Stale GL_UNPACK state in gl4es and a missing pre-release GPU sync caused diagonal-banded corruption in the 3D view. Synthetic key press/release must track the real controller button or touch down/up edges, not fire together in one call - fixes a typed movement key sticking forever, then a follow-up that had silently broken A-button jump and on-screen keyboard arrow keys. Also adds force-rebuild.sh for the known stageEngine stale-cache issue.
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Executable
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#!/usr/bin/env bash
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# Forces a fully fresh native build - works around stageEngine sometimes
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# wrongly reporting UP-TO-DATE after android/engine-patches/ or
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# android/gl4es-patches/ changes (see gradle_stage_engine_stale_cache memory
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# note). Run from anywhere. Needs JAVA_HOME set to a JDK 17+; defaults to
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# Android Studio's bundled JDK if found.
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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cd "$SCRIPT_DIR"
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if [ -z "${JAVA_HOME:-}" ]; then
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if [ -d /opt/android-studio/jbr ]; then
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export JAVA_HOME=/opt/android-studio/jbr
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else
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echo "JAVA_HOME not set and no JDK found at /opt/android-studio/jbr - export it yourself" >&2
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exit 1
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fi
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fi
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./gradlew --stop
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rm -rf \
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../build/android-engine \
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../build/android-gl4es \
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../build/android-prebuilt \
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app/.cxx \
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app/build
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echo "Done - next Gradle build/Run will rebuild from scratch."
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