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The Android/Quest CMakeLists.txt patch previously reimplemented desktop
build / build (push) Successful in 1m8sreleased this
2026-07-20 10:52:34 +00:00 | 15 commits to master since this releaseimmediate-mode GL (glBegin/glVertex3f/glEnd and friends) from scratch on
top of GLES, since GLES has none of it. That code compiled but was never
actually exercised - no on-screen verification was possible without real
Quest hardware - making it the biggest unverified risk in the port.Replace it with GL4ES (MIT-licensed, prebuilt into the build image),
a mature desktop-GL-on-GLES translation library used by other
Quest/Android game ports for exactly this problem. This cuts
04-android-opengl-es-render.patch by half, deleting the hand-written
vertex-accumulation emulation entirely; alpha test, point sprites, and
point size stay on their existing GLES-native fixes rather than trusting
GL4ES's shakier custom-shader interop for those.Bump build-image/VERSION to 3 - a fresh image with GL4ES cross-compiled
for arm64-v8a was built and make apk verified successfully against it.Downloads