 1, // some depth + EGL_STENCIL_SIZE, 1, // some stencil too + EGL_SURFACE_TYPE, EGL_PIXMAP_BIT, + EGL_RENDERABLE_TYPE, (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT, + EGL_NONE + }; + + // Init what need to be done + EGLBoolean result; + if (eglDisplay == NULL || eglDisplay == EGL_NO_DISPLAY) { + init_display((globals4es.usefb || globals4es.usepbuffer)?g_display:dpy); + if (eglDisplay == EGL_NO_DISPLAY) { + CheckEGLErrors(); + LOGE("Unable to create EGL display.\n"); + return 0; + } + } + + // first time? + if (eglInitialized == false) { + result = InitEGL((globals4es.usefb || globals4es.usepbuffer)?g_display:dpy); + if (!result) { + CheckEGLErrors(); + LOGE("Unable to initialize EGL display.\n"); + return 0; + } + } + + // select a configuration + int configsFound; + static EGLConfig pixbufConfigs[1]; + result = egl_eglChooseConfig(eglDisplay, configAttribs, pixbufConfigs, 1, &configsFound); + + CheckEGLErrors(); + if (result != EGL_TRUE || configsFound == 0) { + LOGE("No EGL configs found.\n"); + return 0; + } + + // now, create the PixmapSurface + (*Surface) = egl_eglCreatePixmapSurface(eglDisplay, pixbufConfigs[0], nativepixmap,egl_attribs); + + if((*Surface)==EGL_NO_SURFACE) { + CheckEGLErrors(); + LOGE("Error creating PixmapSurface\n"); + return 0; + } + + (*Context) = egl_eglCreateContext(eglDisplay, pixbufConfigs[0], EGL_NO_CONTEXT, (hardext.esversion==1)?egl_context_attrib:egl_context_attrib_es2); + CheckEGLErrors(); + + return 1; +} + +GLXPixmap gl4es_glXCreateGLXPixmap(Display *display, XVisualInfo * visual, Pixmap pixmap) { + DBG(printf("glXCreateGLXPixmap(%p, %p, %p)\n", display, visual, (void*)pixmap);) + LOAD_EGL(eglQuerySurface); + + EGLSurface Surface = 0; + EGLContext Context = 0; + EGLConfig Config[1] = {0}; + //first, analyse PixMap to get it's dimensions and color depth... + unsigned int width, height, border, depth; + Window root; + int x, y; + int emulated = 0; + XGetGeometry(display, pixmap, &root, &x, &y, &width, &height, &border, &depth); + // let's try to create a PixmapSurface directly + if(globals4es.usefb || createPixBuffer(display, depth, NULL, (NativePixmapType)pixmap, &Surface, &Context)==0) { + // fail, so emulate with a PBuffer + SHUT_LOGE("Pixmap creation failed, trying PBuffer instead\n"); + //let's create a PixBuffer attributes + EGLint egl_attribs[10]; // should be enough + int i = 0; + egl_attribs[i++] = EGL_WIDTH; + egl_attribs[i++] = width; + egl_attribs[i++] = EGL_HEIGHT; + egl_attribs[i++] = height; + egl_attribs[i++] = EGL_NONE; + + if(createPBuffer(display, egl_attribs, &Surface, &Context, Config, (depth>16)?8:5, (depth==15)?5:(depth>16)?8:6, (depth>16)?8:5, (depth==32)?8:0, 0, 0)==0) { + // fail too, abort + SHUT_LOGE("PBuffer creation failed too\n"); + return 0; + } + emulated = 1; + + } + int Width, Height; + + egl_eglQuerySurface(eglDisplay,Surface,EGL_WIDTH,&Width); + egl_eglQuerySurface(eglDisplay,Surface,EGL_HEIGHT,&Height); + + return addPixBuffer(display, Surface, Config[0], Width, Height, Context, pixmap, depth, emulated); +} + +GLXPixmap gl4es_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) { + DBG(printf("glXCreatePixmap(%p, %p, %p, %p)\n", dpy, config, (void*)pixmap, attrib_list);) + // Check that the config is for PBuffer + if(!(config->drawableType&GLX_PIXMAP_BIT)) + return 0; + + return gl4es_glXCreateGLXPixmap(dpy, NULL, pixmap); +} + + +void gl4es_glXDestroyGLXPixmap(Display *display, void *pixmap) { + DBG(printf("glXDestroyGLXPixmap(%p, %p)\n", display, pixmap);) + LOAD_EGL(eglDestroySurface); + int j=0; + while(j>(3)) | ((GLushort)(((char*)src_pos)[1]&0xfc)<<(5-2)) | ((GLushort)(((char*)src_pos)[2]&0xf8)<<(11-3)); + src_pos += 4; + dst_pos += 2; + } + dst_pos -= 2*stride; + } + } else + pixel_convert(tmp, (void**)&pix, Width, Height, GL_BGRA, GL_UNSIGNED_BYTE, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0, glstate->texture.unpack_align); + } else +#endif + if(reverse) { + int stride = Width * (Depth==16?2:4); + uintptr_t end=(uintptr_t)pix+sbuf-stride; + uintptr_t beg=(uintptr_t)pix; + void* const tmp = (void*)(pix+sbuf); + for (; beg < end; beg+=stride, end-=stride) { + memcpy(tmp, (void*)end, stride); + memcpy((void*)end, (void*)beg, stride); + memcpy((void*)beg, tmp, stride); + } + } + + // blit + XPutImage(dpy, drawable, gc, frame, 0, 0, 0, 0, Width, Height); +} + +void BlitEmulatedPixmap(int win) { + if(!glstate->emulatedPixmap) + return; + + Pixmap drawable = (Pixmap)pbufferlist[glstate->emulatedPixmap-1]; + + glx_buffSize *buff = &pbuffersize[glstate->emulatedPixmap-1]; + + int Width = buff->Width; + int Height = buff->Height; + int Depth = buff->Depth; + Display *dpy = buff->dpy; + GC gc = buff->gc; + // the reverse stuff can probably be better! + int reverse = buff->Type==4?1:0; + const int sbuf = Width * Height * (Depth==16?2:4); + XImage* frame = buff->frame; + + // grab the size of the drawable if it has changed + if(reverse) { + drawable = (Pixmap)win; + // Get Window size and all... + unsigned int width, height, border, depth; + Window root; + int x, y; + XGetGeometry(dpy, drawable, &root, &x, &y, &width, &height, &border, &depth); + if(width!=Width || height!=Height /*|| depth!=Depth*/) { + LOAD_EGL(eglDestroySurface); + LOAD_EGL(eglMakeCurrent); + LOAD_EGL(eglCreatePbufferSurface); + // destroy old stuff + XSync(dpy, False); // synch seems needed before the DestroyImage... + if(frame) XDestroyImage(frame); + buff->frame = 0; + + + //let's create a PBuffer attributes + EGLint egl_attribs[10]; // should be enough + int i = 0; + egl_attribs[i++] = EGL_WIDTH; + egl_attribs[i++] = width; + egl_attribs[i++] = EGL_HEIGHT; + egl_attribs[i++] = height; + egl_attribs[i++] = EGL_NONE; + + DBG(printf("LIBGL: Recreate PBuffer %dx%dx%d => %dx%dx%d\n", Width, Height, Depth, width, height, depth);) + +#ifndef NO_GBM + if(globals4es.usegbm) + GBMMakeCurrent(eglDisplay, NULL, NULL, EGL_NO_CONTEXT); + else +#endif + egl_eglMakeCurrent(eglDisplay, NULL, NULL, EGL_NO_CONTEXT); + egl_eglDestroySurface(eglDisplay, buff->Surface); + CheckEGLErrors(); + + EGLSurface Surface = NULL; + Surface = egl_eglCreatePbufferSurface(eglDisplay, buff->Config, egl_attribs); + if(Surface==EGL_NO_SURFACE) + LOGE("Warning, Recration of pbuffer failed (from %dx%dx%d => %dx%dx%d)\n", buff->Width, buff->Height, buff->Depth, width, height, depth); + CheckEGLErrors(); +#ifndef NO_GBM + if(globals4es.usegbm) + GBMMakeCurrent(eglDisplay, Surface, Surface, buff->Context); + else +#endif + egl_eglMakeCurrent(eglDisplay, Surface, Surface, buff->Context); + CheckEGLErrors(); + glxContext->eglSurface = buff->Surface = Surface; + buff->Width = width; + buff->Height = height; + //buff->Depth = depth; + return; + } + } + + // create things if needed + if(!buff->frame) { + int sz = Width*(Height+reverse)*(Depth==16?2:4); +#ifdef PANDORA + if(hardext.esversion==1 && Depth==16) { + sz += Width*Height*4; + } +#endif + frame = buff->frame = XCreateImage(dpy, NULL /*visual*/, Depth, ZPixmap, 0, malloc(sz), Width, Height, (Depth==16)?16:32, 0); + } + + if (!frame) { + return; + } + static int direct_copy = 1; + if(direct_copy) { + LOAD_EGL(eglCopyBuffers); + if(!egl_eglCopyBuffers(eglDisplay, buff->Surface, (EGLNativePixmapType)frame)) { + LOGE("Cannot use eglCopyBuffers, disabling it's use: "); + CheckEGLErrors(); + direct_copy = 0; + } else + return; + } + uintptr_t pix=(uintptr_t)frame->data; + + // grab framebuffer + void* tmp = NULL; +#ifdef PANDORA + LOAD_GLES(glReadPixels); + if(hardext.esversion==1) { + if(Depth==16) { + tmp = (void*)(pix + Width*Height*2); + gles_glReadPixels(0, 0, Width, Height, GL_BGRA, GL_UNSIGNED_BYTE, tmp); + } else { + gles_glReadPixels(0, 0, Width, Height, GL_BGRA, GL_UNSIGNED_BYTE, (void*)pix); + } + } else + if(Depth==16) + gles_glReadPixels(0, 0, Width, Height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, (void*)pix); + else +#endif + gl4es_glReadPixels(0, 0, Width, Height, (Depth==16)?GL_RGB:GL_BGRA, (Depth==16)?GL_UNSIGNED_SHORT_5_6_5:GL_UNSIGNED_BYTE, (void*)pix); + + actualBlit(reverse, Width, Height, Depth, dpy, drawable, gc, frame, pix, tmp); + +} + +GLXContext gl4es_glXCreateContextAttribs(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list) { + DBG(printf("glXCreateContextAttribs(%p, %p, %p, %d, %p)\n", dpy, config, share_context, direct, attrib_list);) + int ask_es = 0; + int ask_shaders = 0; + int majver = 0, minver = 0; + int flags = 0; + int mask = 0; + const int *attr = attrib_list; + while (attr && (*attr)!= 0) { + int name = (*(attr++)); + int pair = (*(attr++)); + switch(name) { + case GLX_CONTEXT_MAJOR_VERSION_ARB: + majver = pair; + break; + case GLX_CONTEXT_MINOR_VERSION_ARB: + minver = pair; + break; + case GLX_CONTEXT_FLAGS_ARB: + flags = pair; + break; + case GLX_CONTEXT_PROFILE_MASK_ARB: + mask = pair; + break; + default: { + DBG(printf(" unknown Attrib %04X (value=%d)\n", name, pair);) + } + } + } + if(majver*10+minver != 0) { + DBG(printf(" Required context version %d.%d\n", majver, minver);) + if(majver*10+minver>21) { + LOGE("Asked for unsupported context version %d.%d\n", majver, minver); + return 0; + } + if(majver*10+minver>globals4es.gl) { + LOGE("Asked for unsupported context version %d.%d (max version is %d.%d)\n", majver, minver, globals4es.gl/10, globals4es.gl%10); + return 0; + } + if((mask&GLX_CONTEXT_ES2_PROFILE_BIT_EXT) && hardext.esversion<2) { + LOGE("Asked for ES2 compatible context on GLES1.1 Backend\n"); + return 0; + } + } + if(mask&GLX_CONTEXT_ES2_PROFILE_BIT_EXT) + globales2 = 1; + GLXContext context = gl4es_glXCreateNewContext(dpy, config, GLX_RGBA_TYPE, share_context, direct); + globales2 = 0; + return context; +} +#ifndef NO_EGL +void refreshMainFBO() +{ + if(!eglSurface || !eglDisplay) + return; + if(eglSurface!=EGL_NO_SURFACE) { + LOAD_EGL(eglQuerySurface); + EGLint tmp; + if(egl_eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &tmp)==EGL_TRUE) + glstate->fbo.mainfbo_width = tmp; + if(egl_eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &tmp)==EGL_TRUE) + glstate->fbo.mainfbo_height = tmp; + } +} +#endif //NO_EGL + +#endif //NOX11 + +const char *gl4es_glXQueryExtensionsString(Display *display, int screen) { + DBG(printf("glXQueryExtensionString(%p, %d)\n", display, screen);) + static const char *basic_extensions = + "GLX_ARB_create_context " + "GLX_ARB_create_context_profile " + "GLX_ARB_get_proc_address " + "GLX_ARB_multisample " + "GLX_SGI_swap_control " + "GLX_MESA_swap_control " + "GLX_EXT_swap_control " + "GLX_SGIX_pbuffer " + "GLX_EXT_framebuffer_sRGB "; + static const char *es2_profile = + "GLX_EXT_create_context_es2_profile "; + static char extensions[5000] = {0}; + static int inited = 0; + + if(!inited) { + inited = 1; + strcpy(extensions, basic_extensions); + if(globals4es.es>1 && !globals4es.noes2) + strcat(extensions, es2_profile); + } + + return extensions; +} + +const char *gl4es_glXQueryServerString(Display *display, int screen, int name) { + DBG(printf("glXQueryServerString(%p, %d, %d)\n", display, screen, name);) + switch (name) { + case GLX_VENDOR: return "ptitSeb"; + case GLX_VERSION: return "1.4 GL4ES"; + case GLX_EXTENSIONS: return gl4es_glXQueryExtensionsString(display, screen); + } + return 0; +} + +Bool gl4es_glXQueryExtension(Display *display, int *errorBase, int *eventBase) { + DBG(printf("glXQueryExtension(%p, %p, %p)\n", display, errorBase, eventBase);) + if (errorBase) + *errorBase = 0; + + if (eventBase) + *eventBase = 0; + + return 1; +} + +Bool gl4es_glXQueryVersion(Display *display, int *major, int *minor) { + DBG(printf("glXQueryVersion(%p, %p, %p)\n", display, major, minor);) + // TODO: figure out which version we want to pretend to implement + *major = 1; + *minor = 4; + return 1; +} + +const char *gl4es_glXGetClientString(Display *display, int name) { + DBG(printf("glXGetClientString(%p, %d)\n", display, name);) + switch (name) { + case GLX_VENDOR: return "ptitSeb"; + case GLX_VERSION: return "1.4 GL4ES"; + case GLX_EXTENSIONS: return gl4es_glXQueryExtensionsString(display, 0); + } + return 0; +} + +// New export the Alias +#ifndef NOX11 +AliasExport(GLXContext,glXCreateContext,,(Display *display, XVisualInfo *visual, GLXContext shareList, Bool isDirect)); +AliasExport(GLXContext,glXCreateContextAttribs,ARB,(Display *display, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list)); +AliasExport(void,glXDestroyContext,,(Display *display, GLXContext ctx)); +AliasExport(Display*,glXGetCurrentDisplay,,()); +AliasExport(XVisualInfo*,glXChooseVisual,,(Display *display, int screen, int *attributes)); +AliasExport(Bool,glXMakeCurrent,,(Display *display, GLXDrawable drawable, GLXContext context)); +AliasExport(Bool,glXMakeContextCurrent,,(Display *display, int drawable, int readable, GLXContext context)); +AliasExport(void,glXSwapBuffers,,(Display *display, GLXDrawable drawable)); +AliasExport(int,glXGetConfig,,(Display *display, XVisualInfo *visual, int attribute, int *value)); +AliasExport(int,glXQueryContext,,( Display *dpy, GLXContext ctx, int attribute, int *value)); +AliasExport(GLXContext,glXGetCurrentContext,,()); +AliasExport(GLXFBConfig*,glXChooseFBConfig,,(Display *display, int screen, const int *attrib_list, int *count)); +AliasExport(GLXFBConfig*,glXChooseFBConfig,SGIX,(Display *display, int screen, const int *attrib_list, int *count)); +AliasExport(GLXFBConfig*,glXGetFBConfigs,,(Display *display, int screen, int *count)); +AliasExport(int,glXGetFBConfigAttrib,,(Display *display, GLXFBConfig config, int attribute, int *value)); +AliasExport(XVisualInfo*,glXGetVisualFromFBConfig,,(Display *display, GLXFBConfig config)); +AliasExport(GLXContext,glXCreateNewContext,,(Display *display, GLXFBConfig config, int render_type, GLXContext share_list, Bool is_direct)); +AliasExport(void,glXSwapIntervalEXT,,(Display *display, int drawable, int interval)); +AliasExport(void,glXCopyContext,,(Display *display, GLXContext src, GLXContext dst, GLuint mask)); +AliasExport(Window,glXCreateWindow,,(Display *display, GLXFBConfig config, Window win, int *attrib_list)); +AliasExport(void,glXDestroyWindow,,(Display *display, void *win)); +AliasExport(GLXDrawable,glXGetCurrentDrawable,,()); +AliasExport(Bool,glXIsDirect,,(Display * display, GLXContext ctx)); +AliasExport(void,glXUseXFont,,(Font font, int first, int count, int listBase)); +AliasExport(int,glXQueryDrawable,,(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)); +AliasExport(void,glXDestroyPbuffer,,(Display * dpy, GLXPbuffer pbuf)); +AliasExport(GLXPbuffer,glXCreatePbuffer,,(Display * dpy, GLXFBConfig config, const int * attrib_list)); +AliasExport(GLXPixmap,glXCreateGLXPixmap,,(Display *display, XVisualInfo * visual, Pixmap pixmap)); +AliasExport(GLXPixmap,glXCreatePixmap,,(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list)); +AliasExport(void,glXDestroyGLXPixmap,,(Display *display, void *pixmap)); +AliasExport(void,glXDestroyPixmap,,(Display *display, void *pixmap)); +AliasExport(GLXContext,glXCreateContextAttribs,,(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list)); +#endif + +AliasExport(const char*,glXQueryExtensionsString,,(Display *display, int screen)); +AliasExport(const char*,glXQueryServerString,,(Display *display, int screen, int name)); +AliasExport(Bool,glXQueryExtension,,(Display *display, int *errorBase, int *eventBase)); +AliasExport(Bool,glXQueryVersion,,(Display *display, int *major, int *minor)); +AliasExport(const char*,glXGetClientString,,(Display *display, int name)); + +AliasExport(void,glXSwapInterval,,(int interval)); +AliasExport(void,glXSwapInterval,MESA,(int interval)); +AliasExport(void,glXSwapInterval,SGI,(int interval)); + +AliasExport(void,glXWaitGL,,()); +AliasExport(void,glXWaitX,,()); +AliasExport(void,glXReleaseBuffersMESA,,()); diff --git a/android/gl4es-src/src/glx/glx.h b/android/gl4es-src/src/glx/glx.h new file mode 100644 index 0000000..95e8ded --- /dev/null +++ b/android/gl4es-src/src/glx/glx.h @@ -0,0 +1,316 @@ +#ifndef _GLX_GLX_H_ +#define _GLX_GLX_H_ + +#ifndef NOEGL +#include +#endif +#include +#include +#ifndef NOX11 +#include +#include +#else +typedef void Display; +typedef int Bool; +#endif +#include +#include + +#include "../gl/gl4es.h" + +// defines yoinked from Mesa glx.h +#define GLX_VERSION_1_1 1 +#define GLX_VERSION_1_2 1 +#define GLX_VERSION_1_3 1 +#define GLX_VERSION_1_4 1 + +#define GLX_EXTENSION_NAME "GLX" + +/* + * Tokens for glXChooseVisual and glXGetConfig: + */ +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 + +/* + * Error codes returned by glXGetConfig: + */ +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +/* + * GLX 1.1 and later: + */ +#define GLX_VENDOR 1 +#define GLX_VERSION 2 +#define GLX_EXTENSIONS 3 + +/* + * GLX 1.3 and later: + */ +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 + +/* + * GLX 1.4 and later: + */ +#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/ +#define GLX_SAMPLES 0x186a1 /*100001*/ + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#ifdef NOX11 +typedef int GLXDrawable; // need 64 / 32bits difs. +#else +typedef XID GLXDrawable; +#endif +#ifndef NOX11 +struct __GLXContextRec { + Display *display; + GLXDrawable drawable; + unsigned char direct; + int currentWritable; + int currentReadable; + XID xid; + EGLSurface eglSurface; + EGLConfig eglConfigs[64]; + int eglConfigsCount; + int eglconfigIdx; + EGLContext eglContext; + int samples; + int samplebuffers; + int depth; + int stencil; + int rbits, gbits, bbits, abits; + int es2only; + int doublebuff; + void* glstate; + struct __GLXContextRec* shared; + int* shared_eglsurface; + void* nativewin; + int contextType; // 0 = Window, 1 = PBuffer, 2 = PixmapBuffer, 3 = Emulated PixmapBuffer (with PBuffer) +}; +typedef struct __GLXContextRec *GLXContext; + +typedef XID GLXPbuffer; +typedef XID GLXPixmap; +#endif //NOX11 +struct __GLXFBConfigRec { + int visualType; + int transparentType; + /* colors are floats scaled to ints */ + int transparentRed, transparentGreen, transparentBlue, transparentAlpha; + int transparentIndex; + + int visualCaveat; + + int associatedVisualId; + int screen; + + int drawableType; + int renderType; + + int maxPbufferWidth, maxPbufferHeight, maxPbufferPixels; + int optimalPbufferWidth, optimalPbufferHeight; /* for SGIX_pbuffer */ + + int visualSelectGroup; /* visuals grouped by select priority */ +#ifndef NOEGL + EGLConfig id; +#else + int id; +#endif + unsigned char rgbMode; + unsigned char colorIndexMode; + unsigned char doubleBufferMode; + unsigned char stereoMode; + unsigned char haveAccumBuffer; + unsigned char haveDepthBuffer; + unsigned char haveStencilBuffer; + + /* The number of bits present in various buffers */ + int accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; + int depthBits; + int stencilBits; + int indexBits; + int redBits, greenBits, blueBits, alphaBits; + unsigned int redMask, greenMask, blueMask, alphaMask; + + unsigned int multiSampleSize; /* Number of samples per pixel (0 if no ms) */ + + unsigned int nMultiSampleBuffers; /* Number of availble ms buffers */ + int maxAuxBuffers; + + /* frame buffer level */ + int level; + + /* color ranges (for SGI_color_range) */ + unsigned char extendedRange; + double minRed, maxRed; + double minGreen, maxGreen; + double minBlue, maxBlue; + double minAlpha, maxAlpha; +}; + +#ifdef NOX11 +// Declare stub types +typedef void *XVisualInfo, *GLXContext, *Font, *Window, *Pixmap; +typedef unsigned int GLXPixmap, GLXPbuffer; +#endif + +typedef struct __GLXFBConfigRec *GLXFBConfig; +#if !defined(NOX11) || defined(GLX_STUBS) +GLXContext gl4es_glXCreateContext(Display *dpy, + XVisualInfo *visual, + GLXContext shareList, + Bool direct); + +GLXContext gl4es_glXCreateContextAttribsARB(Display *display, GLXFBConfig config, + GLXContext share_context, Bool direct, + const int *attrib_list); + +void gl4es_glXSwapIntervalEXT(Display *display, int drawable, int interval); +#endif // !defined(NOX11) || defined(GLX_STUBS) +void gl4es_glXSwapInterval(int interval); + +// GLX 1.1? +#if !defined(NOX11) || defined(GLX_STUBS) +Bool gl4es_glXIsDirect(Display * display, GLXContext ctx); +Bool gl4es_glXMakeCurrent(Display *display, GLXDrawable drawable, GLXContext context); +Bool gl4es_glXQueryExtension(Display *display, int *errorBase, int *eventBase); +Bool gl4es_glXQueryVersion(Display *display, int *major, int *minor); +const char *gl4es_glXGetClientString(Display *display, int name); +const char *gl4es_glXQueryExtensionsString(Display *display, int screen); +const char *gl4es_glXQueryServerString(Display *display, int screen, int name); +#endif +GLXDrawable gl4es_glXGetCurrentDrawable(); +#if !defined(NOX11) || defined(GLX_STUBS) +int gl4es_glXGetConfig(Display *display, XVisualInfo *visual, int attribute, int *value); +void gl4es_glXCopyContext(Display *display, GLXContext src, GLXContext dst, GLuint mask); +void gl4es_glXDestroyContext(Display *display, GLXContext ctx); +void gl4es_glXSwapBuffers(Display *display, GLXDrawable drawable); +void gl4es_glXUseXFont(Font font, int first, int count, int listBase); +#endif // !defined(NOX11) || defined(GLX_STUBS) +void gl4es_glXWaitGL(); +void gl4es_glXWaitX(); +#if !defined(NOX11) || defined(GLX_STUBS) +XVisualInfo *gl4es_glXChooseVisual(Display *display, int screen, int *attributes); +int gl4es_glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); + +// GLX 1.2 +Display *gl4es_glXGetCurrentDisplay(); + +// GLX 1.3 +GLXContext gl4es_glXGetCurrentContext(); +XVisualInfo *gl4es_glXGetVisualFromFBConfig(Display *display, GLXFBConfig config); +GLXFBConfig *gl4es_glXChooseFBConfig(Display *display, int screen, const int *attrib_list, int *count); +GLXFBConfig *gl4es_glXGetFBConfigs(Display *display, int screen, int *count); +int gl4es_glXGetFBConfigAttrib(Display *display, GLXFBConfig config, int attribute, int *value); +int gl4es_glXQueryContext(Display *display, GLXContext ctx, int attribute, int *value); +GLXFBConfig *gl4es_glXChooseFBConfigSGIX(Display *display, int screen, const int *attrib_list, int *count); + +Window gl4es_glXCreateWindow(Display *display, GLXFBConfig config, Window win, int *attrib_list); +void gl4es_glXDestroyWindow(Display *display, void *win); + +Bool gl4es_glXMakeContextCurrent(Display *display, int drawable, int readable, GLXContext context); +GLXContext gl4es_glXCreateNewContext(Display *display, GLXFBConfig config, int render_type, GLXContext share_list, Bool is_direct); + +void gl4es_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf); +GLXPbuffer gl4es_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list); + +GLXPixmap gl4es_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list); +void gl4es_glXDestroyPixmap(Display *display, void *pixmap); +GLXPixmap gl4es_glXCreateGLXPixmap(Display *display, XVisualInfo * visual, Pixmap pixmap); +void gl4es_glXDestroyGLXPixmap(Display *display, void *pixmap); + +GLXContext gl4es_glXCreateContextAttribs(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); +#endif // !defined(NOX11) || defined(GLX_STUBS) + +#endif // _GLX_GLX_H diff --git a/android/gl4es-src/src/glx/glx_gbm.h b/android/gl4es-src/src/glx/glx_gbm.h new file mode 100644 index 0000000..959e5ef --- /dev/null +++ b/android/gl4es-src/src/glx/glx_gbm.h @@ -0,0 +1,21 @@ +#ifndef _GLX_GBM_H_ +#define _GLX_GBM_H_ + +#ifndef NOEGL +#include +#endif + +void LoadGBMFunctions(); +void CloseGBMFunctions(); + +void* OpenGBMDisplay(void* display); + +void* CreateGBMWindow(int w, int h); +void DeleteGBMWindow(void* win); + +#if !defined(NOEGL) && !defined(ANDROID) +int FindGBMConfig(EGLDisplay eglDisp, EGLConfig *configs, int numFounds); +EGLBoolean GBMMakeCurrent(EGLDisplay eglDisp, EGLSurface draw, EGLSurface read, EGLContext ctx); +#endif + +#endif // _GLX_GBM_H_ diff --git a/android/gl4es-src/src/glx/glx_stubs.c b/android/gl4es-src/src/glx/glx_stubs.c new file mode 100644 index 0000000..4ba4de5 --- /dev/null +++ b/android/gl4es-src/src/glx/glx_stubs.c @@ -0,0 +1,77 @@ +#include "glx.h" +#include "../gl/init.h" +#include "../gl/logs.h" + + +#if defined(NOX11) && defined(GLX_STUBS) +//#define WARN_GLX_STUB() LOGD("Warning, stubbed %s\n", __FUNCTION__); return NULL; +#define WARN_GLX_STUB() return NULL; + +GLXContext gl4es_glXCreateContext(Display *display, XVisualInfo *visual, GLXContext shareList, Bool isDirect){ WARN_GLX_STUB(); } +GLXContext gl4es_glXCreateContextAttribsARB(Display *display, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list){ WARN_GLX_STUB(); } +void gl4es_glXDestroyContext(Display *display, GLXContext ctx){ WARN_GLX_STUB(); } +Display *gl4es_glXGetCurrentDisplay(){ WARN_GLX_STUB(); } +XVisualInfo *gl4es_glXChooseVisual(Display *display, int screen, int *attributes){ WARN_GLX_STUB(); } +Bool gl4es_glXMakeCurrent(Display *display, GLXDrawable drawable, GLXContext context){ WARN_GLX_STUB(); } +Bool gl4es_glXMakeContextCurrent(Display *display, int drawable, int readable, GLXContext context){ WARN_GLX_STUB(); } +void gl4es_glXSwapBuffers(Display *display, GLXDrawable drawable){ WARN_GLX_STUB(); } +int gl4es_glXGetConfig(Display *display, XVisualInfo *visual, int attribute, int *value){ WARN_GLX_STUB(); } +int gl4es_glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value){ WARN_GLX_STUB(); } +GLXContext gl4es_glXGetCurrentContext(){ WARN_GLX_STUB(); } +GLXFBConfig *gl4es_glXChooseFBConfig(Display *display, int screen, const int *attrib_list, int *count){ WARN_GLX_STUB(); } +GLXFBConfig *gl4es_glXChooseFBConfigSGIX(Display *display, int screen, const int *attrib_list, int *count){ WARN_GLX_STUB(); } +GLXFBConfig *gl4es_glXGetFBConfigs(Display *display, int screen, int *count){ WARN_GLX_STUB(); } +int gl4es_glXGetFBConfigAttrib(Display *display, GLXFBConfig config, int attribute, int *value){ WARN_GLX_STUB(); } +XVisualInfo *gl4es_glXGetVisualFromFBConfig(Display *display, GLXFBConfig config){ WARN_GLX_STUB(); } +GLXContext gl4es_glXCreateNewContext(Display *display, GLXFBConfig config, int render_type, GLXContext share_list, Bool is_direct){ WARN_GLX_STUB(); } +void gl4es_glXSwapIntervalEXT(Display *display, int drawable, int interval){ WARN_GLX_STUB(); } +void gl4es_glXCopyContext(Display *display, GLXContext src, GLXContext dst, GLuint mask){ WARN_GLX_STUB(); } +Window gl4es_glXCreateWindow(Display *display, GLXFBConfig config, Window win, int *attrib_list){ WARN_GLX_STUB(); } +void gl4es_glXDestroyWindow(Display *display, void *win){ WARN_GLX_STUB(); } +GLXDrawable gl4es_glXGetCurrentDrawable(){ WARN_GLX_STUB(); } +Bool gl4es_glXIsDirect(Display * display, GLXContext ctx){ WARN_GLX_STUB(); } +void gl4es_glXUseXFont(Font font, int first, int count, int listBase){ WARN_GLX_STUB(); } +int gl4es_glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value){ WARN_GLX_STUB(); } +void gl4es_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf){ WARN_GLX_STUB(); } +GLXPbuffer gl4es_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list){ WARN_GLX_STUB(); } +GLXPixmap gl4es_glXCreateGLXPixmap(Display *display, XVisualInfo * visual, Pixmap pixmap){ WARN_GLX_STUB(); } +GLXPixmap gl4es_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list){ WARN_GLX_STUB(); } +void gl4es_glXDestroyGLXPixmap(Display *display, void *pixmap){ WARN_GLX_STUB(); } +void gl4es_glXDestroyPixmap(Display *display, void *pixmap){ WARN_GLX_STUB(); } +GLXContext gl4es_glXCreateContextAttribs(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list){ WARN_GLX_STUB(); } +void gl4es_glXSwapIntervalMESA(int interval){ WARN_GLX_STUB(); } +void gl4es_glXSwapIntervalSGI(int interval){ WARN_GLX_STUB(); } + +AliasExport(GLXContext,glXCreateContext,,(Display *display, XVisualInfo *visual, GLXContext shareList, Bool isDirect)); +AliasExport(GLXContext,glXCreateContextAttribs,ARB,(Display *display, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list)); +AliasExport(void,glXDestroyContext,,(Display *display, GLXContext ctx)); +AliasExport(Display*,glXGetCurrentDisplay,,()); +AliasExport(XVisualInfo*,glXChooseVisual,,(Display *display, int screen, int *attributes)); +AliasExport(Bool,glXMakeCurrent,,(Display *display, GLXDrawable drawable, GLXContext context)); +AliasExport(Bool,glXMakeContextCurrent,,(Display *display, int drawable, int readable, GLXContext context)); +AliasExport(void,glXSwapBuffers,,(Display *display, GLXDrawable drawable)); +AliasExport(int,glXGetConfig,,(Display *display, XVisualInfo *visual, int attribute, int *value)); +AliasExport(int,glXQueryContext,,( Display *dpy, GLXContext ctx, int attribute, int *value)); +AliasExport(GLXContext,glXGetCurrentContext,,()); +AliasExport(GLXFBConfig*,glXChooseFBConfig,,(Display *display, int screen, const int *attrib_list, int *count)); +AliasExport(GLXFBConfig*,glXChooseFBConfig,SGIX,(Display *display, int screen, const int *attrib_list, int *count)); +AliasExport(GLXFBConfig*,glXGetFBConfigs,,(Display *display, int screen, int *count)); +AliasExport(int,glXGetFBConfigAttrib,,(Display *display, GLXFBConfig config, int attribute, int *value)); +AliasExport(XVisualInfo*,glXGetVisualFromFBConfig,,(Display *display, GLXFBConfig config)); +AliasExport(GLXContext,glXCreateNewContext,,(Display *display, GLXFBConfig config, int render_type, GLXContext share_list, Bool is_direct)); +AliasExport(void,glXSwapIntervalEXT,,(Display *display, int drawable, int interval)); +AliasExport(void,glXCopyContext,,(Display *display, GLXContext src, GLXContext dst, GLuint mask)); +AliasExport(Window,glXCreateWindow,,(Display *display, GLXFBConfig config, Window win, int *attrib_list)); +AliasExport(void,glXDestroyWindow,,(Display *display, void *win)); +AliasExport(GLXDrawable,glXGetCurrentDrawable,,()); +AliasExport(Bool,glXIsDirect,,(Display * display, GLXContext ctx)); +AliasExport(void,glXUseXFont,,(Font font, int first, int count, int listBase)); +AliasExport(int,glXQueryDrawable,,(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)); +AliasExport(void,glXDestroyPbuffer,,(Display * dpy, GLXPbuffer pbuf)); +AliasExport(GLXPbuffer,glXCreatePbuffer,,(Display * dpy, GLXFBConfig config, const int * attrib_list)); +AliasExport(GLXPixmap,glXCreateGLXPixmap,,(Display *display, XVisualInfo * visual, Pixmap pixmap)); +AliasExport(GLXPixmap,glXCreatePixmap,,(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list)); +AliasExport(void,glXDestroyGLXPixmap,,(Display *display, void *pixmap)); +AliasExport(void,glXDestroyPixmap,,(Display *display, void *pixmap)); +AliasExport(GLXContext,glXCreateContextAttribs,,(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list)); +#endif \ No newline at end of file diff --git a/android/gl4es-src/src/glx/hardext.c b/android/gl4es-src/src/glx/hardext.c new file mode 100644 index 0000000..46e35bb --- /dev/null +++ b/android/gl4es-src/src/glx/hardext.c @@ -0,0 +1,470 @@ +#include "hardext.h" + +#include "../gl/debug.h" +#include "../gl/gl4es.h" +#include "../gl/init.h" +#include "../gl/logs.h" +#include "../gl/loader.h" +#ifndef ANDROID +#include "rpi.h" +#endif +#include "glx_gbm.h" + +#ifndef EGL_PLATFORM_GBM_KHR +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif + +static int tested = 0; + +hardext_t hardext = {0}; + +static int testGLSL(const char* version, int uniformLoc) { + // check if glsl 120 shaders are supported... by compiling one ! + LOAD_GLES2(glCreateShader); + LOAD_GLES2(glShaderSource); + LOAD_GLES2(glCompileShader); + LOAD_GLES2(glGetShaderiv); + LOAD_GLES2(glDeleteShader); + LOAD_GLES(glGetError); + + GLuint shad = gles_glCreateShader(GL_VERTEX_SHADER); + const char* shadTest[4] = { + version, + "#extension require GL_IMG_uniform_buffer_object" + "\n" + "layout(location = 0) in vec4 vecPos;\n", + uniformLoc?"layout(location = 0) uniform mat4 matMVP;\n":"uniform mat4 matMVP;\n", + "void main() {\n" + " gl_Position = matMVP * vecPos;\n" + "}\n" + }; + gles_glShaderSource(shad, 4, shadTest, NULL); + gles_glCompileShader(shad); + GLint compiled; + gles_glGetShaderiv(shad, GL_COMPILE_STATUS, &compiled); + /* + if(!compiled) { + LOAD_GLES2(glGetShaderInfoLog) + char buff[500]; + gles_glGetShaderInfoLog(shad, 500, NULL, buff); + printf("LIBGL: \"%s\" failed, message:\n%s\n", version, buff); + } + */ + gles_glDeleteShader(shad); + gles_glGetError(); // reset GL Error + + return compiled; +} + +static int testTextureCubeLod() { + LOAD_GLES2(glCreateShader); + LOAD_GLES2(glShaderSource); + LOAD_GLES2(glCompileShader); + LOAD_GLES2(glGetShaderiv); + LOAD_GLES2(glDeleteShader); + LOAD_GLES(glGetError); + + GLuint shad = gles_glCreateShader(GL_FRAGMENT_SHADER); + const char* shadTest[3] = { + "#version 100", + "\n" + "#extension GL_EXT_shader_texture_lod : enable\n" + "uniform samplerCube samCube;\n" + "varying mediump vec3 coordCube;\n", + "void main() {\n" + " gl_FragColor = textureCubeLod(samCube, coordCube, 0.0);\n" + "}\n" + }; + gles_glShaderSource(shad, 3, shadTest, NULL); + gles_glCompileShader(shad); + GLint compiled; + gles_glGetShaderiv(shad, GL_COMPILE_STATUS, &compiled); + gles_glDeleteShader(shad); + gles_glGetError(); // reset GL Error + + return compiled; +} + +EXPORT +void GetHardwareExtensions(int notest) +{ + if(tested) return; + // put some default values + hardext.maxtex = 2; + hardext.maxsize = 2048; + hardext.maxlights = 8; + hardext.maxplanes = 6; + hardext.maxdrawbuffers = 1; + + hardext.esversion = globals4es.es; + if(notest) + { +#ifndef AMIGAOS4 + SHUT_LOGD("Hardware test disabled, nothing activated...\n"); +#endif + if(hardext.esversion==2) { + hardext.maxteximage = 4; + hardext.maxvarying = 8; + hardext.maxtex = 8; + hardext.maxvattrib = 16; +#ifdef AMIGAOS4 + hardext.npot = 3; +#else + hardext.npot = 1; +#endif + hardext.fbo = 1; + hardext.blendcolor = 1; + hardext.blendsub = 1; + hardext.blendfunc = 1; + hardext.blendeq = 1; + hardext.mirrored = 1; + hardext.pointsprite = 1; + hardext.pointsize = 1; + hardext.cubemap = 1; + hardext.maxdrawbuffers = 1; +#ifdef AMIGAOS4 + hardext.glsl300es = 1; +#endif + } + return; + } +#if defined(BCMHOST) && !defined(ANDROID) + rpi_init(); +#endif +#ifdef NOEGL + SHUT_LOGD("Hardware test on current Context...\n"); +#else + // used EGL & GLES functions + LOAD_EGL(eglBindAPI); + LOAD_EGL(eglInitialize); + LOAD_EGL(eglGetDisplay); + LOAD_EGL(eglCreatePbufferSurface); + LOAD_EGL(eglDestroySurface); + LOAD_EGL(eglDestroyContext); + LOAD_EGL(eglMakeCurrent); + LOAD_EGL(eglChooseConfig); + LOAD_EGL(eglCreateContext); + LOAD_EGL(eglQueryString); + LOAD_EGL(eglTerminate); + + EGLDisplay eglDisplay; + EGLSurface eglSurface; + EGLContext eglContext; + + SHUT_LOGD("Using GLES %s backend\n", (hardext.esversion==1)?"1.1":"2.0"); + + // Create a PBuffer first... + EGLint egl_context_attrib_es2[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + EGLint egl_context_attrib[] = { + EGL_NONE + }; + + //let's create a PBuffer attributes + EGLint egl_attribs[10]; // should be enough + int i = 0; + egl_attribs[i++] = EGL_WIDTH; + egl_attribs[i++] = 32; + egl_attribs[i++] = EGL_HEIGHT; + egl_attribs[i++] = 32; + egl_attribs[i++] = EGL_NONE; + + EGLint configAttribs[] = { +#ifdef PANDORA + // on the Pandora, there don't seem to exist a 8888 PBuffer config for GLES2. + EGL_RED_SIZE, (hardext.esversion==1)?8:5, + EGL_GREEN_SIZE, (hardext.esversion==1)?8:6, + EGL_BLUE_SIZE, (hardext.esversion==1)?8:5, + EGL_ALPHA_SIZE, (hardext.esversion==1)?8:0, +#else + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_ALPHA_SIZE, 8, +#endif + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_RENDERABLE_TYPE, (hardext.esversion==1)?EGL_OPENGL_ES_BIT:EGL_OPENGL_ES2_BIT, + EGL_NONE + }; + + int configsFound; + static EGLConfig pbufConfigs[1]; + +#ifndef NO_GBM + if (globals4es.usegbm) { + LoadGBMFunctions(); + eglDisplay = OpenGBMDisplay(EGL_DEFAULT_DISPLAY); + } + else +#endif + eglDisplay = egl_eglGetDisplay(EGL_DEFAULT_DISPLAY); + + egl_eglBindAPI(EGL_OPENGL_ES_API); + if (egl_eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE) { + LOGE("Error while gathering supported extension (eglInitialize: %s), default to none\n", PrintEGLError(0)); + egl_eglTerminate(eglDisplay); + return; + } + + egl_eglChooseConfig(eglDisplay, configAttribs, pbufConfigs, 1, &configsFound); +#ifndef NO_GBM + const char* eglExts = egl_eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); + if(eglExts && strstr(eglExts, "EGL_KHR_platform_gbm ")) { + SHUT_LOGD("GBM Surfaces supported%s\n", globals4es.usegbm?" and used":""); + hardext.gbm = 1; + } +#endif +#ifndef PANDORA + if(!configsFound) { + // try without alpha channel + configAttribs[4*2-1] = 0; + egl_eglChooseConfig(eglDisplay, configAttribs, pbufConfigs, 1, &configsFound); + if(configsFound) { + SHUT_LOGD("No alpha channel in PBuffer context, disabling EGL Alpha channel...\n"); + hardext.eglnoalpha = 1; + } + } +#endif + if(!configsFound) { + SHUT_LOGE("Error while gathering supported extension (eglChooseConfig: %s), default to none\n", PrintEGLError(0)); + egl_eglTerminate(eglDisplay); + return; + } + eglContext = egl_eglCreateContext(eglDisplay, pbufConfigs[0], EGL_NO_CONTEXT, (hardext.esversion==1)?egl_context_attrib:egl_context_attrib_es2); + if(!eglContext) { + SHUT_LOGE("Error while gathering supported extension (eglCreateContext: %s), default to none\n", PrintEGLError(0)); + return; + } + eglSurface = egl_eglCreatePbufferSurface(eglDisplay, pbufConfigs[0], egl_attribs); + if(!eglSurface) { + SHUT_LOGE("Error while gathering supported extension (eglCreatePBufferSurface: %s), default to none\n", PrintEGLError(0)); + egl_eglDestroyContext(eglDisplay, eglContext); + egl_eglTerminate(eglDisplay); + return; + } + egl_eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext); +#endif + tested = 1; + LOAD_GLES(glGetString); + LOAD_GLES(glGetIntegerv); + LOAD_GLES(glGetError); + // Now get extensions + const char *Exts = (const char *) gles_glGetString(GL_EXTENSIONS); + // Parse them! + #define S(A, B, C) if(strstr(Exts, A)) { hardext.B = 1; SHUT_LOGD("Extension %s detected%s",A, C?" and used\n":"\n"); } + if(hardext.esversion>1) hardext.npot = 1; + if(strstr(Exts, "GL_APPLE_texture_2D_limited_npot ")) hardext.npot = 1; + if(strstr(Exts, "GL_IMG_texture_npot ")) hardext.npot = 1; // it should enable mipmap (so hardext.npot=2), but mipmap (so level > 0) needs to be POT-sized?!! + if(strstr(Exts, "GL_ARB_texture_non_power_of_two ") || strstr(Exts, "GL_OES_texture_npot ")) hardext.npot = 3; + if(hardext.npot>0) { + SHUT_LOGD("Hardware %s NPOT detected and used\n", hardext.npot==3?"Full":(hardext.npot==2?"Limited+Mipmap":"Limited")); + } + S("GL_EXT_blend_minmax ", blendminmax, 1); + if (hardext.esversion>2) { + SHUT_LOGD("Extension GL_EXT_draw_buffers is in core ES3, and so used\n"); + hardext.drawbuffers = 1; + } else { + S("GL_EXT_draw_buffers ", drawbuffers, 1); + } + /*if(hardext.blendcolor==0) { + // try by just loading the function + LOAD_GLES_OR_OES(glBlendColor); + if(gles_glBlendColor != NULL) { + hardext.blendcolor = 1; + SHUT_LOGD("Extension glBlendColor found and used\n"); + } + }*/ // I don't think this is correct + if(hardext.esversion<2) { + S("GL_OES_framebuffer_object ", fbo, 1); + S("GL_OES_point_sprite ", pointsprite, 1); + S("GL_OES_point_size_array ", pointsize, 0); + S("GL_OES_texture_cube_map ", cubemap, 1); + S("GL_EXT_blend_color ", blendcolor, 1); + S("GL_OES_blend_subtract ", blendsub, 1); + S("GL_OES_blend_func_separate ", blendfunc, 1); + S("GL_OES_blend_equation_separate ", blendeq, 1); + S("GL_OES_texture_mirrored_repeat ", mirrored, 1); + } else { + hardext.fbo = 1; + SHUT_LOGD("FBO are in core, and so used\n"); + hardext.pointsprite = 1; + SHUT_LOGD("PointSprite are in core, and so used\n"); + hardext.pointsize = 1; + SHUT_LOGD("CubeMap are in core, and so used\n"); + hardext.cubemap = 1; + SHUT_LOGD("BlendColor is in core, and so used\n"); + hardext.blendcolor = 1; + SHUT_LOGD("Blend Subtract is in core, and so used\n"); + hardext.blendsub = 1; + SHUT_LOGD("Blend Function and Equation Separation is in core, and so used\n"); + hardext.blendfunc = 1; + hardext.blendeq = 1; + SHUT_LOGD("Texture Mirrored Repeat is in core, and so used\n"); + hardext.mirrored = 1; + } + S("GL_OES_mapbuffer ", mapbuffer, 0); + S("GL_OES_element_index_uint ", elementuint, 1); + S("GL_OES_packed_depth_stencil ", depthstencil, 1); + S("GL_OES_depth24 ", depth24, 1); + S("GL_OES_rgb8_rgba8 ", rgba8, 1); + S("GL_EXT_multi_draw_arrays ", multidraw, 0); + if(!globals4es.nobgra) { + S("GL_EXT_texture_format_BGRA8888 ", bgra8888, 1); + } + if(!globals4es.nodepthtex) { + S("GL_OES_depth_texture ", depthtex, 1); + S("GL_OES_texture_stencil8 ", stenciltex, 1); + } + S("GL_OES_draw_texture ", drawtex, 1); + S("GL_EXT_texture_rg ", rgtex, 1); + if(globals4es.floattex) { + S("GL_OES_texture_float ", floattex, 1); + S("GL_OES_texture_half_float ", halffloattex, 1); + S("GL_EXT_color_buffer_float ", floatfbo, 1); + S("GL_EXT_color_buffer_half_float ", halffloatfbo, 1); + } + S("GL_AOS4_texture_format_RGB332", rgb332, 0); + S("GL_AOS4_texture_format_RGB332REV", rgb332rev, 0); + S("GL_AOS4_texture_format_RGBA1555REV", rgba1555rev, 1); + S("GL_AOS4_texture_format_RGBA8888", rgba8888, 1); + S("GL_AOS4_texture_format_RGBA8888REV", rgba8888rev, 1); + + if (hardext.esversion>1) { + if(!globals4es.nohighp) { + S("GL_OES_fragment_precision_high ", highp, 1); + if(!hardext.highp) { + // check if highp is supported anyway + LOAD_GLES2(glGetShaderPrecisionFormat); + if(gles_glGetShaderPrecisionFormat) { + GLint range[2] = {0}; + GLint precision=0; + gles_glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, range, &precision); + if(!(range[0]==0 && range[1]==0 && precision==0)) { + hardext.highp = 2; // no need to declare #entension here + SHUT_LOGD("high precision float in fragment shader available and used\n"); + } + } + } + } + if(!globals4es.noshaderlod) + S("GL_EXT_shader_texture_lod", shaderlod, 1); + if(hardext.shaderlod) { + // test is textureCubeLod need EXT or not (seems to be a bug in some PVR driver) + if(testTextureCubeLod()) { + hardext.cubelod = 1; + SHUT_LOGD("textureCubeLod in fragment doesn't need trailing EXT\n"); + } + } + S("GL_EXT_frag_depth ", fragdepth, 1); + gles_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &hardext.maxvattrib); + SHUT_LOGD("Max vertex attrib: %d\n", hardext.maxvattrib); + S("GL_OES_standard_derivatives ", derivatives, 1); + S("GL_ARM_shader_framebuffer_fetch", shader_fbfetch, 1); + S("GL_OES_get_program ", prgbinary, 1); + if(!hardext.prgbinary) { + S("GL_OES_get_program_binary ", prgbinary, 1); + } + if(hardext.prgbinary) { + gles_glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &hardext.prgbin_n); + SHUT_LOGD("Number of supported Program Binary Format: %d\n", hardext.prgbin_n); + } + } + // Now get some max stuffs + gles_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &hardext.maxsize); + SHUT_LOGD("Max texture size: %d\n", hardext.maxsize); + gles_glGetIntegerv((hardext.esversion==1)?GL_MAX_TEXTURE_UNITS:GL_MAX_TEXTURE_IMAGE_UNITS, &hardext.maxtex); + if (hardext.esversion==1) { + gles_glGetIntegerv(GL_MAX_LIGHTS, &hardext.maxlights); + gles_glGetIntegerv(GL_MAX_CLIP_PLANES, &hardext.maxplanes); + hardext.maxteximage=hardext.maxtex; + } else { + // simulated stuff using the FPE + hardext.maxlights = 8; + hardext.maxplanes = 6; + gles_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &hardext.maxteximage); + gles_glGetIntegerv(GL_MAX_VARYING_VECTORS, &hardext.maxvarying); + SHUT_LOGD("Max Varying Vector: %d\n", hardext.maxvarying); + if(hardext.maxvattrib<16 && hardext.maxtex>4) + hardext.maxtex = 4; // with less then 16 vertexattrib, more then 4 textures seems unreasonnable + } + int hardmaxtex = hardext.maxtex; + if(hardext.maxtex>MAX_TEX) hardext.maxtex=MAX_TEX; // caping, as there are some fixed-sized array... + if(hardext.maxteximage>MAX_TEX) hardext.maxteximage=MAX_TEX; + if(hardext.maxlights>MAX_LIGHT) hardext.maxlights=MAX_LIGHT; // caping lights too + if(hardext.maxplanes>MAX_CLIP_PLANES) hardext.maxplanes=MAX_CLIP_PLANES; // caping planes, even 6 should be the max supported anyway + SHUT_LOGD("Texture Units: %d/%d (hardware: %d), Max lights: %d, Max planes: %d\n", hardext.maxtex, hardext.maxteximage, hardmaxtex, hardext.maxlights, hardext.maxplanes); + S("GL_EXT_texture_filter_anisotropic ", aniso, 1); + if(hardext.aniso) { + gles_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &hardext.aniso); + if(gles_glGetError()!=GL_NO_ERROR) + hardext.aniso = 0; + if(hardext.aniso) + SHUT_LOGD("Max Anisotropic filtering: %d\n", hardext.aniso); + } + if(hardext.drawbuffers) { + gles_glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT,&hardext.maxcolorattach); + gles_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &hardext.maxdrawbuffers); + } + if(hardext.maxcolorattach<1) + hardext.maxcolorattach = 1; + if(hardext.maxcolorattach>MAX_DRAW_BUFFERS) + hardext.maxcolorattach=MAX_DRAW_BUFFERS; + if(hardext.maxdrawbuffers<1) + hardext.maxdrawbuffers = 1; + if(hardext.maxdrawbuffers>MAX_DRAW_BUFFERS) + hardext.maxdrawbuffers=MAX_DRAW_BUFFERS; + SHUT_LOGD("Max Color Attachments: %d / Draw buffers: %d\n", hardext.maxdrawbuffers, hardext.maxcolorattach); + // get GLES driver signatures... + const char *vendor = (const char *) gles_glGetString(GL_VENDOR); + SHUT_LOGD("Hardware vendor is %s\n", vendor); + if(strstr(vendor, "ARM")) + hardext.vendor = VEND_ARM; + else if(strstr(vendor, "Imagination Technologies")) + hardext.vendor = VEND_IMGTEC; + if(hardext.esversion>1) { + if(testGLSL("#version 120", 1)) + hardext.glsl120 = 1; + if(testGLSL("#version 300 es", 0)) + hardext.glsl300es = 1; + if(testGLSL("#version 310 es", 1)) + hardext.glsl310es = 1; + } + if(hardext.glsl120) { + SHUT_LOGD("GLSL 120 supported and used\n"); + } + if(hardext.glsl300es) { + SHUT_LOGD("GLSL 300 es supported%s\n", (hardext.glsl120||hardext.glsl310es)?"":" and used"); + } + if(hardext.glsl310es) { + SHUT_LOGD("GLSL 310 es supported%s\n", hardext.glsl120?"":" and used"); + } + +#ifndef NOEGL + if(strstr(egl_eglQueryString(eglDisplay, EGL_EXTENSIONS), "EGL_KHR_gl_colorspace")) { + SHUT_LOGD("sRGB surface supported\n"); + hardext.srgb = 1; + } + if(strstr(egl_eglQueryString(eglDisplay, EGL_EXTENSIONS), "EGL_KHR_image_pixmap")) { + SHUT_LOGD("EGLImage from Pixmap supported\n"); + hardext.khr_pixmap = 1; + } + if(strstr(egl_eglQueryString(eglDisplay, EGL_EXTENSIONS), "EGL_KHR_gl_texture_2D_image")) { + SHUT_LOGD("EGLImage to Texture2D supported\n"); + hardext.khr_texture_2d = 1; + } + if(strstr(egl_eglQueryString(eglDisplay, EGL_EXTENSIONS), "EGL_KHR_gl_renderbuffer_image")) { + SHUT_LOGD("EGLImage to RenderBuffer supported\n"); + hardext.khr_renderbuffer = 1; + } + + // End, cleanup + egl_eglMakeCurrent(eglDisplay, 0, 0, EGL_NO_CONTEXT); + egl_eglDestroySurface(eglDisplay, eglSurface); + egl_eglDestroyContext(eglDisplay, eglContext); + + egl_eglTerminate(eglDisplay); +#endif +} diff --git a/android/gl4es-src/src/glx/hardext.h b/android/gl4es-src/src/glx/hardext.h new file mode 100644 index 0000000..f579bc5 --- /dev/null +++ b/android/gl4es-src/src/glx/hardext.h @@ -0,0 +1,80 @@ +#ifndef _GLX_HARDEXT_H_ +#define _GLX_HARDEXT_H_ + +#include "../gl/attributes.h" + +#define VEND_IMGTEC 0x0100 +#define VEND_ARM 0x0200 + +#define MAX_PRGBIN 10 + +typedef struct _hardext { + int npot; // 0 = no npot capability, 1 = limited npot, 2 = full npot + int maxtex; // maximum number of texture + int maxlights; // maximum number of light + int maxsize; // maximum texture size + int maxplanes; // maximum clip planes + int blendsub; // GL_OES_blend_subtract + int blendfunc; // GL_OES_blend_func_separate + int blendeq; // GL_OES_blend_equation_separate + int blendminmax; // GL_EXT_blend_minmax + int blendcolor; // GL_EXT_blend_color + int pointsprite; // GL_OES_point_sprite + int pointsize; // GL_OES_point_size_array + int elementuint; // GL_OES_element_index_uint + int fbo; // GL_OES_framebuffer_object + int depthstencil; // GL_OES_packed_depth_stencil + int depth24; // GL_OES_depth24 + int rgba8; // GL_OES_rgb8_rgba8 + int multidraw; // GL_EXT_multi_draw_arrays + int bgra8888; // GL_EXT_texture_format_BGRA8888 + int depthtex; // GL_OES_depth_texture + int stenciltex; // GL_OES_texture_stencil8 + int cubemap; // GL_OES_texture_cube_map + int drawtex; // GL_OES_draw_texture + int rgtex; // GL_EXT_texture_rg + int floattex; // GL_OES_texture_float + int halffloattex; // GL_OES_texture_half_float + int floatfbo; // GL_EXT_color_buffer_float + int halffloatfbo; // GL_EXT_color_buffer_half_float + int rgb332; // GL_AOS4_texture_format_RGB332 + int rgb332rev; // GL_AOS4_texture_format_RGB332REV + int rgba1555rev; // GL_AOS4_texture_format_RGBA1555REV + int rgba8888; // GL_AOS4_texture_format_RGBA8888 + int rgba8888rev; // GL_AOS4_texture_format_RGBA8888REV + int mirrored; // GL_OES_texture_mirrored_repeat + int aniso; // Max ANISOTROPIC filter available (0 if not) + int srgb; // EGL_KHR_gl_colorspace + int mapbuffer; // GL_OES_mapbuffer + int drawbuffers; // GL_EXT_draw_buffers + // es2 stuffs + int esversion; // 1 is ES1.1 backend, 2 is ES2 + int maxvattrib; // GL_MAX_VERTEX_ATTRIBS (or 0 if not using es2) + int maxteximage; // GL_MAX_TEXTURE_IMAGE_UNITS for es2 + int maxvarying; // GL_MAX_VARYING_VECTORS for es2 + int maxcolorattach; // GL_MAX_COLOR_ATTACHMENTS_EXT or 1 if GL_EXT_draw_buffers not supported + int maxdrawbuffers; // GL_MAX_DRAW_BUFFERS_EXT or 1 if GL_EXT_draw_buffers not supported + int highp; // GL_OES_fragment_precision_high + int fragdepth; // GL_EXT_frag_depth + int derivatives; // GL_OES_standard_derivatives + int shaderlod; // GL_EXT_shader_texture_lod + int cubelod; // textureCubeLod doesn't need "EXT" even with GL_EXT_shader_texture_lod + int gbm; // EGL_KHR_platform_gbm + int khr_pixmap; // EGL_KHR_image_pixmap + int khr_texture_2d; // EGL_KHR_gl_texture_2D_image + int khr_renderbuffer; // EGL_KHR_gl_renderbuffer_image + int vendor; // which vendor (to apply workaround) + int eglnoalpha; // EGL surface doesn't seems to have any alpha channel (auto detect) + int prgbinary; // GL_OES_get_program extension + int prgbin_n; // number of program binary format support + int shader_fbfetch; // GL_ARM_shader_framebuffer_fetch + int glsl120; // does version 120 glsl shader are supported ? + int glsl300es; // does version 300es glsl shader are supported ? + int glsl310es; // does version 300es glsl shader are supported ? +} hardext_t; + +EXPORT extern hardext_t hardext; + +EXPORT void GetHardwareExtensions(int test); + +#endif diff --git a/android/gl4es-src/src/glx/lookup.c b/android/gl4es-src/src/glx/lookup.c new file mode 100644 index 0000000..e558439 --- /dev/null +++ b/android/gl4es-src/src/glx/lookup.c @@ -0,0 +1,80 @@ +#include "../gl/attributes.h" +#include "../gl/init.h" +#include "../gl/logs.h" + +#define STUB_FCT glXStub +#include "../gl/gl_lookup.h" + +#include "glx.h" +#include "hardext.h" + + +void glXStub(void *x, ...) { + return; +} +void *gl4es_glXGetProcAddress(const char *name) __attribute__((visibility("default"))); +void *gl4es_glXGetProcAddress(const char *name) { + +#if !defined(NOX11) || defined(GLX_STUBS) + // glX calls + _EX(glXChooseVisual); + _EX(glXCopyContext); + _EX(glXCreateContext); + _EX(glXCreateNewContext); + _EX(glXCreateContextAttribsARB); + _EX(glXDestroyContext); + _EX(glXGetConfig); + _EX(glXGetCurrentDisplay); + _EX(glXGetCurrentDrawable); + _EX(glXIsDirect); + _EX(glXMakeCurrent); + _EX(glXMakeContextCurrent); + _EX(glXQueryExtensionsString); + _EX(glXQueryServerString); + _EX(glXSwapBuffers); + _EX(glXSwapIntervalEXT); +#endif + MAP("glXSwapIntervalMESA", gl4es_glXSwapInterval); + MAP("glXSwapIntervalSGI", gl4es_glXSwapInterval); +#if !defined(NOX11) || defined(GLX_STUBS) + _EX(glXUseXFont); + _EX(glXWaitGL); + _EX(glXWaitX); + _EX(glXGetCurrentContext); + _EX(glXQueryExtension); + _EX(glXQueryDrawable); + _EX(glXQueryVersion); + _EX(glXGetClientString); + _EX(glXGetFBConfigs); + _EX(glXChooseFBConfig); + MAP("glXChooseFBConfigSGIX", gl4es_glXChooseFBConfig); + _EX(glXGetFBConfigAttrib); + _EX(glXQueryContext); + _EX(glXGetVisualFromFBConfig); + _EX(glXCreateWindow); + _EX(glXDestroyWindow); + + _EX(glXCreatePbuffer); + _EX(glXDestroyPbuffer); + _EX(glXCreatePixmap); + _EX(glXDestroyPixmap); + _EX(glXCreateGLXPixmap); + _EX(glXDestroyGLXPixmap); + STUB(glXGetCurrentReadDrawable); + STUB(glXGetSelectedEvent); + STUB(glXSelectEvent); + + _EX(glXCreateContextAttribs); + _ARB(glXCreateContextAttribs); +#endif + _EX(glXGetProcAddress); + _ARB(glXGetProcAddress); + + return gl4es_GetProcAddress(name); +} +#ifdef AMIGAOS4 +//AliasExport(void*,aglGetProcAddress,,(const char* name)); +#else +AliasExport(void*,glXGetProcAddress,,(const char* name)); +AliasExport(void*,glXGetProcAddress,ARB,(const char* name)); +#endif \ No newline at end of file diff --git a/android/gl4es-src/src/glx/rpi.c b/android/gl4es-src/src/glx/rpi.c new file mode 100644 index 0000000..e2f6513 --- /dev/null +++ b/android/gl4es-src/src/glx/rpi.c @@ -0,0 +1,126 @@ +#include +#include +#include +#include +#include + +#include "rpi.h" + +// Code specific to RPI +// everything is dynamicaly linked, so this can be saffely compiled everywhere +extern void* bcm_host; +extern void* vcos; + +extern void (*bcm_host_init)(); +extern void (*bcm_host_deinit)(); + +typedef uint32_t DISPMANX_DISPLAY_HANDLE_T; +typedef uint32_t DISPMANX_UPDATE_HANDLE_T; +typedef uint32_t DISPMANX_ELEMENT_HANDLE_T; +typedef uint32_t DISPMANX_RESOURCE_HANDLE_T; +typedef uint32_t DISPMANX_PROTECTION_T; +typedef uint32_t DISPMANX_FLAGS_ALPHA_T; +typedef struct tag_VC_RECT_T { + int32_t x; + int32_t y; + int32_t width; + int32_t height; +} VC_RECT_T; +typedef struct { + DISPMANX_ELEMENT_HANDLE_T element; + int width; + int height; +} EGL_DISPMANX_WINDOW_T; +typedef struct { + DISPMANX_FLAGS_ALPHA_T flags; + uint32_t opacity; + DISPMANX_RESOURCE_HANDLE_T mask; +} VC_DISPMANX_ALPHA_T; +int32_t (*graphics_get_display_size)(const uint16_t, uint32_t *, uint32_t*); +DISPMANX_DISPLAY_HANDLE_T (*vc_dispmanx_display_open)(uint32_t); +DISPMANX_UPDATE_HANDLE_T (*vc_dispmanx_update_start)(int32_t); +DISPMANX_ELEMENT_HANDLE_T (*vc_dispmanx_element_add)( + DISPMANX_UPDATE_HANDLE_T, DISPMANX_DISPLAY_HANDLE_T, int32_t, + VC_RECT_T *, DISPMANX_RESOURCE_HANDLE_T, + VC_RECT_T *, DISPMANX_PROTECTION_T, + /*VC_DISPMANX_ALPHA_T*/void*, /*DISPMANX_CLAMP_T*/void*, + /*DISPMANX_TRANSFORM_T*/ int32_t); +int (*vc_dispmanx_update_submit_sync)(DISPMANX_RESOURCE_HANDLE_T); +int (*vc_dispmanx_element_remove)(DISPMANX_UPDATE_HANDLE_T update, DISPMANX_ELEMENT_HANDLE_T element); +static DISPMANX_UPDATE_HANDLE_T dispman_update; +static DISPMANX_DISPLAY_HANDLE_T dispman_display; +static VC_RECT_T dst_rect; +static VC_RECT_T src_rect; + +static int rpi_inited = 0; +void rpi_init() { + if(!bcm_host || rpi_inited) + return; + rpi_inited++; + bcm_host_init = dlsym(bcm_host, "bcm_host_init"); + bcm_host_deinit = dlsym(bcm_host, "bcm_host_deinit"); + if(!bcm_host_init || !bcm_host_deinit) { + printf("LIBGL: Warning, bcm_host function missing (init=%p, deinit=%p)\n", bcm_host_init, bcm_host_deinit); + return; + } + bcm_host_init(); + + #define GO(A) A=dlsym(bcm_host, #A); if(A==NULL) A=dlsym(vcos, #A); if(A==NULL) printf("LIBGL: Warning, " #A " is null") + GO(graphics_get_display_size); + GO(vc_dispmanx_display_open); + GO(vc_dispmanx_update_start); + GO(vc_dispmanx_element_add); + GO(vc_dispmanx_update_submit_sync); + GO(vc_dispmanx_element_remove); + #undef GO +} + +void rpi_fini() { + if(!bcm_host || !rpi_inited) + return; + --rpi_inited; + if(!bcm_host_init || !bcm_host_deinit) + return; + bcm_host_deinit(); +} + +void* create_rpi_window(int w, int h) { + EGL_DISPMANX_WINDOW_T *nativewindow = (EGL_DISPMANX_WINDOW_T*)calloc(1, sizeof(EGL_DISPMANX_WINDOW_T)); + if(!bcm_host) return NULL; + // create a simple RPI nativewindow of size w*h, on output 0 (i.e. LCD)... + // code heavily inspired from Allegro 5.2 + uint32_t screenwidth, screenheight; + graphics_get_display_size(/*LCD*/ 0, &screenwidth, & screenheight); + if(w==0) w=screenwidth; + if(h==0) h=screenheight; + DISPMANX_ELEMENT_HANDLE_T dispman_element; + VC_RECT_T dst_rect, src_rect; + dst_rect.x = 0; dst_rect.y = 0; + dst_rect.width = screenwidth; + dst_rect.height = screenheight; + src_rect.x = 0; src_rect.y = 0; + src_rect.width = w << 16; + src_rect.height = h << 16; + dispman_display = vc_dispmanx_display_open(/*LCD*/ 0); + dispman_update = vc_dispmanx_update_start(0); + VC_DISPMANX_ALPHA_T alpha = { /*DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS*/ 1, 255, 0 }; + dispman_element = vc_dispmanx_element_add( + dispman_update,dispman_display, 0, &dst_rect, + 0, &src_rect, /*DISPMANX_PROTECTION_NONE*/ 0, &alpha, 0, + /*DISPMAN_NO_ROTATE*/ 0); + nativewindow->element = dispman_element; + nativewindow->width = w; + nativewindow->height = h; + vc_dispmanx_update_submit_sync(dispman_update); + + return nativewindow; +} + +void delete_rpi_window(void* win) { + EGL_DISPMANX_WINDOW_T* nativewindow = (EGL_DISPMANX_WINDOW_T*)win; + + vc_dispmanx_element_remove(dispman_update, nativewindow->element); + vc_dispmanx_update_submit_sync(dispman_update); + + free(win); +} diff --git a/android/gl4es-src/src/glx/rpi.h b/android/gl4es-src/src/glx/rpi.h new file mode 100644 index 0000000..fe88950 --- /dev/null +++ b/android/gl4es-src/src/glx/rpi.h @@ -0,0 +1,11 @@ +#ifndef _GLX_RPI_H_ +#define _GLX_RPI_H_ + +// Code specific to RPI + +void rpi_init(); +void rpi_fini(); +void* create_rpi_window(int w, int h); +void delete_rpi_window(void* win); + +#endif // _GLX_RPI_H_ diff --git a/android/gl4es-src/src/glx/streaming.c b/android/gl4es-src/src/glx/streaming.c new file mode 100644 index 0000000..bf7b163 --- /dev/null +++ b/android/gl4es-src/src/glx/streaming.c @@ -0,0 +1,295 @@ +/* + Helper fonctions for Streaming textures +*/ +#ifdef TEXSTREAM + +#include +#include +#include +#include +#include + +#include "streaming.h" + +#include "../gl/loader.h" +#include "../gl/gles.h" + +PFNGLTEXBINDSTREAMIMGPROC *glTexBindStreamIMG = NULL; +PFNGLGETTEXSTREAMDEVICEATTRIBUTEIVIMGPROC *glGetTexAttrIMG = NULL; +PFNGLGETTEXSTREAMDEVICENAMEIMGPROC *glGetTexDeviceIMG = NULL; + +//extern void* eglGetProcAddress(const char*); + +int gl_streaming = 0; +int gl_streaming_initialized = 0; +int bc_cat[10]; +int tex_free[10]; +const GLubyte * bcdev[10]; +int bcdev_w, bcdev_h, bcdev_n; +int bcdev_fmt; +unsigned long buf_paddr[10]; // physical address +char *buf_vaddr[10]; // virtual address + +void Streaming_Initialize() { + LOAD_EGL(eglGetProcAddress); + if (gl_streaming_initialized) + return; + // get the extension functions + gl_streaming_initialized = 1; + glTexBindStreamIMG =(PFNGLTEXBINDSTREAMIMGPROC*)egl_eglGetProcAddress("glTexBindStreamIMG"); + glGetTexAttrIMG = (PFNGLGETTEXSTREAMDEVICEATTRIBUTEIVIMGPROC*)egl_eglGetProcAddress("glGetTexStreamDeviceAttributeivIMG"); + glGetTexDeviceIMG = (PFNGLGETTEXSTREAMDEVICENAMEIMGPROC*)egl_eglGetProcAddress("glGetTexStreamDeviceNameIMG"); + + if (!glTexBindStreamIMG || !glGetTexAttrIMG || !glGetTexDeviceIMG) { + gl_streaming = 0; + return; + } + gl_streaming = 1; + // initialise the bc_cat ids + for (int i=0; i<10; i++) { + bc_cat[i] = -1; + tex_free[i] = 1; + } +} + +int open_bccat(int i) { + if (bc_cat[i]>-1) + return bc_cat[i]; + char buff[]="/dev/bccat0"; + buff[strlen(buff)-1]='0'+i; + bc_cat[i] = open(buff, O_RDWR|O_NDELAY); + return bc_cat[i]; +} +void close_bccat(int i) { + if (bc_cat[i]==-1) + return; + close(bc_cat[i]); + bc_cat[i]=-1; + return; +} + +int alloc_buff(int buff, int width, int height) { + if (!gl_streaming_initialized) + Streaming_Initialize; + if (!gl_streaming) + return 0; + if ((buff<0) || (buff>9)) + return 0; + if (!tex_free[buff]) + return 0; + if (open_bccat(buff)<0) + return 0; + BCIO_package ioctl_var; + bc_buf_params_t buf_param; + buf_param.count = 1; // only 1 buffer? + buf_param.width = width; + buf_param.height = height; + buf_param.fourcc = BC_PIX_FMT_RGB565; // only RGB565 here (other choices are only some YUV formats) + buf_param.type = BC_MEMORY_MMAP; + if (ioctl(bc_cat[buff], BCIOREQ_BUFFERS, &buf_param) != 0) { + printf("LIBGL: BCIOREQ_BUFFERS failed\n"); + return 0; + } + if (ioctl(bc_cat[buff], BCIOGET_BUFFERCOUNT, &ioctl_var) != 0) { + printf("LIBGL: BCIOREQ_BUFFERCOUNT failed\n"); + return 0; + } + if (ioctl_var.output == 0) { + printf("LIBGL: Streaming, no texture buffer available\n"); + return 0; + } + const char *bcdev = glGetTexDeviceIMG(buff); + if (!bcdev) { + printf("LIBGL: problem with getting the GL_IMG_texture_stream device\n"); + return 0; + } else { + bcdev_w = width; + bcdev_h = height; + bcdev_n = 1; + glGetTexAttrIMG(buff, GL_TEXTURE_STREAM_DEVICE_NUM_BUFFERS_IMG, &bcdev_n); + glGetTexAttrIMG(buff, GL_TEXTURE_STREAM_DEVICE_WIDTH_IMG, &bcdev_w); + glGetTexAttrIMG(buff, GL_TEXTURE_STREAM_DEVICE_HEIGHT_IMG, &bcdev_h); + glGetTexAttrIMG(buff, GL_TEXTURE_STREAM_DEVICE_FORMAT_IMG, &bcdev_fmt); + printf("LIBGL: Streaming device = %s num: %d, width: %d, height: %d, format: 0x%x\n", + bcdev, bcdev_n, bcdev_w, bcdev_h, bcdev_fmt); + if (bcdev_w!=width) { + printf("LIBGL: Streaming not activate, buffer width != asked width\n"); + return 0; + } + } +/* LOAD_GLES(glTexParameterf); + gles_glTexParameterf(GL_TEXTURE_STREAM_IMG, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gles_glTexParameterf(GL_TEXTURE_STREAM_IMG, GL_TEXTURE_MAG_FILTER, GL_LINEAR);*/ + + ioctl_var.input = 0; + if (ioctl(bc_cat[buff], BCIOGET_BUFFERPHYADDR, &ioctl_var) != 0) { + printf("LIBGL: BCIOGET_BUFFERADDR failed\n"); + return 0; + } else { + buf_paddr[buff] = ioctl_var.output; + buf_vaddr[buff] = (char *)mmap(NULL, width*height*2, + PROT_READ | PROT_WRITE, MAP_SHARED, + bc_cat[buff], buf_paddr[buff]); + + if (buf_vaddr[buff] == MAP_FAILED) { + printf("LIBGL: mmap failed\n"); + return 0; + } + } + + // All done! + tex_free[buff] = 0; + return 1; +} + +int free_buff(int buff) { + if (!gl_streaming) + return 0; + if ((buff<0) || (buff>9)) + return 0; + close_bccat(buff); + tex_free[buff] = 1; + return 1; +} + + +/* + Streaming Cache functions +*/ + +int streaming_inited = 0; + +typedef struct { + int active; + unsigned int last; // to get the age of last update + unsigned int texID; // ID of texture +} glstreaming_t; +glstreaming_t stream_cache[10]; +unsigned int frame_number; + +// Function to start the Streaming texture Cache +int InitStreamingCache() { +//printf("InitStreamingCache\n"); + if (streaming_inited) + return gl_streaming; + Streaming_Initialize(); + for (int i=0; i<10; i++) { + stream_cache[i].active = 0; + stream_cache[i].last = 0; + stream_cache[i].texID = 0; + } + frame_number = 0; + streaming_inited = 1; + return gl_streaming; +} + +// Function to get a Streaming buffer address +void* GetStreamingBuffer(int buff) { +//printf("GetStreamingBuffer(%i)\n", buff); + if (!gl_streaming) + return NULL; + if ((buff<0) || (buff>9)) + return NULL; + if (tex_free[buff]) + return NULL; + stream_cache[buff].last = frame_number; + return buf_vaddr[buff]; +} + +// Function to add a new texture of size Width*Height, with fake Texture ID "ID". Return the ID or -1 if failed. +int AddStreamed(int width, int height, unsigned int ID) { +//printf("AddStreamed(%i, %i, %u)\n", width, height, ID); + if (!gl_streaming) + return -1; + static int i =0; + int j=0; + while (j<10) { + int k = (i+j)%10; + if (tex_free[k]) { + if (alloc_buff(k, width, height)) { + stream_cache[k].active = 1; + stream_cache[k].last = frame_number; + stream_cache[k].texID = ID; + i = (i+j+1)%10; + return k; + } else { + return -1; // Probably useless to try again and again + } + } + j++; + } + return -1; +} + +// Function to free a streamed texture ID +void FreeStreamed(int ID) { +//printf("FreeStreamed(%i)", ID); + if (!gl_streaming) + return; + if ((ID<0) || (ID>9)) + return; + if (tex_free[ID]) + return; + if (!stream_cache[ID].active) + return; + + free_buff(ID); + stream_cache[ID].active = 0; + stream_cache[ID].texID = 0; +} + +// Function to find a StreamingID with a TextureID. G-1 if not found +int FindTexID(unsigned int ID) { +//printf("FindTexID(%u)\n", ID); + if (!gl_streaming) + return -1; + int i =0; + while (i<10) { + if (stream_cache[i].texID==ID) + return i; + i++; + } + return -1; +} + +// Function to apply Min& Mag filter to Streaming texture +void ApplyFilterID(int ID, GLenum min_filter, GLenum mag_filter) { +//printf("ApplyFilterID(%i, 0x%04X, 0x%04X)\n", ID, min_filter, mag_filter); + if (!gl_streaming) + return; + if ((ID<0) || (ID>9)) + return; + if (tex_free[ID]) + return; + if (!stream_cache[ID].active) + return; + gl4es_glTexParameterf(GL_TEXTURE_STREAM_IMG, GL_TEXTURE_MIN_FILTER, min_filter); + gl4es_glTexParameterf(GL_TEXTURE_STREAM_IMG, GL_TEXTURE_MAG_FILTER, mag_filter); +} + +// Function to activate the Steaming texture ID on current tex... +void ActivateStreaming(int ID) { +//printf("ActivateStreaming(%i)\n", ID); + LOAD_GLES(glEnable); + if (!gl_streaming) + return; + if ((ID<0) || (ID>9)) + return; + if (tex_free[ID]) + return; + if (!stream_cache[ID].active) + return; + +// gles_glEnable(GL_TEXTURE_STREAM_IMG); + glTexBindStreamIMG(ID, 0); +} + +// Function to deactivate the Streaming texture on current tex... +void DeactivateStreaming() { +//printf("DeactivateStreaming()\n"); + LOAD_GLES(glDisable); + if (!gl_streaming) + return; +// gles_glDisable(GL_TEXTURE_STREAM_IMG); +} +#endif //TEXSTREAM diff --git a/android/gl4es-src/src/glx/streaming.h b/android/gl4es-src/src/glx/streaming.h new file mode 100644 index 0000000..86b506b --- /dev/null +++ b/android/gl4es-src/src/glx/streaming.h @@ -0,0 +1,46 @@ +#ifndef _GLX_STREAMING_H_ +#define _GLX_STREAMING_H_ + +#ifdef TEXSTREAM +#include "../gl/gl4es.h" + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP +#endif +#ifndef GL_IMG_texture_stream +#define GL_TEXTURE_STREAM_IMG 0x8C0D +#define GL_TEXTURE_NUM_STREAM_DEVICES_IMG 0x8C0E +#define GL_TEXTURE_STREAM_DEVICE_WIDTH_IMG 0x8C0F +#define GL_TEXTURE_STREAM_DEVICE_HEIGHT_IMG 0x8EA0 +#define GL_TEXTURE_STREAM_DEVICE_FORMAT_IMG 0x8EA1 +#define GL_TEXTURE_STREAM_DEVICE_NUM_BUFFERS_IMG 0x8EA2 +typedef void (GL_APIENTRYP PFNGLTEXBINDSTREAMIMGPROC) (GLint device, GLint deviceoffset); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETTEXSTREAMDEVICENAMEIMGPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETTEXSTREAMDEVICEATTRIBUTEIVIMGPROC) (GLenum target, GLenum pname, GLint *params); +#define GL_IMG_texture_stream 1 +#endif + +extern PFNGLTEXBINDSTREAMIMGPROC *glTexBindStreamIMG; +extern PFNGLGETTEXSTREAMDEVICEATTRIBUTEIVIMGPROC *glGetTexAttrIMG; +extern PFNGLGETTEXSTREAMDEVICENAMEIMGPROC *glGetTexDeviceIMG; + +extern int gl_stream; //0 if no streaming not 0 if streaming available + +// Function to start the Streaming texture Cache. Return 0 if failed, non-0 if OK. +int InitStreamingCache(); +// Function to get a Streaming buffer address +void* GetStreamingBuffer(int buff); +// Function to add a new texture of size Width*Height, with fake Texture ID "ID". Return the StreamingID or -1 if failed. +int AddStreamed(int width, int height, unsigned int ID); +// Function to free a streamed texture ID +void FreeStreamed(int ID); +// Function to find a StreamingID with a TextureID. G-1 if not found +int FindTexID(unsigned int ID); +// Function to apply Min& Mag filter to Streaming texture +void ApplyFilterID(int ID, GLenum min_filter, GLenum mag_filter); +// Function to activate the Steaming texture ID on current tex... +void ActivateStreaming(int ID); +// Function to deactivate the Streaming texture on current tex... +void DeactivateStreaming(); +#endif // TEXSTREAM +#endif // _GLX_STREAMING_H_ diff --git a/android/gl4es-src/src/glx/utils.c b/android/gl4es-src/src/glx/utils.c new file mode 100644 index 0000000..a771f32 --- /dev/null +++ b/android/gl4es-src/src/glx/utils.c @@ -0,0 +1,91 @@ +#include "utils.h" +/* + * Generate OpenGL-compatible bitmap. + * From Mesa-9.0.1 + */ +#ifndef NOX11 + +void +fill_bitmap(Display * dpy, Window win, GC gc, + unsigned int width, unsigned int height, + int x0, int y0, unsigned int c, GLubyte * bitmap) +{ + XImage *image; + unsigned int x, y; + Pixmap pixmap; + XChar2b char2b; + + pixmap = XCreatePixmap(dpy, win, 8 * width, height, 1); + XSetForeground(dpy, gc, 0); + XFillRectangle(dpy, pixmap, gc, 0, 0, 8 * width, height); + XSetForeground(dpy, gc, 1); + + char2b.byte1 = (c >> 8) & 0xff; + char2b.byte2 = (c & 0xff); + + XDrawString16(dpy, pixmap, gc, x0, y0, &char2b, 1); + + image = XGetImage(dpy, pixmap, 0, 0, 8 * width, height, 1, XYPixmap); + if (image) { + /* Fill the bitmap (X11 and OpenGL are upside down wrt each other). */ + for (y = 0; y < height; y++) + for (x = 0; x < 8 * width; x++) + if (XGetPixel(image, x, y)) + bitmap[width * (height - y - 1) + x / 8] |= + (1 << (7 - (x % 8))); + XDestroyImage(image); + } + + XFreePixmap(dpy, pixmap); +} +/* + * determine if a given glyph is valid and return the + * corresponding XCharStruct. + * From MesaGL-9.0.1 + */ +XCharStruct * +isvalid(XFontStruct * fs, int which) +{ + unsigned int rows, pages; + int byte1 = 0, byte2 = 0; + int i, valid = 1; + + rows = fs->max_byte1 - fs->min_byte1 + 1; + pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1; + + if (rows == 1) { + /* "linear" fonts */ + if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which)) + valid = 0; + } + else { + /* "matrix" fonts */ + byte2 = which & 0xff; + byte1 = which >> 8; + if ((fs->min_char_or_byte2 > byte2) || + (fs->max_char_or_byte2 < byte2) || + (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1)) + valid = 0; + } + + if (valid) { + if (fs->per_char) { + if (rows == 1) { + /* "linear" fonts */ + return (fs->per_char + (which - fs->min_char_or_byte2)); + } + else { + /* "matrix" fonts */ + i = ((byte1 - fs->min_byte1) * pages) + + (byte2 - fs->min_char_or_byte2); + return (fs->per_char + i); + } + } + else { + return (&fs->min_bounds); + } + } + return (NULL); +} + +#endif //NOX11 \ No newline at end of file diff --git a/android/gl4es-src/src/glx/utils.h b/android/gl4es-src/src/glx/utils.h new file mode 100644 index 0000000..cf12714 --- /dev/null +++ b/android/gl4es-src/src/glx/utils.h @@ -0,0 +1,21 @@ +#ifndef _GLX_UTILS_H_ +#define _GLX_UTILS_H_ + +#ifndef NOX11 +#include +#include +#endif // NOX11 +#include +#include + +#include "../gl/gl4es.h" +#ifndef NOX11 +void +fill_bitmap(Display * dpy, Window win, GC gc, + unsigned int width, unsigned int height, + int x0, int y0, unsigned int c, GLubyte * bitmap); + +XCharStruct * +isvalid(XFontStruct * fs, int which); +#endif // NOX11 +#endif // _GLX_UTILS_H_ diff --git a/android/gl4es-src/test.cmake b/android/gl4es-src/test.cmake new file mode 100644 index 0000000..a303f6a --- /dev/null +++ b/android/gl4es-src/test.cmake @@ -0,0 +1,62 @@ +# Check if all required arguments are provided +macro(argument_required argument failstring) + if (NOT ${argument}) + message(FATAL_ERROR ${failstring}) + endif (NOT ${argument}) +endmacro(argument_required) + +argument_required(LIBRARY_FOLDER "All tests require to have a library output folder.") +argument_required(TESTS_DIRECTORY "All tests require to have a test folder.") +argument_required(TEST_FILENAME "All tests require a trace filename to be reprinted.") +argument_required(CALLS "All tests require a call count.") + +# Enable different GLES version tests +if (GLES_FORCED) + set(GLES${GLES_FORCED}_ENABLED ON) +else (GLES_FORCED) + set(GLES1_ENABLED ON) + set(GLES2_ENABLED ON) +endif (GLES_FORCED) + +# Special case fo pixels tolerance +if (TOLERANCE) + set(TOLERANCE_GLES1 ${TOLERANCE}) + set(TOLERANCE_GLES2 ${TOLERANCE}) +endif (TOLERANCE) + +# Use the built library +set(ENV{LD_LIBRARY_PATH} ${LIBRARY_FOLDER}:$ENV{LD_LIBRARY_PATH}) + +macro(run_test GLES) + if (GLES${GLES}_ENABLED) + argument_required(TOLERANCE_GLES${GLES} "All tests require a pixel tolerance for GLES ${GLES}.") + + set(ENV{LIBGL_ES} ${GLES}) + + message(STATUS "Starting test in GLES ${GLES}...") + execute_process( + COMMAND ${TESTS_DIRECTORY}/test.sh + ${TEST_FILENAME} + ${CALLS} + ${TOLERANCE_GLES${GLES}} + ${EXTRACT_RANGE} + ERROR_VARIABLE TEST_ERROR + OUTPUT_VARIABLE TEST_OUTPUT + WORKING_DIRECTORY ${TESTS_DIRECTORY} + ) + message(STATUS "Ran test.\nError: ${TEST_ERROR}\nOutput: ${TEST_OUTPUT}") + + if (TEST_OUTPUT) + set(ERROR ${ERROR} ${GLES}) + endif (TEST_OUTPUT) + endif (GLES${GLES}_ENABLED) +endmacro(run_test) + +run_test(1) +run_test(2) + +if (ERROR) + message(FATAL_ERROR "Test(s) failed while using GLES ${ERROR}") +endif (ERROR) + +message(STATUS "Success.") diff --git a/android/gl4es-src/tests/test.sh b/android/gl4es-src/tests/test.sh new file mode 100755 index 0000000..cc295b6 --- /dev/null +++ b/android/gl4es-src/tests/test.sh @@ -0,0 +1,41 @@ +#!/bin/bash +# +# WARNING: do not execute this file unless you are aware of what you're doing. +# This file is meant to be executed by ctest. + +export LIBGL_FB=3 +export LIBGL_SILENTSTUB=1 +export LIBGL_NOBANNER=1 +export LIBGL_NOERROR=1 + +tar xf ../traces/$1.tgz +apitrace dump-images --calls="$2" $1.trace >/dev/null +exit_status=$? +test $exit_status -ne 0 && echo "Test returned a non-zero status $exit_status (segmentation fault?)" +rm $1.trace + +if [[ -f $1.$2.png ]] +then + mv $1.$2.png $1.$2.$LIBGL_ES.png + + EXTRACT="" + if [[ ! -z "$4" ]] + then + EXTRACT="-extract $4" + fi + result=$(compare -metric AE -fuzz 20% $EXTRACT ../refs/$1.$2.png $1.$2.$LIBGL_ES.png diff_$1_GLES$LIBGL_ES.png 2>&1) + + if [[ ! "$result" -lt "$3" ]] + then + echo -n "$result pixels of difference" + exit 1 + fi + + [[ -e diff_$1_GLES$LIBGL_ES.png ]] && rm diff_$1_GLES$LIBGL_ES.png + [[ -e $1.$2.$LIBGL_ES.png ]] && rm $1.$2.$LIBGL_ES.png +else + echo -n "Failed to get snapshot" + exit 1 +fi + +exit 0 diff --git a/android/gl4es-src/tests/tests.sh b/android/gl4es-src/tests/tests.sh new file mode 100755 index 0000000..c93b9f8 --- /dev/null +++ b/android/gl4es-src/tests/tests.sh @@ -0,0 +1,198 @@ +#!/bin/bash + +function clean_tests { + #glxgears + if [ -e glxgears.0000008203.png ];then + rm glxgears.0000008203.png + fi + if [ -e glxgears.trace ];then + rm glxgears.trace + fi + #stunt car racer + if [ -e stuntcarracer.0000118817.png ];then + rm stuntcarracer.0000118817.png + fi + if [ -e stuntcarracer.trace ];then + rm stuntcarracer.trace + fi + #neverball + if [ -e neverball.0000078750.png ];then + rm neverball.0000078750.png + fi + if [ -e neverball.trace ];then + rm neverball.trace + fi + #foobillardplus + if [ -e foobillardplus.0000014748.png ];then + rm foobillardplus.0000014748.png + fi + if [ -e foobillardplus.trace ];then + rm foobillardplus.trace + fi + #openra + if [ -e openra.0000031249.png ];then + rm openra.0000031249.png + fi + if [ -e openra.trace ];then + rm openra.trace + fi + #glsl_lighting + if [ -e glsl_lighting.0000505393.png ];then + rm glsl_lighting.0000505393.png + fi + if [ -e glsl_lighting.trace ];then + rm glsl_lighting.trace + fi + #pointsprite + if [ -e pointsprite.0000248810.png ];then + rm pointsprite.0000248810.png + fi + if [ -e pointsprite.trace ];then + rm pointsprite.trace + fi + #diff result + if [ -e diff.png ];then + rm diff.png + fi +} + +export OK=1 +function launch_test { + tar xf ../traces/$1.tgz + if [ "$BENCH" = "1" ];then + glretrace -b $1.trace + else + apitrace dump-images --calls="$2" $1.trace + EXTRACT="" + if [ ! -z "$4" ];then + EXTRACT="-extract $4" + fi + result=$(compare -metric AE -fuzz 20% $EXTRACT ../refs/$1.$2.png $1.$2.png diff.png 2>&1) + if [ ! "$result" -lt "$3" ];then + popd >/dev/null + echo "error, $result pixels diff" + export OK=0 + fi + fi +} + +function banner { + echo + echo " ******************* " + if [ "$BENCH" = "1" ];then + echo " Bench $1 " + else + echo " $1 " + fi + echo " ------------------- " +} + +export BENCH=0 +if [ "$1" = "-b" ];then + BENCH=1 + shift +fi +if [ "$2" = "-b" ];then + BENCH=1 +fi + +if [ ! -z "$1" ];then + export LD_LIBRARY_PATH=$1:$LD_LIBRARY_PATH +fi + +if [ ! "$BENCH" = "1" ];then + export LIBGL_FB=3 +fi +export LIBGL_SILENTSTUB=1 +export LIBGL_NOBANNER=1 + +TESTS=`dirname "$0"` + +pushd "$TESTS" >/dev/null + +clean_tests + +export LIBGL_ES=1 + +banner "GLES1.1: glxgears" +launch_test glxgears 0000008203 25 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES1.1: StuntCarRacer" +launch_test stuntcarracer 0000118817 20 638x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES1.1: Neverball" +launch_test neverball 0000078750 20 798x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES1.1: Foobillard Plus" +launch_test foobillardplus 0000014748 20 798x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES1.1: Point Sprite" +launch_test pointsprite 0000248810 20 +if [ $OK = 0 ];then + exit 1 +fi + +export LIBGL_ES=2 + +banner "GLES2.0: OpenRA" +launch_test openra 0000031249 20 638x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES2.0: glsl_lighting" +launch_test glsl_lighting 0000505393 20 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES2.0: glxgears" +# Because FlatShaded mode is not supported, the image is more different. +launch_test glxgears 0000008203 700 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES2.0: StuntCarRacer" +launch_test stuntcarracer 0000118817 20 638x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES2.0: Neverball" +launch_test neverball 0000078750 200 798x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES2.0: Foobillard Plus" +launch_test foobillardplus 0000014748 50 798x478+1+1 +if [ $OK = 0 ];then + exit 1 +fi + +banner "GLES2.0: Point Sprite" +launch_test pointsprite 0000248810 20 +if [ $OK = 0 ];then + exit 1 +fi + +# cleanup +clean_tests + +popd >/dev/null +echo " ================= " +echo "All done" +exit 0 diff --git a/android/gl4es-src/traces/descent3.tgz b/android/gl4es-src/traces/descent3.tgz new file mode 100644 index 0000000..79623be Binary files /dev/null and b/android/gl4es-src/traces/descent3.tgz differ diff --git a/android/gl4es-src/traces/foobillardplus.tgz b/android/gl4es-src/traces/foobillardplus.tgz new file mode 100644 index 0000000..3f1fe3c Binary files /dev/null and b/android/gl4es-src/traces/foobillardplus.tgz differ diff --git a/android/gl4es-src/traces/glsl_lighting.tgz b/android/gl4es-src/traces/glsl_lighting.tgz new file mode 100644 index 0000000..2028a78 Binary files /dev/null and b/android/gl4es-src/traces/glsl_lighting.tgz differ diff --git a/android/gl4es-src/traces/glxgears.tgz b/android/gl4es-src/traces/glxgears.tgz new file mode 100644 index 0000000..f70ba48 Binary files /dev/null and b/android/gl4es-src/traces/glxgears.tgz differ diff --git a/android/gl4es-src/traces/neverball.tgz b/android/gl4es-src/traces/neverball.tgz new file mode 100644 index 0000000..e0cce21 Binary files /dev/null and b/android/gl4es-src/traces/neverball.tgz differ diff --git a/android/gl4es-src/traces/openra.tgz b/android/gl4es-src/traces/openra.tgz new file mode 100644 index 0000000..1179ba1 Binary files /dev/null and b/android/gl4es-src/traces/openra.tgz differ diff --git a/android/gl4es-src/traces/pointsprite.tgz b/android/gl4es-src/traces/pointsprite.tgz new file mode 100644 index 0000000..7229a26 Binary files /dev/null and b/android/gl4es-src/traces/pointsprite.tgz differ diff --git a/android/gl4es-src/traces/stuntcarracer.tgz b/android/gl4es-src/traces/stuntcarracer.tgz new file mode 100644 index 0000000..aa59fbf Binary files /dev/null and b/android/gl4es-src/traces/stuntcarracer.tgz differ diff --git a/android/gl4es-src/version.h b/android/gl4es-src/version.h new file mode 100644 index 0000000..e5fecac --- /dev/null +++ b/android/gl4es-src/version.h @@ -0,0 +1,8 @@ +#ifndef _GL4ES_VERSION_H +#define _GL4ES_VERSION_H + +#define MAJOR 1 +#define MINOR 1 +#define REVISION 6 + +#endif //_GL4ES_VERSION_H diff --git a/build-image/Dockerfile b/build-image/Dockerfile index f292c98..22bdbc3 100644 --- a/build-image/Dockerfile +++ b/build-image/Dockerfile @@ -56,7 +56,21 @@ ARG ANDROID_16KB_LDFLAGS="-Wl,-z,max-page-size=16384" # GL4ES (https://github.com/ptitSeb/gl4es) - translates the engine's # desktop-style immediate-mode OpenGL calls into real GLES/EGL calls, so # engine/src/MacSrc/OpenGL.cc needs no immediate-mode rewrite on Android. -ARG ANDROID_GL4ES_VERSION=1.1.6 +# Vendored directly into android/gl4es-src/ (currently tag v1.1.6, gl4es's +# latest release) rather than fetched at build time, same rationale as +# engine/: lets android/gl4es-patches/ instrument it directly (this is +# Android/GLES-only, with no desktop build depending on it, so unlike +# engine/ there's no shared tree to protect - see that patch's own comment +# for why this was needed, tracking down the OpenXR menu-quad texture bug). +# Re-vendoring a newer tag later: re-clone into android/gl4es-src/, then +# reapply/update the patches in android/gl4es-patches/. +# Unlike SDL2/SDL2_mixer/fluidsynth-lite/OpenXR below, gl4es is NOT +# prebuilt in this image - it's compiled from a scratch, patched copy as a +# CMake subdirectory of the engine's own native build (see +# build-image/prepare-android-project.sh and +# android/engine-patches/02-android-opengl-es.patch), so gl4es-patches/ +# changes only need a normal Android Studio/gradlew rebuild, not a +# build-image rebuild. # Khronos' own OpenXR loader (https://github.com/KhronosGroup/OpenXR-SDK) - # the vendor-neutral loader, not Meta's redistributed copy, per this # project's "favor OpenXR" rule (see README's Design principles). Only the @@ -92,17 +106,12 @@ ENV DEBIAN_FRONTEND=noninteractive # build cache for this layer - and vice versa, adding a package here only # ever costs a rebuild of the (slow) layers below it, not a re-download # of packages that didn't change. -# patchelf: fixes up GL4ES's built-in ELF SONAME below (see the gl4es -# build step) - the Android APK packager (AGP) refuses to bundle a -# jniLibs file whose name doesn't literally end in ".so", but the -# dynamic linker resolves NEEDED entries by embedded SONAME, not -# filename - patchelf lets both agree on "libGL.so". RUN apt-get update && apt-get install -y --no-install-recommends \ build-essential cmake make git curl ca-certificates pkg-config gosu \ libgl1-mesa-dev libglx-dev libxext-dev libx11-dev libxrandr-dev \ libxi-dev libxfixes-dev libxss-dev libxinerama-dev libxcursor-dev \ libogg-dev libvorbis-dev libasound2-dev openssh-client \ - openjdk-17-jdk-headless unzip patchelf \ + openjdk-17-jdk-headless unzip \ && rm -rf /var/lib/apt/lists/* WORKDIR /opt/prebuilt @@ -252,34 +261,6 @@ RUN git clone https://github.com/EtherTyper/fluidsynth-lite.git fluidsynth-lite- /opt/prebuilt/android/fluidsynth-lite/include/fluidsynth/version.h \ && rm -rf fluidsynth-lite-android build-fluidsynth-android -# gl4es's own CMakeLists.txt writes its output straight to -# ${CMAKE_SOURCE_DIR}/lib (the source tree, not the build dir) and gives -# the GL target a ".so.1" suffix, both in filename and in its embedded -# ELF SONAME - stage explicitly rather than `cmake --install` (which it -# doesn't support for this target anyway). Renaming the *file* to -# "libGL.so" isn't enough on its own: the dynamic linker resolves -# libmain.so's NEEDED entry by the *embedded* SONAME, not by whatever -# filename it was linked against, so a bare rename would link fine but -# fail to dlopen on-device. And keeping the real "libGL.so.1" filename -# isn't an option either - AGP's jniLibs packaging silently drops any -# native library whose filename doesn't literally end in ".so". So -# patchelf the embedded SONAME to "libGL.so" too, making the rename -# consistent both at link time and at runtime. -RUN git clone --branch "v${ANDROID_GL4ES_VERSION}" --depth 1 \ - https://github.com/ptitSeb/gl4es.git gl4es-android \ - && rm -rf gl4es-android/.git \ - && cmake -S gl4es-android -B build-gl4es-android \ - -DCMAKE_TOOLCHAIN_FILE="${ANDROID_NDK_TOOLCHAIN}" \ - -DANDROID_ABI="${ANDROID_ABI}" -DANDROID_PLATFORM="android-${ANDROID_PLATFORM_VERSION}" \ - -DANDROID=ON -DUSE_ANDROID_LOG=ON -DSTATICLIB=OFF \ - -DCMAKE_SHARED_LINKER_FLAGS="${ANDROID_16KB_LDFLAGS}" \ - && cmake --build build-gl4es-android -j"$(nproc)" \ - && mkdir -p /opt/prebuilt/android/gl4es/lib /opt/prebuilt/android/gl4es/include \ - && cp -a gl4es-android/lib/libGL.so.1 /opt/prebuilt/android/gl4es/lib/libGL.so \ - && patchelf --set-soname libGL.so /opt/prebuilt/android/gl4es/lib/libGL.so \ - && cp -a gl4es-android/include/. /opt/prebuilt/android/gl4es/include/ \ - && rm -rf gl4es-android build-gl4es-android - # OpenXR loader, for the immersive VR mode (android/app/src/main/cpp/ # xr_session.c and friends) - see android/engine-patches/ # 11-android-openxr-cmake.patch for how the engine links it. diff --git a/build-image/build-apk.sh b/build-image/build-apk.sh index 775fb48..c3728f4 100755 --- a/build-image/build-apk.sh +++ b/build-image/build-apk.sh @@ -1,9 +1,9 @@ #!/usr/bin/env bash # Builds the Quest APK - see build-image/prepare-android-project.sh (which -# this calls) for how android/ gets a scratch, patched copy of engine/, -# the Android SDL2/SDL2_mixer/fluidsynth-lite/gl4es prebuilts, and bundled -# assets staged in. Run via ../run-image.sh (or directly, if already -# inside this image - see the Makefile's `apk` target). +# this calls) for how android/ gets scratch, patched copies of engine/ and +# gl4es-src/, the Android SDL2/SDL2_mixer/fluidsynth-lite/openxr prebuilts, +# and bundled assets staged in. Run via ../run-image.sh (or directly, if +# already inside this image - see the Makefile's `apk` target). # # Unlike build-engine.sh, this step needs network access: Gradle/AGP's # own dependency resolution isn't prebuilt into the image (see diff --git a/build-image/prepare-android-project.sh b/build-image/prepare-android-project.sh index 7f23770..18b149b 100755 --- a/build-image/prepare-android-project.sh +++ b/build-image/prepare-android-project.sh @@ -1,11 +1,17 @@ #!/usr/bin/env bash # Prepares android/ to be built: a scratch, patched copy of engine/ (see -# android/engine-patches/ - engine/ itself is never modified), the -# Android SDL2/SDL2_mixer/fluidsynth-lite/gl4es/openxr prebuilts staged -# into jniLibs, bundled assets, and android/engine.properties (engineDir/ -# prebuiltDir, read by android/app/build.gradle). Always run inside this -# image (via ../run-image.sh, or directly if already inside it) - it -# reads from /opt/prebuilt/android/*, which only exists there. +# android/engine-patches/) and of android/gl4es-src/ (see +# android/gl4es-patches/) - neither vendored tree itself is ever modified - +# the Android SDL2/SDL2_mixer/fluidsynth-lite/openxr prebuilts staged into +# jniLibs, bundled assets, and android/engine.properties (engineDir/ +# gl4esDir/prebuiltDir, read by android/app/build.gradle). gl4es itself is +# NOT prebuilt here - it's compiled from this scratch copy as a CMake +# subdirectory of the engine's own native build (see +# android/engine-patches/02-android-opengl-es.patch), so gl4es-patches/ +# changes only need a normal rebuild, not a build-image rebuild. Always +# run inside this image (via ../run-image.sh, or directly if already +# inside it) - it reads from /opt/prebuilt/android/*, which only exists +# there. # # Two modes: # (no args) - for build-apk.sh's own gradlew, invoked in this same @@ -30,6 +36,7 @@ fi REPO_ROOT="$(pwd)" ANDROID_DIR="$REPO_ROOT/android" SCRATCH_ENGINE="$REPO_ROOT/build/android-engine" +SCRATCH_GL4ES="$REPO_ROOT/build/android-gl4es" PREBUILT_EXPORT_DIR="$REPO_ROOT/build/android-prebuilt" echo "== Preparing a scratch, patched copy of engine/ ==" @@ -40,6 +47,13 @@ for p in "$ANDROID_DIR"/engine-patches/*.patch; do patch -p1 -d "$SCRATCH_ENGINE" < "$p" done +echo "== Preparing a scratch, patched copy of android/gl4es-src/ ==" +rm -rf "$SCRATCH_GL4ES" +cp -a "$ANDROID_DIR/gl4es-src" "$SCRATCH_GL4ES" +for p in "$ANDROID_DIR"/gl4es-patches/*.patch; do + patch -p1 -d "$SCRATCH_GL4ES" < "$p" +done + echo "== Wiring up prebuilt Android SDL2_mixer/fluidsynth-lite (BUNDLED mode, like the desktop build) ==" mkdir -p "$SCRATCH_ENGINE/build_ext/built_sdl_mixer" "$SCRATCH_ENGINE/build_ext/fluidsynth-lite" cp -a /opt/prebuilt/android/sdl2_mixer/. "$SCRATCH_ENGINE/build_ext/built_sdl_mixer/" @@ -49,18 +63,21 @@ cp -a /opt/prebuilt/android/fluidsynth-lite/include/. "$SCRATCH_ENGINE/build_ext if [ "$HOST_PATHS" -eq 1 ]; then : "${HOST_REPO_ROOT:?--host-paths needs HOST_REPO_ROOT set - run via ./run-image.sh, not directly}" - echo "== Exporting prebuilt Android SDL2/SDL2_mixer/fluidsynth-lite/gl4es for host-side use ==" + echo "== Exporting prebuilt Android SDL2/SDL2_mixer/fluidsynth-lite/openxr for host-side use ==" rm -rf "$PREBUILT_EXPORT_DIR" cp -a /opt/prebuilt/android "$PREBUILT_EXPORT_DIR" ENGINE_DIR_PROP="$HOST_REPO_ROOT/build/android-engine" + GL4ES_DIR_PROP="$HOST_REPO_ROOT/build/android-gl4es" PREBUILT_DIR_PROP="$HOST_REPO_ROOT/build/android-prebuilt" else ENGINE_DIR_PROP="$SCRATCH_ENGINE" + GL4ES_DIR_PROP="$SCRATCH_GL4ES" PREBUILT_DIR_PROP="/opt/prebuilt/android" fi { echo "engineDir=$ENGINE_DIR_PROP" + echo "gl4esDir=$GL4ES_DIR_PROP" echo "prebuiltDir=$PREBUILT_DIR_PROP" } > "$ANDROID_DIR/engine.properties" @@ -75,16 +92,22 @@ cp -a "$ANDROID_DIR/gles-shaders/." "$ASSETS_DIR/shaders/" cp "/opt/prebuilt/soundfont/default.sf2" "$ASSETS_DIR/res/soundfont.sf2" cp "$REPO_ROOT/res/assets/GET_ASSETS_QUEST.txt" "$ASSETS_DIR/GET_ASSETS_QUEST.txt" -echo "== Staging prebuilt Android SDL2/SDL2_mixer/fluidsynth-lite/gl4es/openxr .so's into jniLibs ==" +echo "== Staging prebuilt Android SDL2/SDL2_mixer/fluidsynth-lite/openxr .so's into jniLibs ==" +# gl4es is deliberately absent here - it's no longer prebuilt, it's compiled +# from $SCRATCH_GL4ES as part of the engine's own native build (see +# android/engine-patches/02-android-opengl-es.patch); AGP's own native-build +# packaging picks up its compiled libGL.so directly, without needing it +# staged into jniLibs by this script. JNI_LIBS_DIR="$ANDROID_DIR/app/src/main/jniLibs/arm64-v8a" rm -rf "$ANDROID_DIR/app/src/main/jniLibs" mkdir -p "$JNI_LIBS_DIR" find /opt/prebuilt/android/sdl2/lib /opt/prebuilt/android/sdl2_mixer/lib /opt/prebuilt/android/fluidsynth-lite/lib \ - /opt/prebuilt/android/gl4es/lib /opt/prebuilt/android/openxr/lib \ + /opt/prebuilt/android/openxr/lib \ -name '*.so' -exec cp -a {} "$JNI_LIBS_DIR/" \; echo "== Done ==" echo "engineDir=$ENGINE_DIR_PROP" +echo "gl4esDir=$GL4ES_DIR_PROP" echo "prebuiltDir=$PREBUILT_DIR_PROP" if [ "$HOST_PATHS" -eq 1 ]; then echo "android/ is ready to open and build natively in Android Studio on the host." diff --git a/res/screenshots/com.oculus.vrshell-20260723-172051.jpg b/res/screenshots/com.oculus.vrshell-20260723-172051.jpg deleted file mode 100644 index a5f8bf9..0000000 Binary files a/res/screenshots/com.oculus.vrshell-20260723-172051.jpg and /dev/null differ diff --git a/res/screenshots/de.ladkau.questshock-20260726-111059.jpg b/res/screenshots/de.ladkau.questshock-20260726-111059.jpg new file mode 100755 index 0000000..7e5bdf9 Binary files /dev/null and b/res/screenshots/de.ladkau.questshock-20260726-111059.jpg differ diff --git a/res/screenshots/de.ladkau.questshock-20260726-111133.jpg b/res/screenshots/de.ladkau.questshock-20260726-111133.jpg new file mode 100755 index 0000000..d06e7d7 Binary files /dev/null and b/res/screenshots/de.ladkau.questshock-20260726-111133.jpg differ diff --git a/res/screenshots/de.ladkau.questshock-20260726-151213.jpg b/res/screenshots/de.ladkau.questshock-20260726-151213.jpg new file mode 100755 index 0000000..93b9214 Binary files /dev/null and b/res/screenshots/de.ladkau.questshock-20260726-151213.jpg differ diff --git a/res/screenshots/de.ladkau.questshock-20260729-212946.jpg b/res/screenshots/de.ladkau.questshock-20260729-212946.jpg new file mode 100755 index 0000000..0ec093c Binary files /dev/null and b/res/screenshots/de.ladkau.questshock-20260729-212946.jpg differ diff --git a/res/screenshots/gallery_001.jpg b/res/screenshots/gallery_001.jpg new file mode 100644 index 0000000..b7649b3 Binary files /dev/null and b/res/screenshots/gallery_001.jpg differ diff --git a/res/screenshots/gallery_002.jpg b/res/screenshots/gallery_002.jpg new file mode 100644 index 0000000..23f612c Binary files /dev/null and b/res/screenshots/gallery_002.jpg differ diff --git a/res/screenshots/gallery_004.jpg b/res/screenshots/gallery_004.jpg new file mode 100644 index 0000000..16cd7f5 Binary files /dev/null and b/res/screenshots/gallery_004.jpg differ diff --git a/res/screenshots/gallery_005.jpg b/res/screenshots/gallery_005.jpg new file mode 100644 index 0000000..4dddb94 Binary files /dev/null and b/res/screenshots/gallery_005.jpg differ diff --git a/res/screenshots/gallery_006.jpg b/res/screenshots/gallery_006.jpg new file mode 100644 index 0000000..caf9fbc Binary files /dev/null and b/res/screenshots/gallery_006.jpg differ