--- a/src/MacSrc/SDLSound.c +++ b/src/MacSrc/SDLSound.c @@ -42,7 +42,7 @@ } if (Mix_OpenAudio(48000, AUDIO_S16SYS, 2, 2048) < 0) { - ERROR("%s: Couldn't open audio device", __FUNCTION__); + ERROR("%s: Couldn't open audio device: %s", __FUNCTION__, SDL_GetError()); } Mix_AllocateChannels(SND_MAX_SAMPLES);