/* Copyright (C) 2015-2018 Night Dive Studios, LLC. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef __DRUGS_H #define __DRUGS_H /* * $Source: n:/project/cit/src/inc/RCS/drugs.h $ * $Revision: 1.11 $ * $Author: xemu $ * $Date: 1994/05/13 21:11:25 $ * * $Log: drugs.h $ * Revision 1.11 1994/05/13 21:11:25 xemu * reflex * * Revision 1.10 1994/02/01 04:37:07 mahk * DRUGS ! * * Revision 1.9 1993/09/02 23:07:28 xemu * angle me baby * * Revision 1.8 1993/08/11 20:53:43 spaz * Changed drug identifying #define's * * Revision 1.7 1993/07/28 16:57:02 mahk * Added drug2triple & triple2drug * * Revision 1.6 1993/07/26 21:24:47 spaz * moved drug id's to #define's here * * Revision 1.5 1993/07/19 11:39:48 mahk * Added inventory stuff * * Revision 1.4 1993/07/08 13:29:35 spaz * Moved some #define's around. * * Revision 1.3 1993/07/01 19:16:38 spaz * Added constants and prototypes for generic drug.c funcs. * * Revision 1.2 1993/07/01 17:19:37 spaz * Added NUM_DRUGZ #define, and drugs_time[] static array. * * Revision 1.1 1993/07/01 16:26:23 mahk * Initial revision * * */ // Defines #define DRUG_STAMINUP 0 #define DRUG_SIGHT 1 #define DRUG_LSD 2 #define DRUG_MEDIC 3 #define DRUG_REFLEX 4 #define DRUG_GENIUS 5 #define DRUG_DETOX 6 // Includes // C Library Includes // System Library Includes // Master Game Includes // Game Library Includes // Game Object Includes // Defines // Prototypes char *get_drug_name(int type, char *buf); void drug_use(int type); void drug_wear_off(int type); void drug_effect(int type); void drugs_update(); void drugs_init(); void drug_startup(bool visible); void drug_closedown(bool visible); int drug2triple(int type); int triple2drug(int triple); // Globals #endif // __DRUGS_H