This package's original tooling (build scripts, Makefile, launcher) is licensed under the MIT License - see LICENSE. The systemshock binary and its shared libraries in lib/ are built from Shockolate (https://github.com/Interrupt/systemshock), which is licensed under the GNU GPLv3 - see LICENSE.Shockolate. It is included unchanged and is not relicensed by this project's MIT license. Game assets are not included - see res/GET_ASSETS.txt. The Android build additionally bundles: - GL4ES (https://github.com/ptitSeb/gl4es), vendored and patched (see android/gl4es-patches/) and compiled from source at APK build time as lib/arm64-v8a/libGL.so. It is MIT-licensed. - The Khronos Group's OpenXR-SDK loader (https://github.com/KhronosGroup/OpenXR-SDK), prebuilt unmodified as lib/arm64-v8a/libopenxr_loader.so. It is Apache 2.0-licensed. The Windows build (cross-compiled via MinGW - see README's "4.2. Windows cross-build") additionally bundles: - GLEW (http://glew.sourceforge.net/), unmodified, as glew32.dll - used for OpenGL extension loading, which Windows' own opengl32.dll doesn't provide past OpenGL 1.1 (Linux instead gets this straight from Mesa's headers, needing no separate loader library - see engine/src/MacSrc/OpenGL.cc). It is licensed under a combination of the Modified BSD License, the MIT License, and the Khronos License, all permissive. - The MinGW-w64 runtime's winpthreads library, as libwinpthread-1.dll. It is MIT-licensed. (GCC's own runtime, libgcc/libstdc++, is linked statically into systemshock.exe instead of shipped as a DLL, under the GCC Runtime Library Exception - this doesn't subject the rest of the binary to the GPL.)