a5ec8db5f7
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
/*
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Copyright (C) 2015-2018 Night Dive Studios, LLC.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* $Source: n:/project/cit/src/inc/RCS/fr3d.h $
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* $Revision: 1.2 $
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* $Author: dc $
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* $Date: 1994/06/01 22:50:23 $
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*
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* Citadel Renderer
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* setup and stuff for point counts, initialization, and so on
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*/
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//#define FR_PT_CNT 1024
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#define FR_PT_CNT 256
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#define FR_DEF_FOV 80
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#define FR_DEF_AXIS 'X'
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#define AXIS_ORDER AXIS_RIGHT, AXIS_DOWN, AXIS_IN
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#define ANGLE_ORDER ORDER_YXZ
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#define pitch tx
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#define bank tz
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#define head ty
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#define xaxis gX
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#define yaxis gY
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#define zaxis gZ
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// conversions
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// does anyone ever call this... oh yea, for matts stuff...
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// ick
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#define build_fix_angle(ang) ((65536 * (ang)) / 360)
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// coordinate merge - have to inc frcamera.h to use these
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#define coor(val) (fr_camera_last[val])
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#define ang(val) (fr_camera_last[val])
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#define last_coor(val) (fr_camera_last[val])
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#define last_ang(val) (fr_camera_last[val])
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