Add configurable game/initial screen width and distance, with a bundled first-run config
build / build (push) Successful in 2m41s
build / build (push) Successful in 2m41s
- Video Options tab offers width and distance presets independently for the Initial Screen (splash/intro/menu) and Game Screen (gameplay) profiles, with their preset step/offset configurable via questshock.config.json. - Ships res/questshock.config.default.json as the initial config on first run (or whenever questshock.config.json doesn't exist yet), refreshed from the APK on every launch without touching a user's own saved config.
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@@ -0,0 +1,30 @@
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--- a/src/GameSrc/mainloop.c
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+++ b/src/GameSrc/mainloop.c
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@@ -57,6 +57,10 @@
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#include "tools.h"
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#include "wrapper.h"
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+#ifdef __ANDROID__
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+#include "qs_config.h"
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+#endif
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+
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// how is the game doing, anyway, set to true at end of time
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uchar cit_success = FALSE;
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@@ -103,6 +107,16 @@
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_last_mode = *cmode;
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(*exit_modes[_last_mode])();
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*cmode = _new_mode;
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+#ifdef __ANDROID__
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+ // Notifies qs_config.c of every loop-mode transition so it can pick
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+ // between the "Initial Screen" and "Game Screen" virtual-screen
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+ // presets - see qs_config.h/CONFIG.md. Called synchronously, directly,
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+ // on this thread (mainloop()'s own) - unlike the UI-thread-triggered
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+ // config actions elsewhere in qs_config.c, this doesn't need the
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+ // cross-thread SDL-event dance since it already originates on the
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+ // right thread.
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+ qs_screen_profile_notify_loop_mode(*cmode);
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+#endif
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_static_change = 0;
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if (*cmode >= 0)
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(*enter_modes[*cmode])();
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