Stale GL_UNPACK state in gl4es and a missing pre-release GPU sync caused diagonal-banded corruption in the 3D view. Synthetic key press/release must track the real controller button or touch down/up edges, not fire together in one call - fixes a typed movement key sticking forever, then a follow-up that had silently broken A-button jump and on-screen keyboard arrow keys. Also adds force-rebuild.sh for the known stageEngine stale-cache issue.
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