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<layout> defaultWidth/defaultHeight/minWidth/minHeight/gravity hint - Quest's Home shell otherwise defaults a freshly-launched 2D panel to a portrait shape, cropping the game's 4:3 640x480 content down to a sliver. - The actual root cause of the remaining crop (game rendering into one corner of an otherwise correctly-sized panel), found via on-device logcat and the new diagnostics below rather than guesswork: ChangeScreenSize() (engine/src/MacSrc/ShockBitmap.c) calls SDL_SetWindowSize() whenever the game sets its video mode. That's a desktop-only operation in effect - Android has no SetWindowSize driver hook, so SDL's generic layer instead overwrites its own cached window size to the game's internal resolution (640x480) and synthesizes a resize event from that, desyncing SDL's notion of the window size from the real, unchanged Android surface (e.g. 1600x1200). Both SDL's own renderer viewport and the engine's custom GL viewport then scale against that corrupted cached size. 10-android-no-window-resize.patch skips the desktop-only SDL_SetWindowFullscreen/SetWindowSize/ SetWindowPosition calls on Android, keeping the legitimate SDL_RenderSetLogicalSize/offscreen-bitmap setup. - 06-android-resize-event.patch: also react to SDL_WINDOWEVENT_RESIZED in the engine's event loop, not just SIZE_CHANGED - Android's SDL video backend never sends SIZE_CHANGED for surface-driven resizes, only RESIZED, an independent gap worth closing regardless of the bug above. - 08/09-android-logcat-*.patch: route the engine's existing log.c output (previously plain fprintf(stderr,...), never actually captured by logcat on this build) through __android_log_vprint instead, so every existing INFO/DEBUG/WARN/ERROR call site becomes visible for on-device debugging. This is what made the diagnostic below (and everything since) observable at all. - 07-android-size-diagnostics.patch: one-time startup log comparing SDL_GetWindowSize/SDL_GL_GetDrawableSize/SDL_GetRendererOutputSize - the evidence that actually pinned down the SDL_SetWindowSize bug above. - QuestShockActivity.java: add a diagnostic onSizeChanged() log on GameSurface, used to rule out a later Android-side panel relayout as the cause before finding the real one.
309 KiB
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309 KiB
3328x1872px