## Loop Configuration ```L51``` is a table containing loop configuration. 64 entries are stored in this table, with unused entries set to 0x00. > This table appears to be automatically filled by displaying objects, such as screens and the like. > Although ```archive.dat``` contains valid information in this table, it is rewritten by the information from the level object properties. **LoopConfigEntry** (15 bytes) 0000 int16 Object Table Index 0002 byte Loop type 0003 [10]byte Unused 000D int16 Frame time -- 0x0100 is 0.9 seconds; Default: 0x0080 **Loop Type** 0 Don't loop, stick with first frame 1 Loop forward 2 Play once (on finish, stick with last frame) 3 Loop backward 4 Loop back and forth 5 Loop back and forth 6 Loop back and forth 7 Loop back and forth