Files
questshock/engine/osx-linux/readme_osx_linux.md
T
ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

330 B

Shockolate - Portable System Shock

  1. Copy res/ folder of original System Shock to this directory
  2. Install SDL2, SDL2_mixer and Fluidsynth by running ./install_<bits>bit_sdl.sh where <bits> is 32 or 64, depending on your system capabilities. Linux needs sudo for this script.
  3. Run Shockolate ./run.sh