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Add controller input and a laser-pointer-driven menu quad
- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
2026-08-02 06:27:49 +02:00

24 lines
1.1 KiB
Django/Jinja

{% extends "base/wrap.c.j2" %}
{% block headers %}
{{ super() }}
void *egl_lib;
#define WARN_NULL(name) if (name == NULL) printf("LIBGL: warning, " #name " is NULL\n");
#define LOAD_EGL(type, name, args...) \
typedef type (*eglptr_##name)(args); \
static eglptr_##name egl_##name; \
if (egl##name == NULL) { \
if (egl_lib == NULL) { \
egl_lib = dlopen("libEGL.so", RTLD_LOCAL | RTLD_LAZY); \
WARN_NULL(egl_lib); \
} \
egl_##name = (eglptr_##name)dlsym(egl_lib, #name); \
WARN_NULL(egl_lib_##name); \
} \
{% endblock %}
{% block load %}
LOAD_EGL({{ func.return }}, {{ func.name }}
{%- if func.args %}, {{ func.args|args }}{% endif %});
{% endblock %}
{% block prefix %}egl{% endblock %}