Files
questshock/engine/src/MacSrc/InitMac.h
T
ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

47 lines
1.4 KiB
C

/*
Copyright (C) 1994-1995 Looking Glass Technologies, Inc.
Copyright (C) 2015-2018 Night Dive Studios, LLC.
Copyright (C) 2018-2020 Shockolate Project
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// InitMac.h - Initialize Mac toolbox managers and setup the application's globals.
// How many tick passed since game startup
extern uint32_t gShockTicks;
// Pointer to screen
extern intptr_t *gScreenAddress;
extern int32_t gScreenRowbytes;
// Size of current window
extern int32_t gScreenWide, gScreenHigh;
//--------------------
// Prototypes
//--------------------
/// Initialize the Macintosh managers.
void InitMac(void);
/**
* Normal cleanup when the program quits.
* @deprecated Actually does nothing
*/
void CleanupAndExit(void);
/// Startup the SystemShock timer.
void InstallShockTimers(void);