Replace the logo and icon with QuestShock artwork; add a GitHub release workflow
build / build (push) Successful in 2m14s
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name: release
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# GitHub's build. The Gitea build is .gitea/workflows/build.yml.
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#
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# Pushing a tag vX.Y.Z builds the Linux and Windows packages and the Quest APK
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# inside the build-image and attaches them to a GitHub release. A manual run
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# builds the same files and keeps them as a workflow artifact without
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# releasing them.
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#
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# The build-image (build-image/Dockerfile) is published to GHCR, tagged with a
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# hash of the files that define it, and only built when that tag does not
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# exist yet.
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on:
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push:
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tags:
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- "v*"
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workflow_dispatch:
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permissions:
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contents: read
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jobs:
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image:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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outputs:
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name: ${{ steps.name.outputs.name }}
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steps:
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- uses: actions/checkout@v4
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- name: Name the image after the files that define it
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id: name
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run: |
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set -euo pipefail
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hash="$(cat build-image/Dockerfile build-image/docker-entrypoint.sh build-image/build-engine.sh | sha256sum | cut -c1-16)"
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echo "name=ghcr.io/${GITHUB_REPOSITORY_OWNER,,}/questshock-builder:${hash}" >> "$GITHUB_OUTPUT"
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- name: Build and push the image if it does not exist yet
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env:
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IMAGE: ${{ steps.name.outputs.name }}
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REGISTRY_USER: ${{ github.actor }}
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REGISTRY_PASSWORD: ${{ secrets.GITHUB_TOKEN }}
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run: |
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set -euo pipefail
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echo "$REGISTRY_PASSWORD" | docker login ghcr.io -u "$REGISTRY_USER" --password-stdin
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if docker manifest inspect "$IMAGE" >/dev/null 2>&1; then
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echo "$IMAGE already exists"
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exit 0
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fi
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# The image is large and the runner's disk is small.
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sudo rm -rf /usr/share/dotnet /usr/local/lib/android /opt/ghc /opt/hostedtoolcache/CodeQL
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# The label links the package to this repository, so the build job
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# can pull it with the workflow's token.
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docker build -f build-image/Dockerfile \
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--label "org.opencontainers.image.source=https://github.com/${GITHUB_REPOSITORY}" \
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-t "$IMAGE" .
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docker push "$IMAGE"
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build:
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needs: image
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: read
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defaults:
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run:
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shell: bash
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# The job runs inside the build-image, so `make` compiles directly instead
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# of starting the image itself (QUESTSHOCK_BUILD_IMAGE is set in it).
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container:
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image: ${{ needs.image.outputs.name }}
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credentials:
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username: ${{ github.actor }}
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password: ${{ secrets.GITHUB_TOKEN }}
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steps:
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- uses: actions/checkout@v4
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with:
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# The version comes from `git describe --tags`.
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fetch-depth: 0
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- name: Build the Linux and Windows packages
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run: make package
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# Needs network access for Gradle's own dependency resolution.
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- name: Build the Quest APK
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run: make apk
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- uses: actions/upload-artifact@v4
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with:
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name: questshock
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path: |
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dist/shockolate-*-linux-*.tar.gz
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dist/shockolate-*-windows-*.zip
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dist/questshock-*-android-*.apk
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release:
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if: startsWith(github.ref, 'refs/tags/')
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needs: build
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runs-on: ubuntu-latest
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permissions:
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contents: write
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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GH_REPO: ${{ github.repository }}
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steps:
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- uses: actions/download-artifact@v4
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with:
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name: questshock
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path: dist
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- name: Create the release, or update its files if it exists
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run: |
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set -euo pipefail
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if gh release view "$GITHUB_REF_NAME" >/dev/null 2>&1; then
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gh release upload "$GITHUB_REF_NAME" dist/* --clobber
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else
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gh release create "$GITHUB_REF_NAME" dist/* \
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--title "$GITHUB_REF_NAME" \
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--generate-notes \
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--notes "Sideload the APK onto a Meta Quest (see README section 5.1). The game data is not included: you need your own copy of System Shock: Enhanced Edition."
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fi
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@@ -74,7 +74,8 @@ These come from the maintainer. Follow them without being asked again.
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| `android/app/build.gradle` | Gradle project; the `stageEngine` task stages the patched engine. |
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| `android/force-rebuild.sh` | Stops Gradle daemons and wipes staged/build output for a fully fresh native build. |
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| `build-image/` | Docker build environment (`Dockerfile`, `VERSION`, `prepare-android-project.sh`, `build-apk.sh`, engine build scripts). |
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| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
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| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `splash.png` (startup splash), `logo.png` (1024x1024 logo, master of the launcher icons in `android/app/src/main/res/mipmap-*/`), `logo_small.png` (the README header), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
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| `.gitea/workflows/build.yml`, `.github/workflows/release.yml` | CI. Gitea is the primary repository and builds on every push; GitHub is a mirror whose workflow builds and publishes a release when a `vX.Y.Z` tag is pushed. Each platform has its own file. |
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| `Makefile` | `engine`, `dist`, `package`, `apk`, `android-studio`, `clean`, ... (see README section 2). |
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| `README.md`, `CONFIG.md`, `NOTICE.txt` | User docs, config reference, license notice. |
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@@ -46,7 +46,11 @@ sideloaded Android app, and needs your own copy of the game data.
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(see [CONFIG.md](CONFIG.md)); `res/controller_profiles/` - the per-controller
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illustrations and labels shown in the Controller Options tab (see
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[CONFIG.md](CONFIG.md)). Both are copied into the APK, as is
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`res/splash.png`, the startup splash image.
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`res/splash.png`, the startup splash image. `res/logo.png` is the 1024x1024
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logo, the master of the launcher icon
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(`android/app/src/main/res/mipmap-*/ic_launcher.png` are scaled copies of it)
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and the image to use for store listings; `res/logo_small.png` is the copy
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shown at the top of this file.
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- `Makefile` - targets:
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- `all` (default) - alias for `dist`.
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- `build-image` - builds the Docker build-image (`./build-image.sh`).
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@@ -211,6 +215,25 @@ package on every push, using the build-image as its container (so no
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extra setup is needed in CI beyond the image itself), and publishes the
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resulting tarball to dl.ladkau.de.
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### 4.3. GitHub releases
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The repository is developed on Gitea, and the GitHub repository is a mirror of
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it. `.github/workflows/release.yml` is GitHub's own workflow (the Gitea build
|
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is `.gitea/workflows/build.yml`):
|
||||
|
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- Pushing a tag `vX.Y.Z` builds the Linux and Windows packages and the Quest
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APK inside the build-image and attaches them to a GitHub release with the
|
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same name. A manual run ("Run workflow") builds the same files without
|
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releasing them and keeps them as a downloadable workflow artifact.
|
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- The build-image is pushed to GitHub's container registry (`ghcr.io`) when it
|
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does not exist there yet. Its tag is a hash of `build-image/Dockerfile`,
|
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`docker-entrypoint.sh` and `build-engine.sh`, so a change to any of them
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builds a new image (`build-image/VERSION` is not used). The first run is slow
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because it builds the image.
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- The APK is built with `assembleDebug`, so it is signed with the debug key of
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the machine that built it. Android only updates an installed app from an APK
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with the same signing key.
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## 5. Android / Quest build
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**Prerequisites:**
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Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 3.6 KiB |
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Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 1.9 KiB |
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 5.6 KiB |
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Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 245 KiB |
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Before Width: | Height: | Size: 628 KiB After Width: | Height: | Size: 103 KiB |