Add configurable game/initial screen width and distance, with a bundled first-run config
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- Video Options tab offers width and distance presets independently for
  the Initial Screen (splash/intro/menu) and Game Screen (gameplay)
  profiles, with their preset step/offset configurable via
  questshock.config.json.
- Ships res/questshock.config.default.json as the initial config on
  first run (or whenever questshock.config.json doesn't exist yet),
  refreshed from the APK on every launch without touching a user's own
  saved config.
This commit is contained in:
ml
2026-09-06 09:00:45 +02:00
parent 5fe4cdf7f8
commit e1e6a006d4
14 changed files with 1052 additions and 91 deletions
+55 -6
View File
@@ -66,15 +66,42 @@ void qs_config_request_set_language(int language_index);
// player's current real head pose instead.
void qs_config_request_reset_position(void);
// Returns true and handles the event if it's one of the six custom events
// Same cross-thread-dispatch reasoning as the four above - called from the
// Video Options tab's "Initial Screen"/"Game Screen" width/distance
// preset rows (MenuOverlay.java). preset_index indexes qs_config.c's own
// shared, offset+step-generated width/distance preset lists (both in
// meters; the offset/step themselves are config-file-only, not exposed
// as buttons), read back via the four qs_config_current_*_screen_*_index()
// getters below. Applies live immediately if the just-changed profile is
// the currently active one (see CONFIG.md) - otherwise just updates the
// stored preference, invisibly, until that profile becomes active (e.g.
// tweaking "Initial Screen" mid-game).
void qs_config_request_set_initial_screen_width(int preset_index);
void qs_config_request_set_initial_screen_distance(int preset_index);
void qs_config_request_set_game_screen_width(int preset_index);
void qs_config_request_set_game_screen_distance(int preset_index);
// Returns true and handles the event if it's one of the ten custom events
// qs_config_request_save()/_load()/_set_renderer()/_set_resolution()/
// _set_language()/_reset_position() enqueue - called from pump_events()
// (sdl_events.c, see android/engine-patches/21-android-config.patch) on the
// engine's own thread, once per polled event, before its normal switch on
// well-known SDL_* event types. Returns false (no-op) for any other event
// type, including before the six custom types have even been registered.
// _set_language()/_reset_position()/the four _set_*_screen_*() setters
// enqueue - called from pump_events() (sdl_events.c, see
// android/engine-patches/21-android-config.patch) on the engine's own
// thread, once per polled event, before its normal switch on well-known
// SDL_* event types. Returns false (no-op) for any other event type,
// including before the ten custom types have even been registered.
bool qs_config_handle_event(const SDL_Event *event);
// Called directly (no event-queue dispatch - see
// android/engine-patches/22-android-screen-profile.patch and this
// function's own definition in qs_config.c for why) from the engine's
// mainloop.c whenever the loop mode changes, and once from
// qs_config_load_startup() - picks between the "Initial Screen" (menu/
// intro) and "Game Screen" (actual gameplay) presets based on new_mode
// (mainloop.h's SETUP_LOOP/CUTSCENE_LOOP vs. everything else) and applies
// the newly-active one's shape to xr_session.c, but only if it's actually
// different from what was already active.
void qs_screen_profile_notify_loop_mode(short new_mode);
// Read-only queries for the Video Options tab's own selection highlight
// (MenuOverlay.java re-reads these whenever the tab is (re)shown, so it
// reflects the live value even if it was last changed some other way, e.g.
@@ -87,6 +114,28 @@ bool qs_config_handle_event(const SDL_Event *event);
bool qs_config_current_renderer_is_opengl(void);
int qs_config_current_resolution_index(void);
// -1 (not just an unlikely fallback, a routine, expected result here -
// unlike qs_config_current_resolution_index() above) if the profile's
// current value doesn't exactly match one of qs_config.c's own
// offset+step-generated width/distance presets, e.g. after a hand-edited
// config file sets an in-between value - MenuOverlay.java's own
// setSelected() naturally shows no button selected in that case, no
// special-casing needed.
int qs_config_current_initial_screen_width_index(void);
int qs_config_current_initial_screen_distance_index(void);
int qs_config_current_game_screen_width_index(void);
int qs_config_current_game_screen_distance_index(void);
// Returns the value preset button `index` (0..4) currently shows for the
// width/distance option - shared by both "Initial Screen" and "Game
// Screen" columns (their offset/step is config-file-only, not per-profile
// - see qs_config.c's own comment on the underlying statics), so
// MenuOverlay.java can label its preset buttons correctly even after a
// Load Configuration changes the offset/step. Index is clamped into
// range, not validated - every index 0..4 always has a value.
float qs_config_screen_width_preset_value(int index);
float qs_config_screen_distance_preset_value(int index);
// gShockPrefs.goLanguage (0 English/1 French/2 German, Prefs.h) - read by
// MenuOverlay.java's/KeyboardOverlay.java's periodic header-refresh timer
// to pick which language's chrome text (Strings.java) to display, so a