Add configurable game/initial screen width and distance, with a bundled first-run config
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build / build (push) Successful in 2m41s
- Video Options tab offers width and distance presets independently for the Initial Screen (splash/intro/menu) and Game Screen (gameplay) profiles, with their preset step/offset configurable via questshock.config.json. - Ships res/questshock.config.default.json as the initial config on first run (or whenever questshock.config.json doesn't exist yet), refreshed from the APK on every launch without touching a user's own saved config.
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@@ -66,15 +66,42 @@ void qs_config_request_set_language(int language_index);
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// player's current real head pose instead.
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void qs_config_request_reset_position(void);
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// Returns true and handles the event if it's one of the six custom events
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// Same cross-thread-dispatch reasoning as the four above - called from the
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// Video Options tab's "Initial Screen"/"Game Screen" width/distance
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// preset rows (MenuOverlay.java). preset_index indexes qs_config.c's own
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// shared, offset+step-generated width/distance preset lists (both in
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// meters; the offset/step themselves are config-file-only, not exposed
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// as buttons), read back via the four qs_config_current_*_screen_*_index()
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// getters below. Applies live immediately if the just-changed profile is
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// the currently active one (see CONFIG.md) - otherwise just updates the
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// stored preference, invisibly, until that profile becomes active (e.g.
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// tweaking "Initial Screen" mid-game).
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void qs_config_request_set_initial_screen_width(int preset_index);
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void qs_config_request_set_initial_screen_distance(int preset_index);
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void qs_config_request_set_game_screen_width(int preset_index);
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void qs_config_request_set_game_screen_distance(int preset_index);
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// Returns true and handles the event if it's one of the ten custom events
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// qs_config_request_save()/_load()/_set_renderer()/_set_resolution()/
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// _set_language()/_reset_position() enqueue - called from pump_events()
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// (sdl_events.c, see android/engine-patches/21-android-config.patch) on the
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// engine's own thread, once per polled event, before its normal switch on
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// well-known SDL_* event types. Returns false (no-op) for any other event
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// type, including before the six custom types have even been registered.
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// _set_language()/_reset_position()/the four _set_*_screen_*() setters
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// enqueue - called from pump_events() (sdl_events.c, see
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// android/engine-patches/21-android-config.patch) on the engine's own
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// thread, once per polled event, before its normal switch on well-known
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// SDL_* event types. Returns false (no-op) for any other event type,
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// including before the ten custom types have even been registered.
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bool qs_config_handle_event(const SDL_Event *event);
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// Called directly (no event-queue dispatch - see
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// android/engine-patches/22-android-screen-profile.patch and this
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// function's own definition in qs_config.c for why) from the engine's
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// mainloop.c whenever the loop mode changes, and once from
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// qs_config_load_startup() - picks between the "Initial Screen" (menu/
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// intro) and "Game Screen" (actual gameplay) presets based on new_mode
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// (mainloop.h's SETUP_LOOP/CUTSCENE_LOOP vs. everything else) and applies
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// the newly-active one's shape to xr_session.c, but only if it's actually
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// different from what was already active.
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void qs_screen_profile_notify_loop_mode(short new_mode);
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// Read-only queries for the Video Options tab's own selection highlight
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// (MenuOverlay.java re-reads these whenever the tab is (re)shown, so it
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// reflects the live value even if it was last changed some other way, e.g.
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@@ -87,6 +114,28 @@ bool qs_config_handle_event(const SDL_Event *event);
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bool qs_config_current_renderer_is_opengl(void);
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int qs_config_current_resolution_index(void);
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// -1 (not just an unlikely fallback, a routine, expected result here -
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// unlike qs_config_current_resolution_index() above) if the profile's
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// current value doesn't exactly match one of qs_config.c's own
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// offset+step-generated width/distance presets, e.g. after a hand-edited
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// config file sets an in-between value - MenuOverlay.java's own
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// setSelected() naturally shows no button selected in that case, no
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// special-casing needed.
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int qs_config_current_initial_screen_width_index(void);
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int qs_config_current_initial_screen_distance_index(void);
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int qs_config_current_game_screen_width_index(void);
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int qs_config_current_game_screen_distance_index(void);
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// Returns the value preset button `index` (0..4) currently shows for the
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// width/distance option - shared by both "Initial Screen" and "Game
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// Screen" columns (their offset/step is config-file-only, not per-profile
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// - see qs_config.c's own comment on the underlying statics), so
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// MenuOverlay.java can label its preset buttons correctly even after a
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// Load Configuration changes the offset/step. Index is clamped into
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// range, not validated - every index 0..4 always has a value.
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float qs_config_screen_width_preset_value(int index);
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float qs_config_screen_distance_preset_value(int index);
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// gShockPrefs.goLanguage (0 English/1 French/2 German, Prefs.h) - read by
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// MenuOverlay.java's/KeyboardOverlay.java's periodic header-refresh timer
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// to pick which language's chrome text (Strings.java) to display, so a
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