Files
2026-07-20 09:45:08 +02:00

14 lines
359 B
GLSL

#version 100
// GLES port of engine/shaders/color.frag - identical logic, just needs an
// explicit precision declaration (required in GLES fragment shaders, not
// valid in desktop GLSL).
precision mediump float;
varying vec4 Color;
varying float Light;
void main() {
gl_FragColor = vec4(Color.r * Light, Color.g * Light, Color.b * Light, Color.a);
}