## Game variables This page lists all game variables with their index, their initital value, and their usage in the original game. > At the moment not all variables have been catalogued. Only the initial values have been determined. ### Boolean variables | Index | Initial Value | Usage | |------:|--------------:|----------------------------------------------------------------------------------------------| | 0 | 0 | Must always be 0, otherwise default conditions may break | | 1 | 1 | Must always be 1, otherwise some locks may fail | | 2 | 1 | Unknown | | 3 | 1 | Unknown | | 6 | 0 | Shield status (+ System Analyzer) | | 8 | 0 | Laser status (+ System Analyzer); 0: charging, 1: destroyed | | 10 | 0 | Delta grove launch enable (+ System Analyzer) | | 11 | 0 | Alpha grove launch enable (+ System Analyzer) | | 12 | 0 | Beta grove launch enable (+ System Analyzer) | | 13 | 0 | Relay 428 report status; 0: functioning, 1: faulty; Set by main switch, checked by diag. | | 14 | 0 | Relay 428 repair status; 0: faulty, 1: fixed; Set by panel, checked by main switch. | | 15 | 0 | Beta grove jettisoned (+ System Analyzer) | | 16 | 1 | Unknown | | 18 | 1 | Unknown | | 20 | 0 | Reactor on destruct, pods enabled; Quakes (+ System Analyzer) | | 21 | 1 | Unknown | | 22 | 1 | Unknown | | 23 | 1 | Unknown | | 24 | 1 | Unknown | | 25 | 1 | Unknown | | 26 | 1 | Medical armory lock on doors in level 1 | | 30 | 0 | Switch to open armory doors on level 1 via cyberspace level 14 | | 32 | 1 | Unknown | | 33 | 1 | Unknown | | 36 | 1 | Unknown | | 37 | 1 | Unknown | | 75 | 1 | Unknown | | 76 | 1 | Unknown | | 77 | 1 | Unknown | | 78 | 1 | Unknown | | 79 | 1 | Unknown | | 80 | 1 | Unknown | | 81 | 1 | Unknown | | 82 | 1 | Unknown | | 83 | 1 | Unknown | | 84 | 1 | Unknown | | 85 | 1 | Unknown | | 86 | 1 | Unknown | | 87 | 1 | Unknown | | 88 | 1 | Unknown | | 89 | 1 | Unknown | | 90 | 1 | Unknown | | 91 | 1 | Unknown | | 92 | 1 | Unknown | | 93 | 1 | Unknown | | 94 | 1 | Unknown | | 95 | 1 | Unknown | | 112 | 1 | Unknown | | 113 | 1 | Unknown | | 114 | 1 | Unknown | | 115 | 1 | Unknown | | 116 | 1 | Unknown | | 117 | 1 | Unknown | | 118 | 1 | Unknown | | 119 | 1 | Unknown | | 120 | 1 | Unknown | | 121 | 1 | Unknown | | 122 | 1 | Unknown | | 123 | 1 | Unknown | | 124 | 1 | Unknown | | 125 | 1 | Unknown | | 126 | 1 | Unknown | | 127 | 1 | Unknown | | 145 | 0 | "Online" help (tooltips); 0: show, 1: off | | 160 | 1 | Unknown | | 161 | 1 | Unknown | | 162 | 1 | Unknown | | 163 | 1 | Unknown | | 164 | 1 | Unknown | | 165 | 1 | Unknown | | 166 | 1 | Unknown | | 167 | 1 | Unknown | | 168 | 1 | Unknown | | 169 | 1 | Unknown | | 192 | 1 | Unknown | | 193 | 1 | Unknown | | 194 | 1 | Unknown | | 195 | 1 | Unknown | | 196 | 1 | Unknown | | 197 | 1 | Unknown | | 198 | 1 | Unknown | | 199 | 1 | Unknown | | 200 | 1 | Unknown | | 201 | 1 | Unknown | | 202 | 1 | Unknown | | 203 | 1 | Unknown | | 204 | 1 | Unknown | | 205 | 1 | Unknown | | 206 | 1 | Unknown | | 207 | 1 | Unknown | | 225 | 1 | Unknown | | 227 | 1 | Unknown | | 229 | 1 | Unknown | | 231 | 1 | Unknown | | 233 | 1 | Unknown | | 235 | 1 | Unknown | | 237 | 1 | Unknown | | 239 | 1 | Unknown | | 241 | 1 | Unknown | | 243 | 1 | Unknown | | 245 | 1 | Unknown | | 247 | 1 | Unknown | | 249 | 1 | Unknown | | 251 | 1 | Unknown | | 253 | 1 | Unknown | | 255 | 1 | Unknown | | 257 | 1 | Unknown | | 259 | 1 | Unknown | | 261 | 1 | Unknown | | 263 | 1 | Unknown | | 265 | 1 | Unknown | | 267 | 1 | Unknown | | 269 | 1 | Unknown | | 271 | 1 | Unknown | | 273 | 1 | Unknown | | 275 | 1 | Unknown | | 277 | 1 | Unknown | | 279 | 1 | Unknown | | 281 | 1 | Unknown | | 283 | 1 | Unknown | | 285 | 1 | Unknown | | 287 | 1 | Unknown | | 289 | 1 | Unknown | | 291 | 1 | Unknown | | 293 | 1 | Unknown | | 295 | 1 | Unknown | | 297 | 1 | Unknown | | 299 | 1 | Unknown | | 300 | 0 | Set to 1 while the data reader icon is flashing & beeping | ### Integer variables | Index | Initial Value | Usage | |------:|--------------:|---------------------------------------------------------| | 1 | 0 | Incremented for each destroyed computer node lvls 1-7 | | 3 | 2 | Engine state | | 9 | 0 | Incremented by 1 for laser, beta grove, reactor | | 12 | 3 | Number of groves | | 13 | Mission value | Unknown | | 14 | Cyber value | Unknown | | 15 | Combat value | Unknown | | 16 | L00 security | Security value of level | | 17 | L01 security | Security value of level | | 18 | L02 security | Security value of level | | 19 | L03 security | Security value of level | | 20 | L04 security | Security value of level | | 21 | L05 security | Security value of level | | 22 | L06 security | Security value of level | | 23 | L07 security | Security value of level | | 24 | L08 security | Security value of level | | 25 | L09 security | Security value of level | | 26 | L10 security | Security value of level | | 27 | L11 security | Security value of level | | 28 | L12 security | Security value of level | | 29 | L13 security | Security value of level | | 30 | Puzzle value | Unknown | | 31 | random | Reactor code 1 (3-digit BCD) | | 32 | random | Reactor code 2 (3-digit BCD) | | 33 | 0 | Destroyed comp. nodes on lvl1 before showing digit | | 34 | 0 | Destroyed comp. nodes on lvl2 before showing digit | | 35 | 0 | Destroyed comp. nodes on lvl3 before showing digit | | 36 | 0 | Destroyed comp. nodes on lvl4 before showing digit | | 37 | 0 | Destroyed comp. nodes on lvl5 before showing digit | | 38 | 0 | Destroyed comp. nodes on lvl6 before showing digit | | 39 | 0 | Destroyed cyberguards in large cspace / open barrier | | 40 | | Unknown | | 41 | as per config | Audio music volume (0x00 .. 0x64) | | 42 | 0x4A3D | Video gamma | | 43 | as per config | Audio digital FX volume (0x00 .. 0x64) | | 44 | as per config | Mouse handedness (Right: 0, Left: 1) | | 45 | | Unknown | | 46 | | Unknown | | 47 | 0x5555 | Double click time | | 48 | as per config | Selected language (0: ENG, 1: FRA, 2: GER) | | 49 | as per config | Audio message volume (0x00 .. 0x64) | | 50 | as per config | Video resolution | | 51 | 256 | Joystick sensitivity | | 52 | | Unknown | | 53 | as per config | Audio messages (0: Text, 1: Speech, 2: Both) | | 54 | | Unknown | | 55 | | Unknown | | 56 | | Unknown | | 57 | | Unknown | | 58 | as per config | Audio channels (0: 2ch, 1: 4ch, 2: 8ch) | | 59 | | Unknown | | 60 | | Unknown | | 61 | | Unknown | | 62 | | Unknown | | 63 | | Unknown | The two random codes (index 31, 32) will be randomized if they are equal. > The two random codes are stored in [Binary-Coded-Decimal](https://en.wikipedia.org/wiki/Binary-coded_decimal). > The integer values from index 40 on seem to be all about in-game options. > This may be the reason why it was earlier thought that there are only 40 game variables.