/* Copyright (C) 2015-2018 Night Dive Studios, LLC. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * $Source: r:/prj/lib/src/2d/RCS/fl8g24.c $ * $Revision: 1.4 $ * $Author: kevin $ * $Date: 1994/10/17 14:59:58 $ * * Routines for reading 24-bit pixels from a flat 8 canvas. * * This file is part of the 2d library. * * $Log: fl8g24.c $ * Revision 1.4 1994/10/17 14:59:58 kevin * Use palette macros in preparation for switch to palette globals. * * Revision 1.3 1993/10/19 09:50:22 kaboom * Replaced #include bm.bits + grd_canvas->bm.row * y + x; i = *p; r = (long *)(grd_pal + 3 * i); return *r & 0x00ffffff; } /* set a clipped pixel in bank-switched memory. return the clip code. */ long flat8_get_pixel24(short x, short y) { uchar *p; long *r; int i; if (x < grd_clip.left || x >= grd_clip.right || y < grd_clip.top || y >= grd_clip.bot) return CLIP_ALL; p = grd_canvas->bm.bits + grd_canvas->bm.row * y + x; i = *p; r = (long *)(grd_pal + 3 * i); return *r & 0x00ffffff; }