Fix 3D texture corruption and stuck/dead-key input bugs
build / build (push) Successful in 2m13s

Stale GL_UNPACK state in gl4es and a missing pre-release GPU sync
caused diagonal-banded corruption in the 3D view. Synthetic key
press/release must track the real controller button or touch down/up
edges, not fire together in one call - fixes a typed movement key
sticking forever, then a follow-up that had silently broken A-button
jump and on-screen keyboard arrow keys. Also adds force-rebuild.sh for
the known stageEngine stale-cache issue.
This commit is contained in:
ml
2026-08-29 19:26:53 +02:00
parent a2fb95e57b
commit d6e438a541
15 changed files with 490 additions and 85 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 641 KiB