Replace the logo and icon with QuestShock artwork; add a GitHub release workflow
build / build (push) Successful in 2m14s

This commit is contained in:
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2026-09-20 17:23:55 +02:00
parent 9586c58a67
commit f0a83df667
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name: release
# GitHub's build. The Gitea build is .gitea/workflows/build.yml.
#
# Pushing a tag vX.Y.Z builds the Linux and Windows packages and the Quest APK
# inside the build-image and attaches them to a GitHub release. A manual run
# builds the same files and keeps them as a workflow artifact without
# releasing them.
#
# The build-image (build-image/Dockerfile) is published to GHCR, tagged with a
# hash of the files that define it, and only built when that tag does not
# exist yet.
on:
push:
tags:
- "v*"
workflow_dispatch:
permissions:
contents: read
jobs:
image:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
outputs:
name: ${{ steps.name.outputs.name }}
steps:
- uses: actions/checkout@v4
- name: Name the image after the files that define it
id: name
run: |
set -euo pipefail
hash="$(cat build-image/Dockerfile build-image/docker-entrypoint.sh build-image/build-engine.sh | sha256sum | cut -c1-16)"
echo "name=ghcr.io/${GITHUB_REPOSITORY_OWNER,,}/questshock-builder:${hash}" >> "$GITHUB_OUTPUT"
- name: Build and push the image if it does not exist yet
env:
IMAGE: ${{ steps.name.outputs.name }}
REGISTRY_USER: ${{ github.actor }}
REGISTRY_PASSWORD: ${{ secrets.GITHUB_TOKEN }}
run: |
set -euo pipefail
echo "$REGISTRY_PASSWORD" | docker login ghcr.io -u "$REGISTRY_USER" --password-stdin
if docker manifest inspect "$IMAGE" >/dev/null 2>&1; then
echo "$IMAGE already exists"
exit 0
fi
# The image is large and the runner's disk is small.
sudo rm -rf /usr/share/dotnet /usr/local/lib/android /opt/ghc /opt/hostedtoolcache/CodeQL
# The label links the package to this repository, so the build job
# can pull it with the workflow's token.
docker build -f build-image/Dockerfile \
--label "org.opencontainers.image.source=https://github.com/${GITHUB_REPOSITORY}" \
-t "$IMAGE" .
docker push "$IMAGE"
build:
needs: image
runs-on: ubuntu-latest
permissions:
contents: read
packages: read
defaults:
run:
shell: bash
# The job runs inside the build-image, so `make` compiles directly instead
# of starting the image itself (QUESTSHOCK_BUILD_IMAGE is set in it).
container:
image: ${{ needs.image.outputs.name }}
credentials:
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
steps:
- uses: actions/checkout@v4
with:
# The version comes from `git describe --tags`.
fetch-depth: 0
- name: Build the Linux and Windows packages
run: make package
# Needs network access for Gradle's own dependency resolution.
- name: Build the Quest APK
run: make apk
- uses: actions/upload-artifact@v4
with:
name: questshock
path: |
dist/shockolate-*-linux-*.tar.gz
dist/shockolate-*-windows-*.zip
dist/questshock-*-android-*.apk
release:
if: startsWith(github.ref, 'refs/tags/')
needs: build
runs-on: ubuntu-latest
permissions:
contents: write
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GH_REPO: ${{ github.repository }}
steps:
- uses: actions/download-artifact@v4
with:
name: questshock
path: dist
- name: Create the release, or update its files if it exists
run: |
set -euo pipefail
if gh release view "$GITHUB_REF_NAME" >/dev/null 2>&1; then
gh release upload "$GITHUB_REF_NAME" dist/* --clobber
else
gh release create "$GITHUB_REF_NAME" dist/* \
--title "$GITHUB_REF_NAME" \
--generate-notes \
--notes "Sideload the APK onto a Meta Quest (see README section 5.1). The game data is not included: you need your own copy of System Shock: Enhanced Edition."
fi
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@@ -74,7 +74,8 @@ These come from the maintainer. Follow them without being asked again.
| `android/app/build.gradle` | Gradle project; the `stageEngine` task stages the patched engine. | | `android/app/build.gradle` | Gradle project; the `stageEngine` task stages the patched engine. |
| `android/force-rebuild.sh` | Stops Gradle daemons and wipes staged/build output for a fully fresh native build. | | `android/force-rebuild.sh` | Stops Gradle daemons and wipes staged/build output for a fully fresh native build. |
| `build-image/` | Docker build environment (`Dockerfile`, `VERSION`, `prepare-android-project.sh`, `build-apk.sh`, engine build scripts). | | `build-image/` | Docker build environment (`Dockerfile`, `VERSION`, `prepare-android-project.sh`, `build-apk.sh`, engine build scripts). |
| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. | | `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `splash.png` (startup splash), `logo.png` (1024x1024 logo, master of the launcher icons in `android/app/src/main/res/mipmap-*/`), `logo_small.png` (the README header), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
| `.gitea/workflows/build.yml`, `.github/workflows/release.yml` | CI. Gitea is the primary repository and builds on every push; GitHub is a mirror whose workflow builds and publishes a release when a `vX.Y.Z` tag is pushed. Each platform has its own file. |
| `Makefile` | `engine`, `dist`, `package`, `apk`, `android-studio`, `clean`, ... (see README section 2). | | `Makefile` | `engine`, `dist`, `package`, `apk`, `android-studio`, `clean`, ... (see README section 2). |
| `README.md`, `CONFIG.md`, `NOTICE.txt` | User docs, config reference, license notice. | | `README.md`, `CONFIG.md`, `NOTICE.txt` | User docs, config reference, license notice. |
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@@ -46,7 +46,11 @@ sideloaded Android app, and needs your own copy of the game data.
(see [CONFIG.md](CONFIG.md)); `res/controller_profiles/` - the per-controller (see [CONFIG.md](CONFIG.md)); `res/controller_profiles/` - the per-controller
illustrations and labels shown in the Controller Options tab (see illustrations and labels shown in the Controller Options tab (see
[CONFIG.md](CONFIG.md)). Both are copied into the APK, as is [CONFIG.md](CONFIG.md)). Both are copied into the APK, as is
`res/splash.png`, the startup splash image. `res/splash.png`, the startup splash image. `res/logo.png` is the 1024x1024
logo, the master of the launcher icon
(`android/app/src/main/res/mipmap-*/ic_launcher.png` are scaled copies of it)
and the image to use for store listings; `res/logo_small.png` is the copy
shown at the top of this file.
- `Makefile` - targets: - `Makefile` - targets:
- `all` (default) - alias for `dist`. - `all` (default) - alias for `dist`.
- `build-image` - builds the Docker build-image (`./build-image.sh`). - `build-image` - builds the Docker build-image (`./build-image.sh`).
@@ -211,6 +215,25 @@ package on every push, using the build-image as its container (so no
extra setup is needed in CI beyond the image itself), and publishes the extra setup is needed in CI beyond the image itself), and publishes the
resulting tarball to dl.ladkau.de. resulting tarball to dl.ladkau.de.
### 4.3. GitHub releases
The repository is developed on Gitea, and the GitHub repository is a mirror of
it. `.github/workflows/release.yml` is GitHub's own workflow (the Gitea build
is `.gitea/workflows/build.yml`):
- Pushing a tag `vX.Y.Z` builds the Linux and Windows packages and the Quest
APK inside the build-image and attaches them to a GitHub release with the
same name. A manual run ("Run workflow") builds the same files without
releasing them and keeps them as a downloadable workflow artifact.
- The build-image is pushed to GitHub's container registry (`ghcr.io`) when it
does not exist there yet. Its tag is a hash of `build-image/Dockerfile`,
`docker-entrypoint.sh` and `build-engine.sh`, so a change to any of them
builds a new image (`build-image/VERSION` is not used). The first run is slow
because it builds the image.
- The APK is built with `assembleDebug`, so it is signed with the debug key of
the machine that built it. Android only updates an installed app from an APK
with the same signing key.
## 5. Android / Quest build ## 5. Android / Quest build
**Prerequisites:** **Prerequisites:**
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