## Level Variables ```L45``` contains level variables, including environmental settings. **Level Variables** (94 bytes) 0000 int16 Data Length. = 94 0002 byte Mist; Unused (0x00) 0003 byte Gravity; Unused (0x00) 0004 byte Radiation poisoning level, in 0.5 LBP 0005 byte Gravity, in 25% OR bio contamination level, in 0.5 LBP 0006 byte Gravity switch. If 0, ```0005``` is bio contamination. Gravity mod otherwise. 0007 byte Bio contamination register. Must be >1 to have contamination to register 0008 byte Radiation register. Must be >1 to have radiation to register 0009 uint32 Exit Time; Unused in savegame 000D [3*27]byte 3 Automap Variables entries, for first, second, full-screen (see below) > Hazards are notified from value 0x01, but affect only starting from value 0x02 (1 LBP). **Automap Variables** (27 bytes) 0000 byte Initialized. 0001 byte Zoom; 1 (farthest) .. 5 (nearest) 0002 sint32 X-coordinate; (as fix32 value) 0006 sint32 Y-coordinate; (as fix32 value) 000A uint16 Unknown 000C uint16 Unknown 000E uint16 Follow object; The object to focus on; Always 0x0001 (hacker) 0010 uint16 Sensor object 0012 uint16 Note object 0014 uint16 Flags 0016 uint16 Available flags 0018 byte Version ID 0019 uint16 Sensor radius; Scan radius, in tiles and sub-tiles