/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/*
* $Source: r:/prj/lib/src/2d/RCS/fl8g24.c $
* $Revision: 1.4 $
* $Author: kevin $
* $Date: 1994/10/17 14:59:58 $
*
* Routines for reading 24-bit pixels from a flat 8 canvas.
*
* This file is part of the 2d library.
*
* $Log: fl8g24.c $
* Revision 1.4 1994/10/17 14:59:58 kevin
* Use palette macros in preparation for switch to palette globals.
*
* Revision 1.3 1993/10/19 09:50:22 kaboom
* Replaced #include bm.bits + grd_canvas->bm.row * y + x;
i = *p;
r = (long *)(grd_pal + 3 * i);
return *r & 0x00ffffff;
}
/* set a clipped pixel in bank-switched memory. return the clip code. */
long flat8_get_pixel24(short x, short y) {
uchar *p;
long *r;
int i;
if (x < grd_clip.left || x >= grd_clip.right || y < grd_clip.top || y >= grd_clip.bot)
return CLIP_ALL;
p = grd_canvas->bm.bits + grd_canvas->bm.row * y + x;
i = *p;
r = (long *)(grd_pal + 3 * i);
return *r & 0x00ffffff;
}