Files
questshock/build-image.sh
T
ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

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#!/usr/bin/env bash
# Builds the engine build-image (build-image/Dockerfile) locally, tagged
# with build-image/VERSION and :latest. Does not push - test it with
# ./run-image.sh first, then publish with ./upload-image.sh.
set -euo pipefail
cd "$(dirname "${BASH_SOURCE[0]}")"
ROOT="$(pwd)"
fail() { echo "PREFLIGHT FAIL: $*" >&2; exit 1; }
command -v docker >/dev/null 2>&1 \
|| fail "docker not found in PATH"
IMAGE="${REGISTRY_IMAGE:-questshock/builder}"
if [ -f "$ROOT/registry.env" ]; then
# shellcheck disable=SC1091
source "$ROOT/registry.env"
IMAGE="${REGISTRY_IMAGE:-$IMAGE}"
fi
VERSION="$(<"$ROOT/build-image/VERSION")"
[ -n "$VERSION" ] || fail "build-image/VERSION is empty"
echo "== Building $IMAGE:$VERSION =="
docker build \
-f "$ROOT/build-image/Dockerfile" \
-t "$IMAGE:$VERSION" \
-t "$IMAGE:latest" \
"$ROOT"
echo "== Done =="
echo "Image: $IMAGE:$VERSION (and :latest)"
echo "Test it with ./run-image.sh, then publish with ./upload-image.sh"