Files
questshock/engine/src/GameSrc/Headers/amap.h
T
ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

124 lines
3.5 KiB
C

/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __AMAP_H
#define __AMAP_H
// header for the real infernal automap
// defines
#define AMAP_PURE_MODE 0x0000
#define AMAP_INT_WALLS 0x0001
#define AMAP_SHOW_CRIT 0x0002
#define AMAP_SHOW_ROB 0x0004
#define AMAP_SHOW_HAZ 0x0008
#define AMAP_SHOW_FLR 0x0010
#define AMAP_SHOW_MSG 0x0020
#define AMAP_SHOW_HGT 0x0040
#define AMAP_TRACK_OBJ 0x0080
#define AMAP_SHOW_SEC 0x0100
#define AMAP_FULL_MSG 0x0200
#define AMAP_SHOW_ALL 0x0400
#define AMAP_SHOW_SENS 0x0800
#define AMAP_AVAIL_ALWAYS (AMAP_SHOW_SENS | AMAP_SHOW_FLR | AMAP_FULL_MSG)
#define AMAP_SET 1
#define AMAP_UNSET 0
#define AMAP_TOGGLE -1
#define AMAP_PAN_N 1
#define AMAP_PAN_E 2
#define AMAP_PAN_S 3
#define AMAP_PAN_W 4
#define AMAP_DEF_DST 0x40000
#define AMAP_MAX_ZOOM 6
#define AMAP_MIN_ZOOM 1
#define AMAP_OFF_MAP 0
#define AMAP_HAVE_NOTE 1
#define AMAP_NO_NOTE 2
// really should live in the player structure....
typedef struct {
uchar init;
uchar zoom;
int xf, yf;
ushort lw, lh;
ushort obj_to_follow, sensor_obj;
ushort note_obj;
ushort flags;
ushort avail_flags;
uchar version_id;
ushort sensor_rad; // in obj coords
} curAMap;
// prototypes
uchar amap_kb_callback(curAMap *amptr, int code);
void amap_draw(curAMap *amptr, int expose);
void amap_version_set(int id, int new_ver);
void automap_init(int version, int id);
void amap_invalidate(int id);
uchar amap_flags(curAMap *amptr, int flags, int set); // set -1 to toggle
uchar amap_zoom(curAMap *amptr, uchar set, int zoom_delta);
void amap_pan(curAMap *amptr, int dir, int *dist);
uchar amap_get_note(curAMap *amptr, char *buf);
void amap_pixratio_set(fix ratio);
void amap_settings_copy(curAMap *from, curAMap *to);
grs_bitmap *screen_automap_bitmap(char which_amap);
// this is a mess
// it modifies x and y to be map location of click
// returns null if off map, (void*)mapelemptr if within map
// sets amptr->note_obj to the note if found, else OBJ_NULL
void *amap_deal_with_map_click(curAMap *amptr, int *x, int *y);
// strings
void amap_str_init(void);
char *amap_str_next(void);
void amap_str_grab(char *str);
int amap_str_deref(char *str);
char *amap_str_reref(int offs);
void amap_str_delete(char *toast_str);
void amap_str_startup(int magic_num);
#define MFD_FULLSCR_MAP 2
#define NUM_O_AMAP MFD_FULLSCR_MAP + 1
// globals
// for now
#define oAMap(mid) (&(level_gamedata.auto_maps[mid]))
//#define oAMap(mid) (auto_maps[mid])
#define amap_reset() \
do { \
int i; \
for (i = 0; i < NUM_O_AMAP; i++) \
amap_invalidate(i); \
} while (0)
#define amap_note_value(objid) (objTraps[objs[objid].specID].p4)
#define amap_note_string(objid) (amap_str_reref(amap_note_value(objid)))
#define AMAP_STRING_SIZE 2048
#endif