### Animating Properties #### Generic Animating Properties **Generic Animating Propertes** (`AnimatingProp` struct) (2 bytes) 0000 byte Frame time 0001 byte Flags The `frame time` specifies the time of a single frame of the animation. A value of `0xFF` means a time of approximately 0.9 seconds. All animations have this value set to `0x1E` (30). **Animating Flags** (1 byte) 0x01 Emit light; The animation lights up the area with one tile radius for its duration. > Light is only emitted by objects placed by the engine. This flag is only set for such temporary animations, such as explosions (`11/2/x`), but works for impacts as well (`11/1/x`). #### Specific 2 Properties "Explosion" animations. **Specific 2 Properties** (1 byte) 0000 byte Frame explode