## Sound Effects Sound effects are stored in ```digifx.res```, which contains resources of data type ```0x07```. The resources have IDs in the range from ```0x00C9``` to ```0x013B```, are uncompressed and have one effect per resource. Each resource contains one sound effect, which is stored in the [Creative Voice File](http://wiki.multimedia.cx/index.php?title=Creative_Voice) format. Although the format would allow for different sample formats, only unsigned 8-bit PCM audio (MIME type ```audio/L8```) is supported and expected. The sound effects don't use any special block types of the file format, only one ```Sound data``` block is present, followed by a ```Terminator``` block identifier. All effects have one channel (mono). ### Format The following is an extract of the above linked page, specialized to the use by the engine. ***Sound Effect*** 0000 [19]byte Identifier text "Creative Voice File" 0013 byte Identifier terminator: 0x1A 0014 int16 Length of header (commonly 0x1A) 0016 uint16 Version number (0x010A) 0018 uint16 Version number validation 001A byte Sound data block type: 0x01 001B [3]byte Length of block data (sample count + 2) 001E byte Frequency divisor 001F byte Codec ID (audio/L8: 0x00) 0020 []byte Samples NNNN byte Terminator block type: 0x00 ***Version Number*** The version number is encoded as a major and minor number, in the high and low bytes respectively. The validation value is the result of building the binary complement of the version number and adding the constant ```0x1234```. ***Frequency Divisor*** The frequency divisor is used to calculate the sample rate with the following formula: ``` sampleRate := 1000000 / (256 - frequencyDivisor) ```