## Level Explosive Table (Class 3) ```L13``` is a table describing explosives. **Level Explosive Entry** (12 bytes) 0000 [6]byte Level object prefix 0006 [6]byte Explosive data **Explosive Data** (6 bytes) 0000 int16 Unknown; Only set for live explosives 0002 int16 State 0004 int16 Timer time **State** (2 bytes) 0x0000 Inert 0x0001 Thrown live grenade 0x0005 Landed live grenade (land mines only, can't be picked up) The timer settings of explosives are stored in the [game state](../../archives/gameState.md). The ```Timer time``` field is set to the same value as in the [level schedules](../../archives/levelSchedules.md), though modifying this value doesn't have an effect. The level timer is the authorative entry when to trigger the explosive. ### Contact explosives 3/0/x Contact explosives start a timer, though its expiry does nothing with the grenade. Land mines can be catched mid-air and re-thrown, others explode. Land mines enter state ```0x0005``` when touching the ground, after which they can't be picked up safely anymore. > Although the game state also keeps time settings for these explosives, they can't be changed. Their timer don't have an effect anyway. ### Timed explosives 3/1/0, 3/1/1 These explosives keep the state at ```0x0001```, even when landed. Live explosives can be picked up and re-thrown, until their timer sets them off. ### Object explosion 3/1/2 This item has not been encountered.