Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 135e474a14 | |||
| 295f4869c1 | |||
| f0a83df667 |
@@ -69,7 +69,25 @@ jobs:
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dist/shockolate-*-linux-*.tar.gz
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dist/shockolate-*-windows-*.zip
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# The release key is stored base64-encoded in ANDROID_KEYSTORE_BASE64
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# (see README section 4.3). Without it the APK is a debug build.
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- name: Prepare release signing
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env:
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KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
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run: |
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set -euo pipefail
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if [ -z "$KEYSTORE_BASE64" ]; then
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echo "No signing key: the APK will be a debug build"
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exit 0
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fi
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echo "$KEYSTORE_BASE64" | base64 -d > "${RUNNER_TEMP:-/tmp}/questshock-release.jks"
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echo "QUESTSHOCK_KEYSTORE=${RUNNER_TEMP:-/tmp}/questshock-release.jks" >> "$GITHUB_ENV"
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- name: Build Quest APK
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env:
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QUESTSHOCK_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
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QUESTSHOCK_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
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QUESTSHOCK_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
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# QUESTSHOCK_BUILD_IMAGE is already set (see Preflight above), so
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# this runs build-apk.sh directly instead of trying to docker-run
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# the image again - same reasoning as `make package` above.
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@@ -0,0 +1,145 @@
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name: release
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# GitHub's build. The Gitea build is .gitea/workflows/build.yml.
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#
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# Pushing a tag vX.Y.Z builds the Linux and Windows packages and the Quest APK
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# inside the build-image and attaches them to a GitHub release. A manual run
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# builds the same files and keeps them as a workflow artifact without
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# releasing them.
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#
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# The build-image (build-image/Dockerfile) is published to GHCR, tagged with a
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# hash of the files that define it, and only built when that tag does not
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# exist yet.
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on:
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push:
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tags:
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- "v*"
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workflow_dispatch:
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permissions:
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contents: read
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jobs:
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image:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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outputs:
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name: ${{ steps.name.outputs.name }}
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steps:
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- uses: actions/checkout@v4
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- name: Name the image after the files that define it
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id: name
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run: |
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set -euo pipefail
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hash="$(cat build-image/Dockerfile build-image/docker-entrypoint.sh build-image/build-engine.sh | sha256sum | cut -c1-16)"
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echo "name=ghcr.io/${GITHUB_REPOSITORY_OWNER,,}/questshock-builder:${hash}" >> "$GITHUB_OUTPUT"
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- name: Build and push the image if it does not exist yet
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env:
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IMAGE: ${{ steps.name.outputs.name }}
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REGISTRY_USER: ${{ github.actor }}
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REGISTRY_PASSWORD: ${{ secrets.GITHUB_TOKEN }}
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run: |
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set -euo pipefail
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echo "$REGISTRY_PASSWORD" | docker login ghcr.io -u "$REGISTRY_USER" --password-stdin
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if docker manifest inspect "$IMAGE" >/dev/null 2>&1; then
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echo "$IMAGE already exists"
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exit 0
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fi
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# The image is large and the runner's disk is small.
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sudo rm -rf /usr/share/dotnet /usr/local/lib/android /opt/ghc /opt/hostedtoolcache/CodeQL
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# The label links the package to this repository, so the build job
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# can pull it with the workflow's token.
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docker build -f build-image/Dockerfile \
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--label "org.opencontainers.image.source=https://github.com/${GITHUB_REPOSITORY}" \
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-t "$IMAGE" .
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docker push "$IMAGE"
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build:
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needs: image
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: read
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defaults:
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run:
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shell: bash
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# The job runs inside the build-image, so `make` compiles directly instead
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# of starting the image itself (QUESTSHOCK_BUILD_IMAGE is set in it).
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container:
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image: ${{ needs.image.outputs.name }}
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credentials:
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username: ${{ github.actor }}
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password: ${{ secrets.GITHUB_TOKEN }}
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steps:
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- uses: actions/checkout@v4
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with:
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# The version comes from `git describe --tags`.
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fetch-depth: 0
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- name: Build the Linux and Windows packages
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run: make package
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# The release key is stored base64-encoded in ANDROID_KEYSTORE_BASE64; see
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# README section 4.3. A tag build must be signed with it.
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- name: Prepare release signing
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env:
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KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
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run: |
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set -euo pipefail
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if [ -z "$KEYSTORE_BASE64" ]; then
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if [[ "$GITHUB_REF" == refs/tags/* ]]; then
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echo "::error::ANDROID_KEYSTORE_BASE64 is not set: a release APK must be signed"
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exit 1
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fi
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echo "No signing key: the APK will be a debug build"
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exit 0
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fi
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echo "$KEYSTORE_BASE64" | base64 -d > "${RUNNER_TEMP:-/tmp}/questshock-release.jks"
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echo "QUESTSHOCK_KEYSTORE=${RUNNER_TEMP:-/tmp}/questshock-release.jks" >> "$GITHUB_ENV"
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# Needs network access for Gradle's own dependency resolution.
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- name: Build the Quest APK
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env:
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QUESTSHOCK_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
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QUESTSHOCK_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
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QUESTSHOCK_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
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run: make apk
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- uses: actions/upload-artifact@v4
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with:
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name: questshock
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path: |
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dist/shockolate-*-linux-*.tar.gz
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dist/shockolate-*-windows-*.zip
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dist/questshock-*-android-*.apk
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release:
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if: startsWith(github.ref, 'refs/tags/')
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needs: build
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runs-on: ubuntu-latest
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permissions:
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contents: write
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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GH_REPO: ${{ github.repository }}
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steps:
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- uses: actions/download-artifact@v4
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with:
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name: questshock
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path: dist
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- name: Create the release, or update its files if it exists
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run: |
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set -euo pipefail
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if gh release view "$GITHUB_REF_NAME" >/dev/null 2>&1; then
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gh release upload "$GITHUB_REF_NAME" dist/* --clobber
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else
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gh release create "$GITHUB_REF_NAME" dist/* \
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--title "$GITHUB_REF_NAME" \
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--generate-notes \
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--notes "Sideload the APK onto a Meta Quest (see README section 5.1). The game data is not included: you need your own copy of System Shock: Enhanced Edition."
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fi
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@@ -38,3 +38,7 @@
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# Local registry credentials (see registry.env.example)
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/registry.env
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# Signing keys
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*.jks
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*.keystore
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@@ -34,7 +34,7 @@ These come from the maintainer. Follow them without being asked again.
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`make apk` and `make android-studio` overwrite `android/engine.properties`
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with container-only paths and break an open Android Studio project. What you
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can do is dry-run patches (section 6) and run static consistency checks
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(section 12). Say plainly in your report that the change was not built or
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(section 13). Say plainly in your report that the change was not built or
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tested.
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3. **`engine/` and `android/gl4es-src/` are never edited.** They are vendored
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snapshots. Every change to them is a numbered patch under
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@@ -74,7 +74,8 @@ These come from the maintainer. Follow them without being asked again.
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| `android/app/build.gradle` | Gradle project; the `stageEngine` task stages the patched engine. |
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| `android/force-rebuild.sh` | Stops Gradle daemons and wipes staged/build output for a fully fresh native build. |
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| `build-image/` | Docker build environment (`Dockerfile`, `VERSION`, `prepare-android-project.sh`, `build-apk.sh`, engine build scripts). |
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| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
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| `res/` | Bundled resources: `questshock.config.default.json`, `controller_profiles/` (JSON + PNG per controller), `splash.png` (startup splash), `logo.png` (1024x1024 logo, master of the launcher icons in `android/app/src/main/res/mipmap-*/`), `logo_small.png` (the README header), `screenshots/` (headset captures and videos named `questshock_v<version>_<nnn>.<ext>`, numbered per version), `assets/` (where the user's own game data goes, git-ignored), `run.sh`/`run.bat`. |
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| `.gitea/workflows/build.yml`, `.github/workflows/release.yml` | CI. Gitea is the primary repository and builds on every push; GitHub is a mirror whose workflow builds and publishes a release when a `vX.Y.Z` tag is pushed. Each platform has its own file. |
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| `Makefile` | `engine`, `dist`, `package`, `apk`, `android-studio`, `clean`, ... (see README section 2). |
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| `README.md`, `CONFIG.md`, `NOTICE.txt` | User docs, config reference, license notice. |
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@@ -140,7 +141,7 @@ not print it or commit it.
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`qs_config_frame_tick()`) is called from `xr_input.c`.
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- JNI symbol names must match the Java `native` declarations exactly
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(`Java_de_ladkau_questshock_<Class>_<method>`). A mismatch only fails at
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runtime, so check it (section 12).
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runtime, so check it (section 13).
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### 4.5 Off-screen views (`OverlayPanel`, `MenuOverlay`, `KeyboardOverlay`)
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@@ -336,7 +337,19 @@ or directory must also be declared as `inputs.file(...)`/`inputs.dir(...)` of
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The proprietary game data (`res/data/`, `res/sound/`) is never bundled or
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committed. The app refuses to start the engine until it is present.
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## 11. Code and documentation style
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## 11. Signing
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Distributed APKs are release builds signed with one fixed key, so users can
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update in place. `build-image/build-apk.sh` reads the key from
|
||||
`QUESTSHOCK_KEYSTORE`, `QUESTSHOCK_KEYSTORE_PASSWORD`, `QUESTSHOCK_KEY_ALIAS`
|
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and `QUESTSHOCK_KEY_PASSWORD`; `android/app/build.gradle` applies it to the
|
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`release` build type only when `QUESTSHOCK_KEYSTORE` is set. Both CI workflows
|
||||
decode it from the `ANDROID_KEYSTORE_BASE64` secret. Without a key the build is
|
||||
a debug APK (`...-debug.apk`), which is only for testing. Never commit a
|
||||
keystore or a password, print them, or put them in a workflow file (README
|
||||
section 4.3 lists the secrets).
|
||||
|
||||
## 12. Code and documentation style
|
||||
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||||
- Match the surrounding code: naming, comment density, idiom. C is plain C with
|
||||
`static` helpers and `//` comments; Java targets Android API 34 and uses only the SDK plus
|
||||
@@ -352,7 +365,7 @@ committed. The app refuses to start the engine until it is present.
|
||||
- English, French and German strings live in `Strings.java`; keep the three
|
||||
entries of each key on the same `put(...)`.
|
||||
|
||||
## 12. Verifying a change without building
|
||||
## 13. Verifying a change without building
|
||||
|
||||
Because you may not build (rule 2), check statically and say so in the report:
|
||||
|
||||
@@ -374,7 +387,7 @@ Then report what was checked, what was not (build, on-device behaviour), and
|
||||
any device check the maintainer should do (for example a new patch that may
|
||||
need `android/force-rebuild.sh`).
|
||||
|
||||
## 13. Commit messages
|
||||
## 14. Commit messages
|
||||
|
||||
Draft only (rule 1). Use a short imperative subject (about 70 characters), a
|
||||
blank line, then a body that explains what the change does and why: the
|
||||
|
||||
@@ -46,7 +46,11 @@ sideloaded Android app, and needs your own copy of the game data.
|
||||
(see [CONFIG.md](CONFIG.md)); `res/controller_profiles/` - the per-controller
|
||||
illustrations and labels shown in the Controller Options tab (see
|
||||
[CONFIG.md](CONFIG.md)). Both are copied into the APK, as is
|
||||
`res/splash.png`, the startup splash image.
|
||||
`res/splash.png`, the startup splash image. `res/logo.png` is the 1024x1024
|
||||
logo, the master of the launcher icon
|
||||
(`android/app/src/main/res/mipmap-*/ic_launcher.png` are scaled copies of it)
|
||||
and the image to use for store listings; `res/logo_small.png` is the copy
|
||||
shown at the top of this file.
|
||||
- `Makefile` - targets:
|
||||
- `all` (default) - alias for `dist`.
|
||||
- `build-image` - builds the Docker build-image (`./build-image.sh`).
|
||||
@@ -65,9 +69,11 @@ sideloaded Android app, and needs your own copy of the game data.
|
||||
proprietary game assets (ships `res/GET_ASSETS.txt` in their place).
|
||||
See "4.1. Packaging a distributable build" below.
|
||||
- `apk` - builds `dist/questshock-<version>-android-arm64.apk` for
|
||||
Android-based OpenXR headsets. Unlike every other target, this needs
|
||||
network access at build time (Gradle/AGP's own dependency
|
||||
resolution). See "5. Android / Quest build" below.
|
||||
Android-based OpenXR headsets (a debug build, `...-arm64-debug.apk`,
|
||||
when there is no signing key - see "4.3. Releases and signing" below).
|
||||
Unlike every other target, this needs network access at build time
|
||||
(Gradle/AGP's own dependency resolution). See "5. Android / Quest
|
||||
build" below.
|
||||
- `android-studio` - stages `engine/`/`android/gl4es-src/` (scratch,
|
||||
patched copies) and the Android prebuilts with host-resolvable paths,
|
||||
so Android Studio can compile and deploy `android/` natively instead
|
||||
@@ -211,6 +217,49 @@ package on every push, using the build-image as its container (so no
|
||||
extra setup is needed in CI beyond the image itself), and publishes the
|
||||
resulting tarball to dl.ladkau.de.
|
||||
|
||||
### 4.3. Releases and signing
|
||||
|
||||
The repository is developed on Gitea, and the GitHub repository is a mirror of
|
||||
it. `.github/workflows/release.yml` is GitHub's own workflow (the Gitea build
|
||||
is `.gitea/workflows/build.yml`):
|
||||
|
||||
- Pushing a tag `vX.Y.Z` builds the Linux and Windows packages and the Quest
|
||||
APK inside the build-image and attaches them to a GitHub release with the
|
||||
same name. A manual run ("Run workflow") builds the same files without
|
||||
releasing them and keeps them as a downloadable workflow artifact.
|
||||
- The build-image is pushed to GitHub's container registry (`ghcr.io`) when it
|
||||
does not exist there yet. Its tag is a hash of `build-image/Dockerfile`,
|
||||
`docker-entrypoint.sh` and `build-engine.sh`, so a change to any of them
|
||||
builds a new image (`build-image/VERSION` is not used). The first run is slow
|
||||
because it builds the image.
|
||||
- The APK is signed with the release key described below.
|
||||
|
||||
**Signing.** Android only updates an installed app from an APK signed with the
|
||||
same key, so every distributed APK is signed with one fixed key. `make apk`
|
||||
(`build-image/build-apk.sh`) builds and signs the release APK when
|
||||
`QUESTSHOCK_KEYSTORE` is set, together with `QUESTSHOCK_KEYSTORE_PASSWORD` and
|
||||
optionally `QUESTSHOCK_KEY_ALIAS` (default `questshock`) and
|
||||
`QUESTSHOCK_KEY_PASSWORD` (default: the keystore password). Without a keystore
|
||||
it builds a debug APK, `questshock-<version>-android-arm64-debug.apk`, signed
|
||||
with a per-machine debug key. That is what Android Studio's Run uses too; an
|
||||
installed build has to be uninstalled before one signed with another key can be
|
||||
installed.
|
||||
|
||||
Create the key once and keep the file and its password safe: without them,
|
||||
users have to uninstall the app to get an update.
|
||||
|
||||
```sh
|
||||
keytool -genkeypair -v -storetype PKCS12 -keystore questshock-release.jks \
|
||||
-alias questshock -keyalg RSA -keysize 4096 -validity 10000
|
||||
base64 -w0 questshock-release.jks # the value of ANDROID_KEYSTORE_BASE64
|
||||
```
|
||||
|
||||
Both CI systems read the key from these secrets: `ANDROID_KEYSTORE_BASE64`,
|
||||
`ANDROID_KEYSTORE_PASSWORD`, and optionally `ANDROID_KEY_ALIAS` and
|
||||
`ANDROID_KEY_PASSWORD`. Without `ANDROID_KEYSTORE_BASE64`, the Gitea build
|
||||
produces a debug APK and the GitHub build fails on a tag. `*.jks` and
|
||||
`*.keystore` are git-ignored.
|
||||
|
||||
## 5. Android / Quest build
|
||||
|
||||
**Prerequisites:**
|
||||
@@ -225,7 +274,8 @@ resulting tarball to dl.ladkau.de.
|
||||
apk` needs its own separate toolchain - see "5.2. Building natively in
|
||||
Android Studio" below.
|
||||
|
||||
`make apk` builds `dist/questshock-<version>-android-arm64.apk` - an
|
||||
`make apk` builds `dist/questshock-<version>-android-arm64.apk` (or
|
||||
`...-arm64-debug.apk`, see "4.3. Releases and signing" above) - an
|
||||
immersive OpenXR app (see `android/app/src/main/cpp/xr_session.c`) that
|
||||
can be sideloaded onto any Android-based VR headset with OpenXR support
|
||||
(Meta Quest, Pico, etc. - see "1. Design principles" above), not just one
|
||||
|
||||
@@ -212,9 +212,28 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
// The release key comes from the environment (build-image/build-apk.sh,
|
||||
// CI secrets). Without it there is no release signing, and the release
|
||||
// build type is left unsigned.
|
||||
def releaseKeystore = System.getenv("QUESTSHOCK_KEYSTORE")
|
||||
def releaseStorePassword = System.getenv("QUESTSHOCK_KEYSTORE_PASSWORD")
|
||||
signingConfigs {
|
||||
release {
|
||||
if (releaseKeystore) {
|
||||
storeFile file(releaseKeystore)
|
||||
storePassword releaseStorePassword
|
||||
keyAlias System.getenv("QUESTSHOCK_KEY_ALIAS") ?: "questshock"
|
||||
keyPassword System.getenv("QUESTSHOCK_KEY_PASSWORD") ?: releaseStorePassword
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
release {
|
||||
minifyEnabled false
|
||||
if (releaseKeystore) {
|
||||
signingConfig signingConfigs.release
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 10 KiB |
|
Before Width: | Height: | Size: 73 KiB After Width: | Height: | Size: 16 KiB |
@@ -24,16 +24,33 @@ VERSION="$("$REPO_ROOT/build-image/version.sh")"
|
||||
VERSION_CODE="$(git -C "$REPO_ROOT" rev-list --count HEAD)"
|
||||
echo "Version: $VERSION (versionCode $VERSION_CODE)"
|
||||
|
||||
echo "== Building the APK (gradlew assembleDebug) =="
|
||||
# A release APK is built and signed when QUESTSHOCK_KEYSTORE is set (with
|
||||
# QUESTSHOCK_KEYSTORE_PASSWORD, and optionally QUESTSHOCK_KEY_ALIAS,
|
||||
# default "questshock", and QUESTSHOCK_KEY_PASSWORD, default the keystore
|
||||
# password). Without it the APK is a debug build, signed with a per-machine
|
||||
# debug key.
|
||||
if [ -n "${QUESTSHOCK_KEYSTORE:-}" ]; then
|
||||
[ -f "$QUESTSHOCK_KEYSTORE" ] || { echo "BUILD FAIL: QUESTSHOCK_KEYSTORE ($QUESTSHOCK_KEYSTORE) does not exist" >&2; exit 1; }
|
||||
[ -n "${QUESTSHOCK_KEYSTORE_PASSWORD:-}" ] || { echo "BUILD FAIL: QUESTSHOCK_KEYSTORE_PASSWORD is not set" >&2; exit 1; }
|
||||
GRADLE_TASK=assembleRelease
|
||||
APK="$ANDROID_DIR/app/build/outputs/apk/release/app-release.apk"
|
||||
PKG_SUFFIX=""
|
||||
else
|
||||
echo "== QUESTSHOCK_KEYSTORE is not set: building a debug APK, not for distribution =="
|
||||
GRADLE_TASK=assembleDebug
|
||||
APK="$ANDROID_DIR/app/build/outputs/apk/debug/app-debug.apk"
|
||||
PKG_SUFFIX="-debug"
|
||||
fi
|
||||
|
||||
echo "== Building the APK (gradlew $GRADLE_TASK) =="
|
||||
cd "$ANDROID_DIR"
|
||||
./gradlew --no-daemon assembleDebug \
|
||||
./gradlew --no-daemon "$GRADLE_TASK" \
|
||||
"-PquestshockVersionName=$VERSION" "-PquestshockVersionCode=$VERSION_CODE"
|
||||
|
||||
APK="$ANDROID_DIR/app/build/outputs/apk/debug/app-debug.apk"
|
||||
[ -f "$APK" ] || { echo "BUILD FAIL: $APK not found after assembleDebug" >&2; exit 1; }
|
||||
[ -f "$APK" ] || { echo "BUILD FAIL: $APK not found after $GRADLE_TASK" >&2; exit 1; }
|
||||
|
||||
mkdir -p "$REPO_ROOT/dist"
|
||||
PKG_NAME="questshock-$VERSION-android-arm64.apk"
|
||||
PKG_NAME="questshock-$VERSION-android-arm64$PKG_SUFFIX.apk"
|
||||
cp "$APK" "$REPO_ROOT/dist/$PKG_NAME"
|
||||
|
||||
echo "== Done =="
|
||||
|
||||
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After Width: | Height: | Size: 389 KiB |