### Physics Properties #### Generic Properties **Physics Generic Properties** (`PhysicsProp` struct) (1 byte) 0000 byte Physics flags **Physics Flags** (1 byte) 0x01 Emit light 0x02 Bounce off walls 0x04 Bounce off objects (real world), Pass through objects (cyberspace) 0x08 Bounce off projectiles; set for all cyberspace projectiles > Cyberspace projectiles can't emit light, though they can bounce off walls. #### Specific 0 Properties "Tracer" objects. > These are not used in the engine. **Physics Specific 0 Properties** (`TracerPhysicsProp` struct) (20 bytes) 0000 [4]int16 X coordinates 0008 [4]int16 Y coordinates 0010 [4]uint8 Z coordinates #### Specific 1 Properties These properties are set for some `2/1/x` objects. More specifically: For cyberspace projectiles, also called "slow physics". The other projectiles of this subclass have their specific bytes zero. **Physics Specific 1 Properties** (`SlowPhysicsProp` struct) (6 bytes) 0000 [6]byte Colour scheme `Colour scheme` contains 6 palette indices from the game palette. The index into this list comes from the geometry properties, specifically from the [Set Colour and Shade](../../media/Geometry#set-colour-and-shade) command.