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MenuOverlay's key grid forwards every press to the game as real input: non-printable keys (Esc/Enter/Backspace) as an SDLActivity.onNativeKeyDown()/ onNativeKeyUp() pair, and printable keys (letters, Space) as a synthesized SDL_TEXTINPUT event pushed directly from native code, since the engine's pump_events() only picks up printable ASCII from that event type, not from SDL_KEYDOWN. Confirmed on-device, including that Space now correctly skips the intro cutscene alongside Esc/Enter.