package level const ( // DefaultTextureAtlasSize is the amount of textures a level can hold. DefaultTextureAtlasSize = 54 // FloorCeilingTextureLimit describes the amount of textures available for floors/ceilings. FloorCeilingTextureLimit = 32 ) // TextureIndex identifies one game texture. type TextureIndex int16 // AtlasIndex is an index into the TextureAtlas. type AtlasIndex byte // TextureAtlas is a selection of textures for the level. type TextureAtlas []TextureIndex