Replace the logo and icon with QuestShock artwork; add a GitHub release workflow
build / build (push) Successful in 2m14s
build / build (push) Successful in 2m14s
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@@ -74,7 +74,8 @@ These come from the maintainer. Follow them without being asked again.
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| `android/app/build.gradle` | Gradle project; the `stageEngine` task stages the patched engine. |
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| `android/force-rebuild.sh` | Stops Gradle daemons and wipes staged/build output for a fully fresh native build. |
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| `build-image/` | Docker build environment (`Dockerfile`, `VERSION`, `prepare-android-project.sh`, `build-apk.sh`, engine build scripts). |
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| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
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| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `splash.png` (startup splash), `logo.png` (1024x1024 logo, master of the launcher icons in `android/app/src/main/res/mipmap-*/`), `logo_small.png` (the README header), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
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| `.gitea/workflows/build.yml`, `.github/workflows/release.yml` | CI. Gitea is the primary repository and builds on every push; GitHub is a mirror whose workflow builds and publishes a release when a `vX.Y.Z` tag is pushed. Each platform has its own file. |
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| `Makefile` | `engine`, `dist`, `package`, `apk`, `android-studio`, `clean`, ... (see README section 2). |
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| `README.md`, `CONFIG.md`, `NOTICE.txt` | User docs, config reference, license notice. |
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