126 lines
5.8 KiB
YAML
126 lines
5.8 KiB
YAML
name: build
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# Builds versioned Linux and Windows release packages (see `make
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# package`, which builds both - a .tar.gz and a .zip) on every push/PR,
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# plus on-demand via the Gitea "Run workflow" button. Runs
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# inside the build-image (see ../../build-image/Dockerfile, built/pushed
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# via ../../build-image.sh and ../../upload-image.sh), which bundles
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# every dependency engine/ needs to compile (for both platforms,
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# including the Windows cross-toolchain) - no network access needed at
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# job runtime. Since the job's container already *is* the build-image
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# (QUESTSHOCK_BUILD_IMAGE=1), `make package`'s `engine`/`engine-win`
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# prerequisites compile directly instead of trying to docker-run it
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# again, which wouldn't work here (no nested docker).
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on:
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push:
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pull_request:
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workflow_dispatch:
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jobs:
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build:
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# Runner defaults `run:` steps to `sh`, which doesn't understand
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# `set -o pipefail` used below - force bash explicitly.
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defaults:
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run:
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shell: bash
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# Must match a label your act_runner is registered with.
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runs-on: ubuntu-latest
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container:
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image: cr.ladkau.de/questshock/builder:latest
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credentials:
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username: ${{ secrets.REGISTRY_USER }}
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password: ${{ secrets.REGISTRY_PASSWORD }}
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steps:
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- uses: actions/checkout@v4
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with:
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# `make package`'s version comes from `git describe --tags` -
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# needs full history/tags, not actions/checkout's default
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# shallow single-commit clone.
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fetch-depth: 0
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- name: Preflight
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run: |
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set -euo pipefail
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command -v cc >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: no C compiler (cc) in PATH" >&2; exit 1; }
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command -v cmake >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: cmake not in PATH" >&2; exit 1; }
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[ -n "${QUESTSHOCK_BUILD_IMAGE:-}" ] || { echo "PREFLIGHT FAIL: QUESTSHOCK_BUILD_IMAGE not set - not running inside the questshock build-image?" >&2; exit 1; }
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[ -d /opt/prebuilt/built_sdl ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/built_sdl missing" >&2; exit 1; }
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# gl4es itself is no longer prebuilt here (compiled from source at
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# APK-build time instead - see build-image/Dockerfile's gl4es
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# comment) - openxr was added to this image in the same
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# Android/Quest layer, so it's an equally good marker of that.
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[ -d /opt/prebuilt/android/openxr ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/android/openxr missing - runner is using a build-image older than the Android/Quest layer" >&2; exit 1; }
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[ -d /opt/prebuilt/win/sdl2 ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/win/sdl2 missing - runner is using a build-image older than the Windows cross-build layer" >&2; exit 1; }
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command -v x86_64-w64-mingw32-gcc >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: x86_64-w64-mingw32-gcc not in PATH" >&2; exit 1; }
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command -v zip >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: zip not in PATH (needed by make package-win)" >&2; exit 1; }
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- name: Build package
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run: make package
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- name: Upload build artifacts
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# v4 uses the newer @actions/artifact backend, which this Gitea
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# instance's artifact storage doesn't support (GHESNotSupportedError) - v3 works.
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uses: actions/upload-artifact@v3
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with:
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name: shockolate
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path: |
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dist/shockolate-*-linux-*.tar.gz
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dist/shockolate-*-windows-*.zip
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# The release key is stored base64-encoded in ANDROID_KEYSTORE_BASE64
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# (see README section 4.3). Without it the APK is a debug build.
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- name: Prepare release signing
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env:
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KEYSTORE_BASE64: ${{ secrets.ANDROID_KEYSTORE_BASE64 }}
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run: |
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set -euo pipefail
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if [ -z "$KEYSTORE_BASE64" ]; then
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echo "No signing key: the APK will be a debug build"
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exit 0
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fi
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echo "$KEYSTORE_BASE64" | base64 -d > "${RUNNER_TEMP:-/tmp}/questshock-release.jks"
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echo "QUESTSHOCK_KEYSTORE=${RUNNER_TEMP:-/tmp}/questshock-release.jks" >> "$GITHUB_ENV"
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- name: Build Quest APK
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env:
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QUESTSHOCK_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
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QUESTSHOCK_KEY_ALIAS: ${{ secrets.ANDROID_KEY_ALIAS }}
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QUESTSHOCK_KEY_PASSWORD: ${{ secrets.ANDROID_KEY_PASSWORD }}
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# QUESTSHOCK_BUILD_IMAGE is already set (see Preflight above), so
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# this runs build-apk.sh directly instead of trying to docker-run
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# the image again - same reasoning as `make package` above.
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# Unlike the fully offline engine/package build, this needs
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# network access for Gradle/AGP's own dependency resolution - a
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# scoped, accepted exception (see build-image/Dockerfile).
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run: make apk
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- name: Upload APK artifact
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uses: actions/upload-artifact@v3
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with:
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name: questshock-quest-apk
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path: dist/questshock-*-android-*.apk
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- name: Publish to dl.ladkau.de
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# Uploads the tarball, zip, and APK over SFTP instead of using
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# actions/upload-artifact (whose zip wrapping can't be disabled).
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# Only runs on push so PR builds don't publish.
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if: gitea.event_name == 'push'
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run: |
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set -euo pipefail
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TARBALL="$(ls dist/shockolate-*-linux-*.tar.gz)"
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ZIP="$(ls dist/shockolate-*-windows-*.zip)"
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APK="$(ls dist/questshock-*-android-*.apk)"
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mkdir -p ~/.ssh
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echo "${{ secrets.DL_SFTP_KEY }}" > ~/.ssh/dl_sftp_key
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chmod 600 ~/.ssh/dl_sftp_key
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sftp -i ~/.ssh/dl_sftp_key -P 2223 \
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-o StrictHostKeyChecking=accept-new \
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uploader@dl.ladkau.de <<EOF
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-mkdir files/questshock
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put $TARBALL files/questshock/$(basename "$TARBALL")
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put $ZIP files/questshock/$(basename "$ZIP")
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put $APK files/questshock/$(basename "$APK")
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EOF
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