# Android studio project files /android/.idea # Game assets are not included in the repo /res/assets/setup_system_shock_enhanced* /res/assets/setup_system_shock_classic* /res/assets/*.zip /res/assets/ss_ee/ # Build output /dist/ /dist-win/ /build/ # Engine build artifacts (engine/ is committed as a source snapshot; these # are generated by run-image.sh / build-image/build-engine.sh / # build-image/build-engine-win.sh - the Windows cross-build's own scratch # copy of engine/ lives under /build/win-engine/, already covered above) /engine/build_ext/ /engine/.build-output/ /engine/.build-output-win/ /engine/CMakeCache.txt /engine/CMakeFiles/ /engine/cmake_install.cmake /engine/Makefile /engine/systemshock /engine/src/Libraries/CMakeFiles/ # Android build artifacts (generated by build-image/build-apk.sh - see # android/engine-patches/ for why engine/ itself is never touched) /android/engine.properties /android/app/src/main/assets/ /android/app/src/main/jniLibs/ /android/app/build/ /android/.gradle/ /android/app/.cxx/ /android/local.properties # Local registry credentials (see registry.env.example) /registry.env # Signing keys *.jks *.keystore # modding/hacked build output and scratch, patched source copies (see # modding/README.md) /modding/dist/ /modding/build/ # engine-debug-tools/dump2png's own scratch, patched source copy (see # engine-debug-tools/build-dump2png.sh) /engine-debug-tools/build/