## Level Container Table (Class 13) ```L23``` is a table describing containers. **Level Container Entry** (21 bytes) 0000 [6]byte Level object prefix 0006 [4]int16 Contained object indices for crates (13/0/x): 000E byte Width 000F byte Depth 0010 byte Height 0011 byte Top/Bottom texture number 0012 byte Side texture number For the crate-specific values (dimensions and textures), if a value is 0, the default value from the 3D model is used. The textures are taken from the resources in ```citmat.res```, based on ```0x0884```. > Texture numbers from ```0x80``` have been found to take the textures from the level texture list. > It is unclear if this is intentional or a side-effect of how data is arranged in the engine. > Barrels (13/1/x) can not be inspected and may still contain items. Destroying a barrel drops its contents. > There is one radioactive waste barrel (13/1/0) on level 4 which "contains" a hornet clip, which is lying right next to it. > This is most likely the result of a mistake.