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questshock/android
ml 2d8fb49bf5
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Add hand-built on-screen keyboard to the OpenXR menu quad
MenuOverlay's key grid forwards every press to the game as real input:
non-printable keys (Esc/Enter/Backspace) as an SDLActivity.onNativeKeyDown()/
onNativeKeyUp() pair, and printable keys (letters, Space) as a synthesized
SDL_TEXTINPUT event pushed directly from native code, since the engine's
pump_events() only picks up printable ASCII from that event type, not from
SDL_KEYDOWN. Confirmed on-device, including that Space now correctly skips
the intro cutscene alongside Esc/Enter.
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