package gui import "github.com/inkyblackness/imgui-go/v3" // ImageType is an identifier how an image is to be rendered. type ImageType byte const ( // ImageTypeSimpleTexture identifies textures that use the image key as OpenGL texture handle. ImageTypeSimpleTexture ImageType = 0 // ImageTypeBitmapTexture identifies bitmap textures. ImageTypeBitmapTexture ImageType = 1 // ImageTypeColorTexture identifies textures with own color information. ImageTypeColorTexture ImageType = 2 ) // TextureIDForSimpleTexture returns a TextureID with ImageTypeSimpleTexture. func TextureIDForSimpleTexture(handle uint32) imgui.TextureID { return imgui.TextureID(ImageTypeSimpleTexture)<<56 | imgui.TextureID(handle) } // TextureIDForColorTexture returns a TextureID with ImageTypeSimpleTexture. func TextureIDForColorTexture(handle uint32) imgui.TextureID { return imgui.TextureID(ImageTypeColorTexture)<<56 | imgui.TextureID(handle) } // ImageTypeFromID returns the image type the given texture ID specifies. func ImageTypeFromID(id imgui.TextureID) ImageType { return ImageType(id >> 56) }