#!/usr/bin/env bash # Builds the Quest APK from a scratch, patched copy of engine/ (see # android/engine-patches/ - engine/ itself is never modified) plus the # Android SDL2/SDL2_mixer/fluidsynth-lite prebuilt into this image at # /opt/prebuilt/android/*. Run via ../run-image.sh (or directly, if # already inside this image - see the Makefile's `apk` target). # # Unlike build-engine.sh, this step needs network access: Gradle/AGP's # own dependency resolution isn't prebuilt into the image (see # build-image/Dockerfile's comment on that trade-off). set -euo pipefail REPO_ROOT="$(pwd)" ANDROID_DIR="$REPO_ROOT/android" SCRATCH_ENGINE="$REPO_ROOT/build/android-engine" echo "== Preparing a scratch, patched copy of engine/ ==" rm -rf "$SCRATCH_ENGINE" mkdir -p "$(dirname "$SCRATCH_ENGINE")" cp -a "$REPO_ROOT/engine" "$SCRATCH_ENGINE" for p in "$ANDROID_DIR"/engine-patches/*.patch; do patch -p1 -d "$SCRATCH_ENGINE" < "$p" done echo "== Wiring up prebuilt Android SDL2_mixer/fluidsynth-lite (BUNDLED mode, like the desktop build) ==" mkdir -p "$SCRATCH_ENGINE/build_ext/built_sdl_mixer" "$SCRATCH_ENGINE/build_ext/fluidsynth-lite" cp -a /opt/prebuilt/android/sdl2_mixer/. "$SCRATCH_ENGINE/build_ext/built_sdl_mixer/" mkdir -p "$SCRATCH_ENGINE/build_ext/fluidsynth-lite/src" cp -a /opt/prebuilt/android/fluidsynth-lite/lib/. "$SCRATCH_ENGINE/build_ext/fluidsynth-lite/src/" cp -a /opt/prebuilt/android/fluidsynth-lite/include/. "$SCRATCH_ENGINE/build_ext/fluidsynth-lite/include/" echo "engineDir=$SCRATCH_ENGINE" > "$ANDROID_DIR/engine.properties" echo "== Staging bundled assets (shaders, soundfont, get-assets text) ==" ASSETS_DIR="$ANDROID_DIR/app/src/main/assets" rm -rf "$ASSETS_DIR" mkdir -p "$ASSETS_DIR/shaders" "$ASSETS_DIR/res" # GLES ports of engine/shaders/ (see android/gles-shaders/ and # android/engine-patches/04-android-opengl-es-render.patch) - not # engine/shaders/ itself, which is desktop-only GLSL. cp -a "$ANDROID_DIR/gles-shaders/." "$ASSETS_DIR/shaders/" cp "/opt/prebuilt/soundfont/default.sf2" "$ASSETS_DIR/res/soundfont.sf2" cp "$REPO_ROOT/res/assets/GET_ASSETS_QUEST.txt" "$ASSETS_DIR/GET_ASSETS_QUEST.txt" echo "== Staging prebuilt Android SDL2/SDL2_mixer/fluidsynth-lite .so's into jniLibs ==" JNI_LIBS_DIR="$ANDROID_DIR/app/src/main/jniLibs/arm64-v8a" rm -rf "$ANDROID_DIR/app/src/main/jniLibs" mkdir -p "$JNI_LIBS_DIR" find /opt/prebuilt/android/sdl2/lib /opt/prebuilt/android/sdl2_mixer/lib /opt/prebuilt/android/fluidsynth-lite/lib \ -name '*.so' -exec cp -a {} "$JNI_LIBS_DIR/" \; echo "== Building the APK (gradlew assembleDebug) ==" cd "$ANDROID_DIR" ./gradlew --no-daemon assembleDebug APK="$ANDROID_DIR/app/build/outputs/apk/debug/app-debug.apk" [ -f "$APK" ] || { echo "BUILD FAIL: $APK not found after assembleDebug" >&2; exit 1; } mkdir -p "$REPO_ROOT/dist" cp "$APK" "$REPO_ROOT/dist/questshock-debug.apk" echo "== Done ==" echo "APK: $REPO_ROOT/dist/questshock-debug.apk"