• v0.1.0 a5ec8db5f7

    Vendor the Shockolate engine and build it via a Docker image with every
    build / build (push) Failing after 5s

    matthias released this 2026-07-19 13:43:38 +00:00 | 18 commits to master since this release

    dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
    prebuilt, so compiling the engine needs no network access - just the
    image and the engine source. Add res/assets/extract_assets.sh to pull
    the game's data files out of a purchased GOG installer, and a Makefile
    that assembles a runnable dist/ from the two.

    Also add make package, which builds a redistributable tarball that
    omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
    plus license information for both the MIT tooling and the GPLv3 engine,
    and a Gitea Actions workflow that builds and publishes it to
    dl.ladkau.de on every push.

    Downloads